Game Detail

Players

Alice (Recluse) Bob (Drunk) Charlie (Investigator) David (Imp) Eve (Baron) Frank (Empath) Grace (Ravenkeeper) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil293,95869,669$0.1135
Good829,676140,320$3.4164

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Eve. Your safe bluffs are: Fortune Teller, Undertaker, Slayer
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Investigator. Either Eve or Heidi is the Baron.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want maximum ability to vote on Day 1 while gathering reads. Choosing a likely active voter keeps my vote available, and I can change if her voting looks suspect.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build a tight info-sharing circle with my neighbors, identify key info roles, and pre-warn about Recluse misregistration to prevent bad executions later.
🧠
Get early role claims and opening info from both neighbors without exposing I am Empath, so I can use my N0=1 later to narrow suspects and guide executions.
🧠
Coordinate with my minion Eve on our bluffs. We need matching stories so the town doesn't catch contradictions. I'll claim Fortune Teller to justify making claims about who might be evil.
🧠
Coordinate privately about my Ravenkeeper role and a potential public bluff to attract the Demon, while minimizing the risk of being hard-outted.
🧠
Answer their question, build a small trust circle, and make sure town understands my Butler voting restriction tied to Alice today so we do not waste votes.
🧠
Confirming coordination with David on our bluffs. He suggested I pick a different role than Fortune Teller, so I'll claim something safe like Investigator or Washerwoman. Need to align our stories before public claims start.
🧠
Seed my Investigator info to two players so we can privately track Outsider count and social reads, then decide whether to go public or trap the Baron later.
🧠
Answer Alice and Heidi, place my real soft claim in a small trust circle, and surface the Investigator-Baron conflict early so we can validate via Outsider count and behavior.
🧠
Share my true Outsider role privately to help track Outsider count against the Investigator Baron lead, while warning about my misregistration so they do not overtrust future pings.
🧠
Get Eve's claim and any N0 info to resolve the Empath 1 on my neighbors, and decide whether to shield Grace or start building a case on Eve or Grace.
🧠
Confirm our coordinated bluffs and strategize who to frame. Eve needs to know I'm committed to our story but will sacrifice her if necessary. Keep communication tight.
🧠
Get early mechanical info from my neighbor while keeping my Ravenkeeper plan safe; build a trust link and spot evil probing.
🧠
Give Grace my true role to build trust, flag the Baron ping on me, and recruit her to help track Outsider count and verify the Investigator chain.
🧠
Frank is directly asking about my role. I should give a consistent answer that matches what I told David (Investigator). I'll also drop a subtle hint about David to potentially redirect suspicion, as David suggested.
🧠
Get early claim and outsider-count info from my neighbor David without revealing my Investigator ping too widely yet, to later check Baron world consistency.
🧠
Update Charlie with outsider-count check so we can validate his Investigator ping and create a clear expectation: find a third Outsider or reassess who is lying/evil.
🧠
Get Charlie aligned on Outsider count logic and warn about Recluse misregister, so we can interpret info roles correctly and pressure the right Baron candidate.
🧠
Eve’s Investigator description sounds mechanically off. Getting her exact ping privately should reveal if she is bluffing or just being vague, without exposing my Empath read yet.
🧠
Charlie asked directly about my claim. Responding builds trust and lets me gather intel on what Charlie plans to claim. Fortune Teller is my safe bluff anyway.
🧠
Get the source and exact wording of the Investigator ping and any other Outsider claims so we can validate Baron world and narrow suspects early.
🧠
Clarify the source and wording of the Baron ping and lock in Outsider count tracking with Grace so we can catch lies or confirm a Baron world.
🧠
Frank is pressing me for details about my Investigator result. As a fellow info role, he wants to sanity check. I'll claim Bob is the Poisoner - this puts early pressure on Bob's group while giving a specific, verifiable-sounding answer. If I'm consistent, this helps our story.
🧠
Coordinate claims with David, steer his Fortune Teller checks toward Eve or Heidi, and keep tracking Outsider count to confirm or refute my Investigator info without going public yet.
🧠
Get Eve’s claim and see if her story naturally fits the Outsider-count world implied by Charlie’s Investigator info, without revealing too much.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use a Fortune Teller style public claim to bait the Demon into killing me at night, activating Ravenkeeper, while also setting up tomorrow’s discussion around roles and outsider count.
🧠
Use final moments to encourage Outsider tally and flag potential role conflicts without exposing my exact Investigator ping yet.
🧠
Address Grace's Fortune Teller claim publicly to show I'm listening and engaged. Help David pivot his bluff if needed by remaining ambiguous about my own role. Deflect Charlie's Outsider question to avoid drawing attention to the Baron (me). Stay active but not suspicious.
🧠
Publicly establish at least one Outsider claim and my Butler vote constraint to help Outsider math and future vote planning, without outing Alice’s claim.
🧠
Counter-claim Fortune Teller against Grace to establish my 'good' role. If I stay silent, I lose the opportunity to claim this role. Heidi and Eve together is a good first check to build credibility without exposing Eve.
🧠
Prevent a low-info Day 1 execution, while locking in the two Fortune Teller claimants to concrete Night 1 checks and keeping Outsider-count logic on the table.
🧠
Get my Empath info on record before night so town can use it even if I die, and focus discussion on the Eve and Grace pair plus the Fortune Teller double-claim.
🧠
We have only one tick left. Grace is the most mechanically inconsistent and is inside Frank’s Empath β€˜1’ set. A Day 1 execution on her has the best chance to remove evil or clarify worlds tomorrow.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defuse the double-claim by coming clean as Ravenkeeper, explain the FT bluff, and persuade town not to waste a Day 1 execution on me.
🧠
A D1 execution on Grace resolves the biggest contradiction and creates strong follow-up worlds (either Grace was evil, or Eve becomes the focus). Better than no-exec with tangled claims.
🧠
Grace is on the block with votes accumulating. She made suspicious double-claims (Ravenkeeper then Fortune Teller). Whether she's good or evil, her removal helps our team - either eliminates a good player or removes a confusing factor. I must vote to execute her.
🧠
Clarify my Butler voting restriction and pressure Alice to signal her vote, while stating my current lean so the group can reach the right vote count.
🧠
Grace double-claimed Fortune Teller with me and then changed her story multiple times. This makes her look suspicious regardless of alignment. If she's good, her inconsistency makes her a bad player to keep around. If she's evil, she's a liability who botched her bluff. Either way, voting her out helps our team.
🧠
Get a decisive Day 1 execution on the player with the most mechanical and social contradictions, and enable Heidi’s Butler vote by voting myself.
🧠
Try to prevent a likely mis-execution that could protect an evil neighbor; ensure town tracks the conditional: if Grace is good, Eve must be evil (assuming I am sober).
🧠
Lock in the Day one execution on the most mechanically suspicious player so we start generating hard info and reduce chaos from role-swapping claims.
🧠
Stop a weak Day 1 misexecute on me, keep my night-death info potential, and redirect suspicion toward consistent evil candidates from Frank/Eve/Bob/David claim web.
🧠
Stop a likely mis-execution by revealing the Investigator double-claim and pushing suspicion onto Eve instead of Grace, hoping enough players lower votes to avoid 4.
🧠
The votes are locked - Grace will be executed. I should speak now to cast doubt on Charlie's Investigator claim, which directly contradicts my own Investigator claim. This plants seeds for tomorrow's defense.
🧠
Try to prevent a likely mis-execution by highlighting the Investigator conflict and how it shifts suspicion to Eve if Charlie is true. Also avoid adding an unnecessary Butler vote.
🧠
Lower hand to appear uncertain. The double Investigator claim (Charlie vs Eve) is a bigger problem than Grace. Let town focus on resolving that conflict tomorrow before potentially executing a good Ravenkeeper.
🧠
This vote is a day one coin flip between Grace and Eve with major claim conflicts. Lowering prevents a potentially losing early execution and buys a night of info to resolve Investigator and Empath worlds.
🧠
Prevent a low-confidence Day 1 execute on a likely-good Ravenkeeper; preserve town info and refocus on the Investigator double-claim and my Empath 1 pointing to Eve vs Grace.
🧠
New double-claim info makes Grace execution less confident. I will retract to likely fail the vote, keep options open, and push for structured tests on Eve versus Charlie tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/4).
🧠
Use the remaining nomination window to pressure the most mechanically implicated player, Eve, based on Empath 1 plus the Investigator double-claim; even a failed vote gives alignment info.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice, David, and Bob all lowered their hands from the previous vote attempt - they are not supporting my execution. By waiting, I can see if the vote dies without 4 votes, giving me another day to coordinate with evil players and shift suspicion to Charlie instead.
🧠
I want Eve executed because Frank’s Empath 1 plus my confirmed good Ravenkeeper and the Investigator double-claim makes Eve the highest-probability evil.
🧠
Secure an execution on the strongest evil candidate today: Eve conflicts my Investigator info and fits Frank’s Empath 1 if Grace is good. Removing Eve is high value, possibly game-winning.
🧠
Clarify my Butler voting constraint and push town toward executing the most suspicious player, Eve, while asking Alice to coordinate so I can legally vote.
🧠
Eve is our Minion, but voting for her execution may protect my cover as Fortune Teller. If the town believes Charlie over Eve, Eve might be doomed anyway. By voting with Grace and Charlie, I look like I'm helping town solve the mystery while actually removing pressure from myself.
🧠
Secure enough votes to execute Eve today; Heidi can only vote if I do, and we likely need the extra vote to hit majority. Eve is the best odds from Empath and Investigator double-claim.
🧠
My Empath 1 guarantees one evil in Eve or Grace. Grace’s RK story is plausible and Eve is in a hard Investigator double-claim, so I should vote to execute Eve as the highest-probability evil.
🧠
Secure an execution on the most mechanically inconsistent player (Eve) and lock in strong info from the Investigator double-claim and Empath 1 going into day two.
🧠
I'm being executed with 6 votes already raised. As Baron, my job is done if I die protecting David. Raising hand to vote for myself is symbolic but I cannot stop this execution.
🧠
Lock in the vote while it is open, clarify that executing me gains nothing, and push town to use the Investigator double-claim plus Empath info to execute Eve today.
🧠
Lock in votes on Eve while the vote window is open; summarize the mechanical reasons so people do not drop hands last second.
🧠
Alice is voting so I am allowed to vote. Eve is the best mechanical execution given the Investigator double-claim plus Empath 1, and a D1 hit on evil is worth it.
🧠
Eve is about to be executed with 7 votes already cast. I cannot save her. I'll maintain my hand to look innocent and align with town consensus. My FT bluff remains credible since Grace is the one claiming competing FT, not me.
🧠
Encourage a decisive Day 1 execution on the player most mechanically implicated while keeping my vote consistent for Heidi’s Butler restriction.
🧠
Keep town focused on the strongest mechanical case today: Empath 1 plus Investigator double-claim. Lock in execution on Eve rather than dithering or swapping last second.
🧠
Reinforce consensus to execute Eve today as the cleanest mechanical test and likely evil, while keeping my vote up.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm being executed. I should cause chaos by confirming Charlie's claim but also questioning why Charlie knows I'm Baron if he's truly Investigator. This may cause town to doubt Charlie and protect David.
🧠
Lock in that Eve’s β€˜gotcha’ is incorrect, keep pressure on the execution, and set up tomorrow’s outsider-count solve without clearing Charlie too early.
🧠
Lock in the mechanical point that Investigator can see Baron, confirm next-day plan around Outsider count and cross-checks, and keep pressure on Eve regardless of confession.
🧠
Lock in today’s execution, set tomorrow’s mechanical priorities, and prevent town from relaxing just because Eve confessed.
🧠
Establish my Fortune Teller bluff, add confirmation pressure on the current executions, and position myself as helpful town while gathering information about who might be good.
🧠
Lock in the plan for tomorrow: verify Eve via Undertaker if possible, use Outsider count if Baron is real, and avoid wasting late D1 on low-info extra noms.
🧠
Lock in the D1 execution with no tie, set tomorrow’s plan: Outsider count check and my N1 Empath on new neighbors to narrow Demon candidates.
🧠
Lock in the clean D1 execution with no tie, set clear objectives for tomorrow (Outsider count and cross-checks) and keep pressure on remaining info conflicts.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Frank is the most dangerous player to kill tonight. His Empath ability gives him definitive reads on evil players. Removing him eliminates a major info source and creates confusion. If Frank's final read was between David (me) and Grace, his death now makes Grace look suspicious. This supports my Fortune Teller bluff while advancing evil's goals.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a reliable, likely-alive player who will participate in votes so my Butler restriction does not accidentally block my vote on crucial nominations.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get concrete night info and lock in a coherent world before nominations. If David gives usable pings and Charlie clarifies Investigator, we can form an execution plan and coordinate votes with Heidi's Butler restriction.
🧠
Answer Alice, anchor the mechanical implication of my Investigator info, and pressure David for specific Fortune Teller data to guide today’s nomination.
🧠
Get David to lock in a clear Fortune Teller check plan and start producing verifiable info, while flagging Outsider-count math that suggests a Drunk and explains contradictory Investigators.
🧠
Get my hard Empath info and the key Baron-outsider-count check to the main decision makers before nominations, to steer executions toward the Demon.
🧠
Support Charlie's Investigator claim to keep town focused on my Eve/Baron storyline. This deflects attention from David (Demon). Town already suspects Charlie anyway, so backing them might seem like ghost 'helping town' while actually protecting the Demon.
🧠
Get David’s Fortune Teller results and Alice’s outsider read, then suggest checking me with FT to help solve. Use this to set up a solid nomination plan today.
🧠
Get the latest private info and coordinate with Alice (my master) so I can vote when needed; also pressure David/Charlie for mechanical consistency.
🧠
Provide fake Fortune Teller results to create confusion. I'll say Charlie registers as Demon to make her a target and deflect suspicion from myself. This uses the mechanic that one good player always registers false to my advantage.
🧠
Get key players aligned on how weak or strong the FT ping is, add my Outsider info for count-checking, and prevent a rushed execution on Charlie without cross-checks.
🧠
Get David’s exact FT data and pin Heidi to a consistent Outsider story; outsider count plus my Investigator pair should steer today’s nomination.
🧠
Get David’s precise Fortune Teller picks and result, then steer his next check toward the highest leverage pairs so we can choose a strong execution today.
🧠
Get David’s N1 Fortune Teller info and push Alice to force full role/Outsider count, since it is the main fork between Grace-evil vs Eve-evil.
🧠
I'm dead with one ghost vote remaining. I should observe the nomination phase and use my ghost vote to protect David or eliminate a threat. Wait to see how the day develops before acting.
🧠
Get David’s Fortune Teller data and align with Charlie on outsider-count and whether Eve truly Baron, so we can form a credible nomination plan before nominations.
🧠
Answer Charlie’s questions clearly, lock in my voting constraint, and pressure for Outsider count and David’s Fortune Teller details to narrow demon suspects before nominations.
🧠
I've already told Alice about the Charlie Demon result. Now I need to share this publicly or with key players to build momentum for a Charlie nomination while maintaining my Fortune Teller cover.
🧠
Share my Recluse claim and outsider-count logic, and warn that David’s Fortune Teller hit on Charlie could be red herring. Gather Grace’s and Bob’s takes quickly before nominations.
🧠
Clarify David’s Fortune Teller info and flag the mechanical inconsistency to Alice, so town does not execute me on a likely misread or lie.
🧠
Give Alice and Bob a clean decision frame: how much to trust David’s FT ping versus Outsider math, and where to focus questioning before nominations.
🧠
Pressure for full claim and Outsider count, and force Charlie and Bob to commit to a world before nominations so town has a clear execution plan.
🧠
Sow distrust between Grace and the town by suggesting her Ravenkeeper claim is false, and hint that Charlie might be the Investigator worth protecting. Protect David by redirecting suspicion.
🧠
Lock down David’s exact Fortune Teller checks and coordinate a mechanically sound plan for nominations: either execute Charlie if FT story holds, or identify the missing Outsider/Drunk and pivot if it does not.
🧠
Get David’s concrete FT picks/result and any Outsider claims, and sync with Alice on voting so my Butler restriction does not block key executions.
🧠
Create confusion about my FT claim before Charlie can fully expose it. If I control the narrative by telling Alice and Bob different stories about what Charlie said, the town will be too divided to execute me today.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get critical Fortune Teller and Outsider-count info into the open before nominations close, and coordinate my Butler voting so good can execute the best suspect today.
🧠
Use the strongest available mechanical lead (FT demon ping) plus claim inconsistencies to secure an execution today, either winning instantly or forcing clarity for final days.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an incorrect execution on me and redirect scrutiny to David’s misplayed or fabricated Fortune Teller info, keeping good on track to find the real Demon.
🧠
Clarify the Fortune Teller result wording and coordinate my Butler vote with Alice so we do not execute off a misunderstanding.
🧠
Charlie is the strongest executable demon candidate today; my vote helps secure the execution. If wrong, the aftermath strongly tests David’s claim.
🧠
Clarify Fortune Teller mechanics and anchor the table on my Empath N0 info so we do not burn an early execution or my ghost vote on a miscommunication.
🧠
As a dead Minion with one ghost vote, I should vote NO on Charlie. David's Fortune Teller activation on Night 1 is suspicious - he waited until Grace nominated to reveal this. Frank's Empath supports Grace being good, not Charlie being Demon. I want to disrupt the town's logic here.
🧠
Slow the town down from an ambiguous FT result. If Charlie is not the Demon, my vote plus Heidi’s could wrongly execute; demand clearer info before committing.
🧠
Stop a low-confidence execution based on a single Fortune Teller yes-for-pair and Grace’s misstatement; push for clearer info and a better-targeted nomination.
🧠
Let voting proceed without me. I shouldn't vote to execute if I'm the one who made the initial claim - it looks like I'm eliminating someone inconvenient. Stay quiet and see how votes fall.
🧠
Stop a bad execution on me based on a mis-stated Fortune Teller read, force David to give exact wording, and refocus on resolving the Baron-outsider count and David versus Grace.
🧠
During the vote, prevent a mis-execution driven by a misphrased Fortune Teller result. Force David to state exact picks and yes/no; with Alice not voting I will not vote, preserving safety.
🧠
Force mechanical clarity on the Fortune Teller claim and prevent a bad execution based on misrepresented info; if David cannot clarify, shift suspicion toward him instead of Charlie.
🧠
Prevent wasting my only ghost vote on a shaky execution. Force David to lock in the exact Fortune Teller pair and result, and keep focus on Outsider count and my Empath N0 to catch the real evil.
🧠
I want to block Charlie's execution since David (Demon) is staying quiet and Grace nominated Charlie suspiciously. A 'yes' on Charlie and Grace points to either one - Grace trying to execute Charlie deflects from herself. My ghost vote and words should prevent this execution.
🧠
Prevent a low-evidence execution driven by a muddled Fortune Teller claim; force David to state picks and result cleanly, and set up a clearer mechanical plan for tomorrow.
🧠
With ambiguous Fortune Teller info and Charlie’s Investigator matching the Baron confession, I will not add my vote. Forcing clarity on David/Grace is higher EV than a shaky execution.
🧠
Clarify my check cleanly (Charlie and Grace, YES) and vote for Charlie. This confirms my Fortune Teller claim while putting pressure on Charlie. Grace nominated them which is consistent with her being good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/3).
🧠
Use the only hard mechanical claim (FT) to pressure its source. If David is lying or Demon, we can win now; if he is good, his death clarifies the FT world and shifts suspicion to Grace or the red herring.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Charlie's nomination by pointing out the conflicting Investigator claims and Eve's questionable Baron claim. Suggest Charlie may be trying to silence me because my Fortune Teller result implicates them. Buy time to redirect suspicion.
🧠
Vote to execute David because his FT claim was weaponized into a specific accusation without mechanics; he is a high-value evil candidate and removing him clarifies the Charlie versus Grace narrative.
🧠
Steer town away from a low-value execution on David, preserve Fortune Teller info flow, and push for clearer mechanical tests next day while respecting my Butler vote restriction.
🧠
Steer town away from a low-information execution unless we can secure consensus; request a concrete plan for David’s next checks to generate actionable info and avoid demon-favoring chaos.
🧠
Prevent a low-information execution of David and refocus town on reconciling my Empath N0 with the Baron and FT claims, aiming to target Grace or gather more FT data.
🧠
David is the Demon and I must protect him. The current vote has only Charlie's vote against him. Grace and Heidi have both refused to vote. My ghost vote should not be used to help execute the Demon. I'll wait for the vote to fail naturally, keeping David alive for the evil team.
🧠
Prevent a low-info execution that removes a potentially valuable Fortune Teller, and refocus town on Outsider count and clean FT process for tomorrow.
🧠
Persuade town not to waste an execution on David; preserve FT info for tomorrow and focus on Outsider count and cleaner pair checks.
🧠
I'm the Imp. Charlie nominated me, and I need 3 votes to die. Only Charlie is voting yes. Everyone else (Grace, Heidi, Alice, Bob) explicitly refused to vote. Ghosts aren't voting either. I survive this execution, which is ideal - I stay alive to sow more confusion and the town keeps trusting my Fortune Teller bluff.
🧠
Avoid an accidental execution on a likely-good Fortune Teller and keep night information coming, while refocusing the group on actionable tests and the Outsider count.
🧠
Prevent a low information execution today, preserve tomorrow’s mechanical clarity, and keep the group focused on Outsider count and clean FT reporting.
🧠
Prevent an unhelpful execution and push for mechanically useful Fortune Teller checks plus Outsider-count reconciliation tomorrow.
🧠
Preserve my ghost vote, prevent a low-info execution, and force the table to resolve Outsider count and tighten Fortune Teller lines to catch the Demon.
🧠
The Demon is David. I must not vote to execute him. The current vote is 2 (Charlie and David) against 3 needed. Alice, Bob, Heidi, and Grace are all refusing to vote. This execution will fail regardless of my action, so I can safely wait and save my ghost vote for a more critical moment.
🧠
Steer town to withhold votes on David, preserve a potential Fortune Teller, and set a clean mechanical plan for tomorrow while warning that my Recluse status can create false positives.
🧠
Do not waste today’s execute on a low-info FT dispute; push for a clean plan for David’s next check and demand the missing Outsider claim to constrain worlds.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 3 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/3).
🧠
The town wants me to check Bob and Heidi tonight to get new information. I will agree to this publicly to maintain trust. As the Imp, I need to kill strategically - Grace is a Ravenkeeper who could get dangerous info after death, so killing her tonight eliminates that threat while my Fortune Teller check goes elsewhere.
🧠
Use the last moments before night to force a clean claim audit, especially the missing Outsider, and set a disciplined reporting format for David to reduce spin and catch lies.
🧠
Use the last moments before night to lock in claims and outsider count, so tomorrow we can evaluate David’s Bob plus Heidi check against a clear claim map.
🧠
Use the last nomination tick to push a clean claim audit and lock in exact statements, so tomorrow we can mechanically reconcile Outsider count and contradictions.
🧠
Use my confirmed Empath info to likely clear Grace if Eve was evil, push immediate claim audit for missing Outsider, and focus discussion so town uses the last tick well before night.
🧠
Create doubt about Charlie's Investigator claim before night. If Charlie is the Demon, protecting him helps town. If he's good, questioning him is normal gameplay. Either way, sowing confusion buys David time.
🧠
Use the last seconds to lock in precise public claims (Bob role, Charlie info, Outsider count) so tomorrow’s FT result can be interpreted cleanly without extra executions today.
🧠
Town is asking for my claim and a quick audit before night. I will claim Soldier, push exact restatements, and keep focus on tomorrow’s FT result to narrow suspects without a random execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Kill Charlie - he nominated me, is Investigator (dangerous if truthful), and his death removes a threat while casting suspicion on Grace who backed him. I'll report false Fortune Teller results on Bob and Heidi tomorrow to cause further confusion.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want a master who will reliably cast a vote on key executions tomorrow. Alice may abstain; Bob seems more likely to vote based on David’s new Fortune Teller result.
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Push Grace as the Demon since my FT check showed YES on Charlie/Grace pair. Charlie is dead so Grace is the culprit. Need town to execute her before final 3.
🧠
Get David to state his Night 2 Fortune Teller result and lock him into consistent reporting; prevent tunnel on Grace without considering red herring or framing.
🧠
Get David’s exact Fortune Teller result and coordinate with Bob on whether he plans to vote, since my Butler restriction depends on him. This sets up a decisive nomination.
🧠
Get David’s planned Fortune Teller result immediately and quietly share that I am Ravenkeeper so we can plan nominations and potential night kill bait.
🧠
Get David and Grace aligned on the key fork: either Grace is mechanically likely good via my Empath, or Grace is the Demon. Force FT info out now and guide the nomination target.
🧠
Get David to state his Night 2 Fortune Teller check clearly and whether he followed the agreed reporting plan, so town can pick a credible execution today.
🧠
David is my Demon. Charlie who claimed Investigator and backed my execution is now dead. Grace backed Charlie. Need to know if Grace is evil or good, and coordinate survival strategy.
🧠
Get my Investigator info into the key decision-makers before nominations and pressure David to publish his N2 Fortune Teller result, narrowing the evil team.
🧠
Wait for the right moment to respond to whispers with coordinated false FT information. Need to claim NO on Bob/Heidi to protect my Minion ally and redirect town suspicion toward Grace. Kill Alice tonight as she claims Recluse and is dangerous to my cover.
🧠
Get David to state the exact N2 FT check and result publicly, and coordinate with Heidi’s Butler voting so we can execute the most likely Demon today.
🧠
Get David to commit to the N2 FT result plainly before nominations, preventing post-hoc story changes and helping the town pick an execution target.
🧠
Cross-check what David is telling others and coordinate pressure for a clean FT report before nominations; share my Ravenkeeper role so Bob can factor my incentives.
🧠
Coordinate with Alice and Heidi: remind them Grace is likely good from my Empath, get their worlds, and steer today’s execution toward David or Bob while I preserve my ghost vote for a high-confidence kill.
🧠
Update Frank and Heidi on Outsider-count and my read; privately out myself as Recluse to resolve missing Outsider without blowing it up publicly yet, and align on a target if David still withholds info.
🧠
Confirm who David thinks is evil based on his checks, then coordinate to execute Grace since she's backed Charlie from the start and looks most suspicious. Use my ghost vote strategically.
🧠
Get David’s exact Night Two Fortune Teller result and poisoning suspicion immediately so town can choose an execution target and I can decide how to use my ghost vote.
🧠
Alice is pressing for info to shape the narrative. If I claim YES on either Bob or Heidi, I create new targets and dilute focus on Grace. NO protects Bob who I need as a buffer, and keeps all pressure on Grace.
🧠
Get David to commit to his exact Night two Fortune Teller result before nominations, so we can test consistency and avoid a forced tunnel on Grace.
🧠
Align with trusted good voices and set a clear decision rule: either David gives clean N2 info now, or we execute him to stop shaping and reduce confusion.
🧠
Collect David’s N2 FT result secondhand and lock his story before nomination phase; inconsistencies point to evil and guide execution.
🧠
Coordinate with likely-good players to force a clean Fortune Teller report and set a clear execution plan for today without wasting my ghost vote early.
🧠
Sync alive players on David’s exact private claim and push for a clean public check list with no spin, so we can decide whether to execute David or Grace in nominations.
🧠
David just killed Charlie which means Charlie wasn't the Demon (game continues). If David's N1 YES was on Charlie, and Charlie is dead, then Grace is likely the Demon. I should coordinate today's nomination to execute Grace.
🧠
Get Alice and Grace to force public clarity now: missing Outsider claim and David’s exact FT result. This should narrow Heidi vs others before nominations; save my ghost vote for a decisive execution.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force an execution today on the most mechanically suspicious player; if wrong, use voting patterns and David’s missing N2 info to solve for final 3.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am on the block; I must prevent a misexecute and focus town on the key contradiction: David privately said his Bob and Heidi check was no but is spinning to kill me. Force a public check list or execute David.
🧠
During the vote, pressure David to publicly lock in exact Fortune Teller checks before I commit a vote, and slow a potentially bad execution.
🧠
Execute Grace - she backed Charlie who is now dead, making her look complicit with evil. My ghost vote adds to the pressure. Town needs to eliminate suspicious players before final days.
🧠
Prevent a low-confidence execution and push for the key mechanical info (David’s exact night checks). Keep my ghost vote for a higher-leverage late-game vote.
🧠
Prevent a low-information execution on Grace, use my Butler link to control Heidi’s vote, and force David to publicly commit to a full Fortune Teller log for later consistency checks.
🧠
List my FT checks as requested to avoid becoming Alice's execute target tomorrow. Night 1: Charlie+Grace=YES. Night 2: Bob+Heidi=NO. This frames Grace (the YES result) and builds credibility for my Fake FT role. Then vote for Grace to execute a likely good player.
🧠
Stop a likely mis-execution on Grace unless Bob commits and evidence stacks; keep pressure on David and use logic from Empath and red herring to guide town.
🧠
Stop an early, low-confidence execution on Grace and conserve my ghost vote for final day, while keeping pressure on David versus Grace as the key fork.
🧠
Stop an execution on me based on a single FT yes that likely comes from red herring or an evil David; keep town focused on provable contradictions and outsider math.
🧠
Prevent a low-confidence execution on Grace based on a single Fortune Teller yes that may be a red herring; preserve town’s votes and set up a clearer execute tomorrow.
🧠
Apply pressure for Grace's execution. The town's hesitation is giving evil more time. If they let Grace live, they lose their chance. I should push harder while my ghost vote is live.
🧠
During Grace vote, steer town away from a low-confidence execution and preserve my ghost vote; focus tomorrow on resolving David’s honesty and outsider math around Baron.
🧠
Keep my vote off Grace because the Empath plus Baron confession makes her likely good; preserve execution for a clearer target, likely David, tomorrow.
🧠
Vote for Grace as my YES result from Night 1. This makes my Fake Fortune Teller story consistent and removes suspicion from me. Even if the vote fails, it shows I'm confident in my FT claim.
🧠
Explain my forced no-vote due to Butler master, and persuade town to avoid a low-confidence Grace execution and focus tomorrow on testing David and outsider count.
🧠
Do not spend my only ghost vote to execute a likely good player; preserve vote for endgame and avoid helping evil narrow to a win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Nominee Grace did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/3).
🧠
Nominate David to either win immediately if he is the Demon, or at least force a decisive vote and reveal who is protecting him going into the night.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute Grace who is YES from my FT check. Eve (Baron) backing her is suspicious alignment. Defend myself by pushing Grace as the Demon and redirecting town suspicion away from me. Need 3 votes total.
🧠
I nominated David and think his claim is the most actionable evil lead today; voting to try to secure the execution and avoid a misexecute on me.
🧠
Prevent a low-confidence misexecute on David; keep options open to execute the most likely Demon tomorrow after tightening outsider math and verifying claims.
🧠
Prevent David from being executed. Support the 'wait until tomorrow' strategy by pointing out that Grace nominating David right after being nominated herself is suspicious deflection. Bob and Heidi are already on my side, need to sway Alice.
🧠
Prevent a low-confidence execution and conserve my ghost vote for final three while steering town to resolve outsider math and re-check David’s story tomorrow.
🧠
Do not supply the deciding third vote on a low-confidence execution. Preserve David for one more Fortune Teller check and push outsider-count resolution tomorrow.
🧠
I cannot vote unless Bob votes. I want town to avoid a low-info execution on David, keep votes for final 3, and focus tomorrow on outsider count and full FT log to choose correctly.
🧠
Discourage a low-confidence execution and preserve my ghost vote for the mathematically critical late game, while keeping suspicion focused on the most likely Demon candidates.
🧠
I'm the Imp on the block. Bob and Heidi already said they won't vote for me. Grace is the only one voting for me. Lowering my hand removes my own vote and shows confidence I won't be executed without their support.
🧠
Try to secure one more vote on David by correcting the outsider math and emphasizing we cannot let an unverified FT steer the game.
🧠
Stop a low-confidence execution. Push correct outsider math and force full public logs tomorrow; as Soldier, going to night can create useful kill-pattern info.
🧠
My ghost vote is already used. The vote is failing with only 2 hands raised against David, far short of the 3 needed. The town seems to be leaning toward waiting until tomorrow to verify information. Since I cannot vote and have already spoken my piece, I'll wait to see how this round resolves.
🧠
Prevent a low-confidence execution and conserve my ghost vote; push correct outsider math so town focuses on the most actionable contradictions tomorrow.
🧠
My vote is decisive. I will withhold it to avoid a low-confidence execution, push for a structured audit and one more Fortune Teller check, then commit tomorrow.
🧠
Stop a low-info execution and preserve votes; set up a structured audit tomorrow to narrow to the Demon using outsider math and consistent night-by-night claims.
🧠
Do not spend my only ghost vote on a low-confidence execution. Preserve endgame voting power and let tomorrow’s claim audit and FT check create a higher-certainty Demon solve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 3 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/3).
🧠
Save my nomination for tomorrow when I have a fresh check to share. Staying quiet and letting town proceed to night preserves my options. Tomorrow I'll have new FT data to present.
🧠
With no execution likely, force commitment to a clean Fortune Teller check and bait a night kill on me to trigger Ravenkeeper info, creating decisive data for tomorrow.
🧠
Lock David into a specific FT check to reduce story flexibility, and set a clear decision tree for tomorrow while keeping execution off thin evidence today.
🧠
David needs to avoid checking Grace tonight if she plans to be a tempting kill. A Ravenkeeper death picking David would expose the Demon. I should have suggested this but I am dead and my influence is limited now.
🧠
Lock in David’s night choice and resolve Butler master/Outsider math so tomorrow’s claim audit yields a concrete execution target, without spending ghost votes now.
🧠
Lock in a clean Fortune Teller test and resolve the Butler master confusion, so tomorrow we can choose between David and Grace with less ambiguity while avoiding my Recluse misregister.
🧠
Answer the master question, reinforce the no-execution plan, and lock David into a check that creates a clear fork for tomorrow.
🧠
Lock in David’s night check and reporting format, restate my Empath N0 logic, and set tomorrow’s mechanical agenda without spending ghost vote now.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Grace is my FT YES - most likely evil. Killing her either wins the game (if Demon) or eliminates a suspicious player (if Minion). The town's pressure on me to target her suggests they're already suspicious of her, making her death expected. If she's Demon I win immediately. If Minion I stay hidden.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
πŸ“œ
Storyteller(Ghost)
β†’
Grace(Ghost)
Good evening Grace. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
David is the pivotal info source and main suspect. Checking his exact character gives the clearest fork for tomorrow: execute him if Demon, or re-evaluate all FT info if not.
πŸ“œ
Storyteller(Ghost)
β†’
Grace(Ghost)
You chose David. They are the Imp.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
With four alive, I need my vote available for a decisive execution. Bob may refuse to vote again, and a Demon master could intentionally block me, so I pick Alice as the most likely to vote.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I need Alice voting the same way I do, and I want Bob aligned on a single execution target at final four. Push the cleanest fork: if we trust David, execute Alice; otherwise execute David.
🧠
Heidi whispered to Alice and Bob privately during the day phase. I need to know what she said before the town can coordinate their plan against David.
🧠
Align with Heidi on a concrete execution plan, clarify her Butler master inconsistency, and set up a logical push on David versus Alice using FT report structure.
🧠
Align with Bob and Heidi, clarify Butler voting constraint, privately flag my Recluse misregister risk, and set up a clean decision for today’s execution (likely David) using vote math.
🧠
Get the alive good players aligned on: Grace was very likely good, Outsider math is now secondary, and we need a decisive execution today with a plan for my ghost vote.
🧠
Grace died at night as Ravenkeeper and should have learned a role; getting that info quickly can hard-clear someone or catch the Demon before nominations. I will also give my Investigator ping for context.
🧠
Get the demon result into the hands of players who can drive nominations and votes immediately, so David is executed today. Preserve my ghost vote for the execution if needed.
🧠
Coordinate our alibis since Grace's Ravenkeeper reveal is imminent. We need matching Fortune Teller night-by-night stories that align with our claimed kills. If I'm exposed, I need Bob or Heidi to be confused enough to create doubt.
🧠
Coordinate my Butler voting constraint and force a clean fork by getting David to state his exact Night three check. Then align Alice and Bob to execute the likeliest demon today.
🧠
Confirm coordination with David. As dead Baron, I'll support his Fortune Teller bluff. Need to prepare counter-narrative in case Grace's Ravenkeeper reveal threatens him.
🧠
Coordinate with Alice and Heidi to lock votes and press David for a clean Night three report, but treat the Ravenkeeper β€˜saw Imp’ as the key decider for today’s execution.
🧠
Lock in voting coordination and a clear public ask: David states N3 check. Commit my vote so Butler Heidi can vote too, enabling an execution if needed.
🧠
Get Grace’s Ravenkeeper info and David’s latest FT check to pick the correct execution today and decide whether to spend my ghost vote.
🧠
Get the living core to prioritize Grace’s Ravenkeeper result and keep the Baron/Outsider-count fork in mind before nominations; helps decide whether to spend my ghost vote.
🧠
Ensure the remaining alive players, especially Heidi with Butler voting limits, commit to executing David today and manage votes; update Charlie for public pressure.
🧠
Coordinate defense strategy with Eve for when Grace's Ravenkeeper info drops. Need unified story on my FT ability, potential poison claims, and role contradictions to create enough confusion to survive.
🧠
Get Alice and Bob aligned to nominate and execute David today, and ensure Alice votes so my Butler vote counts. Keep a backup plan if David survives.
🧠
As a ghost, I need to immediately start questioning Grace's Ravenkeeper reliability before she reveals what she learned. Planting seeds of doubt about Poisoner targeting her and whether her death info is trustworthy protects David if she exposed him.
🧠
Force David into a precise, testable statement before nominations; his response to the Ravenkeeper accusation and N3 FT details will help lock the execution target today.
🧠
Align dead votes and public pressure. If Frank and Charlie buy the Ravenkeeper info, we secure majority to execute David; if they doubt it, we still force David into a rigid Fortune Teller story.
🧠
Grace’s night-death Ravenkeeper ping on David is our strongest mechanical lead. I want Alice and Bob to coordinate a David execution today; I will commit my ghost vote if it is close.
🧠
Coordinate the alive vote math and nomination so we actually execute David today, using dead votes if needed, and remind Bob that his vote enables Heidi’s vote.
🧠
Lock in an execution on David by coordinating nomination and votes among the living, accounting for Heidi’s Butler restriction and my one ghost vote.
🧠
Address Bob's direct challenge about Grace claiming I'm Imp. Deny the accusation, maintain FT story, and question Grace's reliability. Eve needs to corroborate as ghost.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
At four alive we must execute today. Grace’s Ravenkeeper result is the strongest hard info we have; forcing the David vs Grace contradiction resolves the game and prevents a demon win by stalling.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Bob's nomination by casting doubt on Grace's Ravenkeeper claim. Question her reliability due to Poisoner (Eve) possible targeting, her drunkenness, or outright lying. Maintain my Fortune Teller story and redirect suspicion.
🧠
We must execute at four alive. Grace’s Ravenkeeper info directly names David as Imp, and David’s unclear Night Three claim is evasive. My vote enables Heidi’s Butler vote chain and should secure the kill.
🧠
As dead Baron who knows David is the real Fortune Teller, I must cast doubt on Grace's death claim. Poisoner active means Ravenkeeper info could be false. Living players deserve more trust than dead ones whose claims can't be verified.
🧠
Use my single ghost vote to secure the execution on the strongest mechanical lead (Ravenkeeper saw Imp) and likely win immediately rather than risk final 3 with the demon alive.
🧠
Secure enough votes to execute David today. This is the strongest mechanical info we have, and my ghost vote is best spent here.
🧠
Lock in votes with my master so my Butler vote is legal, and push execution on the strongest mechanical info (Ravenkeeper accusation + David hedging).
🧠
We are at four alive with strong mechanical info that David is Imp. I will spend my single ghost vote to guarantee the execution goes through this round.
🧠
Secure the execution threshold and enable Heidi to vote as my Butler. At four alive, executing David on the Ravenkeeper Imp read is the highest-confidence path to an immediate good win.
🧠
Make final defense attempt. Even if vote is already decided, my last words should cast doubt on Grace's Ravenkeeper claim to undermine town confidence.
🧠
Lock in majority on David. Stress that even if poison exists, a night-death Ravenkeeper check is our strongest actionable lead, and David failed to provide a verifiable N3 FT report.
🧠
I must sway Alice and Heidi (swing votes) before their hands go up. Attack Grace's credibility - she's dead, can't answer questions, Poisoner was active. Make town doubt executing on ghost info alone.
🧠
Keep pressure on the strongest mechanical lead. Remind town poisoner claim is dubious if Eve was Baron, and push for clear Fortune Teller recap before the vote locks.
🧠
Use public logic to shut down the poisoner doubt and keep all living hands up so David is executed now.
🧠
Alice is voting so I am allowed. With multiple independent pushes and David not providing the promised clean N3 FT info, executing David at 4 alive is the best shot to hit demon now.
🧠
Lock in the execution while we have four alive and rebut the poisoner doubt with my Investigator Baron ping and the missing Outsider audit.
🧠
Lock in the vote on David by stressing final-four math and forcing David to give N3 FT pair; if he cannot, it supports execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 6 votes against me and 1 nomination tick remaining, I must nominate someone to create a tie and survive. Nominating Alice as my target - she's been defensive of me while also voting against me, creating confusion. If I can tie the vote, I survive to Night 4.
🧠
Prevent a tie that would stop an execution at four alive. Lock in David’s execution; do not waste votes on Alice’s counter-nomination.
🧠
Support Bob's logic about not voting Alice. Create confusion about why David nominated Alice - is she his protection? This plants seeds of doubt without overtly defending the Demon.
🧠
Prevent a tie on Alice, keep execution on David, and pressure David to lock in his Fortune Teller night three pair for post-execution analysis.
🧠
Stop a last second tie, keep focus on executing David, and reinforce that Ravenkeeper death info is high value and mechanically decisive at four alive.
🧠
Prevent a tie or derailment and keep town focused on executing David today; also clarify my Butler voting constraint so nobody expects me to help on Alice.
🧠
Prevent a tie and lock in the David execution; pressure David for missing FT info and keep town focused on the highest-confidence evil at four alive.
🧠
Stop a last-minute tie, explain my Recluse misregister risk, and keep town focused on executing David today for the highest win chance.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good