Game Detail

Players

Alice (Baron) Bob (Butler) Charlie (Ravenkeeper) David (Imp) Eve (Recluse) Frank (Drunk) Grace (Slayer) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil220,583108,740$0.3145
Good766,258375,183$0.3408

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Alice. Your safe bluffs are: Fortune Teller, Saint, Chef
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Grace or Eve is the Slayer.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Early game with zero info. Selecting neighbor Alice ties my vote to her, enabling coordination if good or gaining intel on her if evil, progressing info gathering.
📜
Storyteller
Bob
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Minion Alice to establish our bluff strategy and ensure we're aligned on our stories to deceive the good team.
🧠
Reveal my true role privately to my Day 1 master Alice (neighbor) to enable coordinated voting today, form good alliance, progress info sharing without public claim.
🧠
Day 1, share Washerwoman info privately with implicated players to verify one is Slayer, build good alliances before nominations, progress info sharing.
🧠
Confirm my bluff with David and respond to Bob. I'll claim Librarian - it synergizes with my Baron ability creating extra Outsiders.
🧠
Deny being Slayer privately to test Heidi's claim and Grace's response. Coordinate early without revealing my Outsider role publicly. Progress info sharing on Day 1.
🧠
Confirm my role privately to Heidi/Eve, build trusted good trio early. Share future info here, progress game safely without public target.
🧠
Day 1, form private alliance with neighbors who are already chatting together. Gather starting info from info roles to narrow evil early. Progress game.
🧠
Day 1 with 3 ticks left before noms. Whisper neighbors to build trust, gather their starting info/claims, and align goods early to control nominations.
🧠
Day 1 info gathering. Reveal Butler to neighbors for alliance. Alice knows already. Probe Charlie/David for roles/info to start logic chains and process of elimination.
🧠
Confirm alliance with Grace (our Slayer) and Eve (likely good). Probe Frank's whisper to them for more info on potential evils before nominations. Builds good network.
🧠
Coordinate with David on our bluff strategy. I need to tell him Bob is Butler so we can incorporate that into our coordinated deception.
🧠
Relay Frank's whisper to Heidi/Grace for transparency, foster group trust, gather more info via response without revealing my role yet.
🧠
Strengthen alliance with confirmed goods (Heidi, Eve) by discussing Frank. Early Day 1, build trusted group of neighbors to gather/share info safely before nominations.
🧠
Strengthen alliance with my neighbor group (Eve/Grace/Heidi) by joining their conversation. Early info sharing reveals Washerwoman/Librarian/Chef/Investigator reads to ID evils faster.
🧠
Build trusted neighbor trio early day 1. Reveal true role (safe, no active info) to encourage reciprocity from David, progress info sharing before nomination.
🧠
Claim Fortune Teller to Charlie, establishing my bluff early and building trust with neighbors as a 'helpful' townsfolk.
🧠
Strengthen alliance with neighbors/David by asking for more claims/starting info. Coordinate early to control info flow & nominations. Ties my vote to Alice, so include her implicitly.
🧠
Solidify confirmed good team (me, Eve, Grace) and test/invite Frank by sharing full info. Early Day 1 alliance maximizes good coordination vs evil whispers (Bob/Charlie/David group).
🧠
Confirm Bob's Butler claim, establish master-servant dynamic for vote control, and probe what he knows about Charlie and David to protect my Demon.
🧠
Strengthen alliance with Heidi/Grace/Frank as core good team (Washerwoman verifies Grace as good). Coordinate to spy on other group's whispers and plan Day 1 noms on outsider like Alice if suspicious.
🧠
Strengthen core team of 4 by confirming roles/info from Eve/Frank. Note other group's isolation to build suspicion. Day1 info gathering progresses to Day2 noms/execs.
🧠
Share my real role (Monk) to reciprocate trust, confirm team alignment early. Comment on sus group to align suspicion. Strengthen neighbor team (4 players) before noms, narrow evil to other 4.
🧠
Respond to Bob's question, confirm no info, note other group's activity to raise suspicion. Strengthen neighbor alliance for vote coordination and future info sharing to narrow evil suspects early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nom open, share verifiable team to rally good players, highlight suspicious clique. Pushes nom on them without using Slayer shot early. Progresses info gathering.
🧠
Publicly share our group's claims to counter Grace's suspicion, match role counts (5 Townsfolk claimed), build town trust, prevent nom on us. First day, transparency helps good team unite.
🧠
Nominate Bob to execute likely evil. His claim directly contradicts Washerwoman info proving Eve good. Public reason shares logic chain narrowing to his group. Day1 exec tests & progresses to win.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi's nomination relies on flawed logic: WW only proves ONE of Eve/Grace good, Eve can be evil. Defend claim, fits counts perfectly. Convince others not to vote me on Day 1.
🧠
Correct Heidi's logic flaw publicly to prevent mistaken day 1 execution of likely good Bob. Heidi's error explained by Bob fits perfectly; voting no preserves good players early game.
🧠
Publicly correct my Washerwoman logic error to regain trust with team (Grace/Frank/Eve?), prevent premature day1 execution on uncertain Bob, buy time for more discussion/info before night.
🧠
Single-chain logic proves Bob's claim impossible since I'm good O, not evil. Vote to execute Day 1 evil before they kill.
🧠
As the Imp, I want Bob to survive this vote. He's supporting Alice (my minion) and his Butler claim creates plausible cover. I should speak against execution, staying consistent with Fortune Teller persona and preserving good relations with the Alice-Bob-Charlie bloc.
🧠
Publicly support no exec on Bob to prevent day 1 mistake. His claim fits counts perfectly, Heidi admitted error. Coordinate group no vote.
🧠
Prevent Bob's execution to maintain our evil coordination. As Bob's claimed Butler master, I need to appear aligned with him and question why Eve voted so quickly after the logic error was cleared up. Reinforce that Day 1 executions are risky without information.
🧠
Voting on Bob Day 1 risky. His story fits if Eve evil (plausible, unconfirmed good). No execution to gain night info (Monk protect, David FT, etc.). Preserve good lives.
🧠
Speak to reinforce no Day1 exec, highlight Eve's suspicious vote to shift suspicion, ensure <4 votes on me so David gets FT read tonight.
🧠
Day 1 execution too risky with fitting claims and Heidi admitting error. Voting no preserves goods, gets FT info tonight from David. Eve's vote sus but nom her later.
🧠
Day1, uncertain. Bob's claim fits perfectly with Eve evil. No clear Demon. Avoid exec, get David FT+Frank Monk night info.
🧠
Lower hand to align with Heidi/Grace/Frank who waited/no-vote after retraction. Reduces my suspicion from 'hasty vote', saves day 1 for night info (David FT, Frank Monk). Progress to night safely.
🧠
Bob surviving keeps my Fortune Teller bluff intact. Vote appears to be failing. Alice and I can coordinate our lies tonight.
🧠
Avoid day1 execution on solid claim chain. Voting against Bob risks good player; let vote fail naturally as most oppose.
🧠
Bob claimed I'm his Butler master. Voting for him contradicts my cover story and draws suspicion. Let the town sort this out without my vote.
🧠
Day 1 exec risky with fitting claims both sides. No majority anyway. Wait for David's FT read & my N1 Monk protect to narrow Demon suspects.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
Nominate Eve, most suspicious for hasty vote after Heidi retraction. Fits evil slot perfectly. Forces vote/discussion before night, pressures evil, gets David FT info after if survives.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly claim Recluse to explain Outsider count mismatch in Bob's 'perfect' story (implies Baron or Bob lies). Defend hasty vote as team support. Prevent my D1 execution to survive for logic chains.
🧠
Eve's Recluse claim breaks role counts—too many good roles claimed. Rally votes for her execution as Day 1 evil actor before night.
🧠
Point out count issue publicly to expose liar, but oppose Day1 exec to wait for David FT info & night results. Builds trust, avoids risky kill, saves Slayer shot.
🧠
Publicly reveal true WW info to verify Grace, expose Eve lie/contradiction, build logic chain for future while advising caution on Day1 exec to avoid good death.
🧠
Waiting preserves my FT cover and options. If Eve is good, keeping her alive preserves a target for later framing. If she is evil, her bad claim already damaged her credibility. I gain more by appearing patient and getting night kill info.
🧠
Eve's Recluse claim creates impossible role counts with no room for 2 evils. Heidi's info confirms she's lying. Execute to progress game safely.
🧠
Execute a good player to thin their numbers. Eve's claim creates confusion about Outsider count which actually hints at my Baron ability, so removing her protects me while advancing Evil's win condition.
🧠
Eve's Recluse claim overflows goods beyond possible (8 goods no room for 2 evils). Lying=evil. Day1 exec prevents night kill; 4th vote executes her.
🧠
Defend Recluse claim by explaining Baron/Drunk resolves count. Urge wait for David's FT (claimed by Bob) to narrow Demon. Prevent Day1 exec loss, progress to night info.
🧠
Alice (master) raised hand, so I can vote. Charlie/Alice/Frank raised (3/4). My vote executes Eve, suspicious Day 1 actor with flawed claim/behavior. Clears evil early.
🧠
Eve's claim breaks standard role counts irreconcilably without stretches. Heidi/Bob/me agree lie. 4 votes already; my vote executes likely evil safely Day 1, gains info edge before night.
🧠
Eve's Recluse claim breaks role count impossibility. She's lying evil, fits Demon/Minion. Secure execution with vote, Day1 info kill advances good.
🧠
Vote to execute Eve to speed up game and reduce player count, regardless of her actual alignment. Day 1 execution helps reach endgame faster where Demon has clear win condition.
🧠
Eve's claim creates impossible role count even with Baron (overcounts roles). Logic proves she lies & is evil. Speak to reinforce, ensure execution before she kills tonight.
🧠
Eve's execution appears inevitable with 6 votes raised. Lowering my hand preserves plausible deniability—I appear cooperative but not over-eager. My Baron modifier explains her Recluse claim, but challenging the Townsfolk count would expose me.
🧠
Eve's claim breaks role counts even under Baron. Already 6 yes votes >4 needed. Wait for execution to safely remove likely evil before her potential night kill.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Eve's claim breaks math—must be evil. 6 votes secured, 1 tick left; speak to shut down saves/noms, ensure execution before night.
🧠
Nom Charlie highlights grimoire lie by Bob/Charlie, most suspicious. Try to surpass Eve's 6 votes (previous voters: Bob,Charlie,David,Frank,Grace,Heidi) by swaying them to Charlie instead. Save likely-good Eve, progress to real suspects.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Expose Grace's count error to discredit her nom. Prevent my exec/tie, ensure Eve (impossible claim) dies today. Day1 info kill evil.
🧠
Raise hand to vote Charlie, needing 6 votes to tie my 6. Charlie/Bob's grimoire lies indicate evil; tie saves good Recluse from D1 exec.
🧠
Charlie nom is distraction; Eve's claim mechanically impossible regardless. Urge no votes on Charlie so Eve executes at phase end, narrowing evil suspects.
🧠
Admit math error on Baron (10 roles), affirm Eve impossible claim proves lie/evil. Urge no vote on Charlie (good grimoire knowledge), let Eve execute Day1. Builds trust as sober Slayer confirmed by Heidi.
🧠
Eve's claim mathematically impossible regardless of Baron. Rally against Charlie vote to ensure Eve executes as prime evil suspect; Grace likely good Slayer per my info.
🧠
Eve's Recluse claim is mathematically impossible with the confirmed roles, making her clearly suspicious. Charlie is exposing the logic correctly. Voting for Charlie helps the town by potentially executing a good player who is reasoning correctly.
🧠
Eve has 6 votes already and will execute unless Charlie hits 7 or 6 ties. The town is arguing against Charlie's nomination. My vote now draws attention. Better to wait and let Eve die—execution gives info, and keeping low profile since Eve named me.
🧠
Eve's claim mechanically impossible regardless. Let her execute Day 1 to gain info on her role/alignment. Don't vote Charlie to avoid tie/no-exec; current votes low.
🧠
Consensus shifted against voting me after Grace/Heidi/David spoke. Reinforce to prevent any late votes on me, ensure Eve executes for vital Day 1 info. As RK, stay alive for potential night wake.
🧠
Defend by exposing Bob's inconsistent hasty nom (me not Alice). Urge Charlie votes to tie Eve's 6 & prevent my death (Recluse shows evil dead). Keep good alive day1, progress logic tomorrow.
🧠
1 tick left, Charlie vote active. Urge no votes on Charlie to secure Eve's exec. Her impossible claim marks her evil; reveal confirms logic chains for Day2.
🧠
Reinforce no vote on Charlie to execute Eve, Day1 liar removal progresses good team by thinning evils early.
🧠
Reinforce not voting Charlie to avoid tie. Execute Eve whose claim contradicts math and my info. Day 1 execution gives info on her alignment/role before night.
🧠
Let Eve execute so we can see her actual role before night. This information will help me determine if Bob is the Butler or if he's lying, which affects my bluff strategy.
🧠
Eve is being executed regardless of what I do. Her Recluse claim doesn't fit the math with other claims. Charlie's nomination will fail. I should stay silent and let Eve execute, then claim my role tonight after seeing what Eve actually was. Speaking now risks drawing attention when Eve is already attacking me.
🧠
Reinforce Eve impossible claim to prevent Charlie votes, ensure her execution Day1 for info. Consensus agrees, push it home before night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 7 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/7).
🧠
Last tick: Rally against any last nom/vote shift. Eve's impossible claim makes her prime Day1 exec target for crucial role info before night. Progresses good win.
🧠
Last tick, speak to warn no role reveal on exec + Recluse blips evil (misleads UT etc), highlight waste day1 & Bob protecting Alice suspicious. Organize good by questioning protected unclaimed, progress logic vs stale math.
🧠
1 tick left, voting closed on Charlie nom. Eve has 6 votes; reinforce consensus by waiting, ensure her execution day 1 to test suspicion before night kill.
🧠
Eve's claim overloads goods (5TF + Butler + Recluse >8p dist). Day1 consensus executes her; shot tests if Demon (kill) or Minion (wasted but dead anyway). Progresses game.
📜
Storyteller
Nothing happens.
🧠
Reveal true WW info publicly to prove Grace good Slayer (Eve can't be), confirm Eve lying Minion (not Demon via shot), ensure day1 execution removes evil before night. Progress logic chains.
🧠
Let the good team execute Eve without interference. Her removal brings us to 7 players, getting closer to my endgame. I should stay quiet and not draw attention to myself while the town thinks they're catching evil.
🧠
Eve's execution is locked. Let it happen and stay unclaimed. Her death regardless of actual role doesn't immediately threaten David. Maintain low profile.
🧠
1 tick left, Eve on block with 6/7 majority as lying evil. Wait to execute her, remove threat before night1 where I Monk-protect.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Heidi's WW mechanically confirms Grace as Slayer (her info: Grace/Eve, Eve claimed Recluse). Slayer can one-shot Demon later; protect her this first night to maximize good win chance.
📜
Storyteller
Frank
You chose to protect Grace.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie to remove the strongest logical thinker in town. He led the charge against Eve and validated the mathematical analysis showing Eve's claim was impossible. Without him, town coordination weakens and I can better control the narrative with Alice's help.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
📜
Storyteller(Ghost)
Charlie(Ghost)
Good evening Charlie. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Heidi's WW pins Slayer to Grace/Eve; Eve dead claimed Recluse not Slayer. Verifying Grace confirms/rejects Heidi's claim, proves Eve's alignment indirectly, narrows Demon suspects among alive.
📜
Storyteller(Ghost)
Charlie(Ghost)
You chose Grace. They are the Slayer.
📜
Storyteller
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace mechanically good via Heidi WW+shot. Active. Following her lets me vote Day 2 as Butler, helping good team exec Demon suspects like Alice.
📜
Storyteller
Bob
You chose Grace to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Charlie nightkilled likely good, has unseen info. Whisper him first to build good alliance, gather claims/deaths for logic chains before noms.
🧠
Grace confirmed good via my info. Whisper to coordinate nomination on her suspects (Bob/David) before nomination phase; build good block to execute evil.
🧠
Share Ravenkeeper info confirming Grace Slayer to build good alliance. Night death + info proves me good. Progress to nominate suspects like Bob before final day.
🧠
Charlie died N1 as RK, has key character info on one player. As dead good, consult him privately first to verify claims (esp Grace/Heidi consistency) before noms, narrow Demon suspects.
🧠
Let the good team argue about role math. The more they focus on conflicting claims, the less they focus on finding David. I remain unclaimed and suspicious, but that's better than exposing David.
🧠
Consult dead good Charlie (RK claim, night death good) for info, coordinate with master Grace (Slayer good) on voting since I vote-restricted to her. Progress info before noms.
🧠
Charlie died N1 as claimed RK, so has crucial character info on a player. As dead good Recluse, get his info to narrow Demon. Save vote.
🧠
Let the good team reveal information first before I commit to a bluff. I need to understand what roles are in play and who might be a threat.
🧠
Share Heidi's confirmation with Charlie, align on nominating Bob (top suspect per Heidi/Charlie). Ghosts vote, build majority for Day 2 exec to narrow to Demon.
🧠
Grace confirmed good. Align to nom Bob: suspicious claims overload goods, early Eve nom. Coordinate with dead Charlie vote for majority execute.
🧠
Unite confirmed goods (Grace/Heidi/Frank) to nominate Bob today. His claim math fails; execution tests evil team. Save ghost vote for later. Progress to Demon kill.
🧠
Charlie's RK info from night death verifies a key claim (e.g. Grace, David) or outs evil on Alice/Bob, contradicting a world and IDing Demon before noms.
🧠
Gather intel from Frank about current claims and suspicions. Find a believable bluff to deflect from the Demon and the role math crisis.
🧠
Charlie's RK death info is mechanical gold to reveal Demon char/owner. Grace master, coordinate with presumed goods to narrow suspects before noms. Time critical.
🧠
Charlie as new RK ghost has night death info crucial to validate claims and spot evil lies. Privately get it to organize good logic before nomination.
🧠
I need to observe more before committing to a bluff. Let me see what others are saying first, then establish my Fortune Teller claim appropriately.
🧠
Solidify good alliance (me/Heidi/Charlie) to nom/execute Bob, top suspect via claim math. Use Charlie's ghost vote. Final 6 alive, narrow evils.
🧠
Solidify alliance with Grace/Charlie to nom Bob in open discussion. His impossible claim marks him evil; executing clears path to Demon. Coordinate who leads nom.
🧠
Share Raven info with Frank (potential good Monk) and Grace (confirmed Slayer) to lock alliance, counter Bob's asks, push unanimous nom/execution of Bob before nomination phase.
🧠
Confirm with Charlie/Grace to nom Bob per RK logic. Coordinate execution before final day; my vote + ghost vote seals if others align. Progress to Demon kill.
🧠
Reach out to Heidi who seems to be a central information hub. Getting her trust will help me influence the good team's investigation away from David and toward safer targets.
🧠
Press Charlie for RK info from his death; he's ghost with crucial scan. Grace my master, coordinate nom logic before phase ends. Progress town to execute Demon suspect.
🧠
Charlie's RK info from night death is crucial to verify claims & math. Last tick before nom; urge him to share to narrow Demon before vote.
🧠
Coordinate with my minion Alice and start gathering information from Frank about what roles people are claiming. Need to establish my bluff early.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Locked alliance with Grace/Charlie to nom Bob for impossible claim math. Noms open, I nominate to ensure execution before night. Progress to kill evil.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my execution by clarifying exact role math matching standard distribution, rally town not to vote me, preserve good numbers for Charlie RK info and Demon hunt.
🧠
Stick to good team plan with Grace (confirmed Slayer) and Charlie (RK good). Bob's claim suspicious overload per earlier logic despite defense; needs execution to progress and check as prime suspect.
🧠
Good chain (Heidi WW + Charlie RK on Grace Slayer + my Monk save) outweighs Bob's math defense. Execute suspicious Butler claim to progress elimination.
🧠
2 votes already (Heidi, Frank). My ghost vote makes 3 for majority exec on Bob, prime suspect per math/logic/team plan. Locks win progress.
🧠
Bob may survive if no more votes. As evil, I want to remain uncommitted publicly. Let the vote resolve and see where suspicion lands next.
🧠
Already 3 votes for Bob; my ghost vote ensures execution of suspicious player whose claim contradicts my real role, narrowing evil suspects.
🧠
Top allies (Heidi Washer, Charlie RK, Frank Monk: all mechanically confirmed good) insist Bob evil math. Vote yes per plan to execute top suspect, progress to find Demon.
🧠
Bob already has 5 votes against him, more than the 3 needed. No need to pile on and look suspicious. Alice waiting is the right call so I follow her lead.
🧠
Urgently defend against bad nom/execution. Math perfect, no overload. Sway Alice/David (waiting) & remind Grace (master) of privates; prevent 3+ votes executing good Butler.
🧠
Counter Bob's defense by highlighting his OS claim contradiction, securing Alice/David votes for majority execution of likely evil Bob.
🧠
Bob's claim flip is lie. Publicly highlight contradiction, confirm Monk save Grace N1 survived, urge Alice/David vote yes. Secure execution of likely evil Bob.
🧠
Publicly reveal RK info on Grace=Slayer to confirm Heidi/Grace good, expose Bob contradictions/math fail. With 5 yes votes already (incl ghosts), sways Alice/David for execution before night.
🧠
Bob is getting executed regardless with 5 votes already. I should speak to question the logic and plant seeds of doubt about whether the contradiction is real, making me look thoughtful and independent rather than a follower. This also builds credibility for later in the game when I need to defend David.
🧠
Confirm Bob's contradiction publicly for Alice/David. 5 votes already; ensure execution of likely Demon before night. Progress to narrow evils.
🧠
Push Alice/David to vote by highlighting Bob's master contradiction (Alice->Grace) and confirmed good chain on us. Secure execution this tick to eliminate top suspect.
🧠
Bob already has 5 votes and needs only 3 to die. His Butler claims are contradictory and suspicious. Voting for his execution makes me look helpful to the good team and builds trust while eliminating a non-evil player.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Process of elimination proves Alice Demon as only unclaimed player with all good roles accounted and verified. Nominating her puts Demon on block to surpass/tie my 6 votes or expose if votes don't shift. Saves me or progresses to win.
📜
Storyteller
Voting starts now for Alice. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Bob threw me under the bus to survive. Attacking his contradictory claims helps me look townie and might create confusion, but I probably can't save him. I need to survive this day so David can keep killing.
🧠
Clarify no contradiction on Butler claim: masters not OS claims. Math perfect, Alice only unclaimed evil. Urge votes on Alice to tie/surpass my 6, execute Demon before night.
🧠
Bob's contradictions and Eve's illogical push make him Demon. Counter his nom to prevent Alice votes/tie, ensure his 6-vote exec as phase ends.
🧠
Bob contradictions prove lies. Don't vote Alice; her exec ties/saves Bob. Last tick, speak to stop Alice votes, ensure Bob exec as group plan.
🧠
Counter Bob's nomination publicly. Remind of my confirmatory info and his contradictions to prevent Alice votes, ensure Bob executes as Demon suspect.
🧠
Bob's contradictions confirm him evil. Reinforce good chain (Heidi/Charlie/Grace), urge no Alice votes. His 6-vote block executes him at phase end, saving us from Demon kill.
🧠
Bob's contradictions confirm evil. Urge David/anyone not to vote Alice (needs 6+ to tie his 6), let Bob execute with majority. Progress to fewer players, expose Demon.
🧠
Not voting for Alice preserves my Minion and keeps the heat on Bob. The good team is already not voting for Alice, so my abstention maintains cover without risking Alice's life. Let Bob take the execution.
🧠
I am being nominated by Bob, but the good team is defending me. I should not vote for myself. Bob already has 6 votes - close to execution. Voting for Bob now might look suspicious. I will wait and let the natural 6 votes on Bob stand.
🧠
Urgently convince David (key swing vote, neighbor) to vote Alice to tie/surpass my 6 votes. Expose Alice as Demon with perfect good math, no Butler contradiction (masters are picks, not alignment claims). Prevent my execution, execute real evil.
🧠
Urge David not to vote Alice. Bob's contradictions confirm him evil. His 6 votes execute him at close, securing good win progress. Final tick, speak to seal.
🧠
David is the swing; reinforce Bob's lies and good chain to prevent Alice vote, letting Bob's 6 execute. Final push before night.
🧠
David is key vote; reinforce Bob's lies and our confirmations to stop Alice vote, execute Bob now as phase ends soon. Win by narrowing evils.
🧠
David likely already voted Bob (6 votes). Reinforce no vote Alice as ghost to prevent tie. Bob's contradictions seal him evil. Let his 6 execute him to narrow evils.
🧠
Speak to lock David on plan: no Alice vote, let Bob's 6 execute him. His lies/whispers directly contradict; our chain solid. Progress to Bob exec, reveal more evils.
🧠
I need to appear as a good Fortune Teller and support the good team's consensus. Bob is going to execute anyway with 6 votes, and Alice is my Minion so I must not vote for her. Let Bob die and maintain my cover.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 7 vote threshold.
📜
Storyteller
Alice did not receive enough votes (0/7).
🧠
Let Bob's 6-vote execution proceed. The good team is locked against him. Don't rock the boat or draw attention as the unclaimed player.
🧠
Final speak before execution: Clarify no contradiction (masters not OS claim), reiterate perfect math Alice Demon. Plant doubt as ghost tomorrow for day3 nom/execution.
🧠
Final tick, Bob at 6 votes executes unless tie/surpass. Reinforce good chain, urge no switch to Alice nom, ensure Bob dies as prime evil suspect.
🧠
Bob's lies obvious, good team pushing execution with 6 votes. David confirmed no Alice vote. Last tick: wait to close noms, execute Bob the evil, narrow to final suspects.
🧠
Bob's defense has holes (David unclaimed, story changes). Reinforce good chain publicly on last tick to prevent doubt, ensure Bob executes as most suspicious liar.
🧠
Counter Bob's defense by highlighting the impossible Day 1 whisper of N1 info, reinforcing his lies. Voting closed, 6 votes lock execution; this cements good team's certainty before night.
🧠
Bob's latest defense ignores timeline lie. Reinforce to prevent sway, ensure 6-vote execution with 1 tick left. Clears primary evil suspect.
🧠
Bob is secure on the block with 6 votes and will die. Let the execution happen to thin the good team while maintaining my cover as Fortune Teller bluff.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Alice most suspicious (unclaimed, pushed by evil Bob). Protect David (FT claim, sided good) to preserve his info-gathering ability and narrow Demon suspects tomorrow. Keeps strong goods alive.
📜
Storyteller
Frank
You chose to protect David.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I must kill Grace tonight. As the claimed Slayer, she poses the greatest threat to me - she can publicly choose me during the day and if I'm the Demon, I die. Eliminating her removes this existential threat and breaks their 'locked' good chain.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
David
You chose to kill Grace.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Consult confirmed good ghosts Grace/Charlie for their suspicions/death info. Narrow Demon to Alice/David/Frank using their input before nomination phase. Dead vote crucial late-game.
🧠
Coordinate with my minion Alice on our bluffs and plan for who to kill tonight. We need to get 3 players executed or survive until only 2 remain.
🧠
Heidi reached out to confirmed goods me/Grace. Share chain confirmation, suspicion on Alice/David per Bob nom/whisper. Push nomination on Alice to test logic chains before final day.
🧠
4 alive, need to nominate top Demon suspect Alice per Bob's claim + shady David whispers. Coordinate with confirmed good Heidi/Charlie to execute her today, narrow to 3.
🧠
Coordinate with David to kill Frank tonight so we reach final 3 with Heidi who trusts me, then we can manipulate her or cause chaos to prevent Demon execution.
🧠
Whisper confirmed dead goods Charlie/Grace for their final logic on Demon among 4 alive. As dead Recluse good, collate info to advise alive before nom phase. Push exec real Demon.
🧠
Whisper neighbors (goods) my info confirming good chain, push nom Alice (outsider claimless/suspicious). With 4 alive, execute her to final 3, save dead vote.
🧠
Whisper dead likely-goods Grace (my N1 master, claimed Slayer) & Charlie (RK claim) my confirmed Butler info & suspicions. Align ghost votes for nomination phase to execute Demon among 4 alive.
🧠
Consensus from good ghosts (Charlie/Grace) and Frank points to Alice as Demon. Coordinate with Frank (likely good Monk) to nominate/execute her now, narrow to final 3 safely.
🧠
Frank is organizing a nomination of my Minion Alice. I need to engage with him to understand his angle and potentially steer him away from this dangerous accusation. I should also assess Heidi's position.
🧠
With 4 alive to nominations, coordinate Heidi/Frank (goods) to nom Alice: Bob called her Demon, David whispers her shady, Grace agreed before dying. Execute her to win or final 3.
🧠
With 4 alive, coordinate confirmed goods (Heidi, Charlie, Frank) + my ghost vote to nominate/execute Alice, top suspect from Bob's claim & shady whispers. Leaves 3 for final day win.
🧠
Wait to observe the current whispering conversations between Frank, David, and Heidi. Need to understand the flow of information before deciding whether to intervene or let the current dynamics play out. Frank whispering to both David and Heidi could be dangerous if Frank is pushing suspicion on David.
🧠
4 alive, Grace night death confirms good. Nom unclaimed suspicious Alice w/confirmed Heidi/Frank to reach final 3 & exec Demon. Dead can't nom but influence votes.
🧠
Address David's doubt on why Grace died: Monk protected him N2, Demon couldn't kill him. Reaffirm Alice sus (unclaimed, Bob nom'd her). Coordinate Heidi/David to nominate Alice next tick for majority exec to final 3.
🧠
Coordinate with good ghosts Grace (Slayer)/Charlie (RK) on top Demon suspect David. Influence their advice to Heidi/Frank to nominate David, saving my ghost vote for later.
🧠
Last day tick before nom phase. Coordinate with Frank/David (key alive claims) to nominate/execute Alice Demon. Ghosts vote too, secures majority to final 3.
🧠
Sow doubt in Heidi's mind about Frank's Monk claim. If I can fracture their 'solid chain' narrative, we might save Alice and turn the vote against Frank instead.
🧠
Last tick before nom. Alive: Heidi/Frank good. Reinforce prior whispers/agreements from me/Grace to nom Alice, top sus. Influence them over David's shady whispers to execute Demon.
🧠
Coordinate with confirmed goods Charlie/Heidi to ignore shady Bob (prior lying claim) and lock in nom Alice. Use our influence on Heidi/Frank for execution before final 3. Save ghost vote.
🧠
I already instructed David to kill Frank tonight. Over-communicating could look suspicious. I'll wait and observe the whispering dynamics between Frank, David, and Heidi before making my next move.
🧠
With 1 tick left to nom, reinforce Heidi/Frank (confirmed good chain) to nom Alice: most suspicious unclaimed. Coordinate exec before final 3.
🧠
1 tick to noms, 4 alive. Reaffirm chain to David/Heidi, answer his Demon target Q (targeted him, I protected), expose his Alice whispers shady if evil. Coordinate nominate Alice to execute her, F3 us good.
🧠
Coordinate with good ghosts Grace/Charlie (RK/TF?) to relay suspicions to Heidi/Frank alives, build case on David refusing Alice nom D2 as Demon protector. Influence nom/vote him before final 3, save my ghost vote.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly urge nom Alice: unclaimed/suspicious. Last tick noms open, alives must nom her to exec & narrow to final 3. As dead Recluse (registers evil but good), organize town win.
🧠
Publicly push as confirmed good Slayer to nominate/execute Alice, most suspicious unclaimed with shady chats. Gets to final 3, use ghost vote yes if up. Win by executing Demon.
🧠
1 tick left, nominate Alice: unclaimed sus, consensus from Frank/ghosts/chain. Exec her to F3 (me/David/Frank), then logic Demon. Ghosts vote her. David doubt weak vs chain.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Create maximum chaos and confusion. If I fake shoot David and claim he's the Demon, it might fracture the good team's trust in each other. Even if they execute me, the seeds of doubt about David might make them hesitate later, helping evil win.
📜
Storyteller
Nothing happens.
🧠
Alice lying about Slayer (Grace confirmed). Vote yes to execute her, get to 3 players. Most likely Demon, or Minion; either way good advances.
🧠
Alice fake Slayer claim proves her evil (shoot fails, I'm confirmed real). Solid good chain on us. Vote yes to execute her now; 4->3 players, we win if she's Demon/Minion.
🧠
Alice fake Slayer shot proves lie/evil. Vote yes to execute unclaimed suspicious Demon, get to final 3 with solid good chain (me WW, Frank Monk, Grace Slayer). Ghosts voting yes.
🧠
Alice lying Slayer post-confirm. Grace/Heidi voted yes (2 needed). Urge Frank/David vote yes on Alice - sus unclaimed Demon to win at 3 players.
🧠
Alice fake Slayer shot proves lying evil. Heidi/Grace voted yes. My vote likely executes her (2 needed), goes to final 3 with solid good chain, win game.
🧠
Frank and Heidi have already voted to execute Alice. Alice has 2 votes which meets the threshold. Speaking now won't change their votes. I'll wait and not add my vote, then try to turn them against Frank before final 3.
🧠
Alice fake Slayer vs Grace confirmed, unclaimed suspicious, prior Demon nom by me. Vote yes executes likely evil, reaches final 3 (David/Frank/Heidi) where logic can nom Demon (David sus refuse D2 Alice vote). Uses ghost vote at key moment.
🧠
Try to convince David not to vote for me by pointing out that if I was truly evil (Demon or Minion), killing me doesn't guarantee victory - he (Fortune Teller) still needs to identify the actual Demon. Sowing doubt about Frank being the threat instead.
🧠
Publicly counter Alice's doubt on Frank, reinforce good chain, urge David vote yes on Alice. One tick left; execution wins if 2+ votes (already 4). Narrow to final 3 safely.
🧠
David is holdout. Counter Alice's Frank doubt with chain reminder, her fake Slayer proof. Urge him vote yes now with 1 tick left to execute evil Alice and reach winning 3.
🧠
David is last vote. Counter Alice's Frank-Demon distraction with chain proof. Urge him vote yes on Alice now to execute and reach final 3 where we nom Demon safely. One tick left.
🧠
David is last vote needed. Publicly counter Alice's Frank distraction, reinforce chain/proof to get his yes vote, execute Alice, reach 3 players & win.
🧠
1 tick left, David pending vote (2 needed?). Publicly counter Alice's Frank-demon distraction, reaffirm chain/protect, urge David vote yes Alice to execute→final3 win.
🧠
I should NOT vote for Alice. If she dies now, I win easily, but that looks suspicious since I'm claiming Fortune Teller. Better to appear uncertain, create doubt about Frank. I need to speak up and explain why I'm hesitant.
🧠
As real Butler ghost, publicly correct record: defended Alice as master good, suspect David dodger. Influence David/others to not execute Alice, push David next. Prevent wrong exec at 4, get right info to 3.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm dead anyway with 4 votes and final tick. Nominate Frank to create chaos, split narrative, sow doubt about the Monk claim. Maybe David picks up on it. This is my only play to disrupt the good chain narrative.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Urgently dissuade votes on me (Heidi/ghosts/David no), reinforce Alice exec with 4 votes untouched. Her nom is desperation; reach final 3 vs confirmed evil.
🧠
Voting for Frank serves two purposes: looks like genuine concern about his unverified Monk claim, AND if he somehow gets executed instead of me, David still kills and wins. This is a win-win positioning move while appearing to fight for survival.
🧠
Last tick, Alice 4 votes. Urge David/Heidi/ghosts no vote Frank to execute Alice Demon. Solid chain proves town good, Alice evil liar. Win imminent at 3.
🧠
2 ticks left, voting on Frank. Urge no votes on Frank to let Alice's 4 votes execute her. If Demon, we win now before night. Solid chain proves Alice evil.
🧠
Last tick, convince David no-vote Frank. Alice desperate nom/shot. Chain unbreakable. Let her 4 votes execute, go to 3 players & win by nomming evil tomorrow.
🧠
Urge David/Heidi vote no on Frank. Alice desperate nom. Her 4 votes execute soon, then 3 good players left, we win regardless of night kill. Progress to victory.
🧠
I cannot let Alice die this way - her death leads to me losing in final 3. I need to disrupt this execution even though it looks suspicious. I've been too quiet as 'Fortune Teller.'
🧠
Alice fake Slayer contradicts Heidi WW (Grace real). She's evil. Urge David vote no on Frank, exec Alice w/ her 4 votes. Last tick, must close strong to win.
🧠
David questioning chain due to no mechanical Monk proof, but Alice's fake Slayer mechanically proves her lie. Urge no vote on me, let her 4 votes exec to final 3 where we can sort David/me/Heidi safely.
🧠
Remove vote from Frank to appear less aggressive and hope David gets confused or switches targets before nominations close.
🧠
Last tick, voting Frank active but 0 votes. Urge David/Heidi no vote Frank. Alice 4 votes execute her automatically, leaving 3 goods (David/Frank/Heidi) for final day win. Stop distraction.
🧠
David wavering on Frank vote. Reinforce chain, dismiss Alice lies, urge no vote on Frank so her execution passes. 1 tick left, must execute her now or risk loss.
🧠
Urge David no-vote Frank. Alice desperate fake proved evil. Let her 4 votes execute now → 3 good players or 2good+David Demon, execute him final day. One tick left, win imminent.
🧠
David wavering on Frank vote. Reinforce chain, urge no vote on Frank so Alice's 4 execute. 1 tick left, win now or final 3.
🧠
If Alice is executed, I face a nearly impossible final 3 situation against a united Frank and Heidi. I must either find the real Demon through Frank's execution or create enough doubt to survive tomorrow. Voting for Frank challenges the chain without immediately ending the game.
🧠
Last tick: Urge David vote NO on Frank. Alice's fake Slayer proves her Demon; chain unbreakable. Execute her now or lose at final 3 with her alive.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 5 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/5).
🧠
1 tick left, Alice has 4 votes to execute. Reinforce chain, urge no further noms/votes to ensure her execution and final 3 win. David hesitant - target him to stay plan.
🧠
I'm on the block with 4 votes and only 1 tick remaining - I cannot avoid execution. My death leads to final 3 with David(Demon), Heidi, Frank. David kills at night and evil wins. Best to stay silent and let the execution proceed to secure victory.
🧠
Voting closed on Frank (only 1 vote), Alice's 4 votes execute her automatically now. No action needed; speaking redundant as Frank/others reinforced. Proceed to final 3 with proven good chain to win.
🧠
Last tick, 1/7 remaining. Urge no actions/noms to ensure Alice's 4 votes execute her Demon. Prevent David/Frank nominating to save her. Go to final 3 and win.
🧠
Voting closed, Frank safe 1 vote. Alice 4 votes executes at phase end. Last tick: wait, no action needed. All urged David/ghosts no vote Frank. Execute Alice Demon, final 3 good win.
🧠
Last tick: Reinforce chain to David/anyone, prevent disruption. Alice executes -> final 3 win. Repetition ok for win certainty.
🧠
Alice execution is locked at 4 votes. Frank has only 1. Good team is pushing me to let Alice die so we 'win tomorrow at 3 players' - but they're wrong! After Alice dies, I kill at night leaving 2 players = automatic evil win. I just need to wait and let this happen.
🧠
Last tick, reinforce no vote Frank, let Alice's 4 votes execute her as proven Demon via fake Slayer. Prevents tie/surpass, ensures win at final 3.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Final 3 alive. Demon kills one good unless blocked. Heidi likely good, David's probable target. Block to 50% no-death chance, reach Day4 3-alive, nom Demon then win.
📜
Storyteller
Frank
You chose to protect Heidi.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
At 3 players, killing anyone results in automatic evil win at 2 players remaining. Kill Frank to end the game.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
David
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil