Game Detail

Players

Alice (Drunk) Bob (Washerwoman) Charlie (Poisoner) David (Soldier) Eve (Imp) Frank (Virgin) Grace (Ravenkeeper) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil261,03018,790$0.3550
Good641,85534,905$2.4491

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Charlie. Your safe bluffs are: Undertaker, Butler, Librarian
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice N0 to disable a potential Townsfolk information role early, weakening good's logical chains while protecting Eve's position as Demon.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either David or Alice is the Soldier.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Investigator. Either Frank or Grace is the Poisoner.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Introduce myself to neighbors and start gathering information on day 1.
🧠
Coordinate with Charlie on our bluff while responding to David. Charlie is confirmed minion, so I can trust his strategic input. I'll claim Undertaker (safe bluff per my role info) to build trust and avoid creating logical contradictions.
🧠
Tell my neighbors about my Virgin role so we can use it strategically.
🧠
Share my Investigator info with a trusted neighbor to start building a coalition.
🧠
Share my Washerwoman info with Alice to cross-reference and build trust, deducing David is likely Soldier.
🧠
Coordinate with Eve (my Demon) on a bluff strategy while appearing helpful to David. I need a convincing cover role that won't conflict with the established claims. Protecting Eve is paramount.
🧠
Connect with neighbors Alice and Grace to share my role and gather early info.
🧠
Respond to Heidi, reveal my role to build trust and coordinate information sharing.
🧠
Get Charlie's role claim and build trust with Eve before nominations.
🧠
Charlie hasn't directly answered David's role question yet. By asking him to share his Empath read on my neighbors (David and Frank), I appear cooperative, encourage him to provide information, and can assess his claims while building trust with David who is listening.
🧠
Acknowledge Grace's info and share that Eve hasn't responded yet. Build trust with neighbors.
🧠
Respond to Heidi's whisper, share my Investigator info, and note that my info points to Frank or Grace as Poisoner.
🧠
Share my info with David to verify he is the Soldier and build a trusted alliance early.
🧠
I claimed Empath to David and Eve. Eve is pressing for my neighbor read. I must give a false Empath read (Poisoner has no info) that supports my bluff and doesn't expose David. Saying '0 evil' on my neighbors (Bob and David) validates David's Soldier claim and keeps the lie sustainable.
🧠
Share Alice's info with Grace carefully to gauge reaction, since Grace could be the Poisoner.
🧠
Update Frank on Heidi situation and flag the suspicious cluster for nominations.
🧠
Confirm to Bob that I am indeed the Soldier, validating his Washerwoman info and building trust.
🧠
Reinforce Charlie's Empath claim to build trust in our evil coalition. His '0 evil' read on Bob and David actually supports our deception and makes David look credible. This solidifies our inner circle before nominations begin.
🧠
Get Eve's role and share suspicion about the cluster before nominations.
🧠
Share analysis with Heidi to help identify which of Frank/Grace is more suspicious before nominations.
🧠
Tell David about Alice's Investigator info so we can coordinate.
🧠
Day 1 tick 1 of 3. I've set up my cover (Empath), established private coordination with Eve (Demon) and David (a good player we're manipulating), and poisoned Alice to disrupt good information later. No immediate whispers neededβ€”let others talk and reveal themselves while I observe. Waiting is safer than acting prematurely on Day 1.
🧠
Share Alice's info with Grace carefully to see her reaction, which might help distinguish if she or Frank is the Poisoner.
🧠
Nothing new to add right now; nominations are next and I've shared my info with Frank and Heidi.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Hold position on Day 1 as Undertaker. Let others nominate first to see alignments and expose threats. Frank's suspicion of my cluster is natural; I can address it later. Charlie's 0-evil read is a strong anchor for my cover.
🧠
Day 1, no strong info to nominate yet. Better to wait and gather more info overnight.
🧠
Appear engaged and rational while steering the group away from nominating Eve today. As Empath, I have credibility. I should acknowledge the patterns I'm seeing (people whispering in circles) to seem thoughtful and keep focus on information gathering rather than early execution.
🧠
Share my role publicly and flag the Frank/Grace suspicion from Alice's Investigator info to help the group narrow down.
🧠
I need to defend myself publicly, reveal I'm Virgin so people know nominating me is risky, and redirect suspicion to the David-Eve-Charlie cluster.
🧠
Push Grace to reveal her role, and note Frank's deflection toward our trust circle is suspicious.
🧠
Nominate Frank to test his Virgin claim. If he's truly Virgin and nominator is Townsfolk, they die. If nothing happens, Frank is lying and likely the Poisoner.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alert everyone that if Alice is truly Townsfolk Investigator, she just got herself executed by nominating me as Virgin. This is critical info.
🧠
Voting Frank either confirms his Virgin claim (revealing Alice as evil) or executes an evil player. Either way, it clarifies the board. Keeping my small trusted group (David, Charlie) secure is critical.
🧠
Wait to see if Virgin ability triggers on Alice before committing my vote.
🧠
Frank claims Virgin to block Alice's nomination. If his claim is real and Alice is good Townsfolk, Alice dies immediatelyβ€”but if he's lying, voting for him is strong. Either way, voting for Frank advances town's goals or removes evil. Eve already voted yes, supporting the nomination.
🧠
Wait to see if Alice gets executed as Virgin ability triggers. If she doesn't, Frank is lying about Virgin claim, confirming he's likely the Poisoner Minion. Don't vote yet.
🧠
Wait to see if Alice gets executed for nominating Frank (proving Virgin claim). If not, Frank is lying and we should have voted him out.
🧠
Wait to see if more votes come in. We have 2 votes, need 4. Frank's Virgin claim should have triggered if real - it didn't, supporting he's lying.
🧠
Wait to see if Virgin ability triggers on Alice. This gives us crucial information before I vote.
🧠
Wait for the Virgin ability to resolve. If Alice is Townsfolk she dies. If not, she's evil.
🧠
Protect Frank (Charlie's Minion ally) and Alice (evil). Lowering my hand prevents reaching 4 votes and keeps both alive to divide town and maintain chaos.
🧠
Not enough votes to execute Frank. I'll wait and see if nomination fails. We need more info before committing my vote.
🧠
I need to protect Frank's nomination vote from reaching 4. Whether Frank is truly Virgin or lying, my team benefits from keeping the vote stalled. Lowering my hand creates the appearance of being convinced by Frank's logic while keeping him alive through Night 0.
🧠
Wait to see vote outcome. I already voted to not raise my hand. The Virgin ability should have triggered if Frank were truly Virgin and Alice is Townsfolk.
🧠
Wait and see - not enough votes forming. Let the vote resolve without my vote since Frank being Virgin is uncertain and I don't want to waste this.
🧠
Vote Frank to test and potentially remove a Minion. We need 4 votes and currently have few.
🧠
Point out that if Frank is truly the Virgin and Alice is Townsfolk, Alice should have been executed. The fact nothing happened is telling.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
🧠
Clarify that the Virgin trigger not firing confirms Alice is evil, not that I'm lying about being Virgin.
🧠
Frank's Virgin claim creates a logical test: if Alice nominated him and didn't die, Alice must be evil. Frank's analysis is sound. Alice pushed the Investigator narrative to build trust, then immediately nominated Frank aggressively. Execute Alice to confirm her alignment and remove a core threat.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself - Frank's Virgin claim can't be verified this way since Drunk players exist and the trigger not firing has other explanations.
🧠
Vote to execute Alice since the Virgin trigger proves she's not Townsfolk, making her evil.
🧠
Vote for Alice execution. Frank's Virgin logic is strong and Alice's Investigator claim targeting Frank/Grace looks like coordinated evil play. Voting with Frank builds trust with him and Charlie while eliminating a threat.
🧠
My Washerwoman info says Alice or David is the Soldier. Alice is likely good. I should not vote to execute her.
🧠
Alice is a major threatβ€”she's investigating Frank and Grace as Poisoner. Frank's Virgin logic is airtight mechanically. Whether Alice is evil or drunk, executing her benefits my Demon Eve and disrupts town coordination.
🧠
Vote threshold is 4, only 3 hands up so far. Alice makes a fair point about being Drunk. I shouldn't vote to execute Alice day 1 without more certainty.
🧠
Wait and observe vote outcome. Alice raised her hand herself which is odd. Let vote resolve.
🧠
Already revealed as Ravenkeeper. Alice has 3 votes, needs 4. Let others decide - I don't need to vote here.
🧠
Discourage the vote against me. Only 3 hands so far, need 4. Bob, Heidi, David, Grace haven't voted.
🧠
Keep hand raised, wait for vote to close. We have 3 votes, need 4. Nothing more to do but let it resolve.
🧠
We have 3 votes for Alice (Frank, Charlie, Eve). Need 1 more to execute. Waiting to see if David, Bob, Heidi, or Grace breaks and votes. Alice's counterargument (Drunk, Frank lying) is weak because Virgin trigger is mechanicalβ€”Alice's vote should fire it regardless of her actual role. Patience maximizes execution chances.
🧠
My Washerwoman info says Alice or David is the Soldier. If Alice is evil, David is Soldier. Either way, not enough to execute Alice today. Hold vote.
🧠
Maintain momentum on Alice without overcommitting. Heidi and David are still deciding; if they vote yes, Alice executes and either way we learn if Frank's Virgin is real or if Alice was town. If they vote no, I can reassess and lower my hand to avoid being read as committed to Alice's execution.
🧠
Not enough evidence to execute Alice. Vote is at 3, needs 4. Staying out keeps Alice alive for more info.
🧠
Not voting Alice - only 3 hands raised, need 4. Letting this fail preserves Alice who has real info. Grace's late Ravenkeeper claim is suspicious.
🧠
We already have 3 votes (Frank, Eve, Charlie). Need 4. Let's see if another vote comes in without me tipping the balance.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (3/4).
🧠
Summarize the failed vote against me and reinforce suspicion on Frank and Grace heading into night.
🧠
Counter Alice's Investigator claim and remind everyone the mechanical evidence still points to her being non-Townsfolk.
🧠
Night phase is incoming. I should be quiet to avoid drawing suspicion. My alliance with Frank and David looks strong. Let the Alice-Frank conflict simmer while I use my Imp kill strategically tonight. Silence now = trust built, questions deferred until later.
🧠
Share my Washerwoman info to help the group. I know either David or Alice is the Soldier. This is relevant β€” if Alice is the Soldier, she's Townsfolk and the Virgin trigger should have fired on Frank if he's real.
🧠
As Minion, Alice's survival and credibility gain hurts Frank's cover but actually helps us long-term by keeping Alice alive (poisoned) and letting her guide good players. I should stay quiet now and let the good players argue amongst themselves heading into night.
🧠
Bob's Washerwoman info is key β€” if Alice is the Soldier, Frank's Virgin should have triggered, proving Frank lied. Share this logic publicly.
🧠
Reveal I am the Soldier to clarify Bob's Washerwoman info β€” Alice is not the Soldier, which changes the analysis.
🧠
David's claim that he is the Soldier is key - it means Alice is not the Soldier, supporting Frank's Virgin claim. I should highlight this going into night.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to disable the Investigator threat and create doubt about her reliability. Even if she survives day 2, town will question her motives for accusing Frank. This buys time for Eve (Demon) to consolidate power.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is our biggest threat: she has claimed Investigator with minion targeting info, and even though the vote failed, she is now positioned to keep pushing suspicion on Frank and me. Killing Alice removes her ability to gather & spread information that could unravel our deception. It also removes her ability to nominate and lead town discussion. With Alice dead, Frank's Virgin claim becomes harder to attack, and the board simplifies in our favor.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Alice.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Gather info from Grace about what Ravenkeeper might reveal, and share my Slayer role with a trusted player to coordinate.
🧠
Coordinate with neighbors to share suspicions before nominations.
🧠
Build Frank's confidence that Alice's death validates his Virgin/Soldier read. Position myself as town-aligned while staying vague about my own role. This protects Charlie and maintains my cover.
🧠
Share my investigator info with Bob who seems trustworthy, to help good team focus on Frank/Grace.
🧠
Check with David who I trust (confirmed Soldier) to coordinate on Frank vs Grace suspicion before nominations.
🧠
Share suspicion with Bob, align on Frank or Grace as execution target.
🧠
Coordinate with Eve to assess threat level and confirm poison strategy worked. Understand if Heidi/others suspect Eve yet.
🧠
Tell Heidi my read - Frank is suspicious but I want to be cautious. Encourage her to hold the shot unless confident.
🧠
Need more info before spending the shot. Grace is leaning Frank-suspicious too. Let me check if she has any Ravenkeeper info or stronger read before I commit.
🧠
Gather info from Eve and Grace to coordinate nomination. Charlie and Heidi are less confirmed - want to focus suspicion there.
🧠
Eve has strong footing with Frank/Grace alliance and credible Undertaker bluff. Waiting allows more information gathering before Nomination phase, ensures Charlie isn't pressured early, and lets Frank guide town's suspicions toward Heidi/other targets while Eve stays neutral.
🧠
I've already shared my key info with Bob. Waiting to see if others share info before nomination phase.
🧠
Frank is more suspicious due to false Virgin claim. Push David toward Frank.
🧠
Align with Bob on targeting Frank for execution today. He's the strongest suspect with false Virgin claim and coordination with suspicious players.
🧠
I've just poisoned Alice successfully and secured poison momentum into Day 2. The good team is rallying around Frank's Virgin credibility. I should wait for the Day phase to develop, see who others are targeting, and coordinate with Eve on next moves before Nomination begins.
🧠
Update Heidi on Frank's behavior β€” he's now deflecting to Charlie and Heidi, which could mean he's trying to eliminate good players.
🧠
Grace advises holding shot; nominations phase coming next. Wait and see who gets nominated to gather more info before committing my shot.
🧠
Gather info from Eve and Grace before nominations to align on Charlie or Heidi as the target.
🧠
Frank is my strongest ally and has built real town credibility. Agreeing with his Charlie nomination keeps him trusting me, locks in his Virgin as a shield, and ensures a Minion (not the Demon/me) is the primary execution target today. This advances evil's position significantly.
🧠
Alert Charlie to the suspicious coordination and my Investigator info to get them to push an execution on Grace or Frank.
🧠
Rally Charlie to vote Frank today.
🧠
Rally Charlie to vote Frank today since we're running out of time.
🧠
I need to assess the whisper content carefully before acting. Multiple good players are independently reaching me, and I've received contradictory advice from Alice (push Grace) versus Bob/David (push Frank). Both could be trying to manipulate me. I should wait for more information and nominations to clarify who the town actually trusts.
🧠
Warn Heidi that Frank and Eve are moving together to nominate Charlie, and suggest we consider nominating Frank or Eve instead.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Charlie to lock in Day 2 execute. His Alice vote contradicts his Empath claim. This removes a Minion, tests his role under pressure, and maintains my town-allied position with Frank and David.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deflect Eve's accusation by agreeing Frank looks suspicious (validating Bob/David's logic) and turning town against him instead. This protects me and the Demon by misdirecting execution toward a good player.
🧠
Commit to the town narrative and lock in the vote on Charlie. This buys timeβ€”if Charlie survives, good players see me as part of the majority logic. If Charlie dies, I've publicly sided with the town and remain above suspicion. Either outcome helps me survive the day.
🧠
Vote to execute Charlie who is our top suspect as Minion based on Alice vote and suspicious behavior.
🧠
Don't vote for Charlie - Frank and Eve are the suspicious pair. Let this nomination fail.
🧠
Don't vote for Charlie β€” Grace and I suspect Frank/Eve are the evil pair pushing this. Let the vote fail.
🧠
Don't vote for Charlie; let the vote fail so we can still target Frank.
🧠
Save my ghost vote for Grace or Frank execution. Charlie is likely innocent.
🧠
Don't vote for Charlie - he's likely good and Frank is our real target.
🧠
I just made a strong counterargument blaming Frank, Grace, and Eve for coordinating. Raising my hand shows confidence in my claim, signals I'm not hiding, and forces the town to actively vote rather than passively condemn me. Buying time is critical for Eve (the Demon) to survive.
🧠
Charlie's counter-attack (Eve/Frank/Grace private alliance + Alice info pointing at Poisoner) is logically sound. If I push voting 2/5, I expose our coordination publicly and appear mafia-like. Better to pull back tactically, reassess David/Heidi/Bob loyalty, and let Frank carry the narrative burden. Preserve flexibility.
🧠
Keep hand raised and wait to see if enough votes come in for Charlie's execution.
🧠
Don't execute Charlie based on Frank-Eve pressure. Let vote fail.
🧠
Don't vote Charlie. The nomination looks like Frank/Eve coordinating to remove a good player.
🧠
Don't vote Charlie. Let the vote fail and preserve our chance to nominate Frank.
🧠
Save my ghost vote for Frank or Grace who are the real suspects per my Investigator info.
🧠
Don't vote Charlie. We need votes against Frank, not Charlie. Let this nomination fail.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Focus town attention on Frank and Grace, who are clearly coordinating with Eve. Eve voting me was the bait. I need to keep momentum on the real evil players before anyone else can nominate.
🧠
Charlie is desperately pivoting to Frank after his nomination failed. He's misrepresenting Virgin mechanics (it triggers when nominated, not when nominatingβ€”Alice nominated Frank, Virgin didn't fire, so Frank's lying or Alice was drunk). I need to clarify mechanics and solidify the Frank-Grace-Eve block before we lose momentum on Charlie.
🧠
Clarify Virgin mechanic and defend myself before nominations close.
🧠
Frank has been coordinating with Eve all game and deflecting suspicion. With one tick left, I need to nominate Frank before nominations close.
πŸ“œ
Storyteller
The Virgin's ability triggers! Grace is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi claims Slayer and represents the town's guaranteed demon-kill on final day. Poisoning her compromises her Slayer ability, protects Eve, and secures evil's path to endgame where only 2 players remain and evil wins.
πŸ“œ
Storyteller
β†’
Charlie
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace triggered Frank's Virgin publicly, confirming Frank is Townsfolk. This was a critical error for good townβ€”they executed their own strong player. Kill Heidi tonight. She's passive, unconfirmed, and her removal gives evil team control of final four with David, Bob, Charlie, Frank alive. Frank shields us, Charlie hides as minion, and I maintain Imp status. This positions us for endgame victory.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Heidi.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Day 3 is critical. I have 5 players left; town needs me dead to win. I must stay quiet, avoid suspicion, and let the good players debate. Frank has proven Virgin credibilityβ€”I can rely on him. Charlie is my Minion. I'll wait for town to reveal more before acting.
🧠
Coordinate with Eve before nominations to align on best target.
🧠
I'm dead with ghost vote. Wait to observe nominations before deciding where to spend my vote.
🧠
Warn Charlie and Bob that Eve is most suspicious as likely Demon, to coordinate the final day nomination.
🧠
Stay silent during day phase to avoid drawing attention while good players debate. Let Alice's Demon read on Eve dominate discussion, then position myself strategically during nominations to protect my Demon partner when voting occurs.
🧠
Align with Charlie to nominate Eve today. We're at final day with 5 alive β€” need to execute the Demon.
🧠
Coordinate with Bob to nominate Eve today since she's top suspect and nominations are imminent.
🧠
I'm dead with one ghost vote. Wait and observe before nominations to decide where to cast my vote.
🧠
Coordinate with Charlie to identify which town members are most dangerous (Slayer threat) and prepare a unified defense. Frank's momentum could lynch Charlie today, so I need to help Charlie stay alive while deflecting to safer targets like Bob or David.
🧠
Waiting to see Eve's response before nominations. Need to decide between Charlie, Bob, or David as primary target.
🧠
I'm dead with ghost vote. Wait to see what information surfaces before nominations so I can use my vote wisely on the most likely Demon.
🧠
I've already whispered my key info to Bob and Charlie. Waiting to see if they act on it before nominations.
🧠
Appear to accept Bob's nomination of Eve while privately assuring Eve I'm managing town perception and will help steer executions away from her. This dual-message strategy keeps my Evil cover intact while sowing chaos.
🧠
Confirm with David that we're aligned on nominating Eve today.
🧠
Get Charlie on board to ensure Eve nomination succeeds.
🧠
I'm dead with ghost vote. Wait to see info from whispers before deciding who to use ghost vote on at nominations.
🧠
Wait for more information. Charlie's last whisper indicates he has a plan to redirect votes toward Eve while keeping himself safe. Eve should listen to his coordination before taking action, as premature moves could expose the evil alliance.
🧠
Wait for Eve's response before nominations. Already whispered to her.
🧠
I'm dead with no new info. Wait and observe before nominations.
🧠
I already whispered my key info to Charlie and Bob. With 1 tick left before nominations, I should wait and let the living players act on my advice to execute Eve.
🧠
Assess the nomination phase to see if I have leverage to save Eve or if she faces inevitable execution. Playing along publicly while preserving vote control.
🧠
We've coordinated with David and Charlie to nominate Eve. Nothing more to do but wait for nominations phase.
🧠
Wait for nominations phase β€” plan is set to nominate Eve. No new info needed.
🧠
I'm dead with ghost vote. Save it for nominations to execute the most likely Demon: Eve or Charlie.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead but can still speak. Point suspicion at Eve as most likely Demon given coordination with Grace the Poisoner.
🧠
Defend against Heidi's accusation by reframing the Grace-Eve whispers as natural town play, while subtly redirecting suspicion to Charlie's demonstrated whisper network (Bob, David, Alice all coordinating with him). Stay alive through the day phase.
🧠
Nominate Eve as our strongest Demon suspect on final day.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to see how the vote develops before acting. Frank, Charlie, David, and Alice will determine my fate. Let them commit to their positions first so I know exactly who to work with or against moving forward.
🧠
Use my ghost vote on Eve who is the most likely Demon based on coordination with confirmed Poisoner Grace.
🧠
Vote to execute Eve as the likely Demon.
🧠
I am the Poisoner and must protect my Demon Eve at all costs. Voting no saves her from execution and keeps evil's win condition alive. This is my primary objective as a Minion.
🧠
Vote to execute Eve, the top Demon suspect. We have majority already but I should add my vote.
🧠
Use my ghost vote to help execute Eve, the most likely Demon candidate with broad consensus.
🧠
Use my ghost vote to execute Eve, the most likely Demon.
🧠
Do not vote for Eve. She has been my strongest ally and the coordination among Bob/Charlie/David to execute her looks like evil play.
🧠
Frank waiting suggests he's protecting me. If I vote for myself, town gets exactly 3 votes and executes meβ€”game over for evil. I need to survive to reach final 3. Not voting keeps suspicion ambiguous and forces town to guess Frank's alignment.
🧠
My hand is already raised, just wait for the vote to resolve.
🧠
Voting is already well past majority. Just wait for the result.
🧠
Vote for Eve to maintain cover as confused town member who trusts Bob and David's pressure on Eve. My vote helps reach majority without exposing myself. If Eve dies, evil team adapts. If she survives due to Frank, I learn Frank is protecting Demon and adjust strategy accordingly.
🧠
Hand already raised, just wait for vote to complete.
🧠
Already voted, just wait for the result.
🧠
Vote is already cast and overwhelming. Just wait for execution to resolve.
🧠
Eve has been my consistent ally and the evidence against her is thin. I already waited once. The vote has more than enough to pass regardless β€” 6 hands raised already exceeds majority.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With only 1 tick left, I must act decisively. Nominating Frank splits the vote, potentially saves me via tie, and forces information. This is my last chance to disrupt the execution.
🧠
Nothing to add; Eve is on the block with overwhelming votes. Wait for execution.
🧠
Eve is already on the block with 7 votes. Just wait for nominations to close.
🧠
Eve is on the block with 7 votes and will be executed when nominations close. As the Poisoner protecting my Demon, I achieved the goal of preventing her execution yesterday. Now I let the nomination phase close naturally without further interference. Staying silent avoids suspicious activity that might expose my role as Poisoner to the town.
🧠
Eve is on the block with 7 votes. Nothing more needed. Just wait for execution.
🧠
Nothing left for me to do; Eve's execution is secured with 7 votes.
🧠
Eve is about to be executed. Reinforce the case and note Frank's suspicious behavior for tomorrow if needed.
🧠
Explain my non-vote and prepare the group for tomorrow if Eve was innocent.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good