Game Detail
Players
Alice (Drunk) Bob (Butler) Charlie (Empath) David (Monk) Eve (Saint) Frank (Ravenkeeper) Grace (Imp) Heidi (Baron)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Good | 652,410 | 127,259 | $2.9233 |
| Evil | 242,322 | 123,539 | $1.4753 |
Event Transcript
π
The game has started.
π
Storyteller
β
Heidi
You are the Minion. The Demon is Grace.
π
Storyteller
β
Grace
Minions are: Heidi. Your safe bluffs are: Virgin, Investigator, Soldier
π
Storyteller
β
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
π
Storyteller
β
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
π―
Bob
Bob made a choice.
π§
Pick someone I can easily coordinate with early so my Butler restriction does not accidentally block my vote on a crucial day one execution.
π
Storyteller
β
Bob
You chose Alice to be your master.
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Grace
β
Heidi
Hey Heidi, our safe bluffs are Virgin, Investigator, and Soldier. What role are you thinking of bluffing? I might claim Soldier or Investigator.
π§
Establish contact with my Minion Heidi, share the safe bluffs (Virgin, Investigator, Soldier), and coordinate our claims early on Day 1.
π€
Bob
β
Alice
Hey Alice, quick private note. I am the Butler, and I picked you as my master last night, so today I can only vote if you vote too. What are you claiming, and do you have any starting info I should know?
π§
Coordinate my forced voting restriction and get an early role claim to start building consistent worlds and spot conflicts.
π€
Frank
β
Eve
,Grace
Hey Eve and Grace, quick private check in. What are you each planning to claim, and do you have any starting info? I am thinking of bluffing as a strong info role today, so I want to avoid stepping on your toes.
π§
Get early private role claims from neighbors to build trust and create contradiction checks later, without exposing that I am Ravenkeeper and scaring the Demon off killing me.
π€
Eve
β
Frank
No starting info on night zero. I am planning to stay quiet day one and only share a light bluff if pushed, maybe Soldier or a generic non info Townsfolk. Please do not claim Saint or Butler around me.
π§
Avoid revealing I am the Saint while still cooperating enough to prevent claim collisions and reduce suspicion.
π€
Charlie
β
Bob
,David
Hey, quick private share: I am the Empath. Night zero I got a zero on my two neighbors, which are you two. If I am sober, that means you are both good. What are you claiming, and what info do you have so far?
π§
Lock in early trusted allies, get their role claims and starting info, and coordinate a plan for nominations that avoids wasting executions on my neighbors if my info holds.
π€
Alice
β
Bob
Got it. I am going to say Soldier for now, no starting info. If you are really Butler, just assume I will vote on any execution I support so you can vote too. Who else has claimed anything to you so far?
π§
Protect my Slayer identity while confirming Bobβs voting constraint and extracting his other info to help build an early world view.
π€
David
β
Charlie
,Bob
Hey Charlie, thanks. I am the Monk, so no starting info. If you are really Empath, I would like to keep you alive for more reads, so I can protect you tonight. Bob, what are you claiming?
π§
Build a small trust circle with Charlie and Bob, share my real role privately, and set up a protective plan without exposing myself to the Demon yet.
π€
Heidi
β
Grace
Hey Grace! I think I will claim Investigator and point to two good players to sew some discord. That leaves Soldier and Virgin for you if you want them! Or I can claim Butler to account for one of the extra Outsiders I added. What do you think?
π§
Coordinate my bluff with my Demon (Grace) on Day 1 to ensure our claims do not clash and to plan our strategy.
π€
Grace
β
Heidi
I am going to claim Soldier, since it is very safe. For you, Butler is super safe to cover the extra Outsiders, but Investigator is awesome to get a good player executed. If you do Investigator, who are you thinking of targeting?
π§
Coordinate bluffs with my minion Heidi so we don't overlap and can plan our targets.
π€
Bob
β
Charlie
,David
I am the Butler. I picked Alice as my master last night, so today I can only vote if Alice votes too. No starting info otherwise. If your Empath zero is real, that fits with me being good. David, protecting Charlie tonight sounds great.
π§
Answer Davidβs direct question, build trust with the Empath and Monk, and coordinate my Butler voting restriction without outing it publicly to everyone yet.
π€
Frank
β
Eve
,Grace
Following up. Grace, what is your plan to claim and any starting info? Eve, thanks. I am leaning to bluff Fortune Teller or Empath to try to draw a night kill. Please tell me if either of you might claim those so I do not collide.
π§
Coordinate claims with neighbors so I can safely bluff a high value info role to bait a night kill, while avoiding conflicts with actual info roles.
π€
Eve
β
Frank
,Grace
I am not planning to claim Fortune Teller or Empath, so you are clear to bluff one. I have no starting info. I am aiming to stay quiet with a simple non info Townsfolk bluff unless pressured.
π§
Respond to Frank without exposing my Saint role, prevent claim collisions, and encourage a plan that helps good while keeping me off the execution block.
π€
Charlie
β
Alice
Hey Alice, quick check in. I have a reason to think Bob and David are likely good. Bob says he is Butler and picked you as his master, so he can only vote if you vote too. What are you claiming, and do you have any starting info we should factor in today?
π§
Coordinate with Alice since Bob is her Butler master, share limited trust info about Bob and David, and gather Aliceβs claim/info to guide todayβs execution and future protection.
π€
Alice
β
Charlie
I am claiming Soldier for now, and I have no starting info. Bob told me the Butler story too. What is your actual role and what exact info makes you think Bob and David are likely good?
π§
Maintain cover while extracting Charlieβs exact info so we can build trust chains and narrow Demon candidates without exposing my Slayer shot.
π€
David
β
Alice
,Eve
Hey Alice and Eve, quick check in. What are you each claiming, and do you have any starting info? Also Alice, Bob says he is the Butler and picked you last night as his master. Does that line up with what he told you?
π§
Get early role claims and any starting info, and test Bob's Butler claim via Alice. Also start building a protection and execution plan around the Empath.
π€
Heidi
β
Grace
If I go Investigator, I could point to Bob and Charlie and claim one is the Scarlet Woman or Poisoner. But let me see what others claim first. If there are already a lot of Outsiders claiming, Butler might crowd things. For now, I'll soft-claim Butler if anyone asks.
π§
Coordinate my bluff with my Demon, Grace. I'm suggesting a flexible strategy where I can claim Butler or Investigator depending on how many real Outsiders claim, and offering Bob/Charlie as potential targets if I go with Investigator.
π€
Grace
β
Frank
,Eve
I am going to claim Soldier, so I do not have any starting info. I think it is a safe and simple claim to stick with.
π§
I need to respond to Frank and Eve's group whisper. By claiming Soldier (one of my safe bluffs), I establish myself as a passive good player with no starting info to fake, which aligns with my plan.
π€
Bob
β
Frank
,Heidi
Hey, quick check in. What are you claiming, and did you get any night zero info? I am the Butler, and I picked Alice as my master, so today I can only vote if Alice votes too. Any strong suspicions yet?
π§
Collect key starting info from players not yet in my info net, and seed my Butler constraint so voting later is coordinated with Alice.
π€
Frank
β
Bob
No night zero info from me. I am planning to claim a light info role, probably Fortune Teller, but I have no reads yet. No strong suspicions so far. Have you told Alice about your Butler restriction so we do not accidentally waste your vote?
π§
Respond to Bob to maintain social trust while not exposing Ravenkeeper. Track Butler constraint and set up later coordination without giving evil actionable targeting info.
π€
Eve
β
David
,Alice
No starting info from me. I am not locked in on a claim yet, but if pushed I will probably go with something simple like Monk or Ravenkeeper. Alice, did Bob tell you directly that he is Butler and picked you night zero? If not, that is worth noting.
π§
Answer David without revealing Saint, avoid claim collisions, and ask Alice to confirm whether Bobβs Butler story matches what she heard to test Bobβs credibility.
π€
Charlie
β
Alice
I am actually the Empath. Night zero I got a zero on my two neighbors, which are Bob and David, so if I am sober they are both good. Bob told me the Butler and you as master too. If we need Bobβs vote, remember he can only vote if you vote.
π§
Answer Alice directly to build a trusted info chain and set up coordinated voting with Butler, while keeping the Empath network tight for later deductions.
π€
Alice
β
David
,Eve
Yeah, Bob told me directly he is Butler and picked me night zero, so that lines up. I am claiming Soldier for now and I have no starting info. What are you each claiming, and do either of you have any night one info yet?
π§
Answer David and Eve consistently with my Soldier bluff, confirm Bobβs Butler story, and extract their claims while lightly flagging that I may coordinate votes for Bob.
π€
David
β
Frank
,Grace
Hey Frank and Grace, quick check in. What are you each claiming, and did you get any night zero starting info? I am a townsfolk with no starting info, so I am mostly coordinating reads.
π§
Gather starting info/claims from Frank and Grace without widely outing that I am the Monk, so we can form a consistent world and pick good protection targets.
π€
Heidi
β
Bob
,Frank
Hey Bob, I am actually the Investigator! My night zero info is that either Alice or Charlie is the Poisoner. What about you, Frank, what is your role and did you get any info?
π§
Bluff as the Investigator to Bob and Frank, putting a Poisoner ping on Alice or Charlie, to sow discord and deflect suspicion.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Eve
β
All
I have no starting info to add. I am a bit wary of executing today without anything solid. We already have Bob claiming Butler and two Soldier claims out there, so I would rather we collect a few more public claims and then decide.
π§
With no hard info, steer town away from random executions and toward resolving claim conflicts with more data, while keeping myself off the block as Saint.
π¬
David
β
All
Before we end day one, can anyone with starting info, like Washerwoman, Librarian, Investigator, or Chef, share it now? If we do not have anything concrete, I would rather not force a random execution today, but I do want those claims on record.
π§
Use last public moment to demand any starting info and lock in claims, so we can make a higher-confidence execution plan tomorrow and I can protect a key info role tonight.
π¬
Charlie
β
All
I will put one thing on record. I am the Empath, and on night zero I got a zero on my neighbors, Bob and David. If I am sober, they are both good, so I do not want either executed today. If anyone has starting info, please share it now.
π§
Get my Empath zero on record so town avoids misexecutes on my neighbors and focuses on gathering starting info and shaping a productive Day 2.
π¬
Grace
β
All
I am one of those Soldier claims! Since I am the Soldier, I do not have any night zero info to share. I agree with Eve and David that without stronger leads, it might be best to pass on executing today so we do not risk hitting a townsfolk.
π§
Publicly claim Soldier to establish my bluff and support the general consensus of passing on execution today.
π¬
Alice
β
All
I do not have any starting info to add. Before we execute today, I would really like to hear from any Washerwoman, Librarian, Investigator, or Chef if they exist. If we do not get that, I am fine with no execution and regrouping tomorrow.
π§
Steer town to gather starting info and avoid a low-signal day one execution, while keeping my real Slayer role hidden for a stronger shot later.
βοΈ
Bob
β
Charlie
I am nominating Charlie because Heidi privately claimed Investigator and got that either Alice or Charlie is the Poisoner. Charlie is in that pair, and his Empath claim could be a bluff. I want this tested today.
π§
Force the key Investigator accusation into the open with a concrete nomination, while preserving my ability to vote by nominating someone other than my master (Alice).
π
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Charlie
β
All
Please do not execute me based on a secondhand story. Heidi, if you are really the Investigator, come out publicly with exactly what you learned and who your two names are. I am the Empath with a zero on Bob and David night zero, so I do not want either of them today.
π§
Stop a low-info execution on me, force Heidi to state her Investigator info publicly, and redirect suspicion toward inconsistencies (two Soldier claims, secondhand Investigator claim).
π¬
Eve
β
All
I am not voting yet. Heidi, if you really are Investigator, please say your exact info out loud right now, including the two names. Until that is on record, I think executing Charlie today is too risky.
π§
Delay/avoid a low-confidence Day 1 execution and force the alleged Investigator to go on record, increasing info and reducing framing risk.
π¬
David
β
All
I am not voting to execute Charlie today unless Heidi states her Investigator info publicly, with the exact two names. A day one execution off a secondhand claim feels too risky, and Charlie as Empath is valuable if true.
π§
Prevent a low-information day one execution on a valuable Empath claim, and pressure Heidi to go on record so we can resolve the Investigator story tomorrow.
π¬
Grace
β
All
I agree with Eve and David. Heidi, if you did get Investigator info pointing to Charlie or Alice, it would be really helpful to hear it directly from you before we vote. I am hesitant to put someone on the block without hearing the source first.
π§
I want to appear like a cooperative, cautious good player (Soldier) by agreeing with Eve and David's reasonable request for Heidi to publicly claim her Investigator info before voting. This protects my cover while pushing the decision back to my Minion, Heidi, to see how she wants to play it.
π¬
Alice
β
All
I am not raising my hand for this unless Heidi comes out right now and gives her exact Investigator info, including both names. If that does not happen, I would rather we do not execute day one than guess off a secondhand claim.
π§
Prevent a shaky day one execution on hearsay, pressure Heidi to go on record, and deny Bobβs Butler-enabled vote unless Iβm convinced.
π¬
Bob
β
All
Heidi, please say your exact Investigator info out loud right now, including the two names and the minion. Until that is public, I am not voting. Also, I am the Butler and Alice is my master today, so I can only vote if she votes.
π§
I cannot vote unless Alice votes, so I should align with her stance and pressure Heidi to go on record. Public info now either secures a justified execute or exposes a bluff.
π¬
Heidi
β
All
I am indeed the Investigator, and Bob is telling the truth. My night zero info is that either Alice or Charlie is the Poisoner. Since Charlie is claiming Empath, he could easily be the Poisoner bluffing, or Alice could be. I wanted to see how they would react today before coming out.
π§
Confirming my private Investigator bluff publicly to support Bob's nomination of Charlie and put pressure on the good team.
π¬
Frank
β
All
One thing: Charlie, you said you got an Empath zero on night zero, but we all slept through night zero. Empath should get info after tonight, not before. That timing mismatch makes me much more comfortable executing Charlie today.
π§
Point out the mechanical inconsistency in Charlieβs Empath claim so town votes based on logic, not vibes, and ideally removes a likely Poisoner today.
π¬
Charlie
β
All
Frank, the Storyteller directly gave me an Empath number on night zero. It is in the night log. So the timing is not a lie. Also, Alice and Grace cannot both be the Soldier. I strongly recommend no execution today, and let me get a real night one Empath read.
π§
Stop a bad day one execution on me by correcting the timing confusion, highlight role conflicts, and push for no execution plus better info tomorrow.
β
Eve
Eve raised their hand
π§
Charlieβs story conflicts with the public night log, and Heidiβs Investigator points at him. Executing Charlie is a reasonable D1 test that can remove an evil minion and clarify claims.
β
David
David raised their hand
π§
We need a strong day one decision. Charlie's impossible night zero Empath claim plus Heidi's Investigator ping makes him the best execution target to remove a likely Poisoner and create clearer worlds.
β
Grace
Grace raised their hand
π§
Raise my hand to vote for Charlie's execution. Since Heidi publicly shared her Investigator claim implicating Charlie, and other good players like Eve and David have voted, joining the vote is mechanically advantageous and maintains my good alignment bluff.
β
Alice
Alice raised their hand
π§
We need one more vote to execute. Charlieβs Empath timing claim is mechanically suspect and he is in Heidiβs Investigator pair with me; since I know I am good, I will vote to test Charlie.
β
Bob
Bob raised their hand
π§
Alice is voting so I am allowed to vote. The Investigator claim plus the suspicious Empath timing makes Charlie the best D1 execution to remove a likely Poisoner and gain clarity.
β
Heidi
Heidi raised their hand
π§
I will raise my hand to vote for Charlie. This is consistent with my fake Investigator claim that Charlie or Alice is the Poisoner, and executing him helps the evil team.
β
Frank
Frank raised their hand
π§
There are already enough votes, but adding mine helps lock in a high-confidence D1 execution on a player in an Investigator pair and with a suspicious claim.
π
Storyteller
Voting is now closed.
π³οΈ
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Charlie
β
All
If you think I might be real Empath, please do not let me die day one. Someone nominate Heidi right now and put the same votes on her, or nominate Frank for pushing a false rules point. An Investigator can be poisoned or drunk, but an alive Empath gives us ongoing info.
π§
Try to prevent a D1 misexecution by pushing an alternative nomination with enough votes, and seed logic to re-evaluate Heidiβs info if I die.
π¬
Eve
β
All
Empath does not get info on night zero in this script, and our night log says we all slept. So Charlie insisting he got a number is a big red flag. I do not want a last minute tie that cancels the execution. If you think Charlie is evil, do not nominate to match votes.
π§
Prevent a tie that would cancel the execution, and underline the rules inconsistency in Charlieβs claim so town keeps pressure on the most suspicious player.
π¬
David
β
All
I do not want a last minute tie. The night log says we slept night zero, so Charlie insisting he got an Empath number is a huge problem. I am content executing Charlie today, then tomorrow we sort the double Soldier claim and Heidiβs Investigator info.
π§
Prevent a last minute tie that cancels execution, keep votes on Charlie, and set up next day focus on Soldier double-claim and Heidi info.
π¬
Grace
β
All
I agree with David. Charlie claiming he got a number on a night where we all slept just does not make sense. Let us go through with executing Charlie today, and we can sort out the double Soldier claims and Investigator info tomorrow.
π§
To support the execution of Charlie, who is currently on the block with 7 votes, by agreeing with David and pointing out Charlie's suspicious Empath claim.
π¬
Alice
β
All
Empath should not get info on night zero, and our night log says we all slept. Charlie insisting on a number looks like a hard lie. I do not want a last minute tie. Let us execute Charlie, then an Undertaker can confirm what we killed.
π§
Lock in todayβs execution without creating a tie, and set up tomorrowβs mechanical check (Undertaker) while not outing as Slayer yet.
π¬
Bob
β
All
Please do not create a tie. The night log shows only the Butler acted, so Charlie claiming an Empath number from night zero does not fit. Let Charlie die today, then tomorrow we revisit Heidiβs Investigator pair and the double Soldier claim. Alice, if a tie nomination happens, please do not vote.
π§
Stop a last minute tie, keep votes coordinated with my master, and push through an execution on the most mechanically inconsistent claim.
β
Heidi
Heidi waits.
π§
Allow the day to end so Charlie, a good player, is successfully executed. Nominating someone else would risk creating a tie or saving Charlie, which is counterproductive for the evil team.
π¬
Frank
β
All
I agree with keeping this clean. The night log says we all slept night zero, so an Empath number on night zero does not fit this setup. I do not want a tie. Let Charlie be executed today, and tomorrow we reassess Heidiβs Investigator pair and the double Soldier claim.
π§
Lock in the execution on the strongest mechanical inconsistency, prevent a tie/no-exe, and set up tomorrowβs analysis around surviving claims.
π
Storyteller
The guillotine blade falls. Charlie has been executed.
π
Charlie(Ghost)
Charlie has died.
Night 1
π
Storyteller
β
David
Good evening David. You are the Monk. Who would you like to protect tonight?
π―
David
David made a choice.
π§
Heidi is the most likely Demon kill as the only clear info role. Keeping her alive maximizes good info going into day two and may force the Demon into a more revealing kill.
π
Storyteller
β
David
You chose to protect Heidi.
π
Storyteller
β
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Grace
Grace made a choice.
π§
Kill David to remove a logical good player while keeping Alice alive as the prime execution target for Day 2, framing her for the double Soldier claim and Heidi's Investigator ping.
π
David(Ghost)
David has died.
π
Storyteller
β
Grace
You chose to kill David.
π
Storyteller
β
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
π―
Bob
Bob made a choice.
π§
Pick a master I currently read as broadly trusted and outside the Investigator pair, so I can still vote on a key execution tomorrow without being chained to a suspicious player.
π
Storyteller
β
Bob
You chose Eve to be your master.
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
π€
Grace
β
Heidi
Hey Heidi, since Charlie is dead, should we push that Alice is the Poisoner from your Investigator ping? It would help get rid of my double-claim on Soldier. What do you think?
π§
Coordinate with my minion Heidi to frame Alice as the Poisoner, which solves my double-claim on Soldier.
π€
Frank
β
Heidi
,Eve
Heidi, are you still confident your Investigator info points to Alice now that Charlie is dead? What did Grace want in that whisper? Eve, who is the other Soldier claim you mentioned, and do you trust Grace right now?
π§
Get clarity on the Soldier double-claim and Heidiβs confidence, so we can choose a strong nomination today and set up late-game worlds. Also decide whether to pressure Alice or pivot to Grace/Heidi.
π€
Bob
β
Eve
,Heidi
Quick check in: I am still Butler and I picked Eve last night, so I can only vote if Eve votes too. Any solid night info or new claims, especially an Undertaker read on Charlie? Also Heidi, are you still confident in the Alice or Charlie Poisoner info?
π§
Get current claims and night info, and coordinate with Eve (my master) so my vote is usable in nominations.
π€
Eve
β
Frank
,Bob
Other Soldier claim is Grace. I do not trust that claim yet. I have not heard an Undertaker result on Charlie. Bob, noted on Butler picking me, I will signal how I am voting. Frank, can you ask Grace what her Soldier story is and what that whisper to Heidi was about?
π§
Answer their questions, coordinate with Butler vote constraint, and push for resolving the double Soldier and Heidiβs info without revealing my Outsider role.
π€
Charlie(Ghost)
β
Heidi
,Eve
My N0 Empath was zero on Bob and David. With David now night killed, that read looks very plausible, so Bob is likely good. If your Investigator info is true, and I am good, then Alice is the Poisoner. I think we should execute Alice today.
π§
Share the clean logic chain from my death and Davidβs night death to push a strong candidate (Alice) and reduce noise before nominations.
π€
Heidi
β
Frank
,Bob
Grace was just asking about my ping and if Alice is suspicious. Since Charlie is dead, my Investigator info means Alice must be the Poisoner! I think we should execute Alice today.
π§
Whisper to Frank and Bob to explain Grace's whisper and push Alice as the Poisoner, capitalizing on Charlie's death to get a good player executed and protect Grace.
π€
Alice
β
Heidi
,Frank
Quick update: I am actually the Slayer. I was covering as Soldier, so the double Soldier claim was partly my fault. What did you each learn last night or hear in whispers, and who are your top Demon candidates right now?
π§
Share my real role privately to trusted info holders and gather current night info so I can line up a high-confidence Slayer shot or nomination plan today.
π€
David(Ghost)
β
Heidi
,Eve
I am the Monk, and I protected Heidi last night. I still died. Who are your top suspects right now, and what are you hearing in whispers? Also, are we treating Bob as a real Butler and how are you reading the Soldier double claim between Alice and Grace?
π§
Get current private info from Heidi and Eve, confirm who seems mechanically trusted, and steer todayβs nomination toward the best Demon candidate while I still have a valuable ghost vote.
π€
Grace
β
Frank
Hey Frank, since Charlie was executed yesterday and David died in the night, Alice must be the Poisoner from Heidi's ping, right? Since she double-claimed Soldier with me, it makes total sense that she's evil. What do you think?
π§
I want to whisper to Frank to plant the seed that Alice is the Poisoner. Since Charlie is dead, and Alice double-claimed Soldier with me, she fits Heidi's Investigator ping perfectly. This helps get Alice executed and clears my double-claim.
π€
Frank
β
Alice
I have no night info to share yet. Heidi is hard pushing that her Investigator means you are Poisoner now that Charlie is dead, and Grace is echoing it fast. Your Slayer claim could flip the day, but Heidi could also be lying or poisoned. Who are your top two Demon suspects and are you planning to shoot today, and at whom?
π§
Calibrate Aliceβs Slayer claim and coordinate a plan for nominations and possible Slayer shot, while warning her that Heidi and Grace are steering hard and may be evil.
π€
Bob
β
Alice
,Eve
Alice, Heidi is telling people her Investigator was you or Charlie as Poisoner, and since Charlie died she wants you executed. What is your defense and any night info as Soldier? Eve, I picked you as master so I can only vote if you vote; please tell me your voting plan today.
π§
Get Aliceβs defense and align with Eve on todayβs voting so my Butler restriction does not cause a failed execute, while testing Heidiβs logic chain.
π€
Eve
β
Grace
,Heidi
Grace, what was your whisper to Heidi about, and what is your exact Soldier story so far? Heidi, are you still confident your Investigator info was Alice or Charlie as Poisoner, and what makes you trust it after Charlie died?
π§
Get clarity on Grace whisper and Soldier double-claim, and assess Heidiβs confidence. This informs whether Alice vs Heidi/Grace is best execution, while I avoid revealing Saint too early.
π€
Charlie(Ghost)
β
Frank
,Grace
I think today should be Alice. If Heidi is a real Investigator, and I am good, then Alice is the Poisoner. Also the double Soldier claim makes Alice a natural test. Even if Heidi is lying, pushing Alice forces clarity and gives strong vote data.
π§
Build consensus on executing Alice by tying together Investigator ping and the Soldier double claim; if Heidi is lying, pressure still forces evil to react and reveals voting patterns.
π€
Heidi
β
Alice
,Frank
Alice, that makes perfect sense! If you were covering as Soldier, then Grace is probably the real Soldier, which clears up that double claim. If you're the Slayer, my Investigator ping is confusingβmaybe Charlie was the Poisoner. Who are you thinking of shooting? I suspect Bob or Eve.
π§
Validate Alice's Slayer claim to defuse the double Soldier claim with Grace, ensuring Alice does not shoot Grace (the Demon), and direct her shot towards Bob or Eve.
π€
Alice
β
Eve
,Frank
Eve, can you tell me your exact role claim and any info from Night One, plus who you suspect most? Frank, my current top Demon suspects are Heidi or Bob, with Eve as a question mark. I would rather not shoot today unless we can narrow it to one clear target.
π§
Get Eve to state a role and suspicions; coordinate with Frank to protect me today and set up a high-confidence Slayer shot target for nominations or Day 3.
π€
David(Ghost)
β
Frank
I am the Monk. I protected Heidi on night one and still died, so the Demon killed me. What are you hearing in whispers about Heidiβs Investigator, Bobβs Butler claim, and the Alice versus Grace Soldier double claim? If Heidi is real, does that make Alice our top suspect now?
π§
Get Frankβs current info web and coordinate the most logical nomination target. Seed the key deduction that Alice is the obvious suspect if Heidi is trusted, and check for any other info roles.
π€
Grace
β
Eve
,Heidi
Hey Eve, I was telling Heidi that since Charlie is dead, Alice is almost certainly the Poisoner from her ping. My Soldier story is simple: I am the Soldier, and Alice double-claiming me makes complete sense if she is the Poisoner trying to hide. We should execute Alice today.
π§
I want to respond to Eve's inquiry about my whisper to Heidi and reinforce the narrative that Alice is the Poisoner. This deflects suspicion from me (the double-claiming Soldier) and builds a case against Alice using Heidi's Investigator ping.
π€
Frank
β
David(Ghost)
David, I am hearing Heidi is hard pushing Alice as Poisoner and Grace is echoing it fast. Alice is now claiming Slayer and says she was covering as Soldier. Did you tell anyone you protected Heidi night one, and do you have any other reads? I do not want us to auto execute Alice yet.
π§
Coordinate with dead Monk, compare whisper networks, and prevent town from being railroaded into an unverified Alice execution if Heidi is evil or info is compromised.
π€
Bob
β
Grace
,Eve
Grace, can you walk me through why you are Soldier and what made you whisper Heidi this morning? Any reads from D1 votes? Eve, are you leaning to execute Alice off Heidiβs Investigator, or do you suspect someone else today? I can only vote if you vote.
π§
Get clarity on Soldier double-claim and Graceβs motives, while syncing with my master Eve on whether we commit votes onto Alice or pivot to another suspect.
π€
Eve
β
Frank
Frank, private: I am the Saint. Please do not share widely, but I need you to help keep me off the block. Also, outsider count is weird if Bob is really Butler. I think we should pressure Heidi for exact Investigator text and pressure Grace for a detailed Soldier story before we rush Alice.
π§
Tell a trusted player I am the Saint so they avoid pushing my execution, and share key mechanical concern: outsider-count mismatch suggests some claims/info are false; steer town toward better interrogation and a Demon-focused execute.
π€
Charlie(Ghost)
β
Grace
,Eve
I think we should execute Alice today. Heidiβs Investigator ping plus the double Soldier claim makes her the cleanest test. If Alice dies and Heidi looks wrong, we pivot straight to Heidi tomorrow. Also remember Bob can only vote if Alice votes.
π§
Nudge key players toward a coherent nomination order and highlight the Soldier conflict and Butler voting constraint to maximize execution accuracy and vote-data.
π€
Heidi
β
Grace
Alice just claimed Slayer to me and Frank. She is planning on shooting either Bob or Eve! Let's encourage her to take her shot on one of them today, then we can push to execute her as the Poisoner from my Investigator ping. What do you think?
π§
To coordinate with my Demon (Grace) about Alice's Slayer claim and direct her shot away from Grace, then execute Alice.
π€
Alice
β
Grace
,Bob
Grace, can you confirm you are Soldier, and what makes you confident I am evil? Any Night One info or who do you trust most? Bob, can you restate your exact Butler picks Night Zero and Night One, and who you think the Demon is right now?
π§
Get Grace and Bob to state exact claims, reasoning, and suspicions so I can prevent a mis-execution on me and aim my Slayer shot at the best demon candidate.
π€
David(Ghost)
β
Frank
I only told Heidi and Eve that I protected Heidi. My death does not clear Heidi, the Imp just killed me. Alice swapping from Soldier to Slayer is very suspicious. I would like us to ask Alice to use her Slayer shot today, ideally at Heidi or Grace, and watch reactions.
π§
Update Frank on who knows my Monk protect, and propose a concrete mechanical test using Aliceβs Slayer claim to avoid an autopilot execution and generate alignment tells.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Heidi
β
Alice
With Charlie dead, my Investigator ping points directly to Alice being the Poisoner. Her claiming Slayer now feels like a convenient cover story to avoid execution today.
π§
I want to get Alice executed because she is the suspected Poisoner from my Investigator bluff (since Charlie is dead), and she is also a dangerous Slayer. Nominating her forces the town to address this.
π
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Alice
β
All
Please do not execute me. I am the Slayer, and I was bluffing Soldier, which caused the double Soldier claim. Heidiβs Investigator only points to Poisoner, not Demon, and Charlie could have been the Poisoner already. If you keep me alive, I can shoot once we narrow a real Demon.
π§
Stop my execution so I can keep Slayer threat alive; push town to see that Heidi info does not prove I am Demon and that Charlie could have been the Poisoner already killed.
β
Heidi
Heidi raised their hand
π§
I want to execute Alice to eliminate a potential Slayer threat to my Demon, Grace, and to validate my fake Investigator claim. Voting for my own nomination is the most consistent and beneficial action.
β
Grace
Grace raised their hand
π§
I will raise my hand to vote for Alice to secure her execution and remove a threat to my Demon identity.
π¬
David(Ghost)
β
All
I am not spending my ghost vote on this. This feels low confidence. If Alice is really the Slayer, I want her alive to shoot today or tomorrow, ideally into Heidi or Grace, and we watch who panics. Please do not auto pile on this vote.
π§
I want to conserve my ghost vote for late game and prevent a low-confidence misexecute. I also want to pressure Alice to take a Slayer shot to create hard info and test Heidi or Grace.
β
Charlie(Ghost)
Charlie raised their hand
π§
Bob likely cannot vote due to Butler restriction, so my ghost vote may be required to secure an execution. Alice is the clearest mechanical test point today.
π¬
Frank
β
All
I am not voting Alice here, and I strongly suggest nobody piles on. If Alice is really the Slayer, I want her to shoot right now, ideally into Heidi or Grace, and then we pick an execution with that information.
π§
Stop extra votes so Alice stays beatable by another nomination, and pressure Alice to use her Slayer shot now to generate decisive info without exposing Eveβs secret.
π¬
Bob
β
All
Reminder, I am the Butler and my master today is Eve, so I can only vote if Eve votes too. Alice, if you are really the Slayer, please shoot right now, ideally into Heidi or Grace. If you will not shoot, I think we should execute you off Heidiβs info.
π§
Steer town to demand immediate Slayer shot and coordinate my Butler voting constraint with Eve, while keeping pressure on Alice if she will not provide value.
π¬
Eve
β
All
I do not want this Alice execution to go through off one Investigator ping, especially when Charlie could have been the Poisoner. Alice, if you are the Slayer, please shoot right now into Heidi or Grace. Charlie, I strongly ask you to save your ghost vote here unless we get that shot and it misses.
π§
Prevent a low-confidence execution that could remove a powerful good player; encourage a Slayer shot for immediate info and try to save Charlieβs ghost vote to keep Alice off the block.
π¬
Alice
β
All
Charlie, please put your hand down and save your ghost vote. Everyone else, please do not execute me off an Investigator ping that only says Poisoner. If I survive today, I will use my Slayer shot at the very start of tomorrow, and I will do it into Heidi or Grace.
π§
Stop my low-confidence execution, preserve Slayer threat, and conserve ghost votes while redirecting town toward higher-value execution targets.
π¬
Heidi
β
All
If Alice is the Poisoner, she is just trying to buy another night to poison someone and confuse us. We shouldn't let a confirmed evil ping stall the town. I really think we need to execute here to be safe.
π§
I want to convince the town to execute Alice today to prevent her from using her Slayer shot tomorrow, which could target my Demon, Grace.
π¬
Grace
β
All
Alice's story makes no sense. If she was the Slayer, why would she double-claim Soldier with me and force this hard conflict instead of shooting? This Slayer claim is just a convenient excuse to avoid execution. If we let her live, she poisons someone tonight and buys another day. Let's execute her now.
π§
Convince the town to vote for Alice and keep Charlie's hand raised, so Alice gets executed today and we eliminate the Poisoner/Slayer threat.
π¬
David(Ghost)
β
All
Charlie, please pull your hand down if you still can and save your ghost vote. This execution is too low confidence. If Alice is the Slayer, keep her alive and make her shoot into Heidi or Grace before we execute anyone.
π§
Prevent a low-confidence execution by persuading the last deciding voter (Charlie) to save his ghost vote and keep Alice alive for a Slayer shot into Heidi or Grace.
π¬
Charlie(Ghost)
β
All
Alice, if you are really the Slayer, take the shot right now into Heidi or Grace. If you will not shoot under this pressure, I am keeping my ghost vote on you, because it looks like stalling for another poison.
π§
Pressure Alice to take the Slayer shot immediately; if she will not, justify keeping my ghost vote up to execute her and remove likely Poisoner.
π¬
Frank
β
All
I am asking people not to pile onto this. If you are not very confident, please pull your hand down. Alice, if you are truly the Slayer, take the shot today, right now, into Heidi or Grace, and then we can execute with real information.
π§
Prevent a low-confidence execution that could kill our only Slayer; push for an immediate Slayer shot to create decisive information, then execute with better confidence.
π¬
Bob
β
All
Quick clarity. I am the Butler. Night zero I picked Alice, and last night I picked Eve, so today I can only vote if Eve votes. Alice, if you are the Slayer, I really want the shot today, not tomorrow. Eve, are you voting on this or not?
π§
I cannot vote unless Eve votes. I will publicly restate my Butler picks, push for an immediate Slayer shot, and try to prevent a low-confidence execution or wasted ghost votes.
π¬
Eve
β
All
I am not voting Alice here. If you are not very confident, please pull your hand down, especially Charlie. Alice, if you are really the Slayer, take the shot today into Heidi or Grace, and then we can decide an execution with better information.
π§
Stop a low-confidence execution that could remove a good Slayer, keep Bob from being forced to vote, and push for immediate Slayer shot to generate hard info before we decide.
π
Storyteller
Voting is now closed.
π»
Charlie(Ghost)
Ghost vote used by Charlie
π³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Alice
β
Grace
I am nominating Grace. She is driving the push to execute me off an Investigator ping that only names Poisoner, and she has a major role conflict with my earlier Soldier cover. If we tie the vote, we can keep a Slayer alive to take a real shot.
π§
I am on the block. Nominating Grace can create a tie to prevent my execution, or execute a strong suspect. Keeping me alive preserves the real Slayer shot for a better Demon solve.
π
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
π¬
Grace
β
All
I am the real Soldier, and Alice's sudden nomination of me is just a desperate attempt to force a tie and escape execution. She double-claimed me, pivoted to Slayer under pressure, and still refuses to shoot today. Please do not vote for me; let's keep the vote on a highly suspicious Poisoner candidate.
π§
I want to defend myself against Alice's nomination and convince the good players (Eve, Frank, Bob) not to vote for me, keeping Alice on the block so she is executed today.
π¬
Alice
β
All
Eve and Frank, I need you to vote Grace to tie the vote and stop my execution. Bob, if your master is Eve, then if Eve votes you can vote too, so please follow. If you let me die on an Investigator ping to Poisoner, we may lose our only Slayer shot.
π§
Create a tie by securing Eve and Frank votes on Grace, forcing Bobβs hand via Butler claim, so I survive to use real Slayer shot on a stronger Demon candidate.
π¬
Heidi
β
All
Alice is desperately trying to escape execution by nominating Grace, our claimed Soldier. If Alice was actually the Slayer, she would have taken her shot today to clear herself. This nomination is just a diversion to force a tie and keep a Minion alive. Do not vote for Grace!
π§
Defend Grace (my Demon) from being voted on by pointing out Alice's desperation and refusal to shoot as Slayer, thereby keeping the execution on Alice.
π¬
David(Ghost)
β
All
I am not spending my ghost vote on this tie. If you want to save Alice for a Slayer shot, it needs to be done with living hands. Eve, if you vote Grace then Bob can follow. And Alice, if you live, you must take the Slayer shot tomorrow immediately into Heidi or Grace.
π§
Influence living players to create a tie using living votes, while conserving my single ghost vote for a decisive late-game execution if needed.
π¬
Charlie(Ghost)
β
All
I cannot vote here, but my read is do not vote Grace for a tie. Heidiβs info was Alice or me as Poisoner, and I am not that. Also, Alice still will not take the Slayer shot today. I would let Alice go through.
π§
I cannot vote, so I should influence living voters to avoid a low-info tie and execute the most mechanically supported suspect, Alice.
π¬
Frank
β
All
I am not voting Grace here. Alice has had all day to take the Slayer shot and she would not. A tie gives us no execution and just hands a free night to the demon. Let Alice go through and we reassess Heidi and Grace tomorrow.
π§
Prevent a low-info tie and push the town toward executing the most mechanically suspicious player, preserving tempo for good.
π¬
Bob
β
All
I cannot vote here unless Eve votes, and she is not. I do not want a tie anyway. Alice has refused to take the Slayer shot all day, so I think we should let Alice be executed and not pile onto Grace.
π§
Stop a tie that saves Alice, keep the strongest mechanical lead (Heidiβs ping plus Alice stalling) and preserve good votes going into night.
π¬
Eve
β
All
I am not voting Grace. A tie here just gives evil a free night, and Alice has refused every chance to take the Slayer shot today. I would rather let the execution stand and then tomorrow we hard-check Heidi and Grace based on what happens overnight.
π§
Prevent a low-info tie that gives evil a free night. Push for a decisive execution on the most mechanically suspicious player, while setting up next-day scrutiny of Heidi and Grace.
π¬
Grace
β
All
I appreciate everyone seeing through this. Alice had multiple chances to shoot today if she was truly the Slayer, and choosing not to while trying to tie the vote on a claimed Soldier is highly suspicious. Let's let the vote on Alice stand so we can get clear information tomorrow.
π§
I want to support the town's decision not to vote for me, cementing Alice's execution and keeping my bluff as a helpful Soldier intact.
π¬
Alice
β
All
I am the Slayer, and I am using my shot right now. Heidi, I choose you. If you are the Demon, you die.
π§
I am about to be executed; I must use my once-per-game Slayer shot now. Heidi is the most likely demon-driving this push and is the highest-value target.
π¬
Heidi
β
All
Well, nothing happened! I am still standing. So either you are lying about being the Slayer, or you just wasted your one shot on a good Investigator. Either way, this proves we should go through with executing you today. Let us keep the vote off Grace!
π§
Mock Alice's failed Slayer shot on me to cement her execution and prevent people from voting for my Demon, Grace.
π¬
David(Ghost)
β
All
With the Slayer shot into Heidi doing nothing, Heidi is very unlikely to be the Demon, but she could still be evil. Either way, I do not want a tie here. I am not using my ghost vote on Grace, and I think we let Alice be executed and reassess tomorrow.
π§
Prevent a low-information tie that cancels todayβs execution. Use the Slayer shot outcome to adjust reads and set tomorrowβs targets without wasting my ghost vote.
π¬
Charlie(Ghost)
β
All
Do not vote Grace for a tie. Alice only took the Slayer shot at the last second and it did nothing, so her story is still very shaky. I would let Alice be executed today, then tomorrow we reassess Heidi and Grace with the night result.
π§
Stop a tie that gives evil a free night. Lock in Alice execution, then focus tomorrow on whether Heidiβs Investigator or Graceβs Soldier claim is the lie.
π¬
Frank
β
All
Do not vote Grace here. A tie just cancels the execution and gives evil a free night. Alice finally shot and it did nothing, so we should let todayβs execution stand and use the night result to solve Heidi and Grace tomorrow.
π§
Prevent a tie that cancels execution and gives evil tempo. Keep town focused on using the night result and remaining claim conflicts tomorrow.
π¬
Bob
β
All
I am not voting Grace, and I do not want a tie. Alice only took the Slayer shot at the last second and it did nothing, so I am fine executing Alice today. Tomorrow, we focus hard on Heidi versus Grace using whatever happens tonight.
π§
Prevent a tie that cancels todayβs execution, keep pressure on likely evil, and set a clear plan to resolve Heidi versus Grace tomorrow using the night result.
β
Eve
Eve waits.
π§
Avoid creating a tie that cancels todayβs execution and gives evil a free night. Preserve my vote position and keep focus on post-execution solving.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Grace did not reach the 4 vote threshold.
π
Storyteller
Grace did not receive enough votes (0/4).
β
Grace
Grace waits.
π§
The vote on me failed with 0 votes, and Alice remains on the block with 3 votes. With the nomination phase ending, I will wait to let Alice be executed and transition to night.
π¬
Alice
β
All
If nominations are still open, Frank or Eve, please nominate Heidi right now. My Slayer shot proves she is not the Demon, but she can still be evil and she is driving a bad execute. If I die, tomorrow please do not follow Heidi. Reassess Heidi, Grace, and Frank.
π§
Last chance to redirect execution onto a higher-evility target and, if I die, leave a clear plan for Day 3 so town does not follow Heidi blindly.
π¬
Heidi
β
All
Alice, it is too late for deflections. The town has already agreed to let your execution stand today. Let us go to sleep, see what happens tonight, and we can look at everything with fresh eyes tomorrow.
π§
To discourage any last-second nominations, solidify Alice's execution, and usher in the night phase.
π¬
David(Ghost)
β
All
I think we should stop here and let Alice be executed. No tie, no last second scramble. Tomorrow, please recheck the Heidi versus Grace story with the night kill, and do not just follow whoever shouts loudest.
π§
Last tick: prevent a tie or panic nomination. Lock in Alice execution, then set a clear solve path for tomorrow focusing on Heidi versus Grace and night outcome.
π¬
Charlie(Ghost)
β
All
Let Aliceβs execution stand, no tie. My Empath read was zero on Bob and David, so I still want to treat Bob and David as likely good. Tomorrow, please do not just follow the loudest voice, line up full claims early and recheck Heidi versus Grace, and also Frank and Eve for Demon.
π§
Nominations are basically done. I want to lock in a clear plan for tomorrow: use my Empath zero to narrow suspects, and ensure town rechecks Heidi versus Grace versus Frank after Alice flips out.
π¬
Frank
β
All
I am not nominating Heidi here. We have a clean execution lined up, and I do not want a last second scramble that risks a tie and gives evil a free night. Let Aliceβs execution stand, then tomorrow we line up claims early and solve Heidi versus Grace with the night result.
π§
Prevent a last second scramble that creates a tie or derails the planned execution; preserve structure so tomorrowβs logic uses the night kill and claim consistency.
β
Bob
Bob waits.
π§
Voting is closed and a tie is bad. Best is to conserve influence, let the execution resolve, then use the night death to reassess Heidi versus Grace and remaining Demon candidates.
π¬
Eve
β
All
I agree, no tie and no last second scramble. Let Aliceβs execution stand and go to sleep. Tomorrow, can we do a clean full claim circle first thing, then decide whether Heidi, Grace, or Frank makes the most sense with the night kill?
π§
Keep town from forcing a tie or last second scramble, let the execution resolve, and set up a structured solve tomorrow without endangering myself.
π
Storyteller
The guillotine blade falls. Alice has been executed.
π
Alice(Ghost)
Alice has died.
Night 2
π
Storyteller
β
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Grace
Grace made a choice.
π§
Frank is the most vocal and analytical good player remaining, leading the town's efforts to solve the Heidi versus Grace conflict. Killing him disrupts the good team's leadership and leaves only Bob and Eve alive.
π
Frank(Ghost)
Frank has died.
π
Storyteller
β
Grace
You chose to kill Frank.
π
Storyteller(Ghost)
β
Frank(Ghost)
Good evening Frank. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
π―
Frank(Ghost)
Frank made a choice.
π§
Grace is one of the last living suspects and her Soldier claim could hide the Imp. Checking her now can directly identify the Demon or hard-confirm a key good role for tomorrow.
π
Storyteller(Ghost)
β
Frank(Ghost)
You chose Grace. They are the Imp.
π
Storyteller
β
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
π―
Bob
Bob made a choice.
π§
Maximize my chance to be able to vote on the decisive final-day execution by choosing the player most likely to vote in key moments, while avoiding likely suspects as master.
π
Storyteller
β
Bob
You chose Eve to be your master.
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
π€
Bob
β
Eve
,Heidi
Quick check in before noms. I am the Butler, and you were my master last night, so today I can only vote if you vote too. What is your exact role and info, and who do you want to execute today?
π§
Get current claims and strongest mechanical info from Eve and Heidi, and ensure my Butler voting restriction does not prevent us from executing the Demon today.
π€
Eve
β
Bob
,Heidi
I am the Saint, so please do not execute me. Bob, I will vote today so you can vote too. I think Bob is probably good, and the Demon is most likely Heidi or Grace. Heidi, can you restate your Investigator info exactly and your current read on Grace?
π§
Tell Bob and Heidi I am the Saint so they never execute me, confirm I will vote to enable Butler, and focus the town on executing Heidi or Grace as likely Demon in final four.
π€
Heidi
β
Bob
,Eve
My Investigator info was Alice or Charlie as Poisoner. Since both are dead, we likely got the Minion. As for Grace, Alice pushed her hard, but Alice was suspicious. I think Grace is likely the Soldier. But wait, you two claim Butler and Saint? That is two Outsiders. Is there a Baron in play?
π§
Respond to Bob and Eve's whisper to maintain my Investigator bluff and point out the double Outsider claim, hinting at a Baron to sow confusion and set up an execution on one of them.
π€
Alice(Ghost)
β
Eve
,Grace
I am the dead Slayer. I shot Heidi on day two and nothing happened, so if I was not poisoned she is not the Demon. But her Investigator story drove Charlie then me, so she could be evil. We have four alive so we must execute the Demon today. What is your exact role claim, and who are you voting to kill?
π§
With 4 alive, town must hit Demon today. I will warn key suspects that my Slayer shot is not hard-clear due to poison risk and push them to lock a real role claim and a Demon suspect now.
π€
Charlie(Ghost)
β
Eve
,Grace
For what it is worth, I am the dead Empath. Night zero I got a zero on Bob and David, so I still lean Bob is good. Heidiβs Investigator ping saying I could be Poisoner never fit with me being real. Either Alice poisoned Heidi, or Heidi is evil. I would look hard at Heidi today.
π§
Steer good players toward a coherent suspect set using my only hard info (Empath 0 on Bob+David) and highlight why Heidiβs Investigator claim cannot be true if I am real Empath.
π€
Grace
β
Eve
I am the Soldier. Alice claimed Soldier too before claiming Slayer. Charlie got a zero on Bob, which suggests Bob is good. I suspect Eve or Heidi. Heidi's ping on Alice/Charlie was wrong, so Heidi looks super suspicious. Eve, what is your role and who do you think we should go for?
π§
I want to find out Eve's role and build trust with her by agreeing that Heidi (my minion) looks suspicious, which distances me from Heidi and makes my Soldier claim look more genuine.
π€
Frank(Ghost)
β
Eve
,Heidi
I died last night as Ravenkeeper and I got to check Grace. Grace is the Imp. We need to nominate and execute Grace today. With four alive, even Scarlet Woman cannot catch if that exists.
π§
Lock in a Grace execution by sharing my hard Ravenkeeper result to the two most influential alive players, so nominations/votes focus and we win today.
π€
David(Ghost)
β
Eve
,Bob
Can you tell me your current roles and top Demon suspects? Bob, your Butler story changed from Alice to Eve, can we verify you only voted when your master did? I protected Heidi night one and still died, so that did not clear her. I am leaning Bob or Grace over Heidi right now.
π§
Get Eve and Bob aligned on verifiable mechanics (Butler voting) and narrow Demon suspects for todayβs execution; preserve my ghost vote for the decisive nomination unless we need it now.
π€
Bob
β
David(Ghost)
,Frank(Ghost)
I am truly the Butler. I chose Alice as master on night zero, then Eve on nights one and two, so today I can only vote if Eve votes. David, you asked about the change: Butler chooses each night. Frank, what was your real role and info? Who is your top Demon now?
π§
Get dead players' mechanical info and reads, and clarify my Butler voting pattern to reduce suspicion before final 4 nomination.
π€
Eve
β
Bob
,Heidi
Frank just told me he was Ravenkeeper, died last night, and learned Grace is the Imp. If that is true we must execute Grace today. Please nominate her. Also reminder: I am the Saint, do not execute me. I will vote so Bob can vote.
π§
Get the critical Ravenkeeper result to the living voters fast and coordinate a Grace execution while warning them not to execute me (Saint).
π€
Heidi
β
Bob
,Eve
If we have Butler and Saint, that is two Outsiders. Normally there is only one. This means a Baron is in play, so there must be three Outsiders. The third is likely the Drunk! If Frank was the Drunk thinking he was Ravenkeeper, his info is false. The real Demon is trying to get us to execute Grace.
π§
To sow doubt about Frank's Ravenkeeper info by using the Outsider count to suggest Frank might be the Drunk, thereby protecting the Demon (Grace).
π€
Alice(Ghost)
β
Eve
,Grace
We cannot miss today with four alive. What is your exact role claim, and what info backs it? Who is your top Demon pick between Bob, Heidi, Grace, and you, and why? I will spend my only ghost vote to help lock the Demon execute.
π§
We have four alive and likely lose if we miss today, so I need exact role claims and strongest mechanical reasons to pick the Demon and spend my only ghost vote correctly.
π€
Charlie(Ghost)
β
Bob
,Grace
From dead Empath: night zero I got zero on Bob and David, so unless I was poisoned, Bob is good. Heidi saying I might be Poisoner never fit with me being real Empath. If Heidi is good, it should basically mean Alice was the Poisoner and is already dead. Please press Heidi hard today.
π§
Spread my mechanical read: if my N0 was sober, Bob is likely good; Heidiβs Investigator only coherently points to Alice as Poisoner. Push town to pressure Heidi/Eve and avoid wasting the last day.
π€
Grace
β
Heidi
Heidi, what is Eve claiming? We are at 4 alive. If we execute either Bob or Eve today, we win tonight. Who has more suspicion on them, and who should we target?
π§
To coordinate with my minion Heidi to decide whether to target Bob or Eve for execution today, securing an evil victory.
π€
Frank(Ghost)
β
Bob
,David(Ghost)
Bob, I am the Ravenkeeper. I died night two and got to check Grace. Grace is the Imp. Today at four alive we must execute Grace, and Scarlet Woman cannot catch. Also, Bob, you need Eve to vote so you can vote too. I will use my ghost vote if needed.
π§
Give Bob and David the hard-confirm that Grace is the Imp and coordinate the voting constraints so the town actually executes Grace this day.
π€
David(Ghost)
β
Eve
,Heidi
Frank told me he was Ravenkeeper, died last night, and his check says Grace is the Imp. That is strong: with four alive we should execute Grace today. Only caveat is if Alice was actually the Poisoner and poisoned Frank last night, his info could be wrong.
π§
Get key alive decision-makers aligned on Frankβs Ravenkeeper claim so we can coordinate votes and execute Grace at 4 alive, while flagging the only real mechanical counterworld (Alice Poisoner poisoning Frank).
π€
Bob
β
Grace
,Eve
Grace, Frank is telling people he was the Ravenkeeper and checked you last night and saw Imp. What is your exact role and your read on Frank? Eve, please confirm you will vote on Grace today if she is nominated so I can vote too.
π§
Get Grace claim and reaction to the Ravenkeeper accusation, while locking Eve into voting so my Butler vote is available. This helps decide whether to execute Grace safely today.
π€
Eve
β
Grace
Frank is telling multiple people he died as Ravenkeeper and saw you as the Imp. What is your exact role, and do you have any mechanical reason that check could be wrong? If you get nominated today, I plan to vote so Bob can vote too.
π§
Pressure Grace for a concrete claim and counterargument to the Ravenkeeper accusation, while committing my vote so Bob can vote. We must land a Demon execute today at four alive.
π€
Heidi
β
Grace
Eve is claiming Saint! If we execute her, we win instantly. Frank claimed Ravenkeeper and says you are the Imp, but I told them Frank is the Drunk because we have three Outsiders (Butler, Saint, Drunk). Bob is Butler and I am his master. Let us push to execute Eve or Bob today.
π§
To inform Grace of the claims, especially Eve's Saint claim (which is a win condition if executed) and the Ravenkeeper threat, and to coordinate our strategy.
π€
Alice(Ghost)
β
Bob
,Eve
Bob, what is your exact Butler master for today, and can you vote on each nominee? Also, what is your full role world now and your top Demon pick? Eve, what is your exact role claim and who are you voting to execute today?
π§
Get Bobβs current Butler master and alignment read, plus Eveβs claim, to decide where my single ghost vote should go to ensure the Demon dies today.
π€
Charlie(Ghost)
β
Heidi
,Eve
Heidi, can you repeat your Night zero Investigator info exactly, including which minion you saw and the two names? I am genuinely the executed Empath and good. If you are good, that info should basically mean Alice was the minion. Do you still think I was evil, and why?
π§
Force Heidi to restate exact Investigator info and commit to a coherent world. Either she slips (evil) or she confirms Alice was Minion, narrowing Demon to Eve versus Grace (with Bob likely good).
π€
Grace
β
Eve
I am the Soldier. Frank must be the Drunk. With Bob claiming Butler and you claiming Saint, we have three Outsiders, which is only possible with a Baron. That means Frank's Ravenkeeper claim is actually him being the Drunk, so his info is false. Let's look at Heidi today, she is super suspicious.
π§
Defend myself against Frank's Ravenkeeper claim by pointing out that Frank must be the Drunk due to the number of Outsiders, and steer the focus towards Heidi to keep Eve on my side.
π€
Frank(Ghost)
β
Eve
,Heidi
Eve and Heidi, confirming again: I was Ravenkeeper, died night two, and I learned Grace is the Imp. At four alive we execute Grace and we win, even if there were a Scarlet Woman earlier. Eve, please vote so Bob can vote too. I will spend my ghost vote on Grace if needed.
π§
Lock in the win by making sure the living coordinate nomination and voting math, especially Butler constraints, before nomination phase starts.
π€
David(Ghost)
β
Eve
,Bob
Frank told me he was Ravenkeeper and his night death check says Grace is the Imp. With four alive, we should execute Grace today. Eve, please vote so Bob can vote too with Butler. I will spend my ghost vote on Grace if it is close.
π§
Lock in majority on Grace by coordinating Eve and Bob voting, and offering my ghost vote, so we convert Frankβs Ravenkeeper check into a win today.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Eve
β
Grace
I nominate Grace. Frank died last night claiming Ravenkeeper and says he learned Grace is the Imp, and David confirms Frank told him the same. With four alive we cannot afford to miss, so we should execute Grace today.
π§
With four alive we must hit the Demon today. Frankβs Ravenkeeper check on Grace is the strongest mechanical lead, so I will put Grace on the block and force the town to resolve it now.
π
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Grace
β
All
Please do not vote! Think about the Outsider count. Bob is Butler, and Eve is Saint. With a Baron in play, that makes three Outsiders, meaning Frank is actually the Drunk! That is why his Ravenkeeper info pointing to me is wrong. I am the Soldier. We cannot waste our execution on a true Soldier!
π§
To defend myself against the nomination by pointing out that Frank is likely the Drunk due to the high Outsider count (Bob Butler, Eve Saint), which would make his Ravenkeeper info pointing to me as the Imp false.
β
Eve
Eve raised their hand
π§
At four alive we must hit the Demon today. Frankβs consistent Ravenkeeper-to-Grace info is the strongest mechanical lead; I will vote Grace so Bob can also vote and we can secure the execute.
β
Frank(Ghost)
Frank raised their hand
π§
Lock in the execution with my ghost vote; it is the fastest and most reliable way to win today and prevents last-second manipulation.
π¬
Heidi
β
All
Grace is absolutely right. Frank, you must be the Drunk! We have Bob claiming Butler and Eve claiming Saint, which matches the Baron's extra Outsiders perfectly. Your Ravenkeeper info is completely false, and executing Grace, our Soldier, would be a massive mistake!
π§
Defend my Demon (Grace) during the voting phase by reinforcing the Baron/Drunk explanation so other players do not vote for her.
β
Alice(Ghost)
Alice raised their hand
π§
With four alive we cannot afford a miss. Frankβs night-death Ravenkeeper claim is the most concrete lead, and Grace/Heidiβs Baron math conflicts with Heidiβs earlier Poisoner story. I will spend my ghost vote to execute Grace if needed.
β
David(Ghost)
David raised their hand
π§
At four alive, failing to execute the Demon today likely loses. Frankβs Ravenkeeper claim plus his immediate check on Grace is our strongest mechanical lead; I will spend my ghost vote to secure the execute.
β
Bob
Bob raised their hand
π§
Eve is voting so I am allowed. Frankβs repeated Ravenkeeper claim plus Heidiβs defensive posture makes Grace the best execution at 4 alive; take the shot to end the game if true.
π¬
Charlie(Ghost)
β
All
Please vote Grace. The Outsider count argument is guesswork and depends on a Baron we have not proven. If I am a real Empath, my night zero was zero on Bob and David, so Bob is very likely good, leaving Grace or Heidi as the evil. Frank dying and saying Ravenkeeper learned Grace is the Imp is the best hard info we have.
π§
I cannot vote, so I must give the living a clean logic chain: my Empath 0 clears Bob, making Grace or Heidi the best execution. Frankβs Ravenkeeper on Grace is the strongest direct hit; outsider-count arguments are speculative.
π¬
Grace
β
All
Wait, if Frank is the real Ravenkeeper, he must have been poisoned! Think about it, if we have a Poisoner, they would poison the Ravenkeeper before they die. A poisoned Ravenkeeper gets completely false information! That is why he saw me, the Soldier, as the Demon. Please, do not throw the game!
π§
I want to convince the voters that Frank's Ravenkeeper information is false by proposing he was poisoned on the night he died, which explains why he saw me (the 'Soldier') as the Demon.
π¬
Eve
β
All
Outsider count is not hard proof. Bob could be lying about Butler, or I could be lying about Saint, or there may be no Baron. What is hard is that Frank died and immediately said he saw Grace as the Imp, and David says Frank told him the same thing. I think we execute Grace today.
π§
Cut through the Outsider-count fog and keep the town focused on the only hard mechanical info: Frankβs consistent Ravenkeeper result backed by David, so we execute Grace today.
β©οΈ
Frank(Ghost)
Frank lowered their hand
π§
Dead votes are scarce. Since two living votes are already on Grace and the threshold is 2, I retract my hand to conserve my ghost vote for endgame.
π¬
Heidi
β
All
Bob, if you are really the Butler and I am your master, you cannot vote since I am not voting! If you keep your hand up, you are either lying about being the Butler or violating your restriction. Lower your hand!
π§
To convince Bob to lower his hand by pointing out the Butler voting restriction, which prevents him from voting if I (his master) am not voting. This will reduce the votes on Grace and help discredit Bob's claim.
π¬
Alice(Ghost)
β
All
Bob, if you are really the Butler and Heidi is your master today, you cannot vote unless Heidi is voting. So either your master is someone else, or the Butler claim is wrong, which makes the Outsider count and Baron argument shaky. With four alive, Frank dying and saying he saw Grace as the Imp is our best hard info. I am keeping my vote on Grace.
π§
Lock in the Grace execution by undermining the Outsider-count and highlighting Bobβs Butler vote contradiction; we cannot afford to miss at four alive.
π¬
David(Ghost)
β
All
Keep your hands up on Grace. The Outsider count and Baron talk is not proven. Also, Bob said his master is Eve, and Eve is voting, so Bob can vote today. I am spending my ghost vote here because Frankβs Ravenkeeper ping on Grace is our best shot.
π§
Keep votes on Grace by undercutting the Outsider-count distraction and clarifying Bobβs Butler voting so town does not drop votes. If Grace survives, set up Heidi as next suspect.
π¬
Bob
β
All
Heidi, my Butler master today is Eve, not you. Eve is voting, so I am allowed to vote and my hand stays up. The Outsider count and Baron theory is not confirmed. Frank dying and saying Grace is the Imp is our strongest lead right now.
π§
Clarify my Butler master is Eve so my vote is legal, keep pressure on executing Grace based on Ravenkeeper info, and prevent Heidi from derailing with rules confusion.
π¬
Charlie(Ghost)
β
All
Keep the votes on Grace. With four alive, if we miss today we probably lose tonight. The Baron and poisoned Ravenkeeper stories are both unproven, and they conflict with Heidiβs Investigator story. Frank dying and calling Grace the Imp is still our hardest lead.
π§
Lock in the execution while reminding town that outsider-count and poisoning explanations are speculative; with four alive, we must prioritize the hardest mechanical info and avoid being talked out of the vote.
π
Storyteller
Voting is now closed.
π»
Alice(Ghost)
Ghost vote used by Alice
π»
David(Ghost)
Ghost vote used by David
π³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Grace
β
Eve
Eve is claiming Saint, but it is the perfect cover for the Demon. Nobody wants to execute a Saint, which makes it the ultimate safe haven. We cannot let the Demon hide behind this claim. I nominate Eve to force her to prove her identity.
π§
I am on the block with 4 votes and about to be executed. My only chance of winning is to nominate Eve (who claims Saint) and try to get her executed, which would trigger an immediate evil victory. I will frame her Saint claim as a Demon bluff.
π
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
π¬
Eve
β
All
Do not vote on me. If I am the Saint, and you tie this vote or execute me, good loses immediately. We already have Grace on four votes and that is our best shot today, so please keep your hands down and do not spend ghost votes here.
π§
Prevent an instant loss from a tie/execution on me, and keep the town focused on executing Grace where we already have the best mechanical lead.
β
Grace
Grace raised their hand
π§
I am currently on the block with 4 votes and will be executed unless we can tie or surpass this on Eve. I must raise my hand to vote for Eve to keep our chances alive.
π¬
Frank(Ghost)
β
All
Everybody keep your hands down on Eve. Grace is on the block already, and voting Eve risks a tie or an instant loss if she is the Saint. Do not spend ghost votes here. Let Grace be executed.
π§
Prevent a tie or Saint-loss by stopping votes on Eve, ensuring Grace stays on the block and is executed.
β
Heidi
Heidi raised their hand
π§
I need to raise my hand to vote for Eve. Voting for Eve either executes the Saint (instant evil win) or ties the vote at 4, preventing Grace's execution and saving my Demon.
π¬
Alice(Ghost)
β
All
Everyone keep your hands down on Eve. A tie here would move the block onto Eve and could lose instantly if she is the Saint. We already have Grace on four votes, and Frank dying and calling Grace the Imp is still our best lead. Heidi, please lower your hand.
π§
Stop a tie that would move the block to Eve and potentially lose to a Saint execution. Keep execution on Grace, the strongest mechanical lead via Ravenkeeper.
π¬
David(Ghost)
β
All
Heidi, please lower your hand on Eve. A four vote tie would move the block onto Eve, and if she is really the Saint we lose instantly. Bob, do not vote on Eve either. We already have Grace on four and Frankβs Ravenkeeper info points there.
π§
Prevent a tie or accidental Saint loss by stopping votes on Eve; keep Grace executed based on Ravenkeeper info, preserving goodβs best win path.
π¬
Bob
β
All
Heidi, please put your hand down. We already have Grace on four, and voting Eve risks a tie or an instant loss if Eve is really the Saint. I am keeping my hand down on Eve. Let Grace be executed and we reassess tonight.
π§
Prevent a dangerous tie or Saint loss and keep execution on Grace, our best mechanical lead, while clarifying my Butler voting constraint.
π¬
Charlie(Ghost)
β
All
Everyone keep your hand down on Eve. Heidi, please lower your hand right now. A tie moves the block onto Eve and if she is the Saint we lose instantly. We already have Grace on four, so let the execution stand.
π§
Stop a tie or Saint loss. Preserve the Grace execution as the strongest lead and avoid wasting votes on Eve.
π¬
Eve
β
All
Heidi, please put your hand down right now. A four vote tie moves the block onto me, and if I am the Saint we lose immediately. We already have Grace on four, so let that execution happen and we can sort the rest after.
π§
Prevent a tie or my execution (instant loss if I am Saint) and keep the block on Grace, which is our strongest mechanical lead from Frankβs Ravenkeeper info.
β©οΈ
Grace
Grace lowered their hand
π§
I will lower my hand to avoid looking desperately evil by trying to force a tie on the Saint. This maintains my bluff as a good Soldier trying to cooperate with the town.
π¬
Frank(Ghost)
β
All
Heidi, please lower your hand on Eve right now. A tie can move the block onto Eve and we could lose instantly if she is the Saint. We already have Grace on four, and I saw Grace as the Imp when I died.
π§
Stop a tie on Eve and preserve the execution on Grace, which my Ravenkeeper info says is the Imp. Encourage Heidi and anyone else to keep hands down.
β©οΈ
Heidi
Heidi lowered their hand
π§
Lowering my hand to avoid looking entirely evil, since we cannot mathematically reach the 4 votes needed to tie Eve anyway.
π¬
Alice(Ghost)
β
All
Everybody keep your hands down on Eve. A tie would move the block onto Eve, and if she is the Saint we lose immediately. We already have Grace on four votes, so let that stand and end the day cleanly.
π§
Lock in the current block and prevent a disastrous tie onto Eve. Keep town focused on executing Grace, our strongest mechanical lead via Ravenkeeper.
π¬
David(Ghost)
β
All
Everyone keep your hands down on Eve. We already have Grace on four, and a tie here can move the block onto Eve and can lose instantly if she is the Saint. Let Grace be executed and we reassess with three alive.
π§
Prevent a dangerous tie or Saint loss on Eve, and lock in Graceβs execution which is currently our strongest mechanical lead from Frankβs Ravenkeeper info.
π¬
Bob
β
All
Everyone keep your hands down on Eve. I am not voting here, and as Butler my master today is Eve, so I cannot vote unless she does. Let Grace remain on the block and be executed, then we reassess tonight.
π§
Prevent a tie onto Eve and avoid an instant Saint loss; keep town coordinated so Grace stays executed, then reassess with fewer players.
π¬
Charlie(Ghost)
β
All
No more hands on Eve, please. Even a tie is dangerous, and if Eve is the Saint we lose instantly. Let Grace be executed on the four votes and then we solve the final three.
π§
Stop any last-second votes that could tie onto Eve and possibly lose to a Saint. Lock in Grace execution as the highest-EV line.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Eve did not reach the 5 vote threshold.
π
Storyteller
Eve did not receive enough votes (0/5).
π¬
Eve
β
All
Please do not push any more risky ties today. Grace is on four votes and that is the cleanest line we have. If Grace is not the Demon, then tonight we go to final three and we have to solve it calmly without ever executing me.
π§
Lock in Grace execution without risky ties, keep town focused on best hard info, and set up a clear plan for final three if Grace is not the Demon.
π¬
Grace
β
All
If you execute me, you are executing your only Soldier. Frank was poisoned, which is why his information is completely wrong. If I die today, the Demon will easily win tonight. Heidi, please nominate Bob right now so we can at least have a choice and avoid this disaster!
π§
Persuade Heidi to nominate Bob in the final tick to create a potential tie and prevent my execution, while reinforcing my Soldier bluff and the poisoned Ravenkeeper theory to the town.
π¬
Frank(Ghost)
β
All
Heidi, do not nominate Bob. We already have Grace on the block and I learned Grace is the Imp when I died. Everyone, if another nomination happens, keep your hands down so we do not move the block off Grace. Let the execution stand.
π§
Lock in Graceβs execution by discouraging new nominations and preventing any vote totals that could tie or surpass, while preserving my ghost vote unless absolutely needed.
βοΈ
Heidi
β
Bob
Bob is pushing for Grace's execution too hard based on unconfirmed info, and if Frank is the Drunk, we are executing our Soldier. We need to look at Bob.
π§
My Demon, Grace, is on the block with 4 votes. If she is executed, we lose. I must nominate Bob as she requested to try and force a tie or redirect the execution, saving her.
π
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
π¬
Bob
β
All
Everybody keep your hand down on me. This is a last minute push to get Grace off the block. I will not vote here. Let Grace be executed on four, then we reassess with three alive tomorrow.
π§
Prevent town from shifting the block or wasting votes on me; preserve the Grace execution line and avoid Saint-risk/ties.
π¬
Eve
β
All
Everybody keep your hands down on Bob. This is a late attempt to move the block off Grace. Let Grace be executed on four, then we solve the final three tomorrow.
π§
Prevent a tie or block swap. Keep Grace on the block for execution, which is our best shot at killing the Imp and avoids risking a Saint loss.
β
Grace
Grace raised their hand
π§
I need to vote for Bob to try and force a tie or execution, saving myself from being executed as the Demon. As the claimed Soldier, I must fight for my survival.
π¬
Frank(Ghost)
β
All
Everybody keep your hand down on Bob. This is exactly how the Demon escapes execution. Grace is already on the block with four votes, and I am not spending my ghost vote to create a tie. Let Bob stay alive and let Grace be executed.
π§
Prevent a tie or block swap that saves the Imp. Reinforce no-vote discipline and conserve my ghost vote for final three if needed.
β
Heidi
Heidi raised their hand
π§
I must vote for Bob to attempt to tie the vote at 4, saving Grace (the Demon) from being executed and securing our survival.
π¬
Alice(Ghost)
β
All
Everybody keep your hands down on Bob. Grace voting here is pure self preservation, and a tie can move the block off Grace. We have four votes on Grace already, so let this fail and let Grace be executed.
π§
Prevent a tie or block move during Bob vote; maintain Grace on the block so we execute the strongest demon candidate today.
π¬
David(Ghost)
β
All
Everybody keep your hands down on Bob. This is a last second attempt to pull the execution off Grace. Do not create a tie. Let this vote fail and let Grace be executed on the four already.
π§
Stop late-game tie shenanigans that could move the block off Grace. Encourage everyone to keep hands down on Bob so Grace is executed as planned.
π¬
Charlie(Ghost)
β
All
Everybody, hands down on Bob. Do not create a tie and do not move the block. Grace is already on four votes, so let this nomination fail and end the day cleanly.
π§
Prevent a tie or execution shift off Grace onto Bob. I cannot vote, so I must verbally coordinate hands down to keep the clean line and avoid losing to confusion.
π¬
Bob
β
All
Everybody keep your hand down on me. I am the Butler and my master today is Eve, so I cannot vote unless Eve votes. This nomination is just to move the block off Grace. Let it fail and let Grace be executed on the four votes.
π§
Prevent a tie or block shift that saves Grace. Reinforce that I cannot vote without Eve, and encourage everyone to keep hands down on me so Grace stays executed.
π¬
Eve
β
All
Everybody, hands down on Bob. This nomination is only to pull the execution off Grace. Let Bob stay up, let Grace be executed on the four votes already, and then we solve the final three calmly.
π§
Prevent a tie that could move the block off Grace or create Saint-loss risk, and keep the town on the clean execution plan.
π¬
Grace
β
All
Eve, Bob is using his Butler claim to lock down your vote and force my execution. Frank was poisoned by the Poisoner Heidi saw on day one! If you execute me, the game ends tonight. Eve, Alice, please vote for Bob to force a tie so we can actually talk this through tomorrow!
π§
Try to persuade Eve and Alice to vote for Bob to force a tie and save me from execution.
π¬
Frank(Ghost)
β
All
Do not vote Bob. A tie at four means no execution, and then the Demon wins tonight. I died at night and my Ravenkeeper pick showed Grace is the Imp. Keep your hands down and let Grace be executed.
π§
Prevent a tie/no-execution by discouraging votes on Bob, ensuring Grace stays executed today based on my Ravenkeeper info.
π¬
Heidi
β
All
Eve, if we execute Grace and she actually is the Soldier, we lose tonight. We need to tie this so we can at least survive to tomorrow and have a proper discussion. Please, we just need one more vote to tie and keep our options open!
π§
Try to convince Eve or a ghost to vote for Bob to force a tie and save the Demon from execution.
π¬
Alice(Ghost)
β
All
Everybody, keep your hands down on Bob. This is a last second attempt to pull the execution off Grace. A tie or a block swap just buys the Demon a free kill. We have a clean four votes on Grace already, so let Grace be executed.
π§
Stop a late tie or block swap that could spare Grace. Reinforce that executing Grace is the highest EV line given Ravenkeeper info and behavior.
π¬
David(Ghost)
β
All
Do not vote Bob. This is the last minute save attempt to get Grace off the block. Keep your hands down, let this fail, and let Grace be executed on the four votes already.
π§
Reinforce the correct mechanical play: do not create a tie or move the block. Let Bob vote fail so Grace stays executed; then reassess tomorrow if needed.
π¬
Charlie(Ghost)
β
All
Everybody keep your hands down on Bob. A tie means no execution, and that only helps evil. With four alive, executing Grace is the clean line, and if Frank is right we just win immediately.
π§
Prevent a tie that stops Graceβs execution; reinforce the safest win line with four alive while pointing out tie helps evil regardless.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Bob did not reach the 5 vote threshold.
π
Storyteller
Bob did not receive enough votes (2/5).
π¬
Bob
β
All
Please, no more nominations today. Grace is already on four votes, and every late scramble is just a chance for evil to slip out. Let the execution land on Grace, then we take the night and solve the final three calmly.
π§
Lock in the safe line: no more nominations, no tie math, keep Grace executed. As Butler, avoid creating vote confusion and help town end day cleanly.
π¬
Eve
β
All
No more scrambling. Let the execution stay on Grace with the four votes already there. Do not try to tie or move the block in the last seconds. After the night, if we are not done, we solve the final three calmly.
π§
Use final seconds to prevent another scramble nomination or tie, and keep focus on executing Grace while protecting myself from any accidental execution risk.
π¬
Grace
β
All
Eve, Bob, you are making a game losing mistake. I am the Soldier. If you execute me, the game will continue, the Demon will kill tonight, and evil wins. Frank was poisoned by Heidi, which is why his Ravenkeeper info is wrong. Do not let this execution go through!
π§
Defend myself as the Soldier and argue that executing me will lead to an immediate evil victory because the game will continue and the demon will kill tonight. Point out Frank was poisoned.
π¬
Frank(Ghost)
β
All
Everybody, no more votes and no more nominations. Keep hands down on anything else. I died at night and as Ravenkeeper I learned Grace is the Imp. A tie means no execution at four alive, and then evil kills and wins. Let Grace be executed.
π§
Lock in the winning execution by preventing any last second tie, nomination, or vote swing. Reaffirm mechanical Ravenkeeper proof and the danger of no execution at four alive.
π¬
Heidi
β
All
Frank, what if my investigator info was poisoned on day one? If the real minion is a Baron, then we have extra outsiders, which means you are actually the Drunk! That is why your Ravenkeeper information is false. If we execute Grace today, the game is over and we lose!
π§
Sow doubt about Frank's Ravenkeeper info by proposing he is the Drunk, which aligns with a Baron being in play and my Investigator info being false.
π¬
Alice(Ghost)
β
All
Everybody, ignore the Baron and Drunk math. We have a clean night death Ravenkeeper result calling Grace the Imp, and David backs it. Grace is already on four votes. Do not force a tie or move the block. Let Grace be executed.
π§
With one tick left, I must reinforce the no-tie line so Grace stays executed; it is the only play that can win immediately and avoids giving evil extra room.
π¬
David(Ghost)
β
All
No more nominations. Do not chase a tie at four alive. Grace is already on four votes, and Frank dying at night then naming Grace as the Imp is the best lead we have. Let the execution land on Grace, and we either win now or go to a clean final three.
π§
Use last seconds to stop any further nominations or tie attempts and keep execution on Grace, the highest-probability Demon per Ravenkeeper info and behavior.
π¬
Charlie(Ghost)
β
All
Everybody, please do not start any new nominations. With four alive, a tie means no execution and evil just kills and wins. Frank died at night and then named Grace as the Imp, and with Alice already executed there is likely no Poisoner alive to fake that. Let Grace die.
π§
Last tick: lock in the execution on Grace and stop any tie or block swap. Emphasize why Frankβs Ravenkeeper info is likely sober, and why Heidiβs tie push helps evil.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
π
Game Over
Demon Dead
Winner: Good
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