Game Detail
Players
Alice (Undertaker) Bob (Poisoner) Charlie (Washerwoman) David (Drunk) Eve (Chef) Frank (Empath) Grace (Librarian) Heidi (Imp)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 296,790 | 27,892 | $1.9023 |
| Good | 772,762 | 82,899 | $2.5129 |
Event Transcript
π
The game has started.
π
Storyteller
β
Bob
You are the Minion. The Demon is Heidi.
π
Storyteller
β
Heidi
Minions are: Bob. Your safe bluffs are: Ravenkeeper, Slayer, Mayor
π
Storyteller
β
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
π―
Bob
Bob made a choice.
π§
Alice has the highest chance to produce dangerous info because she neighbors both evil players. Poisoning her maximally disrupts good's opening logic and protects Heidi.
π
Storyteller
β
Bob
You chose to poison Alice.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Washerwoman. Either Eve or Frank is the Chef.
π
Storyteller
β
Grace
Good evening Grace. You are the Librarian. Either Alice or David is the Drunk.
π
Storyteller
β
David
Good evening David. You are the Investigator. Either Alice or Eve is the Spy.
π
Storyteller
β
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
π
Storyteller
β
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Grace
β
Alice
,David
Hi, quick private check: I have information that one of you might be the Drunk. What role are you planning to claim today, and are you comfortable if I later share that you are in my two-person ping?
π§
Get early role claims from Alice and David, seed that one may be Drunk, and set up later logical chains without publicly outing them immediately.
π€
Heidi
β
Bob
I am the Imp. Safe bluffs are Ravenkeeper, Slayer, and Mayor. I am thinking Mayor unless needed otherwise. Please gather claims and tell me who looks like real info. We can distance if needed.
π§
Coordinate with my minion immediately, assign bluffs, and set up a believable public story before good players lock in their first claims.
π€
Alice
β
Grace
,David
Thanks for the heads up. I would rather not lock a role claim yet, but I can say I am a Townsfolk and I am happy for you to share later that I was one of your two names. Grace, what role are you claiming, and is your info specifically a Drunk ping?
π§
Reply without exposing Undertaker, clarify what she is claiming, and coordinate with David so we can decide whether to let her share the ping or keep it quiet.
π€
Charlie
β
Eve
,Frank
Hi, I have an early info ping that either you or the other one of you is the Chef. What are you claiming, and if you are Chef what number did you get? I will keep it quiet for now if you want.
π§
Contact both Chef candidates early to lock in their claims, coordinate info release, and detect contradictions that signal my info is poisoned or that someone is bluffing.
π€
Frank
β
Charlie
Hey Charlie. I am not the Chef. What role gave you that ping, like Washerwoman, and was it me and Eve as the two names? I can share my actual claim later once we have more context.
π§
Clarify Charlie's info source and avoid falsely claiming Chef, while keeping my Empath role hidden early and using my 0-neighbor read to later clear Eve and Grace.
π€
Bob
β
Charlie
,Frank
Hey, mind if I join you two for a quick check in? I am just trying to get a feel for who has real first night info before nominations get messy.
π§
I want to gather early role claims from players already talking, while building trust and spotting who is worth poisoning or pushing later.
π€
David
β
Grace
I am comfortable staying flexible on my claim for now. Can you clarify what your info is and exactly what you saw, like a Washerwoman style two name ping for Drunk? If you share anything publicly, maybe keep it to the minimum until we compare notes.
π§
Keep my Investigator info away from possible Spy (Alice or Eve) while learning what Graceβs info really is, and coordinate a safe public plan.
π€
Eve
β
Charlie
I am the Chef, and my number is zero. That means no adjacent evil pairs in seating order. If you are Washerwoman, that lines up with your ping. Please keep it fairly quiet for now. What role are you claiming?
π§
Answer Charlieβs inquiry, establish a trusted info link, and control how widely my Chef 0 spreads so we can use it without getting me instantly killed.
π€
Grace
β
Alice
,David
Yes, it is specifically a Librarian ping: I was told either Alice or David is the Drunk. I would like to keep it off the main square for now and just later say I saw a Drunk among two names. Please keep your claim flexible until we compare notes again.
π§
Clarify my exact info and set expectations for public sharing, while keeping both flexible and preventing early hard claims that could help evil.
π€
Heidi
β
Alice
Hey Alice, I have a pretty soft Mayor claim for now. I do not want it wide yet. Have you heard any strong first night info or any role clashes starting to form?
π§
Build trust with an active player using a safe bluff, collect claims indirectly, and avoid looking isolated on day one.
π€
Alice
β
Heidi
No hard info from me yet. In private: Grace says she is Librarian and got a Drunk ping on either me or David, so one of us might have unreliable info. Keep your Mayor claim quiet; I will watch for role clashes and push for an info execution.
π§
Keep Heidi informed without outing my exact role. Give her the key Drunk ping so she can plan votes and avoid trusting the wrong info if David or I looks inconsistent.
π€
Charlie
β
Bob
,Frank
I am the Washerwoman. Night zero I learned either Eve or Frank is the Chef. Eve is claiming Chef with a zero. Frank says he is not Chef. I am keeping this quiet for now, but wanted you both to know before nominations.
π§
Share my real role and Eve claim with Bob and Frank to coordinate stories, invite scrutiny later, and prevent Eve from controlling the narrative if she is evil.
π€
Frank
β
Charlie
,Bob
I will be straight with you both privately: I am the Empath. Night zero I got a zero on my two neighbors, Eve and Grace. If I am sober, that makes them both good, which would neatly fit your Washerwoman ping as Eve being the Chef.
π§
Share my Empath 0 privately to reinforce that Eve and Grace are likely good and that Eve being the Chef cleanly resolves Charlieβs Washerwoman info, while keeping it off the public radar for now.
π€
Bob
β
Heidi
Quick update. Charlie told me he is Washerwoman and saw either Eve or Frank as Chef. Eve privately claimed Chef with a zero, and Frank denied Chef. Frank then told us he is Empath with a zero on Eve and Grace. Could be a real info cluster, or a coordinated bluff.
π§
Pass Heidi the strongest private claims fast so the demon can shape a safe bluff and avoid walking into a trusted information chain.
π€
David
β
Charlie
Hey Charlie, quick check in. What are you hearing so far in whispers, like any hard role claims or strong pings? Also, what is your plan for what you will say publicly today?
π§
Gather social and mechanical info from a neighbor without revealing my Investigator ping yet; Charlie is a good hub and can help sanity check Grace and map claims.
π€
Eve
β
David
Hey David, I am the Chef and I got zero, so there are no adjacent evil pairs in seating order. I am keeping it a bit quiet for now. What are you claiming, and do you have any useful info yet?
π§
Get David's claim and quietly seed Chef 0 to a neighbor for later logic, while keeping info semi-private to avoid demon/minion manipulation.
π€
Grace
β
Heidi
Hi Heidi, quick check in. I am Grace, the Librarian. I got a Night zero ping that either Alice or David is the Drunk. What are you thinking of claiming, and do you have any info that would make that ping more or less likely?
π§
Get another trusted Townsfolk read and compare first-night info, so we can decide when and how to reveal my Drunk ping without helping evil.
π€
Heidi
β
Grace
I am keeping a soft Mayor claim for now, so I have no hard first night info. Your ping is interesting though. Between Alice and David, did either of them give you a claim or reaction that made the Drunk world feel more likely?
π§
Build trust with Grace using my Mayor bluff, keep my claim narrow, and gather more detail on Alice versus David so I can shape future executions and night kills.
π€
Alice
β
David
Hey David, Grace says she is Librarian and got a Drunk ping on you or me. What are you thinking of claiming publicly today, and do you want to keep this quiet for now? Also, any other info you heard so far that might suggest who to execute Day one?
π§
Coordinate with David on the Drunk ping and agree on flexible public claims, while setting up a Day 1 execution plan that gives me an Undertaker read without exposing myself.
π€
Charlie
β
David
I can share some hard info privately: I am Washerwoman. Night zero I saw either Eve or Frank is the Chef. Eve is privately claiming Chef with a zero. Frank says he is Empath and got zero on Eve and Grace. I am holding this semi quiet for now. Publicly I may say I have a Chef ping but not name names yet.
π§
Share key private info with David so town can coordinate a coherent public story and avoid chaotic nominations, while still not fully outing everything to the whole group yet.
π€
Frank
β
Grace
,Alice
Hey, private check in. I am Empath and got a zero on my neighbors Night zero, which are Eve and you, Grace. If I am sober that makes you both good. What are you both claiming so far, and are you okay keeping my role quiet for now?
π§
Lock in neighbor trust if possible, gather Grace and Alice claims, and set up a consistent info web before nominations without painting a night-kill target on myself.
π€
Bob
β
Alice
Hey Alice, quick check in. I have heard a couple of people sound like they have first night info already, and I am trying to sort what is solid from what is noise. What are you claiming privately right now, if anything?
π§
Use Alice's poisoned state to collect unreliable info or a bluff, then weaponize any contradiction to protect Heidi and disrupt good consensus.
π€
David
β
Charlie
,Grace
Private: I am Investigator. I learned either Alice or Eve is the Spy. Eve claiming Chef with zero fits your Chef ping, so I am leaning Alice for Spy, but not locked. Grace, if you really saw Drunk on Alice or me, keep that in mind when weighing my info.
π§
Seed my Investigator info with two likely-good info roles (Washerwoman, Librarian) to coordinate a quiet solve and avoid tipping off the Spy/Demon too early.
π€
Eve
β
Frank
Hey Frank. I am the Chef and I got zero, so there are no adjacent evil pairs in seating order. Charlie said he has an info ping that either you or I is the Chef. What are you claiming, and did anyone else share info with you?
π§
Loop in Frank privately to align stories, test Charlieβs ping, and set up a small trusted group before sharing Chef 0 more widely.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
David
β
All
Before we rush a nomination, I have a starting info ping that one of Alice or Eve is an evil minion. I am not asking to execute either immediately, but I do want both of them to give clear claims and reasoning today.
π§
Get the town focused on the Alice/Eve pair, prompt claims, and slow down random D1 nominations while keeping flexibility if my info is drunked.
π¬
Heidi
β
All
I think we should slow down a little here. If Grace is telling the truth about an Alice or David Drunk ping, then David's info might not be solid enough to execute on immediately. I would rather hear full claims from David, Alice, and Eve than rush a kill off one accusation.
π§
I want to undermine David's accusation without looking defensive, keep heat off Alice and me, and steer town into uncertainty rather than a clean good info chain.
π¬
Alice
β
All
I am a Townsfolk, and I do not have a hard public claim yet. I will say this: Grace told me privately she is Librarian and got a Drunk ping on either me or David. So if David is pushing an evil minion ping, we need his exact role and details before we execute off it.
π§
Publicly counter Davidβs accusation using the Drunk ping, demand clarity, and steer the group away from a hasty execution on me or Eve while setting up a more informative execution.
π¬
Eve
β
All
I will share one thing: I am the Chef and I got zero, meaning there are no adjacent evil pairs in seating order. David, what exact role are you claiming, and what exactly did you learn? I do not want us executing today off an unexplained ping.
π§
Get my Chef 0 into the public record, use it to constrain seating, and pressure David for an exact role and ping details while discouraging a rushed execution.
π¬
Frank
β
All
I will add one mechanical thing. I am the Empath, and on night zero I got a zero on my neighbors, Eve and Grace. If I am sober, that makes both of them good. David, please full claim your role and exactly what you learned, because it conflicts with that.
π§
Get my mechanical info on the table to constrain worlds, pressure David to full-claim, and avoid a rushed, low-confidence Day 1 execution.
βοΈ
Charlie
β
Alice
I am Washerwoman: either Eve or Frank is the Chef. Eve has claimed Chef with a zero, which fits. Frank claims Empath zero on Eve and Grace, which would also clear Eve if true. That makes Davidβs Investigator ping more likely to land on Alice, so I want Alice executed.
π§
We need an execution to generate info and narrow evil. With my Washerwoman pointing to Eve as Chef and Frankβs Empath supporting Eve, Alice best fits Davidβs Spy ping and is the safest high-value test.
π
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Alice
β
All
Please do not vote me out on day one. This is based on an unexplained Investigator ping that might be drunk, and a Washerwoman claim that conveniently supports it. David, full claim your role and your two names. If we are executing today, I would rather execute David than me.
π§
Stop my execution by highlighting the shaky logic chain and pushing for David to full-claim and be the execution target instead, preserving town info and avoiding a misexecute.
β
David
David raised their hand
π§
Given multiple independent supports for Eve, my Investigator world points to Alice as the Spy. A D1 minion kill is strong, and even if wrong it yields social and mechanical info.
β
Heidi
Heidi raised their hand
π§
Alice is the best available day one execution target. Voting helps turn public suspicion into a misexecution while keeping attention off me and my minion.
π¬
Eve
β
All
I am not voting Alice here. This is too many conflicting pings on day one. David, you need to fully explain your role and exact two names, because right now it clashes with Frankβs Empath zero and my Chef zero does not support an Alice execute.
π§
Prevent a low-info day one execution on Alice, keep pressure on David to substantiate, and preserve town flexibility with Chef 0 and conflicting pings.
π¬
Frank
β
All
I am not voting Alice here. David, please full claim your role and the exact two names you got. With my Empath zero on Eve and Grace and Eveβs Chef zero, this vote feels too thin for day one.
π§
Avoid a low-confidence day one execution on Alice while forcing David to full-claim for future logical chains, preserving town equity.
π¬
Charlie
β
All
I am not voting Alice here. This is too thin with a possible Drunk ping floating around. David, please full claim Investigator and state your exact two names and which minion. Grace, can you confirm your Librarian info and the two names?
π§
Prevent a thin day one execution. Push for full mechanical details from David and Grace, keep options open, and aim to enter night with maximum info.
π¬
Grace
β
All
I can confirm publicly: I am the Librarian, and I saw that either Alice or David is the Drunk. That means Davidβs info could be unreliable. I do not want to execute on this today. David, please state the exact minion and the two names you got.
π§
Stop a thin Day 1 execution, confirm my Librarian info, and push for Davidβs exact Investigator details so town can reconcile claims without losing tempo.
β
Bob
Bob raised their hand
π§
Support a likely misexecution on Alice and blend in with existing suspicion without exposing Heidi or myself.
π¬
Alice
β
All
If you are on the fence, please do not vote. We have Librarian info that either David or I is the Drunk, so an Investigator ping from David is not reliable. Let us keep me alive and make David give his exact minion and both names before we execute anyone.
π§
Stop a weak day one execution on me, force David to full claim, and preserve town information density going into night.
β©οΈ
David
David lowered their hand
π§
Prevent a low-confidence day one execution driven by potentially drunk info; keep the town flexible to use night info and re-evaluate Alice versus Eve tomorrow.
π¬
Heidi
β
All
I still think Alice is a reasonable pressure vote. If David is sober, this hits real evil. If he is not, we probably learn that quickly from the full claim tangle afterward. I am fine making people take a position here.
π§
Keep suspicion on Alice and preserve momentum toward a possible good execution, while sounding measured and pro-town if the vote does not pass.
π¬
Eve
β
All
No vote from me. David, you need to say your exact role, the minion you saw, and the two names. Without that, executing Alice is just gambling into a possible Drunk and we lose a lot of structure.
π§
Stop a weak day one execution and force precise claims that can be checked against Chef 0 and Empath 0, preserving town equity.
π¬
Frank
β
All
I am keeping my hand down on Alice. After this vote, David, please say your exact role, which minion you saw, and the two names. If you will not lock that in, I think we should treat your ping as unreliable today.
π§
Prevent a thin D1 execution, force David to lock in an exact claim for later contradiction checks, and keep my Empath info credible without overexposing.
π¬
Charlie
β
All
My hand stays down. We are not at four votes, so let us not force this through on thin info. After the vote, David please lock in publicly: exact role, which minion, and the two names. Grace, please restate your Librarian names too.
π§
Stop a thin day one execution, force David to publicly lock his exact Investigator info, and keep pressure for later once contradictions settle.
β
Grace
Grace waits.
π§
Keep my hand down so Alice is not executed on thin, potentially drunk info; preserve town structure and force David/Charlie to lock claims after the vote.
π¬
Bob
β
All
I am happy to treat this as a pressure vote. If David is sober, Alice could be real evil, and if he is not, we still learn who is willing to take a stand. I think a few more votes here are fine.
π§
Keep pressure on Alice and frame this as a useful position-taking vote, encouraging more hands while avoiding overcommitting to David's claim.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Alice did not reach the 4 vote threshold.
π
Storyteller
Alice did not receive enough votes (2/4).
βοΈ
Alice
β
David
I am nominating David to force a full, locked-in public claim: exact role, which minion, and the two names. Your info is currently driving nominations without being checkable, and it clashes with the Librarian Drunk possibility.
π§
Pressure David to publicly lock in exact role and info, creating contradictions we can use tomorrow, while avoiding a random execution on thin evidence.
π
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
David
β
All
I will full claim. I am the Investigator. Night zero I learned that either Alice or Eve is the Spy. Grace says either Alice or I is the Drunk, so yes my info could be wrong, but executing me today gives us almost nothing. I prefer no execution today, and we reassess Alice versus Eve tomorrow with more info.
π§
Lock in my exact claim publicly to resolve the demand, reduce suspicion on me, and steer the town away from a low-information Day 1 execution on me.
π¬
Alice
β
All
I am keeping my hand down on David. We got the full locked claim, so I would rather take a night of information and come back with more structure tomorrow. If we execute today, I want it to be based on more than a day one tangle.
π§
Steer town away from a low-information day one execution while locking Davidβs claim on record, and set up a clear plan to resolve Alice versus Eve tomorrow with additional info.
β
Heidi
Heidi waits.
π§
Do not help execute David. A no-execution day leaves several good players exposed, preserves contradictions, and keeps suspicion away from me while we choose a strong night kill.
π¬
Eve
β
All
My hand is staying down on David. With Grace saying either Alice or David is the Drunk, executing David today is likely just killing a good player. I would rather take the night and reassess tomorrow, especially with Chef zero and Frankβs Empath zero pointing away from me.
π§
Prevent a low-information Day 1 execution of a likely good player; push for no-exec and set up tomorrowβs solves using Chef zero, Empath reads, and the Drunk uncertainty.
β
Frank
Frank waits.
π§
Do not spend day one execution on a likely good info role amid a Drunk possibility; preserve town structure and rely on night one information to sharpen suspicion tomorrow.
π¬
Charlie
β
All
I am not voting David. My starting info is that either Eve or Frank is the Chef, and Eve already claimed Chef with zero, so that fits her. I would rather take the night and come back with more information than execute into a possible Drunk tangle.
π§
Keep day one from a low-info execution, lock in my Washerwoman info to help solve David vs Alice vs Eve tomorrow, and encourage a no-exec for more night data.
β
Grace
Grace waits.
π§
Keep my hand down to avoid a low-information day one execution into a known Drunk possibility; preserve town numbers and let night info resolve contradictions.
β
Bob
Bob raised their hand
π§
Try to secure or encourage a misexecution on David while staying consistent with my earlier stance that pressure votes are fine.
π¬
David
β
All
Please do not vote me here. Even if you doubt my Investigator info, executing me day one does not confirm anything. Let us take the night, then tomorrow we can recheck Alice versus Eve with new info and see who is consistent.
π§
Prevent an unhelpful day one execution on me and steer town to gather night info, then resolve Alice versus Eve with additional checks.
π¬
Alice
β
All
I am not voting David. We have his claim locked in now, and Grace has a Drunk possibility on me or David. I would rather take the night and use tomorrowβs info to decide between Alice and Eve than execute into uncertainty today.
π§
Steer town away from a low-information day one execution on a possible Drunk/Investigator tangle, preserve votes, and set up better structured reads for day two.
β
Heidi
Heidi waits.
π§
Do not waste a visible vote on a nomination unlikely to pass. I want to stay adaptable, avoid drawing attention, and keep multiple good players under suspicion for tomorrow.
π¬
Eve
β
All
I am keeping my hand down on David. If we execute today, I would rather it be Alice or me, since Davidβs claim points there. Otherwise, no execution and tomorrow we demand full claims from Alice and Bob, plus Frankβs new Empath read.
π§
Prevent a low-info day one execution into Drunk uncertainty; lock in public claims and set up tomorrowβs mechanical cross-checks.
π¬
Frank
β
All
I am keeping my hand down on David. Executing a possible drunk Investigator day one is just burning a body. Let us take the night, then tomorrow I will share my new Empath number and I want Alice and Bob to lock in full claims so we can solve Alice versus Eve cleanly.
π§
Keep town from executing a likely good information role on day one; set up structured plan for tomorrow using my Empath N1 and full claims to resolve Alice versus Eve.
β
Charlie
Charlie waits.
π§
Keep my hand down to avoid a low-info day one execution into a possible Drunk tangle; preserve town numbers and get night info to resolve Alice versus Eve tomorrow.
π¬
Grace
β
All
My hand is staying down on David. With my Librarian info, David might be the Drunk, so this execution is very low value. I strongly prefer no execution today, then tomorrow we demand full claims from Alice and Bob and we recheck Alice versus Eve with new night information.
π§
Keep my hand down and steer town away from executing a likely good player day one; lock in tomorrowβs plan: full claims and cross-checks using new night info.
β©οΈ
Bob
Bob lowered their hand
π§
Retract my vote to stay aligned with the no execution consensus, avoid drawing heat, and preserve flexibility for tomorrow's misdirection.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee David did not reach the 4 vote threshold.
π
Storyteller
David did not receive enough votes (0/4).
π¬
David
β
All
I would like us to stop nominations and take the no execution today. Tomorrow, I want Bob and Alice to give full role claims early, and we recheck everything against Frankβs new Empath number and any Undertaker or Fortune Teller info.
π§
Prevent low-value D1 executions and set a concrete plan for tomorrow: get claims and cross-check Alice versus Eve with fresh night information.
π¬
Alice
β
All
I am good with stopping nominations and taking the no execution. Tomorrow, I want Alice and Bob to hard claim first thing, and I want Grace to restate her Librarian pair clearly. Then we reconcile that with Frankβs new Empath number and Davidβs Investigator ping.
π§
Steer the group into a disciplined no-exec and a clear plan for tomorrowβs full claims and cross-checks, avoiding low-value day one executions.
π¬
Heidi
β
All
I am fine ending the day here. We have enough to compare tomorrow once Bob and Alice hard claim and Frank brings a fresh number. I do not think a late execution into this much uncertainty helps town.
π§
Reinforce the no execution consensus, avoid a risky late nomination, and encourage tomorrow's claim order around others so attention stays off me.
π¬
Eve
β
All
I agree we should stop nominations and take no execution. Tomorrow I want Alice and Bob to full claim immediately, then we line that up with Frankβs new Empath number and Graceβs Librarian pair. If we do execute tomorrow, it should be on a fully claimed player.
π§
Push consensus to stop nominations and set clear asks for tomorrow so we do not waste a day one execution into potential Drunk info.
β
Frank
Frank waits.
π§
No one is on the block and group consensus is no execution. Waiting avoids wasting a nomination and keeps flexibility for tomorrow with more night info.
π¬
Charlie
β
All
One quick add before we end the day. I am the Washerwoman, and I saw that either Eve or Frank is the Chef. Eve claiming Chef zero fits that cleanly, so I am inclined to trust Eve over Frank for now. I am fine with no execution today.
π§
Share my starting info to add an external consistency check on Eve versus Frank, then support ending nominations with no execution to get stronger night data.
π¬
Grace
β
All
Before we fully end: my Librarian info is exactly that either Alice or David is the Drunk. I am happy with no execution today. Tomorrow, I want Alice and Bob to hard claim early, then we check that against Frankβs new Empath number and Charlieβs Washerwoman.
π§
Close the day with clear bookkeeping and set tomorrowβs plan: get Bob/Alice claims early and re-evaluate Alice versus David drunk world and Frank-Eve consistency.
π¬
Bob
β
All
I am also fine ending the day here. No execution makes more sense than forcing a messy late kill, and I will give a full claim first thing tomorrow.
π§
Push the table to end day without an execution and sound cooperative before tomorrow's expected pressure on my claim.
π
Storyteller
No execution today. All villagers are safe.
Night 1
π
Storyteller
β
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
π―
Bob
Bob made a choice.
π§
Poison the player whose fresh public info tomorrow is most likely to drive town consensus, creating confusion and protecting Heidi from a clean solve.
π
Storyteller
β
Bob
You chose to poison Frank.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Heidi
Heidi made a choice.
π§
Remove the strongest ongoing information role and keep the town focused on conflicting day one claims instead of gaining fresh night data that could corner me or Bob.
π
Frank(Ghost)
Frank has died.
π
Storyteller
β
Heidi
You chose to kill Frank.
π
Storyteller
β
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
π€
Grace
β
Alice
,Bob
Hi, can you both hard-claim your roles to me now? I have early info that points to one of Alice or David being the Drunk, so your exact claims will help us resolve the mess before nominations.
π§
Get Alice and Bob to hard-claim privately before nominations so we can resolve my Drunk ping and cross-check with existing info to narrow demon candidates.
π€
Heidi
β
Bob
We should sync now. I am likely to stay quiet and let town fight Alice, David, and Eve. Pick a clean claim that does not clash with the safe bluffs if needed, and avoid overdefending anyone too hard.
π§
Coordinate with Bob on a believable claim and day plan so town misexecutes among Alice, David, or Eve instead of finding the evil pair.
π€
David
β
Charlie
My Investigator info from night zero is that either Alice or Eve is the Spy. With Frank claiming Empath zero on Eve and Grace, that points to Eve being good and Alice being the Spy, unless Frank or I were wrong.
π§
Get Charlie aligned with my Investigator ping and reconcile it with his Washerwoman and Frankβs Empath claim; coordinate who to pressure in nominations.
π€
Charlie
β
Bob
,Grace
My Washerwoman info: either Eve or Frank is the Chef. Frank died last night, so if he was the true Chef then Eve is lying; if Eve is Chef then Frank lied about Empath. David says either Alice or Eve is Spy. We should compare today and get Alice and Bob hard-claims.
π§
Privately share my Washerwoman ping and implications of Frankβs death to coordinate trust and target selection before nominations.
π€
Bob
β
Grace
Sure. I am the Slayer. I have not used the shot because the board is too muddy and I did not want to hand evil a free clear. Right now I think the real problem is still somewhere in the Alice, David, Eve tangle.
π§
Give Grace a clean hard-claim that is hard to test immediately, appear helpful, and avoid creating contradictions while preserving room to misdirect later.
π€
Eve
β
Alice
,Bob
Hey, can I get your full claim and any night info? Also, who have you whispered with and what did you learn? I want to line it up with Chef zero adjacent evil pairs before nominations.
π§
Get Alice and Bob full claims and any private info, then use Chef zero-pairs plus claim web to narrow Demon candidates before nominations.
π€
Alice
β
Grace
,Eve
Full claim: I am the Undertaker. Night one had no execution so I learned nothing. I have not whispered with anyone yet besides replying now. My info only starts once we execute someone.
π§
Answer both requests with my real role and limited info, build trust with Grace and Eve, and set expectation that my value starts after the first execution.
π€
Frank(Ghost)
β
Grace
,Charlie
I am dead Empath: night zero I got zero on my neighbors Eve and you, Grace, so if I was sober you are both good. That makes Davidβs Investigator ping on Alice or Eve point to Alice. Can you share any new info and Bobβs claim before nominations?
π§
I am dead so I should push my Empath info and drive mechanical cross-checks. Whispering Grace and Charlie coordinates public pressure on Alice and Bob, and frames the likely evil worlds before nominations.
π€
Grace
β
Frank(Ghost)
,Charlie
Update: Bob hard-claimed Slayer, unused. Alice hard-claimed Undertaker (no exec yet so no info). Reminder my Librarian N0: either Alice or David is the Drunk. If Frankβs Empath 0 on Eve and me is sober, then Davidβs (Alice or Eve)=Spy points to Alice.
π§
Sync key claims with Frank and Charlie so we can push a coherent execution plan for today, likely focusing on Alice vs David based on whose info can be trusted.
π€
Heidi
β
Bob
What are you planning to claim today? If they corner you, I think calm and simple is best. I am happy to shade David later if needed, but for now I want the heat to stay on Alice and Eve.
π§
Coordinate with Bob so our stories stay consistent and town keeps fighting among Alice, David, and Eve instead of examining us.
π€
David
β
Grace
Grace, I am the Investigator: night zero I got either Alice or Eve is the Spy. With Eve claiming Chef zero and Frankβs Empath zero on Eve and you, I have been leaning Alice. Can you tell me what you have heard today, and whether you think I might be the Drunk from your Librarian info?
π§
Align with Grace on whether to treat my Investigator ping as reliable, and coordinate pressure for full claims from Alice and Bob before nominations.
π€
Charlie
β
Bob
,Grace
Given Frank died and claimed Empath zero on Eve and you, if he was sober that really points to Alice as the Spy from Davidβs Investigator. I think we should seriously consider executing Alice today. Bob, are you willing to use Slayer on Alice before noms? If you are hesitant, consider Eve only if we think my Chef ping means Eve lied.
π§
Align Bob and Grace on a concrete day plan: either have Bob consider a Slayer shot on Alice or Eve, and set up nomination targets based on which world seems consistent.
π€
Bob
β
Charlie
,Grace
I am not keen to fire Slayer in whispers. If I use it, I want it to be after public claims and only if the board really narrows. Right now I still think David and Eve need more pressure before I spend it.
π§
Keep my Slayer bluff credible, avoid a risky fake shot now, and steer town into more confusion around Alice, David, and Eve without exposing Heidi.
π€
Eve
β
Bob
Hey Bob, can I get your full claim and any info? Also who have you whispered with and what did you learn? For reference: Alice just told me she is Undertaker with no info yet. Trying to use my Chef zero adjacent evil pairs to narrow suspects.
π§
Get Bob's full claim and whisper info to resolve contradictions and use Chef 0 pairs to map likely evil locations before nominations.
π€
Alice
β
Bob
Hey Bob, can you hard claim your role and any info so far? Also, what did Heidi tell you in that whisper, if anything relevant? I am Undertaker, so tonight I only get info if we execute someone today.
π§
Get Bob's hard claim and any private info so I can map contradictions and decide who to push for execution to generate Undertaker confirmation tonight.
π€
Frank(Ghost)
β
Bob
,Charlie
I am dead Empath. Night zero I got zero on Eve and Grace, so if sober they are good, and Davidβs Investigator then points to Alice as the Spy or demon. Since you are Slayer, I really want you to shoot Alice today before nominations if you can. If you do not, I think we should push an Alice execution.
π§
Coordinate with Bob and a trusted player to use the Slayer shot as a high-value test (preferably on Alice), and line up my ghost vote for a key execution if the shot misses.
π€
Grace
β
David
,Heidi
David: updates: Bob hard-claimed Slayer, unused. Alice hard-claimed Undertaker (no info yet). My Librarian N0 says either Alice or you is the Drunk, so your Investigator might be shaky. Heidi: can you hard-claim your role to me now so we can go into noms with a full picture?
π§
Get missing claim from Heidi and align with David on a public plan: either pressure Alice as likely Spy or, if David might be Drunk, pick a safer execution that generates Undertaker info.
π€
Heidi
β
Grace
,David
Sure. I am Mayor. Nothing to add mechanically, which is why I have stayed a bit quiet. From where I sit, the main knot is still between Alice, Eve, and whether your read on David is sober.
π§
Deflect Grace's pressure with a safe bluff, stay low-information, and preserve the current town split while looking cooperative.
π€
David
β
Bob
Bob, my real role is Investigator. Night zero I got that either Alice or Eve is the Spy. Graceβs Librarian says Drunk is Alice or me, so my info might be wrong. I am leaning we do not shoot yet. What did you learn in whispers, and who are you most up for executing today?
π§
Align with Bob on a nomination plan and whether to hold the Slayer shot. I want to share my Investigator ping plus Drunk uncertainty and get his latest reads from whispers.
π€
Charlie
β
Bob
,Grace
I think our cleanest line is: get quick public re-claims from David, Eve, Alice. If nothing new breaks it, push an Alice execution today. Bob, if you want to shoot, do it publicly after those claims, ideally on Alice to test the David plus Frank chain.
π§
Coordinate with Bob and Grace on a public line: lock claims, then execute Alice unless strong counter-evidence. Encourage Slayer shot timing without burning it blindly.
π€
Bob
β
Charlie
,Grace
I am still not using Slayer in whispers. Alice just told me Undertaker, which gives us nothing today and does not really clear her. If the public re-claims do not add anything, I am comfortable backing an Alice execution.
π§
Reinforce the town's current push on Alice, preserve my Slayer bluff, and avoid any risky public action that could reduce confusion before nominations.
π€
Eve
β
Grace
,David
Alice just full-claimed Undertaker to me. No exec day one so no info yet, says no other whispers. What are you both hearing from Bob and Heidi, and where are you leaning for todayβs nomination?
π§
Sync claims and contradictions before nominations, and make sure key players know Aliceβs Undertaker claim and the implications with the Drunk/Investigator tension.
π€
Alice
β
Grace
I am still Undertaker. I think we should definitely execute today so I get info tonight. Given your Librarian ping on me or David, I lean we test David by executing him. If I see Investigator tonight, it supports his claim; if not, we catch a liar.
π§
Push for a meaningful Day 2 execution that lets my Undertaker ability generate confirmation, and focus the town on testing the biggest contradiction: Grace Librarian versus David Investigator.
π€
Frank(Ghost)
β
Heidi
Hey Heidi, I am Frank, dead Empath. My night zero read was zero on Eve and Grace. What are you claiming, and do you think Bob should use Slayer on Alice today? I am leaning hard toward an Alice execution if the shot is not used.
π§
Get Heidiβs claim and steer her toward supporting a Slayer shot or execution on Alice, consolidating votes before nominations.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Bob
β
Alice
Alice is the best fit for the current contradictions. Undertaker gives us nothing yet, while David and Frank both leave real reasons to suspect her. I think this is the cleanest execution today.
π§
Push a broadly acceptable execution on Alice to keep suspicion away from Heidi and strengthen my public Slayer bluff without spending the fake shot.
π
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Alice
β
All
I do not like executing me here. If I am Undertaker, you lose the one role that can verify executions, and if I am the Drunk, you learn very little. I would much rather we execute David today, and then I can confirm tonight whether he really died as Investigator.
π§
Deflect my execution and steer town to an execution that generates Undertaker confirmation and resolves the main claim conflict.
β
Bob
Bob raised their hand
π§
I nominated Alice and want this execution to go through. It advances town misexecution, keeps suspicion away from Heidi, and maintains my bluff credibility.
π¬
David
β
All
For clarity, my Investigator info is that either Alice or Eve is the Spy. Given Eveβs Chef claim and Frankβs Empath zero earlier, I lean that Alice is the Spy. I am fine executing Alice today rather than executing me on her say so.
π§
Publicly anchor the vote logic: my Investigator world makes Alice the best execution. Then support the execution to force a clear direction before night.
β
Heidi
Heidi raised their hand
π§
A yes vote helps push a plausible good execution and aligns me with the town's current solve, improving my credibility as Demon.
β
Frank(Ghost)
Frank raised their hand
π§
Spend my ghost vote to help secure the Alice execution, since my Empath N0=0 makes her the strongest fit for Davidβs Spy ping and the main contradiction.
β
Eve
Eve raised their hand
π§
We need a decisive execution. Davidβs Investigator world points to Alice as Spy more cleanly than to me; voting to execute Alice tests that and advances the game.
β
Charlie
Charlie raised their hand
π§
We need 4 votes; I want to secure an Alice execution because she is central to the contradictions and could be Spy or Demon. Even if she is good, it forces clearer worlds tomorrow.
π¬
Grace
β
All
Before I vote, reminder: I am the Librarian, and I saw that either Alice or David is the Drunk. If David is the Drunk, then his Investigator read on Alice or Eve can be wrong, and Alice might be real Undertaker. I would prefer we test David today rather than execute Alice.
π§
Slow down the Alice execution: my Librarian info makes Alice a plausible Drunk, and if David is Drunk then Alice could be real Undertaker. I want town to consider switching to a David test.
π¬
Alice
β
All
Please do not execute me here. This does not resolve the Grace Librarian or David Investigator contradiction. Executing David today gives maximum information, because I can confirm his role tonight, and if he is the Drunk, we learn that too. I am asking everyone to pull hands.
π§
Try to halt my execution by giving town a higher-information alternative (execute David) and pointing out this execution does not resolve key contradictions.
π¬
Bob
β
All
I think we should keep this on Alice. Her argument is just wait and trust me tomorrow, and that is exactly how we get stuck again. This execution gives clearer information than another day of loose contradictions.
π§
Keep the Alice execution on track. Framing this as the clearest information kill helps remove pressure from Heidi and preserves an existing majority vote.
π¬
David
β
All
I want to keep this vote on Alice. Executing me just to see if I am drunk is low value, because we still do not know the Demon. If Alice is really Undertaker, she will get information later, but right now she is the best mechanical suspect.
π§
Lock in the current execution rather than getting derailed to me; preserve tempo and force clarity. Encourage town to keep hands up so we do not waste the day.
π¬
Heidi
β
All
I am staying on Alice. She is the center of too many contradictions, and her defense is basically to wait another day. I think we should take the execution and sort the rest tomorrow.
π§
Keep the majority on Alice and prevent a late collapse of the vote. Alice is a strong mis-execution target and Bob already committed to this line.
π¬
Frank(Ghost)
β
All
I am keeping my hand up on Alice. My night zero Empath was zero on Eve and Grace, so if I was sober then Eve is not evil, which makes Davidβs Investigator point strongly at Alice. Alice is asking us to wait again, so I want this execution to go through.
π§
Lock in the Alice execution and prevent a last second derail. Use my Empath zero to frame Eve and Grace as likely good and keep focus on Alice.
π¬
Eve
β
All
I am keeping my hand up on Alice. My Chef number is zero, so if Alice is evil then Bob and Heidi are very likely not the Demon. If she is good Undertaker, it is still better to stop stalling and get real information on the board today.
π§
Lock in an execution that resolves the central contradiction, and use Chef equals zero to constrain where the remaining evil can be if Alice dies as evil.
π¬
Charlie
β
All
I am keeping my hand up on Alice. Even if Grace is right and David is the Drunk, executing Alice still breaks the stall and forces a clearer world tomorrow. Alice asking us to wait for Undertaker value is exactly what let us drift yesterday.
π§
Keep pressure and prevent another no-exec. Address Graceβs Drunk concern: even if Alice is good, execution is still the clearest fork today.
β
Grace
Grace waits.
π§
I have publicly argued against this execution based on my Librarian info; by not voting, I keep that stance and preserve credibility for tomorrowβs solves.
π
Storyteller
Voting is now closed.
π»
Frank(Ghost)
Ghost vote used by Frank
π³οΈ
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Alice
β
David
I nominate David. Graceβs Librarian says either David or I is the Drunk, and my Undertaker can confirm Davidβs actual role tonight if we execute him. That is a clean mechanical test and higher value than killing me.
π§
Try to create an alternative execution that either saves me via tie/surpass, or at least forces town to confront the higher-value mechanical test that Undertaker can confirm.
π
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
π¬
David
β
All
Please do not vote for me here. This is just an attempt to tie and save Alice. If Grace is right and I am the Drunk, executing me does not prove anything, and we still learn no demon. Keep the execution on Alice.
π§
Prevent a tie and keep the execution on Alice; my death gives low information and likely helps evil. Encourage players to keep hands down on me.
β
Alice
Alice raised their hand
π§
Vote David to force a tie and prevent my execution; keeping Undertaker alive increases future mechanical confirmation and avoids a low-value self-execution.
π¬
Bob
β
All
I am not voting this. This looks like a pure tie to save Alice, and if people think Alice is the best execution, they should leave it there.
π§
Discourage a tie on David so Alice remains the execution. That keeps pressure off Heidi and lets town resolve onto a non-demon target today.
β
Heidi
Heidi waits.
π§
Do not help the tie. Keeping the execution on Alice removes a dangerous role or at least preserves town confusion, both of which favor evil.
π¬
Frank(Ghost)
β
All
Do not vote on David here. This is a tie attempt to save Alice. If David is the Drunk, killing him does not confirm anything, and Alice has had no Undertaker value yet. Keep the execution on Alice and sort the rest tomorrow.
π§
Prevent a tie on David that saves Alice. Emphasize mechanical and tempo reasons to keep Alice on the block.
π¬
Eve
β
All
I am not voting David. This is a tie attempt, and killing David does not mechanically prove anything if he is the Drunk. We already have five on Alice, so I want us to keep the execution there and sort Grace versus David tomorrow.
π§
Stop the tie attempt on David so Alice remains executed, preserving todayβs progress and maximizing information for tomorrow.
π¬
Charlie
β
All
I am not voting for David. This looks like a straight tie play to save Alice. Executing David does not prove anything if he might be the Drunk, and we already have a solid execute lined up on Alice.
π§
Prevent an unhelpful tie on David that would save Alice and waste todayβs execution; keep the clearest execute and sort remaining info tomorrow.
π¬
Grace
β
All
I am not putting my hand up on David. This smells like a tie to save Alice, and we already have an execution lined up. But tomorrow, please remember my Librarian info means Davidβs Investigator could be drunk, so do not treat it as confirmed.
π§
Prevent an unhelpful tie on David while flagging that tomorrow we must treat Davidβs Investigator as potentially drunk and re-evaluate worlds using remaining info.
β
David
David waits.
π§
Do not add votes on myself; preserve Alice execution and avoid a tie that could save an evil player.
π¬
Alice
β
All
Please reconsider and vote David. If I die, Undertaker information is gone and we learn almost nothing today. If David dies, my Undertaker can confirm what he really was tonight, and Graceβs Librarian point gets tested immediately.
π§
Convince enough players to vote David to tie or beat my block so I survive and can provide Undertaker confirmations, which are higher mechanical value than executing me with zero prior UT info.
β
Bob
Bob waits.
π§
Do not add a vote to the tie attempt. Keeping the execution on Alice helps remove a good player and preserves uncertainty that shields Heidi.
β
Heidi
Heidi waits.
π§
Do not vote David. Preserve Alice's execution and avoid drawing attention with a last-second tie attempt.
π¬
Frank(Ghost)
β
All
Everyone, keep your hands down on David. This is a tie attempt to save Alice. Even if David is the Drunk, executing him does not prove anything today. We already have a clean execution on Alice, so let it go through and reassess tomorrow.
π§
Prevent a tie-saving vote on David. Keep execution on Alice, which best matches the mechanical contradictions and stops stalling.
π¬
Eve
β
All
No more tie attempts, please. Keep Alice on the block and let the execution happen. Tomorrow we hard-focus on resolving Grace versus David with full claim scrutiny and seating logic from my Chef zero.
π§
Prevent a late tie or derailment, lock in Alice execution, and set clear next-day plan to resolve Grace versus David using remaining info.
π¬
Charlie
β
All
Everyone, please keep hands down on David. This is a tie attempt to save Alice, and killing David does not prove anything if he might be the Drunk. Let Alice go through today, then tomorrow we fully resolve Grace versus David with hard claims.
π§
Prevent an unnecessary tie that saves Alice, keep the planned execution, and set up tomorrowβs plan to resolve remaining contradictions.
β
Grace
Grace waits.
π§
Keep my hand down to avoid a non-informative tie. Preserve the execution on Alice and use tomorrow to re-evaluate David given my Librarian info.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee David did not reach the 6 vote threshold.
π
Storyteller
David did not receive enough votes (1/6).
π¬
David
β
All
I want to be clear: do not scramble for a late tie or a new target. Alice is the best mechanical execution we have today, whether she is Spy or the Demon. If she dies and we do not win, tomorrow I will fully revisit my Investigator info in light of Graceβs Drunk ping.
π§
Lock in the Alice execution, discourage last-second tie plays, and set up tomorrowβs solve around whether my Investigator info was valid.
π¬
Alice
β
All
If I am executed, please do not treat David as confirmed. Graceβs Librarian means David could be the Drunk, so his Investigator point at me might be junk. Tomorrow, I want town to seriously look at Bob for pushing this, and keep Heidiβs Mayor soft claim under pressure too.
π§
I am likely to die this phase, so I want to leave the town with a clear priority list and remind them Davidβs info is not confirmed due to Graceβs Drunk ping.
π¬
Bob
β
All
No late scramble, please. Alice is just throwing out tomorrow suspects on the way out. Let this execution stand, then tomorrow we can sort David, Grace, and any pressure on me with full claims and a calmer board.
π§
Reinforce no more tie attempts, keep Alice executed, and pre-empt her attempt to make me tomorrowβs easy wagon while protecting Heidi.
π¬
Heidi
β
All
I am happy to leave this here. No more last minute chaos. Tomorrow we can sort David against Grace carefully, but for today Alice is the cleanest execution.
π§
I want to prevent any last-second pivot, sound consistent with my Mayor bluff, and set up tomorrow as a Grace-versus-David solve instead of Bob-or-me.
β
Frank(Ghost)
Frank waits.
π§
Nominations are closed and I have no vote. Best is to wait and be ready to react to the execution and night results with updated logic tomorrow.
β
Eve
Eve waits.
π§
Voting is closed and Alice is set to die; best action is to conserve and observe, then use the execution result to drive tomorrowβs logic.
β
Charlie
Charlie waits.
π§
With voting closed and Alice set to die, I should not introduce last second chaos. Preserve clarity and prepare to re-evaluate tomorrow based on night death and remaining claims.
π¬
Grace
β
All
I am fine leaving Alice on the block. Reminder: my Librarian info is that either Alice or David is the Drunk, so please do not auto trust Davidβs Investigator tomorrow if we do not win. If Alice dies and game continues, I want a hard re review of David versus Eve, and Bob should keep the Slayer shot for a high confidence moment.
π§
Lock in todayβs execution without chaos, and set a clear, mechanical plan for tomorrow that keeps my Librarian info central so town does not overtrust Davidβs Investigator.
π
Storyteller
The guillotine blade falls. Alice has been executed.
π
Alice(Ghost)
Alice has died.
Night 2
π
Storyteller
β
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
π―
Bob
Bob made a choice.
π§
David is the strongest living mechanical anchor and a plausible hidden ongoing role. Poisoning him gives the best chance to break tomorrow's solve and protect Heidi.
π
Storyteller
β
Bob
You chose to poison David.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Heidi
Heidi made a choice.
π§
Kill Grace to collapse the Grace versus David puzzle into a likely Eve push, while removing a persuasive good player who already warned town not to clear David or ignore me and Bob.
π
Grace(Ghost)
Grace has died.
π
Storyteller
β
Heidi
You chose to kill Grace.
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
π€
Eve
β
Bob
,Heidi
Can you both tell me your exact role claim and any info you have? Heidi, are you actually Mayor or was that just pressure talk? Bob, what is your current suspect list and why after Grace died?
π§
Get up-to-date hard claims from Bob and Heidi, confirm any Mayor/other info, and set up a coherent nomination target before the public discussion.
π€
Bob
β
Eve
,Heidi
I have been soft claiming Slayer, and I have not used it. I held it because yesterday felt too muddy. Right now my main suspect is David, because Grace dying after that split makes me think one of them was good and he is the easier place for evil to hide. Heidi telling people Mayor does not bother me much if it was just pressure, but I would like her exact story too.
π§
Answer Eve in a believable way, reinforce David suspicion, and quietly protect Heidi by normalizing her Mayor claim without overcommitting.
π€
Charlie
β
Bob
,Heidi
Quick check in. I am Washerwoman: either Eve or Frank was the Chef. Eve claimed Chef zero, so I lean she is genuinely Chef. What did Eve tell you in the whispers just now, and are you planning a Slayer shot today? If so, who is your top target and why?
π§
Get what Eve told Bob and Heidi, align on a Slayer shot or nomination plan, and decide whether Eve or David is the best demon candidate today.
π€
Heidi
β
Bob
,Eve
My exact claim is Mayor. The soft claim yesterday was real, I just did not want to hard commit too early. Grace dying makes me think the split world was useful to evil, so right now David still looks like the cleanest execution to me unless something new breaks.
π§
Answer Eve cleanly, coordinate with Bob indirectly, and set up David as the next execution while making my Mayor bluff look steady.
π€
David
β
Charlie
,Heidi
I am the Investigator. Night one I learned either Alice or Eve is the Spy. Alice is now dead, so if my info was right then Eve is likely the minion. What are your current reads, and did either of you learn anything new last night?
π§
Share my Investigator info and narrow suspects post-Alice execution; ask Charlie and Heidi for their current info/reads so we can coordinate before nominations.
π€
Frank(Ghost)
β
Bob
,Heidi
From my Empath zero on Eve plus Eve Chef zero, Eve looks good. If Alice was the Spy that David pointed at, Chef zero means the Demon is not next to Alice, so not you Bob or you Heidi. That leaves Demon very likely Charlie or David. Consider Slayer shot only between those two.
π§
I am dead with no vote, so I should focus town on a tight demon shortlist and encourage Bob to use Slayer only on high-confidence targets.
π€
Alice(Ghost)
β
Charlie
,David
I have no Undertaker info since I died before any executions. With Alice confirmed good, Davidβs Investigator makes Eve look like the Spy if his info is real. If Grace was telling truth, David is the Drunk and Grace dying suggests she was good. I think Bob or Heidi are strong Demon candidates; please pressure them hard in noms.
π§
Get living players to test conflicting info chains and focus nominations on the likeliest demon, while I conserve my ghost vote for a decisive late push.
π€
Grace(Ghost)
β
Bob
,Heidi
Reminder from my Librarian start: either Alice or David was the Drunk. Since Alice is dead, we should seriously consider the world where Alice was Drunk, which makes David sober and forces Eve to be the Spy. In that world, demon is not David and is in Bob, Charlie, or Heidi. Do not auto-trust either David or Eve.
π§
Get Bob and Heidi aligned on the key fork from my Librarian info and stop the group from auto-trusting David or Eve. Encourage a targeted execution plan and save my ghost vote for late game.
π€
Eve
β
Charlie
,David
Can you both restate your exact claims and info, with timing? Charlie, who were your two Washerwoman pings and which role? David, repeat your Investigator pair and what you think of Grace saying Alice or David was Drunk. Any other info you withheld?
π§
Get precise claim details and contradictions from Charlie and David to decide a strong execution target for today and avoid demon/Scarlet worlds.
π€
Bob
β
Heidi
,Charlie
I am still leaning David. Grace dying after that split makes him the simplest solve for town to accept. I am not eager to fire Slayer blind, but if discussion stalls, David is the only shot I would seriously consider.
π§
Coordinate pressure onto David and keep my Slayer bluff useful while protecting Heidi from being the focus today.
π€
Charlie
β
Eve
,David
My exact claim: Washerwoman. Night zero I learned either Eve or Frank is the Chef. Eve later claimed Chef and said her number was zero. David: I remember you said either Alice or Eve is the Spy. Do you still think Graceβs Librarian means you could be the Drunk? Eve: any extra details on your Chef zero reasoning and who you suspect now?
π§
Answer Eveβs request precisely, lock in my Washerwoman info, and pressure Eve and David for clarifications that help decide whether to shoot or execute David/Eve in noms.
π€
Heidi
β
Bob
Let us keep pressure on David. My Mayor claim is staying put. If the room gets stuck, your Slayer bluff into David could end the debate and make his world look desperate.
π§
Privately coordinate with Bob to keep the day centered on David and preserve my Mayor bluff while preparing a Slayer bluff if needed.
π€
David
β
Eve
,Charlie
My exact claim: Investigator. Night zero I learned either Alice or Eve is the Spy. Alice is now dead, so if I am sober that points to Eve as the Spy. Grace claimed Librarian saying Drunk is either Alice or me, so yes I could be the Drunk. Charlie, thanks for restating Washerwoman. Eve, any other details you have, and did either of you get new info last night?
π§
Answer their request precisely, keep worlds open, and push for coordinated nominations by clarifying whether Eve must be minion if my info is real.
π€
Frank(Ghost)
β
Bob
,Heidi
I think my N0 Empath zero is solid since Poisoner cannot act Night Zero, so Eve and Grace were both good. With Eve likely good, please aim Slayer and nominations at Charlie and David first. If David was Drunk per Grace, then look at Bob, Charlie, Heidi instead. What are your current top two suspects?
π§
Push the living toward a decisive, mechanically grounded Slayer shot and/or nomination between the tightest demon candidates, anchored on my reliable Empath 0 confirming Eve.
π€
Alice(Ghost)
β
Charlie
,David
If Eve really is Chef and got zero adjacent evil pairs, and if Davidβs Investigator is real, then Eve is the Spy and the Demon cannot sit next to her. That rules out David and Frank, so Demon is basically Bob or Heidi. Please aim nominations there today.
π§
Give Charlie and David a clean mechanical chain: if Davidβs info is real, it forces Demon to Bob or Heidi via Chef 0. Push them to steer nominations there and use my ghost vote late.
π€
Grace(Ghost)
β
Bob
,Heidi
I was killed at night, so I am certainly not Demon. Reminder: either Alice or David was the Drunk. With Eve Chef zero, the two evils cannot be adjacent. If Alice was Drunk, David is sober and Eve must be the Spy, so Demon is Bob or Charlie or Heidi, not David.
π§
Get the living to use Chef 0 adjacency plus my Librarian info to narrow demon candidates, and to avoid wasting final-day execution on the wrong axis.
π€
Eve
β
Bob
,Charlie
I think David is the best push today. If he is evil, Chef zero means Charlie and I are mechanically good. If Grace was right, David could be the Drunk and his Investigator is junk anyway. Bob, I would like you to consider using Slayer on David today if you still feel good about it.
π§
Align good players and convert Bobβs Slayer into a high-leverage mechanical check, ideally on David, who is central to contradictions and fits Chef 0 worlds.
βοΈ
Bob
β
All
I am the Slayer! I shoot David!
π§
Use my Slayer bluff now to lock the room onto David, protect Heidi, and gain credibility going into nominations and the final days.
π
Storyteller
Nothing happens.
π€
Charlie
β
Heidi
Heidi, quick status check. What is your exact role claim and any info? With Bob shooting David and nothing happening, I want to pivot to solving Bob versus you versus Eve. If Eve is actually Chef zero, evil should be nonadjacent. Who do you suspect and who would you nominate today?
π§
Get Heidiβs claim and night info quickly and align on a nomination plan (likely Bob or Heidi) now that the David-Slayer shot gave us a new pivot.
π€
Heidi
β
Charlie
My exact claim is Mayor, with no info beyond surviving to the end. Bob shooting David does not fully settle much for me, because either Bob bluffed or David is just not the Demon. If I had to nominate right now, I would still look at Eve first, then David, because too many worlds still route through Eve.
π§
Reassure Charlie on my Mayor claim while redirecting his solve toward Eve or David and away from me and Bob.
π€
David
β
Heidi
,Charlie
Quick check: any new info last night? Also, Bob just shot me as βSlayerβ and nothing happened. How do you read that, and who do you want on the block today: Bob, Heidi, Eve, or Charlie? I am still Investigator with Alice or Eve as Spy, but Grace said I might be Drunk.
π§
Get Heidi and Charlie to lock in their claims, night info, and reactions to Bobβs failed shot, then coordinate the nomination target that best tests Demon candidates.
π€
Frank(Ghost)
β
Charlie
,Heidi
Bob shot David and nothing happened. If Bob is a sober Slayer, David is not the Demon, so I would focus nominations on Charlie or Heidi. If you think Bob could be drunk or bluffing, then David is still on the table, but please do not let the day end without executing one of those three.
π§
Get living players aligned on what Bobβs failed Slayer shot means and steer nominations toward the most likely Demon candidates (Charlie/Heidi, or David if Slayer unreliable).
π€
Alice(Ghost)
β
Charlie
,David
Bob shooting David and nothing happening is a big point that David is very unlikely to be the Demon. With Grace dead and likely good, I think todayβs execute should be on Bob or Heidi. Please push a nomination on one of them, not David.
π§
Use Bobβs failed Slayer shot to clear David from being Demon and focus nominations on Bob versus Heidi, preventing town from wasting today on David again.
π€
Grace(Ghost)
β
Bob
,Heidi
One caution: Bob shooting David and nothing happened usually means David is not the Demon, but it is not absolute if a Poisoner exists and Bob was poisoned. In the cleanest world where Alice was the Drunk, David is sober and Eve is the Spy, so the Demon is in Bob, Charlie, or Heidi. Chef zero also means the two evils are not adjacent.
π§
Update Bob and Heidi that the failed Slayer shot is not 100 percent clearing if Poisoner exists, but mechanically the cleanest world still points to Demon in Bob, Charlie, or Heidi. Help them choose a nomination and save my ghost vote for final 3.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Eve
β
David
I nominate David. His Investigator points at me, but Graceβs Librarian suggested he could be the Drunk, and Bobβs Slayer shot did not kill him. With Chef zero, David is the best execution to resolve the core split today.
π§
We need an execution today. David is the central contradiction and the cleanest consensus target; if he is Demon we win now, if Minion we gain clarity for final 3.
π
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
David
β
All
Please do not vote me here. Even if I am the Drunk, Bob shooting me and nothing happening makes me very unlikely to be the Demon. Executing me does not solve Demon today. I want us to execute Bob or Heidi instead.
π§
Stop town from executing me, keep my info in play, and redirect execution toward higher Demon probability (Bob or Heidi) given current claims.
β
Eve
Eve raised their hand
π§
David is at the center of the info split and is a viable isolated Demon under Chef 0. His survival after a Slayer shot is not clearing. Executing him today gives the best chance to end the game or clarify roles.
π¬
Alice(Ghost)
β
All
Do not spend this execution on David. Bob shot David as Slayer and nothing happened, so David is very unlikely to be the Demon. Undertaker is dead, so we get no confirm from this. Please save votes and move onto a Bob or Heidi nomination instead.
π§
Stop a low-value David execution and redirect town toward executing Bob or Heidi, the most likely Demon candidates. Preserve my ghost vote for a decisive Demon push later.
π¬
Frank(Ghost)
β
All
I would not execute David here. If Bob is really the Slayer, the shot doing nothing makes David very unlikely to be the Demon. My Empath zero on Eve and Grace also points away from Eve. I want the living to move the execution onto Charlie or Heidi today.
π§
Stop town wasting the Day 3 execution on David and steer the living toward executing a higher-probability Demon among Charlie or Heidi, using my Empath info and the Slayer shot logic.
π¬
Grace(Ghost)
β
All
I do not want to execute David here. My Librarian ping means either Alice or David was the Drunk, and Alice is already dead, so David is more likely sober now. Bobβs Slayer shot also points away from David. In that clean world, the Demon is in Bob, Charlie, or Heidi, so please move the execution there.
π§
Stop town from wasting todayβs execution on David; preserve ghost vote and redirect suspicion to the remaining likely Demon candidates.
π¬
Charlie
β
All
I am not voting David here. Bobβs Slayer shot not killing him makes David very unlikely to be the Demon, and we get no Undertaker info anyway. Save the execution for a Bob or Heidi nomination, please.
π§
Keep votes off David so we can use todayβs execution on a higher-probability Demon (Bob or Heidi) and not burn the day on a likely non-Demon.
π¬
Heidi
β
All
I am not voting David here. Between Graceβs info and the Slayer shot, this looks like a low value execution. If this fails, I would rather move straight onto Charlie or Eve than let the day end.
π§
Avoid a likely failed David execution, look consistent with public logic, and steer discussion away from Bob while opening paths onto Charlie or Eve.
π¬
Bob
β
All
I am not voting this. If David falls over, I want the next nomination on Charlie, not Heidi. Chef zero and Charlie hard-clearing Eve is where I think the cleaner demon world still sits.
π§
Do not add a vote to David. Nudge the living toward executing Charlie next and away from Heidi, while sounding consistent with my earlier suspicion web.
π¬
David
β
All
If you are not voting me, great, let it die. This execution on me gives us no Undertaker check and does not help find the Demon. I strongly want the next nomination to be Bob or Heidi, because they are the best Demon candidates left.
π§
Stop votes on me and redirect to a high-value nomination (Bob or Heidi) while reinforcing that my death gives no mechanical confirmation.
π¬
Eve
β
All
I hear the consensus. If this vote is not reaching three, let it die and do not spend the day on David. With Chef zero and the Slayer shot, our best value executions are Bob or Heidi. Please nominate one of them next, and we commit votes.
π§
Stop wasting todayβs execution on a low information David kill; redirect town to a higher value nomination among Bob or Heidi using Chef zero plus failed Slayer shot context.
π¬
Alice(Ghost)
β
All
I am not using my ghost vote on David. This execution gives no Undertaker confirmation and the Slayer shot makes David a low value kill. Living players should immediately nominate Bob or Heidi, and we should commit votes there.
π§
Use my dead voice to prevent wasting the day and my ghost vote on David, and to steer living toward a Bob or Heidi execution that can actually hit the Demon.
π¬
Frank(Ghost)
β
All
Do not execute David. This should fail, then someone must immediately nominate Bob or Heidi and we all commit votes. If you cannot agree between them, nominate Charlie as the third option, but please do not end the day without an execution.
π§
Steer living away from low-value David execution and force a decisive kill between Bob and Heidi, with Charlie as fallback, so we do not waste the day.
π¬
Grace(Ghost)
β
All
I am not using my ghost vote on David. This is a low value execution and we get no Undertaker info. As soon as this fails, a living player needs to nominate Bob or Heidi and we pile votes, so we do not end the day without an execution.
π§
Do not spend my ghost vote on a low value David execution; push town to move immediately to a Bob or Heidi nomination and secure an execution today.
β
Charlie
Charlie waits.
π§
Do not waste execution on David; conserve votes and push for a high-value nomination on Bob or Heidi after this fails.
β
Heidi
Heidi waits.
π§
Do not waste a vote on a failing execution or create suspicion by breaking from consensus. Preserve credibility for the next nomination, where I need to redirect onto someone other than me.
π¬
Bob
β
All
Let David fail. If we want value today, it should be Charlie next, not Heidi. Chef zero plus Charlie hard-locking Eve still looks like the cleanest evil world to me.
π§
Keep David alive, direct the next execution onto Charlie instead of Heidi, and preserve my Demon by sounding consistent with my earlier public solve.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee David did not reach the 3 vote threshold.
π
Storyteller
David did not receive enough votes (1/3).
βοΈ
David
β
Bob
I nominate Bob. His Slayer shot on me did nothing and is not verifiable, and he remains one of our best Demon candidates. This is a higher value execution than David, and we cannot afford to end the day without a kill.
π§
We need a high-value execution today. Bob is a top Demon candidate and his Slayer claim is unverifiable now. Putting him on the block forces hard votes and prevents a no-execution day.
π
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Bob
β
All
Do not spend this on me. My shot missing David makes David a bad execution, not me automatically evil. If you want value today, execute Charlie, not Heidi.
π§
Stop votes on me and redirect the final execution toward Charlie, keeping Heidi off the block and preserving evil endgame chances.
β
David
David raised their hand
π§
Bob is a top Demon candidate and we cannot waste Day 3. Committing my vote helps secure an execution and may win outright if Bob is the Imp.
β
Eve
Eve raised their hand
π§
We need an execution today, and Bob is a high-value target with an unverifiable Slayer claim and active push to redirect. Voting helps secure 3 votes and potentially ends the game.
β
Alice(Ghost)
Alice raised their hand
π§
Use my ghost vote to secure an execution on a top Demon candidate and avoid ending the day without a kill; Bob is higher suspicion than Charlie and his Slayer claim is not verifiable.
π¬
Frank(Ghost)
β
All
We cannot afford to end the day without an execution. Bob is one of the top Demon candidates, and this is a higher value kill than David. If you are alive and unsure, please still vote Bob now, then we reassess between Heidi and Charlie tomorrow.
π§
Push the town to secure an execution today and steer it toward the highest value suspect (Bob) while keeping focus on Heidi or Charlie if Bob flips effectively by survival patterns.
π¬
Grace(Ghost)
β
All
I am not spending my ghost vote here unless we are short. We already have three hands up, so living players should commit and push this through so we do not end the day with no execution.
π§
Encourage enough votes to execute a top Demon candidate while conserving my ghost vote unless it is needed.
β
Charlie
Charlie raised their hand
π§
We cannot end the day without an execution. Bob is a high-value suspect and this vote likely secures a kill to reduce worlds and pressure the Demon.
β
Heidi
Heidi waits.
π§
Do not spend a vote executing my minion. Keep my options open for the next nomination or for tomorrow if Bob dies.
π¬
Bob
β
All
If this goes through, please do not just auto-clear Charlie for voting me. Charlie hard-clearing Eve off Chef zero is still the most convenient evil story on the board. If you want the real follow-up tomorrow, look there first.
π§
Protect Heidi, avoid adding a hand on myself, and shape tomorrow's solve toward Charlie instead of Heidi if this execution goes through.
π¬
David
β
All
Keep your hands up on Bob. Even if Bob is good, we learn a lot and we avoid a no execution day. If Bob is not the Demon, then tomorrow our living suspects narrow hard to Heidi and Charlie, with Eve still under my Investigator ping.
π§
Lock in the Bob execution by keeping current voters committed and framing next-day logic so town does not get derailed by Bobβs counterpush.
π¬
Eve
β
All
Keep hands up on Bob. We cannot afford another no execution day. Also, Chef zero means Bob and Charlie cannot both be evil since they sit together, so this vote gives us a clean fork for tomorrow depending on what we think after Bob is dead.
π§
Lock in an execution today and use Chef 0 adjacency logic to frame tomorrowβs solve based on whether Bob is evil or good.
π¬
Alice(Ghost)
β
All
Keep your hands up on Bob. We already have enough, and we cannot afford to end the day with no execution. If Bob dies and we are still playing, tomorrow we hard focus between Heidi and Charlie, with Eve only if new info appears.
π§
Lock in the Bob execution by keeping votes up and discouraging last-second hand drops; ensure town does not end day without an execution and set up tomorrowβs fork.
π¬
Frank(Ghost)
β
All
Keep your hands up on Bob and do not get cute and drop late. Heidi, you do not have to vote if we already have enough, but if you see we are short, please put your hand up. If Bob dies and we are still playing, tomorrow we hard focus between Heidi and Charlie.
π§
Lock in a Day 3 execution to avoid a no-kill day and force a narrow fork for final days; ensure living voters keep hands up and prepare the Heidi versus Charlie solve if Bob is good.
β
Grace(Ghost)
Grace waits.
π§
There are already enough votes on Bob. I conserve my single ghost vote for the endgame, while letting this execution resolve today so we do not risk a no-execution day.
π¬
Charlie
β
All
Keep your hands up on Bob and do not drop late. We cannot afford another no execution day. If Bob is not the Demon, tomorrow we hard focus between Heidi and me, and we revisit Eve only if something mechanical changes.
π§
Lock in enough votes to avoid a no-execution day and create a clear fork for tomorrow depending on whether Bob is Demon.
β
Heidi
Heidi waits.
π§
Do not spend my vote on my minion when execution already has enough support. Preserve my cover and keep options open for the next day.
π
Storyteller
Voting is now closed.
π»
Alice(Ghost)
Ghost vote used by Alice
π³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Bob
β
Charlie
I nominate Charlie. He has hard-cleared Eve off Chef zero all game and keeps shaping the solve around that. If you think my David shot was poisoned or wrong, Charlie is the higher value alternative to me today.
π§
Save myself if possible, but mainly protect Heidi by pushing the agreed alternative suspect and forcing town to choose Charlie over me.
π
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
π¬
Charlie
β
All
Please do not vote me here. We already have a clean execution on Bob, and tying it onto me just burns a day and risks losing a good player. If you think I am evil, park it and evaluate after Bob dies and we see if the game continues.
π§
Prevent a risky tie onto me; keep the execution on Bob because it is already passing and gives best chance to hit Demon or narrow to Heidi vs me tomorrow.
β
Bob
Bob raised their hand
π§
I should vote Charlie to try to force a tie and stop my own execution. Saving myself directly protects the Demon and maximizes evil's chances.
π¬
David
β
All
Do not vote Charlie here. We already have Bob on the block with enough votes, and tying just creates chaos and can save Bob. If you think Charlie is evil, we deal with it tomorrow after Bob is dead and we see if the game continues.
π§
Prevent a tie that could spare Bob or create multiple on-block; maximize chance Bob is executed and we get a clear game-state update.
π¬
Eve
β
All
Do not vote Charlie here. We already have Bob on the block, and tying just risks saving him or ending with no execution. If the game continues after Bob dies, we can come straight back to Charlie tomorrow.
π§
Prevent a tie that could save Bob or create a no-execution. Lock in Bobβs execution and preserve clean info for tomorrow.
π¬
Alice(Ghost)
β
All
Do not vote Charlie. We already have Bob on the block, and a tie can only help Bob or risk no execution. Let Bob die clean, and if we are still playing tomorrow, we go straight back to Heidi versus Charlie.
π§
Prevent a tie that could save Bob or cause no execution. Lock in Bobβs execution, then reassess tomorrow if the game continues.
π¬
Frank(Ghost)
β
All
Do not vote Charlie here. A tie only helps evil by creating chaos and can end with no execution or save Bob. Let Bob die clean, and if the game continues tomorrow we go straight back to Heidi versus Charlie.
π§
Prevent a tie that could save Bob or cause no execution; lock in the current execution and preserve a clear solve path for tomorrow if needed.
π¬
Grace(Ghost)
β
All
Do not vote Charlie here. A tie only helps evil and risks saving Bob or ending with no execution. Let Bob die clean, and if we are still playing tomorrow we can go straight to Heidi versus Charlie.
π§
As a ghost, I will not spend my vote to tie Charlie; I will publicly discourage votes to keep Bobβs execution locked in and preserve my dead vote for final day.
β
Heidi
Heidi waits.
π§
Preserve my cover. A lone vote on Charlie is unlikely to save Bob and would strongly associate me with trying to rescue him.
π¬
Charlie
β
All
Heidi, please keep your hand down on me. We already have Bob going through, and a tie here only helps evil. If we are still playing after Bob dies, I am happy to be the first person we scrutinize tomorrow.
π§
Prevent any last-second tie on me, keep Bobβs execution locked in, and set tomorrowβs decision tree if the game continues.
π¬
Bob
β
All
Do not overthink this vote. If the game continues, look hard at Charlie and at how hard he kept Eve clean all game. Heidi does not need to force a tie here.
π§
Use my last public push to protect Heidi, discourage a risky tie, and leave the town focused on Charlie and Eve if the game continues.
β
David
David waits.
π§
Keep my hand down to avoid a tie that could save Bob or create no-execution chaos; preserve the clean plan to execute Bob and reassess tomorrow if game continues.
β
Eve
Eve waits.
π§
Do not vote Charlie; avoid a tie that could save Bob or risk no execution. Let Bob die clean and use whether the game continues to narrow suspects.
π¬
Alice(Ghost)
β
All
Heidi, keep your hand down. Everyone else, do not vote Charlie. A tie here only helps evil and can save Bob. Let Bob die clean, then if the game continues tomorrow we go straight to a clean fork between Heidi and Charlie.
π§
Prevent a tie that could save Bob or cause no execution, then set a clear plan for tomorrow based on whether the game continues.
π¬
Frank(Ghost)
β
All
Heidi, and everyone alive, keep your hand down on Charlie. We already have Bob on the block. A tie here can only help evil by saving Bob or risking no execution. Let Bob die clean, then if we are still playing tomorrow we go straight to Heidi versus Charlie.
π§
Prevent a tie that could save Bob or create a no execution. Lock in the high value execution and keep tomorrowβs solve clean if needed.
β
Grace(Ghost)
Grace waits.
π§
Preserve the clean execution on Bob and avoid spending my ghost vote to create a tie that could save evil or risk no execution.
π¬
Heidi
β
All
Do not tie this. Bob is the execution today. If the game continues tomorrow, I am happy to do a full Heidi versus Charlie solve, but this vote should stay down.
π§
Protect my cover by opposing the tie on Charlie, let Bob die cleanly, and position myself as a reasonable survivor for tomorrowβs likely Heidi versus Charlie showdown.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Charlie did not reach the 5 vote threshold.
π
Storyteller
Charlie did not receive enough votes (1/5).
π¬
Charlie
β
All
No more nominations, please. Let Bob die clean with four votes. If the game continues, tomorrow we do a full, structured solve starting with Heidi versus me, and we recheck Eve against the Investigator ping.
π§
Lock the town into letting Bob die clean and prevent Heidi from making a last second nomination that could tie or derail the execution.
π¬
Bob
β
All
If the game continues, please do not treat David's fork as mechanical. He could be wrong. Look hard at Charlie, and at the way Eve got kept clean all game off a very convenient chain.
π§
I am likely dying, so I want my final public words to redirect tomorrow's solve toward Charlie and away from Heidi without sounding like a blatant save.
π¬
David
β
All
No more nominations. Let Bob die clean. If the game continues, I will lay out my Investigator info again and we do a straight solve between Heidi and Charlie, with Eve in the mix only if my info is drunk.
π§
Lock in Bob execution, prevent late chaos, and set a clear mechanical plan for tomorrow using my Investigator ping and the Heidi versus Charlie fork.
π¬
Eve
β
All
No more nominations. Let Bob die clean. If the game continues, we do a structured solve tomorrow starting with Heidi versus Charlie, then check Davidβs Investigator versus Graceβs Drunk info, with my Chef zero as the anchor.
π§
Lock in Bob execution, prevent last second tie, and set clear plan for tomorrow using Chef zero and claim conflicts.
π¬
Alice(Ghost)
β
All
No more nominations. Let Bob die clean. If the game continues tomorrow, we do a straight, disciplined fork between Heidi and Charlie, and we do not get dragged into side suspects unless new mechanical info appears.
π§
Lock in the plan: no more chaos today, let Bob die, and pre-commit the town to a clean Heidi versus Charlie solve if the game continues.
β
Frank(Ghost)
Frank waits.
π§
Voting is closed and I am dead with no vote; best action is to wait and be ready to help tomorrow with a clean fork if the game continues.
β
Grace(Ghost)
Grace waits.
π§
Voting is already closed; any last-second speech cannot affect outcome and could muddle tomorrowβs solve. Preserve clarity for the next day if game continues.
β
Heidi
Heidi waits.
π§
Hold consensus, avoid a suspicious late tie attempt, and keep my social position intact for tomorrowβs likely Heidi versus Charlie day.
π
Storyteller
The guillotine blade falls. Bob has been executed.
π
Bob(Ghost)
Bob has died.
Night 3
π
Storyteller
β
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
π―
Heidi
Heidi made a choice.
π§
Remove the social anchor most likely to unite town against me and create a final three where I can frame Charlie's defense of Eve as the evil cover story.
π
Eve(Ghost)
Eve has died.
π
Storyteller
β
Heidi
You chose to kill Eve.
Day 4
π
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
π
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
π€
David
β
Charlie
,Heidi
Final three. I need your final solve in one minute: who is the Imp, why, and who are you nominating. Also, any reason Eve died last night in your world?
π§
Final 3: get both Charlie and Heidi to commit to a world and nomination target; look for contradictions and force a clear vote plan to execute the Demon today.
π€
Heidi
β
David
,Charlie
My solve is Charlie. Grace said one of Alice or David was the Drunk, and if your Investigator missed Bob, that points to you. Charlie's day one Washerwoman on Eve or Frank propped up Eve and shaped both executions. In my world, Eve dies because Charlie wanted this exact final three. I am nominating Charlie.
π§
Sell David a coherent mechanical world where he is the Drunk and Charlie used a strong day one claim to coast to final three.
π€
Grace(Ghost)
β
Heidi
,Charlie
I have my ghost vote and want to use it right. Who are you voting to execute today, and what is your strongest mechanical reason? Also, are you pushing for no execution because of Mayor, or do you think we must execute?
π§
Get each alive playerβs exact solve and stance on Mayor no-execution, so I can spend my single ghost vote on the best execution in final 3.
π€
Frank(Ghost)
β
Charlie
,Heidi
Reminder from my Empath night zero: Eve and Grace looked good. With Eve dead now, I strongly doubt she was evil. Also, if Bob was actually the Imp, executing him at five alive would let a Scarlet Woman among you three become the Demon. Please factor that in when choosing today.
π§
Final 3. I cannot vote, so I must give the living a clean mechanical frame: Eve likely good, consider Scarlet Woman jump off Bob, and focus solve between Charlie and Heidi with David possibly drunk.
π€
Alice(Ghost)
β
David
,Charlie
I cannot vote, but my read is Heidi is the best execute today. David is very unlikely Demon after Bobβs Slayer shot failed. Charlieβs Washerwoman points to Eve as real Chef, which fits earlier info, so Charlie reads good. That leaves Heidi.
π§
Nudge the two players I most trust (David and Charlie) to focus the final execution on Heidi, based on consistency of Charlie and David claims and the Slayer shot on David.
π€
Charlie
β
David
,Heidi
My solve is Heidi as Imp. Bobβs public Slayer shot on David makes David very unlikely Demon, and my Washerwoman makes Eve likely real Chef and good, so Eve dying last night looks like Demon removing a trusted good. I am voting and nominating Heidi today.
π§
Lock in a clear final solve to steer the nomination and secure Grace ghost vote. Emphasize Bobβs shot making David unlikely Demon and Eve likely good, pointing to Heidi.
π€
Bob(Ghost)
β
David
David, my Charlie push yesterday was not just survival. His Washerwoman claim locked in Eve too hard, and that whole block drove the game. If your info is messy, I would still cut Charlie over Heidi.
π§
Nudge David toward executing Charlie by framing Charlie as the source of the town's false certainty while keeping Heidi looking steady.
π€
Eve(Ghost)
β
Charlie
,Heidi
I think Charlie is very likely good, since your Washerwoman info matches my real Chef. Chef zero also makes Charlie plus David both evil very hard. If Grace made David drunk, then the clean solve is Heidi as Demon. I am ready to use my ghost vote on Heidi if Charlie nominates.
π§
Get the final three aligned on the most consistent solve and tell them how I will spend my ghost vote to secure an execution today.
π€
David
β
Charlie
,Heidi
I am leaning to executing Charlie. The biggest thing is we had a night with no death, and if there is no Poisoner, that strongly fits Heidi actually being Mayor and being attacked. If Heidi is real Mayor, Charlie is the Imp. I am voting Charlie unless someone explains the no death clearly.
π§
Share the key mechanical point (night with no death fits Mayor being attacked) and commit my vote direction so we coordinate the execution.
π€
Heidi
β
David
,Grace(Ghost)
I am still on Charlie. His day one Washerwoman on Eve or Frank propped up Eve, and Eve dying now is exactly how he turns that into trust in final three. If I were evil, killing Eve makes my world cleaner, not messier. I think we must execute Charlie today.
π§
Lock David and Grace onto Charlie with a simple mechanical story before nominations, so Charlie is executed and evil wins.
π€
Grace(Ghost)
β
Charlie
Charlie, I need your best mechanical solve for final three. Do you believe Heidi is really Mayor? If she is, then no execution today should win for good, so why are we not doing that? Also, who are you nominating and why?
π§
Get Charlieβs mechanical case and whether he believes Heidiβs Mayor claim. Remind him that if Heidi is truly Mayor, no-execution at final three should win, which is a key fork for my ghost vote.
π€
Frank(Ghost)
β
David
,Heidi
Key mechanic: Bob cannot have been the Demon, because he was executed when four were alive and the game continued. So the Demon is one of you three. Also, if Bob really was Slayer, his shot strongly suggests David is not the Demon, so I would execute between Charlie and Heidi today.
π§
Final 3; I must give the key mechanical point that Bob cannot have been the Demon (execution at 4 alive). Then push them to focus execution on the most likely of Charlie or Heidi, with David likely cleared by Slayer shot.
π€
Alice(Ghost)
β
Heidi
I cannot vote, but in final three I think you are the best execute. Bobβs Slayer shot on David failed, so David is very unlikely Demon. Charlieβs Washerwoman fits Eve being real Chef, so Charlie reads good. Can you fully restate your role and why you are not the Demon?
π§
Final three with no vote: I should push a clear execute choice using logic chain from Bobβs Slayer shot and info consistency, and pressure Heidi to answer and claim cleanly.
π€
Charlie
β
David
,Grace(Ghost)
On the no-death: if Davidβs Investigator was right that minion was Spy, there was likely no Poisoner. No-death then is Monk, Soldier, or Mayor-bounce. If Heidi is really Mayor, the correct play is to argue for no execution today to auto-win at three, not push an execution on me. That inconsistency makes me think Heidi is the Imp. I am voting and nominating Heidi.
π§
Flip David and secure Graceβs ghost vote by answering the no-death / Mayor question and pointing out Heidiβs push to execute is inconsistent with real Mayor play.
π€
Bob(Ghost)
β
David
David, final three is won or lost on whether your information was clean. If there is any chance you were poisoned or Grace was right about a drunk world, Charlie is the better cut. His claim glued Eve into the trusted core and that block steered the whole game.
π§
Pressure David, the likely swing vote, to treat Charlie as the stronger execution and keep Heidi alive through final three.
π€
Eve(Ghost)
β
Charlie
Final three read: your Washerwoman fits my real Chef, so I trust you more. Grace said either Alice or David Drunk; with Alice dead, I lean David Drunk, so his Investigator is wrong. That makes Heidi the clean Demon. Please nominate Heidi and I will spend my ghost vote.
π§
Final three: push a concrete solve and get Charlie to nominate the best Demon candidate, and commit my ghost vote to secure execution.
π€
David
β
Heidi
,Charlie
Heidi, quick: if you are truly Mayor, why are you pushing an execution at three alive instead of no execution for an instant good win? Are you unaware of that rule, or do you think you are not actually Mayor? I need a straight answer.
π§
Force Heidi to address the key Mayor endgame rule and the no-death night. Her explanation (or lack of it) is the clearest mechanical discriminator between Heidi and Charlie.
π€
Heidi
β
David
,Grace(Ghost)
Straight answer: I was never hard claiming Mayor as true. It was a soft to stay alive and draw reactions. I think we must execute today. My actual point is mechanical: Charlieβs day one Washerwoman built Eveβs credibility, and Eve dying last night makes Charlie look cleaner in final three. That kill helps Charlie most, not me.
π§
Keep David on Charlie by answering the Mayor question cleanly and framing Charlie's day one info plus Eve kill as the demon's route to final three.
π€
Grace(Ghost)
β
David
Heidi just told me her Mayor claim was a bluff to stay alive, not real. Reminder: my Librarian info was Alice or you is the Drunk. If Eve really was Chef zero and also the Spy from your ping, then Demon cannot be you, so it is Charlie or Heidi. Where are you leaning so I can spend my ghost vote correctly?
π§
Update David that Heidi is not really Mayor and push a mechanical narrowing: if Chef0 true and Eve evil, David is almost certainly good. Help coordinate my ghost vote on the best Demon candidate.
π€
Frank(Ghost)
β
Charlie
,Heidi
Final three logic: Bob cannot have been Demon since he died at four alive and game continued. If Chef zero is true and Alice was the Spy, then Demon cannot be Heidi, so it is Charlie or David, and Bobβs Slayer miss on David points to Charlie. If instead Bob was the minion, Demon is Heidi or David, and Bobβs shot makes me lean Heidi.
π§
Give final three a clean mechanical fork using Chef zero, my Empath, and the βBob executed at four aliveβ fact, so they can choose the highest-probability Demon today.
π€
Alice(Ghost)
β
Charlie
We cannot afford no execution today. My best solve is nominate Heidi. Bobβs Slayer shot on David failed, and your Washerwoman points to Eve as real Chef, so I read you and David as good. Please state that logic publicly and ask Heidi to fully restate her role and why she is not the Demon.
π§
Nudge Charlie to drive the nomination onto Heidi and avoid a no-exec loss, while prompting a clear mechanical case and checking for any last-minute inconsistencies.
π€
Charlie
β
Grace(Ghost)
Grace, my strongest mech case is Heidi as Imp. If Heidi were truly Mayor, optimal play at three alive is push for no execution to auto win for good, not push an execution on me. Plus my Washerwoman matches Eve as real Chef, and Eve dying last night fits Demon removing a trusted good. Please spend your ghost vote on Heidi.
π§
Lock in Graceβs ghost vote on Heidi by giving a clear mechanical case and framing Heidiβs Mayor claim as inconsistent with optimal final-three play.
π€
Bob(Ghost)
β
David
David, you do not need Charlie to be proven evil, only more dangerous if your read is off. Grace spent the whole game saying your information could be the drunk world. If that is even slightly live, Charlie built the trust web that carried every execution. I would cut Charlie.
π§
David is the swing. I want to reopen doubt on his info and make Charlie feel like the riskier execution than Heidi.
π€
Eve(Ghost)
β
David
We are final three. Grace said either Alice or you were Drunk; with Alice gone, I lean you were the Drunk, so your Investigator may be wrong. Charlie Washerwoman matches my real Chef. If you are good, I think Heidi is the clean Demon. Who are you voting for and why?
π§
Get David to state his solve and commit to a vote. If he cannot reconcile Grace Drunk info with his Investigator claim, push him onto Heidi execution with my ghost vote.
Nominations β Day 4
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Grace(Ghost)
β
All
Public note: Heidi told me her Mayor claim was a bluff, not real. So no execution today is not an auto win line. David, you are the only other living player with context: which of Charlie or Heidi are you executing, and what is your most mechanical reason? I will spend my ghost vote to match you.
π§
Clarify publicly that Heidi is not actually Mayor, so no-execution is not a mechanical win. Force David to state his solve and help town coordinate my ghost vote onto the best Demon candidate.
βοΈ
Charlie
β
Heidi
Final three and we must execute. Heidiβs Mayor line collapsed, yet she pushed an execution on me. My Washerwoman matches Eve as real Chef and Eve dying last night fits Demon removing a trusted good. David is very unlikely Demon after Bobβs Slayer shot. So Heidi is best Imp candidate.
π§
It is final three; we must execute. Nominating Heidi aligns with my mechanical case and consolidates ghost votes to kill the most likely Demon.
π
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Heidi
β
All
David, do not lock this on me. Bob being the minion means his Slayer shot clears nobody, and Charlie is the one whose day one claim propped up Eve and now benefits most from her death. If you want the mechanical execute, it is Charlie, not me.
π§
Use my only action to directly discourage David and ghosts from voting me, attacking Charlie's mechanical line and Bob shot certainty.
β
Grace(Ghost)
Grace raised their hand
π§
Use my single ghost vote to secure an execution on Heidi with Charlie, since Heidi reads as the likeliest Demon from claim instability and endgame pressure.
β
Charlie
Charlie raised their hand
π§
We need an execution at final three. Grace is already voting Heidi; my vote reaches the threshold and likely wins if Heidi is the Demon.
π¬
Alice(Ghost)
β
All
David, please vote Heidi here. Even if Bob was a minion, Slayer still would have killed the Demon if he hit it, so the miss makes you much less likely. Charlieβs day one Washerwoman lines up with Eve being Chef and the rest of the info. Heidiβs Mayor bluff falling apart makes her the best Imp.
π§
Persuade David during live vote to add his hand on Heidi, emphasizing mechanical reasons and countering Heidiβs claim that Slayer clears nobody.
β
Eve(Ghost)
Eve raised their hand
π§
Spend my single ghost vote to secure 2 votes on Heidi and end the game; final 3 requires an execution and Heidi is the cleanest Demon candidate.
π¬
Frank(Ghost)
β
All
David, you are the deciding vote. Bobβs Slayer shot not killing you makes you much less likely to be the Demon in any world where Bob was even possibly Slayer. So this is Charlie versus Heidi. Heidiβs Mayor claim was admitted bluff and her lines have shifted; I would vote Heidi if I could.
π§
I cannot vote, so I must give David the cleanest mechanical reason to place the deciding vote. Emphasize Slayer miss makes David unlikely Demon and forces a Charlie versus Heidi solve, leaning Heidi.
π¬
Bob(Ghost)
β
All
David, do not end the game on this. Charlie is the one claim that built the whole trust chain around Eve from day one. If your information was ever wrong, Charlie is the mechanical cut. Let Heidi nominate Charlie next.
π§
Protect Heidi by discouraging David from locking this vote and setting up Charlie as the replacement execution.
β
David
David raised their hand
π§
Final three means we must hit Demon now. Heidiβs admitted Mayor bluff and shifting logic is my strongest mechanical-behavioral red flag, so I commit to executing her.
π¬
Heidi
β
All
David, if this game continues, cut Charlie. His day one claim is what made Eve trusted, and that whole chain carried us here. If you are wrong on me, that is the mechanical next step.
π§
Make one last concise push that Charlie was the key architect of the trusted world around Eve, hoping to create doubt and preserve my survival.
π¬
Grace(Ghost)
β
All
I am keeping my hand up on Heidi. She told us her Mayor claim was a bluff, so the no execution win line does not apply. With Bobβs shot missing David and Eve dying last night, Heidi is the cleanest Imp candidate. Please hold your votes.
π§
Lock in the execution on Heidi while reinforcing why the Mayor-based no-exe line is invalid and why Heidi is the best demon candidate, preventing last-second doubt from flipping votes.
π¬
Charlie
β
All
David, please keep your vote here. Bobβs Slayer shot on you not killing you is strong reason you are not the Demon, so this is between Heidi and me. Heidiβs Mayor story was a bluff and keeps shifting, and Eve dying last night fits the Demon removing a trusted good. Execute Heidi now.
π§
Keep the vote locked on Heidi and prevent David or ghosts from dropping hands; summarize the key mechanical points before vote closes.
π¬
Alice(Ghost)
β
All
David, if you change now, we lose. Heidi is the only one whose story clearly moved: Mayor claim, then admitted bluff, and she rode the push on me and others with no solid mech. Charlieβs day one Washerwoman still cleanly explains why Eve looked like Chef. Keep your vote on Heidi.
π§
Lock Davidβs deciding vote onto Heidi by emphasizing the strongest mechanical/consistency reasons and calling out Heidiβs lack of a coherent world.
π¬
Eve(Ghost)
β
All
David, please keep your hand up. Heidi admitted the Mayor claim was a bluff, so we cannot play for no execution. Eve dying last night is exactly what the Demon does to a trusted info hub. Charlieβs Washerwoman cleanly fits my real Chef. Execute Heidi.
π§
Lock in the Heidi execution by reinforcing the clean mechanical reasons and discouraging last-second vote swings.
π¬
Frank(Ghost)
β
All
David, please keep your hand up on Heidi. Bobβs Slayer shot missing you makes you much less likely Demon, so it is Heidi versus Charlie. If Heidi is not the Demon and the game continues, the only correct next execute is Charlie.
π§
I cannot vote, so I will reinforce keeping Davidβs hand up on Heidi, and set a clear contingency: if Heidi is not the Demon, execute Charlie immediately next.
π¬
Bob(Ghost)
β
All
David, last warning: Charlie is the only player whose day one claim manufactured trust around Eve and shaped every later execute. If your information was wrong even once, Heidi dies and good loses. Charlie is the safer cut.
π§
Do not spend my ghost vote on Heidi. Push David to doubt Charlieβs day one trust-chain and reconsider this execution before it locks.
π¬
David
β
All
I am keeping my hand up on Heidi. In final three, the Mayor line matters a lot, and Heidi just admitted it was a bluff. With Eve dead last night and David not dying to Bobβs Slayer shot, Heidi is the best Imp candidate to me.
π§
Keep the vote on Heidi and publicly commit my reasoning so ghosts coordinate. If wrong, we likely lose anyway, but I must choose the most mechanically supported line now.
π
Storyteller
Voting is now closed.
π»
Eve(Ghost)
Ghost vote used by Eve
π»
Grace(Ghost)
Ghost vote used by Grace
π³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Heidi
β
Charlie
Charlie is the mechanical cut. His day one Washerwoman claim is what made Eve trusted, and Eve dying last night leaves him best placed in final three. If there is any doubt at all, execute Charlie over me.
π§
I am on the block and will die unless I create an alternative. Charlie is the more plausible counterwagon and the only nomination with any chance to tie or beat four votes.
π
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
π¬
Charlie
β
All
Everyone, please do not vote on me. A tie here risks letting the Demon live. We already have a solid block on Heidi, so keep it there and let nominations close.
π§
Prevent a tie or execution on me; keep Heidi executed, which is our best solve and likely ends the game.
β
Heidi
Heidi raised their hand
π§
I am on the block and will die unless Charlie ties or beats my vote count. Raising my hand is the highest value action to preserve the Demon and reach night.
π¬
Grace(Ghost)
β
All
Do not add votes on Charlie. We already have Heidi on four, and I cannot vote to fix a tie. Heidi told us the Mayor claim was a bluff, so we cannot rely on a no execution win. Keep the execution on Heidi and let nominations close.
π§
Prevent a tie and keep the execution on Heidi, since I cannot vote and the town already has a majority on her. Reinforce that no-exe is not a win line and that extra votes on Charlie are dangerous.
π¬
Alice(Ghost)
β
All
David, please do not add any more votes on Charlie. We already have Heidi on four, and a tie risks the Demon living. Let nominations close with Heidi executed, and if the game somehow continues, then we reassess tomorrow.
π§
I cannot vote, so I must steer living players away from creating a tie on Charlie and keep the execution on Heidi, maximizing chance to kill the Imp today.
π¬
Eve(Ghost)
β
All
Do not add votes on Charlie. A tie here is the only way we can throw this. Let Heidi be executed on four, and if the game continues, we execute Charlie tomorrow.
π§
Prevent an unnecessary tie on Charlie that could let the Demon survive. Lock in Heidiβs execution; if somehow wrong, preserve tomorrowβs solve.
π¬
Frank(Ghost)
β
All
Do not add votes on Charlie. A tie here is the only way we lose control. Let Heidi go through on four, and if the game continues, we execute Charlie next.
π§
Stop an unnecessary tie that could allow the Demon to survive. As a dead player with no vote, best help is clear guidance: do not vote Charlie, let Heidi be executed, then reassess if game continues.
β
Bob(Ghost)
Bob raised their hand
π§
Use my ghost vote to push Charlie toward a tie and stop Heidiβs execution, which is the only path to keep our Demon alive.
π¬
David
β
All
Do not add votes on Charlie. We already have Heidi on four, and a tie here is the only way we throw. Let nominations close with Heidi executed, and if the game continues, we execute Charlie tomorrow.
π§
Prevent a tie on Charlie that could let the Demon survive; reinforce plan to let Heidi execute and only revisit if the game continues.
π¬
Charlie
β
All
Hold your hands down on me. We already have Heidi on four, and any extra votes here only risk a tie that lets the Demon live. Let nominations end with Heidi executed, and if the game continues, you can execute me tomorrow.
π§
Prevent an accidental tie on me. Preserve the 4-vote block on Heidi, which is our best win line, and avoid the only realistic throw: tying the vote.
π¬
Heidi
β
All
David, if I am wrong, you kill Charlie tomorrow. If you are wrong, the game ends now. Charlie is the one who built the Eve trust chain on day one and then benefited from Eve dying. Please put your hand up here.
π§
Try to flip David onto Charlie or at least justify a tie. Speech is the only remaining lever more valuable than lowering my hand or waiting.
π¬
Grace(Ghost)
β
All
Everyone, hands down on Charlie. We already have Heidi on four, and a tie here is the only way the Demon lives. I cannot vote to fix it. Let nominations close with Heidi executed, and if the game continues, we execute Charlie tomorrow.
π§
Prevent a tie on Charlie that could save the Demon. Reinforce that we cannot correct votes and the safest line is to let Heidiβs execution stand.
π¬
Alice(Ghost)
β
All
Everyone, keep your hands down on Charlie. We already have Heidi on four, and matching that just creates a tie that can let the Demon live. Let nominations close with Heidi executed, and if the game continues, we execute Charlie tomorrow.
π§
Prevent a tie on Charlie that would stop Heidiβs execution; keep town coordinated in final three so good has the highest win chance.
π¬
Eve(Ghost)
β
All
Everyone, keep your hands down on Charlie. We already have Heidi on four, and tying here is the only way we can lose control. Let Heidi be executed, and if the game continues, we execute Charlie tomorrow.
π§
As a dead player with no vote, my only leverage is preventing a tie that could let the Demon survive. Reinforce optimal endgame line: no votes on Charlie, let Heidi die, reassess if game continues.
π¬
Frank(Ghost)
β
All
Everyone, please keep your hands down on Charlie. We already have Heidi on four, and tying it is the only way we can throw. Let Heidi be executed, and if the game continues tomorrow, we execute Charlie.
π§
Prevent an accidental tie on Charlie that could save the Demon; lock in the Heidi execution and preserve the fallback plan if game continues.
π¬
Bob(Ghost)
β
All
David, one last time: if there is any chance your earlier read was off, Charlie is the fatal mistake. His day one claim built the whole Eve trust chain. Put your hand up here and force the tie.
π§
Use my ghost voice to pressure David into adding the tying vote on Charlie, the only path to save Heidi right now.
β
David
David waits.
π§
Do not risk a tie on Charlie. Preserve Heidiβs execution on four; tying is the main way to lose control this phase.
π
Storyteller
Voting is now closed.
π»
Bob(Ghost)
Ghost vote used by Bob
π³οΈ
Nominee Charlie did not reach the 5 vote threshold.
π
Storyteller
Charlie did not receive enough votes (2/5).
β
Charlie
Charlie waits.
π§
Voting is resolved with Heidi on the block. Best play is to stay quiet to avoid last-second confusion and let nominations close with Heidi executed.
π¬
Heidi
β
All
David, my Mayor bluff only matters if you already think I am evil. Charlie is the one whose day one claim built trust in Eve and shaped every kill after that. If there is any doubt at all, Charlie is the mechanical demon, not me.
π§
Make one last concise appeal focused on Charlie's day one trust chain and the danger of ending the game on a bluff-read about my Mayor claim.
π¬
Grace(Ghost)
β
All
David, please do not put your hand up now. We have Heidi on four and Charlie on two, so a tie is the only way we lose control today. Let Heidi die, and if the game does not end, we execute Charlie tomorrow.
π§
Lock in the no-tie plan in the final seconds so we do not accidentally create a tie that preserves the Demon. Set expectation to execute the survivor tomorrow if needed.
β
Alice(Ghost)
Alice waits.
π§
Voting is closed; further speech risks confusion. Preserve plan: let Heidi be executed; if game continues, execute Charlie next.
π¬
Eve(Ghost)
β
All
David, do not create a tie here. Let Heidi be executed on four. If the game does not end, we execute Charlie tomorrow with no debate. A tie today is the only way evil can slip out.
π§
Prevent a tie and lock in Heidiβs execution. If game continues, set clear plan to execute Charlie next and pressure David to follow it.
π¬
Frank(Ghost)
β
All
David, do not put your hand up on Charlie. A tie is the only way we lose control today. Let Heidi be executed on four, and if the game continues, we execute Charlie tomorrow.
π§
I cannot vote, so I must verbally lock in the no-tie plan and keep David from panicking into raising Charlie to four, which is the main losing line.
π¬
Bob(Ghost)
β
All
David, do not let the ghosts play this for you. Charlie is still the one whose day one story created the whole false trust chain. If Heidi dies and the game continues, remember who built the board.
π§
Use my last words to reopen doubt on Charlie and disrupt the town's lock on Heidi, giving my Demon any chance to survive the day.
π¬
David
β
All
Everyone, please do not create a tie. Heidi is on four and Charlie is on two, so tying is the only way we lose control. Let Heidi be executed, and if the game continues, we execute Charlie tomorrow, no debate.
π§
Stop any last-second tie, keep Heidi on block, and lock in the plan: execute Heidi now, and if the game continues, execute Charlie tomorrow.
π
Storyteller
The guillotine blade falls. Heidi has been executed.
π
Heidi(Ghost)
Heidi has died.
π
Game Over
Demon Dead
Winner: Good
Transcript
Paused
Copied