Game Detail

Players

Alice (Spy) Bob (Mayor) Charlie (Imp) David (Slayer) Eve (Ravenkeeper) Frank (Drunk) Grace (Undertaker) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil236,14229,314$0.8236
Good681,649196,364$1.2075

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Alice. Your safe bluffs are: Virgin, Empath, Saint
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Investigator. Either Alice or Eve is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Mayor (good), Alive - Charlie: Imp (evil), Alive - David: Slayer (good), Alive - Eve: Ravenkeeper (good), Alive - Frank: Drunk (good), Alive (Told they are Investigator) - Grace: Undertaker (good), Alive - Heidi: Soldier (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Alice to build credibility around my Empath bluff and avoid role conflicts, setting up misexecutions and protecting me as Imp.
🧠
I am the Investigator and know either Alice or Eve is the Scarlet Woman. I need to start sharing this info with a trusted player to build an alliance. Grace is my neighbor and not in my suspect pair, making her a safe initial contact.
🧠
Start building a relationship with my neighbor Eve to exchange information and establish trust. As Slayer, I need to keep my role hidden early and gather intel to find the Demon.
🧠
As the Soldier, I need to start building trust networks early. Whispering to my neighbors Alice and Grace is a natural starting point to exchange role claims and begin narrowing down suspects.
🧠
Answer Heidi with a credible bluff that directly backs Charlie's planned Empath claim and sets a false info chain early.
🧠
David whispered to me first as a neighbor. I should respond to build rapport but keep my role hidden for now. As Ravenkeeper, dying at night is actually beneficial, so I might want to claim publicly later to bait the Demon. For now, gather info.
🧠
As Mayor with no investigative ability, I need to proactively gather information from other players. Whispering to my neighbors Alice and Charlie is a natural starting point to build trust and learn what others are claiming.
🧠
I need to respond to Heidi and Alice's whisper since they both reached out to me. I'll claim Undertaker to build trust with my neighbors. I should be careful with Frank's Investigator info since Alice is in the suspect pair - I won't share it widely yet.
🧠
Reply quickly to Bob with a plausible bluff (Empath) to gain credibility and information, keep Alice hidden, and shape tomorrow’s narrative around my future Empath read.
🧠
I need to gather more information about my suspects Alice and Eve. Bob has been whispering with Alice and Charlie, so he might have useful intel about Alice's claims or behavior.
🧠
Continue building trust with Eve without revealing my Slayer role. I need to gather information about other players' claims while keeping my powerful ability hidden for the right moment.
🧠
Gather information from David, one of the two possible Empaths per Alice's claim, to verify her Washerwoman info and build a wider trust network.
🧠
Coordinate with Charlie so our stories align and we can angle suspicion toward David (Slayer) while keeping heat off Charlie the Imp.
🧠
Continue building rapport with David without revealing my true role. I want to probe him for more information about what he's heard from others, and also gently push him to share more. As Ravenkeeper, I benefit from dying at night, so I might consider claiming a slightly more attractive target later to bait the demon.
🧠
Frank is asking for info but I don't know his alignment yet. I'll share vague info to build rapport without revealing my Mayor role or Charlie's Empath claim. I'll try to get HIM to share first.
🧠
I need to verify Frank's Investigator claim and cross-reference with other players. Whispering to Frank to get more details and see who else he trusts, and to Charlie to check on the Empath claim from Alice's Washerwoman info.
🧠
Maintain my Empath cover, gather what Grace knows about Investigator info, and avoid committing to a specific read before night gives me freedom.
🧠
Respond to Grace's question about whether I've shared my info with others, and try to gather more information from her about what she's learned. Building trust with Grace since she's my neighbor and not in my suspect pair.
🧠
Heidi's claim that she heard I'm the Empath is a critical lead - I need to find out where this came from. Since I'm actually the Slayer, this rumor is wrong. Finding the source will help me identify who's spreading misinformation (likely evil) or who has faulty info (possibly drunk/poisoned).
🧠
Share Alice's identity as Washerwoman with David since she already claimed publicly to me and Grace. Try to get David's role claim in return to build my info network and cross-reference claims before nominations.
🧠
Earn Bob's trust early with a consistent Washerwoman claim and nudge his worldview toward an Empath in Charlie or David, ideally suspecting David so Charlie survives.
🧠
Connect with my other neighbor Frank to gather information and build trust. As Ravenkeeper, I want to establish relationships with both neighbors to have a better read on the game if I'm killed at night and get to use my ability.
🧠
Share the Charlie=Epath claim with Alice to verify the Washerwoman ping, strengthening our alliance and confirming a logical chain of trusted players early.
🧠
Share my analysis with Frank about the potential conflict between his Investigator info and Alice's Washerwoman claim. Also ask what Eve whispered to him to gather more info about Eve, who is his other suspect.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Based on my Investigator info (Alice or Eve is Scarlet Woman) and Alice's credible Washerwoman claim backed by Charlie's Empath confirmation, Eve is the most likely Scarlet Woman. Nominating her removes an evil player and provides valuable information to the town.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am being nominated and accused of being the Scarlet Woman. I am actually the Ravenkeeper, so Frank's claim is wrong about me. I must defend myself publicly to avoid being executed, which would hurt the good team. Claiming my real role is the strongest defense.
🧠
My Investigator info plus corroborated Washerwoman claim from Alice (confirmed by Charlie) strongly points to Eve as the Scarlet Woman. Eve's defense lacks corroboration. I should vote to execute her.
🧠
Push the group to execute Eve, building trust in my Washerwoman chain with Charlie and avoiding attention on Charlie as Demon.
🧠
The Alice-Washerwoman + Charlie-Empath cross-verification is strong. If Alice is good, Frank's Investigator claim makes Eve the Scarlet Woman. Voting for Eve is the logical move on Day 1.
🧠
Share my information and perspective before the vote. David told me he's not the Empath, which is relevant context. I want to caution against a hasty Day 1 execution of a claimed Ravenkeeper when Frank's claim hasn't been fully verified.
🧠
As Undertaker, I need an execution to get information. Voting for Eve lets me verify her character tonight. If she's Scarlet Woman, great. If she's Ravenkeeper, I'll know Alice is the Scarlet Woman and we target her tomorrow. Either way, I gain critical info.
🧠
Frank's Investigator claim is the strongest mechanical info we have. Eve's defense is weak - anyone can claim Ravenkeeper. Day 1 execution provides info regardless of outcome. If Eve is evil, great. If good, we know to scrutinize Frank/Alice. My Slayer shot is for the Demon, not Minions, so voting normally is correct here.
🧠
Secure Eve’s execution to remove a likely good player and lock in a Day 1 misexecution, buying evil tempo while I stay off the radar.
🧠
I'm about to be executed with 5 votes already cast. I need to make a strong final appeal highlighting the logical flaws and that executing a good townsfolk with no mechanical benefit is wasteful. I should also point out Heidi's valid skepticism.
🧠
The vote count is already at 5, enough to execute. Eve is making a last-ditch emotional appeal that could sway voters to lower hands. I need to reinforce why the logical path points to Eve and keep votes firm.
🧠
Lock in enough votes to execute Eve, removing a good player and preserving Charlie. Also lets me look consistent with the public Investigator push.
🧠
Votes are already at 6, well above the 4 needed for execution. My hand is already raised. Eve will be executed regardless. No need to change my vote or speak - waiting is the best use of this tick.
🧠
Eve already has 6 votes (Frank, Bob, Grace, David, Charlie, Alice) - she's being executed regardless of my vote. I'll abstain to signal my skepticism about this hasty Day 1 execution based on a single unverified Investigator claim. If Eve is good, I'll be positioned to push back on Frank/Alice tomorrow.
🧠
The vote has 6 hands raised, well above the 4 needed. Eve will be executed regardless of my vote. As Undertaker, I'll learn her true character tonight, which will validate or invalidate Frank's claim. I should keep my vote and wait for the result.
🧠
The vote is already going to execute Eve with or without me. I should confirm my knowledge (not Empath) to support the information chain, and keep my vote. Executing Eve on Day 1 tests the Investigator claim - we learn either way.
🧠
Reinforce the vote while preemptively preventing a clean pivot onto Alice if Eve dies good; keep my Empath bluff credible and preserve Alice.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to die with no way to stop it. I should leave clear guidance for the town so my death isn't completely wasted. When I flip Ravenkeeper, the town will know Frank's Investigator pair was wrong about me, which points squarely at Alice as the Scarlet Woman in that pair, or Frank himself as evil.
🧠
Acknowledge Eve's final points without backing down, while setting a responsible frame for tomorrow in case Eve flips good. Show I'm thinking critically, not just blindly pushing.
🧠
Lock in Eve execution and discourage any late alternative nominations that could accidentally put heat on Charlie or shift the block to an evil player.
🧠
Eve's execution is already decided with 6 votes and only 1 tick remaining. There's nothing I can do to change the outcome. Best to wait and process the flip information tomorrow when we have more time to discuss.
🧠
Eve is going to die regardless. I need to set up tomorrow's investigation by reminding everyone that if Eve flips Ravenkeeper, the two clear paths forward are Alice or Frank. David's private denial of being Empath adds weight that should make us scrutinize the Alice-Charlie chain more carefully.
🧠
Eve's execution is locked in with 6 votes. As Undertaker, I will learn her true character tonight. No action needed this tick - just let the day end and use my ability to verify Eve's flip.
🧠
Commit publicly to following up on Eve's flip tomorrow, reinforcing that the group should not forget the two paths Eve outlined. This pressures Alice and Frank and ensures accountability.
🧠
Lock in Eve’s execution and discourage any last-second alternative nomination that could save her or derail evil momentum, while setting up tomorrow’s doubt paths.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is actively framing the Alice and Charlie chain as coordinated evil. Removing her cuts town scrutiny while preserving my Empath bluff with Bob and David both alive.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Heidi, but they survived.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. You learn that Eve was the Ravenkeeper.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Mayor (good), Alive - Charlie: Imp (evil), Alive - David: Slayer (good), Alive - Eve: Ravenkeeper (good), Dead - Frank: Drunk (good), Alive (Told they are Investigator) - Grace: Undertaker (good), Alive - Heidi: Soldier (good), Alive
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I am dead and confirmed good. I must share that I am Ravenkeeper, which proves Frank's Investigator info was wrong about me. This helps the good team determine if Alice is SW or if Frank is evil.
🧠
Eve's analysis is critical - since she's good and not SW, either Alice is SW or Frank's info is bad. I need to coordinate with trusted players (Heidi and Eve) to push the right execution today. Charlie's Empath reading from Night 1 could help resolve this.
🧠
I need to coordinate with trusted players to figure out if Alice is the Scarlet Woman or if I'm getting bad info. David and Heidi seem analytically sharp and have been exchanging whispers. I should share my analysis about the implications of Eve being good and get their read on the no-kill Night 1.
🧠
Gather info from David and Heidi who are already talking privately. Share my Undertaker analysis about the Frank/Alice conflict. Need to figure out who is evil before nominations.
🧠
Deflect suspicion from Charlie and prevent a Slayer shot onto the demon by pushing a mechanically plausible alternate target: Frank’s likely drunk Investigator info.
🧠
Alice is pushing me to execute Frank, but if Frank is sober Investigator, then Alice IS the Scarlet Woman. Her push to eliminate Frank is exactly what a caught Scarlet Woman would do. I need to hear Frank's defense before committing.
🧠
Coordinate with Alice on a consistent public story: my Empath read and how to spin the failed kill to redirect suspicion and protect us.
🧠
Bob reached out asking for my perspective. I have critical info as Soldier - the no-kill night likely means the Demon targeted me. Sharing this with Bob and David helps narrow down possibilities and builds trust. This info strongly supports Alice being evil since if Demon targeted me, Demon is still alive and likely working with Alice as SW.
🧠
I need to gather intel from my trusted allies about what they've learned in all the private whispers, especially about Charlie's Empath reading and any Monk claims. As a dead player, I can help coordinate the good team and save my ghost vote for the critical moment.
🧠
Consolidate info with my trusted allies Eve and Heidi. Push for Charlie's Empath reading since it's the key mechanical info that can confirm or deny Alice's alignment. My non-Empath status already supports Charlie being the Empath, but need the reading value.
🧠
Bob reached out sympathetically. I need to counter Alice's narrative that I should be executed. Alice pushing to execute the Investigator who suspects her is very suspicious - it's exactly what a Scarlet Woman would do. I should solidify Bob's support and explain why Alice's behavior is damning.
🧠
I need to directly challenge Frank and Alice to get more information. Frank's bad Investigator info is the key puzzle - pressing him on whether he could be drunk helps narrow down whether Alice is evil or Frank is.
🧠
Answer Grace’s questions, frame Frank as likely Drunk, and use the no-death to β€˜confirm’ Heidi Soldier so Charlie stays trusted and alive.
🧠
I need to get Charlie's Empath readings to verify the Alice-Charlie chain. If Charlie can't produce consistent Empath numbers, that breaks the chain and points to coordinated evil. Heidi's Soldier claim supports the Frank-is-right world, so I want to coordinate with her while probing Charlie.
🧠
Answer Bob fast with a plausible Empath timeline: only one reading so far, show 0 to clear my neighbors and steer discussion away from Alice and onto Frank/Heidi narratives.
🧠
Share Charlie's Empath reading with trusted allies and consolidate analysis. Charlie's 0 reading is critical info that narrows suspects. Need David to reveal his role to help pin down the truth.
🧠
I'm dead but must help coordinate the good team. Charlie's Empath reading is the critical missing info - it could break the Alice vs Frank stalemate. I need to push David and Heidi to get and share that info before nominations.
🧠
Heidi directly asked what role I am. I need to claim Slayer to my trusted allies so we can coordinate. This resolves the role count problem and lets them know I have a powerful once-per-game shot. The Demon may target me, but if they do, it proves I'm good and is less damaging than a mislynch.
🧠
Grace's Undertaker confirmation that Eve was Ravenkeeper is the critical mechanical proof that validates my Investigator info. I need to lock in coordination with Grace and Bob before nominations start to push for Alice's execution.
🧠
I need to gather more perspectives before nominations. Bob and Charlie haven't talked to me much. Charlie's Empath claim is central to the Alice-Frank conflict. I need to know what Charlie knows and what Bob thinks about the situation.
🧠
Keep Charlie protected by steering town to execute Frank for false Investigator info, while using no-death night to support Soldier bounce and maintain Charlie’s Empath bluff.
🧠
I need to push David to reveal his role - that's the critical missing piece. Grace as confirmed Undertaker is my most trusted info source. The role count mismatch (6 Townsfolk claims for 5 slots) is a key deduction I should share to move the game forward.
