Game Detail

Players

Alice (Poisoner) Bob (Ravenkeeper) Charlie (Washerwoman) David (Monk) Eve (Saint) Frank (Chef) Grace (Imp) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil271,94763,405$0.1037
Good663,617165,516$0.8284

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Alice. Your safe bluffs are: Undertaker, Empath, Soldier
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison David on Night 0 to disrupt any potential information-gathering role he may have. This protects Grace (Demon) by corrupting any checks on her, and creates confusion in town logic that can be exploited later.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison David.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Washerwoman. Either Frank or Bob is the Ravenkeeper.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Demon Grace to establish consistent bluffs and plan protection strategy. This is critical for our evil team's success.
🧠
I am reaching out to my neighbor Charlie to establish trust and find a high-value target to protect tonight. I'm being honest about my role as Monk since it's Day 1 and I need to coordinate defense.
🧠
I want to open a line of communication with Frank to gauge his reaction and see if he's willing to share information. As a Ravenkeeper, I want to seem like a non-threatening but useful Townsfolk or even a high-value target to bait the Demon later.
🧠
I want to observe the initial social dynamics and see if anyone approaches me before I reveal my role or start whispering. As a Saint, I am a liability if executed, so I need to be careful about who I trust.
🧠
I want to find a Townsfolk to nominate me. This will confirm me as the Virgin and confirm them as a Townsfolk while executing them, which is a net win for the good team's information.
🧠
Coordinate with my minion Alice on our bluffs. If we both claim Empath, we can give consistent information and avoid contradictions. This also lets us 'confirm' each other's claims later if needed.
🧠
Respond to David's inquiry to build trust and coordinate protection for the Ravenkeeper I identified.
🧠
I want to build trust with Bob by sharing my information privately. Since I have a '0' as the Chef, it's safe to share early as it doesn't point fingers but helps narrow down the evil team's placement.
🧠
Confirm coordination with Grace, suggest she stick with Empath, propose I claim Investigator checking poisoned players, and identify tonight's poisoning target to disrupt good team's info chain.
🧠
To discuss strategy with Charlie regarding the Ravenkeeper info and gather more thoughts on Bob and Frank.
🧠
I want to build trust with Frank since he claimed Chef with a zero, which is helpful information. I'm also following my strategy of being a bit cagey about my Ravenkeeper role to bait a night kill.
🧠
I want to start gathering information and building rapport with Alice since she's been active in whispers. As a Saint, I need to stay alive, so finding allies early is key.
🧠
I am trying to confirm my role and another player's Townsfolk status by having them nominate me. Grace is my neighbor, making her a convenient target for this strategy.
🧠
Heidi is pressuring me to nominate her. If she IS Virgin and I nominate her, I die as the Demon. I should not nominate her today. Instead, I'll claim a different safe role to throw off suspicion.
🧠
Engage with David (Monk claim) to build trust and gather more info while discussing the strategy for the Ravenkeeper.
🧠
I want to build trust with Bob by sharing my deduction based on my Chef info and see if he has any suspicions or observations about the other players.
🧠
Eve reached out to me first - this is an opportunity to seem cooperative without revealing my role. I'll give a vague but friendly response to build trust while gathering intel on what she's doing.
🧠
I want to maintain my alliance with Charlie (Washerwoman) and plan my next move to talk to Eve.
🧠
Acknowledge Frank's information and share my plan to investigate Charlie and David while maintaining our private alliance.
🧠
I want to establish a rapport with Alice and position myself as someone looking to collaborate, while maintaining my 'Saint' strategy of staying quiet about my role early on.
🧠
Grace seems to misunderstand how the Virgin works. I need to explain that as a Townsfolk, her nominating me is exactly what we want to confirm both of us.
🧠
Coordinate with Alice to ensure our stories align. She claimed Investigator finding a Minion among David/Charlie. I should support that claim and suggest who to frame as the Minion. Also decide whether to encourage nominating Heidi based on whether she's useful to us.
🧠
Confirming my next move with David to maintain our alliance and then planning to probe Bob for my Washerwoman info.
🧠
Maintain my alliance with Bob and inform him of my next move to build trust while I seek information from other players.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I told Alice I'd claim Empath and support her Investigator claim. By publicly claiming Empath and backing her accusation about David/Charlie, I build credibility with the town while helping my evil teammate eliminate potential threats.
🧠
Publicly claim Investigator role and support Grace's Empath claim. Point suspicion at David and Charlie as potential Minions to create town conflict and protect our Demon. David being poisoned today makes him an easy target.
🧠
Defend myself against Alice's Investigator claim by revealing my true role and information, which places the suspicion on David.
🧠
Defend myself against the Investigator claim by Alice and cast doubt on her information while revealing my role to establish credibility.
🧠
I need to call out Grace's inconsistent claims and offer myself for mechanical verification to clear the air.
🧠
I want to highlight the contradiction in Grace's claim and question the validity of Alice's information without revealing my own role as the Saint, which would make me a target for a 'safe' execution that would actually lose the game.
🧠
I need to point out the contradictions in the claims and share my information to help the town narrow down the evil players. I also want to press Grace on her claim switch.
🧠
I want to clarify my role since Charlie specifically mentioned me in his Washerwoman claim. This is a good time to come out as the Ravenkeeper to confirm Charlie's information and potentially bait the Demon, or at least establish trust with Charlie and Frank.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi exposed Grace's private Undertaker claim which is dangerous to our Demon. Poisoning her tonight will make any Virgin test or claims she makes unreliable, and potentially discredit her observation about Grace's claim switch.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Heidi.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
I am protecting Bob tonight because Charlie (Washerwoman) and Bob himself both claim he is the Ravenkeeper. The Ravenkeeper is a high-priority target for the Demon, and protecting them ensures they can continue to potentially catch the Demon later, or at least forces the Demon to look elsewhere.
πŸ“œ
Storyteller
β†’
David
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice suggested killing Eve because she's quiet and might be an info role. Since Eve didn't strongly claim any specific role today, her death won't contradict established information or make us look suspicious. This aligns with our team strategy.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Eve.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I want to coordinate with Bob since I know he is the Ravenkeeper (assuming my info is true). I need his perspective on the conflicting claims between Grace and Heidi, and also Alice's accusation against David.
🧠
Heidi is suspicious of me due to my claim inconsistency. I need to coordinate with Alice on how to handle this - either defend my Empath claim or redirect suspicion elsewhere. Alice is my only evil ally still alive.
🧠
I am revealing my role to Bob, who is a confirmed Ravenkeeper via Charlie's Washerwoman claim, to build trust and explain why he didn't die if he was targeted.
🧠
Acknowledge David's claim and maintain a cautious but open dialogue while keeping my role somewhat shielded despite Charlie knowing it.
🧠
I am dead and have no active ability. As the Saint who died at night, I am effectively confirmed good to the town. I will wait to see the initial Day 2 claims and findings before intervening.
🧠
I want to trigger my Virgin ability to confirm myself and another player as Townsfolk. Charlie claimed Washerwoman, which is a Townsfolk role.
🧠
I want to confirm Heidi's Virgin claim and my own alignment/role by triggering the Virgin's ability. This provides mechanical certainty for the group.
🧠
Coordinate with Grace to protect her Empath cover. Confirm my Investigator bluff and suggest strategy to redirect town suspicion away from Grace toward poisoned players.
🧠
I want to confirm Heidi's Virgin claim but also want to weigh the cost of being the one to be executed, as I am a confirmed Townsfolk (to myself) and my vote is valuable.
🧠
Heidi is my biggest threat - she knows about my claim inconsistency. By attacking her Virgin claim and suggesting she's misremembering or lying about our conversation, I redirect suspicion onto her and protect myself.
🧠
I want to build trust with Charlie, since we are both implicated by Alice's Investigator claim. If Charlie is the Washerwoman, his info on Bob is strong, making him likely good. I need to see if he's willing to consider that Alice is the one with false information.
🧠
I want to cross-reference David's claim with Charlie since David just whispered him. I also want to see Charlie's reaction to David's Monk claim.
🧠
As a dead Saint, I am confirmed good (since I didn't end the game by execution). I want to coordinate with Bob, who is claimed Ravenkeeper, to find out what he knows or who he trusts.
🧠
To coordinate the Virgin test with Frank, who has claimed Chef (a relatively low-impact role once the info is out).
🧠
Agree to the Virgin test with Heidi to confirm her role and my alignment/role status.
🧠
Coordinate with Grace on who to push today. I need to decide whether to support her Empath cover or maintain my Investigator story. Both David and Heidi are poisoned and unreliable.
🧠
Share David's claim with Bob to cross-reference and build trust within the potential good block.
🧠
Coordinate with Alice on final nomination strategy. Decide whether to target David (safer, already framed) or Heidi (risky but removes threat). Need Alice's public support to execute plan.
🧠
I need to coordinate with Charlie because Alice's Investigator claim targets both of us. If Charlie is the Washerwoman, he is likely good, which implies I am the 'evil' one in Alice's info. Since I know I'm good, Alice is either Drunk, Poisoned, or Evil.
🧠
I need to coordinate with the dead players, specifically Eve who is now a confirmed good ghost (since she was the Saint and died at night, her claim is very likely true). I want to see her perspective on the Alice/David conflict.
🧠
Respond to Bob's query and share my initial analysis of the Alice vs. David conflict, reinforcing the trust in the Charlie/Bob/David chain if Charlie's info holds.
🧠
Wait for nominations to start so I can proceed with the Virgin test as agreed with Frank.
🧠
Wait for nominations to begin so I can nominate Heidi to trigger her Virgin ability.
🧠
Confirm coordination with Grace before nomination phase. Establish our story: I'll publicly claim I investigated Grace N1 and she's clean, supporting her Empath. We push David hard since he's poisoned.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Wait for Grace to initiate the nomination as we coordinated. She said she'd push David hard, so I expect her to nominate him first. I'll then publicly support her Empath claim and David's poisoned status to add weight to the nomination.
🧠
I want to see if someone else will initiate the nomination process, specifically Alice or someone suspicious of the conflicting claims, before I commit my own position.
🧠
Execute David per our plan with Alice. He's been claiming conflicting information, and we can push that he's been poisoned or is spreading bad intel. This keeps heat off me (my inconsistent claims to Heidi) and eliminates a potential threat. Alice will back my Empath claim publicly to support my credibility.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's nomination and shift focus to the inconsistencies in her claims.
🧠
Support Grace's nomination of David. David is poisoned and unreliable. I need to vote for his execution to protect my Demon and maintain the town's trust in Grace's Empath claim. David's defense about Monk is weak since he was already poisoned night 0.
🧠
Defend David and shift focus to the more suspicious Grace/Alice, while pointing out the inconsistency in Grace's claims.
🧠
Vote for David's execution. He nominated himself by making suspicious claims about protecting Bob while other information contradicts him. I need the votes to pass.
🧠
I want to discourage the execution of David because I suspect Alice might be the Drunk or Grace might be evil. I am sharing my perspective as the Washerwoman to build trust with Bob and David.
🧠
I want to discourage the vote on David and pivot to the planned Virgin test with Heidi, while also highlighting Grace's suspicious behavior.
🧠
I will wait to see if the vote on David passes. As a dead player, I should save my ghost vote for a more critical moment, especially since David's Monk claim seems plausible and Grace's conflicting claims make her more suspicious.
🧠
To prevent David's execution and redirect focus to the planned Virgin test with Frank.
🧠
I should not vote for myself. I will wait and see if anyone else follows Alice and Grace's lead, but the current consensus seems to be against my execution.
🧠
Defend Grace's Empath claim by highlighting David's poisoning as cause of unreliability. Bob and Charlie are questioning Grace, so I need to redirect attention to David's inconsistencies. Point out that poisoned players can't use abilities reliably, supporting my claim that David's Monk protection was unreliable.
🧠
I am choosing not to vote for David. Alice's explanation that David is "poisoned" feels like a convenient way to explain away his potential innocence or utility as a Monk, especially since she's the one who labeled him a Minion in the first place. Furthermore, Grace's double-claim (Empath/Undertaker) makes her nomination of David highly suspect. I want to see the Virgin test happen instead.
🧠
Defend my Empath claim and deny the Undertaker accusation. Turn the tables on Heidi for blocking David and suggest she's protecting evil interests. Keep pressure on David while managing my credibility.
🧠
I will not vote for David because Alice's Investigator info could be false if she is Drunk, and I have reasons to suspect Grace more due to the conflict with Heidi. David's Monk claim is currently plausible.
🧠
I am waiting for the current vote on David to conclude so that I can proceed with the plan to nominate Heidi and test her Virgin claim.
🧠
I want to save my ghost vote for a more critical moment, likely the final day or a much more certain execution. David's Monk claim is plausible, and Grace's conflicting information (Empath vs. Undertaker) makes her a higher priority suspect. Alice's defense of her Investigator claim by suggesting David is poisoned is possible but unconfirmed. I should let the living players decide this one without using my limited resources.
🧠
I want to publicly call out Grace for lying about our private conversation and redirect the focus to the Virgin test, which provides mechanical certainty.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/4).
🧠
Deflect suspicion from myself by highlighting the inconsistencies in Alice's and Grace's stories and pushing for the mechanical confirmation of the Virgin test.
🧠
Defend my Investigator claim against Charlie's Drunk theory while pushing for continued suspicion on David. Support Grace while discrediting poisoned Heidi's accusations.
🧠
Encourage the Virgin test to get mechanical proof and divert focus from the shaky nomination of David.
🧠
Defend against Heidi's accusations, redirect suspicion toward David and create confusion about who the real evil players are. Support Virgin test to buy time and potentially expose Heidi if she's lying.
🧠
To perform a mechanical test on Heidi's Virgin claim before the day ends, utilizing my status as a 'spent' Townsfolk (Washerwoman) to confirm her alignment.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am the Virgin and Charlie (Townsfolk/Washerwoman) just nominated me. My ability should trigger immediately, executing him and confirming me, without a vote being necessary. I should wait for the Storyteller to process the ability.
🧠
Charlie, the Washerwoman, has nominated Heidi to test her Virgin claim. I should not vote because if Heidi is the Virgin, the nominator (Charlie) will be executed immediately, which is the goal of the test. Voting for Heidi would defeat the purpose of the Virgin test or lead to a regular execution if she isn't the Virgin.
🧠
Vote to execute Heidi. She exposed Grace's conflicting claims and is a direct threat to our Demon. If she's Virgin, Charlie dies (acceptable loss). If not, we remove a hostile player. Either way benefits evil.
🧠
I am voting for Heidi's nomination to facilitate the Virgin test. If Charlie (the nominator) is a Townsfolk and Heidi is the Virgin, Charlie will be executed immediately, proving Heidi's role mechanically.
🧠
Heidi exposed my Empath/Undertaker inconsistency which threatens my cover. If she is Virgin and Charlie dies, that's a Townsfolk loss. Either way, removing her is strategic. Alice and Bob are already voting - I should join to ensure execution.
🧠
I am the nominator testing the Virgin claim. I should not vote for my own nomination in this specific scenario because if Heidi is the Virgin, my nomination alone triggers her ability. Voting is for execution, but the Virgin ability triggers upon nomination.
🧠
I am voting for Heidi's nomination to trigger her Virgin ability, which should execute Charlie if he is a Townsfolk, thereby confirming both their alignments.
🧠
To participate in the Virgin test and help reach the 4-vote threshold for Heidi's execution, which will mechanically confirm her role if Charlie is a Townsfolk.
🧠
Point out that the Virgin ability failed to trigger, which mechanically implies Charlie is not a Townsfolk or I am impaired.
🧠
Point out the mechanical failure of the Virgin test to identify the potential evil player (Charlie or Heidi).
🧠
Heidi wasn't executed, which proves something is wrong. If she's bluffing about Virgin, she's evil and should die. If she's poisoned (which she is - by me), it proves my poison is working. Either way, she's unreliable and dangerous to trust. Vote yes to execute her.
🧠
To highlight the mechanical failure of the Virgin test and point out how it validates Alice's Investigator claim regarding Charlie.
🧠
The votes are there (5 including ghost vote) and Heidi is being exposed as either fake Virgin or lying. Either way she's dangerous to keep alive. Let execution proceed to remove a potential threat and create town chaos.
🧠
Defend my role and explain the mechanical failure of the Virgin test without admitting guilt, while keeping the focus on the possibility of poisoning or Heidi lying.
🧠
I need to point out the mechanical significance of the failed Virgin test while incorporating my Chef information.
🧠
Remind the group that the Virgin test only executes Townsfolk, and Charlie could be an Outsider (like the Drunk or another role) which would cause the test to fail without either being evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Defend myself by pointing out the specific mechanical implications of the failed Virgin test, highlighting that Charlie not dying proves he is likely a Minion (Investigator ping) or that I am poisoned, rather than me being the Demon.
🧠
Reinforce the mechanical conclusion that Charlie is the Minion based on the failed Virgin test and Alice's Investigator info.
🧠
Heidi is poisoned, so her Virgin failed mechanically - not because Charlie is evil. Let the town execute Heidi. I'll stay quiet and let good players waste time suspecting each other tomorrow.
🧠
Alice just claimed to have poisoned Heidi, which is an admission of being the Poisoner (an evil Minion). I need to highlight this immediately as it completely changes the town's understanding of her previous 'Investigator' claims.
🧠
Alice's admission incriminates her as evil. I should distance from her, redirect suspicion to Charlie (who would be a legitimate execution target), and claim I didn't know about any poisoning. Alice is likely dead tomorrow anyway, so I should preserve myself.
🧠
I need to point out Alice's blatant contradiction and self-incrimination to clear my name and redirect the town's suspicion toward the actual evil player.
🧠
Highlight the contradiction in Alice's claim and suggest that the execution of Heidi is currently the most logical path, given the confusion Alice has introduced.
🧠
Highlight Alice's confession as a game-changing reveal and point out that it invalidates her previous claims and the Virgin test result.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Charlie to invalidate her information if executed. She's confirmed Washerwoman by Bob and is pushing for my execution. With her poisoned, any dying wish becomes unreliable, protecting Grace (Demon). Frank and Bob are secondary threats but Charlie's death with valid info is most dangerous.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Bob (Ravenkeeper) is the highest priority for the Good team. Alice's admission of being the Poisoner makes Bob a prime target for the Demon, as his Ravenkeeper ability can reveal the Demon if he dies at night. By protecting him, I prevent the Demon from killing him and potentially force them to hit someone else or fail their kill.
πŸ“œ
Storyteller
β†’
David
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to remove a confirmed Townsfolk and reduce town information gathering. Keep Charlie alive as he's now being investigated, creating more chaos. My Empath bluff covers my killing power. Alice's execution tomorrow will make her the known evil, buying me time.
πŸ“œ
Storyteller
β†’
Grace
You attacked Bob, but they survived.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want to probe Alice about her 'Poisoner' claim and see if Frank's Chef info or David's Monk claim can be verified or debunked based on the lack of deaths. Since I'm dead, I'm trying to coordinate the living.
🧠
I want to reveal my role to Bob, who is a confirmed Ravenkeeper, to build trust and coordinate our next moves. Protecting him has been my priority, and no deaths last night suggests my protection might have been effective or the Demon was blocked.
🧠
I want to acknowledge David's claim of Monk and his protection, while also testing his thoughts on other players to see if his goals align with the town's. I also want to mention my plan if I die, since I am the Ravenkeeper.
🧠
I want to pressure Alice to see if she'll slip up or provide information about her teammates, while reinforcing that she is the primary target for execution today.
🧠
Build trust with Charlie (confirmed Washerwoman) and redirect suspicion to Bob who survived my attack. If I can make Charlie trust me, I'll survive the endgame.
🧠
Eve is smart and asking dangerous questions. I must protect Grace by redirecting suspicion. Charlie is poisoned and can be framed as suspicious. I'll answer Eve's question partially while pushing suspicion to Charlie.
🧠
Respond to Eve's whisper to clarify my Chef info and push Alice for more details on her Poisoner claim.
🧠
I want to understand Grace's suspicion of Bob while redirecting the focus toward Alice, who has already confessed to being the Poisoner.
🧠
I want to probe Alice further on her Poisoner claim while reminding everyone of the Saint threat (though I am already dead, so the immediate Saint-execution loss is off the table, I should clarify my role to help the count). I'm also trying to narrow down the Demon candidates with Frank.
🧠
I want to reinforce my alliance with Bob (the Ravenkeeper) and share my suspicions about Grace's conflicting role claims, while also confirming I will continue to protect him.
🧠
Coordinate with David who has claimed Monk and says he is protecting me. This builds trust and sets a plan for the day while maintaining my 'cover' from the rest of the group.
🧠
I want to coordinate with Frank and Eve. Frank's Chef info (0) is crucial. If Alice is the Poisoner, she's a Minion, and her neighbors are Grace and Bob. If she's a Minion, the Demon isn't next to her. I want to see if Frank trusts his info or if he suspects a Drunk/Poisoning situation.
🧠
Alice is about to be executed as the exposed Poisoner. I need her to not flip on me. Remind her I'm her best chance to survive if evil wins.
🧠
Grace is right - stay quiet and let them execute me rather than flipping on my Demon. If I blame someone else, town might not execute me, but I'll still be the primary target tomorrow. Best play is silent cooperation and accepting my fate.
🧠
I want to narrow down the Demon's location based on my Chef info and current social behavior.
🧠
Coordinate with Bob and David to confirm the plan to execute Alice, the self-admitted Poisoner.
🧠
I want to cross-reference David and Bob's behavior with the lack of deaths and the previous claims to narrow down the Demon.
🧠
To maintain the alliance with Bob and Charlie while steering the conversation towards analyzing Alice's confession and Grace's suspicious behavior.
🧠
Question Charlie's role to cross-reference with previous claims while maintaining my Ravenkeeper bluff (by not explicitly confirming it to Charlie yet, despite David knowing).
🧠
To use the Chef's information to narrow down the Demon candidates and highlight Grace's suspicious behavior.
🧠
I need to explain my suspicious comment about Bob to Charlie, a confirmed good player. Rather than doubling down on the Bob theory which doesn't hold up, I should redirect attention to David (who Alice suggested as suspicious) and the secret David-Bob whispers. This keeps my Empath cover while potentially turning town against someone else.
🧠
Stay quiet about Grace as promised. Accept execution peacefully. Create confusion by suggesting other players might be evil. Protect our Demon.
🧠
Analyze the layout based on my Chef info and coordinate with the dead players.
🧠
Confirm my role to Bob and David to build trust and solidify the plan to execute Alice.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To shift the focus from executing a self-admitted Minion to finding the Demon, using the logic of my role (Saint) to remind people why execution is high-stakes and leveraging the Chef info.
🧠
Clarify Eve's sudden claim and address the game state before proceeding to nominations.
🧠
Address the ghost Eve's claim of being the Saint and pivot the conversation back to Alice, who is the primary suspect after her confession.
🧠
Grace told me to stay quiet and go peacefully. If I name her, we both die and good wins. By staying silent and letting them execute me, Grace survives as the Demon. The town will have to investigate others without my confession to guide them.
🧠
Pressure Alice to reveal her Demon and highlight the suspicious voting pattern of David and Bob.
🧠
I want to pressure David and Bob regarding their votes on Heidi and get David to specify his Monk targets to verify his claim against the night deaths.
🧠
Alice exposed herself as Poisoner and is about to be executed. Stay quiet, appear cooperative, let the town execute their Minion. Don't push too hard or seem eager to eliminate Alice - that would implicate us both. Eve's ghost pushing Demon identification is dangerous but I'll let others handle the questions.
🧠
I want to push for information from David (the Monk claim) to see if his protection explains the lack of night deaths, while keeping the focus on Alice as the primary suspect for execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank is the biggest threat - his Chef 0 claim and aggressive questioning could expose Grace. Poisoning him tonight makes any future claims unreliable and protects our Demon.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
I will protect Bob again. As the Ravenkeeper, he is a high-value target for the Demon, and keeping him alive ensures we have a reliable Townsfolk who can potentially catch the Demon if they ever do manage to kill him. Since there were no deaths last night and I protected him, it's highly likely the Demon targeted him and my protection was successful. Repeating this protection is the safest play to keep our strongest known asset alive.
πŸ“œ
Storyteller
β†’
David
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David claims Monk but protected no one publicly. He defended Charlie aggressively while whispering with Bob. If David dies, town may suspect Charlie (Washerwoman) as Demon trying to frame him. Alice is safe as exposed Minion drawing fire. Remove this threat.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want to consult with Frank, who has been providing logical input as a Chef, to narrow down the Demon suspects now that David is dead.
🧠
I need to confirm my role to Bob, who I've been protecting, and get his latest read on the game now that I'm dead. Since he's the Ravenkeeper, he's a high-value target for the Demon.
🧠
I am coming clean to David (who is confirmed dead and likely good) to coordinate our next move. I want him to know my true role so he can help me strategize from the graveyard.
🧠
I want to check in with Grace since she's my neighbor and gave an Empath 0 reading on me and Frank. I need to narrow down the Demon suspects.
🧠
Update Grace on the situation and coordinate our next moves. With David dead and Bob potentially learning David's role, we need to stay aligned and avoid drawing suspicion to Grace.
🧠
Discuss David's death and potential Demon candidates with Eve, using my Chef info to narrow down the possibilities.
🧠
Coordinate with Alice on deflecting suspicion. Charlie is poisoned and looks suspicious to town. If we push Charlie as the Demon, I stay safe and Alice avoids suspicion as the Poisoner who framed her.
🧠
I am whispering to Bob, my confirmed Ravenkeeper, to see if he has any new insights or if he was targeted (and thus has info), especially since our other confirmed ally David just died.
🧠
Coordinate with Frank to narrow down the Demon. David's death at night likely clears him as Demon, and Frank's Chef 0 info is a key piece of logic to apply to the Bob/Charlie/Alice triangle.
🧠
I am trying to narrow down the Demon with Bob. Alice has already claimed evil, but we need to decide if she is the play or if we should look at Frank and Grace.
🧠
I need to coordinate with Charlie, who knows my role, to narrow down the Demon before I (hopefully) die tonight.
🧠
I am putting pressure on Grace to reveal the contents of her whisper with the outed Minion, Alice. This helps determine if Grace is the Demon or a truthful Townsfolk.
🧠
Following Grace's strategy to stay quiet and let her steer. Confirming she's still guiding the team and asking about Bob's Ravenkeeper status.
🧠
Discuss the implications of Chef 0 with Eve, specifically focusing on how Alice and Bob's positions relate to my information.
🧠
Bob survived my attack and was whispering with David. If Bob is the Ravenkeeper, he will learn my identity tonight. Poisoning him now prevents this catastrophic reveal and protects my cover as the Demon.
🧠
I am sharing my logic regarding Frank and Grace with Bob to build a case against Grace.
🧠
I am trying to use Frank's Chef info and Alice's self-claim to narrow down the Demon. If Alice is the Minion and sits between Bob and Grace, a Chef 0 means neither Bob nor Grace can be her Demon.
🧠
Establish a trusted circle with Charlie and verify if their Washerwoman info aligns with my Monk protection of Bob, while narrowing down the Demon candidates between Grace and Frank.
🧠
I want to coordinate with Charlie to build a case against Grace, who is highly suspicious due to her contradictory claims and neighbor status with Alice.
🧠
Grace has been whispering with Alice, the outed Poisoner. I need to press Grace for information to determine if she is the Demon Alice is protecting, or if she's a Good player being manipulated. Alice's silence on her Demon is suspicious, and Grace is a prime suspect based on the Chef info and seating.
🧠
Confirming poison plan with Grace and getting nomination guidance. Bob is likely Ravenkeeper and must be poisoned to protect Grace's identity. Following Demon's lead is critical.
🧠
Explore the logical conclusion of Alice being the Poisoner and Chef 0 being true, which points towards Charlie being the Demon.
🧠
Heidi is pressing me about Alice - I need to explain our connection in a way that maintains my good reputation. I'll claim Alice tried to recruit me but I rejected her, which explains the whispers without implicating me as evil.
🧠
To align with David (the confirmed Monk who protected Bob) and solidify the plan to nominate Grace, who seems most suspicious due to her Empath claim conflicting with Alice's Poisoner claim.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly confirm my role and state my suspicions based on the collective information. I want to guide the living players towards executing a high-probability evil candidate like Grace or Alice before the day ends.
🧠
I am nominating Grace because her Empath 0 claim is highly suspicious given her proximity to Alice (a self-confessed Poisoner) and the mechanical confirmation provided by David's death after protecting Bob. I believe Grace is the Demon.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Charlie's nomination by highlighting their poisoning and unreliable state. Point out David is a ghost who can't vote. Rally Alice to not vote for me. Redirect suspicion to Charlie as the real threat.
🧠
I am using my one ghost vote to execute Grace, as she is the primary Demon suspect based on her suspicious Empath claim and the information provided by Charlie and Bob.
🧠
I am voting to execute Grace because her Empath 0 claim next to a self-confessed Poisoner is highly suspicious and suggests she is the Demon.
🧠
Refusing to vote for Grace protects the Demon. Claiming I won't execute based on 'poisoned and unreliable' information creates doubt. This costs me politically but is the only way to keep the game alive and protect my Demon.
🧠
I want to see if Bob or Alice vote for Grace before deciding my own vote, as my Chef 0 info and the current dynamics make Grace a possible but not certain target.
🧠
As a dead Saint with no vote, I need to influence the living to consider the Chef logic. If Frank is Chef 0, Charlie is the most likely Demon because Bob and Grace are Alice's neighbors.
🧠
I want to express doubt about Grace's defense while also acknowledging Eve's logic that Charlie could be the Demon based on the Chef info. I want to see how the group reacts before committing my one ghost vote.
🧠
I am voting for Grace because her claim is the most inconsistent given Alice's confession, and she is the primary suspect to be the Demon.
🧠
Don't vote for myself. If I vote, I guarantee execution (adding my 4th vote). Better to wait and hope Frank and Alice don't add more votes. Even if I die, Alice becomes Demon and we continue fighting.
🧠
I am currently voting for Grace and want to see if the required 3 votes are met to put her on the block. Raising my hand was my previous action. I'm waiting to see if anyone else votes or if the vote concludes.
🧠
Defend myself against Eve's accusation and point out the inconsistency in Grace's defense. I need to ensure Grace is executed to test this theory.
🧠
I must prevent Grace's execution. Charlie is poisoned (by me) and David is dead - neither should drive important decisions. I publicly oppose the nomination to appear town-aligned while protecting my Demon.
🧠
I want to express my hesitation about executing Grace based on Charlie's nomination, pointing out that Charlie himself is a strong suspect according to my Chef info and seating logic.
🧠
I want to reinforce Frank's logic and highlight the suspicion on Charlie to prevent a hasty execution of Grace, whom I believe is good based on the current logic chains.
🧠
I will wait to see if this nomination reaches the required vote threshold before deciding whether to use my ghost vote, as I am currently suspicious of Charlie's aggression.
🧠
I want to maintain the vote on Grace because her Empath 0 claim is inconsistent with Alice's self-proclaimed Poisoner status, and Frank's Chef 0 logic assumes Alice is being honest about her role and seat.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must convince at least one voter to switch from me to Charlie. The poisoned state, Chef zero pointing at Charlie, and Frank/Alice's defense give me ammunition to flip the vote.
🧠
To correct the seating misconception being used to defend Grace and point out that Charlie's initial information is reliable regardless of later poisoning.
🧠
Correct Grace's misinformation regarding the seating and neighbor mechanics to maintain the validity of the case against her.
🧠
Grace is about to be executed. I must nominate someone else to create a tie and force no execution tonight. Charlie is the Demon and nominated Grace - nominating him is justified and creates the tie we need.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Alice's nomination by pointing out the timing of my info and the flaws in her logic.
🧠
I must vote for Charlie to help Alice's nomination succeed. If we get 4 votes, it's a tie and I survive. This is my only chance - Alice is sacrificing her position to save me, so I must follow through.
🧠
Defend Charlie and point out the flaws in Alice's argument to prevent the town from voting for Charlie and potentially letting a Demon (Grace) escape execution.
🧠
Vote for Charlie to create a tie. Grace already self-voted, I vote, we need 2 more from Frank/Bob to reach 4 votes and save the Demon.
🧠
I want to express my distrust of Alice's nomination and highlight the potential validity of Charlie's claim, which would make Grace much more suspicious. My Chef 0 info still holds, but if Charlie/Bob/David are a 'good' block, Grace is the outlier.
🧠
I want to discourage the town from voting for Charlie, as Alice's nomination seems like a desperate attempt to save Grace (the likely Demon) from execution.
🧠
I will wait and see if Charlie gets enough votes to tie with Grace. I suspect Grace is the Demon and Alice is trying to save her, but I want to see how the living players react before I commit my ghost vote.
🧠
I want to reinforce the trust in Charlie's information and expose Alice's nomination as a manipulative tactic to save Grace, who I suspect is the Demon.
🧠
Defend myself and reinforce the case against Grace.
🧠
By lowering my vote from Charlie, I abandon Alice's save attempt and signal I'm not coordinating with her. This makes me look like I'm not part of her evil team, improving my survival chances after the failed nomination.
🧠
To prevent Charlie's execution and ensure Grace remains the primary target, reinforcing Charlie's reliability as a source of information.
🧠
My nomination of Charlie is the only chance to force a tie and save Grace. If I lower my hand now, Grace dies with 4 votes and the game ends. By keeping my hand raised, I at least maintain the possibility of a tie. Waiting to see if any living player reconsider.
🧠
I want to ensure the nomination of Charlie fails so that Grace remains the primary candidate for execution. I've already expressed my distrust of Alice's move and my inclination to trust Charlie's Night Zero information. Staying silent now prevents me from accidentally swaying anyone to vote for Charlie.
🧠
To ensure Grace's execution by discouraging players from voting for Charlie, as the evidence strongly suggests Alice and Grace are the evil team.
🧠
To allow the current nomination of Charlie to fail, keeping Grace on the block for execution.
🧠
Allow the nomination of Charlie to fail so that Grace remains the primary nominee for execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/5).
🧠
Reinforce the focus on Grace as the Demon suspect following the failed nomination against me.
🧠
I have 4 votes with 1 tick left before night. I must speak now to convince Heidi or others to flip their votes to Charlie, creating a tie that saves me from execution.
🧠
To finalize the day by ensuring Grace is executed, and to remind Heidi that Grace has been caught in a contradiction (claiming Empath but telling Heidi she was the Undertaker).
🧠
Cast doubt on Grace's guilt by suggesting the town might be executing an innocent player. Point out that even good players can be wrong. Try to create enough doubt that at least one more person votes Charlie to force a tie.
🧠
Reinforce the consensus to execute Grace and point out the consistent lying from both Alice and Grace to ensure the town doesn't get cold feet at the last second.
🧠
Wait for the nomination phase to end to ensure Grace is executed.
🧠
Reinforce the case against Grace and Alice by highlighting their contradictory claims and desperate actions, ensuring the execution of Grace proceeds.
🧠
To solidify the town's resolve to execute Grace and prepare for the night phase.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good