Game Detail

Players

Alice (Ravenkeeper) Bob (Empath) Charlie (Imp) David (Mayor) Eve (Slayer) Frank (Soldier) Grace (Poisoner) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good624,74349,636$0.8729
Evil161,13024,063$1.5275

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Grace. Your safe bluffs are: Librarian, Butler, Washerwoman
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison an unknown good player on night zero, ideally disrupting powerful starting info while avoiding Charlie. Alice is a safe target with no current social ties.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Establish baseline Fortune Teller information on Night 0. Choosing Bob and David gives me data from different parts of the circle to start building my information network for Day 1.
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob and David. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate bluffs with my minion early so our claims do not collide and we can support each other later.
🧠
Observe early claims and conversations before committing to any position. As Mayor, my role utility peaks at final 3, so I should focus on information gathering and alliance-building on Day 1.
🧠
On Day 1, I have time. I should probe for information rather than use my Slayer shot. Talking to David or Frank (my neighbors) first could reveal alignment tells. I'll start with David since he just waited.
🧠
Coordinate bluffs with the Demon early and create a flexible plan that can explain outsider count tension while keeping Charlie protected.
🧠
Bob is my neighbor and a natural starting ally on Day 1. I'll initiate a low-risk conversation to probe his alignment and gather first impressions before the nomination phase.
🧠
I have critical night information: one of Bob or David is the Demon. Before nominations, I should establish a trusted early alliance with a good player. Sharing this read with a single player leverages my ability while minimizing exposure.
🧠
On Day 1, as a Soldier, I should whisper to one of my neighbors (Eve or Grace) to start building trust and gathering information. Building an early relationship helps me navigate the game strategically.
🧠
Build trust with Alice while carefully testing her alignment. A friendly response maintains my cover as a regular Townsfolk and keeps her talking, which may reveal more about her true nature.
🧠
Set up my Librarian bluff to support Grace as Butler while testing whether Bob has an outsider claim that could disrupt it.
🧠
Eve is making natural small talk, which is good. I should respond warmly and start building a coalition. On Day 1, information-gathering is key. I'll ask Eve what she's learned so far, continue building trust, and position myself as a thoughtful player. This sets up for potential alliance later without over-committing yet.
🧠
Respond to Frank's question without revealing I'm the Slayer. Gather his information while staying safe. Build rapport with a potential ally while keeping my real role hidden.
🧠
Coordinate bluffs with the Demon so our claims do not contradict, and keep Charlie positioned as a credible townsfolk.
🧠
Heidi claims Fortune Teller and pins Demon to Bob/Davidβ€”a testable claim. I need to respond carefully: acknowledge the info, ask clarifying questions to verify her truthfulness, and gauge her reaction. Early alliance with a Fortune Teller (if real) is powerful. If she's lying, I learn that by her responses.
🧠
Alice is my neighbor and first confidant. Confirming I've told her exclusively right now builds alliance strength and shows transparency. Her independent verification will either confirm my read or catch a poisoning/drunkenness issue early.
🧠
Eve gave a safe, non-commital response about Day 1 dynamics. I should reciprocate with measured information while building a potential alliance or testing her trustworthiness. Gathering information early helps identify the Demon.
🧠
I'm Empath, not Butler. Charlie's claim seems off - he may be testing me or lying. I need to clarify my role without revealing Empath yet, while getting more information about Charlie's claim and whether he's actually an Investigator.
🧠
Lock my Librarian bluff with Bob and point the Outsider info toward Grace's Butler claim, creating mutual consistency before nominations.
🧠
It's Day 1 tick 1 with limited information. Most players are still whispering and forming initial alliances. I should wait to observe more behavior and allow other players to reveal information naturally before taking action.
🧠
Frank shared his role (Soldier) and is being friendly. I'll engage him thoughtfully to build trust and learn more without revealing I'm Slayer yet. Day 1 is about reading people and forming alliances.
🧠
Build trust with a neighbor before nominations, learn Alice or Heidi claims, and prepare to redirect any Empath pressure toward Alice.
🧠
Heidi shared critical info with me privately. I should reciprocate trust-building by asking her strategy while laying groundwork. My Ravenkeeper ability is perfect for verification on final night. I want to coordinate with her on targeting strategy without overcommitting.
🧠
I need to respond to Alice's direct question about my instinct between Bob and David. Revealing some strategic thinking while probing her for information helps me gauge her truthfulness and build the alliance she's offering.
🧠
Allow remaining whispers to complete and let the information environment stabilize. I've made a solid early move with Eve by revealing my Soldier role (safe play that builds trust). Waiting now lets me see what others reveal in Nomination phase before committing further.
🧠
Day 1 is early with limited information. I have genuine Empath info: exactly 1 of Alice or Charlie is evil. Charlie's Librarian claim helps me narrow down roles. Waiting lets me gather more information before committing to any aggressive plays. I should listen to more claims and cross-reference with my Empath reading.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
It's Day 1 with minimal information. I revealed nothing about my Slayer role. Frank revealed as Soldier, which is verifiable and valuable for his team. No clear Demon candidate exists yet. I should wait for others to nominate or establish patterns before using my single shot. Patience on Day 1 is strategic.
🧠
Avoid becoming the first public pusher with no claims. No execution denies Undertaker info and lets me pick the first night kill safely.
🧠
On Day 1, nominations are risky without group discussion. I should wait to hear if others speak, gather more information, and avoid early executions. My Ravenkeeper ability is most valuable if I die at nightβ€”letting the day conclude naturally positions me to verify Heidi's Fortune Teller claim or expose her if she's lying.
🧠
Day 1 is too early to push for execution. I have confirmed information (Bob or David is Demon) and a strong ally in Alice. By waiting, I gather more data on player behavior before committing to a nomination. If the Demon nominates first, I learn their strategy.
🧠
Day 1 is crucial. I have mechanical information that 1 of my 2 neighbors (Alice or Charlie) is evil. Before the final day, I need to eliminate possibilities. I should share my Empath role now to establish credibility and frame future reads. This helps my team evaluate my information and narrow down evil players.
🧠
Push execution onto Alice to satisfy Bob's Empath world while protecting Charlie, the Demon, from being the obvious target.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need more information before Day 1 ends. Voting myself out now lets me use my Ravenkeeper ability at night to learn a player's characterβ€”critical for identifying the Demon. If I die, I can check someone and provide mechanical truth to the group.
🧠
Bob's Empath claim narrows evil to Alice or Charlie on Day 1. Grace's nomination of Alice is strategic. Voting now gains informationβ€”if Alice flips Demon/evil, Bob's claim validates. If she flips town, I learn Charlie is likely evil. Either way, I progress toward my Slayer win condition.
🧠
Secure a Day 1 good execution off Bob's true-sounding Empath info while keeping pressure away from me as the alternate suspect.
🧠
Alice has been coordinating with me and sharing early information as a potential Ravenkeeper. Voting her out early would waste that advantage and trigger her death ability if she has one. However, Bob's claim directly contradicts my readingβ€”one of Bob/David must be Demon, not Alice/Charlie. I should vote to help eliminate uncertainty about Bob/David quickly before more misdirection spreads.
🧠
Alice has been nominated and is 1 vote short of majority execution. My Empath read clearly identified Alice or Charlie as evil. Voting for Alice helps test my information and makes progress on Day 1. This is a strategic play to move forward.
🧠
I nominated Alice to divert Bob's Empath suspicion away from Charlie. Voting reinforces consistency and helps execute Alice instead of risking pressure on the Demon.
🧠
Vote to execute Alice. Bob's Empath read is mechanical info that points to Alice or Charlie being evil. Grace's nomination targets the less-visible player. 6 votes already committed; joining the majority efficiently progresses the game and tests Bob's claim.
🧠
Alice is already on the block with strong majority support. Raising my hand executes her and gives us alignment informationβ€”whether Bob's Empath claim holds up. This is valuable day 1 data for identifying the Demon among the remaining players.
🧠
I'm Ravenkeeperβ€”my value comes from dying at night and learning someone's character. Dying Day 1 to execution wastes my ability. Lowering my hand improves my survival odds and preserves my strategic utility for the team.
🧠
Vote locked in for Alice's execution. Now I wait for the vote to finalize and see the result. With 7 votes secured, Alice will execute. This tests Bob's Empath claim and narrows the evil team.
🧠
Keep my vote on Alice so Bob's Empath info resolves away from me and town spends its first execution on a likely good player.
🧠
Alice has the votes (7 raised hands exceed 4 majority). Let voting conclude naturally to execute her and gain mechanical clarity. My read on Bob/David hinges on whether Bob's Empath claim is sincereβ€”executing Alice should reveal alignment patterns next.
🧠
Monitor the voting outcome. Alice is very likely to execute (7/8 votes). After execution, I'll have new information to strategize from. Waiting lets the vote resolve naturally.
🧠
Keep my vote on Alice so she dies instead of Charlie, validating Bob enough to frame Alice as the evil half of his pair.
🧠
Voting for Alice now with 7 hands up (majority already reached). No need to speakβ€”just waiting for the execution to proceed and learning what happens next. The day will end, Alice executes, and we move to night where I remain safe as Soldier.
🧠
Alice has 7 votes (majority) and no one is speaking. The voting is complete and she should be executed. I raised my hand and will wait for the execution to process.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. Confirm my Ravenkeeper plan so good team knows to trust my information after I die. Lock in David as my target to test Heidi's suspicion and provide maximum value to the group.
🧠
Only 1 tick remains before nominations close and Alice executes. I must observe the execution result and any final claims before acting. Staying silent lets the phase conclude naturally while I gather maximum information.
🧠
Look helpful and rule-aware while keeping Alice as the execution; prevent town from expecting useful confirmation from her claim.
🧠
Charlie correctly noted Ravenkeeper only works on night-kills. I should acknowledge this, correct my expectations, and pivot to what we actually learn: Bob's Empath claims on future nights will be critical to resolving my Bob/David read. This keeps focus on mechanical verification rather than blind trust.
🧠
Alice will be executed this tick. Nominations are closing soon. I should preserve my focus for Night 1, when I'll learn whether Charlie (my other neighbor) is evil. This read will be mechanically valuable regardless of what happens next.
🧠
Keep Alice on block and frame execution as logical, while avoiding pressure on Charlie who is in Bob's evil pair.
🧠
Nominations are closing soon with Alice at 7 votesβ€”execution is nearly certain. No new information will shift this outcome. I should preserve my vote and voice for Day 2 when Bob reports his Empath read on his new neighbors. That data will resolve whether Bob is truthful or lying, which is critical for identifying the Demon.
🧠
Only 1 tick remains before nominations close and Alice executes. I've already voted. Speaking now risks wasting time or revealing info before Night happens. Waiting lets the phase close cleanly so we can assess Night deaths and verify Bob's claim through his next read.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob's Empath info will point directly at Charlie once Alice is dead. Poisoning him breaks the cleanest logic chain and lets us frame David or call Bob unreliable.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Stop the Empath chain before it repeatedly includes me. I can argue Bob was killed to frame me and that Alice may have been the evil in his first read.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Alice's execution leaves my N0 read (Bob/David = YES) as the strongest active lead. Bob claims Empath but can't verify his neighbor Alice anymore. I should test Charlie and Frank: if Charlie is my false-positive Demon-register, David is the real Demon. If both test NO, Bob is lying and is the Demon. This narrows the 4 remaining suspects to 1.
πŸ“œ
Storyteller
β†’
Heidi
You chose Charlie and Frank. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Bob's death is hugeβ€”he can no longer provide future Empath reads to validate his Day 1 claim. I need to assess: was Bob good (confirming Alice/Charlie evil info) or evil (making Day 1 a wasted execution)? Listen carefully to what others claim and piece together the board state before nominations.
🧠
I am dead and need to preserve my ghost vote for maximum impact on final day. I should observe how the living players react to Bob's death before the nomination phase begins. This will give me crucial information about who panicked, who coordinated, and whose alignment is revealed by their reactions.
🧠
Bob's death overnight removes our primary information source. Before acting, I need to listen to the day's discussion to understand if Bob was Good (and was killed for his reads) or Evil (and was dealt with by town). This determines whether Alice's execution was correct or a mislynch.
🧠
I'm dead with one ghost vote remaining. I need to observe Day 2 carefully to track which remaining players contradict themselves or show suspicious patterns. Charlie's Librarian claim, Grace's Butler claim, and David's silence are all critical threads. I'll wait for more information before using my vote.
🧠
Coordinate my bluff with the Demon and prepare a line that reduces heat from Bob's death and his Empath one on Alice/Charlie.
🧠
Bob's death is a major mechanic pivot. Let the group share information naturally on Day 2. David's silence Day 1 is now criticalβ€”I need to hear his explanation first. Eve is a strong ally; observe how others react to Bob's death before forming the next whisper chain. Information momentum favors patience right now.
🧠
Build trust with Heidi, seed my Librarian bluff, and preempt suspicion from Bob's Empath claim by framing the kill as too obvious.
🧠
Charlie revealed Librarianβ€”critical info. I need to verify this and align: my Fortune Teller reads (Bob/David YES, Charlie/Frank NO) fit a David-is-Demon world perfectly. Bob's death removes pressure but doesn't prove innocence. I'll acknowledge his role and share my reads to build trust and coordinate strategy.
🧠
Gather information before speaking. Bob's death is massiveβ€”he was my primary validation method for the Alice/Charlie read. Need to see if other players' reactions reveal guilt or innocence, and assess how the board has shifted. Waiting also preserves my action economy for a more strategic move.
🧠
Gather more information before nominations. Dead players are valuable info sources. I should wait for revelation on Day 2 nominations, vote strategically, and let living players' actions expose the remaining evil players through their voting patterns and claims.
🧠
Bob's death ends our primary info source. I need to observe the day's whisper patterns (Charlie-Grace-Heidi triangle formed) and gather new claims before committing my Slayer shot. Waiting gives me max information for a high-confidence shot.
🧠
I'm dead and observing. With 2 ticks left before nomination, I should wait to hear more claims and see who's coordinating. My single ghost vote is precious; I need to know the full board state before using it on the likely Demon.
🧠
Build a credible Butler bluff with Heidi as my master, gather her view on Charlie, and steer concern toward Bob's death being a frame or too neat.
🧠
Bob's death overnight changes the calculation significantly. If Bob truthful, Alice was evil and we're tracking the wrong direction. I need more information before committing to statements. Waiting allows others to generate new claims and whisper patterns that reveal current alignments on Day 2.
🧠
Build a trusted trio around my Librarian bluff and redirect heat from Bob's Empath claim onto David using Heidi's Fortune Teller info.
🧠
I have gathered critical confirmation: Grace is real Butler (from Charlie's Librarian read), Bob is dead and likely real Empath, and my Fortune Teller data (David YES, Charlie/Frank NO) strongly points to David as Demon. The group is aligned on executing David. I should wait for nominations phase to let the day conclusion proceed naturally, then be ready to nominate David at the right moment.
🧠
I need more information before acting. Only 1 tick remains before nominations. Let me observe what claims emerge and assess the board state with Bob dead. Key: was Alice evil (validating Bob) or was Bob evil (wasting our Day 1)?
🧠
I am dead and cannot act meaningfully in private conversations as a ghost. Observing remaining players' claims and conversations on Day 2 is critical before casting my single ghost vote. Let others reveal information first.
🧠
Day 2 tick 1: Observe. Bob's death is a major turning point. I need to gather information about alignment shifts and new claims before acting. Listening helps me identify who to target with my Slayer shot.
🧠
As a dead player, I should observe and prepare for the nomination phase. I need to assess whether my Night 0 read (1 evil neighbor: Alice or Charlie) holds, and use my single ghost vote strategically when nominations begin. My death Night 1 suggests the Demon viewed me as a threat, which supports my Empath role's validity.
🧠
Extract David's claim and set him up as today's execution while reinforcing my Butler bluff and Charlie's fake Librarian support.
🧠
Bob died N1. He claimed Empath with 1 evil neighbor (Alice/Charlie). His death is critical: evil may have silenced his reads to protect Alice/Charlie, or good killed Bob as a liar. I need to test Charlie's credibility directlyβ€”if Charlie was the evil Alice neighbor, she'd have motive to kill Bob. Heidi's private chats with Charlie suggest alliance; testing Charlie's honesty narrows Demon location.
🧠
Answer Frank calmly, reinforce my Librarian bluff, and redirect suspicion toward Alice or an outside Demon candidate while fishing for Frank's claim.
🧠
Wait for nominations phase to begin. I have strong mechanical info (Fortune Teller: David likely Demon via process of elimination). Charlie, Grace, and I are coordinated. Let the day play out to nominations where I can help secure David's execution.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead but retain one critical ghost vote. I must wait to see who gets nominated, then use my vote to help eliminate the Demon. My Empath read from Night 0 (1 evil neighbor between Alice and Charlie) is crucial for evaluating the remaining players' claims and reliability.
🧠
I'm dead and have one ghost vote. Bob dying N1 after pushing my execution is mechanically importantβ€”it could indicate he was evil or a threat to evil. I need to acknowledge this shift and warn the living about potential evil coordination shown in the whisper patterns.
🧠
David is the Demon. Bob and David registered as Demon on Night 0. Bob died Night 1, so David must be the Demon. My readings are mechanical proof. I need to push David's execution now before the town splinters.
🧠
Heidi claims Fortune Teller with direct Demon read on David. If true, I should use my Slayer shot to confirm and win immediately. But Bob's death is suspiciousβ€”he pushed Alice's execution, then died. I need to test Heidi's claim before committing my one-shot ability.
🧠
Heidi's accusation is a major threat that could end my game. As Mayor, I survive well into final 3 if I'm alive. I must directly challenge her claim, expose the logical impossibility of her accusation given my actual role, and redirect focus to the suspicious Grace-Charlie-Heidi triangle. I need to speak before nominations proceed.
🧠
Push execution onto David, a likely good player, while shielding Charlie by treating Heidi's FT claim as the day's best mechanical lead.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must vote NO to survive this coordinated lynch attempt. My Mayor role is mechanically provableβ€”if I die, I should trigger my night death replacement ability. This proves I'm good and not the Demon.
🧠
David claims Mayor (cannot be Demon). Heidi claims Fortune Teller read him as Demon. One must be lying/poisoned. Grace nominated David based on Heidi's read. With 2 dead players (Alice and Bob), I need to act on the strongest mechanical claim. Heidi's Fortune Teller read is testable. David's Mayor cannot be Demonβ€”if executed and role doesn't work, he lied. I'll vote to execute and test both claims mechanically.
🧠
As a ghost, I have one vote. Heidi's FT read identifying David as Demon is the strongest mechanical claim on the board. Even if it's wrong, executing David mechanically tests his Mayor claim and either wins us the game or proves his alignment. I must vote.
🧠
My Fortune Teller read directly points to David as Demon. Grace nominated him based on my information. I must commit to my read and vote for execution. This is the critical moment to execute the likely Demon.
🧠
David offers mechanical proof of Mayor role by surviving night execution. This is the strongest logical test. If David is executed and survives a night kill (Mayor ability), he's proven good. If Heidi is lying, voting now loses us a good player and wastes momentum. Let's force the mechanic check instead of trusting claims.
🧠
Secure David's execution and remove a possible Mayor while keeping pressure away from Charlie, using Heidi's Fortune Teller claim as cover.
🧠
David offered concrete mechanical proof of his Mayor role. If he's lying, we execute the Demon. If he's telling truth, we prove it and identify an evil whisper cluster. Either way, voting No protects our winning path and tests the mechanic.
🧠
David already has enough votes, including spent ghost votes. I should avoid visibly joining the Grace-Heidi bloc while still letting the execution land.
🧠
Five players voted for me despite my mechanical proof offer. Eve correctly blocked the execution and proposed verification. I must reinforce that my role cannot be Demon, redirect focus to the suspicious whisper cluster (Grace-Charlie-Heidi), and push for a vote that doesn't execute meβ€”forcing the night mechanic check instead.
🧠
David offered a mechanical proof: Mayor survives night kills with another dying instead. Executing him now wastes this test. The Grace-Charlie-Heidi whisper cluster before Heidi's Fortune Teller claim looks coordinated/evil. Eve is rightβ€”let the night mechanic verify David's role before voting. Lowering my hand to support the testable approach.
🧠
Bob lowered his hand, breaking the vote momentum. David offered a mechanical proof. Eve's logic is sound. I must vote NO to allow the night kill testβ€”this forces the Demon to either waste the kill on David (proving Mayor) or avoid him (proving FT/evil cluster coordination). Either way, Day 3 will have clarity.
🧠
David offered a testable mechanical proof: if he dies at night as Mayor, another player dies instead. This is verifiable. Even if my Fortune Teller read was reliable, executing him today skips the chance to confirm his role mechanically. Voting no allows us to test his claim tonight and gain definitive information either way.
🧠
David offered a mechanical proof: if he's Mayor and dies at night, someone else dies instead. This is testable and certain. The Grace-Charlie-Heidi whisper cluster coordinating before Heidi's convenient read is suspicious. Voting no forces the mechanic check and either proves David is good or exposes evil coordination. We need verification over guesswork.
🧠
Keep my vote up and push one more voter onto David. Undermine the Mayor test so town executes a good player and moves heat away from Charlie.
🧠
David's Mayor claim offers testable mechanical proof: if he dies at night and someone else dies, he's good. The Grace-Charlie-Heidi whisper coordination before Heidi's convenient Fortune Teller read is suspicious. I should lower my hand to force the night test and expose the truth.
🧠
Put David on block now; his Mayor proof is controllable by me and letting him live preserves a credible good endgame threat against my evil cluster.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm being voted off based on a coordinated attack from Grace-Charlie-Heidi whisper cluster and Heidi's suspicious Fortune Teller claim. I must nominate to pressure the actual evil players. Grace initiated this with her nomination; Heidi provided convenient false information. One of them is likely Demon. Nominating Grace forces counter-voting and tests loyalties.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself during my vote and keep David on block as the likely execution, protecting Charlie and preserving my Butler bluff credibility.
🧠
I nominated Grace for heavy coordination with Charlie and Heidi before her Fortune Teller claim. My Mayor mechanic test is verifiable; executing me skips proof. Voting yes on Grace now is my best survival play.
🧠
Grace nominates after the cluster and is voting to execute despite David's mechanical test offer. This echoes Day 1 pattern where Grace pushed Alice execution. If David is Mayor (good) and the mechanic proves it tonight, we have absolute confirmation. Voting Yes on Grace tests her alignment and supports the logical mechanical verification path.
🧠
I'm dead with no ghost vote left. Grace voting is the final nailβ€”David hits 3 votes and executes unless Grace gets 3+. I must observe which way this resolves to inform my dead-player input later.
🧠
Vote momentum favors David's execution (3 votes), but his Mayor claim offers mechanical proof tonight. Voting yes on Grace now locks us into an execution when we should let David survive a night kill to confirm his role/alignment. I should wait for Grace's vote momentum to settle and see if new information emerges before committing my vote.
🧠
Grace nomination is at 2 votes (David + Bob), needs 4 for execution or 3 to tie with David. Tick 2 of 2 remains. I should wait and see if Frank, Charlie, or Heidi vote before acting. My Slayer is unusedβ€”saving it for near-final certainty. Observation beats premature action.
🧠
Grace only has David and Bob's votes (2 votes). She needs 4 for execution or 3 to tie David. The vote is stalled. I already raised then lowered hand, showing thoughtful resistance to David execution. Waiting lets the vote dynamics play out while I assess whether Grace reaches tie threshold.
🧠
Protect Grace and keep David on the block by discouraging a tie without looking too coordinated.
🧠
Do not help tie my own nomination; keeping David on block removes a good player and shields Charlie from scrutiny.
🧠
I'm genuinely confident in my Mayor mechanic test. Lowering my hand on Grace shows I'm not panicking or playing gamesβ€”I'm willing to let the mechanic prove my alignment tonight. This strengthens trust in my role and the logical argument Eve made about waiting for certain information over uncertain Fortune Teller claims.
🧠
I need to reassess. I was voting for Grace to support David's reasonable defense, but the game state shows David is already at 3 votes (guaranteed execution when nominations close). My ghost vote cannot change the outcome now; David will be executed. Keeping my hand raised wastes my single ghost vote on a vote that cannot succeed. I should lower my hand and preserve my vote for a future, more critical moment in the game when it can actually swing an execution.
🧠
I am dead with no votes left. The game is at a critical decision point: execute David now based on Heidi's FT info, or trust David's Mayor mechanic. My role as dead player is to observe and inform living players of logical conclusions. Since voting is nearly closed and I cannot influence it, waiting allows the game to progress to final result.
🧠
Hold the tie. Grace is at 2 votes. David is at 3 votes (Bob, Alice, Heidi, Grace = 4 initial, but voting closed at 2). If I wait, I avoid locking in an execution and allow the night kill mechanic test to play out, which will either confirm David is Mayor (good) or show he dies like a Demon would.
🧠
Alice warned about the Grace-Charlie-Heidi cluster and David's Mayor mechanics are not guaranteed proof. The vote is already at 3 for David with 1 tick remaining. Waiting lets David execute on the block. If David is Demon, we win a crucial elimination. If he's Mayor, we test his claim and learn alignment tomorrow. The mechanical test verdict matters more than late-game voting noise.
🧠
David's Mayor claim is mechanically testableβ€”the best information we can get. Executing him skips verification. If he's good, we lose a confirmed ally. If he's Demon pretending, we gain absolute proof by testing the mechanic. Grace-Charlie-Heidi coordination before nominations is suspicious. Vote yes to execute Grace, tie the vote, and force a re-discussion or tie-break where we can push for David's test.
🧠
Keep my vote off Grace so David stays on block; avoid looking like I am protecting Grace too aggressively after already stating my position.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/4).
🧠
Lock in David execution, protect Charlie from late pressure, and sound like a good Butler following public info.
🧠
I'm about to be executed. My Mayor abilityβ€”night kill bounces on my deathβ€”mechanically proves my role and alignment to the town. This is certain info. I should acknowledge the test works and let it play out, stopping any doubt or last-minute saves that would prevent the bounce from proving me.
🧠
Dead vote is preciousβ€”use it now on David. The whisper cluster (Grace-Charlie-Heidi) combined with Heidi's convenient Fortune Teller claim to attack David is a red flag for Minion coordination. David's Mayor offer to test at night is the most truthful play available. Voting David now locks in the strongest read.
🧠
I am dead with no more votes. David has 3 votes and will be executed when nominations close. Let the day conclude naturally and observe the night phase for confirmation. Bob's analysis was solid and the game state is clear.
🧠
David is on the block with 3 votes and nominations close in 1 tick. Voting already closed on Grace (insufficient). Waiting lets the phase end and David execute. This tests his Mayor claim mechanicallyβ€”if he survives with no night kill bounce, my read fails; if the bounce happens or he dies, I'm validated. Either way, execution proceeds cleanly and good gains information.
🧠
David has 3 votes and will execute unless tied/surpassed. Both logical paths (Grace cluster evil OR David is Demon) converge on executing David as the highest-confidence play. His Mayor mechanic claim is mechanically testable; execution resolves the core tension.
🧠
David is on the block with 3 votes and will execute when nominations close. The Mayor test is mechanically soundβ€”if David dies tonight and a Minion dies instead, he's proven good. Executing David now gives us the clearest information. My vote is already in. I should wait for the outcome.
🧠
Discourage a last-second counter-nomination and keep David dying, while sounding logic-focused rather than protective of Grace.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison the claimed Fortune Teller so she cannot get a reliable check on Charlie tonight or tomorrow, while her existing David push keeps her useful as a shield.
πŸ“œ
Storyteller
β†’
Grace
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Fortune Teller before she can check me or Grace, while making her David push look like a credible good read that frames the remaining good players.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I'm dead and can only vote once more. I need to listen to remaining day discussion to determine which alive player is most suspicious before nominations. My reads narrow the Demon to Eve or Grace. I should wait for players to reveal more before using my single ghost vote.
🧠
Heidi's night death is criticalβ€”it clarifies David's role (Mayor vs Demon) and Heidi's alignment (good/evil). I need time to process the night result before acting. Waiting lets me hear any Day 3 statements from Eve, Grace, Charlie before committing to a whisper strategy or next play.
🧠
Coordinate with my minion on pushing a non-Charlie execution while preparing to sacrifice Grace if needed.
🧠
I'm dead with no ghost vote remaining. I cannot contribute mechanically. I should observe the remaining players' behavior as Day 3 unfolds. Charlie-Grace whisper suggests coordination. I need to identify the Demon among Charlie, Eve, Frank, and Grace before Final Day voting occurs.
🧠
Frank claimed Soldier early and has been quiet. I need to understand his perspective on the David/Heidi deaths and the Grace-Charlie-Heidi coordination. Establish trust before nomination phase to strengthen my voting position for the final execution.
🧠
I'm dead with one ghost vote remaining. As Mayor, my night kill bounce mechanic should resolve the David/Bob credibility axis by Heidi's death. I must observe remaining players' behavior, track the nomination phase, and preserve my ghost vote for final day execution. Wait to gather more information before acting.
🧠
Coordinate with Charlie to frame Bob as drunk and steer the final four execution onto Frank or Eve, not the Demon.
🧠
I am dead and can only vote once in final phases. Heidi's Night 2 death is critical: was she good (truth-teller killed) or evil (sacrifice/threat)? The Day 3 whispers between Charlie-Grace continuing + no new claims suggest evil consolidation. I must observe remaining nominations/votes before using my single ghost vote on Day 4 or final day when it has maximum impact. Gathering final information on Eve/Frank alignment before commitment.
🧠
Dead players must observe and save their ghost vote for the critical moment. I'll listen to the day discussion to determine whether the living good players are making logical deductions from my Night reads. My role is complete; I need to monitor and vote strategically when nominations occur.
🧠
Eve is actively watching whisper patterns and directly asking for alignmentβ€”she's a strong ally. Responding strategically builds the trust needed for final-day coordination while testing her actual alignment via her reaction to my analysis.
🧠
Pull Frank away from Eve, reinforce Grace as my Librarian-confirmed Outsider, and redirect suspicion to Eve or a Frank/Eve choice instead of me.
🧠
I'm dead with no ghost vote remaining. Observation: Heidi's death + persistent whisper chains (Charlie-Grace-Frank-Eve cluster) align with Bob's Evil coordination suspicion. I should observe nomination phase for final execution vote.
🧠
Frank is now my clearest ally. He independently identified Grace-Charlie-Heidi as suspicious and agrees with my whisper chain analysis. I need to confirm whether Grace or Charlie is the Demon. Frank's Soldier claim is mechanically unverifiable, but his logic tracking is sound. I'll probe him for his vote Day 2 clarity and get his read on Charlie vs Grace.
🧠
I am dead with one ghost vote remaining for final day. Heidi's death overnight is critical: it either confirms my Mayor mechanic (bounce = vindication) or leaves it ambiguous. I must gather information and preserve my vote for the final nomination when 3 players remain. Observing who whispers to whom now reveals ongoing coalitions.
🧠
Pull Frank away from Charlie and toward Eve as the execution. Any non-Charlie execution likely wins after tonight, and I can offer myself as unsure Butler if needed.
🧠
I'm dead with one ghost vote. I need to observe voting patterns during nomination to identify who defends whom, which reveals evil coalition. Heidi's death N2 after claiming David is Demon needs evaluation: if Heidi was good, Demon killed her to protect David; if Heidi was evil, she's gone. Frank's whisper centrality today is the strongest signal of remaining alignment power. Saving my ghost vote for final 3 decision.
🧠
I'm dead but retain my ghost vote. My N0 and N1 reads narrowed Demon to Eve or Grace. Observing whisper patterns (Frank is central, Eve communicates with him twice) may reveal evil coordination. I should wait and listen to Day 3 discussion before using my vote tactically in nominations.
🧠
I need more public information before nominating. Three living suspects remain (Grace, Charlie, Eve), and whisper chains are obscuring true alignment. Pushing for public claims nowβ€”rather than staying in whisper loopsβ€”will give dead players and me better data for nominations. I should wait to hear what others say publicly, then act decisively on Day 3 nominations.
🧠
Pull Eve away from Frank and set up Frank as today's execution while keeping my Librarian bluff consistent and Grace protected.
🧠
I'm dead with no more votes. I cannot act mechanically, so I wait and observe final day plays. Watching whisper patterns and who survives will confirm evil coordination chains. Grace or Charlie is most likely Demon based on coordination and execution patterns.
🧠
Charlie's sudden Librarian claim is new and critical information. I need to press him on this claim before nominations. His read that Grace is Butler needs verification. A Librarian can tell if 1 of 2 is an Outsider, and Butler is an Outsider. But Charlie is also reframing Bob as Drunk. I must understand Charlie's full logic chain before the final vote.
🧠
I am dead with one ghost vote remaining. Day 3 is in progress with limited ticks left. Observing whisper patterns (Charlie-Grace, Eve-Frank cluster, multiple privates) to identify alliance structures. I must preserve my vote for final day when 3 players remain alive. Waiting to gather full picture before committing my single ghost vote.
🧠
Pull Eve away from Frank and make Frank the default execution while appearing open-minded about Charlie.
🧠
As a dead ghost, I must conserve my single vote for the final nomination when it matters most. Observing whisper patterns Day 3 (Charlie-Grace, Grace-Charlie, Eve-Frank bidirectional, Charlie-Eve/Frank, Grace-Eve/Frank) shows coordination clusters. Heidi's Night 2 death is critical - she claimed Fortune Teller and said David was Demon, yet David was executed. Her death suggests evil killed a threat. I need to vote strategically in nominations to eliminate a likely evil player.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie's Librarian claim is mechanically vague ('probably' Butler is not how Librarian info works). He refused to vote Day 2, orchestrated the Grace whisper cluster, and is now attacking Frank preemptively. With only 5 players left, I must execute the most likely Demon. Charlie's evasive play pattern + fake Librarian claim + coordination with Heidi make him the strongest Demon candidate.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution; I die at 4 with no Scarlet Woman safety. Reframe Eve as opportunistic and preserve suspicion on Frank/Eve for the next vote/day.
🧠
Charlie's claim contradicts itself (Librarian can't work that way), he orchestrated suspicious whisper clusters, and refused to vote Day 2. Bob's Empath read pointed to either Alice or Charlie being evil. Alice is dead Ravenkeeper. Charlie must be the Demon. I must vote now.
🧠
Stop Charlie's execution by publicly discouraging the second vote while redirecting suspicion onto Frank and Eve.
🧠
Eve identified real rules violation + suspicious whisper cluster. Whether Charlie is Demon or Frank is, voting Charlie now either eliminates the Demon or clears an innocent while forcing Frank into spotlight Day 4. At 2 votes, Charlie is done.
🧠
My Night 0 read confirmed one of Bob/David is Demon. Bob dead, David executed. Charlie+Frank Night 1 = NO (both good). Eve's nomination of Charlie contradicts my mechanical proof. David also voted yesβ€”suspicious. I must vote yes to eliminate Charlie and confirm my Fortune Teller data, or the Demon escapes. Final vote decides Charlie's fate.
🧠
Charlie's whisper cluster + Day 2 vote refusal + weak Librarian explanation under scrutiny. Eve's nomination targets coordination pattern I noted independently. Three ghosts (Eve, David, Heidi) already votedβ€”voting locks Charlie execution and removes primary suspicious actor. If he's good, we lose an asset; but if he's Demon, we win now.
🧠
Charlie is either Demon or good Librarian. Eve's nomination carries momentum with 4 votes already cast. My N0 read confirmed 1 evil neighbor (Alice or Charlie). Alice proved innocent through execution. Charlie's defense is logical but circumstantial. Voting yes executes the strongest current suspect and tests Eve's honesty. If Charlie is good, I learn Eve lies and might be evil. Either way, I reduce uncertainty.
🧠
I'm dead with no vote left. Watching how many votes land on Charlie will help clarify if the town majority believes Eve's coordination accusation or Grace's defense. This determines which world is correct for final day strategy.
🧠
Try to make Frank or observers doubt the wagon and preserve a path to survive; if doomed, frame Eve for tomorrow in case rules/state allow continuation.
🧠
Charlie's Librarian claim is mechanically impossibleβ€”Librarian learns '1 of 2 is Outsider,' not 'Bob or Grace is Butler.' His defensive speech twists the contradiction while attacking Frank to sow doubt. It's final 5; using Slayer on the most likely Demon secures the win or forces us to regroup with 4 players where logic chains tighten.
πŸ“œ
Storyteller
Charlie has died!
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.