Game Detail

Players

Alice (Undertaker) Bob (Drunk) Charlie (Butler) David (Saint) Eve (Monk) Frank (Slayer) Grace (Imp) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil129,37446,752$1.0785
Good401,600214,453$0.1875

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Heidi. Your safe bluffs are: Recluse, Librarian, Ravenkeeper
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Early game, no info. Selecting neighbor Bob sets up voting alignment tomorrow, allowing participation if he votes (likely in Day 1), and facilitates private chats to gather info.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors to form early alliance, share my role privately if they seem good, gather their info for Day 1 claims before nominations.
🧠
Day 1, Alice initiated neighbor chat claiming Undertaker. Respond by sharing real Chef info (0 evil pairs) to build trust, narrow evil positions (non-adjacent), and progress info sharing without full public reveal yet.
🧠
Day 1, build private alliance with neighbors for info sharing and future protection. As Monk, I can protect one tonight; trust network helps decide who.
🧠
Day 1 alliances key for good team. Neighbors often central; exchange info now to verify claims later. With noms soon, lock in small group before public chaos.
🧠
Claim Soldier to Alice and Bob to establish a safe, passive Townsfolk bluff early on. Validate Bob's false Chef info to build trust.
🧠
Day 1, respond to Eve's outreach to her neighbors (me/Frank). Form early trusted group without revealing Saint role. Neighbors often key for Empath/Chef info later.
🧠
Whisper to master Bob to build alliance, learn his thoughts on groups, coordinate as his Butler without public reveal yet. Helps organize good team privately.
🧠
Build trust with Frank and Eve by claiming one of my safe bluffs (Ravenkeeper). Ask them for their information to locate key Townsfolk and guide my night kills.
🧠
Early Day1, spread powerful Chef info to Charlie (linked to Bob) to form trusted group, confirm claims via cross-chat, progress info sharing without full public reveal yet.
🧠
Connect via Charlie (my neighbor/Butler) to David (his neighbor/other group) to share Chef info widely, build large good alliance before nominations, narrow evil suspects.
🧠
Day 1 alliance-building with neighbors. Reveal Monk to encourage role shares from David/Frank, include Grace's claim. Team up for nightly info exchange to narrow Demon suspects.
🧠
Day 1, share real role with neighbors who revealed theirs (Eve Monk, Grace Ravenkeeper). Builds alliance for night actions (Monk protect) and future info. Probe David indirectly. Avoid early shot.
🧠
Inform the Demon of my identity, coordinate bluffs, and share the critical deduction that Bob is the Drunk.
🧠
Share left claims to Eve/Frank, get Grace info/reactions. My neighbors Eve good Monk, Frank ? Build center alliance, verify Chef logic vs right claims to narrow evils.
🧠
Confirm alignment with strong town claims (Chef verifiable), reveal my Outsider to build trust since I already told Bob, push to get David's claim and isolate right side whispers before noms.
🧠
Coordinate with my Minion Heidi, inform her of my bluff and Frank's role, and validate her read on Bob.
🧠
Day 1, 1 tick left before noms. Left chain solid w/Chef 0. Charlie suggested David claim. Whisper to Charlie+David to share left info, get David's claim, align or expose right clique before noms.
🧠
Right side evasive/cliquey despite my prior ask to David. Whisper them to force claims before nomination; spot role conflicts or evil pairs violation to narrow Demon suspects.
🧠
Respond to Bob's whisper sharing left claims. Get David's role claim to complete neighbor info. Plan night protection mutually. Build tight group before nomination.
🧠
Expose 6 TF claims contradiction (only 5 slots) to Eve/David chain. They relay left claims. David unclaimed. Narrows fake claim to Alice/Bob/Heidi/Eve/Grace. Discuss before night, build good team info.
🧠
Reach out to Charlie and David to spread my Soldier bluff and gather their role claims to map out the town's remaining roles for the Demon.
🧠
Reveal Saint pre-noms to prevent my execution (team loses). Ally Frank/Eve (logical, spotted issue). Force focus on TF overflow & Chef claim to narrow evil suspects before Day1 nom.
🧠
Get David's claim privately to verify against Chef info, align him if good or expose if lying before nominations. As Butler on Bob, build left alliance vs right clique.
🧠
I want to gather more information from my neighbors and keep up my good behavior as Ravenkeeper. This keeps me embedded in their trust circle.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to appear as a calm, helpful good player. By asking the group if they want to nominate or go to sleep, I avoid sticking my neck out while encouraging a peaceful end to the day.
🧠
Publicly highlight Townsfolk count contradiction to force reactions/clarifications before night. Builds logic chains, organizes good team without nominating Day 1 when info thin. As Saint, avoid own execution risk.
🧠
Publicly highlight claim contradictions to town before night, encourage info gathering over risky day1 exec. As Slayer, save shot for confirmed Demon. Builds good block trust.
🧠
Publicly agree with Frank/David on overclaim, question Bob's bold Chef claim as potential lie since it protects left clump contradicting 0 adjacents. Urge sleep for night info to narrow fake Townsfolk tomorrow. Builds good block, progresses logic.
🧠
Day1 unclear Demon; extra TF claim noted publicly. Sleep gathers verifiable night info (UT, Monk) to logic-chain fakes/evils tomorrow, progressing to Demon hunt.
🧠
David suspiciously omitted his own claim while counting 6 TF (only 5 exist). Pressuring him publicly forces response/clarification before night, challenging clique without nominating Day 1.
🧠
David calls out extra claims but hides his own. Publicly demanding it before night forces info/clarification, progresses logic on fakes without risky day1 nom, builds on Bob's challenge.
🧠
Blend in with the good team by asking David for his claim, supporting Bob and Alice, while encouraging a sleep to avoid random nominations that might hit Grace.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Protect David, confirmed good Saint privately, high value (exec = good loss), neighbor to Charlie, pressed publicly by leftβ€”likely Demon target. Keeps our block strong.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve claimed Monk. Since the Monk cannot self-protect, she is a guaranteed kill. Removing her strips the Good team of their night protection, leaving the Slayer and Undertaker exposed tomorrow.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Bob's Chef claim strong, zero pairs fits left good clump. Trusted master ensures I vote Day 2 on likely right evil. Progress by info tomorrow.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with my Minion Heidi. Share what happened at night and propose targets for today.
🧠
As dead Monk, confirm protection of David to solidify right group trust. Chef 0 pairs suggests isolated evils; share to align on suspecting left group overclaims before nomination.
🧠
Eve saved me (good), revealed to Frank. Coordinate trusted allies to nom Charlie: odd Butler/'Bob minion' claim + excess TF points to fake Outsider or evil. Progress by testing, avoid my exec as Saint.
🧠
Alliance (Eve,David) pushes left clump. Agree to nominate Charlie as David suggests, narrow suspects before final day. Builds trust in neighbors.
🧠
Whisper neighbors Bob/Heidi (Chef trusted, 0 evil pairs so likely good) to align left, confirm David suspicion, plan nom him before nomination phase. Progress to execute evil.
🧠
Reveal Butler role to solid left group (Bob my master, Heidi). Get their whisper summary from Alice. Coordinate nomination target from right suspects before nom phase to execute Demon.
🧠
Whisper to Alice and Bob to lock in the plan to nominate David. Supporting Alice builds trust and secures votes on a good player.
🧠
Relay Alice's info to Charlie/Heidi privately to align left side on nominating silent David, narrow suspects with my 0 pairs confirming no adj evils on left. Progress to nomination.
🧠
Solidify my Ravenkeeper claim with Frank and press David for his role since he withheld it yesterday.
🧠
Right group (Frank, David, Grace) mostly aligned to nom Charlie. Grace just whispered F/D; confirm her support to secure votes for execution before final day.
🧠
Grace asked my role; reveal Saint privately to build right alliance (Frank/Grace/Eve). Probe her RK info on Eve to verify. Coordinate Charlie nom in upcoming phase to test left evils, per our prior agreement. Avoid my exec as Saint.
🧠
Strengthen neighbor alliance (David/Grace/Eve), clarify David's Saint claim and Ravenkeeper mechanics confusion, confirm push to nominate Charlie to probe left-side TF overload and suspicious Butler claim. Builds toward execution info.
🧠
David most suspicious: no claim, deflecting with count note. Left block (Bob,Heidi,Charlie) aligned per whispers. Coordinate to nom/vote David before nomination phase; test him with majority.
🧠
Coordinate left bloc to nom/vote David (my follower Bob leads). No Butler info to share. Clears top suspect, progresses to execution narrowing Demon.
🧠
Update my Demon, Grace, on the alignment of the town (Alice, Bob, Charlie) against David. Secure our plan to execute David.
🧠
Solidify left alliance (Alice/Charlie/Heidi trusted via whispers/Chef info). No night info. Confirm all vote David in nomination to execute likely Demon, narrow to final day suspects.
🧠
Agree with Frank and David to push Charlie, cementing their trust in my Ravenkeeper bluff. Secretly, I will let Heidi's group execute David, hoping for a Saint win or misexecution.
🧠
Confirm Grace/Frank on Charlie nom before nomination phase. Our right bloc (David/Frank/Grace + my ghost vote) can control execution to clear left overload.
🧠
Confirm alliance with Frank/Grace before nomination. Secure votes (us + Eve ghost) to execute Charlie, most suspicious left claim clashing with logic, narrowing to final suspects.
🧠
Confirm alliance before nomination to execute Charlie, highest suspicion from left with bad claim. Clears info, uses majority vote. Save Slayer shot for later certainty.
🧠
Coordination complete with left allies (Bob/Heidi/Charlie agree nom David). Right whispers show panic. Last day tick: wait for nomination phase to nom/execute David, top sus.
🧠
Confirm with Alice/Bob before nomination; solidify left bloc to nom/vote David, most suspicious no-claim player. Progress to execution narrowing evil.
🧠
To solidify the plan to execute David with Charlie and Bob.
🧠
Alliance of Alice/Charlie/Heidi/me (4 votes) locked on David. Confirm Heidi fully after her Grace whisper, ensure we nom/vote him in next phase for execution.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Last nom tick Day 2. Team (Bob/Heidi/Charlie) agrees David most sus: no claim, deflection, right whispers. Chef clears left. Execute to narrow Demon suspects.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly claim Saint to prevent execution (good loses if Saint exec'd). Explain whispers were coordinating vs Charlie's off Butler claim clashing with my Outsider. Urge vote NO, nom Charlie next. Allies Frank/Grace/Eve know truth.
🧠
Vote to execute David as most suspicious. Left coordinated, his claim doesn't clear him. Progress game by testing.
🧠
David claims Saint. If he is telling the truth, executing him wins the game for Evil immediately. If he's lying, it's a misexecution. I must vote for him.
🧠
I am the Imp. David claims Saint. If he truly is the Saint, executing him wins the game instantly for evil. I will raise my hand to push his execution through.
🧠
Reinforce suspicion on David publicly. 3 yes votes already; Bob will vote yes (our plan), allowing me to vote too. Ensures 4+ votes for execution, removing likely Demon.
🧠
David Saint claim risks instant good loss if executed. Grace yes-vote contradicts our whisper plan vs Charlie, marks her evil. Speak rallies no-votes, exposes Grace, pushes Charlie nom to progress eliminating suspects.
🧠
Defend David as likely good Outsider Saint (exec loses). Reveal Monk save N1 proves he was targeted. Question Grace vote, urge no-votes. Save ghost vote for later; block David exec to nom Charlie next.
🧠
David most suspicious: no early claim, right whispers, desperate Saint bluff. With 3 yes already (Alice,Heidi,Grace), my vote likely seals 4+ for exec, clears suspect without Saint loss risk.
🧠
Already 4 yes votes risk my exec as Saint=good loss. Speak to expose Grace flip (against whispers), reaffirm Saint w/Eve N1 protect proof, urge retract/no more yes votes, pivot to Charlie next. Save self to org good team.
🧠
4 yes votes already (me,Heidi,Grace,Bob). David's desperate late Saint bluff. Counter his narrative publicly, rally Charlie/Frank to vote yes before tick ends. Risk Saint low vs Demon/Minion high.
🧠
Discredit Eve's defense of David by pointing out a mechanical flaw, ensuring the town keeps their votes on David so we can win by executing the Saint.
🧠
I need to keep the votes on David. If he is the true Saint, executing him wins the game for evil right now. Discrediting Eve's mechanically impossible Monk claim justifies my vote.
🧠
Consensus David most suspicious no early claim, right huddle. Grace/Heidi expose Eve mechanically. Bob yes vote lets me vote. 4 yes already (Alice,Heidi,Grace,Bob); mine secures execution of likely evil.
🧠
Alliance consensus Charlie most suspicious (Butler + TF overload). Slayer shot tests/kills Demon now amid Saint exec risk. Secures win if correct, shot once/game but crisis timing perfect vs final 3.
πŸ“œ
Storyteller
Nothing happens.
🧠
5 yes votes already exceed 4 needed; adding mine changes nothing. Per strategy, save single dead vote for late/final day maximum impact.
🧠
Reinforce mechanical impossibility of Eve's defense and David's late claim. We have majority votes; speaking pushes execution to remove top suspicious player, narrowing Demon suspects.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
As Saint on block with 5 votes, last tick: nominate planned target Charlie (suspicious Outsider claim conflict + group consensus) to create alternative nominee needing >=5 votes to surpass/tie mine, preventing my execution & loss.
πŸ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Last tick before close. 5 votes already on David. Speak to stop any yes votes on me (Frank/David/Eve?), ensure David executes as prime suspect. Grace/Heidi/Al ice/Bob with us.
🧠
Rally Frank/Eve/others to raise on Charlie for 5+ votes tying/surpassing my 5, preventing Saint execution loss now. Progress by challenging Grace flip & left overload.
🧠
David's Saint bluff desperate. Eve defense mechanically false. Grace/ left vote him. No votes on Charlie needed; David executes unless 5+ on Charlie. Speak to stop Frank/David votes, confirm execution.
🧠
Prevent Charlie from getting votes so David remains on the block. As Baron, I know 3 Outsiders are in play, making David's Saint claim highly likely to be true. Executing him wins the game for Evil.
🧠
Ensure Charlie does not tie or surpass David's votes, securing David's execution and a potential instant Evil win if he truly is the Saint.
🧠
Raise hand to vote Charlie, supporting David's nom and pre-whisper plan. Aims for 5+ votes to tie/surpass David (5 votes), exec likely evil Charlie over risking Saint loss or evil David survival.
🧠
David's Saint claim mechanically fits my N1 protection/death. Cannot risk executing Saint (instant loss). Vote Charlie to tie/surpass David's 5 votes, narrowing evils safely.
🧠
Reinforce no votes on Charlie to execute David with 5 votes. His defenses mechanically flawed, right clique suspicious, Chef clears left/Charlie. Final push before night.
🧠
David has 5 votes, close to execution. Only Frank/Eve voting me. Urge hands down on Charlie, affirm David bluff via mechanics/claims, secure David execution before night.
🧠
Correct Monk mechanic misrepresentation to validate Eve/Frank defense, expose left lies, rally Frank/Eve hands up + sway others to 5 votes on Charlie tying my 5, preventing Saint execution & loss.
🧠
Urge hands down on Charlie to execute David, his bluff most suspicious. Chef 0 pairs clears Charlie/left. Prevent tie (needs 5 on Charlie), progress to my UT info tomorrow.
🧠
Ensure Charlie does not tie or beat David's votes. Executing David (who claims Saint) could lead to an immediate Evil win if he is telling the truth.
🧠
Keep the votes off Charlie so David is executed. Since I don't need to add my vote, waiting is the best action to ensure David dies today.
🧠
David Saint risk loses game now; claim explains mechanics better than critics. Charlie not Demon but likely Minion w/ left claims. Rally 3 more votes (David/Grace/?) for 5 tie in last tick to save potential Saint & test Charlie.
🧠
Clarify Monk doesn't die 'in place' but Demon retargeted me after protection failed. Push votes on Charlie (sus Butler overload) to tie David (Saint), prevent instant loss. Use ghost vote weight.
🧠
Highlight Monk mechanics again to sway Frank/undecideds; prevent 5 votes on Charlie tying David. Execute likely Demon David with left majority & Grace support.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Nominee Charlie did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/6).
🧠
1 tick left, David executes unless nom/5+ votes elsewhere. No one left to flip votes in time. Letting him execute removes likely evil/Demon; Saint too late & contradicted.
🧠
1 tick left, David 5 votes to exec. Urge Frank/others nom/vote Grace (betrayer) or Charlie (fake Out) to tie/supersede & prevent instant good loss.
🧠
1 tick left, David 5 votes to execute. Speak to block Grace nom/votes, prevent tie/surpass. TF overload + play points to David evil. Execute to learn his role tonight as UT.
🧠
Discredit David's desperate attempt to get Grace nominated, ensuring he remains on the block for execution.
🧠
Let the final tick elapse to ensure David is executed. If he really is the Saint, we win immediately.
🧠
1 tick left, David 5 votes to die as Saint? Risk game loss. Grace flipped on whispers; nominate to target her, shift votes, save potential Saint & hit evil.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against Frank's nomination, dissuade the town from voting for me, and ensure David (with 5 votes) remains the highest and is executed.
🧠
David most suspicious with bad claims/mechanics. Urge no vote on Grace to avoid tie, execute David now as phase ends. Align with Bob my master, left good per Chef.
🧠
As Saint, execution = good loss. Grace betrayal most susp flip. Voting her adds to Frank/Eve votes, aims for 5 tie vs my 5 votes. Saves game.
🧠
David's mechanics fail and late claim make him top Demon suspect. Prevent Grace tie (5 votes) by rallying no-votes; secure his execution with my 5 votes intact for Undertaker night info.
🧠
I want to ensure Grace does not get enough votes to tie or surpass David. I need to reinforce that this is a desperate play to save David.
🧠
Expose mechanical flaw in Eve/David story I missed; stop Grace vote, let David execute as evil bluffing Saint. Progress to Night with evil dead.
🧠
Correct Monk mechanics: Demon targeted me directly, not redirected. Validates David lived safe. Urge vote Grace (current vote) to tie/surpass David block, prevent Saint exec loss.
🧠
David most suspicious with inconsistent defense and late claim. Frank's admission strengthens case. Urge no vote on Grace to execute David before night, narrowing evils.
🧠
I am on the block but I just need to survive this vote. The good team is mostly against voting for me, with Frank, Alice, Bob, and Heidi all advocating for hands down. Waiting ensures I don't draw any unnecessary attention while the vote fails.
🧠
David most suspicious with bad mechanics/defenses. Grace vote low, needs <5 to not tie David. Reinforce hands down on Grace with Frank/Bob/Alice/Heidi/Grace momentum to execute David, narrow evil.
🧠
Must prevent Saint exec or good loses now. Grace betrayal most evil play. Mechanics fixed by Eve. Rally Frank/Eve/Charlie? to 5 votes on Grace for tie, progress to night.
🧠
Last tick: reinforce hands down on Grace. Prevent tie (5 votes). David executes as block leader unless surpassed. He's most suspicious with bad claims/mechanics; win by testing.
🧠
Reinforce Frank's withdrawal of support for his own nomination on Grace, ensuring my Demon gets no votes and David is executed.
🧠
Hands down on Grace (wait). David likely evil bluff - Saint claims early usually. Eve story inconsistent. Exec gains Undertaker info if Alice real. Can't get 5 on Grace anyway. Progress to night.
🧠
Saint exec = instant good loss if true. Mechanics vindicate my Monk story. TF overload + Grace flip point evil on right/left. Urge tie vote on Grace to save David & progress w/o loss.
🧠
Urge hands down on Grace to execute David. He's desperate, story doesn't hold, my 0 pairs clears opposition side. Final push before night to eliminate likely evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/6).
🧠
I will wait for the phase to end. David is on the block and will be executed, which will either win us the game if he is the Saint, or eliminate a Good player.
🧠
David has 5 votes in final nomination tick. Consensus to execute him as bluffing Saint overloading claims. Wait to let execution proceedβ€”progresses game by removing top suspect.
🧠
1 tick left, David 5 votes to exec. Rally votes to Grace (1 now) for tie/save Saint. Grace most suspicious flipper. Prevent loss.
🧠
David most suspicious (overload, late bluff, Eve defense fails logic). 1 tick left; speak prevents tie/flip, ensures exec for UT info & likely evil kill.
🧠
The voting on Grace failed and David is still on the block with 5 votes. There is 1 tick remaining. I will wait for the phase to end so David gets executed.
🧠
Last tick, reinforce consensus: hands down Grace, exec David. Late Saint bluff amid TF claims fit w/o him TF, Eve story suspicious changes. Execute suspicious player.
🧠
Voting closed, David executes anyway (5/7 majority). Clarifying further won't change; wait for Night 2 info post-exec. Preserve speech for Day 3 if good survives Saint claim false.
🧠
David most suspicious with contradictions. With 1 tick left & 5 votes, rally final hands down on Grace to execute him before night, narrowing evil suspects.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Saint Executed
Winner: Evil