Game Detail

Players

Alice (Imp) Bob (Chef) Charlie (Monk) David (Virgin) Eve (Fortune Teller) Frank (Mayor) Grace (Recluse) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good623,04945,477$0.1473
Evil218,37558,558$0.0926

Event Timeline

🎭
The game has started.
📜
Storyteller
→
Heidi
You are the Minion. The Demon is Alice.
📜
Storyteller
→
Alice
Minions are: Heidi. Your safe bluffs are: Slayer, Librarian, Washerwoman
📜
Storyteller
→
Bob
Good evening Bob. You are the Chef. You learn that there are 2 pairs of evil players.
📜
Storyteller
→
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 is info gathering phase. Choose spread players to maximize coverage and build baseline Demon-free pairs for Day 1 claims and alliances.
📜
Storyteller
→
Eve
You chose Alice and Grace. You receive the answer: YES.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I'm the Scarlet Woman protecting Alice the Demon. We need to coordinate our false claims and plan our strategy for the game. Whispering to Alice first allows us to align our stories before others start making claims.
🧠
Respond to Heidi's coordination request. Pick Washerwoman as my safe bluff - it's a starting info role that lets me claim to know someone's role, creating confusion. This gives us both believable Townsfolk covers.
🧠
As Monk, build alliances with neighbors for protection coordination and info sharing. Day 1 is for networking to narrow evil suspects via claims.
🧠
Day 1, no info yet. Whisper neighbors Frank/Heidi to share Recluse role safely, gauge their info (possible Empath, Chef), form early good alliance before nominations narrow suspects.
🧠
Respond to Charlie's whisper, share I'm Virgin (low threat), ask for his info to start info network with neighbors and progress day 1 logic.
🧠
Share my Chef info (2 evil pairs) privately with neighbors Charlie/David early Day 1 to build trust, align on strategy, and cross-check their claims/info. Prevents public Demon targeting; enables coordinated info collection.
🧠
Share my N0 info privately with neighbors to build trust, combine info early, and narrow Demon suspects between Alice/Grace without public blast attracting kill.
🧠
Respond to Eve's info as neighbor, share my Mayor role privately to build trust/alliance. Probe her claim, align on Alice/Grace suspicion. Avoid public reveal yet to not draw Demon kill. With Grace also neighbor chatting, include her cautiously but focus Eve first.
🧠
Finalize our alibi. Alice needs to claim checking me and one other player with Washerwoman info. I'll claim Fortune Teller checking Alice and someone else to corroborate we're both good and trusted town members.
🧠
Lock in our coordinated story with Heidi. I'll claim she is the Empath (Townsfolk) so she has a plausible night ability. We vouch for each other to build trust with the town.
🧠
Neighbors sharing boldly first. Respond in-kind with true Monk role/N0 info to build trust/alliance. Verify claims via logic; protect chain if good. Progress info-sharing before noms.
🧠
Day 1, build trust with neighbors by revealing my role early to them privately. They can verify me or share info to narrow evils. Progress info sharing before nominations; don't wait as time limited.
🧠
Day 1, solidify neighbor trio trust by acknowledging info & proposing plan: publicly share key claims (Chef/FT/Monk/Virgin), nominate info-check on Alice/Grace pair. Builds good block, progresses info sharing before noms, avoids early execution risk as Virgin.
🧠
Confirm plan with neighbors before going public. Chef info + FT tags Alice/Grace as suspects. Agree to claim and nom Grace (more suspicious whispers) to mechanically test via execution/death info tonight. Builds good block trust.
🧠
Share info with Grace to gauge reaction, test if she's Demon or false positive. Frank suggests it; as neighbors/trusted, build alliance to narrow Alice/Grace. Progress before noms.
🧠
Neighbors Eve/Grace gave key info. Eve's Demon pair huge; Grace's Recluse explains possible false pos. Share my Mayor role to build trust/alliance, confirm Eve's read publicly later. Coordinate to investigate Alice/Grace.
🧠
Lock in our coordinated story with Alice before we go public. We need our claims to be consistent and airtight so town can't break our narrative.
🧠
Share our agreed story with Heidi again to ensure we're perfectly aligned, then I'll be ready to go public with my Washerwoman claim.
🧠
Confirm plan with neighbors before going public this tick. Push to nominate Grace (more sus whispers) to test Eve's FT info & narrow Demon suspects early.
🧠
Confirm Eve/Frank info privately. As Recluse, explain false positive to build trust, align trio to nominate Alice (likely Demon). Day 1, narrow suspects fast.
🧠
Neighbors coordinated plan to publicly claim and nom Grace. But phase progress 1/3 ticks to nom, so reinforce plan privately before going public next tick. Builds trust/alliance to execute Demon.
🧠
Neighbors solid with claims/info. Reinforce plan to publicly claim and nom Grace this final tick before noms. Builds trust, narrows Demon to Grace fast.
🧠
Confirm alliance with neighbors/Grace on nominating Alice. Nomination phase soon (1 tick left); build support to execute her as prime suspect from my read.
🧠
Day 1, Demon in Alice/Grace per Eve's info. Grace's Recluse plausible explanation. Coordinate with Eve/Grace/David (Eve's neighbors) to nominate Alice first, narrowing Demon suspect. As Mayor, build trust for late-game win condition.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day1 nom phase, must publicly push to nominate Alice as prime Demon suspect per Eve's FT read explained by my Recluse. Organize good team to execute her, narrow evil.
🧠
Publicly support Grace's logic and push nomination on Alice to execute likely Demon on day 1, progressing game toward good win with my Mayor ability in reserve.
🧠
Interrupt Grace/Frank story with our confirmed neighbor info (Chef 4 evils, FT yes Alice/Grace, Monk/Virgin). Show their claims conflict with plan, build trust in our group, push Grace nom as most sus to get info before night.
🧠
Defend against the Grace/Frank/Eve coalition attacking me. Question their sudden coordination and claim Washerwoman to establish a competing narrative. Survive today.
🧠
Publicly claim Virgin+relay trio info to counter Grace/Frank story, build good block cred, push nom Grace as top sus from whispers/FT/preempt. Progress to execution info on her.
🧠
Exploit the conflicting Fortune Teller claims to create doubt about Grace's accusation against Alice. Support nominating Grace first to protect our Demon. If Grace dies, the pressure on Alice eases significantly.
🧠
Publicly claim Chef info to establish my real Townsfolk role/evil count, support neighbor chain's Grace nom over Alice (less sus), counter Heidi's contradiction by prioritizing Eve's read+Grace sus. Progress to nom her for info/test before phase ends.
🧠
Clarify my real FT info, call out Heidi contradiction to expose fake FT likely evil minion. Defend Grace Recluse explanation, push nominate Alice to test demon while exposing Heidi. Progress to execution.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
→
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Protect key info holder. Eve's FT most actionable (names Demon pair), needs survival for N2 checks. Bob already protected N0 safely. Advances narrowing Demon suspects.
📜
Storyteller
→
Charlie
You chose to protect Eve.
📜
Storyteller
→
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve's Fortune Teller claim with a 'yes' on me is the most direct threat. Her death removes this dangerous evidence and validates my minion Heidi's contradicting claim. The chaos helps evil.
📜
Storyteller
→
Alice
You attacked Eve, but they survived.
📜
Storyteller
→
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Resolve N0 yes: Grace claims Recluse explaining it (Alice Demon), Heidi contradicts as fake FT (likely evil). Chef high evil count. Prioritize checking Demon candidates Alice/Heidi to confirm who triggers yes, narrow Demon.
📜
Storyteller
→
Eve
You chose Alice and Heidi. You receive the answer: YES.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day2, need align good trio+ for nom. Share Bob Chef/Bob prot/Grace sus to build trust, counter Grace faction. Vote math favors us if united.
🧠
Support the faction wanting to nominate Grace instead of Alice. If Grace is executed, Alice (the Demon) survives. I can also use this to rehabilitate my own image by appearing to cooperate with the town's logic.
🧠
Confirm trio alignment with David/Charlie. Push nom Grace as test since sus whispers/Recluse claim fits evil preemption with 2 pairs. Trio vote locks it.
🧠
Day 2, no info yet. As Mayor, reveal to neighbors Eve/Grace for alliance, get Empath reads or info on Heidi/Eve FT contradiction to narrow Demon suspects before nom phase.
🧠
Confirm trio plan to nom Grace: her claim timing/Recluse story/Heidi contradiction/whispers make her top Demon suspect per Bob's 4 evils. Locks our votes for execution before nom phase.
🧠
Confirm alliance with Frank/Grace who back me vs Heidi fake. Share N1 Alice/Heidi YES to show Heidi likely D or covering. Push execute Alice or Heidi today to narrow Demon.
🧠
Align with Frank/Eve on Heidi evil (fake FT). Push nom her in final day prep. My Recluse explains Eve read. Build good team trust vs Heidi.
🧠
Coordinate defense with my only confirmed ally. Align our Washerwoman and FT stories. Decide if we push back on Eve's claims or let others do it for us.
🧠
Trio solid good (Chef/Monk/Virgin); lock public push nom Grace with Charlie/Bob. Coordinate Heidi vote since she offered backing; progress to nom phase, test sus Recluse claim with my Virgin ability.
🧠
Coordinate with Alice on our combined story. She claims Washerwoman, I claim FT. We need to discredit Eve's competing FT claim and redirect suspicion. I'll back her Washerwoman story while challenging Eve's legitimacy.
🧠
Confirm trio alignment, publicly initiate nom Grace via Charlie to test her Recluse/heavy sus behavior against 2 evil pairs. With 2 ticks left, lock execution before final day.
🧠
Agree with Eve/Grace on nominating Heidi, their story consistent with Recluse false positive. Heidi's fake claim most suspicious. Push execution before nomination phase to win as Mayor if 3 left.
🧠
Publicly locked with trio (Bob Chef, David Virgin, me Monk) to nom Grace first per plan. Whisper confirms before I go public next tick to execute plan, narrow evils with her death.
🧠
My reads clear Alice+Grace yes, Alice+Heidi yes so Alice demon (Grace recluse), Heidi fake. Trio hides Alice. Confirm nom plan w allies to execute Heidi, narrow to Alice next.
🧠
Solidify alliance with Eve/Frank before noms, confirm push Heidi. With 2 ticks left, coordinate public push to nom Heidi as fake FT, narrow evil pool using my Recluse confirmation.
🧠
Coordinate with Heidi to undermine Eve's FT claim by pointing out she survived my kill attempt - proof she's protected and her readings may be unreliable.
🧠
Trio locked on Grace nom. Inform Heidi of plan to secure her vote since she offered backing, prevent flip. Coordinate public push next tick while phase advances to noms.
🧠
David's group wants to nominate Grace first. This removes an aggressive accuser of Alice and shifts town focus. I'll back it to protect Alice and buy time. After Grace goes, I'll work with Alice to discredit Eve's FT claim.
🧠
Trio locked plan to publicly push nom Grace this tick (2/3) to test sus Recluse/heavy whispers before final nom tick. Confirm and hype Charlie's public push to execute her and clear board with 2 evil pairs info.
🧠
Alliance solid with Eve/Grace explaining all reads perfectly. Publicly push nominate Heidi now with 1 tick left to execute her before nomination phase, narrow to final 3.
🧠
Publicly push nominating Grace via whisper coordination as planned. With 1 tick left before noms, confirm trio unity and prep public push to secure majority execution, clearing top sus per Chef/FT logic.
🧠
With 1 tick left before nominations, rally Frank/Grace publicly via whisper to speak openly pushing Heidi nomination. Our alliance aligned, trio opposing—expose Heidi fake FT contradicting my reads to build majority execute her.
🧠
Solidify alliance with Eve/Frank, urge open nom Heidi before nom phase. My Recluse confirms Eve's reads; expose Heidi fake FT lying. With 1 tick left, coordinate public push to execute evil.
🧠
Coordinate final story before nomination. Push Eve survivability angle to discredit her FT claim. Have Heidi back my Washerwoman story firmly.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
Day 2 nomination phase, last tick. Heidi most suspicious fake FT contradicting Eve's verified reads. Execute her to progress good team win, narrow to Demon.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination by challenging Eve's FT claim using the protected-FT contradiction. Create doubt about why a real info role would be protected. Split the good team before more vote against me.
🧠
Heidi nominated and contradicted by solid Eve+Grace+Mayor chain. Her defense weak (FTs get protected). Vote to execute fake FT, narrow evils.
🧠
Heidi's fake FT claim directly contradicts Eve's N0 info. No reason to trust her over Eve/Grace logic yet. Vote yes to execute fake claimer, clear board with Chef info. Virgin safe for later noms.
🧠
Trio agreed Grace sus first, but Frank nom'd Heidi (fake FT sus). Heidi's defense weak/rambling, vote to execute clears sus player & tests claims with 2p evil info.
🧠
Heidi fake FT contradicting Eve's real claim. Our trio + Frank vote her, likely execute Minion/Demon. Clears board per Chef 2 pairs. Progress to Grace next.
🧠
Vote for Heidi to appear town-aligned. If Eve is right about me being Demon, my own minion going down helps me survive longer. Being the 5th vote while others lead the charge makes me look like I'm following town logic, not protecting evil.
🧠
Heidi is confirmed lying fake FT contradicting Eve's verified reads. 5 already voting yes (Frank,David,Bob,Charlie,Alice)—my vote likely seals execution of evil before night.
🧠
Heidi fake FT contradicts my real reads; her defense weak (FTs aren't kill prio). With 6 hands up already (Frank/David/Bob/Charlie/Alice/Grace?), my vote seals execution of fake/evil.
🧠
Complete my interrupted defense. Challenge why a real FT would need protection. If Eve is lying, the town has a coordinated evil trio. If I die, I become Scarlet Woman backup for Alice.
🧠
Heidi's defense is baseless deflection from her proven FT lie vs Eve's reads. Counter publicly to sway any doubters before vote locks, secure execution of likely evil.
🧠
Heidi sus fake FT, but Grace higher priority sus. Vote yes executes potential evil now (Chef loves pairs), publicly counter Frank to pivot nom to Grace next tick for majority clear.
🧠
Heidi is lying fake FT contradicting Eve. Support vote yes on her to execute confirmed liar. Reinforce Grace next with Chef 2p logic for trio push - progress to clear evils and win.
🧠
We're at 7 yes votes on Heidi (majority?). Speaking reinforces Eve real, Heidi fake, pushes post-exec nom Grace per locked trio plan to clear board w/Chef info before night.
🧠
I mistakenly raised my hand to vote for Heidi. I need to lower it immediately to protect my minion. Even if she gets executed, I should at least appear loyal. With 7 votes already in, lowering mine won't change the outcome but shows I'm not voting against my own allies.
🧠
Speak to counter Heidi's weak defense, rally votes for her execution since we have majority (6/7 yes, Alice lowered). As Recluse, reinforce Eve's real FT via my false pos, affirm Charlie's Monk protect N1. Secure Heidi exec to narrow evil before night.
🧠
Heidi's defense is debunked—info roles DO die w/o protection (Charlie confirmed Monk save). Reinforce she's fake FT lying about my reads; urge all to stay voting yes on her execution to remove liar & progress.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm going to die anyway - create a tie to save myself and cause chaos. Grace is allied with Eve who threatens Alice. A tie exposes the voting bloc and creates confusion.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Heidi executed at phase end unless tied. Voting for Grace ties (6-6?), prevents Heidi exec & lets evil survive. Vote no to kill Heidi Minion, narrow to Alice Demon.
🧠
I have 6 votes and am dying. I should vote for Grace - if she gets 6 votes it's a tie and neither dies. This keeps Alice (Demon) alive and gives me one more day as Scarlet Woman backup. Vote with Bob/Charlie/David against Grace.
🧠
Vote yes on Grace to execute her. Chef sees 4 evils; Heidi/Grace top suspects with lies/Recluse timing. Clears path to final 3 win condition.
🧠
Grace most suspicious: Recluse timing after ping, heavy whispers, Chef evil pairs. Trio+Heidi push her as next logical execution after Heidi. Vote yes to clear major sus.
🧠
Trio locked on exec Grace after Heidi. She's sus Recluse with timing/whispers, clears massive with Chef 2p. Final push to test her.
🧠
Vote Grace: Her Recluse claim + whispers sus per plan; Chef clears her execution (one of 4 evils). Test claim—info roles don't self-vote to die. Progress to narrow Demon.
🧠
Grace already has 6 votes and is going down regardless. Voting YES on Grace demonstrates I'm working with the town, not protecting fellow evil players. This builds trust and keeps suspicion off me while the town executes their own.
🧠
Grace's Recluse claim suspiciously timed post Eve N0 YES. Heidi dying, Grace next logical fake per neighbor trio + Chef info. Vote yes to execute her, narrow evils.
🧠
Lower to prevent Grace execution/tie. Heidi Minion dying, her nom Grace suspicious timing. Frank backing Grace as Mayor. Preserve good numbers for N2, clear Heidi first.
🧠
I'm about to be executed anyway. I should use my last words to create maximum chaos - cast suspicion on Grace and disrupt the town's ability to trust Eve's Fortune Teller claim. Even if I die, sowing confusion helps Alice.
🧠
Lower hand on Grace to prevent her execution. Heidi executes next anyway as fake FT; Grace too suspicious per Chef/claim timing to kill now with 1 tick left. Prioritize confirmed liar.
🧠
Heidi's defense has merit vs Eve/Grace coord; my prior plan was Heidi then Grace. Grace vote at 6 now (self/Heidi/Bob/Charlie/Alice/Eve? Frank lowered); lower to tie Heidi, push Grace nom/vote next tick as sus Recluse+whispers bait.
🧠
Heidi dying words sow doubt on Grace/Eve. Reaffirm trio push: vote Grace yes to execute evil per Chef (post-Heidi clears massively), lock final 3 logic early.
🧠
Lower to tie Grace nom (remove my vote from 6+ to 5), force no Day2 exec. Heidi dying gives info; safer than rushed Grace exec with sus Frank/Eve block voting her. Progress via death info.
🧠
Heidi is about to die as my minion. Grace is surviving by lowering her hand, which is suspicious. I should wait and see if there's a second nomination tick to act, or let the game progress. Staying quiet is safer than drawing attention to myself.
🧠
Lower hand on Grace to avoid executing potential Recluse good player. Heidi dying. Push Alice next as consistent Demon in my reads, per strategy to narrow suspects.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
Nominee Grace did not reach the 7 vote threshold.
📜
Storyteller
Grace did not receive enough votes (3/7).
🧠
Phase almost over, reinforce Heidi execution as fake FT minion covering Demon (likely Alice). My Recluse explains Eve ping perfectly. Heidi dying proves town side soon. Progress by solidifying logic before night.
🧠
Make dying words that cast doubt on Eve/Grace coordination and redirect suspicion to the suspicious Bob/Charlie/David trio who are pushing executions too strategically.
🧠
Final tick, reinforce execute Heidi fake FT liar contradicting Eve real reads. Heidi dying words desperate, trying confuse on Eve/Grace timing but fits Recluse reveal. Stay firm, win by executing evil.
🧠
Heidi dying, reinforce plan to nom Grace next as sus Recluse per logic/Chef. Progress to her execution before night, narrow evils with trio+Alice Eve.
🧠
Grace most sus from coord w/Eve per Heidi dying words + my Chef clears pair. Final tick, nom/force exec her before night or lose momentum on evil pair.
🧠
Heidi dying words reinforce Grace sus coord with Eve. With 1 tick left, rally final votes/nom push on Grace to execute her as likely evil per Chef, narrow Demon suspects.
🧠
Heidi is about to be executed. After night kills, 6 players remain. Eve is the active threat - she's the real FT hunting me. If I don't kill her, she continues coordinating and I die. Bob and Charlie protected Eve, making them allies but less immediate threats. I must eliminate the investigator before they eliminate me.
🧠
Heidi executes as fake FT. Grace most likely Demon per FT pings + coord suspicion + Chef pairs. Nominate/execute her next before night to clear board and win.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
→
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Bob is confirmed good Chef via trio coordination and info consistency. Protecting him ensures his ability/info survives if targeted, maximizing town execution path with 2 evil pairs info.
📜
Storyteller
→
Charlie
You chose to protect Bob.
📜
Storyteller
→
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Eve is the primary investigator targeting me and coordinating the town push. She must die tonight. If she's protected again (like Night 1), it confirms Charlie as the protective character and shifts suspicion to them instead.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
→
Alice
You chose to kill Eve.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Exploit the impossible Chef claim. With only me (Imp) alive as evil, Bob cannot see 2 pairs. Cast doubt on the Bob/Charlie/David trio to break their coordination before they can execute me.
🧠
Confirm neighbor trio info with Bob/David before noms. Push public Grace execution plan from memory to narrow evils. Time critical with 2 ticks left.
🧠
Confirm Eve death proves good FT, update Chef (still 2 pairs), agree Grace nom to execute likely Demon. Trio alliance strong, progress to nomination.
🧠
Alice whispered to Frank privately right after Eve died. I want to know what Alice said to protect herself or coordinate with Frank. If Frank reveals Alice's whisper, I can help the town realize Alice is the Demon who just killed the Fortune Teller.
🧠
Day3 Eve N2 dead. Need test Grace Recluse false pos vs coord lie. Frank Mayor backed me, Eve real FT. Heidi ghost whispered Frank; align w/Frank to counter trio push, narrow Demon suspects vs lose final day.
🧠
Share whispers from dead goods (Grace/Heidi) with logic vs Bob's impossible claim to build anti-Alice+Bob/Charlie alliance, narrow Demon before noms. Mayor wincon needs 3alive no-exec.
🧠
Confirm neighbor alliance vs Grace publicly nom D3. Frank sowing doubt using dead Heidi; reject, share Virgin for verification. Progress to nom/execute Grace to win.
🧠
Dead ghost, whisper neighbors David/Frank privately my raw FT info to cross-check their claims (Chef pairs, Mayor/FT pings) and align good votes for Grace exec before nom phase ends.
🧠
Frank has conflicting ghost info. Bob's 2 pairs claim is mathematically impossible - I must cast doubt on Bob before nomination. Charlie is his close ally. Get Frank to see the logical inconsistency and consider Bob/Charlie as the threat, not me.
🧠
Confirm neighbor alliance, reveal Monk info publicly via proxy to verify trio good (protected Eve/Bob who died/attacked?), lock Grace public nom before Frank splits us. Progress to nomination phase.
🧠
With 2 ticks left before noms, reinforce trio unity vs Grace despite Frank psyops. Eve death locks Demon Alice/Grace; Chef 2p evil fits Grace demon+minion best. Publicly nom Grace next tick to exec her first.
🧠
Confirm to Bob and Charlie that Alice is the Imp. Eve was the real FT who confirmed it. Alice killed her to hide. Bob's Chef info of 2 evil pairs aligns with 1 Imp + 1 Scarlet Woman (me). Frank may be compromised by Alice's whispers.
🧠
Confirm Heidi ghost intel from trusted Frank (Mayor backing me). Eve death proves her real (town targeted). Coordinate push Alice as Demon w/Frank; trio likely evil via Bob pairs+protection.
🧠
With 5 alive, Eve dead confirms real FT (Imp targeted her). Her tags + Grace Recluse explain. Heidi Scarlet outs Alice. Bob claim broken. Coordinate David (neighbor) + ghosts to nom Alice today, narrow to 3.
🧠
Trio verified good via Monk/Chef/Eve death. Grace most sus with Recluse/whispers; Eve FT pins her or Alice but Frank protecting her. Lock plan to nom/execute Grace publicly next to narrow Demon.
🧠
As dead FT ghost, reinforce info to neighbors, back Frank's logic on Heidi Scarlet/Alice Imp, urge nom/vote Alice to execute Demon before final day.
🧠
Reinforce the math problem with Frank and highlight the suspicious coordination. Frank is asking good questions and I need to give him clear reasoning to resist the trio's narrative.
🧠
Phase progress 1/3, nomination next. Trio locked: publicly speak nominating Grace to execute her first, as most sus evil per logic. Whispers reinforce unity vs Frank/Heidi/Alice/Grace lies. Clears Demon path before final day.
🧠
Confirm with trio to nom Grace publicly next tick (nom phase). Eve death locks her good, FT real so Demon Alice/Grace but Grace sus #1. Chef unchanged needs her evil for 2pairs. Ignore Frank/Heidi lies, unite trio to exec Grace before split.
🧠
Bob and Charlie are key swing votes. I need them to nominate Alice today. My ghost vote won't matter if Alice kills tonight and we reach final 3 where she wins.
🧠
Day 3 nom phase soon, Eve's death proves she real FT (Imp suicide?). Reinforce Frank alliance, align dead ghosts Eve/Heidi if poss, counter trio pushing Grace. Push Alice nom as Demon to win.
🧠
5 alive, not final 3 yet but Eve/Heidi/Grace all push Alice evil w/ logic vs Bob math break & trio coord. Chain: assume Bob truthful=4/5 evil impossible so Bob lies, trio evil. Alice most tagged Demon, nom her to test & progress to final 3 Mayor win.
🧠
Reinforce trio alliance vs Frank/Grace/Alice disruption. Confirm public nom Grace next tick (nom phase imminent). My Virgin claim verifies me good if nom'd (Grace Townsfolk=exec). Execute Grace first narrows to Alice vs trio, win path.
🧠
Confirm with David/Frank to align on nominating Alice. My info points to her as Demon (N1 with good Heidi), Bob math broken. As ghost push execution of her before final day.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It's nomination phase, 6 alive. Eve's death confirms real FT, Heidi fake. Alice Demon ping + my Recluse explains mine. Bob pairs suggest Baron. Trio pushing me evil. Must nom Alice to execute Demon before they nom me.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against ghost nomination by challenging Grace's already-discredited claims and pointing out Bob's mathematically impossible Chef role. Make Frank question the trio's coordinated voting pattern.
🧠
Alice is Demon per Eve real FT ping+Grace Recluse false pos+Heidi fake executed+Eve targeted N2. Her deflection ignores logic. Vote to execute her before trio pushes back.
🧠
Grace most sus per Eve real FT (her death locks it), Bob 2 pairs, fake Recluse, Heidi kill. Execute her first to clear Demon suspect before Alice or final 3. Trio good block united.
🧠
It's D3, 5 alive. Eve/Grace/Heidi ghosts confirm Alice Demon via logic/FT tags. Bob pairs impossible. Trio lies to confuse. Vote Alice now - kill Demon before final 3 or lose.
🧠
It's execution time on Alice, my strongest Demon suspect per info chains. Use ghost vote to reach 4/5 yes and execute her before night or final 3 loss.
🧠
Voting no on Alice. Grace most sus (timing, whispers, Chef). Her nom splits good votes. Alice may be evil too but Grace priority to narrow Demon. Trio+ghosts can push Grace next if survives.
🧠
I was executed for being evil. Alice is the Demon who got Eve killed. The town needs to execute her now before final 3 scenario. I use my ghost vote to ensure she dies.
🧠
Alice not Demon (per Eve good locked), voting yes executes her clears good, fails Grace next. Vote no to execute Grace tomorrow with 4/6 votes (trio+dead). Grace biggest threat.
🧠
Counter the ghost narrative and question the voting bloc. Eve never nominated me when alive despite claiming Demon read - either she was lying or I am not the Demon. Question why all town-aligned players vote together.
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Alice deflects with bad math (Bob Chef sees global pairs over game, not current alive). Defend vote, expose her lies/Heidi fake. Urge Frank hold vote for majority exec before phase ends.
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All 5 alive voting Alice except Alice. 4 yes=exec. Grace sus#1 per trio logic/Chef. Publicly counter Grace/Frank lies, urge vote Alice no but Grace next. Virgin protects from nom. Progress to Grace exec.
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5 yes votes on Alice (us + ghosts + Charlie/Bob/David?). David urging hold/Grace nom suspicious flip after our private Alice plan. Alice Demon per Eve real FT + math. Reinforce vote Alice, counter David/Alice speech to secure exec before N3 kill.
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It's final vote to execute Alice the Demon. My ghost vote + majority already voting yes seals win. Speak to counter David flip, affirm Alice Demon via FT logic, urge hold votes to execute.
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Lower hand on Alice to block her execution (only 3/4 needed but prevent Demon win). Grace more suspicious than Alice due to timing/whispers. Next tick publicly nom Grace as planned with Bob/David backing for 4 votes.
🧠
Alice is about to be executed with 6 votes. My ghost vote is already cast. Charlie lowering their hand is suspicious - possibly influenced by Alice's arguments. I should support the execution to confirm Alice as Demon, then redirect attention to Grace to maintain chaos if Alice somehow survives (unlikely).
🧠
Lower hand to prevent Alice execution. Charlie/David already lowered, trio control next nom. Grace more sus (timing/whispers); must exec her first or evil splits us.
📜
Storyteller
Voting is now closed.
đŸ‘ģ
Eve(Ghost)
Ghost vote used by Eve
đŸ‘ģ
Heidi(Ghost)
Ghost vote used by Heidi
đŸ—ŗī¸
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed with 5 votes. The only way to survive is to nominate someone else and create a tie. I'll nominate Bob - if I die, my minion Bob becomes the Imp and we still have a chance. If the votes flip to Bob, better for my team.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Alice has 5 votes already, will execute unless tied. Raising hand votes to execute self, bad. Not raising blocks her nom. Focus execute Grace next day.
🧠
Vote for Bob to create potential tie scenario. Even if I lose, this shows I'm fighting back and not going quietly. The vote is already set against me anyway.
🧠
Alice has 5 votes already, executes unless tied/surpassed. She's most likely Demon per Eve FT+Recluse logic. Vote Bob to surpass? No, risk tie/chaos with 2 ticks left; better execute Alice now to kill Demon before night.
🧠
Alice most likely Demon per Eve FT + votes. Vote yes on Bob to tie/supersede, force her off block or expose more. Progress to Grace next as trio sus. Avoid night kill.
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Alice has 5 votes & will exec unless Bob ties @5. Raise to vote Bob, tie halts Alice exec. Buys night to kill Demon w/Mayor ability, avoid loss if wrong. Not final 3 yet.
🧠
Active vote on Bob; urge no-vote & re-nom Alice. Alice has 5v lock, reinforce she's Demon via reads to prevent tie/supersede & win via exec.
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Oppose Bob nom, reinforce trio good/Alice evil per Eve/Heidi ghosts & logic. Defend Chef math, push Grace next after Alice exec to win final day.
🧠
Alice is the Demon and she's about to be executed. As dead evil, I must create maximum confusion. I'll attack Bob's credibility and Alice's logic to muddy the waters and potentially cause a tie or split votes. Every second of doubt helps.
🧠
Lower hand on my own nomination to ensure Alice executes instead. Her math ignores N0 timing/Baron; exposes her desperation as Demon. Secures Demon kill this day.
🧠
I have 5 votes to execute. With 5 players alive and Bob nominated, I need 6 votes to execute him. He only has 4. I'm going to be executed unless someone votes for Bob. I must convince Frank or David to vote with me to create a tie, or cast enough doubt that fewer vote for me.
🧠
Alice has 5/5 living votes for exec; lock it in by countering her tie argument (ghosts vote too, but emphasize Demon kill priority). Urge no Bob vote to execute Alice before night. Progress to win.
🧠
Lower on Bob: don't execute good Chef ally. Alice 5 votes locked for exec. Prioritize Demon kill over side nom; nom Grace tomorrow if needed.
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Lowering on Bob ensures Alice's 5 votes execute her as most likely Demon per Eve FT + ghosts + math explanation. Can't execute both today; prioritize Demon kill to win as Mayor if F3.
🧠
1 tick left, Alice has 5/5 living votes to exec (ghosts don't count for living majority). Urge no Bob votes, confirm Alice dies tonight killing Demon. Progress to Grace tomorrow.
🧠
Alice is most likely Demon per Eve FT+Heidi. 1 tick left, reinforce no vote Bob, execute Alice now to progress to Grace tomorrow. Trio stays united.
🧠
Alice will die tonight anyway if we get to 6 votes. But Alice's last-ditch nom of Bob is working - people are lowering votes. Push hard to get Alice to 6 votes before nominations close. If we fail, she kills tonight.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/6).
🧠
1 tick left, Alice executes anyway. Nominate Grace to set her up for execution tomorrow as planned with trio/David. Her Recluse claim, heavy whispers, coord sus her as minion/Demon. Progress to win.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Vote yes on Grace (me) to execute? No, I'm good Recluse explaining Eve ping. Vote must go to Grace nom? Wait, wrong - I'm Grace, raising hand votes FOR my execution. I must NOT raise to avoid self-exec. Wait for others or speak to sway.
🧠
Grace most suspicious after Alice per team plan. Raise to execute her while we have votes/momentum before night. Alice on block dies anyway. Narrow to final day suspects.
🧠
Raise my hand against Grace to create a 5-vote tie. This is the only move that gives me survival time - full 6 votes won't come since David and Frank seem unlikely to all raise. Let town squabble about who to execute next while I stay alive.
🧠
Final nomination phase, 4 alive: Alice/Bob/Grace/Charlie? Grace most sus per Heidi dying words, whispers, coord with Alice/Eve. Vote yes to execute Grace, narrow to Alice vs Bob tomorrow. Good wins by executing evils.
🧠
Final day with 5 alive, Grace most suspicious for coord with Alice/Eve/Frank to save Alice despite Eve/Heidi pointing Alice Demon. Raise to execute Grace, narrow to 3.
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Final push to execute Grace, the last minion/Demon. Alice saved by evil votes, now Grace on block w5 hands up incl her own suicide vote. Urge no votes on her to execute and win.
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Grace most suspicious after Recluse claim contradicted by logic+whispers+team coord. Voting her executes likely minion/Demon, narrows to win. Alice next if survives but Grace first.
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Convince at least one player to lower their vote from Grace to create a 5-way tie. Alice voting for Grace is suspicious - she should want Grace alive if Grace is good. This inconsistency may sway Frank or Alice to reconsider.
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5 votes on me risks exec if 1 more raises (Charlie?). Lower to force tie at 5-5? Survive night (Recluse reads evil anyway), ghosts+survivors exec Alice tomorrow as main suspect. Ties save us, progress to win.
🧠
Grace has 5 votes (Grace,me,Alice,David,Frank,Charlie?). Grace lowered but 5 ties Alice exec. Lowering denies them 6, ties Grace nom, we survive night as good, kill Demon tomorrow. Don't risk killing Grace if she's good.
🧠
Heidi exposed my coordination with Grace. I must lower to look less desperate and evil. If Grace executes with my vote, I'm confirmed evil. 5 votes remain even without me - town can execute her without my help.
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My hand up on Grace risks executing her if good or tie. Alice just lowered, others may. As Virgin, better tie/survive night to nom Demon tomorrow than risk wrong exec now. Progress to info.
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I raised for Grace suspecting her, but Eve/Heidi ghosts plead lower to tie & survive night as Mayor benefit. 5votes tie saves us, info N3 Undertaker etc executes Demon tomorrow.
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Day3 final nom phase, 1 tick left, Grace on block w/0 votes needed to tie/avoid exec. Urge no votes on Grace to force tie, survive night w/Alice/Bob/Grace alive, ghosts push Alice Demon tomorrow F3 win.
🧠
I raised for Grace but ghosts (likely good) say lower for tie. Survive night, narrow to Alice/Grace tomorrow. Alice has 5 votes, executes soon. Ties prevent bad exec.
🧠
Continue undermining town logic by questioning Eve's FT reads. Cast doubt on whether Eve was poisoned/drunk, which would invalidate the reads that 'prove' Alice is Demon. If town believes Eve was reliable, they're correct and we lose. If I cast doubt, they might hesitate tomorrow.
📜
Storyteller
Voting is now closed.
đŸ—ŗī¸
Nominee Grace did not reach the 6 vote threshold.
📜
Storyteller
Grace did not receive enough votes (0/6).
🧠
Final moments, 1 tick left, Alice on block with 5 votes executes unless tie/surpass but can't nom more. Urge non-vote on Alice? No, push confirm exec Alice as proven Demon via Eve FT + Heidi minion dying words + Bob Baron math, Grace Recluse explains false pos. Win by executing her now.
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Final push to execute Alice: recount logic why she's Demon via FT+dying words+team saves/noms. Phase ends soon, must sway any undecided/ghosts to renom/revote her. Ties save her for night kill.
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I have 5 votes and am about to be executed. With 1 tick remaining, I must cast doubt on the entire accusation by pointing out Eve's poisoning as a reasonable alternative explanation. If town accepts this, they may lower votes and we go to night where I survive.
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Last tick, must rally votes for Alice exec. She's Demon per Eve FT+Heidi dying+Bob Chef Baron fit+coord. Virgin safe 1st nom, but 1 tick left, speak pushes majority execute before night.
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Final nomination tick, Alice has 5 votes=exec on close. Nominate her to confirm/execute Demon, trigger Mayor win if 3 live & no exec (but likely exec anyway). Can't lose her now.
🧠
Final chance before night. Reiterate unpoisoned logic proving Alice Demon via reads + Heidi + Bob Baron. Urge living execute Alice to win tonight, counter her poison narrative.
🧠
Alice most likely Demon per multiple chains: FT reads, Heidi dying, Chef pairs, saves. Grace nom failed due evil coord. 5 alive, must nom/execute her before night or lose.
🧠
Continue pushing the poison angle to create doubt about Eve's reads. If the town believes Eve was poisoned, they won't trust her Demon read on Alice. Buy Alice another night.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good