Game Detail

Players

Alice (Imp) Bob (Empath) Charlie (Undertaker) David (Spy) Eve (Chef) Frank (Drunk) Grace (Washerwoman) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil80,36635,273$0.1059
Good286,08685,791$0.7963

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: David. Your safe bluffs are: Slayer, Recluse, Butler
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Bob or Eve is the Empath.
📜
Storyteller
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Empath (good), Alive - Charlie: Undertaker (good), Alive - David: Spy (evil), Alive - Eve: Chef (good), Alive - Frank: Drunk (good), Alive (Told they are Virgin) - Grace: Washerwoman (good), Alive - Heidi: Ravenkeeper (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1: I need to gather information from other players. Whispering to my neighbor David to see what role or info he has, while being cautious about revealing my Chef info too early.
🧠
I want to start building trust with my neighbor Grace. I'll share my role privately and see how she reacts. If she's good, we can coordinate; if she's evil, I might bait her into nominating me.
🧠
Start building rapport with players. I'll claim a safe bluff later once I see what others claim. For now, just gathering intel.
🧠
I'm the Undertaker with no night 0 info. Heidi is the only player not yet involved in whispers. I should reach out to her to gather information and possibly build trust early.
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Alice is my neighbor and one of my neighbors is evil. I want to feel her out before revealing my Empath info. I'll respond vaguely and see how she reacts.
🧠
As Ravenkeeper, I want to die at night. By bluffing a powerful ongoing role like Fortune Teller to Charlie, I bait the Demon into targeting me. This works whether Charlie is good or evil.
🧠
Frank whispered first claiming Virgin. I should respond and share my Washerwoman info about Bob/Eve being Empath. This builds trust with a neighbor and helps narrow down the Empath for good.
🧠
Respond to Eve to build trust and gather information. As Spy, I want to learn what the good players know so I can help Alice and the evil team navigate the day.
🧠
Share my Chef info (0 pairs) with David to build trust and start narrowing down possibilities. This info is valuable to good team but doesn't single anyone out.
🧠
Continue gathering info from Grace. Since I've revealed to her as Virgin, I should ask if she'd be willing to nominate me (if she's truly the Washerwoman/Townsfolk) to prove both of us. Also want to discuss the Empath lead.
🧠
I need to coordinate with my minion David immediately. We must share our planned bluffs so we don't accidentally contradict each other later in the game.
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Build mutual trust with Heidi by sharing my Undertaker role. Explain synergy: her Fortune Teller gets Demon pings, I verify executed players. This alliance can help Good team coordinate.
🧠
I need to gather info from my other neighbor Charlie to help determine which of my two neighbors is the evil one. Whispering to Charlie directly gives me a chance to assess them.
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I should talk to more players to spread my Fortune Teller bluff, making me a more attractive Demon target so my Ravenkeeper ability triggers. Grace is my neighbor and hasn't been approached by me yet.
🧠
Share my Washerwoman info with Heidi to build trust and try to cross-reference her Fortune Teller picks with the potential Empath. Also mention Frank's Virgin claim since Virgin wants to be publicly known.
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Coordinate with Alice on our bluffs. She's the Demon and I'm the Spy. We need to ensure our fake claims don't contradict each other or the actual good player claims that will emerge.
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Frank is my other neighbor. I've already shared my Chef info with David; now I should talk to Frank to see if he has any useful information and potentially share my info to help narrow down evil player positions.
🧠
Eve reached out directly. I should hear her info without revealing my role or Grace's Washerwoman claim, then cross-check with what Grace told me.
🧠
Confirm David's Investigator bluff plan and coordinate so our stories don't conflict. Show alignment with his strategy.
🧠
Bob is my neighbor and reached out. Sharing my Undertaker role builds trust. It's a low-risk reveal since Undertaker isn't a priority night kill. Let's see how he reacts and if he shares anything back.
🧠
Charlie mentioned a Fortune Teller claim. I want to ask Frank if he knows anything about that, or if he has any useful role info. This helps cross-check Charlie's story without revealing my Empath role yet.
🧠
I want to talk to Bob since Grace's Washerwoman info points to him or Eve being the Empath. If Bob is the Empath, he can help verify neighbors. Even if not, his response helps me gauge truthfulness.
🧠
I need to talk to Bob directly to get his claim before nominations. If he claims Empath, that partially confirms my info. If he claims something else, Eve is more likely the Empath.
🧠
Need to coordinate with Alice. Her Slayer claim works well; I'll support with Investigator bluff clearing her name.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Reveal my Empath role and N0 reading publicly. This puts pressure on both Alice and Charlie and gives the town actionable information. It also tests Grace and Heidi's claims about having info on me.
🧠
Share my Washerwoman info publicly. It corroborates Bob's Empath claim (or confirms Eve if she claims it). This helps the town narrow down who is trustworthy and puts pressure on Eve to reveal.
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Nominations are open and I need to reveal my Virgin role. This lets townsfolk plan a confirmation nomination. Also, Grace's info matching Bob's claim is a good sign but we need Eve to speak.
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I want to pressure Charlie without revealing I'm actually Ravenkeeper. I'll use my Fortune Teller bluff to suggest I checked near the Empath neighbors, adding weight to Bob's info. Eve also needs to speak up.
🧠
Claim Investigator bluff to clear Alice. I'll say I learned Grace or Heidi is the Poisoner, diverting Minion suspicion from Alice and creating confusion to protect my Demon.
🧠
Establish my Slayer bluff early while questioning Bob's Empath timing and David's Investigator targeting. Create doubt without seeming overly defensive.
🧠
I want to confirm my role publicly and point out that if Bob's Empath read is true, Alice must be evil since I know I'm good. I also want to highlight the tension between Grace backing Bob and David calling Grace a possible Poisoner.
🧠
I need to confirm I'm not the Empath to validate Bob and Grace, and share my Chef info about 0 evil pairs. This mechanical info helps everyone narrow down the evil team's seating. It's nomination phase and multiple claims are out - my info is critical to share now.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie removes someone directly implicating me. Bob's Empath claim points at his neighbors (me/Charlie). With Charlie dead, Bob's info becomes harder to verify and I gain some breathing room from accusations.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Empath (good), Alive - Charlie: Undertaker (good), Dead - David: Spy (evil), Alive - Eve: Chef (good), Alive - Frank: Drunk (good), Alive (Told they are Virgin) - Grace: Washerwoman (good), Alive - Heidi: Ravenkeeper (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Charlie dying at night strongly suggests he was good, making Alice the Demon. I want to discuss with Bob and plan to get Alice nominated today. Also want to coordinate using my Virgin ability if appropriate.
🧠
Confirm Eve's Chef claim and get her perspective. If Bob is real Empath, Alice is likely evil. I need to coordinate with Eve to push for Alice's nomination or find the Demon.
🧠
Coordinate with Alice about Bob's suspicion and plan my next public claim. Need to maintain pressure on Grace/Heidi as suspected evil.
🧠
Coordinate with my minion David. Poisoning Bob tonight seems best - it ruins his Empath data and keeps him alive as a potential mis-execution target later. Tell David to poison Bob.
🧠
Agree with Grace that Alice is the top suspect based on Bob's Empath read. Share that 0 pairs means if Alice is evil, her neighbors are clean, narrowing the other evil to David, Frank, or Grace. Also ask if Grace has new info.
🧠
David is my neighbor and has Investigator info. I should share my Empath readings and discuss the logic. Plus with Charlie dead, David is now one of my alive neighbors for future readings.
🧠
Charlie died at night, which strongly points to Alice being evil based on Bob's Empath 1. I need to hear Bob's updated thoughts and potentially reveal my true role to him since he's mechanically confirmed good if Alice is evil.
🧠
I'm dead and have no new Undertaker info. I need to consult Bob (Empath) to see if he got new night info on Alice or David. This will help confirm or deny World A.
🧠
David has Investigator info and is likely good. I want to share my full deduction chain with him and find out what Alice said to him privately. Coordinating with David to push for Alice's execution today.
🧠
I need to respond to Eve and discuss the likely evil team of Alice + Heidi. David's Investigator info strengthens this if I trust my own alignment. I should also ask if Eve has any new info from last night.
🧠
Bob is cornering me with his logic. I need to respond carefully to maintain my cover and not confirm I'm evil. I'll try to validate his Empath while casting doubt on his interpretation.
🧠
Let the day's conversations unfold. David knows to poison Bob tonight to corrupt his Empath read. I need to stay calm and observe before acting further.
🧠
Point out the adjacency contradiction in Grace's theory. Alice and Heidi are neighbors, which conflicts with my Chef 0 info. We need to explore alternatives.
🧠
Heidi reached out claiming Ravenkeeper and trusts my Empath info. I should share the integrated theory (Alice Demon, Grace Poisoner) and see if she has more to add, especially as Ravenkeeper who might verify roles upon death.
🧠
Bob's theory is the strongest: Alice as Demon, Grace as Poisoner. I need to coordinate with Bob to push for Alice's execution. I should confirm I'm on board and suggest we approach Eve and Frank to build a voting bloc.
🧠
I need to talk to David about his Investigator info on Grace/Heidi as Poisoner. Since I'm dead and confirmed good, he should trust me. I want to know if he's learned anything new and coordinate our suspicions.
🧠
I want to find out what Alice told David to see if she's spinning a lie or making a defense. This will help me solidify the case against her before nominations.
🧠
Eve pointed out the adjacency contradiction. I should suggest she might be the Drunk, which elegantly resolves it. This also tests her reaction - if she's evil, she'll resist.
🧠
I need to mislead Frank about my conversation with Alice without being obvious. I'll give vague, slightly helpful info that sounds cooperative but doesn't actually help the good team.
🧠
Wait to observe the gossip flow. I've already instructed David to poison Bob tonight. Over-engaging now risks drawing suspicion. I need to see who Bob is talking to and what claims emerge before acting further.
🧠
I want to probe Grace's reaction to test if she's the Poisoner deflecting from herself. I'll point out the contradiction in her theory without revealing that I suspect her specifically.
🧠
Charlie is dead and likely good. He asked about my Empath readings. I should share that both Night 0 and Night 1 showed 1 evil neighbor, and with him dead, Alice is the prime suspect. Getting his input as a trusted dead player is valuable.
🧠
Eve is the Chef claimant who confirms Bob's story. I need to verify her claim independently and see if she still trusts the theory that Alice is evil. She's a key piece in the puzzle.
🧠
I need Eve's full Chef numbers and her take on who might be evil. Her 0 pairs info is critical to narrowing down Demon/Minion adjacency. Also want to see if she's coordinated any other theories.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's Empath read plus Charlie's death strongly implicates Alice as evil. I'm the Washerwoman who confirmed Bob is the real Empath. We need to execute Alice to test this theory while we have numbers.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's nomination by casting doubt on Bob's Empath claim. Suggest alternative explanations that could exonerate me without revealing my true role.
🧠
World A is the most consistent explanation. Bob's Empath read points to Alice, and the Chef 0 contradiction is resolved by Eve being the Drunk. Executing Alice is the right play. I must vote.
🧠
Alice is almost certainly the Demon. My Empath reads, Charlie's death, Grace's Washerwoman confirmation, Eve's Chef info, and David's Investigator all align. I must vote to execute her now.
🧠
Point out the adjacency contradiction: if Alice is Demon and Heidi is Minion, they are neighbors in the circle, violating Eve's Chef 0. This must be addressed before voting or we risk executing the Slayer. I'm dead and neutral — my voice matters.
🧠
I want to explain that Alice as Demon + Grace as Poisoner satisfies my Chef 0 because they are not adjacent. Charlie's concern about Heidi is resolved if Grace, not Heidi, is the Poisoner. This supports executing Alice.
🧠
I need to reinforce the logical case against Alice and explain why Charlie's adjacency concern is resolved by Grace being the Poisoner, not me. Then vote to execute.
🧠
All mechanical evidence points to Alice as the Demon with Grace as Minion. My vote helps reach the 4 needed for execution. The logical chain is solid: Bob, David, Eve, and Charlie's info all converge.
🧠
Alice is 1 vote from execution. I must not vote for her and must argue against executing her to protect my Demon. Speaking against the case is essential to prevent town consensus from solidifying.
🧠
Speak urgently during voting to try to dissuade voters or create doubt. Emphasize that Bob could be Drunk/poisoned and that killing the Slayer claim is bad strategy when we're only on Day Two.
🧠
We need 4 votes to execute Alice. We have 3 (me, Bob, Frank). I need to convince one more player, likely Eve or David. The Drunk theory resolves all contradictions. Alice must be the evil one.
🧠
We have 3 votes (Grace, me, Frank). I need to convince Heidi or Eve to become the 4th vote. Charlie's adjacency concern was addressed — Grace and Alice are NOT neighbors. I'll address David's Slayer argument directly.
🧠
World A is most coherent. Alice and Grace are not adjacent, satisfying Eve's Chef 0. Bob's Empath is consistent. I'm dead and confirmed not evil. My ghost vote helps reach 4 votes to execute the likely Demon.
🧠
The vote already has 4 — enough to execute Alice. Raising my hand signals confidence that my Chef 0 pairs aligns with Alice being the Demon and Grace being the non-adjacent Poisoner. It costs nothing and shows town unity.
🧠
The evidence strongly points to Alice as Demon. Bob is confirmed Empath by Grace, Charlie is dead and good, so Alice is the evil neighbor. I'm voting to execute the likely Demon.
🧠
All plausible worlds point to Alice as evil. The vote has enough hands already. I'll reinforce the logic to lock it in before night falls.
🧠
The execution is locked in with 6 votes. Nothing I say or do can save Alice or prevent evil from losing. Waiting is the only logical choice to accept the inevitable.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 6 votes and will be executed. I need to make a final play. Using fake_slayer_shot on Bob shows I'm committed to my bluff and targets the main accuser, sowing confusion even as I fall. This helps my Minion David if he becomes the new Imp.
📜
Storyteller
Nothing happens.
🧠
Alice's fake Slayer shot is a desperate Demon move. I need to call it out publicly so nobody second-guesses the execution. Anyone can fake a Slayer shot.
🧠
Alice already has 6 votes and will be executed. No need to nominate anyone else. Waiting to let execution proceed efficiently.
🧠
Reinforce that Alice's failed Slayer shot on the block proves she's the Demon. I'm dead with no vote left, so speaking is my only contribution to seal this execution.
🧠
Alice is on the block with 6 votes and execution is imminent. The shot failing and her delayed use of the Slayer ability both point to guilt. There's nothing to add - waiting for the execution to complete is the right play.
🧠
Alice is on the block with 6 votes and execution is imminent. No need to nominate or speak further - the vote is done. Waiting lets the execution happen and I can reassess based on Alice's role. If I die tonight, my Ravenkeeper ability triggers.
🧠
Alice is clearly the Demon. The fake Slayer shot sealed it. I'm speaking to reinforce the consensus and let the execution proceed smoothly.
🧠
Let execution proceed. Cannot save Alice with 6 votes locked. Focus on surviving her death and maintaining credibility to help evil team in remaining days.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good