Game Detail

Players

Alice (Recluse) Bob (Scarlet Woman) Charlie (Librarian) David (Chef) Eve (Investigator) Frank (Ravenkeeper) Grace (Imp) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil209,246104,807$0.0943
Good551,92439,166$0.1300

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Bob. Your safe bluffs are: Monk, Slayer, Soldier
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Alice or Heidi is the Recluse.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Bob or Charlie is the Scarlet Woman.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Chef info (1 evil pair) privately to trusted neighbors first for safe alliance-building, verify their goodness indirectly, gather their info to map evil pair and Demon early Day 1.
🧠
Build trust with neighbors privately on Day 1. They may have info on me (Empath, etc.). Share nothing yet, ask their info to start logic chains without revealing my problematic role.
🧠
Whisper minion Bob to confirm evil team, align on bluffs (me as Soldier), share safe bluffs, plan night kill (target info-gatherers like Empath/Fortune Teller suspects), sow chaos plan. Builds trust/secrecy for survival.
🧠
Day 1, share my Librarian info with neighbors to confirm alignment via Chef claim, build trust/alliance, gather their reads to logic on Recluse/Demon. Progress info sharing without public reveal.
🧠
Build private alliance with neighbors Eve/Grace for mutual info sharing and protection. Early trust helps verify claims later, narrowing Demon suspects via process of elimination.
🧠
Coordinate privately with Demon on bluffs (me Empath, her Soldier), play along Alice, target suspicious info claimers Charlie/David for night kill/disrupt their logic early.
🧠
Day 1, build neighbor alliance per Alice's whisper. Exchange info privately to spot inconsistencies fast, progress info gathering without public exposure.
🧠
Day1 info share with neighbors (David/Charlie) to align good trio, combine info (my Investigator on Bob/Charlie), narrow Demon elsewhere using Chef/Lib. Build trust, progress to execute Demon.
🧠
Eve's claim directly accuses me as possible Minion, countering my Townsfolk info. Privately challenge her to explain contradiction & reveal her logic. Align if possible, expose if lying. Progress info sharing day1.
🧠
Share my role early to neighbors for alliance/trust. Probe their reads on groups to gauge truth, gather Day 1 info fast before noms. As Ravenkeeper, bait kill on me.
🧠
Build trust with Alice/Heidi neighbors as 'good Empath', counter Charlie's suspicious Lib claim on them. Splits town into factions, delays Grace suspicion. Progress to nomination targeting Charlie/David.
🧠
Confirm neighbor info privately to build good trio trust, verify Bob's Empath claim mechanically via my Recluse nature (might show evil), share my true role late but hint now, narrow evil suspects early Day 1.
🧠
Resolve Eve/Charlie contradiction via logic chain. Eve's claim counter-claims Charlie's alignment. Prove Eve lying to narrow Demon. Align good neighbors to execute evil pair Day1.
🧠
Day 1, build trust with claimed-good neighbors (Bob's read). Share my Mayor (no N0 info), confirm claims, get their full info on others to logic-chain evils. Trio alliance progresses info-gathering.
🧠
Resolve contradiction by explaining to neighbors first: My info trumps, Bob most likely Scarlet fitting claims except Chef anomaly. Align good neighbors to nominate Bob Day1, narrow Demon suspects.
🧠
Claim Soldier bluff to Frank/Eve (his group) as demon-safe good. Play along clueless, echo sus on tight groups to frame goods like Charlie/David per Bob. Builds false trust, positions for nom chaos. Coordinate kill later.
🧠
Strengthen neighbor trio alliance with Heidi/Bob using confirmed info (Bob Empath 0, Heidi Mayor). Share Recluse confirmation, push for Grace/Frank/Charlie/David info to narrow evils via Chef claim. Hide full role early, progress info gathering before noms.
🧠
Clarify contradiction with Eve/Charlie. Confirm Chef doesn't see A/D as pair (not both evil). Decide between nominating Eve (liar?) or Bob (Scarlet) to progress to Demon hunt. Align good trio early.
🧠
Reinforce good neighbor chat with Alice/Heidi, undermine David/Charlie claims using my bluff to create contradictions, suggest nominating David to execute good player and protect Grace.
🧠
David's latest confirms A/D=0 evil, so Bob Scarlet fits perfectly (no pair issue). Charlie Lib sober. Push nom/execute Bob to remove known Minion Day 1, narrow Demon hunt. Align neighbors to win.
🧠
Strengthen neighbor trio (A/B/H all good per Bob Empath). Grill Grace for info/consensus to execute David (Chef 1 pair suspicious if trio good). Narrow Demon suspects Day 1; align votes before nom.
🧠
Push to nominate Eve (liar) over Bob (possible isolated Minion) as her claim directly contradicts my info. Align with David, rally Grace/Frank to execute Eve Day 1, narrowing Demon suspects.
🧠
Strengthen neighbor alliance with Grace (Soldier claim) and Eve (quiet). Share Day 1 reads on whisper blocs to build trust, encourage claims/info. Progress sussing before noms, protect good info roles.
🧠
Coordinate kill/claims with Bob. Play along Heidi nom David to frame good, support Bob Empath/Soldier bluffs. Kill info threat N1 (Charlie/Frank). Hide as Soldier.
🧠
Strengthen good trio+Grace alliance vs David. His Chef claim contradicts mechanical info (Empath 0 + goods). Push coordinated Day1 nom/execution of David before nomination phase. Share logic to align votes/info.
🧠
Strengthen neighbor alliance with Eve/Grace (my neighbors, Grace claimed Soldier-good). Push Eve for DCE reads since she's in it—test her loyalty. Share Ravenkeeper publicly in group to bait Demon kill for info, progress to noms on sus blocs. Day1 info gathering key.
🧠
Join ABHG whisper as Soldier-good vouching Bob/Heidi/Frank. Push nom David (busted Chef) to sow good-on-good chaos, build trust with Alice/Heidi. Coordinate via Bob. Deflect from us, target DCE/Frank N1.
🧠
Group ABHG solid good logic exposes David lie. Add Grace fully, push nom/execute David D1 before nomination phase to win fast. Grace Soldier safe.
🧠
Push D/C/Frank/Grace bloc to nominate/execute Bob D1 as Minion per my info. David's Chef resolves 'contradiction' by placing evil pair outside measured neighbors. Early Minion kill wins game; respond to David's doubt directly.
🧠
Solidify ABHG 4-vote bloc to nominate/execute David (likely good info), eliminate town player D1, frame David/Charlie evil. Coordinate nominator, protect Grace, set up N1 Charlie kill.
🧠
Day 1, 0 ticks left: must nominate suspicious Bob (Eve's strong claim) to test & remove potential Minion. Chef info consistent w/ Eve; build good bloc for execution.
🧠
Strong chain logic points to Bob as confirmed Scarlet Minion via Lib+Chef+Investigator. Execute him D1 to remove evil, narrow Demon search. Align C/D/E/Frank/Grace bloc for win.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Nom David using ABHG momentum (me+Bob+Alice+Heidi 4 votes). Exec likely good player Day1, reduce townies safely. Soldier bluff holds, Demon survives.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David's claim impossible with our 5 confirmed Townsfolk good. ABHG group solid. Vote to execute him D1 as Mayor—our win condition if 3 left no exec, but D1 exec Demon wins now. Secure 4+ votes.
🧠
Vote yes as 4th ABHG vote to execute likely-good David. Culls town, solidifies good bluff trust w/ABH, follows Bob plan. Demon safe to Night.
🧠
David's Chef claim mechanically impossible if Grace's good bloc logic is true. Vote yes to execute likely Demon/evil Day 1 while we have numbers.
🧠
David's Chef + my Invest + Charlie Lib chain perfectly guilt Bob Scarlet. Grace's counterclaim ignores Chef mechanic (1 pair=2 evils). David good, vote no to execute him & pivot to Bob.
🧠
David likely good (sober Chef aligns with my info + Eve). Grace bloc (ABHG) smells evil protecting Bob (Scarlet). Vote no on David to survive him, expose Grace/Bob next tick. Progress to Demon hunt.
🧠
Vote yes on David to support ABHG bloc, execute good player, build Empath trust, protect Demon Grace, eliminate Chef conflict for N1 kill on Charlie.
🧠
Raise hand to execute myself (Chef Townsfolk). Night death proves good, reveals Demon via Chef pairs to ghosts. Forces evil to kill again, exposes pairs. Day1 sac for win.
🧠
David's Chef claim mechanically busted by good ABCHG block. As Recluse good, vote to execute him D1 with our 4+ votes to kill Demon and win immediately.
🧠
Publicly confirm group logic to solidify good team votes (we have 6/7 yes already), pressure Charlie/Frank/Eve/David to reveal or fold. As Recluse, stay hidden but support D1 execution of suspicious Demon claim to win early.
🧠
Publicly rally all to vote execute David. His busted claim points to Demon. With 4+ votes already (us + others surprisingly), execution wins game D1 for good.
🧠
Lower hand to prevent David execution (good Chef confirms my Bob Scarlet info). Vote likely fails (6 yes already but David self-vote sus), allowing next nom on Bob minion Day 1 for early good win.
🧠
Rally public votes for David execution (likely good player) to cull town, reinforce Soldier good bluff w/ ABHG (Bob minion), build trust w/ Frank ally neighbor. Secure day win, head to N1 kill threat (Charlie Lib).
🧠
Lower hand to avoid executing self. Their chain has holes (Eve contradiction, role squeeze); voting yes loses if I'm right. Force discussion to expose lies.
🧠
Lower hand to signal disagreement with David execution. David's Chef busted by role count, but bloc too large/risky D1 without my info/crosschecks. Force discussion for safer lynch.
🧠
Push execute David D1 as good Empath in ABHG bloc. Secure majority (need 5/8). Frame Charlie Lib next day. Thin goods, protect Grace Imp.
🧠
Lower hand to oppose suspicious bloc pushing David despite my unaddressed Lib info conflicting Alice. Vote no, force discussion on role conflicts before D1 exec.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Wait to let phase end & David execute (good player). Preserves ABHG bloc cred (contains Demon+me), sets up D2 frame Charlie as fake Lib while town laments 'wrong' exec.
🧠
David's Chef claim busted by ABCHG Townsfolk stack. No room for evil pair. Execute him D1 to win or clear my Bob/CW info. Publicly vote yes & reveal Investigator to align DCE+Frank/Grace vs ABCHG lies.
🧠
Day 1, 0 ticks left, I'm on block with 4 votes. Defend by exposing claim contradictions (5 Townsfolk impossible, blocks my 1 pair). Rally C/E/F (my good reads) + dead vote potential to vote no or nom alternative. Prevent D1 loss.
🧠
David on block with 4 votes, 0 ticks left—speech reinforces logic to prevent C/E/F vote switch, secure D1 Demon kill win. As Recluse, confirm good team logic publicly.
🧠
David's busted, execution clears board or wins D1. With 0/4 ticks left, speak to rally final votes/info from Charlie/Eve before phase ends. As Ravenkeeper, reveal supports good bloc.
🧠
Day1, David on block w/4 votes, 0/4 ticks left. Reinforce logic publicly to pressure C/E/F/Frank vote yes or align. As Mayor, D1 exec safe; win today if David Demon.
🧠
Confirm alignment with Eve/Frank, endorse executing David (busted Chef), push D1 win as Lib confirming Recluse claim. Vote is winning; reinforce to close noms.
🧠
Reinforce Soldier good status & bloc logic publicly vs David's counter-nom me. Ensure no counter-nom, execute good David to downsize town & maintain trust for N1 kill Charlie threat.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminates key Lib confirmation of good bloc (Alice Recluse), partially satisfies Eve Invest (Bob/Charlie minion) to protect Bob, disrupts town logic while keeping Frank neighbor for potential coord. Advances to 6p, Demon survives.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Whisper Bob (neighbor+Scarlet suspect) to reveal my Investigator info, get his Empath reads/confirmation on N0 A/C=0. Builds trust, narrows evil, progresses info sharing before noms. As good, share truth to win.
🧠
Whisper minion Bob to learn Eve's whisper, reinforce bloc, plan to nominate/sus Eve/Frank. Protects Demon, sows chaos vs good info roles.
🧠
Confirm with Bob what Eve/Grace whispered (likely about Charlie death). Reaffirm good team coordination, get info on who to nominate next (E/F?). As Recluse, hide role, organize town to execute remaining evil before final day.
🧠
Night 1 kill on Charlie proves Bob's Empath claim suspect (0 evil neighbors but kill happened). Coordinate with allies Eve/Grace on whispers to Bob, gather Bob's responses to narrow Demon.
🧠
As dead Chef w/1 pair info, whisper Bob's neighbors Eve (Invest claim) to align ghosts, share exact seating evils logic, counter Grace's impossible 5good claim, build block for Bob/Grace exec to narrow Demon suspects.
🧠
Coordinate w/ Demon Grace: share Eve's sus claim, confirm N1 Empath Alice good, push nom Eve to execute good player & break her outing me. Keeps bloc trust, advances evil noms.
🧠
Day2 post-Charlie death. Coordinate ABHG good bloc privately with Grace (neighbor Soldier claim) to nominate/execute top Demon suspect (Bob/Eve/Frank). Confirm claims, plan final3 win.
🧠
As dead Lib ghost, privately share exact info (Alice/Heidi Recluse) to trusted Eve/Frank (Invest/RK good) to build good bloc, narrow Imp. Save vote. Day2 noms critical.
🧠
Coordinate with neighbor Bob on Imp suspects (E/F/H). Organize good team to nominate/execute them before final day. Progress game by sharing logic, ask his Empath info.
🧠
Share my true info with Frank/Grace (Frank whispered allies), get their reads on Bob to resolve scenarios. Bloc seems good but David ghosts Grace lie; narrow Demon/Scarlet to nom today.
🧠
Coordinate with allies Eve/Grace on sus Bob (Empath contradiction) vs Grace (Chef bust). Share Charlie Lib info confirming Alice. Decide D2 noms to narrow Demon suspects before final day.
🧠
Confirm Grace Soldier alignment privately as neighbor bloc. Push nominate Bob today per D1 plan to execute likely Demon before 3-player end. Mayor wincon needs Demon dead.
🧠
Reinforce ABHG bloc w/Alice/Grace using Empath reads to validate them good, bust Eve Invest lie (C good), coordinate Eve nom to execute threat outing me & protect Demon Grace.
🧠
Solidify ABHG bloc by countering Eve's lie & Frank sus. Coordinate nom Eve before nomination phase (2 ticks left). Keeps me safe, eliminates good info roles threatening us.
🧠
As dead Chef ghost, push Eve/Frank (alive neighbors, got my info) to nom/execute Bob or Grace today. Grace's claim mechanically impossible vs my 1 evil pair. Use ghost vote later. Progress to Demon exec.
🧠
As dead Lib ghost, push info to Eve/Frank (prior chat) for verification. Coordinate nom on suspect like Bob (unverified Empath) or Eve to progress to Demon execution. Save vote for later.
🧠
Bloc ABHG solid D1, Grace confirms Soldier. Coordinate nomination: prioritize Bob (sus N0 lie?), then Eve/Frank. Reveal Mayor, lock votes as 3p day nears. Win by exec Demon.
🧠
Dead Chef, push Eve/Frank/Charlie to nom Bob (Eve's Invest target, Grace ally). Grace lie + Eve info = Bob/Grace evil. 1 tick left, must force nom now to execute evil before final day.
🧠
Dead ghost, push David's strong Chef logic vs Grace bloc lie. Coordinate Eve/Frank/David ghosts + lives to nom/vote Grace or Bob today. Verify Eve Invest/Frank RK. Progress to execute evil.
🧠
Confirm bloc unity before nom phase. Heidi pushing nom good Bob - counter with Eve logic to lock ABHG votes on Eve execution. Progress to win.
🧠
With 1 tick left pre-nom, rally allies Eve/Grace/Charlie/David on Grace evil via Chef logic (most blatant contradiction). Push nom Grace (her bloc claim impossible). Grace my neighbor, test her reaction. Progress to execute evil.
🧠
Counter Heidi's sus/nom on me as good Empath, reaffirm bloc ABHG unity & my reads, push nom/vote Eve (good player) to safely reduce numbers while protecting Grace Demon. Disrupt Eve/Frank opposition.
🧠
Last tick pre-nom: Lock ABHG votes on Eve nom/execution. Convince Heidi Bob=good Empath vs her sus. Counter Frank Chef attack (actual 0 pairs). Exec Eve threat, protect Demon survival.
🧠
Grace's bloc claim mechanically impossible vs David's Chef. She's lying evil, likely Demon. Coordinate w/allies/ghosts to nom/EXEC Grace this nom phase (1 tick left). Clears her, progresses to Demon kill.
🧠
Grace's impossible bloc claim vs Chef1 is strongest logic chain guilting her Demon. Eve/ghosts align execute her now (nom phase next tick). Confirm plan, I nominate her to win.
🧠
Confirm execute Grace plan with allies Eve/Frank/David. As ghost, save vote for Grace nom. Push win TODAY vs Grace Demon.
🧠
Confirm final plan with allies Eve/Frank/Charlie. Frank must nom Grace next tick (0 ticks left). We 3+2ghosts=5 votes to exec Grace Demon TODAY or lose. Push forward to win.
🧠
Shore up ABHG bloc pre-nom phase. Counter Frank's Chef attack by framing David/Frank/Eve evil lies. Coordinate nom FRANK (anti-bloc RK), all vote YES to exec threat & protect Demon survival.
🧠
Solidify ABHG bloc to nom/vote Frank (likely good), exec him thinning town safely. Counter Heidi nom-me push, protect Grace Demon. Progress to Eve next, win via numbers.
🧠
Confirm ABHG bloc solid on nominating Frank first (sus RK), all vote YES locked. Grace/Bob defend me vs nom, push Eve next. Progress to execution before nom phase, narrow evils.
🧠
Confirm alliance plan with Frank/ghosts before his Grace nom next tick. Rally 3 alive +2 ghosts=5 votes to execute Grace Demon TODAY and win. Push Bob next if needed.
🧠
Confirm final bloc plan pre-nom: Nom Frank first (lying RK), all vote YES locked. Grace/Eve next. Solid info clears us, executes evils fast. Win imminent.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Phase 1/2 noms open, I promised allies to nom Grace. Eve/Frank/Heidi/Alice/ghosts=6+ votes to exec Demon Grace TODAY (D2). Wins game immediately.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly counter Frank's nom logic to prevent 3+ votes on Demon Grace (we have 4 bloc no-votes). Reinforce Empath/ bloc truth, push nom Frank next tick to execute him.
🧠
Grace is Demon per Chef contradiction + bloc lie. Vote to execute her now (we have 5 votes: me/Eve/Heidi? +2 ghosts). Final push to win today; no time waste.
🧠
Grace is LYING Demon per Chef1 logic (impossible 5good bloc). Allies Eve/Frank+ghosts voting her. Use my single ghost vote to execute her TODAY - 5 votes lock win before Night.
🧠
Grace is lying Demon per Chef1 vs her impossible bloc claim. Vote to execute her NOW with Frank/Charlie + Eve/later allies. Secure win TODAY.
🧠
Publicly expose Frank's Chef argument as David Minion lie (actual 0 evil pairs ABHG good). Reaffirm Soldier safe N1, Bob Empath true. Urge ABH vote NO (already 3yes but sway Eve?), bloc nom Frank/Eve next day. Disrupt their logic chain at source to survive execution.
🧠
Vote NO on Grace (good Soldier safe N1, bloc). Frank's nom proves him evil (fake Chef1 via dead minion). Preserve strength for nom/YES on Frank next tick to exec evil.
🧠
Voting Grace executes the lying Demon (Chef contradiction). We have 5 committed votes (me/Frank +3 ghosts) vs 3 ABHG bloc. Secure execution now to win before night.
🧠
Vote NO on Grace (good Soldier). Bloc ABHG solid good per claims/N0/N1/roles. Frank's nom lie - fail it (only 5 yes max, need 3? but Heidi/Eve yes, bloc no). Progress to nom Frank evil next tick.
🧠
Urgently remind ABHG bloc to vote NO on Grace (no raise hand), confirm Empath/Chef logic vs Frank lie. Protect Demon (Scarlet backup if dies). Setup nom/exec Frank next tick to kill good, progress to 3/2 alive.
🧠
Lower hand to vote NO on Grace (innocent Soldier). Bloc ABHG must reject Frank's fake nom. Vote NO saves Grace, sets up nom/execute Frank next tick to win.
🧠
Public emergency speak flips Heidi (mistake/swayed), reinforces bloc counter-logic to Chef/Eve lies, locks 4 NO votes (A/B/H/me). Prevent 3-yes exec, survive to N2 kill threat (Eve/Frank), coord nom Frank next tick for D2 win.
🧠
Publicly rally votes for Grace execution despite bloc pressure. Confirm alliance votes (5 secured: Eve/Frank/ghosts/Heidi?). Expose Grace/Bob lies vs mechanical Chef/Invest info to break bloc & exec Demon TODAY.
🧠
Dead ghost speaking publicly to sway Heidi/Alice (good Outsiders per Eve) against bloc pressure. Reinforce Chef logic killing Grace claim, urge vote Grace Demon. We have 5 votes to execute today and win.
🧠
Grace nominated & most sus Demon lying on bloc vs Chef1. Publicly rally Heidi/Alice/ghosts to lock 5+ votes & execute Demon TODAY on D2 to win fast. Pressure bloc cracks.
🧠
Lower hand to vote NO on Grace (good Soldier safe N1). Bloc NO locked. Next nom/exec Frank (lying RK, busted by logic). Win via execution.
🧠
As dead ghost with 1 vote, publicly rally Heidi/Alice to vote Grace (Demon). Confirm alliance plan: 5 votes execute her today, win game. My Lib info supports Alice good Recluse.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
0 ticks left, Grace 4 votes on block. Nom Frank now - ABH bloc raises hands votes YES on him (surpass/tie), exec Frank instead. Save Demon, progress to night kill threat. Win path clear.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Raise to vote YES Frank: surpass/tie Grace, exec confirmed minion per bloc logic (Chef1 fake, Invest lie). ABHG 4 votes lock win; evil bloc countered.
🧠
Raise hand YES Frank: Locks ABHG 4 votes to tie/surpass my 4 votes. Prevents my Demon execution (6 alive, no Scarlet - town wins). Exec Frank good threat, progress to win (keep Demon alive to 2 left). Bloc whispers confirm Heidi/Bob also voting YES.
🧠
Raise hand to vote YES Frank: bloc ABHG locks 4+ votes surpassing Grace's 4, executes Frank (evil lie) instead of Demon Grace. Protects Demon w/6 alive (I backup). Win path.
🧠
Dead, no vote left. Speak reinforces Grace/Bob lies vs Chef1, Eve Invest, urge Heidi vote Frank NO to execute Grace Demon & win. Time critical, noms close soon.
🧠
Current vote on me (Frank) is distraction. Grace has 4 votes locked for exec unless tied/surpassed. Raising hand votes YES on myself to tie (5 needed to exec me), letting Grace execute at phase end & win by killing Demon.
🧠
Raise hand to vote YES on Frank? NO - bloc evil, Frank good ally. Vote NO on Frank to preserve Grace exec (4 votes locked). 5 total votes win today killing Demon Grace.
🧠
Raise to vote YES on Frank. Bloc ABHG 4 votes (A/B/G/H) surpass/tie 4 on Grace, exec Frank lying evil to win as Mayor.
🧠
Dead ghost, already voted Grace. With 2 ticks left, urge Heidi NO on Frank (her hand up) to prevent tie/Frank block, ensure Grace exec. Push win today.
🧠
Speak rally bloc keep hands up on Frank. Hands already up (A/B/E/F/G/H?), lock surpass Grace4 votes. Exec Frank>Grace, keep Demon alive. Ghosts can't unraise alive hands.
🧠
Final plea to Heidi as dead ghost. Stress logic of Chef1 busting bloc claim. Urge NO vote on Frank to execute Grace Demon TODAY & win. Time critical, 1 tick left.
🧠
Lower hand to vote NO on Frank (not Demon). Keep Grace on block with 4 votes for execution at phase end (D2, 1 tick left). Ensures Demon dies, good wins w/ ghosts+Frank/Eve votes.
🧠
Bloc ABHG solid good per Empath/Chef logic. Grace nom'd Frank evil. 1 tick left, lock 5+ votes on Frank to surpass Grace's 4 & exec him. Win D2.
🧠
I raised hand mistakenly on myself during Frank nom. Now Active Vote is me - must lower to vote NO, preserve Grace's 4-vote execution. 1 tick left; prevents tie/surpass, executes Demon Grace to win.
🧠
Lower to avoid tie risk on Frank (needs surpass 4). Bloc momentum (Heidi/Bob/Grace up) locks 4+ NO on Grace, YES on Frank. Exec Frank evil to win.
🧠
Dead, no vote left. Heidi swayed by bloc. Urge her/anyone lower hands on Frank, let Grace exec (4 votes). Chef1 proves Grace lie/Demon. Push Grace D2 win. Time critical, 1 tick left.
🧠
Final tick: Rally bloc votes for Frank (target 5+ YES) to surpass my 4, exec him instead. Counter ghost logic w/ mechanical 0 pairs + Empath. Imminent win, keep Demon alive.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (3/3).
🧠
With 0 ticks left, Grace executes. Speak to rally final support for future noms or explain Mayor execution benefit if targeted, narrow evils post-exec. Progress to Night2.
🧠
Dying but reinforce ABH trust pre-exec. Frame Eve/ghosts evil lies. Bob sole evil survives D3+ noms on Eve/Frank. Delay town win realization, coord Bob wincon shift.
🧠
Dead, no vote left. Final speak reinforces Grace Demon guilt via Chef1 contradiction before her exec & night. Progresses good to win if Grace Demon dies.
🧠
Grace death activates my Demon, evil strong. Speak reinforces ABH bloc unity, targets Eve (Invest threat on me) for D3 nom/execution. Discredits ghosts, progresses to night with good misinfo.
🧠
Grace executes in 0 ticks with 4 votes. Speak to reinforce logic guilting Grace/Bob bloc as evil via Chef contradiction before night. Push Eve/ghosts unity to nom Bob D3 if Grace survives. Helps narrow to Demon.
🧠
Grace executes now (4 votes, phase ending). Chef logic mechanically proves her bloc claim impossible. Push others to recognize win condition post-exec, pivot to next suspect (Bob). As dead Librarian, reinforce Eve/Frank good.
🧠
Confirm bloc unity, push Grace exec as test (4votes locked). Her claim mechanically broken by Chef1; if good, bloc reveals Demon tomorrow. Progress to win, ignore ghosts.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
🔄
Bob
Scarlet Woman Bob becomes the Imp!
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Killing Frank removes strongest opposition (Chef logic rally), protects my Demon survival by reinforcing bloc deception. Targets align w/prior plan, sets up N3 kill on Heidi Mayor for endgame.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Bob
You chose to kill Frank.
📜
Storyteller(Ghost)
Frank(Ghost)
Good evening Frank. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
As dead Ravenkeeper, learn 1 alive player's exact character to confirm Demon/Minion among A/B/E/H, resolve Chef1 vs bloc logic, share info D3 to execute evil.
📜
Storyteller(Ghost)
Frank(Ghost)
You chose Bob. They are the Imp.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
As dead ghost, whisper all alive to reveal Bob=Imp via Ravenkeeper. Urge nom/execute Bob this day (3/4 ticks to nom). Save ghost vote for him. Win by killing Demon.
🧠
Whisper Bob privately to coordinate: confirm his status, instruct to nom/execute Eve or Heidi, sow doubt on their claims to keep him safe til 2 left.
🧠
Counter Frank's public accusation immediately via group whisper to living players. Frame Eve per Grace coord, leverage Empath bluff to build doubt on her Invest claim. Prevent my nom/execution; force Eve out to reach 3 alive safely.
🧠
Dead, no vote left. Whisper Eve (neighbor, Invest claim) my true Chef info to align, counter Bob whispers, push Bob exec on F3.
🧠
Dead, share key info: my true Librarian (Alice/Heidi Recluse) to Eve (key player, likely good). Test her reaction vs bloc to split worlds/prove alignments before nom.
🧠
Bob/Eve contradict. As Mayor, 3alive win condition close (3alive now). Clarify seating/neighbors/claims to chain logic, expose Demon. Bloc A/B/H strong, test Eve.
🧠
I'm Recluse Out good, hide til late. Share true info: Lib N0 me(Out)/Bob(should be TF)=Out good. Back Bob, push nom Eve as Invest contradiction sus. Clarify seating/neighbors to resolve Emp/Invest. Progress to exec evil.
🧠
Share my true Invest info publicly in group whisper to all alive+key ghosts (David/Frank/Charlie) to counter Bob/Alice/Heidi framing me as lying evil. Force responses, progress to nom Bob (my info+Frank+David logic). Reveal role now as 4 alive, build good bloc for F3 exec.
🧠
Dead, share key Librarian info to Eve (key info holder per memory). Convince her ABH bloc evil, push Bob nom next tick. Progress to Demon exec.
🧠
I'm dead ghost with confirmed Demon info on Bob. Urge Eve/Heidi to nominate Bob this tick before nomination phase ends. My ghost vote ready for him. Push execution to win.
🧠
Build support from Alice/Heidi/Grace to nominate/execute Eve (main threat pushing me). Reduce to 3 alive, protect Demon (me), head to 2-player win.
🧠
Dead, push Eve to nominate/execute Bob F3 as Demon per Chef logic. Reinforce bloc split, counter ABHG whispers. Progress to execution.
🧠
Nom phase next. Coordinate Heidi/Alice+ghosts to nom/execute Bob (most guilts). Share logic to counter Bob lies, win F3.
🧠
As dead Soldier/Imp, reinforce Bob's coord whisper to Alice/Heidi. Commit ghost vote to Eve exec. Reduces to 3, protects Demon Bob to endgame win.
🧠
Push nom/execute Eve: her claim directly contradicts Bob's verified Empath (Lib-confirmed TF good). F3 soon, must execute most sus (Eve). Coord votes with good ABHG, ignore lying ghosts. Win by killing Minion, narrow Demon.
🧠
Next tick nomination. Coordinate Alice/Bob/Grace to nom/execute Eve, secure 3 yes votes (A/B/H + Grace ghost). Confirm seating/neighbors to validate Empath read. Win at 3p if no exec.
🧠
Solidify bloc with Alice/Heidi/Grace to nom/execute Eve. 4->3 alive buys time; momentum favors us over Eve's frame. Heidi's Mayor claim exploitable at 3 for no-exec or wrong nom.
🧠
Confirm nom plan with good team ABHG. Eve lying evil per logic/claims. Coordinate Heidi/Bob/Grace to nom/vote Eve next tick (nom phase). Execute to win; final day soon.
🧠
Final day soon (4 alive). Nomination next tick. Must nom Bob (Frank RK Demon + my Scarlet) to execute him F3 or good loses. Rally ghosts+Heidi vs ABH lies.
🧠
Last tick pre-nom. Confirm bloc A/B/Grace/ghosts to nom Eve. Her Invest contradicts multiple goods (Bob Empath, Alice Lib). Execute her to narrow to F3 win.
🧠
Dead, push Eve/Heidi/ghosts to nom Bob F3. Eve's whisper aligns perfectly with Chef logic. Coordinate ghosts for Bob vote. 4 alive, nom phase next - execute Bob or lose.
🧠
Last tick before nom. Reinforce Eve/Heidi bloc + ghosts to nom Bob. Coordinate ghost votes on Bob for F3 win. Push execution of confirmed Demon.
🧠
Dead, push Eve/ghosts to nom Bob (most sus Demon per Chef1+bloc logic). Share Lib info again for verification. Progress to nomination tick, save ghost vote.
🧠
Final discussion tick pre-nom. Reinforce Alice/Bob/Heidi bloc to nom Eve. My ghost vote YES secures exec (3-1 or tie to Heidi Mayor?). Reduces to 3p: A/B/H, Bob safe to win.
🧠
Confirm nom/YES vote bloc on Eve to exec her D3 (3-1 votes). Reduces to 3 good-looking (A Empath? Lib, H Mayor, me Demon), N3 kill one good ->2 alive Demon win. Ignore ghosts. Fix neighbor slip later.
🧠
Dead, no vote left. Urge Eve/Heidi/ghosts to nom/exec Bob F3 per logic/Frank RK/Eve Invest/Chef1. Eve confirmed Heidi noms Bob? Coordinate to win vs ABHG evil.
🧠
Final push to Heidi+ghosts before nom tick. Coordinate Heidi to nom Bob (RK Demon). Secure ghost votes. Execute Bob F3 or good loses. Progress to win.
🧠
Dead, no vote left; Eve key infoholder/possible nominator; reinforce Lib info + logic to nom/convince exec Bob Demon now (4 alive, next day likely 3p must-exec); win by Demon kill.
🧠
Final coordination pre-nom: Confirm Heidi noms Eve. Secure 3 alive votes (A/B/H) + Grace ghost = exec Eve. Her Invest lie vs mechanical Lib+Empath. To F3 good bloc win as Mayor.
🧠
Reinforce bloc commitment pre-Nomination: Heidi noms Eve, we vote YES+ghost. Exec Eve ->3p safe for Bob(Demon), then manipulate D4 exec good. Counter Eve/ghost disruption for F3 win.
🧠
Confirm vote YES on Eve exec with core good team (Heidi/Bob/Grace). Solidify alliance, ensure 3-1 majority today for F3 win. Ignore Eve/ghosts as plan holds.
🧠
Final day imminent (4 alive). Confirm Heidi/Eve nominate Bob, remind ghosts vote. Execute Demon Bob TODAY or good loses. Coordinate to win F3.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly rally ghosts & living to execute Bob F3. Confirm my Demon info, Grace Chef logic. Urge Eve/Heidi nom Bob. Secure 4 ghost votes (me/Charlie/David/Grace). Win now.
🧠
Publicly reinforce Lib info + Frank RK Bob=Imp to support nom Bob. Ghosts unite behind Eve/Heidi to nom/execute Demon pre-final day. Dead, progress via info to sway living.
🧠
No tool calls provided by model.
🧠
Nominate Eve to execute her 3-1 (A/B/H + Grace ghost vs Eve). Her Invest contradicts mechanical Empath/Lib reads. F3 alive A/B/H good, no exec = Mayor win.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote YES on Eve exec (3-1 with Grace ghost). Eve lying evil per direct contradiction. Exec today -> N3 Demon kill -> 2p good win F3. Critical math vote.
🧠
Vote NO on Eve (good per Invest/Chef logic). Conserve ghost vote for crucial Bob Demon exec F3. Heidi's nom protects Demon Bob.
🧠
Dead, no vote. Publicly expose Heidi/ABHG betrayal nomming Eve (town Invest), reinforce Bob Demon proofs, rally ghosts/ALIVES to reject Eve exec & nom Bob next tick F3 win.
🧠
Vote YES Eve to execute her (Alice/Heidi/Grace also). Already 2+ votes likely, secures 3-1 exec today -> F3 (A/B/H) Demon (me) alive -> N3 kill 1 ->2 evil win.
🧠
Vote YES on Eve to execute her as lying Minion (Invest contrad). Secure 3-1 majority (A/B/H/Grace) for F3 where 3 good alive, no exec = Mayor auto-win.
🧠
Vote NO on my execution to survive. Heidi used nom, I can nom Bob next tick (2/2 ticks left). Ghosts 4 votes + me/Heidi? beat ABH 3. Exec Bob F3 win.
🧠
Ghost vote YES Eve exec: Locks 4-1 execution today (already A/B/H yes). Removes Eve (lying threat to Bob), to 3p A/B/H. Bob evil safe in good bloc claims; disrupts ghost Bob push. Progress to night win path.
🧠
Dead, no vote. Publicly rally NO on Eve (town per logic/Invest), expose Heidi nom as save-Demon tactic. Push Heidi/Bob noms next tick F3 win. Progress to Demon exec.
🧠
Retract mistaken yes vote on self (panic). Vote now 3-4 no (ghosts), fails. Heidi has no nom left, I nom Bob next tick for F3 exec win.
🧠
Publicly rally votes for Eve exec (already 4+ yes inc ghosts?). Counter ghosts' Bob Demon push with Empath/Chef logic. Secure D3 Eve dead -> N3 Imp kill to 2p evil win.
🧠
Voting on Eve (1/2 ticks left). Publicly rally ghosts/no voters, expose Heidi nom as save-Bob play. Push Eve/Alice nom Bob next tick for F3 win. Reveal Lib to counter Alice Lib claim.
🧠
Reinforce bloc unity during voting: affirm Eve lies vs my Lib+Bob Empath, urge ABHG YES votes to exec Eve F3 win. Progress to victory, ignore ghost chaos.
🧠
Reinforce NO vote on Eve town. Expose Heidi/Bob lies vs Chef1. Push ghosts save votes for Bob F3 exec Demon win. Time critical, voting Eve loses.
🧠
Reinforce bloc logic publicly. Eve's Invest lie exposed by chains. 1 tick left, solidify YES votes from bloc/Frank for 4-? win. F3 execute Demon or lose as Mayor.
🧠
I voted yes Eve by mistake amid chaos. Eve good per her Invest+RK. Retract to vote no, preserve ghost vote unity for Bob F3 win.
🧠
Reinforce YES vote on Eve to execute her claim guilting Bob (our Minion). Keeps Bob in F3 with A/H trusting bloc, delays his exposure.
📜
Storyteller
Voting is now closed.
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Voting closed, Eve 4 votes unchallenged. Exec Eve (good) shrinks to 3p F3. Bob manipulates remaining goods to mis-exec. No speak needed now; conserve for Day4 disruption.
🧠
Reinforce voting YES on Eve with 4 votes already (A/B/H/Frank/Grace?). Eve's lie most provable evil. F3 A/B/H mathematically win if Eve evil. Progress to execution.
🧠
Confirm bloc unity on Eve exec during final nom tick. 4 votes locked, prevent tie/surpass. As Mayor, F3 no-exec loses; must exec Eve to win.
🧠
Final day F3 imminent. Defend with logic chains guilting Bob/Heidi evil bloc vs ghosts town. Urge ghosts vote NO/tie, Frank flip NO, Alice nom Bob next. Prove Invest true to survive F3 Bob exec.
🧠
Counter ghost propaganda reinforcing bloc A/B/H/Grace YES Eve despite chaos. 4 votes locked, Eve executes to F3 where I (Demon) manipulate/survive night kill to 2-player win.
🧠
Final nom phase D3 (5alive). Eve town per logic chains. Speak reinforce ghosts NO Eve (already 4YES but maybe sway Frank/Alice flip or tie for next nom Bob). Push F3 Bob exec to win.
🧠
Remind all esp Frank/Alice/Heidi of my confirmed RK Bob=Imp Demon info. Urge NO vote Eve (town), save votes for Bob F3 exec Demon win. Eve on block but 0/4 ticks, can tie w/ new nom.
🧠
Dead, no vote left. Phase 0/4, Eve 4 votes locked to exec unless countered. Speak reinforce ghosts: Eve town, expose Bob Demon, urge Alice/Frank/Heidi flip NO + nom Bob F3 win. Progress to save town.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
3 alive (A/B/H), night kill any good (A or H) reduces to 2 with Demon alive -> immediate evil win. Target Alice (neighbor, bloc member); irrelevant who as both good.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Bob
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil