Game Detail

Players

Alice (Baron) Bob (Recluse) Charlie (Imp) David (Slayer) Eve (Drunk) Frank (Virgin) Grace (Mayor) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good576,637109,352$2.5400
Evil219,29412,485$0.1471

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Alice. Your safe bluffs are: Investigator, Washerwoman, Librarian
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info yet, I want a master likely to vote so my vote stays available; I can swap later when I have reads.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get an early private claim and any starting info, without exposing my true role, and set up later coordination for nominations and night-kill baiting.
🧠
Get early claims and set up a possible Virgin confirmation test only if the village has no better execution, while keeping my role semi-private for now.
🧠
Establish contact with my Minion, Alice, to coordinate bluffs and strategy.
🧠
I need to inform my Demon (Charlie) of my role (Baron) so he knows the Outsider count is modified and we can coordinate our bluffs.
🧠
Build early trust web and collect first-night info/claims, while coordinating my forced vote restriction with Alice so I do not accidentally waste a key vote.
🧠
Answer Eve promptly, establish a private alliance if possible, and start collecting her claim and reads to set up a strong Slayer shot or execution path.
🧠
Get early role and info claims from my neighbors, start a trust web, and stay vague about my own role so evil cannot easily plan around my Recluse registration.
🧠
Coordinate privately without exposing Mayor, verify Heidi’s Butler story and learn what Frank’s β€˜mechanical check’ is, so we can choose a safe Day 1 execution plan.
🧠
Build a small trust pocket with David, keep Slayer quiet, and set up coordination so a night death yields a strong role check and better Demon solve.
🧠
Explain my mechanical check and coordinate a safe plan for nominations that can hard-confirm a good player or create a strong evil suspect without outing too widely.
🧠
I want to establish a fake information chain with Bob and Alice. By claiming Washerwoman and 'seeing' one of them, I build trust. I'm also trying to get Bob to commit to a role.
🧠
I need to establish a bluff and coordinate with my Demon (Charlie) and a potential ally or victim (Bob). Claiming Soldier or Saint fits the Baron's game state (extra outsiders).
🧠
Coordinate a smart Virgin check without sacrificing a key info role, and ensure Alice remembers my Butler vote restriction before nominations.
🧠
Reply to Eve with a sensible default Ravenkeeper check target and encourage gathering claim info while keeping my Slayer role hidden.
🧠
Give them enough truth to coordinate claims and avoid Outsider count contradictions, while keeping my Recluse role semi-private to reduce public suspicion and misregistration problems.
🧠
Coordinate with Alice since Heidi is butlering her and Frank is proposing a Virgin check; aim for a high-information Day 1 plan without risking my own Mayor survival.
🧠
Start a trust line with my neighbor Frank, get his claim and any first-night info, and decide what soft claim I can use publicly to encourage a Demon kill onto me later.
🧠
Answer Eve to build a working alliance, but keep the Virgin test controlled so an evil player cannot exploit it.
🧠
Coordinate the Washerwoman bluff with Alice and Bob to establish a credible story early on.
🧠
Confirm the bluffing strategy with my fellow evil player (Charlie) and the potential ally (Bob). Charlie will claim Washerwoman and identify me as the Soldier, providing me with a strong cover.
🧠
Get Eve and David claims and any starting info, and see if either is a safe Townsfolk to nominate Frank for a Virgin confirm, without relying on Alice.
🧠
Answer Heidi without outing Slayer, keep Eve informed, and steer town to a cautious Virgin test only if it gives real confirmation and doesn’t burn a crucial execution.
🧠
Get early role-claim and night-one info from a pair already whispering, to map outsider/minion worlds and spot coordinated evil narratives before nominations.
🧠
Slow down an early Virgin test that could kill a valuable Townsfolk or give confusing results; keep options open while gathering claims and preserving my endgame Mayor value.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Use the last nomination window to coordinate a safe Virgin confirmation plan and remind town of my Butler voting restriction, without making a misleading nomination myself.
🧠
Steer town into a high-value Virgin test using a willing Townsfolk, while keeping myself as Recluse out of the limelight and avoiding a useless nomination.
🧠
Stabilize day one: confirm my claim, avoid a noisy premature Virgin test, and pressure Bob to clarify Outsider claim for outsider-count math.
🧠
Slow down a potentially costly Day 1 Virgin test, extract Bob’s Outsider claim and more public info, and preserve key Townsfolk so we can execute better today.
🧠
Use the last moment to steer the group toward either a safe, planned Virgin test or delaying it, and extract Bob’s Outsider claim without sacrificing my Slayer shot.
🧠
Steer town to gather claims first, then run a controlled Virgin test with a low-impact Townsfolk, preserving my chance to die at night and use Ravenkeeper info.
🧠
I am claiming Soldier to align with Charlie's Washerwoman bluff and offering to test Frank's Virgin claim. This positions me as a 'safe' good player while also potentially sacrificing myself to confirm a 'good' player (Frank) or exposing him if he's lying, all while hiding my Baron nature and the extra outsiders.
🧠
I want to solidify my Washerwoman bluff and Alice's Soldier bluff by publicly confirming her role. This builds trust for both of us and encourages a 'safe' player (Alice) to take the lead on the Virgin test, which might result in a good player's execution if someone else nominates instead, or just wastes a day.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Frank because he claimed Virgin. If he is telling the truth, he is a confirmed good player who can confirm others. If he is lying, he might be a powerful information role like the Fortune Teller or Empath trying to bait a kill or hide. Removing a 'confirmed' good player early disrupts the town's trust and removes a potential mechanical anchor.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep my vote reliably available by chaining to an active, likely-alive player, while also getting alignment info from how she handles crucial votes.
πŸ“œ
Storyteller
β†’
Heidi
You chose Alice to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate with Alice (my vote restriction) and get Charlie’s take on Frank death and his Washerwoman ping, to steer today’s nomination toward a likely evil.
🧠
Get private, specific role claims to resolve the Outsider-count puzzle and create a clean nomination plan for today.
🧠
As dead Virgin I cannot be tested; I should steer town to resolve Outsider count and contradictions, and set up a decisive execution target for today while saving my ghost vote for a key swing.
🧠
I need to maintain my Washerwoman bluff and support my Minion, Alice, while acknowledging the dead player's (Frank) logic to seem helpful to the good team.
🧠
I need to maintain my Soldier bluff and support the narrative that the Demon killed Frank to avoid the Virgin test. I also want to acknowledge the Outsider count discussion to seem helpful while hiding the fact that I am the Baron who added them.
🧠
Answer Grace clearly, keep my role consistent, and nudge town to pressure Bob and use Frank’s night death as a clue without outing David’s private Slayer claim.
🧠
Answer Grace clearly, keep trust with a coordinator, and flag Outsider-count math plus Recluse misregistration risk so town does not overreact to pings on me.
🧠
Get precise mechanical info from Charlie and social reads from Eve before nominations so I can aim town pressure and decide if a Slayer shot is worth it.
🧠
Get Bob to lock in an Outsider claim and compare Outsider count; also learn what Grace heard so we can form a coherent execution plan before nominations.
🧠
Feed Heidi the hard claims I got and push a public claim round plus outsider-count check, so town can pick a high-confidence execution target today.
🧠
I died N1 so I am confirmed non-evil. We need to lock Outsider math and force Bob/Heidi into concrete claims, then pick an execution that maximizes info and removes likely evil.
🧠
I need to reinforce my Washerwoman bluff to David and Eve while subtly casting suspicion on Bob (the Recluse) to align with the 'Outsider count' narrative Frank started.
🧠
I want to maintain my bluff as the Soldier and Heidi's master while subtly pushing the focus onto the Outsider count, which I know is high because I am the Baron. This helps hide the Demon (Charlie) and creates confusion about the game state.
🧠
Update David with my role and mechanical suspicion: Bob’s Outsider claim conflicts with count unless Baron. Coordinate pressure/execution targets for today.
🧠
Answer Heidi’s questions, flag my Recluse misregister, and steer town to a structured claim round and outsider-count check to catch Baron or a bluff.
🧠
Get Bob to lock in a specific Outsider claim and reasoning, and align with Grace on applying public pressure before nominations to resolve Outsider count contradiction.
🧠
Sync with Alice and Charlie before public talk: share Bob and Eve claims, flag Outsider count issue, and coordinate a full claim round and voting plan given my Butler restriction.
🧠
Coordinate with Alice/Charlie, share my Mayor role privately for endgame planning, and push Outsider-math and full-claim logic to focus nominations on Bob vs Heidi.
🧠
Drive the day toward a decisive Outsider-math execution and force Bob/Heidi to lock exact roles, narrowing demon candidates.
🧠
I want to acknowledge Grace's Mayor claim and reinforce the Outsider count logic to make the Baron (Alice) play seem more plausible, while subtly directing suspicion towards Bob.
🧠
I want to reinforce the 'Baron' narrative to Grace while appearing to help the good team solve the Outsider count. By asking for a third Outsider, I'm setting the stage for the extra Outsiders I added to be 'found' or for someone to be suspected as the Drunk.
🧠
Coordinate with David before nominations: push outsider-count logic on Bob/Heidi, decide whether to execute Bob today, and keep my Ravenkeeper utility in mind for night baiting.
🧠
Answer David consistently, reduce suspicion on me, and steer town toward a claim round and role-count check to catch a Baron or a bluffing Minion/Demon.
🧠
Coordinate a quick public claim round and focus nominations on whoever cannot fit Outsider math; keep my Slayer shot hidden until a clearer Demon candidate emerges.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today. Bob’s unresolved Outsider claim conflicts with Heidi already being Butler and has driven stalling; nominating him pressures a full claim and can catch demon or minion.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I put Bob up and his claim is mechanically inconsistent with Heidi Butler unless Baron; voting him pushes decisive info and could hit evil directly.
🧠
Steer town away from a low-value outsider execute unless consensus forms, and remind Alice to signal her vote so I can legally vote as Butler.
🧠
I want to see how the town reacts to Bob's nomination before committing my vote. Since I am the Demon, I don't want to be the first to jump on a wagon unless it's necessary to secure an execution on a good player.
🧠
My ghost vote is most valuable if it can secure an execution on the most mechanically suspicious claim. Bob’s late Outsider to Recluse shift plus Outsider-count math makes him the best target today.
🧠
Bob is the top mechanical and social suspect, and a Day 2 execution is worth it to remove a likely evil or at least clarify the Outsider math.
🧠
Stop an early misexecution on me, redirect to a full claim round and mechanical checks, and preserve good voting power for later.
🧠
I want to prevent Bob's execution to keep the heat on the Outsider count and protect my fellow evil-aligned player (or at least keep the chaos going). By not voting, I also prevent my 'Butler' Heidi from being forced to vote, maintaining our coordination.
🧠
Stop a potentially bad execution on Bob and refocus the group on Alice’s glaring Soldier versus Baron contradiction, pushing for full claims and better target selection.
🧠
Force immediate clarification on Alice contradiction during Bob vote, so town does not waste execution and can choose the better target today.
🧠
I cannot vote unless Alice votes. I want to pause the execution and force Alice to clarify the Baron comment, then push for a full claim round to use the day well.
🧠
I need to immediately cover for Alice's slip-up where she accidentally claimed her actual role (Baron) instead of her bluff (Soldier). I must frame it as a verbal mistake to keep the heat off her and maintain our bluffing positions.
🧠
My ghost vote is precious and Bob is not mechanically proven evil. I will retract to save it for late game while town resolves Alice’s contradiction and does a claim round.
🧠
Pull my vote to avoid a premature execution on a likely Outsider and refocus town on Alice’s contradiction and a full claim round before locking in a kill.
🧠
Keep votes off me, prevent wasting Day 2 on a low-value Recluse execute, and refocus town on resolving Alice’s contradiction and doing a full claim round.
🧠
Correct a major slip-of-the-tongue where I accidentally claimed my actual role (Baron) instead of my bluff (Soldier). I need to maintain the Soldier bluff to stay 'confirmed' by the Demon's (Charlie) Washerwoman claim.
🧠
Prevent a low-info Outsider execution now, force a rapid claim round to resolve Outsider math, and set up a strong execution or Slayer shot later.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/4).
🧠
Use the remaining time to force concrete public claims and info roles, resolve Outsider count, and set up a high-value execution tomorrow if we cannot act today.
🧠
Complete the claim round cleanly, keep focus on mechanical Outsider count and info roles, and avoid letting my Butler restriction mislead town.
🧠
I am reinforcing my Washerwoman bluff and Alice's Soldier bluff while pushing the claim round forward to David to keep the focus on 'Outsider math' and away from us.
🧠
Drive a fast, name-specific claim round to lock Outsider count, catch a liar, and set up tomorrow’s execution plan while I conserve my ghost vote for endgame.
🧠
Publicly claim Mayor to anchor trust and steer to a disciplined full-claim. Get David’s claim and any first-night info to narrow demon/minion candidates before nominations end.
🧠
Keep us from wasting Day 2 on executing me, force the remaining claims out, and set a clean suspect list for tomorrow based on Outsider count and role plausibility.
🧠
I need to reinforce my Soldier bluff and move the focus away from my slip-up by pushing the claim round forward.
🧠
Give my exact claim to complete the round, avoid wasting the last tick, and push the town to resolve Outsider math with any real info before night.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing David because he claimed Slayer. As the Demon, a Slayer is a direct mechanical threat to my life if they decide to take a shot at me. Removing him early eliminates that risk and keeps the pressure on the remaining players to find the 'third outsider' or the Baron.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice declined to vote today, which can strand my vote. Eve is proactive and likely to vote when it matters, so choosing her maximizes my chance to help execute the Demon tomorrow.
πŸ“œ
Storyteller
β†’
Heidi
You chose Eve to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get vote coordination and reactions on Outsider math and Alice slip; set up today’s execution target and ensure Alice votes so Heidi can vote.
🧠
I need to reassure Eve about my slip-up and confirm I will vote so Heidi (the Butler) isn't locked. I'm also pushing for Bob's execution to keep the focus on Outsiders and away from Charlie.
🧠
As a dead Virgin, I should steer town toward an execution and share key suspicion points: outsider math, Alice Baron slip, and targets (Bob, Heidi, Alice). Gather Charlie and Grace reads to align voting.
🧠
Get current reads from key players and push for a decisive execution plan; I can still influence with my ghost vote and logic.
🧠
Get fresh private info from Grace and Charlie, align on a concrete execution target for today, and protect the Mayor plan for late game.
🧠
Share what I heard, push for a real execution today, and line up David’s ghost vote while probing Bob’s willingness to die for Outsider math.
🧠
Get updated private info from Eve and Grace, and warn Eve my vote is tied to hers so we can coordinate a meaningful execution today.
🧠
I want to maintain my Washerwoman bluff and keep the focus on the Outsider count to pressure Bob or Heidi, while subtly checking if Grace or Bob are suspicious of Eve.
🧠
Update David for ghost vote and coordinate with Heidi’s Butler restriction so we can secure enough votes for a decisive execution (likely Bob unless new info flips).
🧠
Coordinate with my Demon (Charlie) to manage the suspicion on me and align on the next execution target.
🧠
I am dead and cannot be tested, so I should steer living leaders toward a real execution today using outsider-math and vote coordination, and save my ghost vote for a decisive nomination.
🧠
Push for a decisive Day 3 execution with a clear priority order and offer my ghost vote to secure it, reducing the chance of a third no-exec and narrowing demon candidates.
🧠
Align Grace and Charlie on a concrete execution plan and a simple Butler test; avoid wasting today executing me and force a meaningful vote target (Eve or Heidi).
🧠
Coordinate votes around Butler lock and push a real execution today on the best mechanical test (Bob or Heidi), avoiding cute vote-lock tests that risk another no-execution.
🧠
Confirm my vote constraint, explain master switch to rebuild trust, and coordinate committing to an execution (likely Bob) while keeping Alice slip on radar.
🧠
Coordinate with my Minion (Alice) to deflect suspicion and align on a target for today's execution.
🧠
Coordinate a committed execution plan and ensure my vote frees Heidi to vote, preventing another no-execution day and narrowing suspects mechanically.
🧠
I need to reinforce my Soldier claim by leaning on Charlie's 'Washerwoman' confirmation while simultaneously pushing the focus onto Bob to 'solve' the Outsider math. I also want to prod Grace to see where she stands.
🧠
Get Alice and Charlie to lock in their stories and commit to a D3 execution target so I can spend my ghost vote on the best mechanical line.
🧠
Give Eve and Grace a clear execution plan and when I will spend my ghost vote, keeping pressure to avoid a third no-execution.
🧠
Coordinate a concrete Day 3 plan: force an execution and use the Butler voting restriction as a mechanical check, while aligning with likely-good Alice/Charlie to avoid town splitting.
🧠
Lock in an execution plan with clean voting so we do not waste Day 3, and pressure Eve to claim so we can narrow worlds before nominations.
🧠
Get fresh, independent reads before nominations. Charlie can sanity-check Alice/Bob via Washerwoman; Bob’s reactions and suspect list can expose an evil bluff or misdirection.
🧠
I need to maintain my Washerwoman bluff while subtly pushing the focus onto the Outsider count (Bob/Heidi) to protect my Minion, Alice.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have had two no executions and cannot afford a third. Use my public pressure and my ghost vote to force a decisive execution on the most mechanically suspicious players.
🧠
We cannot afford no execution. Bob’s late Recluse claim and Outsider math pressure make him the best first execution to either win immediately or narrow to Heidi/Alice.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Spend my ghost vote to secure an execution today. Bob is the most mechanically suspect and his death either wins or gives strong info for targeting Heidi or Alice next.
🧠
Vote Bob to secure an execution today and to allow Heidi to vote as my Butler, preventing another stalled day and keeping pressure on the top suspect pool.
🧠
Stop my execution, redirect votes to a better target, and ensure we still get an execution today by setting up the next nomination on Heidi or Eve.
🧠
Eve is my master and is voting, so I am allowed. We need an execution today; Bob is a high-suspicion slot and his push to execute me next feels like evil deflection.
🧠
Heidi’s Butler restriction could invalidate her raised hand if Alice is not voting. I will spend my ghost vote now to ensure Bob’s execution goes through and avoid a third no-execution.
🧠
Secure an execution today and support the agreed plan: Bob now, and if he is not the Demon, move straight to Heidi next without stalling.
🧠
I am voting for Bob to ensure an execution happens today, which keeps the town's focus on the Outsider count and away from the Demon (Charlie). Since enough votes have already been cast for a majority, my vote helps solidify the execution and maintains my 'helpful' Soldier persona.
🧠
I will vote for Bob to ensure an execution happens today, which keeps the focus on the Outsider count and away from me and Alice.
🧠
Many hands are already up, so my vote is unnecessary. If retracting preserves my ghost vote in this simulation, it is optimal for late-game math without changing today’s outcome.
🧠
Voting has clearly reached the threshold; best is to stay quiet to avoid giving evil a chance to derail or coordinate last-second vote changes.
🧠
Try to stop an unhelpful execution on me by getting key good voters to lower hands, preserving votes and forcing the town onto a better suspect (Heidi or Eve).
🧠
Voting is already in progress and I am allowed to vote because Eve is voting. Best help now is to stay quiet and let the vote resolve without confusing or changing hands.
🧠
My ghost vote is a scarce late-game resource. The execution looks comfortably passing without it, so I retract to preserve it for a close endgame vote.
🧠
Keep today’s execution locked in and prevent a last-second derail. Reinforce the agreed sequence: Bob now, Heidi next if needed.
🧠
I want to ensure Bob (the Recluse) is executed to reduce the good team's voting power and maintain my 'helpful' persona while following the group's momentum.
🧠
I will keep my hand raised to ensure Bob's execution passes, as it removes a potential Recluse and solidifies the Baron narrative without risking my own position.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in an execution today and discourage an unreasoned tie, while setting up clear follow-ups for tomorrow depending on Bob’s death.
🧠
Keep focus on not tying the Bob execution, lock in a clear next-step plan, and pressure Heidi to mechanically confirm Butler constraints without revealing my exact role yet.
🧠
Prevent a tie and steer tomorrow’s execution toward the best remaining suspects, since I likely cannot avoid dying with 5 votes already.
🧠
Answer the mechanical questions clearly to reduce suspicion on me, and discourage a tie without strong reason while setting up next-day logic if Bob lives/dies.
🧠
Steer town away from messy ties, keep a clean execution path, and save my ghost vote for a must-have late-game swing while still committing to the clearest suspect order.
🧠
Keep town from creating a chaotic tie; lock in Bob execution today, and set a clear plan for tomorrow while pressuring Eve to hard-claim before it is too late.
🧠
I want to pressure Eve to reveal her role to see if it conflicts with our evil team's bluffs or if she's a high-value target for the Demon tonight.
🧠
I want to pressure Eve to reveal her role and information, which will help me plan my next night kill and potentially find a way to discredit her or use her information to my advantage. Supporting the group's consensus also maintains my cover as a helpful Townsfolk.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Grace (the Mayor) to remove a passive win condition for the good team and to eliminate a player who is actively coordinating the town's strategy. This keeps the focus on the remaining 'suspicious' players like Heidi and Eve.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want a master who is likely good and will actively vote on the critical Demon execution in final four/final three, rather than letting a suspected evil player control whether I can vote.
πŸ“œ
Storyteller
β†’
Heidi
You chose Charlie to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Final four, no more nights to wait. Get Charlie and Heidi to commit to their worlds and plan nominations/votes, and decide whether to out myself as Ravenkeeper to build trust.
🧠
With 4 alive, today is do-or-die. I need Alice and Charlie aligned on a plan and to force Eve to hard-claim now so we can choose the best demon candidate before nominations.
🧠
Answer Eve, confirm my Butler vote lock, and push the group toward a concrete suspect and a coordinated vote with my master so we can execute today.
🧠
Get key good players aligned on pressuring Eve to hard-claim and setting today’s execution target; preserve my ghost vote for a close/tie-breaking demon execution.
🧠
Use whispers to align town on a concrete D4 execute and get Eve to claim now; highlight Baron-slip and SW possibility so we don’t auto-execute wrong player.
🧠
I need updated claims and mechanical checks to decide where to spend my single ghost vote in final four and help town hit the Demon today.
🧠
I want to pressure Eve to claim a role while appearing to cooperate with the dead players' logic. By whispering to my Demon (Charlie) and a dead player (Bob), I maintain my 'good' persona and push the focus onto Eve.
🧠
I need to share Eve's private claim with my Minion (Alice) and the dead player (Bob) to coordinate our story and put pressure on Eve to claim publicly, which might make her look suspicious since Ravenkeeper is a common bluff.
🧠
Coordinate votes for final 4 execution and pressure-test Charlie’s WW claim versus Alice/Heidi stories, since we must hit Demon today.
🧠
Get Alice and Charlie aligned to force Eve public hard claim now and to focus nominations on Eve or Heidi, saving my ghost vote for the deciding execution.
🧠
Get Charlie's commitment on who to nominate and whether he will vote, so my Butler vote can help secure the correct execution today.
🧠
Force Eve to hard-claim and lock in a coherent world before nominations, so we can spend my single ghost vote only on the demon-correct execution.
🧠
Get Eve to hard-claim before nominations and lock in Charlie’s Washerwoman info so town can choose the best execution at 4 alive. I will spend my ghost vote where their stories converge.
🧠
Get live players’ current worlds and any mechanical checks (Butler vote pattern, whisper info) so I can spend my single ghost vote on the best execution today.
🧠
I want to bring Eve's private claim into the public eye to create pressure on her. By sharing it with Bob (a ghost) and Charlie (my Demon), I appear helpful while setting up Eve as a potential execution target. If she's the Demon, this forces her to commit to a bluff that doesn't provide mechanical info.
🧠
I am sharing Eve's private claim with my Minion (Alice) and a dead player (Bob) to build trust and coordinate our public push against Eve. By framing her Ravenkeeper claim as a 'safe bluff', I'm setting the stage for her execution.
🧠
Hard-claim to trusted dead voters and set a clear execution target for today, so we secure the winning vote at four alive.
🧠
Get Alice and Charlie to force Eve public claim immediately and coordinate a do-or-die execution plan. Preserve my ghost vote to push the correct nominee over the line.
🧠
Lock in coordination with my master Charlie so I can vote. Push for a decisive nomination today, ideally Alice, and get a contingency plan if execution fails or game continues.
🧠
Coordinate with Alice and Charlie before nominations: force Eve to hard-claim, pick the best execution target, and conserve my ghost vote for a tight demon-kill vote.
🧠
Share the key mechanical point that WW seeing β€œSoldier” strongly implies Bob was Spy (not Recluse), then pressure Alice and Charlie to commit to a clear execute plan so I can spend my ghost vote correctly.
🧠
Surface the key mechanical clue (night with no death) and get Alice and Charlie aligned on a candidate so I can spend my ghost vote on the correct execution.
🧠
I need to maintain my Soldier bluff while addressing the ghosts' concerns. I'll correct David's misconception about the night death to seem helpful and push Eve to claim publicly to put pressure on her.
🧠
I am sharing Eve's private claim with my Minion (Alice) and a dead player (Bob) to build trust and coordinate our public push against her.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Eve to publicly claim Ravenkeeper to the group. This puts her in the spotlight and allows me to frame her claim as a convenient 'no-info' bluff for a Demon.
🧠
I want to pressure Eve to claim her role publicly to create conflict and potentially set her up as the execution target, while reinforcing my own bluff as the Soldier.
🧠
Force a public hard-claim from Eve and prevent a no-execution. Steer town to a decisive execution, using my ghost vote only to secure the Demon kill.
🧠
Force public hard claims and commitment on an execution plan; steer town to a decisive, high-probability Demon hit and offer my ghost vote to secure it.
🧠
Remind town of the no-death night and force a clean decision at four alive, pressuring Eve for a full claim and giving a clear execution priority.
🧠
Force a decisive, mechanically grounded execution today and commit my ghost vote to the best-value target, reducing the chance good splits and loses at four alive.
🧠
Get a demon execution today with a nomination Charlie is more likely to support, while using Outsider math and claim timing to justify Eve as the best hit.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will vote for Eve to secure an execution on a good player and move the game toward an evil victory.
🧠
I am voting for Eve to secure her execution. Since Charlie (the Demon) has already voted, my vote will reach the required threshold of 2, putting her on the block and protecting Charlie.
🧠
Do not waste my single ghost vote when the execution is already secured; preserve it for a potentially decisive final three or tie.
🧠
Do not spend my ghost vote since Eve already has enough votes; keep the vote total low to reduce tie risk if another nomination happens, and save my only vote in case it becomes relevant.
🧠
Do not spend my single ghost vote when execution is already secured; preserve it for final three if Eve is not the Demon.
🧠
Two votes are already on Eve, so I can conserve my single ghost vote for final three while still setting a clear plan if the game continues after Eve dies.
🧠
Charlie is voting, so I am allowed to vote. I will add my hand to lock in an execution today and avoid losing to a no-execution at four alive.
🧠
Stop a losing execution on me and redirect votes to the best Demon candidate, while hard-claiming clearly so good players can coordinate their votes.
🧠
I will maintain my vote on Eve to ensure her execution, as she is a strong candidate for the Demon in the eyes of the town and her death helps the evil team's numbers.
🧠
I want to see if the vote on Eve succeeds. I have already raised my hand, and with Charlie and Heidi also voting, we have 3 votes, which is enough for an execution in a 4-player game (needs 2). I will wait to see if anyone lowers their hand or if the Storyteller processes the execution.
🧠
At four alive we must execute the Demon today. I think Eve is the best hit, and I will spend my ghost vote to lock in the execution even if living hands come down.
🧠
There are already enough votes on Eve. I will conserve my single ghost vote in case a later nomination needs it to secure the Demon execution.
🧠
Stop the town spending today’s must-hit execution on the wrong target by highlighting a mechanical inconsistency in Heidi’s Butler claim during this vote.
🧠
Create a mechanical focal point: Heidi’s Butler voting contradiction. Push town to halt the Eve execution and pivot to executing Heidi today, since at four alive we must hit Demon.
🧠
I must comply with Butler restriction because my master Charlie is currently not voting. Lowering my hand prevents a rules breach and avoids giving evil an easy frame on me.
🧠
Stop my execution by giving the town a concrete mechanical reason to pivot onto Heidi, the only player with an actionable contradiction, and preserve my Ravenkeeper threat to draw a night kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Eve with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to distance myself from Heidi's mistake while still appearing to be a helpful Townsfolk. By pointing out the Butler contradiction, I maintain my 'good' persona even though I'm the Demon.
🧠
I want to distance myself from the failing push on Eve and pivot towards Heidi to maintain my cover as a helpful 'Soldier'. By pointing out Heidi's mistake, I align with the town's current suspicion and protect my Demon, Charlie.
🧠
Prevent an almost-certain losing line of executing the wrong player at four alive by urging a Heidi nomination to tie/overturn Eve’s 3-vote block, and pressure Heidi to vote for herself if good.
🧠
We must prevent a likely-good execution at four alive by forcing a tie. Push alive players to nominate Heidi now and commit my ghost vote to make the tie possible.
🧠
Push immediate nomination on Heidi and emphasize we must beat 3 votes, not tie. Commit my ghost vote to secure execution on the strongest mechanical suspect.
🧠
We must stop a likely-good Eve execution and convert momentum into a Heidi nomination with enough votes. I will commit my ghost vote to push Heidi over three.
🧠
Reduce impact of my apparent Butler contradiction, create doubt about whether Charlie actually voted, and keep focus on executing the most likely Demon today.
🧠
Nominate Heidi to get a competing block and rally living plus ghost votes to beat three, avoiding my execution and targeting the only mechanical contradiction today.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I will vote for Heidi to appear cooperative with the town's logic regarding her 'Butler slip' and to ensure I don't look like a Demon protecting a Minion.
🧠
I need to vote for Heidi to appear cooperative with the town's logic and to protect my Demon, Charlie, by following the group's consensus on the 'mechanical slip'.
🧠
Maximize votes on Heidi to either execute her (best) or at least tie to prevent Eve’s execution, using living votes plus available ghost votes.
🧠
At four alive we must execute. Heidi’s Butler vote contradiction is the strongest mechanical case, and my ghost vote helps reach the threshold to kill her today.
🧠
Spend my ghost vote to lock in Heidi’s execution over Eve. It is the only hard mechanical lie today and our best shot to kill evil in final four.
🧠
This is final four and Eve is currently on the block. Spending my ghost vote to execute Heidi is the safest way to prevent Eve dying today and avoid an immediate loss tonight if Eve is good.
🧠
Try to halt the execution momentum on me by clarifying Butler voting and refocusing town on the must-kill-Demon-today constraint.
🧠
We must beat the 3 votes on me. Voting Heidi is our only path to stop my execution and to hit the clearest mechanical contradiction today.
🧠
I will maintain my vote on Heidi to ensure she is executed or at least ties with Eve, which keeps the focus off me and my minion Alice.
🧠
I am already voting for Heidi as part of the evil team's strategy to appear cooperative and blend in with the town's consensus. Since the vote has already reached the required threshold (Alice, Charlie, Bob, David, Frank, and Eve are all voting), there is no need for further action. I will wait for the Storyteller to process the vote.
🧠
Lock in Heidi execution by confirming the vote count and preventing last-second confusion that could leave Eve executed instead.
🧠
Lock in the ghost votes to beat Eve’s 3 and execute Heidi, the only concrete mechanical contradiction today. Also push for clear vote count confirmation to avoid miscounting.
🧠
Keep pressure and my ghost vote on Heidi to beat the votes on Eve, while urging everyone to maintain raised hands and get a clear count from the Storyteller.
🧠
Lock in my ghost vote on Heidi and help avoid miscount by urging everyone to keep hands up until the Storyteller confirms the total.
🧠
Try to stop the vote pile-on before the Storyteller finalizes the count; redirect to executing the most suspicious player today to avoid immediate loss tonight.
🧠
Keep votes on Heidi to get her on the block and avoid executing me. Reinforce that hands stay up until the count to prevent a miscounted execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I want to appear cooperative with the town's decision to execute Heidi while subtly checking if my minion Alice has any other plans or if we should just let this execution happen.
🧠
I want to signal agreement with the current state of the game to avoid drawing suspicion to myself or Charlie. By supporting the 'town's decision' to execute Heidi, I maintain my cover as a helpful good player while the town executes a non-demon.
🧠
With only seconds left, prevent chaotic last-minute switches while inviting any hard mechanical counterevidence. If none exists, lock the current execution and prepare for final-3 logic if game continues.
🧠
With one tick left, pressure living players to sanity check that the slip is real proof, and if not, force a last-second pivot to the best Demon candidate to avoid an auto-loss.
🧠
Answer Bob’s challenge honestly: no absolute proof, but justify why Heidi is the best mechanical suspect and discourage last-second chaos unless someone has hard info elsewhere.
🧠
Prevent a last second switch off the only mechanically grounded suspect. Keep town coordinated so we do not accidentally execute the wrong player by thrashing.
🧠
Try to stop my execution by challenging the vote count and pushing a last-second tie nomination, since killing me as good almost surely loses tonight.
🧠
Prevent last-second thrash based on ghost-vote confusion; reinforce that the Storyteller’s count already accounts for spent ghost votes, and keep pressure on the strongest mechanical suspect.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 4
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Eve tonight to remove the last remaining good player who has been actively pushing for information and coordinating the town. With Heidi (Butler) executed and Grace (Mayor) dead, Eve is the most dangerous player left who could potentially piece together the evil team's bluffs. Killing her leaves only me and my minion Alice alive, securing an evil victory.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil