Game Detail

Players

Alice (Saint) Bob (Librarian) Charlie (Mayor) David (Imp) Eve (Virgin) Frank (Spy) Grace (Investigator) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil140,89714,973$0.0929
Good374,18696,597$0.1024

Event Timeline

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Frank. Your safe bluffs are: Undertaker, Ravenkeeper, Empath
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Grace or Frank is the Chef.
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either Alice or Grace is the Saint.
📜
Storyteller
Grace
Good evening Grace. You are the Investigator. You learn no information tonight.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Saint (good), Alive - Bob: Librarian (good), Alive - Charlie: Mayor (good), Alive - David: Imp (evil), Alive - Eve: Virgin (good), Alive - Frank: Spy (evil), Alive - Grace: Investigator (good), Alive - Heidi: Washerwoman (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to observe the group first and see what roles others claim before deciding on my bluff. Early claims can be risky, so I will wait to gather information and avoid drawing unnecessary attention to myself. This will help me tailor my bluff to fit the narrative and avoid contradictions.
🧠
Wait to observe how the good players interact and what roles they claim. This will help me identify potential threats and opportunities to sow chaos. I can also gauge Frank's behavior to confirm if he is the Minion or if another evil role is in play.
🧠
Share my role as Librarian and the fact that either Alice or Grace is the Saint to encourage transparency and build trust. This helps align the group and narrow down suspicious players.
🧠
Share my role privately with trusted neighbors to build trust and gather information, progressing toward identifying the Minion and Demon.
🧠
Verify Bob's claim to determine if he is a trustworthy good player. If he is truthful, we can collaborate to find the Demon. If he is lying, we can avoid trusting him.
🧠
Gather information from player interactions to identify suspicious behavior and potential Demon candidates before taking further action.
🧠
Share my known information about Grace or Frank being the Chef to Alice, who is active in conversations. This could help verify a Townsfolk and progress the game by eliminating uncertainty.
🧠
Gather information and observe player interactions to identify suspicious behavior or potential threats before taking any action.
🧠
I need to build trust with Grace to avoid suspicion. Since I know David is the Demon, I can subtly guide Grace toward him while pretending to be a good role. I will bluff as the Monk, a supportive Townsfolk role, to appear helpful and gain credibility.
🧠
I need to observe the initial claims and whispers before committing to a bluff. Waiting allows me to gather information about who might be trustworthy, who is claiming what, and how to align my bluff with Frank’s strategy. This also prevents me from accidentally contradicting a fellow evil player.
🧠
Confirm Grace as the other Saint candidate to verify my Librarian role to Alice, encouraging her to share information about suspected evil players.
🧠
Coordinate with Alice and Frank to share roles and deduce the Minion and Demon. Frank’s Monk ability can protect key players during investigations.
🧠
Consolidate public information by asking Bob and Grace to confirm their roles and share their knowledge with the group. This will expose contradictions and progress the game toward identifying the Demon.
🧠
Allow the game to progress naturally and gather more information before taking further action.
🧠
Gather more information about Grace or Frank being the Chef to narrow down potential roles and suspects.
🧠
Gather more information before revealing my role or taking action. This will help me make more informed decisions in later phases.
🧠
Bluffing as the Monk allows me to appear helpful while controlling the flow of information. By coordinating with Grace, I can redirect suspicion toward good players and protect David. This also gives me credibility if I need to later accuse someone of being evil.
🧠
Waiting allows me to gather information about alliances, claims, and suspicions without revealing my own intentions. This helps me avoid early scrutiny and gives me time to craft a convincing bluff or support Frank if he reveals himself as evil.
🧠
Publicly confirming my role as Librarian will establish trust and encourage others to share information. This will help the group progress toward identifying the Demon.
🧠
Encourage collaboration with trusted players to gather more information and progress the investigation.
🧠
Encourage Bob and Grace to publicly confirm their roles to organize the group and avoid tipping off the Demon. This will help the town focus on logical deductions and reduce chaos.
🧠
Gather early information to identify potential threats or allies. Building trust with key players early can help in the mid-to-late game.
🧠
Wait to see if any public information or claims emerge before the nomination phase. Gathering more data is crucial before making any moves.
🧠
Gather more information publicly before committing to private conversations or actions. Observing group dynamics early can reveal inconsistencies or suspicious behavior.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Nominating a player early helps me establish control over the game. By targeting someone who might be a strong good role (e.g., the Fortune Teller or Empath), I can frame them as evil and shift suspicion away from myself and Frank. This also signals to Frank that I am the Demon and that we should coordinate our efforts.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent execution to avoid losing as the Saint. Raising my hand to vote against the nomination ensures I survive the day.
🧠
Voting for Alice now serves multiple purposes: it removes a potential threat if she is good, disrupts evil coordination if she is the Spy, and sows general chaos regardless. This aligns with the evil team's goal of destabilizing the town's logic and trust.
🧠
Alice's central role in conversations could be innocent, and without direct evidence of evil, voting for her risks executing a good player. Waiting to gather more information is safer strategy.
🧠
Encourage more information sharing before voting to ensure we don’t execute an innocent player, which would hinder our investigation.
🧠
Encourage the town to gather more information before voting to execute Alice. As Mayor, I should promote transparency and ensure the town makes an informed decision.
🧠
Delay the vote on Alice to buy time for more claims. Encourage Heidi and Eve to share information, as their silence makes them suspicious. If they remain quiet, I can use this to redirect suspicion toward them later. Avoid committing to a solid defense of Alice, as it may expose my bluff or alignment.
🧠
Encourage transparency by asking Heidi or others for information to make an informed decision. Avoid revealing Eve’s role while subtly pressing for more data to guide the vote.
🧠
Prevent the execution of a potential Saint by reminding the town of the dangerous trait tied to the Saint role. This protects the town from an immediate loss if Alice is the Saint.
🧠
Retract my vote to reduce the total votes against me and prevent my execution as the Saint, ensuring my team does not lose immediately.
🧠
I need to appear decisive and align myself with the town’s cautious approach while subtly pushing for Alice’s execution. By questioning Heidi and Eve’s silence, I can shift suspicion toward them if they’re good, or force them to reveal information that could help evil. This also deflects attention from my own lack of information and keeps the town divided.
🧠
Share my Washerwoman information to guide the town toward verifying the Chef's identity, reduce suspicion on Alice, and progress the game toward identifying the Demon.
🧠
Delay voting to gather more information and avoid executing a potentially good or critical player like the Saint. Let Heidi or others reveal more before committing to a vote.
🧠
Prevent a potentially game-losing execution of Alice by highlighting Heidi’s critical information about Grace or Frank being the Chef. This shifts focus to verifying their role and avoids reckless voting.
🧠
Heidi’s Washerwoman info gives me an opportunity to redirect suspicion away from Alice and toward Grace or myself. By supporting Heidi’s claim, I can appear helpful while subtly undermining Grace’s Investigator role. This delays the vote and keeps the town divided, increasing the chances of a wrongful execution later.
🧠
Support delaying Alice's execution until we verify more information, especially Heidi's claim about the Chef role. This prevents a potential loss if Alice is the Saint and helps the town focus on verifiable information.
🧠
Prevent the town from losing by ensuring Alice is not executed if she is the Saint. Vote against her execution to protect the good team.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (3/4).
🧠
Encourage more role verification and information sharing to progress the game and expose the Demon. Avoid revealing my Saint role prematurely while guiding the town toward mechanical proof.
🧠
Heidi’s claim about Grace or Frank being the Chef is pivotal. If true, it confirms two good players and shifts focus to verifying other roles. If false, it sows chaos. I need to support Heidi’s claim to appear good while subtly pushing Grace to reveal her Investigator info. This will either confirm Frank as evil or force Grace to lie, creating more confusion.
🧠
Encourage the group to focus on verifying Grace or Frank's role as the Chef to narrow down suspects and avoid unnecessary executions.
🧠
Share the Minion pair I know as the Investigator to help the group focus on the real threats and progress the investigation. This will provide concrete information to verify roles and narrow down suspects.
🧠
Guide the group to verify Grace’s claim and use Heidi’s information to focus on logical deductions. Avoid rushing to execute players without proof, especially since Alice (potentially the Saint) survived.
🧠
Grace’s claim that Bob is a Minion is a critical piece of information. If true, it confirms Bob as evil and narrows the suspects. However, if Grace is lying, she is likely evil. By supporting Grace’s claim and pushing for verification of my role as the Chef, I can either confirm my goodness or force Grace to reveal herself as a liar. This will help sow chaos and redirect suspicion away from David, the Demon.
🧠
Nominate Bob to execute an identified Minion and reduce the number of evil players. Grace's Investigator claim and Frank's Chef confirmation make Bob a high-probability evil target.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal my true role as the Librarian to counter Grace's false accusation and help the town identify the real threats.
🧠
The claims of Grace (Investigator) and Frank (Chef) align to suggest Bob is a Minion. If true, executing him removes an evil player and brings us closer to finding the Demon. The risk of executing a good player (Bob as Librarian) is high, but the potential reward of removing evil outweighs the risk. Given the uncertainty, voting for Bob’s execution aligns with the team’s primary objective to eliminate evil.
🧠
Bob’s claim as the Librarian directly contradicts Grace’s Investigator claim. If I vote against Bob, I align with Grace and Frank, reinforcing the idea that Bob is evil. This helps sow chaos if Bob is actually good, or weakens the good team if he is evil. Either way, it keeps the town divided and distracted, which benefits the evil team.
🧠
Bob's execution aligns with Grace's and Frank's claims, which are supported by Heidi's (Washerwoman) information. Eliminating Bob as a Minion is the most logical step to progress the town's goal of finding and executing the Demon.
🧠
If Bob is a Minion, executing him is the correct move for the town. Even if he is not, the voting is already in progress, and contributing to the majority aligns with the town's progress.
🧠
Grace and Frank's claims are consistent and align with Heidi's information, making it more likely that Bob is a Minion. Executing Bob would eliminate an evil player and bring us closer to finding the Demon.
🧠
My primary objective is to protect David, the Demon. Voting for Bob aligns with Grace’s claim that he is a Minion, which is either true (eliminating evil) or false (eliminating a good player to sow chaos). Either way, it helps the evil team.
🧠
To help the Town execute Bob if he is indeed a Minion, as supported by Grace’s Investigator claim and Frank’s Chef detection. The majority of players have already voted, and adding my vote ensures Bob’s execution, advancing the Town’s goal.
🧠
Challenge Grace’s false accusation against me (Bob) as the Librarian. Highlight the contradiction: if Grace is the Saint, her Investigator ability is real, but her claim that I’m a Minion must be correct. If she’s lying, the town risks executing an innocent player. Urge the group to focus on verifiable facts before voting.
🧠
Retract my vote to avoid executing Bob if he is the Librarian. This preserves a critical Townsfolk role and allows further verification of Grace's claim. The town must not rush to execute without resolving the role conflicts.
🧠
Bob’s Librarian claim directly contradicts Grace’s Investigator info. If Grace is truthful, Bob is evil and must die. If Grace is lying, the town risks executing a good player. I’ll escalate the tension by questioning Grace’s motives and forcing the town to confront the contradiction, sowing doubt and delaying execution if Bob is good.
🧠
To avoid a catastrophic misstep, I will wait to see if any other players lower their hands or provide new information that could clarify the situation. Rushing to execute Bob without absolute certainty could lead to eliminating a good player.
🧠
Execute Bob to eliminate a confirmed Minion based on Grace's Investigator ability and Frank's Chef confirmation of one evil pair. The evidence strongly suggests Bob is evil.
🧠
The vote for Bob's execution is already closed. Waiting ensures I do not interfere with the outcome and prepares me for the Night phase, where I can strategize based on the latest developments.
🧠
Bob’s execution is critical to evil’s survival. If he dies, the Demon (David) remains hidden, and the town loses a Minion. I must reinforce Grace’s claim and my Chef bluff to ensure the town executes Bob, regardless of whether he is truly the Librarian or a Minion.
🧠
Observe the voting outcome to determine if Bob is truly evil. If Bob is executed, we remove a confirmed Minion. If not, we must reassess Grace and Frank’s credibility and refocus on verifying roles.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Challenge Grace’s false claim and Bob’s impending execution by leveraging Bob’s Librarian knowledge (Alice or Grace is Saint). Attempt to stall or redirect the vote to prevent a wrongful execution and buy time for verification.
🧠
Bob is almost certainly evil (Demon or Minion) based on Grace's Investigator claim, Frank's Chef confirmation, and the town's overwhelming vote. Nominating Bob ensures his execution, securing a good team win.
🧠
Bob’s execution is imminent, but I need to solidify trust in Grace’s claim to avoid suspicion later. By reinforcing the logic that Frank’s Chef claim supports Grace, I can help ensure Bob is executed without drawing attention to myself. If Bob is the Minion, this removes a key evil player; if not, it sows chaos and distrust among the good players.
🧠
Bob is about to be executed, and the group seems convinced of his guilt. Since my role is to help execute the Demon, I will wait to see if Bob's execution reveals any new information or if the Demon's identity becomes clearer. Acting now could disrupt the group's momentum.
🧠
Bob is about to be executed with 6 votes, and the evidence against him (Grace’s Investigator claim + Frank’s Chef confirmation) is strong. Waiting allows the execution to proceed, which aligns with our goal of eliminating evil players.
🧠
Allow Bob's execution to proceed as the evidence strongly suggests he is the Minion. Avoid unnecessary interference to prevent risking the game's outcome.
🧠
Reinforce the town’s confidence in executing Bob by doubling down on Grace’s Investigator claim and my Chef ability. This protects David (the Demon) and shifts blame away from me. If Bob is actually good, I need to ensure the town doesn’t pivot to questioning my role too deeply.
🧠
The execution of Bob is imminent and appears justified based on the current evidence. Waiting allows me to observe the outcome and gather more information before taking further action. Revealing my role or acting prematurely could risk exposing my alignment or derailing the current momentum toward executing the Demon.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace or Frank would disrupt the town’s logic chain and force them to question their deductions. Grace is the biggest threat as the Investigator, so removing her would create the most chaos and buy evil time to regroup and manipulate the narrative.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
David
You chose to kill Grace.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Saint (good), Alive - Bob: Librarian (good), Dead - Charlie: Mayor (good), Alive - David: Imp (evil), Alive - Eve: Virgin (good), Alive - Frank: Spy (evil), Alive - Grace: Investigator (good), Dead - Heidi: Washerwoman (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Force Frank into a reaction that reveals his alignment. As Mayor, my actions carry weight, and a fake Slayer shot could pressure the Demon or Minion to slip up before the nomination phase.
📜
Storyteller
Nothing happens.
🧠
As a dead player with no active abilities, my priority is to observe the living players' actions and prepare to use my ghost vote strategically during the final nomination phase.
🧠
Use my ghost vote strategically by advising a trusted player (Alice) on how to vote during the nomination phase, based on my Librarian knowledge and the current game state.
🧠
Share my Washerwoman knowledge (Frank is the Chef) and focus suspicion on David, given Frank’s Chef info about the evil pair. Coordinate with Alice and Eve to investigate David further.
🧠
I need to whisper to Frank to align our stories and discredit Charlie and Eve. If Frank is the Spy, he can confirm my bluff or help me frame others. If he’s good, I can use this whisper to appear cooperative and gain trust. Either way, sowing doubt about Charlie’s Slayer claim and Eve’s potential knowledge is critical to protecting myself and the evil team.
🧠
Coordinate with Eve and Heidi to confirm my role as Saint, align suspicions on David or Charlie, and guide the town toward executing the Demon or a confirmed evil player before the final day.
🧠
Reinforce our aligned strategy with Alice and Heidi to target David as the prime suspect. Coordinate our nomination plan for the upcoming phase, leveraging my Virgin ability as a potential counter if someone tries to disrupt our plan. Ensure we have a unified front to execute David and progress toward exposing the Demon.
🧠
Charlie’s Slayer claim and fake shot are a direct threat to my Chef bluff. By whispering to David, I can coordinate a counter-narrative: dismiss Charlie’s claim as a bluff or mistake, reinforce my Chef role, and redirect suspicion toward Alice or Heidi to protect David. This keeps the town divided and buys time for evil to regain control.
🧠
Coordinate with a likely good player to investigate Frank's claim and determine if he is the Demon or if the Demon is someone else.
🧠
Save my ghost vote for the final day when it holds the most weight, unless a clear Demon candidate emerges before then. Observing whispers and claims will help identify inconsistencies or confirm suspicions.
🧠
Use the current information to guide the living players toward nominating Charlie or David for execution, as they are the most likely evil players. Save my ghost vote for the final nomination if needed.
🧠
Reinforce the group's plan to execute David today by confirming Frank's role as Chef (via Heidi's Washerwoman ability) and aligning with Alice's Saint claim and Eve's Virgin ability. This will solidify the push to execute David and prevent any misdirection from evil players like Charlie.
🧠
Charlie’s Slayer claim and failed shot are a critical moment. If I can align with Frank to discredit Charlie, I can redirect suspicion toward him or Alice. This reinforces Frank’s Chef claim, which is currently the town’s anchor for trust. If Frank is compromised, I can adapt later, but for now, I need to solidify our narrative.
🧠
Expose Charlie's false Slayer claim to weaken his credibility and apply pressure. This disrupts the evil team's narrative and moves the town closer to focusing on David as the remaining evil player for execution today.
📜
Storyteller
Nothing happens.
🧠
Confirm the plan to execute David today with Alice and Heidi, leveraging my Virgin ability as a defensive tool if needed. Align the team's focus and secure the votes for David's execution.
🧠
Charlie’s Slayer claim and failed shot create chaos. By aligning with David, I can reinforce my Chef claim and paint Charlie as reckless or evil. This diverts attention from David and buys time for evil to regain control. Whispering to David ensures we coordinate our narrative and protect the Demon.
🧠
Push for verification of Frank's Chef claim to expose his alignment. If he cannot verify or refuses, he is likely evil and should be executed.
🧠
Use my ghost vote to execute David, as he is the most suspicious remaining Minion candidate based on Frank's claims and Charlie's failed Slayer action. This maximizes the chance of eliminating an evil player and helping the town win.
🧠
Prepare to cast my ghost vote for the most likely Demon or Minion to help the good team win. Observing final discussions will clarify who to target.
🧠
Confirm the plan with Alice and Eve to ensure we execute David today. Solidify the group's strategy and prevent last-minute resistance.
🧠
Frank is my Minion, and his Chef claim is critical to maintaining town trust. Charlie’s Slayer move is either a bluff or a panic attack—either way, it makes him look suspicious. I need to coordinate with Frank to double down on his Chef claim and paint Charlie as reckless or lying. This will divert attention from us and buy time to eliminate more threats.
🧠
Reinforce the plan to execute David today to eliminate the remaining evil influence. Ensure Eve and Heidi are aligned and ready to vote for David's execution. Use my Saint status as leverage if needed.
🧠
Reaffirm the plan to execute David with Alice and Heidi, leveraging our aligned roles (Alice as Saint, Heidi as Washerwoman confirming Frank as Chef). Remind them of my Virgin ability as a defensive measure if someone tries to nominate me instead of David.
🧠
Reinforce my Chef claim and use Charlie’s and Alice’s Slayer moves to sow chaos. By aligning with David, I can manipulate the narrative to protect the Demon while making good players doubt each other. This keeps the town divided and unable to focus on David.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Double down on Frank’s Chef claim to maintain trust. Paint Charlie as reckless or lying to divert suspicion. Use Alice’s Slayer shot as a point of confusion—either she’s evil or mistaken. This keeps the town divided and protects Frank, our key evil ally.
🧠
To execute David based on the strong evidence pointing to him as the remaining member of the evil pair. This aligns with the goal of eliminating evil players to help the Townsfolk team win. My Virgin ability also protects me from being nominated by a Townsfolk.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for myself is a high-risk, high-reward move. If the town is already convinced I’m evil, voting for myself could be seen as a desperate attempt to appear innocent or a bold move to sow doubt. If Frank is truly the Chef, this might not save me, but it could buy time or shift suspicion toward Alice or Charlie. The goal is to disrupt the town’s logic and force them to question their assumptions.
🧠
Ensure David is executed by voting for him, as he is the most suspicious player based on the accumulated evidence and group consensus.
🧠
Vote to execute David to eliminate the suspected Demon and progress toward a good team victory. The majority of claims and role abilities support David's guilt, and as Saint, executing a confirmed evil player is the optimal play to avoid losing by execution.
🧠
Vote to execute David to progress toward victory by eliminating the last suspected evil player.
🧠
To execute the likely Minion, David, and progress toward victory by removing a confirmed evil player based on Grace’s initial claim and Frank’s Chef confirmation.
🧠
Ensure David is executed to eliminate the suspected evil pair member, aligning with the consistent claims of Grace (Investigator) and Frank (Chef). This reduces the evil team's influence and increases the chances of good winning.
🧠
Align with the majority to ensure the execution proceeds, as David is likely evil based on the Chef's claim and Grace's Investigator report. As Mayor, I must ensure the team wins by removing potential threats.
🧠
David is the Demon, and executing him would end the game. I must vote to protect him, even if it risks exposing my alignment. The town’s logic is strong, but my vote could delay the execution or create doubt. If the execution fails, the chaos will work in our favor.
🧠
I need to cast doubt on the execution vote by highlighting the town’s confusion and lack of concrete evidence. If I can make them question whether executing me is the right move, I can survive and continue to manipulate the game for evil’s benefit.
🧠
Allow the voting process to proceed to execute David, as the evidence strongly suggests he is evil. Waiting ensures the team's decision is finalized without interference.
🧠
Reveal my Saint role to leverage my outsider ability and ensure David is executed today, preventing the evil team from winning.
🧠
Ensure David is executed by maintaining my vote. The evidence overwhelmingly points to David being evil, and our team's plan is solid. No action is needed; let the voting conclude.
🧠
To support the town’s best chance of winning by voting for David’s execution if he is likely the remaining Minion, based on Frank’s Chef confirmation and Eve’s nomination.
🧠
My ghost vote should be used to execute David, as the majority of evidence and claims point to him being the remaining evil player. This aligns with the town’s progress toward victory.
🧠
The voting is already in progress with 8 players raising hands for David’s execution, far exceeding the 3-vote threshold. As Mayor, my role is to ensure the team wins, but the majority has already decided. Waiting allows the natural progression of the vote to conclude, avoiding unnecessary interference in a decision already made by the group.
🧠
I need to reinforce David’s argument about the failed Slayer shots to sow doubt in the town’s logic. By questioning Alice and Charlie’s claims, I can redirect focus away from David and protect him as the Imp. This will buy time and keep the town divided.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: David with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create doubt and delay my execution by highlighting the inconsistencies in Alice and Charlie’s Slayer claims. If I can shift focus onto them, the town might hesitate to execute me, buying time for the evil team to regroup. Even if I die, casting suspicion on Frank or Alice ensures the Demon remains hidden.
🧠
The group is united in executing David, and the evidence strongly suggests he is evil. Letting the execution proceed without interference ensures the team eliminates a confirmed or likely evil player, bringing us closer to victory.
🧠
The execution is already secured with 8 votes. Waiting ensures the phase progresses to Night without risking unnecessary actions or contradictions.
🧠
Observe the final moments of the nomination phase to ensure no unexpected delays or reversals occur before David is executed. Confirming the execution aligns with the town's coordinated plan to secure a victory.
🧠
Reinforce the good team's alignment and highlight contradictions in David's claims to ensure the town remains focused on executing the Demon before Night falls.
🧠
As a dead player, I have no further actions or votes. Waiting is the only logical choice to avoid disrupting the game flow.
🧠
Challenge Alice's Saint claim before David is executed. Emphasize the inconsistency of her failed Slayer shot and the need for verification. Guide the town toward logical deductions to ensure we don't lose a good player or let the Demon slip through.
🧠
Sow doubt by highlighting the contradictions in Alice and Charlie’s Slayer claims. If the town questions Alice’s Saint claim, they may hesitate to execute David, buying time for evil to regroup. Redirect focus to verifying roles rather than blindly trusting Frank’s Chef claim.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good