🧠
Deflect the town’s momentum off Alice by creating credible doubt in Grace’s UT and reframing Frank as the likely liar who drove the bad Eve execution. Reinforce my Empath 0 to gain trust.
🧠
Consolidate analysis with trusted allies David and Bob. We have too many Townsfolk claims - one must be evil. Need to decide execution target and plan David's Slayer shot for endgame.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get a good player executed (preferably Frank) to shield Alice and keep town split; also sets up a narrative that my Empath info is consistent while Frank caused a bad D1.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm being voted on and need to defend myself publicly. I must point out that Alice pushing to kill me is exactly what an outed Scarlet Woman would do, and that Charlie nominating me instead of Alice is suspicious coordination. I need to convince enough people to not vote for me.
🧠
I nominated Frank, so I should vote to execute him. Removing Frank protects Alice and keeps suspicion off me while the town fights over conflicting claims.
🧠
I should NOT vote for Frank. His Investigator claim is the strongest mechanical lead we have - if he's sober, Alice IS the Scarlet Woman. Alice's Washerwoman claim is undermined by David being the Slayer, not Empath. Voting out Frank removes our best info and plays into evil's hands.
🧠
Get a good player executed, erase the Drunk Investigator misinformation, and protect our Imp Charlie by buying a day of confusion.
🧠
I should NOT vote for Frank because the mechanical case against Alice is strong if Frank is sober. Alice voting for Frank is exactly what a caught Scarlet Woman would do. I need to speak up and explain my reasoning to other players.
🧠
I should not vote for Frank because the mechanical evidence points to Alice being the Scarlet Woman. Voting for Frank helps evil. I should share my reasoning publicly to help the group make the right call.
🧠
I should NOT vote for Frank. He is the only person with mechanical info pointing at Alice as the Scarlet Woman. If we execute him, we lose that info chain. Alice voting for Frank is suspicious - exactly what a caught Minion would do. I need to save my ghost vote for a more critical moment, possibly to vote Alice later.
🧠
I should NOT vote for Frank. The strongest mechanical deduction is: Eve was confirmed good by my Undertaker info, so if Frank is a sober Investigator, Alice IS the Scarlet Woman. Alice voting for Frank looks exactly like a caught Minion silencing the person with info against her. Executing Frank removes our only mechanical lead on Alice and helps evil. I will abstain from this vote.
🧠
The vote is going my way - only 2 yes votes (Alice, Charlie) vs 3 spoken against (Bob, Heidi, David). Even if Grace votes yes, that's only 3, below the 4 needed. No need to speak further and risk muddying waters. Wait for the vote to resolve.
🧠
Try to flip Grace and one other voter by attacking the assumption that Frank or Grace must be sober, and by framing Frank as the architect of D1 mis-exec.
🧠
Persuade remaining undecided voters (Grace, Eve) not to vote for Frank. The mechanical case points to Alice as Scarlet Woman. Executing Frank helps evil by removing the only person with hard info against Alice.
🧠
Get at least two more votes (especially Grace and Eve) to execute Frank, protecting Charlie and shifting suspicion away from me.
🧠
Convince Grace and Eve not to vote for Frank. The role count argument is strong - 6 Townsfolk claims for 5 slots means someone is lying, and Alice being Scarlet Woman resolves this perfectly. Alice voting for Frank is classic caught-evil behavior.
🧠
The vote currently has only 2 votes (Charlie, Alice) for Frank. 4 needed. Bob, Heidi, and I are not voting. Even if Grace and Eve voted, that's only 4, which would execute Frank. I should wait to see if Grace and Eve hold the line. No need to act yet.
🧠
I am the person at the center of Frank's Investigator info. My confirmed good status is what makes his claim dangerous to Alice. I need to speak up and explain why Alice voting for Frank is the real tell here.
🧠
I need to explain why I'm not voting for Frank. The role count is the strongest mechanical evidence - 7 living Townsfolk claims for 4 remaining slots. If Alice is Scarlet Woman, the math resolves perfectly. I should signal my position to guide the group toward nominating Alice next.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
Alice is the most likely evil player based on mechanical deduction. Eve was confirmed good, so my Investigator info points to Alice as Scarlet Woman. She voted to execute me, and the role count proves someone is lying. I must nominate Alice to give the town a chance to execute her.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the execution on me by undercutting Frank’s β€˜mechanical’ certainty and reframing role count as explained by Drunk, keeping Charlie alive and town divided.
🧠
Alice is on the block and fighting hard. I need to counter her 'Drunk' defense and get the remaining voters to raise hands. The role count argument is the strongest since it's math-based and doesn't depend on me being sober.
🧠
Keep Alice alive this day. Create enough doubt about Frank’s sobriety and the role-count argument so town withholds votes and we reach night with numbers.
🧠
The mechanical evidence strongly points to Alice being the Scarlet Woman. Grace confirmed Eve was Ravenkeeper (good), which validates Frank's Investigator chain. Alice voting to execute Frank is exactly what a caught Minion does - silencing the person whose info incriminates her. The role count also supports this. I must vote for Alice.
🧠
The mechanical case against Alice is strong: Frank's sober Investigator info + Eve confirmed good = Alice is Scarlet Woman. Role count confirms. Alice's defensive voting pattern confirms. I must vote to execute her.
🧠
Mechanical evidence strongly points to Alice as Scarlet Woman: Eve confirmed good by Undertaker, so Frank's sober info = Alice is SW. Alice voting to execute the person whose info incriminates her is classic caught-Minion behavior. Even if Frank is Drunk, Alice's behavior is suspicious. Voting for Alice is correct.
🧠
Grace mechanically confirmed I was good Ravenkeeper. If Frank is sober, Alice IS the Scarlet Woman by elimination. Alice's vote to execute Frank is suspicious. With 3 votes already (Heidi, Bob, David), my ghost vote makes 4 - enough to execute. The mechanical case is strong. I must vote.
🧠
The role math is overwhelming. If Alice is Scarlet Woman, everything resolves: 4 Townsfolk, 1 Drunk, 1 Minion, 1 Demon. Her voting to execute Frank is classic caught-evil behavior. I must vote to execute her.
🧠
Try to talk down at least two voters to keep myself alive and keep attention on Frank’s unreliable info, protecting Charlie from being next.
🧠
5 votes are already raised (Heidi, Bob, David, Eve, Grace), which exceeds the 4 needed. Adding my vote makes it 6 and counters Alice's attempt to get people to pull hands down. Alice is the most likely evil player based on mechanical evidence and behavioral tells.
🧠
Try to get players to pull hands down and avoid executing our minion; keep evil numbers/coordination, and preserve my Empath bluff by keeping Alice’s Washerwoman story alive.
🧠
Counter Charlie's attempt to sway voters. The mechanical case for Alice being Scarlet Woman is strong. Charlie defending Alice so aggressively when the math and behavior point to her being evil is itself suspicious. Keep the vote count up.
🧠
The vote count is already 6, well above the 4 needed. Alice is mechanically implicated by Frank's Investigator info combined with Eve's confirmed good status. Her behavior of voting for Frank is consistent with a caught Minion. Keep hand raised and wait for execution.
🧠
Counter Charlie's defense of Alice. The role count is the strongest evidence - it forces someone to be evil regardless of Frank's status. Charlie is protecting Alice suspiciously hard, suggesting coordination.
🧠
Address Charlie's defense of Alice and reinforce why Alice is the correct execution. Charlie defending Alice is suspicious - could be coordinated evil. The mechanical case for Alice is strong and process of elimination supports it.
🧠
The vote to execute Alice has 6 votes, well above the 4 needed. My hand is already up. No action needed - the execution will proceed and my Undertaker ability will confirm Alice's role tonight, giving us crucial information for tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Bob to try to shift or tie votes, ideally execute the Mayor and protect our Imp. Even if it fails, it sows doubt and delays heat on Charlie.
πŸ“œ
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Alice's nomination by revealing my role as Mayor, countering her claim that I'm staying undefined, and urging people not to vote for me so Alice gets executed.
🧠
Prevent votes on Bob so I don’t create a tie that prolongs scrutiny and potentially turns onto Charlie. Set up post-execution narrative that Frank is Drunk and Charlie is reasonable.
🧠
Prevent anyone from voting for Bob, which would split from Alice's execution. Alice is clearly trying to survive by creating a counter-nomination. I need to reinforce that Alice is the right execute.
🧠
Create a tie to prevent Alice’s execution and keep the town uncertain; even if it fails, my lone vote can be framed as caution against a claimed Mayor.
🧠
I need to discourage voting for Bob to ensure Alice gets executed. Charlie voting for Bob is extremely suspicious given their pattern of defending Alice all day. I should call this out publicly.
🧠
Discourage voting for Bob so Alice stays on the block with 6 votes and gets executed. Charlie's vote for Bob confirms the Alice-Charlie evil pairing.
🧠
Charlie voting for Bob after defending Alice all day is extremely suspicious - looks like vote splitting to save a caught evil player. I need to reinforce keeping hands down for Bob so Alice stays on the block. Alice being executed is our best path to winning.
🧠
I need to keep my hand down for Bob's vote and urge others to do the same. Alice is on the block with 6 votes and is the most likely evil player. Voting for Bob only helps Alice survive.
🧠
Reinforce that no one should vote for me. Charlie's vote is suspicious and confirms Alice is likely evil. I need to keep the vote unified on Alice.
🧠
Try to get enough votes on Bob to tie and move the block off me, buying a day and reducing heat on Charlie.
🧠
Reinforce that nobody should vote for Bob. Alice is on 6 votes and is the confirmed remaining option from my Investigator info. Charlie voting Bob looks like coordinated evil trying to split the vote. Keep hands down.
🧠
Retract vote to avoid being seen as coordinating with Alice. Let Alice go if needed; preserve my credibility for late game and control night kills.
🧠
Reinforce that no one should vote for Bob. Alice has 6 votes and must be executed. Charlie's behavior of raising then lowering his hand confirms he's coordinating with Alice.
🧠
Alice has 6 votes and is the most likely Scarlet Woman. Voting for Bob risks splitting the block and letting a caught evil survive. Charlie's suspicious vote-flip confirms the Alice-Charlie pairing. Keep hands down for Bob.
🧠
Alice is likely going to be executed regardless. The most useful thing I can do now is flag Charlie's suspicious behavior for tomorrow's investigation. If Alice flips SW, Charlie is almost certainly evil. This helps the team plan ahead.
🧠
The group consensus is clear - do not vote for Bob. Alice has 6 votes and should be executed. I've already spoken, no need to say more. Waiting is the safest action to ensure Alice's execution goes through.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/7).
🧠
Alice is on the block with 6 votes and the nomination phase is ending. She will be executed. There is nothing more I need to do this tick. Waiting is the correct play.
🧠
Reduce heat on Charlie after the Bob vote moment, and set the town’s next target as Frank so the Imp survives another day and can control endgame.
🧠
It's the last tick of nominations. Alice is on the block with 6 votes and will be executed. There's nothing productive left to do this tick. Waiting is the correct action.
🧠
Defuse the optics of my Bob vote, re-align with town consensus to avoid becoming tomorrow’s execution, and set up doubt on Frank later if needed while letting Alice die for cover.
🧠
Alice has 6 votes and is locked for execution. No need to speak or nominate - the phase is ending and nothing can change the outcome. Wait for night phase.
🧠
Reinforce the clear plan going forward - if Alice is evil, Charlie is next; if Alice is good, Frank is the problem. Also subtly remind the group we need to find the actual Demon, not just minions.
🧠
Alice is about to be executed with 6 votes. The nomination phase is closing. I am dead and have used my ghost vote. The group has a clear plan for tomorrow. There is nothing productive I can add at this point - speaking would just be noise. Best to wait and let the day end cleanly.
🧠
Alice has 6 votes and will be executed. No action needed now. Tonight my Undertaker ability will reveal Alice's character, which is critical for tomorrow's strategy. Best to wait for the night phase.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Remove the player most likely to drive my execution tomorrow and set up my Empath bluff to implicate Frank, while avoiding a likely-protected target.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. You learn that Alice was the Spy.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Recruit Grace to publicly push a misexecution on Frank and away from me, using a plausible Empath read and Frank’s now-suspect Investigator claim.
🧠
David was killed at night - he was the key witness who privately confirmed Charlie's Empath claim. I need to talk to Heidi who received that private info and figure out if Charlie is the Demon or if we should be looking elsewhere.
🧠
I'm dead with no vote left, so my only value is sharing analysis. Charlie's coordination with Alice is the strongest lead. I need to warn trusted players to focus on Charlie.
🧠
Coordinate with trusted players Grace and Heidi to build consensus for executing Charlie today. Eve's analysis aligns with mine - Charlie is the top Imp suspect. Sharing my reasoning reinforces the case.
🧠
Respond to Bob's whisper with my analysis. Confirm I'm Soldier. Agree that Charlie is highly suspicious and likely the Imp based on Alice being Scarlet Woman + Charlie's coordinated behavior. Coordinate to execute Charlie today.
🧠
I'm dead and need to guide living players toward the Demon. Charlie is the most likely Demon based on Frank's confirmed investigation and Charlie's suspicious coordination with Alice. I must share this analysis with trusted players before nominations.
🧠
Need to verify Charlie's Empath reads and understand Heidi's position. Charlie's Empath mechanically points to Bob if truthful. Frank's wrong Investigator info (no Poisoner exists) means he's Drunk or Imp. Want to coordinate with Charlie and Heidi to share analysis before nominations.
🧠
Coordinate with Charlie to remove Undertaker pressure and steer today’s execution onto Frank, keeping Charlie off the block.
🧠
Stabilize my Empath bluff, prevent Grace from mechanically forcing Bob-as-evil, and get Heidi aligned on executing Frank first while casting doubt on Grace’s recap.
🧠
I need to figure out Grace's role claim since she's the biggest unknown. With 5 alive players, identifying the Imp is critical. I also need to coordinate with Heidi who I trust to discuss strategy for nominations.
🧠
I'm dead with no vote left. I need to influence the living players to vote for Charlie today. Bob and Grace are alive voters I haven't directly spoken to. Pushing Charlie as the Imp based on all the behavioral evidence combined with Frank's vindicated Investigator info.
🧠
Coordinate with Bob to ensure he votes for Charlie. Bob has been whispering with Heidi and Grace, possibly being swayed. I need to lock in his vote for Charlie before nomination phase.
🧠
Share my comprehensive analysis with Bob and Grace to build consensus on Charlie being the most likely Imp, and figure out the Frank vs Grace contradiction. We need to coordinate for a successful execution today.
🧠
As a dead Slayer with a ghost vote, I need to influence the living players to make the right execution today. I should share my analysis with Bob who seems active and can help build consensus. Charlie is my top suspect based on Alice protecting him.
🧠
I need to share my analysis that Frank is likely the Drunk (not evil) and that executing him wastes a critical day. Charlie is pushing for Frank's execution, which is exactly what the Imp would want - to remove a harmless Drunk while staying alive. I should build a coalition against Charlie.
🧠
Seed Bob with a reasonable, town-sounding plan: execute Frank to resolve the broken Investigator chain and avoid tunneling Charlie, keeping the demon alive another day.
🧠
Stabilize my Empath story, prevent Grace from framing Bob as evil, and build a coalition to execute Frank today instead of me.
🧠
Frank and Heidi are my most trusted allies. I need to confirm we're aligned on voting Charlie today. Frank already asked for my vote, and Heidi's analysis matches. Coordinating ensures we have enough votes.
🧠
It's the last tick before nominations. I need to reinforce my case to the swing voters. Grace and Heidi are being courted by both sides and seem undecided. I must push them firmly toward executing Charlie.
🧠
Need to coordinate with Heidi and Grace to ensure they vote for Charlie today. Bob is on board. I should address the Spy revelation honestly - my info may have been wrong (I could be Drunk), but Charlie's behavioral evidence and Empath contradiction still make him the top Demon candidate.
🧠
Confirm the vote plan with Bob and Grace. Charlie is almost certainly the Imp based on behavioral evidence and role math. Need to ensure Charlie is nominated and executed today since we only have 1 tick left before nominations.
🧠
Last tick before nominations. I need to push Grace and Heidi to vote for Charlie. They seem to be key swing votes. I've already pushed Frank and Bob, now need to secure Grace and Heidi's support for the Charlie execution.
🧠
Confirm vote coordination with Heidi before nominations. Charlie is the strongest Imp candidate based on: fake Empath reads, coordination with Alice, Alice's deathbed deflection protecting Charlie. If wrong about Charlie, Bob becomes prime suspect tomorrow.
🧠
Steer day 3 execution onto Grace to remove Undertaker confirmation that I was Spy, then set up night kill on Bob and win from final 3.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Steer the living into executing Grace to prevent Undertaker confirmation that implicates Charlie, and set up a favorable endgame for evil.
🧠
Alice was executed as likely Scarlet Woman - evil. Now as a dead evil ghost, she's trying to redirect the town to execute Grace instead of Charlie. I must counter this narrative and urge living players to execute Charlie.
🧠
Charlie is the strongest Demon candidate. His Empath claim contradicts the game state, he coordinated votes with Alice, and dead evil Alice is now trying to redirect execution away from Charlie to Grace. With 5 alive, failing to execute the Demon today could be catastrophic. I must nominate Charlie now.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the vote on me by sowing doubt on Frank and Grace, reframing contradictions as due to drunk/false info, and redirecting execution away from the Demon (me).
🧠
Stop the town from reaching 3 votes on Charlie by undermining the mechanical case and offering a safer alternative execution target (Frank) without spending my ghost vote.
🧠
Counter Charlie's misleading argument that Frank's Investigator info 'failed' because I died as Ravenkeeper. The Investigator info said Alice OR Eve was Scarlet Woman - Alice being the Scarlet Woman perfectly validates Frank. Charlie and Alice are using a flawed argument to save the Demon.
🧠
Charlie is the most likely Demon. Dead evil Alice is desperately protecting him, Eve and David both identify him as Imp, his Empath claim has contradictions, and he vote-split to save Alice on D2. I must vote to execute him.
🧠
Charlie is almost certainly the Imp. Dead Alice (Scarlet Woman) is desperately trying to save her Demon. I must use my ghost vote to execute Charlie now.
🧠
Charlie's Empath reads are mathematically impossible regardless of which world we're in. Dead good players Eve and David both want Charlie dead. Dead evil Alice is desperately trying to save Charlie. I'm voting for Charlie - the evidence overwhelmingly points to him being the Imp.
🧠
Charlie is the most likely Demon. His Empath reads are mathematically impossible given David was good and Bob claims Mayor. Dead Spy Alice is desperately protecting him. 3 votes are already in but I must vote to ensure execution and show my position.
🧠
Charlie's Empath reads are mechanically contradictory - N1=1 and N2=0 with the same neighbors is impossible for a sober Empath. Dead evil players defend him while good ghosts push for his execution. Voting Charlie is the clearest path to finding the Demon.
🧠
Try to get 2-3 voters to drop hands by highlighting the Investigator rule error and the fact Frank/Grace cannot both be trusted, buying a day to kill at night.
🧠
Stop Charlie’s execution by persuading at least three voters to lower hands, focusing on Bob and Heidi with a β€˜test Frank first’ argument and rules correction.
🧠
Counter Charlie and Alice's disinformation about Investigator mechanics. Their argument is logically flawed - Investigator says ONE of two is a Minion, not both. Alice being SW confirms Frank. 5 votes are up; I must prevent anyone from pulling hands down.
🧠
Counter Charlie's and Alice's arguments to keep votes locked in. The Empath contradiction is independent of my Investigator info - it's structural logic that Charlie can't resolve.
🧠
Reinforce the vote on Charlie. Counter Alice and Charlie's misinformation about Investigator rules. Keep hands up to secure execution.
🧠
Reinforce the vote on Charlie and counter the disinformation from Alice and Charlie. Five votes are enough - I need to make sure nobody pulls their hand down.
🧠
Counter Charlie and Alice's attempts to lower votes. Reinforce that the Empath contradiction is independent of Frank's status and that Alice being the Spy is confirmed by my Undertaker info.
🧠
Counter Alice's disinformation and reinforce the independent logic for voting Charlie. My vote is locked in.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must create a competing nomination to force a tie and live. Grace is the strongest info hub; putting her on the block may pull votes off me or at least stall execution so I can kill her tonight.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie is desperately nominating me to create a tie and survive. I must not vote for myself and must urge others to keep their hands down so Charlie gets executed today.
🧠
Push a tie on Grace to avoid my execution, create doubt around Undertaker certainty, and buy a night kill to move toward final three.
🧠
Use my one ghost vote to reach the tie threshold on Grace, preventing Charlie’s execution and buying evil a crucial night kill.
🧠
Charlie is desperately trying to tie the vote to survive. I must convince living players to keep their hands down for Grace's nomination. Only Alice has voted for Grace so far. If no one else votes, Charlie gets executed and good likely wins.
🧠
Urge remaining players not to vote for Grace. Charlie's nomination is a desperate survival move. Only the dead Spy Alice supports it. We must not let the Demon survive another night.
🧠
Prevent anyone from voting for Grace by reinforcing that only the dead Spy supports Grace's nomination. Charlie's execution must go through or the Demon gets another kill tonight and we could lose.
🧠
Not voting for Grace is the only correct play. Charlie has 5 votes and will be executed. Only Alice the dead Spy voted for Grace. Raising my hand for Grace would risk tying the vote and letting the Demon survive another night. Wait and let the execution proceed.
🧠
Do not vote for Grace. Only the dead Spy Alice has voted for her. Charlie is the Demon trying to survive one more night. Let the 5 votes stand and execute Charlie.
🧠
The vote on me only has Alice's hand up. No living player is voting for me. Waiting is the safest move - Charlie's 5 votes stand and he gets executed. Speaking would be redundant as everyone is already aligned against voting for me.
🧠
Need five votes to tie Grace and remove me from the block. Try to flip Bob or Heidi by framing tie as strictly safer for good, and implying Grace could be wrong/poisoned.
🧠
Last-ditch to recruit living votes to tie Grace, saving Charlie from execution and buying one more night kill; frame as low-cost safety check.
🧠
Prevent any living player from voting for Grace. Alice's 'safety tie' argument is a trap. If Charlie survives tonight, the Imp kills again and we're at 3 alive tomorrow with the Demon still alive - that's a loss condition. Execute Charlie now.
🧠
The vote is going our way. Only Alice voted for Grace. Speaking more risks overplaying. Wait and let the execution happen.
🧠
The vote on Grace has only Alice's hand up. Living players are holding firm. Charlie's execution is secured. No need to speak further - just let this play out.
🧠
Reinforce that nobody should vote for Grace. Charlie is the Demon and the logic is sound. A tie is not safe - it gives the Demon another kill tonight.
🧠
I must NOT vote for Grace. Charlie has 5 votes and is the likely Demon. A tie lets the Demon kill tonight, potentially bringing us to final 3 with Demon alive. Keep hands down, let Charlie's execution proceed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
Nominee Grace did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/6).
🧠
The execution is secured with 5 votes on Charlie. Only 1 tick remains before night phase. Nothing more to do this phase - waiting for the execution to go through.
🧠
Last-ditch survival: Saint bluff is the only claim that can realistically stop my execution right now by making good fear an immediate loss.
🧠
Create doubt and urgency to redirect execution off Charlie by pushing an alternative nominee with more votes; preserve Demon via Saint bluff and distrust in UT/Empath math.
🧠
Charlie's Saint claim is a desperate lie to avoid execution. They claimed Empath all game and only now switch to Saint. The confirmed Spy Alice immediately backing this up proves it's evil coordination. I must counter this before the living players get scared into sparing the Demon.
🧠
Charlie's Saint claim is a transparent Demon panic claim. Alice the Spy immediately supporting it confirms Charlie is the Demon. I must speak up to prevent anyone from wavering.
🧠
Charlie is almost certainly the Demon. The confirmed Spy backing the Saint claim is the smoking gun - the Spy knows who the Demon is. I must speak up to prevent any last-second wavering. Charlie's execution must go through.
🧠
Point out the ironclad logic: if Charlie were the Saint, the Spy would want Charlie dead, not saved. Alice fighting to save Charlie proves Charlie is the Demon. This prevents anyone from getting cold feet about the execution.
🧠
Reinforce that Charlie's Saint claim is obviously false because the Spy is protecting them, not trying to get them killed. Encourage everyone to hold the line and let the execution go through.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good