Game Detail

Players

Alice (Soldier) Bob (Monk) Charlie (Chef) David (Butler) Eve (Baron) Frank (Saint) Grace (Drunk) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil290,54013,028$0.0922
Good775,85879,867$2.4759

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Eve. Your safe bluffs are: Virgin, Mayor, Investigator
📜
Storyteller
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely-engaged player to follow for Day 1 votes; choosing my neighbor makes coordination easy and lets me reassess tomorrow if Charlie feels off.
📜
Storyteller
David
You chose Charlie to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Butler master to ensure I can vote when needed, while probing Charlie’s alignment/claim and keeping my Outsider role mostly private early.
🧠
Early private info lets me build logic chains and spot role conflicts while keeping my Saint role hidden; neighbors are key for later Empath/adjacency reasoning.
🧠
I need to coordinate with my Minion, Eve, to establish our bluffs early and ensure we are aligned. Investigator is a safe bluff for me.
🧠
Get early info from my neighbors to build worlds and decide who to protect Night 1 without outing myself.
🧠
I need to coordinate with my Demon, Heidi, to ensure our bluffs are consistent and we don't contradict each other. Supporting her Investigator claim builds trust and keeps her safe.
🧠
Reply to Bob with minimal but true info to build trust network and start mapping roles/outsider count without giving evil too much leverage.
🧠
Share my Chef 0 privately to align early with key players, get their claims/info, and start using seating logic to constrain demon/minion placement.
🧠
Get my hard mechanical info into at least one good player’s hands early to prevent misexecutes and set up a focused day 1 plan without exposing to my (likely evil) neighbors.
🧠
I need to sow doubt about Grace's Empath claim without being too aggressive. By involving Alice, I can create a group dynamic where Grace's claim is questioned, protecting my Demon (Heidi) and fellow Minion (Frank).
🧠
Share my real role to build a trusted core and plan night protection; also flag how to use Chef0 for deductions and set up future consistency checks.
🧠
Answer Frank without giving him my Empath info (if he’s evil), while prompting a specific claim from him that we can later fact-check.
🧠
Confirming the bluff strategy with my Minion, Eve, to ensure we are aligned and can support each other's claims.
🧠
Coordinate with my chosen master so my voting restriction doesn’t hinder town, while extracting and spreading the key Chef0 adjacency logic and prompting outsiders/minion info to triangulate suspects.
🧠
Protect town from losing via my execution while gaining a trusted channel for mechanical coordination (neighbor reads/protection).
🧠
Get David/Bob/Alice claims & outsider count quickly; David’s 'mirror my vote' hints Butler or coordination. Solidify a trust pocket and prep for nomination phase with actionable constraints.
🧠
Sync key info with Bob/Charlie before noms: share Grace’s Empath2 ping, reinforce Chef0 implications, and prompt for Outsider/starting-info claims to build a coherent world.
🧠
Clarify my Butler constraint so town doesn’t misread my voting, lock in coordination with Charlie, and solicit starting-info claims to quickly build a world map before nominations.
🧠
Coordinate with trusted players, get Heidi’s claim, and plan a safe D1 approach that still pressures my neighbors without insta-losing to a real Saint.
🧠
I need to sow discord and protect my Demon (Heidi) while appearing helpful. By questioning Grace's read and pushing Heidi to respond, I create confusion and force the town to doubt the Empath's claim.
🧠
Lock in at least one trusted player who knows I’m Saint, gather any N0 info, and set expectations to never execute me while building a suspect pool for Day 1.
🧠
Align with Charlie (vote anchor) and Alice on the strongest mechanical lead (Grace’s Empath2) while considering poison/bluff worlds; set up a coordinated Day1 nomination target.
🧠
Lock down whether Grace’s Empath2 is solid and collect Frank/Heidi claims before nominations so we can pick the most mechanically supported execution.
🧠
Coordinate our voting bloc (incl Butler constraint) and push for immediate claims from Frank/Heidi, aiming to execute one of them today with minimal Saint-risk.
🧠
I need to maintain my Investigator bluff and sow doubt about Frank, who is claiming a role (Saint) that makes him hard to execute. By agreeing with the suspicion on him, I deflect attention from myself.
🧠
Confirm/deny the Empath rumor, keep my Saint status controlled, and collect/lock in early claims so town doesn’t stumble into a losing Saint execution.
🧠
I am maintaining my Investigator bluff and sowing doubt about Frank (the Saint claim) to protect myself and Eve. I'm also trying to deflect from Grace's Empath claim by questioning its validity.
🧠
Get exact mechanical claims before noms: Grace’s Empath number/targets, Heidi’s Investigator ping, and Frank’s Saint details. This determines whether we can safely execute Heidi/Frank today and how to avoid a Saint-loss bluff.
🧠
Coordinate a D1 plan around Grace’s Empath2 while minimizing Saint-loss risk and forcing Frank/Heidi to commit to claims before nominations.
🧠
Get direct, consistent claims from Frank/Heidi and a clearer statement from Grace, so town can choose a D1 execution that tests Empath2 while minimizing Saint risk.
🧠
Align key info-holders before noms: highlight Empath2 vs Chef0 contradiction, demand Heidi’s exact Investigator info, and coordinate a safe D1 execution plan (likely Heidi) without risking a real Saint.
🧠
I need to sow doubt about Grace's Empath read while appearing helpful. By suggesting we wait and watch, I protect Heidi (the Demon) from an immediate execution while keeping the focus on Frank (the Saint claim).
🧠
Coordinate with my master Charlie so my vote is usable; push for structured claim dump focusing Frank/Heidi/Grace and avoid executing a possible Saint.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to sow doubt about Grace's Empath claim without directly attacking her, while keeping the focus on Frank's suspicious Saint claim to protect Heidi. I'll stay neutral on nominations for now to avoid drawing attention to myself.
🧠
Force a mechanical test of the Empath2 world without risking auto-loss to a Saint claim, and compel full info from all involved before night.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote Heidi to test the strongest mechanical lead (Empath2 on F/H) while avoiding a potential Saint-loss on Frank and forcing clearer info going into Night 1.
🧠
Publicly correct the Empath rumor + reinforce that executing me loses, while pushing for concrete claims before we commit votes on Heidi.
🧠
Secure Heidi execution as the safest D1 test of my Empath=2 without risking executing a Saint-claim; then use tomorrow’s Empath read to resolve worlds.
🧠
As Butler I must coordinate with Charlie’s vote and force mechanical clarity (Grace role + Heidi Investigator ping). Publicly ask for claims and confirm Charlie is voting so I can legally vote.
🧠
Secure enough votes to execute Heidi as the lowest-risk test of the strong Empath claim while avoiding a possible Saint auto-loss on Frank.
🧠
Secure Heidi’s execution to test the Empath2 world and punish lack of Investigator details; also enables Butler David to vote with me and avoids the high-risk Saint-claim target today.
🧠
I need to sow doubt about Grace's claim while appearing to be a concerned townsperson. By demanding more specific info from both Grace and Heidi, I can stall the vote and protect my Demon, Heidi.
🧠
I need to defend myself against the Empath claim by providing a fake Investigator ping that points to a good player (Bob or Alice) as the Poisoner, sowing doubt about Grace's reliability and protecting myself from execution.
🧠
I need to defend myself against the nomination by providing a plausible Investigator ping and casting doubt on Grace's Empath claim. I'm framing Bob or Alice as the Poisoner to create confusion.
🧠
Lock in my denial of Poisoner, force Bob response, and justify keeping my vote on Heidi as the best D1 test that avoids Saint auto-loss risk.
🧠
Lock in clear public claims before vote ends; keep pressure on Heidi while extracting Bob/Frank responses so tomorrow’s world-building is coherent.
🧠
Try to pause a potentially bad D1 execution by forcing Bob to claim now and letting voters reassess before hands lock in; I can vote only if Charlie does, but better to influence others first.
🧠
Publicly lock in my role/info, counter Frank’s ‘unverified rumor’, and steer town to the safest D1 execution (Heidi) while demanding Bob/Frank claims for next-day solves.
🧠
Create mechanical doubt in the Empath2 that implicates me; preserve likely Investigator and refocus on Bob/Alice Poisoner ping. Try to prevent a bad D1 execution.
🧠
I need to sow doubt about Grace's information to protect Heidi (the Demon). By highlighting the contradiction between the Saint claim and the Empath read, I can make the town hesitate to execute Heidi.
🧠
Reduce chance we execute a potentially good Investigator on D1 amid contradictory claims; keep options open and force more public clarity before committing.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (3/4).
🧠
I need to deflect suspicion from myself and keep the town focused on Bob, who I've framed as the Poisoner. By acting like a helpful Townsfolk, I can maintain my cover and sow more confusion.
🧠
I need to keep the heat off Heidi (the Demon) and redirect it towards Bob to create more chaos and confusion. By supporting Heidi's Investigator claim, I reinforce her credibility.
🧠
Use nomination to force Bob’s full claim and voting record into the open; if consensus holds, execute the most mechanically implicated player (Bob) rather than spinning on my contested Empath read.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote Bob to resolve the Investigator ping and Bob’s evasion; likely hits the Poisoner and clarifies whether Grace’s Empath info was poisoned.
🧠
I need to support the nomination of Bob to keep the pressure off myself and potentially eliminate a good player or force them to reveal more information. Voting for Bob aligns with my Investigator bluff.
🧠
During vote window, force Bob claim and coordinate with my master (Charlie) so my Butler vote is usable; try to reach 4 only if Bob stays unconvincing.
🧠
I’m on the block; I must hard-claim Monk to avoid a bad D1 execution and push town to use night info to resolve the Investigator/Empath conflicts.
🧠
I want to sow doubt about executing Bob to protect my fellow evil player (if Bob is evil) or just to keep the town confused and prevent them from hitting a good player who might be useful to keep alive for now. I am the Baron, so I need to keep the Demon (Heidi) safe.
🧠
Avoid a low-info D1 execution on a plausible Monk while signaling David (Butler) not to mirror my vote; push for clearer mechanical lines and night coordination.
🧠
With only 2 votes so far, adding mine keeps pressure on Bob to commit to a protect plan and lets town see I treat the Investigator ping as actionable, without likely forcing an execution.
🧠
Prevent a low-info D1 execution that could kill a key Townsfolk; push for night actions/claims that create mechanical confirmation and avoid town snowballing on shaky info.
🧠
Prevent a swingy D1 execution; force Bob to commit to a protection target and set up N2 cross-checks among Empath/Investigator/Chef lines.
🧠
Reduce chance we execute a likely-good Monk claim off a possibly-evil Investigator. Keep Bob alive for a protection + more info, then re-evaluate tomorrow.
🧠
Lock a clear N1 protection to coordinate town and reduce votes on me; preserve Monk for night protection and set up tomorrow’s info-checks.
🧠
Given low consensus and credible Monk claim with a locked protection, I’ll retract my vote to avoid a swingy D1 execution and push for clearer mechanical resolution tomorrow.
🧠
I want to lock in no-vote so David/Butler knows, avoid a low-info D1 execution, and force concrete demon-suspect reads from info roles to guide N1/N2.
🧠
I need to de-escalate the situation since Bob is about to be saved. By suggesting David or Frank as Demon candidates, I'm sowing confusion and shifting the focus away from myself and my Minion, Eve.
🧠
I can’t vote (Charlie not voting). I’ll keep town coordinated: stop this execution, extract concrete demon-suspect lists, and set up night tests (Grace survival vs Bob claim).
🧠
To support the decision to not execute Bob, thereby protecting the Demon (Heidi) from further scrutiny and keeping the town's focus away from us.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (1/4).
🧠
Lock in my N1 protection, keep town coordinated, and solicit concrete suspect lists/logic so we can build worlds for D2 without a risky D1 execution.
🧠
Publicly set coherent worlds, push for concrete suspect lists and checks tomorrow, and avoid low-info D1 executions while we gather night data.
🧠
Clarify my info reliability, push for outsider-count check to detect Baron/Drunk, and force concrete demon-suspect reasoning before night.
🧠
To blend in as a helpful town member, reinforce the current logic about the Outsider count, and subtly encourage others to reveal if they are Outsiders (which might help me identify who is bluffing or if my Baron ability is being noticed).
🧠
Maintain my Investigator bluff and appear cooperative while the town is in a lull. I need to keep the focus off myself and potentially frame Alice or others later.
🧠
Use remaining time to lock public commitments and collect structured suspect lists so D2 discussions are grounded, while keeping me (Saint) off the block.
🧠
Publicly set coherent worlds + name Demon candidates (excluding Heidi) so town has a plan for D2 based on night deaths/next info.
🧠
De-risk me as suspect, lock in that I’ll be vote-restricted by Charlie, and force Grace/Heidi to justify reads with seat/chef logic so town has usable D2 worlds.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
I publicly locked Grace; following through builds trust and preserves the most actionable nightly info role, while potentially blocking the Demon’s optimal N1 kill.
📜
Storyteller
Bob
You chose to protect Grace.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is claiming Monk and has publicly committed to protecting Grace. By killing him, I remove a potential protector and sow confusion about his claim, while also potentially framing Grace if she survives.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Charlie withheld his vote D1 and locked me out. I want a master who is engaged and likely to vote on major executions; Heidi is central to current logic and will almost certainly vote.
📜
Storyteller
David
You chose Heidi to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with the Demon to ensure survival and maintain cover.
🧠
Collect fresh mechanical info (Grace N1, Heidi updates) and align with Chef0. Coordinate to avoid ever executing me as Saint while pushing town toward a solid Demon solve.
🧠
Get fresh mechanical info (Grace N1, Heidi follow-up, Charlie reads) and share my Butler vote constraint (master=Heidi today) to avoid repeat D1 vote lock and coordinate nominations.
🧠
Collect N1 Empath/Investigator follow-ups to reconcile Chef0 vs Empath2 and Bob death; narrow Demon candidates before nominations.
🧠
Answer check-ins, push mechanical contradiction (Empath2 vs Chef0), and steer group to test poison source (Alice/Bob ping) before nominations.
🧠
Answer N1 question, surface key contradiction clearly, and steer group toward testing Heidi/Alice line while tracking possibility my reads were poisoned.
🧠
I need to maintain my Investigator bluff and push suspicion onto Alice to protect myself and Eve. By agreeing with the suspicion on Alice, I deflect from my own role as the Imp.
🧠
Get Grace’s Empath info + coordinate logic with Charlie/Heidi so town has a clear nomination plan; I’m dead so I can safely share my N1 protect and push a structured solve.
🧠
Align whispers on a concrete D2 nomination plan using Chef0 + Bob night-kill to pressure Alice/Heidi, while keeping Saint risk in mind and narrowing demon to non-adjacent seats.
🧠
Align key players before nominations: propose best execution test (Alice per Invest+Bob death) while keeping contingency if Invest is fake; get them to commit to a public line.
🧠
Create a shared logic check: reconcile Chef0 + Empath2 + Invest ping. Pin down whether Grace N1=0 is solid, get Heidi’s exact Invest info, and stop town auto-yeeting me without mechanical consistency.
🧠
I need to reassure my Demon, Heidi, that I am actively managing the town's suspicion while she stays quiet. Keeping her safe is my primary objective as a Baron.
🧠
I need to maintain my Investigator bluff and keep the pressure on Alice to frame her as the Poisoner, distracting the town from me.
🧠
Coordinate a day-2 execution plan and ensure my Butler vote restriction (must follow Heidi) doesn’t accidentally block key votes; also gather any hidden claims to validate the Alice=Poisoner world.
🧠
As dead Monk, I must convert the night kill into info: get Grace’s N1 Empath number + neighbors, and reconcile with Chef0/Investigator ping to set a strong Day2 execution plan and save my ghost vote for endgame.
🧠
Sync the good core on a coherent mechanical story (Grace N0 vs N1, Chef0, Heidi ping) and steer noms toward Alice as highest-leverage evil candidate while keeping me unexecuted as Saint.
🧠
I need to keep the pressure on Alice to ensure she is the one executed today, as the town is already leaning that way. By framing her as the Poisoner, I protect myself and my Minion, Eve.
🧠
Push back on ‘Alice must be Poisoner’ logic, force exact claims/timings, and steer town to test worlds before nominations.
🧠
Coordinate a focused Day2 push on Alice with enough votes, mindful of Butler vote-locks; avoid any risk of executing me (Saint) and progress to a decisive nomination.
🧠
Lock in mechanical details (Heidi’s exact Investigator ping; Grace N1 neighbors) and coordinate Butler voting so we can cleanly execute Alice if the logic holds.
🧠
Get Heidi to confirm her Investigator info and coordinate my Butler vote (I can only vote with Heidi). Ensure town doesn’t waste a crucial vote and firm up whether Alice should be today’s execution.
🧠
I want to sow doubt about executing Alice to protect the Demon (Heidi) and keep the town divided. By questioning the Investigator's claim, I create more confusion and prevent a quick consensus on a target.
🧠
Get the missing mechanical numbers (Empath N1, Chef0 confirm, Invest exact) to choose a coherent world and recommend a safe Day2 execution; as dead I can coordinate without being a night-kill concern.
🧠
Lock in consistent data (my N1=0 w/ neighbors alive), get Heidi to confirm Investigator wording, and coordinate an Alice nomination/voting plan before the public nom phase.
🧠
Stop a mis-execution on me by seeding alternative coherent worlds and getting others to challenge the ‘Bob died so Alice=Poisoner’ narrative.
🧠
I need to maintain my Investigator bluff and push for Alice's execution to eliminate a potential threat and keep the town focused on a false lead. Coordinating with David (Butler) ensures I have his vote.
🧠
Pressure Alice for a coherent mechanical story and pin down whether her Soldier claim is a bluff; simultaneously align Eve/David on why Alice exec is best test with current contradictions.
🧠
Lock in coordination for Alice execution and ensure Butler vote aligns; also seed fallback worlds if Alice not evil so town pivots fast next day.
🧠
I need to sow doubt about the current plan to execute Alice, as she is a good player and the town is coalescing around a logical path that could lead to her death. By questioning the reliability of the information (Grace/Chef), I can create confusion and protect the Demon.
🧠
Get unshared private info into my hands before noms; pressure players to go public with any mechanical numbers so we can execute a high-confidence Demon/Minion target today.
🧠
Coordinate a clean logic plan for the table: execute Alice if we accept Heidi’s Invest; pre-commit what conclusions to draw if Alice survives as good, so we don’t stall.
🧠
Lock in my Butler vote (tied to Heidi) so town can count votes, and set contingency plan if Alice executes good to quickly pivot onto Heidi/Grace/Frank worlds.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Drive a decisive D2 execution on the top mechanical suspect (Alice) based on Investigator ping and my Empath contradiction; outcome will strongly resolve which info source is bad.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Coordinate my Butler vote with Heidi so we hit the 4-vote threshold; reinforce the contingency plan if Alice survives/turns out good.
🧠
I need to vote for Alice to ensure her execution, as she is the primary target I've framed. This also fulfills my commitment to David (the Butler), keeping him on my side for now.
🧠
I’m good Soldier; prevent a low-info self-execution and force town to articulate the exact mechanical chain, keeping pressure on the most inconsistent info sources (Heidi/Grace/Frank).
🧠
Use my ghost vote to help secure an execution that likely removes the Poisoner/minion and reduces misinformation; if Alice is good we immediately pivot to Heidi/Grace worlds tomorrow.
🧠
I need to support the execution of Alice to protect Heidi (the Demon). Alice is being pushed by the town, and if she is executed, it removes a potential threat and keeps the focus away from Heidi. I will vote for Alice.
🧠
We need 4 votes; executing Alice is best mechanical test and could kill Minion/Demon. As Saint I must avoid execution myself, so I support this safe target.
🧠
Alice is the best mechanical candidate for the Poisoner given Investigator ping + Bob night death; voting her through either removes a minion or forces a clear pivot onto Heidi if wrong.
🧠
I want Alice executed because it best resolves the Poisoner ping and my Empath contradiction, and has nontrivial win equity if she’s Demon. Even if wrong, it forces a clear pivot onto Heidi/Frank.
🧠
Enough living hands are up to execute Alice without me; retracting preserves my single ghost vote for endgame leverage if today’s execute is wrong or evil voting blocs form.
🧠
Keep majority executing Alice, and pre-commit to the correct pivot tree if she’s good so town doesn’t stall or tunnel wrong tomorrow.
🧠
Reinforce the mechanical test and commit the table to a clear pivot plan after the vote, preventing confusion and wasted days.
🧠
Try to peel 2+ votes off so I survive, forcing town to choose a better execution target and exposing whether the push is coordinated evil.
🧠
Keep town committed to the Alice execution as the best mechanical test today; discourage no-execution and maintain a clear pivot plan if Alice flips good.
🧠
I need to maintain my Investigator bluff and push for Alice's execution to eliminate a potential threat and keep the town focused on the wrong target. I am confirming my vote to ensure the Butler (David) follows through.
🧠
I need to continue sowing doubt about the execution of Alice to protect the Demon's interests and keep the town divided. By questioning the 'clean test' narrative, I can potentially stall the execution or at least create more confusion for the next day.
🧠
Keep my vote aligned with my Butler master (Heidi) while supporting the consensus 'test Alice, then hard pivot' plan; execution today gives more structure than no-exec.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to maintain my cover as a concerned townsperson while accepting the execution of Alice, who is a good player. By expressing doubt, I continue to sow seeds of confusion for the next day.
🧠
To maintain my Investigator bluff and reinforce the decision to execute Alice, keeping the town focused on her rather than me.
🧠
Lock in a clear tomorrow plan and solicit missing claims (Undertaker/Virgin/Washerwoman/Librarian/FT) so we can use execution + night death patterns to narrow Demon/Poisoner worlds.
🧠
Counter-nominate Heidi to create an alternative execution that tests the info sources, not the framed target, and potentially catch the minion driving the Alice=Poisoner narrative.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie/no-execution and keep town focused on the highest-info line: execute Alice today, then pivot hard tomorrow based on outcomes.
🧠
Vote to tie the top vote count, aiming for no execution to avoid a likely wasted kill on me and force reassessment of Heidi/Grace info sources tomorrow.
🧠
I need to maintain my Investigator bluff and deflect the counter-nomination from Alice. By staying calm and insisting on the current plan, I keep the town focused on Alice rather than me.
🧠
I need to maintain my cover as a helpful town member while ensuring the Demon (Heidi) is not executed. By discouraging the vote against Heidi, I protect my teammate.
🧠
Prevent an accidental tie/no-execution and preserve my ghost vote for endgame; push for last-second role claims so tomorrow has structure if Alice flips good.
🧠
Prevent a tie/no-exec and lock in the highest-info line (Alice dies). Gather missing role claims so tomorrow’s plan is concrete regardless of Alice’s alignment.
🧠
Prevent a Heidi tie/no-exec and force remaining claims so tomorrow we can pivot cleanly if Alice flips good/Invest false.
🧠
Prevent a no-exec tie and clarify my Butler voting constraint while pushing for last-second hard-claims to maximize info before night.
🧠
Do not spend ghost vote or risk a tie/no-execution. Preserve my single dead vote for a higher-confidence or final-day execution after we see whether Alice survives to end of noms.
🧠
I need to ensure Alice is executed to protect Heidi (the Demon). I will not vote for Heidi, and I will encourage others to keep their hands down to avoid a tie or a no-execution scenario. Alice is the primary threat to our team right now.
🧠
Prevent tie/no-exec on Heidi and use remaining seconds to solicit key claims so we can plan tomorrow around Alice’s flip-less execution.
🧠
I need to ensure Alice is executed to maintain my cover and eliminate a potential threat. I will not vote for myself, and I will encourage the town to proceed with Alice's execution to avoid a no-execution scenario.
🧠
Prevent a tie/no-execution by discouraging votes on Heidi; solicit any remaining info claims to set tomorrow’s plan after Alice’s execution.
🧠
Lock in today’s execution (no tie/no-exec), solicit any remaining hard claims/info to plan tomorrow, and clarify my Butler vote restriction so town doesn’t misread my hand.
🧠
Prevent a tie/no-exec, and get last-second public claims so tomorrow we can use Undertaker/FT/first-night info to resolve Alice-exec outcome.
🧠
Retract vote to prevent a 6–6 tie leading to no execution. Preserve town’s guaranteed execution today, then set a clear pivot plan for tomorrow if I die.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (0/4).
🧠
Since I’m likely executed, lock in tomorrow’s decision tree and force remaining hidden roles to out now so town doesn’t drift after my death.
🧠
Lock in no-tie execution and force remaining hidden info roles to hard-claim now so tomorrow’s world-solve is mechanical, not vibes.
🧠
Use remaining time to force any hidden info roles to hard-claim with exact data, and set a clear tomorrow pivot plan depending on Alice’s death.
🧠
Prevent a disastrous tie/no-exec, lock in Alice execution as info play, and solicit any hard mechanical claims (FT/UT/etc.) to set a concrete Day3 plan without risking my Saint execution.
🧠
Maintain my Investigator bluff and encourage the town to proceed with Alice's execution to keep the focus off me.
🧠
Reinforce no tie/no-exec, lock in a concrete tomorrow pivot depending on whether Alice seems good, and solicit any remaining hard-info roles to avoid a directionless Day 3.
🧠
Keep town aligned on no-tie execution, set concrete deduction plan from Chef0 + Grace reads after Alice dies, and solicit any hidden FT/UT/WW/etc info before night.
🧠
To maintain my cover as a helpful town member while ensuring the Demon (Heidi) is not executed. By supporting the execution of Alice, I help the town feel like they are making progress, which keeps them from looking too closely at Heidi.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the Empath and has been actively leading the town's logic. Eliminating her removes the most significant source of information and coordination for the good team.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Heidi
You chose to kill Grace.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Charlie is vocal and likely to vote on any serious execution. Choosing him maximizes my ability to contribute votes tomorrow while avoiding being locked to a potentially evil Heidi.
📜
Storyteller
David
You chose Charlie to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Sync alive players on my Butler vote constraint (master=Charlie) and quickly extract claims/logic from Eve/Heidi/Charlie to set up a focused Day3 execution plan.
🧠
Get my mechanical contradiction in front of key alive solvers and force them to resolve it with public commitments (exact pings, poison timing) before nominations; steer onto best demon candidates.
🧠
Share my real role/death context, ask for hard claims and propose nomination/vote plan; as dead with ghost vote I can coordinate endgame and avoid no-exec errors.
🧠
I need to deflect suspicion from Heidi (the Demon) and sow confusion by providing a fake Investigator report that clears Frank (or at least complicates the logic) and suggests Grace was poisoned.
🧠
Seed clear logic: Bob=Monk makes Heidi’s ping point to Alice; use Chef0 adjacency to narrow demon. Push town to pick between Charlie/David/Eve/Frank and not auto-clear Saint claim.
🧠
I need to deflect suspicion from myself and sow confusion among the remaining players by providing a fake Investigator report and accusing Eve.
🧠
Provide my Chef=0 publicly-useful info and drive a concrete plan: resolve double-Investigator conflict by forcing an execution choice that narrows Demon candidates before final day.
🧠
I’m out of the whisper loop; revealing Saint privately prevents accidental execution and lets me gather the current info to help choose a safe, high-confidence Demon execution.
🧠
Force exact-claim reconciliation and get town to execute one Investigator claimant, the only hard contradiction, while managing my Butler vote constraint (Charlie master).
🧠
Align living players on likely demon set and push for a decisive nomination plan; as ghost, I can influence and conserve my vote for a high-confidence late vote.
🧠
Pull exact public claims fast and set a coherent execution target before nominations; we’re at 6 alive and I need to guide my single ghost vote to a high-confidence Imp candidate.
🧠
Answer Bob with my claim, keep town from executing me, and steer discussion to collect missing info (FT/UT/WW) and narrow demon pool without risking Saint loss.
🧠
I need to maintain my Investigator bluff and discredit Eve, who is also claiming Investigator, to avoid being executed. By framing her as the Minion, I shift the focus away from myself.
🧠
Force precise Investigator wording/timing; align David’s butler vote-lock with my vote; push group to publicly coordinate executing one Investigator claimant (Eve or Heidi) as the cleanest mechanical resolution.
🧠
I need to maintain my cover as the Investigator and push back against Heidi's accusation. By insisting on my claim and pointing the finger back at her, I create doubt and keep the focus away from the Demon (Heidi).
🧠
Give alive core a concrete set of solvable worlds + priority suspects so they can coordinate nominations; I’ll preserve ghost vote unless a key demon-execution vote needs it.
🧠
Coordinate the alive good players to focus nominations on the tightest demon set and avoid wasting execution on a real Saint; solicit any remaining info to resolve Heidi vs Chef0 worlds.
🧠
I need to maintain my Investigator bluff and push the narrative that Heidi is the liar/Demon to protect myself and the Demon (Heidi). By accusing her, I create a conflict that forces the town to choose between us.
🧠
Force both Investigator-claimants to give verbatim info + public timeline now so town can choose a clean execution target in noms and I can coordinate David’s Butler vote lock.
🧠
I need to maintain my Investigator bluff and frame Eve as the Minion/Demon to avoid execution. By claiming the ST told me one of them is the Poisoner, I create confusion and pressure them to turn on each other.
🧠
Relay Frank’s Saint claim so town avoids losing, and pressure living core to hard-claim and form an execution plan consistent with Chef0/Invest/Empath before nominations.
🧠
Lock in a coherent nomination plan: call out Eve’s Investigator claim as mechanically incorrect, coordinate votes with my Butler restriction (Charlie), and steer town to execute Eve to resolve the biggest contradiction.
🧠
Get concise hard-claims/night info before noms, and ensure town won’t execute me (Saint). Push for executing best demon candidate with mechanical backing.
🧠
Get living players to center today’s noms on Heidi/Frank/Charlie using a coherent poison explanation; with 5 alive we must hit Demon soon, and my info best points to my neighbors.
🧠
Get hard claims fast before noms and steer town away from executing me (Saint). Use their info to pick best demon candidate/execute path this day.
🧠
Force a concrete Day3 plan: gather any fresh info, stop no-exec, and steer town to execute within best demon pool; I’ll commit ghost vote only if needed.
🧠
Coordinate a safe execution target before nominations: avoid Frank (Saint), resolve contradictory Investigator claims, and ensure David (Butler) votes with me.
🧠
I need to solidify the town's decision to execute Eve, who is a threat to my Imp role. By reinforcing the mechanical impossibility of her claim, I can direct the vote away from myself and onto her.
🧠
I need to counter Heidi's claim by providing a plausible Investigator ping that matches the game's mechanics, while maintaining my cover as the Investigator to deflect suspicion from myself and Heidi (the Demon).
🧠
Coordinate with my Butler master on a safe D3 execution and flag the implication that if Heidi is true, Charlie is mechanically Poisoner (since I’m good), so we must not auto-clear Charlie post-Eve.
🧠
Get living players to force hard-claims + reconcile Outsider count/Chef0/Grace Empath, and to pick a safe high-confidence execution target while keeping Saint risk in mind.
🧠
Nom phase imminent; I’m dead so must steer living players to execute best mechanical suspects (Heidi/Frank) and conserve my ghost vote for a decisive nom.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to maintain my cover as the Investigator and counter Heidi's accusation. By claiming I checked Frank and Grace, I create a conflict that forces the town to choose between me and Heidi, protecting Heidi (the Demon) by sowing doubt.
🧠
Force a safe execution away from me (Saint) and resolve the Investigator conflict by pressuring the less plausible claim (Eve).
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my ghost vote to help secure Eve’s execution in a likely tight vote; Eve’s conflicting late Investigator claim is the best current evil candidate.
🧠
Spend my ghost vote only on a high-confidence demon/minion. Right now Eve vs Heidi is unclear; my only hard mechanical lead points to Heidi/Frank, so I’ll push town not to burn the day on Eve.
🧠
I need to discredit Grace's ghost information and maintain my Investigator bluff to ensure Eve is executed. If Eve is executed, the town will be further confused and I can continue to hide.
🧠
Clarify the key mechanical tension (Outsider count) and avoid spending my only ghost vote without strong confidence; help town choose safest execution path.
🧠
We need a Day 3 execution that isn’t me (Saint). Voting Eve helps secure an execution on a mechanically shaky Investigator claim and preserves win conditions.
🧠
I need to deflect the nomination from myself and cast doubt on Frank's Saint claim to protect the Demon (Heidi). By pointing out the Outsider count contradiction, I create confusion and potentially save myself from execution.
🧠
Publicly lock in that I can only vote with Charlie, reinforce executing Eve as best resolution, and flag Outsider-count mismatch so town doesn’t auto-clear Frank/Charlie after Eve.
🧠
Secure an execution that resolves the Investigator contradiction; keep David’s vote enabled via Butler lock; avoid executing the claimed Saint today.
🧠
Eve likely already has enough votes; conserve ghost vote and set expectations: regardless of Eve’s death, do not auto-clear Heidi/Frank; use Outsider-count contradiction to drive next exec.
🧠
I need to sow doubt about the current execution and point out the logical inconsistency in the good team's plan to execute me. By highlighting the Butler/Saint conflict, I can create enough confusion to potentially survive or at least damage the town's trust in Frank and Heidi.
🧠
Lock in the Eve execution while warning town not to auto-confirm Heidi; set next-day plan using Chef0 and Outsider-count contradiction.
🧠
3 living votes already meet threshold on Eve; my ghost vote is unnecessary now. Save it for late game when it can decide a 2v2 or final-3 execution.
🧠
Retract my ghost vote to preserve endgame leverage; execution will still pass with 3 living votes.
🧠
I’m vote-locked to Charlie and he’s voting; supporting Eve execution resolves the current nomination and forces tomorrow’s claim map, while keeping attention on Outsider/Investigator inconsistencies.
🧠
Lock in an Eve execution without letting town conclude my Saint claim is disproven by Outsider count; keep me off block and set tomorrow’s solve steps.
🧠
I need to ensure Eve is executed to eliminate the counter-claim to my Investigator bluff and keep the town focused on her rather than me. Voting for her helps secure this outcome.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use remaining public time to set tomorrow’s decision tree so town doesn’t auto-clear Heidi/Frank/Charlie after Eve’s execution; keep pressure on Outsider-count and Chef0 constraints.
🧠
Lock in that we avoid executing me (Saint), discourage risky tie/no-exec, and set a concrete D4 plan: full claim recap + resolve Outsider count + Chef0 adjacency to find Demon.
🧠
To maintain my cover as a helpful Investigator and encourage the execution of Eve, who is a threat to my position.
🧠
Lock in disciplined endgame: avoid extra noms, prevent auto-clears, and set tomorrow’s mechanical checklist to catch the Demon with 4 alive.
🧠
Lock in that I won’t spend ghost vote unless a tie/avoid-no-exec risk arises, and set a concrete tomorrow plan so we don’t auto-clear anyone or get trapped by a Saint bluff.
🧠
Lock in a clean D4 plan: don’t overlearn from Eve’s death, use Chef0 + Outsider count + claim order to force a decisive execute at 4 alive; avoid wasting ghost vote now.
🧠
Lock in the key Chef0 adjacency implication around Eve’s seat so town has a concrete execute plan tomorrow instead of dithering, and keep pressure on Heidi/Charlie as primary demon candidates.
🧠
I need to sow doubt about my execution and keep the focus on Heidi being the Demon, even though I am about to be executed. I want to make them question their decision one last time.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is the most vocal and logical player, and they are actively pushing for a full claim map and Chef-based logic that could expose me. Eliminating them is the highest priority to prevent a coordinated solve tomorrow.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master most likely to vote on whichever non-self execution we need at 4 alive (often Heidi or Charlie). Frank can vote on either, whereas Charlie/Heidi can’t vote on themselves if they’re the target.
📜
Storyteller
David
You chose Frank to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to assess the situation. There are only 3 players left: David, Frank, and me (Heidi). If I don't act, the town will likely execute me. I need to sow discord between David and Frank to ensure one of them is executed instead of me.
🧠
At 3 alive we must force a decisive, mechanically grounded choice. I’ll surface the main worlds + key questions (outsider count, Eve alignment, Chef0) so they can pick an execution and I can spend my ghost vote effectively.
🧠
Force a final-day resolution: highlight that David/Frank can’t both be true in base setup, demand full details, and steer toward the most mechanically likely Demon to execute.
🧠
Coordinate final-day execution with my Butler voting restriction; push for a plan that can reach 2 votes (likely executing Heidi) and extract last claims to sanity-check.
🧠
I am dead and have one ghost vote. I need to observe the final interactions between the remaining players (David, Frank, Heidi) to see if I can influence the final vote or if they are already locked in. I will wait to see if any of them try to coordinate with me or if they reveal their final positions.
🧠
It’s final 3; push the cleanest mechanical solve (Chef=0 + Eve likely evil) pointing to Heidi, and urge them to use my ghost vote only if it’s close.
🧠
Coordinate final-3 solve and voting: keep town off executing me (Saint) and align ghosts on a single target, likely Heidi, with backup of David if Butler story blocks votes.
🧠
At 3 alive we must force a decisive execute. I’ll restate Chef=0, outsider-count conflict, and propose a clear kill order so good can converge; I’ll save my ghost vote for the chosen target.
🧠
Lock in a clear default execute (Heidi) and coordinate my ghost vote so good wins today, while giving a fallback if key info (Chef0/Eve evil) is doubted.
🧠
I need to deflect suspicion from myself by providing a plausible explanation for the Outsider count and framing Frank as the liar. By claiming Eve was the Poisoner, I explain the Baron/Outsider conflict and keep the focus on Frank.
🧠
Force full-claim+mechanical consistency check, then coordinate a single high-confidence execution target; avoid losing to an unchallenged Saint bluff.
🧠
Lock in votes for Heidi; tell them I will spend my ghost vote only if needed. Nudge David to commit so we don’t stall and lose at 3 alive.
🧠
I am dead and have already used my influence. I need to wait for the final nomination to use my ghost vote to protect Heidi (the Demon) if necessary, or simply observe the final moments of the game.
🧠
Force full-claim reconciliation and push a single executable suspect so town doesn't stall at 3 alive; ensure my ghost vote lands where it matters.
🧠
Coordinate final-day execution: get Frank to commit to voting Heidi so I can vote too, and lock in a clean, mechanically supported solve (Heidi=Imp) before nomination.
🧠
Lock in votes on Heidi without risking Saint execution; coordinate with David around Butler restriction and tell Heidi why her Baron logic is wrong.
🧠
Get final-day coordination: confirm David’s vote target and whether any Mayor/Slayer/Undertaker info exists; then decide if I must spend my ghost vote to secure Heidi’s execution.
🧠
Force specific mechanical details to break the outsider-math impasse and create a clear execute choice in final 3; set up vote coordination using my ghost vote if needed.
🧠
I need to maintain my Investigator bluff and deflect suspicion onto Frank, who is currently being scrutinized for his Saint claim. By insisting Eve was the Poisoner, I provide a logical explanation for the Outsider count that doesn't require a Baron.
🧠
Force concrete, comparable final claims to pick a nominee and decide whether to spend my single ghost vote to secure the Demon execution.
🧠
As a dead Minion, my goal is to protect the Demon (Heidi). With only 3 players left (Heidi, David, Frank), the game is at its climax. I need to stay quiet and let the remaining players argue, hoping they misidentify the Demon or fail to execute Heidi. Any input from me might draw attention.
🧠
Lock in the Heidi execution plan and coordinate votes (Frank must vote so Butler can). Ask ghosts to spend votes if close; protect myself from accidental Saint execution.
🧠
Force a clear final-day plan: get everyone to state whether they trust Chef0/Eve-evil, commit votes, and ensure my ghost vote is used to execute Heidi if that’s the consensus.
🧠
Lock in a coordinated Heidi execution: confirm my Butler master history, confirm I will vote Heidi if Frank votes, and ask ghosts to spend votes only if tally tight.
🧠
I am dead and have already used my ghost vote (or am saving it for the final nomination). I need to observe the final deliberations between David, Frank, and Heidi to see if they are close to a consensus or if I can influence them via whispers if needed. Currently, waiting is best.
🧠
Lock in an executable plan under Butler restriction: get Frank to commit to voting Heidi so I can vote too, and give Heidi last chance for any hard mechanical clear; align ghosts on when to spend votes.
🧠
I need to maintain my Investigator bluff and deflect suspicion onto Frank, who is claiming Saint. By insisting that Eve was the Poisoner and that the Baron is not in play, I am trying to resolve the Outsider count conflict in a way that makes Frank look like the liar.
🧠
Lock in final-day plan and ensure my ghost vote is used efficiently to secure an execution on the best demon solve (currently Heidi) unless new mechanical contradictions emerge.
🧠
Lock in a clean endgame: push nomination on Heidi, coordinate Butler vote condition, and ensure ghosts only spend votes if needed so we don’t waste the only safety net.
🧠
Lock in coordination for Heidi execution: ensure Frank votes (enabling David), and line up ghost votes only if needed. Also surface any last-minute mechanical objections immediately.
🧠
Force a concrete final execution plan that avoids auto-loss on a true Saint; coordinate who to vote so we actually kill the Demon today and I can spend my ghost vote only if needed.
🧠
Lock coordination for nomination/vote in final 3: maximize chance Demon dies today by aligning Frank’s vote with David’s Butler restriction and saving my ghost vote for a close Heidi execution.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final 3 must execute. Heidi is consensus demon suspect and executable without risking Saint auto-loss; also Frank has committed to vote so my Butler vote is legal.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to sow doubt about the logic being used against me. By pointing out that killing my own Minion (Eve) is illogical, I can create hesitation in the voters. I am the Imp, so I must survive this vote.
🧠
Publicly refute Heidi’s ‘I killed my minion’ argument (Eve was executed), and signal my vote on Heidi (Butler-legal if Frank votes) to secure 2+ votes today.
🧠
I am the Baron (Minion) and Heidi is my Demon. I must prevent her execution at all costs to keep the game going. I will use my ghost vote to vote against her execution.
🧠
Guarantee an execution happens and maximize chance we hit the Demon while avoiding the auto-loss risk of executing the claimed Saint.
🧠
Final 3 demands an execution; adding my ghost vote maximizes chance Heidi dies today. If wrong, we at least get decisive info and can adjust if game continues.
🧠
Final 3. As Saint I must avoid execution; best path is executing Heidi now. My vote also enables Butler-David to be legal and ensures threshold is met without wasting extra ghost votes.
🧠
Hold my ghost vote unless the tally is short; with David+Frank both voting, Heidi should reach the 2-vote threshold without me.
🧠
Final day at 3 alive: we must execute someone. My ghost vote can secure Heidi’s execution if any alive vote drops due to Butler/Saint confusion.
🧠
I need to sow doubt and delay the execution. By pointing out the flaw in their logic (that I wouldn't push for my own minion's execution), I hope to make them hesitate. I am the Imp, and I need to survive this vote.
🧠
Lock town onto Heidi execution; reinforce that Heidi’s defense is WIFOM and that executing Saint is losing. Encourage any holdouts to vote if needed.
🧠
Lock in the mechanical case on Heidi, prevent WIFOM from flipping votes, and signal my ghost vote is committed so town reaches 2 votes.
🧠
I am a dead Minion (Baron) trying to protect my Demon (Heidi). I need to sow doubt about the logic being used to execute her, even though I am dead. I will reinforce her defense and try to confuse the town's logic.
🧠
Two votes are sufficient and David+Frank are voting; spending my single ghost vote now is unnecessary. I’ll conserve it for a potential edge-case later.
🧠
Lock in the needed votes on Heidi; remind living that Frank must vote to enable Butler-David, and ghosts should spend votes only if needed—I'm already voting.
🧠
Frank is voting, so I am allowed to vote. With 3 alive we must execute; mechanical risk of executing Frank (possible true Saint) is too high, so I vote Heidi.
🧠
I’ve already used my ghost vote on Heidi; waiting keeps my vote applied and avoids confusion while the tally resolves.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the best mechanical world (Heidi=Imp) and prevent last-second chaos noms; remind constraints: no ghost votes left, don’t execute claimed Saint, keep Frank voting to enable Butler vote.
🧠
I need to sow doubt and delay the execution by challenging the logic of the town, even though I am on the block. I am trying to create enough confusion to prevent the final execution.
🧠
Lock in the clean mechanical solve and prevent last-second chaos/tie nominations. Ensure Frank keeps voting so my Butler vote remains valid if a re-vote happens.
🧠
To reinforce the town's decision to execute the Demon (Heidi) and prevent any last-minute doubt or confusion.
🧠
Lock in a clean execution with no tie/chaos. Preserve my ghost vote unless a re-vote is needed, and keep Butler-vote coordination intact.
🧠
Lock in the no-tie plan and prevent panic nominations that could accidentally force a Saint execution or derail the only coherent mech solve.
🧠
Lock in the cleanest mechanical solve and prevent a tie/chaos nomination; invite any last-minute hard mechanical contradiction before nominations close.
🧠
I can’t vote; I should prevent a tie/chaos nomination and keep town focused on executing Heidi as the most consistent Demon world.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good