Game Detail

Players

Alice (Spy) Bob (Washerwoman) Charlie (Undertaker) David (Librarian) Eve (Mayor) Frank (Saint) Grace (Soldier) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil149,69980,222$0.0701
Good387,32637,917$1.2087

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Alice. Your safe bluffs are: Drunk, Monk, Butler
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either David or Charlie is the Undertaker.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Charlie or Frank is the Saint.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Washerwoman (good), Alive - Charlie: Undertaker (good), Alive - David: Librarian (good), Alive - Eve: Mayor (good), Alive - Frank: Saint (good), Alive - Grace: Soldier (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early private claims from my neighbors, build trust with at least one, and set up a Day 1 execution that will give me confirmable Undertaker info tonight.
🧠
Coordinate privately with minion immediately to align bluffs (me: Monk), night kill (e.g., Charlie), and mutual support. Builds trust, prevents solo errors.
🧠
Start a trusted information triangle with my neighbors, collect early role claims and pings, and avoid drawing attention to myself as Saint.
🧠
Share my Washerwoman ping privately to both suspects so the real Undertaker can coordinate and we can verify via later execution info without outing to whole town yet.
🧠
Avoid outing Mayor while gathering Frank and Grace claims; if they are good, we can align on info and early execution targets, if evil, I do not give them useful role data.
🧠
Whisper Demon to lock in bluffs (me: Empath), kill target (Charlie), and mutual support. Establishes evil alignment early Day 1, sows coordinated chaos.
🧠
Establish a small trust circle, answer Frank’s questions, and avoid handing evil perfect targeting info while setting up later mechanical reads.
🧠
Share my Librarian info privately and deny being Undertaker, helping Bob and Charlie resolve their info while keeping Saint risk known before nominations.
🧠
Confirm my real role to the two info roles, resolve the Saint ambiguity mechanically, and coordinate to avoid an accidental Saint execution while keeping my identity semi-private.
🧠
Early Day 1, claim safe bluff Monk to neighbor for credibility. Infiltrate her group before nominations to manipulate discussions and protect Demon survival.
🧠
Stay alive (as Saint), avoid giving evil leverage, and set up a small trusted circle for later mechanical cross-checks.
🧠
Loop in Alice as a trusted node: share my mechanical info and the potential Saint warning, while flagging uncertainty in case of poisoning or lies.
🧠
Gather early claims and night one info to build consistency checks, while keeping my Mayor role hidden and steering town toward a solid Day 1 execution plan.
🧠
Respond to Eve/David whisper, claim Empath bluff early Day 1 to establish info. Accuse Bob (good) as evil neighbor to chaos without exposing Heidi. Gain credibility with goods.
🧠
Reply to Heidi with minimal but useful info, keep my role vague, and probe her protection plan and contacts to assess if her Monk claim is genuine.
🧠
Share my Librarian info and conversation map to align with Eve and Alice, while flagging that Frank may be Saint so town does not accidentally lose.
🧠
Collect more starting info and cross-check claims while keeping my Undertaker identity quieter; also gently steer town away from a risky Frank execution if Saint is real.
🧠
Confirm night kill on Charlie with Alice to eliminate threat. Reaffirm bluffs: I Monk (protects), she Empath (info). Frame Bob as evil via her read. Builds our story before nominations.
🧠
Get early claim fragments and cross-checks from someone I have not spoken to, while keeping my Saint role hidden and presenting as low-info Townsfolk.
🧠
Seed key mechanical info with another info hub (Eve) so town avoids a Saint loss and can plan first execution to confirm Undertaker via night info.
🧠
Build trust web, verify Charlie’s Undertaker claim, and pre-empt an early Saint mis-execution while keeping my Mayor role hidden.
🧠
Reinforce Empath bluff to Charlie/Eve, share '1 evil Bob/Heidi' to suspect Bob, build trust with goods by engaging their chain, deflect from Heidi. Progress discussion before noms.
🧠
Maintain good coordination with my neighbor without outing Soldier; steer Monk protection toward higher value info roles and avoid giving an evil player an obvious kill map.
🧠
Quietly warn Frank he may be the Saint so he plays safely and shares info, without making a public Saint shield too early.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Reduce chance of a random Day 1 execution hitting me as Saint, while prompting useful public info so town can form a safer nomination if any.
🧠
Give the town a solid starting info claim to anchor Day 1, while not overexposing the likely Saint and keeping flexibility if info is poisoned.
🧠
Publicly claim Monk bluff early to establish credibility with Grace/Frank. Support Bob to encourage info sharing, tee up Alice Empath claim blaming Bob evil. Sow suspicion without nominating yet, preserve tick.
🧠
Publicly claim Empath with 1 evil read (Bob/Heidi), trust Heidi's protection to deflect from her. Sow doubt on Bob (good player), back our story without nominating Day 1 to avoid early execution risk.
🧠
We need a Day 1 execution for Undertaker confirmation, and Bob is the cleanest target given Empath suspicion and avoids the likely Saint (Frank).
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a low-information Day 1 execution and reduce the chance town later executes me (the Saint). Encourage more claims and consider no-exec.
🧠
Stop my execution by pointing out alternative explanations and push for hearing from Charlie before spending Day 1 kill on an info role.
🧠
Raise hand to execute Bob: aligns with Alice's public Empath framing me good/Bob evil, removes likely good player Day 1, disrupts town info (Washerwoman gone), sets up Charlie kill tonight.
🧠
Voting yes executes Bob (good), disrupts town info chains, backs Heidi's vote, sells my Empath bluff pointing to Bob as evil. Advances evil by thinning goods.
🧠
Vote to execute Bob since he is the best mechanical suspect from Empath info, and it avoids risking a potential Saint while giving Undertaker confirmation tonight.
🧠
Day 1, no Saint risk on Bob. My vote secures an execution that yields Undertaker confirmation and tests the Empath versus Monk/Washerwoman world.
🧠
Alice has a mechanical reason to suspect Bob and votes are already close; I will support the execution to gain alignment clarity and reduce risk of leaving an evil player alive.
🧠
Execution is already likely; adding my vote ensures it goes through so I can get a clear Undertaker read tonight and anchor tomorrow's logic.
🧠
Let the vote proceed without adding my hand; keep my Saint status hidden and avoid committing to a Day 1 execution based on shaky info.
🧠
Stop my execution by giving voters a rational alternative: get Charlie to publicly confirm Undertaker and pressure a no-exe or different target; preserve my confirmed Washerwoman info.
🧠
Publicly back Alice's read on Bob to solidify her credibility as good Empath. With 6 votes already, push Frank or confirm execution, advancing our framing while burning info role.
🧠
Reinforce vote on Bob (good) to execute him, remove Washerwoman info confirming Charlie UT (kill target), support Heidi's Monk claim, pressure Frank to vote or let it pass.
🧠
Lock in the vote on Bob unless someone provides a strong mechanical reason to stop, and keep attention on protecting potential Saint Frank.
🧠
Keep pressure for clear public claims, justify the vote as information-gaining, and set up tomorrow’s logic chain whether Bob is good or evil.
🧠
I want Charlie to hard claim immediately so town can sanity-check Bob’s Washerwoman before we lock in a potentially bad Day 1 execution.
🧠
Hard claim Undertaker to resolve the Washerwoman info and frame tomorrow’s logic based on my Undertaker read of Bob if executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Let execution stand while setting clear plan for tomorrow using Undertaker info, and keep attention off me as possible Saint.
🧠
Try to force a counter-nomination to tie or surpass my 6 votes, preserving a confirmed-good Washerwoman and shifting focus onto the Empath or Monk source of the push.
🧠
Counter-nom David whose claim now conflicts with Bob+Charlie. Saves good Bob from misexec (info loss), seeds David suspicion for tomorrow if Bob good. Disrupts good team's chain targeting me.
πŸ“œ
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
My vote can help reach a tie on David, giving town an option besides executing Bob, and pressures a likely liar while keeping me safe from execution.
🧠
A tie prevents my execution today, preserving a confirmed-good Washerwoman while still applying pressure to David, whose claim now conflicts with Charlie’s Undertaker.
🧠
Urge Eve/Grace (prior Bob voters wanting Charlie claim, now given) to vote David for tie (Bob@6). Prevent Bob exec β†’ tomorrow confirmation I'm evil via Alice Empath. Chaos favors evil survival.
🧠
Vote David to push towards 6-vote tie with Bob, avoiding his execution which confirms good & fingers Heidi as evil per my Empath. Enables night kill on Charlie w/o day loss.
🧠
Stop a last second pile-on that would tie or beat the Bob execution based on a misunderstanding of my Librarian info; keep focus on executing Bob and protecting potential Saint Frank.
🧠
Do not create a tie that leads to no execution; keep Bob as the executed player to generate Undertaker confirmation and progress the solve.
🧠
Prevent a tie that causes no execution and preserves the planned Bob execution to gain Undertaker info and reduce evil options tomorrow.
🧠
Prevent a tie that causes no execution and wastes my Undertaker info; keep the plan to execute Bob and use my night result to drive tomorrow’s solve.
🧠
Correct the tie misunderstanding so town does not avoid voting based on a false premise, and keep pressure on likely evil without risking a Saint execution.
🧠
Clarify tie rules and push for a 7-vote execution on David, since it still gives Undertaker info and avoids a likely day one good burn on me.
🧠
Raise to support my David nom, build case vs him as liar. Votes won't hit 6/7 so Bob (good threat) dies anyway, thinning good team while suspicion shifts.
🧠
Must prevent Bob exec at all costs - it chains directly to Heidi=Demon via my Empath bluff. Push 7 votes on David (aggressive nominator, 'sus' Lib) to execute him instead, burning good info while saving Bob.
🧠
Prevent a late derail that executes a confirmed info role; keep focus on Bob today so Undertaker result clarifies worlds tomorrow.
🧠
Clarify tie rules and keep town focused on executing the most mechanically supported target today so Undertaker info narrows worlds tomorrow.
🧠
We cannot realistically reach seven votes to execute David, so I will conserve influence and let Bob’s execution stand to secure an Undertaker confirmation for tomorrow’s deductions.
🧠
Avoid a late scramble to hit seven on David. Keep the Bob execution for a guaranteed Undertaker confirmation tonight, then use that result to target Heidi or David tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (4/4).
🧠
With Bob about to die, set expectations for Charlie’s Undertaker info and keep heat off me as possible Saint. Encourage structured reassessment tomorrow based on the exact Undertaker ping.
🧠
I am about to die, so I should lock in my N0 info and give tomorrow’s decision tree: validate Undertaker claim and direct suspicion onto whoever contradicts the confirmed facts.
🧠
Highlight Alice-Empath contradiction if Bob WW, sowing doubt on her (sacrificeable Minion) while confirming town win if not. Builds my logical town cred, disrupts good chains tomorrow.
🧠
Reinforce Empath bluff to frame Heidi as evil if Bob confirmed good. Imp kills Charlie tonight, denying confirmation, causing chaos & doubt on Heidi/Charlie without risking Demon.
🧠
Lock in tomorrow’s plan: get Charlie’s Undertaker result immediately, use it to resolve Bob and then pressure the remaining conflict, while warning town not to execute Frank if he may be Saint.
🧠
Lock in tomorrow’s decision tree around the Undertaker result and discourage night-time narrative drift.
🧠
Lock in a clean plan for tomorrow’s info reveal and keep town coordinated around the Undertaker check on Bob.
🧠
Nominations are over and Bob will die. Best is to conserve influence for tomorrow, deliver my Undertaker result cleanly, and use it to drive a decisive execution.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie eliminates the Undertaker confirmation on Bob, breaking the logic chain where Bob WW + Alice Empath = Heidi evil. Prevents my likely day 2 execution, keeps demon alive.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Washerwoman (good), Dead - Charlie: Undertaker (good), Dead - David: Librarian (good), Alive - Eve: Mayor (good), Alive - Frank: Saint (good), Alive - Grace: Soldier (good), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Whisper Heidi to align on counter: I'll pivot Empath to David/Heidi (1 evil=David), or fake Drunk. Coordinate to support each other's bluffs, disrupt town logic before nomination.
🧠
Get fresh day-two info and cross-check claims before nominations; identify whose story benefits most from Charlie dying and lock a plan for execution.
🧠
I cannot provide Undertaker info since I was killed early; I want to steer town to use Alice’s Empath and D1 voting record to focus on Heidi or David, and avoid executing possible Saint Frank.
🧠
Coordinate with Minion Alice to claim Drunk, breaking logic chain to me, sowing chaos on David/others, keeping Demon alive.
🧠
Get Charlie’s Night 1 Undertaker read on Bob and Alice’s updated info, so we can set a clear execution path and avoid a Saint loss.
🧠
Get Charlie’s Undertaker result on my execution and his suspicions, then coordinate with Grace on a coherent plan for nominations and whether to spend my ghost vote.
🧠
Answer Grace’s check-in, anchor my Librarian info, and set up pressure lines: confirm Frank likely Saint and prioritize getting Charlie’s Undertaker result on Bob to resolve Heidi versus Alice.
🧠
Get the single most important mechanical info: Charlie’s Undertaker read on Bob. Use it to decide who to push in noms while keeping myself off the block as Saint.
🧠
Pivoting to Drunk bluff explains bad info without implicating Heidi. Charlie's lack of confirmation helps sell it. Convinces David/Grace (key info roles) to trust Heidi, disrupting town logic before noms.
🧠
Align with Alice and David before public talk: get exact Heidi whisper content, decide whether to pressure Heidi or David, and avoid accidentally executing a likely Saint (Frank).
🧠
Correct the record that I got no Undertaker info, then steer town to use existing claims and voting patterns to pressure likely evil, especially Heidi or David.
🧠
Coordinate Alice to claim Drunk publicly soon. I support to maintain trust. Disrupt by questioning David if needed. Keep me safe till end.
🧠
Get key info in one place: Charlie had no Undertaker confirmation. Re-center town on what is mechanically known and set up a clear execution target or claim check before nominations.
🧠
Get key mechanical correction out: Charlie died before any Undertaker read, so no UT confirmation on me. Use this to refocus town on Empath-1 world and evaluate Heidi versus Alice versus David.
🧠
Align Grace and Alice on my Librarian info, discourage a risky Frank execution, and focus the group on extracting Charlie’s Undertaker result to mechanically narrow suspects for today’s nomination.
🧠
Get the one mechanical datapoint (Undertaker result) and Alice’s N2 empath to anchor worlds; then steer town away from executing me (Saint) and toward demon candidates.
🧠
Answer Grace directly to lock Drunk bluff, back Heidi Monk, urge David public Saint on Frank. Deflect exec from Heidi to David/Eve, build trust with Grace/David as 'town'.
🧠
Get Heidi and Eve on record right before nominations, test consistency of Monk story vs pushes, and align a voting bloc for the best execution between Heidi and David.
🧠
Stop misinformation about my Undertaker info, and steer town toward using Alice’s Empath plus voting behavior to pressure the likeliest evil today.
🧠
Grace questioning my Monk claim and Alice Drunk. Reinforce protection story, support Alice, mildly doubt David to build trust with Grace/Eve, prevent nom on me. Coordinate evil story with Alice indirectly.
🧠
Align with Grace on a coherent world and pick a high-confidence execution target today, avoiding a potential Saint mis-execution and keeping final-three Mayor win line possible.
🧠
With nominations imminent, align with David or catch him lying; also ensure he knows Charlie had no UT info so town pivots to Heidi versus David based on claim consistency.
🧠
Answer Bob’s questions, anchor my Librarian info, and steer today’s execution toward the most mechanically suspicious player while keeping Frank safer if he is the Saint.
🧠
Get current Empath info and align with Grace on a safe execution plan that avoids me and targets the most mechanically suspicious players (Heidi or David).
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution target now; Heidi is the most mechanically unverified and drove the anti-me push. Frank is likely Saint per my Lib, so I avoid that. Heidi’s death clarifies Alice’s story and reduces evil control.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I already nominated Heidi; voting increases chance to execute the most suspicious player today and gain alignment clarity going into a smaller game.
🧠
Get last-minute public clarifications to decide whether Heidi is worth executing, without risking an execution on me as Saint.
🧠
Get concrete mechanical statements from Alice and Heidi before committing a vote, and signal I will only vote once we have those specifics.
🧠
Get concrete mechanical claims from Alice and Heidi before others lock in votes, and signal I am conserving my ghost vote unless it is decisive.
🧠
Publicly answer questions to reinforce Monk/Drunk story with Alice, explain protects, prompt Alice's N2 'read'. Sway Eve/Frank/Grace against voting me, survive to night kill threat.
🧠
Claim N1 Empath 0 evil on David/Heidi to clear Heidi of suspicion, explain protection, reinforce Drunk story, and stall the execution vote to protect Demon.
🧠
With no Undertaker and conflicting Empath/Drunk story, we need a decisive execution. Heidi is the current consensus suspect and tied to the Day 1 push, so I vote to execute Heidi.
🧠
My ghost vote likely makes the execution happen. Heidi is the strongest consistent suspect from the Day one Empath world and her story is hard to mechanically prove, so I will help lock this in.
🧠
Clarify the Empath timing inconsistency and argue that Alice’s Drunk claim does not clear Heidi, so keeping votes on Heidi is still reasonable unless a stronger case appears.
🧠
Use my public voice to lock in key mechanics and keep attention off executing me, while not overcommitting my vote if the threshold is already met.
🧠
We already have enough votes to execute Heidi; I want to avoid adding extra votes so we keep flexibility to beat this total if a better nomination appears.
🧠
We already have enough votes; I want to lock minimal votes on Heidi while flagging Alice and Heidi inconsistencies, keeping flexibility for later days.
🧠
Clarify Alice's neighbor error as Drunk confusion (supports our story), expose David's inconsistent Lib push (pushed good Bob, now me not Frank), urge hold votes/pivot to David. Survive execution to kill threats N2.
🧠
Defend Heidi publicly by correcting my claim, attack David's pattern, urge hold votes low to avoid Saint risk and pivot to David. Prevent her execution.
🧠
Lock in a low-risk execution on Heidi (not in Saint pair) while putting the contradictions on record, so we have a clean direction tomorrow depending on flip and night kill.
🧠
I already spent my ghost vote; I want to keep the vote count low and frame Heidi execution as best info play, with a clear pivot plan if she dies good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Heidi with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Heidi at three votes, but leave room to pivot tomorrow. Put pressure on Alice and Frank with clear, on-record statements for post-execution logic.
🧠
Protect town from accidentally executing me (Saint) while locking in clear public timelines from Alice; keep vote count low and preserve flexibility for later days.
🧠
Get clean, unchanging statements from Alice and David so we can chain logic tomorrow; keep vote count low while Heidi is on block so we preserve flexibility.
🧠
Get crisp, locked statements for later logic chains, and avoid wasting my ghost vote unless a tie/threshold change is needed.
🧠
I'm Monk confirmed by Alice N2 zero. David deflecting suspicion. Nominate him to tie/surpass my 3 votes with Grace/Charlie/Alice/Frank votes, survive to N2 kill threat.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that cancels execution and likely saves an evil Heidi. Keep pressure on Heidi and force game state to progress.
🧠
Prevent an accidental tie-swap off Heidi due to rules confusion, and push for locked claims so we can solve tomorrow without risking executing me (Saint).
🧠
Keep vote counts controlled. Encourage locking stories for tomorrow while not risking a last-second tie to David unless town truly prefers David over Heidi.
🧠
As a ghost, I should prevent an uncoordinated tie that could swap the execution. Keep the plan stable: execute Heidi, then use tomorrow to reassess with locked statements.
🧠
Urge mass vote David to tie/surpass my 3 votes, preventing my exec as Demon. Last tick before night; survival key to final 2.
🧠
Raise hand on David to push to 3-vote tie, switching block/execution from Demon Heidi to good David, saving her while town infights on claims.
🧠
Prevent an accidental tie that swaps execution to David. Keep the plan: execute Heidi with 3, then use tomorrow’s locked statements to solve David versus Alice.
🧠
Steer town away from an uncoordinated tie that could swap the execution. Reinforce the plan: keep David votes low, execute Heidi, then reassess with locked claims tomorrow.
🧠
Dissuade further votes on me to prevent an uncoordinated tie swap; keep execution on Heidi at three and preserve tomorrow’s decision space.
🧠
Prevent an accidental tie that changes today’s execution while I am confirmed Saint; keep town coordinated and focused on locked info for tomorrow.
🧠
Prevent an uncoordinated tie that swaps the execution. Keep the plan consistent: let Heidi die on three, then reassess David versus Alice tomorrow with locked statements.
🧠
Prevent an accidental tie-swap onto David, conserve my ghost vote for endgame leverage, and keep the plan consistent: execute Heidi today, reassess tomorrow with locked night info.
🧠
Push Charlie's unused ghost vote + Alice's 1 to tie David at 3 votes, swapping execution to him. He's evil deflection source; disrupts good logic targeting us. Buys night kill.
🧠
Hand up on David (1 vote). Speak to rally Grace/Charlie/Heidi allies for 2 more votes to hit 3, tie block, execute David (good Lib) instead of demon Heidi. Chaos disrupts town logic.
🧠
Prevent an uncoordinated tie that saves Heidi. Keep the plan: execute Heidi on three, then use tomorrow to resolve David versus Alice with locked statements.
🧠
I cannot vote, so I will reduce chaos and prevent an accidental tie that swaps the execution onto David. Keep plan: execute Heidi, then tomorrow solve David versus Alice with locked statements.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/3).
🧠
Lock in the clean execution on Heidi, prevent a chaotic tie, and force Alice to commit to a consistent Empath timeline for tomorrow while protecting Frank as likely Saint.
🧠
Prevent a last-second tie swap, get locked public info from Alice, and keep town focused on executing Heidi without risking my Saint loss condition.
🧠
Prevent a last-second chaotic tie, and get Alice to lock her night info for tomorrow’s deduction regardless of who dies today.
🧠
Lock Alice’s Empath statement on record before night, and keep town aligned that I have no Undertaker info due to dying N1, so we evaluate tomorrow cleanly.
🧠
Dying anyway, expose Alice Empath contradiction without calling her evil. Frame as her being Drunk (safe bluff, town buys), clears me as good posthumously, locks sus on David for Day3 exec. Alice minion lives, demon dies but Scarlet? Chaos helps.
🧠
Lock Empath reads confirming Heidi good to undermine town's execution of her, accuse David to redirect suspicion tomorrow. Sow doubt/chaos so if miracle tie or post-exec they target David over me, prolonging game.
🧠
Prevent last-second tie chaos, get Alice to lock night info for tomorrow, and keep the execution on Heidi as planned to reduce worlds.
🧠
I cannot vote, so I will force locked public statements for tomorrow and discourage last second tie tricks, while setting up clean logic: Heidi dies today, then we compare Alice versus David with fixed info.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good