Game Detail

Players

Alice (Undertaker) Bob (Investigator) Charlie (Poisoner) David (Imp) Eve (Librarian) Frank (Drunk) Grace (Ravenkeeper) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil276,89017,602$0.1913
Good838,986399,786$0.3677

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Charlie. Your safe bluffs are: Soldier, Saint, Monk
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison a player who is likely to receive powerful Night 0 information, such as the Washerwoman, Librarian, Investigator, or Chef. Alice is a standard choice to start disrupting information flow.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Frank or Alice is the Drunk.
📜
Storyteller
Bob
Good evening Bob. You are the Investigator. Either David or Charlie is the Poisoner.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start: Share exact Librarian info with suspects (A,F) + neutral neighbor (D) to prompt their claims, detect lies early, form alliances, progress info sharing before nominations.
🧠
Neighbors for trust/info sharing. Early claims help ID starters, process of elimination. Proactive to progress before noms.
🧠
Establish contact with my Demon (David) to coordinate bluffs and strategy early on Day 1.
🧠
Early day 1, respond to Grace's neighbor whisper to build good alliance, share my Mayor role for verification potential, probe Frank on Eve's whisper to gather info and progress.
🧠
Reveal role to verify Eve's claim mechanically. If true, Frank=Drunk confirmed. Builds alliance with group, shares info publicly in whisper to progress day 1 info gathering.
🧠
Coordinate with my Minion (Charlie) to establish our bluffs and target our first execution.
🧠
Respond to neighbors' whispers, counter Drunk accusation with real Slayer claim to build trust with early sharers (Grace/Heidi). Share Eve/Alice claims to logic-chain evil possibilities early Day 1, narrow suspects before noms.
🧠
Day 1 early, share my key Minion info privately with neighbor Alice to build good alliance, get her info, narrow Demon suspects. Avoid telling suspects.
🧠
Share info privately with other implicated player to gauge reaction, build good alliance or expose evil deflection. Narrow Demon suspects via Minion ID.
🧠
Resolve core contradiction publicly in conflicted group. Get David input (quiet). Share true Slayer claim to build good block, narrow evil before noms. Day1 early info key.
🧠
I need to deflect Bob's Investigator ping. By claiming Empath with a '1' and pointing at David (my Demon), I create a 'double-check' scenario where Bob thinks his info is confirmed, but I'm actually framing the Demon in a way that we can later pivot from or use to 'prove' my own 'goodness' if David survives or if I 'change my mind' based on other info. It also sows immediate distrust between Bob and David.
🧠
I want to establish my bluff as the Soldier to the group and start sowing doubt about Eve's Librarian claim, while appearing helpful and cooperative.
🧠
Strengthen neighbor alliance (seeming good). Narrow suspects to Eve/Alice via logic. Share analysis to align on Day 1 noms/info gathering.
🧠
Neighbors Grace/Frank sharing well - solidify good alliance. Sus Eve most (lying claim). Push her as early nom target to test/protect goods. Gather other whisper info.
🧠
Clarify Drunk mechanic (they don't know). Rebuttal pressures Drunk to slip. Align goods in group, share mutual info to find Demon. Day1 progress before noms.
🧠
Introduce Bob's Investigator claim implicating C/D to the conflicted Eve/Frank/David group. Forces responses, builds logic chains, progresses info sharing to narrow evils before nomination.
🧠
Update neighbors Grace/Heidi on Alice's new Bob Inv info (Charlie/David 1 Poisoner). Reinforce Eve top sus. Align for Eve nom next tick. Consolidate good info fast before nom phase.
🧠
Last discussion tick pre-nom. Solidify trio alliance, confirm Eve nom plan using Alice/Bob logic (Charlie minion secondary). Execute sus Eve early to win as good Mayor.
🧠
Resolve A/F Drunk via reminders, chain Bob's Inv info to ID Minion (Charlie?), narrow Demon suspects before noms. Build good alliance, expose contradictions to progress Day 1 logic.
🧠
Aligning on Bob's confirmed Inv info (he whispered me directly) to guilt Charlie Minion. Continuing Eve/Frank group + Bob (neighbor) to merge info, get more claims, progress to nom suspicious Charlie. Helps narrow evils early.
🧠
Strengthen trio alliance (Ravenkeeper/Mayor/Slayer). Plan D1 Eve nom before nomination phase. Early execution tests claims, progresses to win. Gather more whispers from other group.
🧠
Resolve claim contradiction by questioning Alice/Eve on details while confirming with Charlie. Last tick: Align on Day1 nom (David or Charlie) to execute Minion, narrow Demon.
🧠
I need to lean into the 'David is the Minion' narrative to protect him from being seen as the Demon, while also building trust with the good players who are already suspicious of him.
🧠
I need to distance myself from my Minion, Charlie, who has been implicated by Bob's (likely fake or real) Investigator claim. By 'agreeing' that Charlie must be the Minion if I am the Soldier, I solidify my own bluff. I'm also subtly suggesting a Baron might be in play to explain the Drunk, even though I know there isn't one, to create confusion about the setup.
🧠
Charlie's premature Empath '1' guilts him as lying Minion (fits Bob Inv + David Soldier). Align goods (A/F/D/Bob good), nom Charlie Day1 to remove Minion, progress Demon hunt.
🧠
Trio (Slayer/Ravenkeeper/Mayor) locked good. Eve top sus (fake claim). New Bob/Charlie/Eve whispers forming evil block pushing Charlie. Lock nom Eve D1: who nominates? I'll back. Execute evil before they align.
🧠
To warn my Minion (Charlie) that his bluff was caught and coordinate a pivot to stay alive or at least cause more chaos before he is executed.
🧠
Charlie's fake Empath claim + Bob's Inv guilting C/D + David Soldier = strong chain to Charlie Minion. Align goods (Eve/Bob/David/Frank me) to nom/vote Charlie D1, verify/execute evil, narrow Demon hunt.
🧠
Trio locked: Coordinate D1 Eve nom now (pre-nom phase). Frank nom? Grace/Heidi back 100%. Exec Eve early = good win. Monitor other grp whispers for contradictions.
🧠
Acknowledge the Demon's advice and coordinate a pivot to survive the Investigator ping.
🧠
Charlie's impossible Empath claim proves evil. Fits my Minion on D/C. Align Alice/Eve/David/Frank to nom Charlie Day1, execute Minion/prove info. Progress to Demon hunt.
🧠
Reinforce trio plan pre-nomination: Frank nom Eve, Grace/Heidi vote yes. Execute top sus early, prevent evil distraction on Charlie. Win D1.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Trio (Mayor/Ravenkeeper/Slayer) coord nom Eve D1. Frank/Grace vote yes. 1 tick left, execute top sus early win. Ignore Charlie distraction.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly claim true Investigator info + expose Charlie's impossible Empath lie to prove he's Minion. Stop Eve execution (likely good), build good alliance, push real sus Charlie for future noms/exec. Win by narrowing evils.
🧠
Vote YES on Eve as top sus fake Libri (busted claim). Trio (me/Grace/Heidi) solid, need 4 votes to execute D1 early win vs Demon. Ignore Bob/Charlie distraction.
🧠
I will wait and not vote for Eve to appear aligned with the 'good' consensus (Bob, Alice, Eve) who are targeting my minion Charlie. Voting for Eve now would look suspicious since the 'confirmed' good players are calling for a Charlie execution instead. I need to maintain my Soldier cover.
🧠
I need to pivot my claim immediately because Bob correctly identified that an Empath cannot have information on Day 1. By claiming to be the Drunk who 'hallucinated' a result, I can explain away the mechanical impossibility while still appearing to be on the good team's side, potentially saving myself from execution.
🧠
D1 Eve top sus fake Libri busted denials. Trio votes (Frank yes, me/Grace raise). Need 4th vote. Execute Demon early win. Charlie/Bob distraction secondary.
🧠
Raise hand to vote YES Eve (3/4 now w/Frank/Heidi). Top sus fake Libri Demon per denials. Charlie Drunk admit fits good Outsid. Execute early win; trio locked.
🧠
Publicly expose Frank/Heidi/Grace coordinated evil vote contradicting private good alignment & my Libri/Bob Inv logic guilting Charlie Minion. Prevent 4th vote on me, fail exec, nom Heidi/Frank next tick to execute evil.
🧠
Publicly expose Charlie's double lie (fake Empath D1 + fake Drunk contradicting Eve Libri) to confirm evil Minion. Rally no vote Eve (only 3 votes), save for D2 nom Charlie. Align goods (me/Bob/David/Eve) win.
🧠
Admit Libri logic error (Drunk denies), expose Charlie's unexcusable lies guilting him minion. Rally to LOWER HAND (avoid exec good Eve), urge Bob/David/others nom+exec Charlie D1 for early evil removal.
🧠
Charlie D1 Empath '1' mechanically impossible (no night). Bob Inv credible guilts him. Eve Libri holds (Drunk unaware). Trio unity: lower hand on likely-good Eve, nom/execute Charlie this day to win early.
🧠
I want to appear as a helpful, logical Townsfolk (Soldier) by agreeing with the consensus to not execute Eve and instead focus on my Minion, Charlie, who has made a major mistake. This builds my cover and distances me from the suspicion Bob's Investigator ping put on the two of us.
🧠
Lower hand: Eve possibly good (Alice Drunk). Charlie confirmed evil (D1 Empath/Drunk lies). Align Heidi/Grace/Bob/David/Alice vs Charlie. Vote fails anyway; prep nom Charlie post-vote, remove Minion D1.
🧠
I need to deflect the mounting suspicion by questioning the validity of the other players' information, specifically targeting Bob and Eve's claims to create doubt about my status as the only possible Minion.
🧠
Vote on me failing: good survives. Rally lower hands, expose C double lie (fake Empath+Drunk), Bob Inv+Libri guilt C minion. Setup nom/execute C next tick for D1 evil kill.
🧠
Confirm Charlie Poisoner via logic chains. Rally no-vote Eve (good Lib). Expose Charlie early evil execution next day. Prevent good death D1.
🧠
Reinforce no vote Eve (good), expose Charlie busted lies as evil Minion. Get H/G/F claims to chain logic vs Bob info. Vote fails -> D2 exec Charlie early win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (1/4).
🧠
Charlie mechanically evil (impossible D1 Empath claim). Bob/Eve/David/Alice push him. My Slayer claim aligns w/ H/G good. Day1 nom C removes confirmed Minion, narrows Demon suspects before N1.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie is busted liar (fake Empath D1 + fake Drunk vs Libri). Bob Inv + David Soldier = C Poisoner minion. Exec him D1 removes evil, progresses good win. Needs 4 votes; raise to contribute.
🧠
Charlie mechanically evil via imposs D1 Empath claim + fake Drunk vs Libri + Bob Inv logic. Exec minion D1, narrow Demon hunt. Needs 4 votes; raise to contribute.
🧠
I need to deflect the 'Poisoner' accusation by pointing out that the 'Slayer' (Frank) hasn't used his ability on me, which should be a guaranteed win if they were certain. I'm also pivoting to a 'Mayor' claim to see if I can sow doubt about the 'evil trio' (Heidi/Grace/Frank) and David.
🧠
Charlie mechanically guilty via double lie + Bob info. Early Minion exec helps good narrow Demon suspects. Eve/Grace voted yes; my vote pushes to 4+ for win.
🧠
Raise to execute clear lying Minion Charlie (imposs claims). 4 votes likely pass. Day1 remove evil, save Slayer shot for Demon suspect later. Progress to Night with less evil.
🧠
I will vote for Charlie to solidify my 'good' persona as the Soldier and distance myself from the Minion who is already being heavily targeted by the town.
🧠
Vote execute Charlie Poisoner Minion. Logic confirms guilt (impossible claims + my info pins him). Early Minion kill cripples evil hugely.
🧠
Charlie mechanically guilty via multiple chains (Bob info + imposs claims). Secure 4+ votes to exec minion D1, narrow Demon search, prevent night kill.
🧠
Charlie triple lie busted minion. Slayer shoots Demon only, not minion like Pois. Vote EXECUTE Charlie now - removes evil early, good wins faster. Counter his bluff.
🧠
I need to create a last-second distraction to try and break the consensus, specifically by casting doubt on my Demon (David) in a way that makes him look like a 'too-perfect' good player, while also trying to survive the execution.
🧠
Counter Charlie's deflection to David (good Soldier). Lock in 4+ votes for Charlie exec as confirmed evil Minion via multi-lies + Bob info. Early evil removal progresses good win.
🧠
Counter Charlie deflect to David (minion info not demon). Reinforce logic for full votes. Ensure D1 minion execution to narrow demon hunt. Save real Slayer shot for demon.
🧠
Reinforce Charlie's guilt with logic vs his defenses. Urge Grace (unconfirmed vote) & confirm others to ensure 5+ yes votes for execution. Remove known Minion D1, hunt Demon next.
🧠
Charlie triple liar fits Bob Pois perfectly, others true claims. Urge keep hands up for 4+ votes: execute early Minion, good advances hugely Day1.
🧠
I am reinforcing the narrative that Charlie is the Poisoner and I am the good Soldier. By pushing for his execution, I distance myself from him and solidify my 'good' standing with the rest of the town.
🧠
5 hands up already (A/F/D/B/H); my support confirms 6/8 majority to exec early Minion Poisoner. Consistent good claims narrow Demon suspects. As RK, survive for now but happy with evil dead.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Charlie on block 7/8 votes, votes closed - executes soon. Speak to confirm pending claims (Grace/Frank/Heidi) before night1. Share my full Lib info. Align team for Demon hunt post-exec, progress to win.
🧠
Confirm my true Inv role publicly to Eve/team, support good claims (Heidi Mayor, Frank Slayer save shot for Demon, David Soldier), push Charlie Minion execution now (7 votes), ask Grace role. Builds trust, executes evil D1, progresses to Demon hunt.
🧠
Counter Charlie's bad logic on Slayer shot (kills Demon only, not Minions). Confirm 7 votes execute clear Poisoner Minion early. Removes evil, progresses to Demon hunt. Team wins faster.
🧠
Publicly claim true Undertaker TF, perfectly fits Eve Lib (Frank Drunk). Confirm good team claims before Charlie exec. Solidify alignment, learn execution info N1 as Undertaker, narrow Demon hunt tomorrow.
🧠
Confirm my Mayor TF to Eve/team, ask Grace claim/role. Solidify good claims before Charlie exec & night. Early minion dead progresses win: hunt Demon next D2.
🧠
I want to reinforce the current narrative that Charlie is the Poisoner and I am the Soldier, while also subtly highlighting the possibility that Frank is the Drunk (as suggested by Alice and Eve) to explain away a potential failed Slayer shot later. I also want to push for the day to end.
🧠
Confirm my Ravenkeeper TF claim (trio D1) to team trust. Push execute clear minion Charlie (7 votes) before night. Remove evil early, solidify good info for Demon hunt. Neighbors F/H good fits.
🧠
I need to create a sliver of doubt about David (the Demon) before I am executed, while also trying to cast suspicion on the 'confirmed' roles by suggesting the Drunk could be Bob instead of Frank.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Alice (the Undertaker) to prevent her from seeing that Charlie was actually a Minion (Poisoner), which would confirm Bob's Investigator ping and solidify the town's trust in the current logic. By removing the Undertaker, I create uncertainty about Charlie's true role and prevent her from confirming any future executions. Alice is a high-priority mechanical threat who could verify my 'Soldier' bluff if she sees a Minion die.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
David
You chose to kill Alice.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Reveal Investigator info to dead players (likely good ghosts w/ info). Alice UT saw Charlie's role N1. Coordinate to expose David Minion & hunt Imp before nomination.
🧠
I need to lean into the fact that I am already dead and 'confess' to being the Poisoner to gain some twisted credibility, while simultaneously misdirecting Bob. By admitting I was the Poisoner, I confirm his Investigator ping, making him trust his info. However, I will suggest David is the Demon (which he is) but in a way that might make the town hesitate or look for a Scarlet Woman play, or simply to see how Bob reacts. Actually, if I confirm I was the Poisoner, and Bob's info was 'Charlie or David', then David is 'cleared' of being the Minion in Bob's eyes. I want Bob to think the Minion is gone so they stop looking for one.
🧠
Trusted trio/neighbors Frank/Heidi confirmed good. Coordinate to logic-chain claims, ID Demon contradictions before nom phase. Early info share progresses game.
🧠
Reveal Lib info: clears Alice (already night-dead good) & Frank good. Narrows Demon to 4 alive suspects. Enables informed D2 nomination before final day.
🧠
Respond to Grace/Heidi whisper. Eve Lib contradiction guilts her evil. Coordinate nom Eve D2 to remove minion, narrow Demon. Save Slayer shot for later/final. Build good alliance.
🧠
Share true UT info on Charlie=Poisoner to create logic chain: satisfies Bob's ping without David evil, so Bob lying -> nominate Bob D2 as Demon. Progress to execution.
🧠
I want to reinforce my 'good' persona by acting concerned about the loss of the Undertaker and fishing for information about what Alice might have shared or what the town is planning. Since Bob's Investigator ping 'cleared' me, he's my best ally for now.
🧠
Nom Eve: If Demon (likely), win. If good, confirms Frank Drunk good, narrow Demon to Bob/David. Coordinate trio+ to vote Eve. Progress to nom phase.
🧠
I want to see how Bob responds to my whisper and observe the general town discussion before making my next move. Since I'm currently 'confirmed' by Bob's Investigator ping, staying quiet and observant is my best play.
🧠
Test Eve with nom/execution. If Demon, win immediately. If not, Frank mechanically Drunk good, narrow Demon to Bob/David. Coordinate trio to nominate Eve before nomination phase.
🧠
Alice UT mechanically clears David (my N0 ping satisfied by Charlie). Respond to David/Eve. Coalition with cleared David/Eve/Frank to nom suspicious Grace (secret chats), execute Demon.
🧠
Eve claim impossible (contradicts known TF Alice/Frank), must be lying Demon. Coordinate with Grace/Heidi good trio to nom/vote Eve today, execute Demon win. Ignore Bob deflection.
🧠
Coordinate with apparent goods Bob/David/Frank to nom Grace (Bob's suggestion). Trio chats sus. Narrow to Grace/Heidi for exec. 2 ticks to nom, must align votes.
🧠
UT mechanically clears David (Bob ping satisfied by Charlie Pois). Bob lying → Demon. Share w/ goods to coord nom/execute Bob D2, prevent minion block & win early.
🧠
I need to maintain my 'confession' to Alice and Bob to build a shred of credibility while subtly pushing the narrative that David is the Demon. Since Alice (Undertaker) confirmed I was the Poisoner, I can't lie about my role anymore. My best bet is to 'throw my teammate under the bus' to make the good team trust my 'honesty' about David being the Demon, even though I'm actually trying to cause confusion or see if I can bait a Slayer shot or a waste of execution. However, as a Minion, my goal is to keep David alive. If I can make Bob and Alice look like they are over-coordinating or if I can make David look like a 'framed' good player, that's better. But for now, 'agreeing' with them that David is the Demon might actually make them doubt it if I'm too eager, or it might lead to a misplay. Actually, if I'm dead, I should try to sow maximum discord.
🧠
Eve claim resolvable now: nom her wins if Demon, else Frank Drunk confirmed good. Narrows suspects to Bob/David. Heidi/Frank agree; align Alice. Nomination imminent.
🧠
Trio chats sus→Grace most active. Coordinate nom/votes with confirmed goods (Bob/David/Frank/me) to exec Grace D2 before final day. Locks win path.
🧠
Finalize nom plan on Eve (strongest logic). Coordinate votes with confirmed good Frank/Heidi/Alice. 1 tick to nom phase - win today by exec Demon Eve.
🧠
Grace pushes Eve Demon assuming Frank Slayer TF=0 Drunk A/F. But Frank poss Drunk fits Eve Lib. Bob's Inv logic fail (ignores satisfied ping) hard guilts him Demon. Convince G/F/H nom/vote Bob to execute Demon D2.
🧠
I am doubling down on my 'confession' to Alice and Bob to cement the idea that David is the Demon. By 'admitting' I was the Poisoner (which is true) and pointing at David as the Demon (which is also true, but I'm framing it as a betrayal/truth-telling), I hope to create enough chaos or a double-bluff scenario where the good team might actually doubt David or, conversely, where David can use my 'accusation' to look even more confirmed as a good player if he plays it right. Since I'm dead, my main goal is to misdirect or provide 'truth' that helps David's long-term survival.
🧠
Eve Lib mechanical lie (Alice/Frank both TF good=0 Drunk). She's Demon (1 minion dead). Coordinate Heidi nom Eve next phase (1 tick left), we vote yes → win today. Address Alice, affirm Bob good.
🧠
Minion dead, only Demon alive to kill. Grace sus via private trio control despite Frank good clear. Rally cleared goods (David ping/Eve Lib/Frank Lib-clear) to nom/vote Grace D2 before nom phase. Progress to win.
🧠
I need to solidify my position as the 'confirmed' Soldier by siding with the majority (Bob, Eve, Frank) against Grace. By agreeing that Grace is suspicious for her private chats, I deflect attention from myself and help push for a mis-execution.
🧠
Last discussion tick. Coordinate w/ trusted Grace/Frank to nom Eve next (I will). Vote yes. Grace RK info? Clears Eve lie=win or Frank Drunk then Bob/David. Progress to win.
🧠
I am doubling down on my 'confession' to Alice and Bob. By admitting I was the Poisoner (which Alice's Undertaker info confirms anyway), I gain a shred of 'dead-man's-honesty' to frame my Demon, David, as the Imp. If I can convince them David is the Demon, they might execute him, but since I am the Poisoner and he is the Demon, my goal is actually to keep him alive. Wait, I need to pivot. If I'm evil, I want David to live. But Alice already knows I'm the Poisoner. If I defend David, it makes him look evil. If I attack him, it might make him look good to others, or I can sow enough chaos that they execute a good player instead. Actually, if I 'confess' and point at David, and the town believes me, David dies and we lose. I should try to cast doubt on Bob or someone else.
🧠
Grace most suspicious alive (trio chats + RK claim). Coordinate confirmed good team (me/Inv, David/Soldier, Eve/Lib, Frank/Slayer good) to nom/vote Grace D2 exec before final day. Win by killing Demon.
🧠
Wait for the nomination phase to begin so I can support the execution of Grace.
🧠
Final tick pre-nomination. Align Grace/Frank/Alice (ghost vote) to vote yes on my Eve nom. Eve lie Demon most likely; even if not, progress by confirming Frank Drunk. Win or narrow suspects.
🧠
Heidi/G/F coordinate nom Eve, but Frank poss Drunk saves Eve Lib claim. Mech UT guilts Bob lying post-confirm → Demon. Convince them switch to Bob nom, unite good votes (inc my ghost) to execute Demon D2.
🧠
Last tick pre-nom. Reaffirm mechanical Eve lie to trio/ghosts. Counter Alice's Bob theory (ping solved). Align votes on Eve nom for D2 win: Heidi noms, we/ghosts/Bob/David vote yes.
🧠
Confirm group votes pre-nom phase. 6 alive, exec Grace (most sus) progresses elim to win. Frank good, trust coord vs sus trio.
🧠
Solidify trio+Alice: Frank TF kills Eve Lib → Demon. Heidi nom Eve next phase, all vote yes inc ghosts/Bob/David. Ignore Bob/Eve. No RK info yet. Win D2.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly expose Eve Demon via mechanical Lib lie (A/F 0 Drunk confirmed TF). Align good team (Bob/David/F/Grace/H + my ghost vote) to nom/vote Eve D2 win. Override prior Bob push.
🧠
Group (Bob/David/Frank/me) consensus: Grace most sus Imp (RK bluff + chats). 1 tick left D2 nom phase; must nom her now, vote up, exec Demon to win. Ignore Alice ghost push.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace most sus (RK bluff + chats). Group of 4 good (me/David/Eve/Frank) vote her up for 3+ votes → exec Demon D2 win before Night.
🧠
Grace vote in progress (Bob yes, don't vote). Eve Demon mechanical lie. Use once/game Slayer publicly on Eve → kills Demon if true, wins game D2. Overrides wrong Grace exec.
🧠
Grace most sus (RK bluff + trio chats + Frank defense flip). Bob yes, David promised yes, my vote secures 3/6 for exec. If Demon win D2; else remove evil/minion w/ 5 alive post-night.
🧠
Publicly urge NO vote on Grace (good RK ally). Reinforce Eve Demon via mechanical Lib lie + Frank Slayer confirm. Prevent good exec, setup Eve nom/votes for win.
🧠
I will wait to see if Frank's Slayer shot on Eve is processed or if the vote on Grace continues, as my ghost vote is precious and I shouldn't waste it on a fellow evil player's target if it's not necessary or if the game state is about to change.
🧠
Vote NO Grace (good RK). Slayer miss proves Eve not Demon, Drunk explains Lib lie. Bob Demon ignores mech UT confirm. Speak public to rally NO votes + push Bob nom/execution D2.
🧠
Prevent my execution (good RK). Slayer fail clears Eve Demon. Bob Demon lie best fits. Rally NO votes, nom Bob after to exec today (6 alive, plan votes).
🧠
I am voting for Grace to secure an execution on a good player and maintain my cover as a 'confirmed' good Soldier who follows the Investigator's (Bob) lead.
🧠
I am keeping my hand raised to vote for Grace. My goal is to secure her execution today to remove a potential threat and maintain my cover as the 'confirmed' Soldier.
🧠
Grace good TF (RK). 3 YES (Bob/Eve/David) risks exec; urge NO votes from Frank/Heidi/Grace/David(?). Slayer Eve safe confirms not Demon. Expose Bob Demon lie, push nom Bob final tick D2 win.
🧠
Publicly solve Alice=Drunk explains her wrong UT info + Lib consistent (Frank TF). Grace sus RK bluff + trio. Reinforce 3YES votes (Bob/David/Eve) exec Demon Grace D2 WIN. Ignore fake Slayer.
🧠
Publicly reinforce Alice logic: Frank Drunk solves Eve Lib, Bob Demon lie ignores solved ping. Urge NO votes on Grace (3 yes risky), nom/vote Bob next tick w/Frank/Heidi/David?/ghosts → exec Demon D2 win.
🧠
Grace vote: 3 YES already risky. Publicly rally NO votes (me/Heidi/Grace/ghosts), expose Bob lie ignoring UT solve → Demon. Plan Heidi/me nom Bob last tick, exec D2 win. Prevent good Grace death.
🧠
Sway votes to YES Grace exec (planned target, defended by Frank flip=Drunk error). Confirm mechanical info solved David good. Only Demon left alive; executing Grace likely wins D2 as 1 tick left.
🧠
I will refrain from using my ghost vote on Grace to maintain my 'good' facade and support the town's growing suspicion of Bob, which diverts attention from my Demon, David.
🧠
Reinforce NO vote on Grace(good RK) before last tick→night. Expose Bob Demon lies, urge David NO. Setup D3 nom/exec Bob win. Avoid good death.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace on block 3 votes, 0 ticks left→executed soon unless surpassed. Bob top Demon sus (Inv lie ignore Charlie Pois). Nominate him: goods (Frank/Heidi/David?/ghosts) vote YES Bob>3, execute Demon D2 instead of me. Win now.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise hand YES vote Bob (Demon): Need 4 votes surpass Grace 3→exec Demon D2 win. Grace nom good, Heidi/ghosts likely YES, David/ Eve NO but majority executes Bob.
🧠
I need to vote for Bob to ensure he is executed instead of Grace. Bob is currently the primary suspect for the good team, and if he is executed, it protects my Demon, David. Even though I am dead, my ghost vote can help push the tally over Grace's 3 votes.
🧠
Raise hand vote YES Bob (3rd/4th vote w/Frank/Charlie/Grace) to surpass/tie Grace's 3→exec Demon Bob D2 win. Grace good, save her; Bob Demon lies.
🧠
Ghost vote YES Bob: Already 3 votes (Frank/Heidi/Charlie), my 4th surpasses Grace 3→executes Demon Bob D2 GOOD WIN. Grace good.
🧠
Speak to counter evil narrative, affirm good reads (Lib consistent w/ Drunk), urge David/Heidi/Grace vote NO Bob to exec Grace Demon D2 win. Record info for ghosts/D3 if Bob good exec'd.
🧠
I will wait and not vote for Bob. Since Bob is my only remaining Minion (or at least the only one the town is currently split on, though Charlie was my Minion who died), and more importantly, Bob's 'Investigator' ping on Charlie/David is what 'confirmed' me as the Soldier, his survival is crucial to my own. If Bob is executed and flips as the Demon (which he isn't, I am), the town will realize I am the actual Demon. By not voting, I help keep the vote count low and potentially force the execution back onto Grace, who is already on the block with 3 votes.
🧠
Counter narrative Bob Demon lie (info solved clears David good). Urge alive NO Bob (David/Eve/Heidi/Frank/Grace/me): ghosts Charlie evil lie, Alice mistaken. Exec Grace Demon D2 WIN vs D3 risk.
🧠
Team consensus (Alice/Frank/Heidi/me) Bob Demon lying Inv. Already 4 yes votes on Bob surpasses my 3; my vote ensures exec Demon D2 WIN, save self + game.
🧠
Urge David/Eve/ghosts NO Bob (already 5 yes risk my exec). Grace Demon: sus RK bluff, ignores solve, trio chats. Exec her D2 win before night.
🧠
I will wait and not vote for Bob. By not voting, I help ensure Bob (who is currently being framed as the Demon but is actually a good player I've successfully manipulated) stays off the block, keeping the focus on Grace's execution.
🧠
5 YES votes on Bob already (A,C,F,G,H). Exec Bob surpasses Grace 3 → kills Demon D2 win. Speak rally David/confirm ghosts NO Grace, ignore Bob/Eve lies. As Mayor, early Demon kill huge.
🧠
Strong logic guilts Eve Demon via Lib contradiction (no extra OS). Slayer shot mechanically resolves: kill if Demon (win), survive=info. Urge NO votes Bob/Grace good to avoid losses.
🧠
I need to lower my hand to prevent Bob (who is being framed as the Demon) from being executed, as the town is currently pivoting towards Frank's 'Slayer' claim on Eve. Keeping Bob alive or causing a tie helps the evil team.
🧠
1 tick left. Rally all YES Bob (me/Heidi/Alice up) + David/Frank. Counter Frank: Eve minion not Demon, slay nothing. Surpass my 3 votes, exec Bob Demon, GOOD wins D2.
🧠
Lower hand: Bob drops to 2 YES (Heidi/Grace evil lies) < Grace 3 → execute Grace Demon D2. Bob mechanically good confirmed UT. Heidi/Grace lies impossible for good. Win now.
🧠
1 tick left, speak urge LOWER NO Bob (<4 yes) keep Grace 3 exec Demon. Counter 'Lib lie 0 OS' by Drunk fake TF expl. Convince Frank/ghosts/Heidi lower hands win D2.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 7. Now no one.
📜
Storyteller
The vote for Bob ties with the previous leader. No one is currently on the block.
🧠
Tie no exec. Can't renom Bob/Grace. Eve not nommed yet. Rally Heidi/Frank/David/Bob? to nom Eve minion Lib lie. Frank slay confirms. Exec Eve→kill evil, progress to win. Time critical 0 ticks.
🧠
Publicly confirm my UT TF info solves Charlie Pois minion (Bob Inv good), Eve Lib mechanical lie=evil. Rally nom YES Eve (Bob/Frank/David/Heidi avail). Progress to exec evil D2, narrow Demon.
🧠
I need to protect my Demon (David) by reinforcing his 'Soldier' claim and validating the 'good' players who are currently defending him (Bob and Eve), while casting doubt on the players attacking them (Grace and Frank).
🧠
Eve confirmed lying Lib (0 A/F OS mechanical: Alice TF UT saw Pois, Frank TF Slayer). Bob good Inv solved. Nom Eve most evil→exec D2 win before night.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Eve Lib claim mechanically falsified (Alice UT TF + Frank Slayer TF=0 A/F OS). Likely Demon. 4 YES exec/3 tie on block. Raise to push exec Eve, narrow evil.
🧠
Eve Lib lie mechanical (Alice UT TF, Frank Slayer TF=0 A/F OS). Vote YES Eve to exec evil minion/Demon D2. 4+ votes possible w/Bob/Frank/Grace/Heidi + ghosts. Ties prior Bob, now Eve.
🧠
Eve confirmed Demon by Lib lie + minion dead (Alice UT mechanical). Vote YES Eve exec Demon D2 GOOD WIN! Need 4 YES, currently 2 (Bob/Heidi), my YES + ghosts/David/Grace? pushes win.
🧠
Eve mechanically lied Lib (0 A/F OS confirmed), minion dead=Charlie, so Eve Demon. Raise for 4th yes vote→execute Demon immediately D2 win.
🧠
I will vote for Eve to blend in with the majority and secure an execution on a non-Demon player, while maintaining my 'confirmed' Soldier status.
🧠
Eve confirmed liar via my UT + Bob Inv + claims. 5 alive YES already? Ghost vote pushes exec/secure tie. D2 kill evil crucial before night.
🧠
I am voting for Eve to ensure an execution happens today that isn't my Demon (David). By joining the majority, I maintain my 'helpful ghost' persona while sacrificing a potential Minion (if Eve is one) or a Good player to keep David safe.
🧠
Urgently speak to explain Lib info + Drunk resolves '0 OS A/F' contradiction (one fake TF claim). Convince lower hands NO Eve exec (5yes?), push Grace Demon. Save good team D2 win before night.
🧠
I will maintain my vote on Eve to ensure her execution, as she is a strong candidate for a mis-execution and her death helps my team by removing a potential information source or a player who could be framed later.
🧠
Urge LOWER HANDS NO Eve good Lib TF (1 A/F Drunk OS). Grace Demon sus. Ghosts lower (Charlie pro-Bob). Prevent my exec D2, narrow to Grace Imp.
🧠
5+ YES votes on Eve (>4 needed). Speak to stop Eve's 'lower hands' & reinforce: expose Lib lie via solved Minion + Alice UT mechanical info. Execute Demon D2, GOOD wins.
🧠
Reinforce YES votes on Eve during final tick. Secure execution of likely Demon Eve to win immediately. Hands already up, speech prevents lowers from Eve pleading.
🧠
Push KEEP HANDS UP. My UT mechanically confirms Charlie Pois→Bob good. Eve Lib contradiction=lying Demon. Ensure 4+ votes execute her D2 win.
🧠
Hand up voting Eve. Reinforce keep hands up vs Eve plea lower. Eve Lib lie Demon most logical. Exec now with 4+ votes wins D2 as Mayor.
🧠
Hand already raised YES Eve. All allies urging KEEP UP (Bob/David/Frank/Heidi/ghosts). 1 tick left → wait secures execution of Demon for certain good win D2. No need to speak (stale info).
🧠
I need to lower my hand to prevent Eve's execution. If Eve (a good player) is executed, the town gets closer to winning or confirming their logic. By lowering my hand, I create a chance for the vote to fail, sowing more confusion and potentially keeping a 'suspect' alive to distract from David.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominations close soon (0 ticks left). Eve has 6 votes unchallenged. Execution kills Demon Eve, good wins D2. No need to speak, all aligned YES.
🧠
Eve 6 votes on block, strong logic she's Demon lying Lib (A/F both good TF). Reinforce consensus, prevent lowers/ties/noms. Exec Eve progresses to win.
🧠
Reinforce the town's consensus to execute Eve while maintaining my 'confirmed' status as the Soldier.
🧠
Reinforce consensus to prevent new noms/lowers. Eve logic-guilty Demon. Exec Eve D2 with 6 alive wins for good immediately.
🧠
Last tick D2 nom phase. Expose Alice Drunk fake UT lie, urge unused nimmers (Heidi/David/Bob) NOM GRACE Demon surpass my 6 votes → exec Demon win now. Save good Lib.
🧠
Reinforce consensus NO new noms/NO lowers (voting closed). Eve 6 votes executes D2 WIN for good. Prevent Eve desperation flips.
🧠
I need to support Eve's 'Alice is the Drunk' narrative to create doubt about the 'confirmed' Alice/Bob/Frank/David block. By questioning the validity of the Undertaker info, I indirectly protect David (the Demon) from being 'confirmed' good and keep the game going by trying to prevent a clean sweep of the evil team.
🧠
Counter Charlie's doubt on my real UT info. Chain confirms Eve Demon lie. Urge no lowers/new noms to secure D2 execution win.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Bob tonight. He is the primary source of the logic that 'confirmed' me as the Soldier (via his Investigator ping on Charlie/David). By removing him, I eliminate a strong mechanical player who might eventually re-evaluate that ping if the game continues. Since Eve (the Librarian who suspected me/Grace) is dead, Bob is the most dangerous 'confirmed' good player left.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
David
You chose to kill Bob.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
As dead Investigator, share key info clearing David (my N0 read) to focus alive on 3 suspects. My night death proves good. Urge logic/nomination of Demon among F/G/H before final day.
🧠
4 alive Day 3, must nom/execute Demon soon or lose. Logic pins Demon Frank/Heidi. Frank more suspicious (unused Slayer). Coordinate trio+Bob to nom Frank, test worlds.
🧠
Counter Grace's nom push on me with excess T claims logic (6 claims/5 slots). Defend Slayer hold strategic. Coordinate trio+David to nom Grace, narrow Demon.
🧠
Sus Frank most (no Slayer shot). Whisper good allies (Bob dead vote, Grace ally, David confirmed good) to nom+vote Frank. Ensure D3 exec→3alive, Mayor wins D4 no-exec even if wrong.
🧠
Join Bob's good whisper group (F/G/H) as confirmed good UT to share logic, confirm David good via Bob's read + my info, push to nom most sus alive player to narrow to 3.
🧠
To coordinate with my Demon (David) and maintain our cover. Since the town thinks they've already won by executing Eve, we need to play it cool and let them confuse themselves while David picks them off.
🧠
I want to appear as the helpful, confirmed 'Soldier' while subtly pushing for an execution or a Slayer shot that will likely fail (since I am the Demon). By encouraging Frank to shoot Grace, I create chaos and potentially waste the Slayer shot if he actually is the Slayer. I am also reinforcing my 'confirmed' status.
🧠
Correct misinfo on my claim (1 not 0 A/F Drunk), reinforce Grace Demon guilt from counter/push, urge alive goods to nom/ghostvote Grace to win before final 3.
🧠
Dead good UT coordinating alive good team (cleared David + F/G/H) to nom sus Grace due to role excess & Lib lie ref. 4 alive Day3, must exec evil to reach final 3 & win.
🧠
Grace most sus (aggressive nom push on Slayer, Eve accusation). Coordinate David/Heidi/Bob ghosts to nom+vote Grace D3 (4 alive→3). My real Slayer shot held for final if needed. Win by exec Demon.
🧠
Counter Alice's sus on me. Frank Slayer 0 shots most sus Demon bluff. Coordinate with confirmed goods (Bob,David) + Heidi to nom/vote exec Frank today → final 3.
🧠
Grace busted lying with impossible RK info. Demon. Sway David/Frank/Bob to nom+exec Grace today (4→3 alive). Ghosts vote her. Secure win.
🧠
2 ticks to nom. Reinforce Grace Demon guilt via my exact Lib info + her D2 push on me. Get consensus to nom Grace; my ghost vote seals if needed. Win by exec Demon.
🧠
Grace mechanically busted→Demon. Align David/Frank/Heidi (good per logic) to nom/vote Grace. My ghost vote seals. Final day soon, execute Demon or lose.
🧠
I need to check in with my Demon (David) to see what the town is whispering about and coordinate our next move, especially since Bob's death proves the game is still going.
🧠
To coordinate with my Minion and ensure he doesn't accidentally reveal my identity or disrupt the current momentum against Grace.
🧠
To solidify the consensus against Grace by pointing out her mechanical error and positioning myself as the proactive 'confirmed' good player who will lead the nomination.
🧠
Acknowledge the Demon's plan and confirm I will support the execution of Grace to reach the final three.
🧠
Last tick before nom. Reinforce goods (D,F,H) to nom Grace. My ghost vote for her. With 4 alive, exec Demon now wins (Scarlet? but 4<5). Progress to victory.
🧠
Last tick pre-nom. Coordinate David/Heidi/Bob(ghost) to NOMINATE & vote YES on FRANK. Ignore Alice flip. Exec→3 alive good (D Soldier T, G RK T, H Mayor T), tomorrow final nom Demon. Win.
🧠
Day 3 final tick, 4 alive. Coordinate David(good Soldier)/Frank/Heidi to nom Grace (Lib sus). Exec evil/Drunk to narrow to 3 for final day win.
🧠
Last tick pre-nom. Lock votes on Grace nom by David. Exec → Demon dead or 3 alive tomorrow no-exec Mayor win. Grace most sus, slip unexplainable.
🧠
Last discussion tick: Lock ghost vote + urge all YES on Grace nom (David nominating). Her slip is game-ending proof. Exec Demon→win; else final day good trio.
🧠
Reinforce vote lock on Grace nom by David next tick. All ghosts/team voting YES executes Demon→win. Slayer shot backup if needed. Progress to victory.
🧠
Dead UT, push good alive (David/Frank/Heidi) to nom Grace now (0/4 ticks). 4 alive, narrow evil via logic/claims. Grace most sus, execute to win.
🧠
Final discussion tick: Lock votes on Grace nom by David next tick. Grace slip smoking gun. Exec her → win or perfect Mayor 3-alive tomorrow. Rally ghosts via chain, confirm YES from all.
🧠
Day 3, 4 alive, noms next tick. Reinforce Grace Demon guilt via her lie/my Lib info. Urge David/Frank/Heidi (goods) to nom her first. Ghost vote ready for her. Exec Demon now to narrow to 3 goods.
🧠
I will wait for the nomination phase to begin so I can nominate Grace as planned. This maintains my 'confirmed good' status and pushes the town towards executing a good player.
🧠
4 alive Day3. Nom/Exec Frank (most sus)→3 alive good trio (David Soldier/Grace RK/Heidi Mayor). Tomorrow final day or Mayor auto-win. Lock votes NOW before nom phase.
🧠
I want to reinforce David's 'confirmed' status as the Soldier while subtly pointing the finger at Grace or Frank to keep the town's focus away from the real Demon. By acting confused that the game is still going, I maintain my 'good' facade.
🧠
Reinforce ghosts to lock YES votes on Grace nom. David noms soon; 4 ghosts + 3 alive YES=exec Demon, win imminent. Secure win vs Grace flip attempts.
🧠
Lock key good ghosts (Alice/Bob/Eve) on YES vote for Grace nom/exec. Full votes (alive+ghosts) hammer Demon today. Hold real Slayer shot backup. Ignore Charlie minion lies.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly lock ghost vote YES on Grace nom/exec. Urge David/Frank/Heidi to nom her this tick. 4 ghosts +3 living=overwhelm. Exec Demon now with 4 alive, avoid night kill & win path.
🧠
Final nom tick (1/2 left), no one blocked. Team (D/F/H + ghosts A/B/E/C) locked YES votes on Grace. Nominate to exec Demon today=WIN imminent. Slayer shot held as backup.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Grace to help my Demon (David) secure an execution on a good player. Since the town is convinced Grace is the Demon and I am a dead Minion, adding my ghost vote to the pile helps reach the threshold while maintaining my 'defeated' or 'confused' persona. This moves the game closer to the final two players where David wins.
🧠
I am voting for Grace to align with the town's consensus and secure her execution. As the Demon, helping execute a 'suspicious' player (who is actually good) brings me closer to a final-three victory while maintaining my 'confirmed good' status as the Soldier.
🧠
Publicly refute Frank's lie (never said Empath '1 evil', neighbors F/H good per logic). Remind TF count guilts Frank Demon. Urge D/H vote NO me, Heidi nom Frank to exec Demon & trio D/G/H win tomorrow.
🧠
2 votes already (David/Charlie), my YES seals exec of busted Demon Grace. Win today or Mayor trio tomorrow. Ignore her Frank push.
🧠
Ghost vote YES on Grace exec. Already 3 yes (C/D/H), +my ghost +Frank=hammer. Ends game today, Demon dead.
🧠
Ghost vote YES on Grace: hammer w/existing 4 yes (C/D/H/Bob) + Frank=6 yes. Exec Demon Grace=immediate good win on D3. Ignore her Frank push—fits Demon save.
🧠
Publicly counter Grace lies (did leak Empath F/H '1 evil'), confirm team info (Bob Inv David good, Eve 0-1 A/F Drunk, my UT Charlie minion). Urge D/F/H vote YES hammer Grace Demon NOW to win D3.
🧠
Raise hand to vote YES on Grace exec. Already 5+ yes votes (David/Heidi/ghosts), mine seals hammer. 4 alive, exec Demon=good win today. Slayer shot backup if needed.
🧠
Counter Frank/Alice/Eve lies ('1 evil' fabricated). Remind Eve Imp→Frank Scarlet Demon. Urge D/H/ghosts VOTE NO (don't raise/lower?). Heidi nom Frank next tick. Survive→exec Frank→D/G/H win D4.
🧠
Publicly counter Grace lies, lock all votes YES on her exec. Already 3+ living votes (D/H/F) + ghosts hammer→WIN TODAY as Demon. Slayer shot backup if needed.
🧠
Voting in progress on Grace (Demon). All living D/F/H + ghosts raised YES (2+ needed). Publicly counter Grace spam lies, lock YES votes to hammer exec Demon today→3alive final day win.
🧠
Publicly lock YES vote on Grace exec. Hands up (me/David/Frank), ghosts yes. 3/4 living yes=hammer win today. Ignore her spam lies pushing Frank nom (Frank used nom). Mayor backup tomorrow.
🧠
I will maintain my vote on Grace to ensure her execution. As the Demon, my goal is to blend in with the 'good' team's consensus. Since the majority (including my Minion Charlie and the 'confirmed' good players) are voting for Grace based on her supposed mechanical slip, joining them solidifies my 'Soldier' bluff and moves the game toward a state where I can win. If Grace is executed and the game continues, it confirms there is still a Demon, but my 'confirmed' status should keep the heat off me for the final day.
🧠
I am keeping my hand raised to ensure Grace is executed. As a dead Poisoner, my ghost vote is a valuable resource to help my Demon (David) win. The town is currently convinced Grace is the Demon due to the 'Empath slip' narrative, and I need to maintain this momentum without drawing unnecessary attention to the fact that David is actually the Demon. Staying silent and keeping my vote active is the most effective way to support the evil team's current trajectory.
🧠
Urge David (good TF neighbor) + Charlie ghost to raise hand YES hammer Grace Demon exec. Ghosts + F/H + me YES; need David for majority win today.
🧠
Speak my Inv info publicly to counter Grace lies, lock all YES votes (already raised), hammer exec Demon Grace TODAY for good win. Heidi Mayor backup tomorrow.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Publicly shoot Grace as real Slayer (1/game). If Demon, dies now win. Else exec proceeds narrowing to 3 good. Outsmart by using ability at perfect moment before night.
🧠
Reinforce Grace Demon guilties. Votes closed, on block 6v, Slayer used→win today. Counter her Frank-push lies to prevent Heidi counter-nom.
🧠
I want to appear fully supportive of the good team's plan to execute Grace, while also encouraging Frank to use his (likely fake or already spent) Slayer shot to further cement the 'good' narrative. This keeps the focus on Grace and away from me.
🧠
Grace Demon busted by Lib contradict+Empath leak. Slayer may kill now. Urge no counter-nom/hammer exec Grace→good wins today. 4alive→exec→final3.
🧠
Slayer shot failed: Grace != Demon. Frank fake = evil (Demon). Nominate to surpass/tie her 6 votes, exec Frank win today. Safer than exec good Grace (then night kill ->2 alive lose). As Mayor backup tomorrow.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to ensure Frank is not executed. Grace is already on the block with 6 votes, which is enough to execute her and win the game for the evil team. By not voting for Frank, I help ensure he stays off the block or at least doesn't surpass Grace's vote count. I will wait to see if the town follows Heidi's pivot or stays the course on Grace.
🧠
Grace proven non-Demon by Slayer shot. Exec her anyway (minion/good)→3-player endgame Mayor auto-win regardless of who Demon (D/F). Urge NO vote Frank to ensure.
🧠
Last tick: Urge raise hands on Frank to hit 6+ votes, tie/surpass my 6, exec likely Demon Frank (Scarlet logic+lies) instead. Heidi flip sus. Prevent my exec, win today.
🧠
I need to discourage the town from voting for Frank. If Frank is executed, the game continues and our Demon (David) might be under more scrutiny tomorrow. By keeping Grace on the block with 6 votes, we ensure an execution that likely won't end the game (since Grace is good), leading to a final day where David can win. I'm reinforcing Heidi's 'mistake' narrative to keep the heat off Frank and on Grace.
🧠
Grace NOT Demon (Slayer fail). David good. Demon Frank/Heidi. Frank push+fake Slayer sus. Urge D/G vote Frank (Heidi retract). Influence to exec Demon today vs risk Mayor tomorrow.
🧠
Last tick: Speak push NO VOTE FRANK. Grace minion not Demon (Slayer fail). Exec her→3p tomorrow Heidi Mayor win or exec sus. Ignore Bob flip(Inv lie?). David/ghosts: NO HAND→WIN! Consistent my UT+team excl Grace.
🧠
Heidi retracted nom me. Rally David/ghosts NO vote Frank.Slayer shot fail=Grace not Demon=Minion. Exec her→3p Heidi Mayor LYMR win today/tomorrow. Ignore Bob/Grace lies,spam countered.
🧠
Last tick D3. Urge living D/F/H NO VOTE FRANK (Heidi retract wise). Grace 6votes exec minion→3p LYMR Heidi Mayor good win. Ignore Bob/Grace flips/spam. Slayer fail=Grace not Demon.
🧠
Lock NO votes on Frank (me good Slayer). Grace 6votes exec minion→3p D/F/H good Mayor Heidi wins D4 no-exec. Ignore Bob/Grace lies. Prevent tie/exec me. 1 tick left→final push.
🧠
Grace mechanically NOT Demon (Slayer logic+1minion dead). Frank/Heidi Demon suspects. David good: RAISE HAND VOTE FRANK NOW→6+ TIE/EXEC DEMON FRANK WIN TODAY vs risky LYMR.
🧠
Raise hand to vote Frank: needs 6+ to tie/surge my 6 votes. With Bob/others, exec Demon today. 4 alive→exec Frank→D/H/G trio D4 easy good win.
🧠
I need to discourage the town from voting for Frank to ensure the execution stays on Grace, which protects my Demon (David) and keeps the evil team's momentum.
🧠
Reinforce ghosts/Frank/Heidi/Eve: NO VOTE FRANK. Grace 6votes hammer exec minion→3p D/F/H LYMR Heidi Mayor win. Ignore Bob/Grace lies (Bob drunk flip). David: STAY NO. 1 tick left, lock win path!
🧠
Grace 6v hammer imminent. Urge David/ghosts NO Frank vote→exec Grace→guaranteed LYMR D4 win regardless Demon ID (Mayor safety). Avoid tie/pivot loss.
🧠
I will not vote for Frank to ensure Grace remains the primary candidate for execution. This maintains my 'confirmed good' status and leads to a final three scenario where I can potentially win.
🧠
Dead ghost no vote. Speak reinforce ghosts/Frank/Heidi/David: NO RAISE FRANK despite Grace hand. Slayer fail=Grace minion not Demon. Hammer her 6v exec→3p Mayor win path. Ignore Bob/Grace Demon lies. Win today requires Grace exec.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/2).
🧠
Grace 6v exec imminent as minion. Reinforce plan: tomorrow D/F/H 3p, Heidi Mayor LYMR no-exec GOOD WIN. Ignore spam. Progress to victory.
🧠
Grace exec locked (6v). Reinforce D4 plan: 3 alive D/F/H MUST no exec (2/3 alive NO votes suffice). Ghosts NO or abstain. Secures win regardless Demon identity. Ignore spam - LYMR path.
🧠
Reinforce the current narrative that executing Grace leads to a guaranteed Mayor win, ensuring the town doesn't change their mind before the day ends and keeping the Demon (David) safe.
🧠
Grace minion exec today →3p D4. MUST nom/exec Demon Heidi (fake Mayor LYMR scam). Rally David/ghosts A/C/E/H? ignore Bob lies: plan nom Heidi tomorrow hammer WIN!
🧠
Nom Heidi prime sus Demon. Can't be Frank (self-lose). David verified good. Counter my 6v block, shift votes exec Demon today win imminent. Tomorrow 3p must anyway.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace minion nom good Heidi (protects Demon David). Urge NO vote Heidi → hammer exec Grace minion today → D4 final day 3p: David Demon, me/Heidi good → nom/hammer David WIN! Progress to guaranteed win.
🧠
David good (Inv). Heidi LYMR impossible (Demon survives Grace exec: shot+minion dead). Convince David/ghosts vote Heidi surpass 6v→exec Demon win TODAY not risk N kill.
🧠
Grace nom me to block LYMR win. Speak rally David/Frank/ghosts NO HAND HEIDI→exec Grace minion TODAY→3p tomorrow no-exec GOOD WINS! Ignore Bob/Grace Demon lies.
🧠
Last tick D3: Speak reinforce NO vote Heidi (Grace desperate minion nom). David/Frank lock NO→Grace 6v exec minion TODAY. Tomorrow D/F/H 3p Heidi Mayor LYMR no-exec GOOD WIN. Ignore Bob/Grace lies. Secure victory path.
🧠
Lock NO vote Heidi: Grace minion exec today clears path to D4 LYMR win with Heidi Mayor (good). David/Frank: stay NO → hammer Grace → good wins soon. Ignore Bob/Grace Demon lies/spam.
🧠
I will not vote for Heidi. Keeping Grace on the block is my best path to victory, as the town is convinced she is the Minion and I am a confirmed good Soldier. If Grace is executed, I enter the final day with Frank and Heidi, where I can manipulate the outcome or benefit from the Mayor win claim if I can frame one of them.
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Raise hand to vote Heidi, my 1 vote towards 6+ tie/surpass Grace 6v. Save good RK me OR exec Demon Heidi. David/Bob should join for math win vs LYMR scam. Prevent 3p evil no-exec.
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To prevent the town from voting for Heidi and ensure Grace remains the primary execution target, maintaining the 'Mayor win' narrative for the evil team.
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Speak to reinforce no vote Heidi (Grace desperate minion nom), lock Grace 6v exec minion. David/ghosts no hand → D/F/H 3p D4 no-exec Mayor good wins LYMR. Ignore Bob/Grace lies. Win imminent.
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David good/waiting: Urge him raise Heidi (join Grace yes) toward 6v tie Grace block, save good Grace. Block LYMR scam. If tie no exec, D4 4alive? No, Grace exec unless tie. Win by exec Demon or position D4.
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I need to reinforce the narrative that Grace is the Minion and Heidi is the Mayor to prevent the town from switching the execution to Heidi, which would likely lead to our Demon (David) being exposed or the game ending poorly for us.
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Lock NO vote Heidi (don't raise): Grace 6v highest → exec minion today. Prevent tie/surpass. Tomorrow 3p final day: nom/hammer real Demon (David or Heidi based logic) to win. Good math either way.
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I will not vote for Heidi to ensure Grace remains the primary candidate for execution. This maintains my cover as a 'confirmed' good player and moves the game toward a state where I can win as the Demon.
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Lock no hand Heidi. Grace desperate Minion nom GOOD Mayor. Exec Minion Grace 6v→3p D4 Heidi Mayor LYMR no-exec GOOD wins. Influence David/Frank no vote Heidi. Ignore spam.
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1 tick left, David waiting: Speak reinforce NO HAND HEIDI→Grace 6v exec Minion→D4 3p Heidi Mayor LYMR win safest path. Ignore Bob/Grace lies, progress to sure win.
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Last tick! Speak urge David/ghosts raise Heidi NOW 6+ tie/surpass my 6→exec Demon (LYMR scam). Shot proves me good/not Demon. Charlie evil ghost. Save LYMR good win TODAY not risk D4 evil LYMR.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/2).
🧠
Grace exec imminent good (Minion). Speak prep D4 3p: logic chains guilt Heidi Demon (sus actions + evil Charlie protect + Bob good callout). Convince David/Frank nom/exec Heidi tomorrow or lose to LYMR scam.
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Grace Minion exec imminent. Her fake Empath '1 evil F/H' likely lie → F/H good → David Demon. Urge D/Frank/Heidi ghosts: D4 FINAL DAY nom/hammer DAVID Demon exec WIN. Ignore LYMR scam if Heidi evil. Must exec sus on 3p! Good wins.
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Maintain my cover as a compliant 'good' player (Soldier) while allowing the execution of Grace (who is not on my team but whose death helps me reach the final three) to proceed.
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Grace exec locked (6v). Counter ghost flips (Alice Heidi Scarlet lie post-vote, Eve David Demon). Lock D/F/H 3p D4 NO-EXEC plan with David/Frank. Mayor win imminent even if Demon among us.
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Final speak before day exec: Counter Alice/Eve ghost flip spam pushing D4 noms (Heidi/David). Confirm 1 minion(D1 Pois)/1 Demon(D2 Imp) dead, no Scarlet/evil left (dist+UT). Instruct D/F/H D4 LYMR no-exec Mayor good win. Ensure good victory post my death.
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Grace exec locked but mechanically GOOD (no extra minion, Slayer clear). Speak truth to force D4 hammer correct Demon (Heidi sus flip-flop/LYMR) between F/H. David good per Inv. Prevent LYMR evil win.
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Reinforce the narrative that Grace is the Minion and that executing her leads to a safe win, while subtly supporting the Demon (David) by keeping the focus on the 'safe' Mayor win.
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Voting closed, Grace exec imminent. Speak to lock D4 plan: nom Heidi Demon in all plausible worlds. Align David/ghosts, ensure final day hammer on evil. Win game.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
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I will kill Frank tonight. He is a confirmed good player (Slayer) who has publicly stated he will nominate Heidi (my potential scapegoat or the person the town is focusing on) tomorrow. By removing Frank, I leave only myself and Heidi alive with one ghost vote potentially remaining. Since the town is divided on whether Heidi or I am the Demon, and Heidi is claiming Mayor (which requires no execution to win), I can potentially manipulate the final day to avoid my own execution or force a no-execution scenario that doesn't favor the 'Mayor' if I can cast doubt on her role. Killing the 'confirmed' Slayer removes the most mechanical threat and the most vocal advocate for a specific execution.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil