Game Detail

Players

Alice (Poisoner) Bob (Empath) Charlie (Soldier) David (Butler) Eve (Librarian) Frank (Chef) Grace (Imp) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good966,811110,427$0.4626
Evil395,697152,946$0.4048

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Alice. Your safe bluffs are: Washerwoman, Undertaker, Mayor
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Disrupt first-night information and sow confusion tomorrow so the town is less likely to identify or execute our Demon, Grace.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Librarian. Either David or Heidi is the Butler.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Investigator. Either Alice or Frank is the Poisoner.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a public, early-game player to mirror so I can observe voting patterns, avoid accidental lone votes, and gather behavioural info to help narrow suspects tomorrow.
πŸ“œ
Storyteller
β†’
David
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Focus our questioning on Alice & Frank to force reactions, avoid premature execution, build trust with neighbors and gather claims.
🧠
Inform Demon of my N0 poison, propose a simple public bluff (Washerwoman) and coordinate pushes to steer execution away from Grace.
🧠
Share my Empath read privately with trusted players to coordinate checks and nominations before public discussion; get Investigator/Undertaker to test my neighbors.
🧠
Form a private alliance with my neighbors, reveal Soldier to gain trust, and ask for any mechanical reads so we can triangulate the Demon before nominations.
🧠
Reveal my Butler constraint to two trusted players so we can coordinate nominations and protections now, reducing risk my restricted vote will hamper an execution later.
🧠
Coordinate a public Washerwoman claim from Alice to discredit Bob's Empath and steer Heidi's Investigator away from Grace so the Demon stays hidden.
🧠
Reveal my Librarian info to my neighbors so we can cross-check future claims and avoid executing a Townsfolk Butler; prompt them to share roles or suspicious behavior.
🧠
Share my Chef information privately to validate Eve's claim and narrow Demon suspects; prompt David and Eve to confirm so we can coordinate nominations.
🧠
Get a direct confirmation from David (and awareness from Frank) about which of David/Heidi is the Butler to guide nominations and coordinate with Chef info.
🧠
Make Alice's Washerwoman claim believable and discredit Bob/Empath, while getting Heidi to check Frank instead of exposing Aliceβ€”protects our Demon by redirecting town suspicion.
🧠
Get David to confirm/deny the Butler read and test Eve's claim so we can narrow suspects before nominations.
🧠
Coordinate with trusted players to have Alice claim Washerwoman and observe Frank's reaction to distinguish which of Alice/Frank is malicious.
🧠
Get Eve to state exactly which name she saw and get Frank/Charlie to confirm their public claims so we can trust reads and coordinate nominations before day ends.
🧠
Coordinate our public play: I'll claim Washerwoman & say I poisoned Bob N0 to discredit him. Get Heidi to check Frank and both back me when I go public so votes split and Demon stays hidden.
🧠
Get Bob & David to confirm roles publicly and coordinate nominations/protections so we don't waste David’s conditional vote and can focus on suspicious players.
🧠
Coordinate with Heidi and Grace to get Investigator check and observational cover so I can reveal Empath info safely and force contradictions.
🧠
Coordinate Alice to claim Washerwoman and have Heidi back her so Bob looks unreliable, causing a misexecution and protecting the Demon until we can remove investigators.
🧠
Get Eve to state which name she saw and get David to confirm his Butler claim so we can trust/proceed with protections and nominations.
🧠
Coordinate immediate public backing for my Washerwoman/poison claim to push suspicion onto Bob and have a fallback redirect to Frank if town attacks my credibility.
🧠
Get David to confirm publicly (or be caught lying), nudge Bob to reveal any reads, and arrange a night protection for Alice or me to reduce Demon kill options.
🧠
Coordinate with Bob and Grace to back Alice cautiously, watch Frank's reactions closely, and ensure Bob doesn't over-accuse so we can gather reactions and identify who defends whom.
🧠
Keep my Butler role hidden for now, get Charlie public as Soldier and Frank to post Chef(0) to anchor town info, and have Eve wait/reveal privately so nominations don't single me out.
🧠
Confirm David's Butler claim and get Frank to publish Chef(0) so we can decide safe nominations and test David's honesty.
🧠
Coordinate with Heidi/Grace to steer Alice’s claim, get Heidi to check Alice/Charlie tonight, and have Grace monitor Frank to build evidence while avoiding rushing an execution.
🧠
Coordinate with Heidi & Grace to prompt Alice to claim Washerwoman, get Heidi to check Alice/Charlie tonight, and have Grace monitor Frank for defensive behavior to narrow Demon.
🧠
Verify David's Butler claim and Eve's Librarian result so I can safely post my Chef(0 pairs) read and steer nominations away from confirmed Townsfolk.
🧠
Coordinate with Bob and Grace to execute plan: let Alice claim Washerwoman, watch Frank's reactions, and keep Bob's Empath framed as possibly tampered to avoid premature lynch.
🧠
Going public as Soldier and getting David to confirm his Butler claim narrows suspects and coordinates protections/nominations for Day 1.
🧠
Align our public story: I claim Washerwoman + poisoned Bob N0, discredit Bob's Empath, have Heidi check Frank and be ready to publicly back/redirect to protect Grace.
🧠
Get Charlie to go public as Soldier, get Eve to privately state which name her Librarian flagged (David or Heidi), and push Frank to publish Chef(0) so town has mechanical reads and avoids wrong nominations of me.
🧠
Confirm and coordinate backing strategy so your Washerwoman claim lands quietly then loudly if needed, steer suspicion to Frank, and keep me low-profile.
🧠
Clarify limits of my Librarian info to avoid being forced into a public reveal and push Frank to post his Chef(0) read so we have more info.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Execute group plan: check Frank tonight to get mechanical info, keep my Investigator identity secret for now, and have Grace/Bob watch Frank's reactions to build a case for execution later.
🧠
Force public claims that create contradictions if anyone is lying; confirm Soldier/ Chef to narrow suspects, avoid being targeted as Butler by delaying nominations.
🧠
Prevent panic lynch, downplay my read as possibly tampered, push Alice to claim Washerwoman and get night protections/checks to verify neighbors before nominations.
🧠
Backing Alice quietly builds her credibility, undermines Bob's Empath and delays a lynch until Investigator/Heidi checks return, protecting the Demon until late game.
🧠
Establish a credible Washerwoman bluff and claim I poisoned Bob to explain his Empath read, stalling nominations so Grace/Heidi can coordinate a frame on Frank.
🧠
Go public as Soldier to anchor trust, request David confirm Butler publicly and ask for night protection for Alice; push Frank/Eve to share mechanical reads to avoid premature lynch.
🧠
Get public confirmations (David, Frank, Charlie) to combine mechanical info and delay nominations until we have checks; avoid executing a Town or the Butler mistakenly.
🧠
Make my Chef(0) public and force confirmations from David/Charlie/Eve to combine mechanical reads and avoid a premature lynch; push for no nomination today while we collect checks.
🧠
Clarify my Soldier role honestly, push David/Frank to confirm their mechanical claims publicly, and avoid premature nominations so we gather verifiable info before Night.
🧠
Delay nominations to gather Frank's Chef(0) public post and confirm Butler/Investigator claims so we can narrow Demon suspects.
🧠
Back Alice quietly and delay nominations to sow doubt, protect our Demon through day’s confusion, and keep the option to pivot to Frank if he over-defends.
🧠
Prevent a premature lynch, encourage protections/checks tonight, and keep Alice/Charlie under observation so we can narrow suspects safely.
🧠
Checking Frank narrows which of Alice/Frank is the Minion, letting us target the real Demon later and avoid premature lynches.
🧠
Keep town from rushing a lynch, force Frank to post his Chef(0) publicly, get Charlie to correct his Soldier misstatement, and preserve Alice from risky nominations tonight.
🧠
Buy time to collect mechanical checks (Heidi/Investigator) and force David/Eve clarifications so we don't mislynch; keep village coordinated and avoid rash nomination.
🧠
Provide a believable cause for Bob's odd Empath read, delay executions to let Heidi/Investigator checks resolve, and set up Grace/Heidi to support/pivot toward Frank if I'm pressured.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Corrupt or delay Frank's night read, manufacture suspicion around him tomorrow, and redirect town attention away from Grace.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the player most likely to generate reliable night information (Investigator/Fortune Teller). Prevents checks of Frank and denies town early mechanical deductions.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a reliable, public player (Charlie) as my master to stay able to vote alongside a likely-town ally and avoid being bound to Alice, who is more suspicious.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I need to confirm Charlie's protection use and get Eve to reveal her Librarian result privately to narrow suspects before nominations.
🧠
I must privately flag Alice as highly suspicious and coordinate with trusted players to request mechanical checks or protective plays to isolate the Demon/minion.
🧠
Tell two trusted players I know there are 0 evil pairs and request Eve reveal her Librarian result and David confirm his Butler target to narrow the Demon quickly.
🧠
Get quick mechanical confirmations from Bob, David, Eve to narrow suspects and decide whether to nominate Alice before nominations close.
🧠
Get confirmations from David/Frank/Charlie so I can either reveal Librarian info or call David out before nominations, reducing Demon escape chances.
🧠
Reveal my Investigator info to trusted players so town focuses on Alice/Frank. Push for one to be nominated/executed to expose the Demon.
🧠
Coordinate with Grace+Frank to publicly back my Washerwoman, discredit Bob, and keep town stalling so the Demon survives.
🧠
Align minions to stall the day, build trust by backing Alice, and remove investigative threats Night2 (prefer Eve, else Bob).
🧠
Eliminate the Librarian to stop info leaks; coordinate public backing of Alice and low-profile Chef play to stall nominations and keep the Demon safe.
🧠
Confirm Charlie's protection and Eve's Librarian result plus confirm my N0 target so we can decide whether to nominate Alice or Frank before nominations.
🧠
Coordinate to silence or neuter Eve's Librarian read, stall nominations, and keep our Washerwoman/Chef bluffs credible.
🧠
Privately confirm my Librarian read to coordinate nominations and clarify David's Butler restriction before public nominations.
🧠
Force my trusted contacts to pick a target (Alice or Frank) and commit to a nomination so town narrows suspects before nominations close; preserve my ghost vote for final day.
🧠
Get Eve to publish her Librarian read and David to confirm his N0 Butler target so we can pin isolated Demon before nominations.
🧠
Get quick confirmations from Bob/David/Eve to decide a Day 2 nomination (likely Alice). Need Empath reads, Butler target, and Librarian's private target to proceed.
🧠
Confirm David's N0 Butler target and whether Charlie protected himself N0 to determine if Alice is mechanically evil; this supports a timely nomination.
🧠
Get quick mechanical confirmations from Bob, David, and Eve so we can pick the correct nominee before nominations.
🧠
Get David to publicly confirm his N0 Butler pick and clarify today's voting restriction; get Charlie's quick read on Empath reliability so we can decide a nominee before nominations.
🧠
Get fast mechanical confirmations from Charlie and David (did Charlie protect himself N0? did David Butler-target Alice N0 and what restriction does that impose today) so we can decide to nominate Alice this phase.
🧠
Force a nomination today between Alice or Frank to cause defenders to reveal, narrow Minion identity, and protect my single ghost vote for final day.
🧠
Silence the Librarian to prevent revealing our map, keep town stalled by publicly backing Alice, and have contingency (kill Bob) if Eve survives.
🧠
Get Eve to publish her Librarian read (David) now and get David to publicly confirm he chose Alice N0 and explain Butler voting restriction, so we can force nominations and isolate the Demon.
🧠
Get quick confirmations from Charlie (did you protect N1?) and Eve (will you publish your Librarian=David now?) so town can pick a nominee before nominations close.
🧠
Neutralize or discredit Eve's Librarian read, stall nominations, and keep heat off Grace while reinforcing our public Washerwoman/Chef0 cover.
🧠
Confirm Charlie's self-protect and force Eve to publish Librarian read now so we can choose between nominating Alice or Frank before nominations close.
🧠
Coordinate private confirmations so we can nominate the best suspect (likely Alice) without revealing my Librarian read publicly yet.
🧠
Get fast confirmations from key readers and state my own night action to force a nomination decision (likely Alice) before nominations close.
🧠
Get Eve to publish Librarian=David and force David to publicly confirm Alice N0 choice and Butler effect so town can pin isolated Demon before nominations.
🧠
Force a nomination now by persuading trusted players to pick one suspect so we get an execution test and narrow down the Demon before momentum stalls.
🧠
Lock in N2 target and public lines so we silence the Librarian, delay execution, and keep the Demon safe.
🧠
Get David to confirm Butler pick & voting restriction, get Charlie to confirm no Night1 protection so we can nominate Alice today.
🧠
Coordinate our public lines and night kill to silence Librarian or, if blocked, create maximum confusion by killing Bob; keep Frank low to avoid drawing town scrutiny.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Backing Alice stalls the town, preserves our cover, and increases chances to silence Eve (Librarian) tonight; maintaining low profile keeps the Demon alive.
🧠
Push living to nominate Frank now to force reactions and gather decisive information; conserve my ghost vote for final day.
🧠
Delay any nomination to protect the Demon and avoid exposing me; force Eve to reveal her Librarian read to create confusion and concrete info before lynch.
🧠
Publishing my Librarian read narrows suspects away from David and pushes town to choose between Alice/Frank; I recommend nominating Frank based on Heidi's Investigator and his weaker public defense.
🧠
Force a nomination now to prevent Grace/Alice from silencing Eve tonight and to test reactionsβ€”if Alice/Grace panic, they're more suspicious; if David/others defend calmly, we gain info.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push suspicion onto Grace/Alice who planned to kill Eve and silence the Librarian, forcing town to consider executing the players who would benefit from Eve being removed.
🧠
Prevent a premature lynch and stall until night checks resolve suspicions so our Demon stays alive and the town risks a wrong execution instead of hitting our ally.
🧠
Push group toward action to force information before night; I will vote for Frank to follow group momentum and gather reactions, while reminding others of uncertainties.
🧠
Use my single ghost vote now to push execution of the likely Minion (Frank) and force reactions that clarify who the Demon/Minion are before night.
🧠
Reveal my Empath reads (neighbors Alice/Charlie) so players must account for them; cast a vote for Frank to force reactions and gather more info before night.
🧠
Prevent a premature lynch of Frank to buy night actions and protect our cover; sow doubt about Frank's self-nomination and publicly back Alice.
🧠
Confirm my Butler restriction publicly to prevent confusion and avoid mis-votes; push for waiting for night checks so we don't lynch Town.
🧠
Forcing a vote on Frank now will elicit reactions, test defenses, and give us information tonight; we need to act before night rather than waiting blindly.
🧠
Make my Butler restriction explicit so town knows why I won't vote, push Alice to cast a vote if she wants my support, and encourage waiting for night checks to avoid a mislynch.
🧠
Keep pressure on Alice/Frank, force reactions now so living players reveal coordination or flip narrative before night. Use my ghost vote to influence outcome.
🧠
I need to redirect suspicion away from myself, force tests of Alice/Grace, and reveal David's Butler constraint by prompting Alice to vote (or not).
🧠
Force a vote now to gather decisive reactions and either reach 4 votes (execute) or reveal who defends strongly; ask Alice to vote so David can unlock his vote.
🧠
Delay the execution to preserve information and force evil into revealing plays tonight, keeping the Demon safe and improving our kill/poison timing.
🧠
Prevent Frank reaching 4 votes by refusing to vote and keeping David's Butler lock; stall for night checks and preserve Grace.
🧠
Force reactions and mechanical votes now to gain info before Night; if Alice votes David can tooβ€”her choice will reveal alignment and help narrow Demon.
🧠
Forcing a nomination now will provoke reactions, reveal protective/locking behavior (especially Alice/Butler), and generate useful info before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
Prompt living players to use mechanical checks/protections tonight and force Alice to reveal proof or unlock David's vote so we can narrow Demon candidates before final day.
🧠
Push mechanical checks/protections tonight focused on Alice and Frank so we get concrete info before Day 3 and force Alice to either reveal Washerwoman proof or unlock David's vote tomorrow.
🧠
Force mechanical checks/protections on Alice and Frank tonight to obtain decisive info; encourage Alice to vote tomorrow to unlock David or publish Washerwoman proof to clear herself.
🧠
I need Alice to vote so my Butler constraint lets me vote; that increases pressure to expose Demon. Pushing for targeted checks on Alice/Frank helps gather mechanical proof tonight.
🧠
Force reactions and division to protect the Demon (Grace), gather info, and avoid unlocking David's Butler vote by not voting myself.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice nominated Bob, unlocking my Butler vote. Raising my hand now pressures defenders and gathers mechanical evidence/reactions before Night to help identify Demon.
🧠
Raise pressure to force mechanical protections/checks or defensive claims tonight. Voting for Bob will provoke reveals and help us narrow Demon candidates before Night.
🧠
Force mechanical checks/protections tonight on Alice & Frank to produce hard info for a safe lynch tomorrow; encourage players with night abilities to act now.
🧠
Push for mechanical reads on Alice/Frank tonight to narrow Demon; use my Empath reads + Heidi's Investigator to force useful checks before night.
🧠
Raise my hand to vote for Bob to force reactions and gather mechanical info tonight on Alice/Frank; this pressures defenders and helps narrow Demon.
🧠
Vote now to push Bob's execution, eliminating the Empath and weakening town information flow so the Demon is likelier to survive.
🧠
Confirm David as Butler to resolve voting constraints, stop a likely premature lynch of Bob, and force focus on mechanical checks tonight (Alice/Frank).
🧠
Raise my hand to vote for Bob to pressure defenders into revealing mechanical reads/protections, create decision pressure before Night, and steer focus away from Alice/Grace.
🧠
Stop/slow today's lynch to prioritize mechanical reads on Alice & Frank tonight so we can get hard info and narrow the Demon before we commit to an execution.
🧠
Vote now to force defenders to reveal mechanical info or panic; create pressure and misdirection that weakens Town coordination, protecting the Demon through confusion.
🧠
Stop premature lynch, force mechanical checks tonight on Alice/Frank to reveal Demon; use votes as info rather than rushing to execute.
🧠
Force defenders to reveal mechanical proof or fold; either we eliminate a noisy investigator or we gather public info to steer town away from Grace.
🧠
Prevent premature execution of me and force mechanical checks on Alice/Frank tonight to narrow Demon via hard information.
🧠
Force mechanical checks on Alice and Frank tonight and signal I'm willing to pressure now (vote) but want hard reads before executing the Demon.
🧠
Raising to vote for Bob forces defenders to show mechanical proof or protections tonight and narrows suspects before Night; my vote is unlocked because Charlie is voting.
🧠
Stop a premature execution and push for mechanical reads on Alice/Frank so town can narrow Demon before final day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent a premature execution of Bob and push for night mechanical checks on Alice/Frank so we can identify the Demon before final day.
🧠
Delay execution to force mechanical checks on Alice/Frank tonight so we can identify the single Demon; avoid wasting a lynch on a possibly framed Bob.
🧠
Delay Bob's execution to force mechanical night actions on Alice/Frank so we get hard info to locate the Demon rather than risk executing an innocent.
🧠
Pressure the Librarian to prove their read and split the vote so the block on Bob doesn't resolve cleanly, creating chaos to protect the Demon.
πŸ“œ
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent premature execution of Bob; push for mechanical checks on Alice/Frank tonight to produce definitive info before any execution.
🧠
Stopping premature executions and forcing mechanical night actions on Alice/Frank narrows suspects and protects town from killing an innocent.
🧠
Raise hand to vote for Eve to force proof or remove the Librarian. This pressures town into revealing defenders, denies/steals mechanical info, and protects our Demon by disrupting town plans.
🧠
Delay execution and prioritise mechanical reads (Ravenkeeper/Fortune Teller/Monk/Undertaker) on Alice & Frank tonight to produce hard information before any lynch.
🧠
Reveal my mechanical reads and force the group to prioritize night checks/protections rather than executing me or Eve; buying tonight to get hard info on Alice/Frank.
🧠
Vote for Eve to either eliminate the Librarian or force her to reveal proof, preventing the town from pausing tonight and protecting our Demon.
🧠
Prevent an innocent lynch tonight and force mechanical reads on the two suspects so the living team can get hard info to identify the Demon.
🧠
Stop an accidental lynch and force mechanical reads on Alice/Frank tonight to narrow the Demon before final-day decisions.
🧠
Stop today's executions (Bob/Eve) so we get mechanical reads/protections on Alice and Frank tonight; withdrawing votes preserves info and avoids executing innocents.
🧠
Prevent an execution tonight so we get mechanical reads/protections on Alice & Frank; my info plus Heidi's investigator points at Alice β€” we must not risk killing a townie.
🧠
Delay executions to get mechanical reads on Alice/Frank (prioritise Alice), unlocking reliable info and preventing an innocent lynch; coordinate my vote dependency on Charlie.
🧠
Delay executions and prioritize mechanical checks/protections on Alice and Frank tonight to get hard info and avoid killing an innocent. I’m Soldier (safe) and will coordinate votes accordingly.
🧠
Delay executions to get mechanical reads on Alice/Frank. If checks appear, withdraw votes; avoid killing an innocent and preserve chance to find Demon.
🧠
Keep my vote on Bob so he dies, removing Empath info and forcing town to act now rather than executing mechanicals that could expose me.
🧠
Prevent a rushed execution tonight; force mechanicals on Alice/Frank so we don't mislynch the one true Demon. Withdraw votes unless hard reads appear.
🧠
Force a lynch now to deny town mechanical reads that could expose our Demon or Minion; keep momentum and confusion in town.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (2/4).
🧠
Force the vote to execute Bob now to either remove the Empath or create chaos that undermines town coordination; prevent safe pausing and preserve my Demon survival.
🧠
Buy the night for mechanical checks on Alice/Frank to get hard info and avoid mislynch; signal Soldier status so Demon's less likely to target me.
🧠
Delay execution to get mechanical Night results on Alice/Frank and protect me tonight; withdraw votes if reads arrive so Town can lynch Demon later.
🧠
Force mechanical checks on Alice then Frank to avoid a fatal mislynch and get voters to withdraw if reads arrive.
🧠
Delaying execution preserves mechanical info; prioritising Alice/Frank for checks narrows Demon/minion and prevents mislynch. I need Charlie to vote to unlock my vote.
🧠
Prevent a mislynch of Bob so mechanical checks can target Alice/Frank and reveal the Demon; keep town info intact for final days.
🧠
Reveal David as Butler to build trust, encourage pause and preserve Bob for night mechanics to get hard reads.
🧠
Keep the Demon safe by preventing a productive night of mechanical reads and removing Bob (an active Empath). Forcing a vote now pressures Town and buys our team time to misdirect.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Disrupt the Librarian/coordination path so town can't reliably confirm Butler/trigger accurate mechanical plays; sow distrust and buy time for the Demon.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the town's strongest mechanical info-gatherer to delay confirmations, protect Alice (Minion), and sow confusion so the Demon survives longer.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Coordinate with Charlie to enforce pause and avoid accidental mislynch; protect town by only voting when Charlie does so we can wait for mechanic reads.
πŸ“œ
Storyteller
β†’
David
You chose Charlie to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Direct alive allies to target mechanical checks at Alice/Frank to resolve my N0 Investigator read before any execution; prevent a premature mis-execution and narrow down Demon.
🧠
Reveal Chef's mechanical info to trusted players to guide nominations and push for mechanical checks on Alice/Frank per Heidi and game safety.
🧠
Coordinate our poison target tonight to disrupt Butler/Chef mechanics and preserve the Demon; prefer David (neutralize Butler), Frank as fallback.
🧠
Get David & Frank to prioritise mechanical checks/protections on Alice and Frank tonight so we can avoid a rushed, wrong execution and narrow Demon suspects.
🧠
Secure mechanical checks on Alice/Frank and ensure Charlie votes tomorrow so my Butler restriction won’t prevent me voting.
🧠
Coordinate poison target with Alice to neutralize Butler or to muddy Chef claim; promise public backing so town follows our lead and we control nominations.
🧠
Get alive neighbors/plausible protectors to coordinate mechanical checks (Raven/Ravenkeeper, FortuneTeller, Monk, Undertaker) on Alice/Frank tonight and remind them David was resolved as Butler by my Librarian read.
🧠
I must push living investigators to focus on Charlie as primary suspect and get them to nominate; my ghost vote will back it if needed.
🧠
Ensure Alice targets David tonight to remove Butler influence, confirm fallback to Frank, and coordinate a public push so we secure a damaging nomination.
🧠
Push trusted players to nominate Charlie immediately and secure my ghost vote to execute the likely Demon before more delays.
🧠
Ensure key mechanical reads happen tonight and get protection on a checker to preserve future confirmations; push Charlie/Frank to commit to checks and David to protect.
🧠
Get mechanical checks/protection on Alice then Frank tonight so we can avoid a bad execution and narrow Demon/Minion; confirm David can protect the checker and coordinate voting.
🧠
Confirm poisoning target and coordinate the nomination to neutralize the Butler-block or, failing that, muddy the Chef claim β€” all to protect the Demon and force a mislynch.
🧠
I need Charlie to commit to voting so I can vote too and to confirm who will run tonight's mechanicals/protections on Alice and Frank. This coordinates checks and preserves town votes.
🧠
Prevent a rushed execution and get mechanical confirmation on Alice/Frank so we can identify the Demon reliably before final nominations.
🧠
Force mechanical checks on Alice then Frank, get Charlie to commit so David's Butler tie can vote, and use Chef=0 adjacency info to vet David/Grace.
🧠
Get Charlie and David to commit to pausing executions and run/protect mechanicals on Alice then Frank so we can find the Demon safely.
🧠
Get David/Frank to commit: protect the checker tonight, run mechanicals on Alice first then Frank, and both of you vote to PAUSE so Butler follows my vote to avoid premature execs.
🧠
Push trusted living allies to nominate Charlie now so my ghost vote helps secure an execution and protect town from further night kills.
🧠
I need Charlie to commit to voting PAUSE so my Butler vote follows him, and confirm who will run/protect mechanical checks tonight (Raven/FT/Monk/Undertaker) on Alice then Frank.
🧠
As dead Investigator, urging living allies to prioritise mechanical checks on Alice and Frank to confirm which is the Minion before any executions; prevents mis-execution and narrows Demon.
🧠
Force mechanical verifications tonight by securing protection and assigning checks on Alice and Frank; narrow suspects and prevent further stalling.
🧠
Ensure the Butler-block is removed so my night kills work; if blocked, sow doubt on Frank/chef to split town and protect the Demon.
🧠
Neutralize Butler-block, force a nomination that removes a town vote and sow confusion to protect the Demon; fallback to undermining Chef if blocked.
🧠
Ensure Charlie publicly commits to pausing so my Butler vote follows him, and get Frank to confirm he's coordinating Chef/checks and who will be checked/protected tonight.
🧠
Lock in coordination: ensure Grace pushes the nomination immediately and defends me publicly; confirm fallback and responses if blocked so we seize control of voting mechanics.
🧠
Force living players to prioritise mechanical checks on Alice and Frank to identify the Minion before any execution, narrowing Demon candidates and preventing a rushed lynch.
🧠
Lock in a PAUSE vote and coordinate protections/checks tonight on Alice first, then Frank, to gather mechanical proof before executing.
🧠
Secure commitments to PAUSE, assign mechanicals on Alice then Frank, and have David protect the checker so we get clean reads tonight.
🧠
Push immediate nomination of Charlie to capitalize on my Empath reads and ghost vote. Prevent more delay/coordination that lets evils shift suspicion.
🧠
Confirm kill target and public defense plan so nominations go where we want and the Demon stays hidden.
🧠
Keep a checker alive tonight and get a mechanical read on Alice (poisoner claim) and Frank (suspicious defender) to narrow Demon/Minion possibilities.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force David onto the block to neutralize his Butler block, create debate and chaos so our night poison and Grace's defense succeed, and buy time for evil coordination.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent execution of a player I resolved as Butler and push group to prioritize mechanical checks on Alice/Frank tonight.
🧠
Raise my hand to vote David β€” forces David to defend his Butler claim, breaks the voting stall, and helps our night plan proceed.
🧠
Raise to vote for David to help reach 3 votes, support Alice's narrative, force town decisions now, and preserve momentum for our night kill.
🧠
Follow Charlie's PAUSE to ensure mechanical checks on Alice/Frank occur tonight and keep town coordinated for a clearer execution target.
🧠
Stop a likely bad execution of David and force mechanical checks on Alice/Frank to reveal the Minion and lead to the Demon.
🧠
We must PAUSE David's execution to run mechanicals on Alice then Frank and preserve Butler protection. Coordinate who will run/check/protect tonight.
🧠
Push group to pause David execution and instead nominate Charlie tonight; promise my ghost vote for Charlie to help reach 3 if nominated.
🧠
Secure a PAUSE so mechanicals can run tonight and ensure David protects the checker, preserving town info and avoiding a bad execution.
🧠
Convince live players to withdraw votes from David and nominate Charlie now so I can cast my ghost vote to execute the likeliest Demon.
🧠
Force the town to act now and prevent a PAUSE that lets goods coordinate checks. Testing/removing David aids our poison plan and keeps momentum for the evil team.
🧠
Prevent a premature execution of David so mechanicals can run on Alice/Frank tonight to identify the Minion and narrow Demon suspects; provide fallback (nominate Charlie) if checks fail.
🧠
Lock in PAUSE, offer protection for the checker tonight, and force Frank/Charlie to confirm who runs mechanicals so we can expose the evils next day.
🧠
Force pause to secure mechanical reads on Alice (then Frank) and have David use Butler to protect the chosen checker, narrowing Demon suspicion with concrete info.
🧠
Keep my vote on David to stop the PAUSE momentum, force answers, and fracture the town's coordination so our Alice-backed plan can proceed. If David falls, town defense weakens and we gain openings at night.
🧠
Pausing forces mechanical checks that will resolve key contradictions and prevent a likely premature execution of a non-Demon (David). It advances town information safely.
🧠
Keep mechanical checks running tonight (Raven/Fortune/Monk/Undertaker on Alice then Frank) by urging ghosts/players to withdraw votes from David; preserve my ghost vote for later decisive use.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/3).
🧠
Get volunteers to run Raven/Fortune/Monk/Undertaker on Alice tonight, have David protect the checker, and lock in PAUSE so mechanicals resolve.
🧠
Force a divisive vote to break the PAUSE coalition, delay/derail mechanicals tonight, and preserve Demon/Minion safety.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not cast my final ghost vote on Frank; wait to allow mechanical checks tonight. Preserve the ability for living players to run and be protected so we can identify the Demon with results tomorrow.
🧠
Push group to keep PAUSE, run Raven/Fortune/Monk/Undertaker on Alice then Frank tonight to get mechanical proof and avoid executing a confirmed Butler (David).
🧠
Keep the pause so mechanicals (Raven/Fortune/Monk/Undertaker) can check Alice then Frank tonight; avoid premature executions that could lose us the Demon.
🧠
Keep consensus on PAUSE, protect whoever runs mechanicals on Alice tonight, force coordination so we get usable reads to nominate tomorrow.
🧠
Force PAUSE, coordinate Raven/Fortune/Monk/Undertaker on Alice tonight with David protecting the checker so mechanicals run and we can nominate with evidence tomorrow.
🧠
Vote for Frank to either kill the checks' coordinator or force a failed vote that fractures town consensus, buying the Demon time tonight.
🧠
Hold my ghost vote and urge everyone to PAUSE on Frank so mechanicals (Raven/Fortune/Monk/Undertaker) can run on Alice then Frank tonight; coordinate who performs and who David protects.
🧠
Breaking the PAUSE now forces a vote, stops tonight's mechanicals from running, and creates chaos the town can't coordinate β€” helps keep the Demon hidden.
🧠
Protect the planned mechanical checks on Alice tonight to get definitive info; prevent premature executions that help Evil hide.
🧠
Prevent a premature execution of Frank; get mechanicals to resolve which of Alice/Frank is Minion and protect the checker so Town can nominate correctly tomorrow.
🧠
Raise my hand to vote FOR Frank to break the pause, prevent mechanicals, and protect our Demon/plan by forcing a lynch instead of checks.
🧠
Protect mechanical checks tonight to reveal Minion/Demon and avoid executing helpful players (Butler/Checker). Hold ghost vote for results.
🧠
Pausing lets mechanicals run and give concrete reads to catch the Demon. I will keep my ghost vote until results and advise everyone to withdraw votes from Frank/David and PAUSE.
🧠
Stop the pause and force a public vote to disrupt town coordination and prevent mechanicals from clearing evils tonight.
🧠
Keep votes withdrawn to allow mechanicals on Alice then Frank tonight; get David to protect the checker and assign who will run each mechanical to maximize info.
🧠
Protect mechanical checks tonight to get concrete info on Alice (then Frank). Convince live players to withdraw votes and coordinate who runs which mechanical.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/3).
🧠
Keep the group paused so Raven/Fortune/Monk/Undertaker run on Alice then Frank with protection, preserving mechanical reads to identify Demon before executing.
🧠
Prevent the planned pause and mechanicals that would likely expose our team; force a vote on Frank to keep the Demon safe tonight.
🧠
Force a coordinated pause so Raven/Fortune/Monk/Undertaker can check Alice then Frank protected by David, producing mechanical reads to safely find the Demon before executing.
🧠
Break the pause and force an immediate execution to deny coordinated mechanical checks and sow mistrust, keeping the Demon alive.
🧠
Preserve tonight for mechanical checks (Raven/Fortune/Monk/Undertaker) to find the Demon; avoid executing David/Frank prematurely.
🧠
Secure mechanical reads on Alice tonight by protecting the checker and coordinating who runs each mechanical; this narrows suspects and avoids a risky premature execution.
🧠
Preserve coordinated mechanical checks tonight to produce definitive info. Withholding my ghost vote for results forces pause and increases chance we catch the Demon next day.
🧠
Coordinate who runs Raven/Fortune/Monk/Undertaker on Alice tonight and get David to protect them so we get mechanical reads before any execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Prevent David protecting the planned checker on Alice, disrupt the PAUSE/mechanicals tonight, and protect Grace by creating chaos and reducing safe checks.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Take out the town's coordinator/protector to disrupt planned mechanical checks, sow distrust among pause-supporters, and increase chance of misplays/executions favorable to evil.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Keep town from executing prematurely; prioritize mechanical checks (Alice then Frank) and preserve my ghost vote for the final day.
🧠
As a ghost Empath I must steer living team to reserve checks and push execution on the most likely Demon (Charlie) while asking them to prioritize mechanical checks on Alice/Frank.
🧠
Prevent checks on me and steer the town to a mislynch that keeps Grace alive; coordinate our public lines and next poison target.
🧠
Coordinate tonight's mechanicals and protection so we get reliable reads on Alice first; avoid executing before checks.
🧠
Clarify that the Butler slot is gone (no living Butler), remove confusion about David's claim, and push living players to execute the planned checks tonight with Charlie or another protecting the checker.
🧠
As a dead Investigator I can still share my N0 read to narrow suspects. Pushing Charlie & Grace to prioritize checking/executing Frank will progress toward finding the Demon.
🧠
Stop mechanicals on Alice tonight by forcing an urgent execution target (Frank) and have Alice poison Frank/checker tonight to remove the threat.
🧠
Coordinate privately with Charlie & Grace to ensure we PAUSE and run the planned mechanicals on Alice, protect the checker, and pivot to Frank if needed β€” preserving our best chance to find the Demon.
🧠
Ensure planned mechanical checks (Raven/Fortune/Monk/Undertaker) proceed tonight and that Charlie or another protects the checker to get concrete reads to identify the Demon.
🧠
Coordinate with Frank & Grace to run Raven/Fortune/Undertaker on Alice tonight, ensure checker protected, and avoid executing today unless mechanicals force it.
🧠
Push for immediate nomination/execution of Charlie and coordinate mechanical checks on Alice then Frank so we can confirm Demon before final day.
🧠
Keep PAUSE, coordinate mechanicals on Alice tonight (Raven -> Fortune/Undertaker) with protected checker; if Alice clears, pivot to Frank and prepare to nominate.
🧠
Prevent mechanical checks on Grace by removing Frank's influence, force a lynch today, and protect our Demon.
🧠
Ensure Alice follows the public act: oppose pauses, beg for protection, push/vote Frank, and poison Frank tonight to disrupt mechanicals and remove a checker.
🧠
Keep mechanicals alive to find Minion/Demon; avoid wasting my ghost vote now. Coordinate checks and protection on the checker; if Alice cleared, pivot to Frank.
🧠
Push living allies to prioritize checking or executing Frank, narrowing Demon candidate based on my Investigator read.
🧠
Coordinate checks on Alice tonight, remind team to protect the checker and hold votes; pivot to Frank if Alice clears.
🧠
Keep town from wasting executions before mechanics resolve, prioritize clearing Alice then Frank, protect mechanicals, and save my ghost vote for decisive final day.
🧠
Push alive neighbors to prioritize mechanically checking or executing Frank so we narrow Demon quickly before final day.
🧠
Confirm coordinated plan and poison target so Frank's checks are neutralized, keep town off Grace, and push a loud lynch today while maintaining my cover.
🧠
Get Alice to be loud/terrified, oppose PAUSE, push & vote Frank today so town fractures or loses checkers; poison Frank tonight to neutralize their speaker.
🧠
Keep coordinated pause, ensure checker protection, and pivot quickly to Frank if Alice clears so we can narrow suspects and execute Demon at final day.
🧠
Force a clear plan: nominate Charlie now (highest-probability Demon) and coordinate mechanical checks on Alice then Frank; I'll reserve my ghost vote for the final nomination.
🧠
Push living team to perform mechanical reads (Raven/Fortune/Monk/Undertaker) on Alice then Frank tonight, protected by Charlie, to narrow Demon quickly.
🧠
Force immediate pressure to lynch Frank and stop mechanical checks tonight; build Alice's public credibility and poison Frank at night to silence their checker.
🧠
Preserve my single ghost vote for final day and push coordinated mechanicals to reveal Demon before any execution; protect the checker so results are reliable.
🧠
Push living team to execute Charlie now and coordinate the mechanical checks on Alice then Frank so we can confirm roles before final nominations.
🧠
Push Charlie and Grace to prioritize mechanical checks or nomination of Frank now to narrow Demon quickly before final day.
🧠
Push living players to execute the planned mechanical checks tonight and ensure the checker is protected so we get reads to find the Demon before final day.
🧠
Lock in the public performance and night poison so Frank is neutralized today; avoid naming you and ensure subtle backing at vote time.
🧠
Coordinate with Frank and Grace to preserve PAUSE, confirm who runs Raven/Fortune/Monk/Undertaker tonight, and state I'll back the mechanical-first plan to avoid a premature exec.
🧠
Lock in PAUSE, get Raven run on Alice tonight, remind allies my Chef=0 constraint so we narrow suspects and pivot to Frank if Alice clears.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Convince living players to run Raven/Fortune on Alice then Frank tonight, have Charlie (or another) protect the checker, and get an Undertaker to observe executions so we secure mechanical info before any risky lynch.
🧠
Convince living players to prioritize mechanical checks on Frank tonight, protect the checker, and avoid premature nominations so we can confirm the Demon.
🧠
Prevent PAUSE and force an immediate execution to disrupt town coordination, remove their main checker/coordinator, and enable our poison to cripple their info flow tonight.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push execution of Frank now to capitalize on my N0 read and ghost consensus; remind living checkers to protect themselves and prioritize mechanical verification if execution fails.
🧠
Raise my hand to vote FOR Frank to force an urgent execution, break the 'PAUSE' consensus, and set up tonight's plan to neutralize checkers.
🧠
I should not waste my single ghost vote now. Waiting preserves influence for final day and lets night mechanicals resolve Alice/Frank ambiguity.
🧠
Preserve mechanical checks tonight to get reliable reads that will identify Demon; avoid wasting execution now on Frank without proof.
🧠
I am a ghost with one vote left; voting now on Frank risks wasting my vote if Frank is not Demon. Waiting preserves ghost vote for final nomination on Charlie while encouraging checks tonight.
🧠
Preserve my single ghost vote for final day and encourage the living to run planned mechanical checks tonight rather than executing Frank now.
🧠
Prevent a premature execution that could kill the Demon; buy time for mechanical results and night kills to secure an evil win.
🧠
Preserve mechanical checks tonight (Raven/Fortune/Monk/Undertaker) to get reliable reads on Alice then Frank; avoid wasting votes on premature execution.
🧠
Preserve my single ghost vote for the final day and avoid voting now. Prioritise running mechanicals on Alice tonight, then Frank; protect the checker to maximize chances to identify the Demon.
🧠
Preserve my single ghost vote and prioritize mechanical checks tonight to reliably identify the Demon rather than gambling on an immediate execution.
🧠
Push living players to execute Frank now based on my Investigator read and Alice's admission; if execution fails, ensure mechanical checks target Frank that night.
🧠
Preserve mechanical checks tonight (Raven/Fortune/Undertaker) protected by me as Soldier; avoid voting to execute Frank now so we can get reliable reads and use ghost votes on final day.
🧠
Convince Charlie to cast the second vote for Frank so we reach the 2-vote threshold and execute now, denying town more nights to run mechanicals.
🧠
Preserve my single ghost vote for the final day and push to PAUSE so Raven/Fortune/Monk/Undertaker can run on Alice then Frank with protection, maximising chance to find the Demon.
🧠
Delay execution to get mechanical reads that either identify the Demon or clear Frank, preserving our best path to a guaranteed win.
🧠
Vote to execute Frank to block mechanicals that could expose Alice/the Demon, force a quick decision, and increase chance of a town mis-execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create an alternative nominee to split or tie votes, preventing Frank's immediate execution and buying a night to preserve/shift mechanical checks in our favor.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Convince alive players to push execution of Frank now β€” it's highest EV play given my Investigator read and Alice's admission.
🧠
Raise my hand to vote for Charlie to tie/surpass Frank's 2 votes, preventing Frank's execution this tick and buying a night for the mechanicals to run, protecting the Demon (me).
🧠
Raise my ghost hand for Charlie to help split/tie votes, prevent Frank's immediate execution, and buy the night to run mechanicals (Raven/Fortune/Undertaker) as ghosts requested.
🧠
Prevent Grace's stall from splitting the vote and force Frank's execution now; pausing hands evils time to hide the Demon.
🧠
Preserve mechanical checks tonight to get definitive reads; avoid splitting votes toward execution; protect the checker (Charlie) so we can confirm Demon tomorrow.
🧠
Save my single ghost vote for the final day and avoid splitting the vote now; encourage the group to pause and run mechanicals tonight to obtain decisive info.
🧠
Preserve my single ghost vote for the final day and push for the planned mechanical checks tonight to get reliable info rather than split votes now.
🧠
Keep the plan to pause and secure mechanical reads on Alice tonight; avoid splitting votes that would waste our best chance to identify the Demon.
🧠
Force resolution now: either we win by executing Frank (if Demon) or at least avoid splitting votes that hand evils more nights. Pushing living players to vote FOR Frank is highest-expected-value play.
🧠
Preserve my single ghost vote for the final day and maximize chance mechanicals identify the Demon tonight by supporting the planned PAUSE and protected checks.
🧠
Preserve my single ghost vote for final day and advocate for pausing to run mechanicals tonight; not voting avoids splitting and wasting the ghost vote.
🧠
Prevent burning my single ghost vote and buy tonight to run mechanicals on Alice then Frank; keep Frank on block but avoid execution without checks.
🧠
Prevent Frank's execution by getting votes to tie/split, buy the night to run mechanicals and keep our Demon alive.
🧠
Forcing a pause and protected mechanicals gives us definitive reads to find the Demon rather than gambling on an execution now.
🧠
Prevent a pause that would target me and other evils; consolidate votes to execute Frank now and deny town mechanical certainty.
🧠
Keep votes split to force Pause so mechanical checks on Alice (protected by me/David) can run tonight and preserve ghost votes for final day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
Tie for majority! Current leader was 6. Now no one.
πŸ“œ
Storyteller
The vote for Charlie ties with the previous leader. No one is currently on the block.
🧠
Buy one night for mechanicals and keep Frank alive today. Protect our checker (Charlie) so checks resolve; avoid wasting a ghost vote on a potentially wrong execution.
🧠
Preserve our mechanical checks to reveal Minion/Demon and avoid wasting our single ghost vote. Pausing and protecting the checker gives highest chance to identify the Demon before final day.
🧠
Preserve pause to get mechanical reads on Alice tonight protected by Charlie so we can be confident before executing Frank; save ghost votes for final day.
🧠
Preserve our single ghost vote and get mechanical certainty. Use the tie to force a pause, protect the checker (Charlie), run the planned mechanicals on Alice tonight, then execute with confidence tomorrow.
🧠
Force the town to execute now and deny evils extra nights to coordinate. Keep votes on Frank and push momentum toward an immediate result.
🧠
Save ghost vote and force mechanical certainty. Protect Charlie so checks happen; don't burn votes on a possibly wrong execution.
🧠
Keep the block on Frank while we run mechanical checks on Alice tonight protected by me; preserve ghost votes for a final-day execution with mechanical certainty.
🧠
Push living players to use the current execution on Frank now: my Investigator read points at Frank as Demon if Alice is Minion. I can't vote, so I must persuade to avoid stalling which lets evils hide.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Weaken Frank's influence and the PAUSE strategy, sow doubt about him, and protect Demon Grace by keeping town chaotic and preventing reliable mechanicals.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Removing Charlie (the protector) disrupts the town's planned mechanical checks, creates chaos, and buys nights for evils to win. This maximizes our survival and sabotages their plan.
πŸ›‘οΈ
Charlie was protected from a night kill.
πŸ“œ
Storyteller
β†’
Grace
You attacked Charlie, but they survived.
Day 5
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Prevent premature execution, protect mechanical checks tonight, and use Chef info (0 evil-adjacent pairs) to narrow suspects before nominations.
🧠
Get living players to prioritise mechanical checks on Alice tonight, ensure protection for the check-runner, and avoid wasting execution or ghost vote now.
🧠
Get Frank & Charlie to publicly back PAUSE and vote no on any nomination, preventing an execution that could kill our Demon and buying time.
🧠
Prevent the town from letting mechanicals clear Alice and pivot to Frank. Forcing a nomination now will split their plan, buy time, and keep the Demon safe.
🧠
Preserve mechanical checks on Alice tonight so we gain definitive info before executing; avoid wasting execution and save ghost votes for final day.
🧠
Prompt living allies to stick to the plan: run mechanicals on Alice then Frank, protect the checker, and have Undertaker watch execs to produce decisive mechanical info.
🧠
As a dead Investigator I must focus living players on mechanically testing Alice (admitted poisoner) to narrow Minion/Demon and force an execution. If Alice clears, pivot to Frank.
🧠
Convince living players to pause tonight, preserve ghost votes, and run mechanicals (Raven/Fortune/Monk/Undertaker) to gather hard info before final day.
🧠
We're dead but can coordinate ghosts and living to run mechanicals safely, avoid premature nominations, and force info flow so town can execute the Demon.
🧠
Keep mechanical checks running tonight, protect our checker, and avoid prematurely nominating Frank so we can get concrete results to identify Demon.
🧠
Force a nomination this tick to split votes and prevent the Raven/Fortune/Undertaker checks from clearing Alice. Buy nights and preserve our Minion cover so I survive to win.
🧠
Keep living players from lynching now, ensure mechanical abilities run tonight to gather definitive information, and preserve ghost votes for final day.
🧠
Keep mechanicals alive tonight so we get definitive info. Coordinate votes to prevent a premature execution and preserve ghost votes for final day.
🧠
Force mechanical checks on Alice first, protect those running them, and commit to executing Alice if guilty or switching to Frank if she clears.
🧠
Execute a fast, public play to prevent more mechanical checks and protect Grace. Coordinate with Grace/Charlie so I push nomination loudly and votes split to remove Frank or at least stop PAUSE.
🧠
Get mechanical checks on Alice tonight and ensure the checker is protected so we either confirm Demon or gather definitive exonerating info; preserve ghost vote for final day unless Demon is proven.
🧠
Keep nominations paused this tick so Raven/Fortune/Monk/Undertaker can check Alice tonight; that will decisively narrow suspects without wasting votes.
🧠
Force the agreed plan: run mechanicals on Alice now, protect the checkers, then execute whoever is guilty (Alice or Frank). This narrows suspects to find the Demon.
🧠
Keep mechanicals running tonight so we either catch Alice or get a clear pivot to Frank tomorrow; avoid a split that nukes ghost votes.
🧠
Force a nomination/execution on Frank, prevent PAUSE and mechanical checks, and protect our Demon (Grace) by splitting votes and driving the town to execute Frank.
🧠
Force nominations now to split votes and prevent mechanicals from clearing Alice; coordinate Alice to loudly nominate Frank and get Charlie to refuse protecting Alice so town fractures.
🧠
Push living team to run Raven/Fortune on Alice tonight and have Charlie protect the checker; preserve our ghost vote for final day unless we get a Demon read.
🧠
Convince key living players to preserve ghost votes, protect Charlie, and run Raven/Fortune/Monk/Undertaker tonight rather than lynching Frank now.
🧠
Preserve mechanical plan to get definitive reads on Alice then Frank; avoid rash execution and ensure results are shared publicly to force correct final nominations.
🧠
Preserve tonight's mechanical checks to get definitive info. Pausing prevents a risky execution and narrows suspects based on results.
🧠
Keep mechanicals running on Alice tonight so we get decisive info; avoid a premature lynch that wastes ghost votes and our last checks.
🧠
Ensure living players run Raven/Fortune on Alice tonight and Charlie is protected so we get mechanical confirmation before any execution; preserve ghost vote for final day.
🧠
Push for immediate mechanical checks on Alice (Raven/Fortune/Undertaker), protect the checkers tonight, and execute Alice if guilty; if she clears, execute Frank.
🧠
Preserve ghost votes and secure mechanical checks tonight; protecting Charlie ensures our checker survives to produce reliable info for a final-day execution.
🧠
Coordinate a synchronized push to nominate and execute Frank now to prevent mechanical checks, split the town, and buy nights for the Demon to survive.
🧠
Keep nominations paused until mechanicals resolve, protect the checker, and avoid wasting executions. Coordinate final target based on reads to win for Good.
🧠
Force a split and execute Frank to stop coordinated pauses/protections that would reveal Grace; keep Demon safe by removing Frank's influence.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Protect our mechanical plan and avoid premature execution; force checks on Alice first and only execute with corroborating mechanical reads.
🧠
Force a nomination to split votes and derail the PAUSE/mechanicals. Prevent checks that could clear Alice and lead town to my Demon; buy time for night kills.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Backing PAUSE preserves vital mechanical checks (Raven/Fortune/Monk/Undertaker) that will produce decisive info. Publicly supporting PAUSE increases chance we catch the Demon or clear Alice before executing.
🧠
Vote YES on Frank to force an immediate decision, prevent mechanical checks that could find the Demon, and buy time/nights to protect our position.
🧠
Raise my hand to join Grace's vote so we reach 2 votes and execute Frank this tick, stopping tonight's checks that could expose the Demon.
🧠
Preserve ghost vote and get mechanical reads tonight to decisively find the Demon; discourage premature execution of Frank.
🧠
Preserve our single ghost vote for final day and get mechanical checks tonight to produce decisive evidence before any execution.
🧠
Prevent premature execution of Frank, preserve ghost votes, ensure mechanical checks run tonight with protection so we can decisively identify the Demon.
🧠
Prevent a premature execution of Frank and push for mechanical checks on Alice so we can definitively identify the Minion/Demon.
🧠
Preserving tonight's mechanicals gives decisive information and keeps ghost votes for final day; opposing execution reduces risk of killing a Town and improves odds to find Demon.
🧠
Preserve our single ghost vote and force mechanical checks tonight to give decisive info; voting Frank risks losing the game without reads.
🧠
Prevent mechanical checks from clearing our ally and force a quick decision that sows confusion, buying nights for the Demon and protecting Minions.
🧠
Preserve my single ghost vote and push to wait for mechanical checks on Alice tonight. Do not add my vote to execute Frank now; prioritize information over risky execution.
🧠
Pausing preserves mechanical checks that will identify Demon reliably; executing now risks killing wrong player and losing.
🧠
Pause to preserve ghost votes and run Raven/Fortune/Monk/Undertaker on Alice tonight; mechanicals will give us the info to safely lynch the Demon.
🧠
Force a live execution this tick to remove a Town, stop the PAUSE, and prevent mechanical checks that could expose our team.
🧠
Forcing pause preserves ghost votes and lets us run mechanicals on Alice tonight; this is the clearest path to identify Demon without risking losing ghost votes or lynching town.
🧠
I'm dead and can't vote; persuading living players to pause and run mechanicals on Alice preserves decisive info and maximizes chance to find Demon before risking execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent a premature execution of Frank, preserve ghost votes and protect the checker tonight so mechanicals can produce decisive info to find the Demon.
🧠
Convince living players to PAUSE nominations, protect Charlie tonight, run Raven/Fortune/Monk/Undertaker on Alice, and save ghost votes so we get decisive mechanical info before executing.
🧠
Convince the remaining live NO (Charlie) to flip and execute Frank now, preventing mechanical checks tonight that could reveal the Demon and preserving my survival.
🧠
Preserve ghost votes and live coordination to get mechanical confirmation tonight; avoid risking a mislynch that could hand the Demon the game.
🧠
Prevent my execution this tick so we can run Raven/Fortune/Monk/Undertaker tonight and get mechanical confirmation. Preserving ghost votes and protecting the checker gives Town the best chance to find the Demon.
🧠
Convince the one live NO (Charlie) to hold and try to get one more live NO to pause, preserving ghost votes and running mechanicals tonight to get decisive info.
🧠
Preserve our lone ghost vote, protect Charlie tonight, and force mechanical checks so we don't risk executing the wrong player.
🧠
Do nothing public β€” let the current votes stand and force the execution now. Prevent a pause that would hand mechanicals and time to the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 5
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Neutralize the sole live opponent/protector so the Demon can kill tonight and we hit 2 players alive, securing an Evil victory.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Reduce live players to two by killing Alice now β€” immediate Demon victory if successful; remove the town's loud accuser and stop mechanical checks.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil