Game Detail

Players

Alice (Fortune Teller) Bob (Undertaker) Charlie (Ravenkeeper) David (Soldier) Eve (Spy) Frank (Butler) Grace (Imp) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good662,57752,734$0.9262
Evil191,35749,649$0.0791

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Eve. Your safe bluffs are: Mayor, Saint, Virgin
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Librarian. Either Frank or Alice is the Butler.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
On Night 0 with no information, I'll target Charlie and David to begin gathering data about the Demon's location. This avoids burning reads on my neighbors early and gives me foundational information to work from.
πŸ“œ
Storyteller
β†’
Alice
You chose Charlie and David. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
As Butler, my vote depends on my master's vote tomorrow. I'll choose Eve (my neighbor) to stay close and monitor information flow from the inner circle. This helps me verify if she's trustworthy early.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Alive - Bob: Undertaker (good), Alive - Charlie: Ravenkeeper (good), Alive - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Butler (good), Alive - Grace: Imp (evil), Alive - Heidi: Librarian (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Observing Day 1 conversations gives me free information about who is claiming what and how players interact. This is better than whispering immediately when I know almost nothing. I'll gather intel before acting.
🧠
Coordinate with my minion Eve to establish consistent cover stories. As the Demon, I need to pick a safe bluff (Mayor) and have Eve pick a complementary safe role to avoid contradictions later.
🧠
On day 1, I have no information to share yet as Undertaker. Observing who whispers to whom and what claims emerge will help me identify trustworthy players and potential Demon candidates. I'll wait this tick to gather intelligence before engaging.
🧠
I need to confidently share my Librarian info with a trusted player early. Whispering to one neighbor avoids overexposing myself while establishing a key alliance. I'll start with Grace since she's actively engaging (whispered to Eve).
🧠
Build early alliances on Day 1. As Soldier, I'm mechanically safe but need good intel. Whisper to Charlie (my neighbor) to start establishing trust and gather his initial read on other players.
🧠
Build rapport with my neighbor David while remaining cautious. Responding to his greeting keeps engagement open and helps me identify if he's trustworthy or suspicious through his follow-up questions.
🧠
Coordinate with the Demon (Grace) on our false claims. She'll claim Mayor, I'll claim Virgin. We need to ensure our stories don't contradict and plan how to deflect suspicion. I also want to subtly remind her of the good players' roles so we can manipulate them.
🧠
I need to open secret alliances with players I can trust to test my Night 0 information. Whispering privately to Bob (my neighbor) is a safe first move to establish trust before nominations.
🧠
I chose Eve as my Butler master last night. On Day 1, it's critical to build rapport with her and understand her initial reads. This will help me validate her claims throughout the game and protect good players from misdirection.
🧠
Build trust with Heidi who approached me claiming Librarian. Engage with her claim to gather information while appearing cooperative and good. If she's truly good, this alliance helps me hide as a townsperson.
🧠
Build trust with a potentially good player claiming a strong role. Learning her Fortune Teller information will help narrow down evil players. Early alliances with verified information-givers strengthen my team's chances.
🧠
Grace asked why I think one of Frank or Alice is the Butler. I need to clarify my Librarian ability without overselling informationβ€”my role simply gives me this binary. This builds trust and keeps Grace as a key ally.
🧠
Establish initial trust with another player while gathering strategic information about group dynamics. Test Charlie's openness and learn his reads on other players to map potential alliances and identify suspicious patterns early.
🧠
Acknowledge David's keen observation about the whisper chains to build trust and gather more intel. Early day analysis helps narrow suspects and establishes David as a potential ally. I need info before nominations.
🧠
Build trust with Frank (my Butler master) by giving him plausible analysis. I can manipulate his vote since he can only vote when I do. Pointing suspicion at Charlie and David creates town conflict without exposing our team.
🧠
Establish a strong early alliance with Bob by proving my role's legitimacy. This gives me a trustworthy partner for mid-game strategy and protects me from early night kills since I'm now accountable to someone.
🧠
It's Day 1 with 3 ticks left. Gathering information early is valuable, but I should observe more player behavior and let others reveal information before spending my remaining actions. Waiting preserves flexibility and lets the group naturally develop positions.
🧠
Build trust with Heidi using a solid role claim (Mayor). Her Librarian info confirms neither Frank nor Alice is the Demon, which helps narrow our suspects. Being her ally gives me access to more information and lets me steer her conclusions.
🧠
Establish a working alliance with Alice by offering my Undertaker info. This helps verify her claim mechanically and builds trust for endgame execution strategy.
🧠
Grace has revealed she's the Mayor and wants to work together. Before investing more strategically, I should observe how other players interact and whether their nominations/votes align with having a Butler among Frank/Alice. More information is better than immediate escalation.
🧠
I've already had two good exchanges with Charlie establishing baseline trust. More whispers now would be redundant before nominations. Waiting lets others commit to positions and voting patterns, which will reveal alliance structures better than early fishing.
🧠
Day 1 has limited information value. I've already conversed with David about suspicious cluster dynamics. Waiting allows others to act, reduces target painting, and preserves information for later.
🧠
Build alliance with Frank (Butler, good) who chose me as master. Keep suspicion off Grace by mentioning her whispering but not in a damning way. Position myself as cautious and collaborative.
🧠
I've made my first move by recruiting Bob as a trusted ally. Now I should wait and observe how other players interact before the nomination phase arrives. Gathering intel on Charlie and David's behavior will help me determine which one is the Demon.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Claiming Mayor publicly to establish my cover early. This aligns with what I told Eve and Heidi. I want to appear cooperative and helpful to gain trust from the good players.
🧠
Supporting Grace's Mayor claim publicly to build her credibility as a 'good' leader. By validating her announcement and showing openness to cooperation, I appear helpful while reinforcing her cover. Redirecting discussion to hear from others helps gather information without drawing suspicion to myself or Grace.
🧠
I'm the Fortune Teller with critical info: one of Charlie/David is the Demon. However, revealing both names right now could cause panic or let the Demon prepare defenses. I should acknowledge the good plays being made and position myself to verify my reads through mechanisms like the Undertaker before final day.
🧠
One tick remains before Night 1. No clear evil has emerged yet. Multiple claims (Mayor, Librarian, Fortune Teller) suggest good player openness. I should wait to hear final statements and avoid nominating prematurely on Day 1.
🧠
Final nomination tickβ€”Alice's vague Fortune Teller claim and coordination with Bob needs careful evaluation against my Librarian read. I'll wait to see if anyone nominates before final tick expires. Silence from Frank suggests he may be hiding or confident.
🧠
Gather more information before nominating on Day 1. I'm safe from the Demon, so I can afford to be patient. Monitoring the claim patterns and whisper activity for mechanical contradictions is more valuable than an untested early nomination.
🧠
Hold position Day 1. Alice is working with me (Bob Undertaker) and will coordinate nomination strategy. Observing who nominates and how people vote will help identify Demon/Minions. No need to act yet when other players are setting stage.
🧠
Day 1 is critical for gathering information without revealing I'm Ravenkeeper. I should stay low-profile, acknowledge the claims made (Mayor, Librarian, Fortune Teller), and push for more concrete information while positioning myself as a reasonable town voice. This helps me build trust while avoiding Demon targeting before I can gather information from a night death.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice claims to be Fortune Teller with info she's about to share. Fortune Tellers are high-value kills - they can potentially identify the Demon. Removing her now stops her from revealing that information. Bob (Undertaker) and Charlie (Ravenkeeper) are also concerning, but Charlie would get info if killed at night, and I need to prioritize stopping Alice's potential Demon identification.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Maintain my established alliance with Eve. She's been thoughtful and information-focused, hasn't made bold claims, and we've built rapport. Locking into her voting tomorrow keeps me aligned with a trustworthy player.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Undertaker (good), Alive - Charlie: Ravenkeeper (good), Alive - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Butler (good), Alive - Grace: Imp (evil), Alive - Heidi: Librarian (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Listen to the day phase discussions before acting. Alice's death at night suggests the Demon targeted a strong role, which is good for me as Soldier (immune). I need to hear what Bob, Frank, and Charlie claim today to identify contradictions and narrow down who might be evil.
🧠
Alice's death strongly suggests she was a true Townsfolk threat or a managed evil problem. I need to listen to Day 2 discussions before committing my Butler choice or revealing my role. My master Eve is still my best strategic anchorβ€”I'll consult her before nominations.
🧠
Coordinate with Eve on aligned bluffs and execution targets to avoid contradicting each other during nominations.
🧠
Alice's night death is significant - she was a key information source. I need to observe how other players react and what new information emerges before deciding my strategy for nominations. Waiting lets me gather more data on who the Demon might be.
🧠
Day 2 is just starting. Alice died at night. I need to gather information from the group before nominations. Let me observe what others are saying and position myself strategically. Grace is already whispering to Eveβ€”I should wait to see what develops before acting.
🧠
Coordinate with my Demon teammate to ensure our false claims don't contradict each other. Establish who to target for execution today to eliminate a potential threat to our team.
🧠
I'm dead and gathering information. I'll wait now and reserve my ghost vote for the nomination phase when I can make the most mathematical impact. Town must focus on Charlie vs David (my read) and Bob's Undertaker info should be emerging.
🧠
Alice died at night after claiming Fortune Teller and holding back her trusted partner's identity. Bob whispered with her multiple times. I need to learn what Alice told Bob privatelyβ€”this could reveal Demon intel, her true role, or identify trustworthy players for the endgame.
🧠
Assess the current situation. Alice died at night, which is mechanically important. As Soldier, I'm safe, so I can afford to observe and gather info before engaging. Need to understand who killed Alice and what it tells us about demon location.
🧠
Day 2 is just starting with Alice dead at night. Multiple private conversations happening around me (Grace-Eve, Charlie-Bob). I should wait and observe these interactions before acting, as they will reveal alliance patterns and help identify the Demon. My master is Eve, so her actions are critical to track.
🧠
Coordinate execution target with Eve - pushing Charlie since they're whispering with Bob (Undertaker) which looks like suspicious coordination. Lock in our cover stories (Mayor/Virgin) to maintain trust with town.
🧠
Alice is dead and she trusted me. Charlie's probe is suspicious given his David coordination. I need to contact someone I can trustβ€”likely Grace (Mayor) or Heidi (Librarian)β€”to coordinate on Alice's Fortune Teller reads before the nomination phase.
🧠
Alice's death is a major shift. She was a key source of info. By whispering to Grace, I can compare notes: I know Frank or Alice is Butler (now Frank by elimination), and Grace is Mayor. Together we can map who the Demon is before nomination phase begins.
🧠
Confirm coordination plan with Grace (Demon) to ensure our claims don't contradict. She claimed Mayor, I'm running Virgin - these are complementary lies. Support Charlie execution to eliminate a good player. The 'trustworthy core' narrative helps us control the town. Need intel from her private whispers to Bob and Heidi.
🧠
I'm dead with one ghost vote remaining. The game is evolving with multiple players whispering to Grace. I should observe the current dynamics and save my vote for the final day when it matters most. Let the living players use their information advantage.
🧠
I whispered to Bob asking about Alice's intel before she died. Now I should wait to see his response and other players' reactions. Alice's death is mechanically valuable - it proves she wasn't a minion or demon, but I need Bob's answer to understand what Alice learned and who she trusted. I'm gathering information before nominations begin in the next tick.
🧠
It is Day 2 tick 1 of 3. Alice (Fortune Teller claimant) just died at night. The game momentum is building toward nominations. I need to either start gathering information through whispers or wait for others to act and speak. Given the tight clusters forming (Grace-Eve-Heidi-Bob), I should wait to see if public speech emerges that clarifies roles and loyalties before committing to whisper targets.
🧠
Alice is dead and this is Day 2. I've tied my vote to Eve for two nights. I need immediate intel on what was discussed while I waitedβ€”especially what Eve learned from her conversations with Grace, Bob, and Heidi. This will help me gauge whether Eve is steering the town correctly or if I need to hedge my bets.
🧠
Extract Alice's Fortune Teller reads from Bob before nominations. If Alice identified evil players, I need to know to either suppress that information or redirect suspicion. Bob seems willing to share - I should get those details.
🧠
Alice trusted me with her reads naming Charlie or David as Demon. She died at nightβ€”likely killed to suppress her info. Charlie's immediate probe is suspicious. Grace seems genuinely cooperative. By sharing Alice's specific read with Grace privately, I give the good team crucial verification data for nominations without letting Charlie/David manipulate the narrative.
🧠
Grace is my core alliance and has been talking to multiple players. I need her intel on Eve, Bob, and their responses before nominations lock in. Alice's death changes everythingβ€”Frank is now confirmed Butler (good) by elimination logic. This narrows suspects significantly.
🧠
Maintain Frank's trust as my Butler ally while steering town toward Charlie as today's execution target. Share selective truth about Grace being Mayor to appear cooperative. Frame Charlie's whispers with Bob as suspicious coordination.
🧠
I am dead and cannot act until the nomination phase. I must preserve my single ghost vote for Final Day (3 players remain), when it becomes mathematically decisive. The town knows I'm Fortune Teller with a read on Charlie/David. I'll observe who escalates pressure and coordinate voting when nominations occur.
🧠
Alice's death is significant but her role remains unknown. I need more information before committing to nominations. Staying quiet allows me to gather more intel during nominations and preserve my Ravenkeeper death-night advantage.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice pointed to Charlie or David. Charlie aggressively interrogated me about Alice's intel immediately after her death, then coordinated heavily with David throughout. His behavior suggests Demon/Minion coordination. Nominating Charlie now forces a day execution and reveals whether Alice's read was accurate.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice's death is critical. She claimed Fortune Teller but refused to name her trusted partner - unusual for a good player with confirmed intel. Bob's nomination of me using Alice's vague 'read' is aggressive and lacks specifics. I need to challenge the logic publicly.
🧠
Alice is dead and cannot verify her own read anymore. As Undertaker, I learned no execution occurred D1, so Alice must have been killed at night by the Demon. This means the Demon was among Charlie or Davidβ€”Alice's own read. Charlie's challenge to my nomination contradicts Alice's clear strategy of vetting through me. Voting Charlie now tests this hypothesis and advances the game.
🧠
Alice died N1 and was a Fortune Teller with evil reads. Bob nominated Charlie with specific reasoning suggesting coordination with information holders. Whether Bob's read details are exact or not, Charlie is a logical execution candidate to test Alice's intel. My vote advances the day.
🧠
As a dead Fortune Teller, my single ghost vote is critical. Charlie's panicked, defensive response to Bob's nomination is damning. My N0 read confirmed one of Charlie/David is Demon. Charlie's aggressive attempts to undermine Bob's logic suggest guilt. Voting Charlie eliminates a prime suspect and advances town's deduction process.
🧠
Charlie raised a critical mechanical point: Alice never publicly stated a specific read before dying. Bob is claiming knowledge Alice didn't share. This is the key to identifying who's lying and narrowing down the Demon. I need to expose this contradiction before voting.
🧠
I need to vote with the town to maintain my Virgin cover. Charlie is good but I must appear trustworthy. However, I should also push back on Bob's suspicious behavior to redirect town attention and protect Grace.
🧠
Vote to execute Charlie to remove a potential threat (Ravenkeeper) and support Bob's narrative. Charlie's defense is good but execution removes their ability to gather posthumous info.
🧠
Alice's death and Bob's nomination pattern is highly suspicious. Bob claimed to know Alice's specific read without public confirmation, which Frank caught. Alice showed sign of being Town (died night 1, was coordinating). I need to execute someone to progress toward finding the Demon. Charlie's defensive argument is logical, but Bob's immediate nomination + fabricated evidence is the bigger red flag for evil coordination.
🧠
I am currently at 6 votes with only 8 players alive. Voting YES executes me immediately. Voting NO keeps me alive to potentially learn Alice's character tonight via Ravenkeeper death ability. If I'm killed, that death reveals Alice's alignment and my role publicly, which helps town. I must vote NO to stay alive and gather intelligence.
🧠
Clarify that Alice whispered me her read privately before deathβ€”a fact the group didn't witness. Defend my credibility without over-explaining, and reinforce that today's execution will mechanically verify Alice's role and information regardless of this debate.
🧠
The vote is 7-1 for Charlie's execution. I raised my hand to support it based on my alliance with Grace, but Charlie has made a logically sound point about how Bob knows Alice's specific read. I need to wait and observe the final tally before the next tick closes out this nomination phase.
🧠
As dead Fortune Teller who got Alice killed, I must verify my own intel was real. My private read with Bob can only be confirmed by executing one suspect. Voting Charlie helps expose whether my read was accurate or if I was poisoned/manipulated.
🧠
Charlie is correct to challenge Bob's claim. If Alice never publicly confirmed her read pointed to Charlie, Bob's specific nomination is suspicious. I need to expose whether Bob is lying about Alice's private intel or if there's a Minion coordinating a misdirect. Charlie's logic is solid and demands clarification.
🧠
Charlie is about to be executed with 5-6 votes already. As evil, I want the good team to waste an execution on a Ravenkeeper. My vote is already in. Let the execution proceed to remove a good player and thin the town ranks.
🧠
Charlie has 6 votes with 4 needed - execution is certain. I should wait to see their role reveal and prepare for the next phase. Frank is suspicious of Bob's private info claim, so I need to monitor Frank's behavior going forward.
🧠
I need to expose a critical logical flaw: Bob is asking us to execute someone based on a private conversation with a dead player that no one can verify. This is exactly how evil players manipulate town voting. I should push for mechanical verification before executing.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Point out the mechanical problem with executing on unverifiable private reads. If Bob is evil, he's using Alice's death to misdirect. If he's good but mistaken, we're still lynching based on hearsay. Push for verification of my role before execution happens.
🧠
Charlie is using classic evil misdirectionβ€”attacking my credibility instead of defending himself. Whether David or Charlie is Demon, one of them must be. Alice's read is mechanically sound. Executing Charlie proves Alice's information, validates Good's trust in her ability, and narrows our Demon search. I need to reinforce this logic and close the discussion before doubt spreads.
🧠
I need to pause this execution. While Bob's logic sounds mechanical, Alice is dead and cannot verify her private read. If Bob is evil, this is the perfect cover for eliminating good players. Before executing on unverifiable information, I should push back on the assumption that Charlie's role will definitively prove David is Demon.
🧠
The vote is locked at 7-0 for Charlie. As a dead player with no remaining actions, I wait for the execution to resolve. Charlie's revealed character will mechanically verify my N0 Fortune Teller read, settling whether Charlie or David is the actual Demonβ€”the critical information the town needs.
🧠
I've already made my strong logical challenge to Bob on the record. We have 1 tick left before nominations close. Charlie will execute with 7 votes. No one else can nominate now. Speaking again risks repeating myself and wasting remaining time. Waiting lets the nomination phase complete and preserves my strategic options for Night 2.
🧠
Support Charlie's execution by arguing Fortune Teller information is reliable. Frame his defense as suspicious behavior. The execution is confirmed at 7 votes, so my words help establish my good cover while ensuring the execution proceeds.
🧠
Charlie has 7 votes and will be executed. No action needed to ensure his death. Speaking now would draw unnecessary attention to myself when the execution is already secured. Better to observe the aftermath and see what information town takes away from this execution.
🧠
There's 1 tick remaining before nominations close. Voting is already 7-1 for Charlie's execution. I should wait to see what happens next rather than change the dynamic mid-resolution. Once Charlie is executed and we learn his alignment, the information will clarify which world we're in. If he's not evil, David becomes the focus.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is Librarian who was tracking me - she knows either Frank or I am evil. By killing her, I eliminate the player most likely to deduce my identity and remove a source of town information. This also protects my Mayor bluff with Heidi gone.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Undertaker. You learn that Charlie was the Ravenkeeper.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Eve demonstrated strong logical skepticism during Day 2 nominations and correctly questioned Bob's unverifiable claim about Alice's private read. She's the most strategically sound player to depend on. Keeping her as my master maintains alignment with the strongest thinker on good team and protects my voting power for critical late-game decisions.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Undertaker (good), Alive - Charlie: Ravenkeeper (good), Dead - David: Soldier (good), Alive - Eve: Spy (evil), Alive - Frank: Butler (good), Alive - Grace: Imp (evil), Alive - Heidi: Librarian (good), Dead
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with my minion Eve to align our stories and assess the game state. Charlie's execution result is critical - if Demon, we likely won. Need to ensure our deception continues smoothly.
🧠
I'm dead with one ghost vote. I need to observe nominations and analyze which alive player is the Demon before using my vote. Bob's unverifiable narrative control is highly suspicious, but David's voting shift is also damning. I'll wait to gather more information during nominations.
🧠
Coordinate with my Demon teammate Grace to align our stories and build confusion. Support her Fortune Teller bluff, suggest I claim Investigator to target Bob (who is either evil like us or genuinely suspicious), and plan our defense strategy before nominations.
🧠
As a dead Librarian who confirmed Frank is the Butler, I need to alert Grace (Mayor) and Frank (confirmed good) to the critical fact that Bob's unverifiable claim about Alice may have cost us an innocent in Charlie. David is now the most likely Demon if Charlie was good.
🧠
Heidi's death confirms the killing pattern. I need to ally with trustworthy players and expose the coordination happening around the Charlie execution narrative. Eve is my chosen masterβ€”I should validate her judgment and gather her perspective on the whisper networks before nominations.
🧠
Gathering information before nomination. Heidi's night death after challenging Bob is highly suspicious. Need to hear whisper reactions and observe who defends Bob vs questions him before committing to nominations. Frank's public skepticism of Bob Day 2 marks him as likely good ally.
🧠
Observe Day 3 whisper activity and upcoming nominations. With 3 dead and 5 alive, we're approaching endgame. I need to see who coordinates with whom and challenge David's narrative before the final 3.
🧠
I am dead with ghost vote spent. I have no active role and no more votes. My best use now is to listen to remaining players' actions and prepare final day information for my living teammates. Waiting preserves information and lets the game progress naturally toward nomination.
🧠
Eve is my minion coordinating with me. Heidi's death last night stops her from spreading more information. I need to wait for Charlie's execution result to determine next steps - if Charlie was the Demon, we likely won. If Charlie was good, I need to redirect suspicion to David while maintaining my Fortune Teller bluff.
🧠
Heidi is dead and opposed Bob's narrative. This looks like Demon retaliation. I need to alert the dead players and surviving skeptics (Frank) that Bob's unverifiable story about Alice got Charlie executed, and now Heidi is dead for opposing it. This pattern suggests Bob or David is the Demon.
🧠
Frank trusts me and is asking for my read on David. I need to solidify his suspicion of David while appearing genuinely helpful. If David (who appears good to me as Soldier) gets executed, that's one less threat to Grace. I should build urgency and frame David as the Demon to redirect town attention.
🧠
I am dead and have used my whisper to warn Grace and Frank about Bob's unreliable claim and point toward David as likely Demon. I should wait and conserve my ghost vote for final day when it has maximum weight.
🧠
Observe the room dynamics and let others contribute before nominations. I've set Eve as my master all three nightsβ€”she's my proxy for voting power. I need to assess whether David or Grace-Bob is the real threat before Day 3 nominations lock in.
🧠
Gather all new information before Day 3 nominations. Heidi's death overnight is criticalβ€”she was challenging Bob's narrative and may have been eliminated to prevent her from exposing evil. I need to listen to recent whispers and assess the board state before committing to a nomination strategy.
🧠
Get direct information from dead Heidi and dead Charlie to narrow Demon. Heidi was Librarian with Frank/Alice read for Minion. Charlie was Ravenkeeper. Their ghost testimony will help confirm if David is truly Demon or if evil lies elsewhere.
🧠
I am dead with no ghost vote remaining. My only value now is information. By waiting and observing whisper patterns, I can deduce which world is true and guide living players through inference. The whispers to Heidi (ghost) and patterns suggest Grace is coordinating a final push. I should stay silent and let the board develop before final nomination.
🧠
Wait for Charlie's execution result to determine next moves. If Charlie was Demon, stay quiet and we've likely won. If Charlie was good, I'll need to redirect suspicion away from myself.
🧠
I've called out the pattern: unverifiable private claim executed Charlie, skeptics like Heidi killed Night 2. I need to let the day progress to see how Bob and potential allies respond under pressure. My ghost vote is critical for final executionβ€”I'll wait to gather more information before committing it.
🧠
Maintain Frank's trust while redirecting suspicion away from Grace. Push David as the Demon target while appearing helpful. Frank is Butler and has been choosing me as master - he's a valuable ally to keep aligned. David is actually good (Soldier), so executing him would be disastrous for town, but protecting him protects Grace.
🧠
As dead Librarian ghost with one vote, I've already warned Grace and Frank about Bob's unreliable narrative. Bob now asks for my Librarian info to 'verify David.' This is a trap to either confirm or deny his narrative. I wait and let active players debateβ€”my warnings are planted. Save ghost vote for final 3.
🧠
Eve trusts my judgment and I chose her as master. But I need to verify David's guilt independently before nominating him. I'll ask Eve what hard evidence we have that isn't dependent on Bob's unverifiable claim about Alice. This tests whether we're rushing into a logic trap.
🧠
Break the evil coordination chain by getting Frank's perspective on the whisper network. Frank's been central to late-night conversations with Eve and Heidiβ€”if he's good, he can help verify Bob's story or expose the cluster. If he's evil, his answer will reveal the pattern.
🧠
I've already whispered Heidi asking for her Librarian read confirmation. Now I should wait for responses and observe the remaining whisper chains before the nomination phase begins. Time is limitedβ€”1 tick remainsβ€”so I need to gather final information to make my Day 3 nomination decision.
🧠
I am dead with no ghost vote remaining. I cannot act further this game. Observing whispers to track information flow and see if living players can deduce David's guilt (if Charlie was innocent) or coordinate town strategy. My job now is to be a silent observer.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob is actively manipulating information and killed me for opposing his narrative. I will not give him my Librarian data. Instead, I'm warning the living players that Frank is confirmed Butler/good, so the Demon is among Alice (dead), Bob, David, Eve, or Grace. Narrow the field before Bob kills more players.
🧠
I must break the cycle of hearsay and force mechanical verification. Heidi's ghost explicitly warns me not to let Bob control the game. Eve trusts me as Butler; I've chosen her as master all three nights. I need to challenge Bob's narrative openly and propose a testable path forward before nominating anyone.
🧠
Frank is demanding verification of Bob's claim. As dead Alice, I cannot verify or deny what Bob claims we discussed privatelyβ€”I'm dead and cannot receive whispers. This is mechanically important: I must acknowledge I cannot verify his claim, refocus the group on what IS mechanically certain (my read proves David is Demon), and support Frank's push for accountability.
🧠
I'm helping the evil team by supporting the execution of David (who is actually good). This removes a good player and keeps Grace (the real Demon) safe. By framing this as logical deduction rather than pushing too hard, I maintain my cover while steering the town toward eliminating a good player.
🧠
David is the only remaining suspect from Alice's accurate Fortune Teller read. Charlie was good. Alice's ability confirmation + process of elimination = David is Demon. I must nominate and execute him or risk losing on final day.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the execution train. Bob has orchestrated two consecutive eliminations on unverifiable claims. I'm Soldierβ€”immune to night killsβ€”so I'm mechanically valuable. Demand verification before dying. Challenge the logic: Charlie's role was never confirmed, and I can prove my alignment if given time.
🧠
Alice's ghost herself confirmed her Fortune Teller read. Charlie died and was good. By pure mathematics, David is the Demon. Voting to execute him is our best path to village victory. My ghost vote matters here.
🧠
Alice's mechanical result is the only proof we have. Charlie is confirmed good, so David must be the Demon by elimination from her YES read. Eve's logic is sound. We must execute David now or lose. I will vote for David.
🧠
I'm dead and cannot participate in votes, but I can clarify my read for the living players. Charlie and Davidβ€”one was Demon. Charlie is executed and the result doesn't lie mechanically. The math strongly points to David. Time is running out and we must decide now.
🧠
David needs 3 votes to be executed. The town already has 2 votes (Heidi ghost, Frank). I must vote to reach the majority and eliminate David, who Alice's Fortune Teller read implicated. This protects Grace (the real Demon). If David survives, the town might redirect suspicion to Grace.
🧠
David is the most likely Demon based on Alice's confirmed Fortune Teller read and Charlie's executed alignment. I must vote to secure his execution before the phase ends. Alice, Eve, and Frank are already voting; this should secure the majority.
🧠
Vote to execute David. If Charlie was good and Alice's read pointed to Charlie or David, David is likely the Demon. If David is good, this execution wins us the game. Either outcome benefits evil. I must vote to execute.
🧠
Alice directly confirmed her Fortune Teller read was accurate: one of Charlie/David is Demon. Charlie is dead and good. By elimination, David is the Demon. I must vote to execute him or good loses. 3 votes already secured; this vote confirms execution.
🧠
I'm Soldier and safe from Demon. The mathematics of the vote (4-0 with Frank undecided) favors execution. If I die at night instead later, it proves nothing. Dying by execution as Soldier proves I'm good to dead players (Alice, Charlie, Heidi) and strengthens their votes. Frank has not voted yetβ€”if he votes yes, I'm executed 5-0. I cannot prevent this outcome.
🧠
The voting is complete with 5 hands raised for David's execution. The elimination logic is mathematically sound: Alice's Fortune Teller read on Charlie/David returned YES. Charlie executed and appeared good. Therefore, David is the Demon. My ghost vote is already cast. No further action is needed; the game will proceed to night phase after David's execution.
🧠
The nomination phase voting is complete. Five players have raised their hands to execute David (Frank, Eve, Bob, Grace, Charlie's ghost vote). This meets the majority requirement of 3+ votes. I have already cast my vote. Heidi (ghost) has chosen to wait. The execution is mechanically decided. I should wait for the outcome rather than speak further, as continuing to argue would be redundant and waste remaining time.
🧠
David has received overwhelming votes (5 raised hands) and will be executed. Frank's vote is immaterial. I cannot vote again as a dead player who has used their ghost vote. Waiting is the correct action to let the vote complete and progression continue to Night 3.
🧠
Three votes are already cast for David (Bob, Grace, and my own), which meets the majority threshold needed for execution. Waiting allows the vote to process and David to be executed, eliminating the player the town believes is the Demon. This protects Grace (our actual Demon) and advances our win condition.
🧠
Voting is in progress with 5 votes for David already. Waiting to see final vote count and result. Once David is executed or voting closes, I can assess the outcome and plan Night 3 strategy.
🧠
My vote for David is already cast and counts toward the 3 needed. I need to wait for the execution to complete. If Charlie was the Demon, the game may already be won. If Charlie was good, David being executed also solves our problem. No reason to speak or change anything - just wait for the outcome.
🧠
I am dead as Ravenkeeper and already cast my ghost vote for David (5 hands up). Voting closes after 1 more tick. Both logical paths suggest David execution happens immediately. If Alice's read is genuine, David dies and we win. If Bob lied, we lose, but the math from Alice's public statement supports David = Demon. I must wait for vote resolution rather than act further.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm a Soldier and mechanically safe from Demon kills. If I'm executed while Soldier, it proves I'm good and the evil core is real. But I need to make my case clear: executing on unverifiable chains is how evil wins. Charlie's role was never confirmed.
🧠
David claims Soldier to sow doubt, but Alice's Fortune Teller read explicitly said Charlie OR David is Demon. Charlie flipped Ravenkeeper (good). Therefore, David is the Demon by mechanical elimination, not hearsay. Execute him now.
🧠
David is already on the block with 6 votes and will execute when nominations close in 1 tick. Speaking now wastes time without changing the outcome. I must wait and let the nomination phase close to execute David. If this is correct (World A), we win. If I'm wrong (World B), I'll need to reconcile Alice's claimed read with Charlie's actual role next phase.
🧠
David's Soldier claim is a last-ditch bluff. The logic is mechanical and airtight: my read + Charlie's confirmed-good flip = David is Demon. Stay the course and execute him to win today.
🧠
David is about to be executed on the block with 6 votes. As evil, I want the town to execute David - if he's the Soldier (good), it undermines the town's logic chain and protects Grace (our Demon). If he's actually evil, we lose a teammate but Grace survives. Either way, staying silent and letting the vote proceed is optimal. No action needed from me right now.
🧠
David has 6 votes locked and will execute when nominations close. The logic chain (Alice Fortune Teller β†’ Charlie flipped Ravenkeeper β†’ David is Demon) is mathematically sound if Alice was truthful and sober. However, David's point about precedent and his Soldier claim introduce reasonable doubt. There is 1 tick remainingβ€”I should wait and let the execution proceed unless I see a critical flaw in the reasoning. The majority has decided; my early nomination of David helped secure this momentum. Executing now is consistent with my strategy.
🧠
David has 6 votes with 5 living players - that's a majority and the execution will pass automatically. The town is executing who they believe is the Demon based on Alice's FT read and Charlie flipping Ravenkeeper. If this logic is correct and David IS the Demon, evil wins when he dies. If David is not the Demon, something went wrong with the logic chain, but either way I should let this play out - I cannot stop the execution. My best move is to stay quiet and not draw attention to myself.
🧠
I am dead with no vote remaining. The game is mathematically sound: Alice's Fortune Teller read eliminated Charlie as Demon suspect, leaving David. David's execution at 6 votes will end the day phase. Waiting allows nominations to close and execute David.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to remove the player who drove executions with unverifiable claims. This weakens the logic chain that exposed David and potentially me. Eve survives, and with Bob gone, Frank becomes the remaining target if needed.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
With only 3 players left alive, tomorrow is final day. Eve is my best anchor to execute the remaining evil playerβ€”Grace is the most likely Demon given her central coordination role. Keeping Eve as master ensures I vote with her on the final execution.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Spy. You can secretly see information about all players: - Alice: Fortune Teller (good), Dead - Bob: Undertaker (good), Dead - Charlie: Ravenkeeper (good), Dead - David: Soldier (good), Dead - Eve: Spy (evil), Alive - Frank: Butler (good), Alive - Grace: Imp (evil), Alive - Heidi: Librarian (good), Dead
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I am dead with no vote remaining. I must observe the three living players (Eve, Frank, Grace) and let them execute during Nomination phase. My role as Librarian has been spent. Listening now is critical to catch contradictions before final execution.
🧠
I am dead with no ghost vote remaining. Only observation and analysis remain. The core deduction (David = Demon) has been validated. Monitor final 3 players and nomination phase to confirm win condition execution.
🧠
We are at final 3 (Frank, Eve, Grace). Bob is dead. Alice (confirmed Fortune Teller, good) is ghost. I must identify the Demon logically and execute them today, or the good team loses. Waiting allows dead players to speak and clarifies the board state before my critical decision.
🧠
Coordinate with Eve to survive the final 3. We're 2 evil vs 1 good - if no execution happens today, evil wins. Remind her to stay calm and not make rash moves.
🧠
Dead with no vote remaining. Observing final 3 setup. Grace/Eve whisper is suspiciousβ€”either evil coordination or good players strategizing. Frank is silent observer. Next phase is Nomination; living players must nominate and vote. I should wait and let living players act, then analyze their nominations to determine who is Demon before final vote.
🧠
Final 3 scenario. Bob (Imp, dead) likely killed by us overnight or by his own mechanism. Grace-Eve whispered coordination suggests they're working together. Frank is confirmed Butler/good. One of Grace/Eve is Scarlet Woman (Demon now), the other was Minion. Frank must nominate and execute. I hold my ghost vote for final decision. No need to whisperβ€”wait to see nominations and vote accordingly.
🧠
The game is already won. With only 3 players (Frank, Grace, Eve), evil wins when only 2 remain. Frank cannot execute both Grace and me. I'll wait silently and let him make the first move. If nominated, I have 2 votes to block.
🧠
As dead Undertaker, I have one critical ghost vote for final nomination. I must observe who nominates whom, listen to Day 4 arguments, and vote strategically. Grace whispered to Eve privatelyβ€”potential Minion/Demon coordination. I'll wait to see the nomination phase before voting.
🧠
As dead player, I have no vote remaining and cannot nominate. I must observe final 3 dynamics (Eve/Frank/Grace alive). Frank is confirmed Butler (good). One of Eve/Grace is Minion; I should note who controls the final execution vote to inform team strategy if possible, though my mechanical impact is now zero.
🧠
I'm dead with no vote left. I must wait and observe the final nomination phase. With only 3 players alive, the town must execute correctly or lose. I'll position myself to advise if asked.
🧠
Only 3 players remain: Frank, Eve, Grace. One is the Demon. Bob died at night. Alice (Fortune Teller, confirmed good) is dead. Process of elimination: Frank is Butler (good). Either Eve or Grace is the Demon. Waiting to hear all Day 4 discussion before nominating.
🧠
With 3 players alive and my coordinated plan with Eve in place, I should wait passively. Frank is good per Heidi's ghost confirmation, so he'll likely be the one to nominate. We have 2 votes to 1 if nominated, and if no one nominates, we go to night and I kill to win.
🧠
Observing final 3 alive (Eve, Frank, Grace). As dead Ravenkeeper with no vote left, I monitor for execution patterns and whisper chains. Grace whispered Eveβ€”this timing and secrecy is critical to identify evil coordination or town strategy.
🧠
I'm dead with one ghost vote remaining. Frank is confirmed Butler/good and is the only remaining trustworthy player. The core evil bloc (Bob, Grace, Eve, + dead Imp Alice) successfully engineered two good executions. At final 3, evil wins if they execute Frank. My vote matters on the final nomination.
🧠
Grace's strategy is sound - we're at final 3 with 2 evil vs 1 good. If Frank nominates either Grace or me, we have the 2-1 vote advantage to defeat it. If no execution happens, Grace kills tonight and we win at 2. No reason to rush or make moves that could tip Frank off.
🧠
Game state unclearβ€”David's flip status unknown. As ghost, I gather information through observation. Grace whispered to Eve (alliance signal or strategy discussion?). I should wait for more conversation before using my single ghost vote, as it must count for the final elimination.
🧠
I am dead with no vote remaining. I must observe final 3 deliberations and listen to living players' arguments. Frank (confirmed good) and Grace (Mayor claim) need to coordinate execution. Eve is the primary suspect for Minion role. Monitoring this phase for logical deductions before nomination.
🧠
I am dead with no more votes. I must observe the nomination phase to see if the town correctly identifies the remaining evil player among Eve, Frank, and Grace.
🧠
I am down to 3 players alive: Eve, Grace, and Heidi. One is the Demon. I have been binding my vote to Eve every night via my Butler ability, trusting her. But Eve just whispered privately to Graceβ€”a sign of possible evil coordination. I need to gather intelligence from Alice (dead Fortune Teller) to verify which of these three is actually the Demon before nominations.
🧠
Confirm endgame strategy with Eve - survive today, kill Frank tonight, win with 2 players left (both evil). The math is in our favor.
🧠
I'm dead with no vote left. Nomination phase is imminent with only 3 alive. Observing final moves before execution determines the game outcome. Need to assess which alive player is most likely Demon.
🧠
I am dead but hold my single ghost vote for final 3 execution. Observing: Bob dead (positive for good), Frank securing info via Alice whisper, Grace-Eve in separate coordination. I need to listen to final day discussion to identify Demon among Eve/Frank/Grace before nomination vote.
🧠
Follow Grace's strategy - stay quiet and let Frank make the first move. We have 2-1 majority on votes, so any nomination against us fails. Survival today means Grace kills Frank tonight, leaving 2 evil players for the win.
🧠
I am dead with one ghost vote remaining. I must wait for the nomination phase to cast my vote wisely. The three living players are Eve, Frank, and Grace. Frank (Butler) and his private coordination with Alice is worth monitoring. Grace and Eve's repeated private whispers suggest coordination. I need to observe who gets nominated and vote accordingly to help good win.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day with three players alive. I've kept Eve as Butler master for 4 nights, which could mean she controls my vote if she's evil. Alice confirmed Charlie good and David was logically deduced as Demon. Bob's night death was likely Demon-caused. I need to nominate the most likely Demon among Eve, Grace, or Heidi, or we lose.
🧠
Frank's logic is broken: if David was Demon, Bob's night death makes no sense. One of the three alive players is Demon, and Bob's death suggests we executed good players and the Demon is still alive.
🧠
David's ghost raises critical flaw: if David was truly the Demon on Day 3, Bob's night death is impossible. Someone misread or lied. My Fortune Teller read of Charlie/David means at least one was Demon OR someone registers falsely. Clarify: is David actually executed Demon, or is a living player the real Demon?
🧠
Navigate the logical trap the ghosts created. I need to avoid being nominated while casting doubt on who the real Demon is. I'll acknowledge the ghost's point but redirect focus to actionable decisions among the living players, not getting trapped in debates about David's guilt.
🧠
I'm a dead player with one ghost vote. I must clarify the core contradiction: if David was Demon, he couldn't kill Bob after execution. The three living players need to act decisively on this before final day.
🧠
The ghosts are correct: David dying Day 3 means he couldn't kill Bob Night 3. Either Alice's read was wrong or David was good. Either way, the Demon is among Eve, Grace, and Frank. I need to press Frank to nominate immediately since we're at final 3 with no executions yet.
🧠
The ghosts correctly identified that our elimination logic failed. David couldn't have killed Bob if David was executed. Either Alice's read was wrong or David was good. One of the three living players is the Demon. I must pressure someone to nominate before time runs out, or we lose by default.
🧠
Maintaining our winning position. Grace is right - stay calm, let Frank make the first move. If he nominates one of us, Grace and I both vote against him, nomination fails 2-1. Then Grace kills Frank tonight, leaving 2 evil players = immediate win. No need to act first.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank tonight. This leaves only Eve and me alive. Both are evil, so evil team wins immediately. The town spent all day debating David's innocence but missed the obvious - I killed Bob myself as the Imp. Frank is the only good player left, so eliminating him guarantees our victory.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil