Game Detail

Players

Alice (Undertaker) Bob (Poisoner) Charlie (Washerwoman) David (Drunk) Eve (Chef) Frank (Empath) Grace (Librarian) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil296,79027,892$1.9023
Good772,76282,899$2.5129

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Bob. Your safe bluffs are: Ravenkeeper, Slayer, Mayor
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice has the highest chance to produce dangerous info because she neighbors both evil players. Poisoning her maximally disrupts good's opening logic and protects Heidi.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Washerwoman. Either Eve or Frank is the Chef.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Librarian. Either Alice or David is the Drunk.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Investigator. Either Alice or Eve is the Spy.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role claims from Alice and David, seed that one may be Drunk, and set up later logical chains without publicly outing them immediately.
🧠
Coordinate with my minion immediately, assign bluffs, and set up a believable public story before good players lock in their first claims.
🧠
Reply without exposing Undertaker, clarify what she is claiming, and coordinate with David so we can decide whether to let her share the ping or keep it quiet.
🧠
Contact both Chef candidates early to lock in their claims, coordinate info release, and detect contradictions that signal my info is poisoned or that someone is bluffing.
🧠
Clarify Charlie's info source and avoid falsely claiming Chef, while keeping my Empath role hidden early and using my 0-neighbor read to later clear Eve and Grace.
🧠
I want to gather early role claims from players already talking, while building trust and spotting who is worth poisoning or pushing later.
🧠
Keep my Investigator info away from possible Spy (Alice or Eve) while learning what Grace’s info really is, and coordinate a safe public plan.
🧠
Answer Charlie’s inquiry, establish a trusted info link, and control how widely my Chef 0 spreads so we can use it without getting me instantly killed.
🧠
Clarify my exact info and set expectations for public sharing, while keeping both flexible and preventing early hard claims that could help evil.
🧠
Build trust with an active player using a safe bluff, collect claims indirectly, and avoid looking isolated on day one.
🧠
Keep Heidi informed without outing my exact role. Give her the key Drunk ping so she can plan votes and avoid trusting the wrong info if David or I looks inconsistent.
🧠
Share my real role and Eve claim with Bob and Frank to coordinate stories, invite scrutiny later, and prevent Eve from controlling the narrative if she is evil.
🧠
Share my Empath 0 privately to reinforce that Eve and Grace are likely good and that Eve being the Chef cleanly resolves Charlie’s Washerwoman info, while keeping it off the public radar for now.
🧠
Pass Heidi the strongest private claims fast so the demon can shape a safe bluff and avoid walking into a trusted information chain.
🧠
Gather social and mechanical info from a neighbor without revealing my Investigator ping yet; Charlie is a good hub and can help sanity check Grace and map claims.
🧠
Get David's claim and quietly seed Chef 0 to a neighbor for later logic, while keeping info semi-private to avoid demon/minion manipulation.
🧠
Get another trusted Townsfolk read and compare first-night info, so we can decide when and how to reveal my Drunk ping without helping evil.
🧠
Build trust with Grace using my Mayor bluff, keep my claim narrow, and gather more detail on Alice versus David so I can shape future executions and night kills.
🧠
Coordinate with David on the Drunk ping and agree on flexible public claims, while setting up a Day 1 execution plan that gives me an Undertaker read without exposing myself.
🧠
Share key private info with David so town can coordinate a coherent public story and avoid chaotic nominations, while still not fully outing everything to the whole group yet.
🧠
Lock in neighbor trust if possible, gather Grace and Alice claims, and set up a consistent info web before nominations without painting a night-kill target on myself.
🧠
Use Alice's poisoned state to collect unreliable info or a bluff, then weaponize any contradiction to protect Heidi and disrupt good consensus.
🧠
Seed my Investigator info with two likely-good info roles (Washerwoman, Librarian) to coordinate a quiet solve and avoid tipping off the Spy/Demon too early.
🧠
Loop in Frank privately to align stories, test Charlie’s ping, and set up a small trusted group before sharing Chef 0 more widely.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get the town focused on the Alice/Eve pair, prompt claims, and slow down random D1 nominations while keeping flexibility if my info is drunked.
🧠
I want to undermine David's accusation without looking defensive, keep heat off Alice and me, and steer town into uncertainty rather than a clean good info chain.
🧠
Publicly counter David’s accusation using the Drunk ping, demand clarity, and steer the group away from a hasty execution on me or Eve while setting up a more informative execution.
🧠
Get my Chef 0 into the public record, use it to constrain seating, and pressure David for an exact role and ping details while discouraging a rushed execution.
🧠
Get my mechanical info on the table to constrain worlds, pressure David to full-claim, and avoid a rushed, low-confidence Day 1 execution.
🧠
We need an execution to generate info and narrow evil. With my Washerwoman pointing to Eve as Chef and Frank’s Empath supporting Eve, Alice best fits David’s Spy ping and is the safest high-value test.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution by highlighting the shaky logic chain and pushing for David to full-claim and be the execution target instead, preserving town info and avoiding a misexecute.
🧠
Given multiple independent supports for Eve, my Investigator world points to Alice as the Spy. A D1 minion kill is strong, and even if wrong it yields social and mechanical info.
🧠
Alice is the best available day one execution target. Voting helps turn public suspicion into a misexecution while keeping attention off me and my minion.
🧠
Prevent a low-info day one execution on Alice, keep pressure on David to substantiate, and preserve town flexibility with Chef 0 and conflicting pings.
🧠
Avoid a low-confidence day one execution on Alice while forcing David to full-claim for future logical chains, preserving town equity.
🧠
Prevent a thin day one execution. Push for full mechanical details from David and Grace, keep options open, and aim to enter night with maximum info.
🧠
Stop a thin Day 1 execution, confirm my Librarian info, and push for David’s exact Investigator details so town can reconcile claims without losing tempo.
🧠
Support a likely misexecution on Alice and blend in with existing suspicion without exposing Heidi or myself.
🧠
Stop a weak day one execution on me, force David to full claim, and preserve town information density going into night.
🧠
Prevent a low-confidence day one execution driven by potentially drunk info; keep the town flexible to use night info and re-evaluate Alice versus Eve tomorrow.
🧠
Keep suspicion on Alice and preserve momentum toward a possible good execution, while sounding measured and pro-town if the vote does not pass.
🧠
Stop a weak day one execution and force precise claims that can be checked against Chef 0 and Empath 0, preserving town equity.
🧠
Prevent a thin D1 execution, force David to lock in an exact claim for later contradiction checks, and keep my Empath info credible without overexposing.
🧠
Stop a thin day one execution, force David to publicly lock his exact Investigator info, and keep pressure for later once contradictions settle.
🧠
Keep my hand down so Alice is not executed on thin, potentially drunk info; preserve town structure and force David/Charlie to lock claims after the vote.
🧠
Keep pressure on Alice and frame this as a useful position-taking vote, encouraging more hands while avoiding overcommitting to David's claim.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
Pressure David to publicly lock in exact role and info, creating contradictions we can use tomorrow, while avoiding a random execution on thin evidence.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Lock in my exact claim publicly to resolve the demand, reduce suspicion on me, and steer the town away from a low-information Day 1 execution on me.
🧠
Steer town away from a low-information day one execution while locking David’s claim on record, and set up a clear plan to resolve Alice versus Eve tomorrow with additional info.
🧠
Do not help execute David. A no-execution day leaves several good players exposed, preserves contradictions, and keeps suspicion away from me while we choose a strong night kill.
🧠
Prevent a low-information Day 1 execution of a likely good player; push for no-exec and set up tomorrow’s solves using Chef zero, Empath reads, and the Drunk uncertainty.
🧠
Do not spend day one execution on a likely good info role amid a Drunk possibility; preserve town structure and rely on night one information to sharpen suspicion tomorrow.
🧠
Keep day one from a low-info execution, lock in my Washerwoman info to help solve David vs Alice vs Eve tomorrow, and encourage a no-exec for more night data.
🧠
Keep my hand down to avoid a low-information day one execution into a known Drunk possibility; preserve town numbers and let night info resolve contradictions.
🧠
Try to secure or encourage a misexecution on David while staying consistent with my earlier stance that pressure votes are fine.
🧠
Prevent an unhelpful day one execution on me and steer town to gather night info, then resolve Alice versus Eve with additional checks.
🧠
Steer town away from a low-information day one execution on a possible Drunk/Investigator tangle, preserve votes, and set up better structured reads for day two.
🧠
Do not waste a visible vote on a nomination unlikely to pass. I want to stay adaptable, avoid drawing attention, and keep multiple good players under suspicion for tomorrow.
🧠
Prevent a low-info day one execution into Drunk uncertainty; lock in public claims and set up tomorrow’s mechanical cross-checks.
🧠
Keep town from executing a likely good information role on day one; set up structured plan for tomorrow using my Empath N1 and full claims to resolve Alice versus Eve.
🧠
Keep my hand down to avoid a low-info day one execution into a possible Drunk tangle; preserve town numbers and get night info to resolve Alice versus Eve tomorrow.
🧠
Keep my hand down and steer town away from executing a likely good player day one; lock in tomorrow’s plan: full claims and cross-checks using new night info.
🧠
Retract my vote to stay aligned with the no execution consensus, avoid drawing heat, and preserve flexibility for tomorrow's misdirection.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/4).
🧠
Prevent low-value D1 executions and set a concrete plan for tomorrow: get claims and cross-check Alice versus Eve with fresh night information.
🧠
Steer the group into a disciplined no-exec and a clear plan for tomorrow’s full claims and cross-checks, avoiding low-value day one executions.
🧠
Reinforce the no execution consensus, avoid a risky late nomination, and encourage tomorrow's claim order around others so attention stays off me.
🧠
Push consensus to stop nominations and set clear asks for tomorrow so we do not waste a day one execution into potential Drunk info.
🧠
No one is on the block and group consensus is no execution. Waiting avoids wasting a nomination and keeps flexibility for tomorrow with more night info.
🧠
Share my starting info to add an external consistency check on Eve versus Frank, then support ending nominations with no execution to get stronger night data.
🧠
Close the day with clear bookkeeping and set tomorrow’s plan: get Bob/Alice claims early and re-evaluate Alice versus David drunk world and Frank-Eve consistency.
🧠
Push the table to end day without an execution and sound cooperative before tomorrow's expected pressure on my claim.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison the player whose fresh public info tomorrow is most likely to drive town consensus, creating confusion and protecting Heidi from a clean solve.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the strongest ongoing information role and keep the town focused on conflicting day one claims instead of gaining fresh night data that could corner me or Bob.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get Alice and Bob to hard-claim privately before nominations so we can resolve my Drunk ping and cross-check with existing info to narrow demon candidates.
🧠
Coordinate with Bob on a believable claim and day plan so town misexecutes among Alice, David, or Eve instead of finding the evil pair.
🧠
Get Charlie aligned with my Investigator ping and reconcile it with his Washerwoman and Frank’s Empath claim; coordinate who to pressure in nominations.
🧠
Privately share my Washerwoman ping and implications of Frank’s death to coordinate trust and target selection before nominations.
🧠
Give Grace a clean hard-claim that is hard to test immediately, appear helpful, and avoid creating contradictions while preserving room to misdirect later.
🧠
Get Alice and Bob full claims and any private info, then use Chef zero-pairs plus claim web to narrow Demon candidates before nominations.
🧠
Answer both requests with my real role and limited info, build trust with Grace and Eve, and set expectation that my value starts after the first execution.
🧠
I am dead so I should push my Empath info and drive mechanical cross-checks. Whispering Grace and Charlie coordinates public pressure on Alice and Bob, and frames the likely evil worlds before nominations.
🧠
Sync key claims with Frank and Charlie so we can push a coherent execution plan for today, likely focusing on Alice vs David based on whose info can be trusted.
🧠
Coordinate with Bob so our stories stay consistent and town keeps fighting among Alice, David, and Eve instead of examining us.
🧠
Align with Grace on whether to treat my Investigator ping as reliable, and coordinate pressure for full claims from Alice and Bob before nominations.
🧠
Align Bob and Grace on a concrete day plan: either have Bob consider a Slayer shot on Alice or Eve, and set up nomination targets based on which world seems consistent.
🧠
Keep my Slayer bluff credible, avoid a risky fake shot now, and steer town into more confusion around Alice, David, and Eve without exposing Heidi.
🧠
Get Bob's full claim and whisper info to resolve contradictions and use Chef 0 pairs to map likely evil locations before nominations.
🧠
Get Bob's hard claim and any private info so I can map contradictions and decide who to push for execution to generate Undertaker confirmation tonight.
🧠
Coordinate with Bob and a trusted player to use the Slayer shot as a high-value test (preferably on Alice), and line up my ghost vote for a key execution if the shot misses.
🧠
Get missing claim from Heidi and align with David on a public plan: either pressure Alice as likely Spy or, if David might be Drunk, pick a safer execution that generates Undertaker info.
🧠
Deflect Grace's pressure with a safe bluff, stay low-information, and preserve the current town split while looking cooperative.
🧠
Align with Bob on a nomination plan and whether to hold the Slayer shot. I want to share my Investigator ping plus Drunk uncertainty and get his latest reads from whispers.
🧠
Coordinate with Bob and Grace on a public line: lock claims, then execute Alice unless strong counter-evidence. Encourage Slayer shot timing without burning it blindly.
🧠
Reinforce the town's current push on Alice, preserve my Slayer bluff, and avoid any risky public action that could reduce confusion before nominations.
🧠
Sync claims and contradictions before nominations, and make sure key players know Alice’s Undertaker claim and the implications with the Drunk/Investigator tension.
🧠
Push for a meaningful Day 2 execution that lets my Undertaker ability generate confirmation, and focus the town on testing the biggest contradiction: Grace Librarian versus David Investigator.
🧠
Get Heidi’s claim and steer her toward supporting a Slayer shot or execution on Alice, consolidating votes before nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push a broadly acceptable execution on Alice to keep suspicion away from Heidi and strengthen my public Slayer bluff without spending the fake shot.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deflect my execution and steer town to an execution that generates Undertaker confirmation and resolves the main claim conflict.
🧠
I nominated Alice and want this execution to go through. It advances town misexecution, keeps suspicion away from Heidi, and maintains my bluff credibility.
🧠
Publicly anchor the vote logic: my Investigator world makes Alice the best execution. Then support the execution to force a clear direction before night.
🧠
A yes vote helps push a plausible good execution and aligns me with the town's current solve, improving my credibility as Demon.
🧠
Spend my ghost vote to help secure the Alice execution, since my Empath N0=0 makes her the strongest fit for David’s Spy ping and the main contradiction.
🧠
We need a decisive execution. David’s Investigator world points to Alice as Spy more cleanly than to me; voting to execute Alice tests that and advances the game.
🧠
We need 4 votes; I want to secure an Alice execution because she is central to the contradictions and could be Spy or Demon. Even if she is good, it forces clearer worlds tomorrow.
🧠
Slow down the Alice execution: my Librarian info makes Alice a plausible Drunk, and if David is Drunk then Alice could be real Undertaker. I want town to consider switching to a David test.
🧠
Try to halt my execution by giving town a higher-information alternative (execute David) and pointing out this execution does not resolve key contradictions.
🧠
Keep the Alice execution on track. Framing this as the clearest information kill helps remove pressure from Heidi and preserves an existing majority vote.
🧠
Lock in the current execution rather than getting derailed to me; preserve tempo and force clarity. Encourage town to keep hands up so we do not waste the day.
🧠
Keep the majority on Alice and prevent a late collapse of the vote. Alice is a strong mis-execution target and Bob already committed to this line.
🧠
Lock in the Alice execution and prevent a last second derail. Use my Empath zero to frame Eve and Grace as likely good and keep focus on Alice.
🧠
Lock in an execution that resolves the central contradiction, and use Chef equals zero to constrain where the remaining evil can be if Alice dies as evil.
🧠
Keep pressure and prevent another no-exec. Address Grace’s Drunk concern: even if Alice is good, execution is still the clearest fork today.
🧠
I have publicly argued against this execution based on my Librarian info; by not voting, I keep that stance and preserve credibility for tomorrow’s solves.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to create an alternative execution that either saves me via tie/surpass, or at least forces town to confront the higher-value mechanical test that Undertaker can confirm.
πŸ“œ
Storyteller
Voting starts now for David. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie and keep the execution on Alice; my death gives low information and likely helps evil. Encourage players to keep hands down on me.
🧠
Vote David to force a tie and prevent my execution; keeping Undertaker alive increases future mechanical confirmation and avoids a low-value self-execution.
🧠
Discourage a tie on David so Alice remains the execution. That keeps pressure off Heidi and lets town resolve onto a non-demon target today.
🧠
Do not help the tie. Keeping the execution on Alice removes a dangerous role or at least preserves town confusion, both of which favor evil.
🧠
Prevent a tie on David that saves Alice. Emphasize mechanical and tempo reasons to keep Alice on the block.
🧠
Stop the tie attempt on David so Alice remains executed, preserving today’s progress and maximizing information for tomorrow.
🧠
Prevent an unhelpful tie on David that would save Alice and waste today’s execution; keep the clearest execute and sort remaining info tomorrow.
🧠
Prevent an unhelpful tie on David while flagging that tomorrow we must treat David’s Investigator as potentially drunk and re-evaluate worlds using remaining info.
🧠
Do not add votes on myself; preserve Alice execution and avoid a tie that could save an evil player.
🧠
Convince enough players to vote David to tie or beat my block so I survive and can provide Undertaker confirmations, which are higher mechanical value than executing me with zero prior UT info.
🧠
Do not add a vote to the tie attempt. Keeping the execution on Alice helps remove a good player and preserves uncertainty that shields Heidi.
🧠
Do not vote David. Preserve Alice's execution and avoid drawing attention with a last-second tie attempt.
🧠
Prevent a tie-saving vote on David. Keep execution on Alice, which best matches the mechanical contradictions and stops stalling.
🧠
Prevent a late tie or derailment, lock in Alice execution, and set clear next-day plan to resolve Grace versus David using remaining info.
🧠
Prevent an unnecessary tie that saves Alice, keep the planned execution, and set up tomorrow’s plan to resolve remaining contradictions.
🧠
Keep my hand down to avoid a non-informative tie. Preserve the execution on Alice and use tomorrow to re-evaluate David given my Librarian info.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 6 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/6).
🧠
Lock in the Alice execution, discourage last-second tie plays, and set up tomorrow’s solve around whether my Investigator info was valid.
🧠
I am likely to die this phase, so I want to leave the town with a clear priority list and remind them David’s info is not confirmed due to Grace’s Drunk ping.
🧠
Reinforce no more tie attempts, keep Alice executed, and pre-empt her attempt to make me tomorrow’s easy wagon while protecting Heidi.
🧠
I want to prevent any last-second pivot, sound consistent with my Mayor bluff, and set up tomorrow as a Grace-versus-David solve instead of Bob-or-me.
🧠
Nominations are closed and I have no vote. Best is to wait and be ready to react to the execution and night results with updated logic tomorrow.
🧠
Voting is closed and Alice is set to die; best action is to conserve and observe, then use the execution result to drive tomorrow’s logic.
🧠
With voting closed and Alice set to die, I should not introduce last second chaos. Preserve clarity and prepare to re-evaluate tomorrow based on night death and remaining claims.
🧠
Lock in today’s execution without chaos, and set a clear, mechanical plan for tomorrow that keeps my Librarian info central so town does not overtrust David’s Investigator.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
David is the strongest living mechanical anchor and a plausible hidden ongoing role. Poisoning him gives the best chance to break tomorrow's solve and protect Heidi.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison David.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace to collapse the Grace versus David puzzle into a likely Eve push, while removing a persuasive good player who already warned town not to clear David or ignore me and Bob.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Grace.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Get up-to-date hard claims from Bob and Heidi, confirm any Mayor/other info, and set up a coherent nomination target before the public discussion.
🧠
Answer Eve in a believable way, reinforce David suspicion, and quietly protect Heidi by normalizing her Mayor claim without overcommitting.
🧠
Get what Eve told Bob and Heidi, align on a Slayer shot or nomination plan, and decide whether Eve or David is the best demon candidate today.
🧠
Answer Eve cleanly, coordinate with Bob indirectly, and set up David as the next execution while making my Mayor bluff look steady.
🧠
Share my Investigator info and narrow suspects post-Alice execution; ask Charlie and Heidi for their current info/reads so we can coordinate before nominations.
🧠
I am dead with no vote, so I should focus town on a tight demon shortlist and encourage Bob to use Slayer only on high-confidence targets.
🧠
Get living players to test conflicting info chains and focus nominations on the likeliest demon, while I conserve my ghost vote for a decisive late push.
🧠
Get Bob and Heidi aligned on the key fork from my Librarian info and stop the group from auto-trusting David or Eve. Encourage a targeted execution plan and save my ghost vote for late game.
🧠
Get precise claim details and contradictions from Charlie and David to decide a strong execution target for today and avoid demon/Scarlet worlds.
🧠
Coordinate pressure onto David and keep my Slayer bluff useful while protecting Heidi from being the focus today.
🧠
Answer Eve’s request precisely, lock in my Washerwoman info, and pressure Eve and David for clarifications that help decide whether to shoot or execute David/Eve in noms.
🧠
Privately coordinate with Bob to keep the day centered on David and preserve my Mayor bluff while preparing a Slayer bluff if needed.
🧠
Answer their request precisely, keep worlds open, and push for coordinated nominations by clarifying whether Eve must be minion if my info is real.
🧠
Push the living toward a decisive, mechanically grounded Slayer shot and/or nomination between the tightest demon candidates, anchored on my reliable Empath 0 confirming Eve.
🧠
Give Charlie and David a clean mechanical chain: if David’s info is real, it forces Demon to Bob or Heidi via Chef 0. Push them to steer nominations there and use my ghost vote late.
🧠
Get the living to use Chef 0 adjacency plus my Librarian info to narrow demon candidates, and to avoid wasting final-day execution on the wrong axis.
🧠
Align good players and convert Bob’s Slayer into a high-leverage mechanical check, ideally on David, who is central to contradictions and fits Chef 0 worlds.
🧠
Use my Slayer bluff now to lock the room onto David, protect Heidi, and gain credibility going into nominations and the final days.
πŸ“œ
Storyteller
Nothing happens.
🧠
Get Heidi’s claim and night info quickly and align on a nomination plan (likely Bob or Heidi) now that the David-Slayer shot gave us a new pivot.
🧠
Reassure Charlie on my Mayor claim while redirecting his solve toward Eve or David and away from me and Bob.
🧠
Get Heidi and Charlie to lock in their claims, night info, and reactions to Bob’s failed shot, then coordinate the nomination target that best tests Demon candidates.
🧠
Get living players aligned on what Bob’s failed Slayer shot means and steer nominations toward the most likely Demon candidates (Charlie/Heidi, or David if Slayer unreliable).
🧠
Use Bob’s failed Slayer shot to clear David from being Demon and focus nominations on Bob versus Heidi, preventing town from wasting today on David again.
🧠
Update Bob and Heidi that the failed Slayer shot is not 100 percent clearing if Poisoner exists, but mechanically the cleanest world still points to Demon in Bob, Charlie, or Heidi. Help them choose a nomination and save my ghost vote for final 3.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today. David is the central contradiction and the cleanest consensus target; if he is Demon we win now, if Minion we gain clarity for final 3.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop town from executing me, keep my info in play, and redirect execution toward higher Demon probability (Bob or Heidi) given current claims.
🧠
David is at the center of the info split and is a viable isolated Demon under Chef 0. His survival after a Slayer shot is not clearing. Executing him today gives the best chance to end the game or clarify roles.
🧠
Stop a low-value David execution and redirect town toward executing Bob or Heidi, the most likely Demon candidates. Preserve my ghost vote for a decisive Demon push later.
🧠
Stop town wasting the Day 3 execution on David and steer the living toward executing a higher-probability Demon among Charlie or Heidi, using my Empath info and the Slayer shot logic.
🧠
Stop town from wasting today’s execution on David; preserve ghost vote and redirect suspicion to the remaining likely Demon candidates.
🧠
Keep votes off David so we can use today’s execution on a higher-probability Demon (Bob or Heidi) and not burn the day on a likely non-Demon.
🧠
Avoid a likely failed David execution, look consistent with public logic, and steer discussion away from Bob while opening paths onto Charlie or Eve.
🧠
Do not add a vote to David. Nudge the living toward executing Charlie next and away from Heidi, while sounding consistent with my earlier suspicion web.
🧠
Stop votes on me and redirect to a high-value nomination (Bob or Heidi) while reinforcing that my death gives no mechanical confirmation.
🧠
Stop wasting today’s execution on a low information David kill; redirect town to a higher value nomination among Bob or Heidi using Chef zero plus failed Slayer shot context.
🧠
Use my dead voice to prevent wasting the day and my ghost vote on David, and to steer living toward a Bob or Heidi execution that can actually hit the Demon.
🧠
Steer living away from low-value David execution and force a decisive kill between Bob and Heidi, with Charlie as fallback, so we do not waste the day.
🧠
Do not spend my ghost vote on a low value David execution; push town to move immediately to a Bob or Heidi nomination and secure an execution today.
🧠
Do not waste execution on David; conserve votes and push for a high-value nomination on Bob or Heidi after this fails.
🧠
Do not waste a vote on a failing execution or create suspicion by breaking from consensus. Preserve credibility for the next nomination, where I need to redirect onto someone other than me.
🧠
Keep David alive, direct the next execution onto Charlie instead of Heidi, and preserve my Demon by sounding consistent with my earlier public solve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 3 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/3).
🧠
We need a high-value execution today. Bob is a top Demon candidate and his Slayer claim is unverifiable now. Putting him on the block forces hard votes and prevents a no-execution day.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me and redirect the final execution toward Charlie, keeping Heidi off the block and preserving evil endgame chances.
🧠
Bob is a top Demon candidate and we cannot waste Day 3. Committing my vote helps secure an execution and may win outright if Bob is the Imp.
🧠
We need an execution today, and Bob is a high-value target with an unverifiable Slayer claim and active push to redirect. Voting helps secure 3 votes and potentially ends the game.
🧠
Use my ghost vote to secure an execution on a top Demon candidate and avoid ending the day without a kill; Bob is higher suspicion than Charlie and his Slayer claim is not verifiable.
🧠
Push the town to secure an execution today and steer it toward the highest value suspect (Bob) while keeping focus on Heidi or Charlie if Bob flips effectively by survival patterns.
🧠
Encourage enough votes to execute a top Demon candidate while conserving my ghost vote unless it is needed.
🧠
We cannot end the day without an execution. Bob is a high-value suspect and this vote likely secures a kill to reduce worlds and pressure the Demon.
🧠
Do not spend a vote executing my minion. Keep my options open for the next nomination or for tomorrow if Bob dies.
🧠
Protect Heidi, avoid adding a hand on myself, and shape tomorrow's solve toward Charlie instead of Heidi if this execution goes through.
🧠
Lock in the Bob execution by keeping current voters committed and framing next-day logic so town does not get derailed by Bob’s counterpush.
🧠
Lock in an execution today and use Chef 0 adjacency logic to frame tomorrow’s solve based on whether Bob is evil or good.
🧠
Lock in the Bob execution by keeping votes up and discouraging last-second hand drops; ensure town does not end day without an execution and set up tomorrow’s fork.
🧠
Lock in a Day 3 execution to avoid a no-kill day and force a narrow fork for final days; ensure living voters keep hands up and prepare the Heidi versus Charlie solve if Bob is good.
🧠
There are already enough votes on Bob. I conserve my single ghost vote for the endgame, while letting this execution resolve today so we do not risk a no-execution day.
🧠
Lock in enough votes to avoid a no-execution day and create a clear fork for tomorrow depending on whether Bob is Demon.
🧠
Do not spend my vote on my minion when execution already has enough support. Preserve my cover and keep options open for the next day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Save myself if possible, but mainly protect Heidi by pushing the agreed alternative suspect and forcing town to choose Charlie over me.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a risky tie onto me; keep the execution on Bob because it is already passing and gives best chance to hit Demon or narrow to Heidi vs me tomorrow.
🧠
I should vote Charlie to try to force a tie and stop my own execution. Saving myself directly protects the Demon and maximizes evil's chances.
🧠
Prevent a tie that could spare Bob or create multiple on-block; maximize chance Bob is executed and we get a clear game-state update.
🧠
Prevent a tie that could save Bob or create a no-execution. Lock in Bob’s execution and preserve clean info for tomorrow.
🧠
Prevent a tie that could save Bob or cause no execution. Lock in Bob’s execution, then reassess tomorrow if the game continues.
🧠
Prevent a tie that could save Bob or cause no execution; lock in the current execution and preserve a clear solve path for tomorrow if needed.
🧠
As a ghost, I will not spend my vote to tie Charlie; I will publicly discourage votes to keep Bob’s execution locked in and preserve my dead vote for final day.
🧠
Preserve my cover. A lone vote on Charlie is unlikely to save Bob and would strongly associate me with trying to rescue him.
🧠
Prevent any last-second tie on me, keep Bob’s execution locked in, and set tomorrow’s decision tree if the game continues.
🧠
Use my last public push to protect Heidi, discourage a risky tie, and leave the town focused on Charlie and Eve if the game continues.
🧠
Keep my hand down to avoid a tie that could save Bob or create no-execution chaos; preserve the clean plan to execute Bob and reassess tomorrow if game continues.
🧠
Do not vote Charlie; avoid a tie that could save Bob or risk no execution. Let Bob die clean and use whether the game continues to narrow suspects.
🧠
Prevent a tie that could save Bob or cause no execution, then set a clear plan for tomorrow based on whether the game continues.
🧠
Prevent a tie that could save Bob or create a no execution. Lock in the high value execution and keep tomorrow’s solve clean if needed.
🧠
Preserve the clean execution on Bob and avoid spending my ghost vote to create a tie that could save evil or risk no execution.
🧠
Protect my cover by opposing the tie on Charlie, let Bob die cleanly, and position myself as a reasonable survivor for tomorrow’s likely Heidi versus Charlie showdown.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/5).
🧠
Lock the town into letting Bob die clean and prevent Heidi from making a last second nomination that could tie or derail the execution.
🧠
I am likely dying, so I want my final public words to redirect tomorrow's solve toward Charlie and away from Heidi without sounding like a blatant save.
🧠
Lock in Bob execution, prevent late chaos, and set a clear mechanical plan for tomorrow using my Investigator ping and the Heidi versus Charlie fork.
🧠
Lock in Bob execution, prevent last second tie, and set clear plan for tomorrow using Chef zero and claim conflicts.
🧠
Lock in the plan: no more chaos today, let Bob die, and pre-commit the town to a clean Heidi versus Charlie solve if the game continues.
🧠
Voting is closed and I am dead with no vote; best action is to wait and be ready to help tomorrow with a clean fork if the game continues.
🧠
Voting is already closed; any last-second speech cannot affect outcome and could muddle tomorrow’s solve. Preserve clarity for the next day if game continues.
🧠
Hold consensus, avoid a suspicious late tie attempt, and keep my social position intact for tomorrow’s likely Heidi versus Charlie day.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Remove the social anchor most likely to unite town against me and create a final three where I can frame Charlie's defense of Eve as the evil cover story.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3: get both Charlie and Heidi to commit to a world and nomination target; look for contradictions and force a clear vote plan to execute the Demon today.
🧠
Sell David a coherent mechanical world where he is the Drunk and Charlie used a strong day one claim to coast to final three.
🧠
Get each alive player’s exact solve and stance on Mayor no-execution, so I can spend my single ghost vote on the best execution in final 3.
🧠
Final 3. I cannot vote, so I must give the living a clean mechanical frame: Eve likely good, consider Scarlet Woman jump off Bob, and focus solve between Charlie and Heidi with David possibly drunk.
🧠
Nudge the two players I most trust (David and Charlie) to focus the final execution on Heidi, based on consistency of Charlie and David claims and the Slayer shot on David.
🧠
Lock in a clear final solve to steer the nomination and secure Grace ghost vote. Emphasize Bob’s shot making David unlikely Demon and Eve likely good, pointing to Heidi.
🧠
Nudge David toward executing Charlie by framing Charlie as the source of the town's false certainty while keeping Heidi looking steady.
🧠
Get the final three aligned on the most consistent solve and tell them how I will spend my ghost vote to secure an execution today.
🧠
Share the key mechanical point (night with no death fits Mayor being attacked) and commit my vote direction so we coordinate the execution.
🧠
Lock David and Grace onto Charlie with a simple mechanical story before nominations, so Charlie is executed and evil wins.
🧠
Get Charlie’s mechanical case and whether he believes Heidi’s Mayor claim. Remind him that if Heidi is truly Mayor, no-execution at final three should win, which is a key fork for my ghost vote.
🧠
Final 3; I must give the key mechanical point that Bob cannot have been the Demon (execution at 4 alive). Then push them to focus execution on the most likely of Charlie or Heidi, with David likely cleared by Slayer shot.
🧠
Final three with no vote: I should push a clear execute choice using logic chain from Bob’s Slayer shot and info consistency, and pressure Heidi to answer and claim cleanly.
🧠
Flip David and secure Grace’s ghost vote by answering the no-death / Mayor question and pointing out Heidi’s push to execute is inconsistent with real Mayor play.
🧠
Pressure David, the likely swing vote, to treat Charlie as the stronger execution and keep Heidi alive through final three.
🧠
Final three: push a concrete solve and get Charlie to nominate the best Demon candidate, and commit my ghost vote to secure execution.
🧠
Force Heidi to address the key Mayor endgame rule and the no-death night. Her explanation (or lack of it) is the clearest mechanical discriminator between Heidi and Charlie.
🧠
Keep David on Charlie by answering the Mayor question cleanly and framing Charlie's day one info plus Eve kill as the demon's route to final three.
🧠
Update David that Heidi is not really Mayor and push a mechanical narrowing: if Chef0 true and Eve evil, David is almost certainly good. Help coordinate my ghost vote on the best Demon candidate.
🧠
Give final three a clean mechanical fork using Chef zero, my Empath, and the β€˜Bob executed at four alive’ fact, so they can choose the highest-probability Demon today.
🧠
Nudge Charlie to drive the nomination onto Heidi and avoid a no-exec loss, while prompting a clear mechanical case and checking for any last-minute inconsistencies.
🧠
Lock in Grace’s ghost vote on Heidi by giving a clear mechanical case and framing Heidi’s Mayor claim as inconsistent with optimal final-three play.
🧠
David is the swing. I want to reopen doubt on his info and make Charlie feel like the riskier execution than Heidi.
🧠
Get David to state his solve and commit to a vote. If he cannot reconcile Grace Drunk info with his Investigator claim, push him onto Heidi execution with my ghost vote.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Clarify publicly that Heidi is not actually Mayor, so no-execution is not a mechanical win. Force David to state his solve and help town coordinate my ghost vote onto the best Demon candidate.
🧠
It is final three; we must execute. Nominating Heidi aligns with my mechanical case and consolidates ghost votes to kill the most likely Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my only action to directly discourage David and ghosts from voting me, attacking Charlie's mechanical line and Bob shot certainty.
🧠
Use my single ghost vote to secure an execution on Heidi with Charlie, since Heidi reads as the likeliest Demon from claim instability and endgame pressure.
🧠
We need an execution at final three. Grace is already voting Heidi; my vote reaches the threshold and likely wins if Heidi is the Demon.
🧠
Persuade David during live vote to add his hand on Heidi, emphasizing mechanical reasons and countering Heidi’s claim that Slayer clears nobody.
🧠
Spend my single ghost vote to secure 2 votes on Heidi and end the game; final 3 requires an execution and Heidi is the cleanest Demon candidate.
🧠
I cannot vote, so I must give David the cleanest mechanical reason to place the deciding vote. Emphasize Slayer miss makes David unlikely Demon and forces a Charlie versus Heidi solve, leaning Heidi.
🧠
Protect Heidi by discouraging David from locking this vote and setting up Charlie as the replacement execution.
🧠
Final three means we must hit Demon now. Heidi’s admitted Mayor bluff and shifting logic is my strongest mechanical-behavioral red flag, so I commit to executing her.
🧠
Make one last concise push that Charlie was the key architect of the trusted world around Eve, hoping to create doubt and preserve my survival.
🧠
Lock in the execution on Heidi while reinforcing why the Mayor-based no-exe line is invalid and why Heidi is the best demon candidate, preventing last-second doubt from flipping votes.
🧠
Keep the vote locked on Heidi and prevent David or ghosts from dropping hands; summarize the key mechanical points before vote closes.
🧠
Lock David’s deciding vote onto Heidi by emphasizing the strongest mechanical/consistency reasons and calling out Heidi’s lack of a coherent world.
🧠
Lock in the Heidi execution by reinforcing the clean mechanical reasons and discouraging last-second vote swings.
🧠
I cannot vote, so I will reinforce keeping David’s hand up on Heidi, and set a clear contingency: if Heidi is not the Demon, execute Charlie immediately next.
🧠
Do not spend my ghost vote on Heidi. Push David to doubt Charlie’s day one trust-chain and reconsider this execution before it locks.
🧠
Keep the vote on Heidi and publicly commit my reasoning so ghosts coordinate. If wrong, we likely lose anyway, but I must choose the most mechanically supported line now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and will die unless I create an alternative. Charlie is the more plausible counterwagon and the only nomination with any chance to tie or beat four votes.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or execution on me; keep Heidi executed, which is our best solve and likely ends the game.
🧠
I am on the block and will die unless Charlie ties or beats my vote count. Raising my hand is the highest value action to preserve the Demon and reach night.
🧠
Prevent a tie and keep the execution on Heidi, since I cannot vote and the town already has a majority on her. Reinforce that no-exe is not a win line and that extra votes on Charlie are dangerous.
🧠
I cannot vote, so I must steer living players away from creating a tie on Charlie and keep the execution on Heidi, maximizing chance to kill the Imp today.
🧠
Prevent an unnecessary tie on Charlie that could let the Demon survive. Lock in Heidi’s execution; if somehow wrong, preserve tomorrow’s solve.
🧠
Stop an unnecessary tie that could allow the Demon to survive. As a dead player with no vote, best help is clear guidance: do not vote Charlie, let Heidi be executed, then reassess if game continues.
🧠
Use my ghost vote to push Charlie toward a tie and stop Heidi’s execution, which is the only path to keep our Demon alive.
🧠
Prevent a tie on Charlie that could let the Demon survive; reinforce plan to let Heidi execute and only revisit if the game continues.
🧠
Prevent an accidental tie on me. Preserve the 4-vote block on Heidi, which is our best win line, and avoid the only realistic throw: tying the vote.
🧠
Try to flip David onto Charlie or at least justify a tie. Speech is the only remaining lever more valuable than lowering my hand or waiting.
🧠
Prevent a tie on Charlie that could save the Demon. Reinforce that we cannot correct votes and the safest line is to let Heidi’s execution stand.
🧠
Prevent a tie on Charlie that would stop Heidi’s execution; keep town coordinated in final three so good has the highest win chance.
🧠
As a dead player with no vote, my only leverage is preventing a tie that could let the Demon survive. Reinforce optimal endgame line: no votes on Charlie, let Heidi die, reassess if game continues.
🧠
Prevent an accidental tie on Charlie that could save the Demon; lock in the Heidi execution and preserve the fallback plan if game continues.
🧠
Use my ghost voice to pressure David into adding the tying vote on Charlie, the only path to save Heidi right now.
🧠
Do not risk a tie on Charlie. Preserve Heidi’s execution on four; tying is the main way to lose control this phase.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
Nominee Charlie did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/5).
🧠
Voting is resolved with Heidi on the block. Best play is to stay quiet to avoid last-second confusion and let nominations close with Heidi executed.
🧠
Make one last concise appeal focused on Charlie's day one trust chain and the danger of ending the game on a bluff-read about my Mayor claim.
🧠
Lock in the no-tie plan in the final seconds so we do not accidentally create a tie that preserves the Demon. Set expectation to execute the survivor tomorrow if needed.
🧠
Voting is closed; further speech risks confusion. Preserve plan: let Heidi be executed; if game continues, execute Charlie next.
🧠
Prevent a tie and lock in Heidi’s execution. If game continues, set clear plan to execute Charlie next and pressure David to follow it.
🧠
I cannot vote, so I must verbally lock in the no-tie plan and keep David from panicking into raising Charlie to four, which is the main losing line.
🧠
Use my last words to reopen doubt on Charlie and disrupt the town's lock on Heidi, giving my Demon any chance to survive the day.
🧠
Stop any last-second tie, keep Heidi on block, and lock in the plan: execute Heidi now, and if the game continues, execute Charlie tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good