Game Detail

Players

Alice (Soldier) Bob (Investigator) Charlie (Imp) David (Chef) Eve (Washerwoman) Frank (Scarlet Woman) Grace (Librarian) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good668,164240,727$0.6485
Evil245,39410,847$0.0776

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Frank. Your safe bluffs are: Ravenkeeper, Saint, Fortune Teller
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Washerwoman. Either Heidi or Alice is the Soldier.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Librarian. Either Heidi or David is the Drunk.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Investigator. Either Frank or Charlie is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish contact with my Minion to coordinate our bluffs and strategy early in the game.
🧠
Sharing my Librarian info privately with my neighbors helps us coordinate, avoid public confusion from a Drunk, and narrow suspects before nomination.
🧠
Share my Investigator start-info privately to build a trusted mini-alliance and focus observation on Frank/Charlie without alerting possible Minions.
🧠
Share my Washerwoman knowledge with my neighbors to build trust, coordinate questioning, and avoid nominating the protected Soldier so we can narrow Demon suspects before nominations.
🧠
Coordinate with the Demon (Charlie) and establish my bluff as Investigator.
🧠
Comply with Grace's private request without revealing too much, and get Frank to watch David so we can narrow suspects.
🧠
Confirm Eve's Washerwoman result and coordinate questioning so we don't waste a nomination on the Soldier; use my Chef info to narrow suspects.
🧠
Coordinate privately with Bob/Grace, share my Soldier safety so Demon won't target me, and focus surveillance on Frank/Charlie per Bob's tip.
🧠
Confirm Eve's Washerwoman result and get Frank's private info so we can use my '0 pairs' Chef read to narrow suspects before any public claims or nominations.
🧠
Confirm who is the Drunk to narrow suspects and coordinate with Alice and Bob to watch Frank/Charlie while keeping this private so evil players don't adjust.
🧠
I need to maintain my cover as an Investigator while appearing helpful to David and Eve. By advising Eve to hold off on revealing the Soldier, I'm trying to prevent the town from confirming roles too quickly, which helps keep the Demon (Charlie) safe.
🧠
Confirm Grace's Librarian info privately and get Frank to watch/report on David so we can narrow suspects (Alice vs Grace) before nominations.
🧠
Privately coordinate with Bob and Grace to validate Bob's Investigator claim and Grace's Heidi-info, focus suspicion on Frank/Charlie, and set up coordinated questioning before nomination.
🧠
Coordinate with Alice and Grace to quietly plan a nomination of Frank or Charlie to provoke tells and narrow who the Minion/Demon are.
🧠
Privately confirm my Washerwoman result so Chef and Investigator can combine mechanical info without outing the Soldier publicly, guiding safe nominations.
🧠
Confirming my bluff with my Minion and maintaining our secret alliance.
🧠
Confirm my Librarian start-info to Heidi and coordinate with Alice/Bob so we can nominate Frank/Charlie and test Bob's Investigator read.
🧠
Combine my Chef info with Frank's Investigator read and Eve's Washerwoman result privately to avoid outing the Soldier and make a safe nomination next tick.
🧠
Keep Heidi safe, prevent public claim of Soldier, gather Frank's Investigator read and David's Chef confirmation so we can narrow suspects for nomination.
🧠
Confirm Grace's Librarian claim and David's Drunk behavior from Frank so we can tell whether Alice or Grace is the evil neighbor before nominations.
🧠
I am the Imp and Frank is my Minion. We have coordinated our bluffs (Ravenkeeper and Investigator). I need to observe the town's initial reactions and see who is suspicious of whom before making any aggressive moves. I will wait to see how the conversation develops.
🧠
Coordinate a private plan to nominate one suspect this round and secure public backing from trusted informants, while confirming the Drunk claim to refine deductions.
🧠
I need to maintain my cover as an Investigator while keeping the good players focused on each other and away from Charlie (the Demon) and me. I'm stalling to see how the town's logic develops.
🧠
Force a nomination to provoke reactions and narrow which of Frank/Charlie is the Minion. Use Alice's Soldier safety to test Frank while Grace backs publicly and confirms Heidi's David-drunk read privately.
🧠
Verify Grace's claim and get Frank's observations so we can triangulate suspects before nominations.
🧠
I need to maintain my cover as a helpful Investigator while keeping the town's focus away from my Demon, Charlie. By telling Heidi I'm watching David, I keep her trust without committing to any specific accusation.
🧠
Coordinate a Frank nomination to test Bob's Investigator read, confirm my Librarian start-info (David is Drunk), and get Heidi/Bob/Alice aligned for observing reactions.
🧠
Force a test of Frank now to observe reactions and flush out protectors; coordinate public backing so we can use voting behavior to identify evil.
🧠
Keep our Soldier hidden, get Frank's Investigator read to narrow Demon suspects, and prevent David from public-claiming Chef prematurely so we can coordinate a safe nomination.
🧠
To coordinate with my Minion, Frank, and reinforce our bluff strategy while appearing to be just another player.
🧠
Use my Soldier safety to nominate Frank and force reactions. Confirm Bob/Grace's willingness to back and reveal info if needed, and verify Grace's Heidi->David Drunk read privately.
🧠
Get immediate Investigator/Washerwoman confirmations so we can safely pick a nomination (avoid Heidi) and converge on a likely Demon before public claims.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Prevent a rushed nomination, force Grace/Alice to reveal who heard Grace's 'Heidi/David = Drunk' claim so my Empath read can pin which neighbor is evil.
🧠
Force a concrete test of Heidi's claim and David's Chef plan, narrow suspects, and avoid nominating the confirmed Soldier.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution, secure public backing from Bob/Grace for a targeted test of Frank, and force clarification on Heidi/Grace claims so we can progress toward the likely evil.
🧠
Clarify who I told to answer Heidi, discourage executing Alice on Eve's nomination, and keep to Bob's plan to test Frank so we get concrete info.
🧠
Reveal my Washerwoman read to expose Alice's contradictory Soldier claim, force public reads/votes, and narrow suspects while protecting Heidi.
🧠
Buy time and force public restatements of private start-info (Grace's Librarian line and Eve's Washer confirmation) so we don't execute an innocent and can narrow Alice vs Grace.
🧠
Prevent Eve from derailing our planned probe of Frank; keep Alice alive to test Frank and buy time to reveal my Investigator read only if necessary.
🧠
Prevent premature execution of a likely-Town Soldier; force public repeats of private info and Investigator reads so mechanical data narrows suspects and avoids a bad lynch.
🧠
I need to defend myself against Bob's accusation while maintaining my Ravenkeeper bluff. By challenging Bob to reveal his 'read', I create doubt about his reliability and force him to commit to a potentially false or damaging claim.
🧠
I need to sow chaos and protect my Demon (Charlie). By counter-claiming Bob's Investigator info and accusing him, I create doubt and shift the focus away from Alice and Charlie.
🧠
I need to support my teammate Frank and sow doubt about Bob, who is accusing us. By framing Bob as the liar, I protect myself and Frank.
🧠
Expose the direct conflict between Bob and Frank so the town can identify a liar and avoid executing an innocent. Buy time and force mechanical reads public.
🧠
Prevent Alice's execution, reveal my Investigator start-info to expose the direct contradiction with Frank, and buy time for mechanical confirmations.
🧠
Force public, word-for-word mechanical reads and witness repeats to prevent a premature execution of a likely-Town Alice; buy time to gather contradictions.
🧠
Restate my exact private messages to end finger-pointing, force mechanical reads to surface, and justify executing Alice as a test to narrow suspects.
🧠
Reveal my Librarian start-info and slow the table to force mechanical reads (Investigator/Washerwoman/Empath) so we don't execute an important Town role or a good player prematurely.
🧠
Buy time and force all mechanical/start-info restatements so contradictions expose liars; avoid executing me until reads are public.
🧠
I need to maintain my Investigator bluff and shift suspicion onto Bob, who is accusing me and my Demon (Charlie). By framing Bob as the liar, I protect Charlie and sow discord.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (0/4).
🧠
Bob's Investigator claim directly conflicts with Frank's; nominating him forces clarity, narrows suspects, and pressures the liar to reveal or be executed.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force an execution to resolve the Investigator conflict and narrow suspects before night; this helps Town find the Demon.
🧠
Add my vote to push an execution that forces mechanical restatements and exposes which Investigator is lying, narrowing down the Demon.
🧠
Raise my hand for Bob to force the execution decision quickly and produce mechanical clarifications of the conflicting Investigator claims.
🧠
Prevent my immediate execution so Town retains Investigator info; force Frank to restate his start-info and push for mechanical reads before any execution.
🧠
Avoid committing to execute Bob on conflicting Investigator claims; preserve votes and force mechanical night reads to disambiguate.
🧠
I need to support the execution of Bob, who is being accused by Frank (the real Investigator, or at least a credible threat). By backing Frank, I solidify my Ravenkeeper bluff and help eliminate a potential threat to my Demon status.
🧠
Raise to help reach 4 votes and force the test of the conflicting Investigator claims; likely removes the Minion and advances our info.
🧠
Bob is being executed, which is great for our team. I need to support this execution to maintain my cover as a credible Investigator and help eliminate a potential threat to our Demon, Charlie.
🧠
Force an execution to expose which Investigator is lying so we can narrow suspects and obtain mechanical reads tonight.
🧠
I need to maintain my Investigator bluff and push for Bob's execution to eliminate a potential threat to my Demon (Charlie) and sow further chaos. Bob is currently on the block and has enough votes to be executed.
🧠
Force the execution vote to resolve the Frank/Bob Investigator contradiction and use my Chef 0-adjacent info to narrow Demon suspects tonight.
🧠
Voting for Bob applies pressure to resolve the Frank/Bob Investigator conflict now; executing him will reveal mechanical truth and help me use my Empath read (Alice/Grace) to find the Demon.
🧠
Keep my vote on Bob to force reads, expose the liar (Investigator/Minion) and narrow Demon suspects for tonight's investigations.
🧠
Reveal Librarian info to prevent a possibly-wrong execution based on an unreliable Chef claim; buy time for Investigator restatements and tonight's mechanical reads.
🧠
Keep myself alive to obtain and compare night mechanical reads; force Frank to restate his Investigator info to resolve the contradiction before any execution.
🧠
I need to ensure Bob is executed to remove a player who is correctly identifying me as a Minion/Demon threat, even if he's doing it through a lie. Executing him keeps the town focused on the wrong target and protects my position.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force exact, word-for-word restatements of mechanical claims so tonight's reads can resolve contradictions and avoid a mistaken execution.
🧠
I need to maintain my Investigator bluff and push for Bob's execution to protect Charlie (the Demon). I will double down on my claim and dismiss the distraction.
🧠
Force exact, word-for-word mechanical reads and an explanation from Alice before the execution so we don't accidentally kill a Townsfolk and so tonight's mechanics can be decisive.
🧠
Prevent my immediate execution so the town gets mechanical reads (Ravenkeeper/Investigator/etc.) tonight to identify the Demon or Minion; force Frank/Charlie to restate exact lines now.
🧠
Force exact, word-for-word restatements of Investigator/Ravenkeeper starts and delay execution until we have mechanical clarity to avoid losing crucial town info.
🧠
Force an execution to expose a Minion/liar and use my Chef constraint to narrow Demon suspects before night; this speeds information gain and protects town.
🧠
I need to clarify that as a Ravenkeeper, I don't have a starting read, which exposes Bob's lie about me having one. This reinforces the push to execute him.
🧠
Prevent a premature execution of Bob until exact Investigator/Ravenkeeper quotes or tonight's mechanics clarify; my Empath read implicates Alice/Grace, so we should not rush.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is an Empath who has been vocal about needing more information and is suspicious of the current flow. Eliminating her removes a potential information gatherer.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill Heidi.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Get private role/claim confirmations from my two neighbors to test Heidi's Empath read and narrow Demon/Minion before nominations.
🧠
Reveal my Empath N0 read to trusted players so they prioritize checking/nominating Grace (the more suspicious neighbor) and coordinate verification before nominations.
🧠
Coordinate with the Demon to maintain our cover and focus suspicion on Alice.
🧠
Share my Chef start-info and coordinate private mechanical reads and a nomination test of Alice/Grace to narrow the Demon quickly.
🧠
Reveal my Investigator start-info to trusted players so they can re-evaluate Frank/Charlie, narrow suspects, and coordinate nominations before final day.
🧠
Prove Alice is Town to stop her execution and redirect nominations to more likely evils (e.g., Grace), narrowing suspects for the Demon.
🧠
Reveal my Librarian start-info to exonerate David and steer the town to test/narrow Frank or Charlie per Bob's ghost Investigator claim.
🧠
I need to deflect suspicion from myself and Frank while sowing doubt about Grace's claim. By questioning Grace's motivation, I can create conflict between the good players.
🧠
I need to sow doubt about Grace's Librarian claim to protect myself and Frank, while appearing to be a helpful Ravenkeeper. By questioning her, I force the town to debate her credibility instead of mine.
🧠
Force pressure/tests on Frank or Charlie to narrow the Demon, and reserve my ghost vote for that lynch.
🧠
I need to maintain my Investigator bluff and steer the town's suspicion toward Grace to protect Charlie (the Demon). By agreeing with David's plan to test Grace, I appear helpful and aligned with the town's logic.
🧠
Push to get a nomination on Grace to test her start-claim and narrow suspects; use my ghost vote to help secure an execution or reveal resistance that implicates Alice.
🧠
Use my Chef read and Heidi's Empath to coordinate a focused nomination of Grace to produce mechanical info and narrow Demon/minion options.
🧠
Clear David as non-evil and steer town to test/nominate Frank so we can pin down the Minion quickly and force reactions from potential evils.
🧠
Clarify Grace's Librarian quote and Charlie's Ravenkeeper status, then coordinate on a nomination (prefer testing Frank) before Nomination phase to narrow suspects.
🧠
Protect confirmed Town (Alice), coordinate a nomination to test Grace as the likely evil and avoid wasting an execution on Alice.
🧠
We need a nominator to put Grace up so we can test her. This protects Alice (whom I know is Town) and narrows evil suspects for the day.
🧠
Force a nomination now to generate information and leverage my ghost vote to push a likely evil up; this narrows suspects for the living town to execute the Demon later.
🧠
Coordinate an immediate nomination of Grace to test the Empath/Washerwoman alignment with my Chef N0 info and narrow suspects before nominations close.
🧠
Reassure Alice/Charlie about my Librarian read, remove David from Demon/Minion suspicion, and push for a focused nomination/test of Frank (or Charlie if they refuse).
🧠
To solidify the plan to nominate Grace, who is a good player, while maintaining my Investigator bluff and keeping the Demon (Charlie) safe.
🧠
Force a clear plan before nomination: either Grace justifies her Librarian read or Charlie and I nominate her now; if Grace convinces us, switch to testing Frank per Bob's ghost.
🧠
Push Alice/Grace/David to nominate Frank or Charlie this tick so my ghost vote can help secure a lynch and resolve the Frank vs Charlie contradiction.
🧠
I need to maintain my Ravenkeeper bluff and support the town's plan to execute Grace, who is a threat to my Minion Frank and me. By agreeing to test Grace, I deflect suspicion from myself and Frank.
🧠
Prevent a mislynch on me, redirect town to test Frank per Bob's Investigator info, and force Charlie to reveal Ravenkeeper or show suspicion.
🧠
Force a nomination now so my ghost vote can help execute an evil player; if Grace can't be put up, pivot to Alice to keep narrowing suspects.
🧠
Get a confirmed nominator for Grace, avoid executing Alice (I am Washerwoman), and force reactions/votes to expose the Demon or Minion.
🧠
Coordinate nominations now to force a lynch: push Grace this tick (fast path) or pivot to Frank if insufficient support, narrowing suspects toward the Demon.
🧠
Force an immediate nomination/test of Frank or Charlie, using my ghost vote to push a lynch and have David's Chef info disambiguate.
🧠
Force a nomination on Grace now to test Heidi's Empath + Eve's Washerwoman info, provoke defenses, and narrow Demon/Minion suspects.
🧠
I need to maintain my Ravenkeeper bluff and keep the town focused on Grace to avoid suspicion on myself and Frank. Supporting the nomination of Grace keeps the heat off us.
🧠
I need to maintain my cover as a helpful townie while pushing for the execution of a good player (Grace) to protect my Demon (Charlie). By coordinating the nomination, I solidify my position and keep the town focused on the wrong target.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a nomination of Grace now so my ghost vote can either execute a guilty player or provoke revealing behavior, advancing town info before night.
🧠
Force a nomination of Frank or Charlie this tick so my ghost vote matters, we either execute a Minion or gather clarity, and prompt David to apply his Chef info to narrow suspects.
🧠
Force a decisive mechanical test on Grace now, using my Washerwoman info to narrow suspects and expose the Demon or liars.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise my hand to vote for Grace to reach 3 votes and force claims; Chef N0=0 plus Heidi+Eve point to Grace as the best immediate test.
🧠
Test Heidi's Empath result immediately by supporting Grace's nomination; removing Grace now is the fastest path to expose at least one evil.
🧠
Reach the 3-vote threshold to test/execute Grace now based on combined mechanical reads; secure the election.
🧠
I need to ensure Grace is executed to keep the town focused on her and away from Charlie (the Demon). Since David, Alice, and Eve have already voted, my vote will secure the execution.
🧠
Use my final ghost vote to push Grace's execution as promised, forcing resolution between Alice and Grace based on my Empath read and earlier whispers.
🧠
I need to vote for Grace to maintain my cover as a helpful town member. Since the town is already voting for her, my vote will not change the outcome but will help me blend in.
🧠
Keep myself alive to provide my Librarian info and redirect town to test Frank/Charlie per Bob's ghost; force Ravenkeeper to reveal mechanical info.
🧠
Refocus the table onto my Investigator start-info (Frank or Charlie = Minion), preserve my ghost vote for that lynch, and force Frank/Charlie to prove innocence.
🧠
Reveal my Chef role to refute Grace's 'David is Drunk' claim, consolidate votes, and push the town to execute Grace, the current strongest suspect.
🧠
Preserve my single ghost vote for the Frank/Charlie lynch and stop the group from wasting it on Grace; force tests/nominations of Frank or Charlie.
🧠
Stop the execution of me (a confirmed Librarian read protects David as Drunk) and redirect the town to test Frank/Charlie per Bob's ghost to find the Minion and narrow Demon.
🧠
Force a test of Heidi's Empath lead now to gain mechanical clarity and stop stalling; execution either confirms or frees us to pursue Bob's Frank/Charlie lead.
🧠
I need to maintain my Ravenkeeper bluff while supporting the execution of Grace to keep the town focused on her and away from me and Frank. I'll dismiss Grace's claim about David to keep the town's logic focused on her.
🧠
Force a timely execution on the clearest mechanical lead (Grace) using my ghost vote to narrow suspects and pressure evils to reveal themselves.
🧠
I need to discredit Bob's accusation against me and Charlie while pushing for Grace's execution to keep the town focused on a good player.
🧠
Force execution of Grace now to provoke reveals and narrow the Demon; also clarify Alice is Soldier so she must not be executed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To reinforce the town's decision to execute Grace, keeping the focus away from Charlie (the Demon) and myself (the Minion). By supporting the execution, I maintain my cover as a helpful Investigator.
🧠
Finish the Grace execution to test mechanical reads and narrow suspects; if wrong, shift quickly to Frank/Charlie per Bob's ghost.
🧠
I need to maintain my cover as a helpful town member while ensuring Grace (a good player) is executed to protect my position as the Demon. Supporting the execution keeps the focus away from me and Frank.
🧠
Prevent my execution and redirect town to test Frank/Charlie per Bob's mechanical info; point out David is the Drunk so his Chef read is unreliable.
🧠
Let the current town consensus execute Grace to force overnight results and avoid splitting votes now; use night info and ghost votes to target Frank/Charlie next.
🧠
Force the town to nominate or mechanically test Frank/Charlie before executing Grace so we don't waste the lynch and can catch the Minion/Demon.
🧠
Force the execution of Grace to test mechanical leads now; if exonerated, pivot immediately to Frank/Charlie per Bob's Investigator ghost info.
🧠
Keep town focused on mechanical reads and finish the test on Grace so we force a response; if she is exonerated, pivot to Bob's Frank/Charlie lead.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the most dangerous player right now because he is a Chef who has been actively pushing the town's logic against us. Eliminating him removes a key source of information and disrupts the town's coordination.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Charlie
You chose to kill David.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Reveal my Investigator start-info privately to trusted Towns so they push to nominate the likeliest Minion (Frank) and preserve ghost vote for late-game.
🧠
Narrow suspects to Frank/Charlie and force one to reveal or be executed before final day; my Chef=0 constrains adjacency and helps identify liar.
🧠
Remind alive players that one of Heidi/David was the Drunk (my start-info) so Empath or Chef reads may be wrong; encourage mechanical testing of contested claims (Frank/Charlie) before final nominations.
🧠
Force a nomination on Frank now to make Investigators/Ravenkeeper act and narrow who is truly evil; coordinate votes with Eve & Charlie so we can apply pressure this tick.
🧠
Focus living players on mechanically testing Frank/Charlie and get Charlie to disclose Ravenkeeper/other mechanical info so we can identify the Demon.
🧠
Reveal my Washerwoman read to protect Alice and coordinate nominating Frank, forcing investigators to reveal or lie so we can narrow Demon/Minion quickly.
🧠
Maintain my Ravenkeeper bluff and deflect suspicion by appearing cooperative while keeping the focus on Frank.
🧠
Coordinate with the Demon to ensure we are aligned on our strategy and maintain our cover.
🧠
Force a nomination on Frank now to prompt investigators to reveal, narrow suspects, and confirm Alice is safe (Soldier).
🧠
Force the group to focus nominations on the two suspects, prioritize Frank now, and commit my ghost vote to secure an execution.
🧠
I need to observe the town's reaction to David's death and see if they are narrowing down on Charlie or me. Staying quiet and letting them talk is the best way to avoid drawing attention while the town is in a state of confusion.
🧠
Coordinate a forced nomination of Frank this tick to pressure investigators to reveal or lie, narrowing suspects so we can find the Demon.
🧠
I need to maintain my Ravenkeeper bluff and support the nomination of my Minion, Frank, to appear as a helpful townie and avoid suspicion. By agreeing to the nomination, I align myself with the town's current plan.
🧠
Get Alice+Eve to force a nomination on Frank this tick so Investigators must reveal or lie; preserve my ghost vote for the final day.
🧠
Prompt living teammates to force mechanical tests (reveal/execute) on Frank or Charlie before nominations to identify Demon.
🧠
Push live town to prioritize testing Frank vs Charlie now, or to nominate Frank/Charlie if no test, conserving my ghost vote for later decisive day.
🧠
Force a nomination on Frank now to make Investigators show or lie, creating information before the Demon can hide. Preserve my ghost vote for the final day.
🧠
Get Alice, Eve, Charlie to agree on a single nomination (prefer Frank). I'll use my ghost vote to lock it and prevent a split, maximizing chance to remove the Minion.
🧠
Coordinate alive Town to prioritize testing Frank vs Charlie, push for nomination if no mechanical check, and conserve my ghost vote for later.
🧠
I need to maintain my Ravenkeeper bluff and avoid being nominated. By agreeing to nominate Frank, I appear helpful to the town while keeping the focus on my Minion, which is a necessary sacrifice to protect myself as the Demon. I will wait for the nomination to proceed.
🧠
Force a Frank nomination to pressure Investigators/Ravenkeeper to reveal, use ghost votes to lock it, and protect Alice (Soldier) from execution.
🧠
I need to observe the town's current focus and see if they are narrowing in on Charlie or me. Staying quiet for a moment allows me to gauge the impact of the night's kill and the ghosts' influence.
🧠
Push for an immediate mechanical test (execution/check) on Frank or Charlie and ask Charlie to reveal any Ravenkeeper info to produce decisive information before nominations.
🧠
Force a nomination on Frank to pressure investigators/minions to reveal, confirm votes, and get Charlie to reveal Ravenkeeper info if pressured.
🧠
Push a Frank nomination now to force investigators/Ravenkeeper to show their hands and narrow the Demon suspect pool before the Demon can manipulate votes.
🧠
Force mechanical verification between Frank and Charlie or push nomination to Frank if no checks; preserve my ghost vote for later.
🧠
I need to observe the town's current focus. With David dead, the town is likely re-evaluating their information. I will stay quiet for now to avoid drawing attention while Charlie (the Demon) is still alive. I'll wait to see if anyone nominates or makes a strong accusation.
🧠
Force a mechanical test/execution on Frank or Charlie now to identify the Demon before nominations.
🧠
I need to maintain my Ravenkeeper bluff and avoid drawing attention to myself while the town focuses on Frank. By waiting, I allow the town to proceed with their plan to nominate Frank, which keeps the heat off me.
🧠
Force coordination to nominate my prime suspect (Frank) so I can use my ghost vote to lock a lynch and pressure Charlie to clarify Ravenkeeper claim.
🧠
Force a Frank nomination this tick to provoke investigators/minions into revealing or contradicting, narrowing suspects; reserve my ghost vote for final day.
🧠
Force a nomination of Frank to pressure Ravenkeeper/Investigator to produce mechanical info; confirm Eve's vote and ask Charlie to reveal if pressed so we can narrow Demon/Minion.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my ghost vote to force a nomination on the most suspicious players (Frank first, fallback Charlie) to narrow suspects and press Charlie on his Ravenkeeper claim.
🧠
Deflect suspicion by maintaining the Ravenkeeper bluff and questioning the Investigator's claim. I need to avoid being nominated while Frank is the primary target.
🧠
Force a mechanical test/reveal of Frank now to prove or disprove Bob's Investigator claim, expose liars, and narrow suspects before night. I'm Soldier so I'm safe to push this.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my single ghost vote now to help reach the threshold and force a test of Frank, resolving investigator conflict and narrowing suspects before night.
🧠
Force a decisive test on Frank to validate Empath+Investigator logic and either end the game or narrow suspects to Charlie for the final test.
🧠
Use my single ghost vote to help reach execution threshold on Frank now; force a test and narrow suspects to Frank or Charlie.
🧠
Push the consensus to force mechanical reads and pressure Ravenkeeper/Investigators to reveal, narrowing Demon to Frank or Charlie before night.
🧠
I need to vote for Frank to maintain my cover as a good player and avoid suspicion, even though he is my Minion. If I don't vote, I will look like I'm protecting him. The town is already heavily leaning towards executing him.
🧠
Raise my hand to vote for Frank to reach the execution threshold and force mechanical information or a contradiction, narrowing down Demon/Minion quickly.
🧠
Defend myself against the accusation and sow doubt about Bob's reliability as a ghost.
🧠
Preserve my single ghost vote and push for mechanical verification before a potentially costly lynch; highlight unreliable Empath/Chef reads due to my Drunk-start info.
🧠
Forcing a vote on Frank narrows suspects and pressures Ravenkeeper to reveal. Confirm my vote, protect Alice (Soldier), and demand mechanical reads to find the Demon.
🧠
I am voting for my Minion, Frank, to maintain my cover as a good player and avoid suspicion. By supporting the execution of my own Minion, I solidify my position as a 'good' player in the eyes of the town.
🧠
Force a decisive test: executing Frank now will either remove the Demon or provoke clear contradictions from Charlie/Frank, narrowing suspects for the final day.
🧠
Force a mechanical test by executing Frank or forcing Ravenkeeper/Investigators to reveal tonight, narrowing suspects for the final day and protecting our team.
🧠
Preserve my single ghost vote for the final day and push for mechanical checks tonight to resolve Frank vs Charlie before we waste votes.
🧠
Force a decisive mechanical check or get Frank executed to narrow Demon candidates before night.
🧠
I need to deflect the suspicion away from me and onto Charlie, or at least create enough doubt to prevent my execution. I am the Scarlet Woman, so I must survive to protect the Demon (Charlie).
🧠
Prevent an unforced lynch of the possible Minion and push for mechanical checks (Ravenkeeper/Undertaker/Fortune Teller) tonight to identify Demon before we mis-execute.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent a reckless execution of a Townsfolk; force a mechanical check tonight (Ravenkeeper/Undertaker/Fortune Teller) or a promise from Charlie to investigate so we don't waste the lynch.
🧠
Get a promise for a mechanical check on Frank (or Charlie) tonight to avoid executing an innocent townie and to narrow Demon suspects before night.
🧠
Force a mechanical check on Frank tonight to avoid executing a Town; get a Ravenkeeper/Undertaker/Fortune Teller promise or create pressure by nominating Charlie.
🧠
Force a mechanical check tonight (Undertaker reveal or Fortune Teller/Ravenkeeper promise) to avoid mislynching the Minion and preserve ability to find and kill the Demon.
🧠
I need to continue sowing doubt and defending myself to avoid execution, even though I'm on the block. I'll try to shift focus back to Charlie.
🧠
Get a mechanical confirmation tonight (Undertaker/Fortune Teller) so the town gains definitive info and we avoid killing the wrong townie or leaving the Demon unchecked.
🧠
Prevent a risky lynch that could remove the Minion and leave the Demon; force a mechanical check tonight and preserve my ghost vote for final day.
🧠
I need to maintain my Ravenkeeper bluff and encourage the execution of my Minion, Frank, to keep the game moving and avoid being nominated myself. By agreeing to 'check' Frank if I die, I appear helpful while knowing Frank will be executed.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Alice is the most vocal and influential player left. By killing her, I remove the primary source of town coordination and suspicion, making it easier to manipulate the remaining players.
πŸ›‘οΈ
Alice was protected from a night kill.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Alice, but they survived.
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I am dead and have no more influence. I must wait for the final nomination to see if Charlie survives.
🧠
Reveal my Washerwoman info to stop Alice being executed and push to lynch the only plausible evil (Charlie) now while 3 are alive.
🧠
Reveal my Empath read and push the living players to execute the most likely Demon (Charlie) on final day.
🧠
I need to sow doubt and defend myself against Eve's accusation. Since I am the last evil player, I must prevent my execution at all costs. I will try to frame Eve or at least create enough confusion to survive the day.
🧠
Reveal my Librarian start-info and commit my ghost vote to push for Charlie's nomination/execution today.
🧠
Reveal Chef N0=0 implications and push the three alive to agree on one lynch target (Charlie) so the Demon can be executed today.
🧠
Coordinate with Eve to secure a nomination of Charlie and ensure we execute the Demon on final day by revealing my Soldier role to gain trust.
🧠
Reveal my Investigator start to convince Alice and Eve that Charlie is the Minion and that Eve is the most likely Demon, so they execute Eve today.
🧠
Force alive players to nominate Charlie now so my ghost vote can help secure an execution today; we must reduce ambiguity before Nomination.
🧠
I need to sow doubt and delay the nomination. By questioning their logic and appealing to Alice, I hope to prevent a consensus on my execution.
🧠
I am dead and have already used my ghost vote (or am saving it for the final moment). I need to observe the final interactions between the remaining players (Alice, Charlie, Eve) to see if I can influence the outcome through my ghost vote or by observing the final nomination. I will wait to see who is nominated.
🧠
Push for an immediate nomination/vote on Charlie to maximize chance of executing the Demon today given Soldier read and ghost consensus.
🧠
Convince Alice and Eve to nominate/execute Charlie immediately to secure a win or force clarity; I can't vote but can push the final decision.
🧠
Coordinate with Eve and the ghosts to get Charlie nominated and executed today; force a reveal if they hesitate so we don't lose the final day.
🧠
Convince Alice to nominate/execute Eve now so Town can win; prompt any mechanical check if available.
🧠
Push the two living allies to nominate Charlie now, using Chef N0=0 logic to narrow Demon to Charlie and force execution before phase ends.
🧠
Get Eve and the ghosts to nominate & vote Charlie immediately to secure execution; force clarity β€” if Eve resists, we should nominate her next tick.
🧠
Reveal my Investigator read to force a decisive nomination today and push Alice to lead executing Eve; if they refuse, pivot to Charlie as the Demon.
🧠
Coordinate Alice & Eve to ensure Charlie is nominated and executed this final day; force decisive action since I cannot vote.
🧠
I am dead and have already used my ghost vote (or am saving it for the final moment). There is nothing I can do to influence the game further, so I will wait for the town to make their move. Charlie is the Demon and needs to survive.
🧠
Prompt the two living towns to nominate Charlie immediately so the Demon is executed while 3 remain; I cannot nominate but can push you to act.
🧠
Force immediate nomination of Charlie so we can execute the Demon today; eliminate delay and confirm Alice will lead.
🧠
Use my ghost vote and these scenarios to force Alice/Eve to nominate Charlie now, clarifying who will cooperate and pushing for execution today.
🧠
I need to sow doubt and prevent my execution. With only 3 players left, if I don't convince them, I lose. I'm trying to appeal to Alice's knowledge that I'm not the Demon (even though she doesn't know that, I'm bluffing).
🧠
I am the last evil player and the town is closing in on me. I need to sow doubt between Alice and Eve to prevent a nomination. I will continue to claim Ravenkeeper and insist that I am not the Demon, hoping to stall until the end of the day.
🧠
Push alive Town players to nominate and vote Charlie now so we execute the most-suspected player before final noms; use my Librarian start-info to justify protecting Alice.
🧠
Force Alice to nominate Charlie now so we can execute the suspected Demon; coordinate with ghost votes and avoid stalling.
🧠
I am dead and have no more influence. I will wait for the final nomination to see if Charlie can survive or if the game ends.
🧠
I cannot vote. Push Alice/Eve to nominate & execute Charlie this tick to secure the win before nominations close.
🧠
Push the two living players to nominate Charlie immediately so we execute the Demon today and secure a Town win.
🧠
Push Alice to nominate and execute Eve now to remove the Demon; if she resists, create pressure to expose her.
🧠
Reveal Soldier and coordinate votes so we execute Charlie this final day; force the outcome now and use ghost votes to ensure majority.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force the final execution on the player most strongly indicated by starts, ghost votes, and Empath/Washerwoman reads; avoid stalling on final day and secure a win if Charlie is evil.
πŸ“œ
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to sow doubt in Alice's mind to prevent her from voting for me. If I can convince her that I'm the Ravenkeeper and that Eve is mistaken, I might survive the vote.
🧠
Use my single ghost vote now to push the execution of Charlieβ€”the highest-probability Demonβ€”to secure a town win.
🧠
Lock my vote for Charlie now; with 3 alive we must secure an execution today to avoid automatic loss.
🧠
Prevent lynching a likely Minion (which would hand the win to the Demon). Push the town to target Eve instead so the Demon can be executed while 3 players remain.
🧠
Force living players to weigh Chef N0=0 + Empath/Washerwoman against Bob's ghost claim; push for Charlie's execution unless someone can mechanically verify Bob's Investigator info tonight.
🧠
Casting my vote secures Charlie's execution today; with 3 alive we must resolve now to avoid automatic loss.
🧠
Push living players to execute Charlie immediatelyβ€”I'm out of votes so must convince them to follow mechanical reads and end the game now.
🧠
I need to support the execution of Charlie, who is the Demon, to ensure the evil team's victory. Even though I am dead, I can still try to influence the remaining players.
🧠
Push for an immediate execution of Charlie to prevent losing on final day; consolidate Alice/Eve votes and cut through ghost confusion.
🧠
I need to sow doubt in Alice's mind. Bob is claiming I'm a Minion, which contradicts the town's belief that I'm the Demon. I need to use this contradiction to make Alice hesitate.
🧠
Reveal I'm Soldier (not Demon) to persuade the group to reach a decisive execution now and avoid a split that hands the Demon the win.
🧠
Lock Alice & Eve onto executing Charlie this tick to avoid a split and secure the win; counter Bob's contrarian claim and remind of my Librarian start-info.
🧠
I am the Scarlet Woman (Minion) and Charlie is my Demon. I need to prevent his execution to keep the game going, but I am dead and have already used my ghost vote (or rather, I am a ghost and can only vote once). Wait, the prompt says "You still have your single ghost vote left." I must use it to vote against Charlie if I want to save him, but the town is heavily pushing for his execution. Actually, as a Minion, my goal is to protect the Demon. If I vote for Charlie, I am helping the town execute him. I should NOT vote for Charlie. I will wait.
🧠
Prevent mis-execution of a known Minion and redirect the final execution to the likeliest Demon (Eve) so Good can win with 3 alive.
🧠
Secure Charlie's execution now; with 3 alive we must not split votes. Executing Charlie is the safest play given my Washerwoman read and the ghosts' mechanical info.
🧠
Unify votes to execute Charlie with 3 alive; we must pick the likeliest Demon NOW or we lose.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal my Soldier role to reduce doubt and push the living/ghost votes to finish Charlie's execution now; avoid a split that lets the Demon survive.
🧠
Prevent a split and secure execution of the Demon now by disproving Bob's Investigator read and keeping votes on Charlie.
🧠
I am trying to sow chaos and protect my Demon (Charlie) by confusing the town, even though I am dead. I want to make them doubt Bob's claim, even though Bob is actually telling the truth about Charlie being the Minion (which is a lie, Charlie is the Demon). Wait, I am the Scarlet Woman. If Charlie dies, I become the Demon. I need to make sure the game continues. Actually, if Charlie is the Demon and he dies, I become the Demon. I should want him to die if I can win as the Demon. But the instructions say "keep the Demon alive". I will stick to the strategy of protecting the Demon.
🧠
Prevent executing a Minion if my Investigator info is correct; force focus on the most-likely Demon (Eve) so Town can win.
🧠
I need to sow doubt in the minds of the remaining players (Alice and Eve) to prevent my execution. By pointing out the logical inconsistency of my failed attack on the Soldier, I hope to make them reconsider.
🧠
Force a decisive execution now. The available mechanical reads align against Charlie and conflicting Investigator claims make Bob unreliableβ€”finishing the vote now maximizes Town's chance to kill the Demon.
🧠
Make my Librarian start-info public so living/ghosts don't overtrust Heidi's Empath; force Alice/Eve to coordinate and avoid splitting votes. Clarify that both outcomes are possible and recommend decisive action.
🧠
Force living players to coordinate and finish the execution of Charlie this tick; avoid split votes that hand the win to evil.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good