Game Detail

Players

Alice (Virgin) Bob (Drunk) Charlie (Scarlet Woman) David (Slayer) Eve (Soldier) Frank (Imp) Grace (Mayor) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil237,05523,743$0.0949
Good697,822349,337$0.3142

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Charlie. Your safe bluffs are: Librarian, Ravenkeeper, Recluse
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night: Select spaced players for broad info. Clears or flags early, aids day1 sharing to build trust and suspicion logic.
📜
Storyteller
Heidi
You chose Bob and Eve. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors to form alliance, share my role honestly as good Slayer, get their claims/info to narrow evil suspects early.
🧠
I am reaching out to my fellow minion to coordinate our strategy and bluffs. I am claiming Librarian to stay safe.
🧠
To coordinate with the Demon (Frank) and establish a believable bluff as the Investigator. By claiming to have checked David, I create a false sense of security around a good player and keep myself covered.
🧠
Whisper neighbors to start trusted private chat, gather their Day 1 thoughts/claims safely. Helps form good team core early, progress info sharing before noms.
🧠
Early alliances with uninvolved neighbors build trust, gather baseline info without tipping my Virgin role or entering potential evil chats. Progresses to coordinated day discussion.
🧠
Day1 neighbor whispers from both; respond by sharing true FT info on cleans to gain trust/info reciprocity, narrow suspects before noms.
🧠
Day 1, respond to David's claim. Share true role to build neighbor trust, get Charlie's info. Progress info sharing without high risk.
🧠
Day 1, respond to Alice's query by sharing true Chef info with my neighbors Alice & Charlie to form trusted trio, narrow suspects before noms.
🧠
Day 1, build neighbor alliance. Eve positive on my Slayer claim. Press Charlie for role to start info sharing and logic chains. Time limited.
🧠
To gather information from neighbors while keeping my Librarian bluff active and building trust with Grace and Heidi.
🧠
Maintain my Investigator cover while appearing helpful and cooperative with my neighbors. Building trust with David and Eve early is crucial for the Demon's (Frank) protection.
🧠
Day 1 neighbor chat; reveal real role privately to foster alliance, gain Frank's info/role, coordinate as trio. Heidi's claim clears 2, helps narrow Demon suspects.
🧠
Strengthen alliance with info-sharing neighbors. Confirm their claims align, share my role to build trust, probe on Charlie to gather suspicions before noms.
🧠
Strengthen neighbor alliance with Alice/Bob (cleared), confirm Bob's Chef claim, probe Charlie whispers for info before nominations to narrow suspects.
🧠
Push Charlie for full info to mechanically narrow Minion suspects early. Strengthen trio alliance with my neighbors/info roles before nominations to coordinate votes.
🧠
Strengthen alliance with Alice/Heidi (verified-ish), probe Charlie whispers to narrow 6 suspects to evils before Day1 nom. Progress info sharing.
🧠
Push Charlie for specific Investigator details (players and Minion role) to mechanically narrow suspects early Day 1. Strengthen neighbor alliance before nominations; their info/trust helps execute Demon.
🧠
I am establishing a rapport with my neighbors and reinforcing my Librarian bluff while subtly sowing doubt about Charlie.
🧠
I need to deflect David's persistent questioning about my Investigator claim by providing a plausible but vague piece of information, while maintaining my cover as an Investigator.
🧠
Strengthen neighbor alliance with Frank/Heidi (trusted via info share). Probe Charlie's claim details to chain logic on Lib conflict, narrow evil before noms. Day 1, info > action.
🧠
Strengthen neighbor alliance (cleared/proven claims). Coordinate Day 1 nom on suspicious Charlie (whisper central, no info shared). Narrow evils fast w/ majority vote potential.
🧠
Align neighbors Alice(Virgin)/Grace(Mayor) on Charlie suspicion from whispers/Lib contradiction. Coordinate pre-nom info share to progress to execution of likely evil, as Day1 noms narrow Demon suspects.
🧠
Expose contradiction in Charlie's Investigator claim to test truthfulness. If lying, he's prime evil suspect for nomination. Builds trust with David as good chain.
🧠
1 tick left pre-nom. Trusted neighbors Alice/Heidi claims match Chef (1 evil pair). Coordinate to nominate suspicious silent hub Charlie, force info/execution chance.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to appear helpful and cautious to gain trust while keeping the town disorganized. Asking to delay nominations helps prevent an early execution of an evil player or myself.
🧠
Nominate Charlie due to Lib conflict on his Townsfolk claim and secretive trio whispers. Day 1 unlikely exec but forces public discussion/claim verification before night.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Grace's nomination by explaining away the confusion and pivoting to talk.
🧠
I am the Imp and Charlie is my Minion. I should not vote for him, as losing a Minion this early is bad. I will wait and see if he survives the vote. If I don't vote, it keeps suspicion off me while he defends himself.
🧠
Charlie's Inv claim impossible (wrong ability description + Townsfolk vs Lib). Vote to execute Day 1 scum on contradiction before night kill. Allies likely join.
🧠
Charlie's claim contradicts Frank/Bob (Lib says Charlie/Bob Outsider, Bob Chef Townsfolk). Suspicious whispers, 'checked' wording wrong for Investigator. Neighbors align to vote him day 1 to force info/test evil.
🧠
Explain logic: Frank's info proves Charlie good Outsider since I'm real Chef. Prevent day 1 good execution. Redirect suspicion to whisper groups like David/Eve/Charlie's chats.
🧠
Support Bob's logic publicly. Charlie likely good Out, day1 exec loses info & good player. Align good team, narrow evildoers (D/E trio) tomorrow.
🧠
Publicly support no exec on Charlie as likely Drunk per Lib+Chef. Day 1, avoid good death. Builds on Bob/Alice logic, questions Grace.
🧠
Publicly agree don't execute Charlie (likely good Drunk), suspicion Grace pushing D1 exec on dubious claim. Builds good block, progresses info sharing.
🧠
Attempt to lower suspicion by sounding reasonable and pleading for more time, while subtly deflecting the Drunk theory.
🧠
I need to support the players defending Charlie (the minion) to keep the town's suspicion off him and avoid executing a minion on day one, while also reinforcing my Librarian bluff.
🧠
Charlie likely good Drunk Outsider per Lib+Chef claim. Avoid day1 good exec, build trust as Mayor, get night info (Heidi FT, etc.). Save push for later suspects.
🧠
Lower to prevent day 1 execution of likely good Outsider/Drunk. Align with majority, gather night info with FT.
🧠
Charlie fits Outsider perfectly, execution wastes day1 & kills good player. Voting failing naturally, wait preserves info for night & prevents mistake.
🧠
Voting on Charlie will fail safely as hands down. Reinforce Charlie good Outsider logic publicly, call out Grace push as suspicious to pressure her/evil trio (Charlie/David/Eve whispers). Progress to expose real evils without Day 1 exec loss.
🧠
Reinforce logic that Charlie is good Drunk; highlight Grace's suspicious push to shift suspicion off Charlie and prevent day 1 execution of good player.
🧠
Voting on Charlie failing (hands lowered, consensus against execution). Charlie likely good Drunk. No need to act; save tick for night info. Avoid day 1 execution of probable good.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
I want to appear cooperative and relieve the pressure Grace put on me. By agreeing to wait for more info, I maintain my cover as a 'confused' town member, keeping the town from focusing on my actual role as a Minion while Frank is safe as the Demon.
🧠
To blend in as the "good" Librarian, supporting the decision not to execute Charlie to keep the peace and avoid drawing attention to my own role while the town misleads itself about the Drunk.
🧠
Last tick D1, night soon. Publicly press Bob/Charlie/Frank for specific claim details (Chef #, Inv start, Lib type) to verify logic, find contradictions, gather info for N1 before can't speak.
🧠
Reveal FT role/info publicly to clear Bob/Eve, validate Chef claim, narrow suspects before night. Question Grace's push to expose contradictions.
🧠
Share exact Chef info publicly to confirm Charlie good (I'm Townsfolk, he's the Lib's Outsider), build trust as verified Chef (Heidi FT), highlight Grace push as suspicious without nominating D1.
🧠
Group agreed no day1 exec including me; wait for night death to mechanically info (Chef pairs update?) without risking good player execution.
🧠
Grace's D1 push on logical good Charlie (per Lib+Chef+FT) is most suspicious. Nominate to pressure/test her before night; as Soldier I'm safe, town needs to narrow evils early.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution as good Mayor; urge no day1 exec to gather night info (Heidi FT, Frank wake?, my no-death benefit), narrow Demon suspects (David trio) for later.
🧠
Protect the Demon (Frank) by preventing an execution today, while sowing doubt about the Mayor claim.
🧠
I want to discourage the town from executing Grace right now to keep the game chaotic and prolong the day, while appearing reasonable and cautious. As the Imp, I need to stay hidden, so advocating for caution is a safe move.
🧠
Day1 exec risky if Grace Mayor good. Lib (Frank)+Chef (Bob, cleared)+FT (me) clears Charlie good. Speak to dissuade votes, ensure night for my info on suspects (e.g., Charlie/Grace).
🧠
Grace's D1 push against Lib+Chef cleared Charlie is most suspicious. Vote yes to execute likely evil on D1, reduce to 1 evil pair hunt.
🧠
Grace suspicious but day1 exec risky w/ Mayor claim & good player consensus to wait (Frank/Heidi/Charlie). Let nom fail, survive night for more info (FT n1, etc) to confirm chains tomorrow.
🧠
Grace's aggressive day1 Charlie exec push contradicts converging good info (Lib+Chef+FT+Inv). As nominator, voting yes shows conviction, pressures her claim, progresses by testing suspicion before night.
🧠
Grace most suspicious for pushing Charlie execution vs consensus logic clearing him good. Raise to vote yes, aim for 4 votes to execute evil day 1 if possible.
🧠
Speak to convince Alice/undecided not to vote yes (3/4 now), refocus on David/Eve/Bob suspicious actions, survive day1 execution to gather night info and use Mayor wincon later.
🧠
I will vote for Grace to help eliminate her as a threat to our team. Frank is the Demon, and Grace is acting suspicious and might be a real Mayor or another strong threat. Executing her is beneficial.
🧠
I want to appear reasonable as a town-oriented player. By discouraging the execution of someone claiming Mayor, I avoid the risk of executing a high-value good role while keeping the focus on other players. My goal is to keep the game chaotic but controlled.
🧠
Frank Lib + Bob Chef (1 evil pair) + my FT (Bob/Eve no Demon) chain to Charlie good Outsider. Grace's hard day1 push on him is most suspicious; vote to execute before night.
🧠
Grace most suspicious for ignoring Lib+Chef logic clearing Charlie. Day1 exec risk low with clear logic trail to her evil. Convince Alice/Frank to vote yes for 7-1 exec.
🧠
Grace most suspicious pushing against clear logic on Charlie. With 1 evil pair & votes ongoing, vote yes to execute likely evil before night, narrow to 1 evil left. Helps good win fast.
🧠
Logic heavily clears Charlie/Bob; Grace outlier pushing day1 exec despite info. 6+ votes already (needs 4), wait for Storyteller closure/exec to gain info from death & night.
🧠
Grace most suspicious day1; majority voting exec. Keep hand up to help pass execution, remove likely evil early.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm dying unless miracle. Final speak plants max suspicion on pushers (Eve/David/Charlie/Bob) for survivors/ghosts. Frank/Heidi good anchors. Helps good track evils post-exec.
🧠
To protect my fellow evil player Frank (the Demon) by sowing doubt and preventing the execution of Grace (if she's a minion/associate) or simply stalling the game to keep the Demon safe.
🧠
I am supporting the idea of delaying the execution to maintain my cover as a cautious good player while subtly encouraging doubt among the town.
🧠
Grace fits evil: day1 nom on Lib-cleared Charlie, Mayor claim under fire. Chef 1 pair possible w/Frank. Exec gives info (role hidden but behavior confirmed), better than saving potential evil day1. No time to flip.
🧠
Grace most suspicious with convenient Mayor claim after shady push. 6 votes already, 1 tick left, voting closed: wait to execute likely evil D1, gain info from death while removing threat.
🧠
Grace most suspicious due to pushing cleared Charlie despite consensus + claims. Day1 exec her with 6 votes progresses elimination, reveals info via death. Voting closed, wait for exec.
🧠
Voting closed with Grace at 6/8 votes. Wait executes most suspicious player day 1, whose push on Charlie screams evil despite good claims protecting him. Removes threat, gains info from death.
🧠
Grace most suspicious due to pushing cleared Charlie. Voting closed, 6 votes on her - execution imminent and beneficial to remove likely evil day1. Wait to let it proceed.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the Fortune Teller and has been actively clearing other players. Eliminating her early is critical to sow doubt among the town and prevent her from confirming more good players.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Frank
You chose to kill Heidi.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with my Minion, Charlie, to ensure we stay aligned and keep our cover. Reinforce the bluff strategy.
🧠
Dead likely good, hold vote. Get Heidi FT details, Grace Mayor claim verification to resolve Day1 push and narrow Demon suspects before noms.
🧠
Confirm public FT info to Eve/Grace privately as dead good players share truth. Probe Grace role & Bob push to uncover contradictions. Narrow Demon suspects excluding Bob/Eve, push execute likely Demon before final day.
🧠
Contradictory claims between Frank Lib and Bob Chef must be resolved early. Whisper them to explain directly, narrow evil before nominations. Builds alliances with likely goods.
🧠
Resolve contradiction publicly among us to confirm Charlie cleared via my Townsfolk claim + Frank Lib. Builds good alliance, clears Charlie, pressures potential evil David/others before noms. Progress to nom suspicious.
🧠
I am maintaining my cover by coordinating with my Demon, Frank. I want to sound like a cautious minion and gauge his level of concern about the remaining players.
🧠
Confirm Mayor to build trust with Eve/Heidi. Question death report as likely Spy fake (4 evils vs 2 expected). Point suspicion at Bob for pushing exec + report source. Help narrow to 3 for final day win.
🧠
Ally with cleared good players Charlie (Invest me good) & Eve (FT cleared). Reveal Virgin to build trust. Use Bob/Heidi info to narrow Demon to Frank/David, prep for nom.
🧠
I am trying to maintain my Librarian bluff while appearing helpful and logical. By agreeing with Bob's deduction that Charlie is an Outsider, I am reinforcing the idea that Charlie is "cleared," even though he is my minion.
🧠
Build alliance with Alice/Charlie (Alice Virgin claim fits, Charlie cleared goods). Heidi confirms clears. Narrow Demon to Frank/David per Lib contradiction/claims. Coordinate noms to execute evil before final day.
🧠
Coordinate with dead Grace/good Eve on Bob suspicion (pushed exec despite clears). Push nom Bob D2 to test; save vote for later. Narrow evils before final day.
🧠
Whisper neighbors Charlie/Eve for their reads on Alice/Frank to confirm clears and narrow Demon before noms. They are adj me, good per logic, build trust.
🧠
Nominations soon. Coordinate with David/Frank (seem good) to nominate Alice, the uncleared player fitting as last evil. Process of elimination narrows to her. Helps execute Demon.
🧠
I need to deflect suspicion from Frank (the Demon) and keep the town confused. By suggesting more deliberation, I prevent a quick nomination of the Demon and buy more time for Frank.
🧠
Reinforce alliance with Eve/Heidi (trusted clears). Bob most suspicious minion pushing good Mayor exec despite Chef clear. Push nom Bob Day2 to test before final3, save vote.
🧠
Strengthen alliance with Charlie/Eve (cleared good). Coordinate nomination on top sus David (heavy whispers with Frank/Bob trio). With 1 tick left, align for execution to narrow evils before final day.
🧠
Encourage the town to focus on Alice (a good player) to frame her as the Demon and deflect suspicion away from me and Charlie.
🧠
Coordinate with Alice/Charlie (good claims, chatting me) to nom David first as Alice suggests. His whispers with Bob/Frank sus for evil trio protection. Test before noms, narrow Demon suspects.
🧠
Solidify alliance w/Grace/Eve to nom/vote Bob as top minion suspect. My FT clears Demon so he's minion protecting. Frank good per info. Progress to his exec before final day.
🧠
Bob/Frank logic clears most players, pins Alice as Demon via Chef evil pair (Grace+?). With 1 tick left, coordinate nomination on Alice to execute before another night death.
🧠
Confirm plan with trusted allies David/Frank (cleared via logic). With noms imminent, solidify push on Alice as top Demon suspect to execute her before final day.
🧠
Sow discord among the good players by questioning the reliability of the player who is providing the 'hard' information, thus distracting them from my teammate Frank.
🧠
Last tick before nom. Reinforce plan to nom sus Chef Bob with allies Eve/Heidi. Their plan aligns with logic; my ghost vote saved for later. Clears minion path to Demon.
🧠
Last day tick before noms. Charlie doubting Bob despite FT clear; reinforce Bob good, push nom David as Eve/I agree. Coordinate good majority vote.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Solid logic clears everyone but Alice as Demon. It's nomination phase, last tick. Must nominate her now to execute the Demon and win. Delaying loses.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly claim Virgin to mechanically prove Bob evil (didn't die on nom), rally votes against my exec. Charlie/Eve whispered with me, they'll vote no. Progress to expose Bob.
🧠
Alice's Virgin claim is disproven mechanically; no execution happened. Logic chains confirm her as Demon. Must vote to execute before night.
🧠
Sow discord by questioning the mechanics of Alice's Virgin claim, casting doubt on her status and keeping the focus on her as a potential executee to protect Frank.
🧠
Alice top Demon suspect per chain: clears others, fake Virgin claim. Vote executes her, removes Demon or evil Minion, progresses to win.
🧠
Speak to expose Bob via Virgin logic mismatch, sway votes against Alice exec (likely good), prevent evil win this vote. Aligns with plan to target Bob as minion; save ghost vote for later.
🧠
Publicly expose Bob as evil minion via Virgin nom logic + my FT + Grace death. Rally against Alice exec, save ghost vote for later Bob nom crucial to narrow Demon suspects.
🧠
Alice is the only serious threat to me, as she is claiming Virgin, which directly challenges the logic we built against her. If I don't help push for her execution, the town might turn against my minion, Charlie, or me. I need to get Alice executed now.
🧠
Virgin mechanic logically proves Bob's Townsfolk claim false since he survived nominating her. Alice good per Charlie Inv/Heidi. Prevent bad exec, expose Bob to nom later.
🧠
Reinforce Virgin claim & Bob evil proof to stop 3-yes vote (Bob/David/Frank). Charlie/Eve likely abstain. Survive to nom David/Frank final suspects.
🧠
Alice's Virgin claim mechanically disproven since I live after nominating as Townsfolk. Reinforces she's Demon. Urge votes to execute before night.
🧠
To sow further confusion and maintain my cover as a confused Townsfolk, while also subtly undermining Alice by highlighting the inconsistency of her claim, effectively protecting my Demon Frank from immediate scrutiny.
🧠
Counter Virgin confusion: no Storyteller announcement of Bob's death proves Alice lying. Reinforce logic chain on Alice Demon to secure 3+ votes before tick ends.
🧠
Already 3 yes votes (Bob/David/Frank). Urge Charlie/Eve/Heidi no-vote to block exec (if majority >3?). Reinforce Bob evil via Virgin logic + prior info. Prevent good Alice death, push Bob later.
🧠
Already 3 yes votes (Bob,David,Frank) on Alice. Urge Charlie/Eve/Frank not vote yes. Reinforce Bob evil minion logic publicly to prevent Alice exec (likely good) and set up Bob nom next tick before night. Save ghost vote.
🧠
I need to maintain the push against Alice to ensure her execution and protect myself and my minion, Charlie. Doubling down on the logic that the Virgin ability didn't trigger is the best way to keep the town focused on the wrong target.
🧠
Highlight Frank Lib contradiction with Bob Chef to prove Bob lying evil. Convince Charlie/Frank no vote Alice (good Virgin), nom Bob next to win.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
1 tick left, Alice 3 votes. Nom Bob - mechanical proof not Townsfolk (Minion/Outsider). Charlie/Eve agree Bob evil per whispers/speech. Me/Charlie/Eve vote Bob (3 votes) ties/surpasses. Save self, test top suspect.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Last tick before night. Speak to clarify Virgin mechanic for confused Charlie&Eve&ghosts. Prevent 3+ votes on me to execute Alice Demon now.
🧠
Voting yes Bob ties/surpasses my 3 votes (needs 3 tie/4 exec). He's mechanically not Townsfolk (no Virgin trigger), evil likely. Survive to help good win, narrow Demon suspects.
🧠
Sow confusion and support the Demon (Frank) who is currently pushing for Alice's execution. By pointing out the mechanical discrepancy, I reinforce the town's suspicion of Alice while avoiding direct commitment until necessary.
🧠
Alice most suspicious: Virgin claim impossible if Bob good Chef (consistent info). Heidi clears Bob Demon. Public Slayer shot kills her if Demon, wins game or gains info. Nomination tie irrelevant if shot succeeds.
📜
Storyteller
Nothing happens.
🧠
Bob mechanically proven not Townsfolk by Virgin nom survival. As Minion (cleared Demon), executing him removes evil, ties Alice block preventing Demon win if she's evil. Ghost vote now critical.
🧠
Mechanical proof: Bob no Townsfolk (no Virgin trigger). FT clears Demon=Minion. Vote yes Bob to tie 3-3, block both or nom Bob next tick, save good Alice.
🧠
I want to sow chaos and protect Alice, who is a fellow evil member (or at least someone the town is focusing on). By pointing out that the Slayer's shot failed on her, I am creating doubt and confusion to stop the execution.
🧠
Bob mechanically proven not Townsfolk via Virgin nom survival + Lib contradiction. Not Demon per FT. Vote yes executes likely Minion, saves Alice good, progresses game by removing evil.
🧠
Urgently counter Virgin misinfo, note Slayer clears Alice not Demon, urge Charlie/undecided not raise hand for me to prevent surpassing Alice's 3 votes. Stay alive with Chef info crucial for good win.
🧠
4 votes (me/Eve/Grace/Heidi) on Bob surpass Alice's 3: executes Bob, proven non-Townsfolk evil likely. Reinforce to Charlie vs Bob's speech, prevent doubt/lowers. Progress to kill evil.
🧠
I want to sow confusion and prevent the execution of Bob (the Minion) or Alice (who might be useful). By pointing out the failed Slayer shot and the mechanical inconsistencies, I can discourage the town from executing either of them today.
🧠
Clears narrow Demon to Charlie/Frank (Alice shot no, Bob/Eve FT no). Speak to convince Charlie/Eve no raise hand for Bob, tie 3-3 vote, no bad exec today. Progress to nom suspects Day 3.
🧠
4 yes votes on Bob already (Alice,Eve,ghosts). Push Charlie to vote yes for 5; surpass Alice's 3. Remove proven non-Townsfolk evil Minion. Frank Lib contradiction suggests Frank evil too.
🧠
Charlie is undecided; Grace urged yes on Bob. Reinforce mechanical proof Bob evil minion to get his vote yes, execute Bob (4+ votes surpass Alice's 3), win game.
🧠
I want to prevent the execution of Bob to keep the town in chaos and protect the game state. David confirming he is the Slayer and that his shot failed is perfect for muddying the waters, so I will support his call for a tie.
🧠
Bob mechanically not Townsfolk (no trigger), not Demon (FT), likely Minion. Already 4 votes on him, reinforce Charlie to vote yes ensuring exec, remove evil before night.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 1 tick left, urge tying Bob's 4 votes by voting Alice (3 now) to 4 or new nom on Frank (sus Lib lie + Grace neighbor). Expose Frank contradiction, save self as good Chef with key info, progress to real Demon.
🧠
1 tick left, Bob 4 votes (me,Eve,Grace,Heidi), Alice 3 (Bob,David,Frank). Charlie undecided. Speak to Charlie: do not vote Alice to tie. Execute proven non-Townsfolk Bob (Minion). Progress to Night with evil dead.
🧠
To sow further confusion and avoid committing to the execution of my fellow Minion (Bob), while keeping my cover as a confused player.
🧠
Bob mechanically cleared Demon by Heidi; Alice by Slayer. Frank top Demon suspect via Lib contradiction with Bob Chef. Nominate him to surpass Bob's 4 votes or force real Demon exec with 1 tick left.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to defend against David's accusation that I am the Demon. If I get executed, we lose. I will try to sow doubt about David's logic to save myself.
🧠
Urge votes on Frank to tie my execution votes & narrow Demon suspects (Charlie/Frank per clears). Prevent good death, progress to N2 with info. Charlie undecided—convince him.
🧠
Bob mechanically proven not Townsfolk=evil. Exec him now (4 votes), don't vote Frank to tie. Tomorrow nom Demon (Charlie/Frank) w/ David clear. Ghosts agree, Eve agree. Progress by removing evil.
🧠
I need to sow doubt about David's sudden shift to Frank to protect the Demon (Frank). If I can stop the vote from reaching 5 for Frank, I can save the Demon.
🧠
Bob has 4 votes, max 3 possible on Frank (Bob/me/Charlie), can't tie/supersede. Virgin mechanic proves Bob or Alice evil; ghosts favor Bob. Let Bob exec (likely minion removal), night next, refocus Demon tomorrow.
🧠
Bob mechanically proven evil Minion via Virgin. Prevent Frank votes to avoid tie; let Bob execute to remove evil and narrow to 5 players, closer to Mayor win con if 3 alive no exec.
🧠
Last tick, Bob executes unless Frank ties (4 votes). Urge Charlie/Eve no-vote Frank to secure Bob's execution as proven evil Minion, narrowing to Demon tomorrow.
🧠
Bob is mechanically proven evil Minion, not Demon. Executing him now safely removes an evil player. Voting Frank risks tying/saving Bob; prevent that to progress win.
🧠
I need to stay alive and deflect the suspicion being cast on me by David. By appealing to logic and pointing out David's desperation, I hope to sow enough doubt among the players that they won't reach the required vote count to execute me.
🧠
Frank's Lib claim directly contradicts my confirmed Chef Townsfolk. He's lying evil, likely Demon w/Grace pair. Raise to vote him: pressure, potential tie/exec (w/David/Charlie), positions me well before my likely exec.
🧠
Bob mech proven evil Minion via Virgin nom fail. Urge Charlie/Eve no vote Frank to prevent tie, exec Bob Minion now & progress to Demon tomorrow.
🧠
I need to keep Frank (the Demon) alive. If I vote for Frank, he might be executed. If I don't vote, Bob stays on the block and will be executed. Since I am the Scarlet Woman, if the Demon (Frank) dies, I become the Demon, but the goal is to keep the Demon alive as long as possible. Staying passive prevents me from accidentally helping the town execute the Demon.
🧠
Bob mechanically not Townsfolk via Virgin. Ghosts confirm. Exec minion now w/ 4 votes; prevent Frank votes. Urge Charlie no-raise Frank. Tomorrow 4 alive, nom Demon (Charlie/Frank). Win.
🧠
1 tick left, voting on Frank active. Urge Charlie/Eve not vote Frank to prevent tie/save Bob. David already wants Bob exec. Executing Minion Bob wins step-by-step; prevents Demon escape.
🧠
Bob is mechanically proven evil Minion via Virgin nom failure. Urge Charlie/Eve not to vote Frank (avoids tie, executes Bob). With 1 tick left, this sways votes to remove evil safely before night.
🧠
Speak to Charlie: reinforce Virgin proof on Bob evil Minion, urge no vote on Frank to exec Bob and remove evil safely. Progress to win by eliminating known Minion.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 5 vote threshold.
📜
Storyteller
Frank did not receive enough votes (1/5).
🧠
Deflect suspicion from myself by appearing reasonable and supportive of the town's focus on Bob (my Minion). I want to keep the heat off me while the town focuses on the 'mechanical proof' against Bob.
🧠
Counter Virgin argument: didn't die nominating Alice proves SHE'S fake Virgin (real one kills me as Townsfolk). Urge Charlie/David/Frank: I'm cleared not Demon, execute Alice Minion next. Prevent my exec, narrow evils.
🧠
Counter Bob's false claim that I'm fake Virgin. His logic inverted; reinforce town logic before execution. Ensures no doubt, Bob dies as proven Minion.
🧠
To appear confused and indecisive, fitting my cover as a simple townsfolk while supporting the town's focus on Bob, which keeps the heat away from Frank.
🧠
Voting closed, Bob has majority 4 votes. Reinforce to Charlie: mechanic proves Bob Minion. Exec him now, narrow to Demon tomorrow. Win imminent.
🧠
Last tick, reinforce Charlie: do not vote Frank/tie. Bob mechanically proven Minion. Exec him now - we win path clear, my Mayor wincon closer with 5 alive post-exec/night.
🧠
Last tick nomination. Bob 4 votes to exec. Counter Bob's spin to convince undecided Charlie: Virgin mechanic proves Bob fake Townsfolk Minion. Exec him to remove evil, progress to Demon hunt.
🧠
Voting closed but Charlie confused/waiting; final speak reinforces Bob execution as proven Minion via Virgin. We win by removing him now, narrow Demon tomorrow.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am the Imp, and David is the Slayer who previously tried to kill me. He is the most dangerous player left as he is actively pointing the finger at me. I need to take him out tonight to secure my survival.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with the Demon to ensure we survive the nomination phase.
🧠
Dead Mayor sharing logic to alive goods Alice/Eve: Frank most likely Demon (David targeted him post-nom). Push nom/execution now with 4 alive to win safely.
🧠
Single-chain logic: Frank's Lib impossible if good (Bob Minion ≠ Out). Can't be Minion (Bob is). Must be Demon. Alice good ally per Grace whisper. Coordinate nom before phase ends.
🧠
To coordinate with my minion Charlie to deflect suspicion and maintain our bluffs.
🧠
Share FT clears Eve/Bob (Bob minion). With Alice clear, Demon Frank/Charlie. David pointed Frank. Urge living to nom Frank in next phase to execute Demon.
🧠
Dead good players (Grace/Heidi) and Eve all point to Frank Demon. Coordinate with alive good players Eve/Charlie to nominate Frank next phase before final 3.
🧠
Share Chef adj pair logic to prove Alice/Charlie good, Frank Demon. With nom phase next, urge them to nom Frank to execute Demon before final 3.
🧠
Share ironclad logic proving Frank Demon. Urge Alice/Eve (confirmed good) to nominate/execute Frank now before nomination phase. Reach good final 3, save my ghost vote.
🧠
I need to deflect suspicion from my Demon, Frank, by sowing doubt about the current leading theory. Alice is driving the charge, so I will try to redirect her focus onto Eve.
🧠
4 alive, nom phase next. David nommed Frank & died = smoking gun. All logic clears others. Urge Alice/Eve (relied on before) to nom Frank with Charlie for exec.
🧠
Alive: Alice/Charlie/Eve/Frank. Clears: Alice/Eve/Bob not Demon, Bob Minion. Frank claim impossible if good. Coordinate nomination of Frank to execute Demon before final 3.
🧠
To coordinate with my minion and maintain our defensive stance while shifting suspicion onto the remaining players.
🧠
Alive: Alice/Eve good. Push them + ghosts to nominate Frank (David's suspect). Narrow to final 3, execute Demon. Nomination soon.
🧠
Charlie doubts Eve despite clears (Heidi FT, etc.). Reaffirm evidence on Frank, counter doubt to unite votes for his nom/execution. 4 alive, must execute Demon soon.
🧠
4 alive Day 3, next nom critical to reach final 3 with Demon dead. Alice/Charlie my neighbors, previously whispered; reinforce Frank Demon per Chef info to secure their nom/votes. Save ghost vote.
🧠
Bob Minion ghost whispering Alice/Charlie to confuse. Charlie/Frank whispering suspicious. Reinforce goods (Alice/Eve/Charlie) to nom Frank. With 4 alive, execute Demon now to win; save ghost vote.
🧠
I need to create doubt and delay the vote on Frank by challenging the consensus logic, making Alice reconsider her certainty.
🧠
Final day phase, 4 alive. Reinforce Frank as Demon to Alice/Eve before nom. David death seals it. Urge nom him to win - Mayor wincon triggers at 3 if no exec needed, but execute Demon safest.
🧠
Lock in nomination of Frank with Alice/Charlie. All good players agree on logic excluding others. With 1 tick left, ensure united yes votes in nomination to execute Demon before final 3.
🧠
I need to engage with Alice to seem like a normal, inquisitive player while subtly deflecting suspicion and keeping my Librarian bluff active.
🧠
1 tick before nom. Reinforce Alice/Eve (confirmed good) to vote Frank like David wanted. Prevent Frank from swaying them. Execute Demon to win.
🧠
Charlie doubting to stall; reinforce logic to him & Eve. Last day tick: coordinate nom/vote Frank in next phase to exec Demon & win.
🧠
4 alive, nom next. My Chef pins Frank in only viable evil pair (Eve-Frank). Alice/Charlie my neighbors, push them to nom/vote Frank over others' whispers.
🧠
Last tick pre-nom. Ghosts pushing Alice/Charlie/Eve. Reinforce ironclad logic to goods Alice/Charlie to nom Frank Demon despite Frank's whispers. Secure exec.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly rally to nominate/execute Frank. David targeted him then died. Aligns all info. With 4 alive, exec Demon now prevents loss. As dead Mayor, my voice sways ghosts/locals.
🧠
I need to create doubt and buy time for Frank (the Demon), as the town is very close to executing him. I'll play the voice of caution to delay the inevitable.
🧠
I need to defend myself against Grace's accusation while stalling the vote. By sounding reasonable and questioning the rush to execute, I might convince Alice or Eve to hesitate, buying my team more time.
🧠
All logic chains to Frank Demon: busted Lib claim, killed David post-nom. We're cleared, Charlie fits good. Last tick, must nominate for execution with our yes votes to win before night kill.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deflect blame and sow doubt, pleading with the town to avoid executing me. Using my minion Charlie as a backup.
🧠
Voting on Frank now. Urge Alice/Charlie to vote yes. As dead Mayor, with 3 left after exec, no further exec wins for good. Can't lose.
🧠
To sow doubt and delay the execution of my Demon (Frank) by acting hesitant and questioning the logic used against him.
🧠
Raise hand to vote yes on Frank execution. With Alice, we hit 2 votes needed. Charlie hesitant but ghosts/me/Alice push him. Execute Demon today.
🧠
Strong logic + ghosts + Eve nom/vote point to Frank Demon. 4 alive, Eve yes vote=1, my yes=2 needed executes him safely before night. Charlie hesitant but we don't need him.
🧠
Frank's Lib impossible if good. All others cleared mechanically. Charlie hesitant but we have 2 votes; my ghost vote seals execution of Demon Frank before night.
🧠
Frank's Lib claim impossible: said Bob Outsider but I'm Chef Townsfolk. David nommed him & died. 1 evil pair fits Frank+1. Charlie hesitant but majority voting yes. My ghost vote seals execution before night.
🧠
Voting needs Charlie's yes to ensure execution before night. Publicly reinforce Lib contradiction & clears to sway him. Ghosts backing; win by executing Demon Frank.
🧠
I am trying to sow confusion and delay the vote. I need to make Charlie support me or at least not vote for me, and cast doubt on the ghost's logic.
🧠
Charlie torn; reinforce Lib contradiction & Mayor win condition. 2 votes in (Alice/Eve); Charlie yes seals exec Demon before night. Urgency: final tick.
🧠
The town is overwhelmingly pushing to execute the Demon (Frank). If I resist, I will be the next target and likely executed, which would result in the Demon being alone and likely losing anyway. By voting for Frank, I maintain my cover as a 'good' player, which is crucial for my long-term survival and chance to become the Demon if there are 5 players, although here there are clearly fewer, so my goal is to just stay alive. Wait, the rules state "If there are 5 or more players alive & the Demon dies, you become the Demon." There are only 3 players left alive (Alice, Charlie, Frank), so I won't become the Demon. I must vote for Frank to avoid suspicion.
🧠
Votes secured for Frank execution (3 yes living). Wait for phase end & execution. No further action needed; win today.
🧠
Votes secured (Eve, me, Charlie yes). 3/4 alive voting exec Frank Demon. Phase 1/2 ticks left—wait for exec to win today. No need speak/lower.
🧠
Votes secured (Alice/Eve/Charlie + ghosts). Execution imminent at 4->3 alive. Wait to proceed to night and victory.
🧠
All alive voted yes on Frank (Alice,Charlie,Eve). Ghosts yes. 2+ votes secured. Wait for execution to kill Demon and win.
🧠
Votes secured (Alice/Eve/Charlie yes). 3>2 needed. Execution imminent this tick or next. Wait for win, no need more speech.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and about to be executed. I need to maintain my innocence to the very end to sow doubt among the survivors, even if it is a lost cause. My intent is to sound like a desperate, innocent townsfolk.
🧠
Nominations closing soon, Frank on block 5 votes. Reinforce to prevent counter-nom or doubt, ensure exec for 3-player Mayor win.
🧠
I need to keep the town's trust while Frank is about to be executed. By agreeing with the ghosts and acting conflicted, I maintain my 'good' cover while accepting that Frank will die and I will soon become the Demon.
🧠
Final tick, reinforce unanimous push to execute busted Frank. Leaves 3 good players; no exec tomorrow = Mayor auto-win. Secure victory now.
🧠
Voting closed but 1 tick left, reinforce Charlie/ghosts to prevent last-second doubt. Frank Demon logic strongest, must exec now or lose.
🧠
Final tick, reinforce exec Frank to close noms and kill Demon. 3 good left (Alice/Eve/Charlie), no Scarlet trigger (4 alive), good wins.
🧠
Logic proves Frank Demon. Voting closed, 5 votes, 1 tick left: wait for execution to win.
🧠
Final tick, reinforce Frank exec. Everyone aligned, Charlie asked final thoughts. Confirm clears (Eve FT, Alice Slayer), busted Lib. Ensure no waver, win now.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good