Game Detail

Players

Alice (Washerwoman) Bob (Mayor) Charlie (Imp) David (Drunk) Eve (Ravenkeeper) Frank (Empath) Grace (Investigator) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good493,27565,020$0.2208
Evil188,539121,708$0.5399

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Heidi. Your safe bluffs are: Chef, Virgin, Slayer
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Eve or Bob is the Ravenkeeper.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Investigator. Either Heidi or David is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I am starting my investigation by checking Alice and Bob for the Demon, as I have no other information to go on. This establishes a baseline for my information-gathering.
πŸ“œ
Storyteller
β†’
David
You chose Alice and Bob. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Empath information with my two neighbors to build an early alliance, as the info suggests they are both good.
🧠
Waiting allows other players to reveal claims first while I observe and gather intel from whispers, helping me decide who to kill tonight without exposing my role early.
🧠
I want to establish a line of communication with my neighbor, Alice, to build trust early without revealing my role. Building alliances is key for the Mayor.
🧠
Acknowledge the Empath claim and try to build an alliance while keeping my own role (Ravenkeeper) somewhat guarded but shared with a 'trusted' source to foster cooperation.
🧠
Waiting after initial coordination lets me gather more information from public whispers without revealing too much too soon, helping us plan next steps to protect the Demon.
🧠
I want to verify if Bob is the Ravenkeeper by sharing my role and information. This helps build trust if he is good, or reveals him if he lies about his role.
🧠
I need to pressure the players I checked (Alice and Bob) to see if their behavior changes or if they reveal anything suspicious. I am starting with Alice to see her reaction to my interest.
🧠
To share my Investigator information with Frank, whom I'm tentatively trusting due to his Empath claim, to see if it aligns with his own information.
🧠
I want to confirm Grace's role to validate her information about the Scarlet Woman while maintaining the trust of my neighbors.
🧠
Wait to gather information from ongoing whispers and observe player behaviors before deciding on further coordination or actions to maintain a low profile as the Demon.
🧠
I want to build trust with Alice, who has revealed her role and information. By confirming I am not the Ravenkeeper, I help narrow down her information, which points to Eve. I want to keep this cooperation private.
🧠
I want to consolidate trust with Frank and Grace, while quietly asking Grace to verify her claim. This keeps us coordinated without revealing too much to the whole group yet.
🧠
Start building credibility with neighbor Alice to gather info and set up future bluffs or accusations that help keep the Demon safe.
🧠
I need to gather information from David while being careful about what I share. I have already confirmed with Bob that he is not the Ravenkeeper, so I am leaning toward Eve being the Ravenkeeper, but I need to see what David knows first.
🧠
I need to probe Alice's role to see if her claim seems plausible or if she reacts defensively to the suggestion that either her or Bob is suspicious. This helps me cross-reference with my "Yes" result.
🧠
Share my investigator information with my trusted group (Frank and Eve) to coordinate targeting the minion.
🧠
I need to clarify that my ability is limited to my neighbors so I can't check Heidi or David, and I want to coordinate with my trusted group on how to proceed.
🧠
Coordinate privately with my Minion Heidi on bluffs and strategy to start building credibility as a good player without conflicting claims.
🧠
I want to verify Alice's information. If Eve claims to be the Ravenkeeper, it confirms Alice's information, making both more trustworthy. If she doesn't, Alice is potentially lying or mistaken.
🧠
I need to protect my identity as the Ravenkeeper while gathering information on Bob and Alice to see if they are trustworthy or potentially dangerous. I also want to deflect Bob's fishing.
🧠
Waiting is safe on day 1 to gather more info from others' actions without revealing my own plans. It supports the evil team by not rushing claims that could be challenged prematurely, keeping the Demon protected.
🧠
I need to verify David's claim while maintaining my cover. If he's a Minion or Demon, he's trying to sow discord or get info. If he's Good, he might have info, but his vagueness is problematic. I'll push for transparency.
🧠
I need to press Alice for more info while protecting myself. Alice is one of my two suspects. If she claims to be a Washerwoman, she might be trying to gain trust. I need to see how she reacts to the Fortune Teller claim.
🧠
Coordinate with my trusted circle (Frank and Eve) to gather information on the suspects (Heidi and David) without revealing my Investigator role to the whole town just yet.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
To discourage hasty nominations on Day 1, protecting the town from mis-executing a good player while we are still gathering information.
🧠
Supporting Eve's no-nomination stance delays any execution on day 1, keeping the Demon safe and allowing evil to coordinate bluffs privately. It positions me as reasonable and good, helping sow confusion without revealing my alignment.
🧠
To support the consensus of not nominating on Day 1, which is generally safer for the good team when information is scarce. Keeping a low profile as Mayor is also good strategy.
🧠
I want to support the group's decision to not nominate today, as it is a common strategy to avoid executing good players early on. I also want to signal that I'm staying focused on my neighbors and the information I have.
🧠
Agree with the group consensus to not nominate on Day 1 to avoid a bad execution while I have reliable information, and to play safe.
🧠
Agreeing to hold off builds trust as a good player, prevents early misexecution, and lets us set up bluffs during night and next day.
🧠
I am aligning with the group's desire to wait on nominations, but I want to remind everyone that inaction has a cost. I do not want to be the one to nominate today while I have critical info that implicates Alice or Bob, as revealing it now might make me a target.
🧠
Agree with the group consensus to not nominate, as it's the safest path to avoid executing a good player early.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve early disrupts vocal good players who delayed nominations, creates suspicion on their whisper group, protects my minion Heidi, and lets me bluff Slayer safely while keeping the demon alive for endgame.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Eve.
πŸ“œ
Storyteller(Ghost)
β†’
Eve(Ghost)
Good evening Eve. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I am the Ravenkeeper and I have died. I need to learn the identity of a suspect to help the team. David is a prime suspect identified by Grace, so checking him is high priority.
πŸ“œ
Storyteller(Ghost)
β†’
Eve(Ghost)
You chose David. They are the Drunk.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow down the Demon suspect. Night 0 told me Alice or Bob is the Demon. I will now check Alice again with a new player, Charlie. If the result is YES, Alice is likely the Demon. If NO, Bob is likely the Demon.
πŸ“œ
Storyteller
β†’
David
You chose Alice and Charlie. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
My Empath ability relies on neighbors. Eve is dead, so I need to establish who my new neighbor is to continue getting accurate information. I also want to coordinate with Grace, who is trusted.
🧠
Waiting allows me to observe reactions to my whisper with Heidi and the ongoing Frank-Grace conversation, gathering intel to decide who to kill next or frame as evil without overcommitting early.
🧠
Whispering to Charlie coordinates our evil plan, confirms Demon kill on Eve, and aligns on bluffs to disrupt town logic without revealing ourselves.
🧠
I want to verify Alice's Washerwoman claim. If she's telling the truth, maybe she has more info. If she's lying, she might stumble or give a conflicting story now that Eve is dead.
🧠
Share the investigator information with Frank, who claims to be Empath, to help him verify if David (his new neighbor) is evil.
🧠
I need to confirm Bob's reaction to the death of Eve and push for information regarding David's claim, as David is acting suspicious. I am narrowing down the possibilities based on my Washerwoman info.
🧠
Inform Frank and Grace about David's role to help them deduce the game state, as Frank and Grace seem to be coordinating.
🧠
I need to share my information with Alice, who is a potential ally, to confirm my finding that Bob is the Demon. Alice was cleared by my second night check, making her a safe person to confide in.
🧠
I need to coordinate with the known good players, Eve (dead) and Grace, now that we have new info about David being the Drunk. We need to re-evaluate our strategy.
🧠
Coordinate with Heidi on my bluff and target to build trust and sow chaos without conflicting claims.
🧠
Wait for more public discussion or other whispers to gather info before committing further, allowing town to reveal claims naturally.
🧠
I want to validate Alice's theory about Eve and pivot the conversation to David's Fortune Teller claim, while also getting Alice's current read on the group to see if she has more information.
🧠
Coordinate with Frank to focus on Heidi as the likely Scarlet Woman now that David is identified as the Drunk.
🧠
I want to see how Bob reacts to being directly accused of being the Demon by David, and confirm if Bob has a counter-claim or explanation.
🧠
I want to push the team to pivot away from David (since I know he is the Drunk) and start analyzing other players to find the Demon, coordinating with Frank and Grace.
🧠
I need to warn Alice because she is currently whispering to the player I suspect is the Demon (Bob). I must maintain my secrecy while trying to sway her.
🧠
I need to coordinate with Grace to shift focus toward Heidi, given that David is likely the Drunk (and thus good, but misinformed or registering as evil). This helps us clear a suspect and pin down the actual threat.
🧠
Coordinate with Heidi to refine our bluffs and decide who to suspect next, maintaining my Chef claim while preparing to support her if needed, to sow chaos among the good players before nominations start.
🧠
Waiting allows other players to reveal more info through whispers or claims, giving us better targets without committing too early before nominations.
🧠
I need to defend myself against David's accusation while also casting doubt on his claim, as he is clearly targeting me. I need to get more info from Alice about who else David is manipulating.
🧠
To align with Frank on focusing our suspicion on Heidi based on the new information about David being the Drunk.
🧠
I need to evaluate David's claim. By asking him why he revealed his role and if he has more evidence, I can gauge his confidence and consistency. This helps verify if he's the Fortune Teller or potentially bluffing.
🧠
Collaborate with trusted players to narrow down the Demon. I have confirmed David is the Drunk, so I need to find the Demon among the remaining players.
🧠
I need to convince Alice that I am the Fortune Teller and my information about Bob is solid, to align her with the good team against Bob.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to share the information we deduced about Heidi being the Scarlet Woman with the group and suggest nominating her.
🧠
Defend myself against David's accusation and cast doubt on his reliability by highlighting Grace's information.
🧠
I want to gather more information and discourage a hasty execution on Heidi, as Grace's claim about David being the Drunk might be a manipulation. I need to keep the group from acting rashly.
🧠
Speaking to question Grace's accusation maintains my good cover, casts doubt on her claim, protects Charlie from suspicion, and disrupts good team logic by highlighting unreliable info from dead Eve.
🧠
Support Grace's investigation to narrow down the suspects. Empath info confirms neighbors are good, reinforcing trust in the current good-aligned group.
🧠
Speaking to echo Alice's caution and question Grace defends Heidi from execution, builds my credibility as a careful good player, and creates doubt to prevent a misexecution of my minion before night.
🧠
Defend my reputation, emphasize the logical inconsistency of relying on dead/ghost info, and reaffirm the Bob-Demon link.
🧠
Establish the absolute truth of my Ravenkeeper information to solidify the town's trust in me and Grace's deduction, pushing them toward a confident nomination.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Frank removes a key supporter of the anti-Heidi narrative and an info-gathering role. This protects my Minion, disrupts good team deductions, and creates fresh chaos for day 3 to keep me alive longer.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Since my previous checks implicate Bob as the Demon, checking him again confirms his status, and checking Heidi (whom others suspect) helps clarify the board if I am poisoned or wrong.
πŸ“œ
Storyteller
β†’
David
You chose Bob and Heidi. You receive the answer: YES.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Communicate with Grace, who was aligned with Frank, to coordinate on who to target for the final execution, as Frank's death makes the situation more urgent.
🧠
I need to confirm my info with Grace because she's already talking to the dead Eve. I want to build a consensus that David is the Drunk/untrustworthy since Eve's info contradicts his claim.
🧠
Align with Grace to push the case against Heidi, using the death of the Empath Frank as evidence of her guilt.
🧠
I want to coordinate with Grace, who is the most credible investigator, to ensure we execute the Demon today. Since David is likely the Drunk, Heidi is the main suspect. I will pledge my ghost vote to support her move.
🧠
Coordinate with Heidi on responding to accusations, reinforce her Slayer bluff, and decide if I claim Chef to back up her story and sow doubt among goods.
🧠
I need to consolidate support for executing Heidi. Alice has verified information (Washerwoman), so bringing her into the fold is a strong move. I am confirming Heidi as the target.
🧠
I need to solidify an alliance with Alice, who I believe to be Good, based on my Fortune Teller information. I want to coordinate a plan to execute Bob.
🧠
Agreeing to shoot Bob will make me appear as a helpful Slayer, countering Grace's accusations against me and protecting Charlie by shifting focus to Bob as potential evil.
🧠
Consulting Grace about the next move now that Frank is dead, reinforcing the lead on David being the Drunk.
🧠
Confirm alliance with Grace, reinforce the plan to execute Heidi based on the deductive chain that David is the Drunk (confirmed by Ravenkeeper Eve) and Grace's Investigator result.
🧠
I need to solidify the alliance with Grace to ensure Heidi gets executed, as Frank's death strongly implies he was killed for his accurate read on the evil team.
🧠
Encouraging the good players (Grace and potentially Alice/Bob) to coordinate on a nomination, as I am dead and need them to take action.
🧠
Respond to Heidi agreeing on Slayer shot on Bob and Chef claim with 1 evil pair (say Alice-Bob or Bob-David). This coordinates our bluffs, builds her trust, and sows chaos by making Bob suspicious. Helps keep me safe as Demon.
🧠
I need to clarify to the group (via Eve) why Heidi is the priority target over David. Since David is the Drunk, my initial Investigator read points directly to Heidi being the Scarlet Woman.
🧠
I need to solidify Alice's support because she is key to getting a majority vote for Bob. I am reiterating the logic that isolates Bob as the only common denominator in my 'Yes' results.
🧠
Faking Slayer shot on Bob clears accusations against me, builds trust, makes Bob look bad, coordinates with Charlie's Chef bluff to protect Demon and win.
πŸ“œ
Storyteller
Nothing happens.
🧠
Heidi claimed Slayer and shot Bob. Since nothing happened, she is either lying or the Demon (if she missed). Given Grace's suspicion, I need to solidify the case against Heidi before the nomination.
🧠
I want to confront Heidi about her 'Slayer' shot, which failed, casting doubt on her claim. If she's the Scarlet Woman or Minion, this failed shot makes her look even more suspicious to the group.
🧠
I need to convince Grace that Heidi is lying about her role. Since Heidi claimed to be the Slayer and failed to kill me (which wouldn't happen anyway since I'm the Mayor, but she claims she shot me and nothing happened), it exposes her lie. If she were the Slayer, the game would continue, but her claim is suspect. Actually, if she claims to be Slayer and shots me, and nothing happens, it means either I'm not the Demon (which is true) OR she's lying. I need to frame this as her being evil/lying.
🧠
I want to galvanize the remaining good players (Grace and Alice) to capitalize on Heidi's failed Slayer claim. Since I am a ghost, I need to push the living to act.
🧠
Whispering my Chef bluff to Grace counters her push against Heidi, tests her reaction, builds my credibility as good, disrupts town logic by providing alternative evidence, and helps keep the Demon alive by misdirecting executions.
🧠
To coordinate with Charlie, who is Chef, to solidify the decision to execute Heidi based on the evidence we've gathered.
🧠
Inform Alice that my previous information is likely unreliable because the Slayer shot on Bob failed, and pivot to questioning who the real Demon might be.
🧠
Respond to Alice's doubt about my Slayer shot to build trust, tie it to existing suspicions on Bob, and reinforce our team story to protect Charlie during upcoming nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To encourage the living town to execute Heidi after her failed Slayer claim.
🧠
Nominating Grace puts pressure on the main accuser, questions her Investigator info publicly, protects my minion Heidi from execution, and maintains my Chef bluff to sow chaos among good players.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Charlie's nomination and redirect focus back to the real threat, Heidi. I am innocent and my information is critical.
🧠
I want to sway the town against executing Grace, who is likely good, and push for Heidi's execution instead. I am a ghost, so my influence is limited to persuasion and my vote. I must save my vote for the right moment.
🧠
Voting for Grace executes a key accuser against my Minion Heidi, maintains my Chef bluff, and advances the game toward fewer players where I can survive as Demon. This counters her push on Heidi and uses my nomination effectively.
🧠
I am voting to execute Grace because I believe the confusion she is sowing, combined with Charlie's nomination and the conflicting claims, makes her a high-risk candidate for the Demon or Minion. I need to commit to this execution to clear the board.
🧠
I want to save my vote. Grace is being nominated, but the failure of Heidi's Slayer shot on Bob makes Heidi a much stronger candidate for the Demon. I should not vote for Grace.
🧠
I need to intervene to stop the execution of Grace, who seems to be a town ally, and redirect the town's attention to Heidi, who has been exposed as a liar (the fake Slayer shot). I am using my voice to advocate for this before the voting concludes.
🧠
I want to convince the town to not execute Grace and redirect their attention to Heidi, who is the more suspicious player due to the failed Slayer shot.
🧠
Waiting lets the vote conclude naturally on Grace without drawing more attention to myself, allowing the Demon's nomination to potentially succeed while I assess reactions for next phase.
🧠
I am trying to save myself from execution by appealing to the logic that killing the Investigator (who provided strong info) is a huge mistake, while reiterating that Heidi is the real threat.
🧠
To persuade the voters to rescind their support for the execution of Grace, as Heidi is the much more suspicious candidate.
🧠
Waiting lets the current vote play out without me overcommitting. If Grace dies it helps evil; if not, I can adapt and push a new nomination tomorrow while keeping my Chef bluff intact and protecting the Demon.
🧠
I need to stop the execution of Grace, whom I believe is town (Investigator), and pivot towards Heidi, who is suspicious due to the failed Slayer shot. Charlie and David are voting for Grace, so I need to persuade them to stop.
🧠
I am lowering my hand because the consensus is shifting against executing Grace, and the case against Heidi as the failing Slayer/potential Demon is becoming more compelling. I need to pivot to targeting Heidi.
🧠
I need to prevent Grace's execution by convincing the town that Heidi is the obvious threat. David lowered his hand, so Grace only has two votes. I need to ensure no one else raises their hand or that they retract their vote to keep her off the block.
🧠
Persuade Charlie and Alice to lower their hands and vote against executing Grace, keeping the town focused on Heidi.
🧠
Support Demon's nomination of Grace to eliminate the Investigator who exposed me, weakening town logic and protecting Charlie as we approach final 3. This helps evil win by removing threat without risking Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To defend myself against the impending execution by pointing out the logical fallacy of executing the Investigator while the real threat (Heidi, the fake Slayer) is right there.
🧠
Express frustration and final warning about the potential mistake of executing Grace instead of Heidi. Since I am dead, my role is just to advise.
🧠
Waiting allows the execution to proceed without my further input, preserving my low profile while good players argue among themselves. This helps evil win by eliminating Grace.
🧠
I am expressing my frustration and suspicion regarding the current vote to execute Grace while redirecting suspicion onto Heidi, who made a suspicious failed Slayer shot.
🧠
I need to sow doubt about Heidi and ask for clarification, given the confusion about whether Grace (the Investigator) is good or bad, and why Heidi's Slayer shot failed.
🧠
I need to pressure Heidi to reveal who she 'shot' to expose the lie or force a contradiction. Since Grace is already on the block, I need to pivot the town's attention to Heidi so she can be nominated next, or pressure her into a mistake.
🧠
To pressure Heidi into revealing who she shot, as the failed Slayer shot is the primary piece of evidence against her. Even if she lies, it might expose inconsistencies.
🧠
Defend my Slayer bluff publicly to reduce suspicion on me, question Grace's claim to create doubt in town logic, and protect Charlie the Demon by sowing confusion before potential execution.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is coordinating the town against Heidi and me. Killing her tonight shrinks the good team, protects my minion's position, and creates confusion about who the Demon targeted, helping evil reach endgame with me alive.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I need to confirm if my past Fortune Teller info was accurate or if I have been drunk/poisoned, as the game is nearing its end. Checking Bob and Heidi again, the primary suspects, is the most logical move.
πŸ“œ
Storyteller
β†’
David
You chose Bob and Heidi. You receive the answer: YES.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Whisper to Charlie to align on strategy for nomination phase, confirm he kills Bob tonight if possible, and I bluff to protect him while only 4 alive so he doesn't die.
🧠
To pressure Heidi into a final explanation or slip-up before the nomination phase begins, as she is the prime suspect for the Demon.
🧠
Wait for Heidi's response or other actions since she just whispered and I coordinated the plan to target Bob next.
🧠
I need to confirm if Charlie has any information to verify if Bob or Heidi is the Demon before nominations begin. Charlie is my neighbor and a potential ally.
🧠
Coordinate with Bob to expose Heidi, who claimed to be Slayer and failed to kill him. I want to confirm Bob's alignment to ensure he's not the Demon and push for Heidi's execution.
🧠
I need to make sure the remaining alive player, Bob, knows that Heidi is the primary suspect. Since I am dead, my voice is limited, but I have a ghost vote to influence the upcoming execution. I need to guide Bob to the right target.
🧠
I need to confirm my identity to the dead Ravenkeeper, Eve, to gain her trust and coordinate the next steps. I'm also probing for her thoughts on Charlie to narrow down the remaining threats.
🧠
Coordinate with Bob to consolidate our final vote against Heidi, who we suspect is evil.
🧠
Coordinate with Demon Charlie on defense against Alice's accusation and decide who to nominate (Bob or David) to advance to final 2 where evil wins. Use private whisper to avoid town hearing our plan.
🧠
Continue to pressure Heidi and highlight the contradiction of her failed Slayer shot in front of the town, forcing her to account for her claims.
🧠
Coordinate with Heidi my minion to decide on execution target like Bob or David, maintain my bluff as Slayer or Chef, and respond to David's claim by suggesting he might be drunk to sow doubt.
🧠
I need to coordinate with the remaining living town member (Charlie) to build consensus before the final vote. I have been tracking the Demon through Fortune Teller checks and need to confirm if Charlie has any conflicting info or if we are aligned on Bob/Heidi.
🧠
I need to coordinate with the Mayor (Bob) to ensure we have enough votes to execute Heidi. Heidi is the primary suspect. Keeping Bob's identity secret is crucial for his survival until the final day.
🧠
I need to warn Charlie about Heidi's proven lies and the logic derived from my Investigator role and Eve's Ravenkeeper info to prevent Heidi from manipulating him.
🧠
I need to coordinate with Frank, a known source of reliable info, to ensure we execute the right person. I'm checking his read on Charlie since Charlie has been silent.
🧠
To coordinate with Bob on the strategy to execute Heidi, while questioning the role of David (the Drunk). If David is the Drunk, he might be misinformed, so we need to be careful. Bob is our best ally right now.
🧠
Coordinate with Demon to deflect Alice's suspicion on my Slayer whiff by pushing Bob execution. Build trust with Charlie, confirm plan to keep him safe until final 2. Use Alice's accusation to redirect to Bob as suspicious.
🧠
I want to warn Charlie, who seems to be the target of Heidi's whispers, to be wary of her. Since I am dead, I can't influence the game directly other than by guiding others or using my ghost vote later. I suspect Heidi.
🧠
Coordinate with Heidi to agree on executing Bob today, support each other's bluffs as Slayer/Chef, and counter David's FT claim to avoid suspicion on me or her.
🧠
I need to convince Charlie that Heidi is likely the Demon because her 'Slayer' shot on Bob failed, which is consistent with my Fortune Teller reads of {Bob, Heidi} being the Demon.
🧠
Coordinate with Bob (the Mayor) to secure the execution of Heidi (the suspicious Slayer-claimant) while keeping his identity secret. Express concern about Charlie potentially being a Minion.
🧠
I have already communicated my information to Bob and Charlie, who are the active players left. Now I need to see how they react to the ongoing pressure from Heidi before I use my final ghost vote.
🧠
I need to coordinate with Frank to investigate the potential connection between Heidi and Charlie. Since Frank is also suspicious of them, we can work together to flush them out.
🧠
To coordinate with Bob to pressure Charlie and prepare to nominate Heidi if necessary, as part of our strategy to identify the Demon.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Bob executes a good player to reduce town numbers safely, keeping me and Heidi alive for endgame win with only 2 remaining.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Charlie's nomination and reveal enough to stop my execution without outing myself completely if possible, though now I have to reveal I am the Mayor. I must point the town back to Heidi.
🧠
I nominated Bob so I should vote to execute him. This removes a good player who is accusing Heidi, advances to 3 players where I can kill the remaining good one at night to win.
🧠
I need to use my ghost vote to support executing Bob if I think he's the Demon, or save it. Wait, the nomination is Bob. Heidi has been extremely suspicious (fake Slayer claim). If Bob claims Mayor and Heidi is Scarlet Woman, is Bob the Demon? Or is he the Mayor? I should vote to execute if I believe Bob is the Demon. Actually, Heidi is the bigger threat. I should save my vote for Heidi. Wait, if Bob is the Demon, I need to kill him. Charlie nominated him. I will vote.
🧠
Defend Bob from execution by alerting the group that Charlie's nomination is suspicious and Bob is a key player.
🧠
Support Charlie's nomination by voting for Bob to execute a likely good player. This progresses us toward final 3 where we can win as evil by protecting the Demon. Aligns with our plan to kill goods and sow confusion among townsfolk claims.
🧠
To convince the living players not to vote for Bob and instead target Heidi, who is the most likely Demon.
🧠
I am the Fortune Teller and my information consistently points to either Bob or Heidi being the Demon. Voting for Bob now would be risky if Heidi is the actual Demon, especially since multiple ghosts are defending Bob. I will refrain from voting and see if the town shifts.
🧠
Attempt to stop the execution of Bob, who claims to be the Mayor. Since I am a ghost, I cannot vote, but I can influence the living.
🧠
Use my final words to identify the evil pair clearly for the remaining players.
🧠
Faking Slayer shot on Bob backs the narrative that he is suspicious without killing anyone, supports executing a potential good player, builds my bluff as Slayer to gain trust and ensure we execute today to progress toward 2 players left.
πŸ“œ
Storyteller
Nothing happens.
🧠
Expose Charlie's fake Slayer claim to the town to prevent Bob's execution and redirect the vote toward Charlie.
🧠
I need to stop the town from executing Bob (the Mayor) because Charlie and Heidi are clearly trying to orchestrate an evil win by removing him. I need to point out the contradiction of Charlie's fake Slayer claim to turn the vote away from Bob.
🧠
Support executing Bob to eliminate a potential good player like Mayor, protect Charlie as Demon, and use speech to counter ghost pressure and convince David to vote yes for our win.
🧠
To prevent the execution of Bob by highlighting that Charlie's failed Slayer shot proves Bob is not the Demon and that Charlie is likely acting suspiciously.
🧠
I need to address the fact that both Charlie and Heidi are acting against Bob, and both failed their "Slayer" shots. I need to pivot the group away from executing Bob, who claims to be the Mayor, and focus on the other two.
🧠
The town is about to execute the Mayor (Bob) based on a failed lie by Charlie. I need to influence the voting to stop this catastrophic mistake. Since I am a ghost, I cannot vote, but I must urge the living to not vote for Bob and instead target the liars.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to convince the town that Charlie and Heidi are the evil team by highlighting their failed Slayer claims and the threat to my Mayor role. I must urge them to nominate one of the evil players instead of executing me.
🧠
Speak to defend my position by questioning David's FT claim and suggest nominating him to buy time and protect my survival as Imp until final 2.
🧠
Alert the living players that Charlie's failed Slayer claim is definitive proof of his deception, as Bob remains alive. I need to convince them not to execute the Mayor.
🧠
I need to convince the town to switch their focus from Bob to the actual threats, Charlie and Heidi. By stating my intent to use my ghost vote against Charlie, I signal my alignment and try to galvanize the town.
🧠
Supporting Bob's execution reduces good players while keeping the Demon alive. Targeting David next creates confusion among the good team to prevent them from identifying Charlie.
🧠
Advocate for nominating Charlie to prevent the execution of Bob the Mayor and expose Charlie as evil.
🧠
I need to protect the person the evil team is targeting (Bob) and shift the town's attention to the obvious liars (Charlie and Heidi) by nominating Charlie.
🧠
I need to loudly support David's nomination of Charlie to pivot the town's attention away from executing Bob, the Mayor. Charlie and Heidi are clearly the threat.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 4
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing David as the final good player ensures only me and my Minion Heidi remain. This keeps the Demon alive at two players, guaranteeing evil victory without risk of execution.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil