Game Detail

Players

Alice (Chef) Bob (Librarian) Charlie (Scarlet Woman) David (Undertaker) Eve (Empath) Frank (Butler) Grace (Imp) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good843,04791,048$5.5810
Evil295,54791,058$1.7920

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Charlie. Your safe bluffs are: Fortune Teller, Washerwoman, Mayor
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Librarian. Either Frank or David is the Butler.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info yet, I want a likely active voter so my restriction rarely matters tomorrow. I can change targets on later nights after hearing claims.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Use my night zero privately to form a preliminary trust circle with my neighbors and collect claims without exposing myself publicly as Empath on day one.
🧠
I want to encourage more concrete role sharing from Eve without outing Undertaker on day one, while keeping rapport with both players for future information checks.
🧠
Start a small trusted network, compare first-night info with my Chef zero, and avoid exposing my role too widely on day one.
🧠
Get Alice's claim and info while protecting my Slayer identity from an evil role-fishing attempt.
🧠
Coordinate with Grace on bluffs and misdirection early, so town’s first execution and info trails avoid Grace and keep her alive into endgame.
🧠
Coordinate early, lock in consistent bluffs, and set up a town mis-execution path while keeping my demon identity low-profile.
🧠
Share my real starting info with two likely good players and ask for their claims, building a small trust circle and future cross-checks.
🧠
Build trust with Eve and David while protecting my outsider role. I want more precision on Eve's info and to see whether David's soft claim stays consistent.
🧠
Give enough to explain my approach and encourage useful reciprocal claims, without fully overexposing myself on Day 1.
🧠
Give enough to strengthen trust with Eve while keeping Undertaker protected from an early demon kill or poison. Also note I do not urgently need Monk protection tonight.
🧠
Share my real Chef info privately with nearby claimants to build a small trust circle and let them cross check adjacency against future claims.
🧠
Build a small trust circle, share my real role privately, and ask them to keep it quiet so I can use my shot later with better information.
🧠
Seed early suspicion on a good pair, create social pressure for a D1 execution away from Grace, and build trust with Alice and Heidi via a useful starting-info bluff.
🧠
Start an early trust pocket with a neighbor using a low-commitment Fortune Teller bluff, and extract her claim for later kill or framing decisions.
🧠
Use my first-night info proactively by pressuring David and Frank for claims now, while keeping my Librarian role mostly in a controlled circle.
🧠
Privately confirm my real role to Bob to validate his info and create a useful trust link, while keeping my Outsider claim out of the public pool for now.
🧠
Build a second information pocket away from my neighbors, compare notes on private chats, and see whether Charlie or Grace has a useful claim or suspicion before nominations.
🧠
Deny Butler privately, test whether Bob's claim is genuine, and preserve my Undertaker identity while building a trust chain with useful first-night info.
🧠
Share the strongest mechanical link privately with two useful claims, coordinate pressure on Eve and Frank, and preserve Heidi's Slayer secrecy.
🧠
Build a private alliance with Grace, protect my Slayer identity, and guide a strong Fortune Teller check that helps sort Frank and the David-Eve cluster.
🧠
Answer Eve with a consistent Investigator bluff, seed suspicion on Frank, and avoid linking Grace to me while keeping town uncertain.
🧠
Build trust as Fortune Teller, feed Eve a plausible cross-check, and seed tension around Charlie’s supposed Investigator ping on Eve or Frank so town argues away from me.
🧠
I want to clarify David's reaction now that Frank has privately claimed Butler, while keeping the information contained and possibly getting David's role claim.
🧠
I want to firm up whether Bob is a real first night info role and turn my Butler confirmation into a useful private trust chain without making myself a public execution target.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Share the most useful mechanical information now, protect likely good neighbors, and set up tomorrow's logic without forcing a bad day one execution.
🧠
Stabilize the day, softly support the true info lines, and discourage a reckless day one execution on incomplete claims.
🧠
Share my real information and connect the private pings so town can pressure the right players without overcommitting to a weak day one nomination.
🧠
Publicly plant my Fortune Teller bluff, look cooperative, and steer the group away from a risky day one execution while setting up tomorrow’s narrative with a planned check.
🧠
Encourage a no execution day while lightly anchoring that Frank has a plausible explanation, without fully exposing his claim or overcommitting if I am drunk.
🧠
Support the town consensus of no execution to protect Grace, while lightly reinforcing my Investigator bluff so tomorrow I can steer pressure onto Eve or Frank instead of the Demon.
🧠
I want to preserve flexibility, avoid a weak day one execution, and publicly commit the Butler and Eve-Frank thread to being resolved tomorrow.
🧠
There is no strong public contradiction yet. I should conserve my Slayer ability and avoid forcing a weak day one execution, then reassess with fresh night information.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the highest-risk player due to Slayer claim. Killing her both protects me from a surprise shot and weakens the Alice-Bob-Heidi trust block.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a socially central, likely good player who is likely to vote in key nominations tomorrow, so my Butler restriction is least harmful.
πŸ“œ
Storyteller
β†’
Frank
You chose Bob to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Build trust with Alice and steer the day toward executing Eve (or Frank) using my Investigator bluff and the whisper-cluster narrative, keeping attention off Grace.
🧠
I want the private-info players to compare with my repeated zero so we can resolve the Frank and Charlie conflict before nominations.
🧠
Give Eve and Grace the key mechanical point on Frank privately so they can compare it with Charlie and Grace information before nominations.
🧠
I want Bob and Charlie to compare exact private claims with me included, so we can pressure the Frank, David, Eve triangle using my Chef 0 to rule out adjacent evil worlds.
🧠
I want to privately sort the Frank, Eve, and Bob triangle, while keeping my Undertaker role hidden until I have useful execution info.
🧠
As dead Slayer, I should get my true role to likely good info players so they can use my night death to narrow suspects and compare the Bob, Charlie, Eve, Frank threads.
🧠
I want to align Bob and Grace on my Butler claim and gather Grace's night result before public nominations so good does not drift into executing me.
🧠
Create a credible FT breadcrumb that redirects nominations onto David or Frank, while sharing Heidi's Slayer claim to look transparent and build trust with Bob and Eve.
🧠
Sync with Grace on Fortune Teller outputs and day messaging so town tunnels Eve then Frank while we cast doubt on Chef=0 and keep Grace off the block.
🧠
Combine the two main conflicting info sources now and push for a direct comparison before nominations, while signaling that David and Frank look good in the sober world.
🧠
Share the strongest mechanical chain with trusted players before nominations and steer attention toward testing Charlie versus David rather than tunneling Frank.
🧠
I want Grace's exact Fortune Teller result and Charlie's confidence level so I can sort David versus Frank before nominations.
🧠
I need Heidi's last claim and any fresh reads from people who just spoke with her, so I can connect night kill choice to the competing Frank and Eve worlds before nominations.
🧠
I want Grace's night info and Alice's public influence aligned around the strongest contradiction, since I am dead and can only help through trusted reads.
🧠
I want exact claims from Alice and Charlie so I can test Bob's Outsider line against Charlie's accusation and stop town from drifting into a bad execution.
🧠
Steer town toward a David execution as the β€˜clean test’ off my Fortune Teller yes, while framing contradictions as red herring or drunkenness so heat stays off me and Charlie survives.
🧠
Answer their questions, use Heidi’s Slayer claim to build trust, and nudge execution toward Eve while planting doubt on Chef 0 to protect Grace-adjacent seats.
🧠
Share the clearest mechanical world with a central player and a checked neighbor so we can enter nominations with a sharper suspect list, especially around Charlie versus a red herring on Frank.
🧠
I want Charlie to commit to the exact details of his accusation so Alice and I can test it against my Librarian info, Eve's zeros, and Grace's Fortune Teller result before nominations.
🧠
I want Bob and Charlie in one thread so Charlie gives exact information now. That should sharpen whether today's execution should be Charlie, Frank, Eve, or David.
🧠
I need the exact private claims from Bob and Grace before nominations so I can compare the Frank, Eve, and Charlie worlds and decide where pressure belongs.
🧠
As a dead Slayer, I am likely trusted. I want Grace's result and Bob's reasoning aligned into a concrete execution plan before nominations.
🧠
I need fresh private reads from the two players most tied to the conflicting information so I can judge whether Eve, Bob, or Charlie is the better execution push today.
🧠
Coordinate with Charlie to use Chef 0 as consistent anchor, redirect heat off him, and aim a mis-execution (preferably Eve) while setting up believable FT and Investigator worlds.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my public Fortune Teller yes to drive a town execution onto David, creating a clean 'test' narrative and reducing good numbers while keeping suspicion away from me and Charlie.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a weak execution on me and push the group toward resolving the Eve, Frank, Bob, and Charlie contradictions first.
🧠
Vote to push through the David execution I nominated, aiming to remove a likely good player and keep the town divided on conflicting info chains.
🧠
Discourage a weak execution on David and preserve town's ability to use stronger information tomorrow.
🧠
Push the town off a low-confidence execution. David is not the cleanest solve, and preserving another night should give us better mechanical clarity.
🧠
I want to stop a weak execution. My info leans Frank as the Butler, which makes David not the best vote right now, and we gain more from one more night of data.
🧠
Avoid tying myself to Grace’s push, keep David alive as a decoy, and steer town toward executing Eve or Frank where my bluff creates a believable evil world.
🧠
David is not the cleanest solve from the current claims, and my single dead vote is precious. I should withhold it and preserve leverage for a sharper execution later.
🧠
Do not spend votes on a weak David execution. Push the table toward a clearer nomination that resolves the Bob Charlie Eve Frank conflict and preserves good votes.
🧠
Keep votes off me and direct the town toward a more informative execution between Eve and Frank after fuller public claims.
🧠
Steer town away from a no-info David exec into executing Eve today, leveraging Charlie’s Investigator story and Eve’s anti-execution stance, while keeping my FT bluff consistent.
🧠
Do not support David's execution because my information points away from him and this vote should fail so town can use the remaining nomination more profitably.
🧠
Publicly lock in my exact Butler claim and explain why I cannot support this execution, helping town move to a more informative nomination.
🧠
Do not support a weak David execution during the vote. Preserve credibility and leave room to push the more informative Eve or Frank line after this fails.
🧠
Keep David alive and steer the town toward executing Eve, which removes a strong info voice and reinforces my Investigator bluff while protecting Grace.
🧠
Do not spend my single ghost vote on a weak David case. Preserve it for an Eve or Frank execution, which better fits the current information.
🧠
Do not spend a vote on a weak David execution. Preserve credibility and pressure for a stronger nomination on Eve or Frank after this likely fails.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/4).
🧠
David is off the table and we need an execution that tests the main contradiction. Eve is the clearest live candidate and her death would give me Undertaker info to sort the claims.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on my execution. My information and the public claim web make this a poor kill today, and preserving another night of info is better for good.
🧠
I nominated Eve as the best information execution. Voting through matches my stated solve and gives Undertaker value tonight instead of another blank night.
🧠
Secure votes to execute Eve, a likely good info role opposing executions; this advances evil win condition and aligns with my earlier push to test Eve.
🧠
Push for no execution on this nomination because Eve is not a clean solve and more information tomorrow should better resolve the Eve versus Charlie contradiction.
🧠
Keep my hand down on a weak execution. Preserve flexibility and avoid helping kill a possible good Empath when the vote is not clean.
🧠
Push Eve onto the block toward execution to remove a strong good info role and protect Grace by keeping the town divided.
🧠
The case on Eve is not strong enough to spend my only ghost vote. I should preserve it for a clearer execution or final day.
🧠
Eve is the strongest available execution and my vote is needed to test the Charlie versus Eve conflict today rather than ending with no execution again.
🧠
Try to stop the fourth and later votes on me. My execution is not mechanically clean, and keeping me alive for one more Empath read gives town better odds tomorrow.
🧠
I already voted and the count has reached execution threshold. Waiting keeps my hand up and avoids disrupting a useful execution that can generate decisive Undertaker information.
🧠
Lock in the 4th vote and prevent wavering by arguing Eve is the best execute due to stalling and lack of clean tests.
🧠
I cannot vote without Bob, and the wagon is already at threshold. I should state the logic clearly so good players remember the claim web if Eve dies.
🧠
My info fits Frank better than David, so Charlie's accusation points more toward Eve. An execution today is better than another no-execution, and Eve is the best available test.
🧠
Keep pressure on executing a good player today, lock in my Investigator narrative, and reduce the chance the town pivots onto Grace before night.
🧠
Eve already has enough votes. I should conserve my single ghost vote for a tighter endgame rather than spend it on an execution that is already passing.
🧠
Keep my vote on Eve. She is still one of the strongest demon candidates, and lowering now is unlikely to save a good player but could muddy the town's resolve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and likely good. Nominating the strongest driver of this mis-execution is my best chance to survive and redirect town onto a plausible evil player.
πŸ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Discourage votes on me to avoid a tie/overthrow and ensure Eve is executed, removing a good player while keeping me alive to protect Grace later.
🧠
Vote to tie Charlie with me if possible. Preventing my execution and forcing no execution is better for good than letting a muddy case kill an information role.
🧠
Do not support Charlie's defensive counterwagon. Keeping Eve on the block preserves the strongest execution and gives me valuable Undertaker information tonight.
🧠
Keep Charlie off the block and ensure Eve is executed, preserving our minion and removing a likely good source or at least causing confusion.
🧠
Keep town from creating a confusing tie on a likely save nomination while preserving tomorrow's ability to test Charlie and Grace if Eve flips in the logic.
🧠
Keep my hand down so Eve stays on the block. A Charlie tie now is low-value and most likely helps an evil save attempt.
🧠
Do not tie Charlie. Preserve my single ghost vote for a later, higher leverage execution while allowing today's Eve test to resolve.
🧠
Keep my hand down so Eve stays the execution. This is the clearest resolution of the main contradiction today, and a tie on Charlie mostly helps Eve survive.
🧠
Prevent a tie or my execution; ensure Eve stays the only execution today and keep Grace protected while I maintain credibility as Investigator.
🧠
Try to stop a likely bad execution by persuading players that tying Charlie is more informative than letting me die.
🧠
Keep hands down so Eve stays on the block. As Undertaker, I want the execution to go through and learn her character tonight.
🧠
Prevent a tie on Charlie so Eve executes. Keep my minion alive and avoid giving town a better test today.
🧠
Keep hands down on Charlie, preserve a clean Eve execution, and avoid any Butler-rule confusion since Bob is not voting.
🧠
Keep my hand down so Eve remains the execution. A tie on Charlie is less informative than resolving the main contradiction with Eve today.
🧠
Keep my ghost vote for a tighter late-game spot and avoid muddying the day. Let the current Eve execution resolve for clearer information tomorrow.
🧠
Keep my hand down. With Eve already on five, tying Charlie now is more likely to reduce clarity than help good. I can use tomorrow's execution result and night info to narrow the worlds.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/6).
🧠
Lock in Eve’s execution and pre-seed tomorrow’s suspicion away from Grace, preferably onto Frank or Bob, while looking consistent with my Investigator bluff.
🧠
Make one final concise appeal to create doubt and maybe force a tie elsewhere or at least leave a clear roadmap after my likely execution.
🧠
Lock in today's execution and focus town on using tomorrow's information efficiently, without creating a last second tie.
🧠
Lock in Eve’s execution, discourage any last second tie or no-exec, and precommit to a Fortune Teller check that helps steer tomorrow away from me.
🧠
Use the last moment to anchor tomorrow's logic without muddying today's execution, and remind town how to evaluate the main worlds after Eve dies.
🧠
With no time left, I want to preserve the current execution while leaving clear mechanical threads for tomorrow from my real Librarian info.
🧠
Use my likely-good dead status to remind town of the key solve tree for tomorrow without muddying today's execution.
🧠
Use my public info to frame tomorrow's solve without disrupting today's execution, since a last-second nomination is more likely to help evil than good.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the clearest long-term threat: he holds real starting info and can coordinate tomorrow. Killing him also lets my public Fortune Teller plan look consistent while keeping Frank alive as a likely misexecute.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Undertaker. You learn that Eve was the Empath.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a likely good, engaged player who should vote on any strong demon candidate tomorrow, minimizing the chance my Butler restriction blocks an important vote.
πŸ“œ
Storyteller
β†’
Frank
You chose David to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I want two players to compare my Librarian info with Charlie and Grace claims, since that intersection probably breaks the game open even after my death.
🧠
Coordinate with Grace on a coherent push that keeps her alive if possible, while keeping the option open to let her die safely at 5 alive if the vote snowballs.
🧠
I want to steer a quieter player toward comparing my Empath zeros against Charlie's claim and today's whisper patterns, without making it easy for evil to frame me as tunneling.
🧠
I want to remind two key players that I was the real Slayer and push them to re-evaluate the remaining worlds using Grace's result plus the Bob and Charlie threads.
🧠
Coordinate with Charlie on a consistent public narrative that keeps him alive as my escape hatch, while directing today’s execution onto a good player.
🧠
Alice is likely central to Bob's final trust web. I want to compare Bob's death, her Chef claim, and the Charlie Grace pairing to narrow the demon before nominations.
🧠
Share my hard Undertaker confirmation with likely useful good players, tighten the world around Charlie, and get Grace's check before nominations.
🧠
I want Grace's exact Fortune Teller result and to share Bob's Butler lean plus my Chef zero, so we can test Charlie, Frank, and David before nominations.
🧠
I want Alice and Grace to align the strongest mechanical threads before nominations and avoid a lazy vote on the wrong player.
🧠
Steer Alice toward executing David (good) or at least away from executing Grace or me, using FT and Butler narrative to create a clean-looking logic chain.
🧠
Alice looks like the hub today. I want her and Frank comparing worlds before nominations so town does not sleepwalk past the Charlie and Grace contradiction.
🧠
Push Alice and David to compare the Frank-David conflict with the Eve execution world, especially the Scarlet Woman possibility, before nominations lock in.
🧠
Give a clear FT story that steers town into executing David or Frank, and cast doubt on David’s late Undertaker claim without making myself the center target.
🧠
Coordinate with my current master so I can vote legally, and get David's direct read on Bob's death and the Charlie Grace pair before nominations.
🧠
I want to lock in Frank as an ally, explain my late reveal, and compare reads before nominations so good voters cohere on the strongest demon candidate.
🧠
I want Grace and David to commit to clear worlds now, so I can compare their claims against Chef zero and force a sharper nomination choice.
🧠
Push Alice and Grace to lock a nomination plan using the strongest overlapping info before the day ends.
🧠
Recruit Frank to publicly prioritize a David execution using the FT yes and Bob death timing, while keeping suspicion away from Grace.
🧠
Push the key decision makers to compare worlds before nominations and stop Charlie or Grace from steering by momentum alone.
🧠
I want Alice and Grace aligned on the exact mechanical facts before nominations, especially Grace's real result and how it combines with Bob's Butler info.
🧠
Give Alice a clean narrative that points to a David execution and shields Charlie, while keeping my FT story consistent and avoiding a chain that lands on me.
🧠
I need David's exact Undertaker claim and whether he will say it publicly, because that likely decides whether I push Charlie or David in nominations.
🧠
Give my tight solve to key good voices before nominations so they can force Charlie and Grace to answer publicly and steer the execution toward the most coherent world.
🧠
I need Charlie and Frank to give clean public worlds before nominations so I can choose between David and Charlie with Chef zero in mind.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead good player, I should publicly force a concrete solve and steer the living toward the best execution between Charlie and Frank, while pressing Grace to state her checks.
🧠
Get a good player executed to protect Grace and keep town focused on David/Frank, not on Grace. If Demon somehow dies with 5+ alive, I can catch as Scarlet Woman.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a bad execution on me and redirect town toward the stronger contradiction, Charlie first, while preserving my Undertaker info for tomorrow.
🧠
Do not spend my only ghost vote on a weak David case. Preserve it for a stronger execution on Charlie or Frank if the day develops that way.
🧠
Undermine David’s Undertaker claim as last-second cover so Alice/others vote him; a David execution removes a likely good and keeps heat off Grace.
🧠
Preserve my ghost vote and steer the living away from a likely wrong execution. David fits my info better than Charlie does, so I want votes kept off David.
🧠
Do not spend votes on a weak David execution. Preserve pressure and my vote for a stronger candidate, likely Charlie or possibly Frank, once this nomination resolves.
🧠
Preserve my ghost vote and try to stop a likely bad execution on David while steering the living toward the stronger suspects.
🧠
Push the town away from executing David on this vote and focus the next nomination on Charlie, which best fits the strongest overlapping worlds.
🧠
Secure David’s execution to remove a good voice and protect Charlie, setting up a clean night kill to reach final three where I can win.
🧠
Prevent a bad execution on me and redirect the town to the sharper contradiction, Charlie, while there is still time to act today.
🧠
Do not spend my single ghost vote on a weak David execution. Preserve leverage for a stronger Charlie vote if this nomination fails.
🧠
Lock in my vote to push a David execution, remove a likely good player, and keep pressure off Grace going into final three.
🧠
Do not spend my ghost vote helping execute David when the stronger contradiction remains Charlie and I may need this vote later.
🧠
Do not spend the execution on a weak David case. Preserve the day for a stronger Charlie nomination, which fits more worlds and more public information.
🧠
I want to discourage votes on David and steer the living toward a stronger execution target, while preserving my ghost vote for a more decisive spot.
🧠
I should not support David's execution. As Butler bound to David today, and with multiple good-worlds pointing harder at Charlie, conserving pressure for the next nomination helps good.
🧠
Get the third vote (Alice) to execute David, removing a strong good claim and keeping heat off me and Charlie; sets up an easy night kill into favorable final three.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 3 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/3).
🧠
We need the strongest execution today. Charlie is the clearest contradiction to Eve's confirmed Empath claim and Bob's Butler thread, and I must put a better candidate on the block now.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by giving Alice and Frank a rational reason to withhold votes and refocus on David/FT info; keep Demon safe by not implicating Grace.
🧠
Vote to execute Charlie because he is the strongest contradiction with Eve's confirmed Empath info and the town's other claims. Passing here gives good the best chance to hit demon today.
🧠
Use my ghost vote on the strongest available demon candidate. Charlie fits more contradictions than David, and we cannot afford to drift into final three without testing him.
🧠
Use my ghost vote now to help execute the strongest contradiction. Charlie has driven the most anti-good worlds and is the best available demon or minion candidate.
🧠
I want to avoid reinforcing what looks like the weaker execution and steer attention back to the stronger David or Frank worlds.
🧠
Charlie already has enough votes for execution. I support this test, but preserving my single ghost vote for a later close decision helps good more.
🧠
David is voting, so my Butler restriction is satisfied. Charlie is the strongest available execution and this vote can put them on the block with enough votes.
🧠
Charlie already has enough votes to die. I will not add a visible bandwagon vote, keeping flexibility and reducing association with Charlie while preserving influence for the next execution.
🧠
Try to peel one live vote (Frank or David) or encourage hesitation so execution fails, while seeding doubt on David’s Undertaker claim and keeping Grace out of focus.
🧠
Try to get Alice or Grace to add a deciding vote. Charlie is the highest value execution today and failing to kill here likely hands evil another night.
🧠
Use my ghost vote and push Alice toward the only realistic execution today. Charlie is the strongest available target and no execution helps evil.
🧠
Use my ghost vote and public push to convince Alice the best available execution is Charlie, since no execution gives evil a free night and Charlie is the sharpest contradiction.
🧠
Charlie already has enough votes. I do not currently think he is the best execution, so I will withhold my vote rather than help push a kill I distrust.
🧠
Use my ghost vote now to secure an execution and make Charlie harder to save with a tie. I have publicly pushed Charlie over David, so this is consistent and helps good avoid a wasted day.
🧠
Keep my vote on Charlie and give Alice and Grace one concise push toward the strongest available execution before voting closes.
🧠
Stop Charlie execution to preserve our minion and ideally force no-exec at 5 alive, giving evil an extra kill and better odds to reach final 2 while my FT bluff stays consistent.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last-ditch to prevent my execution and redirect onto a good player, keeping Scarlet Woman alive to protect Grace and maximize evil win chances.
🧠
Keep the town from panicking off the current execution. Charlie's claim is very late and likely a save attempt; passing or moving now helps evil more than it helps good.
🧠
Give the group the key mechanical point: Charlie's Saint claim clashes with my Librarian info unless this is a Baron world, so they should be very cautious about moving off this execution.
🧠
Use my last chance to keep the town from panicking off the best execution. The late Saint claim is weak and letting Charlie escape is more dangerous than holding.
🧠
Avoid a possible instant loss to a real Saint claim while still pushing an execution on a strong alternate suspect supported by multiple info threads.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a panic execution on me. I fit Bob's Butler info, and Charlie's late Saint claim should not automatically make me the fallback.
🧠
Vote Frank to try to reach the 5-vote tie threshold so the block moves off me, preserving Scarlet Woman protection and ideally executing a good player.
🧠
Publicly discourage the swap onto Frank so town holds the stronger execution on Charlie instead of letting a likely evil bluff overturn the day.
🧠
I want to stop a panic swap onto Frank and keep pressure on the stronger contradiction. My info still points to Frank as Butler, so Charlie remains the better execution.
🧠
I cannot vote, so I want to verbally stop a panic swap onto Frank and keep the town from handing evil an easier escape.
🧠
Charlie is unlikely to be the demon and could truly be Saint. My best move is to help tie or move the block to Frank, who remains a strong suspect and is safer to execute.
🧠
Use my likely trusted good voice to discourage a panic swap. Charlie was my top solve before this claim, and the Saint reveal is too late to outweigh the existing case.
🧠
Raise the vote count on Frank to try to tie or surpass Charlie, avoiding losing my minion and possibly executing a good player instead.
🧠
Deter votes on me so the town does not abandon the stronger Charlie execution for a weaker panic fallback.
🧠
Prevent my execution and keep myself alive to protect Grace. Push the irreversible-risk argument to get David or a ghost to vote Frank to tie or surpass.
🧠
I want to prevent a panic tie onto Frank and keep attention on Charlie, whose late Saint claim is more likely an evil escape than a truthful reveal.
🧠
I cannot vote, so I should push the living not to panic tie onto Frank. Charlie's late Saint claim is too flimsy to overturn the current execution without a stronger Baron solve.
🧠
Reinforce that Charlie's late Saint claim is less credible than Frank's Butler fit, so town should not move the block and hand evil an escape.
🧠
Persuade one or two more voters to tie Frank, because the downside of ignoring a possible Saint claim is immediate game loss.
🧠
The Saint claim creates a catastrophic downside to holding Charlie. I cannot vote, so I should push living players to take the safer tie on Frank and avoid an immediate loss.
🧠
Push for a tie on Frank to prevent Charlie execution, keep my minion alive, and create confusion; pressure David/Frank to vote so the tie can happen.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (3/6).
🧠
Use the last moment to keep town on Charlie and discourage a panic rescue. My Butler claim is already defended by Bob, and Charlie's late Saint claim is the key contradiction.
🧠
I am likely dying. I want to steer tomorrow’s blame onto David or Frank and away from Grace, so the demon survives and town misexecutes again.
🧠
Use the last moment to keep town focused on Charlie's late Saint claim as a likely bluff and set up tomorrow's priorities if the game continues.
🧠
Use my last chance to frame the next solve if the game continues, without undermining the current execution.
🧠
Use my last chance to frame tomorrow's solve clearly: Charlie dying does not clear Grace, and my two zero reads still make David and Frank the best provisional goods.
🧠
Leave concise priorities for tomorrow in case Charlie was bluffing, without rehashing the whole argument or confusing the table at the close of day.
🧠
Use my last chance to frame tomorrow's solve if the game continues, without muddying today's near-locked execution.
🧠
Charlie likely dies; I must pre-frame tomorrow so Charlie’s flip does not sink me and keep focus on David. I also sow doubt in Chef0 and UT timing to preserve misexec path.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Stop Undertaker confirmation of Charlie as Scarlet Woman and set up a final three where I can push Frank as the remaining evil, using my Fortune Teller yes on David and Frank.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
This likely will not matter if the demon kill ends the game, but if a day occurs I want my voting tied to the player I currently trust more to vote against the demon.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice to be your master.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
In final three, I need to lock in the likely good player. Alice is my current best bet, and a private push may secure the execution on Grace.
🧠
I cannot vote, so I want to steer the two likely good alive players toward the strongest mechanical solve before nominations lock in.
🧠
Steer Alice toward executing Frank instead of Grace in final three. Keep Grace off the block; preserve my ghost vote to save Grace if needed.
🧠
Push my strongest final solve to a living player who can still nominate and vote. Alice is likely the key decider, so I should give a crisp recommendation.
🧠
Final three needs a decisive push. I want Alice and Frank aligned on the strongest mechanical world: execute Grace, not split on Frank.
🧠
Get Frank to nominate Alice by selling a decisive Fortune Teller result; secure a 2 vote execution that ends the game with evil victory.
🧠
I need Grace's direct explanation before nominations. Her answer may break the tie between the Bob-Eve-David world and the Charlie-Grace world.
🧠
I cannot vote, so I should give Alice the clearest final-day logic: Frank is the mechanical favorite, with Grace as the main fallback if her Fortune Teller claim is false.
🧠
Alice is my master today, so I need her aligned with me if we are to vote. I should give her the clearest final logic for executing Grace, not Alice.
🧠
Alice likely decides this final three. I want to push the cleanest solve: execute Grace, and remind Frank to nominate if needed since I cannot vote.
🧠
Steer Frank away from executing Grace by giving him a plausible reason to suspect Alice, creating doubt and splitting the final day vote.
🧠
Alice is the key voter in final three. I should give her the clearest solve: trust my Butler ping and execute Grace, while acknowledging Frank is only the fallback if my info failed.
🧠
Alice is the key living voter. I want to give her the clearest final-world comparison so she executes Grace, while keeping my ghost vote for the correct nomination.
🧠
Stop Alice from nominating me and steer her toward accepting Frank as Butler and my FT story, so Frank nominates Alice and town executes her.
🧠
I want to lock in the most logical final execution and confirm Frank will vote Grace if I or he nominates her.
🧠
Alice is likely deciding the final nomination. I want to give her the clearest overlap world and a backup so good does not freeze at final three.
🧠
Lock in agreement with Alice so the good team coordinates the nomination and vote on Grace in final three.
🧠
Alice is the key swing vote in final three. I should give the clearest short case for Grace now so good executes the most likely Demon.
🧠
Sow mutual suspicion between Alice and Frank so the execution lands on either of them, keeping Grace alive in final three.
🧠
Use my last useful influence on the two living players most likely to decide the execution, emphasizing the strongest mechanical world without overtalking.
🧠
Frank is alive and may still sway Alice. I want to lock him into voting Grace if he is good, and force a clear split in final three.
🧠
Get Frank to publicly lead the Alice execution and manage Butler vote constraints so town commits to the wrong target and I survive final day.
🧠
Lock in the only other living player's vote and align our public message before nominations, since final three requires a clean coordinated execution.
🧠
Alice is the likely deciding vote in final three. I want to give her the clearest execution order: Frank first, Grace second.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot vote, so I should publicly narrow the final decision. My strongest mechanical read still clears Frank more than Grace, and Alice needs a clear recommendation now.
🧠
Reinforce the cleanest final three solve for Alice and Frank. I cannot vote, so I should make the strongest concise case that Grace is the Demon.
🧠
It is final three, so I need to force the execute on my strongest demon read. Grace best fits the remaining worlds, and nominating her gives Alice the clear choice.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the 2 votes needed by pressuring Alice to withhold and by using Butler voting mechanics to invalidate Frank’s vote, buying time for no-exec and an evil win.
🧠
Give Alice a clear final-day frame and undercut Grace's Butler rules argument so the living players keep the execution on Grace.
🧠
Alice is likely deciding the game. I want to cut through Grace's rules argument and restate the simplest world: Grace is the demon, so Alice should vote now.
🧠
Correct Grace's Butler bluff, confirm I chose Alice so I can vote with her, and push Alice to vote Grace now for the likely winning execution.
🧠
Stop Alice from voting on Grace by creating doubt about Frank's Butler story and offering an alternative execution path.
🧠
It is final three and we must execute the most likely demon. The combined info and endgame behavior make Grace the best shot, so I should vote her through.
🧠
I think Grace is the most likely demon, and this is final three in practice. I should spend my ghost vote now to maximize the chance of executing the demon today.
🧠
Push the live decider toward a clean final execution path: Grace now, and if that somehow fails, Frank immediately after.
🧠
Stop Alice’s vote long enough to avoid execution; create doubt about Frank’s shifting Butler story and ghosts, pushing a no vote then a Frank nomination.
🧠
I cannot vote, so my best help is to reinforce the simplest final-world solve for Alice before this vote ends.
🧠
Reinforce the cleanest final-three solve for Alice during the active vote and prevent Grace from creating enough doubt to survive.
🧠
Vote Grace to secure the execution while my Butler restriction is satisfied by Alice voting. This is the strongest consensus good world and our best chance to win.
🧠
Stop the execution of our Demon by persuading Alice to withdraw her vote and push a second nomination onto Frank instead.
🧠
Keep my hand up on Grace and avoid introducing hesitation. Final three requires a firm execution, and Grace remains my best demon solve.
🧠
Keep Alice's hand up and stop a last second unvote. My ghost vote is already committed; the highest value action is reinforcing the strongest solve before voting closes.
🧠
Reinforce that Alice should not get baited into a no execution line. Grace is my preferred kill, with Frank as immediate backup only if this fails.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get a counter-nomination that ties or beats 3 votes to move the block off me. Lean on Frank’s Butler story change to justify and attract ghost votes.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop Alice from tying the vote on me. Grace is the best execution and this nomination is a desperation play to survive.
🧠
Secure at least 1 vote toward tying Frank so he can replace me on the block; maximize chance I survive today and win.
🧠
Push Alice away from tying Frank, because the best mechanical and social solve remains Grace as demon and a tie only helps evil survive.
🧠
Reinforce the cleanest solve for Alice in the last seconds. I cannot vote, so my value is preventing a panic tie that likely saves the demon.
🧠
Use my ghost vote to help reach a tie on Frank, blocking Grace’s execution and aiming for no-execution at final 3 so evil wins.
🧠
Do not tie the vote. Leave Grace on the block so there is an execution today, which is our only winning line in final three.
🧠
I cannot vote, but I can still help the living player avoid a rescue tie and keep the cleanest execution on Grace.
🧠
Alice is the only live swing vote. I should reinforce the strongest solve and stop a tie that saves the player I most suspect is the Demon.
🧠
Remind Alice in one clear sentence that tying here only helps evil and that my Butler claim has been consistent today.
🧠
Get Alice to vote on Frank to create a tie so no one is executed, securing an evil win tonight.
🧠
Reinforce the simplest solve and discourage Alice from creating a tie that likely saves the demon.
🧠
Push Alice to avoid the tie. With my ghost vote spent, my best impact is reinforcing the simplest good world and preventing a demon rescue.
🧠
Convince Alice to raise and create the tie so Frank goes on the block instead of Grace, saving our Demon and winning immediately.
🧠
Final three requires an execution, and the strongest combined info still points to Grace. I should not create a rescue tie on Frank and risk letting the demon survive.
🧠
Alice is the only live decider. I want to stop a rescue tie and keep execution on the strongest demon candidate, Grace.
🧠
Reinforce to Alice that tying here most likely saves the demon. I cannot vote, so my best contribution is a concise final push to keep Grace on the block.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/4).
🧠
Give Alice one calm final anchor: do not create more uncertainty or let evil reopen the day. Keep the execution on Grace.
🧠
Last-ditch pivot to Mayor to create a path where Alice forces a tie/no-exec instead of executing me; it is my only realistic survival line.
🧠
Push Alice not to reopen nominations. Grace's last-second Mayor claim looks like a desperate save, and the cleanest solve is still to execute Grace now.
🧠
Push Alice to ignore the panic Mayor claim and allow the current execution to stand, since Grace remains the most coherent demon candidate.
🧠
Push Alice toward self-nomination and a 3-3 tie/no-exec, the only remaining mechanical out that keeps Grace alive; frame as safety against being wrong at final three.
🧠
Do not create a rescue path for the player already on the block. The highest percentage good play is to let Grace remain executed.
🧠
Push Alice to let the day end on Grace. As a dead Undertaker with no vote, my best value is reinforcing the strongest public logic and blocking a last-second demon escape.
🧠
Reinforce to Alice that Grace's late Mayor claim should not overturn the current execution, since I cannot vote or nominate and speech is my only leverage.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good