Game Detail

Players

Alice (Librarian) Bob (Imp) Charlie (Slayer) David (Poisoner) Eve (Drunk) Frank (Fortune Teller) Grace (Mayor) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good616,15396,012$5.9611
Evil228,87656,207$1.1874

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: David. Your safe bluffs are: Washerwoman, Virgin, Butler
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
N0 poison mainly hits starting-info Townsfolk. Poisoning Alice maximizes chance of corrupting early public info and steering day one executions away from Bob.
📜
Storyteller
David
You chose to poison Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Frank or Bob is the Butler.
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. Either David or Alice is the Poisoner.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with two non-neighbors to avoid immediate adjacency bias and gather a baseline Fortune Teller result that can later be cross-checked.
📜
Storyteller
Frank
You chose Alice and Bob. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Check my Librarian ping discreetly and identify the Butler without fully exposing myself to evil on day one.
🧠
Check one Investigator ping privately before public pressure; a real Poisoner may dodge or overclaim, while good David may help solve Alice versus David.
🧠
Start building trust and collect claims while hiding as death-bait roles, including my real Mayor, to avoid early Demon targeting certainty.
🧠
Answer Heidi to look cooperative without locking into a falsifiable claim, and gather what her starting info is so I can protect Bob and plan poisons.
🧠
Respond to Alice, learn her starting info, and avoid exposing Fortune Teller too plainly while my YES makes Alice or Bob important.
🧠
Build early trust without fully exposing Slayer, and see if Eve's claim conflicts with available roles or Grace's bluff.
🧠
Share critical Empath 2 with likely good players outside my ping, then coordinate to test David and Frank before nominations.
🧠
Respond quickly with a plausible three for three from my safe bluffs, avoid Outsider claim, and coax Alice to reveal which character her info points to so I can plan misdirection.
🧠
Reveal precise info to resolve the contradiction early and identify the real Butler or evidence I was poisoned or drunk.
🧠
I need both Investigator pings' claims before deciding whether to reveal or push. Alice's soft claim can be compared to David's Poisoner candidate claim.
🧠
Eve's Empath two makes Frank and David strong suspects. I want Frank's claim privately without revealing Eve's information.
🧠
Coordinate with Bob: share my N0 poison and my cover story so Bob can pick a compatible bluff and we can exploit any poisoned Alice misinformation.
🧠
Resolve the Librarian conflict while hiding my Fortune Teller role from two players who are in my yes ping.
🧠
Test one of Eve's accused neighbors without exposing her Empath claim. His claim and social links can help decide whether Eve is sober or compromised.
🧠
Test one of my Empath two neighbors for a claim before publicly outing the read. David's response may reveal a bluff or help identify poisoning.
🧠
Clarify my earlier ‘three for three’ as bluffs, hard deny Butler, and seed that Alice’s info is poisoned/drunk so town distrusts her start info.
🧠
Compare starting info before nominations; my Bob/Frank Butler ping is denied, so I need another info role to test Drunk, Baron, or lying worlds.
🧠
Alice is in my evil pair. Getting her exact Librarian info may expose a lie or find Recluse/Drunk worlds before nominations.
🧠
Eve's Empath 2 makes David and Frank key suspects. I need David's claim before nominations without exposing Eve too widely.
🧠
Give consistent soft claim to multiple players, probe what Grace heard, and set up Chef 0 as a plausible later public claim while keeping flexibility if role conflict arises.
🧠
Build trust with a neighbor and quietly seed concern about my YES pair without fully outing as Fortune Teller before nominations.
🧠
Eve's private Empath two points exactly to David and Frank as both evils. A Slayer shot can test the pair now and may kill the Demon before nominations.
📜
Storyteller
Nothing happens.
🧠
Coordinate with the two who know my Empath two so we can push the safer evil execution before nominations.
🧠
Sync with David: capitalize on failed Slayer shot to push a misexecution on Charlie, while using Alice's poisoned Librarian info to muddy waters and keep heat off me.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use Eve's Empath two and my failed Slayer shot to remove likely evil while avoiding a Scarlet Woman catch on David if David is the Demon.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution and reveal strong info: my Alice/Bob yes is more useful than killing a good Fortune Teller based on an unverified Empath claim.
🧠
I nominated Frank based on Eve's strong Empath two. My shot failing makes him unlikely Demon, but executing a likely Minion is still valuable day one.
🧠
Vote to execute Frank: best chance to remove a good player and create conflicting info, while my public stance can be ‘Frank’s story doesn’t add up’ without exposing evil team.
🧠
My sober Empath two makes Frank evil. His Fortune Teller claim may be a bluff to redirect onto Alice or Bob. We need an execution today and Frank is a strong hit.
🧠
Eve's Empath two plus my Investigator ping overlaps on David and points to Frank as the other evil. Securing execution pressures evil, despite Frank's claim.
🧠
Eve's Empath 2 is the strongest lead. Frank's defense conflicts with it, and Charlie's failed shot makes Frank a likely minion if Charlie is truthful.
🧠
Frank conflicts with my Librarian info and Eve's Empath claim. His Fortune Teller claim could be a bluff to redirect suspicion onto me and Bob, so I support this execution.
🧠
Frank alive is dangerous because his Fortune Teller ping includes Bob. Voting him out now protects Bob and fuels conflicting worlds around Charlie and Eve.
🧠
I am already likely executed, so I need to preserve my Fortune Teller lead and frame tomorrow around Alice, Bob, and Eve rather than wasting my info.
🧠
Keep the execution on a player implicated by Eve, while preserving Frank's claim as actionable if he flips good mechanically by later worlds.
🧠
Keep momentum to execute a likely-good player and preserve confusion around conflicting info; look like I am following the public logic, not driving it.
🧠
Keep pressure on Frank, make clear I stand by the Empath 2, and create accountability if my info is wrong.
🧠
Publicly anchor my Investigator info enough to support the vote and leave leads if I die, without fully overexplaining during the vote.
🧠
Keep pressure on the best D1 evil candidate while setting clear follow-up worlds if Frank is good or Eve is wrong.
🧠
Publicly reveal my info before night so town can use it if I die, and justify keeping pressure on Frank while not clearing Bob.
🧠
Support the Frank execution while banking credibility with a Chef 0 claim that matches the real evil seating, and pre-seed doubt on Alice and the Empath line so Bob stays safe.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need an alternative execution to save a good Fortune Teller and focus town on my yes pair, especially Alice whose claim has already conflicted with two denials.
📜
Storyteller
Voting starts now for Alice. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent my execution tie and preserve my info while keeping Frank as best execution from multiple conflicts.
🧠
I need to tie or surpass my execution and push on the Alice or Bob Fortune Teller yes. My own vote is essential to avoid losing a sober ongoing Townsfolk day one.
🧠
Do not help Frank create a tie on Alice. Frank is already the best execution from Eve's two and Alice's Butler conflict.
🧠
Prevent a tie that could save Frank; keep pressure focused, preserve my credibility, and set up suspicion on Alice/Charlie for future misexecs.
🧠
Avoid a tie that saves or muddies Frank, while preserving Alice and Bob as follow-up suspects if Frank's claim proves important.
🧠
Avoid tying Alice with Frank; preserve a clear D1 execution while keeping my Alice/David Poisoner info relevant for tomorrow.
🧠
Avoid tying the vote on Alice; Frank is already the better execution. Preserve a clear day one test and revisit Alice tomorrow if needed.
🧠
Prevent a tie on Alice, ensure Frank dies today, and preserve Bob by setting up tomorrow to paint Alice and Frank as unreliable due to poison/lying.
🧠
Do not help tie myself against Frank. Staying quiet avoids adding noise while the table is already refusing the counterwagon.
🧠
Make a final push to save an ongoing good role and leave clear worlds if I am executed anyway.
🧠
Prevent a tie that could save Frank while setting clear worlds to revisit if he is good or evil.
🧠
Prevent an Alice tie that could save Frank or redirect suspicion onto me; keep day one execution on Frank and maintain my consistent stance.
🧠
Avoid tying Alice and keep Frank as the clean execution from my Empath two. Preserve Alice as a later suspect if Frank is good.
🧠
Avoid tying Alice and keep Frank as the clean day one execution while preserving my Alice or David Poisoner info for tomorrow's logic.
🧠
Avoid tying Alice with Frank so today's execution stays clean; preserve Alice/Bob as tomorrow's pressure points if Frank was good.
🧠
Do not vote to tie on Alice so Frank stays on the block and is executed, removing a likely good Fortune Teller and keeping suspicion away from Bob.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 8 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/8).
🧠
Let Frank execute cleanly and set up tomorrow's logic without creating a late tie or distraction.
🧠
I am about to die, so I need to leave clear actionable info and redirect tomorrow's scrutiny toward Alice, Bob, Eve, and David.
🧠
Set a clear plan for tomorrow before night, using Frank's execution to organize pressure and prevent evil from reframing.
🧠
Let Frank die cleanly, then steer tomorrow’s blame onto Alice (not me) using the Fortune Teller yes plus Librarian conflict, while keeping David out of focus.
🧠
Lock in the execution and set a clear plan for tomorrow: reveal my next Empath read first, then resolve Frank's role claim and the Alice/Bob conflict.
🧠
Avoid chaotic last-second tie while setting tomorrow's agenda around my Investigator info and resolving Frank's execution.
🧠
Lock in tomorrow's info order before night so evil cannot reshape claims after hearing others.
🧠
Set up tomorrow to distrust Alice’s poisoned Librarian and avoid tunneling Bob from Frank’s FT yes; keep heat on Alice/Eve instead of our Demon.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve is the planned first speaker and may be the real Empath whose next number would mechanically incriminate me and point to Bob. Poisoning her maximizes confusion and protects the Demon.
📜
Storyteller
David
You chose to poison Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the player who will speak first tomorrow with fresh mechanical info that likely implicates David, and keep the day focused on conflicting claims around Frank, Alice, and me.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Bob
You chose to kill Eve.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Pressure Bob early while there is time; his claim directly tests my Librarian info and may expose Drunk, Poisoner, Spy, or Butler denial.
🧠
Get Eve’s fresh Empath info privately and coordinate dead good voices before nominations while preserving my ghost vote.
🧠
Get fresh Empath and Fortune Teller data from dead players to resolve whether Alice, Bob, or David worlds fit before nominations.
🧠
Coordinate with Bob on a coherent bluff and a push target (Alice) to keep the Demon off the block going into nominations.
🧠
Get the dead players' fresh info and perspectives; Eve's final Empath read and Frank's Fortune Teller claim are central to today's execution.
🧠
Answer info requests and focus discussion on David while acknowledging Frank may be evil but likely not Demon from Slayer shot.
🧠
Get Eve's last Empath info and Frank's perspective to resolve Alice, Bob, David, and Frank worlds before nominations.
🧠
Defuse Alice’s demand, align with her N0 info, and reframe Frank’s FT yes as red herring so I am less likely executed today.
🧠
Share Bob's confirmation to validate my info and shift pressure toward resolving Heidi's Alice/David Poisoner ping before nominations.
🧠
Get Heidi’s exact info and align living voters around Alice/Bob pressure while explaining why Eve’s Empath 2 should not clear that world.
🧠
Pressure the Librarian versus Butler conflict and see if Alice and Bob give consistent explanations before nominations.
🧠
Undermine Heidi’s likely Investigator suspicion on me by offering a plausible reason her info can be wrong, and steer town toward executing Alice instead of Bob.
🧠
Get Heidi's exact claimed info before nominations so we can resolve Alice, David, and possible poison worlds.
🧠
Share my info with Heidi and get her exact claim to combine with Empath 2 and Frank execution before nominations.
🧠
Clarify exact Investigator info to trusted pressure leaders and get Grace's claim before nominations so we can choose between David and Alice.
🧠
Lock in a consistent Butler narrative with Charlie and Alice so there is no public wobble, then use it to deflect the Fortune Teller yes on me and keep me off the block.
🧠
Lock in my Librarian info publicly to key players and steer noms away from a confirmed Outsider toward Investigator/Eve/Frank logic.
🧠
Coordinate alive voters before nominations and stop town tunneling Eve's false Empath result against David without resolving Alice/Bob.
🧠
Get Heidi's exact starting info before nominations and align good players on the main execution candidates instead of wasting time on Bob.
🧠
Steer discussion toward executing Alice instead of Bob, using the poisoned Librarian angle and overlapping suspicion, while staying consistent with my Chef bluff.
🧠
Reveal to two likely good players before nominations and coordinate a logical execution without exposing too broadly too early.
🧠
Coordinate living players to nominate David while preserving my ghost vote unless required for majority.
🧠
Coordinate with likely good voices before nominations and ensure my Investigator info drives a concrete choice between David and Alice.
🧠
Extract Heidi’s claim and nudge her to suspect Alice over David or me, setting up a mis-execution while my Butler bluff gains credibility.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need someone on the block. Alice overlaps Frank's yes, Heidi's ping, and the Butler/Librarian coordination concern more cleanly than anyone else.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution and redirect to the unresolved Investigator ping on David, since Bob's Butler claim validates my Librarian info.
🧠
I nominated Alice as the best pressure point and need at least three votes for an execution. Voting also reveals who protects this slot.
🧠
Get Alice executed to remove pressure lines on Bob and potentially discredit the Heidi ping by having it land on the dead player instead of me.
🧠
Secure Alice execution now (third vote) to remove pressure lines on me and accelerate to endgame; my survival as Imp is priority.
🧠
Alice already has enough votes, so spending my ghost vote is unnecessary. I need to preserve it for final day or a critical Demon execution.
🧠
Alice already has enough votes. I lean David from my Investigator info plus Bob backing Alice, so I should not add to this wagon and hope to push David next.
🧠
Alice is a strong evil candidate and already has three; my vote makes the execution harder to overturn in the last moments.
🧠
Alice already has enough votes. I should preserve my ghost vote for final day while letting this execution stand.
🧠
I am already over majority; leave a clear mechanical legacy pointing away from Bob and toward David if I die.
🧠
Keep Alice execution on track while preserving a clear next suspect if she is good; avoid letting David escape pressure tomorrow.
🧠
Keep majority on Alice to remove a likely good player and maintain cover for Bob. Publicly justify with contradictions and avoid overtly defending Bob.
🧠
Prevent Alice execution to keep my cover and avoid being the sole survivor of the Fortune Teller yes-pair; steer suspicion toward David and preserve a misexecute path later.
🧠
Save my ghost vote since Alice is already on block, while locking in David pressure if Alice is good and highlighting my strongest info.
🧠
Clarify my vote position and lock town into executing the other Investigator candidate if Alice is wrong, without wasting influence on an already-passing vote.
🧠
Keep Alice execution live while noting the contingency. My vote also lets Bob's Butler claim remain testable without collapsing the vote.
🧠
Alice already has majority, so preserve ghost vote while reinforcing my info and ensuring Bob remains pressured if Alice is not the Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Save a likely good Librarian and force town onto the other half of Heidi’s ping; David is a stronger execute than me now Bob corroborated Butler.
📜
Storyteller
Voting starts now for David. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie on me so Alice stays executed today, protecting Bob and buying time. Plant doubt that this vote on me is just Alice self-preserving.
🧠
I need to support the counterwagon on David; tying or surpassing saves a corroborated Librarian and pressures Heidi's ping.
🧠
Alice is already a useful execution test. Tying risks no execution or derailing into David without resolving the Alice and Bob cluster. I can push David tomorrow if Alice was wrong.
🧠
Stop the tie on David to preserve my minion and keep today’s execution on Alice; position tomorrow as open, not an automatic Bob execution.
🧠
I think David is the better execution than Alice and my vote may enable a tie or execution if Heidi and Frank follow. Alice's claim has more corroboration than David's Chef 0.
🧠
I prefer David over Alice based on my Investigator ping plus Eve's Empath two and Bob corroborating Alice's Librarian info. My live vote may create a tie or push others.
🧠
Avoid creating a four to four tie that could result in no execution. Alice is already a useful test; David remains the next priority if Alice is good.
🧠
Do not spend my ghost vote to tie David; Alice is already a strong test from my Fortune Teller yes and her claim cluster. Save vote for final day.
🧠
Prevent a 5th vote from landing on me; keep Alice executed to absorb suspicion and protect Bob, while setting up tomorrow’s confusion about Heidi and Empath info.
🧠
Persuade one more voter to tie or surpass Alice's wagon, preventing a low-info execution of me and pushing the stronger David case.
🧠
Do not create a 4-4 tie that cancels execution. Alice is the current best test; if she is good, David becomes the next pressure point.
🧠
Stop the tie vote so Alice stays on the block and dies, keeping my minion alive and setting up a narrative that Frank’s yes was red herring or poisoned.
🧠
Push for a tie or execution on the player most consistently implicated by my Empath info and Heidi, while my ghost vote can still matter.
🧠
Keep my vote on David and persuade one more player to at least tie or move the execution from Alice, whom I now think is less likely evil.
🧠
Avoid creating a tie that likely causes no execution; keep pressure on David while preserving today’s execution.
🧠
Prevent a tie/no-execution while preserving my ghost vote and keeping focus on my Fortune Teller yes: Alice/Bob first, David tomorrow if needed.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
Nominee David did not reach the 5 vote threshold.
📜
Storyteller
David did not receive enough votes (3/5).
🧠
Lock in the plan that if Alice is good, town should execute me next instead of Bob, buying the Demon time and preventing a direct line from Frank’s yes onto Bob.
🧠
Leave clear legacy before execution so town uses my info correctly and does not auto-kill Bob while David fits multiple pings.
🧠
Lock in today's execution while preserving a clear pressure order for tomorrow and discouraging wasted ghost votes.
🧠
Lock in Alice execution, prevent last-minute tie chaos, and seed plan that tomorrow focuses on David, not me, keeping me alive and steering misexecs.
🧠
Lock the town onto the strongest overlapping suspect before night since I am dead and cannot vote again.
🧠
Lock in tomorrow’s execution priority before night so evil cannot redirect discussion away from David if Alice was good.
🧠
Lock in tomorrow's agenda while avoiding a late chaotic nomination that could save Alice or waste execution pressure.
🧠
Lock in that Alice execution does not resolve my FT yes; town must keep Bob and David as main suspects tomorrow and preserve ghost votes.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Stop Charlie from becoming a reliable mechanical solver (especially if Empath on Bob and me) and muddy tomorrow’s consensus so Bob avoids execution.
📜
Storyteller
David
You chose to poison Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the least-defined alive player to remove possible protection or info roles, keep the table focused on executing David tomorrow, and set up a clean N3 kill to end the game.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Bob
You chose to kill Grace.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Use last private tick to pressure Bob's worldview and test whether his answer helps distinguish David demon from Heidi demon before nominations.
🧠
Coordinate with a trusted living info claim while preserving my ghost vote for the decisive execution.
🧠
Gather Grace's role and align dead-good votes with Heidi before nominations; refine whether to execute David or hunt Demon among Bob/Charlie.
🧠
Coordinate likely good voices before final daytime push, confirm whether any new info changes the planned David execution.
🧠
Steer Charlie off David and onto Heidi, keep my minion alive, and build a plausible narrative for the Grace kill while dismissing the FT ping on me.
🧠
Coordinate with dead info holders to avoid executing a minion at four; we need the Demon today, not just my Investigator ping.
🧠
Coordinate living vote influence through Heidi; I am dead without vote, so I need her to rally Bob and Charlie onto David.
🧠
Coordinate with Bob to present a consistent bluff and steer Charlie toward executing Heidi or Charlie instead of Bob/me, preserving Bob into final 3 with max doubt.
🧠
I need the Heidi and ghost perspective before nominations to decide the execute at four alive, where one wrong kill likely loses.
🧠
Answer Charlie while avoiding a blind David execution if David is only Poisoner; force live players to resolve Demon candidate before nominations.
🧠
Use dead good perspectives to choose the Demon at four alive, while preserving my ghost vote unless the execution is clearly correct.
🧠
Answer Frank and keep dead votes aligned on the strongest Demon candidate before nominations.
🧠
Lock Charlie into a Heidi nomination path, explain away David’s slip, and keep suspicion off me going into nominations.
🧠
Answer Charlie and secure the swing living vote; at four alive we must execute the Demon, and David remains the strongest shared suspect.
🧠
Answer Frank and keep ghost consensus focused on David, the strongest overlap between my Empath 2 and Heidi's Investigator info.
🧠
Secure Charlie’s vote on executing Heidi today to avoid my execution and lock in a winning final three with Bob alive.
🧠
Alert both alive swing votes to David's apparent Poisoner slip and coordinate the likely execution before nominations.
🧠
Charlie is the swing alive player. I need him focused on executing the Demon at four, with a coherent David-Demon world, not merely David-minion suspicion.
🧠
Warn likely good Heidi and possibly good Bob that executing David may lose; present a coherent Charlie-Demon world before nominations.
🧠
Coordinate a living nomination and force last-minute objections before we risk a four-alive execution.
🧠
Steer consensus onto David off the poison slip, so I am not executed today; sacrificing minion is fine because I can end the game with a night kill.
🧠
Force Bob and Charlie to commit before nominations; at 4 alive we must hit Demon, not merely an admitted Minion.
🧠
Use last day tick to secure living votes on David, the strongest Demon candidate, and prevent a split since I have no ghost vote left.
🧠
Coordinate with Bob and Charlie to focus today’s execution on Heidi (or at least away from Bob), and line up enough votes to win next night.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push living players to nominate my best Demon candidate at four; avoid executing a likely Minion and losing overnight.
🧠
We need an execution now, and David has the strongest Demon case through overlapping info plus a direct slip. Nominate before time runs out.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting yes on my own execution is the fastest route to an evil win from 4 alive, because the Demon gets a kill tonight and the game ends at 2 alive if the Demon survives.
🧠
I want to prevent a likely minion execution at four alive and push the remaining living players to test Charlie as Demon instead.
🧠
We are at four alive and I nominated David as the most likely Demon. If I do not vote, the town may fail to execute today and lose tonight.
🧠
Preserve my ghost vote since David has enough, while pushing living players to clarify any counterwagon if this fails.
🧠
David already has enough votes, so I should preserve my ghost vote for final day if the game continues.
🧠
Lock in David’s execution to reach 3 alive, then kill tonight to end the game with evil victory while appearing like I am solving with town.
🧠
Avoid locking David at an unbeatable count and signal that David may be Minion, not Demon, while trying to coordinate a possible Charlie execution.
🧠
Reinforce David execution despite self-vote; my Empath 2 plus Frank dead makes David the likely current Demon if sober, and votes are already enough.
🧠
Convince Heidi and any wavering ghosts this is a clean Demon execution so the vote passes; my death at four alive all but guarantees Bob wins overnight.
🧠
Avoid wasting my ghost vote and preserve the record that David may be minion, while directing final suspicion if this execution is wrong.
🧠
Reinforce David execution and counter the self-vote panic without revealing uncertainty. I know I am good, so Charlie worlds are false from my POV.
🧠
David already has enough votes, so preserving my ghost vote maximizes late-game leverage if this execution is wrong and the game continues.
🧠
Save my ghost vote while supporting the current execution and leave a clear contingency plan if David is not the Demon.
🧠
Lock in David execution while planting that if the game continues, Charlie is the best next suspect, steering the final three away from executing me.
🧠
David already has enough votes. Adding mine does not help and could hide the warning that a minion execution at four alive may lose; I will preserve my vote posture.
🧠
Lock in David without wasting ghost votes, while setting the next suspect if David is not Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent a last-second nomination onto Bob or another evil, and keep my execution locked in by persuading Heidi not to nominate Charlie now.
🧠
Push living players to create the Charlie alternative while preserving my ghost vote for the Demon candidate I think best fits Alice+Heidi true worlds.
🧠
Prevent a late nomination on me from tying or overtaking David, and keep the execution on the strongest Demon candidate.
🧠
Prevent a chaotic last-second tie while preserving a clear plan if David is not the Demon.
🧠
Preserve a clean David execution and prevent a last-second tie or ghost-vote waste; set up tomorrow's Demon pool if David is not the Imp.
🧠
Replace David on the block by getting 4+ votes on Charlie, keeping David alive so evil has 2 votes at final 3 and can force the win even if Charlie is good.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not help tie or overtake David. Keeping my hand down preserves the clean David execution and avoids a last-second evil save.
🧠
Stop Charlie reaching three votes and causing a tie or flip. Keep me as the executed player so Bob survives and we likely win tonight.
🧠
I promised to spend my ghost vote if Charlie was nominated. Executing David may kill a Minion; Charlie is my strongest Demon world, so this vote can prevent the wrong execution.
🧠
Avoid spending my ghost vote and prevent a late tie that could stop David's execution, since David remains the strongest Demon candidate.
🧠
Preserve my ghost vote and avoid tying Charlie with David unless there is clear certainty Charlie is Demon. David remains the best execution.
🧠
Prevent a 3 to 3 tie and no-execution. Keep David on the block so I can kill tonight and end the game with Demon alive.
🧠
At four alive, executing a Minion loses tonight. David self-voting fits Minion, so I want to prevent a possible non-Demon execution if enough hands appear.
🧠
Prevent a late tie on Charlie so David is executed, preserving the strongest current Demon candidate while setting tomorrow's agenda if wrong.
🧠
I must not vote for myself or create a tie. Keeping Charlie below three preserves David's execution, our best Demon candidate.
🧠
Do not add the third vote on Charlie, avoiding a tie/no-execution risk and keeping Bob looking reasonable while my death sets up Bob’s night kill win.
🧠
Keep pressure for a true Charlie execution; at final four, killing a Minion likely loses, so my ghost vote is worth spending only if living players push to four.
🧠
Avoid creating a tie on Charlie while preserving my ghost vote. David is already executing; a last-second tie risks no execution and helps evil.
🧠
Avoid spending my ghost vote into a tie; preserve David execution while clarifying only a clean majority should change the block.
🧠
Keep vote on Charlie at two so David executes. Preserve my image as cautious townie while setting up an immediate win after David dies.
🧠
Keep pressure on Charlie as possible Demon and challenge Bob/David to reveal sincerity; executing David may lose if he is the Minion.
🧠
Prevent a tie/no execution while preserving suspicion on Bob/Charlie for tomorrow if David is not Demon.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Lock in David execution and frame Bob's failed pivot as suspect for tomorrow without inviting a tie or new chaos.
🧠
Lock in my execution and prevent a late pivot or tie that could accidentally hit Bob. Keep arguments simple: no tie, keep the current block.
🧠
Lock in David execution and leave clear final-three guidance, since I am dead and cannot vote or nominate.
🧠
Lock in David execution and set clear final-day plan while preserving my ghost vote for tomorrow.
🧠
Lock in David execution and set a clear final day plan without spending my ghost vote or creating confusion.
🧠
Keep nominations stable so David dies without a tie, maintain my image as cautious good, and set up a clean Bob-versus-Charlie narrative if needed while preserving night-win path.
🧠
Lock in David execution and preserve ghost votes; set a clear final day frame if David is not the Demon.
🧠
Frame David as the required Demon execution, not just a Minion kill, and prevent complacency about a nonexistent tomorrow.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
We are at three alive; a successful night kill ends the game with evil win. Heidi is the safest target versus Monk protection or Soldier immunity risks.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Bob
You chose to kill Heidi.
🏁

Game Over

Two Players Left
Winner: Evil