Game Detail

Players

Alice (Imp) Bob (Slayer) Charlie (Drunk) David (Soldier) Eve (Poisoner) Frank (Monk) Grace (Investigator) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good722,430102,130$0.3849
Evil354,02499,268$0.9615

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Eve. Your safe bluffs are: Empath, Mayor, Recluse
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
It's Night 0 and I have no intel on who has what role. I'm targeting Charlie because he's not my Demon (Alice), not myself, and not adjacent to Alice in seating. Disabling a potential info role early creates maximum confusion.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Investigator. Either Eve or Alice is the Poisoner.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Prevent a Town from being executed by my Virgin ability, keep my identity safe until late game, and coordinate with neighbors to manage nominations.
🧠
Get private info from nearby players, test reactions to Heidi and Alice, and avoid using my Slayer shot until we have stronger evidence.
🧠
Coordinate with my Demon Alice. Share that I poisoned Charlie so we can exploit or discredit Charlie's info. Decide on our bluff claims early to stay consistent.
🧠
Learn private roles/reads from my neighbors to form a small trusted group and seed a nomination plan.
🧠
I need to coordinate with Eve immediately. I'll bluff Empath since I'm between two neighbors and can 'read' them. This gives me flexibility to frame Bob or support Heidi later. I should also warn Eve about Heidi's Virgin claim.
🧠
Start a private mini-alliance with my neighbors to gather roles/claims quietly and plan who I should protect at night to maximise info.
🧠
Share my Investigator read with two trusted players so we can protect likely targets and avoid nominating the Virgin while we narrow the Demon.
🧠
Share observations, reveal I have no execution info yet, and coordinate nominations to avoid split votes and test suspects.
🧠
Keep myself safe from nomination, confirm Grace's Investigator read, and coordinate with Alice and Grace on who to suspect instead.
🧠
Get Alice and Charlie to confirm Heidi activity and press David to publicly claim Soldier to avoid split votes at nomination.
🧠
Coordinate my bluff with Alice. I'll claim Fortune Teller. This is a strong role that gives me influence. I also need Alice to know my bluff so she doesn't accidentally counter-claim or undermine me. I'll also tell her about David (Soldier) and Frank (Monk) claims.
🧠
Get Charlie and Eve to coordinate with me so we avoid splitting nominations and push a single suspect (suggest Frank) at nomination to gather info and protect town.
🧠
Heidi revealed Grace's Investigator ping targets Alice/Eve. This directly threatens both me (Demon) and Eve (Poisoner). We must coordinate a defense immediately before Grace goes public. I need to know what Eve thinks and align our stories.
🧠
Get Eve's role/read and coordinate which player I should protect tonight to maximize information and safety.
🧠
Coordinate protections and nominations to pressure the suspected Poisoner while keeping our likely Town safe and confirming my Investigator read wording.
🧠
Force a public Soldier claim to avoid splitting votes and push a single nominee (Frank) to generate useful information.
🧠
Avoid being nominated as Virgin, confirm Grace's exact Investigator phrasing, and coordinate Alice+Grace to publicly push Alice as Day 1 suspect while avoiding nominating me.
🧠
Get Alice and Charlie to pressure David to publicly claim Soldier or agree to nominate Frank to avoid splitting votes and focus on likely evil players.
🧠
Grace's Investigator read naming both me and Alice as Poisoner is existentially dangerous. I need to coordinate with Alice on discrediting Grace now. I'll suggest I publicly claim FT and 'confirm' Alice is not the Demon (distinct from Minion ping), while we push Grace as Drunk or lying.
🧠
Get Charlie and Eve to publicly back nominating Frank and confirm Charlie will claim Undertaker so we avoid splitting votes and gather useful reactions.
🧠
Need to finalize our defense with Eve immediately. Heidi is pushing me as suspect, Grace's info is deadly. We must commit to the Drunk narrative and coordinate tonight's poison target.
🧠
Confirm Eve's role, pick a protection target for Night 1, and coordinate a public push on Alice to observe reactions and narrow the Poisoner.
🧠
Force a public reaction to distinguish Alice vs Eve, and have Frank protect Alice tonight to preserve investigatory leverage.
🧠
Get David to publicly claim Soldier and lock Bob and David into backing Frank to avoid vote splits; I'll claim Undertaker publicly at nominations.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly declare my Monk role and announce I will protect Alice tonight to coordinate protections and provoke reactions to Grace and Eve.
🧠
I want to appear cooperative while subtly steering suspicion away from Eve and me. Supporting a Frank nomination distracts from Grace's Investigator info against us.
🧠
Prevent vote splitting by pushing a single nominee now to gather information and force role reveals or defensive reactions.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Save my ability tonight so I can protect a likely target and gather more information from reactions; avoid being executed which gives no useful info.
🧠
I need to avoid voting for Frank since he publicly pledged to protect me β€” voting against him would look ungrateful and evil. Instead, I'll defend him to look reasonable, while planting seeds that Grace's info may be unreliable. This builds trust and protects my position.
🧠
Publicly claim Soldier to coordinate votes and push a single nomination to avoid split; force defenders to reveal so we can deduce who is lying.
🧠
Keep the Monk alive to test my Investigator read and draw out defender patterns; avoid wasting protection and enable clearer deduction tomorrow.
🧠
Preserve Frank's protection to gather information, avoid wasting my Virgin by being nominated, and push group to delay execution until we have clearer evidence.
🧠
Publicly claim Undertaker to build trust and push to execute Frank now to avoid a split and gain decisive information for tomorrow.
🧠
Avoid splitting the vote and get a definitive test of Frank's claim; force the table to reveal responses tomorrow and progress our information.
🧠
Frank protecting Alice is great for us - it wastes Monk protection on the Demon while Alice kills elsewhere. I should speak against executing Frank, using logic that doesn't reveal coordination with Alice. I'll claim uncertainty and suggest waiting for more info tomorrow.
🧠
Stop my execution so I can protect Alice tonight and gather meaningful information from reactions to Grace's Investigator read.
🧠
Frank dying helps Charlie confirm roles and validates Grace. Keeping Frank alive maintains uncertainty. I publicly defend him to build trust and discourage votes. Only Bob has voted; I need to keep the tally below 4.
🧠
Force a clear group decision now: either protect the Monk to gather night info or execute a liar. Prevent vote splitting by getting public backs and asking Bob why he raised hand.
🧠
Prevent Frank being executed so we keep the Monk for tonight's protection and gather clearer evidence about Alice or Eve; prompt Bob to explain his vote.
🧠
Prevent premature execution of Frank to preserve night protection and force Bob to explain his vote so we can gather info before burning the Monk.
🧠
Get the group to unite on executing Frank to produce a clear test of his Monk claim and let my Undertaker ability report tomorrow who was executed.
🧠
Avoid splitting the vote while persuading group to keep Monk alive tonight unless majority insist; get useful info tomorrow to narrow Demon.
🧠
Maintain my cover as a cautious town player. I publicly opposed voting Frank earlier so switching now looks suspicious. Instead, sow doubt about David and Charlie's push, making them look aggressive. If Frank dies anyway, I look reasonable; if he lives, I gain trust.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/4).
🧠
Lock in protection on Alice and confirm with Eve/Grace so we gather informative reactions tomorrow instead of wasting the Monk; prevent last-minute votes.
🧠
Wrap up the day positively. Affirm Frank's plan to protect me β€” this makes me look cooperative and unafraid. Subtly note who pushed hardest for Frank's execution (David, Charlie) to plant seeds for tomorrow. Set up my Empath bluff for tomorrow.
🧠
De-escalate to avoid losing protection, gather night info, and keep options open for clearer deductions tomorrow.
🧠
Keep Frank alive to test my Investigator read and gather behavioral evidence tomorrow, narrowing down which of Alice or Eve is the Poisoner and exposing Minion/Demon.
🧠
Push for patience to gather info overnight, avoid wasting Frank's protection, and prevent anyone from nominating me (Virgin) so a Town execution doesn't trigger.
🧠
Keep Frank alive to allow his protection test and gather clearer info tomorrow; as Undertaker I can report execution results then to help narrow suspects.
🧠
Avoid premature execution, preserve Monk test tonight to gather more actionable info and avoid losing protective ability unless voting consensus forces it.
🧠
Reinforce the plan to let night play out. Set up my Fortune Teller bluff for tomorrow by hinting I'll have results. Align with Grace publicly to appear cooperative while planning to poison her or Heidi tonight.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace is the biggest threat with her Investigator ping hitting our evil team. Poisoning her tonight discredits her for tomorrow and supports our plan to paint her as the Drunk.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Preserve my Monk ability and create a clear test of claims (Grace's Investigator and Charlie's Undertaker) to gain useful info tomorrow.
πŸ“œ
Storyteller
β†’
Frank
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie removes the Undertaker, a powerful confirmation role. This protects Eve's Fortune Teller bluff and my future claims. Grace lives but without Undertaker backing, we can discredit her Investigator read. The kill doesn't immediately scream 'Alice/Eve are evil.'
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Charlie.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Share my Investigator read privately to coordinate protections and force reactions from Alice and Eve before nominations.
🧠
Coordinate a focused nomination test to provoke revealing reactions and use my Monk protection information to narrow suspect between Alice and Eve.
🧠
Coordinate privately with Frank and David to decide protection and questioning strategy before nominations to narrow Demon without wasting my one-shot.
🧠
Force a nomination to generate behavioral evidence and test Grace's Investigator and Frank's Monk protection while coordinating votes.
🧠
Coordinate with Eve privately. We need a united front against Grace's Investigator info and to plan who we should frame today. Also need to decide who I should kill tonight.
🧠
Reveal Undertaker info to trusted neighbors to narrow suspects and prompt who voted/why Frank was spared so ghosts can guide nominations.
🧠
Get David and Grace to coordinate: don't nominate me, share full reads publicly, and push nomination toward the most suspicious (Frank or Eve) this nomination phase.
🧠
Coordinate with Alice: confirm my Fortune Teller bluff (N0: Alice+Bob=no, N1: Heidi+Grace=no), suggest framing Bob for execution, and recommend Alice kill David (Soldier claim might not be true, or we test it) or Bob tonight.
🧠
Coordinate with Frank and David to force a nomination of Alice tonight to observe reactions and test my Investigator read, while avoiding nominating Heidi (Virgin).
🧠
Coordinate with Grace and David to force-nominate Alice while I protect her tonight so we can observe reactions and preserve the probe regardless of who is Demon.
🧠
Coordinate protection and nomination leadership so we can force a likely Demon into a nomination window and decide whether I should use my slayer shot.
🧠
Force a nomination on Alice to provoke defenders and gather reads; confirm Frank protects Alice and coordinate our public stances so we can identify suspicious overdefense.
🧠
Proactively claim Recluse to Frank (the Monk who protected me) before Grace publicly reveals her Investigator ping. Build trust and get ahead of the accusation.
🧠
As a dead Undertaker, I need vote breakdowns and private reads to direct living players toward a nominee for the next round.
🧠
Force Grace to publish her Investigator read and get David to publicly confirm Soldier/coordination to expose contradictions and produce a single focused nomination.
🧠
Share my Fortune Teller bluff with Bob to build trust, counter Grace's Investigator claim, and potentially set him up as an ally or future target.
🧠
Force a nomination on Alice to generate revealing reactions. Frank protects Alice; David watches defenders. If Alice overdefends, we execute; if not, suspicion shifts to Eve.
🧠
Confirm nightly protection and push the forced nomination to provoke defenders and reveal the Demon or Minion.
🧠
Coordinate with Frank and David to pressure Eve in nominations, confirm Frank will protect Alice tonight, and prepare to use my shot on Eve if she reveals Demon behavior at final tick.
🧠
Force a nomination to create visible defensive behavior, revealing the Demon/Minion or clearing Alice for later. Coordinate with Frank and Grace to protect and publish Investigator if needed.
🧠
David is in the core whisper group with Grace and Frank. I need him to also believe my Recluse claim so Grace's Investigator ping is discredited by multiple trusted players. Building coalition to survive.
🧠
Get private reads on who voted and why Frank was spared, narrow suspects to 1-2 players for ghost vote guidance and next nomination.
🧠
Get Grace to post her full Investigator read publicly, get David to confirm Soldier claim and coordination, and prevent town from accidentally nominating me (Virgin).
🧠
I need to spread my Fortune Teller bluff to David, who is central to many conversations. Building trust with him and learning what Grace's group is planning will help me counter their narrative.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Forcing a nomination of Alice will provoke defenders and reveal who overprotects or redirects, letting us identify Minion behavior and narrow suspects for the Demon.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must publicly claim Recluse to explain Grace's Investigator ping. This is my planned defense. I need to remind Frank and David that they already know this, and appeal to the rest of the town that executing an Outsider is wasting a day.
🧠
Publicly confirm my Investigator read and force table reactions to reveal who overdefends or lies, narrowing the Demon/Minion.
🧠
Backing the nomination forces defenders to reveal priorities, gets Grace to post exact Investigator wording, and lets us gather public responses; I'll vote to pressure reactions.
🧠
Stop an Outsider execution, get Grace to post exact read, and confirm David's Soldier/coordination so we can focus nominations on likely evil players.
🧠
Push for a clear test of Alice with my ghost vote to force reactions and help confirm whether Grace's Investigator read points to an evil or an Outsider.
🧠
Publicly back the nomination and confirm I will protect Alice tonight to force reactions and keep her alive if she is good, speeding up identification of the Demon or Minion.
🧠
Alice is my Demon and has 3 potential votes against her (Grace, David, Charlie). I need to deflect and prevent a 4th vote. I'll cast doubt on Grace's info, support Alice's Recluse claim, and warn against wasting an execution on an Outsider.
🧠
Get Grace to post exact Investigator wording and stall my vote until we see defenders; preserve my Slayer shot for a clearer final-day execution.
🧠
I need to break the 4 votes forming against me. I'll demand Grace's exact wording (aligning with town), remind Frank of his protection promise, and reinforce Heidi's skepticism about wasting an execution on an Outsider. Stay calm and logical.
🧠
Reveal my exact Investigator wording and force clear votes/reactions so defenders and redirects identify likely Minion or misinformation.
🧠
Vote to force reactions and collect information. As Soldier I'm safe; this pressures defenders and helps reveal who trusts or protects Alice.
🧠
Stop the execution this tick, avoid wasting a nomination on an Outsider or a possibly false read, get David to confirm Soldier and coordination, and steer focus to Frank or Eve.
🧠
I am using my single ghost vote to test the table and help force clearer reactions; voting now narrows possibilities and pressures players to reveal true alignments.
🧠
Force meaningful reactions to the nomination, protect Alice tonight to prevent a Demon kill, and encourage clear votes so we can learn who overdefends or redirects.
🧠
Protect Alice by reinforcing the Recluse consistency and my Fortune Teller results. I won't vote for my Demon. Instead I'll redirect suspicion toward Grace being drunk/poisoned and point out that executing an Outsider is a trap.
🧠
Get clear public commitments and exact Investigator text (again) and force each player to state their vote so reactions reveal lies; hold my vote this tick.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
I survived with only 2 votes. I need to redirect suspicion onto someone else - Frank is a good target since he claimed Monk and said he'd vote for me but apparently didn't raise his hand. Also need to support Eve's Fortune Teller claim.
🧠
Narrow suspects by forcing defenders to act. Propose a clear next nomination and demand accountability from Frank and David to reveal misdirection or protective behavior.
🧠
Putting Frank on the block now tests his Monk claim, forces defenders to commit, and narrows suspects based on who overdefends or dodges responsibility.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Preserve my protective ability and avoid an unnecessary execution test now; encourage others to explain their reads so we can narrow suspects without losing a town power.
🧠
Voting for Frank removes a protective role (Monk) who could block my future kills. It also deflects suspicion from me β€” I look like a Recluse suspicious of someone who flip-flopped on voting for me. Plus, Charlie the Undertaker is dead so no one can confirm Frank's role upon execution.
🧠
Force a decision and gather commitment by voting for Frank to test his protection and pressure Fortune Teller/Eve; narrow down who matches my Investigator read.
🧠
Force public commitments and reactions to Frank's defense to gather info and narrow suspects; as Soldier I can vote safely.
🧠
Raise my hand to vote for Frank to pressure defenders, gain reactions, and help reach a majority to test his Monk claim.
🧠
Push for testing Frank now to force defenders to commit and produce clearer info for town.
🧠
Frank is good and 4 votes are already in. Voting for him makes me look aligned with the Grace-David town bloc rather than the Frank-Alice defense pairing, creating separation from my Demon while still eliminating a good player.
🧠
I should avoid using my Slayer now and gather commitments to force clearer reactions; encourage public confirmations to narrow suspects before final execution.
🧠
Refuse self-execution to keep Monk ability active and force Town to produce clearer reads and confirmations from Grace and David.
🧠
Reinforce Frank's execution. He's a good Monk and his death helps evil. I'll point out his inconsistency about voting for me, making my vote look justified.
🧠
Forcing my vote for Frank will produce clearer defender behavior and commitments, helping narrow whether my Investigator read points to Alice or Eve.
🧠
Force a commitment on Frank to test his Monk claim, observe who overdefends or flips, and narrow Demon candidates while publicly confirming my Soldier claim.
🧠
I need David to clearly confirm his Soldier coordination with Frank and for Eve to state her Fortune Teller wording. Prevent wasting Town abilities if Frank is town, or expose evil if he is not.
🧠
Get precise reads and confirmations so living players can make an informed decision before committing the majority to execute Frank.
🧠
Maintain Fortune Teller bluff by providing exact reads as requested. Keep hand raised since vote is passing and Alice already voted - lowering would look suspicious. Provide clear, confident info to appear helpful and trustworthy.
🧠
I will not use my Slayer now. I want public confirmations from David and Eve and for people to state whether they will commit to voting for Frank so we get clear information before we waste the shot.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep my Monk alive to protect and gather info at night; persuade town not to waste execution and to redirect nominations to more likely suspects.
🧠
Frank's execution is locked at 5 votes. As the Imp, the Monk dying is ideal β€” no more night protection. I should wait and let this play out without drawing attention to myself.
🧠
Make the table aware my Investigator read implicates Alice or Eve so we prioritize them after testing Frank; prompt others to scrutinize Eve's Fortune Teller claim.
🧠
Force people to state votes and restate key reads to create contradiction and gather mechanical info before nominations close.
🧠
Prevent misnominations (especially of me), force public confirmations from David and Eve to resolve conflicting claims, and push group to decide who will vote for Frank before execution.
🧠
Force public, precise restatements to create contradictions. With clear exact wording we can apply single-chain logic and narrow suspects for final day despite being dead.
🧠
Frank is executed which helps evil. I need to reinforce my FT bluff, push Grace as the Drunk, and set up tomorrow's misdirection away from Alice. This speech plants seeds that we should look beyond the Alice/Eve pair.
🧠
I want to avoid wasting my one Slayer shot on a likely-innocent player and gather final confirmations before an execution; if evidence pivots, I will act.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob's Slayer shot is the single biggest threat to Alice. If he targets her tomorrow while sober, we lose instantly. Poisoning Bob neutralizes his ability for the day, making any shot he takes fail or give false results.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison Bob.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the Slayer and can kill me instantly during the day. He's smart, analytical, and could be convinced to target me. Killing him removes the biggest direct threat to my survival. Plus, his death doesn't specifically point to me or Eve.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Bob.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get Charlie to state his Undertaker result publicly to confirm what Frank's execution revealed, and get Grace to restate her Investigator result succinctly so we can narrow Demon candidates.
🧠
Get Eve to clarify her Fortune Teller data and sobriety, and get Grace to confirm Investigator reliability so we can narrow suspect list and coordinate a nomination.
🧠
Push David and Grace to interrogate Eve and force restatements to narrow Demon suspects before nominations.
🧠
Coordinate with my Minion. Eve just spoke with David and Grace, so she has critical intel about what the good team is planning. I need to know before deciding how to steer today's execution.
🧠
Force David and Eve to restate claims verbatim to find contradictions with my Investigator read, enabling nomination of the Minion or Demon.
🧠
Reveal my Undertaker read so Grace and Frank can resolve Investigator/Monk claim conflicts and force David and Grace to reconcile contradictions.
🧠
Coordinate with Alice. Grace must be neutralized β€” either executed or discredited. We need to align on who to push today β€” Grace or Heidi. David could be an ally or threat.
🧠
Get public restatements from Eve and Grace and warn them not to nominate me; collect consistent claims to narrow Demon.
🧠
Confirm Charlie's Undertaker read and Grace's Investigator exact result and sobriety to narrow Minion/Demon suspects for final nominations.
🧠
Force Eve to restate verbatim and confirm sobriety, and force Grace to commit to testing now; publicly anchor my Soldier claim to validate protections.
🧠
Force exact verbatim restatements from Eve and David to catch contradictions and give my ghost vote clarity for nomination.
🧠
Coordinate with Eve. Grace is the biggest threat but hardest to execute. We should push Grace as Drunk/Poisoned and try to get her out. If that fails, pivot to Heidi. Also need to know what David/Grace said.
🧠
Get Eve to restate exact Fortune Teller reads and sobriety, and get David to restate Soldier coordination so we can spot contradictions and narrow the Demon/Minion.
🧠
Confirm my Undertaker read and sobriety so Frank and Grace can use reliable data to resolve the Investigator vs Fortune Teller contradiction.
🧠
Grace and David are waiting for my response. I must provide consistent FT reads now while planting seeds that Grace's info may be false due to drunkenness or poisoning. This keeps David neutral and undermines Grace.
🧠
Get Eve to publicly restate FT reads to validate her, get Grace to confirm precise Investigator result, and ensure players avoid nominating me (Virgin) while we pick a suspect to nominate.
🧠
Confirm Charlie and Grace's exact reads and sobriety so we can narrow Demon suspects before nominations.
🧠
Get Eve to restate FT & sobriety publicly and get Grace to confirm Investigator certainty or test a named target now to resolve Alice vs Eve suspicion.
🧠
Pin down exact FT reads and Soldier coordination so my ghost vote can be used to lynch a mismatch and narrow Demon suspect pool.
🧠
I need to feel out David's position. He's been talking to Grace and Eve a lot. If he's leaning toward executing Grace, I'll support it. If he's suspicious of me or Eve, I'll redirect toward Grace or Heidi. His vote is crucial β€” me and Eve have 2 votes, we need 1 more.
🧠
Get verbatim FT reads and sobriety confirmation from Eve and exact Soldier coordination details from David to find contradictions that identify the Poisoner/Demon.
🧠
Reconfirm my Undertaker read publicly to stop confusion and force Grace to restate her Investigator result and sobriety so we can map consistent worlds and narrow suspects.
🧠
Coordinate with Alice urgently. With 5 alive, we need to execute a good player today. Grace is the most dangerous but hardest to sell. I need Alice's read on David and whether to push Grace-as-Drunk or pivot to Heidi. Also need to align our stories before Bob's ghost-vote trap springs.
🧠
Get Eve and Grace to restate checks publicly so town can narrow suspects; prevent my nomination by reminding them I'm Virgin and coordinate a nomination.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Grace to explain or be put to the test, clarify conflicting reads between her Investigator and Eve's Fortune Teller, and push the game towards a decisive nomination.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify my Investigator read, force Eve to restate FT publicly, and pressure David to justify nominating me before execution.
🧠
Force Eve to restate verbatim and force Grace to clarify her exact Investigator wording so we can detect contradictions and decide who to execute.
🧠
Use my ghost vote to push this nomination to force clarity between Grace and Eve; either confirm Grace's Investigator or reveal Eve's Fortune Teller inconsistencies.
🧠
Everyone demands I restate my FT reads publicly. I'll comply verbatim while subtly reinforcing that Grace's info must be drunk or false. This builds trust and pushes execution toward Grace.
🧠
I promised to use my ghost vote if claims mismatched. Eve's FT reads are consistent; Grace's Investigator claim conflicts. Voting will force clarity and may remove a liar.
🧠
Force exact wordings and sober confirmations, slow the vote so we don't execute the wrong person or accidentally nominate me as Virgin.
🧠
Get exact verbatim reads and sobriety confirmations to find the liar; force a one-tick pause and prompt David to justify trusting Eve so we can narrow the Demon.
🧠
Grace's execution in either world leads to evil victory. With 2 ghost votes already cast, my vote makes 3 and seals it. As the accused 'Recluse,' voting against the Investigator who falsely pinged me is natural and expected β€” no one should be surprised I want her dead.
🧠
Restate my read and sobriety publicly, force Eve and David to repeat exact claims so table can resolve the contradiction before they execute me.
🧠
Force exact verbatim reads and sobriety confirmations to expose the contradictory claim so town can safely execute the liar.
🧠
Force exact verbatim restatements and sober confirmations to resolve the direct conflict before a possibly fatal execution; ask for David's reasoning for trusting Eve.
🧠
Restate my FT bluff consistently to maintain credibility. The execution already has 3 votes (Alice, Bob, Frank) so Grace is dead regardless. I'll comply with the request to pause and restate, then vote to show confidence in my claim.
🧠
Clarify that both have now restated consistently; with no mismatch I will not cast my ghost vote now but will use it if any future contradictions appear.
🧠
Pausing prevents an immediate possibly-wrong execution. We need David to state why he trusts Eve over Grace and decide a consensus suspect before guillotine swings.
🧠
Prevent a possibly bad execution now, force David to justify trusting Eve, and buy a tick to gather clearer contradictions or confirmations.
🧠
Push for Grace's execution before the tick ends. Frame her as Drunk/lier, reinforce Eve's credibility, and remind town that I raised my hand because Grace's ping on me is explained by Recluse misregistration. Need to secure the execution now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent a mistaken execution based on a misunderstanding of role mechanics and buy a tick to force testing of David's coordination claim instead.
🧠
Force precise clarifications to avoid executing a possibly-innocent Town; establish who can be mechanically checked next and confirm my protection claim to build trust.
🧠
Prevent a likely mistaken execution by clarifying exact mechanics and David's reasoning; buy a tick for investigation so town doesn't lose a good player needlessly.
🧠
Vote already passed - Grace will be executed. My goal is to solidify the logic that Grace's execution is justified regardless of alignment, confirm FT mechanics honestly, and prevent anyone from nominating someone else to tie the vote. Supporting Alice's Recluse claim while appearing fair.
🧠
Stop a likely premature execution of Grace and push the table to use this tick to probe David or re-evaluate claims so the town doesn't lynch an innocent.
🧠
Pause execution to force clarification of Grace's Investigator target and David's coordination claim so we avoid a likely mistaken execution and protect my Virgin status.
🧠
Buy one tick to force David to explain why he trusts Eve over Grace and to get Grace to restate whether her Investigator checks specifically for Poisoners or evil generally.
🧠
Grace is on the block with 3 votes and the vote is closed. I need to keep everyone calm and committed to this execution. Reinforce that both Eve and Grace can be telling truth - my Recluse explains Grace's ping. Frame Grace as either drunk or evil, and make execution seem like the only logical move.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning David tonight ensures Alice's Demon kill succeeds regardless of whether David is the real Soldier. Removing David at night leaves only Heidi as opposition tomorrow. With 3 alive (Alice, Eve, Heidi) on Day 4, we can execute Heidi or force no execution β€” either path leads to evil victory at 2 players.
πŸ“œ
Storyteller
β†’
Eve
You chose to poison David.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi to reach final 3 with my Minion Eve and David. David might be Soldier (immune) so targeting him risks wasting a kill. With 2 evil in final 3, we can force a tie or no-execution to win.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Heidi.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3. Must coordinate with my Demon Alice. We need to align our stories to frame David as the Demon and get him executed today.
🧠
Coordinate with Eve our final strategy. Agree on her FT story and my Recluse support. We must stay unified to vote David out. If no execution happens today, evil also wins, so we can also play for a stalemate.
🧠
Make the logical deduction from my N0 Investigator read explicit and push the living players to execute David today.
🧠
Narrow final-3 choice by nudging living players toward executing the most consistent Demon suspect and avoiding wasting the last execution.
🧠
Narrow suspects and push living players to commit to a nomination now; force final decision to avoid losing on final day.
🧠
Narrow final-3 choices and persuade survivors to execute the most likely Demon based on claims: David is the riskiest target.
🧠
Force Alice and Eve to commit to a final nomination so we can see who each defends or accuses; push to execution of likely Demon.
🧠
Point out David's clear factual lie about nights to convince Alice and Eve to nominate/execute him now, forcing the group to pick the most inconsistent player before final day.
🧠
Final 3 coordination with my Demon. We need to stay aligned on the Fortune Teller yes-on-David story and both vote for David. Ghosts are already blaming David, which helps us immensely.
🧠
Build credibility by appearing to consider David's side before voting him. Ask about his Soldier claim and coordination with Frank, which ghosts already contradicted.
🧠
Convey that my Investigator read forces David to be the Demon in all possible worlds, and push Alice and Eve to execute him today.
🧠
Push surviving players to nominate David now to force a final-day execution and avoid losing by inaction.
🧠
Push living players to commit to a nomination now, favoring David as the most suspicious; get them to state their choice so ghosts' votes can decide.
🧠
Push Alice and Eve to nominate David now to force a final-day execution and try to end the game in our favour.
🧠
Get both living players to state publicly who they will nominate and why, and get Alice to restate Recluse claim and Eve to restate her N2 FT read so we can choose a nominee now.
🧠
Push Alice and Eve to join in executing David now by highlighting David's false coordination claim and urgency at final 3.
🧠
I need to know what Alice told David privately so we don't contradict each other. Must ensure our stories are perfectly aligned before public discussion.
🧠
Sync with Eve about my private chat with David so our stories are compatible when we publicly accuse him.
🧠
Convince Alice and Eve to use final live votes to execute David today, leveraging my Investigator read and my single ghost vote to force correct final day outcome.
🧠
Push final-two (actually final-three) alive players to nominate David now so we execute the most likely Demon and avoid losing the game.
🧠
Force a commitment from the two living players so the ghost vote adds decisive pressure to execute the most likely Demon now.
🧠
Push remaining live players to execute the most suspicious live player (David) now to avoid losing at final three.
🧠
Get last honest statements and a direct nomination from each so I can decide who to execute now and force a conclusion.
🧠
Provoke Alice and Eve to use their votes now to execute David immediately, using my night log mismatch as decisive proof.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly claim my Fortune Teller reads to frame David as the Demon, then nominate him. With all ghosts already blaming David, this should secure the execution and win the game for evil.
🧠
I need to play the reluctant Recluse. I'll publicly question Eve's FT reads to seem thoughtful, then 'reluctantly' agree David is the Demon. This builds credibility before nominating.
🧠
Reveal I'm Soldier, resolve final three by forcing choice. Nominate the player most likely to be Demon based on conflicting reads and Alice's Recluse claim.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself as Fortune Teller. Ghosts all suspect David, so they won't vote me. I survive, then Alice nominates David with all ghost support. Either way evil wins.
🧠
Express torn uncertainty to maintain Recluse bluff, then don't vote for Eve. Ghosts likely won't vote either. No execution β†’ night kill David β†’ Evil wins. Or if ghosts do vote, Eve dies and Evil still wins immediately.
🧠
Force Alice to commit and persuade her to join the majority or produce last-minute new info; clarify stakes before the vote ends.
🧠
Stop a rushed kill on Eve without Alice's commitment. Force Alice to consider that David is likelier and that my ghost vote will not support Eve unless convinced.
🧠
Push Alice to use her deciding vote to execute the most likely Demon and avoid being led astray; ensure we don't waste the final execution on the wrong player.
🧠
Convince Alice to choose David for execution today and save my ghost vote to confirm if needed. Emphasize Investigator read and that executing Eve now risks losing if David is Demon.
🧠
Push living Alice to vote David by summarizing logical chains showing David is the only consistent Demon candidate; prevent executing Eve and losing the game.
🧠
Push Alice to use her swing vote to execute David now by highlighting my Monk log mismatch with David's claim and the FT pattern pointing at David.
🧠
I need to survive this vote. The ghosts are all urging Alice not to vote for me. I should reinforce their arguments without sounding desperate. If I survive, Alice can nominate David next, and the combined ghost votes should execute him. I must NOT raise my hand.
🧠
Letting Eve's vote fail preserves my cover as a cautious Recluse. I'll then nominate David and vote with the ghosts to execute him. Either execution ends with only 2 players alive and me the Demon, so evil wins regardless.
🧠
Force Alice to choose now by highlighting the inconsistency: my Soldier claim conflicts with Eve's FT hits on me, so voting Eve is the safer final lynch.
🧠
Convince Alice to be the lynch swing and vote David so the ghost vote can finish the execution; avoid wasting the final lynch on Eve.
🧠
Push Alice to use her deciding vote to execute David now; final three means we cannot delay.
🧠
Convince Alice to cast the decisive vote for David so ghosts plus her vote execute the Demon and avoid losing at final three.
🧠
Convince Alice to use her live vote to execute David by highlighting the FT hits including Heidi's death and the contradiction in David's Soldier/coordination claim.
🧠
Convince Alice to use the final live vote to execute David by highlighting the protector log mismatch and the FT hits including Heidi's death; minimize risk of leaving Demon alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (0/2).
🧠
I survived David's nomination with zero votes. Now I must nominate David. Alice will vote, ghosts are primed to vote, and executing David means only Alice (Demon) and me (Minion) remain β€” evil wins.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince Alice to vote Eve by highlighting the logical inconsistency: my Soldier role cannot be Demon, so Eve's repeated hits point at her being false or malfunctioning; force execution of Eve or a pause for clarity.
🧠
As Poisoner, I need Alice (my Demon) to vote for David. If David is executed, only Alice and I remain alive - that's 2 players with the Demon alive, which means evil wins. I must sound convincing without overplaying.
🧠
I must raise my hand and vote for David. With Eve's vote and mine, that's 2 votes needed. David is executed, evil wins. This also maintains my Recluse cover perfectly - I sided with the ghosts and Eve's FT reads.
🧠
Cast my final ghost vote with Alice to reach the required two votes and execute the most likely Demon now; avoid losing at final three.
🧠
Push Alice to use final live vote on David now, leveraging Fortune Teller hits, Heidi's death, and multiple ghosts to secure execution at final three.
🧠
Use my single ghost vote to join the majority and push execution of the most likely Demon (David) to secure a town win.
🧠
Push the final swing, Alice, to execute the player most consistent with multiple independent reads and contradicting protector claims; force a decisive final-three execution.
🧠
Push Alice to use her swing vote to execute David now based on log contradiction and FT hits; final three urgency means we must act decisively to win.
🧠
Convince Alice to switch her vote to Eve so we force an answer and avoid executing an innocent Soldier; final three requires decisive action.
🧠
I need to actually raise my hand to vote for David. Alice already voted, and with ghost votes we likely have enough, but raising my hand solidifies my bluff as a good Fortune Teller and ensures the execution goes through. Once David dies, only Alice and I remain alive and evil wins.
🧠
Secure the execution of David, the last good player. With only 2 evil players remaining after, we win immediately. Maintain Recluse cover by explaining the misregistration logic the ghosts demanded.
🧠
Lock Alice into executing the most consistent suspect and ensure my ghost vote supports her so the Demon is executed at final three.
🧠
Convince Alice to follow the ghosts' consensus and Eve's FT timeline to execute David now and secure a win for the good team.
🧠
Hold my ghost vote and not retract it while Alice finalises choice; preserve pressure to execute the most likely Demon and avoid flipping the vote at final three.
🧠
Push Alice to execute the most consistent suspect (David) by highlighting the Heidi+David hit then Heidi's night death, and the contradictions in David's protector claim.
🧠
I need to convince Alice to use her decisive vote on David by highlighting the log contradiction and the FT hit that preceded Heidi's death.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reveal my Soldier role to prove I cannot be Demon and persuade Alice to change her vote to Eve so we do not execute an innocent and lose at final three.
🧠
David is already being executed. After he dies, only Alice and I remain, securing an evil victory. I should stay silent and not risk disrupting the outcome.
🧠
The game is won if David is executed. With only 1 tick left and votes already closed, waiting silently is the safest play to avoid any last-minute suspicion that could derail the execution.
🧠
Push Alice to keep her vote on David so execution occurs now; final three requires removing Demon. Encourage consensus and avoid last-minute swap to Eve.
🧠
Push Alice to keep her vote on David to execute the most probable Demon now and avoid losing at final three.
🧠
Convince Alice to keep her vote on David so ghosts' reads and night chronology can execute the Demon now and avoid losing at final three.
🧠
Convince Alice to keep her vote on David so the town executes the most consistent Demon candidate and secures the win this round.
🧠
Convince Alice not to switch vote from David to Eve so we execute the most likely Demon and win at final three.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Two Players Left
Winner: Evil