Game Detail

Players

Alice (Poisoner) Bob (Undertaker) Charlie (Empath) David (Imp) Eve (Investigator) Frank (Monk) Grace (Saint) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil291,55433,047$0.1225
Good675,344253,850$0.6765

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Alice
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Alice. Your safe bluffs are: Soldier, Slayer, Washerwoman
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I will poison Bob tonight. As my neighbor, disrupting his information early is a safe and effective way to start sowing chaos while I haven't yet gathered information on the other players' roles.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Investigator. Either Heidi or Alice is the Poisoner.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Form a tiny private alliance to swap claims and watch for evasive or overhelpful behavior before nominations.
🧠
Form a small trusted group to share any night reads privately and prevent a rash early execution; coordinate nominations and votes toward the Demon.
🧠
Recruit two trusted players privately, share my Investigator read without outing it publicly, and solicit their observations to help identify which of Heidi/Alice is the Poisoner.
🧠
Coordinate with Grace and Frank to avoid a Day 1 execution, preserve info, and set up private sharing of future reads to help identify the Demon.
🧠
Reveal my Empath read to narrow suspects to Bob or David and prompt Alice and Bob to share info so we can test them before nominations.
🧠
I need to sow doubt about Charlie's claim because he identified the Demon. By claiming to be the Washerwoman and 'verifying' David as a Townsfolk, I protect my Demon and make the Empath look unreliable.
🧠
Verify Heidi's claimed role and align with Grace to avoid a premature execution while we gather more information.
🧠
Build trust with Eve while subtly sowing doubt about the reliability of her info, and protect Alice by not immediately siding with Eve's accusation against her. Also, keep the conversation going to gather more info.
🧠
Resolve the contradiction between Charlie's Empath and Alice's Washerwoman quickly so we don't execute a Townsfolk, and coordinate a private stance before nominations.
🧠
Confirm Heidi's claimed Virgin status and get Frank to repeat Eve's exact Investigator wording so we avoid executing today and narrow suspects.
🧠
Coordinate subtle probes of Alice and Heidi to gather behavioural reads now, keeping the info private so the Minion cannot adapt.
🧠
Prevent my accidental execution and force Eve to clarify her Investigator read so we can narrow suspects without burning an execution today.
🧠
Resolve the direct contradiction between Alice's Washerwoman claim and my Empath read so we can coordinate on a single nomination before public nominations.
🧠
I need to maintain my Washerwoman bluff and cast doubt on the Empath (Charlie) to protect David, the Demon. Suggesting Charlie is Drunk/Poisoned creates a plausible explanation for why their info conflicts with my fake info.
🧠
Per Eve's request, get private reactions from Alice and Heidi and note tone, hesitation, or deflection to judge which read is true and whether Eve is reliable.
🧠
I need to build trust with Eve (the Investigator) to manipulate her information gathering. I want to sound helpful and cooperative while protecting my minion, Alice, and potentially shifting suspicion onto Heidi.
🧠
Resolve the direct conflict between Alice and Charlie fast so we can coordinate a single nomination and avoid split votes.
🧠
Prevent a premature execution, force Eve to reveal exact Investigator wording, and reconfirm Heidi's Virgin claim so we can narrow suspects or expose a lie.
🧠
Get verbatim replies and tonal notes from David and Frank to see which of Alice or Heidi behaves evasively, so we can narrow the Minion without exposing my role.
🧠
Force Eve to produce her exact Investigator wording and prevent my nomination today so we can verify claims and coordinate nominations later.
🧠
Get Alice to restate her exact Washerwoman read and force Bob to explain so we can pick a nomination with clearer logic before day nominations.
🧠
To deflect suspicion from David (the Demon) onto Bob by using the ambiguity of Charlie's Empath reading and my fake Washerwoman claim.
🧠
Have Eve provide the exact Investigator phrasing publicly or privately so we can verify the claim and avoid a premature execution.
🧠
I need to shift suspicion away from my minion Alice towards Heidi. By claiming Alice acted nervous but Heidi had a rehearsed story, I create doubt about both, hopefully pushing the suspicion onto Heidi instead of Alice.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Force Eve to give the exact Investigator phrasing publicly and keep us from executing today so we collect reliable info and avoid executing a Town or me, the Saint.
🧠
Prevent a premature execution of me under contradictory claims, get exact public restatements from Alice and Charlie, and push to skip executing today to gather more information.
🧠
My Empath plus Alice's Washerwoman point at Bob. Forcing a vote now tests these claims and narrows the Demon before night.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Delay today's execution until Eve gives the exact Investigator phrasing and Alice restates her check, so we can resolve contradictions and avoid a wrongful lynch.
🧠
Publicly claim Undertaker to avoid a hasty execution, force exact restatements from Alice and Charlie, and buy time for Investigator reads so we do not kill an innocent.
🧠
Restate my Empath read publicly, force precise Washerwoman wording, and push for either executing Bob or delaying until contradictions are resolved.
🧠
Support Charlie's nomination of Bob to remove a potential threat or confusion, while reinforcing my fake Washerwoman claim. Bob is my neighbor and I poisoned him, so he is currently ineffective. Getting him out or putting heat on him is good.
🧠
Delay execution to force Eve to reveal her Investigator wording, resolving contradictions between Alice and Charlie and avoiding a premature Town execution.
🧠
Posting the exact Investigator wording answers repeated requests, forces Heidi or Alice to respond publicly, and buys one tick to confirm Alice and Charlie before executing Bob.
🧠
Force Eve to restate her Investigator read word-for-word publicly so we can resolve contradictions and avoid a premature lynch of an innocent.
🧠
I want to prevent the execution of a player today to keep the town in chaos and protect the status quo, especially since Alice is already acting as a Minion and I am the Imp. If Bob gets executed, it's one less good player, but stalling creates more discord.
🧠
Prevent a premature execution by forcing Eve to state her Investigator read publicly and get exact wording from Alice and Charlie to resolve contradictions.
🧠
Buy one tick to force Eve to post her Investigator read publicly and have Alice/Charlie restate exact wording, preventing a likely wrongful execution.
🧠
I need to cast a definitive vote to test the table and push through the only consistent target from my read and Alice's check; this will either remove the Demon or reveal who is pressing for a premature kill.
🧠
I am the Poisoner and Bob is poisoned; having him executed removes a player and reinforces my lie that he is evil, which diverts suspicion away from myself despite Eve's accurate Investigator claim.
🧠
Delay execution to force clarification, avoid killing a Townsfolk, and protect my Virgin status until claims are reconciled.
🧠
Avoid executing an innocent by waiting one tick for Alice and Charlie to restate exact wording and for probes to report, so we can be confident before voting.
🧠
Delay a Day 1 execution until Eve posts her Investigator phrasing publicly so we avoid killing Town and can collect clearer contradictions.
🧠
I need to blend in and avoid drawing attention to myself or Alice, my minion. Supporting the 'no execution' stance on Day 1 is generally a safe play for an evil player to appear pro-town and cautious while letting town infighting continue.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (2/4).
🧠
Delay execution to force Eve to post exact Investigator wording publicly and get Alice and Charlie to restate their exact checks so we avoid killing Town and protect the Saint's liability.
🧠
Delay execution to collect exact public phrasings and Eve's Investigator so we do not execute an innocent on Day One.
🧠
Make my exact Empath phrasing public, state my confidence, and push for executing Bob now if Alice's check is accurate; otherwise allow one tick to collect more info.
🧠
I need to deflect Eve's suspicion from me while reinforcing the narrative that Bob is the evil one, protecting my Demon, David. Claiming to have checked David (who is the Demon) as a Townsfolk is a risky bluff, but supports Charlie's claim to get Bob executed.
🧠
Delay execution one tick so Alice and Charlie can restate exact phrasing and Eve posts her read publicly, avoiding a Day 1 misexecution and exposing any liar.
🧠
Give exact Investigator wording to satisfy requests and argue that in either scenario Bob remains the most likely Demon, pushing toward execution now.
🧠
Avoid a Day One misexecution by preserving key Town investigators and forcing public restatements so we can execute the Demon with more confidence.
🧠
I need to sow more confusion and avoid being the primary target for execution today, while keeping the heat on the others. By acting confused, I can avoid taking a hard stance that might be disproven later.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve is the Investigator and has correctly identified that either Heidi or I am the Poisoner. If I poison her, her investigation abilities will be disrupted for the next day, preventing her from gathering more solid info or confirming her suspicion about me.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protect David tonight to preserve Alice's Washerwoman info and Charlie's Empath deduction pointing at Bob, buying a tick to force clarifications and avoid a premature execution.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect David.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to kill the Investigator, Eve, because she has correctly identified Alice or Heidi as a Poisoner. If she lives, she could narrow it down and reveal Alice as the Minion, which would be disastrous for us. Killing her removes the most dangerous source of information.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Force Frank and Heidi to restate private info publicly so town can resolve conflicting claims before nominations and focus on the correct execution target.
🧠
Coordinate with my Minion, Alice, to deflect suspicion away from me and potentially target Charlie, who has identified me as evil.
🧠
To coordinate with the Demon (David) about neutralizing Charlie, the Empath, and confirm our shared strategy to discredit him now that Eve is out of the way.
🧠
Get quick private confirmation from Alice and David to test consistency with my Empath reads so we can safely decide whether to nominate Bob.
🧠
Push David and Frank to publicly state their probe results to resolve whether Alice or Heidi is the Poisoner and, if Alice is Town, target Bob as Demon.
🧠
Get private confirmations of Alice's Washerwoman read and Charlie's Empath confidence so we can decide whether to nominate Bob or pivot to Alice/Heidi.
🧠
Confirm what Eve privately told me and push to delay execution until Eve's Investigator read is reconciled with Charlie and Alice's info.
🧠
Get Grace and Heidi to confirm wording so I can restate Eve's Investigator line publicly and force others to give exact checks, narrowing suspects and enabling a safe nomination.
🧠
Get Frank to publicly repeat Eve's exact private message and get Heidi to commit publicly about urging no execution so town can resolve contradiction before nominations.
🧠
I need to sow doubt in Charlie's Empath reading without directly attacking him too hard, so he doesn't focus all his suspicion on me. Asking if he is misreading or if Bob is interfering helps create confusion.
🧠
I need to sow doubt about Charlie's information to protect David (the Demon). By claiming my read on David is definite and suggesting Charlie might be the confused one, I undermine his Empath claim without directly accusing him of being evil, which keeps me looking like a helpful Townsfolk.
🧠
Confirm Alice's exact Washerwoman phrasing and David's hearing so my Empath read can reliably point at Bob; speed a nomination if both confirm.
🧠
Get David and Frank to publicly restate their probe results so the table can decide a nomination before time runs out.
🧠
Get private confirmation so I can confidently nominate Bob if both public reads hold; otherwise adjust target or gather more info.
🧠
Get Frank to post Eve's exact wording publicly and force Alice/Charlie/David to restate so we can find contradictions before any nomination.
🧠
Getting Eve's exact Investigator wording public and prompting Alice/Charlie/David to restate will clarify contradictions and allow us to safely push the strongest Demon suspect (likely Bob).
🧠
Force Frank and Heidi to post Eve's exact private wording publicly before nominations so contradictions become visible and we can decide whether to nominate Bob or focus on Alice/Heidi.
🧠
I need to divert suspicion from myself and leverage Charlie's Empath claim to get Bob executed. By agreeing with his logic, I encourage him to target a good player while making me seem cooperative and 'town'.
🧠
To sow doubt about Charlie's Empath ability, protecting the Demon (David) by framing Charlie's truthful information as potentially false (e.g., drunk or poisoned).
🧠
Get immediate private confirmations from Alice and David to decide whether to nominate Bob this round or delay to avoid misexecution.
🧠
Force David and Frank to publish their probe results so the group can resolve whether Alice or Heidi is the Poisoner and quickly narrow the Demon down (likely Bob).
🧠
Get explicit private confirmations to spot which read is false or malfunctioning so we avoid executing an innocent and narrow the Demon.
🧠
Getting Frank to post Eve's exact wording and forcing Alice/Charlie/David to restate verbatim will reveal which reads are consistent and prevent a mistaken execution.
🧠
Get Grace and Heidi to prompt public restatements and for me to post Eve's exact wording so nominations are informed this tick.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to maintain the charade with Alice and Charlie while delaying any actual nomination of Bob (my ally) or others, keeping the heat off myself and Alice. I will feign cooperation while stalling.
🧠
To solidify my lie as the Washerwoman and cast doubt on the Empath (Charlie) to protect David, the Demon.
🧠
Force public restatements to resolve the Alice/Charlie contradiction so we can decide whether to nominate Bob or delay and investigate further.
🧠
Push David and Frank to publicly state their probe results so players can choose whether to nominate Bob; declare I will use my ghost vote for Bob if probes confirm David Town.
🧠
Prevent a mistaken execution by forcing public verbatim restatements and verifying Eve's read; only nominate once contradictions are resolved.
🧠
Get public, verbatim restatements and Frank to post Eve's exact phrasing so we can reconcile contradictions and only nominate if logic holds.
🧠
Push a decisive vote now because Alice's Washerwoman plus my Empath repeatedly point to Bob; nominating will force liars to reveal and prevent stalling.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for Bob will eliminate a player, create chaos, and potentially help divert suspicion from myself as the Imp. It confirms the narrative that Bob is the suspect, aligning with Charlie's Empath claim while hiding my identity.
🧠
I need to ensure Bob is executed to remove a town player and keep the heat off David. Voting for Bob helps secure his execution.
🧠
Force public restatements and sobriety confirmations to avoid executing an innocent Townsfolk and buy time for more checks.
🧠
Use my ghost vote to push the group to execute the most likely Demon (Bob) based on Alice's Washerwoman and Charlie's Empath, or force a reveal if the vote fails.
🧠
Delay execution until public verbatim confirmations to avoid killing an innocent and to resolve contradictions between reads.
🧠
Get Frank to post Eve's exact words publicly and force Alice/Charlie/David to restate reads and sobriety so the town can decide safely and avoid executing an innocent.
🧠
Add my vote to reach the majority now. Alice's consistent Washerwoman plus my repeated Empath reads point at Bob; waiting risks losing our chance to stop the Demon.
🧠
Posting Eve's exact Investigator quote now to satisfy requests so voters can decide whether Bob is the Demon or we must wait for restatements.
🧠
As the Demon, I have already cast my vote for Bob (a good player). I need to ensure Bob is executed to create chaos and remove a potential investigator/troublemaker. I will wait for the Storyteller to resolve the nomination. No further speech is needed as the votes are already cast and I am supporting the push on Bob.
🧠
I need to discredit Eve's Investigator information, which correctly identifies me as the Poisoner. I will leverage the fact that I poisoned Eve to suggest her information is unreliable or poisoned, reinforcing my Washerwoman bluff.
🧠
Reveal my Undertaker role to discourage a wrongful execution and force public, exact restatements of Alice's and Charlie's reads so we can decide correctly.
🧠
Force a final decision: if Alice and Charlie both restate sober reads now, push to execute Bob. I will use my ghost vote to help reach a majority.
🧠
Getting verbatim sobriety confirmations prevents a misexecution and narrows the Demon quickly if Alice and Charlie are both sober.
🧠
Secure execution while public confirmations are on record; remove Demon if World A is true and prevent further delay which helps Evil.
🧠
Restate my Empath reads and sobriety publicly so verbatim confirmations are satisfied and the town can decide whether to execute Bob this round.
🧠
Alice and Charlie have publicly confirmed identical, sober reads pointing at Bob. Voting now maximizes the chance we remove the Demon before another night kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am supporting my minion Alice by publicly confirming her story, which helps solidify my 'good' cover and ensures Bob (a good player) is executed as planned.
🧠
The town is already voting to execute Bob. My main goal now is to ensure the execution goes through without drawing unnecessary attention to myself or David. Waiting allows the game to progress to the night phase where I can use my ability again.
🧠
Force a re-evaluation and try to create a tie or shift votes so I am not executed; put the aggressive pusher on the block to expose defenders.
πŸ“œ
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie is actively accusing me and pushing for Bob's execution. By voting to execute Charlie, I remove an accuser and sow further confusion between him and Bob, while appearing to follow the town's logic of cleaning up suspects.
🧠
I need to ensure Bob is executed. Since the town has already voted for Bob and he is the primary target, I should avoid voting for Charlie to prevent splitting the vote or shifting the execution target away from Bob. Staying silent and waiting is the safest move to ensure Bob's execution.
🧠
Shift votes to Charlie to tie and prevent my immediate execution, buying a night for more information or exposing a framing Demon.
🧠
Prevent Bob from forcing a tie and push the town to execute the most likely Demon based on current public confirmations.
🧠
Prevent a deliberate tie and ensure Bob is executed now based on corroborated sober reads, forcing the Demon to reveal or lose initiative.
🧠
Keep momentum and prevent Bob from forcing a tie that would likely spare the Demon; push town to execute the most likely Demon now.
🧠
Prevent Bob from forcing a tie by nominating Charlie; keep momentum to execute the Demon based on my sober Empath and Alice's sober Washerwoman reads.
🧠
Prevent a tie and ensure Bob is executed by asking players to abstain from voting for Charlie so the Demon is removed now.
🧠
I need to ensure Bob is executed, not Charlie. By raising my hand to vote for Charlie, I accidentally supported Bob's attempt to force a tie. I must lower my hand to ensure the vote against Charlie fails and the town proceeds with executing Bob.
🧠
I need to discourage anyone from voting for Charlie so Bob remains the sole person on the block, ensuring his execution. This reinforces the town's trust in me and protects David.
🧠
Raise my hand to vote for Charlie to force a tie and prevent my immediate execution, buying time to verify claims and gather night information to expose the Demon.
🧠
Prevent the Demon from surviving by forcing a tie. Encourage players to abstain from voting for Charlie so Bob will be executed rather than saved by a tie.
🧠
Prevent a tie that would save the Demon; push for Bob's execution so Town can narrow suspects and win.
🧠
Stop people voting for Charlie to avoid a tie and ensure Bob is executed, removing the likely Demon and protecting the good team.
🧠
Do not vote for Charlie. Abstaining prevents Bob forcing a tie and preserves the majority to execute Bob, which is our best path to remove the Demon now.
🧠
Prevent Bob from forcing a tie and buying time. Convince players to abstain so Bob is executed now while corroborations stand.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/4).
🧠
I need to reinforce the town's decision to execute Bob, who is a potential threat or at least a distraction, while staying aligned with the town's consensus to avoid suspicion. Alice (Minion) and I are successfully framing Bob.
🧠
I want to reinforce the decision to execute Bob, aligning myself with the town's consensus to avoid suspicion and ensure Bob, who knows too much or is just a useful scapegoat, is eliminated.
🧠
Buy time and get players to abstain or restate claims so we do not execute an innocent and can find the Demon.
🧠
Reinforce the logical chain tying Alice+Charlie to Bob as Demon and discourage voting for Charlie so Bob is executed instead of saved by a tie.
🧠
Convince players to abstain from voting for Charlie so Bob cannot force a tie and is executed, narrowing suspects for town.
🧠
Keep town consensus to execute Bob now, avoid risky counter-nominations, and preserve my Saint secrecy until final day.
🧠
Prevent Bob from forcing a tie and save the town the next day; push players to abstain from voting Charlie so Bob is executed.
🧠
Keep votes as they are so Bob is executed now, preventing him from forcing a tie and buying the Evil team time.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
Charlie is the Empath and has been very effective in guiding the town. Poisoning him will disrupt his ability to gather information and potentially confuse the town's logic for the next day, which helps protect David, the Demon.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is the Empath and has given consistent, sober reads; protecting them preserves critical information to identify the Demon tomorrow.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to eliminate the Empath, Charlie, as their ability is providing too much information and they have been successfully painting me as 'Town' while effectively hunting evil. Removing them destabilizes the town's logic.
πŸ›‘οΈ
Charlie was protected from a night kill.
πŸ“œ
Storyteller
β†’
David
You attacked Charlie, but they survived.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get Frank and Heidi to state exactly what Eve told them and to coordinate on nominating the most likely Minion (Heidi) tonight, or else commit to a backup (Charlie) if Heidi proves innocent.
🧠
Clear my two neighbors privately so they can lead accusations and we can narrow suspects to the non-neighbors.
🧠
Reinforce Charlie's false trust in us and steer them away from David while appearing helpful and town-aligned. Confirming my fake claim helps build credibility.
🧠
Get David and Frank to confirm privately and commit to a public nomination to resolve the Alice/Heidi fork before nominations.
🧠
Coordinate private votes to concentrate on Heidi tonight to test Eve's read, avoid splitting votes or nominating Charlie, and force public contradictions from Heidi or Alice.
🧠
Prevent a Town execution from my Virgin trigger and redirect nominations to better candidates by raising doubt about Eve's read.
🧠
I want to reinforce Charlie's trust in me while subtly steering the group's suspicion onto Heidi, potentially framing her as the Poisoner to explain why my night kill failed on Charlie.
🧠
Force verbatim restatements and sobriety confirmations now so the table can mechanically verify claims before nominations and I can use my ghost vote to steer the execution correctly.
🧠
Lock in coordinated support for a Heidi nomination while ensuring votes do not split on Charlie and avoid a Town player being the nominator if Heidi is Virgin.
🧠
Get Alice and David to publicly back a nomination of Frank or Grace to force a vote and reveal who defends them, narrowing Demon suspects.
🧠
Support Charlie's plan to nominate Frank while keeping my cover as Washerwoman intact. By agreeing with Charlie and backing his target (Frank), I solidify his trust in me and keep the focus off David and myself.
🧠
Quickly confirm David and Frank's current lean and get them to coordinate to nominate the likely Poisoner before nominations close.
🧠
Get Grace and David to commit to a single nomination (prefer Heidi) and avoid splitting votes on Charlie; confirm if we should instead pivot to Alice.
🧠
Prevent my accidental nomination as Virgin and steer Grace and Frank to push Heidi (the current main suspect) so Town can safely execute the Demon.
🧠
To sow chaos and redirect the town's suspicion from me (the Demon) and my Minion (Alice) towards Frank, while maintaining my facade as a helpful Townsfolk who follows 'trusted' Empath info.
🧠
Force public verbatim restatements from Charlie and Alice before nominations so my ghost vote can be used accurately and we avoid executing the wrong player.
🧠
Force a clear commitment from Frank and David so we either execute Heidi safely or pivot away if Heidi is actually Virgin, avoiding me being nominator and preventing vote splits.
🧠
Coordinate Alice and David to publicly back and force a Frank nomination now, using my reads to focus votes and expose defenders.
🧠
I need to maintain my cover as Washerwoman and reinforce Charlie's trust while we push for the execution of a good player (Frank). I also need to acknowledge Bob's request for information to keep appearing credible.
🧠
Get David and Frank to state and commit to who they lean at nomination, ideally pushing Alice if both agree, to force a decisive vote before nominations end.
🧠
Get Grace and David to commit to a single nomination (Heidi) and abstain on Charlie to avoid splitting votes and maximize chance to execute the likely Poisoner.
🧠
Prevent Town from accidentally executing themselves by nominating me; persuade Grace and Frank not to put me up so we keep a safe vote and can target real suspects later.
🧠
I will align with my Minion Alice and the Empath Charlie to push for Frank's nomination. This solidifies my position as a 'trusted' good player in Charlie's eyes while eliminating a potential obstacle.
🧠
Get Charlie and Alice to publicly restate verbatim checks before nominations to expose contradictions and let my ghost vote target the correct suspect.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a vote on Frank to observe defenders and narrow suspects; my zero read tonight clears my neighbors so we must test the non-neighbors now.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to add my vote to reach the three-vote threshold and either execute an evil now or force clearer revealers for the next nomination.
🧠
Back Charlie's nomination to either execute an evil or provoke revealing reactions while avoiding being nominated myself; I must not be put on the block tonight.
🧠
I need to vote for Frank's execution to maintain my cover as a helpful Townsfolk and avoid suspicion, while also potentially eliminating a loud player who is pushing for information. The town seems set on executing Frank, so my vote helps ensure it happens.
🧠
I need to support the execution of Frank to keep the town focused on the wrong target and ensure my own safety as the Demon. By voting for Frank, I solidify my alliance with the others and help eliminate a player.
🧠
Stop my execution so I can protect nights and redirect votes to the better suspect (Heidi or Alice) using Eve and Alice's reads.
🧠
Stop Frank's likely execution and refocus nominations on Alice or Heidi, since my Investigator read guarantees one of them is the Poisoner.
🧠
Reveal my role as Undertaker and discourage withdrawing votes; pushing to execute Frank will test his reactions and narrow Demon possibilities.
🧠
Stop a rushed execution of Frank and refocus Town on the Investigator's lead (Heidi or Alice) so we target a likely Minion instead of losing voting clarity.
🧠
Keep the votes on Frank to force an execution test. My Empath clears Alice and David tonight, so executing Frank is the fastest way to gain clarity and pressure the Evil team.
🧠
Prevent a Town death by revealing Virgin now and keep votes on Frank to either execute the Demon or gain decisive information.
🧠
I need to secure Frank's execution to protect my Demon, David. Supporting the current nomination keeps the momentum against Frank and prevents the town from switching to me or Heidi.
🧠
I am already voting for Frank, and the vote count seems sufficient (4 votes). Staying the course and letting the execution proceed is the best move to remove a potential threat and sow further confusion among the good players. No further intervention is needed.
🧠
Avoid my execution so I can use my Monk protection tonight and steer the nomination to Heidi, preventing a split and reducing Demon opportunities.
🧠
Prevent wasting tonight executing a potential protector. Force nomination of Alice or Heidi per my Investigator read so we narrow the Minion and protect Town options.
🧠
Use my last ghost vote to force a decision now and gain clarity tonight β€” either we execute evil or narrow suspects for the final day.
🧠
Prevent a rushed execution of Frank unless necessary; force Frank to commit to nominating Heidi or keep Frank and coordinate a safe nomination to avoid killing a Town nominator.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Restate my Empath reads publicly to lock votes and prevent a last-minute stall. Executing Frank now forces clarity and preserves our proven neighbors.
🧠
Keep votes on Frank to either remove the Demon or force revealing reactions; avoid nominating me so a Town player does not die to my Virgin ability.
🧠
I need to solidify the execution of Frank by dismissing the ghost's claims as attempts to save the Poisoner (Frank). Keeping the town focused on executing Frank is crucial to protect David.
🧠
I want to reinforce the town's decision to execute Frank, as he is likely a good player and his execution benefits my team. Maintaining my cover as a Town player is crucial.
🧠
Get Town to withdraw votes so I can nominate Heidi and protect tonight, narrowing suspects while keeping a night ability alive.
🧠
Keep our protector alive tonight and force the group to target Alice or Heidi per my Investigator read so we can find the Minion and avoid a Demon kill.
🧠
Encourage Town to keep their hands on Frank and execute him to force definitive information I will learn tonight as Undertaker, rather than risk letting a likely evil slip away.
🧠
Buy time and force Frank to commit: if he will promise to nominate Heidi and protect David tonight, withdraw votes to target Heidi; otherwise, proceed to execute Frank for clarity.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I need to keep Charlie's Empath information unreliable to protect David from being identified as the Demon. Poisoning Charlie is the most consistent move to sow confusion.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is a threat because they are the Empath, and their ability is currently pointing at us, making us seem good. If I kill them, I remove the risk of them getting an 'evil' read later, and I create chaos.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Charlie.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Prevent my execution (I am Saint) and get David to steer votes toward Alice or Heidi so we narrow the Demon suspect pool.
🧠
Deflect suspicion from myself and my minion, Alice, by framing Heidi as the suspicious player to Grace. This keeps the focus away from us.
🧠
Prevent my nomination, get Alice and David to instead target Grace to force a claim and reveal evil, or at least keep hands down on me.
🧠
Use my Investigator read to prompt alive Town to force a nomination on Alice or Heidi and break the core fork before nominations close.
🧠
Confirm Alice's Washerwoman read and get David to share what Grace told him so we can narrow suspects and avoid a dangerous Heidi nomination.
🧠
Reveal my final Empath reading privately so my neighbors are not nominated and to steer them to lead the execution of the likely Demon.
🧠
Reveal my Monk protections to mechanically clear David and persuade David and Grace to focus nominations on Heidi, narrowing suspects and avoiding vote-splits.
🧠
I want to deflect suspicion from Heidi (who is dangerous due to her Virgin ability) and put it onto Grace. By involving David, I can coordinate our target. I need to keep Heidi alive for now but make Grace the prime suspect.
🧠
Get David to lead a focused nomination on Heidi now, avoid splitting votes, and ensure I am not nominated this turn so my Saint ability does not cost the town the game.
🧠
To coordinate with my Minion (Alice) and ensure we keep the pressure on Heidi while being cautious about the Virgin role.
🧠
Prevent my nomination (which could execute a Town nominator) and steer the group to target Grace to force a claim or reveal coordination.
🧠
Force the group to pick a target today to break the Alice/Heidi fork and gather decisive public information; act urgently after Charlie's night death.
🧠
Confirm Alice's Washerwoman read and learn what Grace whispered to David so we can narrow suspects and avoid a mistaken nomination of (possibly) Virgin Heidi.
🧠
Reinforce my Empath read and coordinate our remaining votes to execute Heidi, using my ghost vote to pressure the group and narrow evil suspects.
🧠
Get David and Grace to coordinate a single nomination and not split votes so my ghost vote helps execute Heidi.
🧠
I need to maintain my Washerwoman cover to keep Bob and the other ghosts trusting me, which protects the Demon David. Reinforcing my read on David makes it harder for them to suspect him.
🧠
Prevent vote splitting and force a single nomination so ghosts and I can secure an execution, breaking the Alice/Heidi fork.
🧠
I want to sow chaos and doubt about Grace, who is pressuring me to nominate Heidi. If I can turn the town against Grace, it helps my survival and might waste the day's execution. Also, I want to avoid nominating if possible.
🧠
Keep me safe from immediate nomination and force Grace to claim so we narrow Demon possibilities quickly.
🧠
Get David and Grace to put Heidi up publicly now to force a decisive vote and break the Heidi/Alice fork so Town can identify the Demon.
🧠
Confirm Alice's read is reliable and learn exactly what Grace whispered to David; prevent an accidental nomination of a possible Virgin and narrow Demon suspects.
🧠
Convince Alice and David to avoid nominating either neighbour, push to execute Heidi, and use my ghost vote to help secure her execution.
🧠
Force a single coordinated nomination on Heidi to avoid split votes so my ghost vote can help secure an execution and reveal whether Heidi is evil.
🧠
I need to steer the Demon away from potentially killing the Virgin (Heidi), as that would result in David's execution if the Virgin triggers. Instead, I should frame Grace as the suspicious one to keep the town divided.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to avoid nominating Heidi to dodge the potential Virgin trap while sowing doubt about Grace, who is aggressively pushing the agenda. This keeps the focus away from Alice and me and delays the Heidi execution.
🧠
Force a nomination to break the Alice/Heidi fork. Forcing a decision now creates reveals or consequences that give Town the info needed to find the Demon.
🧠
Sow chaos and deflect attention from Heidi to Grace, while pretending to be cautious about the Virgin mechanic. This prevents a quick execution of Heidi which might be risky if she actually is the Virgin, and keeps the town divided.
🧠
Prevent vote splitting by committing my ghost vote to Heidi and push living players to coordinate a single nomination to either execute the Demon or force a reveal.
🧠
Force Grace to either reveal or be nominated so we stop the coordinated push on me, and secure Alice and David's promise to keep hands down on Heidi this tick to avoid the Virgin penalty.
🧠
Force an immediate public reveal while minimizing risk. As an Outsider I can nominate without triggering a Virgin death; this consolidates votes and leverages ghost support to break the fork.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to ensure Heidi is executed to remove a player who is suspicious of me. By voting for her, I align with the town's consensus and push the game toward an endgame scenario with only three players left, where I can secure a win.
🧠
Force a result to break the fork: either execute a Minion now or force Heidi to reveal Virgin, narrowing suspects and enabling Town to decisively identify the Demon.
🧠
I need to delay or prevent the execution of Heidi, who is the Virgin (and thus dangerous to the Demon/me if she triggers) or at least a distraction. By creating doubt about Grace's claim, I stall the momentum. I am the Poisoner, and David is the Demon. Heidi's execution is a risk, but keeping her alive causes chaos. I'll stay uncommitted to keep the town divided.
🧠
Use my ghost vote to push the tally to two, forcing Heidi to reveal or die and breaking the Heidi/Alice Investigator fork; coordinate to avoid splitting votes.
🧠
Reveal my Virgin role and stop my execution so Town does not lose a seat; get Alice to keep hands down and David to withdraw.
🧠
Force a decisive outcome this tick: either expose a Poisoner or force a Virgin reveal while minimizing risk to me as an Outsider and avoiding a split vote.
🧠
Use my last ghost vote to help reach execution this tick and force Heidi to reveal or die, leveraging my Empath clear of Alice and David to break the fork.
🧠
Prevent a possible Virgin-triggered loss by forcing Grace to reveal or withdraw so we do not accidentally lose a town seat.
🧠
I will maintain my vote to ensure Heidi is pressured, but use speech to sow distrust towards Grace, making it look like I am trying to be a cautious townie while actually pushing for an execution.
🧠
Force a decisive reveal to break the Alice/Heidi fork now. Push living players to either execute Heidi (if Minion) or show her Virgin claim so we can target Alice next.
🧠
I need to sow doubt about Grace's claim and discourage the town from executing Heidi, as Heidi is a clear target for the good team and executing her might reveal her as the Virgin, which is risky, but more importantly, keeping the town divided and suspicious of each other is my goal.
🧠
Consolidate the ghost and living votes on Heidi to force a reveal this tick while preventing Alice from splitting the vote.
🧠
Reveal my Virgin role to stop the vote, force Grace to explain, and persuade Alice and David to withdraw to avoid losing a town seat or letting Evil benefit.
🧠
Force a public reveal to break the fork and avoid a split vote. Convince Alice to stand down and David to keep his vote so we resolve Heidi vs Alice now.
🧠
Use my confirmed Empath read clearing Alice and David to push the group to execute Heidi now and break the fork; keep my ghost vote to help reach the threshold.
🧠
Prevent a rushed vote that could trigger the Virgin. Force Grace to reveal her exact whisper and role so we can distinguish Grace vs Heidi before committing votes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Heidi with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Maintain my cover as a cautious, helpful townsfolk who is rightfully skeptical of Grace's aggressive play. This aligns me with the ghosts while putting pressure on Grace.
🧠
Push for executing Heidi using my start read combined with Charlie's Empath zero to remove a likely Minion or force clarity; also force Grace to reveal her whisper to resolve the Virgin claim.
🧠
I want to sow chaos and delay the execution of Heidi, who is not the Demon. If Heidi is executed, she is the Virgin, potentially killing the nominator (Grace) and causing chaos. I need to protect David and deflect suspicion.
🧠
Prevent a vote split this tick to either execute a very likely Poisoner/minion or force the evils to reveal themselves; keep pressure on Grace while avoiding unnecessary Town loss.
🧠
Create an immediate tie or force Grace to reveal so we avoid losing a town seat and prevent a single player from unilaterally executing me.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I will not vote for Grace, as I want the current execution on Heidi to proceed to eliminate a potential good player and maintain my cover of being 'helpful' to the town. Staying silent and not voting protects my position as the Imp.
🧠
Prevent David from shifting his vote to Grace and avoid a tie that saves Heidi; keep votes on Heidi so Town executes the Poisoner this tick.
🧠
I want to prevent the execution of Grace (who is likely a good player if she's being this aggressive) to keep the confusion going and protect my Demon. Splitting the vote might also save Heidi if the town is undecided.
🧠
Prevent a split that lets evil survive. Executing the likely Poisoner/Minion now is the safest path to find the Demon.
🧠
Force a tie by voting Grace so I avoid execution this tick and force clarification or reveal from Grace, buying Town time.
🧠
Prevent votes shifting to me and avoid being executed by clarifying I am an Outsider; quote my whisper so ghosts stop demanding more, and keep votes on Heidi to execute the likely Poisoner.
🧠
Prevent a vote split and force execution of the most likely Poisoner so the Demon is exposed next; do not let the Demon survive via a tie.
🧠
Prevent a vote split that would let the likely Poisoner live and force Grace to reveal her claim before we risk a Virgin trigger.
🧠
I want to solidify the town's resolve to execute Heidi, who is not the Demon. By agreeing with the ghosts, I look like a helpful, logical townsfolk, while ensuring a good player is executed.
🧠
Prevent a vote split so the likely Poisoner is executed or forced to reveal, preserving town majority and avoiding giving evil an easy win.
🧠
I will withhold my vote for Grace to keep the vote count ambiguous and let the town continue their internal conflict. Avoiding a vote on Grace keeps the focus on Heidi, potentially causing the town to waste a day or execute the wrong person.
🧠
Prevent a split that would let the likely Poisoner remain alive and force Grace to fully reveal or be exposed; keep pressure on Heidi so ghosts' reads can resolve.
🧠
Force a tie so Grace must reveal her true role, protecting a town seat and exposing liars instead of gambling on an execution.
🧠
Prevent my execution at all costs by persuading players to keep votes on Heidi so we can execute the likely Poisoner instead of ending the game by executing me.
🧠
Prevent a vote split so we execute the likely Poisoner or force Grace to reveal, rather than letting evil manipulate a tie.
🧠
Avoid splitting the vote and remove the most likely Minion now so the Demon is isolated for final day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/2).
🧠
I am currently in a strong position. Heidi is on the block, and the town is focused on executing her. As the Demon, maintaining the current momentum and letting Heidi be executed is my safest path to victory. Any disruption could draw attention to me.
🧠
Prevent votes splitting so we either execute Heidi or force Grace to reveal, closing the day without letting the Poisoner escape.
🧠
Sow doubt about the consensus against Heidi without explicitly defending her, keeping the pressure off David while delaying the execution or causing the town to second-guess.
🧠
Prevent the vote splitting so we either execute the likely Poisoner or force a reveal from Grace before nightfall.
🧠
Force a tie so Grace must show her whisper and stop my immediate execution. Preserving me this tick gives Town more information and avoids wasting a town slot.
🧠
Prevent a tie and keep votes on Heidi so we execute the likely Poisoner; avoid splitting the vote and avoid me being executed as the Saint.
🧠
Prevent a dangerous split. My Empath read cleared Alice and David; sticking on Heidi either executes the Poisoner or forces Grace to reveal, giving Town critical information.
🧠
Prevent splitting the vote so we either execute the likely Poisoner or force Grace to reveal, avoiding letting the Demon or Poisoner escape.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 4
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
🧠
I need to ensure that Grace, the only remaining non-demon player, is poisoned to neutralize any night-time abilities she might have that could threaten our win. This secures the final day.
πŸ“œ
Storyteller
β†’
Alice
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace leaves only Alice and me alive. Since we are both evil, this secures the win for our team.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil