Game Detail

Players

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil211,27923,376$0.6970
Good808,17932,732$2.9155

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: David. Your safe bluffs are: Librarian, Slayer, Recluse
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check Bob and Charlie on N0 to start gathering info on non-neighbor players.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob and Charlie. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Empath (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Virgin (good), Alive - Grace: Saint (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start info gathering by whispering to neighbors to learn their roles and build early alliances.
🧠
Reach out to neighbors to gather info on Day 1.
🧠
Build trust with neighbors, validate Grace’s Saint claim, and plant suspicion on Alice as alternate Saint to steer early executions away from me/David.
🧠
Share my Empath info with Charlie and David to build trust and combine information early.
🧠
Share my Fortune Teller info with a trusted neighbor to start building a case.
🧠
Reach out to neighbors David and Frank to share roles and gather info.
🧠
Answer Bob/Charlie promptly with a coherent bluff that doesn't implicate Heidi, builds trust, and sets up future misdirection using '0 evil pairs'.
🧠
Share my Virgin role with the neighbor group to coordinate and potentially use my ability to catch evil players.
🧠
Gather more info from neighbors, suggest we probe Eve/Frank/Grace/Heidi cluster.
🧠
Coordinate with Frank and Heidi on the Virgin trap strategy and gather more info.
🧠
Build rapport with Alice, feed her a plausible Librarian result that creates setup ambiguity, and redirect her FT suspicion toward Bob/Charlie rather than me/David.
🧠
Share my info more broadly to help town identify evil cluster in Eve/Frank/Grace/Heidi.
🧠
Share info with Bob, cross-reference claims. If Bob's Empath 0 is true, Charlie is good = Charlie is my red herring. Demon is elsewhere among Eve/Frank/David/Grace.
🧠
Wait for David and Frank to respond to my whisper before taking further action.
🧠
Coordinate with Demon using full grimoire: suggest safe kills/bluffs and social lines to keep Heidi off suspicion and set up mis-executions (ideally Grace Saint).
🧠
Respond to Eve and share my role to build trust with my neighbor.
🧠
Wait to see what roles others claim publicly before acting. Nomination phase is next.
🧠
Wait and gather more info before nomination phase. Our trio seems solid; observe other conversations.
🧠
Coordinate with Spy minion: align public narrative (FT vs Empath), protect our bluffs, and set up a mis-execution target while deciding best night kill (Alice or Bob).
🧠
Share Alice's FT info with Charlie/David to coordinate and focus suspicion on Eve/Frank/Grace/Heidi.
🧠
Share info with David to get his role claim and gather more data.
🧠
Respond to Frank and ask David for his role to build early alliances.
🧠
Maintain trust with Alice while feeding her a world where suspicion stays off Heidi; steer her next FT checks toward good players or unhelpful pairs.
🧠
Wait and observe. Nomination phase is next. I want to see who nominates me to trigger the Virgin trap on an evil player.
🧠
Push Eve/Frank/Grace to reveal roles to narrow down the Demon.
🧠
Share my role to build trust and gather more info from Charlie and Eve.
🧠
Build trust with Charlie (claimed Mayor) and steer day talk toward doubting Alice/FT and away from me/David, setting up a safe D1 execution.
🧠
Waiting to see if more info surfaces before nominations. Already shared key info.
🧠
Share info with Charlie to see their reaction and gather more data before nominations.
🧠
Share my role with Grace/Charlie/Frank group and Alice, gather more info before nominations.
🧠
Maintain Chef bluff credibility, guide Alice’s FT checks away from Heidi, and keep good players focused on other suspects while appearing helpful/consistent.
🧠
Respond to Charlie/Grace group chat, confirm my Virgin role, and probe Charlie's cluster.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Remind group about Virgin trap and encourage info sharing before nominations close.
🧠
Share my role publicly and tonight's plan to gather more info.
🧠
Share my verified status and suggest we wait for night info before nominating Day 1.
🧠
Pressure Bob and David to share publicly. No strong nomination target yet Day 1, better to gather info.
🧠
Reveal my role publicly to build trust and share my confirmed info.
🧠
Lock in my Chef0 bluff publicly, look consistent with earlier whispers, and steer town toward no-exec/low-info nominations to protect Heidi.
🧠
Use my Librarian bluff to sound helpful, support no-exec to preserve evil team, and subtly keep multiple suspects alive while setting up future pressure on Eve/Alice without hard commitments.
🧠
Skip D1 execution to gather more info and preserve Mayor win condition.
🧠
Agree with no-exec D1, reinforce Virgin trap, encourage night info gathering.
🧠
Wait and let D1 end without execution to gather more info tonight.
🧠
No-exec D1 is correct. Wait and let night phase begin.
🧠
No strong nomination target D1. Wait and gather more info tonight.
🧠
No strong target for D1 execution. Wait and gather info tonight.
🧠
Protect Heidi by advocating no-exec and guiding night actions toward non-Heidi targets while lightly positioning suspicion on Eve for a future mis-execution.
🧠
Reinforce no-exec and steer tonight’s checks toward pairs that maximize confusion while softly shading Eve/Alice so town wastes tomorrow.
🧠
No strong target, no-exec D1 is strategically fine for Mayor.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the strongest ongoing information source (FT) without triggering Ravenkeeper, and keep town in low-info/no-exec mode while protecting David (minion) and me (Imp).
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Empath (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Virgin (good), Alive - Grace: Saint (good), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Share info with Grace and Heidi - Alice dead means we lost FT. Need to focus suspicion on Eve/David.
🧠
Share my role with trusted players and gather info about what Alice may have found N1.
🧠
Gather info on who Eve and Frank are coordinating with, share my Mayor role with trusted players to set up endgame.
🧠
Reply to Frank to redirect heat from David, set up a Day2 push on Eve, and preserve my Librarian/Saint cover with Grace while appearing helpful.
🧠
Share my FT info and reasoning with Bob to help coordinate Day 2 nomination.
🧠
Answer Charlie/Bob, seed paranoia about Eve, reinforce my Chef0 as helpful info, and steer town away from focusing Heidi.
🧠
Share my N1 deduction that Heidi is evil with trusted players Charlie and David to coordinate nomination.
🧠
Coordinate with Frank and Heidi on nominating Eve or David. Remind them I'm Saint so I shouldn't be executed.
🧠
Coordinate with Grace/Heidi to nominate Eve today, keep Grace safe.
🧠
Wait to see if Bob or David respond with Alice's N1 info before deciding next move.
🧠
Confirm with Bob and David that Heidi is our nomination target based on Bob's mechanical Empath read.
🧠
Frame Eve as best D2 execution while keeping David (minion) and me safe; use my Librarian to keep Saint claim (Grace) protected and reduce town’s viable execution pool.
🧠
Gather N1 info from Bob who may have new Empath reading to narrow down the Demon.
🧠
Coordinate with Demon: seed doubt on Empath by implying Baron/Drunk; build counter-push to execute Eve/Charlie instead of Heidi this day.
🧠
Warn Charlie/David that Heidi is deflecting and we should nominate Heidi, not Eve.
🧠
Wait to observe more whisper activity before nomination phase. Already aligned with Frank/Heidi on Eve nomination.
🧠
Wait to observe reactions and let the nomination phase approach. Our plan is set - nominate Eve.
🧠
Get Alice's N1 results from Bob/David to narrow down the Demon.
🧠
Coordinate with Bob and David to nominate Heidi. Reinforce the mechanical proof and counter Heidi's deflection.
🧠
Coordinate with David to neutralize Bob’s Empath and steer today’s execution onto Eve/Charlie while keeping Grace (our Saint bluff) protected.
🧠
Nudge Bob to share N1 Empath info and push for nomination on Eve or David before time runs out.
🧠
Undermine the β€˜Heidi is mechanically proven’ narrative by attacking Bob’s certainty and offering alternative executable targets, buying time for Heidi to kill tonight.
🧠
David is now sowing doubt about my mechanical read. I need to call this out to Charlie and push for Heidi nomination.
🧠
Wait for nomination phase; our plan is to nominate Eve. No new info to share right now.
🧠
Nomination phase is next. Wait and let it proceed - we've aligned with Grace/Heidi to nominate Eve.
🧠
Waiting for Bob/David response to my whisper before nomination phase begins.
🧠
Confirm nomination of Heidi with Bob, note David's suspicious behavior, and prepare for nomination phase.
🧠
Coordinate with Frank/Grace to keep town focused on executing Eve first, protect Grace-as-Saint bluff, and prepare a counter-narrative if Bob’s Empath points at me.
🧠
Last tick before nomination - urge Bob and Charlie to nominate Eve or David now.
🧠
Deflect immediate Heidi execution by proposing a seemingly pro-town β€˜mechanical’ test (Bob nominates Virgin) or by widening worlds (Drunk/poison), buying time for the Imp.
🧠
Warn Charlie that David's Virgin trap suggestion is a delay tactic. Confirm we nominate Heidi.
🧠
Confirm plan with Heidi and Frank before nominations open.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Eve as planned - prime Demon suspect. If she's Townsfolk and nominates me later, Virgin trap activates.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute Eve as prime Demon suspect.
🧠
Don't vote Eve - we need to save execution for Heidi who is mechanically confirmed evil by Bob's Empath.
🧠
Vote Eve to potentially execute the Demon. Frank nominated, I should support.
🧠
Don't vote for Eve - save execution for Heidi. Let this vote fail.
🧠
Vote to execute Eve to either remove a good info role or potentially hit evil; aligns with our public push and preserves Grace-Saint shield.
🧠
Defend myself and point out the suspicious voting pattern - Frank/Grace/Heidi all voting together is the evil cluster.
🧠
Use my ghost vote to execute Eve, the top Demon suspect. This is the right time to spend it.
🧠
Secure Eve’s execution to remove a strong good voice and deepen suspicion webs, while ensuring the vote threshold is met regardless of late shifts.
🧠
We have enough votes. Wait for result.
🧠
Don't vote for Eve - save execution pressure for Heidi. Bob's Empath proof points to Heidi as evil.
🧠
Counter Eve's deflection and reinforce the vote.
🧠
Eve execution may happen regardless. I won't add my vote since Heidi is my confirmed evil target, not Eve.
🧠
Lock in Eve execution by pressuring Bob/Charlie; frame Eve’s β€˜cluster’ defense as circular and emphasize mechanical resolution.
🧠
Make a final plea to Bob and Charlie to not vote, and flag that David voting against me is suspicious since we were supposedly allied.
🧠
Already voted, just wait for result.
🧠
Lock in Eve execution (good) and keep heat off Heidi by reframing Eve’s β€˜cluster’ as NAI and noting Ravenkeeper gets no info on execution; push Bob/Charlie to commit votes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominations closing, Eve will be executed. No action needed from me now.
🧠
Bob's Empath mechanically points to Heidi as evil. Nominate Heidi to give town a chance to execute the right target before nominations close.
πŸ“œ
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Don't vote for Heidi. Let the vote fail. Eve should be executed as planned.
🧠
Vote Heidi to tie or surpass Eve's 5 votes based on strong mechanical evidence.
🧠
Don't vote for Heidi - Eve is the primary target with 5 votes. Voting Heidi risks tying and saving Eve.
🧠
Mechanically confirmed Heidi is evil. Must vote to execute her or at least tie with Eve's 5 votes.
🧠
Stop votes from reaching 5/6 on me; keep focus on executing Eve and cast doubt on the β€˜mechanical’ case by attacking Charlie’s premises and possible poisoning/drunk.
🧠
Vote for Heidi to tie the vote count and potentially save myself from execution.
🧠
I'm dead with no ghost vote left. Nothing to do but wait.
🧠
Stop votes on Heidi to avoid tie/execute; reinforce β€˜resolve Eve’ plan and cast doubt on Bob/Charlie mechanical certainty.
🧠
Don't vote Heidi - keep Eve on block for execution.
🧠
Reinforce the mechanical case for Heidi and call out David's suspicious defense of her.
🧠
Don't vote Heidi - keep Eve on 5 votes to execute her. A tie would be bad.
🧠
Reinforce the mechanical case for Heidi to get Grace/Frank/David to vote.
🧠
Stop votes from reaching 6; expose seating/mechanical error and undermine β€˜confirmed Charlie’ claim so town executes Eve instead of me.
🧠
Fight for survival by addressing Heidi's counter and appealing to Grace/Frank to vote.
🧠
I'm dead with no ghost vote left. Nothing to do but wait.
🧠
Keep Heidi alive by preventing votes that would tie/beat Eve. Frame it as avoiding a risky tie based on a faulty β€˜confirmed’ chain.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (3/4).
🧠
Eve is being executed. Comment briefly and set up tomorrow's strategy.
🧠
Remind everyone of the mechanical case against Heidi for tomorrow, and flag David's suspicious behavior.
🧠
Point out Charlie's logic is broken now that Alice is dead, and flag Charlie/Bob as suspicious for tomorrow.
🧠
Correct Grace's false claim about my neighbors to preserve the mechanical case against Heidi for tomorrow.
🧠
Undercut the β€˜Heidi is mechanically evil’ narrative by highlighting Empath rules. Redirect tomorrow’s suspicion onto Bob/Charlie confusion/lying, keeping heat off me/David.
🧠
Correct Heidi's false Empath mechanic claim before I die, and signal my Ravenkeeper plan.
🧠
Clarify the Empath neighbor mechanic and flag that Eve's Ravenkeeper claim means tonight's kill on her gives info. Focus tomorrow on Heidi vs Bob/Charlie.
🧠
Lock in that executing Eve gave no Ravenkeeper info, and cast doubt on Bob/Charlie mechanical certainty so Heidi survives tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the strongest ongoing info source and currently driving the β€˜Heidi evil’ narrative; removing him maximizes confusion and protects me going into D3.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Empath (good), Dead - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Dead - Frank: Virgin (good), Alive - Grace: Saint (good), Alive - Heidi: Imp (evil), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Alert Charlie to nominate Heidi as the mechanically confirmed evil player.
🧠
Gather info from Charlie about what Bob whispered, and share my Virgin status to coordinate nominations carefully.
🧠
Steer good votes onto Charlie (Mayor) as the most strategically urgent execution and away from Heidi; weaken the Heidi=evil narrative from Empath/FT.
🧠
Coordinate with David to push a unified story: Charlie is the unreliable linchpin; keep Grace off the block; consider Slayer bluff to gain credibility before nominations.
🧠
Alert Charlie to nominate Heidi - Bob's death confirms the Empath chain pointing to Heidi as evil.
🧠
Alert Charlie and Frank to vote Heidi or David today - final 5 alive, need correct execution.
🧠
Coordinate with Frank to nominate Heidi today. We have strong mechanical evidence.
🧠
Coordinate with David and Frank to target Charlie today.
🧠
Reinforce the case to Frank and Grace who may be persuadable to vote against Heidi.
🧠
Need to decide between Heidi and Charlie. Bob/Alice/Charlie all point to Heidi. David/Grace point to Charlie. David's consistent Heidi defense is suspicious - likely Minion protecting Demon Heidi.
🧠
Undermine Frank’s β€˜mechanical’ Heidi case by attacking the Empath chain and emphasizing Mayor endgame threat; aim to get Frank to nominate/consider Charlie instead, keeping Heidi alive.
🧠
Seed a unified public line: Empath-neighbor shift is dubious; Charlie is best execution. Prep cover for a fake Slayer shot to appear proactive and good.
🧠
Urge Frank and Grace to nominate Heidi, using ghost vote as leverage.
🧠
I've already whispered my key info. Wait for nominations phase to see if Frank/Charlie act on it.
🧠
Frank said he'll nominate Heidi. I'll wait and support the vote. No need to whisper further.
🧠
Heidi's offer to fake a Slayer shot is a red flag - good players don't usually suggest faking abilities. I need to call this out privately and reassess.
🧠
I've shared my info. Waiting for Charlie to nominate Heidi.
🧠
Grace now agrees Heidi is evil after Heidi's fake-Slayer offer. Coordinate with Grace and Charlie to nominate Heidi.
🧠
Defuse the β€˜fake Slayer’ red flag, muddy the Heidi case, and refocus town on executing Charlie (Mayor win condition) or at minimum create vote split to save Heidi.
🧠
Defuse the β€˜Heidi hard-confirmed evil’ narrative, look cooperative, and redirect suspicion onto a good player (Frank) or at least stall into nomination uncertainty.
🧠
I've already whispered to key players. Waiting for nominations phase where my ghost vote will matter most.
🧠
Urge Frank and Charlie to nominate Heidi or David before nominations close.
🧠
Frank is nominating Heidi. I'll wait and vote yes. No need to whisper more - execution of Heidi is the priority.
🧠
Consolidate Frank and David to execute Heidi given her fake Slayer confession as the strongest evil tell.
🧠
I've already communicated my key info. Waiting for nomination phase where Charlie hopefully nominates Heidi.
🧠
Nomination phase is next - I'll wait and nominate Heidi then. No whisper needed now.
🧠
Keep Heidi alive by redirecting suspicion onto Charlie and reframing the β€˜fake Slayer’ message; encourage an execution that isn’t Heidi, ideally Charlie, and seed doubt about Empath chain.
🧠
Coordinate evil bloc to set narrative/votes: Charlie is main accuser; discredit his mechanic chain and line up execution on him, keeping me off the block.
🧠
Nomination phase is next. I've already whispered my case. Wait for nomination phase.
🧠
Urge Charlie and Frank to act - last tick before nomination phase, must execute Heidi or David.
🧠
Encourage Frank to nominate Heidi and confirm my vote support.
🧠
Share Heidi's latest whisper with Frank and David as definitive proof she is evil.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Urge living players to nominate Heidi before time runs out.
🧠
Urge living players to nominate Heidi before nominations close - this is our last chance.
🧠
Heidi's own whisper revealed her evil coordination plan. Combined with Empath evidence, she must be executed now.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use ghost vote to execute Heidi, the mechanically confirmed evil player.
🧠
Use ghost vote to help execute Heidi, mechanically confirmed evil by Bob's Empath chain.
🧠
Vote to execute Heidi based on behavioral confession and mechanical evidence.
🧠
Vote to execute Heidi - mechanically supported by Empath chain and her own whispered confession of evil strategy.
🧠
Stop the execution by creating mechanical uncertainty and attacking Grace’s credibility; pressure living voters (Frank/Charlie/David) to withhold hands so votes fall short.
🧠
I have no ghost vote left and cannot act meaningfully. Wait for the vote to resolve.
🧠
Try to get at least 2 living voters to drop hands so Heidi doesn’t reach threshold; redirect to executing Charlie as higher-risk due Mayor win condition.
🧠
Vote to execute Heidi - mechanically confirmed evil by Bob's Empath. We have enough votes already.
🧠
Already voted. Enough votes are in. Just wait for execution.
🧠
We have enough votes. Just wait for execution to proceed.
🧠
We have enough votes. Just wait for the result.
🧠
Hand is already raised, vote is in progress with enough votes. Just wait for execution to complete.
🧠
Try to peel off at least 2 votes by reframing this as Grace/Charlie misinfo and offering a safer execution path (Charlie) that avoids instant loss on a Saint.
🧠
Voting is in progress and Charlie already raised hand. We have Eve, Grace, Frank, Charlie = 4 votes. Execution should proceed. No need to speak.
🧠
Stop Heidi execution by undermining the two pillars (Empath mech + private whisper) and offer an alternate, seemingly logical target (Charlie) to peel off Frank/others from voting.
🧠
Hand already raised, enough votes exist. Just wait for the vote to resolve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nothing left to do. Heidi's execution is secured.
🧠
Nothing left to do - Heidi will be executed. Wait for nominations to close.
🧠
Heidi will be executed. I'm Saint so her execution won't trigger Saint loss. Just wait for nominations to close.
🧠
Let nominations close so Heidi gets executed. No further action needed this tick.
🧠
Create an alternate execution to tie/beat my 5 votes, shift focus onto Charlie’s shaky mech case, and keep Demon alive this day.
πŸ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I'm dead with no ghost vote left. Just wait - Charlie nomination should fail, Heidi gets executed.
🧠
I'm dead with no ghost vote left. Best action is to wait and not speak - let the vote fail for Charlie so Heidi gets executed.
🧠
Do not raise hand for Charlie β€” keep Heidi on the block with 5 votes to secure her execution.
🧠
Don't vote Charlie. Let Heidi's execution stand.
🧠
I must prevent my execution by pushing a tie or execution on Charlie; voting is the only immediate lever. A tie buys us Night kill and momentum.
🧠
I'm dead with no ghost vote. Can't vote. Just wait - Heidi should be executed when nominations close.
🧠
Vote to tie/overturn Heidi’s execution and keep our Imp alive; create momentum for others to follow onto Charlie.
🧠
Defend against Heidi's nomination of me, remind everyone of the mechanical evidence, and ensure Heidi gets executed.
🧠
Charlie vote won't reach 5; Heidi stays on block. No action needed.
🧠
I'm dead with no ghost vote left. Best to wait and let Heidi's execution proceed.
🧠
Don't vote Charlie - keep Heidi on block with 5 votes as the execution target. Waiting is correct.
🧠
Don't vote Charlie. Let Heidi stay on block and get executed.
🧠
Get Charlie to 5 votes to tie Heidi’s 5 and prevent my execution. Frame it as a safe hedge: if they suspect me, they should still vote Charlie to resolve competing worlds and avoid a risky execution.
🧠
Stay silent to not encourage votes on Charlie. Heidi has 5 votes and will be executed. No action needed.
🧠
Push a 5-5 tie on Charlie to prevent Heidi execution, keep options open, and focus suspicion away from our Imp while sounding like cautious town logic.
🧠
Warn everyone not to vote for me - a tie saves Heidi the Demon. Keep votes off me.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/3).
🧠
I'm dead with no ghost vote left. Nothing to do but wait for execution to close.
🧠
Nothing to do - Heidi execution is secured. Wait for nominations to close.
🧠
Nominations are closing with Heidi on the block at 5 votes. No action needed - let the execution proceed.
🧠
Wait for nominations to close and Heidi to be executed.
🧠
Create urgency for a fresh nomination to surpass 5 and survive today; sow doubt on Grace’s Saint shield and on the dead-Empath/whisper-based case.
🧠
Heidi has 5 votes and nominations are closing. Stay quiet to avoid drawing attention to any alternative nominee.
🧠
Best shot to stop Heidi’s execution is to force a Virgin trigger on my nomination; as Spy I can register as Townsfolk. If it fails, we still create a competing block.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I'm dead with no ghost vote. Can only wait. Heidi should be executed at nomination close with 5 votes.
🧠
Stay quiet. Heidi execution is secured at 5 votes. Don't encourage the Frank nomination to reach 5 votes which would tie and prevent Heidi's execution.
🧠
Don't vote Frank - this is a distraction. Heidi execution at 5 votes is the current best outcome.
🧠
Wait and see if Virgin triggers on David. If David survives nominating me, he's likely evil, confirming our suspicions.
🧠
Get Frank to 5+ votes to tie or beat my 5, preventing my execution today and sowing doubt about the Virgin claim.
🧠
I'm dead with no ghost vote. Just wait - Heidi has 5 votes and should be executed when nominations close.
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Vote to execute Frank to beat/tie Heidi’s 5, keep the Demon alive, and set up a night kill on Charlie (Mayor) plus a potential Saint endgame.
🧠
Don't vote Frank. Let Heidi's 5-vote execution stand. Frank nomination will fail.
🧠
I'm dead with no ghost vote left. Just wait. Frank nomination will fail, Heidi stays on block and gets executed - the correct outcome.
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Frank vote is failing (only 2 votes). Heidi will execute. No need to speak - just wait and let the execution proceed.
🧠
Don't vote Frank. Let Heidi's 5-vote execution stand as the best outcome today.
🧠
Don't vote for myself. The Virgin ability would have fired if David were Townsfolk - it didn't, confirming David is evil (Minion). Heidi execution still on track.
🧠
Get enough votes on Frank to reach 5 and force a tie/no-execution, saving me and preserving demon win path while looking like I want a mechanical test.
🧠
I'm dead with no ghost vote. Just wait - Heidi should be executed with 5 votes when nominations close.
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Steer vote outcome to a tie/no-exec without looking too coordinated; preserve Heidi and keep options open for night kill on Mayor.
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Heidi is on the block with 5 votes. Frank vote won't reach 5. Just wait for nominations to close and Heidi gets executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/3).
🧠
I'm dead with no ghost vote left. Nothing to do but wait for Heidi's execution.
🧠
Heidi executes when nominations close. No need to speak - just let it happen.
🧠
No action needed; Heidi execution is proceeding. I should not interfere as this is the best current outcome.
🧠
Let nominations close so Heidi gets executed. No need to act.
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With 1 tick left, create urgency for a counter-nomination to beat/tie 5 and cast Grace/ghost info as unreliable so I survive to night.
🧠
Encourage the group to let Heidi's execution stand. No more nominations needed.
🧠
Prevent Heidi (our Imp) from being executed by pushing an alternative nomination to tie/beat 5 and sow doubt about the Empath/whisper story.
🧠
Counter David's last-minute argument and let Heidi's execution stand.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good