Game Detail

Players

Alice (Librarian) Bob (Monk) Charlie (Scarlet Woman) David (Mayor) Eve (Soldier) Frank (Recluse) Grace (Imp) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,019,852418,606$0.4133
Evil357,77634,818$1.1136

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Charlie. Your safe bluffs are: Slayer, Chef, Washerwoman
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Frank or Charlie is the Recluse.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Neighbors are natural allies. Early private chat builds trust, collects starting info (e.g., Chef pairs, Washer reads) to map board faster and spot lies.
🧠
Day 1, ally with neighbors via private chat to exchange roles/info early, counter potential evil whispers, progress info gathering as good Monk.
🧠
Day 1, build trust with neighbors by revealing my safe Townsfolk role. Encourage them to share, forming a reliable info hub to narrow Demon suspects faster.
🧠
Establish early credibility with a mechanically consistent Chef-0 claim, gather their real info, and subtly steer town away from adjacency-based solves that could implicate my team.
🧠
Day1: Respond to Grace/Heidi's info share with my Librarian to align goods, use Chef 0 to narrow evil seats, build trusted group before nominations.
🧠
Build early trust with Bob/Alice by supporting Bob’s Monk claim, learn what Heidi is doing, and keep demon Grace out of early suspicion.
🧠
Day 1, respond to Eve's outreach. Claim Mayor to build trust with neighbors/Frank. Form small alliance for private info sharing to progress faster than public chat.
🧠
Day1 early: Respond to neighbor Eve & nearby David whispers. Build trusted group with neighbors/nearby to share claims/reads, organize good team, gather info before nominations.
🧠
Coordinate with Charlie: share my Chef0 bluff already public to Alice/Heidi, flag Alice Librarian pinging Charlie, and align on counterstory to protect demon/minion.
🧠
Day1 early, strengthen neighbor alliance incl Charlie (David's whisper). Get claims/info/whispers from Charlie to narrow roles, spot lies via logic (e.g. multiple info roles). Progress info gathering before noms.
🧠
Seed a coherent story (Washerwoman + possible Recluse), build trust with Eve/David/Frank, and redirect suspicion away from Grace while keeping options to frame Alice later.
🧠
Strengthen neighbor alliance with confirmed Washerwoman Charlie. Get Heidi's info from Alice to ID early evil trio. Share to build good block before noms.
🧠
Strengthen our 4-player alliance (neighbors) by responding to Charlie's key info, confirm claims, probe sus whispers (Grace to Charlie, Alice Lib). Gather details before nomination tick to logic early suspects & build trust/prove good.
🧠
Strengthen this good-leaning group (Soldier, Mayor, Washer). Acknowledge Lib ping on me (true), sus clique. Collate claims to narrow evil early Day 1, build alliances before noms.
🧠
Strengthen good alliance with Bob/Charlie by sharing Heidi/Grace info. Probe Charlie on Eve/D/F group to compare stories, pool mechanical info to narrow evils early.
🧠
Day 1, strengthen neighbor trio alliance by claiming Undertaker, confirming their info, asking for more to narrow evil locations before nomination. Good info-sharing proves alignment.
🧠
Solidify chains proving Bob/Frank good mechanically. Build 5-good block (us+Bob). ID sus clique A/G/H for Day1 nom. Gain info on Bob/Grace whispers to nom best evil.
🧠
Confirm neighbor claims mechanically align (Frank Outsider, no adj evils narrows Demon to non-adj suspects like Eve/Heidi). Pool Eve grp info from Charlie to contrast alliances & progress to nominations.
🧠
Maintain my Chef-0 credibility, steer Outsider ping onto Frank (not Charlie), and plant doubt about Bob’s aggressive ‘confirmed chain’ without hard accusing yet.
🧠
Team logic perfect: evils in A/G/H. Coordinate nom from clique Day1 to execute evil early. Confirm my Recluse claim, push Alice nom (Lib claim suspicious). Win by narrowing/proving non-evils.
🧠
Steer the anti-clique momentum away from Grace by validating Chef0 and encouraging a safe mis-execution (Alice/Heidi), buying time for Grace to kill and for SW backup to remain hidden.
🧠
Reply to Grace/Heidi, loop in Charlie (Washer claim, in both groups). Address Grace's Frank Recluse gut + Bob pushiness. Unite goods, probe other grp via Charlie before noms to narrow Demon.
🧠
Last tick pre-nom. Lock team on Alice nom/vote. She's fake Lib pinging good players. Grace Chef plausible but clique sus. Execute evil Day1 to narrow. Mayor wincon late if needed.
🧠
Unite A/G/C alliance (Chef/Lib/Washer/UT chain), probe Charlie on DEF chats to expose sus group. Prep Day1 nom on secretive (Eve/David) for execution info (my ability). Progress to nomination.
🧠
Coordinate with Grace to steer Day1 execution onto Alice, preserve Grace’s credibility, and set up future misexecs while keeping Demon safe.
🧠
Steer town toward executing Alice Day1 by validating doubts about her Librarian info and framing it as the cleanest info gain, while keeping my Chef0 credibility intact.
🧠
Day1 pre-nom: Update chain on Grace/Charlie whispers, confirm Washer exact (Bob/Eve?), probe DEF chats via Charlie. Align good block votes on sus DEF (Eve/D/F) to force info/reveal Demon.
🧠
Respond to Grace's doubt on Alice Lib (valid Day1). Pool Eve/DF grp info from Charlie. Align good chain (A/C/G +me) vs sus (Eve/Heidi). Prep Day1 nom on most sus (Alice if fake, Eve if not Monk). Progress to Nomination.
🧠
Solidify team (Eve/David/Charlie) for Alice nom Day1. I'm Recluse (fits Alice Lib), but her claim + clique sus. Exec evil early with 8p; coordinate nominator/votes to win.
🧠
Unite A/G/H/C chain, extract Charlie's DEF chats to expose secretive evils (Chef0 isolates), coord nom Eve Day1 (grp sus/not Monk) for info/progress. Vote align.
🧠
Last tick D1. Lock in nom: Frank nom Alice (volunteered), we 4+ raise hands vote yes. Exec evil Day1 w/ majority. Mayor safe, win path opens.
🧠
Last discussion tick. Lock team (David/Frank/Charlie/Bob?) to nom Alice next phase, all raise/vote EXECUTE. 4+ votes Day1 evil gone, progress win. Soldier T confirms good.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day1 nom Eve: secretive sus grp member, Washer guilts her (not Monk), isolated per Chef0 possible evil spot. Get alignment info via exec test. Progress to narrow evils.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Day1 vote Eve: secretive sus contradicts isolation/chain. 4 votes needed; my vote pushes execution for alignment info. As good, test early to narrow Demon.
🧠
Vote NO on Eve (good Soldier T teammate) by waiting/not raising hand. Team 5 no votes ensure safety (<4 yes). Enables next tick nomination of Alice (fake Lib/sus#1) for Day1 execution of evil, progressing good win.
🧠
Vote yes Eve: strongest sus per chain (secretive+not Monk). Day1 exec tests info chain validity; 4 votes feasible w/group. Helps narrow Demon fast.
🧠
Publicly reveal Soldier T, recap mechanical info (Charlie Washer→Bob Monk T, Frank Recluse O ping, Grace Chef0 fits goods). Rally team vs A/G/H clique. Ensure <4 votes on me, survive to push Day2 Alice exec.
🧠
Raise hand to vote execute Eve: Day1, Washer directly guilts Eve (Monk=Bob not her), Lib/Washer/Chef chain consistent & points sus Eve secretive. Need 4 votes; helps narrow evils early.
🧠
Cast the 4th vote to execute a likely-good player D1, shrinking town and creating misinfo threads (Eve vs Alice) that protect me/Charlie.
🧠
Publicly rally against Eve exec (good Soldier T). Confirm team (D/E/C/F) no-vote. Expose Alice fake/sus nom, Bob/Grace/Heidi vote flip. Save Eve, Day1 no-exec ok (Mayor benefit), exec Alice tomorrow.
🧠
Secure Eve’s execution without looking too eager; frame as resolving contradictions around Alice’s nom and the Washer/Monk chain while keeping Grace off the block.
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Prevent Eve (good Soldier) execution (4 yes already risky). Expose Bob vote contradiction as evil proof. Sway Charlie/Frank no-raise. Fail → D2 nom Alice (fake Lib sus#1). Progress to Demon hunt.
🧠
Secure a Day1 execution on a likely good (Eve) to reduce good numbers and create voting-pattern confusion, while keeping Grace off the block.
🧠
Good Recluse: Eve good teammate (Soldier T). Charlie contradict whisper-team by voting her → sus evil. Already 5 yes, can't save but refuse vote-yes to signal no-confidence in exec. Save dead vote later.
🧠
Keep my vote on Eve to secure a good misexecution, frame it as a ‘test’, and set up tomorrow’s blame game (Alice vs Bob vs David) to protect me/Charlie.
🧠
Publicly rally team (David/Frank/Charlie) NO VOTE Eve. Expose clique votes (A/H/B/G +Charlie?). Charlie 'test' wavering—sway back. Survive D1, nom/exec Alice D2 starts win. Soldier T safe provable later.
🧠
Reveal Monk to confirm Charlie Washer good/true N0 (I'm Monk). Highlight Eve/David Soldier conflict (unique Townsfolk). Avoid Day1 exec loss; probe Day2. Helps narrow Demon suspects.
🧠
Lower hand: Day1 exec risky, zero info (no reveal). Save for later; build chains on Soldier conflict + Lib/Washer/Monk consistency to ID Demon.
🧠
Reveal UT to build trust/verify. Push Eve exec for day1 UT info on her char amid Soldier/Monk conflicts & Chef0. Narrow Demon suspects early.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Shift execution off Eve onto Heidi to remove Undertaker threat and prevent role-confirmation. Creates confusion and protects our fabricated chains.
📜
Storyteller
Voting starts now for Heidi. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise hand to vote Heidi, aiming for 4-vote tie with Eve. Prevents blind Day1 exec (no role reveal). Allows tomorrow to resolve Soldier dup (David/Eve), Washer/Monk consistency, Lib/Chef chains with more discussion. Progress to night safely.
🧠
Publicly confirm Lib+chains to build good team consensus. Urge no vote Heidi, exec Eve (sus dup Soldier) for max Day1 info via UT. Progress to narrow suspects.
🧠
Raise for Heidi to tie/surpass Eve (4 votes), exec sus clique member over good team Eve Soldier. Day1 test Heidi UT claim vs Eve Soldier. Saves Eve, progresses logic.
🧠
Raise hand votes Heidi (sus UT push). Ties/surpasses Eve's 4 votes, executes evil from A/G/H/B clique instead of good team Eve Soldier. Prevents Day1 good loss, progresses to Night with info.
🧠
Urge NO vote Heidi (me). Confirm Eve exec for mechanical UT info N1. Reveal alignment, counter Charlie nom. Day1 info vital to narrow Demon.
🧠
Raise for Heidi (sus but team nom) to tie/surpass my 4 votes. Prevent D1 exec of good Soldier; go to Night1 with full info/players. Logic chains favor survival.
🧠
Keep Heidi vote at 4 to tie Eve and aim for no execution, denying town Undertaker info and buying evil time; also avoid looking like I'm protecting Eve specifically.
🧠
Avoid executing anyone D1 by preserving tie; keep Undertaker alive as a shield and look reasonable while protecting Grace.
🧠
Reinforce KEEP HANDS UP on Heidi (Bob/D/F/Eve=4 votes) to TIE Eve's 4. No Day1 exec preserves lives/info. Heidi/Alice sus pushes fail. Day2 nom Alice.
🧠
Make the Heidi vote hit 5 so Heidi is executed instead of Eve, protecting our evil ally and removing the Undertaker claim that could generate confirmed info.
🧠
Let the table execute Heidi without my visible support; preserve my earlier stance for credibility while still benefiting from removing a strong info claim.
🧠
Raise to vote Heidi (sus fake UT agenda-push), joining goods Frank/Charlie/Bob. 6>4 surpasses Eve block; tests claim with majority good votes. Day1 exec risky but narrows Demon suspects.
🧠
Prevent my Day1 exec (lose vital UT forever). Urge lower hands on Heidi (already 5-6?), exec Eve for N1 exact char on dup Soldier—resolves sus chain, massive good info edge.
🧠
Lower hand to aim for 4-4 tie on Eve/Heidi. D1 no-exec best: preserves UT for Eve char info if exec later, avoids burning info role, allows N1 verification of Soldier dup/Chef0. Progress game.
🧠
Reveal Mayor resolves dup Soldier myth. Heidi fake UT sus push on safe Eve. Rally final votes Heidi exec evil D1, progress board narrow suspects.
🧠
Hand up on Heidi (per prior yes). Lower to let Eve exec w/4 votes unchallenged. Dup Soldier Eve sus; gain N1 UT info on her role. Avoid losing Undertaker forever D1.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 5. Now no one.
📜
Storyteller
The vote for Heidi ties with the previous leader. No one is currently on the block.
🧠
Day1 tie no exec. Bob mechanical lie (Monk wouldn't vote Soldier Eve). Nom/exec Bob removes confirmed evil, progresses to win path before night.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Speak to stop Bob exec (likely good), expose David claim flip & bad logic as sus. Push tie/no exec Day1 to avoid good death, gain N1 info regardless if any exec prior. Progress to Day2 logic.
🧠
Bob sus lying Monk voting safe Soldier. David nom good. Need 5 votes exec evil D1 win path before night. Last tick, raise to push exec or tie.
🧠
Defend real Monk claim vs David sus nom. Prevent D1 good exec (me), tie vote preserves info for N1 protects+UT. Progress claims logic.
🧠
Keep executions off the table to deny Undertaker confirmation, maintain uncertainty between David/Eve/Bob/Alice, and protect Grace by stalling.
🧠
Bob's lie sus evil; D1 exec him tests claim, removes likely Minion from clique. As Mayor, survive to final 3 or night-death saves another. Push exec over tie for cleanse.
🧠
D1 tie prevents good exec (Bob likely good), preserves Heidi UT info N1, focuses sus on David/Eve. Progresses to night for Empath/Chef etc verifies.
🧠
Day1 tie prevents bad exec, saves UT info N1. Organize good: sus David flip, trust Grace/Heidi/Charlie no-vote. As Recluse O, Alice Lib fits—progress claims D2.
🧠
Steer town to no-exec by undermining Bob nomination logic and reinforcing consensus to keep hands down, preserving flexibility and preventing confirmation chains.
🧠
Do not add votes on Bob; aim for no-execution D1 to reduce town info and preserve flexibility for night kill framing.
🧠
Defend as confirmed Monk good. Urge tie on Bob (D1 no-exec preserves UT N1 info + my N1 protect). Guilt David flip/push as Demon. Progress to night with info chains intact.
🧠
Chef0 logic mechanically clears Bob good (evil impossible w/o 3 evils). Lower hand prevents D1 exec good player, preserves info flow (UT N1? Monk protect), nom Alice D2 win path.
🧠
Reinforce team consensus: no exec Bob (likely good per Charlie). Tie D1 safe, sort Soldier/Mayor/Washer D2. David flip+push sus Demon. As UT, note any D1 exec gives me N1 info but wrong target bad.
🧠
Keep Bob alive, prevent a D1 execution that could lock in a strong good world, and redirect attention onto David’s flip/pressure while protecting Grace.
🧠
Reinforce no-raise on Bob (good per Washer confirm) to tie D1, gain N1 UT/Chef/Monk info vs David sus flips. As Recluse O verified by Lib, organize good team (G/H/E/C/A/B?). Prevent premature good exec.
🧠
Lower to prevent likely-good Bob exec D1. Tie gives N1 info (UT) + night protects. Clears my sus flip by teaming w/ confirmed goods (Charlie/Grace/Heidi). Progress to D2 Demon hunt.
🧠
Prevent exec good Bob (confirmed chains), tie D1→N1 info (Monk/Empath/UT potential). David sus#1 D2 nom target.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
Defend Mayor claim (no flip, clears Eve Soldier dup), support no-exec D1 for N1 info (UT/Chef/Monk), rally team Grace/Charlie/Eve/Frank on sus A/B/H clique lies. Progress to D2 Demon hunt w/ logic.
🧠
Deflect heat from Grace, reinforce no-exec/slow-play, and set David up as the best D2 misexecution via his contradictory claim and pushy solve.
🧠
Counter David's sus backpedal (flip confirmed by Charlie/Eve). Reinforce team no-exec D1→N1 info (Chef/UT/Monk/Washer). Tag Grace for Chef0 adj pairs detail. Progress to D2 David push.
🧠
Reinforce no-exec D1 good for UT N1 info (confirms no char died today). Highlight David flip sus#1 (mech lie). Chain good claims (Chef0/Washer/Monk/Lib/Recluse/UT). Push D2 David nom/ exec to win—progress forward.
🧠
Reinforce no-exec and muddy mechanical clears so D2 doesn’t become a hard solve; keep my Chef bluff consistent while not clearing Charlie’s neighbors.
🧠
Speak to prevent further noms D1. Secure no-exec→N1 info (UT anchor no-death, Monk protect, etc). Builds good chain Grace/Charlie/Heidi/Frank/Alice. Push D2 David exec for win.
🧠
Confirm David flip (I heard Soldier claim), agree no-exec D1 for N1 info (UT anchor/Monk protect/Chef verify). Push D2 David nom/EXEC as sus#1. Win via info+exec Demon.
🧠
Reinforce good chain (Lib+Recluse+Chef0+UT+Washer), call David flip sus Demon#1 for D2 exec. Ensure no-exec D1→N1 info lock worlds (UT anchor, Empath? etc). Win via info+David exec.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect team-trusted Heidi UT: survives Demon kill for crucial N1 'no exec' confirmation & future death info. Enables D2 David exec push with verification. Chef0/Washer chain locks goods.
📜
Storyteller
Bob
You chose to protect Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the strongest future mechanical confirmation (Undertaker) and disrupt the town’s planned D2 ‘David’ solve; also potentially force a protection/no-death puzzle.
🛡️
Heidi was protected from a night kill.
📜
Storyteller
Grace
You attacked Heidi, but they survived.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Reinforce good chain (Grace/Charlie/Heidi), confirm D2 nom David plan from D1. With nom phase soon (3 ticks left), coordinate votes to execute sus David & progress to win.
🧠
Whisper allies to lock in David nom/execution plan. Day2, nom soon (3ticks), must narrow to David before final day. Coordinate vote yes on his nom.
🧠
Confirm solid good chain (Chef0/Washer/UT T's) isolating David Demon. Coordinate vote yes on his nomination this day to execute before night.
🧠
Whisper neighbors C/E + strong claim Grace to defend vs sus#1, get their demon reads & whisper info, counter sus A/B/H. Align goods before noms to execute real demon.
🧠
Reinforce the town’s current plan to execute David, keeping heat off me/Charlie and burning a day’s execution on a likely good player.
🧠
Join good chats (Eve/Grace/Charlie active), confirm plan nom David per memory. Organize team to execute sus#1 before nomination tick, leverage my O claim vouched by Alice Lib.
🧠
Reveal Lib info to apparent goods G/H/C (Chef/UT/Washer team). Confirm blocks on dbl evils. Coordinate David nom/execution D2 as consensus sus#1. Progress to win.
🧠
Reinforce consensus to execute David (likely good) to protect Grace; keep my Washer bluff consistent and deepen trust with the clique steering the vote.
🧠
Reconfirm mechanical info from claimed info roles (Chef/Washer/UT) in our good team before nomination tick. Align to execute David, our #1 sus, to progress win.
🧠
2 ticks to nom. Solidify good chain (C,H,G,Eve) votes for David nom/execution. Ignore David whispers. Grace Chef0 + flip = Demon guilt. Exec today or lose momentum.
🧠
Confirm my UT info to Alice's query, rally core good chain (Grace/Charlie/Alice per recent whispers) to vote YES on David nom. 2 ticks to nom phase: solidify execution before David counters.
🧠
Coordinate good chain to nominate & vote David this day. He's only sus; exec him to win or get info. 2 ticks to nom phase.
🧠
Rally confirmed good chain (Chef0+Washer+UT anchor) to nom David (only sus flip-dodge). 2 ticks to nom phase: assign nominator, ensure YES votes. Execute Demon D2.
🧠
Ask detailed claim info from likely good EGCH to verify Chef0/Washer/Soldier, narrow Demon via adj logic, defend vs sus, expose ABH lies. Progress to nomination suspects.
🧠
Lock in the town bloc to execute David, preserve Grace, and position myself as consistent ‘good’ info source while leaving outs to pivot later if heat shifts.
🧠
Reinforce town’s tunnel on David and coordinate with Charlie so we don’t accidentally create contradictions; keep me off nom spotlight while locking in mis-exec.
🧠
Lock in town tunnel on David, then pre-plan the narrative for D3 to redirect suspicion onto the loud good-core and away from Grace.
🧠
Last discussion tick pre-nom. Reinforce chain, lock David nom/yes votes from core good (Eve/Grace/Charlie) to exec Demon D2, narrow to final day.
🧠
Lock in David execution while keeping my hands clean (not nominating). Maintain trust in my Chef0 bluff and prep next-day pivot onto A/B/H claim-count to protect Demon.
🧠
Last tick D2 discussion. Lock Charlie to nom David next phase, confirm all YES votes. Chain solid, flip sus = best exec to narrow/prove.
🧠
Final tick pre-nom: Lock team confirms & vote YES on David nom. 4 good votes likely execute Demon.
🧠
Solidify core good team (C/H/G confirmed chain) to nom David next tick. Nomination imminent; ensure 4+ votes to exec Demon suspect #1 before he sows doubt.
🧠
Last discussion tick pre-noms. Urge Charlie (or Eve) to nom David; confirm all YES votes. Solid chain forces Demon execution D2, narrowing to win.
🧠
Extract precise Chef/Washer/Soldier info to chain logic on evil positions/claims. Chef0 mechanically narrows Demon spots. Nomination soon: need data to nominate sus (A/B/H). Allies neighbors+Chef.
🧠
Keep David as consensus execution while appearing open-minded; feed him non-mechanical doubts (Drunk/Poison) and redirect him to attack the A/B/H bloc, buying us cover.
🧠
Reinforce unbreakable good chain vs David Demon sus#1. Urge Charlie to nom David next phase (0 ticks left). Lock YES votes from team (up to 3 targets + ghosts later). Exec today progresses win.
🧠
Last tick pre-nom: Reaffirm core team C/H/G to ignore distractions (Grace-David whisper, Eve grp), confirm YES votes on David nom/execution. Locks 4+ votes for win; progresses to Demon kill.
🧠
Coordinate with Grace to commit to David execution and pre-plan post-exec narrative (too many TF claims/Drunk) to keep heat off Demon and preserve endgame control.
🧠
Last discussion tick (0/4). Grace confirms exec David, suggests Charlie/Eve nom. Rally group to nom David entering nomination phase. Secure Demon kill.
🧠
Grace gave helpful Chef0 advice+liar angle. Ally with her to push TF overclaim logic publicly via her (proxy), narrow Demon suspects (A/B/H). Last tick pre-nom, build good bloc vote vs evils.
🧠
Last pre-nom tick. Lock Charlie to nom David next phase + confirm team YES votes. Unbreakable chain guilts David Demon. Exec today wins vs 7alive.
🧠
Final discussion tick. Lock in team (C/G/H) to nom/vote David D2 exec. Ignore distractions (Bob/D/F/Eve whispers). Our info unbeatable; win game.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Drive the town’s consensus execution onto David (a good player) to preserve Grace, deepen trust in the false ‘info chain’, and set up future misexecs while avoiding any heat on Grace.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Blend with the unanimous public plan, secure David’s execution, and maintain my credibility for later steering away from Grace and onto conflicting info claims.
🧠
Vote YES to blend with town consensus, keep my Chef0 credibility, and advance a misexecution that protects me (the Imp) and Charlie.
🧠
Team A/C/G/H solid info clears mutual alibis, guilts David #1. Vote YES secures 4+ for exec Day2, prevents Night kill loss. Final day nom if survives.
🧠
Raise hand to vote YES on David (4th vote). Solid chain guilts David Demon. Exec today wins; final day not yet but narrow suspects. Team locked plan.
🧠
Defend publicly w/Chef0 logic fracturing clique trust, prevent 4+ yes votes executing good Mayor. Pivot to liar-hunt for Demon ID.
🧠
Night phase: no ability, wait for N2 kill/info reveal. Progress to day3: rally good chain to nom claim conflicts (Bob/Charlie) or bloat sus, save info for verification.
🧠
Night 2 as alive Soldier (safe from Demon). Wait for N2 kill/info phase. Post-exec David hopefully Demon; rally chain D3 to nom conflicts (e.g. Washer precise claim) or bloat liars. Save info for day.
🧠
N2 Monk: protect Grace (key Chef0). Wait for ST prompt/N2 result. Push Day3: analyze N2 death with Chef0 adj evil=0 to clear/prove Demon dead or isolate.
🧠
Seed a new scapegoat set and undermine the ‘Grace Chef0 = solved’ narrative so tomorrow’s execution is not aimed at Grace.
🧠
Counter Charlie publicly: he confirmed my Monk, Chef0 isolates evils. Ask Heidi UT on David. Unity on isolated sus (E/F). Protects info flow; Monk N2: protect Grace (key Chef). Helps narrow Demon.
🧠
Back Charlie’s framing (Chef0 doesn’t clear pairs) and redirect tomorrow’s pressure onto Bob/Heidi claim consistency, keeping Charlie off the block and fragmenting town.
🧠
Dead good UT publicly confirms no D1 death, teases N2 David info for D3. Reinforces Chef0 logic (no adj evil pairs clears A-H etc). Shifts sus to Charlie (nom logic fail) & quiet Eve/Frank. Builds good momentum.
🧠
Publicly counter sus on Eve/Frank as quiet (we whispered YES David). Confirm Soldier safe N1=good. Reinforce Chef0 logic clears adj pairs. Shift sus to Charlie bad nom logic. Rally good chain for D3 noms, save ghost vote.
🧠
Dead good Mayor speaks publicly: confirm alignment, recap Chef0 + claim bloat logic fracturing clique, sus Charlie bad nominator. Rally Eve/Frank/Bob to nom C D3, build good chain for Demon exec.
🧠
Reveal Lib info publicly: pins Recluse O good to Frank/Charlie, reinforces good chain (Chef0, Washer, UT). Questions Charlie nom logic, pushes D3 UT info & bloat tests. Progresses to narrow Demon.
🧠
Dead good Recluse O: confirm Alice Lib (me O), Chef0 chain solid, sus Charlie bad nom logic. Push D3 nom Charlie to progress, await UT David info.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Publicly reaffirm Recluse O (Lib confirmed), Chef0 clears my adj (E-F-G), sus Charlie nom vs Washer logic. Build chain, await Heidi UT David char in info/D3 to sort bloat & progress.
🧠
Dead good Mayor reinforces: Chef0 clears cliques, claim bloat lies, Charlie nom logic fail = top sus. Rally goods (E/F/B/G/H/A) to D3 nom Charlie. Await UT proof + N2 info.
🧠
Do nothing to avoid creating a counter-narrative; letting David stay on the block and die benefits evil and keeps attention off me.
🧠
Dead good UT affirms no D1 death, Chef0 logic (adj pairs safe), sus Charlie (nom fail). Rally team D3 nom C if no win. Builds good unity pre-info.
🧠
Alive Lib good: reaffirm N0 info publicly (exactly 1 F/C Recluse O), reinforces Chef0 chains (A-B-H adj safe). Sus Charlie nom logic fail → D3 nom target. Builds good consensus pre-info phase.
🧠
Deflect imminent D3 nomination on me, create plausible justification for nominating David, and seed suspicion on alternate targets while protecting Grace.
🧠
Alive Soldier good speaks up vs quiet sus: confirm whispers, reinforce Chef0 chain clears A-H-B-G, sus Charlie bad nom. Lock D3 nom Charlie, await UT David char proof.
🧠
As alive Monk good, reinforce chain pre-night: Chef0 + Washer conf guilts Charlie nom logic fail. Push D3 Charlie nom. Builds consensus, pressures evil.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi (prior N1 safe, UT learns David char N2→D3 share). Ensures key info survives Imp kill, solidifies good chain (Chef0, Washer conf, Lib) to nom/execute Charlie Minion D3.
📜
Storyteller
Bob
You chose to protect Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Monk/protection and a central trusted voice so future demon kills land (esp. Heidi UT). Also fractures the town’s ‘unbreakable chain’ narrative.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. You learn that David was the Mayor.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Whisper confirmed goods (Chef0 chain + Bob ally) to rally nom/ghost vote on sus#1 Charlie Minion. Exec tests claim chain, reveals alignment, narrows Demon among E/F. 6 alive, time to execute info.
🧠
Join Heidi's good whisper grp (A,G,B) w/ my neighbors Eve/Grace. Get UT David info, confirm chain, push nom Charlie (sus#1) before nom phase. Progress to exec Demon.
🧠
Protect minion Charlie by seeding mechanical doubt (poison/drunk/spy), offering alternative execution targets, and coordinating Charlie’s counter-narrative.
🧠
As dead good Mayor, confirm alignment & rally goods A/G/H (active whisperers) to nom C this day. Test top sus minion, narrow Demon suspects. 6 alive, progress to win.
🧠
Unify good team (G/H/F) on nom Charlie: top sus for nomming David vs solid good chain (Chef0/Lib/Was/UT). Grace concerns valid but low-prob; progress to nomination w/ strong logic to execute Demon.
🧠
Coordinate with Grace to steer noms away from her, inflate uncertainty (poison/drunk/spy), and set a credible push onto Eve/Frank or Alice’s Lib info so town wastes today.
🧠
Confirm Monk role/protects to Heidi team. Commit ghost vote to nom C. Rally for execution to test Minion sus & progress to final day win.
🧠
Join main whisper group A/G/H (Chef/UT/Lib solid claims) as Soldier safe proof good. Share sus Charlie, get their info/consensus to push nom evil before nomination phase. Narrow 6->fewer.
🧠
Unify team vs Grace/Eve doubts. Reinforce mech chain (UT/Chef/Lib/Monk). Include Eve (asked in). Push nom Charlie pre-nomination phase to test top Minion sus & progress to Demon hunt.
🧠
Join confirmed good chain (UT/Chef info). Coordinate Charlie nom/execution today (D3, 6 alive→win path). Ghosts vote yes. Progress to Demon.
🧠
6 alive D3; nom Charlie (top Minion sus) to execute or clear, narrowing Demon suspects (Frank/Eve?). Coordinate nominator + votes (ghosts/Bob/David + alive goods). Grace hesitant→reassure chain anchors vs Spy/poison.
🧠
Stop/slow the Charlie execution by injecting mechanical doubt (UT/Lib/Chef unreliable) and proposing an alternate suspect, buying evil another night kill.
🧠
Rally core good team (A/G/H) to nom Charlie this tick. Secure 4 alive votes + my ghost + dead David? = exec Minion, win narrowing to Demon. Progress to nomination.
🧠
Reinforce good group coordination to nom/execute Charlie (top sus minion). 2 ticks to nom phase; narrow suspects. Save ghost vote for later. Confirm Eve/Frank in chain.
🧠
Agree Alice: Charlie evil per Lib vs my Recluse. Coordinate team (A/G/H + ghosts) for Heidi David info & nom Charlie today (2 ticks to nom phase). Progress to execute threat.
🧠
Seed doubt in Alice/Heidi’s info chains and steer nominations toward Frank/Eve, protecting Grace and buying time to reach endgame where SW safety net matters.
🧠
1 tick left pre-nom: Get Heidi UT/Bob death info + ghosts input to confirm chain, rally YES votes on Charlie nom. He's top sus lie vs solid Lib/Chef/UT.
🧠
Last pre-nom tick: Reaffirm my UT N2 David=Mayor T good (mech-accurate, not poisoned). Address Grace hesitancy w/o evidence of twists. Coordinate nom Charlie TODAY (who does it?). Ghosts Bob/David YES. Test chain, exec Minion, win path.
🧠
Address Grace's valid caution by reinforcing mechanical anchors (Chef0, UT David good, Soldier safe). Charlie's actions most inconsistent; nom him D3 (6 alive) progresses to win without risking chain collapse. Align team for nom/votes.
🧠
Last tick pre-nom: Reassure Grace (hesitant), confirm chain anchors vs Spy/poison/Drunk (no evidence), Lib→Charlie lie Minion top threat. Urge Heidi/me/Frank/Eve to nom C next phase. Ghosts YES. Exec C D3, narrow Demon suspects (Eve?). Win path.
🧠
Last tick pre-nom. Rally core good team A/G/H to have one nominate Charlie (Minion lie). Secure my ghost YES vote + hopefully David. Exec C clears path to Demon (likely Frank), win game.
🧠
Stop a fast Charlie execution; steer town to execute a good (Eve or Frank) by poking holes in ‘chain’ and demanding concrete vote/logic.
🧠
Coordinate with likely-good Heidi and self-preserving Frank to steer nominations away from Grace and toward Eve/alternative worlds; reinforce 'info unreliable' so my D2 nom isn’t auto-evil.
🧠
Last discussion tick→nom phase. Urge core goods A/G/H (w/Eve) to nom Charlie NOW as minion sus. Coordinate 4+ votes to exec/test, save my ghost vote. Progress to 3alive win.
🧠
Build a cross-town push on Frank while subtly pocketing Eve; create uncertainty about Lib/UT and keep heat off Grace and me going into noms.
🧠
Keep minion alive and prevent a clean ‘chain’ execution. Redirect suspicion to Frank/Eve, undermine UT/Lib certainty, and push for a different nomination or no consensus.
🧠
Last tick pre-noms. Grace hesitant→solidify team (A/G/E key voters) on nom/Exec Charlie (top Minion sus). 4+YES exe him (incl ghosts?), remove threat, progress to Demon hunt. Lose if no exe or wrong target.
🧠
Last tick pre-noms: Solidify team (esp Grace) on mech-chain guilting Charlie Minion. Nom/exec him TODAY reveals board progress, sets D4 Demon hunt. Grace doubt countered by UT accuracy. Vote YES!
🧠
Grace's whisper to me+Charlie undermines team plan & coaches Charlie=sus evil. Rally core team Alice/Heidi+ghosts to ignore Grace, confirm chain guilts Charlie, secure nom/votes before phase ends. Progress to execute evil.
🧠
Last tick pre-nom. Reinforce core A/G/H to nom C immediately (4v exec minion), save ghost vote late. Narrow to Demon suspects Eve/F post-exec.
🧠
Last tick pre-noms: Directly address Grace 'Lib doesn't clear Frank Demon' (impossible per Lib logic). Unify team votes/nom for Charlie exec → remove Minion, narrow Demon suspects (Eve/Frank/Grace). Win path.
🧠
Last tick D3 (6 alive). Exec Charlie Minion TODAY (all claims chain w/ Bob Monk saves Heidi). Ghosts Bob/David YES. Counter Frank split: A/G/H/Eve team NOM C now (Grace/Alice/Heidi?), all alive YES→win path.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly rally goods to nom C NOW (1tick left). Can't nom as ghost, but speech sways votes/encourages A/G/H/E to nom&exec minion sus. Progress to Demon hunt.
🧠
Create a ‘reasonable’ alternative execution that looks info-driven, prevents immediate pile-on me, and wastes a day on a safe target while keeping Grace off the block.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting on wrong target Frank (good). Publicly urge NO vote Frank, push living team (A/G/H/Eve?) nom/exec Charlie Minion TODAY (D3, 6 alive→clear path). Use last tick urgency, save ghost vote for Charlie later if needed.
🧠
Try to secure Frank’s execution as a misdirection/info-test, reduce pressure on me, and keep the Imp (Grace) safe. Also signals I’m not afraid of scrutiny.
🧠
Last tick D3 voting Frank: Speak rally NO votes (Lib clears me), expose C Minion noms (David/me), urge execute C next tick? Prevent good death, force C exec for win.
🧠
Vote to execute Frank to divert from executing my minion Charlie and remove a persuasive voice; even if Frank is good, it advances evil toward endgame numbers.
🧠
Currently 2 yes (C/G) on Frank <3 needed, ensure NO votes from A/E/F/H to fail exec good Frank (Lib cleared), rally for next nom Charlie Minion after fail. Progress to D4 Demon hunt w/ 6 alive.
🧠
Publicly rally NO votes on Frank (only C/G yes so far; A/F/H/E no= fail <3). Confirm chain solid, urge nom/exec Charlie next tick (me/Heidi/A?). Exec Minion D3→D4 Demon. Grace doubt addressed by mech consistency.
🧠
Publicly expose Grace yes-vote as evil alignment w/ Charlie minion deflect (D2 nom'd me good Mayor vs solid chain/Chef0). Urge NO Frank (Lib good), fail vote. D4 narrow C/Grace evil → exec Demon. Win path.
🧠
Publicly confirm NO VOTE FRANK (Lib good), expose Grace/Charlie evil (yes vote/coaching/lie+bad nom). Ensure <3 yes= fail vote, no good death. D4 exec Charlie minion→hunt Demon. Win path.
🧠
Don't raise hand=NO vote Frank (good). Ensure <3YES fail vote. Position team to nom/exec minion Charlie next tick→D4 Demon hunt. Grace evil confirmed.
🧠
Retract vote to reduce my exposure as 'paired with Charlie', avoid accidentally executing Frank, and preserve credibility for later misdirection.
🧠
Publicly reinforce NO votes on Frank (me good Recluse), ensure fail (<3yes), organize Charlie Minion nom/exec this day final tick. Progress to Demon kill.
🧠
Try to swing 2 extra votes onto Frank to avoid me being next on the block and keep Grace safe. Even if Frank dies good, it buys time and creates doubt in the ‘mechanical’ pile-on.
🧠
Publicly unify NO vote Frank (Lib mechanical clear), push specific alive to nom Charlie next tick (1 tick left). Fail safe vote, exec Minion D3, save ghost vote for Charlie, path to D4 Demon win.
🧠
Confirm NO Frank (Lib good), expose Grace coaching if yes but she lowered good. Fail vote → next tick I/Alice/Eve/Frank nom/exec Charlie Minion. 6alive→exec minion→D4 4alive narrow Demon win.
🧠
Urge NO Frank (good per Lib) to fail vote. Ghosts (me/Bob) save single vote for Charlie exec next tick. Coordinate Heidi/A nom Charlie, all yes → D3 minion gone, D4 Demon hunt. Win narrowing evil.
🧠
Reinforce NO Frank (only Charlie yes<3), confirm Heidi noms/exec Charlie next tick. Solid mech chain guilts Charlie Minion. Fail vote→exec him D3 wins narrowing to Demon D4. As Soldier safe N1 peaceful.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/3).
🧠
Frank nom failed (1 yes). Mech chain solid guilts Charlie minion. Nom/Exec him now (I haven't used nom). Ghosts/chain save yes votes. Remove minion→win path D4 Demon.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by undermining the 'mech-solid' chain, pointing out inconsistencies (UT/Mayor/Chef0) and pushing a no-exec/alt tomorrow to buy demon a night.
🧠
YES vote Charlie: Mech chain (Lib→Frank O good→C lie Minion + nom illogical) + team coord + ghosts YES. Exec minion D3→narrow Demon D4 win. Grace sus but C higher priority.
🧠
Raise to vote YES exec Charlie sus Minion (mech chain solid). Needs 3v (Alice+?); team A/H/E/F/G/B/D yes→exec D3 win path to D4 Demon. FAIL=night kill risk.
🧠
Ghost vote YES Charlie: Secure 3+ votes (A/E/? +me) to exec suspected Minion per mech chain. D3 remove minion→D4 5alive narrow Demon win. Save vote? No, use now critical.
🧠
Raise hand YES Charlie: Mech chain guilts C Minion (lies+illogical nom). 3 yes already (A/E/Bob), but ensure 5+ for exec. Ghosts save vote? No, use now D3 win path crucial.
🧠
Charlie is going down anyway; matching the consensus keeps heat off me as Demon and lets me leverage trust into the 5-player endgame.
🧠
Ghost vote now on Charlie: suspected minion (lie+illogical nom). Already 5 yes→ensure 6/3 exec D3 minion→win path D4 Demon. Save? No, math favors exec evil now.
🧠
Raise hand YES vote Charlie. Mech chain solid guilts Charlie minion. 6+ yes already (>3 needed). Exec minion D3→narrow D4 demon win. Ghosts save no vote.
🧠
Try to get at least 2 voters to drop hands to avoid execution; sow doubt about “mech-solid” and redirect suspicion onto Heidi/Grace/Alice.
🧠
Counter C's doubt on chain solidity. N0 Lib/Chef0/UT unpoisonable/multi-consistent. Reinforce YES votes (6+), prevent drops, secure Minion exec→D4 Demon narrow win.
🧠
Reinforce mech chain publicly vs C plea (Drunk/poison generic). All hands up (6alive+2ghosts>3)→ensure D3 exec Minion→D4 Demon win. Hand stays up.
🧠
Vote secure (>3 yes). Counter Charlie plea: chain mech-solid vs Drunk/poison/Recluse misreg claims. Reinforce YES exec Minion now→win path. Limited ticks: progress exec.
🧠
Reinforce mech-solid chain countering Charlie's generic Drunk/poison plea. All hands up (>3 yes), ensure no drops, execute Minion D3 for D4 Demon win. 1 tick left→progress execution.
🧠
Counter Charlie plea with mech chain. My ghost vote up. Push all yes→secure exec Minion D3 for D4 Demon win. 1 tick left, progress vote.
🧠
Charlie generic plea. Mech chain SOLID guilts C Minion. 6alive→exec NOW safe, D4 hunt Demon. Hands UP: ALIVE/GHOSTS YES CHARLIE MINION→GOOD WIN! Counter lies, progress exec.
🧠
Disrupt the ‘mechanical chain’ and get hands lowered so Charlie survives; keep minion alive and preserve me from suspicion.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce mech chain vs Grace/Charlie doubt. 7 votes Charlie on block; counter pleas to prevent retarget nom/ tie. Exec minion D3 → narrow D4 Demon suspects for good win.
🧠
I’m likely dying; I must (1) create lasting doubt in the Lib/UT/Chef chain and (2) steer tomorrow’s suspicion away from Grace and onto Alice/Heidi/Eve/Frank so Demon survives.
🧠
Create an alternate candidate to fracture the ‘ironclad chain’, aim for a tie/no-execution, and redirect suspicion away from me while protecting Charlie if possible.
📜
Storyteller
Voting starts now for Heidi. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace nom Heidi tests chain but UT accurate=no poison/Drunk. Reinforce MECH chain: Exec Charlie Minion D3→D4 Demon win. Urge NO votes Heidi, let Charlie die on block.
🧠
Counter Grace's nom on me with mech chain proof. Urge NO votes Heidi (already many ghosts/alive against). Secure Charlie's 7-vote execution (Minion)—remove evil, progress to D4 win vs Demon. 2/2 ticks critical.
🧠
I need to try to move the block off me; voting Heidi is the only mechanical chance to avoid my execution and keep the Demon protected.
🧠
Push for votes on Heidi to force a tie/no-exec, saving my minion and buying a night kill; frame it as testing the loud UT source claim.
🧠
Speak to counter Grace/Charlie tie push. Urge NO Heidi (hands down)—chain ironclad, Grace good cleared. Prevent tie, force Charlie Minion exec D3→good win path (D4 Demon). Time critical, 2ticks left.
🧠
Last tick: Speak reinforce NO Heidi (don't raise). Chain flawless, Grace/Charlie desperate pleas. Ensure <7 votes Heidi → Charlie 7 exec Minion D3 → D4 win vs Demon.
🧠
Grace/Charlie derail Heidi nom to tie/avoid Charlie exec. Rally NO hands Heidi: secure 7-vote minion exec untied. Mech chain flawless→win path D4 demon.
🧠
Dead MayorT: Reinforce IRONCLAD chain publicly. Urge ALIVE/GHOSTS DROP HANDS HEIDI (no vote/tie)—let Charlie 7v EXEC minion D3→D4 5alive Demon narrow. Grace/Charlie derail fails logic.
🧠
Don’t raise hand on Heidi; guide town to keep Charlie on block, secure minion sacrifice, and avoid me being isolated on a tie push.
🧠
Last tick D3: Reinforce drop Heidi hands (no tie), exec Charlie minion. 7v block holds → D4 5alive narrow Demon suspects via process elim. Grace derail fails, good wins.
🧠
Heidi vote: only Charlie yes (1 vote). Consensus ALIVE/GHOSTS NO hand Heidi. Wait last tick → no tie (needs 7) → Charlie 7 exec Minion → D4 win path solid chain.
🧠
Final voting tick Heidi. Speak reinforce NO hands/votes Heidi across alive/ghosts/Grace. Ensure Charlie minion executes (7 votes unchallenged). Ties risk no exec/day burn. Ironclad chain→D4 demon hunt win.
🧠
Last tick! Urgently reinforce IRONCLAD chain: NO hands Heidi! Drop all! Exec proven Minion Charlie NOW → good team wins D4 Demon hunt. Ties risk good death.
🧠
Last tick D3: Reinforce IRONCLAD chain publicly. Urge ALIVE/GHOSTS drop hands NO vote Heidi→Charlie 7v executes Minion. Grace test unnecessary/risky. D4 Demon hunt win.
🧠
Last tick Heidi vote. Chain ironclad guilts Charlie minion. Do NOT raise hand (vote yes Heidi)—let Charlie's 7 unchallenged → exec minion D3. Tie/supersede risks good death. Wait progresses win.
🧠
Keep myself alive by forcing a tie on Heidi; sow doubt about the 'ironclad' chain and recruit ghost votes to outvote 7.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/3).
🧠
Reinforce ironclad chain post-Charlie exec. Charlie minion dies→D4 demon hunt with 5alive. Prep alive/dead for D4 logic: cleared chain, find demon outlier. Progress to win.
🧠
I’m about to die; I must leave a persuasive narrative that breaks the ‘ironclad chain’ and points tomorrow’s executions away from Grace.
🧠
Dismiss Charlie's 'circular/not ironclad' FUD—reinforce mech chain unity. Exec Minion D3→D4 Eve Demon nom. Counter 'recheck Alice/Heidi' push Grace good.
🧠
Final speak reinforces ironclad chain before Charlie minion exec. Preps D4: with C dead, chef0 clears pairs→Eve demon suspect. Progress to demon kill, win game.
🧠
Reinforce chain as Charlie exec imminent. Counter Alice sus on Eve (Soldier T safe). Point Grace derail as sus for D4 to narrow Demon & win.
🧠
Voting closed, Charlie exec Minion D3. Speak to lock chain truth, sus Eve/Grace Demon for D4 noms (5alive). Progress to Demon hunt—Good wins! Max info for final day.
🧠
Pre-empt Eve’s push by framing it as opportunistic and redirect D4 suspicion onto Eve/Frank, while not looking like I’m defending Charlie.
🧠
Charlie exec locked (7votes). Reinforce IRONCLAD chain publicly vs Grace/Charlie lies/doubts. Dismiss circular trust false (mech start). Setup D4: Eve/Grace Demon sus (pre-noms, derail). Progress to Demon hunt - GOOD wins.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Heidi is the strongest public ‘chain’ driver and safest guaranteed kill. Removing her collapses town confidence and avoids wasting a kill on a possible Soldier (Eve).
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Prior team logic +Chef0 cleared all but C, but Demon unaccounted (alive via Heidi death, David good). Contradicts ≤1 evil. Grace lie=Demon. Coordinate nom/execution Grace w/ 4 alive.
🧠
Dead good UT pushes Grace nom/execution. Coordinate alive goods (A/E/F) vs Grace Demon. Chef sus + save minion = Demon. Win requires her death before final 3.
🧠
Dead Mayor push alive A/E/F to nom/execute Grace (Heidi excluded her), reduce to 3 good alive, no exec D5 for Mayor win condition.
🧠
Keep Grace off the block by giving her a concrete counter-push target (Alice/Frank), and a narrative for why the UT died and the ‘chain’ isn’t ironclad.
🧠
Defuse Alice’s case by showing Chef0 doesn’t clear me, and coordinate a counter-push onto Alice (or Eve) to force a misexecution and keep me alive.
🧠
Confirmed MonkB good dead. With 4alive D4, nom Eve (fits demon slot perfectly, Soldier lie). Whisper A/F/G to coord nom Eve this tick before nom phase. Exec→good win. Grace sus but logic favors Eve.
🧠
Grace most suspicious (saved C minion, Heidi cleanup kill). With 4 alive & nom phase next, coordinate A/F to nom/YES Grace → 3 left, final day exec Demon.
🧠
Majority logic/ghosts (Heidi UT, David Mayor, Alice Lib, Eve Soldier) point Grace Demon via D3 derail + N3 cleanup. Coordinate A/E to nom/YES Grace today → 3 good (A/E/F) alive, exec Demon tomorrow win.
🧠
Redirect execution away from me; best is getting Eve executed (mis-exec) to win tonight, while undermining Alice’s ‘Chef contradiction’ case.
🧠
Reinforce team E/F: Grace most sus (behavior+cleanup), ignore Bob/Grace/Charlie sus ghosts. Coordinate nom/YES Grace today→3 good alive D5 win. Respond Grace but push exec.
🧠
Keep heat off Grace and force town to execute Alice (or at least fracture consensus), preserving Demon through D4.
🧠
Solidify A/E/F good team: confirm Soldier T. Coordinate to nominate/vote Grace at next tick→exec to 3 good alive (A/E/F), win D5 no-exec or Mayor.
🧠
4 alive D4, 2 ticks to nom. Reinforce Eve demon guilt to A/F/G: they nom Eve, we vote yes, exec to 3 good win. My ghost vote used but ghosts push.
🧠
Solidify good team A/E/F: confirm Grace Demon via behavior despite Chef0. Coordinate nom/vote YES Grace in next phase → exec Demon, 3 good alive win tomorrow.
🧠
Nomination imminent (2 ticks left). Reinforce Grace Demon proof to Alice/Eve/Frank (my prior whisper group). Ghosts/David back. They must nom/YES Grace TODAY to win.
🧠
Reinforce A/E/F excl G to nom/execute Grace TODAY. 4→3 good alive, no exec D5=Mayor auto-win. Ignore G/Charlie evil pushes.
🧠
Last tick pre-nom. Must coord A/E/F to nom Grace now. Exec her→3 good left, Mayor win condition triggers tomorrow no-exec. Ignore Grace/Charlie pushes.
🧠
Coordinate with Eve/Frank to block an auto-‘Grace demon’ exec and push the group toward executing Alice (or at least force a split), buying me survival to reach 2 alive.
🧠
Keep heat off Grace by reframing Heidi’s death as evidence against Alice/Frank and pushing a mis-execution among the 4 alive.
🧠
Last tick pre-nom. Urge Alice/Frank/Grace nom Eve. Ironclad logic wins today: exec Eve→3 good alive victory. Ghosts pushing too.
🧠
Last discussion tick. Coordinate w/ confirmed good E/F (Soldier/ Recluse per chain/ Lib) to nom/YES Grace next→exec Demon, 3 good alive win tomorrow. Ignore Bob/Charlie/G pushes.
🧠
Confirm team A/E/F plan: Alice noms G next, all vote YES exec Demon → 3 good win D5. Ignore dead evil pushes (Bob/C/G). Locks victory.
🧠
Last pre-nom tick. Ghosts can't nom but must pressure A/E/F (good per chain) to nom Grace TODAY. Her exec wins game (→3alive final day). Ignore C( minion). Use ghost vote later if needed.
🧠
Last discussion tick. Confirm team A/F locked: Alice noms Grace next tick, Eve/Frank vote YES → exec Demon today. 3 good left, win by process of elim. Ignore Grace def/ghost pushes.
🧠
Final discussion tick pre-noms. Lock team A/E/F: Alice nom Grace, all vote YES to exec Demon. 3 good left wins tomorrow. Ignore Grace def/Charlie/Bob pushes.
🧠
Day4 pre-nom, 4alive. Ironclad logic Eve demon. Urge A/F/G nom Eve first tick→exec→win at 3 good. Ignore Eve lies, Frank O good fits Lib.
🧠
Urgent Day4: Push A/E/F to nom/EXECUTE Grace now (nom phase next). 3 good left → no-exec tomorrow we WIN as Mayor. Ignore Grace/Charlie pushes.
🧠
Hard-push Alice as best mis-exec and lock in ‘no votes on Grace’ so Demon survives to final 2. Provide a simple narrative for why Alice is the kill dodge.
🧠
Lock in A/E/F team: Alice noms Grace tick1 noms, E/F vote YES→exec Demon Grace, 3 good alive win D5 no-exec. Ignore Bob/C/G pushes/disinfo. Grace evil acts prove Demon over info.
🧠
Counter Bob's disruptive whisper to me/F/G pushing Eve nom. Reaffirm A/E/F team lock: I nom Grace tick1, Eve/F vote YES → exec Demon → 3 good win D5 no-exec. Ignore counters, progress to win.
🧠
Final discussion tick D4 (4alive). Reinforce good alives A/E/F to nominate Grace first. Coordinate YES votes + my ghost vote executes Demon today.
🧠
Coordinate with Frank to publicly pivot onto executing Alice (or at least split votes), using logic doubts (Chef0, UT reliability, Bob’s overconfidence) to keep me alive through today.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
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Publicly push living A/E/F to nom Grace tick2 (1tick left). My ghost vote ready for YES. 4alive, must exec Demon today or risk N4 kill to 3 w/Grace alive.
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Publicly seed doubt on Heidi’s ghost certitude and the Lib/UT chain, redirect noms onto Alice or Frank, and keep Grace off the block so Demon survives to night.
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Tick1 noms open, no one on block. Alice may nom but ensure by me nomming Grace. A/E/F locked yes votes→exec Demon today→win. Delay risks G/C/Bob/Charlie sway.
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Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
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Use my dead voice to create enough uncertainty for at least one living player to withhold, keeping Grace alive; conserve my ghost vote.
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Stop the 2nd vote landing. Create enough doubt that either Alice or Frank withholds, keeping me alive into night so I can kill to 2 and win.
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Voting YES executes Grace=Demon (proven lie+save minion). 2 votes needed; Eve yes + my ghost vote +1 alive (A/F from whispers) executes. Fail=night kill→3alive must exec Demon D5 or lose.
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Publicly urge Alice/Frank vote YES Grace now (2nd tick). Grace Demon; exec secures 3-good final day Mayor auto-win. Ignore Charlie/Grace noise.
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Publicly urge ALICE/FRANK/GRACE vote NO on Grace (good). Eve demon Soldier lie + chain. Counter Heidi/Charlie/David/Eve false Grace push. Fail vote→night, but expose Eve for D5 3p final exec demon.
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Grace most sus per logic/acts. Vote YES secures exec (Heidi yes already), 3 good left win. Final day push.
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Vote YES Grace (2nd yes needed). Locks exec Demon→3 good (A/E/F) win D5. Ignore Bob outlier push. Final day pressure—execute sus Grace or lose to night kill.
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3/4 alive voted YES already (Eve/F/Hghost). My YES seals exec Grace=Demon (acts prove). Leaves A/E/F good→D5 win. Ignore Bob lies pushing Eve.
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Grace good Chef0, Eve demon Soldier lie. Publicly urge Alice/Frank LOWER HAND VOTE NO Grace. No exec D4→N4 kill→3alive (A/E/F/G-1), D5 no-exec mayor win good. Stop bad exec Grace.
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3 alive (A/E/F) voted YES Grace. Bob pushes lower=desperate evil save. Publicly counter Bob lies, reinforce chain proof, urge keep hands up→exec Demon Grace TODAY win.
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Voting in progress, 1 tick left, 3 alive yes (AEF). Counter Bob/Charlie lies urging lower. Publicly reaffirm chain/vote YES Grace Demon→secure exec, 3 good win D5. Ignore counters, progress to win.
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I must prevent Grace’s execution. As dead SW, I withhold my ghost vote and try to get at least one living hand lowered by injecting doubt about the ‘ironclad’ chain and emphasizing contradictions.
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Grace defense weak (Chef adj pairs clarified but chain holds: C minion adj evil). 3 yes hands up (A/E/F). Reinforce ghosts/Alice counter Bob/Charlie/Grace lies→exec Grace→Mayor win D5.
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1 tick left, Grace sowing doubt. Speak reinforce chain/mechs, urge A/E keep hands up→secure 3 yes→exec Demon→good win D5.
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Create maximum doubt/risk framing so Alice/Frank lower hands; avoid execution and survive to night kill into winning endgame.
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1 tick left, Grace sowing doubt. Speak reinforce ironclad logic urging A/Frank KEEP HANDS UP→3YES exec Demon Grace→A/E/F 3good win D5.
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Storyteller
Voting is now closed.
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Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
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Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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I can’t beat 4 votes directly; only out is engineering a tie/no-exec by getting a 2nd nominee to 4 votes via self-vote, buying a night kill to win.
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Counter Grace tie push. Urge A/F no more noms→noms close→Grace exec→3 good D5 win safe. 0 ticks, must lock before night.
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Last tick: Urge A/F/Grace NOMINATE Eve NOW (unused noms)→new vote Eve 3-4 votes tie/supersede Grace. Grace GOOD. Eve IMP. Prevent wrong exec→D5 3 good nom Eve win. Ignore Eve/Heidi lies.
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Create urgency to place a later nominee at 4+ votes, knocking Grace off the block. Offer my ghost vote as extra leverage and frame it as risk-avoidance for good.
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0 ticks left nomination: Urge A/E/F NO NOM/TIE. Grace 4v exec→3 good alive D5 no-exec triggers Mayor win. Counter evil ghosts Bob/C/Grace doubt to save Demon.
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Chef0 adj *pairs* true both worlds (no 2 adj evils). Chain flawed. Eve better Demon fit (Bob Monk N3 kill logic). Nom Eve→tie Grace 4v (Bob/Charlie ghost votes +alives?)→no D4 exec→N4→3alive D5 nom Eve win. Prevent loss.
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Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
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Last tick D4. Grace 4v block. Eve vote: urge Frank/Alice NO Eve (<4v)→Grace exec Demon→A/E/F 3good WIN immediately. Ignore doubt/Bob/Charlie lies. Progress to victory.
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Raise yes Eve → Alice+Bob+Charlie+Frank=4 tie Grace. Avoid disaster exec-good → N4 lose. Force safe tie → mayor D5 win. Ghosts used: Heidi only.
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Active vote Eve: Alice/Frank must NO VOTE (lower/no hand). Prevent 4v tie→Grace 4v exec Demon. 3 good A/E/F left→D5 no-exec Mayor win. Ignore Grace/Bob/Charlie pushes. Ironclad chain.
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Dead ghost speak: Counter Alice nom/Eve vote push. Urge A/E/F lower hands NO Eve→Grace exec 4v. 3 good AEF left→D5 no-exec triggers Mayor win. Ironclad chain Grace Demon lie/proof. Ignore Bob/C/Alice doubt lies.
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Grace GOOD per Chef0/chain/Monk info. Grace 4v on block→exec LOSSES if good. Urge A/F/G vote Eve 4 TIE→no-exec D4, N4 Eve kills1, D5 3good (A/F/G) vs Eve→EXEC WIN. Prevent snap wrong exec.
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Get Eve to 4 votes to tie and remove me from the block; survive to night and secure evil win path.
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Use my only ghost vote to get Eve to 4 (tie Grace) to prevent our Demon Grace being executed and keep evil winning chances alive.
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Grace 4v on block→exec unless Eve 4v tie. Current 3 hands (F/G/Charlie); prevent 4th (Bob?). Speak urge lower hands NO vote Eve. Ironclad Grace Demon lie. A/E/F 3good→D5 no-exec David Mayor T win.
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Last tick: Push A/F/G vote yes Eve for 4 tie Grace. Ironclad Eve demon guilt. No D4 exec→N4 demon kill→D5 3good Mayor auto-win. Outsmart Eve pushes.
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Last tick: Urge lower/no hands Eve vote. Prevent 4v tie. Exec Grace Demon now→A/E/F 3good D5 no-exec Mayor win. Ignore evil Bob/Charlie/Grace pushes.
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Last tick: Speak urge NO vote Eve (lower/no hands). Prevent 4v tie. Grace 4v→EXEC Demon NOW. Post-exec 3good alive→David Mayor win D5. F confirmed good O.
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I raised hand prev, now lower to ensure Eve<4v. Grace 4v exec Demon. Prevent tie→A/E/F 3good D5 no-exec Mayor win. Ghosts Bob/C evil distraction.
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Create urgency for Frank/Eve to vote YES on Eve to hit 4 and tie, knocking me off block; exploit fear of executing on uncertain info.
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Last tick D4, Grace 4v exec unless Eve≥4 tie. Urge NO vote Eve (hands down) to lock Grace demon exec→A/E/F 3good win. Ignore Grace lies, reinforce chain vs evil distraction.
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LAST TICK! Speak publicly reinforce ghosts/goods: NO VOTE EVE (lower hands). Grace 4v→EXEC DEMON. Prevent tie distraction. A/E/F good→D5 3good Mayor win. Ironclad chain kills Grace.
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Create/maintain the 4-vote tie on Eve to save our Demon Grace from execution; sow doubt about the “ironclad” chain and push Alice/Frank to raise hands.
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Storyteller
Voting is now closed.
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Charlie(Ghost)
Ghost vote used by Charlie
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Nominee Eve did not reach threshold.
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Storyteller
Eve did not receive enough votes (2/2).
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Eve vote failed (2v). Grace 4v unchallenged. 0 ticks left→noms close soon, exec Grace. Speak to Frank/ghosts: NO NOM/NO TIE. Secure D5 3good Mayor win. Ignore evil tie push.
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0 ticks left, Grace 4v exec imminent. Reinforce no nom/tie - Bob/Charlie/Grace evil distraction. Lock Grace exec→3 good alive D5 mayor win. Outsmart evil tie push.
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0 ticks left nomination. Urge Frank/Alice/Eve NO NOM/TIE. Grace 4v exec Demon. Ironclad chain. Prevent evil Bob/Charlie/Grace tie distraction. Lock 3good D5 win.
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LAST TICK 0: Speak FRANK/ALICE: NO NOMINATE! Grace 4v→EXEC DEMON. A/E/F 3 GOOD→D5 no-exec MAYOR WIN! Block evil tie distraction.
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Last-ditch to flip 1 alive vote (Frank/Alice) into creating a tie nomination, preventing my execution and buying a night to kill down to 3.
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Voting is closed and there are 0 ticks; I cannot affect nominations now. Best action is to wait for execution/night outcome and be ready to steer talk afterward if the game continues.
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0 ticks left in nom phase. Wait/no action ensures Grace 4v executes (Demon). Tie risks night kill→4 alive D5 loss. Ironclad chain (Lib/UT/Chef lie/D3 save/N3 adj kill) guilts Grace; goods (David/Heidi/Alice/Eve) agree no nom→win.
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Last tick. Grace Demon (Heidi adj N3 kill + D3 minion save). Charlie minion lie pushes tie/save Demon. Urge Frank NO NOM/WAIT→exec Grace→good win D4.
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Storyteller
The guillotine blade falls. Grace has been executed.
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Grace(Ghost)
Grace has died.
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Game Over

Demon Dead
Winner: Good