Game Detail

Players

Alice (Fortune Teller) Bob (Empath) Charlie (Mayor) David (Spy) Eve (Ravenkeeper) Frank (Virgin) Grace (Saint) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good808,17932,732$2.9155
Evil211,27923,376$0.6970

Event Transcript

๐ŸŽญ
The game has started.
๐Ÿ“œ
Storyteller
โ†’
David
You are the Minion. The Demon is Heidi.
๐Ÿ“œ
Storyteller
โ†’
Heidi
Minions are: David. Your safe bluffs are: Librarian, Slayer, Recluse
๐Ÿ“œ
Storyteller
โ†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
๐Ÿ“œ
Storyteller
โ†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
๐Ÿง 
Check Bob and Charlie on N0 to start gathering info on non-neighbor players.
๐Ÿ“œ
Storyteller
โ†’
Alice
You chose Bob and Charlie. You receive the answer: YES.
๐Ÿ“œ
Storyteller
โ†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Empath (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Virgin (good), Alive - Grace: Saint (good), Alive - Heidi: Imp (evil), Alive
Day 1
๐Ÿ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
๐Ÿง 
Start info gathering by whispering to neighbors to learn their roles and build early alliances.
๐Ÿง 
Reach out to neighbors to gather info on Day 1.
๐Ÿง 
Build trust with neighbors, validate Graceโ€™s Saint claim, and plant suspicion on Alice as alternate Saint to steer early executions away from me/David.
๐Ÿง 
Share my Empath info with Charlie and David to build trust and combine information early.
๐Ÿง 
Share my Fortune Teller info with a trusted neighbor to start building a case.
๐Ÿง 
Reach out to neighbors David and Frank to share roles and gather info.
๐Ÿง 
Answer Bob/Charlie promptly with a coherent bluff that doesn't implicate Heidi, builds trust, and sets up future misdirection using '0 evil pairs'.
๐Ÿง 
Share my Virgin role with the neighbor group to coordinate and potentially use my ability to catch evil players.
๐Ÿง 
Gather more info from neighbors, suggest we probe Eve/Frank/Grace/Heidi cluster.
๐Ÿง 
Coordinate with Frank and Heidi on the Virgin trap strategy and gather more info.
๐Ÿง 
Build rapport with Alice, feed her a plausible Librarian result that creates setup ambiguity, and redirect her FT suspicion toward Bob/Charlie rather than me/David.
๐Ÿง 
Share my info more broadly to help town identify evil cluster in Eve/Frank/Grace/Heidi.
๐Ÿง 
Share info with Bob, cross-reference claims. If Bob's Empath 0 is true, Charlie is good = Charlie is my red herring. Demon is elsewhere among Eve/Frank/David/Grace.
๐Ÿง 
Wait for David and Frank to respond to my whisper before taking further action.
๐Ÿง 
Coordinate with Demon using full grimoire: suggest safe kills/bluffs and social lines to keep Heidi off suspicion and set up mis-executions (ideally Grace Saint).
๐Ÿง 
Respond to Eve and share my role to build trust with my neighbor.
๐Ÿง 
Wait to see what roles others claim publicly before acting. Nomination phase is next.
๐Ÿง 
Wait and gather more info before nomination phase. Our trio seems solid; observe other conversations.
๐Ÿง 
Coordinate with Spy minion: align public narrative (FT vs Empath), protect our bluffs, and set up a mis-execution target while deciding best night kill (Alice or Bob).
๐Ÿง 
Share Alice's FT info with Charlie/David to coordinate and focus suspicion on Eve/Frank/Grace/Heidi.
๐Ÿง 
Share info with David to get his role claim and gather more data.
๐Ÿง 
Respond to Frank and ask David for his role to build early alliances.
๐Ÿง 
Maintain trust with Alice while feeding her a world where suspicion stays off Heidi; steer her next FT checks toward good players or unhelpful pairs.
๐Ÿง 
Wait and observe. Nomination phase is next. I want to see who nominates me to trigger the Virgin trap on an evil player.
๐Ÿง 
Push Eve/Frank/Grace to reveal roles to narrow down the Demon.
๐Ÿง 
Share my role to build trust and gather more info from Charlie and Eve.
๐Ÿง 
Build trust with Charlie (claimed Mayor) and steer day talk toward doubting Alice/FT and away from me/David, setting up a safe D1 execution.
๐Ÿง 
Waiting to see if more info surfaces before nominations. Already shared key info.
๐Ÿง 
Share info with Charlie to see their reaction and gather more data before nominations.
๐Ÿง 
Share my role with Grace/Charlie/Frank group and Alice, gather more info before nominations.
๐Ÿง 
Maintain Chef bluff credibility, guide Aliceโ€™s FT checks away from Heidi, and keep good players focused on other suspects while appearing helpful/consistent.
๐Ÿง 
Respond to Charlie/Grace group chat, confirm my Virgin role, and probe Charlie's cluster.
Nominations โ€” Day 1
๐Ÿ“œ
Storyteller
Nominations are now open.
๐Ÿง 
Remind group about Virgin trap and encourage info sharing before nominations close.
๐Ÿง 
Share my role publicly and tonight's plan to gather more info.
๐Ÿง 
Share my verified status and suggest we wait for night info before nominating Day 1.
๐Ÿง 
Pressure Bob and David to share publicly. No strong nomination target yet Day 1, better to gather info.
๐Ÿง 
Reveal my role publicly to build trust and share my confirmed info.
๐Ÿง 
Lock in my Chef0 bluff publicly, look consistent with earlier whispers, and steer town toward no-exec/low-info nominations to protect Heidi.
๐Ÿง 
Use my Librarian bluff to sound helpful, support no-exec to preserve evil team, and subtly keep multiple suspects alive while setting up future pressure on Eve/Alice without hard commitments.
๐Ÿง 
Skip D1 execution to gather more info and preserve Mayor win condition.
๐Ÿง 
Agree with no-exec D1, reinforce Virgin trap, encourage night info gathering.
๐Ÿง 
Wait and let D1 end without execution to gather more info tonight.
๐Ÿง 
No-exec D1 is correct. Wait and let night phase begin.
๐Ÿง 
No strong nomination target D1. Wait and gather more info tonight.
๐Ÿง 
No strong target for D1 execution. Wait and gather info tonight.
๐Ÿง 
Protect Heidi by advocating no-exec and guiding night actions toward non-Heidi targets while lightly positioning suspicion on Eve for a future mis-execution.
๐Ÿง 
Reinforce no-exec and steer tonightโ€™s checks toward pairs that maximize confusion while softly shading Eve/Alice so town wastes tomorrow.
๐Ÿง 
No strong target, no-exec D1 is strategically fine for Mayor.
๐Ÿ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
๐Ÿ“œ
Storyteller
โ†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
๐Ÿง 
Remove the strongest ongoing information source (FT) without triggering Ravenkeeper, and keep town in low-info/no-exec mode while protecting David (minion) and me (Imp).
๐Ÿ’€
Alice(Ghost)
Alice has died.
๐Ÿ“œ
Storyteller
โ†’
Heidi
You chose to kill Alice.
๐Ÿ“œ
Storyteller
โ†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
๐Ÿ“œ
Storyteller
โ†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Empath (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Virgin (good), Alive - Grace: Saint (good), Alive - Heidi: Imp (evil), Alive
Day 2
๐Ÿ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
๐Ÿง 
Share info with Grace and Heidi - Alice dead means we lost FT. Need to focus suspicion on Eve/David.
๐Ÿง 
Share my role with trusted players and gather info about what Alice may have found N1.
๐Ÿง 
Gather info on who Eve and Frank are coordinating with, share my Mayor role with trusted players to set up endgame.
๐Ÿง 
Reply to Frank to redirect heat from David, set up a Day2 push on Eve, and preserve my Librarian/Saint cover with Grace while appearing helpful.
๐Ÿง 
Share my FT info and reasoning with Bob to help coordinate Day 2 nomination.
๐Ÿง 
Answer Charlie/Bob, seed paranoia about Eve, reinforce my Chef0 as helpful info, and steer town away from focusing Heidi.
๐Ÿง 
Share my N1 deduction that Heidi is evil with trusted players Charlie and David to coordinate nomination.
๐Ÿง 
Coordinate with Frank and Heidi on nominating Eve or David. Remind them I'm Saint so I shouldn't be executed.
๐Ÿง 
Coordinate with Grace/Heidi to nominate Eve today, keep Grace safe.
๐Ÿง 
Wait to see if Bob or David respond with Alice's N1 info before deciding next move.
๐Ÿง 
Confirm with Bob and David that Heidi is our nomination target based on Bob's mechanical Empath read.
๐Ÿง 
Frame Eve as best D2 execution while keeping David (minion) and me safe; use my Librarian to keep Saint claim (Grace) protected and reduce townโ€™s viable execution pool.
๐Ÿง 
Gather N1 info from Bob who may have new Empath reading to narrow down the Demon.
๐Ÿง 
Coordinate with Demon: seed doubt on Empath by implying Baron/Drunk; build counter-push to execute Eve/Charlie instead of Heidi this day.
๐Ÿง 
Warn Charlie/David that Heidi is deflecting and we should nominate Heidi, not Eve.
๐Ÿง 
Wait to observe more whisper activity before nomination phase. Already aligned with Frank/Heidi on Eve nomination.
๐Ÿง 
Wait to observe reactions and let the nomination phase approach. Our plan is set - nominate Eve.
๐Ÿง 
Get Alice's N1 results from Bob/David to narrow down the Demon.
๐Ÿง 
Coordinate with Bob and David to nominate Heidi. Reinforce the mechanical proof and counter Heidi's deflection.
๐Ÿง 
Coordinate with David to neutralize Bobโ€™s Empath and steer todayโ€™s execution onto Eve/Charlie while keeping Grace (our Saint bluff) protected.
๐Ÿง 
Nudge Bob to share N1 Empath info and push for nomination on Eve or David before time runs out.
๐Ÿง 
Undermine the โ€˜Heidi is mechanically provenโ€™ narrative by attacking Bobโ€™s certainty and offering alternative executable targets, buying time for Heidi to kill tonight.
๐Ÿง 
David is now sowing doubt about my mechanical read. I need to call this out to Charlie and push for Heidi nomination.
๐Ÿง 
Wait for nomination phase; our plan is to nominate Eve. No new info to share right now.
๐Ÿง 
Nomination phase is next. Wait and let it proceed - we've aligned with Grace/Heidi to nominate Eve.
๐Ÿง 
Waiting for Bob/David response to my whisper before nomination phase begins.
๐Ÿง 
Confirm nomination of Heidi with Bob, note David's suspicious behavior, and prepare for nomination phase.
๐Ÿง 
Coordinate with Frank/Grace to keep town focused on executing Eve first, protect Grace-as-Saint bluff, and prepare a counter-narrative if Bobโ€™s Empath points at me.
๐Ÿง 
Last tick before nomination - urge Bob and Charlie to nominate Eve or David now.
๐Ÿง 
Deflect immediate Heidi execution by proposing a seemingly pro-town โ€˜mechanicalโ€™ test (Bob nominates Virgin) or by widening worlds (Drunk/poison), buying time for the Imp.
๐Ÿง 
Warn Charlie that David's Virgin trap suggestion is a delay tactic. Confirm we nominate Heidi.
๐Ÿง 
Confirm plan with Heidi and Frank before nominations open.
Nominations โ€” Day 2
๐Ÿ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
๐Ÿง 
Nominate Eve as planned - prime Demon suspect. If she's Townsfolk and nominates me later, Virgin trap activates.
๐Ÿ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
Vote to execute Eve as prime Demon suspect.
๐Ÿง 
Don't vote Eve - we need to save execution for Heidi who is mechanically confirmed evil by Bob's Empath.
๐Ÿง 
Vote Eve to potentially execute the Demon. Frank nominated, I should support.
๐Ÿง 
Don't vote for Eve - save execution for Heidi. Let this vote fail.
๐Ÿง 
Vote to execute Eve to either remove a good info role or potentially hit evil; aligns with our public push and preserves Grace-Saint shield.
๐Ÿง 
Defend myself and point out the suspicious voting pattern - Frank/Grace/Heidi all voting together is the evil cluster.
๐Ÿง 
Use my ghost vote to execute Eve, the top Demon suspect. This is the right time to spend it.
๐Ÿง 
Secure Eveโ€™s execution to remove a strong good voice and deepen suspicion webs, while ensuring the vote threshold is met regardless of late shifts.
๐Ÿง 
We have enough votes. Wait for result.
๐Ÿง 
Don't vote for Eve - save execution pressure for Heidi. Bob's Empath proof points to Heidi as evil.
๐Ÿง 
Counter Eve's deflection and reinforce the vote.
๐Ÿง 
Eve execution may happen regardless. I won't add my vote since Heidi is my confirmed evil target, not Eve.
๐Ÿง 
Lock in Eve execution by pressuring Bob/Charlie; frame Eveโ€™s โ€˜clusterโ€™ defense as circular and emphasize mechanical resolution.
๐Ÿง 
Make a final plea to Bob and Charlie to not vote, and flag that David voting against me is suspicious since we were supposedly allied.
๐Ÿง 
Already voted, just wait for result.
๐Ÿง 
Lock in Eve execution (good) and keep heat off Heidi by reframing Eveโ€™s โ€˜clusterโ€™ as NAI and noting Ravenkeeper gets no info on execution; push Bob/Charlie to commit votes.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ‘ป
Alice(Ghost)
Ghost vote used by Alice
๐Ÿ—ณ๏ธ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
Nominations closing, Eve will be executed. No action needed from me now.
๐Ÿง 
Bob's Empath mechanically points to Heidi as evil. Nominate Heidi to give town a chance to execute the right target before nominations close.
๐Ÿ“œ
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
๐Ÿง 
Don't vote for Heidi. Let the vote fail. Eve should be executed as planned.
๐Ÿง 
Vote Heidi to tie or surpass Eve's 5 votes based on strong mechanical evidence.
๐Ÿง 
Don't vote for Heidi - Eve is the primary target with 5 votes. Voting Heidi risks tying and saving Eve.
๐Ÿง 
Mechanically confirmed Heidi is evil. Must vote to execute her or at least tie with Eve's 5 votes.
๐Ÿง 
Stop votes from reaching 5/6 on me; keep focus on executing Eve and cast doubt on the โ€˜mechanicalโ€™ case by attacking Charlieโ€™s premises and possible poisoning/drunk.
๐Ÿง 
Vote for Heidi to tie the vote count and potentially save myself from execution.
๐Ÿง 
I'm dead with no ghost vote left. Nothing to do but wait.
๐Ÿง 
Stop votes on Heidi to avoid tie/execute; reinforce โ€˜resolve Eveโ€™ plan and cast doubt on Bob/Charlie mechanical certainty.
๐Ÿง 
Don't vote Heidi - keep Eve on block for execution.
๐Ÿง 
Reinforce the mechanical case for Heidi and call out David's suspicious defense of her.
๐Ÿง 
Don't vote Heidi - keep Eve on 5 votes to execute her. A tie would be bad.
๐Ÿง 
Reinforce the mechanical case for Heidi to get Grace/Frank/David to vote.
๐Ÿง 
Stop votes from reaching 6; expose seating/mechanical error and undermine โ€˜confirmed Charlieโ€™ claim so town executes Eve instead of me.
๐Ÿง 
Fight for survival by addressing Heidi's counter and appealing to Grace/Frank to vote.
๐Ÿง 
I'm dead with no ghost vote left. Nothing to do but wait.
๐Ÿง 
Keep Heidi alive by preventing votes that would tie/beat Eve. Frame it as avoiding a risky tie based on a faulty โ€˜confirmedโ€™ chain.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
Nominee Heidi did not reach threshold.
๐Ÿ“œ
Storyteller
Heidi did not receive enough votes (3/4).
๐Ÿง 
Eve is being executed. Comment briefly and set up tomorrow's strategy.
๐Ÿง 
Remind everyone of the mechanical case against Heidi for tomorrow, and flag David's suspicious behavior.
๐Ÿง 
Point out Charlie's logic is broken now that Alice is dead, and flag Charlie/Bob as suspicious for tomorrow.
๐Ÿง 
Correct Grace's false claim about my neighbors to preserve the mechanical case against Heidi for tomorrow.
๐Ÿง 
Undercut the โ€˜Heidi is mechanically evilโ€™ narrative by highlighting Empath rules. Redirect tomorrowโ€™s suspicion onto Bob/Charlie confusion/lying, keeping heat off me/David.
๐Ÿง 
Correct Heidi's false Empath mechanic claim before I die, and signal my Ravenkeeper plan.
๐Ÿง 
Clarify the Empath neighbor mechanic and flag that Eve's Ravenkeeper claim means tonight's kill on her gives info. Focus tomorrow on Heidi vs Bob/Charlie.
๐Ÿง 
Lock in that executing Eve gave no Ravenkeeper info, and cast doubt on Bob/Charlie mechanical certainty so Heidi survives tomorrow.
๐Ÿ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
๐Ÿ’€
Eve(Ghost)
Eve has died.
Night 2
๐Ÿ“œ
Storyteller
โ†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
๐Ÿง 
Bob is the strongest ongoing info source and currently driving the โ€˜Heidi evilโ€™ narrative; removing him maximizes confusion and protects me going into D3.
๐Ÿ’€
Bob(Ghost)
Bob has died.
๐Ÿ“œ
Storyteller
โ†’
Heidi
You chose to kill Bob.
๐Ÿ“œ
Storyteller
โ†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Empath (good), Dead - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Ravenkeeper (good), Dead - Frank: Virgin (good), Alive - Grace: Saint (good), Alive - Heidi: Imp (evil), Alive
Day 3
๐Ÿ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
๐Ÿง 
Alert Charlie to nominate Heidi as the mechanically confirmed evil player.
๐Ÿง 
Gather info from Charlie about what Bob whispered, and share my Virgin status to coordinate nominations carefully.
๐Ÿง 
Steer good votes onto Charlie (Mayor) as the most strategically urgent execution and away from Heidi; weaken the Heidi=evil narrative from Empath/FT.
๐Ÿง 
Coordinate with David to push a unified story: Charlie is the unreliable linchpin; keep Grace off the block; consider Slayer bluff to gain credibility before nominations.
๐Ÿง 
Alert Charlie to nominate Heidi - Bob's death confirms the Empath chain pointing to Heidi as evil.
๐Ÿง 
Alert Charlie and Frank to vote Heidi or David today - final 5 alive, need correct execution.
๐Ÿง 
Coordinate with Frank to nominate Heidi today. We have strong mechanical evidence.
๐Ÿง 
Coordinate with David and Frank to target Charlie today.
๐Ÿง 
Reinforce the case to Frank and Grace who may be persuadable to vote against Heidi.
๐Ÿง 
Need to decide between Heidi and Charlie. Bob/Alice/Charlie all point to Heidi. David/Grace point to Charlie. David's consistent Heidi defense is suspicious - likely Minion protecting Demon Heidi.
๐Ÿง 
Undermine Frankโ€™s โ€˜mechanicalโ€™ Heidi case by attacking the Empath chain and emphasizing Mayor endgame threat; aim to get Frank to nominate/consider Charlie instead, keeping Heidi alive.
๐Ÿง 
Seed a unified public line: Empath-neighbor shift is dubious; Charlie is best execution. Prep cover for a fake Slayer shot to appear proactive and good.
๐Ÿง 
Urge Frank and Grace to nominate Heidi, using ghost vote as leverage.
๐Ÿง 
I've already whispered my key info. Wait for nominations phase to see if Frank/Charlie act on it.
๐Ÿง 
Frank said he'll nominate Heidi. I'll wait and support the vote. No need to whisper further.
๐Ÿง 
Heidi's offer to fake a Slayer shot is a red flag - good players don't usually suggest faking abilities. I need to call this out privately and reassess.
๐Ÿง 
I've shared my info. Waiting for Charlie to nominate Heidi.
๐Ÿง 
Grace now agrees Heidi is evil after Heidi's fake-Slayer offer. Coordinate with Grace and Charlie to nominate Heidi.
๐Ÿง 
Defuse the โ€˜fake Slayerโ€™ red flag, muddy the Heidi case, and refocus town on executing Charlie (Mayor win condition) or at minimum create vote split to save Heidi.
๐Ÿง 
Defuse the โ€˜Heidi hard-confirmed evilโ€™ narrative, look cooperative, and redirect suspicion onto a good player (Frank) or at least stall into nomination uncertainty.
๐Ÿง 
I've already whispered to key players. Waiting for nominations phase where my ghost vote will matter most.
๐Ÿง 
Urge Frank and Charlie to nominate Heidi or David before nominations close.
๐Ÿง 
Frank is nominating Heidi. I'll wait and vote yes. No need to whisper more - execution of Heidi is the priority.
๐Ÿง 
Consolidate Frank and David to execute Heidi given her fake Slayer confession as the strongest evil tell.
๐Ÿง 
I've already communicated my key info. Waiting for nomination phase where Charlie hopefully nominates Heidi.
๐Ÿง 
Nomination phase is next - I'll wait and nominate Heidi then. No whisper needed now.
๐Ÿง 
Keep Heidi alive by redirecting suspicion onto Charlie and reframing the โ€˜fake Slayerโ€™ message; encourage an execution that isnโ€™t Heidi, ideally Charlie, and seed doubt about Empath chain.
๐Ÿง 
Coordinate evil bloc to set narrative/votes: Charlie is main accuser; discredit his mechanic chain and line up execution on him, keeping me off the block.
๐Ÿง 
Nomination phase is next. I've already whispered my case. Wait for nomination phase.
๐Ÿง 
Urge Charlie and Frank to act - last tick before nomination phase, must execute Heidi or David.
๐Ÿง 
Encourage Frank to nominate Heidi and confirm my vote support.
๐Ÿง 
Share Heidi's latest whisper with Frank and David as definitive proof she is evil.
Nominations โ€” Day 3
๐Ÿ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
๐Ÿง 
Urge living players to nominate Heidi before time runs out.
๐Ÿง 
Urge living players to nominate Heidi before nominations close - this is our last chance.
๐Ÿง 
Heidi's own whisper revealed her evil coordination plan. Combined with Empath evidence, she must be executed now.
๐Ÿ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
๐Ÿง 
Use ghost vote to execute Heidi, the mechanically confirmed evil player.
๐Ÿง 
Use ghost vote to help execute Heidi, mechanically confirmed evil by Bob's Empath chain.
๐Ÿง 
Vote to execute Heidi based on behavioral confession and mechanical evidence.
๐Ÿง 
Vote to execute Heidi - mechanically supported by Empath chain and her own whispered confession of evil strategy.
๐Ÿง 
Stop the execution by creating mechanical uncertainty and attacking Graceโ€™s credibility; pressure living voters (Frank/Charlie/David) to withhold hands so votes fall short.
๐Ÿง 
I have no ghost vote left and cannot act meaningfully. Wait for the vote to resolve.
๐Ÿง 
Try to get at least 2 living voters to drop hands so Heidi doesnโ€™t reach threshold; redirect to executing Charlie as higher-risk due Mayor win condition.
๐Ÿง 
Vote to execute Heidi - mechanically confirmed evil by Bob's Empath. We have enough votes already.
๐Ÿง 
Already voted. Enough votes are in. Just wait for execution.
๐Ÿง 
We have enough votes. Just wait for execution to proceed.
๐Ÿง 
We have enough votes. Just wait for the result.
๐Ÿง 
Hand is already raised, vote is in progress with enough votes. Just wait for execution to complete.
๐Ÿง 
Try to peel off at least 2 votes by reframing this as Grace/Charlie misinfo and offering a safer execution path (Charlie) that avoids instant loss on a Saint.
๐Ÿง 
Voting is in progress and Charlie already raised hand. We have Eve, Grace, Frank, Charlie = 4 votes. Execution should proceed. No need to speak.
๐Ÿง 
Stop Heidi execution by undermining the two pillars (Empath mech + private whisper) and offer an alternate, seemingly logical target (Charlie) to peel off Frank/others from voting.
๐Ÿง 
Hand already raised, enough votes exist. Just wait for the vote to resolve.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ‘ป
Bob(Ghost)
Ghost vote used by Bob
๐Ÿ‘ป
Eve(Ghost)
Ghost vote used by Eve
๐Ÿ—ณ๏ธ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
๐Ÿ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
๐Ÿง 
Nothing left to do. Heidi's execution is secured.
๐Ÿง 
Nothing left to do - Heidi will be executed. Wait for nominations to close.
๐Ÿง 
Heidi will be executed. I'm Saint so her execution won't trigger Saint loss. Just wait for nominations to close.
๐Ÿง 
Let nominations close so Heidi gets executed. No further action needed this tick.
๐Ÿง 
Create an alternate execution to tie/beat my 5 votes, shift focus onto Charlieโ€™s shaky mech case, and keep Demon alive this day.
๐Ÿ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
๐Ÿง 
I'm dead with no ghost vote left. Just wait - Charlie nomination should fail, Heidi gets executed.
๐Ÿง 
I'm dead with no ghost vote left. Best action is to wait and not speak - let the vote fail for Charlie so Heidi gets executed.
๐Ÿง 
Do not raise hand for Charlie โ€” keep Heidi on the block with 5 votes to secure her execution.
๐Ÿง 
Don't vote Charlie. Let Heidi's execution stand.
๐Ÿง 
I must prevent my execution by pushing a tie or execution on Charlie; voting is the only immediate lever. A tie buys us Night kill and momentum.
๐Ÿง 
I'm dead with no ghost vote. Can't vote. Just wait - Heidi should be executed when nominations close.
๐Ÿง 
Vote to tie/overturn Heidiโ€™s execution and keep our Imp alive; create momentum for others to follow onto Charlie.
๐Ÿง 
Defend against Heidi's nomination of me, remind everyone of the mechanical evidence, and ensure Heidi gets executed.
๐Ÿง 
Charlie vote won't reach 5; Heidi stays on block. No action needed.
๐Ÿง 
I'm dead with no ghost vote left. Best to wait and let Heidi's execution proceed.
๐Ÿง 
Don't vote Charlie - keep Heidi on block with 5 votes as the execution target. Waiting is correct.
๐Ÿง 
Don't vote Charlie. Let Heidi stay on block and get executed.
๐Ÿง 
Get Charlie to 5 votes to tie Heidiโ€™s 5 and prevent my execution. Frame it as a safe hedge: if they suspect me, they should still vote Charlie to resolve competing worlds and avoid a risky execution.
๐Ÿง 
Stay silent to not encourage votes on Charlie. Heidi has 5 votes and will be executed. No action needed.
๐Ÿง 
Push a 5-5 tie on Charlie to prevent Heidi execution, keep options open, and focus suspicion away from our Imp while sounding like cautious town logic.
๐Ÿง 
Warn everyone not to vote for me - a tie saves Heidi the Demon. Keep votes off me.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
Nominee Charlie did not reach threshold.
๐Ÿ“œ
Storyteller
Charlie did not receive enough votes (2/3).
๐Ÿง 
I'm dead with no ghost vote left. Nothing to do but wait for execution to close.
๐Ÿง 
Nothing to do - Heidi execution is secured. Wait for nominations to close.
๐Ÿง 
Nominations are closing with Heidi on the block at 5 votes. No action needed - let the execution proceed.
๐Ÿง 
Wait for nominations to close and Heidi to be executed.
๐Ÿง 
Create urgency for a fresh nomination to surpass 5 and survive today; sow doubt on Graceโ€™s Saint shield and on the dead-Empath/whisper-based case.
๐Ÿง 
Heidi has 5 votes and nominations are closing. Stay quiet to avoid drawing attention to any alternative nominee.
๐Ÿง 
Best shot to stop Heidiโ€™s execution is to force a Virgin trigger on my nomination; as Spy I can register as Townsfolk. If it fails, we still create a competing block.
๐Ÿ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
๐Ÿง 
I'm dead with no ghost vote. Can only wait. Heidi should be executed at nomination close with 5 votes.
๐Ÿง 
Stay quiet. Heidi execution is secured at 5 votes. Don't encourage the Frank nomination to reach 5 votes which would tie and prevent Heidi's execution.
๐Ÿง 
Don't vote Frank - this is a distraction. Heidi execution at 5 votes is the current best outcome.
๐Ÿง 
Wait and see if Virgin triggers on David. If David survives nominating me, he's likely evil, confirming our suspicions.
๐Ÿง 
Get Frank to 5+ votes to tie or beat my 5, preventing my execution today and sowing doubt about the Virgin claim.
๐Ÿง 
I'm dead with no ghost vote. Just wait - Heidi has 5 votes and should be executed when nominations close.
๐Ÿง 
Vote to execute Frank to beat/tie Heidiโ€™s 5, keep the Demon alive, and set up a night kill on Charlie (Mayor) plus a potential Saint endgame.
๐Ÿง 
Don't vote Frank. Let Heidi's 5-vote execution stand. Frank nomination will fail.
๐Ÿง 
I'm dead with no ghost vote left. Just wait. Frank nomination will fail, Heidi stays on block and gets executed - the correct outcome.
๐Ÿง 
Frank vote is failing (only 2 votes). Heidi will execute. No need to speak - just wait and let the execution proceed.
๐Ÿง 
Don't vote Frank. Let Heidi's 5-vote execution stand as the best outcome today.
๐Ÿง 
Don't vote for myself. The Virgin ability would have fired if David were Townsfolk - it didn't, confirming David is evil (Minion). Heidi execution still on track.
๐Ÿง 
Get enough votes on Frank to reach 5 and force a tie/no-execution, saving me and preserving demon win path while looking like I want a mechanical test.
๐Ÿง 
I'm dead with no ghost vote. Just wait - Heidi should be executed with 5 votes when nominations close.
๐Ÿง 
Steer vote outcome to a tie/no-exec without looking too coordinated; preserve Heidi and keep options open for night kill on Mayor.
๐Ÿง 
Heidi is on the block with 5 votes. Frank vote won't reach 5. Just wait for nominations to close and Heidi gets executed.
๐Ÿ“œ
Storyteller
Voting is now closed.
๐Ÿ—ณ๏ธ
Nominee Frank did not reach threshold.
๐Ÿ“œ
Storyteller
Frank did not receive enough votes (2/3).
๐Ÿง 
I'm dead with no ghost vote left. Nothing to do but wait for Heidi's execution.
๐Ÿง 
Heidi executes when nominations close. No need to speak - just let it happen.
๐Ÿง 
No action needed; Heidi execution is proceeding. I should not interfere as this is the best current outcome.
๐Ÿง 
Let nominations close so Heidi gets executed. No need to act.
๐Ÿง 
With 1 tick left, create urgency for a counter-nomination to beat/tie 5 and cast Grace/ghost info as unreliable so I survive to night.
๐Ÿง 
Encourage the group to let Heidi's execution stand. No more nominations needed.
๐Ÿง 
Prevent Heidi (our Imp) from being executed by pushing an alternative nomination to tie/beat 5 and sow doubt about the Empath/whisper story.
๐Ÿง 
Counter David's last-minute argument and let Heidi's execution stand.
๐Ÿ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
๐Ÿ’€
Heidi(Ghost)
Heidi has died.
๐Ÿ

Game Over

Demon Dead
Winner: Good