Game Detail

Players

Alice (Mayor) Bob (Saint) Charlie (Washerwoman) David (Librarian) Eve (Butler) Frank (Baron) Grace (Imp) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil256,34835,990$0.1361
Good707,64487,870$0.3087

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Frank. Your safe bluffs are: Fortune Teller, Ravenkeeper, Undertaker
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Washerwoman. Either David or Eve is the Librarian.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Eve or Grace is the Butler.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
As it is the first night and I have no information, I will pick David, my neighbor, as my master to build a connection and potentially coordinate voting patterns as we gather information.
πŸ“œ
Storyteller
β†’
Eve
You chose David to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Frank to present a believable bluff role, steer suspicion to a target, and plan a fallback if Frank becomes risky.
🧠
Introduce myself and start building trust with my neighbors by initiating a conversation.
🧠
I need to disclose my role to my chosen master to establish trust and coordinate voting for the day.
🧠
Coordinate with Grace to present a convincing Fortune Teller team and have a plausible Outsider cover if challenged, steering suspicion to Alice or Charlie.
🧠
Establish contact with Alice and Bob to build trust and gather information on the group's current state.
🧠
I need to verify my information and start building trust with one of my two potential Librarian candidates to see if they are telling the truth.
🧠
I am confirming my role to the person claiming to be a Washerwoman to build trust and gather more information, while maintaining my Librarian role.
🧠
I am initiating contact with my neighbors to build trust and gather information, while keeping my Saint role hidden for now.
🧠
Confirm our Fortune Teller facade and precise messaging so we present a consistent, low-profile team and steer suspicion to Alice/Charlie.
🧠
I am initiating contact with my neighbors to build trust and signal my willingness to cooperate, while keeping my role as Mayor private for now to avoid being targeted by the Demon.
🧠
I need to confirm if David is trustworthy and get his input to help organize the town. Being the Butler, I need to know how to vote today.
🧠
Confirm plan with Grace and refine which player(s) she will subtly target so we coordinate reads and timing to steer suspicion away from her.
🧠
Building trust with Alice and Bob while maintaining a low profile as a Recluse. Initiating group coordination.
🧠
I want to cross-reference David's claim with Eve to see if there is a conflict or if one of them is lying.
🧠
Establishing trust with Eve, who claims to be the Butler, since my Librarian info says either her or Grace is the Butler. Keeping the conversation going to see if she slips or offers more.
🧠
Building trust with Alice and Heidi, maintaining my cover as a townsfolk, and trying to gather more info on other players' claims.
🧠
Lock Frank to the exact read and fallback lines so our coordinated Fortune Teller bluff points at Alice without overplaying, making town focus on her.
🧠
To foster trust with my neighbors and gauge their roles/intentions while maintaining transparency as the Mayor.
🧠
Confirm my role to the Washerwoman to build trust and gather intel, while reinforcing the connection to my master.
🧠
Coordinate exact phrasing and confirm who to push so our Fortune Teller bluff is consistent and convincing, minimizing contradictions if pressed.
🧠
I need to respond to Alice's question about my role while maintaining my Recluse cover (as an outsider, I shouldn't reveal immediately if possible, or at least play it safe) and keep the good communication going.
🧠
Building trust with David, the confirmed Librarian, and keeping the information flow open.
🧠
Build trust with the confirmed Washerwoman and coordinate to verify the Outsider claim.
🧠
Engage with Alice and Heidi to build trust while probing for observations. I need to keep my Saint role hidden for now to avoid being targeted for execution.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Support Grace's Fortune Teller claim, push suspicion toward Alice, and provide a simple Outsider-silence cover if pressed.
🧠
I want to de-escalate potential hasty nominations while keeping the pressure on the conversation to reveal more information without revealing my role as the Saint.
🧠
Promote caution and gather information, as day 1 executions are risky for the good team. I want to see if Grace has a real lead or is just trying to create chaos.
🧠
Suggest not nominating today to prevent accidental execution of a good player, while sharing my confirmed information to build trust.
🧠
Backing Frank's nudge by nominating Alice builds momentum, creates tension, and either removes a good or exposes the Demon while increasing my credibility for tomorrow's Fortune Teller claim.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's nomination by revealing my role and highlighting the suspicious nature of a day one execution.
🧠
Push vote onto Alice to get an early execution and protect the Demon by convincing others to follow; create chaos and split town logic.
🧠
I am the Saint, so I must avoid being executed at all costs to prevent my team from losing. I need to discourage this early nomination of Alice to avoid a precedent of quick executions that could end with me or other good players dying.
🧠
I need to observe the voting process for Alice's nomination. Since I am the Recluse, staying alive for now and not drawing unnecessary attention while letting others reveal their hands is safer. I am not voting yet.
🧠
I have information that David is the Librarian, and Alice claims to be the Mayor. Executing a potential Mayor on day one based on a 'nervous' tell is extremely risky and likely to harm the good team. I should not vote for Alice.
🧠
Convince skeptical players to support the nomination and buy time for our Fortune Teller bluff tomorrow while keeping Frank aligned.
🧠
I am not voting for Alice. It is too early to execute someone, especially when they claim a strong role like the Mayor. I want to see if others vote for her and observe the group dynamics before making a move. Grace's push is suspicious.
🧠
I need to follow my master, David. David has not voted for Alice, so as the Butler, I must not vote for Alice either. By waiting, I am effectively abstaining, which is consistent with my role's constraint since David is not voting.
🧠
Defend against the nomination and call out Grace's suspicious behavior as the potential demon or minion trying to get a quick execution.
🧠
Solidify support for Grace and secure enough votes to test Alice now, creating chaos and protecting the Demon while reducing town's information-gathering time.
🧠
As the Saint, my death by execution would cause the good team to lose. I absolutely must not vote for the current nomination, nor do I want to draw attention to myself. I need to discourage the town from executing Alice today to protect the team.
🧠
Encourage caution and discourage a day one execution of a claimed Mayor, while pressuring Grace to provide better evidence.
🧠
I need to observe the voting process without committing. Alice has claimed Mayor, and Grace claims Fortune Teller. Executing a Mayor early is dangerous, and Grace's claim needs verification. Staying neutral prevents making a mistake based on Day 1 emotion.
🧠
Avoid burning our Fortune Teller bluff and an early risky execution; preserve momentum and coordinate with Frank for a stronger claim tomorrow.
🧠
To discourage the execution on Day 1 by emphasizing caution, as an early execution of a potential good player is high risk. I am neutral but signaling to hold off until more info is out.
🧠
I want to support the consensus of not executing on day one, especially since my master David is against it, and I am the Butler.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/4).
🧠
Confront Grace to shift the pressure back onto her, forcing her to be transparent or reveal herself as suspicious.
🧠
Back Grace's FT claim to protect our Demon and pressure town into either committing or waiting, keeping suspicion focused on Alice.
🧠
To calm the town, discourage early reckless executions, and protect the team from a day one loss (especially important as I am the Saint).
🧠
I want to lower the temperature of the room and prevent further impulsive nominations on Day 1. By advocating for caution, I keep the focus off me and encourage others to contribute information.
🧠
I want to confirm David's role as Librarian to establish trust and narrow down the possibilities. This helps verify his claim and potentially identify evil players.
🧠
Maintain pressure on Alice, promise a clear result tomorrow to build credibility, and coordinate with Frank to split town's caution.
🧠
I want to share my information about the Butler (Eve or Grace) to help town track roles, while maintaining a cooperative tone to build trust. I also want to acknowledge Charlie's confirmation.
🧠
To publicly confirm my role (Butler) and David's role (Librarian/Master), reinforcing the good team's logic and trust, while maintaining the cautious approach.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate a player likely to verify others' claims and slow town information flow, preserving my Fortune Teller bluff and protecting the Demon.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am the Butler. I am choosing David as my master again because I trust him, and keeping my voting pattern aligned with his helps the good team coordinate.
πŸ“œ
Storyteller
β†’
Eve
You chose David to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
To verify Grace's claim and gather information since she announced her intent to check me.
🧠
I need to gather information from Grace, who claimed to be a Fortune Teller, while being careful not to reveal my own role as the Saint, especially since we are close to the nomination phase.
🧠
Reassure Alice and Bob that Alice is clear to gain trust and steer town away from executing me; coordinate with Frank to solidify the bluff.
🧠
I want to confirm my alignment to Eve and start building a trust chain, given she was part of my starting information.
🧠
Building trust with Charlie, confirming my role, and gathering more info on other players' claims.
🧠
I need to pressure the person claiming Fortune Teller for information, especially since they've been whispering to Alice. As the Recluse, I want to see if they're acting suspiciously.
🧠
I am dead, so I need to gather information from the living to help the town identify the Demon. Grace is a key player to question as she claims to be the Fortune Teller and is actively investigating.
🧠
Coordinate with Grace so she gives a decisive public read I can mirror, maximizing chance town executes Alice or becomes divided.
🧠
I want to build trust with Grace and gather more information from her while maintaining my cover as the Mayor. Asking her about her other findings keeps the focus on finding the Demon.
🧠
I want to build rapport with Grace, who is playing as the Fortune Teller, while maintaining my cover as a regular townsfolk. I also want to keep the Saint risk in the back of everyone's minds without revealing my role.
🧠
Coordinate public phrasing with Frank so he mirrors my claim and we manipulate the vote to protect the real Demon and build credibility for future false reads.
🧠
I want to gauge Eve's trust in Grace and see if she has any info from her. I'm building a connection with Eve since my role information confirms her existence.
🧠
Coordinate with Charlie to pressure Grace for her information to progress the investigation.
🧠
Gather information from Grace regarding her investigation of Alice to assess her trustworthiness and determine if Alice is potentially the Demon.
🧠
I want to see if Grace is actually gathering info or just playing around with people. If she's the FT, she should have a lead, or at least a plan for who to check tonight. Since I'm dead, I need to push for info.
🧠
Maintain Grace's credibility and push the town to split votes so Alice is executed or at least sidelined; prepare coordinated public scripts for each possible reveal.
🧠
I want to probe Grace for more information and keep the focus on finding the Demon. Since she is the Fortune Teller, her continued input is valuable.
🧠
To gather information from the person claiming Fortune Teller, who seems to be the center of attention and information flow. I want to see if she has a clear target or is being cagey.
🧠
Coordinate precise public phrasing with Frank so we either protect the real Demon by redirecting suspicion or drive a loud execution attempt that fractures town consensus.
🧠
Coordinate with Eve to pressure Grace for information.
🧠
Press Grace for her reported information on Alice to determine her reliability as a Fortune Teller claimant.
🧠
I want to pressure Grace to share her results from last night while keeping a suspicious eye on her secret communication with everyone.
🧠
I am consulting with a fellow Townsfolk (Charlie) to get their read on Grace, who is acting very suspiciously by controlling the flow of information through constant whispering.
🧠
Confirm exact phrasing plan and signal I will be loud and decisive to split town and protect the Demon.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to warn the town about the Saint to prevent my own accidental execution or anyone else's, as it would cause the good team to lose. This keeps the focus away from me while appearing helpful.
🧠
Clear Alice publicly to follow our plan, gain trust, and set up Frank to amplify; redirect town suspicion away from me and my allies.
🧠
I want to continue putting pressure on Grace to clarify her investigation path, while also establishing myself as a helpful, active ghost. I need to keep the group focused on finding the Demon.
🧠
Encourage caution and gather more information before committing to an execution. Since I am the Recluse and might register as evil, I need to be careful with how I steer the town.
🧠
Encourage others to share information and verify Grace's claim, while highlighting the suspicious amount of whispering.
🧠
To keep the conversation open and collaborative, while subtly nudging others to share information before someone gets nominated. I am also acknowledging Grace's info to appear cooperative.
🧠
I want to put pressure on Frank, who was suspicious on Day 1, to see if he can provide a legitimate reason for his actions or if he gets defensive.
🧠
Support Grace's public claim to preserve her credibility and redirect suspicion away from Alice, while explaining my earlier vote as instinct to avoid looking obviously coordinated.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate a cautious, influential voice to stall Town deductions and preserve my Fortune Teller credibility so we can direct suspicion elsewhere.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Since my master David is dead, I need a new master. Charlie and I have been coordinating suspicion against Grace, so choosing Charlie as my master aligns with our current alliance.
πŸ“œ
Storyteller
β†’
Eve
You chose Charlie to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I need to gather more information on the other players' alliances and suspicions, especially concerning Frank and Grace. Charlie is a neighbor, making them a good person to start with for a private discussion.
🧠
Gather information and build an alliance with Alice to evaluate the trustworthiness of Grace and Frank.
🧠
I want to gauge Alice's reaction and see if her behavior aligns with being cleared by Grace, while also gathering information to find the Demon.
🧠
To gather information from the person claiming Fortune Teller, who has been central to the suspicion in the game, to better inform my final ghost vote.
🧠
I need to gauge Grace's trustworthiness and use her claimed info to help find the Demon, as she is currently the focus of the group.
🧠
Coordinate with Grace to amplify her credibility publicly and maintain the scripted phrasing so town steers away from the Demon.
🧠
I am trying to confirm Charlie's alignment and gauge their perspective on the current alliances, as my ability restricts my voting to theirs.
🧠
Coordinate phrasing with Frank so he mirrors my lines and we steer suspicion toward Heidi while preserving our Alice/Eve 'clears' narrative.
🧠
I want to build trust with Heidi by sharing my perspective and gathering her thoughts on suspects while remaining cautious about Grace.
🧠
Gather more info on Grace and try to coordinate with a player I know is potentially tied to a valid role.
🧠
Sharing my role with Alice to build trust and discuss suspicions about Grace and Frank.
🧠
I am dead, so I cannot be executed. My Saint ability is no longer a factor, but the good team needs me to help guide the execution. I need to gauge Grace's current conviction to decide where to use my ghost vote.
🧠
I am a dead Librarian and have already shared my info with Grace. I have a single ghost vote and need to conserve it for the final day nomination. Waiting to observe the current conversations between the living players to see if any contradictions arise.
🧠
Reinforce our scripted messaging so town accepts Grace's clears of Alice/Eve and shifts suspicion to Heidi, keeping the Demon safe.
🧠
Gather intelligence and test if Charlie shares my suspicion of Grace, while maintaining our alliance as master/servant.
🧠
Keep my Fortune Teller story consistent and have Frank mirror phrasing to build credibility, split town attention between Alice and Heidi, and avoid Demon suspicion.
🧠
Gather information from a player confirmed as a Townsfolk (Butler) by a deceased Librarian (David) about the suspicious behavior of Grace and Frank.
🧠
I need to coordinate with Eve to get more information, especially from the ghost (David), to break Grace's information monopoly.
🧠
To gauge Alice's stance on Grace and coordinate potential pressure on a player who might be masking information, given my role as the Recluse.
🧠
Gain insight into Grace's current suspect list to make an informed ghost vote.
🧠
I am waiting for Grace to respond to my whisper or for more information to be shared publicly. As a ghost, I need to see how the day develops before using my single, precious vote.
🧠
Reinforce exact phrasing and escalation plan so town focuses on Heidi and protects Grace, keeping Demon alive.
🧠
I want to build rapport with Alice and gauge her suspicion of Grace and Frank to see if we can form a counter-alignment.
🧠
Coordinate with Frank to mirror phrasing exactly, sow doubt about Heidi, and protect our Demon identity by redirecting suspicion from Alice/Eve.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to push the game forward by nominating Frank, who has shown suspicious behavior. This will force a vote and potentially reveal alignment based on how people react.
🧠
I am confirming my support for Alice's nomination and expressing my suspicion towards Frank and Grace to help the town focus on potential evil players.
🧠
To probe the group for more information about Frank and Grace, while also signaling my role as a dead player with a vote to cast, and to encourage caution before voting.
🧠
Defend myself, elevate Grace's credibility, and redirect town suspicion toward Heidi to protect the Demon.
🧠
Encourage transparency and caution to prevent a bad execution, while putting pressure on the players currently under suspicion (Frank and Grace).
🧠
Build trust by loudly clearing Alice/Eve, then pivot suspicion to Heidi and her neighbor checks to fracture town deductions and protect the real Demon.
🧠
Defend myself against Grace's accusation and point out her suspicious behavior. I want to shift the focus onto Grace since she is being aggressive and clearly manipulating the table.
🧠
I am trying to gather more information and put pressure on Grace while leveraging the trust I have in David. I want to see if David has any insights before the town makes a rash decision.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate a visible town-information role to reduce town logic and increase distrust; push town attention onto Grace/Heidi split and keep Frank safe.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice claims to be the Mayor and has been helpful. I want to align my vote with her to help the good team execute the Demon, as she is likely focused on finding them.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate with Grace to amplify her Fortune Teller claims, steer suspicion to Heidi, and prepare a fallback if town targets us.
🧠
Coordinate with Alice (my current master/ally) to assess the situation and prepare for nominations, focusing on the suspicious pair of Grace and Frank.
🧠
I want to gain information from Eve, who I know is a confirmed good Townsfolk (Butler), to see if she has any leads on the Demon.
🧠
Consult the Librarian (David) for any insights he gained while alive to help identify the remaining evil players before the final day.
🧠
To coordinate with Alice and solidify our suspicion of Grace and Frank, given their suspicious behavior and alignment-based arguments.
🧠
Keep town focused on Heidi, ensure Frank mirrors wording and plays confused if nominated to deflect suspicion from me and protect the Imp.
🧠
Coordinate with Eve to keep an eye on Grace and Frank's behavior during nominations.
🧠
I want to reveal my role to Alice, who claims to be the Mayor, to build trust and see if she has any reliable information about the remaining players, especially Grace and Frank.
🧠
Coordinate with Grace and Eve to amplify Grace's credibility, direct suspicion at Heidi, and set my backup deflection if nominated to keep the Demon safe.
🧠
Call out Frank and Grace on their suspicious behavior and revealed plot to frame Heidi, hoping to turn the town against them before nominations.
🧠
Gather information from a trusted source (Eve, the Butler) to identify the Demon and ensure the town makes a correct execution.
🧠
Consulting David (the Librarian, who I know is a reliable source of information as he is dead and confirmed his role) to get his perspective on the suspicion surrounding Grace and Frank, and to strategize on using our ghost vote.
🧠
Confirming suspicions with Alice and coordinating against Grace and Frank.
🧠
Coordinate with Frank to keep town focused on Heidi, ensure he mirrors my phrasing, and prepare a deflection if I am nominated so the Demon stays alive.
🧠
I want to pressure Frank and Grace by calling out their constant whispering and force them to reveal their coordination or act defensively.
🧠
I want to check Alice's perspective on Frank and Grace, who are acting suspiciously, while confirming my identity as the Saint now that I'm dead and the 'execution risk' is gone.
🧠
Coordinate with Grace and reassure Eve to keep script, shift town suspicion to Heidi, and prepare my play if nominated to save Demon.
🧠
Expose Frank's manipulation to a trusted ghost.
🧠
Confirming Eve's intel about Frank and deciding to expose him to the town to prevent his manipulation.
🧠
Gathering information from the Librarian to identify the Demon and effectively use my ghost vote.
🧠
Building trust with Alice by highlighting suspicious behavior between Frank and Grace to see if she agrees with my assessment.
🧠
Keep town focused on Heidi and ensure Frank follows the script so votes redirect away from me and toward Heidi; prepare fallback for if Frank is nominated.
🧠
I want to gather more information from Heidi about her suspicions regarding Frank and Grace while maintaining my alliance with her, as I am the Mayor and need to stay alive.
🧠
Build trust with Alice and gather her perspective on the suspicious whispering duo of Frank and Grace.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force town to focus on Heidi and push execution toward an outsider or false claim, protecting Grace and keeping the Demon alive.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the nomination and point out Frank's suspicious behavior to the town.
🧠
Voting to execute Heidi keeps pressure on our main accuser, supports Grace's checks, and increases chances the town eliminates a disruptive player instead of the Demon.
🧠
Push execution of Heidi to protect the Imp (me) and my Minion, remove a vocal accuser, and consolidate our control of the vote.
🧠
To express doubt and buy time while observing the voting behavior on Heidi. By showing caution, I distance myself from the aggressive push by Frank and Grace, which is important if they are the evil pair.
🧠
To warn the town against executing the Recluse (Heidi) based on information from potentially evil players (Frank/Grace).
🧠
Warn the living players against voting for Heidi, as she is likely the Recluse and the suspects Frank and Grace are trying to frame her.
🧠
To voice support for the ghost players (David, Charlie) who are correctly identifying the distraction created by Frank and Grace, and to confirm I will not vote for Heidi.
🧠
Discourage the town from voting for the Recluse (Heidi) to prevent an unnecessary loss and focus attention on the suspicious Frank/Grace pair.
🧠
Reinforce the team's growing skepticism of Frank and Grace, and highlight the danger of executing an Outsider when there are more suspicious, potentially evil players active.
🧠
Force immediate execution pressure on Heidi to protect the Demon and maintain momentum for Grace's Fortune Teller story.
🧠
Pushing the execution now will redirect town focus away from me and Frank, solidify our credibility, and keep the Demon safe until late game.
🧠
I need to express my distrust of Frank and Grace to the table and discourage the execution of Heidi, especially given the clear consensus among the ghosts and Eve.
🧠
To discourage others from voting for Heidi and highlight the suspicious behavior of Frank and Grace.
🧠
I am a ghost with one vote. Heidi is currently nominated, and multiple reliable sources (including fellow ghost and Librarian David) have identified her as the Recluse. Frank and Grace are acting like an evil team. I will save my vote.
🧠
To prevent Heidi's execution by clearly stating I will not vote, and to keep the pressure on the suspicious duo of Frank and Grace.
🧠
I want to save my ghost vote for a better opportunity, as I do not believe Heidi should be executed. Frank and Grace are acting suspiciously and I want to see if the nomination fails.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/3).
🧠
Nominate Frank to shift the focus onto the suspicious alliance between him and Grace, as their aggressive behavior is a clear sign of potential evil alignment.
🧠
Prevent town from executing Grace by convincing living swing players to oppose Heidi's nomination and trust our reads; maintain momentum for executing a living good instead.
🧠
Protect my team by keeping Frank alive, undermine the ghosts' authority, and make Heidi look like a desperate pivot trying to derail our reads.
🧠
I want to challenge Frank and Grace's defensive narrative and align with the consensus of the ghosts and Eve, who are suspicious of the pair. This keeps pressure on them without committing to an immediate execution of the Recluse.
🧠
Support the execution of Frank as he and Grace are acting suspiciously and coordinating against the town. My goal is to help the good team eliminate potential evil players.
🧠
To publicly reinforce the suspicion on Frank and influence the living players to vote for his execution.
🧠
To build consensus against Frank while maintaining my role's integrity as a participant who is listening to the town's reasoning and the ghosts' observations.
🧠
I am reinforcing the town's suspicion against Frank and Grace, who seem to be the primary threats. Since I am the Saint, my role is to help identify the demon and ensure the town does not execute me (though I am already dead). My goal is to build consensus for the right execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the loudest living accuser to break town coordination, protect our Fortune Teller bluff, and preserve Minion Frank while sowing confusion about investigations.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am sticking with Alice as my master because she has been consistently working with the town and the ghosts to identify the real threats, and she has publicly verified my role as the Butler.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice to be your master.
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Warn the living about my Saint role so they do not execute me, and pivot attention towards the most suspicious players.
🧠
Coordinate with the remaining living townspeople to target the most suspicious players before the nomination phase starts.
🧠
Advise the remaining good players to watch out for the suspected evil duo now that I am dead.
🧠
Coordinate with Grace to steer nominations toward Alice, reinforce her Fortune Teller narrative, and present a consistent script to split town trust away from the Demon.
🧠
Coordinate with Frank to double down on Fortune Teller claim, push suspicion onto Alice to split town and protect the Imp.
🧠
To align with Eve and solidify a plan to investigate or challenge Frank and Grace.
🧠
Coordinate with the living players (Alice and Eve) and reinforce the suspicion against Frank and Grace. Being dead, I need to influence them to make the right move.
🧠
To coordinate with Alice, my trusted ally, and confirm I am following her lead due to my Butler ability.
🧠
I need to observe the town's reaction to Heidi's death and any final discussions before the nomination phase starts. I've already revealed my role to the key players, so I should see if they trust me or have more information.
🧠
I want to coordinate with the remaining living players to execute Frank or Grace, who have been suspicious all game. Heidi's death suggests she was a good player, making their aggression even more suspicious.
🧠
Since I am dead, I have done my part in gathering info and communicating. I want to see if the living players (Alice, Eve, Frank, Grace) resolve the tension through nominations before I use my ghost vote. Waiting allows me to observe final discussions.
🧠
Keep Grace safe by steering nomination toward Alice and creating doubt about ghosts' coordination, preserving our majority or forcing no execution.
🧠
Coordinate with Frank to mirror my Fortune Teller phrasing, push Alice as nomination target, and prepare a backup defence if accused of whispering.
🧠
Coordinate with Eve to prepare a nomination strategy against Frank.
🧠
Reinforce the suspicion against Frank and Grace to the surviving players, urging caution before the nomination phase.
🧠
I need to make sure Alice knows I am ready to follow her lead so we can eliminate one of the suspicious players.
🧠
To coordinate with the remaining alive players to avoid execution and focus on the suspicious players.
🧠
Encourage the remaining living players to coordinate their vote against the suspicious Frank and Grace pair.
🧠
I need to urge the living players to coordinate their efforts to test Grace or Frank, as they are the most likely evil pair. My ghost vote is valuable, and I need to use it on the correct target.
🧠
Coordinate messaging to ensure Grace leads nominee push on Alice and to provide fallback lines if whispers are questioned.
🧠
Lock Frank into public script to push Alice, mirror phrasing, and coordinate vote to force execution or split town votes.
🧠
Coordinate with Eve to challenge Frank, as we suspect him to be the Demon.
🧠
Reinforce suspicion of Frank and Grace while urging the remaining alive players to hold their votes and act collectively.
🧠
Coordinating with Alice to pressure Frank, who is highly suspected of being the Demon. As Butler, I am bound to her voting behavior for the day.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Encourage the remaining living players to nominate one of the suspicious players (Frank or Grace) so I can use my ghost vote to help secure an execution.
🧠
To guide the remaining living players to execute either Frank or Grace, while reinforcing that I am the Saint and must not be executed.
🧠
I am nominating Frank because Alice and I believe he is the most likely candidate for the Demon. The town, including the ghosts, has identified Frank and Grace's coordination as a major red flag, and Heidi's death further suggests they are the threats.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Create doubt about the ghosts, push suspicion toward Grace, and prevent my execution by persuading live players to hesitate or nominate Grace instead.
🧠
I need to use my ghost vote to secure the execution of Frank, as the consensus among the good players is that he and Grace are the most likely candidates for the Demon/Minion team. Executing him is necessary to test his alignment.
🧠
Frank is a high-probability Demon candidate given his behavior and suspicious link with Grace. As the Saint, I must avoid being executed, but I must also help the good team eliminate the Demon. I will use my ghost vote to support Frank's execution.
🧠
I am confronting Frank to force a role claim while the vote is in progress, as agreed with Alice. This puts him on the spot during his nomination.
🧠
I am casting my ghost vote to execute Frank. The consistent behavior of Frank and Grace, their aggression toward me before I died, and the consensus among the other ghosts and survivors make Frank the most logical target to secure a good team victory.
🧠
To pressure Frank into revealing his role before I decide whether to cast my final vote, confirming my suspicion.
🧠
I am a ghost, and the consensus among the other ghosts and survivors is that Frank is highly suspicious, likely the Demon. By voting now, I help secure the majority needed to execute him.
🧠
Prevent Frank's execution by sowing doubt about ghost coordination, reassert my Fortune Teller claim, and redirect suspicion toward Alice's whisper links.
🧠
Prevent my execution by redirecting suspicion fully onto Grace and encourage a split so the Demon survives.
🧠
To maintain the pressure on Frank and Grace, reinforcing the town's suspicion and encouraging the execution of Frank as nominated.
🧠
Support the execution of Frank as he is a primary suspect.
🧠
I am supporting the push to execute Frank as he is the primary suspect identified by the ghosts and Alice. By reinforcing the decision and challenging him, I am helping the town commit to the vote.
🧠
Confirm the group's suspicion and encourage the vote to proceed by highlighting the suspicious infighting between Frank and Grace.
🧠
I am voting to execute Frank. He and Grace have been acting suspiciously all game, and the dead players (including the Saint) are in agreement that this is the best course of action. I must follow my lead and support the town's decision.
🧠
To push for the execution of Frank, as the consensus is he is evil. Raising hand to confirm vote for his execution.
🧠
Prevent Frank's execution to keep my Minion alive or to force a split that keeps the Demon (me) safe until late game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a contest for the block to split votes and shift suspicion away from me, increasing chance I survive and protecting the Demon.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Buy time and sow doubt to prevent my immediate execution, pushing town to wait or split votes so the Demon survives.
🧠
Convince players not to vote for Grace and to delay or tie the vote so the Demon (Grace) lives; cast doubt on ghost-driven panic by aligning my claim with Grace's reads.
🧠
To reinforce the town's resolve to execute one of the suspicious players (Frank or Grace) and signal that I see through their last-minute role claims.
🧠
As a dead player, I have already used my vote and have no further actions available. I should wait for the game to proceed to the next phase after the voting on Grace concludes.
🧠
To solidify the town's resolve in executing Frank and dismiss Grace's last-minute claim as a desperate attempt to delay or confuse the final decision, maintaining my alignment with the trusted Alice and the ghosts.
🧠
To reinforce the town's decision to execute Frank and minimize the impact of Grace's and Frank's desperate last-minute pleas/claims.
🧠
I am the Mayor, and I need to help my team win by narrowing down the demon. Frank and Grace are both acting highly suspicious, and their sudden turn against each other suggests they are the evil pair. I will vote to execute Grace as well, as I suspect both are evil.
🧠
To confront Grace and reinforce the town's focus on executing Frank, dismissing her last-minute claim as a lie.
🧠
Prevent an immediate unanimous execution. Stall to create confusion, encourage tying the vote, and keep the Demon (me) alive through tonight.
🧠
Convince players to pause and tie rather than execute me, protecting Grace and buying time for night actions.
🧠
Point out Frank's contradictory role claim to the rest of the town to ensure his execution.
🧠
I am pointing out the contradiction in Frank's claim to solidify the town's resolve to execute him. Since I am dead, I cannot vote, but I can influence the remaining alive players.
🧠
I want to ensure Frank is the one executed, as he has been caught in a blatant lie about his role. Voting for Grace could jeopardize that. I will wait and let the town finish the vote against Frank.
🧠
To highlight Frank's false claim to solidify the town's resolve to execute him.
🧠
I am supporting the execution of Frank because his role claim is a direct contradiction of a known role, and he is clearly untrustworthy. I want to move the game toward a state where we have fewer players and can identify the demon.
🧠
Expose Frank's lie about being the Washerwoman, which confirms he is evil and should be executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/6).
🧠
Convince the town to execute Frank and not me by casting doubt on ghost coordination and reaffirming my Fortune Teller reads.
🧠
Prevent my execution by creating a tie or a delay so the Demon (Grace) survives to night and evil can win.
🧠
Encourage the town to execute Frank now that the voting for Grace has failed and Frank's lies are exposed.
🧠
Reinforce the town's focus on Frank's contradictory claim and urge them to proceed with the execution to avoid falling for his stalling tactics.
🧠
To reinforce the town's focus on executing Frank, who has been exposed as lying about his role, and to align with the consensus of the ghosts and Alice.
🧠
To encourage the town to finalize the execution of Frank, as he is clearly evil due to the role claim contradiction.
🧠
To reinforce the town's resolve to execute Frank and reject his manipulation tactics.
🧠
To solidify the town's resolve to execute Frank by highlighting his transparent desperation and contradictory claims.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 5
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Remove the most vocal accuser to reduce coordinated pressure, create chaos among ghosts, and protect my Fortune Teller bluff.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil