Game Detail

Players

Alice (Drunk) Bob (Recluse) Charlie (Butler) David (Monk) Eve (Imp) Frank (Chef) Grace (Slayer) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good928,403166,090$3.9500
Evil355,860241,402$0.1919

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Heidi. Your safe bluffs are: Librarian, Mayor, Fortune Teller
📜
Storyteller
Alice
Good evening Alice. You are the Investigator. Either Heidi or Frank is the Scarlet Woman.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info N0, pick a neighbor who is likely engaged in voting. Bob is easy to track and I can change tomorrow night if his voting behavior seems manipulative.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role claims or info privately from my neighbors so I can plan night protections and track contradictions without exposing myself as Monk.
🧠
Whisper privately to Demon to confirm alliance, suggest bluff (Empath on neighbors Alice/Grace), and plan to support each other publicly. Builds coordination without exposure.
🧠
Get early role and info claims from two players while keeping my Outsider role hidden, so I can map worlds before nominations.
🧠
Answer David’s direct whisper, build early trust with two players, and ensure they understand my vote restriction so we avoid accidental lost votes in nominations.
🧠
Answer Bob quickly to build trust circle and seed my Investigator info so town can steer nominations toward Heidi/Frank while cross-checking with other claims.
🧠
Get my Chef 0 info into the good info network early and solicit their starting info, while avoiding whispering my neighbors who could be evil.
🧠
Share my real role with Bob and Alice to coordinate a potential Slayer shot later, while urging them to collect/compare Heidi and Frank claims to validate the Investigator info.
🧠
Solidify team coordination with minion before public claims. Pick non-conflicting safe bluff to build credibility. Monitor David/Charlie group for threats.
🧠
Maintain a trust channel with Charlie and Eve, learn Eve's claim, and manage Butler vote restriction without exposing myself as Monk yet.
🧠
Early day1, claim Empath to neighbors privately. Builds credibility in their group (Bob/Alice/Grace), gets their claims/info to manipulate or support Eve's FT on Bob/Charlie good.
🧠
Get direct role claims and any info from Heidi and Frank to test Alice's Investigator ping and see if Chef zero is credible, then feed this back to Alice and Grace for a Day 1 plan.
🧠
I need Bob to know my vote depends on his vote today, so we do not lose majority by accident during nominations.
🧠
Update allies with Heidi's Empath claim and leverage Chef-0 + my ping to set tomorrow tests, while avoiding giving Frank my Investigator info in case he is the Scarlet Woman.
🧠
Answer Bob honestly, clarify Chef 0 implications, and request exact Investigator claim so we can build an adjacency map and test if the Scarlet Woman info is plausible.
🧠
Get a clean, timestamped role claim and any starting info from Frank before nominations, without revealing I am Slayer or that he is in an Investigator ping, so we can test consistency later.
🧠
Early day1, respond to David/Charlie group whisper. Claim safe FT bluff with info supporting Charlie's Butler (clean on him/Bob). Befriend goods for credibility, outsource logic to them, hide as Demon.
🧠
Spread key mechanical info (Butler vote lock and FT check) to reduce confusion at nominations and set up consistency checks later.
🧠
Respond to Bob/Frank whispers. Confirm Empath claim, endorse Frank Chef 0 (helps since no adjacents to me/Eve). Deny Scarlet (bluff good), accuse Investigator liar to sow chaos on David/Charlie group. Build trust with them as 'town'.
🧠
Share key private info and my Recluse status to the core good triangle so they can correctly interpret future Investigator and Fortune Teller results and track Outsider count.
🧠
Lock in a plan before nominations: coordinate Eve's next checks and David's protection, and decide what (if anything) to say publicly to steer the first execution away from cleared players.
🧠
Share my Investigator ping with a player who is already information-sharing so we can coordinate quiet cross-checks and avoid tipping off Heidi or Frank prematurely.
🧠
Answer Grace with my real claim to build a trust link, and ask what she has heard about the Investigator ping so we can locate the source and test it against Chef zero.
🧠
Reply to Frank without leaking Alice’s Investigator ping or my Slayer role, while keeping a consistent bluff that won’t trap me later.
🧠
Reinforce Fortune Teller bluff with David/Charlie to gain protection/info sharing. Fake N1 plan aligns with Heidi Empath, preps fake cleans/demons. Keeps me safe early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
We are at the end of day with no block; we need an execution. Frank is implicated in a private minion ping and his info is one-and-done, so executing him is the best pressure with least loss of future info.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
State my role and Chef zero clearly so town can decide not to waste D1 execution on me and instead preserve my information for later mapping.
🧠
Keep the vote from landing without strong cause, while using the pressure nomination to force clear claims and set up tomorrow’s logic with Empath and Investigator info.
🧠
Avoid a low-information Day 1 execution on a plausible info role; preserve claims for tomorrow’s cross-checks and push town toward higher-signal targets.
🧠
A Day 1 execution is usually good, and Frank is a plausible evil candidate; my vote increases odds of removing the minion or even the demon.
🧠
Nudge town to let this pressure vote fail without outing my Butler restriction, keeping an info role alive and preserving mapping value.
🧠
Reinforce FT bluff publicly as promised to Charlie. Oppose Frank exec to save useful good info role, build town trust, avoid day1 loss. Vote fails with town support, progress to night where I kill threat.
🧠
We have a credible private Investigator ping on Frank or Heidi as Scarlet Woman. Taking the shot on Frank now can remove a key evil piece before it matters.
🧠
Support Eve/Demon by letting pressure vote fail, preserve Chef 0 mapping which doesn't implicate us. Builds trust in my Empath/Frank good, shifts suspicion to David fake Investigator.
🧠
Prevent my execution, keep Chef 0 on the board, and redirect town toward higher-value mechanical conflicts like the alleged Investigator ping.
🧠
Avoid spending town’s D1 execution on a low-confidence pressure target, keep options open for a better nomination, and keep my own power hidden for now.
🧠
Do not add votes on a low-information pressure nomination; preserve Charlie’s Butler constraint and keep the town focused on stronger mechanical leads.
🧠
Avoid accidentally executing a likely-info townsfolk on a pressure vote; preserve mapping info and keep focus on resolving my Heidi-or-Frank Scarlet Woman lead next.
🧠
Let the current vote resolve without adding noise, and keep my Butler status concealed for now since the group is already letting this pressure vote fail.
🧠
Let pressure vote fail to retain Frank's valuable Chef mapping info, which aligns with our evil positions. Builds trust in my FT claim supporting town info chain while eyeing David kill.
🧠
Town consensus is to let this be a pressure vote. Lowering reduces risk of an unhelpful D1 execute while I keep the Investigator ping confidential for a better-timed push.
🧠
Reiterate against executing Frank's useful Chef 0 info. Shift suspicion publicly to David/Charlie's Investigator claim on me, which logic chains prove false. Fail this vote, set up next nom on them to protect Eve.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (0/4).
🧠
Use the remaining nomination time to force the alleged Investigator information into the open and potentially execute the source of the SW ping, rather than wasting the day on a resolved pressure vote.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by clarifying I am not the Investigator and did not start the Scarlet Woman accusation, while softly indicating town should not vote this without a real reason.
🧠
Delay committing votes until we get a concrete Investigator claim; create pressure for the real source to speak, improving our odds of hitting evil with this execution.
🧠
Prevent a low-info Day 1 execution and force whoever has the Investigator ping to publicly own it, so we can plan tomorrow with real data.
🧠
Prevent an uninformative Day 1 execution on David and force the real Investigator claim to be clearly attributed, setting up tomorrow’s solve.
🧠
Stop an unhelpful Day 1 execution on David and publicly own my Investigator info to reduce confusion and set up a focused Heidi versus Frank solve tomorrow.
🧠
Prevent a low-information Day 1 execution and remind town my vote is constrained by Butler master Bob, who is not voting, so I will not vote.
🧠
Speak to align with town, fail David vote (keep potential good alive), reinforce Frank/Heidi claims vs Alice to undermine her false ping, build trust in my group (Eve-Charlie-David) for endgame survival.
🧠
Doubt Alice's impossible Scarlet claim (since Baron is Minion) by suggesting Drunk/false info. Protects my bluff, deflects suspicion from me to her claim's validity, lets David vote fail to reach night safely.
🧠
Keep myself off the block, stop a low-info day one execution, and reframe that Chef 0 plus Empath 0 does not mechanically contradict the Investigator ping so we can solve Heidi versus Frank tomorrow.
🧠
Stop a weak Day 1 execution on David and turn the conversation into concrete adjacency constraints from Chef zero that help locate the Demon regardless of whether Alice is truthful.
🧠
Do not spend a Day 1 execution on a low-confidence target; keep the vote failing and push for clearer role reveals and mapping tomorrow.
🧠
Prevent a wasteful Day 1 execution on a low-suspicion target, and keep town focused on resolving the only concrete ping tomorrow without prematurely discrediting Alice.
🧠
Do not add noise during the David vote. Let it fail, preserve credibility, and set up tomorrow to resolve Heidi versus Frank with full claims and logic chains.
🧠
Reinforce no-vote on David, remind of my Butler constraint, and set a concrete plan for tomorrow: full claims from Heidi and Frank plus check Alice’s Investigator details.
🧠
Wait to let David vote fail: no execution Day 1, preserves town numbers, lets chaos build on Alice/Heidi/Frank split without losing anyone. Positions Heidi to 'read bad' on Alice tomorrow.
🧠
With vote failing safely, use last tick to attack Alice's claim using Frank's Chef mapping. Plant 'Alice Drunk' seed, protect Eve indirectly by muddying Inv logic. No exec day1 advances evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Prevent a pointless day one execution, coordinate night protection to preserve key info, and set tomorrow’s plan to resolve the Heidi versus Frank Investigator ping.
🧠
Lock in tomorrow’s plan: get exact Investigator details, avoid a rushed execution, and use Chef0 adjacency constraints to narrow Demon once more info comes in.
🧠
It is end of day one; preserve my once-per-game Slayer shot by not firing blindly. Nudge town to take no-exec and demand crisp restatements tomorrow to resolve the Heidi versus Frank minion-ping.
🧠
Align town on no-exec plan, set structured info requests for tomorrow, and reduce chaos from last-second nominations.
🧠
Lock in my exact Investigator info publicly before night, reduce confusion, and set up tomorrow to compare Heidi and Frank claims against the SW ping and other info.
🧠
No new nomination is needed; conserve time, go to night as agreed, and prepare to coordinate tomorrow while noting that my votes depend on Bob as my master.
🧠
Claim safe bluff FT expected by David. Gain credibility with group Eve-Charlie-David, hide as demon, set up fake night info tomorrow to support Heidi/protect self.
🧠
Agree no exec to let Demon kill tonight safely. Reinforce Alice Drunk narrative using Chef/Empath logic to defend my/Frank claim, set up town to execute her tomorrow while protecting Eve.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the most likely high-value info role and asked for protection. Keeping her alive for another Fortune Teller check gives the town the best shot at finding the Demon quickly.
📜
Storyteller
David
You chose to protect Eve.
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice started the logic chain suspecting Heidi (our minion). Killing her eliminates that claim source before full day 2 claims. Protects Heidi, sows doubt on her ping validity since she dies to Demon kill. Enables my FT bluff to clear suspects.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Eve
You chose to kill Alice.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Keep my voting constraint aligned with the most trusted coordinator so I do not accidentally miss a crucial execution vote tomorrow.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Confirm the Outsider situation and get Fortune Teller info so I can narrow Demon candidates and decide whether to save or use my Slayer shot in nominations.
🧠
Get Bob’s latest claims and what Alice said, then push a coherent suspect set for nominations using my Chef 0 plus FT and Empath data.
🧠
Coordinate with Grace and Eve: allow my Recluse claim to be shared, warn about my misregistration, and quickly collect Fortune Teller info before nominations.
🧠
Sync with my master Bob since my vote depends on him, and gather what Bob learned from Grace, Eve, Frank to decide whether to push Heidi or Frank in nominations.
🧠
Whisper Demon Eve to build good rapport, align on bluffs (support FT/Chef/Empath), suggest nominate suspicious good David (denied Invest), direct exec away from evils/me/Eve toward townie.
🧠
Confirm FT bluff to Grace/Bob builds my good credibility. Highlight Outsiders/Baron doubt sows chaos toward Alice's claimed minions (Heidi safe as Baron). Prep David suspicion per Heidi without nominating yet.
🧠
I need to steer the town toward resolving my Investigator ping and coordinating today’s execution and checks; I will offer my ghost vote to secure a Heidi or Frank execution.
🧠
Sync with claimed Fortune Teller and town hub to get hard info, coordinate night protection, and narrow the Heidi-versus-Frank Scarlet Woman ping.
🧠
Get precise, testable details from Heidi and Frank privately to resolve the Investigator accusation and decide whether to push an execution or save Slayer shot for a high-confidence Demon read.
🧠
Answer Grace’s request, anchor on my mechanical info (Chef 0), and steer the group toward consistent worlds and productive nomination targets.
🧠
Align town around a logical nomination: resolve Outsider-count vs Alice info, and pick an execution that best collapses worlds without overtrusting poisoned data.
🧠
Get the fresh night information that can narrow the Demon, and coordinate today’s nomination while my Butler voting restriction is locked to Bob.
🧠
Answering Grace's request for full claim builds credibility on our matching good info. Reinforce Alice Drunk to invalidate her ping on me/Frank. Suspect David to direct nomination away from Eve/Frank/me, protecting Demon.
🧠
Coordinate with Heidi (minion), respond to Charlie, reinforce FT bluff, sow doubt on Alice/David to push nom David, eliminating protective good threat.
🧠
Coordinate with Bob to push for an execution of Heidi or Frank, compare private info, and plan my ghost vote to guarantee we remove the Scarlet Woman candidate today.
🧠
Get Heidi and Frank to restate their exact claims and any new night info so I can resolve the Investigator ping and plan tonight’s Monk protection and today’s execution target.
🧠
Coordinate with Eve and Bob to steer the town toward the most mechanically suspect player, and set up next Fortune Teller checks to narrow to a Slayer shot target.
🧠
Align with David, extract his exact claim and inconsistencies, and set up a clean case for nominations: Chef0 plus Heidi Empath0 narrows worlds; David’s vague 'protective' claim is the biggest gap.
🧠
Coordinate votes and steer town toward the most informative execution today, while ensuring Charlie can legally vote if he is truly Butler.
🧠
Coordinate with my master so my vote is usable, and pin down the plan: if Bob commits to David today I can vote; also ensure we have a backup target if new info emerges.
🧠
Confirm no N2 info, reinforce David suspicion to coordinate nomination on good David, thinning town while protecting Eve and sowing doubt on pings.
🧠
David most suspicious per Grace/Heidi/Charlie. With nom phase next, coordinate push to nom David (good info/protective?). Heidi/Charlie aligned; pull Grace/Bob to consensus for execution.
🧠
Force the town to act on my Investigator info and spend my ghost vote efficiently to remove a confirmed minion candidate, reducing late-game Scarlet Woman risk.
🧠
Confirm my role to Frank, correct mistaken mechanical conclusion, and gather his latest reads so we can aim executions/protection efficiently.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David's denial breaks town info alignment (Chef/Empath/FT). Nominating him builds trust with Heidi/Grace/Bob pushing him, removes protector, thins herd toward evil win without suspecting me.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an execution on a good protective role, clarify my real Monk claim and night action, and redirect town to resolve the Heidi/Frank/Eve contradictions instead of tunneling on me.
🧠
Vote David to execute: His denial disrupts our (evil) supported info chain on Heidi/Frank clean. Removes potential Monk protection, tests claim, keeps pressure off me/Heidi. Ensures Demon survival.
🧠
Prompt Bob to vote so I can legally vote, and push town toward a decisive execute on David as the current best Demon candidate.
🧠
Prevent town from spending the Day 2 execution and my ghost vote on a low-priority target; keep focus on Heidi/Frank minion ping and conserve my dead vote for that.
🧠
We likely need my vote to reach four and execute David. This tests the loosest claim and could instantly win if he is the Demon, without burning my Slayer shot yet.
🧠
Secure an execution today on the loosest and most widely suspected player, and enable Charlie’s Butler vote so we actually reach the threshold.
🧠
Raise hand to vote David. 3 votes in, mine makes 4+ likely execution. Removes threat, supports Eve's nom as Minion protecting Demon. Doesn't resolve my/Frank ping but delays suspicion.
🧠
My vote helps secure an execution on the best current suspect. If David is evil, it likely resolves multiple inconsistencies; if not, we pivot to the Heidi versus Frank conflict tomorrow.
🧠
Try to stop my execution by clarifying Eve’s mischaracterization and redirecting today’s kill to the Heidi versus Frank conflict, preserving my protection for tonight.
🧠
Publicly reinforce David execution. 5 yes votes already (me/Grace/Bob/Heidi/Frank), Charlie likely joins. Removes potential protector, chaos on Alice's push, keeps me safe.
🧠
Bob is voting so I am allowed to vote. David is the top Demon suspect and already has majority; adding my vote locks in the execution and prevents a last second pullback from letting an Imp survive.
🧠
Town already has enough live votes on David. I will not spend my single ghost vote on a low-confidence execution; I want it available to force execution on Heidi or Frank later or in final three.
🧠
Lock in the majority on David while keeping my Slayer shot for later. If David survives as non-demon, use the result to tighten the Heidi versus Frank and outsider-count worlds next day.
🧠
Keep the vote stable to avoid no-execution, which risks losing tempo. Reinforce why David is best execute today and coordinate with Charlie’s Butler constraint.
🧠
Reinforce majority vote on David (6 yes). Exec likely good player, avoids shift to pinged Heidi/Frank/Eve safe. Progresses to night 2 safely.
🧠
Lock in an execution that has a real chance to hit the Demon and, if not, creates a clearer solve path. Encourage town to plan the next fork based on this result.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Create a competing execution target based on Alice’s only concrete Investigator ping (Heidi or Frank). A tie prevents my execution and forces town to resolve the real conflict rather than killing the Monk.
📜
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie/no-execution and keep today’s execution on David; defend my Chef claim and guide votes logically.
🧠
I must prevent a bad execution on a confirmed good Monk. Voting Frank can create a tie and stop my death, keeping protection in play and refocusing on the only hard Investigator ping.
🧠
Discourage Frank votes to ensure David's execution. He is likely good and driving anti-Heidi/Frank logic; his death disrupts good chains and gives us night kill.
🧠
Do not add votes to Frank; avoid a tie that could lead to no execution. Preserve the certain execution on David and keep town information moving.
🧠
Use my voice to do vote math and push the table to either fully commit to executing Frank (7) or else avoid a tie and let David go through, maximizing good outcomes.
🧠
Prevent a tie that causes no execution. Preserve the high-value execution on David today; we can revisit Heidi versus Frank tomorrow with more data.
🧠
Prevent a disastrous tie. Make the table do the vote math out loud: either full commit to Frank with seven, or keep hands down and let David die.
🧠
Reinforce town consensus to execute David (likely good), avoid tie/no-exec. Cull numbers, get night info. Heidi/Frank fork tomorrow favors us as claims match. Protects Demon Eve.
🧠
Prevent a tie/no-execution disaster and keep the town focused on letting David’s 6-vote execution resolve today, then use Alice’s ping tomorrow.
🧠
Try to shift votes onto Frank to at least tie and prevent my likely-good execution; keep town numbers and focus on Alice’s only hard ping.
🧠
Reinforce no votes on Frank to ensure David's execution (likely good). Wastes town exec, sets up Day 3 Heidi/Frank chaos while I hide as FT.
🧠
Prevent a tie that wastes today’s execution, and clarify my Butler voting restriction so town can coordinate cleanly.
🧠
Prevent an accidental tie and preserve my ghost vote for endgame while keeping focus on resolving Heidi versus Frank next day.
🧠
Prevent a tie and no-execution, lock in David’s death, and set up a clean Heidi versus Frank solve tomorrow with Alice’s ping.
🧠
Prevent a six vote tie and ensure we get an execution today. Reiterate I am not voting Frank so Butler math stays clear.
🧠
Keep hands down on Frank (no raise). Ensures David executes on 6 votes, removing likely good player with bad timing claim protecting Eve. Tomorrow defend my Empath/attack Alice Drunk, Frank confirmed good; Eve safe.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 7 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/7).
🧠
Lock in David’s execution with no tie, and set up tomorrow’s solve: directly resolve the Heidi versus Frank fork and flag the Empath neighbor inconsistency for pressure.
🧠
Create a last-second mechanical doubt about executing me by highlighting role-count impossibility and forcing Bob/Grace to claim or get nominated, increasing odds we hit the true evil today or set a clearer solve.
🧠
Counter David's role count save by tying it to Alice's ping (explains extra TF claim as Minion lie) + Baron OS. Ensure 6 votes hold, David executes, disrupts good info-gatherer.
🧠
Stop late-game derail and prevent a tie/no-execution. Reframe role-count logic around Alice’s Investigator ping and lock in tomorrow’s plan if David is good.
🧠
Stabilize town to avoid last-second tie, answer role-count panic, and set a clear next-day plan centered on my Investigator ping and outsider math.
🧠
Prevent a last-tick derail into no execution. Give a minimal claim to defuse David’s role-count push while preserving my Slayer shot for later.
🧠
Defuse David’s late role-count push, prevent a tie, and lock the table into executing David today while setting a clear plan for tomorrow.
🧠
Fix Empath neighbor slip-up to preserve bluff as good Empath matching Frank Chef 0. Reinforce town consensus to execute David (good player), thinning good team while protecting Eve.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Frank leverages Alice's credible Invest ping to force town to execute my Minion Heidi Day 3, thinning goods without exposing Demon, positioning for endgame survival with 4-5 alive post-Day 3.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Eve
You chose to kill Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need a master who will reliably vote with town tomorrow so I am not vote-locked by a possible Demon. Grace seems the safest, least-central suspect and likely to vote on a key execution.
📜
Storyteller
Charlie
You chose Grace to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Align two likely good players on the key mechanical fact: Bob and Charlie are cleared, so we should focus the execution on Heidi, Grace, or Eve, starting with Heidi due to Alice ping and Frank night death.
🧠
Bluff consistent Empath N2 read (0 evils) to clear allies Bob/Grace/Eve via chains. Isolate Charlie/Bob as suspicious. Coordinate privately with Demon Eve to nominate/execute a confirmed good like Charlie, reducing players while protecting her.
🧠
Get Eve’s full Fortune Teller history and red-herring read to decide whether to use my Slayer shot today, and on whom, before nominations lock in.
🧠
Coordinate with minion Heidi: share plan to bluff FT N2 clear on her/Grace, reinforce her Empath, push nom Charlie (likely good) to waste their execution while building trust with Bob/Grace.
🧠
Give Eve and Grace the key mechanical update: Frank’s night death strongly points to him being the Scarlet Woman, and the outsider-count contradiction can now be used to trap the Demon before nominations.
🧠
Get my Chef 0 and its key implication (either separated evils or only one evil) into the hands of the main info hubs, and steer them to resolve outsider-count and narrow Demon candidates before noms.
🧠
Push the safest mechanical line: if Heidi could be Scarlet Woman, kill her before any suspected Demon while 5+ alive. Give Eve and Grace a clear execution plan and rationale.
🧠
Get current info web from Eve and privately confirm I am Butler to resolve Outsider count and focus today’s execution on best Demon candidate.
🧠
Answer Grace, solicit Eve’s full Fortune Teller history, and align a plan: focus Heidi today unless strong contradictory info appears.
🧠
Whisper clears Bob/Grace with my bluff Empath/Frank/Eve info, sows doubt on Charlie to get Bob/Grace to support nominating/executing him, eliminating a good player while protecting Demon Eve.
🧠
Lock down Eve’s exact Fortune Teller history and red herring guess to test the Heidi-pass world and decide whether I should use my Slayer shot today.
🧠
List consistent FT clears on all but me, building trust as good FT. Deflect Bob's suspicion (me second), support Heidi, attack Charlie's Butler (outsider overload for town). Coordinate push nom Charlie next phase.
🧠
Arm good team with the tight suspect set (Eve vs Heidi) and suggest using Slayer and executions efficiently; I can spend my ghost vote on that key nomination.
🧠
Get Eve and Grace to converge on a clean execution plan: prioritize Heidi as possible SW-turned-Imp, otherwise narrow to Eve vs Grace with FT/behavior, and save my ghost vote for the decisive push.
🧠
Move votes toward executing Heidi to resolve the Investigator fork and remove Scarlet Woman risk. Also test Bob and Charlie reactions for alignment tells.
🧠
Coordinate with Bob and Grace to align votes with my Butler restriction and push the town toward executing Heidi, the most mechanically supported suspect.
🧠
Steer Grace and Eve toward a decisive Heidi push (execution or Slayer shot) while highlighting Heidi’s mechanical inconsistencies; coordinate votes so Butler constraints do not block majority.
🧠
Directly question Charlie's suspicious Butler claim to sow doubt and build town consensus for his nomination/execution, safely reducing good players without risking Eve.
🧠
Heidi is the highest-probability Demon from Alice’s SW ping plus David execute and Frank night death. Using Slayer now can end the game immediately or at least strongly narrow worlds before nominations.
📜
Storyteller
Nothing happens.
🧠
Grace failed Slayer shot on Heidi discredits her heavily. Coordinate with Heidi, sway Bob to nom Grace or Charlie instead of Heidi, protecting team while sowing doubt on goods.
🧠
Get town to use today’s execution efficiently: Heidi is still my Investigator ping and can be SW even if not Demon. Removing SW before shooting the Demon prevents a Scarlet Woman save at 5 alive.
🧠
Use a tight logic chain to focus today’s execution on Eve if Alice+FT are trusted, and coordinate votes with Charlie’s Butler restriction.
🧠
Align votes toward the most mechanically supported execution (Heidi as potential Scarlet Woman), and remind that Slayer miss does not clear minion. Help town plan for final 3 and conserve my ghost vote.
🧠
Coordinate with Grace and Eve on whether the Slayer shot could have been poisoned, lock in today’s execution target, and ensure my Butler vote is usable by matching Grace’s vote.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace's fake Slayer shot on me proves lie. With 5 alive, execute her as good player or chaotic good, protects Eve while town infights. Final tick, must nom now.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution so town does not waste Day 3. Reframe: my Slayer claim is confirmable logic; Heidi’s nomination is self-preservation. Push voters to keep hands down and target real suspects next.
🧠
Raise hand to vote execute Grace. Likely Eve/Bob join for majority (3/5). Remove good player (Frank Chef cleared her), reduce to 4 alive, keep Demon Eve safe.
🧠
Stop a likely mis-execution on Grace. Preserve my ghost vote. Push town to execute Heidi instead, consistent with my Investigator info and the Frank night death.
🧠
Stop the town spending votes and possibly executing Grace; preserve my ghost vote and steer the group to execute Heidi next to resolve the key Investigator fork.
🧠
Raise hand to vote exec Grace: fake Slayer miss (no poisoner), desperate vs Heidi (our minion). Reduces to 4 goods+us, I kill one night for favorable final 3. Supports Heidi nom.
🧠
I want to prevent a wasted execution on Grace and steer town back to the strongest mechanical lead, while respecting my Butler constraint.
🧠
Prevent a bad execution on Grace during this vote and steer town back to executing Heidi, our best mechanical lead from Investigator ping and Frank’s night death.
🧠
Keep the town from spending votes on a weak case and preserve my ghost vote for the decisive demon candidate.
🧠
Do not add votes to my own execution. Let this nomination fail, preserve the day’s execution for Heidi (or other top suspect) based on strongest mechanical leads.
🧠
Push votes on Grace to execute a good player, reducing to 4 alive (2 good/2 evil). Her fake claim makes her executable despite defenses. If fails, sets up Charlie next day. Protects Eve.
🧠
Prevent wasting a ghost vote and steer town to the highest-value execution next: Heidi, which resolves my Investigator info and reduces evil’s protection.
🧠
Stop an unhelpful execution on Grace and conserve my ghost vote for the correct target; push town to follow the strongest mechanical lead: execute Heidi next.
🧠
Lower hand to fake alignment w/ town consensus on Heidi. Sacrifice minion (expendable Baron) to solidify my good FT cred. With trust, manipulate post-exec to survive endgame.
🧠
Prevent a distraction execute on Grace, conserve votes, and steer town to nominate and execute Heidi today, while reminding of my Butler voting restriction.
🧠
Prevent a misexecution on Grace and preserve today’s execution to hit Heidi, the strongest mechanical suspect from Investigator ping and night death pattern.
🧠
Do not spend my only ghost vote on a low-confidence execution of Grace; preserve it for the likely Demon execute (Heidi or Eve) later today or final day.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
We need to spend today’s execution on the strongest mechanical suspect. Heidi sits in Alice’s Investigator ping and is the key SW-risk; my Slayer miss does not clear her as Minion.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Speak to highlight Grace's obvious fake Slayer lie vs questionable Alice ping. Urge lower hands on me (last tick), protect Demon Eve, survive execution as Minion to continue deception.
🧠
Heidi is the highest mechanical suspect and also the only way to address the Investigator ping. My Slayer shot does not clear her as SW and could be poisoned. Voting to execute her is the best win line.
🧠
My ghost vote can secure the execution on the best mechanical suspect and avoid a no-execution day that gives evil another night kill into endgame.
🧠
Use my single ghost vote to push through the most mechanically justified execution (Heidi), either killing Demon or removing Scarlet Woman risk at 5 alive.
🧠
Defend Heidi using FT clear and Alice-as-Drunk logic to prevent execution, preserve minion, look good, force town to waste day or nom others like Bob/Charlie later. Chaos delays demon hunt.
🧠
Grace (my master) is voting, so I can vote. Heidi is the best mechanical execute to resolve the Investigator SW fork and prevent a Scarlet Woman handoff.
🧠
Ensure Heidi is executed. Even if FT says not Demon, Heidi is still the strongest mechanical suspect from Investigator and SW risk; my vote secures the majority.
🧠
Reinforce that FT non-demon reads do not clear a Scarlet Woman and that we already have enough votes; encourage town to follow the mechanical lead and conserve ghost votes.
🧠
Urge lower hands on me: reinforce Grace fake, Eve FT clear, my Emp consistent, attack Charlie Butler lie suspicious timing. Delay my exec to next tick or fail, push Grace/Charlie, protect Eve.
🧠
Keep votes on Heidi to remove Scarlet Woman risk and stop narrative that a Slayer miss proves me evil. Reinforce that FT does not clear Heidi as SW and that this execute is best for good.
🧠
Lock in the mechanically strongest execute now. Counter the false idea that FT or a Slayer miss clears a Minion, and justify spending my ghost vote here.
🧠
Lock in the mechanically best execution and prevent last-second vote wobbles caused by misunderstanding of Fortune Teller and Slayer interactions.
🧠
Heidi execution uses up ghost votes (Alice/David), leaves me with live Minion ally for endgame manipulation (4->3). Speech sows doubt on Grace/Charlie, defends FT/Empath logic chain, prevents Demon exposure.
🧠
Lock in the safest mechanical execution: Heidi is the remaining Investigator ping and execution removes Scarlet Woman risk. Also counter Eve’s misdirection while my vote is legal due to Grace voting.
🧠
Keep votes on Heidi by emphasizing FT and Slayer miss do not clear Scarlet Woman and Alice’s Investigator narrowed to Heidi after Frank died.
🧠
I will not spend my ghost vote since alive votes already appear sufficient; conserve it for final day while letting the mechanically safe Heidi execute proceed.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final speak sows doubt on Charlie Butler sus claim, urges nom him before close to prevent my exec or redirect to good player, keeping Eve safe longer.
🧠
Stop a last-second pivot onto Charlie. Reinforce that our info only clears Heidi of being Demon, not Scarlet Woman, and executing her is the safest mechanical play.
🧠
Stop a last-second pivot and keep consensus on executing Heidi, since it is the only mechanical lead and the safest play for final day.
🧠
Stop last second pivot, secure Heidi execution to remove Scarlet Woman risk, and use Chef adjacency logic to narrow Demon candidates afterward.
🧠
Last tick to nominate Charlie, pivot votes from Heidi (my Minion). Disrupt town logic on Invest ping, expose Charlie's suspicious timing as evil coordination. Save Minion to maintain 2 evil, stronger endgame.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that would cause no execution, keep Heidi on the block as the mechanically best kill, and explain my Butler timing and voting constraint so town does not waste votes on me.
🧠
Urge votes on Charlie to tie (5) or exec (6) my 5 votes, prevent my execution. Removes good player or no-exec day, buys time for Demon Eve to kill, disrupts town logic targeting me as Scarlet.
🧠
Prevent a tie that would cancel Heidi’s execution. Heidi is the mechanically best removal given Alice ping and Frank’s death; voting Charlie risks no execution and losing tempo.
🧠
I cannot vote, so I must prevent a tie on Charlie and keep focus on executing Heidi, the remaining half of my Scarlet Woman ping.
🧠
I cannot vote, but I can prevent a last-second tie. Keeping hands down on Charlie preserves the Heidi execution, which is the most mechanically justified play.
🧠
Raise to vote Charlie consistent with my nom/suspicion of his late Butler claim timing to push Heidi. Aims to tie 5+ votes saving minion Heidi for coordination; if fails, her death ok (Baron no handoff), I'm trusted FT pushing alts, kill info player N3 to final 3 not me.
🧠
Prevent a last-second tie that saves Heidi; keep the town focused on the mechanically strongest execution and preserve our path to solving tomorrow.
🧠
Prevent a last second tie to save Heidi, and conserve my ghost vote for endgame where it can decide the final execution.
🧠
Prevent a last second tie that saves a likely Scarlet Woman. Keep town on the mechanical plan and use my Butler constraint to signal I am not coordinating a tie.
🧠
Raise hand on Charlie for consistency with my speech urging votes to tie/save myself. Maximizes slim tie chance; if fail, sacrifice removes key town logic (Scarlet ping), isolates Eve safely for endgame manipulation.
🧠
Do not contribute to a tie on Charlie. Let Heidi’s execution stand, then use tomorrow’s info and voting patterns to find the Demon.
🧠
Stop the tie attempt on Charlie so Heidi is executed, removing the likely Scarlet Woman and preventing a Demon safety net.
🧠
Stop the tie attempt and lock in Heidi’s execution, while marking who is trying hardest to save her for tomorrow’s Demon hunt.
🧠
Lower hand to let Heidi exec safely as minion sacrifice. No reveal hurts town logic, wastes their sure exec. Positions me trusted for endgame after seeming reasonable pivot.
🧠
Prevent a last second tie that saves Heidi; maximize mechanical info by letting the leading execution resolve and revisiting suspects tomorrow.
🧠
Do not spend my ghost vote to help a last-second tie. Preserve Heidi’s execution and save my ghost vote for a decisive final-day vote.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 6 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/6).
🧠
Prevent last second nominations or tie attempts; keep Heidi executed to resolve the Investigator fork and narrow demon candidates.
🧠
Sacrifice Minion (no reveal) to let Demon Eve reach final 3 safely. Ghosts can still talk/vote to protect Eve. Speaking risks confirming exec or wasting tick.
🧠
Lock in the clean, consensus execution on Heidi and stop late chaos nominations that could create a tie and save an evil player.
🧠
Lock in Heidi’s execution and set a clear plan for tomorrow: if the game continues, focus scrutiny on Eve and the remaining demon candidates using the Fortune Teller and Slayer inconsistencies.
🧠
Lock in Heidi’s execution and prevent last second chaos. Set tomorrow’s plan: interrogate Eve’s tie attempt and Fortune Teller claims, then execute the best Demon candidate.
🧠
Heidi dies regardless on last tick; publicly flip to support her exec to mimic confused good player, lowering my heat. Position as helpful FT for final 3 survival.
🧠
Lock in the safest mechanical execution and prevent a late tie or confusion. Set up tomorrow’s focus on Eve and claim coherence if game continues.
🧠
Lock in Heidi’s execution by discouraging any last second nominations or tie attempts, and remind town I am saving my ghost vote for the likely final day solve.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Killing Grace eliminates key accuser who used Slayer and plans to scrutinize me. Leaves FT-cleared Bob/Charlie alive for final 3, maximizing survival odds by leveraging my prior clean reads on them.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Eve
You chose to kill Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
It is likely final three. I want my vote available in the key execution, and Bob is the most consistent good-leaning voter. Choosing Bob reduces the chance my vote is locked behind an evil player.
📜
Storyteller
Charlie
You chose Bob to be your master.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Defend Eve as Drunk Outsider explaining FT paradox. Builds on Outsider claims fitting Baron (+2 O). Urge no-vote on Eve nom, my ghost no forces tie/no exec. Night kill wins for evil.
🧠
Steer the two living good candidates to unify on executing Eve in final three; offer my ghost vote to secure majority and counter Heidi’s possible misinformation.
🧠
We are in final 3 and I cannot vote. Best help is to push the cleanest logic: Eve’s FT claim implies she must be Demon, plus her earlier behavior was demon-favorable. Get Bob and Charlie aligned to execute Eve.
🧠
Final 3, counter ghost whispers pushing my nom. Remind FT clears Bob/Charlie, Chef clears me. Push nom Bob (Recluse sus) or Charlie to avoid my exec, or no nom.
🧠
Coordinate with my master so my Butler vote is live and we execute Eve today. Lock in a unified plan to avoid a split or no-execution loss.
🧠
Push the clearest mechanical and behavioral case so the final 3 execute the Demon; also prompt them to share any whisper intel that could flip between Eve and Charlie.
🧠
Lock in Charlie’s Butler vote by committing that I will vote to execute Eve, preventing a failed execution in final three.
🧠
Convince Bob and Charlie to coordinate votes to execute Eve in final 3, using my Chef 0 and Eve’s FT result as the core mechanical case; save my ghost vote to force the execution if needed.
🧠
Final 3: Must prevent Eve nom/exec. Double down on 3-Outsider logic to make Eve seem good Drunk. Urge Bob/Charlie to nom other or abstain, promise ghost vote no on Eve. Chaos favors evil.
🧠
Lock Bob into voting and driving an Eve execution. Charlie’s Butler means Bob’s vote controls the day; emphasize the FT logic that forces Eve-as-Demon if Eve was truthful.
🧠
Final three: lock the team into the only mechanically consistent world and prevent paralysis. Push Bob and Charlie to execute Eve today.
🧠
Pivot to Mayor bluff (safe, not in play) to incentivize no exec in final 3 (evil wins post-night). Reinforce by doubting others, prevent my nom.
🧠
Lock in a clean 2-vote execution on Eve with Bob as my master, and prevent Eve’s Mayor bluff from causing a no-exec loss.
🧠
Push the strongest mechanical contradiction: with SW likely dead and little reason for false info, Eve’s FT claim plus her D3 behavior points to Eve as Demon; get Bob/Charlie to commit.
🧠
Lock in the final three execution: coordinate votes so Butler constraint does not block, and tell a ghost to hold their vote unless we need a backup.
🧠
Coordinate final-day vote mechanics, confirm Charlie’s Butler master so he can vote, and push Bob+Charlie to execute Eve as the best-supported Demon candidate.
🧠
Reinforce Eve=Drunk theory using Baron Outsider count to convince Bob/Charlie not to nom Eve. Urge mutual nom/tie or vote no on her. Buys time, confuses good logic to no exec today.
🧠
Lock in Charlie’s vote with Bob to avoid a split, while keeping my ghost vote in reserve in case Bob’s nomination gets muddied or Eve counter-nominates.
🧠
Push final-3 town to lock onto Eve as the only consistent evil and demand a full FT log; maximize chance they nominate and execute Eve today.
🧠
Reinforce Mayor bluff, explain FT as protection. Push no nomination so no exec today; I kill at night to reach 2 players, evil wins. Counter ghosts suspecting me.
🧠
Force Eve to give a concrete, checkable story right now, while confirming with Bob that I will vote with him. If Eve cannot explain, we lock in the Eve execution with no split.
🧠
We are final 3 and I cannot vote. I need to lock Bob and Charlie into a single coordinated execution on Eve, using strongest mechanical chain: FT claim plus no-poison world plus D3 tie-save.
🧠
Lock in coordination to execute Eve by forcing her to account for claims and preventing her from selling a no-execution line.
🧠
Lock in a final-three execution plan using my ghost vote, and pressure Bob and Charlie to publicly commit to voting. Extract Charlie’s Butler master to ensure he can vote.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot vote or nominate, so I must push a clear mechanical case that forces the living to nominate and execute Eve now, or good loses tonight.
🧠
Push a clear public plan: nominate Eve and secure two votes (plus my ghost vote) while checking Butler master so Charlie is not vote-locked.
🧠
Publicly reinforce Mayor bluff to deter nom on me. Explain switch from FT (early hide) to Mayor. Urge no nom for good win. Disrupt ghost logic on FT (bluff anyway). Prevent my exec.
🧠
Publicly support Eve's Mayor claim and FT bluff as good strategy. Highlight 3 Outsiders possible, counter ghosts to prevent nomination of Eve. No exec wins for 'good' (actually evil since fake Mayor). Use ghost vote later if needed.
🧠
Stop Bob and Charlie from accepting a last-second Mayor gambit. Emphasize Heidi is likely evil from my ping, and Eve’s story is inconsistent. Push nomination on Eve as only safe play.
🧠
Secure an execution today and avoid the no-execution trap. Eve’s claim swap and prior tie-push are the strongest evil indicators; nominating now forces a decisive vote.
📜
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly answer Bob/Charlie's request for full FT log, explain switch as strategic hide, reinforce no exec=win via Mayor. Sway them/ghosts against voting yes.
🧠
Sway Bob to vote for executing Eve by highlighting that Eve’s new Mayor claim is unprovable, her FT log does not clear herself, and role-count logic makes her story unlikely.
🧠
Final three requires an execution. My ghost vote can secure the majority on the most likely Demon, Eve, and prevent the no-execution Mayor bluff win line.
🧠
Final 3 voting Eve (Demon). Frank ghost-voted yes. Speak to sway Bob/Charlie to vote NO on execution. No exec -> night kill -> 2 left with Demon alive = evil win. Outsider count fits Baron.
🧠
I cannot vote, so I must give Bob and Charlie the cleanest mechanical reasons to vote yes and not accept the no execution Mayor line.
🧠
Confirm my Butler master so town knows I am allowed to vote with Bob, and reinforce that we should execute Eve today.
🧠
It is final three; I must spend my ghost vote to secure the execution on Eve, the most consistent Demon, rather than risk a no-execution loss.
🧠
Final three requires an execution. The strongest mechanical line is FT false-claiming and pushing no-exec: vote to execute Eve and secure the win.
🧠
Final tick voting: Charlie hasn't raised hand. Speak to create doubt on outsider count (Baron Heidi fits), validate FT/Chef, urge Charlie vote no. Heidi ghost backs. Prevent 2 living yes votes, force no exec for evil win.
🧠
We cannot vote, so I must push Charlie to vote yes. Executing Eve is the only line that avoids an auto-loss to a fake Mayor no-execution pitch.
🧠
Lock in the execution by persuading Charlie to vote yes; highlight that trusting a late Mayor claim risks instant loss, while we already have votes to win by executing Eve.
🧠
Already 3 yes votes risks execution killing Demon. Urge Charlie to vote no as risky--if Eve good Mayor, execution loses for good; no exec safe win for her team. Fits Baron outsider count. Disrupt good logic chain.
🧠
Persuade Charlie to vote yes by correcting the false claim that executing a Mayor loses, and framing execution as the only non-throw line in final three.
🧠
Bob is voting so I am allowed. We need a clean majority to execute today; trusting a last-minute Mayor claim risks immediate loss. My vote secures execution on Eve.
🧠
My ghost vote is already committed to executing Eve. With enough hands up, best is to hold and not distract during the vote.
🧠
Lock in the execution on Eve and prevent any last-second doubt about Mayor or Saint rules; the no-execution line is a catastrophic risk if Eve is evil.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Bob with 1 tick left to tie/surpass my 4 votes, prevent execution. He's pushing hardest for my death as fake good; disrupts their logic if votes shift.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie on me and keep the execution on Eve; reinforce that Mayor execution is not auto-loss and that final three must execute the most likely Demon.
🧠
Urge votes on Bob to reach 4+ for tie/surpass Eve's 4 votes, preventing my execution as Demon. Contradict FT slightly with behavior logic to sow chaos and survive to night kill.
🧠
Stop a tie on Bob that would save Eve. Reinforce that final three requires an execution and that Eve’s nomination is a dodge, keeping town focused on executing Eve.
🧠
I cannot vote, so I must steer living players away from a tie on Bob and keep Eve executed; tie lets Demon live and we lose tonight.
🧠
Use my only ghost vote on Bob to add to his count, potentially tying Eve's 4 if Eve/others join. Best shot to save Demon or force no exec; inaction guarantees her death.
🧠
Stop a tie on Bob. Reinforce that this is a classic last second tie play; keep Eve executed to win.
🧠
Prevent a tie that would lift Eve off the block. Reinforce that voting Bob is a trap and I should not or cannot vote unless Bob votes.
🧠
Stop a last second tie that would lift Eve off the block. Re-anchor the table: executing Mayor is not instant loss, but letting Demon live in final three is.
🧠
Stop a tie vote on me, keep Eve on the block, and ensure final three executes the most likely Demon today.
🧠
Final tick: Convince un-voted ghosts David/Frank/Alice + urge Charlie to raise for Bob tie (4 votes). Chaos/disrupt town logic chain on my FT self-incriminate; force no exec or mis-exec, survive to night kill.
🧠
Lock in the correct endgame play: prevent the tie, keep Eve executed, and avoid handing evil the night kill win.
🧠
Prevent a last-second tie that would save Eve. Reinforce that dead votes cannot be used and that tying loses if Eve is demon.
🧠
Urgently push ghosts and Charlie to vote Bob for tie (needs 3 more for 4). My vote + theirs pulls Eve off block. Final tick: disrupt town unity, save Demon as no/tie execution keeps her alive.
🧠
Lock in the correct mechanical play: prevent a tie on Bob so Eve remains executed, maximizing good win chance in final three.
🧠
Prevent a tie that would remove Eve from the block; maximize chance Demon dies today by keeping votes on Bob low and letting Eve’s execution stand.
🧠
Stop any last second tie votes on Bob so Eve stays on the block and is executed, which is the most mechanically forced win line for good.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Nominee Bob did not reach the 5 vote threshold.
📜
Storyteller
Bob did not receive enough votes (1/5).
🧠
Lock in the execution on Eve by discouraging any further nominations or vote-wasting, minimizing chances of a tie or last-second save.
🧠
Final tick: Urge Bob to nom Charlie (he can, hasn't used) to get new block with ghost votes >=4, tying/surpassing my 4 to prevent exec. Mayor bluff wins on no exec; keeps Demon alive.
🧠
Lock in the current execution and prevent any late nominations or vote manipulation that could cause a tie or no execution in final three.
🧠
Stop further nominations that could create a tie or no-execution and keep focus on executing Eve at end of day in final three.
🧠
Urge Bob to nom Charlie last tick. His aggressive push ignores outsider logic (Baron explains 3 Outsiders). Get votes on Charlie to surpass/tie Eve's 4, no exec = good win w/ Mayor or save Demon.
🧠
I cannot vote, so I must use speech to stop last second nominations that create a tie or no execution. Keeping Eve on the block is the highest win probability line.
🧠
It is final three and Eve is already on the block. I want to prevent any last second nomination or tie that could cause no execution and hand evil the win.
🧠
Lock in the execution on Eve by discouraging any further nominations or vote-manipulation. In final three, stability beats speculation, and Eve is already on the block.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
🏁

Game Over

Demon Dead
Winner: Good