Game Detail

Players

Alice (Ravenkeeper) Bob (Slayer) Charlie (Spy) David (Monk) Eve (Drunk) Frank (Mayor) Grace (Imp) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil269,58361,807$0.2422
Good792,80989,812$2.6448

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Charlie. Your safe bluffs are: Butler, Soldier, Washerwoman
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with a wide net on two mid-seated players to maximize early info and set up clean follow-up tests to isolate a Demon vs red herring.
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob and Eve. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Ravenkeeper (good), Alive - Bob: Slayer (good), Alive - Charlie: Spy (evil), Alive - David: Monk (good), Alive - Eve: Drunk (good), Alive (Told they are Empath) - Frank: Mayor (good), Alive - Grace: Imp (evil), Alive - Heidi: Fortune Teller (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Minion Charlie to align our stories and decide on our bluffs early, before we talk to others.
🧠
Gather early claims from my neighbors to build a consistent world model, while keeping my Mayor identity hidden to avoid a night kill.
🧠
Share my powerful Empath 2 result privately with Grace so we can coordinate and test David and Frank without alerting them.
🧠
Get early role and info claims from my neighbors without revealing I am Monk, so I can plan protections and track consistency for demon hunting.
🧠
Coordinate with a nearby player, share my true role privately, and set up a believable public bluff to encourage the Demon to target me at night.
🧠
Respond without exposing Slayer, encourage Alice to stay flexible, and keep options open for a later Slayer shot if we narrow Demon.
🧠
Privately seed my FT result with trusted neighbors and collect their starting info to decide whether to push Bob or Eve or keep it quiet for now.
🧠
Coordinate with my Demon to pick complementary bluffs that will support each other and build credibility in the town.
🧠
Respond to Frank vaguely to avoid suspicion while keeping my Washerwoman claim flexible. I need to see what others claim and coordinate with Charlie before making my full claim public.
🧠
As Mayor I want strong info chains without exposing myself. I will privately learn Grace's claim and details to build a reliable world model before nominations.
🧠
Get David’s claim and attitude without revealing my Empath info to a likely evil neighbor; build a case and coordinate with Grace/others.
🧠
Get actionable info from Eve while not exposing I am Monk to a potential evil player; offer protection to keep an info role alive if she is good.
🧠
Coordinate privately with Heidi and Grace: protect my Ravenkeeper identity, guide FT follow-ups, and start building a consistent info web around the Bob or Eve ping.
🧠
Get an early, specific claim from my neighbor to build a mechanical map and cross-check with Alice’s private Ravenkeeper claim without exposing it.
🧠
Coordinate with Grace to gather her reads/claims and set up a plan: tonight I will pair Bob and Eve with different players to isolate Demon vs red herring.
🧠
Establish my Librarian bluff with Bob by claiming zero Outsiders. This creates town confusion about Eve's true nature and protects our team's interests while appearing helpful and informative.
🧠
I need to give Frank my Washerwoman claim and starting info to build trust and credibility. Naming Alice and Heidi with Ravenkeeper works because Alice already privately claimed Ravenkeeper to me, so this will validate my claim when she confirms publicly. This positions me as helpful Townsfolk.
🧠
Verify the Washerwoman ping by directly asking Alice and Heidi about Ravenkeeper/role claims, creating a consistency check and possible night-bait plan.
🧠
Grace already knows my Empath 2. I want her updates on what David and Frank claimed and any other starting info, to decide whether to push a D1 execution on one of them.
🧠
Get concrete names/details behind Eve’s claim, offer protective cover without fully outing Monk, and decide who to protect N1 based on credible info.
🧠
Respond to Frank without confirming Ravenkeeper, keep options open to bait a night kill, and avoid giving evil a clear reason to avoid targeting me.
🧠
Probe the impossible Librarian result, look for corroboration (Outsider claims, Baron talk), and decide whether to push Charlie as an early execute or mark him as poisoned/drunk.
🧠
Reply to Frank without outing FT broadly; keep my info circle small while still participating in claim-sharing so I can learn others' roles and cross-check my FT results.
🧠
I need to maintain my Librarian bluff with Bob while probing for his true intentions. Since I know he's actually the Slayer, this is a dangerous conversation. I want to keep him talking to see if I can redirect his suspicion or identify when he might use his shot.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Avoid a random Day 1 execution with no solid info, while inviting real info to surface and preserving my hidden Mayor status.
🧠
Frank suggested no execution and I'm inclined to agree. I want to appear cooperative and thoughtful while deflecting from myself and Charlie. Supporting no execution gives me cover and lets the night kill happen.
🧠
Keep key info roles alive and hidden, avoid a random D1 execution without public mechanical backing, and push for structured info gathering so we can execute with confidence on D2.
🧠
Use last nomination-window moment to prompt key claims and outsider count, reduce suspicion on me, and set up clearer execution targets for day two without revealing I am Slayer.
🧠
Answer Bob’s question without outing Fortune Teller, keep town coordinated for N1 info, and avoid a reckless D1 execution.
🧠
Steer town to structured no-exec: get Outsider count/info now, set expectation of clearer claims tomorrow, and line up protection target privately.
🧠
Force an execution using the strongest mechanical lead. Even if not believed, it puts pressure on David and Frank and anchors tomorrow’s info/claims.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a D1 execution based on a single unverified Empath claim that mechanically implicates me; push for waiting and gathering more claims/info tomorrow to catch inconsistencies.
🧠
I need to avoid drawing suspicion and let this nomination fail. If Eve is telling truth, it's impossible with me and Charlie being evil. If she's lying or poisoned, executing Frank would be a mistake. Better to let no execution happen and gather more info tonight.
🧠
Flag the mechanical timing issue with Empath info so town does not misexecute on day one based on an impossible or unverified claim.
🧠
Stop a likely bad day one execution based on an impossible timing claim, and force Eve to clarify so we can evaluate her tomorrow.
🧠
Prevent a day one misexecution based on an impossible Empath timing claim, and steer town toward no execution and better mechanical info tomorrow.
🧠
Prevent a bad day one execution based on an impossible timing claim; steer town toward no execution and set expectation that Eve fully explains tomorrow.
🧠
Even with timing confusion, my only mechanical lead says both neighbors are evil. I must commit my vote to try to execute Frank and force the game to resolve around that pair.
🧠
I should support the town's mechanical correction of Eve's claim, stay consistent with my Librarian bluff, and not vote for Frank. This protects a good Mayor and keeps Eve in the game to cause more confusion later as the Drunk.
🧠
Prevent my execution, reinforce mechanical impossibility of Eve claim as stated, and set up tomorrow’s plan to pressure Eve for a consistent explanation and real night one info.
🧠
I want to distance myself from Eve's bad claim while appearing helpful. By pointing out the mechanical issue and not voting, I maintain credibility with the town.
🧠
Do not contribute votes to a mechanically impossible push. Preserve town and keep pressure on Eve to clarify tomorrow after a real night.
🧠
Prevent a bad D1 execution based on an impossible claim, and put social pressure on Eve to give a consistent story tomorrow so we can identify the real evil pair.
🧠
Do not waste my action; I am not voting Frank. Preserve credibility and focus on night one FT checks to resolve Bob versus Eve.
🧠
Keep my hand down to avoid a day one misexecution driven by an impossible claim; preserve votes and push for clearer accounting and coordination after the first real night.
🧠
Clarify that I was actually woken and given a number by the Storyteller, so the town does not dismiss the info on a rules misunderstanding. Preserve credibility for day two even if vote fails.
🧠
I already committed to not voting for Frank. The town is correctly pushing back on Eve's impossible N0 claim. Letting this nomination fail maintains my credibility and keeps the good Mayor alive for now. Confusion around Eve helps evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
🧠
Steer town to no-execution Day 1, preserve votes, and lock in accountability: Eve must present a coherent claim tomorrow or become a top execution candidate.
🧠
Let the tension around Eve's claim simmer. The town is already appropriately suspicious, and pushing further might make me look aggressive. I'll assess the situation tomorrow after night information and see if I need to pivot my bluff strategy.
🧠
Keep town unified on no execution while locking in a concrete plan to test Eve’s claim and leverage Fortune Teller info tomorrow, without wasting a D1 execution.
🧠
Keep town aligned on no-execution while locking in that Eve’s claim is mechanically inconsistent, so we demand precise clarifications and build a focused suspect list for day two.
🧠
Steer town to a safe no-exec, set expectations for tomorrow, and ensure we focus on Eve’s inconsistency while I gather decisive Fortune Teller info tonight.
🧠
Steer town to no execution while locking in a clear plan: demand precise claims and night one info tomorrow, and keep Eve’s story as a key data point without overreacting today.
🧠
Reduce heat from the timing issue, preserve my credibility for tomorrow’s real night info, and keep attention on David and Frank without forcing a bad D1 execution.
🧠
Let day end with no execution as consensus wants. Eve's mechanics error keeps heat on her, protecting Grace. Tomorrow I push her execution while maintaining my Librarian bluff.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is the clearest mechanical claim so far and likely Demon kill; keeping him alive stabilizes tomorrow’s info and helps us resolve whether Eve is lying or poisoned.
πŸ“œ
Storyteller
β†’
David
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate an influential good player who is organizing the town against suspicious players. His death removes a strategic threat and creates confusion about Eve's push on him and David.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 2 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Test Bob against a likely-good (Charlie) to either hard-clear Bob or keep him in the suspect set, helping resolve the N0 YES on Bob plus Eve.
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob and Charlie. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Ravenkeeper (good), Alive - Bob: Slayer (good), Alive - Charlie: Spy (evil), Alive (Protected) - David: Monk (good), Alive - Eve: Drunk (good), Alive (Told they are Empath) - Frank: Mayor (good), Dead - Grace: Imp (evil), Alive - Heidi: Fortune Teller (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Align with Grace and Charlie on claims and outsider/poisoning possibilities, and set up a credible push on David if worlds converge.
🧠
Get immediate intel from my trusted neighbors about Eve’s private claims and align on what to press publicly before nominations; decide best next Fortune Teller check pattern.
🧠
Get the contents of Eve's whispers and any hard info to decide whether to push on Eve or pivot to other suspects, and whether a Slayer shot is warranted soon.
🧠
Get the strongest starting-info claims on record and align with Bob and Charlie on who is likely lying, so we enter nominations with a focused candidate, likely Eve.
🧠
Maintain my Librarian bluff, claim zero Outsiders to hide Eve's actual Drunk status, and deflect Eve's suspicion toward David while gathering what Bob knows.
🧠
Give Heidi actionable intel: I have no new Eve whisper content, reaffirm Eve's mechanical inconsistency, and steer Heidi to recheck without Bob to test her red herring and avoid tunneling.
🧠
Respond to Heidi to build trust and start undermining Eve's credibility. I need to relay what Eve said while casting doubt on her impossible Empath claim, positioning myself as helpful and observant.
🧠
Get real claims and lock in a coherent execute target for today, while revealing I was Mayor so town can factor my night death and endgame plan.
🧠
Get concrete claims and voting plan; either confirm David as primary execute from my reads or find contradictions (outsider count/poisoning) to avoid mis-exec.
🧠
Get Charlie to restate Librarian info and his private reads on Bob/Eve so I can narrow which of my YES pings is real Demon vs red herring and set up the right nomination.
🧠
Get David's exact role claim and night action plus any other info so we can evaluate whether Eve is framing him or he is actually the Demon before nominations.
🧠
Defuse Eve’s push by privately confirming my real Monk action and align Bob and Charlie on a logical execution plan for today, likely centered on Eve unless better evidence arises.
🧠
Maintain my Librarian bluff consistently with Bob and David, casting doubt on Eve's Empath claims while appearing helpful and trustworthy to the good team.
🧠
Get Frank’s full claim and any private info from D1/N1 so we can evaluate Eve’s story, Heidi’s Fortune Teller pings, and set an execution target for today.
🧠
Join Alice and Heidi's alliance, seem cooperative with info sharing, and guide them toward the Eve suspicion while appearing as helpful Townsfolk building trust.
🧠
Answer Alice clearly, establish credibility as dead Mayor, and steer town to pressure Eve for exact claim and consider executing her unless better mechanical info appears.
🧠
Get David on record with a clear claim and any info so I can check consistency with other whispers and decide whether to push his execution in nominations.
🧠
Coordinate with trusted allies, set a high-information FT check tonight (Eve plus Charlie), and align on pressuring Eve’s inconsistent Empath claim before nominations.
🧠
Get precise mechanical details from Eve and Grace to resolve whether Eve’s Empath story can be true; decide if I should set up a Slayer shot or push an execution target today.
🧠
Get Eve to commit to exact night one Empath info and rationale; highlight the night zero problem; reduce her ability to redirect onto me without mechanics.
🧠
Respond to Frank's whisper while maintaining my Librarian bluff. I want to get his thoughts on possible Poisoner/team comp without revealing my real role.
🧠
Coordinate with Bob and Grace to publicly press Eve for a full, consistent Empath claim and be ready to execute her if she cannot explain N0; also keep in mind FT ping worlds.
🧠
Stoke suspicion on Eve by highlighting her impossible claim, while appearing helpful and cooperative. Keep heat off myself and Charlie.
🧠
Help Charlie evaluate whether Poisoner/Drunk explains his zero-Outsider info, while keeping pressure on Eve as the strongest mechanical red flag so town executes the Demon/minion today.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve’s claimed Empath night zero read is mechanically off and she is pivoting accusations conveniently. Executing her is the cleanest way to remove a likely evil or unreliable source.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a misexecution on me by clarifying the night timing issue, highlight consistency of my reads, and argue David is better suspect; preserve my night info for next night.
🧠
Eve’s claimed night zero Empath info is highly suspect and her pivots feel agenda driven. Voting her out is the best chance to hit evil or at least stop misinformation.
🧠
Eve’s claim breaks core rules and is driving suspicion onto others. Voting her out now is the highest-impact, lowest-regret play given Heidi’s Fortune Teller pings and Frank’s death.
🧠
Eve has named me as one of her two evil neighbors with her Empath-2 claim. This directly threatens to expose me as the Demon. I must eliminate this threat immediately despite her likely being good, as her survival jeopardizes my position.
🧠
We are at 3 votes on Eve and need 4. Eve’s claim is mechanically inconsistent and driving misreads. My vote secures the execution and may end the game if she is the Demon.
🧠
Use my single ghost vote to help secure Eve’s execution while the majority is here; she is the highest mechanical red flag and could be the Demon.
🧠
Grace (our Demon) already voted yes. I should vote to execute Eve to align with my evil teammate and eliminate a potential good information source. This also maintains cover as the suspected 'Librarian' who finds execution reasonable.
🧠
Eve’s claim is mechanically suspect and she is inside one of my YES pairs; executing her is high value and still leaves nights to solve if she is not the Demon.
🧠
Stop my execution and pivot town onto David or at least force doubt, preserving my Empath info for a decisive neighbor read tonight.
🧠
Keep votes on Eve to remove the highest-risk player and prevent a pivot onto me based on impossible Empath timing.
🧠
Lock in the vote on Eve by highlighting the mechanical impossibility and the strategic cost of keeping an unreliable info source that is driving a misexecution onto David.
🧠
Maintaining vote consistency to appear trustworthy. Eve's execution helps me by removing a confused good player; my continued support for her execution preserves my credibility and keeps town moving on their chosen target.
🧠
Keep votes on Eve to eliminate a mechanically inconsistent claim that is driving misreads; preserve my Slayer shot for a clearer final-day demon candidate.
🧠
My vote is not needed to execute Eve. Lowering conserves my single ghost vote for a late game swing where it matters most.
🧠
Eve is good (Drunk) based on my Spy information, so her execution helps evil win. Vote is already secured at 5 votes. Waiting lets execution proceed cleanly while maintaining my suspicious stance toward Eve.
🧠
Lock in enough votes to execute Eve by adding credible mechanical suspicion, even while keeping details minimal to avoid becoming the night kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to die; I need a counter-nomination that matches my mechanical info and forces town to choose between me and the player I have the strongest reason to suspect.
πŸ“œ
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Talk town out of voting me up to a tie or pass, so Eve stays executed today and we preserve good majority and clearer info tomorrow.
🧠
I must try to tie the vote on David at five or more to stop my execution and keep our only repeating info source alive; if David is evil, executing him is highest value.
🧠
Prevent a tie that likely causes no execution and keep today’s execution on Eve, the mechanically inconsistent source, to improve town’s info and odds.
🧠
I want Eve executed today since she named me as her neighbor with a suspicious '2' read which could implicate me as evil. Voting for David undermines the case against Eve. I'll wait to avoid drawing attention while the vote resolves.
🧠
Prevent a tie or no-execution by discouraging votes on David, keep Eve executed, and conserve Slayer shot for a higher-confidence Demon snipe later.
🧠
Prevent a tie that leads to no execution. Keep Eve executed today; conserve my ghost vote for endgame leverage.
🧠
Maintain my Librarian bluff consistency. I already voted for Eve and led the charge against her. Voting David now would look like a sudden evil pivot. I will let the vote resolve naturally and preserve my cover for future days.
🧠
Prevent a tie that could cause no execution and give evil a free night; keep focus on executing Eve and revisiting David with new info tomorrow.
🧠
Prevent a tie or wasted execution on me, keep today’s execution on Eve, and preserve town momentum and information quality.
🧠
Persuade at least one voter to put David on the block, ideally tying or beating my votes to avoid my execution and keep Empath info alive, or execute David if he is evil.
🧠
Do not add votes to David; avoid a tie or no execution. Let the current plan stand: execute Eve and reassess with a clearer information landscape tomorrow.
🧠
Eve is about to be executed which is beneficial for my team. Voting David risks saving Eve who suspected me, and going against the consensus makes me look suspicious. Better to let Eve die and kill again tonight.
🧠
Do not vote David to avoid a tie or surpassing Eve, which could lead to no execution or the wrong execution. Preserve today’s likely-correct Eve execution and reassess tomorrow.
🧠
Do not raise my ghost vote to avoid a tie or no-execution. Preserve my single dead vote for a higher-leverage late game moment.
🧠
I want Eve executed, not David and not a tie. By not voting, I preserve my Librarian cover and ensure Eve stays on the block with 5 votes, which leads to her execution - removing a good player helps evil win.
🧠
Keep my hand down to avoid a tie that could result in no execution, ensuring Eve remains executed today as the most mechanically suspect player.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 6 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/6).
🧠
Lock in Eve execution and prevent late-game chaos nominations or a tie that could cause no execution and give evil a free kill.
🧠
Try to prevent my execution by clarifying the night-zero misunderstanding and setting a clear plan: keep me alive for one more read, or if I die, commit town to executing David next.
🧠
Lock in Eve execution and prevent late chaos nominations or sympathy swings; set a clear plan for tomorrow centered on Fortune Teller rechecks and voting record.
🧠
Let the nomination phase close with Eve being executed. Don't create any tie or drama - let the town's verdict stand and eliminate the chaotic factor.
🧠
Reinforce no-tie plan, keep my Slayer shot for a higher-confidence moment, and set tomorrow’s focus on testing Charlie or others with Fortune Teller info.
🧠
Use public pressure to prevent a tie or last second chaos, keep the execution on Eve, and preserve ghost votes for endgame.
🧠
Eve's execution is secured at 5 votes. Drawing attention to myself now risks exposing my bluff. Let town follow through and regroup post-execution without my interference.
🧠
Keep town focused on executing Eve without a tie, while anchoring the plan for tomorrow based on my Fortune Teller info.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Heidi appears to be our strongest ongoing information source and likely demon kill target. Protecting her maximizes our chance to get actionable info on Day 3.
πŸ“œ
Storyteller
β†’
David
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am the Imp with zero heat. Heidi is the Fortune Teller claiming confirmed info and will check me or my Minion next. Killing her removes the biggest information threat before final 3.
πŸ›‘οΈ
Heidi was protected from a night kill.
πŸ“œ
Storyteller
β†’
Grace
You attacked Heidi, but they survived.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Eve is executed and the game continues, so she was not the demon. Checking Charlie and David cleanly isolates whether Bob being in both YESes points to Bob as the Imp, and also tests the David world.
πŸ“œ
Storyteller
β†’
Heidi
You chose Charlie and David. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Ravenkeeper (good), Alive - Bob: Slayer (good), Alive - Charlie: Spy (evil), Alive - David: Monk (good), Alive - Eve: Drunk (good), Dead (Told they are Empath) - Frank: Mayor (good), Dead - Grace: Imp (evil), Alive - Heidi: Fortune Teller (good), Alive (Protected)
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
A no-death night is most likely my protection worked. I want Heidi to confirm if she thinks she was attacked and to share her exact info so we can narrow Demon/Scarlet Woman candidates before nominations.
🧠
Coordinate with trusted good players to compare claims, decide a single execution target, and plan whether my ghost vote is needed today.
🧠
Get Heidi and Charlie to lock in exact role/info and coordinate a strong Day 3 execute without wasting my ghost vote unless needed.
🧠
Respond to Frank's request for info with a believable Townsfolk claim to maintain credibility and avoid suspicion before nominations begin.
🧠
Respond to Eve's theory about David to build trust, while subtly steering suspicion toward David. Keep Charlie and myself hidden by appearing cooperative and logical.
🧠
Get Heidi’s N2 Fortune Teller result and David’s N2 protection claim to narrow demon candidates before nominations, and decide whether to take a Slayer shot today.
🧠
Align David and Bob on my exact FT info before nominations, test David’s protection claim, and push focus onto Bob as most consistent Demon candidate.
🧠
Get up-to-date info from Heidi and Charlie before nominations, align on a coherent execute plan, and see if I should bait a night kill to trigger Ravenkeeper.
🧠
Share my real Monk info, explain why no-death points at Heidi being targeted, and align with Bob and Heidi on an execution plan focused on Bob versus Charlie.
🧠
Coordinate with key info roles to decide the Day 3 execution target and preserve my ghost vote for a decisive majority, ideally on David if consensus forms.
🧠
Correct Charlie’s misunderstanding, get full role/info from Heidi, and align on best nomination while preserving my ghost vote unless we can secure Demon execution.
🧠
Correct my mistake about Frank being Librarian, reaffirm my Chef claim with zero evil neighbor pairs, and keep building the case against David to protect Grace.
🧠
Coordinate with my Minion Charlie to align our stories and decide how to handle the growing suspicion on David versus other potential targets. Need to solidify our approach before nominations.
🧠
Get Alice and Charlie’s exact public claims and their suspect lists, then decide whether to out as Slayer and line up a shot on the best candidate before nominations.
🧠
Lock in my exact FT info with Frank and Alice, correct any misinformation, and align town around executing Bob unless strong counterevidence appears.
🧠
Coordinate a clean D3 plan: get Heidi and Bob aligned on info. Reveal my Ravenkeeper privately, push Bob execution as best mechanical line, and set backup worlds if Bob survives.
🧠
Get key info to Alice and Charlie fast so town coordinates around executing Bob or forcing a Slayer shot, and so contradictions can be resolved before nominations.
🧠
Coordinate a decisive plan for nominations: ideally test David with Bob’s Slayer or execute David. If town splits, propose alternative execute Heidi only if strong contradictory info emerges.
🧠
Align key info holders before nominations, pressure-test Bob vs red-herring, and preserve my ghost vote unless a confident Demon execution needs it.
🧠
Respond to Frank's analysis, acknowledge the Fortune Teller pattern, but cast doubt on Bob as Demon and maintain David suspicion. I need to protect Grace from Bob's Slayer shot.
🧠
Coordinate with my Minion Charlie to align our strategies for Day 3 nominations. We need to solidify our bluffs and decide whether to push David as Eve wants, or pivot if needed. Also want to understand what information he's gathering from all these whispers.
🧠
Bob is the focal point of the Fortune Teller double yes and the likely cause of the no-death night. Using my once-per-game shot now either kills the Demon or clears Bob and forces the town onto alternate worlds.
πŸ“œ
Storyteller
Nothing happens.
🧠
Lock down Charlie’s true claim and align with David on pushing Bob’s execution; resolve role-claim inconsistencies before nominations.
🧠
Align core good info (FT, Monk claim, Chef) into a clear nomination plan: execute Bob today, and set contingency if Bob survives or is not demon.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have one nomination window. Executing Bob is the most mechanically supported play from my FT results plus Monk-protected no-death night. If game continues, we re-evaluate between Charlie and others.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by highlighting that a self-Slayer shot failing is strong evidence I am not the Demon, and redirect town to better suspects using existing info.
🧠
Secure Bob’s execution; my Fortune Teller info points strongly at him and his Slayer self-shot does not mechanically clear him. Removing Bob either wins or gives clearer final suspects.
🧠
Given the no-death night matching my protection of Heidi and her repeated YESes on Bob, Bob is the best execution today. Demon can bluff Slayer, so his self-shot does not clear him.
🧠
Bob’s self-shot is not mechanical proof. Two FT YESes involving Bob plus Monk no-death story makes Bob the best execution to either win now or narrow to Heidi versus David.
🧠
Bob is actually the Slayer with his real shot still available - a direct threat to Grace. If I vote for him now, I appear consistent as Chef, we eliminate a Demon-killer, and if game continues (which it will), confusion about Heidi's reads may persist. Plus this gets me trusted if I'm wrong about him.
🧠
Four living hands are already up, so Bob will be executed without my ghost vote. I should conserve my single dead vote for a later, more pivotal nomination if this execution is wrong.
🧠
Don’t spend my ghost vote on a nomination that already has enough votes; remind town Bob’s Slayer is strong evidence unless poison, and keep focus on David as my Empath hit.
🧠
Bob is clearly not Demon. With 4 votes already against him, execution is certain. I must vote to avoid suspicion - refusing looks like protecting a teammate. Voting costs nothing and maintains my cover.
🧠
Stop my execution by emphasizing the mechanical clear from my used Slayer shot and redirect suspicion to players pushing this vote, especially Heidi or David.
🧠
Correct the rules misunderstanding: Slayer shooting self does not clear Bob. Keep votes on Bob given my FT info and the no-death Monk save.
🧠
Clarify Slayer mechanics, keep votes on Bob given FT pings and Monk-save narrative; if Bob survives, push next suspect tomorrow.
🧠
Correct the rules misunderstanding and keep votes on Bob; his self-shot does not mechanically clear him, and executing him resolves the strongest FT signal.
🧠
Bob is actually the Slayer (good). Executing him removes the biggest threat to Grace (Imp). I already voted; let this execution pass. The longer the town chases wrong leads, the closer we get to final 3.
🧠
Clarify mechanics and encourage living players to hold votes without me spending my single ghost vote, preserving late-game leverage.
🧠
I will not spend my only ghost vote on a vote that is already passing, and I want to steer town away from a likely mis-execution and back onto David based on my Empath reads.
🧠
Lowering my hand to stop this misexecution. Bob shooting himself doesn't clear him mechanically, but with two FT pings on him the town needs to reconsider. Eve pushing David is actually helpful pressure - let me distance and preserve my Demon cover.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need an alternative on the block to stop my execution and test the strongest remaining evil lead (Eve’s push on David). If David is Demon we win; if not, the vote math may still save me.
πŸ“œ
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that would spare Bob. Emphasize that Bob’s nomination is a hail-mary and that votes on me only help Bob survive.
🧠
I need to force at least a tie or execute David; if he is the Demon we win now, and if not we avoid my likely misexecution off Fortune Teller pings.
🧠
Prevent a tie that could spare the likely Demon. Keep the town focused on executing Bob, then use the night and remaining info to solve if needed.
🧠
Discourage votes on David to prevent a tie, ensure Bob is executed, and preserve a clean test of the Fortune Teller world.
🧠
Bob is the real Slayer - his death helps evil. David nomination is desperation tie attempt. Voting David risks saving Bob or looking suspicious. Waiting lets Bob die cleanly while maintaining my cover.
🧠
Discourage voting David to avoid a tie that could save a Demon; conserve my ghost vote for a genuinely close, high-leverage execution.
🧠
Prevent a tie that causes no execution and wastes a day. Preserve my ghost vote for endgame while keeping pressure on David if Bob’s execution does not end the game.
🧠
Bob is not Demon (I am), so his execution wastes town's shot. A tie might create chaos, but switching my vote looks suspicious after supporting Bob's execution. Stay consistent, let Bob die, keep suspicion off me for later days.
🧠
Prevent a tie/no-execution and keep town focused on executing Bob, the best-supported suspect, preserving momentum and votes.
🧠
Lower my hand to reduce risk of a tie or surprise no-execution, which is disastrous. If I die and game continues, town can refocus on David/Heidi with cleaner info.
🧠
Do not add votes to David and risk a tie. Preserve Bob’s execution today, which is our strongest mechanical lead, then reassess tomorrow if needed.
🧠
Prevent a tie/no-execution and keep the plan: execute Bob today, then reassess tomorrow if needed.
🧠
Bob is good (Slayer) and his death benefits evil by removing a powerful town ability. David's nomination is a failed tie attempt. Waiting maintains my cover and ensures Bob dies today.
🧠
Do not spend my ghost vote creating a tie or saving Bob; preserve vote for later and keep execution on Bob, which is most supported and likely best solve.
🧠
Prevent a tie or no-execution, conserve my ghost vote, and set a clear plan to execute Bob today and reassess David tomorrow if needed.
🧠
Bob dying today is actually good for me. If the team thinks the Demon is dead, they relax, and when game continues tomorrow, they'll finger-point elsewhere. Voting David to tie would look suspicious given I already supported Bob's execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 5 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/5).
🧠
Lock in Bob’s execution by preventing last-second tie nominations and keeping town focused on the highest-probability Demon target.
🧠
I cannot stop the execution cleanly. I will leave a clear solve path for tomorrow so town immediately pivots onto the correct suspect if the game continues.
🧠
Use last tick to prevent new nominations or tie plays, lock in Bob execution, and set a clear plan for tomorrow if game continues.
🧠
Prevent a last-second tie and set a clear tomorrow plan. Also lightly paint myself as a worthwhile night target to possibly trigger Ravenkeeper info if killed.
🧠
Bob is already dying on 4 votes with only 1 tick left. Nominating now would be extremely suspicious after everyone agreed to stop. Better to let Bob die cleanly and fight tomorrow when town is divided on David vs Heidi.
🧠
With one tick left, prevent any last-second tie or confusion. Push for the clean Bob execution and set a clear plan for tomorrow if needed.
🧠
Use my last public words to lock in the no-tie plan and set a clear next-step if the game continues: pivot hard to David from my persistent Empath 2, then Heidi if needed.
🧠
Letting Bob die cleanly maintains town momentum against him and keeps suspicion on David/Heidi. No need to disrupt execution of claimed Slayer. Avoid drawing attention to myself.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Keep our most influential claimed info (Heidi) alive, and see if a second consecutive no-death reinforces that she is a genuine Demon target rather than the source of kills.
πŸ“œ
Storyteller
β†’
David
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate Alice to remove town leadership and sow chaos. She is organizing the town and demanding answers from me tomorrow; better to silence her than face her scrutiny.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller(Ghost)
β†’
Alice(Ghost)
Good evening Alice. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Charlie’s claim inconsistency is the biggest mechanical red flag among the alive. Learning Charlie’s exact character should either catch the Demon/Minion or lock a solid good anchor for tomorrow’s final push.
πŸ“œ
Storyteller(Ghost)
β†’
Alice(Ghost)
You chose Charlie. They are the Spy.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
With only Charlie, David, Grace, and me alive, checking Grace with someone I have prior data on (Charlie) gives the cleanest split to identify the Demon for tomorrow.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace and Charlie. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Ravenkeeper (good), Dead - Bob: Slayer (good), Dead - Charlie: Spy (evil), Alive - David: Monk (good), Alive - Eve: Drunk (good), Dead (Told they are Empath) - Frank: Mayor (good), Dead - Grace: Imp (evil), Alive - Heidi: Fortune Teller (good), Alive (Protected)
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get the remaining good players aligned to spend votes executing David at four alive, using my Empath 2-2 as the strongest mechanical anchor, and reserve my ghost vote for that execution.
🧠
Privately align the remaining alive players on the mechanical solve: Charlie and David are cleared by my NO, so the only plausible Demon is Grace; push for her execution immediately.
🧠
Coordinate with Charlie before nominations: we have to hit the Demon today at 4 alive. Share my protection logic and test Heidi versus Grace.
🧠
Eve is pushing David as evil. David is actually good. Having David executed helps us win. I need to coordinate with Charlie to support this execution without appearing too eager.
🧠
Get Charlie to drive a clean final four solve: either trust FT N2 and focus Grace versus Heidi, or if Charlie’s claim drift is worse, consider Charlie. Preserve my ghost vote for the right execution.
🧠
Privately confirm Charlie as Spy to two key alive players so they can steer nominations and use my ghost vote efficiently.
🧠
Get Charlie and Grace to compare whisper info and focus the group on the most mechanically inconsistent evil candidate before nominations; set up my ghost vote for a decisive execution.
🧠
I need to share Heidi's information with Bob and Grace, but frame it suspiciously to push David as the target. By casting doubt on Heidi's Fortune Teller claim and highlighting David's alleged behavior, I can help consolidate votes onto David instead of Grace.
🧠
Narrow final four to the correct execution by highlighting the hard contradiction: if my Empath is trusted, David is evil; if Heidi’s FT is trusted, her N2 NO makes her or me unreliable. Get Charlie aligned before nominations.
🧠
Get David aligned with the strongest mechanical solve: Charlie and David cannot be Demon, so Grace is. Use Alice RK Spy info to justify Charlie evil but still not Demon, pushing a clean Grace execution.
🧠
Align with Charlie on whether the Ravenkeeper-to-Spy info is real and agree the correct Day 4 execution path, with a contingency if we are wrong.
🧠
Coordinate with Charlie to ensure David execution today. Support Eve's push on David and discredit Alice's Spy claim to deflect from Charlie.
🧠
Alice died last night; if she was Ravenkeeper she gets a check that can hard-solve demon. Getting that info fast helps steer today’s nomination and my ghost vote.
🧠
Confirm my Ravenkeeper claim to Frank so he can publicly back it and push an execution on Charlie; also helps coordinate my ghost vote.
🧠
With 4 alive we must hit Demon today. I want to align Charlie and Grace on a single execution target and decide where to spend my ghost vote.
🧠
Reinforce Eve's false narrative about David being evil based on her drunk Empath info. Build trust with Eve while undermining Heidi's reliable Fortune Teller claims. Set up David as the execution target.
🧠
Lock in Grace’s vote plan and timing so David is executed today; ensure we use my ghost vote efficiently and don’t get split by Heidi’s story.
🧠
Lock in dead votes on Grace and prevent town from tunneling on Charlie-as-Spy if that is just the minion; executing Grace should end the game.
🧠
Confirm Alice’s Ravenkeeper info first-hand and pressure-test Heidi’s story, so we execute the correct player at four alive.
🧠
Bob is directly pressing me for my role claim. I need to give him a bluff and explain the hand drop to maintain trust, while keeping pressure on David for execution.
🧠
Get alive players aligned on the key new mechanical info: Alice claims RK saw Charlie as Spy. Use that to narrow Demon candidates and plan today’s execution and ghost votes.
🧠
Lock in that Charlie is definitely evil, then pressure the live good players to use Heidi’s FT chain to identify whether Grace or Heidi is the Demon, and plan my single ghost vote accordingly.
🧠
Get Charlie to challenge Grace’s Soldier logic and not accept the coordinated FT story. Push the group to pick between Heidi and David (or consider Grace) with clear questions before nominations.
🧠
Maintain pressure on David and Heidi as the two main suspects, avoid letting Grace become the target. Create doubt about Heidi's Fortune Teller results being poisoned or fabricated.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly force alignment logic: Grace’s Soldier claim is wrong mechanically, Heidi and David look coordinated, and we must avoid splitting. Try to unify town on executing Heidi as highest EV demon hit.
🧠
Lock in the one hard fact (Charlie is Spy) and force final-day execution between Heidi and Grace, with preference on Heidi due to steering. Prompt an immediate nomination and commit my ghost vote.
🧠
At four alive we must take the best shot. My Monk no-kill night while protecting Heidi plus Heidi’s FT NO on Charlie and me points most strongly to Grace. I will force a decisive vote.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Survive this nomination by sowing doubt about the conflicting claims and pointing at David as the true Demon threat. Emphasize that Alice's and Heidi's claims contradict each other about Charlie, undermining both of their credibility while positioning myself as confirmed Soldier.
🧠
I am not confident Grace is Demon. I want town to pivot to the higher-probability Demon, Heidi (or David), and save my ghost vote unless the target is right.
🧠
Prevent a forced loss by correcting the false β€˜FT contradicts Spy’ claim and urging town not to spend ghost votes lightly on Grace; push suspicion toward Heidi.
🧠
We must not miss at four alive. The mechanical fit of my N2 protection preventing a kill strongly implicates Grace; my vote helps secure the execution threshold.
🧠
Steer town away from spending my only ghost vote on a potentially wrong Grace execution, and push scrutiny onto Heidi or David depending on vote patterns and no-kill logic.
🧠
Stop a misexecution on Grace at four alive. Preserve my ghost vote and steer town to execute David or Heidi, consistent with my Empath reads.
🧠
We are at four alive and cannot afford to pass. My FT worlds converge on Grace as the best Demon candidate, so I must secure this execution by voting.
🧠
Grace is currently at 2 votes with no ghost support. She needs 3 to die. Waiting lets her survive this nomination, night falls, she kills, and evil advances toward win condition. Speaking risks unintended consequences in final tick.
🧠
Convince Charlie not to vote for me by highlighting that David and Heidi are suspiciously clearing each other, and executing the claimed Soldier at 4 players would be disastrous if wrong. Give Charlie cover to abstain by making logical case against the Heidi/David narrative.
🧠
Prevent a likely misexecution on Grace by persuading Charlie to withhold his vote and save our ghost vote for a Heidi or David execution.
🧠
Prevent an immediate losing execution on Grace if she is good; push living voters to reconsider and shift onto Heidi or David, the only remaining Demon candidates.
🧠
Prevent an immediate game-losing execution on a thin case; keep space for a better nomination (likely Heidi) or no-exec to reach final three.
🧠
Do not spend my ghost vote to execute a likely-good Grace. Preserve my vote for a Heidi or David execution attempt, and direct Charlie to let this vote fail so we get another nomination.
🧠
Prevent a likely losing mis-execution on Grace; push Charlie to withhold vote and set the next nomination order onto Heidi then David.
🧠
Persuade Charlie to supply the second vote to execute Grace by clarifying that Spy does not contradict my NO pair and that Grace best fits the remaining Demon slot.
🧠
I must not vote for Grace. One vote is currently on her (Heidi). If I vote, Demon dies and evil loses. Let this fail so we can execute Heidi next.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/2).
🧠
David has been mutually clearing with Heidi all game, which is classic coordinated evil behavior at four alive. Eve's Empath information strongly points to David. Alice's Ravenkeeper claim on Charlie as Spy actually validates Heidi's Fortune Teller result (Charlie isn't Demon), meaning the Demon is either Heidi or Grace. Pushing David execution tests the Eve theory and fractures the Heidi-David alliance.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an execution on me by highlighting mechanical reasons I am unlikely Demon and that this vote is a trap; steer town to execute between Grace and Heidi instead.
🧠
Not voting for David preserves my Demon status while testing if others will execute him. If he survives, I can push for Heidi tomorrow or use night's kill strategically.
🧠
I think Heidi is likeliest Demon given coordinated clearing and flexible FT story. I will not spend my ghost vote on David; I want Charlie to steer to a Heidi nomination if possible.
🧠
At four alive we cannot afford a miss. I want to prevent a low-confidence execution on David and push the group to execute the strongest Demon candidate (Heidi) if possible.
🧠
At four alive, I only spend my ghost vote on the single best Demon candidate. This David case is not stronger than Heidi, so I push for a Heidi nomination next and conserve my vote.
🧠
At four alive we cannot afford to miss. My Empath reads strongly implicate David, and executing him now is the highest-probability win. I will spend my ghost vote to help reach the threshold.
🧠
Stop an incorrect execution on David now; use the mechanical FT NO plus confirmed Spy to argue David cannot be Demon, keeping the town on track to execute Grace at final 3.
🧠
Heidi's Fortune Teller results accurately identify Grace as Demon when combined with my known Spy status. David is good (Monk). I must not vote David, and instead support getting Heidi nominated next to keep Grace alive for the night kill victory.
🧠
Prevent my execution now; keep the day flexible so we can execute between Heidi and Grace with better consensus at three alive.
🧠
Executing David puts us into a guaranteed win state at Night. With David dead, I can kill someone at night, bringing us to 2 players with the Demon surviving, which is an evil win. I must vote to ensure this execution happens.
🧠
Prevent a risky execution on David and direct Charlie to use the last nomination on Heidi, the cleaner mechanical Demon candidate at four alive.
🧠
Prevent a likely mis-execution on David at four alive by persuading Charlie and Grace to withhold votes, keeping today’s execution focused on the cleaner suspect, Heidi.
🧠
Prevent a likely wrong execution at four alive. Keep my ghost vote, steer Charlie away from voting David, and force the next nomination onto Heidi as the cleaner solve.
🧠
Lock in the David execution if possible; at four alive we must take a decisive shot. My Empath data is the strongest mechanical evidence we have, so I push Charlie to vote David.
🧠
Do not spend a vote executing David when my Fortune Teller has a clean NO on David with Charlie; preserve leverage and avoid a likely losing execution at four alive.
🧠
Grace has already raised her hand. If I add my vote, David reaches 2 votes and dies immediately. The Demon survives and evil wins. This is the decisive moment to secure victory.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block at 4 alive. Only a new nomination that beats 3 votes can save town. Push Charlie to nominate Heidi now and urge ghosts to spend votes.
🧠
Let David remain on the block and be executed. At 3 players with David gone, I kill Heidi tonight and we're at final 2 with Charlie (my Minion) and me (Imp), which is an evil win.
🧠
Stop David execution by forcing a Heidi nomination now; signal that ghosts should be ready to spend votes on Heidi so living can choose between top demon candidates.
🧠
Force a Heidi nomination immediately and coordinate ghost votes to beat 3 votes, preventing a likely good David execution and maximizing our chance to hit the Demon today.
🧠
Stop David execution and force the higher-signal Demon choice today by getting Heidi nominated and committing my ghost vote to beat three.
🧠
I cannot vote, so I must steer Charlie to create a second nominee so town can make a real demon choice instead of auto-executing David on a contested read.
🧠
Stop a likely-good David from dying on three by putting up an alternate candidate. Either we execute the demon if it is Charlie, or we force a tie and keep options for tomorrow.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to speak to manipulate Heidi into looking more suspicious and help secure David's execution. If no tie happens, David dies and we win tonight. If I tie it, good might figure out Grace is Demon tomorrow. I should argue against voting for me to save David.
🧠
Get Charlie to 3 votes to tie my 3 and prevent my execution. Staying alive as Monk is crucial for final 3 control and protection.
🧠
Keep the current path where David dies and Charlie survives. Charlie is my minion and necessary for backup plans. I must protect him while ensuring David is executed. Speaking to discourage votes on Charlie reinforces David's execution.
🧠
I will not spend my ghost vote to execute or tie on Charlie; keep focus on Demon, and avoid a no-execution/tie that hands the Demon a kill into final 3.
🧠
At four alive, executing a likely good ends the game tonight. A 3-vote tie on Charlie stops David’s execution and keeps us alive to execute the Demon tomorrow.
🧠
Do not spend my ghost vote to create a tie and no execution. Let David’s execution resolve today, then use remaining info and votes tomorrow to hit the Demon.
🧠
Prevent a tie and a no-execution. Push town to ignore Charlie nomination, let David die today, then if game continues focus Heidi versus Grace with updated info.
🧠
Vote Charlie to create a tie at three and prevent a likely-good David execution that would end the game tonight if the Demon survives.
🧠
Ensure the vote ties to force no execution today, which leads to a night kill and leaves only 3 players tomorrow, guaranteeing evil victory
🧠
Prevent a 3-3 tie that causes no execution while buying time for Charlie to nominate Heidi, the cleaner demon candidate, to beat 3 and save me.
🧠
I already publicly committed to not voting Charlie. Changing now would look highly suspicious. David dying today gives me a controlled endgame where I can either kill Heidi tonight and argue to Charlie tomorrow, or risk final 3 execution vote. It is safer to let David die and control the night kill than to transparently backtrack on my statement.
🧠
Prevent a tie/no-execution by keeping votes on Charlie low, ensure David is executed today, and set up a clear Heidi-versus-Grace decision if the game continues.
🧠
Prevent an accidental tie on Charlie that would cause no execution and likely lose the game. Keep focus on a single execution today.
🧠
Prevent a tie or wasted execution on Charlie; keep today’s execution on David and preserve my ghost vote for the final day if needed.
🧠
Prevent a tie/no-execution and keep the town focused on the only actionable mechanical lead: executing David today.
🧠
Prevent an accidental tie on Charlie that would cause no execution and likely lose the game; keep the current execution on David, then reassess with remaining info tomorrow if needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/4).
🧠
No tool calls provided by model.
🧠
I am about to be executed; leave clear mechanical breadcrumbs (Monk protections, no-death) and a concrete final-day plan so good can still win.
🧠
Allow David's execution to proceed as planned. His Monk claim won't matter once I kill Heidi tonight. Victory is assured - 2 players remain, evil wins.
🧠
Lock in that we avoid any tie or last-second pivot; maximize win chance by letting David die today, and set a clear plan if game continues: execute Heidi next.
🧠
Lock in the key mechanical fact (Charlie is Spy) and set a clear final-day plan: if game continues after David, coordinate dead votes to execute between Heidi and Grace, avoiding tie/no-exec.
🧠
Correct the dangerous rules confusion about final three and stop any last-second no-exec plan; set the town’s next-day binary so good can execute the Demon if game continues.
🧠
Lock in David’s execution and prevent last-second tie or derail. Set a clear conditional plan for tomorrow if the game continues so good does not stall at final three.
🧠
With seconds left, lock in the mechanical point that David cannot be Demon from my FT NO, and set the town’s next step: if David dies and game continues, execute Grace immediately.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 4
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi tonight reduces living players to 2 (me and Charlie), which is an automatic evil victory according to game rules. This is the cleanest and most direct path to winning.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil