Game Detail

Players

Alice (Scarlet Woman) Bob (Imp) Charlie (Undertaker) David (Slayer) Eve (Investigator) Frank (Librarian) Grace (Washerwoman) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil360,22741,462$0.1730
Good1,103,34274,384$0.2579

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Alice. Your safe bluffs are: Soldier, Drunk, Virgin
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either David or Alice is the Slayer.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Bob or Heidi is the Butler.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either David or Alice is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Link to a neighbor (Alice) early to nullify my ability's restriction by likely sharing seating/info tomorrow, enabling my vote without risking locking to a random/untrustworthy player.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Ask neighbors for initial role claims/info to start info gathering and build trust/alliance. With 3 ticks left, progress discussion before noms; saves shot for later conviction.
🧠
Respond to David's group whisper privately to share my true role safely with neighbors first, build early good alliance, gather their info to cross-check claims using single-chain logic later. Avoid public reveal yet.
🧠
Whisper neighbors Alice/Grace privately to build trust, share my Butler role (hiding ability use), gauge reactions, form good core before nominations. Align early as good Outsider to organize town.
🧠
Coordinate with Bob (Demon) and Frank to steer suspicion onto David/Charlie/Eve and prepare contingency where I absorb execution if Demon is at risk.
🧠
Reject Alice's evil whisper privately. My info clears Bob as possible Butler. Publicly back Bob, expose Alice's lie to start good info flow and narrow Demon suspects.
🧠
Share Washerwoman info with neighbors to build good team, get their info, counter D/C/E whisper group. Early alliance key to info share/proof.
🧠
Day 1, share true Investigator info with neighbors to verify who is Scarlet via reactions/claims. Form good alliance, narrow Demon hunt early. Public later.
🧠
Coordinate with known Minion (Alice) and friendly Frank to unify public narrative, redirect suspicion to D/C/E, and avoid Slayer focus on me.
🧠
Strengthen neighbor alliance by sharing public info request. Push Alice to reveal her info publicly to verify Slayer claim & progress claims before nominations. Isolate sus David group.
🧠
Strengthen neighbor alliance by sharing full info (already did), ask Charlie to verify David via logic/claims. Progress to group info share for Demon hunt without nominating prematurely on D1.
🧠
Day1 early, build alliance with confirmed good Bob (my info clears him of Demon). Share full info privately, plan public reveal to counter Alice's push and narrow Demon suspects.
🧠
Strengthen neighbor trio trust, gather more info on suspects from Eve's info (Alice minion if she's good). Coordinate public reveal plan to progress Day 1, spot lies via reactions. Avoid early shot.
🧠
Coordinate with Demon + Frank to direct town suspicion onto David/Charlie/Eve, ensure Bob isn't nominated, and prepare me to take heat or die if needed.
🧠
Coordinate with Alice and Frank to either protect me by pushing D/C/E or sacrifice Alice strategically to gain town trust; ensure Frank publicly supports our narrative.
🧠
Strengthen neighbor alliance publicly by claiming Grace's info + mine. Push nominate David (sus whispers). Organize good team early, narrow Demon suspects.
🧠
Agree to leak Eve's info publicly next tick with David. Builds trust chain (me-David-Eve), pressures Alice (likely evil), flushes Demon reactions before nomination. As good Undertaker, share info early to narrow Demon suspects.
🧠
Coordinate with Demon and our ally to push nomination onto David/Charlie/Eve, secure Frank's public backing, and prepare contingency of claiming Washerwoman if challenged.
🧠
Strengthen neighbor trio alliance before public leak. Push David/Charlie to leak my info publicly next tick to pressure Alice clique, flush Demon lies/reactions before nominations. Progress info sharing to narrow evils.
🧠
Continue neighbor alignment, confirm public leak plan to pressure Alice/evils. Day1, build good block before nom phase by sharing info and observing reactions from cliques.
🧠
Push team to public claim and nom David. David group whispers sus, Grace info guilts him. Early day1, build good alliance vs evil huddle to execute demon.
🧠
Coordinate public moves: keep me low, get Frank to back Alice publicly now, prepare to sacrifice Alice if needed to build trust and mislead town.
🧠
Expose Alice's evil recruitment publicly by getting Bob (confirmed good via info) to back my story. Builds town block against her, progresses to nomination of evils. Day 1, info share key.
🧠
Go public with team claims now (last tick). Pressure David group for info/story. Nom David next tick to test; early Demon kill wins game fast. Solidify neighbor alliance.
🧠
Confirm team plan publicly via Grace's lead. Expose David group as evil via public claims & nominate David. Organize good team early to execute Demon.
🧠
Get Frank to publicly back our accusation now and have Bob stay low; prepare contingency to claim Washerwoman if Frank refuses, preserving Demon and maximizing chaos.
🧠
Publicly claim Washerwoman info to pressure David (sus whispers) & force claims from Bob/Charlie/David/Eve/Frank. Coordinate Heidi/Alice to backup, nom David next tick to progress Day 1 execution of likely evil.
🧠
Confirm neighbor alignment privately before public leak. Coordinate leak timing/reactions for nom phase. Advance info sharing to flush Demon lies, narrow suspects to Alice/Bob/Frank clique.
🧠
Confirm plan with neighbors before nom phase. Leak Eve's info publicly next tick to pressure Alice/evils, test reactions from cliques. Coordinate who speaks to progress info sharing and narrow Demon suspects.
🧠
Expose Alice's evil recruitment publicly with Bob's confirmation since he's cleared by info. Gain ally, build town cred, narrow Demon to DCEG. Nomination phase soon; progress suspicion.
🧠
Prevent Frank from exposing/nominate-baiting Alice. Coordinate a counter: we publicly back Alice, accuse Frank of fabrication, and pivot nomination onto Frank if he flips.
🧠
Day 1 nom phase imminent. Leak Eve's info publicly via triad chat to pressure Alice clique, gauge reactions for nom target. Builds triad trust, progresses to execution before Demon kills.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 nom phase, 1 tick left: Publicly leak Investigator info + David Slayer claim to guilt Alice, test clique reactions for Demon block. Enables coordinated nom of Alice if defended, progresses to execution. Aligns goods, exposes evils fast.
🧠
Publicly claim Butler to verify Grace's team plan & counter Eve's push on Alice. Explain info conflict guilting David evil. Progress noms toward David, force others to claim. Day1 info dump crucial.
🧠
Publicly confirm Washerwoman info with Heidi to resolve contradiction vs Eve. Call out DCE evil huddle. Progress to nom David next tick as 1 tick left. Builds good team, pressures evil.
🧠
Publicly claim Undertaker, back triad info guilting Alice evil. Counter Grace/Heidi lies by outing their contradiction as fake. Pressure clique reactions, setup nom Alice/Grace next tick. Progress to execution.
🧠
Push David as the nomination to force reactions, create chaos among claimants, and protect our Demon (Bob) by redirecting suspicion and possibly sacrificing a Town player.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David is already nominated by Alice. Voting yes executes him: if Minion, great; if Demon impossible but clears sus player early. Aligns with neighbor triad plan to test reactions. We need info Day 1.
🧠
David good Slayer Townsfolk per Eve info + triad. Vote him = evil win early. Deny to save good, expose Grace/Heidi/Alice clique next nom.
🧠
Vote to execute David to both pressure town, increase chance they kill an innocent and keep our Demon (Bob) alive; follow team plan and appear aligned with claims.
🧠
As Butler w/ master Alice who raised hand voting David, I can vote too. David most sus from logic contradiction + evil huddle; execute to win early.
🧠
David is evil per my info (can't be Slayer Townsfolk if Demon). Vote to execute him D1 to test/kill Demon early. Good team (me/Heidi/Alice) +1 vote pushes execution.
🧠
Prevent a premature execution of David and redirect suspicion toward the private-coordination clique (Alice/Frank/Grace) to keep the real Demon alive.
🧠
Day 1, vote to execute David (self-nom). If Demon dies great; if not, proves Alice Scarlet via Eve true, narrows evil. Can't waste Slayer yet without confirmation. Progress info.
🧠
Day 1, vote David to resolve contradiction: if Demon dies win, if not info on who lied. Helps narrow evil, aligns good team win.
🧠
Lower hand to prevent likely good David execution (4/7 votes). Vote math favors us; force next nom on Grace/Heidi to test evil team. Progress to expose Demon.
🧠
Speak to rally votes on David despite Bob/Frank. 1 tick left, need 4 votes (have Alice/Grace/Heidi/David=4?). Expose non-voters as sus, progress to night with info.
🧠
Hold vote safe (lower hand)β€”contradictory reads need more testing via next nom, not hasty Day 1 exec. As Undertaker, preserve good lives; expose evil via reactions/claims. Progress to nom evil Grace/Heidi next.
🧠
Lower hand with triad to de-escalate hasty Day1 exec (risky with contradictions). Force Grace/Heidi reaction & enable Charlie's Grace nom next tick for better test. Save Slayer shot.
🧠
Lower hand to align with Bob's hold-for-info (smart play). Avoid hasty D1 David exec amid claim contradictions. Reveal Lib next tick to clarify Heidi good, progress logic chains.
🧠
Delay a premature Day1 execution, redirect testing to Grace next tick to create clearer contradictions and protect the Demon by avoiding a hasty, risky kill.
🧠
Convince town to hold on executing David and instead nominate Grace next tick to fracture the whisper network and protect our Demon.
🧠
Lower hand to prevent hasty Day1 David exec on messy claims/whispers. David mechanically good (Slayer), Eve/Heidi contradict my info. Save vote, push Grace nom test next tick to progress logic.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (3/4).
🧠
3 ticks left, David nom used. Charlie aggressively pushing Grace nom as evil distraction. Grace claim conflicts possible truths. Nominating Grace tests washer claim, likely executes evil minion, progresses info without final day risk.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Day1, need execution for info. Grace claim conflicts Eve; test Grace now as Charlie suggests but execute to gain Undertaker info if Charlie true. As Butler w/ Alice master, push vote to 4.
🧠
Raise to vote execute Grace. Conflicting claims mean at least one evil; test Grace washer now for mechanical info/resolution before night. Day1 execution safe if wrong (alive players remain). Helps narrow evil.
🧠
Grace central to contradictory Washer claim vs Eve Invest. Day 1 execution gives info (Undertaker sees if Minion/Demon). 1 vote needed; my vote likely executes her if evil, progresses game.
🧠
Day1 execution gives info via death (undertaker) & removes likely evil claimer. Grace claim directly opposes my leak; test it mechanically to progress logic chains.
🧠
Day1, vote Grace to execute for info. Her Washer claim conflicts Eve; execution reveals truth via my N2 ability. Progress game, narrow evil.
🧠
Convince at least one voter to stand down so Grace survives this tick; protect our Minion Alice and keep Town confused going into Night.
🧠
Self-vote Grace proves good (Townsfolk don't die nominating self per Virgin-like but Washer safe). Forces 4th vote or exposes Heidi/Charlie evil for not joining. Win info or execution.
🧠
Force a clean test to reveal which claim is false. Executing Grace narrows suspects and keeps momentum against Town logic, protecting our Demon by sowing confusion if we’re forced to pivot.
🧠
Lower hand: Day1 execution risky with conflicts. Failed David vote showed caution wise (Bob/Frank right). Next tick nom Grace without vote pressure for claims/info. Progress to clearer tests.
🧠
Delay this execution to sow confusion and avoid giving Town a clean reveal on Day1; preserve the Demon and our Minion options.
🧠
Lower hand to block hasty Day1 exec. My Lib info implicates Heidi; reveal later. Avoid info leak, force next nom for better test.
🧠
Push the vote now to force a decisive result and create confusion among claimants, preserving our Demon and letting us steer suspicions after the execution.
🧠
Lower to pause Day1 execution per Bob's logicβ€”avoids burning life without clear Demon ID. As Undertaker, gain execution info tonight regardless, progress safer.
🧠
Lower to pause hasty Day1 exec per Bob. As unclaimed Slayer, save shot for clearer Demon suspect. Need more info on safe claims (Bob/Frank safe) before burning execution.
🧠
Lower hand to survive Day1. Execution reveals nothing (no role reveal); death wastes my valuable Washer info. Better to nom David next tickβ€”he's in my info & nominated already.
🧠
Grace vote at 3/4 (Grace/Heidi/Charlie/Eve?). Urge 1 more vote (Bob/Frank/David/Alice explain or join). Day1 exec tests claim conflict vital; fail vote wastes tick, risks Demon kill tonight.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/4).
🧠
Split town's trust and force a vote on a coordinator. This slows a Day1 clean execution and protects our Demon while revealing who defends Alice.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
My info conflicts Grace washer claim. Alice coordinating Grace/Frank suspicious. Support Bob's Alice nom to test conflicting claims Day1, narrow evil.
🧠
Raise to execute Alice: Day1 test on conflicted claims (her Scarlet per Eve Invest). 4 votes likely with Eve/others; info win without losing good.
🧠
Prevent Alice's execution this tick to protect the Demon and avoid revealing evil; steer town to delay and gather more contradictory-claim evidence.
🧠
Day1, Alice is in my Washer info (one of Alice/David is Slayer Townsfolk). Her burn on me despite Eve guilting her as scarlet evil makes her highest suspicion. Vote to execute for info.
🧠
Day1 execution on conflicted claims (Alice washer/scarlet conflict) gives mechanical info. Alice orchestrated pushes/opposes own nom suspiciously. Support Bob's test to narrow evilβ€”voting advances good's info edge.
🧠
Prevent an early execution of Alice to avoid revealing or sacrificing evil assets; buy time to create confusion and protect the Demon at night.
🧠
Day1 crucial for info. Alice suspicious coordinator/push on Grace + claim conflicts. Support Bob's nom to execute/test her, get reveal on conflict. Need 1 more vote (Grace/David/Heidi?). Urge raise hands to progress.
🧠
Day1 execution gives crucial info on conflicting claims (Grace washer vs Eve invest on Alice). Alice orchestrated pushes/coordination; test her to narrow evil.
🧠
Push Alice exec now with 4 votes (Bob/Charlie/Eve/Grace/Frank?). Conflicts prove one evilβ€”Day1 info vital. Secure 4th if needed, progress to execution over stall.
🧠
Prevent a Day1 execution that could reveal our Minion/Demon; sow doubt and stall to keep town fragmented and protect the Demon until night kills reduce players.
🧠
Delay Day1 lynch to prevent a clean town reveal and keep options open for Demon/night kills; force more claims and contradictions.
🧠
Keep hand up, speak to rally 4th vote & execute Alice Day1 for Undertaker info. Her conflicts (Washer vs Eve scarlet/Invest) guilt her; clears board early.
🧠
Day1, 1 tick left: lower to prevent rushed Alice exec without full claims/info. My info (Bob/Heidi Butler) unaffected; stall progresses logic/claims to narrow Demon suspects.
🧠
Retract vote from bad Day 1 nom to save for better targets; Alice likely evil but vote failing (only 4 needed, flux hands); progress claims instead of rushed exec.
🧠
Lower hand to prevent Alice execution Day1. My info needs public reveal first to contextualize vote; rushing risks good player loss without leveraging my Investigator info.
🧠
Day1 execution gives huge info (Undertaker learns who died). Alice is most guilty via role conflict/impossible self-claim + push against me (good Washer). But I already voted; lower to heed Bob/Alice pause for claims, nominate David next if Alice saved.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/4).
🧠
Delay a Day1 lynch to preserve ambiguity and prevent Town from gaining clean info; push next tick for a different nomination to fracture the rush.
🧠
Reveal my Investigator info publicly Day1 to counter Alice washer (impossible washer/scarlet combo), unite town against my 2 suspects, progress to executions for info. Hasty Day1 execs give mechanical reveals.
🧠
Nom David next per Eve info to test her claim & narrow evil pair. Grace already nommed & opposed Alice (good sign). Push execution Day1 for info as Butler.
🧠
Delay Day1 executions to deny Town clean reveals, sow doubt about Eve's quick Investigator claim, and protect the Demon by preventing an early lynch.
🧠
Publicly reveal my Washerwoman info to resolve conflict: confirms one of David/Alice is good Slayer Townsfolk, proving Eve's Scarlet claim on them means the other is evil minion. Helps narrow Demon suspects without nominating yet.
🧠
Day1, share my Librarian info publicly to add mechanical truth, support testing David/Alice pair via Heidi's nom (or mine if needed). Progress info gathering without hasty untested exec, narrow evil suspects.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the loudest information-gatherer and accuser to prevent accurate mappings and to sow confusion among Town on Day2.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Master Grace: credible Washer claim, supports David exec (tests conflict), alive & likely good. Enables my Day2 vote if she votes, organizes good team.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Gather info from sober neighbor Charlie on N1 Empath read (he's neighbor to David?). Confirm suspicions on David/Alice/Grace before shooting or nom. Day2 early, save shot if possible.
🧠
Privately align with the Demon to avoid my exposure, steer strategy to delay executions, and prepare sacrifice or takeover contingencies to keep Demon alive.
🧠
As Librarian, reveal my Bob/Heidi Butler info to David (neighbor) privately first to build trust/alliance, gauge reaction, progress info sharing before nominations. Helps narrow Demon suspects.
🧠
As Butler (Outsider), share my true role/info with neighbor Grace (my Day2 master) to build trust/alliance, counter Frank's Lib claim pressuring me, gather her honest Washer read to resolve David/Alice conflict before nomination.
🧠
Respond to David's whisper sharing my true Undertaker role/info (nothing N1). Analyze conflicts using single-chain logic to narrow Demon. Coordinate on next nom (David test) before nomination phase. Build good alliance.
🧠
Share my full Washer info with Heidi to align good info vs Frank counterclaim. Test David/Alice conflict via nom soon. Heidi seems good, build alliance.
🧠
As dead Investigator, share my key info publicly via Heidi (active good). Coordinate ghost vote/save for David exec. Progress to narrow Demon.
🧠
Coordinate to delay execution, create confusion around Investigator/Washerwoman claims, and prepare Alice to sacrifice if needed to protect the Imp (me).
🧠
Whisper David my full info + logic on Heidi suspicious D1 push + Grace claim conflicts to align with him as neighbor, gather his info/thoughts on Demon to narrow suspects before noms. Progress info sharing.
🧠
Coordinate with the Demon to delay executions, be ready to sacrifice or bluff to protect them, and ask for instruction on timing of public claim.
🧠
As dead Investigator, reinforce my info with Heidi (pushing evil pair, got my whisper). Coordinate ghostvote on David next nom (most likely Demon). Progress to execution.
🧠
Coordinate with dead Eve (Invest) and Grace (Washer master) to align on nominating David next tick to test the David/Alice evil pair. Progress to execution, narrow Demon suspects. Reveal Butler cements trust.
🧠
Whisper David to align as good neighbors, share logic guilting Grace if Eve true. Push nom Grace (conflicting claim) over David. Coordinate slayer shot/proof to narrow evil before nom phase.
🧠
Grace is most suspicious (direct Eve conflict + lying), my Slayer shot tests her perfectly as Demon. Day2 early, shot public info progresses game win. Neighbors Charlie/Frank credible good.
πŸ“œ
Storyteller
Nothing happens.
🧠
David's failed public Slayer shot on me mechanically proves he's lying/not Slayer (ability used). With Washer/Eve conflict, David is evil (Scarlet/Demon). Coordinate Heidi/Eve to nom David this day before nomination phase ends. Progress to execution.
🧠
Delay execution to preserve town confusion; prepare Alice to be sacrificial if needed and coordinate vote steering so Demon survives until late.
🧠
Confirm coord with Grace/Heidi: ghostvote David, urge Heidi nom David next phase (1 tick left), pub reveal Washer to pressure. Solid logic chains David evil; final day push execute him.
🧠
My shoot proved Grace not Demon but her lie + Eve death guilts her evil. Coordinate with allies Charlie/Frank on Grace nom now (1 tick left). Push Grace execution to remove Minion.
🧠
Support nominating Grace (not yet nominated) as she's lying evil per Eve's credible Invest + Washer conflict. Coordinate with David/Frank to vote/execute her, progress game by removing Minion.
🧠
Keep town confused, protect the Demon by delaying executions, and prepare to be the sacrificial Outsider bluff if needed to soak votes and save the Demon.
🧠
Keep town indecisive, protect Demon, prepare Alice sacrificial bluff if needed, and plan to pivot to David when advantageous.
🧠
Publicly reveal Washer info + logic guilting David, rally Heidi to nom him next tick (nom phase imminent). Coordinate Eve ghostvote. Pressure whispers to force David exec, progress to win.
🧠
Next phase is Nomination (this tick). Confirm final plan with Grace/Eve, rally to nom/vote David exclusively. Block Bob/Charlie/Frank whispers as likely evil coordination. Execute David to win for good team.
🧠
Confirm David/Charlie info privately, share Lib fully to build trust/alliance. David/Charlie pushing Grace logical if good; test vs Bob evil delay push. Nom Grace next tick if confirmed.
🧠
Confirm final plan with Grace/Eve before nom phase ends (0 ticks left). Rally votes, block evil whispers (Bob/Charlie/Frank/David). My nom David next tick executes Demon per logic, good wins. As Butler w/ Grace master, I vote if she does.
🧠
Maintain delay narrative, coordinate sacrificial bluff by Alice, ensure Frank publicly supports delay, and be ready to pivot to nominating David if needed to blame Town.
🧠
Confirm alliance with David/Frank, get Eve ghost info via Heidi group (she chats w/ Grace/Eve), push Grace nom/vote before tick ends. Builds good team to exec Grace evil, narrow Demon suspects.
🧠
Coordinate delay messaging, confirm my willingness to bluff/sacrifice, and ask when to claim publicly to best protect Bob (Demon).
🧠
Confirm final plan with Heidi/Eve pre-nom phase. Rally execution of David (proven evil), block evil whispers group. Secure win via logic/proof.
🧠
Confirm plan with Heidi/Grace as dead Investigator ghost. Lock ghostvote on David for exec. Evil whispers by Bob/Charlie/Frank/David suggest coordination; plan progresses win by executing David.
🧠
Grace is confirmed lying evil Minion via Eve conflict + our group consensus (me/Charlie/Frank). With 0/4 ticks left, urge Frank/Charlie to publicly support Grace nom/vote now in Nomination phase to execute her and progress to Demon hunt.
🧠
Share full Lib info w/David/Charlie to build trust/prove good, get Eve ghost intel on Grace chats w/Heidi, confirm Grace nom plan before tick ends. Execute Grace evil Minion to narrow Demon suspects.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Pubclaim Washerwoman info to rally all good votes on David exec once Heidi noms. Block evil whispers from Bob/Charlie/Frank/David. Final day2 push to win.
🧠
Push for delay to avoid a clean town execution that could find the Demon; keep town fractured so night kill secures momentum for Evil.
🧠
Day2 nom phase, 1 tick left. Consensus David evil per mechanical claims (Eve Invest, Grace Washer, David fake shot). As Heidi Butler (Grace master), I nom David to exec him. Grace/Eve locked, block evil whispers. Execute Demon=good win.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote yes on David to test claims (Heidi/Grace/Eve push). Grace conflict bigger but already nominated; voting progresses info. 4 votes needed, support good momentum vs evil.
🧠
David most suspicious per Eve Invest+Grace conflict+Heidi push. Already nominated/voting: vote yes to execute potential Demon. As Slayer I save ability; aligns good team win.
🧠
Last voting tick. Rally good to vote David (4 needed), block evil raises (Bob/Charlie/Frank/David). Charlie/David raised=evil block. Grace master so I vote David. Exec Demon=good win.
🧠
David likely good (slayer shot Grace nothing, my Lib clean). Heidi/Grace evil push. Vote no to block execution, force more discussion/info before night.
🧠
Ghostvote David to execute confirmed evil via logic chains. 2 ticks left, need 4 votes - my vote pushes execution, proves David evil on failure to block, wins game.
🧠
Keep up delay narrative to split town and avoid a clean execution of the Demon. If pressured, threaten nominating David next tick to bluff control.
🧠
David mechanically evil per logic chains. Heidi/Eve/Grace vote yes (3), my vote makes 4 to execute. Charlie/Frank/David/Bob evil self-preserve raises/no. Secure exec to win.
🧠
Prevent an immediate execution to keep the Demon alive and maintain chaos; steer town to delay so our team keeps options and protects the Demon.
🧠
Lower hand to prevent accidental execution (3-4 votes now). Already nominated, next tick I nominate Grace (proven lying Minion via Eve conflict + my shoot). Forces Grace/Heidi to react, progresses info.
🧠
Lower hand on David nom: self-vote bait risky, Heidi/Grace likely evil pushing wrong target to save Grace minion. Vote saved for Grace nom next tick (post-fail). Frank/our whispers align good.
🧠
Raise hand to vote David (my master Grace voting). Secure 4th vote (Heidi/Grace/Alice/Eve) for execution despite evil lowers. Day2 exec Demon=good team win soon.
🧠
Lower to prevent accidental David exec without Lib reveal first. My info (Bob/Heidi 1 Butler) crucial; speak next tick to share publicly and nominate Grace if needed. Delay protects info.
🧠
Convince undecided players to vote NO this tick to protect the Demon and preserve our options for a safer, later execution or Scarlet Woman trigger.
🧠
Delay execution to protect our Demon and mechanical threats at night; prepare to nominate David next tick if pushed.
🧠
Dead ghost, must speak to rally votes vs David. 1 tick left, need 4 votes (Grace/Heidi/Alice/me +1?). Block evil whispers coord from Bob/Alice/Charlie/Frank/David lowers/raises. Exec David to win.
🧠
1 tick left, 4 votes needed (alive:Alice,Bob,Charlie,David,Frank,Grace,Heidi=7, presume Eve ghost=1). Hands:You/Heidi/Charlie/David up=4? Rally Alice, counter evil coord, urge all good vote David to secure exec & win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (3/4).
🧠
David proven evil via role conflict + failed shot + coord. Heidi used nom, so I nominate him to force exec tomorrow. Speak to rally Eve/Heidi/Alice votes, counter evil delay, progress to win.
🧠
Prevent a clean Town execution this tick by encouraging a NO vote and preserving the Demon for night; keep options to nominate David later if forced.
🧠
Post-vote analysis reinforces David Demon. Grace noms next (I can't). Rally goods for Day3 David exec while noting evil coord to pressure them. Progress to win via execution.
🧠
Dead, no vote/nom. Reinforce logic publicly to counter evil delay talk, rally Alice/Heidi/Grace for Day3 David exec. Progress to win by execution.
🧠
Prevent David's execution this tick to keep Demon (me) alive and let night roles reduce town info and confusion.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the town's information/coordination source to preserve confusion and protect the Imp. Removing Frank reduces Town's mechanical leads and sows chaos.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace proven good Washer, was master N1 successfully. Repeat to enable my Day3 vote on David (Grace will nom/vote him). Grace/Heidi/Eve/Alice good votes likely 4/4 Day3 win vs David Demon.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Recap logic to good allies, confirm Day3 nom David. 4 alive, must exec Demon soon or lose. Use tick to align votes/info before nom phase.
🧠
Dead, no vote. Grace/Heidi likely good per logic. Join their whisper for Day3 David exec plan (4 alive need 3 votes). Grace nom'd David already. Push vote yes.
🧠
Coordinate with Bob and a swing player to block David's execution today, preserve the Demon, and maintain momentum for later manipulations.
🧠
Confirm plan with Grace/Alice/Eve as good team, rally votes for David exec. Grace to nom, we 3 + Eve ghost =4 votes win. Reveal Butler to build trust, counter any disruption.
🧠
Dead, reveal Lib info to good team (Grace/Heidi/Alice/Eve) to expose Heidi suspicious push contradicting Grace WW, narrow Demon to Heidi/Bob before nom.
🧠
Expose Alice's evil whisper as proof she's protecting David, rally against her/Grace/Heidi evil pushes. Grace shot survived, focus David evil but nom Alice to test. Progress to nomination.
🧠
Charlie's info confirms Alice evil coord to save David. Rally Charlie/Bob to oppose Grace's David nom, push Grace/Alice evil instead. Use Slayer soon on top suspect.
🧠
Keep town split and prevent clean lynch on Demon by delaying Day3 and coordinating opposed votes; preserve night kill power until 2 remain.
🧠
Dead ghost, push Grace/Heidi/Alice/Eve to nom Heidi as prime Demon suspect per Lib logic contradicting Heidi behavior. Coordinate exec before nom phase, save vote.
🧠
Counter Frank's disruption by confirming good info to Grace/Alice/Eve ghosts. Reaffirm Grace nom David, we 4 vote (me only if Grace votes). Expose Bob evil via Lib logic. Progress to nomination tick.
🧠
Keep town split and delay execution of the Demon. Oppose David today, sow doubt on Grace, and be ready to sacrifice a minion if needed to buy nights.
🧠
Expose Alice/Bob evil coord publicly to rally votes on David nom by Grace. With 2 ticks left, build support for David exec to narrow to Demon before final day. As Undertaker, no info yet but logic points David.
🧠
With 2 ticks left, confirm good bloc (me/Heidi/Alice/Eve) votes on my David nom next tick. Ignore Frank/Charlie disruption. Expose evil whispers publicly later. Secure 4 votes to execute David evil.
🧠
Prevent David's immediate execution, create vote splits, and preserve nights for Demon; coordinate Bob/Charlie to oppose and threaten later nomination.
🧠
Confirm vote yes on Grace's David nom to secure 4th vote execution. Grace noms next tick (nom phase). Push forward execution of David, most likely Demon.
🧠
Bloc with Charlie/Bob to oppose Grace's David nom, publicly push Grace as liar post-nom. Use Slayer on David if vote fails & he's most sus. Coordinate to nom Grace next.
🧠
Confirm final vote plan with good team before Grace noms David next tick. Ensure 4 yes votes (us3+Eve ghost) to execute Demon & win. Ignore evil distractions.
🧠
Last tick before nom. Solidify bloc vs Grace nom of David: oppose vote to fail it, then counter-nom Grace. Coordinate raises to show 3p bloc power, progress to Grace execution. Helps narrow Demon suspects.
🧠
Final confirmation from good team before I nominate David next tick. Secure 4 yes votes (us 3 + Eve ghost) to execute David evil and narrow Demon suspects. Ignore evil distractions.
🧠
Keeping David alive tonight preserves Demon; failing the vote sows doubt and forces Town to split. Prepare to sacrifice a minion if needed to cement our credibility.
🧠
Expose Alice/Bob evil coord publicly via group whisper to break their bloc, rally good votes (Grace/Heidi/Eve+us) vs Grace's David nom next tick. Fail nom risks loss; must execute David.
🧠
Prevent David's execution today, preserve nights for Demon, and create confusion so town fractures leadership and wastes executions.
🧠
Dead, save ghost vote for Heidi nom. Push Grace/Alice/Eve to nom Heidi (Lib logic guilts her), unite good ghosts vs evil whispers blocking truth.
🧠
Final tick pre-nom. Grace plans nom David. Reaffirm good team (Grace/Heidi/Alice), counter Frank's Heidi suspicion with my info logic, confirm vote plan to execute David & win. Ignore Frank mistake.
🧠
Keep town split, prevent clean lynch of the Demon tonight, and position us to counter-nom Grace or sacrifice a Minion to maintain cover.
🧠
Dead, phase progress 0/4. Urge Grace/Alice/Eve ghosts to nom Heidi (my top Demon suspect) via private whisper. Coordinate ghost votes for exec. Progress to win.
🧠
Keep the lynch of David from succeeding to preserve the Demon and buy nights; sow doubt and force a failed vote so we can pivot to nominating Grace/Heidi later.
🧠
Final push confirm good team (Grace/Alice/Eve/Frank) ignores disruptions. Grace noms David next (phase progress 0/4), we commit 4 yes votes for exec win. Charlie seems good per anti-evil whispers. Progress to victory.
🧠
Final push good team (Grace/Heidi/Alice) to confirm Grace noms David next tick & all vote YES + my ghost YES for 4/4 exec win. Ignore Frank/evil disruptions. Grace must nom before too late.
🧠
Last tick before nom. Confirm good team (Alice/Heidi/Eve) locks 4 yes votes on my David nom to execute Demon and win. Ignore Frank/evil distractions pushing Heidi.
🧠
Counter Charlie's whisper lies by rallying our bloc (Bob/Charlie? but suspect, me) to LOWER Grace's David nom, plan counter-nom Grace. Expose coord, progress to Grace exec. Save Slayer for later.
🧠
Expose Alice/Bob evil coord whispers publicly via group whisper to Grace/Heidi/David bloc; rally all RAISE on David nom to execute likely Demon/Scarlet now before counter-nom; progress to win.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead ghost, can't nom but reinforce good team plan publicly vs evil whispers/disruptions. Grace noms David next tick, we 4 vote YES exec Demon win. Urge confirm ignore lies, progress to victory.
🧠
1 tick left, 4 alive. Nom David to execute via 4/4 yes votes (Grace/Heidi/Alice+Eve ghost). David most evil per shot+Eve+Charlie coord exposure. Final day soon; execute Demon now or lose.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly confirm all good team voted YES on David to drown Frank's lies, reinforce unity, expose evil disruptions, ensure execution proceeds to win. 2 ticks left, voting in progress.
🧠
David is Demon per logic chains (fake shot + Eve info + my WW). 4 good votes execute him now on Day3 (4 alive); we win immediately. Raise to execute.
🧠
Raise to execute David: Shot proves I'm not Demon. Charlie's push + whispers suggest David sus (Scarlet?). Fail risks Grace counter-nom me; execute clears path to Grace next. Progress win.
🧠
Sow doubt and push delay so the execution fails this tick, keeping our Demon alive and preserving options to sacrifice or pivot later.
🧠
Alice/Bob/David evil whispers to lower hands confirm coord to save Demon. Grace Washer+shot solid. 2 ticks left, must raise now for 4/4 exec (Grace/Heidi/Alice?/me + Eve ghost). Fails if we lower, night kill loses. Execute David to win.
🧠
David most suspicious (fake shot, nominated, Eve info); 2 ticks left, need 3/4 votes (Grace/Charlie/Heidi +Eve ghost=4). Alice urging lower=evil save attempt. Heidi master Grace (voting) so Heidi can vote. Raise secures execution, town wins.
🧠
David is evil in all worlds (Scarlet or Demon). Grace WW+my Lib clear Bob good OS, Heidi TF good. Eve Invest confirms David evil. 4/4 vote executes him, likely win as final-ish day. Use ghost vote to kill evil.
🧠
Convince town to LOWER hands and delay execution one tick to prevent a clean lynch and preserve options for evil.
🧠
Current 5 yes (Grace/Heidi/Alice/Charlie/Frankghost? +David?). Alice/Bob say lower. David's hand up suspicious. Lower to fail rushed nom (bad info), counter-nom Grace (self-raise evil). Expose coord publicly next.
🧠
Publicly call out Charlie/Bob/David/Alice flip as evil coord to counter disruption, reinforce 4/4 vote logic (incl self/David votes), pressure raise hands & exec David Demon to win on final nom.
🧠
Delay the vote to prevent a clean Town execution, preserve my freedom to kill at night, and set up a counter-nomination if the lynch fails.
🧠
Publicly call out Alice/Bob/Charlie evil coord lowers to rally raises. Urge Heidi/Alice/Charlie raise back NOW for 4/3 exec David Demon before tick ends. Ignore distractions, secure win.
🧠
Delay the execution, sow doubt about ghost/claim consistency, and keep the Demon alive by preventing a rushed lynch.
🧠
Voting yes executes me (good Slayer), wastes game & my Demon-slay shot. Lower disrupts evil push (Grace/Heidi/Alice?), forces delay to regroup Bob/Charlie, expose Grace as lying Minion. 1 tick left, no loss.
🧠
Lower to prevent David exec. Lib info + Grace WW points Heidi Demon (pushed David execs), not David. David likely good, vote wasted on minion. Save ghost vote final day.
🧠
Charlie exposed evil coord whispers to lower hands. Alice/Bob urging lower despite Eve/Grace urgents. Lower to avoid tie/misexec risk with 1 tick left; Grace can renom David next tick.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/3).
🧠
Prevent an immediate execution that could accidentally eliminate our Demon or a Minion; sow doubt and buy time for Night actions.
🧠
Nom phase reset after failed vote. David only prior nom. Speak to rally good team (Heidi/Alice/Eve) to renom David immediately on tick 1/4, raise hands for 4/4+ghosts exec before night. Progress to win.
🧠
Dead ghost, reveal Lib info publicly to validate Grace WW (Heidi TF→Bob Butler), guilt David Demon, counter disruptions, urge Grace/Heidi/Alice raise hands vote David exec now (4alive+2ghosts win). Progress to win.
🧠
Phase tick 0/4, Grace used nom, David already nom'd can't re-nom. Counter-nom top sus Grace (fake shot victim, coord). Use Slayer shot if vote thru to win; narrow evil.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is on block, needs 3 votes. David most guilty Demon per info/shot/logic. Raise to vote Grace? Noβ€”push fails David exec, vote Grace evil helps them. But Grace likely good Washer vs David Demon; raise tests her (not Saint). Logic favors David evil.
🧠
Dead, no vote. Publicly expose David's evil nom logic (Grace info guilts him), reinforce good team, urge raise hands on Grace to bait evil reveal or force lowers. Progress to win via logic.
🧠
Raise hand on own nom to expose Charlie as confirmed evil coordinator (raised first on Grace). Fails exec safely (only 1 vote now), denies evil info on who else raises, progresses to Night where info-gathering continues. Win by re-noming David tomorrow.
🧠
Grace most suspicious (fake shot+evil coord lowers). 2 ticks left Day3, voting her tests/proves Demon. As Slayer can shoot later if wrong. Helps narrow/execute Demon.
🧠
Prevent a rushed execution of Grace or David this tick; sow doubt about Grace's push and keep Town split so night kills remain powerful.
🧠
Delay execution to protect the Demon, sow doubt about noisy ghost claims, and keep options open for later nomination.
🧠
Raise to vote Grace. Her fake Slayer shot failed (no Demon death), consistent w/minion. Test her claim; if executed & good, exposes Demon. 4 alive, need info. Grace most guilty now.
🧠
Grace current nom. Evils likely raise to exec her (as on David). Raise hand to vote yes exec Grace, force reveals of who votes yes (evils save David). 2 ticks left, progress info for D4 David exec.
🧠
Lower to deny Grace/Heidi/Al evil bloc execution info (who lowers). Grace most suspicious (fake shot+evil pair claim+coord). Test her tomorrow; 1 tick left, delay progresses logic.
🧠
Lower to retract accidental support for Grace nom (likely good per Lib). David shot Grace D2=no Demon death=Grace good. Deny David info on my alignment; progress to re-nom David next tick for exec.
🧠
Dead, no vote. Publicly counter evil disinfo urging lower hands to save David. Urge goods Heidi/Alice/Frank/Grace raise to exec Grace, reveal evil voting pattern. Progress to re-nom David D4 win.
🧠
Lower to deny Grace exec (likely good per Frank/claims), bait evil reveals on who raises/lowers. Grace safe, re-nom David next tick with 4 good votes + ghosts for win. Progress to Demon hunt.
🧠
Lower hand to prevent my execution (exposes nothing new, I'm good TF). Evils want Grace dead to hide David Demon. Survive to re-nom David next tick/ D4 win.
🧠
Prevent an immediate execution of Grace, sow doubt, and force Town to split their votes so the Demon survives until night.
🧠
As dead ghost, retract vote on Grace (good per Lib/WW). Lowers expose evils saving Grace/David. Use last tick info for D4 David exec. Prioritize Demon kill over minion.
🧠
Delay execution to prevent Town from securing a clean lynch, keep Demon alive, and sow doubtβ€”protect our team and preserve Scarlet Woman backup.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/3).
🧠
Dead, no vote. Phase progress 0/7, urge goods Heidi/Alice/Grace/Bob raise hands vote Grace? No, Grace good. Expose who raises/lowers for evil block. Push Heidi nom David now for exec.
🧠
Delay execution to keep Demon alive, sow doubt about ghosts, and force Town to reveal themselves by overreacting or waiting.
🧠
David most guilty (fake shot+lowers coord). Already nomed, urge Heidi/Alice/Bob/Charlie/Frank raise hands for Grace vote (exposes lowers/evils). Then Heidi re-nom David D3 win. Progress to Demon exec.
🧠
Grace most suspicious: fake shot survival, conflicting claims w/Eve, urgent pushes. Publicly slay her as Demon test with ability to progress game, narrow evil.
🧠
As dead ghost, speak to counter David fake Slayer disinfo, reinforce Lib+Grace+Eve chain guilting David Demon. Urge Heidi/Alice/Bob/Charlie re-nom David now (nom tick used but urge) to narrow evils before night. Progress to win.
🧠
Deliberately delay execution to disrupt Town's coordinated bait, force more contradiction, and keep the Demon (me) alive until we can control the endgame.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate a loud information-gatherer who enables Town's clean deductions and baiting; keeping the Demon (David?) alive while sowing chaos helps our team reach two-player endgame.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Chain to Grace (good Washerwoman, prior master) as master for D4. Enables Heidi vote if Grace votes, aiding good team rally to exec David (most guilty evil). Grace alive/targeted by evil, maximizes vote utility.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Day4, 4 alive. Grace N3 death after pushing David confirms his Demon kill. Share info privately with live good players Heidi/Alice to coord final day exec of David, save ghostvote.
🧠
Dead, save ghost vote for F3. Privately align w/ Eve/Alice/Heidi good chain vs David. Share Lib to unite votes exec David now.
🧠
Confirm good team (Eve/Frank/Alice), unite votes for David exec today (4v4 possible with ghosts Grace/Eve/Frank+us). Reveal my Butler to explain Grace master choices, counter Frank's Bob Butler. Narrow to David evil, save ghostvotes for F3.
🧠
Grace N4 dead proves good (Demon targeted threat). Share my true Undertaker info (no execs D1-D3) to Heidi/ghosts for logic chains narrowing Demon to Bob/David/Alice. Group whisper progresses info before noms; deads have key vote.
🧠
As Slayer, haven't shot yet (Grace was test bluff). Gather whispers from neighbors/private group to confirm David/Heidi suspicions, decide shot before nom phase. Progress info vs stale claims.
🧠
Coordinate with Alice (Minion) and Charlie to delay any fast lynch, set up my Soldier bluff, and force Town to split votes so Demon (me) survives to late game.
🧠
As dead ghost, whisper Heidi (alive good/neighbor) my true Washerwoman info: Alice has Slayer Townsfolk, countering Eve's Scarlet claim. Urge Heidi/Alice nom David (proven evil). Save ghost vote for later. Progress to Demon exec.
🧠
Keep Demon alive by stalling the lynch, sowing doubt about ghosts, and preparing Bob's Soldier bluff so towns split votes and we avoid executing Demon.
🧠
Keep the Demon (Bob) alive by delaying execution, sow doubt about ghost claims, and coordinate a Soldier bluff/backstop so town mislynches or splits votes.
🧠
Dead ghost, unite good chats vs David. Respond Heidi/Eve/Charlie, push David nom/exec. Grace dead N3 silences good info. 4alive: must lynch David today or lose.
🧠
As ghost, use whisper to reinforce Heidi (good) with logic/proof to nom & exec David today. 4 alive day4, crucial to nominate David before final day. Coordinate goods privately.
🧠
Keep stalling, coordinate Soldier bluff tomorrow, and ensure Charlie publicly asks ghosts for specifics. Prevent a rushed lynch of David.
🧠
Grace N3 death fits Demon kill. Frank/Eve ghosts push David but contradict each other. Heidi suspicious coord; shooting her tests top Demon suspect publicly with Slayer ability before noms, clears or wins.
🧠
Dead ghost, unite good 4v4 (me/Heidi/Alice?/Charlie/Frank) to nom/vote David exec next tick (nom phase). Grace N3 kill proves David Demon. Win by executing him FTL.
🧠
Grace night death proves good. Share UT publicly in good ghost chain to build trust, counter Bob/Alice/David evil whispers pressuring me to stall/lower/shoot wrong. Progress to nom most sus (Bob/David/Alice); 2 ticks left, must exec today.
🧠
Unite good ghosts/alives (me,Alice,Eve,Frank,Grace ghosts,Charlie?) to nom/vote David exec next tick. 4v4 tie or win. Reveal Heidi Butler, counter Frank Lib w/Baron. Ignore evil Bob/Charlie/David whispers. Progress to Demon kill.
🧠
Dead ghost, unite 4 good alives/ghosts (Alice/Heidi + Frank/Charlie/Grace) to nom/vote exec David this tick (phase 1/4 -> nom next). F4 4v4 needs full coord ignore evil Bob/Charlie/David whispers. Win by exec Demon.
🧠
Last tick before nom. Publicly shoot Heidi to test her (sus from coord w/Grace, David push despite Lib). If Demon dies, win. If not, nom David next as Frank says. Progress to execution.
🧠
Coordinate a unified stall, set up a Soldier bluff tomorrow, and get Charlie to prod others for ghost provenance to break Town momentum.
🧠
Dead ghost, unite good chats confirming David Demon. Push Heidi/Charlie/Eve/Alice to nom/vote David next tick (phase progress 1/4). Grace N3/N4 kills silence good info. 4v4 executable wins.
🧠
Delay the David nomination to keep our Demon alive and buy time to deploy a Soldier bluff and split town votes later.
🧠
Final day soon (4 alive), must convince Heidi to nom David in next tick. My ghost whisper reinforces logic to Heidi, key good voter, to execute David and win.
🧠
Next tick nomination phase. As Butler, unite good alives (me/Alice/Charlie) + ghosts (Eve/Frank/Grace) to nom & exec David Demon. Ignore evil coord whispers. Reveal plan, confirm votes, counter David shot threat. Win today.
🧠
Heidi's new info flips Alice good, David Demon - aligns with Eve/Grace/Frank. Grace night death proves good. Coordinate vote up on her David nom next tick (phase 2). Win today vs stalls/evil whispers. Confirm plan, ignore evils.
🧠
Confirm Heidi's plan with good ghosts, lock 4v3 vote up on her David nom next tick to execute Demon and win today. Publicly support after.
🧠
Delay execution of David to protect Demon Bob by sowing doubt about ghost provenance, prep Bob Soldier bluff, and coordinate lowered hands to split votes.
🧠
Dead ghost, save vote for exec. Urge Heidi desperately to nom David this tick (phase progress 0/4). She's getting evil whispers from Charlie/David; reinforce logic to make her nom David for good win.
🧠
Confirm final coalition unity before nom tick. 3 alives (Heidi/Charlie/Alice) + 3 ghosts (Eve/Frank/Grace) vote up on David nom = 6v2 win, exec Demon Day4.
🧠
Last tick before noms. Publicly shoot Heidi as Slayer: if Demon, instant win. If survives, narrows to her/David/Charlie evil. Grace death proves shot works on Minions not. Forces info/reaction, progresses to nom Demon.
🧠
Confirm good team alignment & lock 4v4 vote plan on my upcoming David nom. Ignore David evil whisper. Progress to nom phase, execute Demon today & win.
🧠
Confirm locked plan with core good team (Heidi/Charlie/Eve/Alice) before nom tick. Ensure all 4 alives+ghosts vote UP on David nom for 6v2 win, exec Demon today.
🧠
Keep stall plan tight, coordinate Soldier bluff tomorrow, force ghosts to produce specifics so their push collapses or we can redirect votes.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate David to execute Demon on D4. 4 alive vs 1 Demon +1 minion, +3 ghosts =6v2 win. Grace N3 death good, David fake shots/blocks evil. Must nom now tick1/2, all vote up ignore evil lowers. Win today.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David Demon by majority info (Eve Invest, Grace Washer flip, fake shots, blocks). Heidi nom'd him. Use ghost vote to execute Demon on D4 (8 alive); 6v2 math wins for good, prevents N4 kill.
🧠
Publicly rally votes on David. Confirm good team plan, urge alives+ghosts raise hands now (Frank up, need 3/4 alives). Execute Demon David today win. Ignore evil David/Bob/Charlie.
🧠
David most suspicious per all good info (Eve/Grace/Frank/Heidi chains). Heidi nominated, ghosts up (Frank). Me+Heidi+Alice+3ghosts=6v2 executes Demon if David evil, win game. Cannot lower or wait - must vote up to win.
🧠
Prevent a fast execution of David by breaking momentum; set up a Soldier bluff tomorrow and keep delays to preserve night kills.
🧠
David mechanically evil by failed Slayer shot (only kills Demon) + role conflicts. Use ghost vote to execute Demon now with 3 ticks left, secure good win.
🧠
Raise to vote up David: Heidi/ghosts/Charlie logic chains David Demon via role conflicts. My real Slayer shot was Grace (nothing); secure execution win today as 5v3 math favors. Test Heidi later if survives.
🧠
Delay the execution and force ghosts to show exact reads/timelines; back Bob's Soldier bluff tomorrow to justify stalling and split votes.
🧠
Dead ghost, already voted up. Publicly counter Alice/Bob stalls with mechanical logic recap, rally alives/ghosts to keep hands up. Secure 6v2 execution of Demon David to win.
🧠
Prevent a clean lynch by demanding provenance and announcing a tomorrow Soldier claim to rally stalls and buy nights.
🧠
David is Demon by multiple chains (Grace/Eve/Frank/Charlie/Heidi). 4v4 tie possible if Alice lowers, but ghosts+Charlie+me up=win. Raise to exec Demon Day4, good wins. Ignore stalls.
🧠
Dead ghost with single vote. Speak reinforce logic/proof vs Bob/Alice stalls, rally alives Heidi/Alice/Charlie + ghosts Eve/Frank to keep hands up. Exec David now wins game.
🧠
David self-raised hand to stall vote. Publicly reaffirm all proof/timelines to counter Bob/Alice stalls, rally goods to keep hands up. My ghost vote up secures 6v2 win, exec Demon Day4.
🧠
Publicly lock in support for David exec as UT confirming all logic. Counter Bob/Alice stalls, rally alives+ghosts to keep hands up. 6v2 math wins today killing Demon.
🧠
Retract vote on David to prevent evil rush lynch on me (real good Slayer). Vote stalls buys time for my public Slayer shot on Heidi next tick to test/kill Demon.
🧠
Voting in progress, David raised/lowered hand to disrupt. Reinforce proof/timelines, counter Bob/Alice stalls, urge alives keep hands up for 6v2 exec David win Day4.
🧠
Delay execution by forcing provenance and splitting votes so the Demon survives. Prevent a clean 6v2 lynch now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Phase progress 0/4, David 4 votes on block, nom closed soon. Reinforce ghosts/alives to keep hands up, counter stalls, ensure David exec win today as Demon.
🧠
David has 4 votes on block, phase 0/4 ticks to night. Reinforce proof, counter stalls, urge alives keep hands up/no new nom to ensure David exec win game now.
🧠
Create doubt about the ghost provenance, force a pause/tie and prevent a rushed lynch of our Demon Bob.
🧠
David has 4 votes on block, 0/4 ticks left β†’ executes unless new nom ties/surpasses. Reinforce vote, counter stalls, ensure 6v2 execution of Demon David to win.
🧠
Prevent David's execution by stalling the rushed lynch, claiming Soldier to gain trust, and pushing for provenance so hands are lowered and vote fails.
🧠
David has 4 votes on block, 0 ticks left, no new nom possible (used), can't tie/surpass. Speak reinforce to drown stalls, ensure no last-second shenanigans, lock in execution win.
🧠
David on block 4v with 0 ticks left, will exec unless tied/surpassed. As real Slayer, counter their script publicly, urge lower hands/no new nom to prevent my death & force info. Reveal real Slayer to progress logic vs fakes.
🧠
Phase 0/4 ticks, David 4v on block unchallenged. I'm dead, ghost vote used - reinforce proof/timelines to prevent lowers/new nom/stalls by Bob/Alice, lock 6v2 exec David before night.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 4
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Primary goal: prevent the Undertaker (or loud doc) from revealing David's executed role and restoring Town's clean info. Removing Charlie preserves Town confusion and protects Demon survival.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Day5 3 alive. Master Alice (consistent good reads: Grace Washer, her claim). Enables my vote if she votes good target (Bob suspicious stalls/Lib Butler?). Nullifies ability to help execute Demon.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final day w/3 alive. Dead vote critical. Coordinate ghosts/locals to execute Bob, top suspect from stall pattern vs good David exec.
🧠
Final day, 3 alive: must execute Demon (likely Scarlet). Share Grace Washerwoman info publicly via Heidi (alive good), urge Heidi nominate/execute Alice to win.
🧠
Final day 3p: pile pressure on Bob Demon per Lib+David whisper+history. Coordinate ghosts/Heidi to nom+exec Bob or lose.
🧠
Ensure a mislynch today by having Alice nominate and vote Heidi so the Demon (me) survives to finish the game at night.
🧠
Final day, 3 alive. Must execute Demon or lose. My info clears David, guilts Alice as Scarlet but Bob fits Demon from stalling & dead consensus. Push Heidi to nom Bob.
🧠
Coordinate with Bob to nominate/vote Heidi now, ensure an execution occurs to block Mayor auto-win and keep Demon alive.
🧠
Final day3 alive. Grace/Eve info chains to Alice Demon. Coordinate ghosts to nom/vote Alice despite Frank push. Reveal Butler, ask ghosts back Alice exec to win.
🧠
Final day, 3 alive. Must execute Demon. Support Heidi/ghost logic: Alice is Demon. Coordinate ghosts to back Heidi nom Alice & vote yes. Reveal UT no info.
🧠
Final day (3 alive). My N0 info mechanically proves Alice evil (Scarlet→Demon). Publicly unite ghosts+Heidi to nom/execute Alice NOW. Saving Charlie's ghost vote. We lose otherwise.
🧠
Final day, 3 alive. Remind Heidi of my Washerwoman info + logic proving Alice is now Demon (promoted Scarlet). Urge her to nominate/execute Alice immediately to win.
🧠
Final day 3ppl. Must pile suspicion on Bob my neighb/staller to get Heidi/ghosts to nom/vote him. Reveal my info, ask Heidi reads to confirm.
🧠
Final day, 3 alive. Must execute Demon. Alice chain strongest via Eve/Grace info + Scarlet mechanic. Coordinate Heidi/ghosts to nom/vote Alice, save my ghost vote for it.
🧠
Push Alice to nominate/vote Heidi now, back my Soldier bluff publicly, and lock the execution to prevent Mayor auto-win and protect our Demon victory path.
🧠
Final day, 3 alive: must nom/ghostvote most suspicious=Alice per Washer/Invest chain+ghost consensus. Coordinate Heidi/ghosts to nom/vote Alice, counter Frank/David noise. Mastered Alice to vote if she does.
🧠
Final day 3 alive. Must execute Demon or lose. Heidi chain logic solid per Lib; ghosts/Heidi agree Alice Demon. Reinforce nom/vote Alice to win.
🧠
Coordinate with Bob to nominate Heidi, back his Soldier bluff, and push provenance claims to force an execution today and avoid Mayor auto-win.
🧠
Final day 3 alive: reinforce consensus to nom/execute Alice Demon via Eve/Grace chain + my Lib confirming Heidi good. Push ghosts/Heidi to nom/vote Alice to win.
🧠
Coordinate with Bob to nominate Heidi, back his Soldier bluff publicly, and force execution today to prevent Mayor auto-win and protect our Demon.
🧠
Final day 3p. Push Heidi ghosts to nom/vote Bob. My stall evidence strongest on Bob. Coordinate ghosts to win.
🧠
Final day 3 alive: must nominate/execute Alice (Scarlet→Demon). Ghosts aligned except David/Frank (likely Spy). Rally for nom/vote this tick before nomination phase. Mastered Alice to vote if she does, but execute her.
🧠
Final day 3 alive: reinforce chain g Guilting Alice Demon, urge Heidi/ghosts nom/raise Alice exclusively. Ignore Bob/David pushes. Use ghost vote on Alice to win.
🧠
Final day, 3 alive. Reinforce to Heidi my Washerwoman info proving Alice evil Demon (Scarlet now). Urge her to nom Alice immediately next tick to execute & win.
🧠
Force an execution today by getting Alice to nominate and loudly vote Heidi, backing my Soldier bluff and framing ghosts as coordinated to secure town trust and the lynch.
🧠
Final day 3 alive, tick1/4β†’nom next. Reinforce chain to Heidi/Charlie/Frank: nom/vote Alice or lose. Dead, can't nom but urge Heidi to nom Alice immediately.
🧠
Coordination with Bob to nominate/vote Heidi and back his Soldier bluff forces an execution today, which prevents a Mayor auto-win and (most likely) preserves our Demon.
🧠
Final day, 3 alive post-Charlie death. Reinforce Heidi to nominate/execute Alice (Scarlet ascended Demon). My Washerwoman + Eve Invest logic proves it. Ghosts pushing, prevent Bob/Alice private coord stall.
🧠
Final day 3 alive, tick 0/4 β†’ nom next. Reinforce chain publicly via Heidi group to ensure Heidi noms Alice, all raise/vote yes (incl my ghost vote). Execute Demon or lose.
🧠
Final day 3 alive, tick 0/4β†’nom next. Reinforce chain locking Alice Demon, urge Heidi/Charlie/Frank ghosts raise hands & vote yes on Alice nom/exec. Dead, can't nom/vote but push to win.
🧠
Final day 3 alive, phase 0/4 nom next tick. Reinforce chain guilting Alice Demon to ensure Heidi noms/votes her + ghosts unite. My prior Bob push was Spy manip; Alice most suspicious. Win by executing Demon today.
🧠
Force an immediate execution of Heidi today by coordinating nomination+early voting; preserve Demon until only 2 remain.
🧠
Final day, 3 alive. Urge Heidi nom Bob (main suspect, my neighbor, stalled all day). Coordinate ghosts votes. Push win today, save ghost vote for him.
🧠
Final day 3p, must nom Alice (most suspicious per chain) to execute Demon or lose forever. Rally ghosts/confirm plan pre-nom phase. Heidi to nom.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day, 3 alive. Chain 100% proves Alice Demon. Dead, can't nom but must publicly rally Heidi + ghosts to nom/raise/vote EXECUTE ALICE NOW or good loses forever. Ignore Spy David pushes.
🧠
Final day, 3 alive. Logic chain 100% proves Alice Demon. Must nominate her now; ghosts + me + Charlie ghostvote execute her to win. Delay loses forever.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final day 3 alive, voting on Alice (most suspicious per chain). Dead, used ghost vote, but reinforce publicly to sway Heidi/Bob or pressure. Urge Heidi vote yes, expose Bob stallers as evil. Win requires Alice exec.
🧠
Final day 3p, must vote evil. Chain claims suspect (copycats, stalls by Bob). But Heidi nommed Alice w/ghost support; vote yes to exec if Demon, narrow/prove board. Save strength if Bob Demon.
🧠
Prevent Alice's execution, sow doubt about ghosts' identical claims, publicly back Bob's Soldier bluff to save the Demon.
🧠
Cast my vote for Alice to push the ghosts' scripted lynch throughβ€”if it's a mislynch, Town loses their chance to execute the Demon and I survive to win.
🧠
Final day, 3 alive. Chain 100% proves Alice Demon. My ghost vote executes her (Bob/Heidi alive votes: Bob raised yes, Heidi should). We lose forever without execution.
🧠
Final day 3 alive: MUST execute most suspicious Alice per ironclad chain or lose forever. Publicly confirm chain+raise hand to vote yes (master Alice so can vote). Urge ghosts to vote yes. Win today.
🧠
Final day, 3 alive, voting on Alice nom. I've urged Heidi privately. Publicly reinforce chain as ghost to sway her vote yes (she hasn't raised hand yet) + remind ghosts. Used ghost vote already; this pushes execution of Demon.
🧠
Final day 3 alive, voting Alice in progress (Bob/Alice raised yes?). Publicly reinforce chain, urge Heidi vote yes, ghosts confirm. Used ghost vote, speak pushes execution to win.
🧠
Remove my vote for Alice to prevent an early, clean execution; force delay and keep town uncertain so the Demon (me) survives to night.
🧠
Final day, 3 alive, 1 tick left in vote. Reinforce chain publicly to sway Heidi/ghosts vs Alice/Bob lies. Used ghost vote already; speech pushes execution to win.
🧠
Prevent the scripted execution, sow doubt about ghosts' provenance, and protect the Demon (Bob) by stopping the lynch now.
🧠
Final day 3p, 1/2 ticks left voting Alice. Urge ghosts raise/vote yes, counter Alice lies. I raise (master Alice but vote yes). Execute Demon Alice or good loses forever.
🧠
Final day 3p, 1 tick left. Speak publicly to rally Heidi/ghosts: expose Bob Demon stalls vs ghost chain, urge Heidi vote yes Alice but really want Bob nom post-fail for win. Use ghost vote later if needed.
🧠
Final day, 1 tick left, must execute Demon or lose forever. Chain locks Alice as Demon; reinforce ghosts/Heidi push, urge raises on Alice to win.
🧠
Final day 3p, ghost vote used. Reinforce ironclad chain publicly to pressure Bob/Heidi vote yes on Alice. Urge raise hands. Win requires Alice exec now.
🧠
Final day, 1 tick left, voting Alice. Reinforce ironclad chain publicly to sway Heidi/ghosts, counter Alice's fake provenance objection (all public claims). Urge RAISE HAND YES to execute Demon Alice & win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Alice with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final day, 3 alive. Alice on block 2 votes (Heidi+ghost). 0/4 ticks left, noms close soon→exec. Speak reinforce chain/raise to lock win executing Demon Alice.
🧠
Prevent Alice's immediate execution by redirecting votes to Heidi, creating a tie or split to buy time and protect Demon survival.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Final day, 2 ticks left. Alice has 2 votes (on block). Push ghosts+Alice vote Heidi to tie (2v2) or pass (3v), force Heidi exec if passes or next nom Bob. Block Bob's counter; win by executing Demon.
🧠
Final day, 2/2 ticks. Alice has 2 votes (exec unless tied/surpassed). Vote Heidi YES to reach 2 votes, tie block & force Heidi/Bob nom next tick for win. Urge Alice vote Heidi too.
🧠
I need to prevent an immediate execution of Alice by forcing a tie or shifting focus to Heidi, buying time to protect our Demon (Bob) and sow doubt among the ghosts.
🧠
Final day 3p. Urge Alice vote Heidi YES to tie 2-2 (her+ghosts). No exec→Heidi renoms/saves Bob→exec Demon. I voted Alice already; ghosts push tie perfectly.
🧠
Final day 3p, must exec Demon. Push vote Heidi to tie (2-2), force no exec, Heidi renoms/exec Bob tomorrow. Secures win vs Alice Demon.
🧠
Raise to vote yes Heidi. Ties Alice at 2-2 preventing her exec. No exec today→tomorrow Heidi renoms/execs Bob (minion/Demon). Final day policy: must exec most suspicious but tie saves good team.
🧠
I want Heidi removed or the vote tied to disrupt the ghost chain pushing Alice, protecting my Minion Alice and preserving the Demon’s survival.
🧠
Final day, dead, no vote left. Reinforce ironclad chain publicly to sway Alice (if good) or pressure evil. Urge Heidi stay raised vs Bob, push tie/pass Heidi to renom/exec Bob next. Progress to win.
🧠
Final day 3 alive. Reinforce ironclad chain guilting Alice Demon. Urge all raise hands vote Heidi to tie block Alice exec. Used ghost vote; speech rallies Heidi/Alice stay raised + ghosts for tie, Heidi renoms/execs Bob minion next. Win by process of elimination.
🧠
I must stop my execution this tick by encouraging ties on Heidi so the Alice block is not resolved; buy time and sow doubt to protect Bob.
🧠
Prevent an immediate execution of Alice by forcing a tie on Heidi; buy time to disrupt the ghost pile-on and protect the Demon (me).
🧠
Final day 3p, 1 tick left. Alice on block 2v (exec unless tied/surpassed). Push tie Heidi vote: ghosts+Alice+Heidi=3v tie, no Heidi exec, noms close→exec Alice Demon. Bob minion can't stop. Win.
🧠
Final day, 3 alive. Must block Alice exec. Urge tie Heidi vote (ghosts+Alice=3) to force renom Bob minion & win. Already voted, reinforce to prevent lowers.
🧠
Final day 3p, must block Alice Demon exec via tie Heidi (2-2), force no exec β†’ Heidi renom/exec Bob minion. Used ghost vote, use speak to rally ghosts/Alice/Heidi stay raised on Heidi for tie/win.
🧠
Lower hand to tie Heidi vote (ghosts+Alice=3-1β†’3-2 tie). Blocks Alice Demon exec. No exec β†’ Heidi renoms/execs Bob minion β†’ good wins final day.
🧠
Final day 3p. Urge tie Heidi vote to block Alice Demon exec. Chaos from Bob/Alice countered by reminders of Lib+chain. Push ghosts/Alice/Heidi stay raised for tie→exec Bob win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Tie for majority! Current leader was 1. Now no one.
πŸ“œ
Storyteller
The vote for Heidi ties with the previous leader. No one is currently on the block.
🧠
Final day 3p. Reinforce chain+Lib info. Urge Heidi/ghosts/Alice unite renom/exec Bob Minion to kill Demon Alice. Progress to win; voting closed, prep next nom.
🧠
Final day 3p. Tie no exec. Nominate/exec Bob minion (Frank Lib), block Alice Demon. Ghosts back. Execute Demon or lose forever.
🧠
Prevent Bob's execution by sowing doubt about the ghosts' chain, back Bob publicly, and push for more provenance/delay so we avoid killing our Demon or a vital Town role.
🧠
Final day 3p. Support Heidi nom Bob as minion (Lib guilt). Push ghosts/Heidi/Alice vote yes exec Bob→good wins. Alice stall bluff desperate.
🧠
Reinforce chain proof publicly as dead Grace to rally ghosts/Heidi vote yes on Bob nom/execution. Final day 4 alive, must execute evil to win; my info key to Alice demon.
🧠
Reinforce chain publicly as dead ghost to rally ghosts/Heidi vs Bob minion. Alice Demon stall countered. Heidi nom Bob underway β†’ push yes votes to exec Bob, narrow to Alice Demon final day win. Time-critical final day.
🧠
Final day 3p, reinforce chain guilting Alice Demon→Bob minion. Urge Heidi/ghosts vote yes Bob exec to win. Stalls lose game.
🧠
Prevent immediate execution of the Demon (Alice) by blocking the ghosts' scripted pile-on, buying time and preserving my survival through confusion so nights continue.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 5
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the loudest town-aligned player to break their coordination, reduce ability to counter ghost narratives, and increase chaos so the town can't produce a clean lynch on me.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil