Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good607,14387,329$5.6556
Evil299,34726,171$2.1510

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Charlie. Your safe bluffs are: Fortune Teller, Librarian, Virgin
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely active voter so my Butler restriction least hurts good. A neighbor is easy to coordinate with tomorrow without revealing too much.
📜
Storyteller
Frank
You chose Grace to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build trust with neighbors, gather early claims, and avoid fully exposing Mayor before I know who may be evil.
🧠
Build trust with neighbors, gather early claims, and avoid hard-claiming Monk too soon so the Demon does not target around my protection.
🧠
Respond to David to build trust. I'll claim a safe bluff - Fortune Teller seems good as it's an ongoing night ability that lets me fabricate info later. I need to coordinate with Charlie separately too.
🧠
I need to respond to David and Eve's whisper. I'll claim a Townsfolk role. I'll say I'm the Washerwoman - a night 0 info role that's hard to disprove. I need to be careful about what info I fake. I want to build trust with David while protecting Eve.
🧠
Build trust with neighbors while hiding Saint. Encourage Bob and Alice to narrow claims without making me an execution target.
🧠
Build trust with my master so I can vote legally with her, while discreetly signaling I am low-power good without outing Butler widely.
🧠
Build a private trust link without exposing Recluse too early, and learn whether Frank has useful starting info or is probing as evil.
🧠
I need test Alice without fully outing Empath. If Alice reacts evasively or Charlie's trio conflicts, my Empath one can guide nominations.
🧠
Build trust with likely Empath neighbor and get his number context while limiting my Mayor claim to two players.
🧠
Gather broad claims from the other pair while keeping Monk hidden, and build trust outside my neighbors before nominations.
🧠
I need to coordinate with Charlie (my Poisoner minion) privately. We need to align our bluffs and discuss who to poison/kill. I should also build trust with other players. Let me whisper to Charlie to coordinate.
🧠
Coordinate with Eve on bluffs and strategy. I should claim one of the safe bluffs (Librarian or Virgin since Eve wants Fortune Teller). Recommend poisoning David if he's Empath rather than killing him N1 - killing a neighbor is too suspicious. I'll take Librarian as my bluff.
🧠
Build trust with my neighbor, gather a broad claim, and subtly discourage my execution without revealing Saint too early.
🧠
Answer without outing Butler, keep Grace tied to her soft claim, and pressure David to give comparable info for later worldbuilding.
🧠
Build trust with my neighbor, avoid executing a dangerous good role, and set up a later Recluse reveal if her info or claims interact with me.
🧠
I need to resolve my Empath one between Alice and Charlie. Alice claimed Mayor; Charlie's claim and social links may reveal which neighbor is evil.
🧠
Confirm Bob's likely Empath info before nominations so I can decide whether to defend myself, pressure Charlie, or avoid outing too widely.
🧠
Reciprocate enough to build trust and press Grace for a claim before nominations, without exposing Monk outright.
🧠
Coordinate with Charlie on tonight's kill target and poisoning plan before nominations start. We need to align our strategy.
🧠
Coordinate with Eve on tonight's plan. Agree on Heidi kill, confirm I'll handle David poison. Also update her on Bob - he asked me for a broad claim, nothing dangerous yet. Need to respond to Bob after this.
🧠
Get Bob's likely Empath info before nominations so we can pressure the correct neighbor pair without exposing Saint.
🧠
I chose Grace as master, so I need voting coordination without fully outing Butler. Also test whether her claim fits Outsider count or night death bait.
🧠
Frank may coordinate votes; giving him my Outsider status helps avoid misreading future pings and frames a cautious day one execution plan.
🧠
Share my key info with nearby trusted players before nominations so we can pressure Charlie while keeping options open on Alice.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
It's the last tick of nominations, no one is on the block, and no execution is ideal for evil on day 1. I should wait and let the day end without an execution. This preserves all evil players and lets us proceed to night where Eve kills Heidi and I poison David.
🧠
Use Bob's Empath one to create pressure and avoid a no-execution day while keeping myself, the Saint, off the block.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by casting doubt on Heidi's accusation and Bob's unverified claim, without being so defensive that I look guilty. I need to survive to keep poisoning David and protecting Eve.
🧠
I nominated Charlie to pressure Bob's Empath one. Voting reinforces that pressure and may execute inside a credible evil pair rather than risking my Saint execution later.
🧠
Bob's Empath one plus my known good Mayor claim makes Charlie the best pressure execution. Voting tests whether town will act on this info.
🧠
I favor a day one execution and Charlie is in a claimed Empath one. This is a reasonable pressure execution, and Charlie has not claimed Saint or Virgin.
🧠
My Empath one makes Alice or Charlie evil. Charlie avoided claiming while Alice gave a concrete claim, so I want Charlie on the block and an execution today.
🧠
4 votes are already in and that's exactly majority. Charlie is likely going to be executed. I should speak up to cast doubt on this rush to execute, defend Charlie without being too obvious, and plant seeds of suspicion elsewhere. I can't raise my hand against my own minion.
🧠
Grace is my Butler master and is voting, so I can legally vote. A day one execution on an Empath one candidate creates info and avoids wasting the day.
🧠
Avoid piling on a rushed execution while forcing Bob's claimed Empath info into public accountability for tomorrow's deductions.
🧠
I'm likely getting executed with 5 votes. I need to use this moment to cast maximum doubt on Bob and the Alice-Bob-Heidi bloc, protect Eve, and set up the town to waste future days on good players.
🧠
Charlie's claim may intersect my Saint info, but he must give specifics immediately. I want town to test his claim while keeping pressure on the Empath world.
🧠
Keep pressure on the Empath ping target while giving Charlie a final chance to provide testable Librarian info before execution locks.
🧠
Force Charlie to give verifiable Librarian details before execution; a vague late claim is suspicious but exact info may expose truth or a bluff.
🧠
Publicly confirming my Empath one supports the vote and forces Charlie to give verifiable details or remain the better execution.
🧠
Charlie is likely going to be executed with 5 votes (majority is 4). Fighting too hard looks suspicious for me. I should appear reasonable, maybe push for Charlie to reveal his info, which buys him a chance to craft a response. But I shouldn't overcommit to defending him.
🧠
Keep pressure while allowing a real Librarian claim to surface; my vote is legal because Grace is voting, and exact info may expose lies or confirm Outsider count.
🧠
Do not add a sixth vote, but keep pressure for concrete info. Charlie's response helps evaluate Bob, Alice, and the execution tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm likely dying this round. As the Minion, my death is acceptable - Eve (Demon) survives. I should give a Librarian result that creates maximum confusion for good players tomorrow, and cast doubt on Bob and Alice to keep pressure off Eve.
🧠
Charlie's Librarian info excludes the real Saint, me. I should stop town from moving off a likely evil without fully outing myself.
🧠
Keep execution on the best suspect from Bob's Empath one while setting tomorrow's agenda if Charlie is good.
🧠
No late counterwagon; deny Saint to reduce future fear and mark Charlie info as false or poisoned, while preserving my exact Recluse claim.
🧠
Lock in the execution while setting clear accountability for tomorrow if Charlie is good or the claim later looks credible.
🧠
Charlie is about to be executed. The nomination phase is closing. There's nothing productive I can do right now - speaking more would just draw attention. Let the phase end, then I'll plan my night kill. Key targets: Heidi (has conflicting info, dangerous) or Bob (Empath getting nightly reads). I'll let it close naturally.
🧠
Reinforce that Charlie's late claim is mechanically contradicted, prevent a risky counterwagon, and set tomorrow's agenda around Heidi and Bob.
🧠
Support current execution while preserving tomorrow's logical follow-up on Bob and Alice if Charlie is good or misinformation is involved.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Bob is the public Empath and likely night kill if good. Protecting him preserves ongoing info; if he is evil, the protection probably does little harm.
📜
Storyteller
David
You chose to protect Bob.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi. She has unrevealed 'hard conflict' info that could expose evil players or validate good ones. She led the Charlie execution and has strong town cred. Removing her eliminates a key info source and future leader.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Eve
You chose to kill Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace has privately claimed Outsider and publicly denied Saint with me. She is active and likely to vote on a good execution, minimizing Butler harm tomorrow.
📜
Storyteller
Frank
You chose Grace to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
As a dead player, I should whisper to Eve to coordinate. I need to help her survive. Let me give her strategic advice about what to claim and who to target suspicion on.
🧠
Get Bob's new Empath info quickly; it can clear or accuse Alice/David and test whether Charlie execution resolved his prior one.
🧠
Share my new Empath read with both alive neighbors to build a cleared good core and get David's claim before nominations.
🧠
Answer Bob, build trust, and test Alice's Mayor claim while keeping Monk details semi-private.
🧠
Heidi likely died for valuable info. I need her hard contradiction to resolve whether Charlie was evil and whether Bob/Alice are cleared or implicated.
🧠
Get Heidi's hidden info before nominations and coordinate with Grace, my Butler master, so my vote is usable and town can resolve Charlie's claim.
🧠
Coordinate with dead Charlie on strategy before approaching living players. Need to set up my Fortune Teller bluff and plan who to frame. Charlie can still whisper and influence from the grave.
🧠
Reveal now that I am dead and cannot be executed, clearing the Saint risk and showing Charlie's claim is false or corrupted.
🧠
Eve has a solid plan. I should whisper to Eve about Heidi whispering to Frank/Grace from the grave - Heidi might be sharing damaging info. I should warn Eve and stay coordinated. I'll keep it brief since Eve told me to stay quiet.
🧠
Lock a small trust core using Bob's zero, clarify David's claim, and redirect attention to Heidi's hidden conflict before nominations.
🧠
Use Heidi's hidden info after her night death to test Charlie's claim and build a sober Empath world for today's execution.
🧠
Get Heidi's hidden info from a likely good night kill, and share Monk protection to help explain the night death and Bob's read.
🧠
Get Bob's N2 Empath info and David's claim; Bob's living neighbors are Alice and David, so this can narrow demon candidates.
🧠
Bring Eve into the outsider-count logic and learn Charlie's defense, then use Bob's Empath 1 to narrow Alice versus Charlie.
🧠
Frank is fishing for info. I should partially answer his question about Charlie while pivoting to my Fortune Teller claim and asking about the 3 Outsider claims. This builds trust with Frank and lets me push my Bob-as-Demon narrative.
🧠
Give Bob and David the hard contradiction, combine it with Bob's zero, and push attention toward unresolved demon candidates while preserving my ghost vote.
🧠
Eve told me to stay quiet from the grave for now. I've already coordinated our strategy with her. Acting too much as a dead confirmed-evil player will draw attention and could accidentally reveal Eve. Better to wait and observe.
🧠
Get Heidi's hidden conflict before nominations and align Bob's Empath world into a concrete execution plan outside Alice/David.
🧠
Collect exact claims from the main suspect pool and share my updated Empath info before nominations so we can choose an execution outside the good core.
🧠
Gather claims from two suspects before nominations and test reactions to Heidi's Saint claim versus Charlie's Librarian claim.
🧠
Reveal exact role to reduce suspicion and frame the outsider-count problem before nominations; use Bob's Empath zero to narrow Demon candidates.
🧠
Reveal to reduce suspicion and force the Bob versus Eve info conflict into open discussion before nominations.
🧠
I need to respond to David and Frank's joint whisper. I'll share my Fortune Teller claim and frame Bob. I also want to plant doubt about the Baron theory since I know there's no Baron (Charlie was my only Minion). But I need to be careful - if I deny Baron too hard, the 3 Outsider claims collapse and that creates chaos I can't control. Better to stay open but focused on Bob.
🧠
Bring Alice into the confirmed reason and push the Bob zero world while asking for her claim before nominations.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
No one is on the block with time ending. Nominating Eve creates pressure and fits Bob's sober Empath world while avoiding wasting the day.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must defend myself publicly against this nomination. I'll claim Fortune Teller and share my info pointing at Bob. This gives town a reason to keep me alive and creates an alternative suspect.
🧠
We need an execution and Eve's late Fortune Teller claim could be a Demon bluff. My nomination logic still leaves Eve as a prime suspect if Bob is sober.
🧠
Grace is my Butler master and is voting, so I can vote. We need pressure and an execution; Eve is in the main Demon pool if Bob's Empath zero is sober.
🧠
Eve is the Demon. I must not vote for her. I should save my ghost vote for a future day when I might need it to execute a good player or block a critical vote. Waiting is the correct play here.
🧠
Eve is in my narrowed suspect pool, and her Fortune Teller claim conveniently frames me as the common thread while ignoring red herring. We need an execution.
🧠
Eve already has enough votes, so I should preserve my ghost vote for final day while testing whether town accepts executing her claim.
🧠
Eve already has enough votes; I should signal doubt and push toward the unresolved Frank/Grace pool without spending support on possible Fortune Teller.
🧠
Avoid overcommitting votes on a possible true Fortune Teller whose info challenges Bob; keep pressure on less informative suspects.
🧠
3 votes so far (Grace, Frank, Bob). Need 4 for majority with 6 alive. David and Alice seem to be on my side. I should reinforce their position and point out that the people voting against me are suspicious - especially Bob who I'm accusing.
🧠
Eve's Fortune Teller claim creates a serious Bob world. I should not lock an execution on a potentially real info role when her claim can redirect today's logic.
🧠
I picked Grace as my Butler master, so I cannot legally keep voting after she lowers. Lowering avoids an illegal vote while preserving trust.
🧠
I must NOT raise my hand - Eve is my Demon. She's surviving this vote beautifully with only Bob voting. I should save my ghost vote for when it really matters, like executing a key good player later. Waiting is the correct play.
🧠
Defuse Eve's push on me, explain red herring logic, and redirect town toward another execution without abandoning my sober Empath world.
🧠
Conserve my ghost vote and redirect town from killing a potentially useful Fortune Teller toward the unresolved Frank/Grace pool.
🧠
Do not execute a claimed Fortune Teller whose information can pressure Bob; keep votes low and pivot to Frank or Grace after this fails.
🧠
Let Eve vote fail so we preserve a claimed Fortune Teller and keep the final nomination for Frank or Grace, where current logic points.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 3 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/3).
🧠
I survived my nomination. I need to push for an execution of a good player. Frank is ideal - he voted against me, his Butler claim is hard to verify, and nominating him keeps the town focused away from me. David and Alice seem sympathetic to me, so I have votes.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against my execution and frame the Outsider pile as Baron evidence, preserving a good vote and pushing town toward better suspects.
🧠
I nominated Frank so I must vote for him to be consistent. Executing a good player advances evil's win condition. Frank is likely good (Butler), so his death helps us.
🧠
Prevent a likely good Outsider execution and preserve the testable Fortune Teller claim for tomorrow's logic.
🧠
Save my ghost vote for a more critical moment. Frank's execution isn't clearly passing, and I want to preserve my vote for protecting Eve or executing a key good player later.
🧠
Frank is in my suspect pool, and Alice/David wanted pressure here. Putting him on the block creates accountability, though I still prefer comparing Frank/Grace/Eve tomorrow.
🧠
Preserve my ghost vote and warn that the current voters are unresolved suspects; force living players to commit if Frank is truly the execution.
🧠
We need an execution and Eve should live for another check. Frank is in the suspect pool and a Butler bluff is plausible, so I will put him on the block.
🧠
I want an execution outside the claimed Fortune Teller and Empath conflict. Frank is in the least verifiable outsider slot and this keeps pressure off a testable role.
🧠
Try to stop my execution by appealing to swing voters and highlighting that the wagon is driven by unresolved suspects.
🧠
Frank is pleading for Alice and David to lower hands. We have 4 votes (me, Bob, David, Alice) which meets the 3 threshold. I should speak to reinforce the logic and keep Alice and David's hands up. Executing Frank removes a good player which helps evil.
🧠
Try to stop a likely low-info execution on Frank and preserve focus on the Eve-Bob contradiction tomorrow.
🧠
Frank's execution is already secured with 4 votes (Eve, Bob, David, Alice) against the 3 needed. I should save my ghost vote for a future critical moment when Eve might be on the block. Using it now would be wasteful and might draw attention to my alignment with Eve.
🧠
Keep the Frank execution alive; with no one on block and my sober Empath world clearing Alice/David, Frank remains a valid Demon candidate.
🧠
Try to stop a weak Frank execution without spending my ghost vote. Preserve ghost vote and push town to own demon reasoning.
🧠
Keep pressure on Frank and prevent no execution, while flagging Bob/Eve as next suspects if the vote is a mislead.
🧠
Keep pressure on Frank while making clear Bob/Eve remain unresolved; avoid a no-execution day that gives evil tempo.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last chance to save myself from a low-info good execution and redirect to the unresolved Fortune Teller and Empath conflict centered on Bob.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against counterwagon; keep Frank execution because self-voting is bad and my info still gives a useful good pair if sober.
🧠
Push Bob as a tie or better to prevent my misexecution and force town to resolve the main information contradiction.
🧠
I want Frank to be executed, not Bob. Frank is good and removing him helps evil. Bob has been inadvertently helping my frame strategy. I should not raise my hand for Bob's nomination and just wait for this to pass.
🧠
Bob is the common unresolved point and this may at least tie Frank off the block. I want pressure on Bob/Eve logic, not a low-info Butler execution.
🧠
Frank is going to be executed regardless - the Bob nomination can't reach 4 or 5 votes. I should save my ghost vote for a critical future moment, like protecting Eve on a final day. Wasting it here accomplishes nothing.
🧠
Bob is the common Fortune Teller ping and central driver of Frank's execution. Spending my ghost vote can tie or surpass to stop a likely bad execution.
🧠
Avoid tying Frank with Bob; preserve our current execution while acknowledging Bob/Eve must be resolved if Frank is good.
🧠
Keep Frank as the execution rather than creating a tie on Bob. Bob is unresolved, but killing claimed Empath off Eve's red herring-compatible info is too risky today.
🧠
Stop my execution/tie and preserve a useful Empath world. Keep focus on Frank as viable Demon while setting up tomorrow's tests.
🧠
Grace is voting, so my Butler restriction allows this. Bob is a better resolution than executing a claimed Butler in a Baron Outsider world.
🧠
I want Frank to be executed. He's a good player and his death helps evil. Bob has been cooperating with my frame. I should NOT vote for Bob and let Frank's execution stand. Waiting is the correct play.
🧠
Push one more vote to tie Bob with Frank and prevent a low-info Butler execution driven by unresolved Bob/Eve claims.
🧠
Frank being executed is good for evil - he's a good player dying while Eve (our Demon) survives. I should NOT vote for Bob. Let Frank die. My ghost vote is precious and should be saved for a critical moment to protect Eve later.
🧠
Push Eve or others to make Bob reach at least a tie; Bob is a better info-resolving vote than executing Frank from a vague outside pool.
🧠
Do not help tie Bob over Frank; preserving Bob keeps Empath info and avoids reacting too strongly to possible red herring Fortune Teller yeses.
🧠
Tie the vote to stop a weak Frank execution and force town to resolve Bob, the common point in Eve's checks, rather than killing a claimed Outsider.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Tie for majority! Current leader was 6. Now no one.
📜
Storyteller
The vote for Bob ties with the previous leader. No one is currently on the block.
🧠
Frank and Eve cannot be renominated, and no execution is bad. Grace is in my sober Empath demon pool, so this is the only practical good execution.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Reveal Recluse to prevent a bad execution and refocus town on Bob/Eve contradiction tomorrow.
🧠
We need an execution today, and Grace is the only remaining nominee in my sober Empath demon pool after Frank and Eve became unavailable.
🧠
Stop a likely good Recluse execution and keep pressure on Bob, whose claim conflicts with Eve's repeated yes results.
🧠
I should NOT vote for Grace. Here's why: The Frank vote was tied (4-3 became a tie with Bob at 4-4). Now no one is on the block. If Grace gets executed, that's fine for me, but I don't want to look like I'm pushing executions aggressively. Bob is already voting. If I vote, it draws attention to me as someone who pushed both Frank AND Grace. Better to let this play out. If Grace dies, great. If not, I kill someone tonight and we continue. Actually - wait. 5 votes needed. Only Bob has voted so far. Alice might vote. David might. I should probably stay neutral here to protect my positioning for tomorrow. Let others decide Grace's fate.
🧠
I should save my ghost vote for when Eve is in danger of execution. Grace being executed would be fine for evil, but I don't think this vote will pass easily - Bob is the only one who raised hand so far, and Frank/Grace are against it. Eve is waiting. I should conserve my ghost vote for a more critical moment, likely final 3 or when Eve is directly threatened.
🧠
I cannot vote, so I need to stop a bad execution and preserve Grace while keeping suspicion on Bob for tomorrow.
🧠
Stop a last-second Grace execution; preserving a plausible Recluse is better than killing Bob’s emergency countertarget.
🧠
Avoid a likely bad execution on claimed Recluse and preserve town margin; push focus toward Bob/Eve contradiction tomorrow.
🧠
Prevent my execution and redirect tomorrow toward the unresolved Bob and Eve contradiction while framing Recluse registration correctly.
🧠
Push for an execution on the only remaining nominee while framing tomorrow's logic if the vote fails, without overclaiming certainty through Recluse.
🧠
Avoid executing likely good Recluse and preserve Butler restriction since Grace is not supporting this vote. Let the nomination fail and force Bob/Eve resolution tomorrow.
🧠
Not voting on Grace is the right play. The town is already not voting, and joining the no-vote crowd keeps me aligned with the majority (Alice, David, Frank, Grace, Heidi). A no-execution means I get a free night kill. Tomorrow I need to handle the Bob pressure carefully.
🧠
I should save my ghost vote for when it matters most - likely to protect Eve from execution on a critical day. The current situation is fine for evil: either Grace dies (good player eliminated) or no execution happens and Eve kills again tonight. No need to spend my precious ghost vote here.
🧠
Prevent Grace execution and preserve focus on Bob versus Eve tomorrow; I cannot vote, so speech is my only leverage.
🧠
Avoid executing a plausible Recluse on a forced last nomination; preserve focus on Bob versus Eve tomorrow and use my Monk protection tonight.
🧠
Avoid executing a likely Recluse in a forced late nomination; preserve focus on Bob versus Eve tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 5 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/5).
🧠
Protect myself and prevent a rushed misexecution; set tomorrow's focus on resolving Bob versus Eve and Bob's survival.
🧠
No execution seems unavoidable. Set a clear plan for tomorrow to resolve my Empath info against Eve's Fortune Teller claims and keep focus on finding Demon.
🧠
Lock in no execution and focus tomorrow on Bob versus Eve plus the Outsider count, instead of letting evil redirect onto Grace.
🧠
Sound cooperative and town-aligned heading into night. No execution is great for me as Imp - I get a free kill. I want to appear willing to resolve things tomorrow while subtly keeping pressure on Bob.
🧠
The day is effectively over with no execution, which is fine for evil - Eve gets another night kill. I should save my ghost vote for tomorrow when it matters most, likely to help execute Bob or another good player. No need to speak now as the phase is about to end.
🧠
Use last public moment to preserve key info and push a disciplined Bob versus Eve resolution tomorrow despite my dead vote being gone.
🧠
Lock in tomorrow's agenda and avoid a rushed bad execution while signaling I will use Monk protection to preserve key info.
🧠
Avoid a rushed execution and set a clear plan to resolve the main contradiction tomorrow.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Eve's Fortune Teller info is central to resolving Bob versus Eve tomorrow. Protecting her preserves the strongest claimed info source and tests Demon priorities.
📜
Storyteller
David
You chose to protect Eve.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Bob is the Empath - my single biggest threat. His Night 2 number will further narrow the demon candidates toward me. Killing him removes the strongest info chain and lets me control tomorrow's narrative with fabricated Fortune Teller results. Heidi suggested David protect ME, so David likely isn't protecting Bob.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Eve
You chose to kill Bob.
📜
Storyteller
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Grace has acted consistently with good Recluse and opposed bad wagons. Choosing her lets me coordinate my Butler vote with a trusted player tomorrow.
📜
Storyteller
Frank
You chose Grace to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get Eve's FT data immediately and use Frank as early confidant; Bob's night death shifts suspicion to living players and possible false info sources.
🧠
Get current FT and protection info privately from likely good players; Bob's night death strengthens his Empath worlds and narrows Demon candidates.
🧠
Bob's death is huge - the main info source against Eve is silenced. I need to coordinate with Eve to make sure she has a good story. Whispering to Eve to help her strategize for today's critical discussions.
🧠
I need to whisper Charlie first to coordinate my Fortune Teller results before sharing them publicly. Then I'll share results with Alice and Grace/Frank. Let me respond to Charlie with my planned FT claims.
🧠
Get Eve's exact Fortune Teller info and frame today's solve around Alice, David, or Eve now Bob is night-dead.
🧠
Share protection info with likely good core and force Eve's exact Fortune Teller result to build worlds before nominations.
🧠
Coordinate with my Empath-cleared living neighbors and get Eve's latest information before nominations so my ghost vote is spent correctly.
🧠
Get exact current info from main info claims before nominations, then use dead voices to steer living players without my vote.
🧠
Get the dead players' hidden info before nominations so I can narrow Alice, David, and Eve without wasting time on stale claims.
🧠
Get Eve's latest FT result into a trusted channel with dead Bob so we can resolve the Demon pool before nominations.
🧠
Eve's FT plan is solid. I should confirm it and add tactical advice - push suspicion toward Alice (Mayor claim is hard to verify) and remind Eve that David seems aligned with her. Keep coordination tight since Bob's death may galvanize town against Eve.
🧠
I need to share my fabricated Fortune Teller results with the key players who asked. Multiple people are waiting. I'll whisper to Grace and Frank first since they both asked together, then follow up with Alice and David.
🧠
Catch or resolve Eve's inconsistent Fortune Teller claims before nominations; this determines whether we execute Eve, Alice, or David.
🧠
Pressure Eve to give exact FT data while Alice hears it, so we can build worlds before nominations and decide if Eve is genuine or evil.
🧠
Restate clean Empath data and force Eve to reveal her new FT result before nominations, narrowing Demon among Eve, Frank, and Grace if I am sober.
🧠
Answer Grace's question and anchor the key logic so dead good players can help force exact claims before nominations.
🧠
Force Eve to resolve the contradiction before nominations and align with Frank on whether Eve is credible or the execution.
🧠
Coordinate with my strongest good reads to pressure Eve before nominations and prepare an execution path if she withholds key info.
🧠
I'm dead and my Baron status is known. I need to keep coordinating with Eve via whisper to make sure she's positioned well for nominations. I should also try to influence the living players if possible, maybe whisper to someone like David or Frank to steer the narrative away from Eve.
🧠
Frank caught me in a contradiction on my FT results. I need to address this head-on with Frank and Grace before nominations or I'm dead. I'll claim the earlier version was a miscommunication and firmly state my real checks.
🧠
Coordinate with my master for voting and push the key contradiction before nominations so town resolves Eve rather than wasting time on outsiders.
🧠
Get Eve's withheld FT info from her confidants and align execution pressure before nominations.
🧠
Force Eve's missing FT info before nominations; refusal makes her a strong Demon candidate while Alice can help hold her accountable.
🧠
Coordinate likely good living voters to demand Eve's info and choose the execution, since I am dead with no vote.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominations are open and I'm dead so I can't nominate. I should wait and save my ghost vote. If Eve gets nominated I must NOT vote. If a good player gets nominated I should consider voting to help execute them. Better to stay quiet and let the living players act.
🧠
We need an execution at five alive. Bob's death supports his Empath zero clearing Alice and David; Eve's changed FT history is the strongest Demon case.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to make a compelling defense speech to avoid getting 3 votes. I should point out that David protected me as Monk which shows trust, question why Grace is so eager to push me when she could be the demon hiding behind Recluse, and ask people not to rush this.
🧠
Eve is my Demon. I must NOT vote for her execution. I'll wait and save my ghost vote for when it can help evil - like voting to execute a good player later if needed.
🧠
I nominated Eve as best Demon candidate; voting also lets Butler Frank vote with me. We need an execution today after yesterday’s no-execution.
🧠
Counter Eve's misleading defense during the vote and encourage living players to execute within Bob's narrowed demon pool.
🧠
Eve withheld key Fortune Teller info and protection does not clear her. We need an execution in Bob’s suspect pool today, and Eve is the strongest case.
🧠
Eve withheld key Fortune Teller info at execution time. Bob dying makes his Empath world stronger, so I want Eve on the block rather than risking no execution.
🧠
Eve already has enough living votes to be executed, so I should conserve my ghost vote for final day while letting this execution stand.
🧠
Grace is my master and is voting, so I can legally add my vote. Eve's changed Fortune Teller history is the strongest demon case today.
🧠
4 votes have been cast against me with only 3 needed. I'm being executed. I need to make a final statement that sows maximum doubt - perhaps pointing at Frank or Grace so that even after I die, the town wastes time. But realistically, I'm dead and evil likely loses since Charlie (my only minion) is already dead. I should make a last plea or accept it while casting shade.
🧠
Eve already has 4 living votes plus Heidi's ghost vote - well over the 3 needed. Raising my hand wastes my ghost vote and changes nothing. I should wait and not waste it, though the game is likely over once Eve is executed as the Imp.
🧠
Keep momentum on Eve execution while preserving a clear next-day plan if she is good.
🧠
Set up final-day logic because my ghost vote is gone. Remind town that Eve execution may not end due to Scarlet Woman, so next suspect pool stays clear.
🧠
Keep my vote on Eve; the nomination already has majority. Her withheld and changing Fortune Teller history is our strongest execution today.
🧠
Keep the execution secured while setting tomorrow's plan if Scarlet Woman or wrong execution keeps game alive.
🧠
Eve already has enough votes, so spending my ghost vote is unnecessary. Preserve it for a possible final day or critical tie.
🧠
Keep Eve execution locked while setting final day trust structure and preparing to reveal Butler if the game continues.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 1 tick remaining, I'm almost certainly going to be executed. There's no Scarlet Woman - Charlie was my only minion and is dead. I need to try something desperate. I could nominate someone to try to tie, but I'd need 4 votes which seems impossible. Let me nominate Grace or Frank to at least try to split votes or cause chaos. Actually, the best play might be to nominate someone and hope for a miracle tie. But realistically, I should accept the loss gracefully while planting maximum doubt. Wait - I could nominate Grace and hope the town splits. Let me try.
🧠
Eve is about to be executed and I'm the only Minion (Baron), so no Scarlet Woman backup. With 1 tick left, I need to try to get someone else nominated to at least tie or surpass Eve's votes. I should speak up and try to redirect, though it's a long shot. Let me cast suspicion elsewhere and hope a living player nominates.
🧠
Keep town from derailing onto Frank at the last second; Eve is the strongest logical execution and I cannot nominate again.
🧠
Keep justified Eve execution from being derailed by late fearmongering; preserve tomorrow plan if game continues.
🧠
Lock in the justified execution and prevent a chaotic late nomination that could save a suspicious Eve.
🧠
Avoid a chaotic late pivot that could tie or derail Eve's execution; set a clear plan for tomorrow if Eve is not the final Demon.
🧠
Lock in the current execution, avoid a chaotic late pivot, and set tomorrow's plan around my trusted alive neighbors if Eve is not the Demon.
🧠
Hold the justified Eve execution and prevent a chaotic pivot. Promise full claim tomorrow to reduce suspicion if the game continues.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good