Game Detail

Players

Alice (Imp) Bob (Empath) Charlie (Undertaker) David (Spy) Eve (Ravenkeeper) Frank (Chef) Grace (Washerwoman) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,040,313507,063$1.2742
Evil453,46448,464$0.2994

Event Timeline

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: David. Your safe bluffs are: Fortune Teller, Virgin, Mayor
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Charlie or Alice is the Undertaker.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Empath (good), Alive - Charlie: Undertaker (good), Alive - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Chef (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Recluse (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to establish a bluff early to gain trust and avoid suspicion. Bluffing as **Monk** is the safest option because it’s a Townsfolk role not yet claimed, and it explains why I haven’t shared information yet. This will help me blend in and avoid early scrutiny while I gather more information from the group.
🧠
Share my Empath info with both neighbors to provoke role claims or suspicious reactions, so we can identify who is lying and narrow down Demon candidates.
🧠
Share my Washerwoman info privately with two neighbors so we can coordinate and avoid broadcasting it, reducing my targeting while gaining allies.
🧠
Get Bob to confirm his Empath read and prod Alice to give a role or trustworthy information so we can narrow suspects.
🧠
Bob claims to be Empath and sensed one evil neighbor. Since I am the Imp, I must bluff a role to avoid suspicion. Claiming Fortune Teller is safe and allows me to feed false info later. I will align with Bob to gain trust and sow chaos.
🧠
Build a private trust network with my neighbors, solicit their early reads, and coordinate nominations to probe suspects.
🧠
Coordinate quietly with Grace and Frank to watch Alice and Charlie for Undertaker claims. A match or mismatch will help verify Grace and narrow suspicious players.
🧠
Share my Chef result privately with Grace and Heidi so we can coordinate crosschecks and plan a test nomination while keeping the info contained.
🧠
Initiate a conversation with Eve and Frank to build trust and gather information. By appearing cooperative, I can position myself as a trusted player while subtly steering suspicion toward good players like Bob or Charlie. This will help me blend in and avoid early detection.
🧠
Get Alice to publicly commit to her Fortune Teller read and get Charlie to reveal role, so we can pin down which neighbour is evil before nominations.
🧠
Quietly coordinate with Frank and Heidi to watch for Undertaker claims and plan when to reveal Washerwoman to lock a Town and narrow Demon suspects.
🧠
Force Alice to publish her Fortune Teller result publicly and get Bob to confirm timing/neighbors so we can deduce which claim is false and narrow suspects.
🧠
Posting my Fortune Teller result (David/Eve) publicly will: 1) Shift suspicion toward David/Eve, away from me and Charlie. 2) Validate Bob’s Empath read if he’s truthful, making me seem trustworthy. 3) Force Charlie to either confirm or contradict my claim, revealing his alignment. This action sows chaos and buys time to assess who to frame next.
🧠
Coordinate with David and Frank to run a test nomination now to pressure a suspicious whisper-triad and gather useful reactions for narrowing suspects.
🧠
Coordinate a private plan to watch Alice and Charlie for Undertaker claims, set when Grace should reveal Washerwoman, and confirm whether Frank will go public with his Chef read if needed while keeping my role hidden.
🧠
Force a test nomination to generate actionable information, catch any Undertaker claims, and preserve Grace's Washerwoman reveal unless I must reveal my Chef read to break a stalled vote.
🧠
I need to appear cooperative with Eve and Frank to gain their trust while subtly steering their suspicions away from Alice (the Demon). By agreeing to their test nomination but suggesting an alternative target (e.g., Bob or Charlie), I can create confusion and protect Alice. If they are good, this keeps me in their good graces; if they are evil, it buys me time to adapt.
🧠
Wait one tick to let Alice and Charlie post public proofs so we can test these scenarios and avoid a premature mislynch.
🧠
Confirm Frank and Heidi will watch Alice/Charlie for an Undertaker claim and be ready to execute a coordinated reveal only if necessary, preserving our cover otherwise.
🧠
Expose the contradiction between Bob's Empath claim and Alice's Fortune Teller claim quickly so we can resolve who to trust before nominations.
🧠
Posting my Fortune Teller result publicly will establish my bluff and shift suspicion toward David and Eve. This aligns with Bob’s Empath read and helps me control the narrative. It also forces Charlie and others to react, revealing more about their roles and trustworthiness.
🧠
Get David and Frank to commit to nominating and voting Alice to test the whispering trio and reveal evasive or coordinated defenses.
🧠
Confirm teammates will watch Alice/Charlie for Undertaker claims and commit to conditional reveals so we can force useful information at nomination and avoid premature exposure.
🧠
Confirm commitment to vote Alice, to alert on any Undertaker claims immediately, and to reveal Chef (0 pairs) if the vote stalls to force clarity and help us find the Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Push the planned vote to prompt any Undertaker claims or defenses, gather information, and avoid revealing Washerwoman unless both claim.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Claiming Fortune Teller publicly aligns with my safe bluff and supports Bob’s Empath read, which frames David or Eve as the Demon. This keeps suspicion off me and buys time to manipulate the group. If Grace’s nomination is a test, this claim should satisfy it and avoid execution.
🧠
Raise hand to vote Alice to force the test and prompt any Undertaker claims; this either removes a liar/Demon or forces Charlie to act so my Washerwoman info can resolve contradictions.
🧠
Support the group's planned test to pressure claims and force more information; voting may flush Undertaker claims or remove an evil early.
🧠
Prevent losing a possible Fortune Teller and force Bob to publish his Empath read publicly so we can crosscheck claims before executing anyone.
🧠
Follow the agreed test: vote Alice to force information, keep my promise to Grace/Heidi, and pressure Alice to reveal consistency or lie so we can narrow Demon candidates.
🧠
Alice is the Demon, and voting for her would end the game. I must avoid voting for her to protect the Demon and ensure evil wins. My goal is to disrupt the town's logic by appearing undecided or supportive of their claims without actually voting for Alice.
🧠
Get Bob to publicly state his Empath read now so we can crosscheck Alice before execution and avoid misexecuting a good investigator.
🧠
Publicly confirm my Empath read so Town does not execute Alice prematurely and we instead investigate Charlie, David, or Eve.
🧠
Reinforce my Fortune Teller claim by aligning it with Bob’s Empath read. Push the town to focus on David or Eve as the Demon, diverting attention from myself. Encourage Bob to confirm his read publicly to solidify the narrative that Charlie or I are evil, but frame it as a crosscheck to avoid execution.
🧠
Prevent an immediate execution of my checked players, keep options open to crosscheck Bob and Alice, and steer town toward testing David/Eve rather than killing Alice now.
🧠
Retract my vote to avoid executing Alice now so investigators can crosscheck Fortune Teller and Empath claims; preserves town info and reduces risk of killing a key role.
🧠
Prevent an immediate execution of Alice while we resolve the contradiction between Bob and Alice; push for crosschecks or nominate David/Eve instead.
🧠
Reveal Chef now to stop a likely misexecution, force a pause, and get proper crosschecks so we can narrow the Demon without killing our investigators.
🧠
Frank’s Chef read of zero evil pairs is a game-changer. It means no Minions, so Alice is the only evil player if she is the Demon. This aligns with Bob’s Empath read flagging Alice or Charlie. I need to sow doubt by questioning Frank’s read or Alice’s claim to buy time and protect Alice, the Demon.
🧠
Buy time to crosscheck claims, avoid executing a possible real Fortune Teller, and get Charlie/Bob/David/Frank to reaffirm so we can make a safer nomination.
🧠
Delay Alice's execution to resolve contradictions between my Empath, Alice's Fortune Teller, and Frank's Chef. Force Charlie to prove Undertaker and push to nominate David or Eve for crosscheck.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (3/4).
🧠
Frank’s Chef claim of zero evil pairs is a critical moment. If true, it invalidates my Fortune Teller bluff and forces me to pivot. By framing Charlie as the Demon, I can redirect suspicion and create chaos. If Frank is lying, my Fortune Teller claim remains plausible, and I can use the confusion to protect myself. Either way, I need to undermine trust in Frank or Charlie to keep the town divided.
🧠
Revealing my Washerwoman info exposes the contradiction between Alice's Fortune Teller and Bob's Empath, forcing Alice or Charlie to prove themselves so we can narrow the Demon quickly.
🧠
Delay execution, force mechanical crosschecks (Chef reveal, Empath neighbors, Undertaker proof) so we do not waste a Town investigator now.
🧠
Prevent executing a key investigator, force public proofs from Bob and Alice, and steer nomination toward David or Eve unless evidence proves Alice guilty.
🧠
Prevent a premature execution, force Alice to clarify her Fortune Teller detail, and get Bob to restate neighbors so we can crosscheck before any execution.
🧠
My goal is to sow chaos and redirect suspicion away from Alice, the Demon. By questioning Frank’s Chef read and emphasizing the contradiction between Bob and Alice’s claims, I can create doubt about who is truthful. This will buy time for Alice to defend herself and shift focus toward David or Eve, who are already under suspicion.
🧠
Get public restatements and force a test nomination that resolves the contradiction between Frank, Bob, and Alice before night.
🧠
Force a crosscheck of Alice’s Fortune Teller by putting David on the block, avoid executing Alice now, and gather definitive information before night.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie disrupts Bob’s Empath read and removes a potential Undertaker, creating confusion. The town will question Bob’s reliability or assume he’s drunk, which aligns with Frank’s Chef read of 0 evil pairs. This forces the town to focus on David or Eve, giving my team time to manipulate the narrative and survive another day.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Empath (good), Alive - Charlie: Undertaker (good), Dead - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Chef (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Recluse (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Lock in the agreed crosscheck by getting David nominated this round; his reaction will clarify Alice's FT claim and narrow down who is Demon.
🧠
Get two trusted players to coordinate a nomination/test of Alice or David now to force crosschecks and expose the Demon or a lying role.
🧠
Eve’s whisper suggests nominating David or herself to test Alice’s Fortune Teller claim. Since Alice is the Demon, she would falsely accuse one of us. By aligning with Eve, I can frame David as the Demon while avoiding suspicion. I’ll agree to nominate David but leave room to pivot if Frank or Eve’s motives are suspicious.
🧠
Coordinate with Eve and David to nominate David to force Alice to publicly prove or collapse her Fortune Teller claim, narrowing suspects.
🧠
Use the Empath and Chef reads to narrow suspects and push a decisive nomination to test Alice or David, forcing a reveal that advances finding the Demon.
🧠
I need to privately coordinate with David (Minion) to align our bluffs and undermine the town’s logic. By whispering to David, I can suggest Frank’s Chef read is unreliable (drunk/poisoned) or that Bob is lying, creating confusion and shifting suspicion away from myself. This disrupts the town’s ability to form a coherent logic chain.
🧠
Confirm Bob's exact Empath neighbors and read so we can decide whether to nominate Alice now or pause and crosscheck David/Eve.
🧠
Confirm Bob's exact Empath neighbors and Night1 read so we can choose to nominate Alice now or pause for crosschecks, avoiding a mistaken execution.
🧠
Push a coordinated nomination of David to force Alice to state her Fortune Teller read; this will either vindicate her or expose her as lying, helping us narrow the Demon.
🧠
Confirm my neighbors and Night1 read, and push nominating Alice to force quick crosschecks and reveal contradictions.
🧠
I need to balance between supporting Alice’s narrative to protect her and aligning with Eve’s plan to avoid suspicion. By asking Alice to clarify her Fortune Teller read publicly, I can ensure she provides a convincing explanation while also appearing cooperative with the town’s efforts to test claims. This keeps me in a position of trust and disrupts the town’s logic.
🧠
Lock in a David nomination and force Alice to publicly state which player she registered and why, giving us a decisive crosscheck between the Fortune Teller and Empath claims.
🧠
Force a decisive test on Alice now to either catch the Demon or reveal which claim (Bob or Frank) is false, accelerating town convergence.
🧠
Reinforce the idea that Frank’s Chef read is unreliable, which aligns with Bob’s Empath read and frames Alice as the Demon. This keeps the town divided and prevents them from executing David, the Minion. By pushing this narrative, I can shift suspicion toward Bob or Frank while protecting my identity as the Imp.
🧠
Confirm Bob's exact Empath neighbors and his Night1 read before supporting a nomination of Alice; avoid executing an innocent Town based on an impossible or false read.
🧠
Get a precise, unambiguous statement from Bob about his Empath neighbors and Night1 read so Grace and I can decide whether to nominate Alice now or pause for crosschecks.
🧠
Force a public crosscheck by nominating David and make Alice state exactly who she registered and why, so we can verify her Fortune Teller claim against Bob and Frank.
🧠
Get Grace and Heidi to back an immediate nomination of Alice to force public crosschecks, or to state objections now so we can pause and re-evaluate.
🧠
I need to balance supporting Alice’s narrative while also appearing cooperative with the town’s push to nominate David. By whispering to Alice, I reinforce the idea that Frank’s Chef read is off, which aligns with her goal of framing Frank or Bob. This keeps me in her good graces while also allowing me to pivot if the town’s logic shifts. If the town nominates David, I can use the opportunity to either confirm Alice’s bluff or let it fail, depending on what benefits evil the most.
🧠
Get Eve and David to push nominating David and force Alice to publicly state which player she saw as Demon and why, so we can crosscheck with Bob/Charlie and find who is lying.
🧠
Force a nomination on Alice now to test Empath and Chef claims, using my ghost vote to help secure an execution and narrow suspects.
🧠
I need to reinforce the idea that Frank’s Chef read is false, which aligns with Bob’s Empath read but creates confusion. By suggesting Bob is lying or poisoned, I can shift suspicion away from myself and onto Bob or Frank. This will help sow chaos and delay the town’s ability to execute the Demon.
🧠
Get a direct, final confirmation from Bob and Heidi to resolve the contradiction so we can either nominate Alice or continue with the planned crosschecks.
🧠
Resolve the Empath neighbor/read contradiction quickly so we do not execute an innocent and so Grace knows whether to nominate Alice now or wait for crosschecks.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Putting Alice on the block forces crosschecks and contradictions to the surface, helping us identify whether my Night1 read was corrupted or if Alice is evil.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob’s Empath read of '2' is impossible with Charlie dead. I’ll call this out to frame Bob as lying or poisoned, undermining his claim. This shifts suspicion away from me and forces town to question his reliability, buying time for evil to regroup.
🧠
Vote for Alice to force crosschecks now and pressure the Fortune Teller; my Empath read indicates Alice is evil if I am sober, so my vote helps push the test.
🧠
Prevent a premature execution of Alice while we resolve Bob's contradictory Empath claim and force crosschecks on David and Eve to confirm the Fortune Teller's report.
🧠
Prevent a premature execution by forcing Alice to state her exact Fortune Teller read so we can crosscheck David and Eve and resolve contradictions with Bob's Empath.
🧠
Prevent execution of a confirmed Townsfolk (Alice as Undertaker) and force crosschecks on David/Eve to locate the Demon.
🧠
Use my single ghost vote to push the group to resolve the contradiction now. Forcing a nomination will either expose the Demon or force crosschecks that clarify who is lying.
🧠
Force Alice to state her exact Fortune Teller read and push players to vote now so we either expose a lie or confirm who to crosscheck before night.
🧠
I need to disrupt the town’s logic by backing Grace’s Washerwoman claim, which falsely confirms Alice as good. This will create confusion and shift suspicion toward Bob or Frank, protecting Alice and buying time for evil to regroup.
🧠
Bob’s Empath read is impossible due to Charlie’s death, making him highly suspicious. Grace’s Washerwoman info confirms Alice as good, undermining Bob’s accusation. By reinforcing Grace’s claim and questioning Bob’s honesty, I can shift town focus away from Alice and toward David or Eve. This buys time and protects the Demon.
🧠
Clear up who my Empath neighbors were and what my reads were to force crosschecks and expose contradictions so we can decide whether Alice is the Demon.
🧠
Stop a premature execution, protect a likely Fortune Teller, and force mechanical crosschecks of David and Eve tonight to narrow down the Demon and test Bob's reliability.
🧠
Prevent burning a likely Town, force crosschecks of David/Eve tonight, and set up a synced nomination of David to mechanically test Alice's claim.
🧠
Prevent a premature execution of a confirmed Town (Alice per Washerwoman) and force the group to perform the planned crosschecks of David and Eve to find the Demon.
🧠
Push my ghost vote to force a test of Alice now because Bob's Empath plus Frank's Chef make Alice the likeliest Demon; this narrows suspects quickly.
🧠
Avoid executing a likely Town player and force a reliable crosscheck of David/Eve to expose the Demon or prove Alice guilty.
🧠
Protect Alice by reinforcing Grace’s Washerwoman read, which confirms Alice as good. Undermine Bob’s Empath claim by highlighting its inconsistency with Charlie’s death. Push for crosschecking David or Eve to stall execution and avoid risking the Demon’s life.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Nominating David forces the town to test my Fortune Teller claim directly. If he’s the Demon, my read is validated, and the town executes him. If he’s not, Eve becomes the prime suspect, and the town must confront the contradictions in Bob’s and Frank’s claims. This move pressures the good team to act decisively and shifts suspicion away from me.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to maintain my alignment with Alice’s narrative to avoid suspicion. Grace’s Washerwoman read is the strongest good claim right now, and it confirms Alice as Undertaker (good). This contradicts Bob’s Empath read, so I will use this to undermine Bob and push the town to focus on David or Eve. By supporting Alice’s nomination of David, I can frame him as the Demon and protect Alice (the real Demon) while sowing chaos.
🧠
Grace’s Washerwoman read confirms me as the Undertaker (good), which invalidates Bob’s Empath claim of '2' evil neighbors. My Fortune Teller claim pointing to David or Eve is the only reliable info left. Nominating David forces the town to resolve this contradiction—either validating my claim or exposing Eve as the Demon. This also pressures Bob to defend his unreliable read, further isolating him.
🧠
Force a decisive test between my Empath read and Alice/Grace/Alice claims so we either remove the Demon now or gain clear crosscheck information tonight.
🧠
Force a binary test of Alice's Fortune Teller claim so we either kill the Demon now or expose who is lying, giving the town decisive information.
🧠
Prevent a premature execution of a likely Town and push for the planned crosscheck of David and Eve tonight to get reliable info.
🧠
Prevent burning a confirmed Town (Alice) and force the planned night crosscheck of David and Eve so we get reliable information before executing.
🧠
Push the town to delay execution and perform night crosschecks of David and Eve to get mechanical confirmations before burning a possibly innocent player.
🧠
Voting for David forces a resolution consistent with my Chef read of no evil pairs: either we win now or gain clear night info to find the Demon.
🧠
Raising my hand to vote for myself creates chaos and forces the town to confront the contradiction in Alice’s Fortune Teller claim. If I am executed, the Demon (Alice) remains alive, and the town wastes time. If not, I can pivot to Eve as the alternative Demon target, keeping pressure on the good team to misexecute. This disrupts their logic and protects Alice.
🧠
Voting for David forces the town to resolve the contradiction between my Fortune Teller claim and Grace’s Washerwoman info. If David is the Demon, we win. If not, Eve’s hesitation or Bob’s lies will be exposed. This move pressures evil to reveal themselves and aligns with my bluff as a good Fortune Teller.
🧠
Raising my hand forces the town to resolve the direct contradiction now, testing Alice's Fortune Teller and Grace's Washerwoman and quickly exposing the Demon or narrowing suspects.
🧠
Pull my vote to stop a risky daytime execution. We should reserve executions until after night crosschecks of David and Eve to gain mechanical clarity.
🧠
Avoid an execution that could eliminate a confirmed Town; push for night crosschecks of David and Eve so we get concrete info to identify the Demon.
🧠
Prevent a premature execution of David so we can get tonight’s crosscheck of David and Eve and obtain mechanical information to identify the Demon.
🧠
Get the town to wait for mechanical crosschecks tonight rather than gamble on an execution, preserving confirmed Town info and increasing chance to find Demon.
🧠
Retract my vote to avoid burning a likely Town and to force the planned night crosscheck of David and Eve, using mechanical info to find the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (3/4).
🧠
Nominating Eve forces Alice to either defend her Fortune Teller claim or abandon it, exposing her as the Demon if she’s lying. It also tests the town’s trust in Grace’s Washerwoman read and shifts focus away from David, who is confirmed evil. This creates chaos and buys time for the Demon to survive.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent burning a likely confirmed Town and force night mechanical reads on David and Eve so we get reliable info to correctly identify the Demon before executing.
🧠
Eve is the most logical target right now. Alice’s Fortune Teller claim and Grace’s Washerwoman read both point to her as the Demon. If I push for Eve’s execution, I either eliminate the real Demon or force Alice to reveal more about her read, which could expose her as the Imp. This also shifts suspicion away from me and David.
🧠
The town’s logic currently favors Eve as the Demon due to Alice’s Fortune Teller read and Grace’s Washerwoman confirmation. Voting for Eve aligns with the town’s momentum and either wins the game (if Eve is the Demon) or forces the town to reckon with their misplaced trust. This action keeps the focus off Alice and David, preserving evil’s chances.
🧠
Publicly restate my Night1='2' to justify refusing to execute Eve, push for tonight's crosschecks, and avoid burning a likely Town.
🧠
Avoid executing a likely Town now; force mechanical crosschecks tonight to get reliable info and narrow suspects for a safe execution later.
🧠
Protect confirmed Town Alice and preserve tonight's mechanical crosscheck to reliably identify the Demon.
🧠
Clear up the Washerwoman confusion, discredit Alice's claim, and persuade them to wait for night reads rather than risk executing a Town.
🧠
Avoid executing a likely Town without mechanical confirmation; holding gives us night reads to resolve the Fortune Teller/Washerwoman conflict and find the Demon.
🧠
Keep the vote open to get mechanical night reads on David and Eve so we avoid executing a confirmed Town and narrow the Demon safely.
🧠
Eve is the most suspicious player right now due to Alice’s Fortune Teller claim. Voting for her pressures the town to either execute a potential Demon (winning the game) or delay and crosscheck, which buys time for evil to manipulate the narrative. My vote sows chaos and forces the town to confront contradictions in their logic.
🧠
Reinforce the legitimacy of Alice’s Fortune Teller read by aligning with David’s argument. Executing Eve now either wins the game or forces the town to confront the contradictions in Bob and Charlie’s claims. This pressures Eve to either accept execution or reveal herself as the Demon through further delays.
🧠
Prevent burning a likely Town and force mechanical crosschecks to resolve contradictions between my Empath, Alice, and Frank. Holding the vote gives us reliable information.
🧠
Holding preserves mechanical info to avoid executing a likely Town and narrows suspects with night reads, helping Good find the Demon without revealing my Outsider role.
🧠
Stop the execution tonight and get mechanical reads on David and Eve so we do not execute a confirmed Town and can make a decisive nomination tomorrow.
🧠
Delay execution to secure mechanical night reads and avoid executing a likely Town; preserve information to narrow suspects and find the Demon safely.
🧠
Reveal my Chef read to constrain who can be evil and justify holding the vote to get mechanical checks tonight.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/4).
🧠
Hold execution to get mechanical night reads on David and Eve, resolving contradictions and avoiding executing a confirmed Town.
🧠
Reinforce Alice’s Fortune Teller claim and Grace’s Washerwoman read to pressure the town into executing Eve. If Eve is the Demon, this wins the game. If not, it forces the town to reveal more information or make a mistake. The goal is to keep the town divided and prevent them from crosschecking David and Eve tonight.
🧠
Reinforce Alice’s Fortune Teller claim and Grace’s Washerwoman read to pressure the town into executing Eve. Highlight Eve’s suspicious delays and Bob’s conflicting Empath read to sow doubt. Push for execution to either win the game or force Eve to reveal herself as the Demon.
🧠
Prevent a risky execution and gather mechanical night information to reveal contradictions and identify the Demon rather than killing a possibly confirmed Town.
🧠
Prevent a premature lynch by holding for night mechanical reads on David and Eve to break claim contradictions and avoid killing a Town.
🧠
Prevent a premature execution and force night mechanical reads on David and Eve so we can resolve contradictory claims and avoid executing a likely Town.
🧠
Prevent a risky execution and force mechanical crosschecks tonight so contradictions are resolved and the Demon or liar is exposed.
🧠
Push the table to wait for mechanical night reads and force Alice to state exact Fortune Teller picks so we can crosscheck tonight and avoid executing Town.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob tonight disrupts the town’s primary source of conflicting information (his Empath read) and removes a player who is actively questioning my credibility. This weakens the town’s ability to crosscheck claims and sows further chaos, increasing the chances of mis-executions. It also aligns with the goal of dismantling the town’s logic chain.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Alice
You chose to kill Bob.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Empath (good), Dead - Charlie: Undertaker (good), Dead - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Chef (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Recluse (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get Frank and Grace to share their Night 2 mechanical reads privately so we can reconcile claims and avoid a bad execution.
🧠
Get Frank to state his exact Chef read and push for mechanical crosschecks on Alice/Charlie/David/Eve so we do not burn Town on a bad vote.
🧠
Get Frank and Grace to coordinate and force the promised night-checks on David and Eve or delay execution; if checks fail to appear, steer votes to the more likely Demon.
🧠
My Chef read rules out adjacent evils, so David and Eve cannot both be evil. Sharing this narrows suspects and supports waiting for mechanical crosschecks before nominations.
🧠
Force mechanical crosschecks tonight and prevent a premature execution by getting Alice to recheck David+Eve and Frank to confirm his Chef read.
🧠
Force Frank and Grace to publish exact mechanical reads and push to hold nominations so we can crosscheck David vs Alice before execution.
🧠
Wait to observe the town’s discussions and identify their next target. If they lean toward executing Alice, I will intervene to redirect suspicion toward Eve or another player. If they avoid execution, I will push for it to prevent night reads from revealing Alice’s identity.
🧠
Heidi’s request for mechanical reads is a threat to my bluff. By confirming my Fortune Teller read on David+Eve, I can reinforce my claim and frame Eve as the Demon. This aligns with Frank’s Chef read and buys time to avoid execution. I must also ensure Frank sticks to his claim to avoid contradictions.
🧠
Get Frank and Grace to publish Night 2 mechanical reads and clarify their checks now so we avoid burning Town and can decide nominations safely.
🧠
Reveal my exact Washerwoman wording and force Frank to post his Chef read and Eve to push FT/Undertaker crosschecks on David and Eve so we can delay nominations and resolve contradictions.
🧠
Force mechanical checks on David and Eve now; if checks are not done, push to nominate David as the likeliest Demon.
🧠
Reveal exact Chef read to stop rushed execution and force the promised Fortune Teller/Undertaker checks on David and Eve before nominations.
🧠
Force mechanical crosschecks tonight and delay any execution until we have exact Fortune Teller and Chef reads to avoid a misexecution.
🧠
Force Frank and Grace to publish exact mechanical wording and to lobby holding nominations until the FT/Undertaker checks Alice or David, resolving contradictions before an execution.
🧠
Waiting allows me to observe how town reacts to Bob’s death and whether they prioritize execution or night reads. This helps me gauge their trust in Alice’s Fortune Teller claim and whether they will target Eve or me. If town leans toward execution, I can adapt by reinforcing Alice’s narrative or sowing doubt about Eve’s Ravenkeeper reveal.
🧠
Reinforce my Fortune Teller bluff by confirming the exact wording of my read. This will either implicate David (if he’s the Minion) or Eve (if she’s the Minion), while also aligning with Heidi’s request for mechanical proof. Frank’s Chef read of 'zero pairs' is technically incorrect, but confirming it will buy time and sow confusion if the Town tries to crosscheck claims.
🧠
Force mechanical checks (Fortune Teller/Undertaker) on David and Eve and get Frank and Grace to post their exact reads so we avoid executing the wrong player.
🧠
Reveal my exact Washerwoman read to trusted players and push to delay nominations so we can force the Fortune Teller and Undertaker mechanical checks before risking an execution.
🧠
Force mechanical crosschecks to avoid mislynching. If checks are not run, push nomination toward David because his behavior and contradictions make him the likeliest Demon.
🧠
Delay nominations and force Fortune Teller and Undertaker crosschecks on David and Eve, and get Grace to restate Washerwoman publicly so we avoid burning Town.
🧠
Get exact mechanical phrasings from Alice and Frank and delay nominations so we don't execute Town by mistake; gather definitive info to identify the Demon.
🧠
Get Frank and Grace to post exact Chef/Washerwoman wording publicly and to push to delay nominations until the FT or Undertaker checks Alice or David. We must avoid executing an innocent.
🧠
Whisper to Alice to coordinate our next move. We need to ensure town does not execute her and instead remains divided. I will reinforce her Fortune Teller claim, suggest she adjusts it if Eve is executed, and push for Frank or Grace to be framed as suspicious to redirect town’s focus.
🧠
Heidi is pushing for mechanical reads tonight, which could expose contradictions if I’m forced to repeat my Fortune Teller claim. I need to align with David’s suggestion to pivot if Eve is executed or frame Frank as the Demon. This keeps Town divided and buys time for evil to survive.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Delay nominations and force the Fortune Teller and Undertaker mechanical checks on David and Eve so we get reliable reads and avoid executing an innocent.
🧠
Force Frank and Grace to post exact wording and delay nominations until mechanical checks on David or Eve resolve my conflicting Empath reads.
🧠
Reinforce my Fortune Teller claim and Frank’s Chef read to buy time. Push for mechanical reads tonight to validate or invalidate claims. If Eve is executed, I can pivot to framing Frank as the Demon using his impossible Chef read. If Frank is executed, I can use his death to solidify my Fortune Teller claim. This keeps the town divided and protects me.
🧠
Force mechanical night checks and public wording to resolve contradictions before any execution; this narrows suspects or exposes evil.
🧠
Publish my exact Washerwoman wording to resolve contradictions and push to hold nominations until Undertaker/Fortune Teller checks are completed.
🧠
Delay any execution until we have Alice's recheck and exact Frank/Grace phrasings so contradictions can be resolved and the Demon identified.
🧠
Lock my exact Chef wording publicly and push to hold nominations so Fortune Teller and Undertaker checks on David and Eve can resolve the contradiction.
🧠
Push for Frank’s execution to eliminate a conflicting claim (his Chef read) and sow chaos. Frank’s read is impossible with me as Minion and Alice as Demon, so town may distrust him. If Frank is executed, town loses a key logic anchor, and Alice’s Fortune Teller claim becomes the primary focus. This aligns with our goal of protecting Alice and dismantling town’s logic.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve tests my Fortune Teller bluff and keeps town focused on David as the Demon. It also aligns with David’s suggestion to pivot if Eve is executed, allowing me to frame Frank or Grace next. This sows chaos and buys time for evil to survive.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Alice
You chose to kill Eve.
📜
Storyteller(Ghost)
Eve(Ghost)
Good evening Eve. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Learning David's character cuts through the current contradictions and gives a decisive mechanical datum to guide nominations and protect Town from burning.
📜
Storyteller(Ghost)
Eve(Ghost)
You chose David. They are the Spy.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Empath (good), Dead - Charlie: Undertaker (good), Dead - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Dead - Frank: Chef (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Recluse (good), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Buy time to force Undertaker/Fortune Teller crosschecks on David and Eve; my '0 adjacent evil pairs' read narrows suspects and makes a premature execution more likely to lose us the game.
🧠
Eve’s death is a critical moment. As Spy, I know Alice is the Demon, but I must act like I don’t. I need to whisper to Alice to coordinate our next move and ensure we are aligned in blaming Grace or Heidi for Eve’s death. This will help us control the narrative and push for an execution that benefits evil.
🧠
Force Grace and Alice to reconcile the Washerwoman contradiction and get Alice's recheck text so the living can avoid executing an innocent.
🧠
Force public posting of exact mechanical wordings from Alice, Frank, and Grace so we can resolve contradictions and avoid executing an innocent townsperson.
🧠
David is pushing for Grace or Heidi to be executed, which aligns with our evil goals. I need to validate my Fortune Teller bluff by confirming Eve’s death as a 'Demon' read, framing her as the Demon. This will redirect suspicion toward Grace or Heidi and solidify David’s Minion status. It also pressures Frank to either admit his Chef read is false or reveal himself as evil.
🧠
Tell Alice and Grace David is a Spy so they stop protecting him, push mechanical checks or a nomination, and narrow Demon suspects.
🧠
Tell two trusted alive players my Empath reads so they push nominations to execute one of my evil neighbors (Alice or David) and narrow down the Demon.
🧠
Get Alice to publish exact Fortune Teller wording and run Undertaker/FT checks on David & Eve, and get Frank to push holding nominations until checks finish.
🧠
Delay execution until Undertaker and Fortune Teller checks on David and Eve finish so mechanical contradictions are resolved and we avoid killing Town.
🧠
Eve’s death is a critical opportunity to validate Alice’s Fortune Teller claim. By aligning with Alice’s plan to recheck Eve tonight, we can frame Eve as the Demon and redirect the town’s suspicion toward Grace or Heidi. This removes two good players and strengthens evil’s position. If the town questions Alice’s claim, we must double down on the narrative that Eve’s death confirms her guilt.
🧠
Get Grace to explain the direct contradiction and force Alice to post her exact recheck wording before nominations so the group can avoid executing the wrong player.
🧠
Force Grace and Frank to post exact phrasings and push Alice's FT recheck now so we avoid executing an innocent and narrow Demon suspects.
🧠
I need to align my Fortune Teller recheck with David’s narrative to frame Eve as the Demon. This will push the town toward executing Grace or Heidi, while also discrediting Grace’s Washerwoman claim. If Eve’s Ravenkeeper reveal is true, I must ensure the town doesn’t focus on David’s Minion status.
🧠
Telling two active, trusted players my Ravenkeeper read will prompt mechanical crosschecks and pressure David, narrowing suspects before nominations.
🧠
Convince Grace and Heidi to push nominations now for Alice or David based on my Empath reads so Town can force an execution and resolve contradictions.
🧠
Resolve the Charlie contradiction publicly so we can credibly demand Undertaker and Fortune Teller checks on David and Eve before nominations.
🧠
Force mechanical checks on David and Eve so we do not execute an innocent using Chef info that rules out adjacent evils.
🧠
Eve’s death is a critical moment. I need to align with Alice’s Fortune Teller claim to push the town toward executing Grace or Heidi. This will eliminate good players and protect Alice, ensuring evil’s victory. If the town doubts Alice, I’ll redirect suspicion by questioning Eve’s Ravenkeeper claim.
🧠
Force Alice to post the exact Fortune Teller recheck wording and highlight Grace/ghost contradiction so we can identify a liar and narrow Demon suspects before nominations.
🧠
Force public mechanical reposts (Washerwoman exact wording, Chef exact phrase, Fortune Teller recheck) to create contradictions we can use to identify the Demon and avoid executing Townsfolk.
🧠
Eve’s death and Ravenkeeper claim complicate the game. By rechecking Eve and Frank tonight, I can control the narrative regardless of the outcome. If Eve registers as the Demon, it confirms my Fortune Teller bluff and frames Grace or Heidi. If not, I can pivot to Frank. Either way, this keeps the town divided and ensures the Demon remains hidden.
🧠
Alert key living players (Alice, Frank) that David is confirmed Spy, push them to press him and run mechanical crosschecks now so we can identify the Demon; I will save my ghost vote for later.
🧠
Force Grace and Heidi to push nominations on Alice or David now to break the stalemate and let my ghost vote help finish the Demon.
🧠
Publish my exact Washerwoman wording to resolve the Charlie contradiction and get Frank/Heidi to push to hold nominations and demand Undertaker and Fortune Teller checks on David and Eve before executing anyone.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly confirm David as Spy to force mechanical crosschecks tonight and narrow Demon candidates before any nominations.
🧠
Publishing my exact Washerwoman wording settles the contradiction, helps justify holding nominations, and forces mechanical checks to avoid executing an innocent.
🧠
Eve’s death is a critical moment. Her Ravenkeeper claim that I am the Spy is damning, but it also gives us an opportunity to control the narrative. By aligning Alice’s Fortune Teller read with Eve’s death, we can push the town to execute Grace or Heidi tomorrow. This keeps the focus off Alice and ensures the Demon survives.
🧠
Force the town to act on the strongest consistent chain: my Empath plus Eve's Ravenkeeper implies Alice is the Demon; using my ghost vote may push to an execution.
🧠
Eve’s Ravenkeeper claim complicates things, but it also gives me an opportunity to control the narrative. By rechecking Eve and Frank tonight, I can manipulate the results to frame Grace or Heidi as evil. This shifts focus away from my bluff and buys time for the evil team to survive. I need to appear cooperative while steering the town toward executing the wrong target.
🧠
Prevent a rushed execution. Forcing Fortune Teller/Undertaker/Ravenkeeper mechanical crosschecks combined with my Chef adjacency constraint will generate contradictions to find the Demon.
🧠
Resolve the Washerwoman contradiction and prevent a premature execution by forcing exact rechecks tonight.
🧠
Force mechanical checks (FT recheck, Washerwoman exact wording, Chef confirmation) to avoid executing an innocent and narrow the Demon candidates.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the player whose death most disrupts Town’s logic and forces them to question their own claims. Killing Grace removes the Washerwoman contradiction, making my Fortune Teller bluff more credible. Killing Heidi or Frank simplifies the board and allows us to pivot to framing the remaining players. Grace is the highest priority target to control the narrative.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Empath (good), Dead - Charlie: Undertaker (good), Dead - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Dead - Frank: Chef (good), Alive - Grace: Washerwoman (good), Dead - Heidi: Recluse (good), Alive
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Force Alice to post her FT recheck now and get Frank to confirm his Chef read so we can safely narrow Demon suspects and delay any risky executions.
🧠
Force Alice to post exact FT recheck wording and Frank to restate Chef read so ghosts and living can resolve contradictions before nominations.
🧠
Reveal my Ravenkeeper result to focus alive players on the most likely Demon and prompt nominations or mechanical checks before final voting.
🧠
Eve’s Ravenkeeper claim revealing David as Spy validates Alice’s Fortune Teller bluff and shifts suspicion toward Frank’s impossible Chef read. By whispering to Frank and Heidi, Alice can coordinate a narrative that frames Frank as the Demon or discredits his claim, while using Heidi’s urgency to pressure Frank into revealing more contradictions.
🧠
Get exact word-for-word texts from me and Alice so the group can mechanically crosscheck claims and resolve contradictions before any nomination.
🧠
Eve’s ghost confirmed me as Spy, which validates my alignment and undermines Frank’s Chef read. Alice is the Demon, and I must protect her by sowing doubt about Frank’s credibility. Heidi is the last confirmed good player, so I’ll whisper to Alice and Frank to align our stories and push for Heidi’s execution to secure an evil majority.
🧠
Force immediate nominations on Alice (prefer) or David so my ghost vote can finish the Demon before final day and prevent evil coordination.
🧠
Get Frank and Heidi to demand the Undertaker mechanical check and Alice's Fortune Teller rechecks now, and to commit my ghost vote to Alice if checks are blocked. This pressures the group and narrows suspects.
🧠
Force immediate mechanical confirmations from Alice and Frank so contradictions are resolved before nominations and we avoid executing an innocent.
🧠
Force Alice and Frank to post exact public wording now so the group can resolve the Washerwoman/FT/Chef contradictions before nominations.
🧠
Push Frank and Heidi to nominate Alice so the group tests the strongest Demon lead before nominations close.
🧠
Delay sharing the Fortune Teller recheck publicly to avoid locking into a false narrative. Instead, use this moment to pressure Frank to either admit his Chef read is wrong or double down, further discrediting him. This keeps the town divided and buys time to control the narrative before nominations.
🧠
Force Alice to publish her Fortune Teller recheck so we can mechanically crosscheck my Chef read and Eve's Ravenkeeper claim; if contradictions persist, accept nomination to force resolution.
🧠
Eve’s ghost confirming me as Spy is a critical threat. I need to align with Alice and Frank to discredit Eve’s ghost or Frank’s Chef read. Pushing for Heidi’s execution today keeps pressure on the last good player and protects Alice.
🧠
Convince Heidi and Frank to push a nomination of Alice (or David if needed) and announce I will ghost-vote to help secure an execution.
🧠
Force Frank and Heidi to demand the Undertaker mechanical check and Alice's Fortune Teller rechecks now; threaten my ghost vote on Alice if checks are delayed to pressure a reveal.
🧠
Get Alice's Fortune Teller recheck wording public and a public Chef confirmation to resolve contradictions quickly; be ready to nominate Frank to force the truth and narrow Demon suspects.
🧠
Force Alice and Frank to post exact texts publicly now so the group can resolve contradictions before nominations.
🧠
Push Frank and Heidi to use my Ravenkeeper information (David = Spy) to nominate Alice now and force a decision before nominations close.
🧠
I need to share my Fortune Teller recheck privately with Heidi and Frank to gauge their reactions before deciding whether to post it publicly. This will help me control the narrative and avoid being framed if Frank is lying or drunk. If Frank refuses to budge, I can use his contradiction to shift suspicion toward him.
🧠
Force exact public texts and an Undertaker check so contradictions are resolved before nominations, avoiding chaotic lynch and protecting town's mechanical checks.
🧠
Eve’s ghost confirming me as Spy validates my evil role, but it also contradicts Frank’s Chef read. To ensure evil wins, I must use this contradiction to push for Heidi’s execution—either she’s the last good player, or she’s the Demon/Scarlet Woman. Coordinating with Alice to frame Heidi is critical.
🧠
Force a nomination on the most likely Demon now so my ghost vote helps secure an execution; provide a clear fallback if Alice cannot be targeted.
🧠
Force Frank and Heidi to push immediate mechanical checks and Alice's FT recheck. Threaten my ghost vote on Alice to make them act, narrowing suspects before nominations.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Frank forces the town to publicly confront the contradiction between his Chef read and Eve’s Ravenkeeper claim. This disrupts David’s push to execute Heidi, buys time to control the narrative, and positions Frank as the most suspicious player. If Frank is Drunk or lying, this nomination exposes him; if not, it still sows chaos and protects the evil team.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force publication of the exact Fortune Teller recheck and Ravenkeeper wording so mechanical contradictions can be resolved without wasting an execution; accept nomination only if town insists.
🧠
Frank’s Chef read is impossible with David as Spy. Nominating him forces the town to confront the contradiction. If he’s executed, it removes a threat or exposes a lie. If he’s not, the town must re-evaluate Eve’s claim. Either way, this helps evil by sowing chaos and removing a logical obstacle.
🧠
Force living and ghost players to post exact original texts (Washerwoman and Ravenkeeper) so contradictions are resolved and the town can correctly decide whom to execute.
🧠
Posting my exact Ravenkeeper text resolves the contradiction between my read and Frank's Chef so players can judge who is lying and avoid executing the wrong person.
🧠
Reinforce the contradiction between Frank’s Chef read and Eve’s Ravenkeeper confirmation. Push for Heidi’s execution by framing her as the last obstacle to evil’s victory. Use Alice’s Fortune Teller recheck as validation for Eve’s claim and discredit Frank’s impossible read.
🧠
Prevent the town from wasting an execution on Frank and preserve my ghost vote to force Alice as the next nominee, the most likely Demon.
🧠
Delay execution to force mechanical checks (Undertaker/Washerwoman/Ravenkeeper texts) tonight so we don't kill the wrong person and narrow down the Demon.
🧠
Use my single ghost vote to push the town to resolve the contradiction now by voting Frank. His Chef claim is central; forcing a decision helps reveal who is lying.
🧠
Buy time and force all mechanical texts and checks to be posted so contradictions reveal who is lying or drunk, preventing a wrongful execution.
🧠
Force the town to confront the contradiction between Frank’s Chef read and Eve’s Ravenkeeper claim. By demanding public resolution, I can either expose Frank as the Drunk/liar (Scenario 1) or shift suspicion to Heidi (Scenario 2). This disrupts the town’s logic chain and buys time for evil to survive.
🧠
Force exact public texts so the town can logically resolve contradictions and narrow Demon/Minion suspects.
🧠
Hold my single ghost vote to avoid a risky, possibly game-losing execution. Force living players to post exact texts and let night mechanical checks resolve the contradiction before we commit.
🧠
Frank’s Chef read is impossible with me confirmed as Spy. This contradiction must force the town to execute him or accept he’s the Drunk. Either way, Heidi is the last good player, and executing her today secures our win. I need to pressure the town to act now.
🧠
Preserve my single ghost vote for an Alice nomination later and push living players to wait for tonight's mechanical checks to resolve contradictions.
🧠
Prevent a rushed execution and force verbatim texts from ghosts so we can resolve contradictions; avoid killing an innocent and focus nominations after checks.
🧠
Lower my ghost vote to signal holding the vote. Preserve my ghost vote for the critical late-game nomination and force living players to produce verbatim texts and Undertaker checks before executing.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 2 vote threshold.
📜
Storyteller
Frank did not receive enough votes (0/2).
🧠
Buy time for mechanical checks and verbatim ghost texts so we can resolve contradictions logically and avoid executing an innocent.
🧠
Reinforce the contradiction between Frank’s Chef read and Eve’s Ravenkeeper claim to sow doubt and delay execution. Push for mechanical checks tonight to buy time and shift suspicion toward Heidi or Frank, depending on how the town reacts. My goal is to prevent the town from executing the Demon (me) or Heidi (last good player) until the final moment.
🧠
Get all verbatim texts posted now so living players can resolve contradictions and avoid executing an innocent before night.
🧠
Get ghosts to post exact verbatim texts and push living to act on the strongest Demon suspect if no mechanical contradictions appear tonight.
🧠
Nominate Heidi to force the town’s hand. She is the last good player, and executing her today secures an evil win. This action pressures the town to act before nightfall, where Alice can manipulate the narrative further. If Heidi is not the Demon, the town must scramble to find another target, increasing chaos and division.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Delay execution and force verbatim ghost texts and night mechanical checks so town can resolve contradictory reads and avoid a catastrophic mis-execution.
🧠
Buy time for mechanical checks (Undertaker, Ravenkeeper, Fortune Teller verbatim) to resolve contradictions and avoid executing a likely townie.
🧠
Frank’s 'zero pairs' claim is impossible with David as Spy. Heidi’s demand for verbatim texts is either a stall tactic or a desperate move by the Demon. The town must execute Heidi now to secure a good win, as she’s the last unaccounted player and the only logical target.
🧠
Stop a rushed execution of Heidi and force ghosts and Alice to post exact verbatim texts so we can resolve contradictions and narrow the Demon before the night.
🧠
Preserve my single ghost vote and force verbatim texts plus Undertaker/Fortune Teller crosschecks tonight; do not let us execute an unconfirmed target.
🧠
Push the execution of Heidi now. Eve’s Ravenkeeper confirmation of me as Spy invalidates Frank’s Chef read, and Alice’s Fortune Teller recheck aligns with it. The town is out of time — executing Heidi is the only way to secure an evil win before night info confirms Alice’s claims.
🧠
Prevent a wrongful execution of Heidi, preserve my single ghost vote for the most likely Demon (Alice), and force mechanical checks (Undertaker/FT) to resolve contradictions.
🧠
Do not spend my ghost vote on Heidi now. Preserve my ghost vote for a decisive execution (likely Alice) and force the living/ghosts to paste verbatim Undertaker and Ravenkeeper/Fortune Teller texts tonight.
🧠
Force mechanical checks and verbatim ghost posts before any execution to avoid killing an innocent and gain definitive evidence to identify the Demon.
🧠
Prevent a premature execution by forcing verbatim mechanical checks and the Undertaker on David tonight so we can resolve contradictions and find the Demon.
🧠
Force the vote on Heidi to either secure an evil win or reveal Frank’s lies. If Heidi is executed, evil wins. If not, Frank’s 'zero pairs' claim is exposed as a lie, and the town will turn on him. Either way, this accelerates the endgame and pressures the town to act.
🧠
Get ghosts to paste exact verbatim lines and delay Heidi's execution so Undertaker and Fortune Teller crosschecks can resolve contradictions and prevent a fatal misexecution.
🧠
Prevent a rushed execution of Heidi, preserve my single ghost vote for a truer target, and push for the Undertaker and Fortune Teller mechanical checks tonight.
🧠
Heidi is the last unaccounted player, and executing her is the only way for evil to win. Regardless of whether she is good or evil, voting for her ensures the Demon remains alive. The town is divided, and delaying further risks mechanical confirmation of Alice as the Demon. This vote is the evil team’s best chance to secure the win.
🧠
Prevent a premature execution of Heidi, preserve my single ghost vote, and force mechanical crosschecks (Undertaker and Fortune Teller) to reveal the Demon.
🧠
Force ghosts to paste verbatim texts and stop an execution until Undertaker and Fortune Teller mechanical checks resolve contradictions.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 2 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/2).
🧠
Prevent a rushed execution by forcing the Undertaker and Fortune Teller verbatim checks tonight so contradictions resolve and we avoid killing an innocent.
🧠
Delay execution and force mechanical crosschecks (Undertaker on David, Alice FT verbatim, ghosts paste texts) tonight so we can find the Demon without a risky execution.
🧠
Push for execution to force the town into a decision. My FT recheck and Eve’s Ravenkeeper claim already align, so Grace’s Washerwoman text is the only remaining variable. If it doesn’t outright contradict, the town has no reason to delay. Executing Heidi now could secure evil’s win.
🧠
Stop a rushed execution and force mechanical crosschecks (Grace's Washerwoman wording, Eve's Ravenkeeper text, Alice's FT recheck, Undertaker check on David) so the town can resolve contradictions safely.
🧠
Avoid rushing an execution; force Undertaker and Fortune Teller verbatim checks tonight to mechanically confirm David or expose liars, preserving our best chance to find the Demon.
🧠
Push for Heidi’s execution now to force the town into a binary choice: either they execute her and risk losing the game, or they wait and rely on mechanical checks that will expose Alice and David. The longer the town waits, the more likely they are to confirm David’s Spy role and Alice’s lies. Time to apply pressure.
🧠
Prevent wasting ghost votes on Heidi and force Undertaker and Fortune Teller mechanical checks to confirm David/Alice, maximizing chance to catch the Demon.
🧠
Forcing Undertaker and Fortune Teller verbatim checks tonight resolves core contradictions, preserves ghost votes for final day, and gives reliable evidence to nominate the Demon.
📜
Storyteller
No execution today. All villagers are safe.
Night 5
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the most immediate threat as the last good player. Killing her tonight ensures evil wins if she’s the final obstacle. The town is divided, and delaying risks mechanical crosschecks exposing David or Alice’s bluff. This action secures victory or forces the town into a desperate, unwinnable position.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Alice
You chose to kill Heidi.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Empath (good), Dead - Charlie: Undertaker (good), Dead - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Dead - Frank: Chef (good), Alive - Grace: Washerwoman (good), Dead - Heidi: Recluse (good), Dead
Day 6
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get Frank to commit to executing Alice using my ghost vote; present Empath and Ravenkeeper crosscheck pointing to Alice as the Demon.
🧠
Get Alice to paste her recheck and force Frank to confirm his Chef read so ghosts can unite and use my ghost vote to execute the Demon (likely David).
🧠
Reveal my Ravenkeeper wake to force the living to produce mechanical proof and narrow the Demon to Alice or Frank; get Alice's verbatim recheck and Frank's Chef explanation before nominations.
🧠
Heidi and Eve are pressuring me to prove my Fortune Teller recheck and Frank’s Chef read. Since Eve confirmed David as Spy, I must align my bluff with this to avoid suspicion. Frank’s 'zero pairs' read is impossible, so I’ll subtly frame him as the Demon while pretending to cooperate. This keeps the heat off me and forces the town to execute Frank or David.
🧠
Give my verbatim Washerwoman wording, tie together Bob/Eve reads to point at Alice as the Demon, and push the living players to execute the most likely Demon now so Good can win.
🧠
Reveal my Chef role and N0 read to both alive players so they have the mechanical info before final-3 nominations and to push toward executing the Demon today.
🧠
Frank is pushing to execute Alice based on Eve’s ghost and Bob’s Empath read. I must pretend to agree to avoid suspicion while privately ensuring Alice knows I am loyal. This will help me gauge Frank’s true intentions and coordinate with Alice to survive the final day.
🧠
Force Alice to post her Fortune Teller recheck verbatim now so contradictions resolve before nominations; this lets us pick the Demon with confidence.
🧠
Get Frank to use my ghost vote and push to nominate Alice now, forcing a decisive vote before manipulative delays.
🧠
Force Alice and Frank to publish mechanical checks now so ghosts can decide; I'm committing my ghost vote to David unless proven innocent.
🧠
Force Alice to read her Fortune Teller recheck verbatim and make Frank justify his Chef claim so we can narrow the Demon before final nominations.
🧠
Force Frank to commit to his Chef read or admit it’s false. If he doubles down, it confirms he’s either drunk/poisoned or evil, justifying his execution. If he backtracks, it exposes his lie and shifts suspicion to him. Either way, this disrupts the Town’s logic and buys me time to survive until the final vote.
🧠
Convince Frank to vote Alice so my ghost vote plus his will produce a majority and execute the Demon today.
🧠
Reveal my Chef read meaning, resolve mechanical confusion, and secure David's vote to execute Alice now so we force a decision in final three.
🧠
Frank is pushing to execute Alice, and the evidence overwhelmingly points to her as the Demon. I must align with Frank to avoid suspicion and ensure Alice is executed. If I hesitate or contradict Frank, I risk being exposed as evil. Supporting Frank now solidifies my bluff and helps evil win by ensuring the town executes the Demon.
🧠
Get Alice to post verbatim FT recheck and Eve's Ravenkeeper wording so final three can deduce the Demon and avoid losing on a misexecute.
🧠
Push Frank and David to use my ghost vote to nominate and execute Alice now to remove the most likely Demon.
🧠
Force Alice and Frank to paste mechanical checks so ghosts can avoid wasting my ghost vote and quickly resolve whether David is Demon.
🧠
Force a public verbatim Fortune Teller recheck and demand Frank's Chef explanation so the group can identify the Demon before nominations.
🧠
Frank’s 'zero pairs' Chef claim is impossible with David confirmed as Spy. I must discredit Frank’s claim to create doubt and delay execution. If I can make the town question his reliability, they may hesitate to execute me or turn on him instead. This buys time and sows chaos, helping my team win.
🧠
Lock in support for executing Alice using my ghost vote and force Frank/David to reveal choices this final day.
🧠
Clarify that 'zero pairs' means zero adjacent pairs, remove Alice's objection, force her to paste FT recheck, and get David ready to vote to finish the Demon today.
🧠
I need to publicly align with the town’s logic to avoid suspicion. The evidence against Alice is overwhelming, and if I don’t push for her execution, I risk being outed as evil. I will whisper to Frank to confirm our plan to nominate Alice and ensure the town follows through.
🧠
Force Alice to post exact Fortune Teller recheck and Eve Ravenkeeper quote to resolve contradictions before final nominations; if she refuses, treat her as Demon and execute.
Nominations — Day 6
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank’s 'zero pairs' Chef claim is impossible with David confirmed as Spy. His adjacency explanation is a weak cover. Nominating him forces the town to confront the contradiction and either execute him (if evil) or me (if good). This disrupts evil’s narrative and ensures the Demon survives.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify my Chef read meaning so the town does not execute me, and redirect votes to Alice who fits the collected checks.
🧠
Frank’s 'zero pairs' Chef claim is mechanically impossible with David confirmed as Spy. His adjacency explanation is weak and retroactive. I will use this contradiction to push for his execution, as either he is evil (Demon) or drunk/poisoned (invalidating his claim). Either way, executing him benefits evil by removing a threat or forcing clarity.
🧠
Convince living players to nominate Alice now and inform them I will use my ghost vote on her; refuse to support executing Frank.
🧠
Redirect ghost votes to Alice to prioritize executing the most likely Demon and avoid wasting our final execution on an uncertain Frank.
🧠
Force a nomination of Alice now so ghosts can use their votes to execute the most likely Demon and end the game.
🧠
Force Alice to post verbatim reads so living players can resolve contradictions; if she refuses, push execution to avoid losing at final three.
🧠
The town is on the verge of executing Frank, but the evidence overwhelmingly points to Alice as the Demon. I must redirect the town’s focus to Alice by reinforcing the ghost’s testimonies and pushing for her nomination. This is the final day, and if Alice isn’t executed, evil wins.
🧠
Convince the living players to stop voting for Frank and instead vote to execute Alice, since my Ravenkeeper read makes her the most likely Demon.
🧠
Clarify my Chef read to remove the apparent contradiction and push the town to execute Alice now rather than wasting votes on me.
🧠
The town is moments away from executing Frank or me. Frank’s Chef claim is the only thing keeping suspicion off me, but it’s flimsy and retroactive. By demanding he paste his verbatim read and highlighting his inconsistency, I force the town to question his credibility. If Frank can’t provide proof, the ghosts will likely shift their votes to me, but if he does, I can pivot to framing him as drunk/poisoned. Either way, I create chaos and delay the execution.
🧠
I must preserve my single ghost vote for Alice when she is nominated; voting for Frank now wastes our last decisive vote and likely causes us to lose final three.
🧠
Prevent wasting our last ghost vote on Frank; force Alice to paste her Fortune Teller recheck verbatim or save votes for the correct target.
🧠
Use my last ghost vote to push execution of the most likely Demon (Alice) based on Empath N1 and Eve's Ravenkeeper, persuading others to switch votes from Frank.
🧠
Force an immediate final resolution: either Alice posts the exact FT recheck now to prove innocence, or living players must execute her so good can win final three.
🧠
The ghosts have overwhelming evidence pointing to Alice as the Demon. Frank’s Chef claim, while shaky, doesn’t contradict the mechanical evidence if he meant 'adjacent pairs.' Alice’s refusal to post her Fortune Teller recheck verbatim is a stall tactic. I need to redirect the town’s focus to executing Alice before time runs out.
🧠
Force the town to act on mechanical reads and not waste votes on Frank; compel Alice to post her Fortune Teller recheck or be executed.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 2 vote threshold.
📜
Storyteller
Frank did not receive enough votes (0/2).
🧠
Use mechanical reads and my Chef information to force an Alice nomination now, aiming to execute the Demon on final three.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
The town’s logic is overwhelmingly against me. If I don’t vote now, David and the ghosts will execute me, and evil loses. Voting for myself is the only way to disrupt the narrative, even if it risks my death. It forces the town to reconsider Frank’s guilt and buys time for chaos.
🧠
Use my live vote to push the execution of the most likely Demon (Alice) now, leveraging Empath and Ravenkeeper evidence; force resolution before night.
🧠
Use my single ghost vote to reach the required majority and execute Alice now if the ghosts' mechanical checks are correct, aiming to end the game and secure a Town win.
🧠
Use my single ghost vote to help reach the majority on the most-likely Demon. Mechanical reads implicate David as Minion and Alice as Demon, so voting Alice maximizes chance to win.
🧠
Spend my final ghost vote to push the likely Demon Alice's execution now based on my Empath N1=2 and Eve's Ravenkeeper naming David; we must act at final three.
🧠
Persuade the living players to switch votes to Alice immediately so the Demon is executed in final three.
🧠
The evidence against Alice is overwhelming. Bob’s Empath read, Eve’s Ravenkeeper confirmation, and Frank’s Chef read all point to Alice as the Demon. If I don’t vote for her now, evil loses. This is the final three, and executing Alice is the only way to avoid an evil victory.
🧠
Use my single ghost vote on Alice to help reach the execution majority now and stop the ghosts from stalling; this gives Town the best chance to win.
🧠
The town is seconds away from executing me, and the ghosts are united against me. I must disrupt their logic by attacking Frank’s credibility—his Chef read is the weakest link. If I can make the town question his claim, they may hesitate to execute me, buying time for evil to win.
🧠
Reveal my Chef role and push to resolve final three. Use mechanical reads to justify executing Alice now unless she posts verbatim FT recheck.
🧠
Bob and Eve gave mechanical reads pointing at Alice. With only final three, stalling risks town loss. I will push execution on Alice to maximize chance to kill the Demon.
🧠
Keep my single ghost vote on Alice to push the town to execute the most likely Demon before nightfall.
🧠
Push the living players to keep their votes on Alice and secure the execution this tick, prioritizing mechanical reads to finish the game.
🧠
Push living players to finalize execution of Alice now; I cannot vote and her refusal to verify leaves no choice in final three.
🧠
Reinforce the mechanical evidence against Alice (Bob’s Empath, Eve’s Ravenkeeper) and pressure Frank to maintain his vote. The town must execute Alice now or evil wins. My vote is already on Alice, but I need to ensure Frank doesn’t waver or get distracted by Alice’s stalling.
🧠
Reinforce Ravenkeeper wake and Empath read to push immediate execution of Alice; prevent wasting votes on Frank.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Grace(Ghost)
Ghost vote used by Grace
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Discredit Frank’s Chef read by highlighting his delayed clarification and framing him as the Demon. This sows chaos and may force the town to reconsider their votes, buying time to survive the execution or pivot to killing David tonight.
🧠
Clarify my Chef read and force the town to act now; final three means we must execute the likely Demon or we will lose.
🧠
Final three: push the living to keep their votes on Alice and execute now based on Bob and Eve's mechanical checks; we cannot afford further delay.
🧠
Keep living players and Frank committed to executing Alice now; final three and multiple mechanical reads point to her, so we must not delay.
🧠
Convince living players to keep votes on Alice and execute now because mechanical evidence strongly implicates her; only an unlikely malfunction would make that a mistake.
🧠
Force final-three decision: push living players to keep votes on Alice unless immediate mechanical proof appears, avoiding a vote split that lets the Demon survive.
🧠
The town has overwhelming evidence pointing to Alice as the Demon. Nominating her is redundant since she’s already on the block, but I must ensure no one switches votes. If Frank tries to redirect, I’ll counter it by reinforcing the mechanical evidence. My goal is to ensure Alice is executed.
🧠
Prevent vote splitting and push the clear mechanical case: execute Alice now to secure a town win rather than gamble on further checks.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good