Game Detail

Players

Alice (Recluse) Bob (Imp) Charlie (Ravenkeeper) David (Mayor) Eve (Undertaker) Frank (Baron) Grace (Saint) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good597,77879,165$2.1544
Evil220,10982,667$0.4748

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Frank. Your safe bluffs are: Virgin, Empath, Chef
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either Grace or Frank is the Ravenkeeper.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I'm the Imp (Demon) and need to coordinate with my Minion Frank on Day 1. We should agree on what roles to claim, who to target for kills, and general strategy to survive and win.
🧠
Get early claims from my neighbors, build a small trust circle, and avoid outing Saint while setting up future logic chains.
🧠
Gather early role claims and social reads from two players before nominations, while keeping my Undertaker role hidden to reduce night kill risk.
🧠
Coordinate with Grace, share my Washerwoman info privately to build a trusted info chain and avoid giving the demon an obvious night-kill target.
🧠
Respond without outing Recluse, get Eve to commit to her info, and establish a small trust circle for later logic chains.
🧠
Protect my Mayor identity while still cooperating. Offer a plausible low-impact claim and get Eve to state her exact info to cross-check later.
🧠
Get early claims from my neighbors and seed a bluff that makes me an attractive night kill, while building a trust circle for later logical chains.
🧠
Coordinate with my Demon Bob on our bluff claims and strategy. I need to establish my fake role, discuss who to kill tonight, and plan how to handle the outsider count issue since I'm the Baron adding 2 extra Outsiders.
🧠
Charlie directly asked me what role I'm claiming. I need to respond with my fake Empath claim to build trust and gather info from Charlie. I should also probe what Charlie is planning to claim.
🧠
Privately confirm I am not Ravenkeeper and share Saint to help role-mapping, while asking Heidi to keep it quiet to avoid me getting executed.
🧠
Stay credible without giving evil a clear counterclaim target. Keep Undertaker hidden until we have an execution to confirm, while still aligning with their no-start-info stories.
🧠
Quietly test Frank’s claim against my Washerwoman info without exposing Grace as Saint, and build an early trusted info chain for later executions.
🧠
Nudge Eve into giving a bounded soft claim and a plan, while avoiding role conflicts and keeping my Recluse hidden for now.
🧠
Align on non-colliding public claims, get Eve to commit to a concrete night plan, and keep my Mayor role hidden while still appearing helpful.
🧠
Respond to Bob, build trust if he is good, but keep my real role protected while setting up a bait claim that could get me killed at night for Ravenkeeper value.
🧠
Heidi claims Washerwoman and says I'm potentially Ravenkeeper. I should claim Ravenkeeper to fit her info and build trust. I also need to update Bob since I originally planned to claim Washerwoman but Heidi has that covered.
🧠
Coordinate with Frank before nominations start. Confirm kill target, discuss who to push suspicion on, and make sure neither of us gets nominated.
🧠
Confirm or deny the Ravenkeeper ping and build a trusted info network while keeping my Saint identity hidden from the wider town.
🧠
Answer their request with a verifiable plan that matches Undertaker timing, while minimizing the chance the Demon targets me before we get at least one execution.
🧠
Coordinate with Frank on how/when to reveal our Washerwoman-Ravenkeeper confirmation while keeping Grace’s Saint claim private; set up a plan if Frank dies at night.
🧠
Clarify Eve’s likely Undertaker claim, coordinate a safe execution target, and position myself with a non-conflicting public claim while staying flexible as Recluse.
🧠
Lock in a sensible D1 execution plan that generates confirmable info, and set expectations on public soft-claims without exposing me as Mayor.
🧠
Gather early claims from David and Frank, decide a safe public bluff that does not collide, and build cross-checks to narrow Demon candidates.
🧠
Grace is directly asking about my role in context of Heidi's Washerwoman info. I already told Heidi I'm Ravenkeeper, so I must stay consistent with Grace too. If I deny, Heidi will contradict me publicly. Consistency is key to my cover.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Create urgency to execute today and softly signal Undertaker value without fully outing to demon, to get a clean data point for tomorrow.
🧠
Encourage a safe day one execution and solicit volunteers without outing my real role, while tracking who resists executions.
🧠
Protect myself from execution while nudging town toward a productive D1 execution and encouraging a useful public info drop without outing my Saint role.
🧠
Get quick public claims to avoid hitting Saint, and pressure Heidi to share the 'solid ping' so we can choose an execution target without losing key roles.
🧠
Move town to quick, low-detail claims and get Heidi to share exact info so we can choose a safe execution target for Undertaker value without risking a Saint loss.
🧠
Claim Empath publicly to build trust and avoid being nominated for the day 1 execution. Sharing a 0 reading is safe since both my neighbors are good, and it doesn't point suspicion at anyone while establishing me as a verified info role.
🧠
Charlie has been making inconsistent private claims (Ravenkeeper then FT mention) and is the sketchiest player. Nominating him aligns with Bob's plan to push suspicion on Charlie, protects my Demon, and makes me look like an engaged town member.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a baseless day one execution on me, clarify my claim, and redirect town to getting Heidi’s info and safer volunteer options.
🧠
We need an execution today to generate mechanical info. Charlie is not claiming Saint, and confirming his role tonight will either clear him or validate suspicion.
🧠
Steer town away from a low-evidence execution and demand concrete info before spending Day 1 vote, while keeping pressure for an execution on a safer volunteer.
🧠
Push a logical vote on the role conflict without exposing I am Saint; aim to remove a likely evil and generate mechanical clarity.
🧠
A hard role conflict exists around Ravenkeeper, and an early execution creates a strong Undertaker data point. Voting to push a decisive D1 outcome.
🧠
Voting for Charlie eliminates a real Ravenkeeper during the day (denying them their death ability), protects Frank's cover, and makes me look pro-town. Grace's argument about the role conflict gives me cover for this vote.
🧠
Voting for Charlie after nomininating them maintains consistency. If they flip Ravenkeeper, I argue they were the Drunk (plausible with 3 Outsiders). If they flip non-Ravenkeeper, my claim strengthens. Not voting after nominating looks suspicious.
🧠
Publicly confirm my Washerwoman ping to anchor the day one vote and justify executing Charlie due to an impossible Ravenkeeper conflict.
🧠
Stop an unsubstantiated day one execution on me by highlighting hard evidence (Bob’s 0), attacking Frank’s credibility, and proposing a better target or no-exec if needed.
🧠
Support a Day 1 execution that maximizes info. My nightly info will confirm the executed player’s exact character, resolving the Ravenkeeper conflict and testing Frank/Heidi quickly.
🧠
Let the execution go through without adding my vote; lock in that Frank must publicly name his source, and remind town Bob’s Empath can be poisoned so we still need the Undertaker check.
🧠
Votes are already sufficient. I will not add pressure unnecessarily and will preserve flexibility and social capital for tomorrow, while avoiding any risk of drawing attention toward executing me (the Saint).
🧠
Keep the execution to generate a confirmed character via likely Undertaker, resolve the Ravenkeeper conflict, and force Frank to commit to a source for his accusation.
🧠
Votes are already at 4 (Eve, Alice, Frank, me), enough for execution. Lowering my hand now would look suspicious and flip-floppy. Charlie is dying regardless. Best to stay quiet and not draw attention. Tomorrow I'll need to manage the fallout if Charlie is confirmed Ravenkeeper, which would expose Frank.
🧠
The vote on Charlie is passing (4 votes). I need to manage the fallout from my fabricated Fortune Teller hint claim. I'll backtrack slightly, saying I misinterpreted something Charlie said, while maintaining the Ravenkeeper conflict is the real issue. This preserves some credibility for tomorrow when the Undertaker result comes in.
🧠
Votes are already at threshold; adding my vote secures the execution to resolve the Ravenkeeper conflict and create strong mechanical info for tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to stop my execution by shifting suspicion onto Frank and highlighting that the case on me is weak and may be poisoned/drunk info. Encourage a counter-nomination to create a tie.
🧠
Prevent a messy tie and ensure we get a clean Undertaker read from today’s execution, then use that to force a decisive logic branch tomorrow.
🧠
Keep the clean mechanical line: let Charlie die, get Eve’s confirmation, and prevent an unnecessary tie that could save an evil player or muddy tomorrow’s solve.
🧠
Keep town from tying or randomizing, preserve me from execution risk, and push for a clean mechanical test that narrows to Frank or undermines the WW chain tomorrow.
🧠
Keep town from creating an unnecessary tie, lock in the plan to use tomorrow’s Undertaker info to drive a decisive Day 2 execution.
🧠
Charlie's execution is locked in at 5 votes with 1 tick remaining. No action needed - a good player is dying which helps evil. I should lay low and not draw attention before night phase where I kill Grace.
🧠
Charlie's execution is locked in with 5 votes and only 1 tick remaining. Nothing I say now will change the outcome. Better to stay quiet and conserve my credibility for tomorrow's defense, when the Undertaker result will be the critical moment. Speaking now might draw more attention or lock me into a story I can't walk back.
🧠
Stop a risky tie, lock in public claims for tomorrow’s logic, and keep focus on the cleanest mechanical test while protecting the likely Saint.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Eve to prevent Undertaker confirmation of Charlie's character. If Eve lives and confirms Charlie=Ravenkeeper, the town will hard-pivot onto Frank (our minion). Without Eve's confirmation, Frank can argue the conflict is unresolved and keep suspicionεˆ†ζ•£ed.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Eve.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I need to steer town toward getting Undertaker confirmation on my executed role and using that to resolve the Ravenkeeper claim conflict, then pick the right execution target.
🧠
Coordinate with my minion Frank about our strategy for this day. Charlie is pushing for Undertaker which could expose Frank. We need to agree on our approach before nominations.
🧠
Get fresh mechanical info before nominations: Bob’s N1 Empath and Heidi’s exact Washerwoman ping. Then steer the town to a decisive execution path.
🧠
Coordinate with Bob on a plan to handle the Undertaker threat. I need to stay alive to protect Bob. If Undertaker confirms Charlie was RK, we must discredit them. We should also push execution on someone else today.
🧠
Answer David precisely, remind him of the WW chain and current contradictions, and prompt him to share his own role/reads so we can decide a solid nomination today.
🧠
Get fresh mechanical info (Empath N1, Washerwoman details) and align on a nomination target before nominations open.
🧠
Privately reveal I was Undertaker and coordinate with Bob and David on what information exists, so we can form a nomination plan and I can spend my ghost vote effectively.
🧠
Get the Undertaker result on Charlie and current info without outing myself as Saint; help steer today’s execution toward the most likely demon/minion.
🧠
Get Heidi and Alice to surface any Undertaker info and align on the mechanical plan for today’s nomination, so we can execute the most provably evil player and save my ghost vote for endgame.
🧠
Maintain my Empath cover by answering David and Alice's questions consistently. Claim N1 reading was 0 (neighbors Alice+David, both good). Build trust with David to steer him away from suspecting Frank.
🧠
Prevent a Saint loss and get clarity on Grace’s claim so we can plan nominations and avoid executing a potential Saint while we chase the demon.
🧠
I need to preemptively plant doubt about Undertaker info with Heidi, who has been my most supportive good player. If Undertaker confirms Charlie was Ravenkeeper, I need Heidi already primed to question that info. Also maintaining cover as Ravenkeeper.
🧠
Align Alice and Bob on my exact WW info and on why Frank’s Baron-and-Drunk preemptive doubt feels like an evil hedge. Encourage them to pressure Frank and compare stories before nominations.
🧠
Update Charlie and Heidi on the lack of reliable Undertaker info and push the outsider-count logic to focus nominations toward the most mechanically inconsistent player.
🧠
Get updated whispers: whether anyone heard my Undertaker result, and align with Bob and Heidi on a concrete nomination plan, prioritizing resolving the double Ravenkeeper claim.
🧠
Coordinate with David so town does not execute me, and steer nominations toward the most mechanically supported suspect once we know Undertaker result.
🧠
Steer town toward the highest leverage execution (Frank or Heidi) given the Ravenkeeper claim conflict and lack of clean Undertaker confirmation, and preserve my ghost vote for a decisive push.
🧠
Coordinate with Frank on our execution target for today. Need to decide between pushing Grace (potential instant win if she's Saint), Heidi (weaken Washerwoman info), or another angle. Also need to address Eve's Undertaker claim before she confirms Charlie was Ravenkeeper.
🧠
Get the missing Undertaker result from Eve if possible, and align with Bob on a safe nomination plan that avoids executing Grace (Saint) while narrowing Frank versus Heidi/Charlie.
🧠
Coordinate with Bob on final strategy before nominations. We have 1 tick left - need to agree on who to push for execution and how to handle the Undertaker claim. Also need to warn Bob about the Saint risk if Grace really is Saint.
🧠
Coordinate with key players to focus nominations: push Frank as best execution today, while setting contingency to pivot to Grace if Frank flips good. Gather any fresh mechanical info.
🧠
Feed David a clear execute priority and outsider-count logic so town focuses nominations on Frank or Heidi, not low-info players.
🧠
I must clearly state I cannot provide an Undertaker result so town stops building on a nonexistent check, then steer discussion toward executable contradictions (Frank vs Charlie vs Heidi) and away from executing potential Saint Grace.
🧠
Get the crucial Undertaker info out before nominations and align with Bob and David to avoid ever executing me, while steering today’s execute toward the most mechanically supported evil.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We must act with no Undertaker result. Frank is the main mechanical conflict point and his new Baron-plus-Drunk hedge plus Eve’s death make him the best execution to progress the game.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against this nomination. I'm the Baron and must stay alive to protect Bob. I'll argue the Washerwoman supports me, that Eve's death is suspicious and hurts MY case, and that an evil player would never duplicate a role claim.
🧠
It is day two with no Undertaker confirmation and Frank is central to the RK conflict plus suspicious hedging. Executing him is the highest value resolution and may immediately remove the Demon.
🧠
We need an execution for progress. I will spend my ghost vote to help reach the 3-vote threshold on Frank, since the RK conflict and WW chain make him a high-value test.
🧠
We need a decisive execution today and Frank is the highest-value suspect with minimal catastrophic downside, while Grace may be Saint. My vote should secure the majority.
🧠
Frank is the most mechanically and socially implicated player; we need a decisive execution that is not me, and this vote can immediately win or at least reduce evil options.
🧠
Frank is my top demon suspect and this vote is already close to executing. Spending my ghost vote now increases the chance we secure the kill and stop last second hand drops.
🧠
Secure the execution on Frank today; it is the clearest mechanical resolution and already has majority, but my vote reduces chance of last-second wobble.
🧠
Frank is doomed with 6 votes already. Voting with the town cements my cover as good Empath. Not voting would single me out as the only abstainer beside Frank, which is terrible optics. Sacrifice my minion for town credibility.
🧠
I'm about to be executed with 7 votes. Use my final words to cast suspicion on David and protect Bob. As a dead minion I can still influence future days with my ghost vote and speech.
🧠
Lock in votes to execute Frank by rebutting his logic and highlighting mechanical conflict: my WW plus Grace-Saint claim forces Frank as the RK slot, and his hedging is classic evil cover.
🧠
Push town to use this execution to resolve the biggest contradiction while explicitly avoiding a possible Saint execute, and set the follow-up plan depending on what we learn next.
🧠
Lock in the vote on Frank as the highest-leverage execution and set a clear plan: if Frank is not evil, we pivot to Heidi, and we do not execute Grace due to Saint claim.
🧠
Lock in that I am Saint so town avoids lethal mis-exe, and explain why I am voting Frank: it resolves the central claim conflict and gives clear pivot if wrong.
🧠
Lock in a clear plan: execute Frank now, and if he is not evil we immediately pivot to executing Heidi, while treating Grace Saint claim as unproven.
🧠
Lock in the town plan: execute Frank to resolve the main mechanical knot, and set a clear pivot if he flips good. Keep Saint claim from becoming an untouchable shield.
🧠
Frank is doomed with 7 votes. Voting for him separates me from him publicly. Better to stay quiet now and not draw attention. Plan night kill on David or Heidi to remove info threats.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to die. Use my final words to cast suspicion on David (not Bob) so town wastes time tomorrow chasing him instead of the real Demon. Also seed doubt about Heidi's info reliability.
🧠
Lock in a clear contingency plan and pressure Bob to share Empath info now, so we have mechanics to steer tomorrow if Frank dies and flips our world view.
🧠
Get Bob to publicly lock in Empath info and build a clear pivot plan for tomorrow that does not auto-kill a claimed Saint.
🧠
Get Bob’s mechanical info on record before nominations end, and lock in a clear plan for tomorrow based on whether Frank seems good or evil.
🧠
Get Bob’s public Empath info on record to plan tomorrow, and discourage last-second messy nominations that could derail a clear line.
🧠
Lock in Bob’s Empath timeline publicly to guide tomorrow, and stop Frank’s last second blame shift from derailing the clean pivot plan.
🧠
Clear up the Bob vote confusion and lock in Bob’s Empath timeline for tomorrow’s logic, while discouraging chaotic last-second nominations.
🧠
Everyone is demanding I answer clearly. I must confirm my Empath readings confidently to maintain my cover. Frank is about to die (my Minion), so I need to appear cooperative and engaged to avoid becoming tomorrow's target. Confirm I voted Frank and state my numbers clearly.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi to eliminate the town's sole remaining mechanical info source and destroy their Day 3 pivot plan. With Heidi dead, town has no Undertaker (Eve dead) and no Washerwoman, leaving only behavioral reads against my solid Empath alibi.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Heidi.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Privately flag my real role to Bob so he can correctly interpret Empath and outsider count, and align on a final-four execution plan without outing me publicly yet.
🧠
I am dead with no vote, so I need to give the remaining good players a clear execution priority. Grace looks like the best mechanical Demon candidate if Bob’s Empath is trusted.
🧠
Get my WW plus the Frank execution context into the hands of key alive players and steer the final day toward executing an actually plausible Demon, not re-litigating dead players.
🧠
Coordinate with my Demon Bob for endgame strategy. With 4 alive, if we survive today's execution, night kill brings it to 3 and we're one step from winning. I need to push the town toward executing Grace (who claims Saint - a trap for good) or David, protecting Bob at all costs.
🧠
Respond to Alice's whisper to build trust and steer suspicion toward Grace. Engage with her Recluse claim to maintain my Empath cover. Subtly plant seeds that Grace's Saint claim is suspicious and should be tested.
🧠
I am dead with no vote, so my value is coordinating logic. I want Alice and Bob aligned on a concrete execution plan and to share any private info/role claims from ghosts.
🧠
Get current private info from Alice and Bob, especially ghost whispers and any new mechanical reads, to decide which of Bob or David is best execution target at final 4 without risking my Saint loss.
🧠
Coordinate with Alice and Bob: I will out myself as Mayor, compare roles, and decide between executing Grace (if safe) versus leveraging a no-exec line into final 3.
🧠
Coordinate with Grace and David before noms: lock in outsider-count logic, test Grace’s Saint with questions, and push a decisive plan for today’s execution.
🧠
We are at final 3. I cannot vote, so I must quickly steer living players to the highest-probability Demon and sanity-check Bob’s Empath claim to avoid a Saint loss.
🧠
Push a concrete solve: if we trust Bob’s Empath, Grace is the only evil left. If not, force the group to examine why Bob’s info could be wrong and who benefits.
🧠
With 4 alive, if town executes anyone but Bob, evil wins. Pushing Grace as a Demon hiding behind Saint claim could either get her executed (instant win) or redirect suspicion from Bob. Also sowing doubt about David protects Bob.
🧠
David suggested no execution to aim for Mayor win at final 3. I need to counter this and push for Grace's execution today. If Grace is actually the Saint, executing her wins us the game immediately. I should frame it as the logical safe choice.
🧠
Get David’s private info and align on a concrete nomination plan for final four, focusing on whether to execute Grace or test Bob’s Empath claim.
🧠
Answer Alice’s count question, highlight that double Empath zero creates a logic problem, and steer the group to execute Bob or David while keeping me off the block.
🧠
Align Alice and Bob on a safe path that avoids the Saint trap and leverages my Mayor win condition: push no-execution today, then win tomorrow at 3 if I survive.
🧠
Stop the town from taking an unverified no-execution line that hands evil an auto-win if Mayor is fake; steer toward a safer execution choice today.
🧠
Because Saint is an instant-loss execute, I want town to consider a safer execution target (Bob or David) unless we have strong evidence Grace is lying.
🧠
Get cross-check info on Saint/outside count and any other roles, then steer town to safest winning execution line without losing to a real Saint.
🧠
Alice is the key swing vote. I need to reinforce the case against Grace as the Demon before nominations start. If I can get Alice to nominate Grace, and Bob + I (ghost vote) support it, that could be enough to execute the Saint and win instantly.
🧠
Alice is the biggest threat to me right now - she wants to execute me or David. I need to redirect her firmly toward David by attacking his Mayor claim and the risky no-execution plan, while seeming reasonable about Grace.
🧠
Get any hard claims from ghost whispers (Heidi, Frank, Charlie) to resolve whether Bob’s Empath is credible; then push town toward executing the most likely Demon before final 3.
🧠
Align Alice and Bob on a safe execution target that isn’t me, highlight outsider-count implications (Baron vs Poisoner), and push a David-or-Bob solve before nominations.
🧠
Get Alice aligned to a safer line that avoids instantly losing to a real Saint, while preserving a win path via Mayor/no-exec at 3 if I survive.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
At 4 alive, a wrong execution loses overnight. I will push the highest-suspicion player with least mechanically verifiable info: David.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Persuade town not to execute me and to avoid executing Grace as a potential Saint; push for no-execution line that leverages Mayor endgame.
🧠
No execution at four is too risky. David is my top Demon suspect and his Mayor claim could be a bluff. I will vote to execute David now.
🧠
Steer town away from the no-execution line and away from killing David on Grace’s push; refocus the group on executing Grace or at least committing to an execution today to avoid giving Demon a free kill.
🧠
Voting to execute David is the best path for evil. With Grace's vote already counted, my ghost vote gives the 2 votes needed for execution. Then at night Bob kills someone, only 2 remain, and evil wins.
🧠
Try to stop extra votes on David and redirect suspicion to Grace using my Washerwoman info plus Frank’s execution, while avoiding an accidental Saint loss.
🧠
Lock in the safer execution. David is a plausible Demon and voting him avoids the catastrophic risk of executing a real Saint today.
🧠
Voting for David secures his execution. With 4 alive, executing any good player means we go to 3 alive, I kill at night, and evil wins at 2 alive. This is the winning move.
🧠
Steer living players toward a safe execution choice that avoids the Saint auto-loss while challenging the late Mayor claim and the risky no-execution line.
🧠
Stop my execution now. Keep Mayor alive to maximize good win paths and force tomorrow’s decision onto the best demon candidate, not a safe townsfolk.
🧠
Keep votes on David and block the no-execution line; emphasize that executing the Saint is an instant loss while executing David is the safer, higher-upside hit.
🧠
Stop a potentially game-losing execute based on fear. Push living players to use today’s execution on the best demon candidate, and if unsure, at least fail this vote and reconsider with a Grace nomination.
🧠
I'm lowering my hand to stay consistent with my claim that Grace is the Demon. David has 3 other votes anyway, so execution is secured. This keeps my credibility intact if the game continues, and maintains pressure on Grace as the demon suspect.
🧠
I cannot spend my ghost vote efficiently here. I will try to steer living players to a coherent plan for final 3 depending on whether Grace is actually Saint.
🧠
My vote is likely the swing. Lowering my hand stops an execution that is not mechanically supported if Bob’s Empath is true, and forces town to re-evaluate and consider Grace or Bob next.
🧠
Keep my hand raised to ensure David is executed. With 2 votes (threshold), David dies, we go to night at 3 alive, I kill someone, evil wins. This is the cleanest path to victory.
🧠
We must execute the Demon today at four. I want to stop the low-value David execution and force a decision between Grace and Bob, with Grace as primary suspect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must get me off the block and force town to vote on the most likely Demon. With 4 alive, a miss likely loses, so we need to take the best mechanical shot: Grace per Empath and Washerwoman.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent town from executing me (Saint) and refocus on executions that cannot instantly lose: keep David on block or consider Bob/Alice depending on trust in Empath/outsider count.
🧠
Push town to only tie David with a Grace vote if they are confident; highlight outsider-count logic that makes Grace’s Saint claim shaky, aiming to pivot execution off me without auto-losing.
🧠
At four alive we must execute the Demon today; a tie or wrong exec loses tonight. Push the group onto the highest-probability Demon based on existing info, and warn that tying causes no execution.
🧠
Discourage voting for Grace to ensure David stays on the block and gets executed, which leads to evil winning tomorrow. Agreeing with Grace's Saint warning also maintains my cover as a cautious good ghost.
🧠
Steer town away from the only immediate-loss line (executing a real Saint) while keeping focus on next-day solve if David dies good; avoid spending my ghost vote recklessly.
🧠
Prevent an immediate loss by not executing a possible Saint, and lock in the least-worst line: keep David on the block and preserve tomorrow’s logic if we survive.
🧠
David on the block with 2 votes is the perfect outcome. If he's executed, we drop to 3 alive, I kill tonight, and evil wins. I must not vote for Grace - doing nothing ensures David stays on the block and gets executed.
🧠
Give Alice and Bob clear decision framing: either commit to Grace now if they truly believe she is evil, or accept David execution and explicitly plan to scrutinize Bob tomorrow if we live.
🧠
Prevent any votes on me to avoid an instant loss line; reinforce that executing David is the only non-auto-lose option and set tomorrow’s plan to scrutinize Bob.
🧠
We are at four alive; a wrong execution ends the game tonight. I must persuade Alice and Bob to vote Grace as the only plausible demon path, even through Saint claim.
🧠
Force the table to accept that β€˜safe’ is irrelevant at four alive: they must pick the most likely Demon now, and I want them to weigh worlds and not default to David.
🧠
David is already on the block with 2 votes and will be executed. That means evil wins tonight since Bob (Demon) will kill after David's execution leaves 3 alive. I must NOT vote for Grace because a tie would prevent any execution, giving good another day. Staying silent is the safest play to secure evil's win.
🧠
I will not spend my only ghost vote to risk an instant Saint loss or create a tie; let living players choose and preserve my vote for a potential final-day swing if we survive.
🧠
At four alive, a wrong execution loses tonight. I must push for the most likely Demon. I judge Grace’s Saint claim as a common shield and higher Demon probability than David.
🧠
David is on the block with 2 votes. Grace only has Alice's 1 vote. If I don't vote for Grace, David stays executed and evil wins tonight. Voting for Grace risks a tie (no execution) which gives good another day. Staying quiet is optimal.
🧠
Prevent a tie that causes no execution at four alive; force Bob and Alice into a clear choice: all-in on Grace to execute, or zero votes on Grace so David dies.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/3).
🧠
Lock in the only non-instant-loss execution today and set a clear plan if we wake up: scrutinize Bob’s Empath and Alice, not me.
🧠
With me on the block at four alive, executing me likely ends the game. I must force a last-second pivot to execute the most likely Demon, with a concrete nomination and vote plan.
🧠
Steer town to the only remaining high-value move: nominate and execute Bob now (or accept David). Avoid wasting on Grace with Saint risk and avoid a tie.
🧠
Protect Bob (Demon) by discouraging Alice from nominating Bob at the last second. David is already on the block and his execution likely wins the game for evil. Deflect by framing David's push as desperate self-preservation.
🧠
Push town to a single decisive execution that is least likely to auto-lose. I want Alice to pivot onto Bob and I will spend my ghost vote to help secure it.
🧠
Force a decisive, no-tie endgame. Either secure 3+ votes on Bob right now, or fall back to executing David who is already on the block.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to discourage ghost votes on me. Alice and David will likely vote for me (2 votes). If any ghost votes, I hit 3 and die. I must convince ghosts that David is the safer execution target and voting for me risks the Saint auto-loss scenario.
🧠
Prevent an accidental tie, and force the group to either fully commit to executing Bob with three plus votes or let David’s execution stand.
🧠
Lock in my vote on Bob to reach the 3-vote threshold with Heidi’s ghost vote and Alice, overturn my execution, and maximize our chance to hit the Demon today.
🧠
Prevent a two vote tie. Push town to either fully commit to executing Bob with three votes or keep hands down and let David die, whichever they can actually achieve.
🧠
Prevent my Demon Bob from being executed. Discourage Alice and Heidi from voting by emphasizing risk of tie and lack of certainty on Bob.
🧠
Prevent an accidental 2-2 tie. Coordinate with Alice: I will only spend ghost vote if she is also voting to reach 3 and execute Bob; otherwise I keep it down and let David die.
🧠
Prevent a two vote tie and avoid a last second pivot unless we are fully committed to executing Bob. I will steer votes to a single outcome.
🧠
Force the group to confront that today must hit the Demon; push Alice to commit to the only viable alternate execution (Bob) or accept David as Demon with reasons.
🧠
David has 2 votes and is on track to be executed. Only David has voted for me (1 vote), far below the 3 needed. Alice and Heidi explicitly said they won't vote for me. Let this vote close and David dies, securing evil victory tonight.
🧠
Prevent a 2-2 tie on Bob that causes no execution. Since three votes is not happening, steer town to keep hands down so David’s execution resolves today.
🧠
Force a decisive pivot: convince Alice to vote Bob so Heidi can spend ghost vote and reach three, surpassing my two votes and preventing my execution.
🧠
Prevent an accidental two vote tie, and if a pivot happens, ensure it is a full commitment to an execution rather than no-exec at four alive.
🧠
The current situation is ideal for evil. David (good) has 2 votes and will be executed. Bob (our Demon) only has 1 vote from desperate David. Alice refuses to vote Bob, Heidi won't vote without Alice, Grace won't vote. David dies, Demon kills tonight, evil wins. Doing nothing is the best play - speaking risks drawing attention or accidentally shifting the vote.
🧠
Prevent a disastrous two vote tie on Bob. Push town to commit to executing David since Bob cannot reach three votes without Alice/Grace.
🧠
Prevent an accidental two vote tie that causes no execution at four alive. Reinforce the only acceptable alternatives: three-plus on Bob or let David die.
🧠
We cannot execute Bob without three votes, and a tie at four alive likely loses. I will push everyone to keep hands down and let David’s execution stand, then plan the final day cleanly.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (1/3).
🧠
David's execution is imminent and ensures evil wins. The vote on Bob failed, town is letting David die. No action needed - just wait for phase to end, then nightkill to win.
🧠
Lock town into the only mechanically safe line: do not create a tie, let David’s execution stand, and preserve my Saint safety.
🧠
Last tick: create a clean alternative execution that beats my 2 votes. Push Bob to nominate Grace immediately so town can vote 3 and potentially win now.
🧠
Stop last second chaos that causes a tie and no execution. Grace execution is too risky if Saint. With no reliable three-vote pivot, we should lock the current execution.
🧠
David is about to be executed, which guarantees evil wins tonight when the Demon kills. Only 1 tick remains and no new viable nomination can form. Stay silent to avoid any disruption.
🧠
Lock the table into the only mechanically safe line: no new nominations, no extra votes, let the current execution resolve, then reassess if we wake.
🧠
Use final seconds to prevent panic pivots or tie votes; maximize chance we get an execution today and do not accidentally lose to a Saint execution.
🧠
Lock town into the only non-catastrophic line: no new nominations, no vote shifts, execute David; reject last-second Mayor/Saint traps.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
With only 3 players alive, killing any good player tonight leaves only 2 alive and evil wins. I choose Alice to end the game.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil