Game Detail

Players

Alice (Investigator) Bob (Washerwoman) Charlie (Chef) David (Spy) Eve (Imp) Frank (Monk) Grace (Virgin) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good740,902196,482$4.0473
Evil314,465176,511$0.1511

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: David. Your safe bluffs are: Empath, Drunk, Undertaker
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either David or Grace is the Chef.
📜
Storyteller
Alice
Good evening Alice. You are the Investigator. Either Bob or Heidi is the Spy.
📜
Storyteller
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Chef (good), Alive - David: Spy (evil), Alive - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Virgin (good), Alive - Heidi: Recluse (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Privately confirm which of David or Grace is Chef, coordinate a safe public reveal, and flag a potential lie or drunkenness early.
🧠
Start private info exchange with Heidi without revealing my Investigator ping yet, so I can later compare Heidi and Bob claims and spot Spy behavior.
🧠
Build trust with good Bob by perfectly claiming his pinged role+info. Confuse town when Charlie claims Chef. Protects Demon Eve by seeming good.
🧠
Answer Bob honestly, avoid overexposing town roles, and propose a potential Virgin confirmation play if we need a solid mechanical anchor today.
🧠
Identify powerful info roles to protect as Monk, and start a private trust web to compare claims before nominations.
🧠
Answer Frank with my real info to seed trustworthy mechanical constraint, and ask for outsider/minion pings to cross-check whether my Chef info is reliable.
🧠
Respond politely, give a low-impact bluff with no starting info, and prompt Alice to share her info so I can help solve without outing Recluse too early.
🧠
Day 1: Coordinate privately with Minion David first to align bluffs (me: Empath), share groups, plan N1 kill (info-gatherers). Builds evil synergy without exposure.
🧠
Seed my starting info to a couple trusted players before nominations so town can coordinate claims and consider a Virgin test, while keeping flexibility if info is corrupted.
🧠
Share my Investigator ping to a few players not implicated, to build a town solve while minimizing the chance I hand full info directly to the suspected Spy.
🧠
Coordinate bluffs (me Chef, Eve Empath), share grimoire key info, suggest kill Charlie (real Chef, my neighbor, disrupts Bob's logic), sow chaos by confirming each other's claims.
🧠
Gather a second set of claims and night one info to cross-check Bob's ping, form a trusted group for later Virgin confirmation, and spot role-fishing or steering by evil.
🧠
Coordinate with trusted info roles, reveal I am the real Monk to avoid double-claim confusion, and set up a coherent plan for tonight protection and Day 1/2 executions.
🧠
Align the trusted info circle: resolve Chef contradiction, track likely Spy, and use Chef=0 to clear neighbors and narrow demon candidates before nominations.
🧠
Answer Grace promptly, maintain a safe bluff, and extract her claim/info to start building a role map and outsider count without exposing myself early.
🧠
Publicly bluff Empath early via group whisper. Align with Charlie's 0 to cred me as good, spotlight David as liar (expendable Minion if needed), progress day convos toward nominating goods. Coordinate kill Charlie later.
🧠
Spread my starting info and David and Grace claims to key players, and ask for their claims so we can build a consistent world before nominations.
🧠
Coordinate with trusted info roles on a safe mechanical plan (Virgin test, claims) to resolve contradictions and set up the best Day 1 execution without tipping off Spy.
🧠
Coordinate with Demon before nomination (next tick). Align on target: nom Grace (fits Bob info, Virgin bluff risky). Confirm kill Charlie. Sow chaos by pushing my Chef cred.
🧠
Answer Heidi, trade limited trust info, and gather outsider and claim data while keeping Virgin information constrained until we pick a likely Townsfolk to nominate me for a clean mechanical test.
🧠
Coordinate a mechanically clean Virgin test and align our info web (Chef 0, Empath 0, Investigator ping, Monk double claim) while minimizing info leakage to suspected Spy.
🧠
Coordinate a clean Virgin test and lock in mechanical confirmations before nominations, while gauging Grace reaction for alignment cues.
🧠
Coordinate claims while keeping my Recluse hidden, and steer the Virgin test so it is mechanically meaningful and not sabotaged by me nominating as an Outsider.
🧠
Coordinate night kill on Charlie (real Chef threat). Manipulate town to nom Grace with Charlie (Virgin test safe for David), building my Empath trust while potentially executing good Grace if passes.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly push Charlie to nom Grace for Virgin test. Triggers Charlie's death (real Chef), removes key good info, confirms Grace (helps Bob/David claims), sows confusion on Chef double-claim while keeping us hidden as Empath with good neighbors.
🧠
As Spy Minion, safely nominate Grace (Virgin won't kill me). Tests claim, kills good if executed, confuses Bob's logic pointing to me/Grace. Protects Demon Eve.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Blame David publicly as non-Townsfolk/evil using failed Virgin test. Sow chaos on his Chef claim, build trust as good Empath in Alice/Charlie/Frank group. No execution today, kill Charlie night, sacrifice Minion if needed.
🧠
Disrupt Eve's logic publicly by highlighting Virgin/Chef contradiction from Bob's info. Proves Grace fake since no nominator death. Get 4 votes to execute good Grace, progress evil win.
🧠
Stop a likely mis-execution on Grace, share my Investigator ping to narrow the minion, and set up a better execution target next.
🧠
Steer town to vote no on Grace, preserve a potentially real Virgin for a clean test later, and keep pressure on David as current contradiction source.
🧠
Prevent a low-information Day 1 execution on Grace; preserve chance for a clean Virgin confirmation tomorrow and keep focus on resolving the David versus Grace contradiction.
🧠
Stop an unclean Day 1 execution on Grace and preempt the Investigator suspicion on me by explaining the Recluse registration issue.
🧠
Prevent a potentially bad execution today and steer town toward a clean mechanical Virgin test tomorrow, while keeping my Washerwoman info relevant.
🧠
Prevent a bad Day 1 execution on me, clarify Virgin test logic, and set up a clean mechanical confirmation tomorrow with a trusted Townsfolk nominator.
🧠
Backtrack earlier flawed speech using Empath bluff to credibly support David. Push yes-vote on Grace (likely good) to execute townie, reduce numbers, disrupt Chef conflict. Builds evil coordination.
🧠
Raise hand to vote yes on Grace. Reinforces my logic/Eve's Empath that she's lying. Pushes execution of good player, sows chaos. If fails, town still doubts Grace for tomorrow.
🧠
Prevent a likely misexecution based on a non-clean Virgin test, keep focus on mechanically solvable info: clean Virgin nomination tomorrow and my Spy ping on Bob versus Heidi.
🧠
Stop a low information Day 1 execution on Grace, preserve a clean Virgin test tomorrow, and keep suspicion on David without relying on possibly poisoned Empath.
🧠
Stop a low-information Day 1 execution and set up a clean Virgin confirmation tomorrow with a trusted Townsfolk nominator.
🧠
Keep my hand down to avoid a low-information misexecute on Grace; preserve plan for a clean Virgin test tomorrow and keep suspicion on David versus Grace unresolved until we have better mechanics.
🧠
Stop a low-information D1 execution and set up a clean Virgin test tomorrow to resolve David versus Grace and preserve town tempo.
🧠
Keep town from low-info day one misexecute; set up a clean mechanical Virgin test tomorrow with a trusted nominator.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/4).
🧠
Grace survived safely. With 1 tick left, speak to attack Bob's WW claim contradicting my trusted Empath clear on David. Sow chaos on Alice's Spy ping (Bob/Heidi), make goods argue without executing us. Sets up Charlie night kill.
🧠
Support Eve's push on Bob as Spy lying per Alice ping. Undermine Bob's credibility to protect my Chef bluff and turn town against him. Kill Charlie night confuses Chef claims tomorrow.
🧠
Force an execution on a high-leverage suspect from my Investigator ping, and test whether Bob is feeding false starting info. Even if wrong, it narrows to Heidi or reveals my drunkenness.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote yes on Bob to stay consistent with my speech suspecting him as lying Spy, remove contradiction to David's Chef claim, gain execution info day1, progress chaos without exposing us.
🧠
Voting yes on Bob supports my Chef claim (Bob contradicts), backs Eve's logic publicly, risks executing good but reduces players before Eve kills Charlie tonight. Builds my good cred.
🧠
A Day one Spy execute is high value, and even if wrong the voting record is useful. My nomination should be backed to test whether the town is willing to act on my Investigator info.
🧠
Do not provide the 4th vote on a Day 1 execution based on shaky info; preserve Bob for comparison, get a clean Virgin test tomorrow, and use my night protection strategically.
🧠
My vote is the fourth and would execute Bob. I want to prevent a low-confidence Day one execute and keep Bob alive for more info, then run a clean Virgin test and reassess Spy ping.
🧠
Keep town from a low-information day one misexecute and preserve Bob’s potential good info; push plan for clean Virgin test and more confirmations tomorrow.
🧠
Stop a low-information Day 1 execution on me, clarify that my Washerwoman does not contradict David, and push the table toward higher-signal tests tomorrow.
🧠
Prevent a low-confidence Day 1 execution and preserve tomorrow’s clean Virgin test to mechanically confirm a trusted Townsfolk and narrow suspects.
🧠
Push Frank (cleared neighbor) to raise hand for 4th vote, execute Bob (good info role), day 1 misexec advances evil to fewer players while seeming town.
🧠
Push Bob exec with Eve. Kills good player day1, frames Spy as dead (I'm Spy), builds Eve trust as she 'nailed' it. Town loses info role, sets up Charlie death tonight.
🧠
Avoid forcing a coin-flip Day 1 execute with limited support; preserve town numbers and credibility, and refocus on tomorrow’s clean Virgin test plus resolving Bob versus Heidi with more info.
🧠
Prevent a low-confidence Day 1 execution, correct logic errors, and set up higher-signal tests tomorrow (clean Virgin test, reconcile Chef claims, and pressure Bob/Heidi with better evidence).
🧠
Stop a low-info Day1 execution and refocus the town on mechanically sound tests: clean Virgin check tomorrow and reassessing David versus Bob versus Heidi using Chef=0.
🧠
Prevent a low-info day one coin flip execution; steer town toward a clean Virgin test and resolving Chef contradictions to narrow demon candidates.
🧠
Stop a low-information Day 1 execution on me, highlight David’s bad logic and competing Chef claims, and steer town toward a clean Virgin test and better targets tomorrow.
🧠
Prevent a low-info Day 1 coin flip execution and steer town to a mechanically verifiable Virgin test tomorrow, while highlighting the David versus Charlie Chef conflict as higher value.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
Nominate Charlie to highlight Chef contradiction favoring David (my minion), pressure before tonight's kill on him. Plants suspicion, sows chaos without risking team. Last tick sets up Day 2 narrative.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand to vote yes on Charlie. His Chef 0 contradicts David's 1, which fits my Empath clear. Execute resolves conflict, removes potential good info role or stalls town.
🧠
Raise to vote yes on Charlie (real Chef claiming wrong 0 pairs). Supports Demon Eve's nom, removes key good info role, validates my Chef bluff (correct 1 pair), progresses evil by thinning goods & sowing doubt.
🧠
Given likely no Poisoner if my Investigator info is true, Eve’s Empath0 supports David, making Charlie the best current execute to resolve the hard Chef conflict.
🧠
Prevent a rushed Day 1 execution on Charlie driven by shaky Empath and conflicting claims; push for the planned clean Virgin test and more info before killing.
🧠
Prevent a day one coin-flip execution on me; keep town aligned on low-risk plan: no execution and a clean Virgin test tomorrow to generate hard confirmation.
🧠
Avoid being the deciding fourth vote on a day one coin flip. Push for no execution and a clean Virgin test tomorrow to generate hard mechanical info.
🧠
My Night 0 info directly conflicts with Charlie's Chef claim if I am sober. Providing the 4th vote resolves the largest mechanical conflict and may catch an evil today.
🧠
Try to prevent a Day 1 coin-flip execution on Charlie and preserve the plan to get mechanical confirmation from my Virgin ability tomorrow.
🧠
Reinforce vote on Charlie despite Grace's plea. Secure 4+ votes by convincing Alice/others he's lying Chef contradicting cleared David. Kill good player day1, then night kill threat (e.g. Alice). Disrupt town logic.
🧠
Secure Charlie execution: real Chef loss hurts town info (pairs gone), sows Chef conflict chaos, protects Eve by removing contradiction to my bluff.
🧠
Prevent a Day 1 coin-flip execution on a contested Chef claim; preserve info roles and follow the agreed mechanical plan of a clean Virgin test tomorrow.
🧠
Keep us from letting an unverified Empath read force a day one execution. Preserve the plan for a clean Virgin test tomorrow, then resolve the Chef conflict with better leverage.
🧠
Stop a day one execution on me by reminding town of the planned mechanical line and that Empath 0 is not a hard clear. Preserve tomorrow’s Virgin test to gain certainty.
🧠
Prevent a Day 1 coin-flip execution on a contested Chef claim; preserve a strong mechanical plan (clean Virgin test) and keep good numbers high.
🧠
Retract my vote to avoid a Day one coin flip execution on Charlie; preserve a clean mechanical plan tomorrow via Virgin test to resolve contradictions.
🧠
Talk the town off a Day one coin flip. Preserve Townsfolk info roles, set up the clean Virgin test tomorrow, and prevent evil from steering an early execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Last tick, no nomination likely after failed votes. Town wants Virgin test tomorrow. Wait for night to kill Charlie as planned, preserving energy and avoiding pushing failed exec.
🧠
Voting closed, no one on block, phase ends soon. Wait secures no Day 1 exec, enables N1 Charlie kill (real Chef), sets up D2 Virgin trap killing townie nominator. Protects Demon Eve.
🧠
Steer town away from a shaky Day 1 execution and toward a mechanical Virgin test, while keeping my Investigator ping (Bob or Heidi is Spy) on the table for tomorrow.
🧠
With one tick left, steer town away from a D1 coin-flip execution and lock a mechanical plan: clean Virgin test on Grace tomorrow, then re-evaluate David versus Charlie and Bob versus Heidi.
🧠
With 1 tick left, prevent any last-second nomination and lock in the no-execution plan so we get cleaner mechanics tomorrow.
🧠
Prevent a low-info Day one execution and lock in the best mechanical plan: no execution, then a clean Virgin nomination on Grace tomorrow to generate hard alignment info.
🧠
Get my Washerwoman info out before night so town can interpret the Chef and Virgin claims and choose better tests tomorrow, without forcing a rushed day one execution.
🧠
With no time left, steer town away from a rushed D1 execute and set up a clean Virgin test tomorrow to mechanically clear a nominator and narrow David vs Charlie and Bob vs Heidi.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Tomorrow’s agreed plan hinges on Grace being alive for a clean Virgin test. Protecting Grace maximizes our chance to gain hard mechanics and break the Day one info conflicts.
📜
Storyteller
Frank
You chose to protect Grace.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie removes the direct Chef contradiction to David's bluff, leverages my Empath clear to build his credibility, and shifts suspicion to Bob/Heidi, protecting our minion and me until only 2 remain.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Washerwoman (good), Alive - Charlie: Chef (good), Dead - David: Spy (evil), Alive - Eve: Imp (evil), Alive - Frank: Monk (good), Alive - Grace: Virgin (good), Alive (Protected) - Heidi: Recluse (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate a clean Virgin test next phase and align trusted players on follow-up worlds, without fully outing to all town yet.
🧠
Coordinate with key info roles to run a clean Virgin test on Grace and use the Chef conflict plus Charlie night death to narrow to David or another evil.
🧠
Get my Chef info and key deductions into the hands of core info roles so they can drive a clean Day 2 plan (Virgin test, suspect pool, and nominations) without me.
🧠
Clear up Investigator ping by privately outing as Recluse, keep town on the Virgin test plan, and steer suspicion toward the remaining inconsistent player without hard-claiming publicly yet.
🧠
Coordinate the clean Virgin test and seed my Investigator info plus how Charlie Chef0 constrains Demon adjacency, so town has a clear Day2 path.
🧠
Whisper David to align stories: defend Chef 1 with our adjacency (he's my neighbor), support Virgin test to waste their time/kill good, undermine Heidi Recluse.
🧠
Lock in a clean Virgin test immediately next phase and set clear follow-ups depending on whether the trigger happens, converting ambiguity from day one into actionable suspects.
🧠
Support Demon's plan to eliminate Frank via Virgin mechanic. Builds trust with Eve, sows chaos by killing good Monk, progresses to nomination thinning herd without risking Demon.
🧠
Lock in the clean Virgin test as first nomination and pre-plan the follow-up logic so town pivots immediately instead of stalling.
🧠
Charlie is dead and safer to fully share. If he tells his real role and why he claimed Chef 0, we can lock the Chef conflict, evaluate David versus Grace, and pick the right execution.
🧠
Answer Bob directly to build trust, clarify the mechanical reasons David and Grace are suspect, and push a clean Virgin test today to resolve the main conflict before nominations.
🧠
Coordinate an early, clean Virgin nomination to create hard mechanical info, then use it to resolve Bob versus David versus Grace without wasting the day.
🧠
Answer Heidi’s question, keep the Virgin test clean, and ensure everyone knows Frank’s role claim so the test result is interpretable.
🧠
Reinforce plan as trusted Empath to build credibility, protect David via logic (my read + Chef chains), potentially remove good (Grace) or confirm setup favoring us.
🧠
Answer Heidi, keep the Virgin test clean, and set expectations for how to interpret outcomes including drunk/poison or an evil nominator.
🧠
Reinforce plan with Eve/Frank for Frank to nom Grace in upcoming phase. 2nd nom won't trigger Virgin (D1 used), Grace looks fake per Bob, sows doubt/execution on good Grace, progresses chaos without exposing us.
🧠
Answer Heidi, keep the Virgin test mechanically clean, and align expectations so town reads the outcome correctly and pivots fast.
🧠
Share Charlie’s confirmed Chef0 claim and push a plan: do a trusted Virgin nomination on Grace; if no trigger, treat David as top suspect from Chef conflict and voting patterns.
🧠
Get Alice and Eve to weigh poison timing and Chef conflict correctly before noms, and steer toward the most mechanically supported execution.
🧠
Pressure Bob for specifics and commitments before nominations. If he cannot give coherent Washerwoman and voting logic, we have a strong D2 execution candidate post Virgin test.
🧠
Lock in commitments before nominations and pressure David to explain Chef1 given Charlie’s death and the likely absence of Poisoner if my Investigator info is true.
🧠
Push clean Virgin test to either confirm Grace (lose Frank, gain trust/info) or expose her (protect David from Chef heat, eliminate good player). Reinforce Empath clearing David/Frank, frame Charlie as liar to protect minion.
🧠
Keep the Virgin test mechanically clean by preventing anyone else from nominating me first, so we get high-confidence info going into executions.
🧠
Answer Alice's question to build trust as good Chef. Confirm clean test plan. If no fire, Grace evil; if fire, Frank dead good player gone. Either way, evil wins ground.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly lock in the clean Virgin test now, set expectations for interpreting the result, and keep focus on mechanical info rather than vibes.
🧠
Last tick nomination phase. I nominate Grace to execute the clean Virgin test plan, framing her as fake when no trigger (safe as Demon). Protects David, advances suspicion per Bob WW, appears cooperative with good team.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Lack of Virgin trigger twice strongly points to Grace not being Virgin. Voting to execute likely evil or at least closes an unproductive info line and forces the game forward.
🧠
Test failed confirming Grace fake Virgin/evil. Vote yes to execute her, remove likely good player while framing her as evil to sow chaos and reduce good numbers.
🧠
Stop town from executing me on a failed trigger that more likely indicates Eve is evil or I am poisoned; preserve good votes and redirect suspicion appropriately.
🧠
Raise to vote exec Grace (good Virgin). Test 'fails' per town logic, frames her evil, kills useful good, protects Eve from her accusation, progresses evil by reducing goods.
🧠
Prevent a likely bad execution based on a muddied Virgin test; keep options open and redirect suspicion to Eve versus Grace using better mechanics.
🧠
My vote is the fourth and would execute Grace. I want to prevent a likely misexecution on a non clean Virgin test and push for a proper test tomorrow with my nomination.
🧠
Use my public voice to discourage spending my ghost vote and prevent an unclean Grace execution; push for cleaner mechanical tests and keep momentum toward David or Eve if needed.
🧠
Prevent a bad execution on Grace from an unclean test, keep today’s vote under four, and steer town toward executing David or resolving claims cleanly next.
🧠
Prevent an unclean, high-risk execution on Grace. Preserve the ability to run a proper Virgin test and focus scrutiny on Eve versus Grace tomorrow.
🧠
Vote failing anyway (only 2 yes). Lower to look reasonable good Empath listening to town, build trust for future. Lets nom fail safely, kill threat (e.g. Alice Invest) tonight.
🧠
Prevent a bad execution off a muddied Virgin test, keep votes below four, and set up a clean confirmation test next day while directing suspicion to Eve or poisoning.
🧠
Lower hand to blend with town (Frank/Heidi/Bob/Charlie/Grace against exec). Nom fails (only 1 vote), Eve safe, tomorrow Frank dies on clean test, reducing goods.
🧠
Prevent a low-information execution and keep votes below four; steer town to a cleaner mechanical test and keep attention on Eve as possible non-Townsfolk.
🧠
Do not waste an execution on an unclear Virgin interaction. Preserve a clean mechanical test for tomorrow and keep votes low to avoid being steered by evil.
🧠
Prevent a bad execution and conserve my ghost vote; reinforce the plan for a clean Virgin test and refocus suspicion on the Chef conflict and Investigator ping.
🧠
Keep votes under four to avoid a likely bad execution, preserve a clean Virgin test plan, and refocus suspicion on David and possibly Eve based on Chef conflict and the no-trigger.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (0/4).
🧠
Force a high-value execution on the biggest mechanical conflict (Chef claims). If David is evil we gain ground; if not, we get clarity on Eve/Grace and possible poisoning/minion type.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute the most mechanically inconsistent player (Chef conflict plus prior failed Virgin trigger), with upside of possibly hitting the Demon and otherwise clarifying worlds.
🧠
David is my neighbor, Empath reads him good. Rally town to reject Alice's nom, let it fail like Grace's. Protects minion, sows doubt on Alice for later.
🧠
Put my vote on David because the D1 failed Virgin trigger strongly implicates David as non Townsfolk in the most consistent world, and we need to remove a likely evil before night.
🧠
Defend against execution by supporting Eve's Empath read and discrediting Charlie/Alice. Urge fail nom to enable Grace test tomorrow, buying time for Demon to kill and sow chaos.
🧠
Publicly reveal my Recluse now to explain the Chef conflict mechanically and discourage a premature execution on David; steer town to a clearer test plan for tomorrow.
🧠
Prevent a likely mis-execution on David given Empath 0 on me and him; keep votes low and push for the clean Frank-on-Grace Virgin test tomorrow to gain mechanical certainty.
🧠
Push key mechanical point: Spy can read as good so Empath 0 does not clear David. Encourage alive players to vote David; save ghost vote for last moment if it gets close.
🧠
My Washerwoman forces Chef to be David or Grace. David’s Chef claim conflicts with Charlie and he is being hard shielded by Eve. Voting David now may catch Demon or remove key evil and stops him killing Frank tonight.
🧠
Prevent an unhelpful execution on David while evidence points more strongly to Grace’s fake Virgin claim and the Spy candidates Bob or Heidi.
🧠
Urge hands down to fail David execution. Reinforce Empath/Chef logic to protect David, push Grace test tomorrow. Buys time to night kill (e.g. Alice), keeps me/David safe.
🧠
Push the group to actually execute today and focus suspicion on the David and Eve cluster, since Empath 0 is not a hard clear and Chef conflict must be resolved.
🧠
Speak to reinforce Empath clear, Recluse explanation, Chef logic, urge hands down for tomorrow's clean Grace test. Prevent my exec (2-3 votes max), stay alive to protect Demon Eve and sow chaos.
🧠
The planned Virgin test may be blocked by a night kill. David is central to multiple conflicts and an obvious adjacent pair with Eve, so I will help secure an execution for info or a win.
🧠
It is 3 votes already; my hand decides. Empath 0 does not clear vs Spy, and we need an execution on day 2. If David is evil we can end or cripple evil; if good we still test Grace tomorrow.
🧠
Use my ghost vote to ensure David is executed today, because he is the highest-impact suspect and this vote might be the difference between an execution and a wasted day.
🧠
Lock in a decisive execution on the most mechanically inconsistent player and counter the Empath argument by pointing out Spy misregistration and my Washerwoman confirmation path.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use the last seconds to set a clear tomorrow plan and stop players from overtrusting Empath zero, while keeping focus on my Bob or Heidi Spy start.
🧠
Last tick: Plea to save David with Empath clear, explain conflicts without him evil. Push proper Grace test tomorrow. If fails, minion sacrifice but trust me as truthful Empath.
🧠
Lock in the current execution on David and prevent last-second derail nominations; set up tomorrow’s clean Virgin test if the game continues.
🧠
Nominate Bob to exploit his impossible WW claim (David/Grace Chef but Charlie Chef) + Alice Spy ping, sowing chaos. Potential vote shift saves me; else sacrifice but town divided tomorrow aiding Eve.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that cancels today’s execution. David is currently the best mechanical suspect; we should not save him by piling votes onto Bob we cannot execute.
🧠
Raise to vote Bob, supporting minion's nom and Empath bluff to tie/surpass David's 5 votes, saving him. Shows good logic loyalty.
🧠
Prevent a tie or block swap that would save David. Keep execution on David today, then use tomorrow for the clean Virgin test and re-evaluate Bob/Heidi.
🧠
Push votes on Bob to tie my 5 votes and prevent execution. Stay alive to better coordinate chaos/protect Eve. Worst case, no tie but sows doubt on Bob.
🧠
Prevent a tie that causes no execution. Secure an execution today (likely David) and keep the game progressing; we can hunt Bob tomorrow if needed.
🧠
Prevent a tie that causes no execution. Secure an execution today (David) to gain info and reduce evil win chances.
🧠
Prevent a tie that could cause no execution, keep pressure on the most mechanically suspicious player, and preserve tomorrow’s planned clean Virgin test for clearer info.
🧠
Prevent a 5-vote tie that causes no execution. Keep focus on executing David today, then run the planned clean Virgin test tomorrow if needed.
🧠
Prevent a five vote tie causing no execution and keep the town’s plan coherent: execute David, then run the clean Virgin test tomorrow and revisit Bob versus Heidi.
🧠
Lower hand to align with town consensus, sacrifice exposed Minion David. Builds my Empath trust, sets up tomorrow's Frank-Grace Virgin test killing a Townsfolk, thinning goods while Demon survives.
🧠
Prevent a 5-vote tie that could cause no execution. Keep focus on executing David today, then run the clean Virgin test tomorrow if game continues.
🧠
Reinforce town's plan to execute me today and commit to Virgin test tomorrow, which kills Frank (Monk) when he noms real Virgin Grace. Sacrifice sets up free good kill for evil, keeps Demon Eve alive.
🧠
Do not create a 5-vote tie that could result in no execution; preserve the plan to execute David today and do the clean Virgin test tomorrow if game continues.
🧠
Do not contribute to a 5-vote tie on Bob that could cause no execution; preserve the plan to execute David today and run the clean Virgin test tomorrow if game continues.
🧠
Prevent a tie that could cause no execution, maximize chance to kill demon today, and set clear plan for tomorrow if game continues.
🧠
Do not create a five vote tie that could lead to no execution. Preserve the planned David execution today, then use tomorrow to run the clean Virgin test and re-evaluate Bob versus Heidi.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (0/4).
🧠
Lock in the best mechanical plan: allow David’s execution, then do a clean Virgin test to anchor trust and revisit my Bob-or-Heidi Spy info without wasting a day.
🧠
Agree to plan publicly to maintain 'good' Empath trust after David's death. Position to manipulate tomorrow's test: undermine Grace if she passes, support evil survival by framing goods.
🧠
Lock in the execution on David and prevent any last second tie or confusion; set clear next day plan (Virgin test then resolve Investigator ping).
🧠
Sacrifice self to become disruptive ghost. Their 'clean test' kills their Monk Frank, sowing chaos. Reinforces plan they already commit to, protects Eve.
🧠
Lock in David execution by discouraging late tie nominations, and prep tomorrow’s logic by disclosing I am the Recluse so the Investigator ping can be explained mechanically.
🧠
Lock in the no-tie plan and publicly commit to the clean Virgin test tomorrow so town gains mechanical certainty regardless of today’s execution.
🧠
Lock in tomorrow’s decision tree using Chef 0 and the possibility of Scarlet, so town does not misread ‘game continues’ and drift into no-exec.
🧠
Lock in David’s execution with no last-second tie, and set up tomorrow’s clean Grace Virgin test plus follow-up on Bob versus Heidi Spy ping.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Grace staying alive is key to tomorrow’s clean Virgin test, which can mechanically clear or implicate the nominator. Blocking a kill on her preserves our strongest planned break point.
📜
Storyteller
Frank
You chose to protect Grace.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Frank is claimed Monk (protector threat) and key nominator for Grace test. His death prevents protection, disrupts plan, creates disarray among goods, helping me survive to final 2.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Eve
You chose to kill Frank.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Coordinate a clean, public Virgin test on Grace (using Alice) to create hard info and set an execution target between Grace and Bob today.
🧠
Coordinate privately with Demon Eve to manipulate town into nominating Grace for Virgin test, triggering self-execution of a good Townsfolk nominator, reducing player count safely.
🧠
Coordinate with Alice and Eve before noms, get Heidi whisper contents, and steer town away from pointless Virgin retest toward executing best evil candidate.
🧠
Share the mechanical implication of my failed Virgin test, gather whisper intel from Alice and Eve, and align on a nomination plan that likely hits current Demon or remaining Minion.
🧠
Give town my mechanical info (who I protected) and highlight the Virgin test inconsistency so they can pick better nominations and save my ghost vote for a key execution.
🧠
Get Alice and the remaining info roles to treat Bob versus Heidi as the key solve, using my Chef 0 to clear some adjacencies and force a focused execution.
🧠
Coordinate with Eve and Grace before nominations: clarify that a Virgin retest will not mechanically confirm, and pull in Eve’s latest Empath read to decide between Bob and Heidi.
🧠
Claim Empath 1 evil (Bob) to align with Alice's Spy ping & Charlie logic, directing nom/execution to Bob (likely good), thinning herd while maintaining my good Empath bluff & avoiding self-sus.
🧠
Drive a mechanical Virgin test early to confirm or eliminate Grace, then narrow to Bob versus Eve for demon/minion before final 3.
🧠
Reinforce Eve to push Alice/Bob specifically for Grace nom to trigger Virgin execution on nominator, instant good kill, reduces to 4, sows chaos while we protect Eve.
🧠
Correct the invalid Virgin plan and pull latest mechanical info (Empath/Investigator/Grace) to decide the Day 3 execution target between Heidi and Eve.
🧠
Align the likely-good core and stop the wasted Virgin retest. Push a clean Bob execution path and keep votes coordinated to avoid a no-exec/tie at 5 alive.
🧠
Clarify that Virgin test cannot be repeated, highlight the key implication of the failed trigger, and push the group to evaluate Eve versus Grace versus Alice using mechanical chains before nominations.
🧠
Steer town away from wasting the day on a non-testable Virgin and toward a minion-first execution plan that prevents Scarlet Woman survival, using Chef zero adjacency constraints.
🧠
Stop a misleading Virgin-test plan, consolidate good players on executing Bob, and set a clear nomination plan for today.
🧠
Reinforce Empath bluff consistency with Alice/Charlie to push Bob nom/execution. Splits Heidi vs group, creates chaos, likely executes good player, reduces to 4 alive safely.
🧠
Correct my earlier Virgin plan, get exact Empath data, and align with Alice and Eve on the most mechanically sound first execution target.
🧠
Urge Eve to immediately tell Alice/Bob/Heidi to nom Grace. Triggers Virgin kill on TF nominator (Alice/Bob), reduces goods to 3 alive (Bob/Grace/Heidi? minus1), Eve survives to final 2 easier. Chaos breaks town logic.
🧠
Get aligned with likely-good players and directly challenge the two key suspects (Grace vs Heidi) while preventing wasted Virgin retest and setting up the Day 3 execution.
🧠
Lock in town consensus to nominate Bob, while giving Bob a last chance to reconcile his claim; if he cannot, we treat that as confirmatory before nominations.
🧠
Force town to resolve the only strong mechanical fork (Virgin non-trigger) and combine it with Investigator ping before nominations. Coordinate my ghost vote on the best target.
🧠
Use Chef zero and the Scarlet Woman possibility at five alive to steer town toward a high value execution today, mainly Bob or Heidi, and narrow final three.
🧠
Align good players on a clear public info dump and a Bob-first nomination, while preserving a backup plan if Bob flips good.
🧠
Detail Empath history to lock town logic on Bob evil. Coordinate nom/votes on Bob to execute likely good player, thin herd to 4 without hitting Demon/Scarlet.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly push Grace Virgin test by Alice/Bob to trigger instant death if true, causing chaos & reducing good numbers without risking Eve. Last tick, must act to progress evil plan.
📜
Storyteller
The Virgin's ability triggers! Bob is executed immediately.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
🧠
We must not go to night without an execution. Grace is most mechanically implicated by Eve’s Empath=1 and by contradictions around the Virgin and my Washerwoman info.
Nominations — Day 3
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Killing Grace leaves Alice (pushing Heidi Spy) and Heidi. Alice nominates/executes Heidi (Bob not Spy), down to me+Alice=final 2, Demon win. Grace confirmed good via trigger, safe to remove.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Eve
You chose to kill Grace.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Force a clean mechanical discussion: Bob confirmed Washerwoman implies David was Chef, so D1 Virgin fail implies Poisoner. Push final-3 solve and commit my ghost vote.
🧠
In final 3 we need contradictions to identify the Demon. Sharing my Investigator info and forcing precise recounts (D1 nominator, Empath neighbors/reads) should expose who is lying.
🧠
Push Alice/Heidi to nom/exec each other or Heidi. With 3 alive, exec good leaves Demon +1 good; night kill wins. My ghost vote backs Heidi exec.
🧠
Seed the key mechanical point: my Recluse can explain the Spy ping, and Poisoner explains the Virgin/Empath weirdness, so final choice should be Alice vs Eve, not me.
🧠
Coordinate with Alice and Heidi to lock down exact Investigator and Empath histories and Grace’s last whispers, so we can pick the right final-day execution and spend my ghost vote correctly.
🧠
Push the living toward the strongest mechanical tell (Virgin non-trigger) and coordinate my single ghost vote to secure the execution on the most likely Demon.
🧠
Give Alice a clean logic chain for final 3: if my Chef info is trusted, it strongly pushes Heidi as Demon, reducing paralysis and preventing a no-exec loss.
🧠
Expose Alice impossible Invest claim (minion David not in her pair). Convince Heidi/ghosts she's Demon. Prevent my nom, push hers for exec or stalemate to night win.
🧠
Force final three to lock claims and reconcile Chef1 plus Investigator and Empath inconsistencies, so I can spend my single ghost vote on the correct execution.
🧠
Force Eve and Heidi to lock in consistent stories about D1 nom and roles; contradictions will help choose correct execution in final 3.
🧠
Reinforce Alice's logic chain targeting Heidi (good Recluse who looks evil). Exec her, 2 left w/ Demon Eve alive = evil win. Use ghost influence before nom.
🧠
Lock in a coherent final-three push: highlight Eve’s mechanically impossible Empath-neighbor claim and offer my vote to execute Eve, aiming to secure 2 living votes.
🧠
Get full claim histories and Grace’s last info from all three alive, then steer town to a single execution target and spend my ghost vote decisively.
🧠
Update Alice and Heidi with the key alternative: Eve is non-Townsfolk but might be a good Outsider; Chef adjacency can point to Alice-Heidi as the evil pair, so they should re-evaluate before final vote.
🧠
Help Alice and Eve converge on the most mechanically supported execution (Heidi) while flagging the main alternative (Alice Demon) so they sanity-check before noms.
🧠
Busted Empath bluff fixed by Drunk pivot (safe bluff). Disproves Alice claim directly (wrong minion ping). Heidi Recluse fits. Sows doubt on Alice in final 3, aiming for her nomination/exec to reach 2 players.
🧠
Force crisp final claims and lock a majority plan for the living. I will use my ghost vote only if it breaks a tie or secures the execution on the top suspect.
🧠
Lock in a coherent final-three world and secure key ghost votes so we can execute the Demon today, most likely Eve.
🧠
Reinforce Alice's Investigator logic to make her nominate Heidi (good Recluse). This executes townie, saves Demon Eve. Final 3, Heidi exec wins for evil.
🧠
Push the most mechanically inconsistent player, Eve, onto the block. Her Empath claim cannot match seating and the Drunk pivot implies extra Outsiders, so I want Alice to nominate Eve.
🧠
Get the living three to focus on the key mechanical contradiction (D1 Virgin fail) and choose a single execution target; signal where I’ll spend my ghost vote to help lock the win.
🧠
Give final three a crisp mechanical solve: Bob confirmed Townsfolk makes David=Chef likely, and Chef=1 pushes demon into the Alice–Heidi adjacency. Encourage them to execute there, saving my ghost vote.
🧠
Stop Alice from overcommitting to a flawed chain about Bob, and focus final execution on Eve versus Heidi using Chef 0 adjacency and role interactions.
🧠
Reinforce Drunk bluff, expose Alice impossible claim to sway Heidi/Bob to nominate/execute Alice. Final 3, must eliminate her suspicion to survive to 2.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Give alive players a clean mechanical fork using Chef zero: which evil pairing is possible, and what each assumption implies for who must be the demon.
🧠
Alice claim mechanically broken (wrong minion). Heidi fits Recluse. Exec her now final3, down to 2 (me+Heidi), evil wins. Disrupts good logic on me.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Influence the live players to avoid a likely misexecute on Alice by anchoring on my Chef 0 info and narrowing the choice to Eve versus Heidi.
🧠
Raise hand to vote execute Alice, my nomination as lying Demon. Need Heidi's vote too. Execution leaves final 2 (me+Heidi), evil wins since Demon alive.
🧠
Stop an incorrect final-three execution by warning Heidi and preserving my ghost vote; push the group toward the more mechanically consistent suspect, Eve.
🧠
Stop an incorrect execution on me and refocus the town on the only consistent suspects, pointing out setup impossibilities in Eve’s Drunk claim.
🧠
Prevent a potentially game-losing execution of Alice by urging Heidi not to vote, keeping my ghost vote for a clearer demon execution on the next nomination.
🧠
Final 3. Voting yes on Alice executes her (Eve+my votes=2), leaves Demon Eve + good Heidi. Evil wins immediately. Cannot let vote fail or they pivot to Eve.
🧠
Prevent a likely losing execution on Alice and steer the town to execute Eve, whose claim history is mechanically inconsistent. I will not add the needed vote to kill Alice.
🧠
Stop the execution on Alice by convincing David to drop his ghost vote and Heidi/me to withhold. Preserve the likely good Investigator for a better final-day kill on Eve.
🧠
Prevent an unsafe final-three execution on Alice by persuading David to withdraw his ghost vote and redirect suspicion to Eve/Heidi.
🧠
Vote at 2 yes (me+David). Counter Chef0 (Bob WW proves Chef conflict, David-Eve pair if both evil but I'm 'Drunk good'). Reaffirm Alice lie, Heidi good. Sway Heidi or preserve David vote to exec Alice & win.
🧠
Prevent an immediate loss by discouraging votes on Alice and pressuring David to retract his ghost vote; keep my ghost vote for the actual final execution.
🧠
Prevent my execution by persuading David not to use his ghost vote; keep options open to execute Eve or Heidi next.
🧠
Stop the Alice execution now by convincing David to withdraw his ghost vote. Preserve the chance to execute Eve or Heidi, which is safer given current contradictions.
🧠
Hand up with Eve's vote gives exactly 2 needed. Ghosts beg lower but executing Alice (good) leaves 2 alive with Demon Eve, instant evil win. Speak to counter ghosts and reinforce vote.
🧠
Prevent a likely game-losing execution of Alice by persuading remaining voters, especially David’s ghost vote, to let this nomination fail and then execute Eve.
🧠
Prevent an immediate loss by stopping the Alice execution; push the table to let this vote fail and then execute Eve, the mechanically suspicious player.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Alice with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With one tick left, the only way to stop Alice’s execution is a new nomination. Push Heidi to nominate Eve immediately to either win or at least prevent an instant loss.
🧠
Final tick nomination. Alice on block 2 votes. Urge Heidi let it close - exec Alice Demon. If she noms me, counter publicly. David supports. Reaches 2 players: me+Heidi, Demon alive=win.
🧠
Stop an immediate loss from executing a likely good Alice by pushing Heidi to nominate Eve now and committing my ghost vote to that execution.
🧠
I am on the block with 2 votes in final three. I must create an alternative execution. Eve has the most mechanical contradictions, so nominating her gives town a winning shot.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Push enough votes onto Eve to surpass 2, so Alice is not executed and we still get an execution today, avoiding a tie/no-exec that auto-loses at night.
🧠
Eve vote needs 3 to exec/2 to tie Alice's 2. I won't vote myself. Push Heidi vote no on me, let Alice's 2 execute her Demon. David ghost agrees. Ghosts doubt but David confirms minion truth.
🧠
Use my ghost vote to try to put Eve on the block with 3 votes, preventing Alice’s risky execution and maximizing odds we execute the Demon today.
🧠
I must vote to put Eve on the block and avoid my execution. If I am good and die, we almost certainly lose tonight.
🧠
Use my ghost vote to push Eve to 3 votes and execute her, since her Empath claim is mechanically inconsistent and she is most likely the Demon.
🧠
Urgently convince Heidi and ghosts to vote no on Eve. Alice has 2 votes, Eve must not tie/surpass. Exec Alice Demon now final 3, Heidi/Eve survive to 2.
🧠
Final three: prevent the likely instant loss from executing Alice by ensuring Eve gets at least a tie or surpasses the 2 votes on Alice. My vote secures the numbers.
🧠
Final three: a wrong execution loses tonight. I will spend my ghost vote to secure Eve’s execution, the most mechanically suspicious due to the Virgin non-trigger.
🧠
Push the living to prioritize the no-risk line: execute Eve over Alice, since killing Alice can instantly lose and the mechanical tells point at Eve.
🧠
Last tick F3. Urge Heidi vote no on me (lower hand?), let her 2 votes < Alice's 2? No, surpass risk. Reinforce logic chain: Alice impossible claim = Demon. Prevent my exec, kill good Alice.
🧠
Lock in votes on Eve to avoid an immediate loss from executing Alice and to follow the strongest mechanical evidence against Eve.
🧠
Keep votes on Eve to overtake the 2 votes on me. Use the strongest mechanic, the Virgin non-trigger, and outsider-count logic to persuade holdouts.
🧠
Lock in votes on Eve to avoid the auto-loss risk of executing Alice and to use the strongest mechanical tells against Eve and David’s inconsistent claim.
🧠
Final 3, Alice good exec wins evil (leaves Eve+Heidi). Many hands on Eve risk her 3+ votes exec Demon. Urge Heidi/ghosts lower hands so Eve <2 votes, Alice execs safely.
🧠
Do not change my vote mid-count. Keeping my hand up maximizes chance we execute Eve instead of Alice, avoiding an immediate loss if Alice is good.
🧠
Keep pressure on the safest play: maintain votes on Eve to tie or execute, preventing a potentially game-losing Alice execution and leveraging the Virgin non-trigger on Eve.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With one tick left, prevent a last minute tie or switch. Lock in the best mechanical execution: Eve, not Alice.
🧠
Last tick: Disrupt Saint fear w/ outsider math. David reinforces. Heidi sees Alice lying Demon, switches vote/nom to save me to night.
🧠
Stop a last second tie or panic swap. Reinforce the only safe play: leave Eve on the block, because executing Alice can immediately lose if she is good.
🧠
Lock in the execution on Eve and prevent Heidi from making a last second tie or switching onto me, which risks an immediate good loss.
🧠
Lock in the current block on Eve and prevent a last-second switch that could instantly lose the game if Alice is good.
🧠
Last tick, Eve on block 5 votes. Urge Heidi switch to Alice using Spy claim contradiction + outsider count. Save Demon Eve from exec, force Alice exec or no exec.
🧠
Lock in the safest mechanical execution: keep Eve on the block, avoid any tie or late swap that could cause no execution and an evil win.
🧠
Lock in the highest-confidence execution and prevent a last-second tie that could hand evil the win.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good