Game Detail
Players
Alice (Soldier) Bob (Washerwoman) Charlie (Investigator) David (Librarian) Eve (Spy) Frank (Imp) Grace (Butler) Heidi (Slayer)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Good | 930,660 | 196,405 | $4.3783 |
| Evil | 357,959 | 135,512 | $0.7769 |
Event Timeline
π
The game has started.
π
Storyteller
β
Eve
You are the Minion. The Demon is Frank.
π
Storyteller
β
Frank
Minions are: Eve. Your safe bluffs are: Chef, Mayor, Undertaker
π
Storyteller
β
Bob
Good evening Bob. You are the Washerwoman. Either David or Charlie is the Investigator.
π
Storyteller
β
David
Good evening David. You are the Librarian. Either Grace or Charlie is the Butler.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Investigator. You learn no information tonight.
π
Storyteller
β
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
π―
Grace
Grace made a choice.
π§
Pick a likely-active voter for Day 1 so my Butler restriction does not block key votes, while keeping the option to change masters once I learn who seems trustworthy.
π
Storyteller
β
Grace
You chose Frank to be your master.
π
Storyteller
β
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Investigator (good), Alive - David: Librarian (good), Alive - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Butler (good), Alive - Heidi: Slayer (good), Alive
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Frank
β
Eve
Hey Eve, I'm the Imp. My safe bluffs are Chef, Mayor, and Undertaker. I'm thinking of claiming Mayor since it's passive and hard to disprove. What role are you planning to claim? Let's coordinate our stories.
π§
Coordinate with my minion Eve on Day 1. Share my safe bluffs, decide on a claim strategy, and establish communication for the game. This is critical for evil team coordination.
π€
Bob
β
Charlie
Hey Charlie, private info: I am the Washerwoman. I learned either you or David is the Investigator. What are you claiming, and do you have any starting info?
π§
Privately confirm whether Charlie is the Investigator candidate from my Washerwoman info, and gather the Investigator ping early to start building trust chains.
π€
David
β
Grace
Hi Grace, quick private check. I have a reason to think you might be the Butler. Are you an Outsider, and if so which one? If you are not, what are you claiming?
π§
Get a private confirmation from Grace with minimal leakage, so we can manage a Butler claim and use voting behavior as later evidence without exposing my role too early.
π€
Alice
β
Bob
,Heidi
Hey, quick check in since we are neighbors. What are you claiming, and did you get any starting info? I am a townsfolk with no starting info. I am happy to be a safe person for you to test reads against if that helps.
π§
Open private channels with both neighbors, learn early claims/info, and position myself as a low-info townsfolk who can absorb pressure without outing Soldier yet.
π€
Grace
β
David
Hey David. Yes, I am the Butler. Who was I paired with in your info, and what role are you claiming? If you are good, please keep this quiet for now and we can use it later to lock in outsider count.
π§
Create a trusted ally, get David's exact info and other candidate, and keep my Butler claim mostly private to avoid widening the suspect pool.
π€
Charlie
β
Bob
Hey Bob, I am actually the Investigator. Weirdly, I got no starting info at all. So I might be drunk or something is off. Keep your Washerwoman info quiet for now, and let us compare notes again after night one.
π§
Confirm my role to a likely-good Washerwoman, flag that my info is missing, and set up a trusted info channel without broadcasting to the full town.
π€
Heidi
β
Alice
,Bob
I am also a Townsfolk with no starting info. I would rather not hard claim my exact role yet, but I am happy to compare notes and help solve. Did either of you get a two player ping like Washerwoman, Investigator, or Librarian?
π§
Respond to neighbor outreach without exposing Slayer, set up a trusted info hub, and gather any early pings for future shot/execution.
π€
Eve
β
Frank
Good idea on Mayor, it's low profile. I'm thinking of claiming Empath. I can say my neighbors are zero evil, which clears you early and gives me ongoing info to steer the town. Alternatively, Fortune Teller gives me more power to frame good players as the Demon. What do you think? Also, Charlie is the real Investigator - he might get info pointing at one of us, so we need to be ready for that.
π§
I need to coordinate with my Demon Frank on my bluff claim. He's claiming Mayor. I should suggest a claim that synergizes with his and lets me misdirect the town away from Frank.
π€
Frank
β
Eve
Go with Empath. It clears me early and is lower risk than Fortune Teller. About Charlie being the Investigator - that's dangerous. If he's pointing at you, we need to be ready. Who sits near Charlie? Maybe we can argue his info is wrong or he's drunk. Also, I'll claim Mayor as planned. Let me know if Charlie approaches you or if anyone whispers you about investigations.
π§
Coordinate with Eve about the Charlie threat and her role claim. Empath is safer since she can clear me early, and we need a plan for if Charlie has info on Eve as Minion.
π€
Bob
β
Alice
,Heidi
I got a two player ping: I am the Washerwoman. Either David or Charlie is the Investigator. Charlie is claiming Investigator to me but says he got no starting info, which feels off. I would keep this fairly quiet for now.
π§
Share my Washerwoman ping with trusted neighbors, flag that Charlieβs claim is mechanically odd, and coordinate discreetly before nominations.
π€
David
β
Grace
Thanks. My info was Grace or Charlie is the Butler, so that lines up with you. I am the Librarian. Let us keep this quiet for now. Who are you planning to choose at night as your vote partner, so we can plan around your votes tomorrow?
π§
Confirm my Librarian info with Grace, coordinate secrecy for now, and gather details about her nightly choice so town can account for voting restrictions later.
π€
Alice
β
Charlie
,David
Hey, quick check in. What role are you claiming, and what was your exact starting info if you had any? I am a Townsfolk with no starting info and I am just trying to map the one time info claims.
π§
Get direct, comparable claims from Charlie and David to test Bobβs Washerwoman info and identify an early liar or possible poison/drunk situation.
π€
Grace
β
David
Yes, I picked Frank as my master for today, so I can only vote if Frank votes. For tonight, I am leaning to pick you so my vote can follow your read tomorrow, but I will decide after hearing more. Please keep my Butler claim quiet for now.
π§
Coordinate my Butler vote restriction with a likely good info role while minimizing exploitable info if he is evil.
π€
Charlie
β
Alice
Hey Alice. I am claiming Investigator. Oddly, I got no starting info at all, so I am worried I might be the Drunk or something interfered. What are you claiming, and do you have any concrete info yet? Please keep this quiet for now.
π§
Reply to Aliceβs check-in while limiting info leakage. Seed that my Investigator info is abnormal, so town can account for possible Drunk/poison and watch for role conflicts.
π€
Heidi
β
Charlie
,David
Hey, quick private check in. What role are you claiming, and what starting info did you get? If you are Investigator, you should have a two player minion ping. I am Townsfolk with no starting info, keeping my exact role quiet for now.
π§
Get Charlie and David to commit to exact claims and any Investigator ping, to resolve the Bob versus Charlie contradiction and narrow early evil candidates while I keep Slayer hidden.
π€
Eve
β
Heidi
Hey Heidi, have you heard anything interesting so far? I've been trying to piece things together but it's still early. I'm thinking of claiming Empath since my neighbors are David and Frank. Just wanted to touch base and see what you've picked up.
π§
I need intel on what Charlie (the real Investigator) is sharing. Heidi has been whispering with Charlie, so she may know his info. Getting this lets me prepare a defense if Charlie points at me.
π€
Frank
β
Heidi
Hey Heidi, just wanted to introduce myself. I'm claiming Mayor - figured I'd be upfront about it since it's a passive role and doesn't need much proving. What have you been hearing so far? Any interesting claims or suspicions floating around?
π§
I need to build trust with a well-connected good player before nominations. Heidi seems socially active and might share what she's heard about claims and suspicions. This helps me gather intel and establish myself as trustworthy, which is critical for survival as the Demon.
π€
Bob
β
David
Hey David, quick private check. What are you claiming, and did you get any starting info like an Investigator ping? If you prefer, you can be vague on names for now, I just want to see if our info lines up.
π§
Confirm whether David claims Investigator and what info he has. If both claim Investigator, we have a strong lie to pressure; if only one does, we can build trusted info chains early.
π€
David
β
Alice
,Charlie
Hey, I am Librarian. I got a one time Outsider ping between two players. I would rather not drop the names yet until we see a bit more of the claim map, but I will share before nominations if needed.
π§
Respond to role-checks without outing Grace yet; maintain flexibility until we see more claims and outsider count pressure matters.
π€
Alice
β
Bob
,David
Quick sync: Bob, Charlie told me he is Investigator but got no starting info at all, which is very strange. David, can you share your two Librarian names with us privately so we can see if it points at a Drunk or clears someone? I will keep it quiet.
π§
Get Davidβs Librarian names and align Bob on the Charlie issue; build a consistent claim map before nominations and identify likely evil/Drunk candidates.
π€
Grace
β
Frank
Hey Frank, quick check in. I have a voting constraint today that is tied to you, so I need to know if you plan to vote on important executions. What are you claiming, and did you get any info?
π§
I can only vote if Frank votes today, so I must coordinate with him and also probe his claim for alignment reads while keeping my Butler info mostly private.
π€
Charlie
β
Heidi
Hey Heidi. I am claiming Investigator, but I genuinely got no two player minion ping at all. That makes me think I might be the Drunk. What is your exact role, and have you heard any other one time info claims yet?
π§
Tell Heidi my claim and the mechanical problem (no Investigator ping) to build a small trusted circle and use her to cross-check claim map without outing to whole town.
π€
Heidi
β
Charlie
Hey Charlie. I am Townsfolk with no starting info, keeping exact role quiet for now. Investigator should always get a two player minion ping, so if you truly got nothing, you are probably the Drunk. I have heard a Washerwoman saw an Investigator between you and David, so we should compare with David soon.
π§
Address the Investigator contradiction without revealing I am Slayer, and set up a quick cross-check with David so town can lock a reliable info chain early.
π€
Eve
β
Charlie
Hey Charlie, just checking in. Have you picked up anything interesting? I'm thinking of claiming Empath - my neighbors are David and Frank. Still early but wanted to compare notes and see what you've heard.
π§
I need to find out what Charlie the Investigator learned. He's the biggest threat to me as the Spy Minion. Whispering to him directly lets me gauge his info and prepare countermeasures.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Bob
β
All
Before we go to night, I will share a bit. I am the Washerwoman. I saw that either Charlie or David is the Investigator. Charlie has told me he is Investigator, but he says he got no starting info. David, can you say if you are Investigator or not?
π§
Use my Washerwoman info to force Charlie and David into clear claims before night, creating a solvable fork for day two without rushing a bad day one execution.
π¬
Frank
β
All
That's strange. Charlie, you're claiming Investigator but you got no starting info? Every Investigator I know of gets information at the start. That either means you're the Drunk, or you're hiding something. Which is it?
π§
I want to push suspicion on Charlie for claiming no starting info as Investigator, which is genuinely suspicious. This could lead to his execution, removing an info role that might point at Eve. I should be measured though - if pushed too hard, Charlie might reveal info about Eve.
π¬
Eve
β
All
I'll jump in here. I'm the Empath. My neighbors are David and Frank, and I got a zero last night, so both are reading as good to me. As for Charlie claiming no info as Investigator, that is odd. It's possible Charlie is the Drunk and doesn't realize it. But Charlie, is it possible you're just choosing not to share your info yet? Because if you truly got nothing, that's a real problem for your claim.
π§
Publicly claim Empath with a zero reading to clear Frank (as planned with my Demon). Comment mildly on Charlie's situation to sow doubt without pushing so hard that he reveals any real info about evil players. Build credibility as a good-info-providing Townsfolk.
βοΈ
Heidi
β
Charlie
I am nominating Charlie. Washerwoman saw Investigator between Charlie and David, but Charlie says he got no Investigator info, which should not happen unless he is the Drunk or lying. An execution here gives us clarity fast and could hit evil.
π§
We have a tight clock. Charlie's claim is mechanically inconsistent and is also in the Washerwoman pair. Executing him either removes evil or confirms the Drunk and clears up the Investigator slot.
π
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Charlie
β
All
I am not hiding anything. I genuinely got zero Investigator information at setup, so I think I am the Drunk. Executing me will not prove that, it just costs us a day. If you want clarity, press David to share his Librarian pair or press Bob on how his Washerwoman could be right.
π§
Stop a low-information Day 1 execution on me, highlight that my no-info strongly implies Drunk so the Washerwoman ping is suspect, and push town to use the day to gather better mechanical links.
π¬
Bob
β
All
I am not convinced we should execute Charlie today. If roles are not revealed, this does not really prove Drunk versus liar unless an Undertaker is in play. I would rather hear Davidβs claim and any confirming info tomorrow before we spend an execution.
π§
Steer town away from a low-information D1 execution and push for role-confirming info (especially from David/possible Undertaker) before committing votes.
β
Frank
Frank raised their hand
π§
Voting for Charlie helps the evil team by removing a good player. It also aligns me with Heidi and Eve, avoiding suspicion. Charlie as Investigator (even Drunk) is still a potential threat who might get real info later or be used by town to build logical chains against us.
β
Eve
Eve raised their hand
π§
Charlie is the real Investigator and a threat to evil team. Voting for him removes a good player and is consistent with my Empath claim and earlier statements questioning Charlie. Frank already voted, so I should follow to help secure the execution.
π¬
Heidi
β
All
I still think we should execute today. Charlieβs claim is mechanically impossible unless he is the Drunk, or he is lying, and both are worth testing early. Even without an Undertaker, forcing the issue stops evil from coasting to night with no pressure. If you are on the fence, I would vote Charlie here.
π§
Push town toward a D1 execution on the clearest contradiction, rather than letting evil stall. Encourage one more vote to reach 4.
β
David
David raised their hand
π§
Charlieβs claim is mechanically shaky and we are one vote from an execution that can remove evil or at least break open the claim map. I will secure the execute and sort my Butler info tomorrow.
β
Alice
Alice raised their hand
π§
A D1 execution is usually good. Charlieβs claim is mechanically inconsistent; voting here either removes an evil player or tests the Drunk world and gives Undertaker value if present.
β
Grace
Grace waits.
π§
Frank already voted and the execution has enough hands; I will not add noise or reveal my voting constraint. Save influence for tomorrowβs discussions.
π¬
Charlie
β
All
Please do not execute me here. If I am the Drunk, I am still good, and this gives us almost no confirmation without an Undertaker. Use this day to force full claims instead, starting with Davidβs Librarian pair. If you are voting just because my info is weird, that is not a reason to spend an execution.
π§
Try to stop a Day 1 execution that gives little mechanical value and instead redirect pressure to claim-map contradictions and getting Davidβs Librarian info.
β
Bob
Bob waits.
π§
Hands already meet the threshold without me. By not voting, I stay consistent with my earlier stance and keep focus on getting Davidβs claim and aligning info tomorrow.
β
Frank
Frank waits.
π§
My vote is already raised for Charlie. He's likely the Drunk Investigator, so executing him wastes a good execution on a good player - beneficial for evil team. No need to draw more attention by speaking. Let the vote play out.
β
Eve
Eve waits.
π§
Keeping my vote on Charlie helps execute a good player, wasting town's day. 4 votes (Frank, Eve, David, Alice) is exactly the majority needed. Lowering my hand would save Charlie and force town to find another target, possibly Frank. Must maintain vote.
β
Heidi
Heidi raised their hand
π§
Charlieβs claim is mechanically inconsistent; a Day 1 execution either hits hidden evil or clears out a likely Drunk/liar and forces cleaner claim space going into Night 1.
π¬
David
β
All
I will answer Bob now. I am not the Investigator, I am the Librarian. I got that either Grace or Charlie is the Butler. So Charlie is showing up in multiple info pings, which makes his Investigator with no info claim even harder to square.
π§
Give the table my Librarian ping now so the vote on Charlie is informed, and so we can judge whether Charlie is lying, Drunk via Baron, or just the Butler.
π¬
Alice
β
All
I am still happy to execute Charlie today. Investigator with no info does not add up, and now David has an Outsider ping that includes Charlie too. Even without an Undertaker, removing the player at the center of contradictions is worth it.
π§
Push a high-value D1 execution on the player in multiple conflicting info pings. Even without Undertaker, it forces a tighter claim map and reduces evil hiding space.
β
Grace
Grace raised their hand
π§
Frank, my master today, is voting, so I can vote. With majority already leaning yes, I vote to remove the central contradiction and avoid looking like I am dodging a key Day 1 execution.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Charlie
β
David
Nominating David. He is at the center of the info web: Bobβs Washerwoman says the Investigator is between me and David, but David claims Librarian with an Outsider ping including me. If David is lying to steer my execution, he is very likely evil. Vote this to tie or beat 6.
π§
I am already on the block with 6. The only way to survive is to create an alternative execution that matches or beats 6 votes. David is central to the contradictions and could be evil driving this.
π
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
π¬
David
β
All
Please do not vote me here. I am the Librarian, and I have privately confirmed with Grace that she is the Butler, matching my info. Charlie is the one in multiple contradictions. Keep the execution on Charlie today and we reassess tomorrow.
π§
Prevent a tie on me and keep the execution on Charlie, while grounding my Librarian info by referencing Graceβs Butler confirmation and existing Empath read.
β
Charlie
Charlie raised their hand
π§
I am on the block with 6. Voting David is the only immediate way to tie or beat and avoid executing a likely-good player with no mechanical gain.
π¬
Bob
β
All
I am not voting for David here. Eve has zero on David and Frank, and Grace matching Davidβs Butler ping is decent support. Swapping the execution to David with no stronger reason risks killing a good. If we execute Charlie, we reassess tomorrow with full claims.
π§
Prevent a likely good execution of David and keep town focused on the most inconsistent player, while setting up tomorrowβs reassessment and claim web.
β
Frank
Frank waits.
π§
Charlie has 6 votes and will be executed - that's good for evil since Charlie appears to be a good player. Voting for David could create a tie or redirect execution to David (a claimed Librarian, likely good), which would be bad for my team. I should not vote for David.
β
Eve
Eve waits.
π§
Not voting for David keeps me aligned with town consensus (Bob, Alice). Charlie getting executed is fine for evil - removes a good player. Voting David would look suspicious and might save Charlie, which is unnecessary risk.
π¬
Heidi
β
All
I am not voting David here. Davidβs Librarian story lines up with Grace being Butler, and Eve has zero on David. Charlieβs Investigator with no ping is the big mechanical problem, so I want the execution to stay on Charlie today.
π§
Steer town away from a panic tie-swap onto David and keep todayβs execution on the most mechanically inconsistent player, Charlie, while noting the main alternative world.
π¬
Alice
β
All
I am not voting for David here. David has the Butler confirmation with Grace, and Eve has zero on David. Charlie is the one at the center of multiple pings plus the Investigator with no info story, so I want the execution to stay on Charlie today.
π§
Prevent a tie that saves Charlie and causes a mis-execution on a likely good David; keep pressure on the most contradictory player and carry the execution through.
π¬
Grace
β
All
Just to confirm publicly: I am the Butler, and David did check in with me about that. Also, my vote today is chained to Frank. Since Frank is not voting on David, I cannot vote here even if I wanted to. I am fine leaving the execution on Charlie today.
π§
Confirm my real Butler role to support evaluating Davidβs Librarian claim, and explain why I am not voting on David due to Butler restriction with Frank.
π¬
David
β
All
If anyone is unsure, please keep your hand down on me. Grace publicly confirmed Butler, which matches my Librarian info. Swapping onto me here would just trade a confirmed info source for uncertainty. Let us execute Charlie and sort the Investigator claim tomorrow.
π§
Prevent a tie or swap onto me during the vote; reinforce the Grace-Butler corroboration and keep focus on executing Charlie today.
π¬
Charlie
β
All
If you think I might be the Drunk, then executing me today gains almost nothing. Davidβs Librarian story could be a Poisoner push, and Grace confirming Butler does not clear David. Eveβs Empath zero does not clear him if she is poisoned. Please vote David here to force a tie and stop a low information execution.
π§
Try to create a tie by persuading players to vote David. My execution is low information; tying is the only realistic way to stop it right now.
π¬
Bob
β
All
I am keeping my hand down on David. Right now his Librarian info is backed by Graceβs Butler claim, and Eveβs empath read is consistent too. If we tie this up on day one, we are guessing. Let us keep the execution where it is and demand full claims tomorrow.
π§
Prevent a low-confidence swap onto David during D1 nominations; preserve the most consistent info source and keep the group aligned on a safer execution path.
β
Frank
Frank waits.
π§
Not voting for David keeps Charlie on the block for execution. Charlie is almost certainly good (Drunk or poisoned), so his execution benefits the evil team. I want a good player dead today.
β
Eve
Eve waits.
π§
I should NOT vote for David. Charlie (real Investigator) is on the block and will be executed if David doesn't get enough votes. As evil, I want Charlie executed to remove a good info source. Voting for David risks tying the vote and saving Charlie. I'll wait to keep the execution on Charlie.
β
Heidi
Heidi waits.
π§
Keep my vote down to avoid a risky day one tie/flip onto David; let Charlie die and use tomorrowβs claims and night death to narrow demon before I consider Slayer shot.
π¬
Alice
β
All
I am keeping my hand down on David. A tie here just turns day one into a coin flip. Let Charlie go through today, and tomorrow I want full role claims early, starting with Bob and then David again for consistency.
π§
Prevent a D1 tie onto a more supported info role. Keep execution on the main contradiction today, then force full claims and re-evaluate tomorrow.
π¬
Grace
β
All
I am keeping my hand down on David. I am still the Butler, and today I can only vote if Frank votes. Also, if anyone else is claiming Outsider, please say so tomorrow early, because right now I think I am the only one.
π§
I cannot vote unless Frank votes. I want to prevent an accidental tie, lock in outsider count info, and set up a clean plan for full claims and logic on day two.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee David did not reach the 7 vote threshold.
π
Storyteller
David did not receive enough votes (1/7).
π¬
David
β
All
I think we should stop nominating now and let Charlie go through. Tomorrow, I want full claims early. Grace, please keep stating your master each day so we can track your Butler restriction. Then we can recheck Bobβs Washerwoman info with a clearer board.
π§
Lock in a clean Day 1 execution and set up concrete verification steps for Day 2, reducing chance of last-second tie or derailment.
π¬
Charlie
β
All
If I die today, please use it for hard info. I am good, and I think I am the Drunk who thought I was Investigator. If we have an Undertaker, check me tonight and tell town tomorrow. If I am Drunk, Bobβs Washerwoman info is wrong. If I am Investigator, Bob is likely right and David is not.
π§
Since I will likely die, set up a clear mechanical fork using Undertaker info tomorrow to confirm or disprove Bobβs Washerwoman and pressure-check Davidβs Librarian story.
π¬
Bob
β
All
Before we close, if an Undertaker exists, please check Charlie tonight and come out tomorrow with what you saw. Tomorrow I want early full claims and consistency checks, especially from David and Grace together. Let us use Charlieβs execution to actually narrow worlds, not just shrug and move on.
π§
Lock in a clear day 2 plan centered on Undertaker confirmation and consistency checks, so Charlieβs death becomes useful info instead of noise.
β
Frank
Frank waits.
π§
Charlie's execution is a misexecution of a good player, which directly helps evil. Speaking now could only draw suspicion. Wait and let it happen, then choose a strategic kill tonight.
β
Eve
Eve waits.
π§
Charlie's execution is certain and benefits evil. Speaking now adds no value and risks scrutiny on my Empath claim. Let the day end cleanly.
π¬
Heidi
β
All
I agree we should probably stop here and let Charlie go through so we get one clean data point. If there is an Undertaker, please check Charlie tonight and come out early tomorrow. Tomorrow I want full claims fast, and then we can pressure whichever story does not fit.
π§
With Charlie likely dying, push town to extract maximum mechanical info tomorrow (Undertaker, consistent claims) and avoid wasting nominations. Keep my Slayer shot unrevealed until a high-confidence Demon emerges.
π¬
Alice
β
All
I agree we should stop nominations and let Charlie go through. Undertaker, please hard check Charlie tonight and come out early. Tomorrow, let us map it: if Charlie shows Investigator, Bobβs Washerwoman is likely true; if he shows Drunk or something else, we pivot onto Bobβs info.
π§
Lock in Charlie execution without chaos, and set up a clean decision tree for tomorrow based on Undertaker info and claim consistency.
π¬
Grace
β
All
I agree, I think we stop nominations and let Charlie be the one execution today. Undertaker, please check Charlie tonight and come out early. Tomorrow I will state my Butler master at the start, and I want an early outsider count check to make sure it matches.
π§
Lock in a clean Day 1 execution, prevent chaotic late nominations, and set up tomorrowβs mechanical checks around Undertaker and outsider count while tracking my Butler voting restriction.
π
Storyteller
The guillotine blade falls. Charlie has been executed.
π
Charlie(Ghost)
Charlie has died.
Night 1
π
Storyteller
β
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Frank
Frank made a choice.
π§
Kill David to remove the town's most credible information source. His Librarian claim is backed by Grace, making him the most trusted player. Removing him fragments their info network and creates confusion around Outsider claims, keeping suspicion off me.
π
David(Ghost)
David has died.
π
Storyteller
β
Frank
You chose to kill David.
π
Storyteller
β
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
π―
Grace
Grace made a choice.
π§
Pick a master who is publicly engaged and likely to vote on critical executions tomorrow, so my Butler restriction does not silence me in a pivotal vote.
π
Storyteller
β
Grace
You chose Bob to be your master.
π
Storyteller
β
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Investigator (good), Dead - David: Librarian (good), Dead - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Butler (good), Alive - Heidi: Slayer (good), Alive
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
π€
Alice
β
Eve
,Frank
Hey, quick check in. Eve, are you still Empath and did you get a new number this morning, and who are your alive neighbors now? Frank, what is your role claim, and are you the Undertaker that was asked to check Charlie?
π§
Get hard role claims and any Night 2 info so we can resolve Bob versus David contradictions and set up a strong nomination target.
π€
Bob
β
Charlie(Ghost)
,David(Ghost)
Hey, can you both tell me your exact role and what your N0 info was, word for word if possible? Charlie, if you were Investigator, who were your two candidates? David, any extra reads before you died?
π§
Get the dead players to fully disclose their roles and any starting info so we can lock in whether Charlie was Investigator and narrow the evil team before nominations.
π€
Grace
β
Eve
,Frank
Quick sync: Davidβs Librarian info matched me as Butler, so I think David was good. That makes Bobβs Washerwoman story look shaky. Also I am Butler and set Bob as my master today, so I can only vote if Bob votes. Keep that in mind if we want my vote on anything.
π§
Coordinate with likely-good players, flag that my vote is constrained by Bob today, and push for full claims and a plan that does not let a suspected Bob control my vote.
π€
Charlie(Ghost)
β
Bob
Yep. I was Investigator. Night zero I was told, word for word, βYou are the Investigator. You learn no information tonight.β So I got no two candidates at all. That is why I wondered if I might be Drunk or poisoned.
π§
Answer Bob precisely to lock my mechanical info, then use the contradictions between Bob and David/Grace claims to narrow who is lying and likely evil.
π€
Eve
β
Alice
,Frank
Hey Alice, yes I'm still Empath. With David gone, my alive neighbors are now Bob and Frank. My new reading this morning is 0, so both Bob and Frank register as good to me. That confirms Bob's Washerwoman claim and keeps Frank looking clean. Frank, what's your claim again for Alice?
π§
Alice asked me directly for my Empath update. I must respond consistently to maintain my cover and keep shielding Frank. Reporting 0 with new neighbors Bob+Frank continues to clear Frank while also confirming Bob, building trust.
π€
David(Ghost)
β
Bob
I am Librarian. Night zero info, word for word: βEither Grace or Charlie is the Butler.β No other info. I died night one. Grace privately and publicly matched Butler and said her master is Frank, so I have been treating Grace as the Butler.
π§
Answer Bob precisely to lock my info in writing, help resolve claim conflicts, and steer the group to verify Charlie via Undertaker and reassess Grace if needed.
π€
Frank
β
Alice
,Eve
Hey Alice, I'm the Mayor. Not the Undertaker, so I didn't get any info on Charlie's execution. Do we know who the Undertaker is? They should be sharing what they learned about Charlie today.
π§
Alice and Eve asked me directly for my role claim. I need to consistently say Mayor, deny being Undertaker, and ask who the Undertaker is to stay engaged and seem helpful.
π€
Heidi
β
Eve
,Alice
What did you learn last night, especially any new Empath number or Undertaker result on Charlie? Also, who are your top suspects right now, and what claims have you heard from Frank and Bob today?
π§
Get latest mechanical info (Empath night 2, any Undertaker result, who is being suspected). Use it to decide if I should reveal Slayer and line up a high-confidence shot or push a nomination.
π€
Alice
β
Heidi
Eve says she is still Empath. With David dead her alive neighbors are now Bob and Frank, and her new read this morning is zero. Frank tells me he is the Mayor, not Undertaker. I have not heard any Undertaker result yet. What is your role claim and who are you most sus on?
π§
Update Heidi with the latest verified info chain (Eve Empath and Frank claim) and prompt her to share her claim so we can map roles and spot contradictions before nominations.
π€
Bob
β
Alice
,Frank
Update from the dead: Charlie told me his Night zero Investigator message was literally, βYou learn no information tonight.β That is not normal for Investigator. So my Washerwoman ping likely meant David was the real Investigator, unless I am drunk or poisoned. Any Undertaker check on Charlie?
π§
Share the inconsistency in Charlieβs βInvestigator got no infoβ story, reframe the Washerwoman ping toward David being Investigator, and prompt an Undertaker or other info role to confirm Charlieβs character.
π€
Grace
β
Bob
,Alice
Bob, can you restate your Washerwoman info exactly and who you told Day one? Also, are you planning to vote today, and on whom? Alice, what claims or reads have you got so far today? I can only vote if Bob votes.
π§
Interrogate Bobβs Washerwoman details and ensure my vote can be used effectively today by coordinating with Bob (my master) and Aliceβs group.
π€
Charlie(Ghost)
β
Eve
,Alice
I was real Investigator but got told βyou learn no information tonight.β That should not happen unless I was drunk or poisoned. With Grace claiming Butler, one theory is Grace is actually Poisoner and hit me N0. Do we have an Undertaker result on me, or any other Outsider claim?
π§
Get key alive voices (Eve/Alice) thinking about why I had no Investigator info, and push for mechanical checks (Undertaker, Butler-vote behavior) to locate minion/demon.
π€
Eve
β
Frank
Frank, big problem: there is NO Undertaker in this game. Town will notice nobody has Undertaker info on Charlie. We need a plan. Options: push that someone claiming a Townsfolk role might actually be the drunk Undertaker, or suggest the Undertaker is afraid to speak up. Also, Charlie just whispered me suggesting Grace might be the Poisoner - we could subtly amplify that to redirect heat. What do you think? Also, Heidi is pressing me hard for info - I'll tell her my Empath read is 0 with Bob and ...
π§
Coordinate with Frank on the Undertaker gap - it's our biggest vulnerability. We need a plan for when town realizes no Undertaker exists. Also discuss whether Frank should adjust his Mayor claim or stay the course.
π€
David(Ghost)
β
Alice
,Heidi
My Librarian info was Grace or Charlie is the Butler, and Grace has matched it consistently. So I am treating Grace as real Butler and outsider count as one, meaning no Baron. If Eve is sober, her zero on David and Frank strongly clears Frank. I would push hard for an Undertaker claim on Charlie, and then focus suspicion on Bob or whoever cannot be mechanically supported.
π§
Give Alice and Heidi a tight suspect framework: Grace is very likely the Butler, so confirm outsider count and focus on verifying Eve and Frank via chains and Undertaker info, then nominate the most likely remaining evil.
π€
Frank
β
Eve
Good catch on the Undertaker problem. I think the drunk Undertaker angle is our best play. We should suggest that someone who claimed a Townsfolk role early might actually be the drunk Undertaker and doesn't know it. Alice and Heidi haven't fully established their claims yet, so we could subtly question whether one of them might be drunk. Also, if Charlie is pushing Grace as Poisoner, lets gently amplify that suspicion. Grace being Butler is convenient cover for us since shes good, and if town w...
π§
Coordinate with Eve on the Undertaker problem before town notices nobody has the info. Push the drunk Undertaker theory as cover and consider framing Grace to redirect suspicion.
π€
Heidi
β
Alice
I will tell you privately: I am the Slayer. Please do not repeat it yet. My main suspects are Bob and Eve, because Bobβs Washerwoman story does not really line up with Charlie and David, and Eveβs zero could be cover. Can you get a full public claim list today, especially from Bob and Frank, and ask why David died?
π§
Build a trusted pocket with Alice, reveal I am Slayer privately, and coordinate gathering claims to set up a high-confidence Slayer shot or execution.
π€
Alice
β
Heidi
,Grace
Heidi, I agree we need a full public claim list today and we really need the Undertaker to speak on Charlie. Please hold your shot until we have a solid target. Grace, can you restate who your Butler master is today, and are you able to vote if Bob does?
π§
Coordinate with Heidi and Grace to force a full public claim list and flush out Undertaker info on Charlie; keep Slayer shot in reserve until we have a strong Demon candidate.
π€
Bob
β
Grace
,Alice
Exact Washerwoman N0: βEither David or Charlie is the Investigator.β I said this publicly early Day 1. Grace, is your Butler master still Frank today? I am planning to vote only if we have a strong case; right now I want full claims plus any Undertaker check on Charlie. Alice, any new claims/reads?
π§
Answer Graceβs question to keep trust, and solicit current claim map and any Undertaker result so we can resolve the David/Charlie Investigator contradiction and narrow demon candidates.
π€
Grace
β
Bob
,Alice
My Butler master is Bob today, not Frank. So yes, I can only vote if Bob votes. Bob, please say plainly if you will vote today if we get a clear target, because it gates my vote too. Also I agree: we need Undertaker on Charlie plus full claims.
π§
Clarify my master and voting constraint, correct Bobβs misunderstanding, and pressure Bob to state whether he will vote so I can plan around it.
π€
Charlie(Ghost)
β
Alice
,Bob
Any Undertaker claim and, if so, what did they see on my D1 execution? If UT saw Investigator, then I was likely poisoned N0 (maybe Poisoner minion). If UT saw something else, I was Drunk. Can we get a full public claim list before noms?
π§
Get Alice and Bob to surface any Undertaker result and consolidate a full claim map; resolve whether my no-info implies Poisoner or Drunk, which points at the Minion and guides the Day 2 execution.
π€
Eve
β
Heidi
Hey Heidi, to answer your questions: I'm still Empath. With David dead, my alive neighbors are now Bob and Frank, and my new reading this morning is 0, so both register as good. That supports Bob's Washerwoman claim. As for Undertaker info on Charlie, I haven't heard anyone step forward with it yet. Has anyone claimed Undertaker to you? I'm starting to wonder if maybe someone who claimed a role early might actually be the drunk Undertaker and doesn't know it. That would explain why we have no in...
π§
Heidi is pressing for info and could become a problem. I need to give her my Empath reading and plant the drunk Undertaker idea to deflect from the real issue that no Undertaker exists. This keeps my cover and Frank safe.
π€
David(Ghost)
β
Eve
,Frank
I think the biggest mechanical clash is Bob saying Washerwoman saw Investigator as Charlie or me, when I am Librarian. Unless poisoning, Bob is lying or drunk. Can you both push for exact wordings and an Undertaker check on Charlie before nominations?
π§
Align with Eve and Frank on the key contradiction: Bobβs Washerwoman info versus my Librarian. Push for exact wordings and an Undertaker check to anchor reality before nominations.
π€
Frank
β
Alice
Hey Alice, I've been thinking about the Undertaker situation. Nobody has come forward with info on Charlie's execution. What if someone in this town is actually the drunk Undertaker and doesn't even know it? They'd think they have a different role entirely. That would explain why nobody has that info. Have you or Heidi confirmed your roles yet? I'm the Mayor as I mentioned.
π§
Plant the drunk Undertaker narrative with Alice to explain why no one has Charlie's execution info. This covers the gap in our story and redirects suspicion toward unestablished claims rather than toward me or Eve. Also subtly cast doubt on whether the game has a sober Undertaker at all.
π€
Heidi
β
Alice
,Frank
Can you both go public with your exact roles today? Alice, are you Undertaker or something else, and did you get any info on Charlie from last night? Frank, confirm Mayor details. Also, please push hard for a full claim circle before nominations.
π§
Coordinate with Alice and Frank to force a full claim list and locate/confirm the Undertaker, then decide whether my Slayer shot can end the game today.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Eve
β
Bob
David's ghost raised a serious mechanical clash with Bob's Washerwoman claim. Bob said one of Charlie or David was the Investigator, but David confirmed he was the Librarian. This doesn't add up unless Bob is lying or drunk. Combined with the complete absence of any Undertaker stepping forward, I think we need to pressure Bob for a full explanation before we let this slide.
π§
David's ghost is pushing a mechanical clash with Bob's Washerwoman claim. Nominating Bob rides this natural town suspicion, removes a good info player, and protects Frank. If Bob dies, town still has no Undertaker info and loses a key investigator. This advances our win condition.
π
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Bob
β
All
I am the Washerwoman. Night zero I was told either David or Charlie is the Investigator, and I said that publicly day one. David dying at night makes me think he was telling the truth as Librarian, so this clash points to poisoning or a deliberate frame, not me being evil. Please do not execute me off this alone, and can any Undertaker or other info role speak up now?
π§
Defend my truthful Washerwoman claim, reframe the contradiction as poisoning or a frame, and stop a low-information execution on me while pushing for public claims and better targets.
β
Eve
Eve raised their hand
π§
I nominated Bob, so not voting would be extremely suspicious. Voting helps execute a good player and keeps heat off Frank the Demon. This is the natural, expected play.
π¬
Grace
β
All
For the record, Davidβs Librarian ping matched my Butler claim, so I lean David was good. That makes Bobβs Washerwoman info look wrong, unless Bob was drunk or poisoned. My Butler master today is Bob, so I can only vote if Bob votes. Alice, Frank, Heidi, where are you at on executing Bob?
π§
Clarify my Butler voting constraint and push town to make a decisive, mechanically grounded vote on Bob given the David versus Bob contradiction.
π¬
David(Ghost)
β
All
I am not spending my ghost vote on Bob off this clash alone. My Librarian info still fits Grace, but Bob being wrong can just be poisoning. Before we execute, I want exact wordings from Bob and any Undertaker or other info to speak up, then we reassess.
π§
Preserve my single ghost vote and prevent an execution based on one clash that can be explained by poisoning; steer town toward stronger mechanical confirmation.
π¬
Heidi
β
All
I am not ready to vote Bob out just for the Washerwoman clash, because it could be drunkenness or poisoning. Before we execute anyone, I want a full claim circle and I want to know why we still have no Undertaker info on Charlie. Also Grace, if you suspect Bob, why did you pick Bob as your Butler master today, since that stops you voting him unless he votes too?
π§
Stop a low-info execution, surface the Undertaker or other contradictions, and spotlight Graceβs Butler master choice, to narrow Demon candidates before I commit my Slayer shot.
π¬
Alice
β
All
I am not raising my hand on Bob off the Washerwoman clash alone. This can be drunkenness or poisoning, and we still have no Undertaker info on Charlie. I want a full claim circle before we spend an execution, then we pick the best suspect.
π§
Avoid a low-confidence execution on Bob; steer town to full public claim circle and mechanical cross-checks, then nominate a higher-probability evil today or tomorrow.
π¬
Frank
β
All
I agree with Alice and Heidi. The Washerwoman clash alone is not enough to execute Bob. Poisoning or drunkenness explains this perfectly. The bigger mystery is why nobody has come forward as Undertaker. I keep saying this, but what if the Undertaker is drunk and doesn't even know it? They'd be playing a different role thinking it's real, and nobody would have that execution info. We need a full claim circle to figure out who's missing before we waste a vote.
π§
Voting for Bob won't achieve execution anyway since only Eve voted. Voting with Eve could link us. Better to speak and push the drunk Undertaker theory to sow chaos and keep my cover as Mayor.
π¬
Charlie(Ghost)
β
All
I am not using my ghost vote on Bob here. A Washerwoman clash can easily be drunkenness or poisoning. Please do a fast full claim circle right now, and if anyone is Undertaker, say what you saw on my Day one execution. Also Grace, explain why you picked Bob as your Butler master today.
π§
Save my ghost vote and steer town to gather mechanical info (full claims, Undertaker, Butler chain) before executing. Keep pressure on likely poisoning sources rather than a single WW clash.
π¬
Bob
β
All
Please do not vote me here. A Washerwoman clash is exactly what poisoning or the Drunk looks like, and executing me does not solve it. I will full claim, but can we do a fast claim circle and then pick a stronger suspect for today?
π§
Prevent a low-information execution on me; preserve votes (including Graceβs Butler lock) and redirect town to a full claim circle and better demon-hunting.
β©οΈ
Eve
Eve lowered their hand
π§
Lower my hand to avoid being the lone voter on Bob, which would make me look suspicious and potentially expose my evil alignment. I want to appear reasonable and team-oriented while steering town toward the dead-end 'drunk Undertaker' theory.
π¬
Grace
β
All
I picked Bob as my master today because I expected we would not execute him off one clash, and I wanted to keep my vote tied to whatever Bob actually does in public. On this nomination, if Bob is not voting, then I cannot vote either. I agree with everyone: fast full claim circle now, then pick a stronger execution.
π§
Explain my Butler master choice, signal I will not vote unless Bob does, and push the table toward a fast full claim circle to find stronger execution than this Bob vote.
β
David(Ghost)
David waits.
π§
No one is supporting this execution, so my ghost vote would be wasted. I should conserve it for a close late-game vote and push for a full claim circle and Undertaker info next.
π¬
Heidi
β
All
I am not voting Bob on this. Also, Undertaker is not guaranteed in this setup, so that alone is not a red flag. Can we do a fast full claim circle right now, starting with Alice and Frank. And Grace, your master being Bob conveniently prevents you voting him, so I am watching that closely.
π§
Stop a low-info execution, push immediate public claim circle, and flag Butler master choice as potentially strategic cover; keep my Slayer shot for a higher-confidence demon pick.
β
Alice
Alice waits.
π§
Do not spend a vote on a weak case during an active vote; keep options open and push for a fast full claim circle immediately after this vote resolves.
π¬
Frank
β
All
I am not voting for Bob either. The clash is explainable by poisoning or drunkenness, and we need more information before wasting an execution. Heidi, you asked me to claim first, so here it is. I am the Mayor. I have no night info, but my ability is that if only three players remain and no execution happens, good wins. That is my role. Now can we please go around the circle quickly so we can find our real suspect?
π§
Support the consensus to not execute Bob off one clash, and publicly commit to the full claim circle to appear cooperative. Refrain from voting to blend in with town consensus.
π¬
Charlie(Ghost)
β
All
I am not voting Bob here. Frank, thanks for the Mayor claim. Can we do a rapid claim circle now: Alice, Bob, Eve, Grace, Heidi, in that order. If we get no Undertaker, my best suspect stays Grace as possible Poisoner who hit me night zero.
π§
Stop wasting the only ghost vote on a weak Bob case; force a rapid claim circle and set up a stronger execution target, with Grace as the prime poisoner suspect if no Undertaker exists.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Bob did not reach the 3 vote threshold.
π
Storyteller
Bob did not receive enough votes (0/3).
π¬
Bob
β
All
Let us do the fast claim circle right now, in order: Alice, Eve, Grace, Heidi, then me. Eve, include your Empath number from last night. Grace, confirm you are still Butler and why your master changed. After claims, we pick one solid execution, because I do not want to drift into a no execution.
π§
Get rapid public claims and night info to create contradictions and a concrete execution target before the day ends.
π¬
Eve
β
All
I am the Empath. My neighbors are Bob and Frank, and my reading this morning is still zero. Both register as good to me, which lines up with Bob being the Washerwoman and Frank being the Mayor. That is my full claim. Alice, you are up next.
π§
Reiterate my Empath claim with 0 reading to maintain Frank's cover and keep the town looking elsewhere. Let the claim circle proceed so we can identify who to target for execution.
π¬
Grace
β
All
I will full claim now: I am the Butler. Night zero I picked Frank as my master, and last night I picked Bob. I changed because I expected today would be about sorting Bob, and I wanted my vote tied to whatever Bob does publicly. Alice, what is your role claim?
π§
Lock in my true Butler claim and reasoning, reduce suspicion on my master choice, and keep the group moving to a concrete execution after the claim circle.
π¬
David(Ghost)
β
All
Before Alice claims, one reminder: if Grace really is the Butler from my Night zero info, then Butler is probably our only Outsider, so Drunk is unlikely. That makes the Washerwoman clash more serious, meaning either poisoning is in play or Bob is lying. Alice, please claim now so we can pick an execution.
π§
Force the claim circle to finish fast and focus the town on the key mechanical point: if Grace is real Butler, Drunk is unlikely, making the Washerwoman clash more damning and pushing us to a decisive execution.
π¬
Heidi
β
All
Alice, we really need your full claim right now so we can choose an execution today. After that, I want Bob to repeat his Washerwoman wording exactly. Once we have that, I think we can pick between Grace and Alice with actual logic, not vibes.
π§
Force the last missing claim, then lock in a candidate to execute today; keep Slayer option open until the claim circle completes.
βοΈ
Alice
β
Heidi
I am the Soldier. If Eve is sober, her two zero Empath reads strongly suggest the Demon is among me, Grace, and Heidi. I know I am good, and Grace is backed by Davidβs Librarian, so I want Heidi on the block.
π§
We have little time left in nominations. Putting Heidi on the block forces a public claim and gives town a concrete execution that fits the Empath-based solve where I am confirmed good.
π
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Heidi
β
All
Before anyone votes, I will full claim. I am the Slayer. Executing me today just deletes a once per game Demon kill for town. If you leave me alive, I can take a shot tomorrow once we settle the claim conflicts. I am not raising my hand on myself.
π§
Prevent my execution so I keep the Slayer shot. Publicly claim Slayer to justify why executing me is low value and push town toward better suspects based on claim consistency.
π¬
Bob
β
All
I am not voting Heidi here. Biggest red flag today is Eve: yesterday she said her neighbors were David and Frank, but just now she said Bob and Frank. That cannot both be true. Let us not execute the claimed Slayer off a Soldier nomination until we resolve that.
π§
Stop a likely mis-execution on Heidi and redirect town to the clearest contradiction, Eveβs Empath neighbor change, to find the actual evil player.
π¬
Eve
β
All
Bob, you are right, I made a mistake yesterday. My neighbors are Bob and Frank, they have always been Bob and Frank. On Day one I said David and Frank because David had just died and I got flustered and mixed up the names. That was a slip of the tongue, not a slip of the role. My Empath reading is zero both nights because both Bob and Frank are good. As for Heidi, she is claiming Slayer, which is a powerful role we should verify before throwing away. But Alice nominated her, and Alice is the Sol...
π§
Bob caught a real inconsistency in my Empath claim - I said David+Frank yesterday but Bob+Frank today. I need to address this urgently before voting for Heidi, otherwise my vote looks like deflection and my inconsistency becomes the story. I'll claim I misspoke yesterday.
π¬
Grace
β
All
I am not voting here, because Bob is not voting and I am the Butler to him today. On the logic, if Eve is a real Empath with zero on Bob and Frank both nights, then the Demon is very likely between Alice and Heidi, because David cleared my Butler claim. Heidi, if you are really the Slayer, I would like you to take your shot today before we end the day, so we are not just trusting a claim.
π§
I must follow Butler vote restriction and steer town to demand immediate Slayer confirmation, avoid wasting execution, and keep focus on the tight suspect set from Empath plus role conflicts.
π¬
David(Ghost)
β
All
I am not spending my ghost vote on Heidi right now. Heidi, if you are really the Slayer, I want you to take your shot today, on your top Demon suspect, so we get real information. If you will not shoot at all, that makes this claim much less valuable.
π§
Influence town to not spend my only ghost vote on a weak Heidi case, while pushing for a Slayer shot today to generate hard info and avoid giving evil a free pass.
π¬
Alice
β
All
Heidi, if you are really the Slayer, please take your shot right now, today, on your top Demon suspect. If you will not shoot when you are on the block, that makes your claim much weaker, and I want Frank and Eve to seriously consider voting you through.
π§
Get immediate, testable action from the claimed Slayer during the vote window; use her willingness and target choice to decide whether to execute Heidi or pivot to Grace/Eve.
π¬
Frank
β
All
I am not voting for Heidi either. A claimed Slayer is too valuable to waste on a day two execution with so many unresolved claims. Heidi, if you are the real Slayer, I think your best shot is Alice. She claimed Soldier, which is self proving only if someone tries to kill her at night, and she just nominated you with no real evidence beyond process of elimination. If she is lying about Soldier, she could be the Demon.
π§
I must not vote for Heidi because voting a claimed Slayer looks suspicious for Mayor, and I need to redirect her potential Slayer shot away from me. I should encourage her to shoot someone other than me - Alice or Grace are safe targets for me.
π¬
Charlie(Ghost)
β
All
I am not spending my ghost vote on Heidi. Heidi, if you are the Slayer, please take a shot today so we get real info. If you refuse to shoot, I am much more open to executing you tomorrow. After this, I want Bobβs exact Washerwoman wording again.
π§
Keep our only ghost vote for late game while pressuring the claimed Slayer to generate hard info now, and avoid an unforced loss by executing a likely good power role.
βοΈ
Heidi
β
All
I am the Slayer! I shoot Alice!
π§
I am on the block and being asked to prove Slayer. Shooting Alice targets the most likely Demon among the remaining suspects, and either wins immediately or narrows tomorrowβs solve.
π
Storyteller
Nothing happens.
π¬
Bob
β
All
I am not voting Heidi. That shot tells us either Heidi is lying, or Alice is not the Demon. Our biggest mechanical red flags are still Eveβs neighbor slip and the Washerwoman versus Librarian clash, so my preferred executions going forward are Eve or Grace, not Heidi.
π§
Prevent wasting execution on a likely good claim; steer town to resolve the biggest contradictions (Eve slip, WW vs Librarian) and set a strong next-day execution target.
π¬
Eve
β
All
Bob, I already explained the name slip. I said David on day one because he had just died and I was flustered. My neighbors have always been Bob and Frank. The real news here is the Slayer shot. Alice is not the Demon. So if my Empath is real, the Demon is between Grace and Heidi. Grace is convenient because David's Librarian info backs her, but that only confirms she is the Butler, not that she is good. A Butler can be evil. And she changed her master to Bob right when Bob was under pressure, wh...
π§
The Slayer shot clearing Alice actually helps us - it narrows town's suspect pool to Grace/Heidi, away from Frank. I should reinforce this logic while deflecting Bob's accusation about my neighbor slip and pushing for Grace as the execution target.
π¬
Grace
β
All
I cannot vote here because Bob is not voting and I am his Butler today. Also, Butler is always good, so please do not treat my role as βcould be evil.β If Eve is a real Empath, the Demon is basically Alice or Heidi, and Heidi shooting Alice points back to Heidi. If Heidi does not die today, I want Alice nominated next so we do not drift into no execution.
π§
Reduce suspicion on me as confirmed good Butler, push town toward a decisive execution path (Heidi now if possible; otherwise Alice next) to avoid losing tempo.
π¬
David(Ghost)
β
All
I am not raising my hand on Heidi. That Slayer shot does not mechanically clear anything unless we trust Heidi as real. Our cleanest contradiction is still the Empath neighbor slip plus the Washerwoman versus my Librarian clash. If we are executing today, I would rather test Eve or Bob than spend it here.
π§
Save my ghost vote for a decisive execution and steer town to a higher-probability evil target based on the biggest mechanical contradictions.
β
Alice
Alice raised their hand
π§
Push for an execution today and test the highest-risk player: claimed Slayer who refused until pressured and produced a non-kill on a non-suspect. If she is Demon we win now.
π¬
Frank
β
All
I am still not voting for Heidi. The Slayer shot tells us Alice is not the Demon, which is actually useful information. If Eve's Empath is real and both Bob and I are good, then the Demon is among Alice, Grace, and Heidi. Now Alice is cleared by the shot, so the Demon is between Grace and Heidi. I would rather spend tomorrow sorting that out than waste today executing a claimed Slayer.
π§
I should not vote for Heidi. I already said I wouldn't, and flipping now looks suspicious. If she's real Slayer, Alice is cleared and Demon hunt narrows to Grace/Heidi - keeping me safe. If she's fake, executing a good player still helps evil. I want to speak to reinforce the Empath-based logic that clears me.
π¬
Charlie(Ghost)
β
All
I am not using my ghost vote on Heidi. A failed Slayer shot does not prove Heidi is evil, it only says Alice is not the Demon. With that, and if we trust Empath zero, we should spend the next nomination on Grace or Eve, not burn today on Heidi.
π§
Conserve my ghost vote, steer town away from a low-value execution, and push a focused next nomination between the remaining high-suspicion worlds (Grace, Heidi, or Eve).
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Heidi did not reach the 3 vote threshold.
π
Storyteller
Heidi did not receive enough votes (1/3).
βοΈ
Heidi
β
Eve
I am nominating Eve. The Empath neighbor slip is still our biggest mechanical issue, and her info is shaping all our worlds. If Eve is the Demon we win now, and if she is good we stop building on potentially false reads and can reassess tomorrow.
π§
We need an execution today, and Eveβs empath neighbor slip is the strongest mechanical red flag. If she is Demon we win; if not, her death clarifies the game and stops unreliable info.
π
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Eve
β
All
Heidi, you just wasted a Slayer shot on Alice and now you want to execute me based on a verbal slip? If I were the Demon, why would I claim Empath and voluntarily put myself in the center of every world we build? A Demon would claim something quiet like Soldier. The real issue is Bob's Washerwoman info directly contradicts David's Librarian info, and Bob also slipped on my neighbors yesterday. Two independent problems point at Bob, not me. I am not voting for myself.
π§
Defend myself against Heidi's nomination by redirecting suspicion to Heidi and arguing Bob's Washerwoman claim is the real problem. Need Bob to not vote for me.
β
Heidi
Heidi raised their hand
π§
I nominated Eve to test the most central and suspicious information source. My vote helps secure an execution that can either end the game or reset our faulty assumption structure.
β
Bob
Bob raised their hand
π§
We need an execution today, and Eve is the highest-impact test. Her claim has shaped most reads and has a mechanical inconsistency; voting her either wins or clarifies tomorrow.
π¬
Grace
β
All
I am not putting my hand up on Eve here. The case is basically a wording slip, and Bob plus Heidi both want this to go through, which worries me. If Eve lives, I want our next execution to be Bob or Heidi, not an info role.
π§
Avoid handing evil the deciding vote on a weak case; push town to reassess Bob or Heidi rather than execute Eve on a slip.
π¬
David(Ghost)
β
All
Careful: on night two, Eveβs alive neighbors really would be Bob and Frank since David and Charlie are dead, so that part is not a catch. I am not using my ghost vote to execute her on a wording slip. If we want a test execution, I prefer Bob or Heidi next.
π§
Stop us from spending a scarce execution and my only ghost vote on a weak case. Reframe the neighbor slip as non-mechanical, and push the group toward testing Bob or Heidi next.
π¬
Alice
β
All
I am not voting for Eve here. The neighbor slip is not mechanical, and Heidi plus Bob both pushing this feels coordinated. If we want a test execution tomorrow, I would rather do Bob or Heidi than kill an information role on day two.
π§
Prevent town from executing a likely good info role on weak evidence, and redirect suspicion toward the coordinated push from Bob and Heidi so we can execute the Demon by day three.
π¬
Frank
β
All
I am not voting for Eve. A claimed Empath on day two is way too early to execute, especially when the only case against her is a verbal slip. The Slayer shot already told us Alice is not the Demon. If Eve's Empath is real, the Demon is between Grace and Heidi, and Heidi just wasted the Slayer shot and immediately pivoted to executing an info role instead of following up on the actual mechanical contradictions. That sequence looks like someone trying to burn proof, not find the Demon.
π§
Eve is my Minion and must survive. Her Empath info clears me publicly. If she dies and flips evil, I become the top Demon suspect. Current votes are 2-3 against execution, so Eve survives without my vote. I should speak to reinforce the 'don't execute info roles' narrative and redirect suspicion.
π¬
Charlie(Ghost)
β
All
I am not raising my hand on Eve. The case is too thin, and if Eve is the real Empath we are about to delete our best info. Tomorrow, I want us to execute either Bob for the Washerwoman clash, or Heidi for the failed Slayer shot plus this hard push.
π§
I should not spend my only ghost vote on a thin case. I want town to keep the Empath alive and pivot tomorrow onto the strongest mechanical contradictions, mainly Bob or Heidi.
β
Eve
Eve waits.
π§
I'm at 2/3 votes against me. All remaining living players (Alice, Frank, Grace) have publicly refused to vote for me, and both ghosts also said no. Speaking now risks drawing unwanted attention or prompting a reconsideration. Best to stay quiet and let the vote fail.
β©οΈ
Heidi
Heidi lowered their hand
π§
With no momentum to reach the threshold and the case being mostly a slip, I retract to reduce misexecute risk and keep the Empath alive, then I can steer tomorrowβs execution toward the clearest contradictions.
β©οΈ
Bob
Bob lowered their hand
π§
The case on Eve is too thin and the town is not with it. Lowering avoids a mis-execution push and reduces the appearance of coordination with Heidi, keeping credibility for tomorrowβs key executions.
π¬
Grace
β
All
Reminder: I am Bobβs Butler today, so I can only vote if Bob is voting. If anyone is on the fence, please do not execute Eve on a verbal slip. Tomorrow, I want us to execute either Bob for the Washerwoman versus Librarian clash, or Heidi for the failed Slayer shot plus this push.
π§
Stop an info-role execution on a thin case, and steer town toward the strongest mechanical contradiction tomorrow; also clarify my Butler voting constraint.
π¬
David(Ghost)
β
All
I am not using my ghost vote on Eve. The only real case is an earlier name slip, and killing a claimed Empath on day two is usually a mistake. My preferred next executions are Bob for the Washerwoman clash, or Heidi for the failed Slayer shot plus this hard push.
π§
Prevent wasting my only ghost vote on a thin Eve case; steer town toward the most mechanically contradictory players (Bob or Heidi) for the next execution.
π¬
Alice
β
All
I am not voting for Eve. The only case is a talking slip, and killing an Empath on day two is usually losing. Tomorrow I want a hard test execution on either Bob for the Washerwoman clash or Heidi for the failed Slayer shot plus this push.
π§
Keep town from executing a likely good info role on thin evidence; focus tomorrow on higher-contradiction players Bob or Heidi, and use night kills to confirm worlds.
π¬
Frank
β
All
I am not voting for Eve. Look at the pattern today. Heidi wastes the Slayer shot on Alice, and instead of following up on the actual mechanical contradictions, she immediately pivots to executing our only info role. That is not how good plays. Tomorrow, we need to resolve either Bob's Washerwoman clash with David's confirmed Librarian info, or test Heidi for the failed shot plus this aggressive misdirection.
π§
Defend Eve (my minion) from execution, redirect suspicion toward Bob or Heidi, and maintain my Mayor cover. The vote is already failing so I just need to stay consistent and shape tomorrow's agenda.
π¬
Charlie(Ghost)
β
All
I am not using my ghost vote here. Please do not execute Eve on a talking slip. Our best test executions are still Bob for the Washerwoman versus Librarian contradiction, or Heidi for the failed Slayer shot and then immediately trying to delete the Empath.
π§
Prevent a low-info execution on Eve and lock in a clearer plan: resolve Bobβs Washerwoman contradiction or test Heidiβs suspicious Slayer-then-pivot sequence tomorrow.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Eve did not reach the 3 vote threshold.
π
Storyteller
Eve did not receive enough votes (0/3).
β
Eve
Eve waits.
π§
Phase is over - no more nominations possible. Surviving with 0 votes is a huge win. Wait for night phase to begin.
π¬
Heidi
β
All
Okay, we are out of time today, so here is my ask for tomorrow. The cleanest mechanical test is Bob. If Davidβs Librarian and Graceβs Butler are real, then Bobβs Washerwoman is the odd one out. Also, Frank pushed me to shoot Alice, so I want Frank scrutinized after Bob.
π§
Use the last seconds to set a clear mechanical test for tomorrow (start with Bob), and explain my shot was based on public pressure, not an evil agenda.
π¬
Bob
β
All
I want to correct one thing before night. My Washerwoman info was that either David or Charlie was the Investigator. That does not automatically contradict David claiming Librarian, it just means one of those two claims was wrong or interfered with. Executing me tomorrow does not test much. I would rather test Heidi for the failed Slayer shot and this push, or test Grace for steering and vote control.
π§
Use the last public moment to correct the supposed mechanical contradiction and set townβs execution priority away from me and toward the most suspect, especially Heidi or Grace.
π¬
Grace
β
All
No more useful nominations are available today, so I want us to go to night. Tomorrow, I strongly prefer we execute Bob or Heidi as the cleanest tests. Also, tonight I will probably set my Butler master to someone who actually plans to vote with town.
π§
No valid nominations left today, so I should set expectations for tomorrowβs test execution and signal I will pick a pro-town master tonight so I can actually vote with the group.
π¬
David(Ghost)
β
All
Before night: tomorrow I still want Bob or Heidi executed, with Bob first as the cleanest test against my Librarian and Graceβs Butler. Grace, please pick a master who will actually vote and state it first thing. If anyone is Undertaker, please confirm Charlie early.
π§
Use last second to set tomorrowβs plan: a clean test execution order and break Graceβs vote control. Reinforce not wasting ghost vote and push for full claims and Undertaker confirmation.
π¬
Alice
β
All
Before night, I want a firm plan: tomorrow we do full claims early, and if anyone is the Undertaker, please confirm Charlie immediately. Grace, please announce your Butler master first thing. My preferred execution order is Bob first, then Heidi if Bob flips unhelpful.
π§
Use last public time to lock in tomorrowβs mechanical priorities: Undertaker reveal, Butler master clarity, and a clean test execution on Bob or Heidi to narrow Demon world.
π¬
Frank
β
All
Heidi, I pushed you to shoot Alice because Alice was my top suspect at the time, and I owned that publicly. You shooting and missing does not automatically make you evil, but immediately pivoting from a failed shot to executing the Empath instead of following up on the Washerwoman contradiction is what looks off. Tomorrow, I am fully on board with testing Bob first. That is the cleanest mechanical read we have.
π§
Heidi called me out specifically. I need to address this and keep the heat on Bob. Also, I should not kill Heidi tonight as it would look like silencing - Grace is a safer kill that also strengthens the case against Bob via Undertaker confirmation.
π¬
Charlie(Ghost)
β
All
Before night ends: tomorrow we should do full claims early, and if anyone is Undertaker, please confirm my role. I agree the cleanest test is executing Bob first, then Heidi next if needed. Grace, please announce your Butler master first thing so we can track votes.
π§
Lock in a mechanical plan for Day 3: resolve the big contradiction by executing Bob, keep Eve alive for info, and preserve my ghost vote for the final day math.
π
Storyteller
No execution today. All villagers are safe.
Night 2
π
Storyteller
β
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Frank
Frank made a choice.
π§
Kill Heidi to eliminate my most vocal accuser who called me out for scrutiny after Bob. This preserves Bob as town's planned mis-execution target tomorrow, wasting their execution on a good player while removing the person most suspicious of me.
π
Heidi(Ghost)
Heidi has died.
π
Storyteller
β
Frank
You chose to kill Heidi.
π
Storyteller
β
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
π―
Grace
Grace made a choice.
π§
Pick a master who will reliably vote with the townβs planned test execution (Bob), so my Butler restriction does not block critical votes.
π
Storyteller
β
Grace
You chose Alice to be your master.
π
Storyteller
β
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Investigator (good), Dead - David: Librarian (good), Dead - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Butler (good), Alive - Heidi: Slayer (good), Dead
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
π€
Alice
β
Frank
,Eve
Heidi dying makes me want to refocus on solving today. Where are you at on Bob versus Eve versus Grace? I am leaning Bob as best execution test, since his Washerwoman story and pushes have not lined up cleanly. What do you want to do in nominations?
π§
Get current info from Frank and Eve, align on a decisive Day 3 execution plan (likely Bob first), and set up logical worlds for nomination phase.
π€
Frank
β
Alice
,Eve
I agree Bob is the strongest candidate today. His Washerwoman info about David and Charlie never really resolved cleanly, and David being the Librarian makes Bob's story even harder to verify now. I think testing Bob today is the right move. If he's good, we still have time to pivot. Eve, where do you stand on this?
π§
Alice is pushing for Bob execution which helps evil team. I should encourage this direction while appearing thoughtful and undecided to build trust. Bob is a good player so his misexecution benefits us greatly.
π€
David(Ghost)
β
Frank
,Alice
Quick reminder from me: I am Librarian. I saw Grace or Charlie is Butler, and Grace is confirmed Butler, so Charlie was not. That should mean only one Outsider unless Baron. Bobβs Washerwoman βDavid or Charlie is Investigatorβ looks very suspect. I am leaning we execute Bob first today.
π§
Get the leaders aligned on the strongest mechanical anchor I have: Grace is the Butler, so outsider count is stable and Bob/Eve contradictions matter. Push a clear execution priority and save ghost vote.
π€
Heidi(Ghost)
β
Alice
,Eve
I am still thinking Alice is very unlikely Demon since my Slayer shot did nothing. Who are you pushing to execute today, and what did David tell you in whispers? Frank steering my shot feels potentially evil to me. I am saving my ghost vote for a strong Demon hit.
π§
Get current private info from Alice and Eve, seed suspicion on Frank/Bob/Eve based on inconsistencies, and coordinate when to spend my single ghost vote on the best Demon candidate.
π€
Grace
β
Alice
,Frank
Quick check in: what new info came out in whispers today? I am Butler and Alice is my master today, so I can only vote if Alice votes. Unless you have a stronger lead, I still like executing Bob today to resolve the Washerwoman versus Librarian mess.
π§
Get the current whisper-group conclusions and align my Butler vote with the town plan. Ensure Alice knows I can only vote if she votes, and push for a decisive D3 execution (likely Bob) unless new info overturns it.
π€
Charlie(Ghost)
β
Eve
,Frank
I am still real Investigator, but I got zero info N0 so I may be Drunk. If you trust Eveβs Empath zero on Bob and Frank, then Bob and Frank are likely good and we should look hard at Alice or Grace today, not just auto execute Bob.
π§
Steer the town off an autopilot Bob execute if Empath info is trusted, and get Frank and Eve aligned on a consistent suspect set for todayβs nomination phase.
π€
Eve
β
Alice
I still think Bob is the right call today. Charlie whispering to push away from Bob feels like a dead evil player trying to protect their teammate. Charlie claims Investigator but got zero info, which is convenient. My Empath has been consistent at zero, but even if I were poisoned, Bob's Washerwoman story never resolved - David's Librarian info directly contradicts it. That clash is real, independent of my role. Let's test Bob today.
π§
Charlie's dead whisper is dangerous - he's using my fake Empath 0 to argue Bob is good and we should execute Alice or Grace instead. I need to counter this by casting doubt on Charlie and reinforcing Bob as the target with Alice, who is already leaning that way. Must secure Bob's execution today for evil victory.
π€
Bob
β
Eve
,Frank
Can you tell me your Night 2 Empath number, and confirm your living neighbors were me and Frank? Also, any key info from whispers with ghosts this morning? If your read is still zero, I think we should focus today on Grace versus Alice as Demon candidates.
π§
Get updated Empath info and align with Frank on a concrete Day 3 execution plan, using mechanical reads to narrow suspects before final 3.
π€
Alice
β
Grace
,Frank
I am voting on Bob today so Grace can vote with me. I think we should lead with a Bob nomination and push it through. If Bob dies and the game continues, we immediately re-evaluate between Frank and Eve with the Butler and Librarian info.
π§
Coordinate votes for a decisive Bob execution and ensure Grace can legally vote by me voting as her Butler master; set nomination plan for next phase.
π€
Frank
β
Alice
,Grace
I am fully on board with nominating Bob today. His Washerwoman claim about David or Charlie being Investigator has never sat right with me, especially now that David confirmed Librarian and Grace confirmed Butler. That leaves very little room for Bob's info to be accurate. I will vote to execute Bob. Grace, since you are tied to Alice's vote, we should be able to get this done cleanly.
π§
Reinforce the Bob execution plan with Alice and Grace to ensure it happens. Charlie's alternative theory could derail things - I need to keep the focus on Bob while not appearing too pushy. Supporting Bob's execution removes a good player and brings us closer to winning.
π€
David(Ghost)
β
Alice
,Grace
Quick check in. My Librarian info makes Grace the Butler, so Charlie was not, so we should have only one Outsider unless Baron. That makes Bobβs Washerwoman ping on Charlie look very dubious. I think we should nominate and execute Bob today. Grace, please state todayβs master early.
π§
Coordinate with Alice and Grace to push a high-value test execution on Bob, while ensuring Grace publicly anchors Butler mechanics to constrain votes and reduce evil maneuvering.
π€
Heidi(Ghost)
β
David(Ghost)
,Frank
Can you both tell me your current Demon suspect and why? David, do you still stand by Butler among Grace or Charlie, and did Grace confirm to you today? Frank, why did you steer my Slayer shot at Alice, and who do you want executed now?
π§
Get latest private info from David and Frank, then help town pick the best execution target and plan where my single ghost vote should land.
π€
Grace
β
Bob
,Eve
Hey Bob, can you restate your Washerwoman info exactly and why you think Charlie was Investigator, plus any other reads? Eve, can you restate your Empath numbers by night and who your neighbors were each night? I am Butler and can only vote if Alice votes; plan is Bob first unless new info.
π§
Lock in Bob and Eve to concrete, checkable statements before nominations, and ensure todayβs vote plan accounts for my Butler restriction.
π€
Charlie(Ghost)
β
Alice
,Frank
I think the biggest mechanical issue is Eveβs Empath story. Her neighbors are David and Frank, not Bob, so βzero on Bob and Frankβ does not add up unless she misspoke or is lying. I would press her to restate Night one and Night two clearly, then set todayβs execution off that.
π§
I have no Investigator info, so the best value is highlighting the Empath inconsistency and pushing a concrete execute plan that uses existing claims (Washerwoman/Librarian/Butler/Slayer) to narrow the Demon.
π€
Eve
β
Grace
My Empath has been zero every night. Neighbors N0 were Bob and Frank, both alive, so zero. N1 same neighbors still alive, zero. N2 same, zero. On paper that clears both, but Bob's Washerwoman info about David or Charlie being Investigator directly clashes with David confirming he was Librarian with info on Grace. That contradiction is independent of my role. I could theoretically be poisoned giving false zeroes, which would explain a lot. But the Bob-David clash is hard evidence. I still think B...
π§
Grace asked me directly for Empath info. I must respond to maintain trust. I'll confirm my 0 readings (clearing Bob and Frank on paper) but emphasize the Washerwoman-Librarian contradiction as the stronger reason to test Bob. Plant a small seed about possible poisoning to explain why my 0 might be wrong, while keeping Bob as the top target.
π€
Bob
β
Grace
,Frank
My Washerwoman info exactly: either David or Charlie is the Investigator. That does not prove which. Charlie claimed Investigator but said he got no info, so he could be lying, drunk, or poisoned, or David was the Investigator. If Eve truly has Empath zero on me and Frank, then I think today we look at Alice or Grace, not me. Grace, can you confirm your Butler master history and why it changed?
π§
Answer Graceβs questions, reduce suspicion on me, and redirect todayβs execution plan toward the most mechanically plausible evil pair while probing Butler vote-control inconsistencies.
π€
Alice
β
Bob
Before nominations, can you restate your Washerwoman exactly? Which Townsfolk did you learn was in play, and the two names? Also why did it shift between βCharlie or David is Investigatorβ and other wording? Any private confirms from either of them?
π§
Get Bob to restate his Washerwoman info precisely and explain the change, so town can judge if he is lying or just mistaken before we lock the execution.
π€
Frank
β
Eve
,Heidi(Ghost)
Eve, Charlie is raising a point about your Empath neighbors. He says Night 1 your neighbors were David and Frank, not Bob and Frank. You need to clarify: Night 1 was David and Frank with a 0 reading, and Night 2 after David died your neighbors shifted to Bob and Frank with a 0 reading. Be precise about this if asked. Heidi, on the Slayer shot - I suggested Alice because her claims felt vague to me and I thought she was worth testing. Her surviving the shot actually confirmed her as Soldier, whic...
π§
Eve needs to be warned about Charlie's mechanical challenge to her Empath claim before she responds incorrectly. Heidi also needs a answer about the Slayer shot to reduce her suspicion of me. Both are critical to keeping me safe.
π€
David(Ghost)
β
Heidi(Ghost)
Yes, I still stand by my Librarian N0: Grace or Charlie is Butler. Grace has been consistently Butler with declared masters, so Charlie was not. That makes Bobβs Washerwoman ping on Charlie very suspect, so my top evil is Bob right now.
π§
Answer Heidi to align ghost votes and keep focus on the strongest mechanical contradiction: my confirmed Butler ping makes Bob's Washerwoman info highly suspect, so push Bob execution.
π€
Heidi(Ghost)
β
Alice
,Eve
I still think Alice is mechanically not the Demon because my Slayer shot did nothing and I am not Drunk. My strongest suspect is Bob: his Washerwoman ping on Charlie never made sense with David and Graceβs Butler world. I want Bob executed today. If Bob is good, I want us to pivot to Frank next.
π§
Steer town to a decisive D3 execution (Bob first) and set clear next-step PoE if Bob is not the Demon, while preserving my single ghost vote for the best Demon hit.
π€
Grace
β
Alice
,Frank
Update: Eve says Empath was zero every night with neighbors Bob and Frank, but admits could be poisoned. Bob reasserts Washerwoman: David or Charlie is Investigator, and says with Empath zero we should look at Alice or me. I will confirm my Butler masters N0 Frank, N1 Bob, N2 Alice. I still think Bob is the cleanest execution today either evil or poisoned.
π§
Align Alice and Frank on messaging and vote plan: execute Bob regardless of whether he is evil or poisoned, while tracking my Butler vote constraint and next suspects.
π€
Charlie(Ghost)
β
Alice
,Frank
Please press Eve to restate her Empath info clearly. Her neighbors are David and Frank, not Bob. If she insists it was on Bob and Frank, I think she is lying and we should execute her. If she corrects to David and Frank and got zero both nights, then Demon is in Alice, Bob, or Grace.
π§
Force a clear mechanical check on Eveβs Empath claim; depending on consistency, either execute Eve or narrow Demon to Alice/Bob/Grace without spending my ghost vote yet.
π€
Eve
β
Frank
Frank, I need to correct my Empath neighbor claim before Charlie's point goes public. I told Grace my N0 neighbors were Bob and Frank, but that's wrong - David was alive N0 so my neighbors were David and Frank. I'll correct this: N0 was David/Frank with 0, N1 after David died shifted to Bob/Frank with 0, N2 same with 0. The zero with you as my neighbor means I might be poisoned, which I'll admit. This actually helps our cover - I look honest for self-correcting, and 'maybe I'm poisoned' explains...
π§
Coordinate with Frank on the neighbor correction. I'll proactively correct my Empath neighbor claim: N0 was David/Frank (0), N1 became Bob/Frank after David died (0), N2 same (0). The 0 reading with Frank as neighbor suggests I'm poisoned, which I'll acknowledge. This maintains credibility while keeping heat on Bob.
π€
Bob
β
Alice
My Washerwoman info has always been: either David or Charlie is the Investigator. Townsfolk learned was Investigator, names were David and Charlie. Any wording shift was just me paraphrasing. I got no private confirmation from either of them.
π§
Clarify my Washerwoman info cleanly to stop confusion and reduce misexec risk on me; help town focus on likely Demon candidates (Alice or Grace) based on Empath line and vote control.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Grace
β
Bob
I am nominating Bob. His Washerwoman claim that David or Charlie is Investigator clashes hard with Davidβs Librarian info that confirmed me as Butler, and it has driven bad worlds since Day 1. This is the cleanest mechanical execution today.
π§
Bob is the strongest mechanical contradiction and broad consensus. Executing him either wins or clears up the Washerwoman versus Librarian conflict and refocuses on remaining suspects.
π
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Bob
β
All
Please do not execute me. My Washerwoman info does not clash with David at all: either David or Charlie was Investigator, and David could have been lying or Charlie was drunk or poisoned. If Eve truly has zero on me and Frank, I am very unlikely Demon. I think we should be voting Grace or Alice, not me.
π§
Stop my execution by showing Graceβs case is logically weak and that executing Grace (or Alice) gives higher demon equity given Empath 0 on my pair.
β
Grace
Grace waits.
π§
Vote with Alice to execute Bob; it is the cleanest mechanical test and removes a major contradiction, helping narrow demon candidates fast.
β
Eve
Eve raised their hand
π§
Bob's execution today is the key to evil winning. If Bob dies today and Frank kills tonight, we're at 3 alive tomorrow and one more misexe = evil wins. I must vote for Bob - it's also consistent with my Empath claim since I've been pushing Bob all game.
β
David(Ghost)
David raised their hand
π§
I want to ensure Bob is executed while we have numbers. My ghost vote may be the difference between a clean mechanical test and letting the likely evil survive into endgame.
β
Alice
Alice raised their hand
π§
Bob is the highest-value mechanical test and likely evil. Raising my hand both adds a vote and allows Butler-Grace to vote, securing the execution if town agrees.
β
Charlie(Ghost)
Charlie waits.
π§
I will not spend my single ghost vote when the vote threshold appears already met. I want to save it for final 3 or to break a tied late-game vote once we see whether Bobβs execution ends the game.
π¬
Heidi(Ghost)
β
All
I support executing Bob today, but I am not spending my ghost vote here since we already have enough hands. If Bob survives as good, I want us to look hard at Frank next.
π§
Support Bob execution while conserving my one ghost vote for a later, higher-leverage final-day swing.
β
Frank
Frank raised their hand
π§
Voting for Bob maintains my town cover since execution is already secured. Not voting when the town clearly wants Bob dead would draw suspicion, especially from Heidi who already eyes me.
π¬
Bob
β
All
If you have your hand up, I am asking you to reconsider. Eve has had zero on me and Frank, so killing me does not help. If I die anyway, please treat it as strong evidence that the Demon is Grace or Alice, and do not let this become a Frank versus Eve distraction.
π§
Try to stop an unnecessary execution and redirect to stronger Demon candidates using Eveβs Empath 0 and Graceβs suspicious push.
β
Grace
Grace raised their hand
π§
Alice is voting, so I am allowed to vote. Adding my hand helps lock in Bobβs execution and keeps town on the strongest mechanical line today.
π¬
Eve
β
All
Bob, your Washerwoman info said David or Charlie was Investigator. David confirmed he was Librarian and confirmed Grace as Butler. Charlie never claimed Investigator. Your information directly contradicts confirmed good players. That is the mechanical case against you, and it has nothing to do with my Empath readings.
π§
Bob is arguing his case to get votes lowered. I need to counter his argument publicly to keep votes locked in. His execution is critical for evil's victory path.
β©οΈ
David(Ghost)
David lowered their hand
π§
There are already enough living hands to execute Bob without spending my one ghost vote. I will retract to preserve it for a higher-leverage late game vote.
π¬
Alice
β
All
I am staying on my vote for Bob. His Washerwoman information has not lined up with the Butler and Librarian world, and it has pushed us into bad logic since day one. If Bob dies and the game keeps going, we should assume Scarlet Woman and immediately re solve the remaining four.
π§
Lock in the Bob execution as the cleanest mechanical test and set a clear pivot plan if the game continues (Scarlet Woman or alternate Demon).
π¬
Charlie(Ghost)
β
All
I am not using my ghost vote here since Bob already has enough hands. Just a reminder: Eve, your Empath neighbors are David and Frank, not Bob. If Bob dies and we are still in game, we need to resolve that mismatch immediately before we clear anyone.
π§
Do not waste my ghost vote when Bob already has enough. Remind town that Eveβs Empath claim is mechanically inconsistent and needs resolving for the next execution.
π¬
Heidi(Ghost)
β
All
Keep your hands up on Bob. I am not spending my ghost vote since we already have enough. If the game continues after Bob dies, I want the living to immediately re check the Empath neighbor story and then seriously push Frank.
π§
Lock in the Bob execution without spending my ghost vote, and set a clear next-day solve path if the game continues.
β
Frank
Frank waits.
π§
Keep my hand raised to vote for Bob's execution. This removes a good player, bringing us to 4 alive. Tonight I kill Grace, reaching 3 alive. Then on the final day, if I'm not executed, evil wins. I must maintain my Mayor cover to survive.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Bob
β
Grace
I am nominating Grace. My Washerwoman info does not mechanically contradict David at all. Grace has been driving a misexecution on bad logic, plus the Butler master changes feel like vote steering. If Eve truly had zero on me and Frank, evil is in Grace or Alice, not me.
π§
Try to move the execution off me onto the most central manipulator. Even if it fails, it creates a voting record and forces alignment commitments for final three.
π
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
π¬
Grace
β
All
Please do not vote me here. This is a last minute deflection to save Bob. I am the Butler and my masters were Frank, then Bob, then Alice, so there is no secret steering. Let Bob go through today, and if the game continues we immediately resolve the Empath neighbor mismatch.
π§
Stop a last-second tie on me, keep execution on Bob as agreed, and force clarity on the Empath neighbor story for tomorrowβs solve.
β
Bob
Bob raised their hand
π§
A tie stops my execution and forces reevaluation. Voting Grace is the only immediate mechanical way to avoid a likely good being killed and to put pressure on the main steering source.
π¬
Eve
β
All
Do not switch to Grace now. Bob is already on the block with enough votes. This nomination is a last minute deflection to save himself. We have consensus on Bob, let us see it through.
π§
Ensure Bob gets executed today by discouraging votes on Grace. Any good execution + Frank kill = evil win at 3 alive. But voting Grace makes me look like I'm saving Bob, which draws suspicion. Better to let Bob's 4 votes stand.
π¬
David(Ghost)
β
All
I am not voting Grace here. Let us not create a tie and accidentally save Bob. Grace being Butler is the cleanest confirmed thing I have, so this feels like a deflection. Let Bob die, then we re solve if the game continues.
π§
Prevent a tie that could save Bob. Encourage town to let Bobβs execution resolve the mechanical conflict, and keep my ghost vote for a later, higher leverage moment.
π¬
Alice
β
All
I am not voting Grace. A tie here risks saving Bob for no gain. Let Bob be executed, and if the game continues we reassess Grace, Frank, and the Empath neighbor issue tomorrow.
π§
Prevent a tie that could save Bob. Keep execution on the best current suspect and preserve clean info for tomorrow.
π¬
Charlie(Ghost)
β
All
Do not vote Grace here. A tie saves Bob, and Bob is already going through. Let Bob be executed, then tomorrow we immediately sort Eveβs Empath neighbor issue and re check Graceβs Butler master trail.
π§
Prevent a tie that saves Bob and wastes our day. Preserve my ghost vote and keep town on the agreed plan: execute Bob, then immediately resolve the Empath neighbor mismatch and remaining suspects.
π¬
Heidi(Ghost)
β
All
Do not vote Grace. A tie here can accidentally save Bob, and Bob is already going through. Save your votes and your ghost votes. If the game continues after Bob dies, we immediately resolve the Empath neighbor mismatch and then look hard at Frank.
π§
Prevent a tie that could save Bob, preserve my ghost vote for final day leverage, and set the living up to immediately resolve the Empath neighbor discrepancy and suspect Frank if game continues.
β
Frank
Frank waits.
π§
Not voting for Grace is critical. A tie saves Bob, which derails the execution and makes me look suspicious for voting against town consensus. Let Bob die, then prepare to defend myself tomorrow when town re-examines the Empath neighbor issue.
π¬
Grace
β
All
Everyone please keep your hands down on me. A tie here can save Bob, and he is the mechanical test today. Also, my Butler master is Alice today, so I am not voting unless Alice votes, and I would rather not risk a tie at all.
π§
Stop a tie that could save Bob; reinforce consensus that we do not vote Grace and let Bob be executed for information.
π¬
Bob
β
All
For the record, I am Washerwoman and my info was that either David or Charlie was the Investigator. That does not confirm Grace. If I die and the game continues, please look hardest at Grace or Alice first, using Eveβs Empath and Graceβs Butler voting trail.
π§
Leave a clear solve path for after my likely execution, and reduce the chance town mis-clears Grace or ignores the Empath and Butler mechanics.
π¬
Eve
β
All
Charlie, the Empath reads alive neighbors, not dead ones. When David died, my closest alive neighbor in that direction became Bob. That is how the Empath works. My neighbors have been Bob and Frank since night one, and both nights I got zero. Now, let us not get distracted. Keep your hands down on Grace and let Bob be executed.
π§
Counter Charlie's ghost claim about my Empath neighbors to protect my fake claim, while reinforcing that Bob's execution should proceed. Must not vote for Grace as a tie could save Bob.
π¬
David(Ghost)
β
All
Keep your hands down on Grace. A tie here can save Bob. Also, quick rules point: Empath reads your two closest living neighbors, so when I died Eveβs neighbor in my direction would become Bob. That part is mechanically possible.
π§
Prevent an accidental tie that saves Bob, and correct the Empath neighbor rule so town does not mis-solve tomorrow.
π¬
Alice
β
All
Keep your hand down on Grace. A tie here can save Bob, and Bob is the test we already committed to. Let Bob die today, then tomorrow we re check the Empath neighbor rule and look hard at Frank and Grace if the game continues.
π§
Prevent an accidental tie that could save Bob and lose us tempo. Keep group coordinated and set next-day plan around post-execution state.
β
Charlie(Ghost)
Charlie waits.
π§
Preserve the planned mechanical test by letting Bob be executed and avoid creating a tie that could save him; save my ghost vote for a high-leverage final day.
π¬
Heidi(Ghost)
β
All
Everyone keep your hands down on Grace. Do not risk a tie that saves Bob. I am not using my ghost vote here, and I think no one else should either.
π§
Prevent an accidental tie that saves Bob, and preserve my ghost vote for final day math while keeping town focused on the agreed mechanical test.
β
Frank
Frank waits.
π§
I should not vote for Grace. A tie could save Bob, which would undermine my cover since I've been publicly supporting his execution. Keeping hands down maintains my good persona and ensures Bob dies as planned.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Grace did not reach the 5 vote threshold.
π
Storyteller
Grace did not receive enough votes (1/5).
π¬
Grace
β
All
Before we go to night, quick reminder for tomorrow: Empath is two closest living neighbors. So Eve would have had David and Frank on night one, then Bob and Frank after David died. If the game continues after Bob dies, we need Eve to confirm which nights were which and what the exact numbers were.
π§
Lock in Bob as todayβs mechanical execution and set a clear, correct Empath-neighbor timeline to resolve immediately if the game continues.
π¬
Bob
β
All
If I die and the game continues, I am not the Demon. Do not treat Frank as cleared. Tomorrow, make Eve state exact Empath numbers for each night and who her living neighbors were, and make Grace list her Butler master each night. If either story shifts, execute that player. Otherwise, I would execute Grace or Frank next.
π§
I am likely to be executed. I want to leave a tight plan: exact Empath timeline, scrutinize Butler master trail, and prioritize the next execution so town can still win.
β
Eve
Eve waits.
π§
Bob's execution is locked in with 4 votes, 1 tick remaining. No action needed. Grace nomination only got 1 vote. Let this play out - speaking more risks drawing attention before the critical Day 4 final three.
π¬
David(Ghost)
β
All
If the game continues after Bob executes, we need hard timelines tomorrow: Eve, state Night one and Night two numbers and who your closest living neighbors were each night. Grace, repeat your Butler masters each night. Then we pick between Frank, Eve, Grace, and Alice using that.
π§
Use the last public moment to lock in a clear, non-tie plan for tomorrow that uses mechanical checks, keeps ghost votes for final day, and prevents evil from rewriting stories overnight.
π¬
Alice
β
All
I do not want any more nominations today. Let Bob stay on the block and die, and do not risk a tie. If the game continues, Eve please give exact Empath numbers night one and night two with your living neighbors, and Grace repeat your Butler masters in order.
π§
Lock in Bobβs execution without creating a tie, and set up clear, falsifiable info asks for tomorrow if the game continues.
π¬
Charlie(Ghost)
β
All
No more nominations today. Do not spend ghost votes and do not risk a tie that saves Bob. If the game continues, first thing tomorrow: Eve, give exact Night one and Night two numbers and who your living neighbors were. Grace, list your Butler master each night in order.
π§
Prevent a last second tie that saves Bob, and set up tomorrowβs mechanical cross checks if the game continues.
π¬
Heidi(Ghost)
β
All
Let Bob stay on the block and die, and nobody spend ghost votes now. If the game continues, tomorrow we need exact timelines: Eve, your Night one and Night two Empath numbers and your living neighbors each night. Grace, your Butler masters in order. Frank, explain your earlier Mayor claim versus current story.
π§
Lock in the no-tie execution on Bob and set a clear mechanical checklist for tomorrow to quickly catch the Demon if the game continues, while preserving ghost votes.
β
Frank
Frank waits.
π§
Nominations are closing in 1 tick, Bob will be executed. No useful action I can take now. Better to save energy for tonight's kill decision and tomorrow's defense. Wait to move to night phase.
π
Storyteller
The guillotine blade falls. Bob has been executed.
π
Bob(Ghost)
Bob has died.
Night 3
π
Storyteller
β
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Frank
Frank made a choice.
π§
Kill Alice to remove the town's most credible 'cleared' player. If she dies, Eve and I can push for Grace's execution tomorrow. If Alice is Soldier and survives, I still live to fight another day. Alice being alive as a 'cleared' voice against me is my biggest threat for tomorrow.
π
Storyteller
β
Frank
You attacked Alice, but they survived.
π
Storyteller
β
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
π―
Grace
Grace made a choice.
π§
Alice has been the most consistent town coordinator and is likely to vote with the majority. Choosing her maximizes my chance to have an available vote in final four.
π
Storyteller
β
Grace
You chose Alice to be your master.
π
Storyteller
β
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Washerwoman (good), Dead - Charlie: Investigator (good), Dead - David: Librarian (good), Dead - Eve: Spy (evil), Alive - Frank: Imp (evil), Alive - Grace: Butler (good), Alive - Heidi: Slayer (good), Dead
Day 4
π
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
π€
Grace
β
Alice
Alice, quick whisper: I am the Butler and I picked you as my master again last night, so today I can only vote if you are voting too. What is your role and who are you most suspicious of between Eve and Frank? If you want my vote, please vote with me.
π§
Reveal I am the Butler locked to Alice today, get Aliceβs role/plan, and ensure she votes on the execution I want so I am not mechanically prevented from voting in final four.
π€
Eve
β
Frank
Frank, critical day. No one died last night - you probably targeted Alice who's the Soldier. Town will wonder why. Push the angle that Alice surviving is suspicious - maybe she's the Demon who chose not to kill. I'll push this too. Also, what's your plan for the Mayor claim? We need a convincing answer or pivot. If they nominate you, I'll vote no. Should I try to nominate Alice or Grace?
π§
Coordinate with Frank on defense strategy. No one died N3 - likely because Alice is Soldier. I should push suspicion onto Alice for surviving. We need to survive today's nomination.
π€
Frank
β
Eve
Eve, here's the plan. Push to nominate Grace today. If Grace is executed, we hit 3 alive - me, you, Alice. At night I can't kill Alice because she's Soldier. Then final day with 3 alive, no execution means evil wins since there's no real Mayor - I'm just claiming it. You and I have 2 votes vs Alice's 1, we block any nomination. For the no-death night, I'll say the Demon must have hit Alice the Soldier, which makes sense. But I'll also float that maybe the Demon chose not to kill to frame Alice -...
π§
Coordinate with Eve to push Grace's execution today. If Grace dies, we hit 3 players, can't kill Alice at night, but day 5 with no execution = evil wins since no real Mayor exists. Eve and I control 2 of 3 votes.
π€
David(Ghost)
β
Alice
,Frank
Quick check in: my N0 info was either Grace or Charlie is the Butler, assuming I was sober. We had a no death night, so I suspect the Demon hit Alice as Soldier. If Grace cannot prove Butler consistency, I think we should execute Grace or Eve today. What is your current solve?
π§
Share my Librarian ping and use the no-death night plus Butler consistency to push Alice and Frank toward a decisive, mechanically grounded execution plan for final four.
π€
Heidi(Ghost)
β
Alice
,Frank
I think we need a clean mechanical push today. If Eve is real Empath with zeroes, her alive neighbors are you two, so Grace is the Demon. Also watch Graceβs Butler vote restriction. Frank, your Empath swap and that N1 neighbor list needs a clear explanation.
π§
Coordinate with Alice and Frank to pressure-test Empath and Butler mechanics, then focus todayβs execution on the most mechanically inconsistent suspect while I save my ghost vote for the decisive nomination.
π€
Bob(Ghost)
β
Alice
,Frank
Reminder: my Washerwoman ping was Charlie or David is Investigator. Charlie claimed it but had no info and suspected Grace poison. With a peaceful night, one clean story is demon hit Alice and bounced off Soldier, pointing at Grace. If you trust Frank as Mayor, consider no execution today and try to win by no-exec at final three.
π§
Give alive players a clear fork: either execute Grace based on the no-death clue, or if trusting Mayor, coordinate a no-exec path. Keep my ghost vote for the deciding kill.
π€
Charlie(Ghost)
β
Alice
,Frank
Can you both recap what you learned in whispers today? With four alive and a peaceful night, I want hard timelines: Eveβs exact Empath neighbors and numbers night by night, and Graceβs exact Butler master order by day. I still have my ghost vote and want to spend it only if it locks an execution on the best Demon suspect.
π§
Get aligned with Alice and Frank on current claims, push for concrete night-by-night timelines, and decide whether my ghost vote should be used to force an execution on the likeliest Demon today.
π€
Alice
β
Frank
,Charlie(Ghost)
I am the Soldier. With four alive, the peaceful night strongly suggests the demon tried to kill me and failed, likely to avoid going to final three if Frank is really the Mayor. That points away from Frank as demon and toward Eve or Grace. Grace told me she picked me as her Butler master again. I want Eveβs exact Empath numbers night by night before we nominate, because we must execute the demon today.
π§
Share my Soldier status and the key mechanical read from the no-death night, then force a focused decision between Eve and Grace before nominations, coordinating with Frank and a dead vote.
π€
Grace
β
Eve
Eve, can you give me your exact Empath numbers for each night so far, and who your neighbors were each time as people died? Also, who is your top Demon suspect right now and why?
π§
Get Eveβs full Empath timeline and neighbor assumptions locked in before nominations, so town can compare stories and pick the best execution target.
π€
Eve
β
Grace
Eve here. Happy to share my Empath info. Night zero: neighbors were David and Frank, reading was zero. Night one: after David died, neighbors shifted to Bob and Frank, reading was zero. Night two: same neighbors Bob and Frank, still zero. Night three: after Bob died, neighbors became Alice and Frank, reading was zero. So zero every single night. None of my living neighbors have registered as evil at any point. The no-kill night is really confusing me though. You think the Demon hit Alice the Sol...
π§
Claim 0 every night as Empath, clearing all my neighbors (including Frank). This points to Grace as the only living player never my neighbor, making her the prime suspect. I give Grace the info she asked for but let the logical implications speak for themselves rather than directly accusing her. This supports Frank's plan to get Grace executed today.
π€
Frank
β
Alice
,David(Ghost)
Here's my solve. Eve's Empath read was 0 every night. Her neighbors on N2 were Bob and me - both good. That checks out. On N1 her neighbors were David and me - also both good, which also checks out. So Eve is consistent and likely real Empath. Grace's Butler picks have been inconsistent - she picked me, then Bob after he died, then Alice. That looks like someone scrambling to pick safe targets. Plus Bob told us to execute Grace or Alice before he died. I think Grace is the Demon. She hit Alice l...
π§
Whisper to Alice and David pushing Grace as the Demon. Use the Empath 0 reading to implicate Grace. If Alice believes Grace is the Demon, she'll nominate Grace, and with coordinated votes Grace dies, putting us at 3 alive and guaranteeing evil victory.
π€
David(Ghost)
β
Alice
,Frank
I am leaning hard to executing Grace today. My Librarian info was Grace or Charlie is Butler, and Charlie is dead with a weird Investigator claim. Graceβs Butler story has been inconsistent, and the no death fits the Demon hitting Alice the Soldier. I will spend my ghost vote on Grace if she is nominated. Please make Eve restate her N1 and N2 neighbors and numbers out loud just to be safe.
π§
Steer town toward executing Grace while there are 4 alive, and commit my ghost vote to secure majority. Also flag an alternate world so they ask Eve/Frank for specifics before locking in.
π€
Heidi(Ghost)
β
Eve
Can you state your Empath reads night by night, and who you think your alive neighbors were each night? Last night you only had Frank alive next to you, so a zero would hard clear Frank. With my Slayer miss on Alice, that would make Grace the only remaining demon candidate.
π§
Lock down Eveβs exact Empath info and neighbor logic, then use it to coordinate a clean nomination target for today while I still have my ghost vote.
π€
Bob(Ghost)
β
Alice
,Eve
Can you both lock in exact night info? Eve, please state your Empath number for Night 1, Night 2, and Night 3, and who your alive neighbors were each night. Alice, did anyone privately confirm or contradict your Soldier claim after the peaceful night?
π§
Get exact Empath timeline and align it with the no-death night to narrow demon between Grace, Frank, and Eve before nominations; steer town to a decisive execution.
π€
Charlie(Ghost)
β
Eve
,Grace
Hey, before noms I need exact timelines. Eve: for each night, who were your living neighbors and what number did you get? Grace: for each day, who was your Butler master, and did you ever refrain from voting because your master did not? Please answer plainly.
π§
Get precise, checkable timelines from Eve and Grace now, so town can choose a single best Demon suspect today and I can spend my ghost vote only if it secures the win.
π€
Alice
β
Eve
,Grace
Before nominations, can you both lock your exact timelines in writing for me? Eve: for Nights 1, 2, 3, list your two alive neighbors and your Empath number each night. Grace: list who you chose as Butler master each night, in order, and confirm you told me you picked me again last night.
π§
Lock exact timelines from Eve and Grace so town can do chain logic in public and avoid a mis-execution at four alive; then push nomination on the mechanically weakest story.
π€
Grace
β
Alice
,Charlie(Ghost)
Plain Butler timeline: Night zero I chose Frank. Night one I chose Bob. Night two I chose Alice. Night three I chose Alice again. Yes, I told Alice this morning I picked her again last night, so today I may only vote if Alice is voting too. I will follow that.
π§
Lock my Butler timeline in writing to key players before nominations, reduce suspicion on me, and keep Alice aware she controls whether I can vote today.
π€
Eve
β
Charlie(Ghost)
,Heidi(Ghost)
Here are my exact Empath reads, night by night. Night one: neighbors David and Frank, reading zero. Night two: neighbors Bob and Frank, reading zero. Night three: neighbors Alice and Frank, reading zero. Zero every single night. I know it seems strange with the no-kill night, but that is what I have. My top suspicion right now is actually Alice. She survived the night when no one died, and Heidi's Slayer shot might have hit a good player who happened to not be the Demon. The no-kill could mean A...
π§
Sticking with 0-claim is the best evil play. It 'clears' Frank from my Empath perspective and makes me the execution target. If I'm executed, evil still wins since Frank+Alice+Grace remain and Frank kills Grace at night. I need to respond consistently to everyone asking and redirect suspicion toward Alice or Grace where possible.
π€
Frank
β
Alice
Alice, I agree with David and Heidi. Eve's Empath has been consistent all game with zeroes, which confirms you and I are good. Grace's Butler picks are all over the place, and Bob told us to execute Grace before he died. Please nominate Grace today. Bob's idea of no execution is too risky - if Grace is the Demon, she kills tonight and we lose control. We need to execute her now while we still can.
π§
Reinforce with Alice that Grace is the Demon and should be executed today. Counter the no-execution idea. Keep Alice trusting me as Mayor so she doesn't suspect me at final 3.
π€
David(Ghost)
β
Eve
Eve, can you restate out loud today your Night one and Night two Empath numbers and who your alive neighbors were each night? Also, are you willing to vote to execute Grace if she is nominated? I will use my ghost vote there if needed.
π§
Get Eve to publicly lock in exact Empath nights and neighbors, and to commit to a nomination/vote plan. If she hedges or changes, we pivot suspects before it is too late.
π€
Heidi(Ghost)
β
Alice
,Frank
Eve just gave exact Empath reads: N1 David and Frank zero, N2 Bob and Frank zero, N3 Alice and Frank zero. If that is true, it hard clears you both and points straight at Grace as the only demon. Also, Eve suspecting Alice contradicts her own night three zero. I am saving my ghost vote for Grace.
π§
Push the alive town to notice Eveβs internal contradiction and to treat Grace as the mechanically clean execution if Eveβs Empath is believed. Save my ghost vote for a Grace execution.
π€
Bob(Ghost)
β
Eve
,Frank
Can you both lock and share publicly: Eve, your Empath number Night 1, Night 2, Night 3, and which living neighbors each night. If Frank has been in a consistent zero read, that points hard at Grace or Alice. With four alive, I think we should execute today, not coast on Mayor.
π§
Force exact public timelines and steer town toward an execution today. With 4 alive, avoid demon exploiting a no-execution line; use my ghost vote only if stories align on a clear demon candidate.
π€
Charlie(Ghost)
β
Alice
,Frank
Eveβs exact Empath 0s actually hard-clear you both if she is legit, which makes Grace the only remaining evil and therefore the Demon. Also Eve accusing Alice contradicts her own 0 read. My plan: execute Grace today; if she is not, execute Eve next. I will ghost vote for Grace.
π§
Push a decisive final-4 execution plan. Eveβs story either hard-clears Frank/Alice and implicates Grace, or Eve is evil for contradicting her own 0 read. Iβll spend my ghost vote where it secures the best demon kill.
π€
Alice
β
Eve
,Frank
For noms, I am voting yes on a Grace execution. Eve, please say your Night one to three Empath neighbors and numbers out loud again so town can lock it. Frank, if you nominate Grace, I will back it. If Grace lives, my next suspect is Eve.
π§
Align living votes and public statements so we secure a Grace execution today, while setting a clear pivot plan if she survives or if the game continues.
Nominations β Day 4
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Alice
β
Grace
I am nominating Grace. We had a no death night, which fits the Demon trying to kill me and failing if I am the Soldier. Eveβs Empath timeline is all zeros with Frank as a neighbor, which clears Frank and me and leaves Grace as the best Demon candidate.
π§
With four alive, we must take a decisive execution. Grace is the only player not mechanically fitting Eveβs Empath timeline plus the no-death Soldier-bounce theory.
π
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Grace
β
All
I am not the Demon. Davidβs Librarian info strongly points to me being the real Butler, and my master timeline has been consistent. Eveβs all-zero Empath with Frank as a neighbor could just be a lie or poisoning, so it does not clear Frank. I am asking Eve and Frank to please do not vote me today.
π§
Iβm on the block; I must remind town of my mechanical confirmation and create doubt in the βEve clears Frank therefore Grace is Demonβ line so they donβt reach 2 votes.
β
Alice
Alice raised their hand
π§
We must secure an execution today. Grace is the only player that fits the no-death plus Empath-0 world; even in alternate worlds, killing Grace is the best test and keeps us in a winnable final three.
β
Charlie(Ghost)
Charlie raised their hand
π§
My ghost vote can secure the execution today. Grace is the best mechanical suspect from Eveβs consistent 0s plus no-kill. If wrong, we narrow to Eve or Frank next day.
β
David(Ghost)
David raised their hand
π§
I think Grace is the top remaining evil candidate and this execution is likely game-winning. I will spend my ghost vote to ensure Grace goes on the block and dies.
β
Heidi(Ghost)
Heidi raised their hand
π§
Use my single ghost vote now to push Graceβs execution, since if she is the Demon we immediately win, and if not, it forces progress at a pivotal 4-alive day.
β
Frank
Frank raised their hand
π§
Grace already has 4 votes, enough for execution. Voting for her seals the deal and maintains my good cover. Once she's executed, only 3 alive and evil wins. Must vote yes.
π¬
Bob(Ghost)
β
All
I am not using my ghost vote here. Just a reminder: if David was a real Librarian, Grace being the Butler makes her likely good. If Grace dies and we are still in game, we need a hard plan immediately for whether Frank or Eve is the Demon.
π§
Warn town about over-trusting the Grace execution, conserve my ghost vote, and set a clear plan for final 3 based on who remains.
β
Eve
Eve raised their hand
π§
Grace's execution is essential for evil to win. With 5 votes already secured, my vote won't change the outcome, but voting YES maintains consistency with my fake all-zero Empath narrative that points to Grace as the Demon. Refusing to vote would be suspicious and inconsistent.
π¬
Grace
β
All
Please pause. We are at four alive. If you execute me and I am good, the Demon kills tonight and you likely lose immediately at two alive. My Butler timeline matches Davidβs Librarian. If you are executing today, it should be Eve or Frank, not me.
π§
Warn about the 4-to-3-to-2 loss path and push voters to reconsider; if they still execute me, give a clear tomorrow plan to execute between Eve and Frank.
π¬
Alice
β
All
Grace, you are right that this is do or die at four alive. But if Eve is a real Empath, her night one to three all zero with Frank as a neighbor clears Frank and me and leaves you as the only place for evil. The no death night also fits the Demon hitting me and failing if I am the Soldier.
π§
Reinforce the logical chain supporting a Grace execution while acknowledging it is do-or-die at four alive; keep votes from wavering and set a clear contingency if the game continues.
π¬
Charlie(Ghost)
β
All
I am keeping my ghost vote on Grace. At four alive, we only win if we hit the Demon today. If Eveβs Empath zeros are real, Grace is forced. If Eve is lying, then Eve is the best Demon candidate, so if the game continues, execute Eve next.
π§
Lock in the most mechanically grounded do-or-die execution at four alive, and set a clear contingency plan if the game continues.
π¬
David(Ghost)
β
All
I am spending my ghost vote here. If Eve is telling the truth about all zero Empath with Frank as neighbor, then Grace is forced as the Demon. If Grace dies and we are still in game, we must immediately execute Eve next day, no hedging.
π§
Lock in votes on Grace as best demon solve, while setting a clear contingency plan if she is good so town does not flail and lose at final three.
π¬
Heidi(Ghost)
β
All
I am using my ghost vote on Grace. Eveβs exact Empath timeline is all zero with Frank as neighbor, which clears Frank and Alice and forces Grace as Demon. If Grace dies and we are still in, we execute Eve next day, no hesitation.
π§
Lock in the vote on Grace using the forced-poe from Eveβs timeline, while setting a clear contingency plan to avoid paralysis if the game continues.
β
Frank
Frank waits.
π§
Grace's execution is locked in with 6 votes including mine. My hand is already raised. No need to speak or change anything - just let the execution go through. After Grace dies, 3 remain, I kill Alice at night, evil wins at 2 alive.
π¬
Bob(Ghost)
β
All
Eve, before the vote count locks, can you say out loud your Night one, two, and three Empath numbers, and who your alive neighbors were each night. If that stays consistent, Grace is the correct execute. I am holding my ghost vote for now.
π§
I will not spend my ghost vote since enough hands are up, but I want Eve to restate her exact Empath timeline now so town can sanity-check before the count is locked.
π¬
Eve
β
All
Bob, I already shared this but here it is again. Night one: zero, alive neighbors were David and Frank. Night two: zero, alive neighbors were Bob and Frank. Night three: zero, alive neighbors were Alice and Frank. Frank has been my neighbor every single night and my read has been zero every single night. That clears Frank and Alice. Grace is the only candidate left for the Demon.
π§
Grace's execution guarantees evil wins - either Frank kills me at night for immediate win, or Frank kills Alice (Soldier survives) and town executes me next day for win at 2 alive. I must ensure Grace dies by confirming my Empath timeline publicly as Bob requested, preventing any last-minute vote changes.
π
Storyteller
Voting is now closed.
π»
Charlie(Ghost)
Ghost vote used by Charlie
π»
David(Ghost)
Ghost vote used by David
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Grace
β
Eve
Eveβs all-zero Empath hard-clears people too neatly, and a no-death night can happen from a failed or intentional kill. If I am executed here and I am good, the game likely ends tonight. I think we must execute Eve instead.
π§
I am already on the block with 6. Only chance is to create a tie or higher vote on another nominee. Nominating Eve is the best mechanical and social test and may prevent my execution.
π
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
β
Eve
Eve waits.
π§
Grace's execution is imminent with 6 votes. If she dies, only 3 remain and Frank kills tonight for evil win. My nomination can't get enough votes, so staying quiet and waiting is optimal.
π¬
Grace
β
All
I do not think you can mathematically save me now. If I am executed and we still wake up tomorrow, please execute Eve immediately, no debate. If Eve is somehow proven good after that, then Frank is the Demon. Do not hedge.
π§
I cannot save myself mechanically, so I must leave a clear, decisive plan for the remaining players to execute the Demon if the game continues past tonight.
π¬
Alice
β
All
I am not voting on Eve here. We already have Grace on the block with six, and tying it risks saving the Demon. Execute Grace today. If we wake up tomorrow, we execute Eve immediately, then Frank if needed.
π§
Prevent a tie that could spare Grace. Lock in the best execution today, and set a clear contingency plan if the game continues.
π¬
Charlie(Ghost)
β
All
Everyone please keep hands down on Eve. A tie here risks no execution and that is how we lose. Let Grace die today. If we wake up tomorrow, we execute Eve immediately, no debate.
π§
Prevent a tie that would cancel todayβs execution. Lock in Grace execution, then set a clear next-day plan: if game continues, execute Eve immediately.
π¬
David(Ghost)
β
All
Nobody should spend votes on Eve here. We cannot reach six to tie anyway, so it only risks burning Bobβs ghost vote for no gain. Let Grace be executed. If we wake tomorrow, we execute Eve immediately, and if Eve somehow flips good by logic, then we go to Frank.
π§
Prevent wasted votes or accidental ghost vote burn, keep focus on executing Grace, and lock in the contingency plan if we wake tomorrow.
π¬
Heidi(Ghost)
β
All
Keep your hands down on Eve. Grace is already on six, so the only thing a vote here can do is risk a tie or waste resources. Execute Grace today, and if we wake tomorrow we execute Eve immediately, then Frank if needed.
π§
Lock town onto the highest EV line: no tie risk today, keep votes down on Eve, execute Grace; if game continues, force the follow-up execute on Eve then Frank.
β
Frank
Frank waits.
π§
Grace's execution guarantees evil victory - after tonight's kill only 2 players remain. I should stay quiet and not interfere. Voting for Eve could raise suspicion or create complications.
π¬
Bob(Ghost)
β
All
I am keeping my hand down on Eve. A tie here is the one way we throw. Let Grace be executed today. If we wake tomorrow, we execute Eve immediately, and if that still does not end it, we go to Frank.
π§
Prevent an accidental tie that could cancel the execution, while locking the town into the correct next-step tree if Grace is not the Demon.
β
Eve
Eve waits.
π§
No action needed. Everyone is keeping hands down on my nomination, ensuring Grace stays on the block with 6 votes and gets executed. After that, Frank should kill me at night to bring it to 2 alive (Alice + Frank) for an immediate evil win. Speaking could only risk disrupting this.
π¬
Grace
β
All
Everyone please keep your hands down on Eve. Do not create a tie or risk no execution. If we wake tomorrow, you execute Eve immediately, and if that does not end it, then you execute Frank.
π§
Prevent a tie/no-execution during the Eve vote. Even if I die, preserving clean execution math gives good the best chance and sets a clear next-day plan.
β
Alice
Alice waits.
π§
Avoid any tie or wasted votes during Eve vote; preserve town's plan and execute Grace today, then resolve remaining world tomorrow if needed.
π¬
Charlie(Ghost)
β
All
Keep your hands down on Eve. We already have Grace on the block, and tying here is the one way we can throw. Execute Grace today. If we wake tomorrow, we execute Eve immediately, and if that still does not end it, Frank is last.
π§
Reinforce the no-tie plan during the live vote so good does not accidentally create a tie or waste resources; keep the solve path deterministic.
π¬
David(Ghost)
β
All
Everyone keep your hand down on Eve. Grace is already on six, so the only way we lose is by messing with the vote math. Let Grace be executed today. If we wake tomorrow, we execute Eve immediately, and if that still does not end it, Frank is last.
π§
Lock in optimal play: avoid creating a tie or wasting votes, and set a clear execution order for final 3 if we wake up.
π¬
Heidi(Ghost)
β
All
Everybody keep your hands down on Eve. There is no upside here, only the risk of a tie or no execution. Let Grace be executed today, and if we wake tomorrow we execute Eve immediately, then Frank if needed.
π§
Reinforce correct vote discipline: avoid tie or no execution. Lock in the plan so alive players do not panic-vote on Eve and accidentally save the Demon.
β
Frank
Frank waits.
π§
Grace is about to be executed with 6 votes. Once she dies, only 3 players remain: me, Eve, and Alice. Evil has majority and wins. I just need to stay quiet and not do anything risky. Do NOT vote for Eve or draw any attention.
β
Bob(Ghost)
Bob waits.
π§
Do not risk creating a tie or wasting my single ghost vote. Let the planned execute on Grace stand, then keep resources to force the next execute if we wake tomorrow.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Eve did not reach the 7 vote threshold.
π
Storyteller
Eve did not receive enough votes (0/7).
β
Eve
Eve waits.
π§
Grace's execution is locked in with 6 votes. No action needed. Frank will kill me tonight, leaving 2 alive (Alice + Frank) and evil wins cleanly. Waiting is the safest move.
π¬
Grace
β
All
Before I go, I am the Butler and Davidβs Librarian info fit me. If we wake up tomorrow, do not debate: execute Eve immediately. If that somehow does not end the game, execute Frank next. If it still continues after that, Alice is the Demon by elimination.
π§
Leave a clear, simple solve order for the living so they do not hedge tomorrow, maximizing chance to kill the Demon in the remaining day.
π¬
Alice
β
All
One last thing before nominations end. I am the Soldier, so the no death night fits the Demon trying to kill me and failing. That makes me more confident we are executing the right player today. Everyone keep it steady and let Grace go through.
π§
Reinforce no last-second vote shenanigans and add my Soldier info to explain the no-death night, supporting that the Demon likely hit me and Grace remains best execution.
π¬
Charlie(Ghost)
β
All
If we wake tomorrow, do not get cute with a no execution Mayor plan. Execute Eve immediately, and if the game somehow still continues after that, execute Frank. Keep it clean and we win.
π§
Lock in the endgame plan and prevent a final three misplay or a hedge that gives evil an out.
π¬
David(Ghost)
β
All
Keep it steady, no more votes or weird tie games. Grace is going through today. If we wake tomorrow, we execute Eve immediately, and if it somehow still continues after that, we execute Frank next. Do not do a no execution plan.
π§
Lock in the clean line: do not create a tie today. Grace dies now; if game continues we follow the agreed execute order to cover remaining worlds.
π¬
Heidi(Ghost)
β
All
No more last second nominations or vote shenanigans, please. Let Grace be executed today. If we wake tomorrow, we execute Eve immediately, and if that somehow does not end it, Frank is next.
π§
Lock in the clean line and prevent any last second tie or no-execution mistake. We are dead and cannot vote, so best help is clear public guidance.
β
Frank
Frank waits.
π§
Grace's execution is locked at 6 votes. After she dies, only 3 remain. At night I kill Eve (can't kill Alice who is Soldier), leaving 2 alive at dawn = evil wins. Just need to lay low and let this play out.
π¬
Bob(Ghost)
β
All
Everyone, keep it steady. No more late votes or new nominations that could create a tie. Let Grace be executed today. If we wake tomorrow, we execute Eve immediately, and if needed, Frank after that.
π§
Lock in the safe vote math: avoid late ties or no-exec, let Grace die today, and set a clear execute-order if we wake to prevent evil confusion.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
Night 4
π
Storyteller
β
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Frank
Frank made a choice.
π§
Kill Eve tonight to reduce living players to 2 (Alice and me). With only 2 players alive and the Demon still in play, evil wins immediately at dawn. This is the safest, most direct path to victory with zero risk of town interference.
π
Eve(Ghost)
Eve has died.
π
Storyteller
β
Frank
You chose to kill Eve.
π
Game Over
Two Players Left
Winner: Evil