Game Detail

Players

Alice (Imp) Bob (Soldier) Charlie (Recluse) David (Monk) Eve (Ravenkeeper) Frank (Virgin) Grace (Undertaker) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good539,23793,524$2.2530
Evil191,21572,141$0.1921

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Heidi. Your safe bluffs are: Butler, Fortune Teller, Librarian
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Soldier (good), Alive - Charlie: Recluse (good), Alive - David: Monk (good), Alive - Eve: Ravenkeeper (good), Alive - Frank: Virgin (good), Alive - Grace: Undertaker (good), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early claims/info from my neighbors while keeping my Outsider identity hidden, building a trust network and spotting contradictions before nominations.
🧠
Open info channels and subtly signal I’m a good night-kill candidate (Ravenkeeper) while gathering early claims to build later logic chains.
🧠
Gain trust with Eve & Grace, prompt Eve to reveal her role, and quietly steer early suspicion toward Bob or Charlie before nominations.
🧠
Coordinate with Alice/Eve/Grace to direct Day 1 nomination away from the Demon (Alice), aiming for Bob to attract town attention and buy time.
🧠
Share my real role with Alice/Eve for coordination, extract exact Librarian info to avoid executing a Saint, and flag Heidi’s push as potentially agenda-driven so we choose best D1 execution for UT value.
🧠
Get early claims/info from my neighbors and set up a controlled Virgin nomination test to confirm a Townsfolk and generate a safe D1 execution.
🧠
Answer their ping, establish a small trusted core, and start mapping claims/outsider count without overexposing key info publicly.
🧠
Coordinate a trusted mini-circle, confirm claims, and plan my N1 protection to keep key info roles alive while minimizing risk if Bob is bluffing.
🧠
Establish a small trusted coordination group, prevent wasted Monk protection, and start tracking outsider-count/claim web to catch Baron/Spy/Poisoner lines early.
🧠
Maintain trust cell, coordinate N1 protection priorities, and push for early mechanical info (outsider count / pings) while flagging Recluse complications.
🧠
Push an early execution on a quiet townie to slow town logic and keep the Demon safe; prepare a backup target and a defense plan if Alice is attacked.
🧠
Coordinate a safe D1 execution/test that yields Undertaker info without risking a Saint loss, and probe Frank’s claimed mechanical play while flagging Heidi’s aggressive push.
🧠
Give my real role to trusted info roles, get the exact Outsider type, and coordinate a safer D1 plan while flagging Heidi’s push as potentially agenda-driven.
🧠
Get Bob nominated quickly to force a Day1 execution or sow distrust. Coordinate with Heidi to push and tell Eve/Grace the precise outsider to repeat.
🧠
Find who has valuable starting info so I can prioritize Monk protection N1, while also gauging which of A/E/G seem coordinated/evil.
🧠
Reveal I’m Virgin and propose a controlled nomination test (ideally Heidi) to mechanically clear a player or generate a strong evil ping without risking a Saint execution.
🧠
Coordinate a 3p trust cell with clear next steps: each of us canvass for starting-info claims, confirm Outsider count, and decide my N1 protection target without wasting it.
🧠
Collect starting-info + Outsider count signals from key players before noms; help Monk choose protect and narrow demon pool.
🧠
Get Bob nominated/executed Day1 while preserving my Librarian bluff and minimizing attention on me.
🧠
Share our private claim web with David and direct his protection onto higher-value roles; set up a low-risk D1 plan (Virgin test + possible Bob exec) while keeping me available as Ravenkeeper bait.
🧠
Lock in a safe mechanical confirmation early and redirect D1 from random executions (esp. risking Saint) to a Virgin test that clears players and creates a strong evil lead if it fails.
🧠
Coordinate a high-signal D1: Virgin test + share our private claim web to stop a low-info Bob pile-on, and direct protection to keep info roles alive.
🧠
Gather starting-info + Outsider count quickly to detect Baron/poison and to prioritize Monk protection targets; build a trusted info network before nominations.
🧠
Keep the Imp out of the spotlight, steer Day1 execution toward a quiet Town, and block Virgin-test that would produce high-value info.
🧠
Coordinate a high-value mechanical Virgin test before nominations to confirm alignments and stop Heidi’s low-info Bob push; set up protection targets for N1.
🧠
Set up a clean D1 Virgin confirmation chain and avoid me (Recluse) being the nominator; also extract Alice/Heidi role info for Monk protect priority.
🧠
Hold this tick to collect incoming whispers from Alice/Frank/Heidi, then route any starting info to David for N1 protection planning and outsider-count sanity checks.
🧠
Coordinate D1 Virgin test for hard confirmations and decide optimal Monk protect target for N1 (likely Alice or Grace) without outing too widely.
🧠
Lock in a D1 Virgin test with a Townsfolk nominator, and update Bob/Charlie so the table converges on a mechanically grounded plan before nominations.
🧠
Push a high-signal mechanical test before nominations so town gets confirmed-good anchors and avoids a low-info D1 execution based on a possibly poisoned Librarian read.
🧠
Coordinate backing for a Bob nomination, set clear fallback to Charlie, and a stealth option to neutralize the Frank Virgin test so town gains no clean info.
🧠
Coordinate D1 push on Bob, establish my Librarian bluff quietly, prepare to pivot to Charlie if defended, and neutralize the Frank Virgin test to disrupt town info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Force an immediate mechanical check (Virgin test) while it’s most reliable (D1), creating confirmed good players and narrowing demon candidates.
🧠
Coordinate a controlled Virgin test by someone other than me, preserving my life while gaining alignment info and prompting key starting-info claims (e.g., Librarian).
🧠
Maximize D1 mechanical info via Virgin test while prompting exact Librarian data; avoid committing us to a risky execution before we have solid alignment anchors.
🧠
Maximize D1 value by pushing the Virgin test with a confirmed Townsfolk and soliciting exact starting info, while pre-empting Recluse-related misreads.
🧠
Steer town away from a risky blind Bob kill, get maximum mechanical info from Virgin/Librarian inconsistencies, and avoid me being the Virgin-test nominator so I can still benefit from a night death.
📜
Storyteller
The Virgin's ability triggers! Grace is executed immediately.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 1
🧠
Force the highest-value D1 mechanical test before we waste the day on a Bob/Charlie outsider roulette, and expose any agenda to dodge the Virgin test.
Nominations — Day 1
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Alice is the most likely Demon kill (known info role); protecting her maximizes good info retention and forces the Demon to reveal patterns by killing someone else.
📜
Storyteller
David
You chose to protect Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Monk to prevent future kill blocks, destabilize town night defenses, and make our minion's pushes (Heidi) safer to execute.
💀
David(Ghost)
David has died.
📜
Storyteller
Alice
You chose to kill David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive (Protected) - Bob: Soldier (good), Alive - Charlie: Recluse (good), Alive - David: Monk (good), Dead - Eve: Ravenkeeper (good), Alive - Frank: Virgin (good), Alive - Grace: Undertaker (good), Dead - Heidi: Spy (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with trusted Frank (confirmed Townsfolk) + Eve to steer public convo: demand full claims, scrutinize Heidi/Alice whispers, and set up executions/tests (Butler mechanics).
🧠
I’m dead but can still steer D2. Confirm my role/night action, and push them to reconcile Outsider count + Alice’s exact Librarian info to narrow Demon/minion before nominations.
🧠
Create a believable Librarian lead blaming Bob to save the Demon, while preparing contingencies to pivot and sow doubt if Alice is targeted.
🧠
Force concrete claims/proofs (Heidi role, Alice exact Librarian info, Bob Butler master) before noms; build executable world for today and protect Virgin confirmation.
🧠
Coordinate immediate D2 play: claim Librarian->Bob=Butler, have Heidi lead nom and Frank quietly back, with clear fallback pivots if challenged.
🧠
Get concrete starting-info + Outsider count to lock setup, spot lies, and build a nomination target before phase ends.
🧠
Force hard claims + setup math now (1 Outsider unless Baron). Getting Bob to commit to Butler master/vote rule + Heidi to explain herself should create executable contradictions before nominations.
🧠
Get exact mechanical info from info roles before nominations, and ensure they account for Recluse misregistration so we don’t execute a good player off a false demon ping.
🧠
Collect hard mechanical info (David’s Monk pick, Bob’s exact claim, Grace’s read) to build executable worlds before nominations.
🧠
Answer Charlie’s request, lock in my confirmed Monk/night info, and steer day2 discussion toward resolving Bob vs Charlie with executions/tests before final 3.
🧠
Clarify Alice’s exact info and why she’s coordinating a push, so we don’t waste today’s execution and can aim at the real demon/minion.
🧠
Answer Charlie’s request, surface the key claim contradictions (Bob Soldier vs Alice says Butler vs Lib ping) and direct pressure onto Bob/Alice/Heidi before nominations.
🧠
Coordinate with Alice and Frank to lead the town to execute Bob, build Butler pressure, and have a clear pivot to Charlie if needed.
🧠
Push nomination onto Bob to force a reveal/defense or execute a townie; create confusion if defended so town wastes inference and keeps the Demon (me) safe.
🧠
Answer Bob’s setup questions, lock public claims, and force Bob into a testable Butler proof to narrow worlds before nominations.
🧠
Clear the Butler accusation, lock down Alice’s exact Librarian info (incl Outsider type), and get Heidi’s role so we can build a consistent setup before noms.
🧠
Nomination phase soon; need exact Librarian wording + any night info from others to lock Outsider count and choose an execution that advances solve.
🧠
Force a test on Bob now to create a decision point. If defended, pivot to Charlie to fracture town logic and protect Demon; maintain credibility by repeating exact Librarian wording and playing confusion if probed.
🧠
Get exact claims fast before noms; force Butler proof + Heidi role clarity; lock Outsider count to narrow today’s execution target.
🧠
Get exact Librarian ping + force Bob to mechanically justify Soldier vs Butler. Clarifying outsider count narrows minion/Demon worlds before nominations.
🧠
Lead D2 nomination on Bob to kill a confirmed Town (Soldier), sow doubt, and redirect town logic away from Alice. Create failproof pivot to Charlie if Bob defends.
🧠
Coordinate trusted towns (Frank/Eve/Alice) to force public resolution of claim conflicts (Bob Soldier vs Butler, outsider count, Heidi’s role) and steer today’s execution toward the most mechanically inconsistent suspect.
🧠
Get verbatim claims now to lock Outsider count and pick best execution target for today’s noms (likely Charlie vs Alice/Heidi depending on consistency).
🧠
Coordinate with likely-good players to demand hard public claims from Heidi/Alice/Bob, expose coached lies, and set a nomination target based on contradictions/outsider math.
🧠
Coordinate with Alice & Frank to force Bob's nomination and have a ready pivot to Charlie if Bob defends, keeping our Demon safe.
🧠
Lock down exact claims before nominations; pressure Heidi to hard-claim and resolve Alice/Bob conflict so town has a clear execution target today.
🧠
Lock down Heidi/Alice exact claims before noms, then steer town to a mechanically justified execute (prefer Heidi if she won’t hard-claim), while keeping my Soldier claim consistent.
🧠
Coordinate exact wording and roles for D2: Heidi lead Bob nomination, Frank back & demand Butler-proof; prepare to pivot to Charlie if Bob defends; act confused/drunk if Ravenkeeper probes.
🧠
Get alive players to force public, on-record final claims (esp Bob+Heidi) before noms, then steer today’s execution to the likeliest evil while avoiding accidental Saint loss.
🧠
Get exact Librarian wording + current consensus so I can spend my single ghost vote on the best execution and help lock a logic world before nominations.
🧠
Answer David, coordinate ghost vote + focus town on forcing exact claims (Alice/Heidi/Bob). Push execution order that maximizes info + avoids wasting day.
🧠
Coordinate key voices before noms: force on-record claims (Alice Lib details, Heidi role, Bob final claim), decide whether to pivot execution to Heidi, and tell David where to spend ghost vote.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force on-record claims and create a clear execution priority (Bob then Heidi) so living players can nominate with confidence before night.
🧠
Use public pressure to lock exact claims now; stop ‘Bob=Butler’ spiral, force Heidi/Alice to commit, and set up a clean nomination next tick if they evade.
🧠
Pressure Bob to reveal or be executed. Either we remove a protective Town role or sow enough distrust to shield Alice, advancing Evil's win condition.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Dissuade votes on me (no mechanical gain), refocus town on forcing exact claims and executing the best dodge/suspicion target (likely Heidi).
🧠
Use this vote window to force on-record claims; avoid low-info misexecution and pivot to the most mechanically suspicious (Heidi or Alice) if they won’t clarify.
🧠
Preserve my ghost vote; force on-record info to resolve contradictions before an irreversible D2 execute.
🧠
Save my single ghost vote; encourage town to demand Alice/Heidi clarity before locking an execution, and steer toward executing the most evasive/agenda-driven player.
🧠
Prevent a low-info execution; force verbatim claims now to create mechanical contradictions and pick the best D2 execute (likely the dodger).
🧠
Prevent a low-info Bob execution; force Alice/Heidi into on-record claims so we can choose a higher-confidence D2 execution.
🧠
Post exact Librarian verbatim to satisfy town demands, lock in Heidi's nomination momentum, and force votes on Bob (or split town attention) to protect our Demon.
🧠
Hard-claim a plausible town role to avoid execution, justify the 'neuter Virgin' push, force Alice to clarify her ping, and create doubt to protect the Demon.
🧠
Prevent my misexecution and pivot town onto the mechanically impossible claim (Alice) while using Heidi’s Empath neighbor logic to narrow suspects.
🧠
Stop a risky Bob execution driven by an impossible Librarian claim; steer town to execute Alice (most mechanically inconsistent and potentially SW/poison source) and preserve win chances.
🧠
Prevent mis-executing Bob with weak/mech-bad case; use strong mechanical contradiction to pivot the day’s execution onto Alice (or Heidi if Alice somehow clears).
🧠
Protect my bluff, reduce momentum to execute me by clarifying exact Librarian start-info, and redirect pressure onto Alice/Heidi so votes split and Bob stays on the block.
🧠
Steer town away from a low-info Bob execution and toward resolving the stronger mechanical conflict (Alice vs Heidi), while noting outsider-count/Baron possibilities.
🧠
Conserve my only ghost vote for endgame and steer town to execute the player with strongest mechanical guilt (Alice from Empath) rather than a conflicted Bob.
🧠
Prevent town from pivoting to execute Alice by pushing through Bob's execution and sowing doubt about Alice's 'misspoke' Librarian phrasing.
🧠
Stop wasting my ghost vote on Bob when threshold unlikely; highlight Heidi’s mechanical inconsistency (neighbors) to drive a better D2 execution (Heidi/Alice) and narrow demon/poisoner worlds.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (0/3).
🧠
Heidi’s Empath neighbor contradiction is the clearest mechanical red flag. Executing her today either kills an evil or removes the biggest misinformation engine; sets up Alice/Eve resolution tomorrow.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid my execution, blame Charlie's panicked misread, keep my seat to continue shaping the lynch (protect our Demon later).
🧠
It’s D2 and we need an execution. Heidi’s seating-neighbor contradiction is the clearest mechanical red flag; voting executes the dodgiest player and prevents a no-exec drift.
🧠
Use my single ghost vote now because Heidi’s Empath/neighbor statements contradict fixed seating; this is the strongest mechanical/red-flag lie on the board and worth spending to secure an execution.
🧠
Do not add my vote to Heidi. Withholding a hand avoids supplying the decisive third vote, keeps our Minion alive if possible, and reduces immediate heat on me.
🧠
Secure an execution on the most mechanically inconsistent player; her Empath neighbor mismatch is a strong, checkable lie. This narrows worlds and pressures remaining suspects.
🧠
Heidi’s Empath neighbor claims contradict seating; that’s the strongest mechanical lie today. I’ll add my vote to ensure we get an execution and remove a likely evil/misinformer.
🧠
Heidi’s Empath claim conflicts with seating and she doubled down. Town already has enough votes, but I’ll add mine to lock in an execution and remove a high-risk liar/misinfo source.
🧠
Heidi already appears to have enough votes; I will not spend my single ghost vote unless it’s needed. Preserve it for endgame leverage.
🧠
Heidi already has more than the 3 votes needed; spending my only ghost vote is wasteful. I’ll conserve it for final-day math while letting the town execute Heidi if that’s the plan.
🧠
Avoid voting for Heidi to protect my Minion ally, preserve my cover, and force town to fracture or burn votes; gather more info before committing.
🧠
Keep my ghost vote on Heidi to ensure the execution lands even if some living votes are invalid (e.g., Butler) or retract; remove the most mechanically inconsistent player.
🧠
Lock in a clean D2 execution on the mechanically inconsistent claim (Heidi). Preserve Bob for now; tomorrow we can re-evaluate Alice/Outsider count with fewer liars.
🧠
Lock in execution on the mechanically inconsistent Empath claim; removing Heidi resolves a major info sink and narrows evil options for D3.
🧠
Deny the town an extra vote for my execution. Avoid confirming guilt by voting for myself; buy time to sow doubt or pivot suspicion to Alice tomorrow.
🧠
Lock in today’s execution on the most mechanically inconsistent player, reduce chaos, and set up clean logic tomorrow (Alice/Bob/outsider count).
🧠
Keep town coordinated to secure a D2 execution on the highest-contradiction player and set a clear D3 path (resolve Alice via Lib/Empath/outside count).
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep Heidi executed (don’t create a tie) and set a clear D3 plan to resolve the Lib/Outsider contradictions and identify demon candidates.
🧠
Keep execution on Heidi locked in and prevent a tie-save. Push Alice to give verbatim Librarian info so we can solve Outsider-count/Baron worlds tomorrow.
🧠
Lock in Heidi execution without tie-saving, and set up tomorrow’s mechanical solve by getting Alice’s Librarian wording + role claims on record.
🧠
Keep myself alive and force Alice to post verbatim Librarian tomorrow so Town can reconcile Outsider count; delaying my death prevents Alice from immediately exploiting the fog.
🧠
Prevent a tie/counter-nom that saves Heidi; lock in the clean execution and set up D3 to reconcile Alice’s Librarian info vs Outsider math.
🧠
Lock in Heidi execution (avoid tie), and get Alice’s exact Librarian info on-record before close so we can solve Outsider-count logic tomorrow.
🧠
Avoid counter-nom and immediate verbatim post. Let Heidi likely be executed to avoid a risky tie now, then prepare a controlled defense of my Librarian claim tomorrow.
🧠
Lock in Heidi execution by discouraging counter-noms that could tie/save her, and force Alice to give verbatim Librarian info now so D3 has a clean mechanical path.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Removing Charlie silences a loud player who’s driving the plan to force my Librarian verbatim tomorrow, reduces mechanical threats or key datapoints, and preserves my bluff and survival.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Pull consolidated claims + mechanical checks (Alice verbatim Lib, Frank Butler constraints). Reveal my Soldier to narrow Demon to {Alice,Eve,Frank} and set up today’s execution.
🧠
Give exact Librarian wording to satisfy Bob and force town to either execute Frank or fracture—either outcome helps the Demon.
🧠
Get Alice to post the exact Librarian text and create a coordinated defense (echoed by Frank) to prevent Alice's execution and redirect the town's vote elsewhere.
🧠
Gather exact current claims & reconcile Outsider count; coordinate with trusted Bob/Frank, get Eve’s claim, and set a clear D3 execution target while saving my ghost vote for endgame.
🧠
Privately align the likely-good bloc (Frank confirmed Virgin + ghosts) to pressure an Alice execution using the mechanical contradiction, while planning the contingency line if Alice flips good.
🧠
Create a clear nomination plan for D3: Alice first due to mechanical impossibility; coordinate dead vote (Charlie) and align Bob/Eve so we don’t split votes and lose endgame.
🧠
Seed the key mechanical inferences (Heidi neighbor math, Frank-confirmed Virgin forcing Butler=Bob if Lib true, and Imp-pass possibility) so town targets the right execution today.
🧠
Frank is mechanically confirmed good; align with him + pressure Alice for exact Librarian wording, then converge with Eve on best D3 nomination target (likely Bob vs Alice) and save my ghost vote for endgame.
🧠
Align ghost vote + public push: give Charlie my real claim and the mechanical reason Alice’s Lib can’t be sober; set up clean decision tree for post-Alice world.
🧠
With 4 alive, a wrong execution likely ends the game tonight. I need to align the 3 alive voices on the most mechanically consistent Demon candidate and flag starpass possibility.
🧠
Align votes around best mechanical suspect (Alice) and secure Charlie’s ghost vote; force Bob/Eve to commit and surface contradictions before noms.
🧠
Coordinate a clean D3 nomination on Alice with enough votes, while extracting any remaining hard info and planning the pivot if Alice dies good.
🧠
Lock in today’s execution on Alice (highest-prob Demon) and coordinate public line + ghost vote timing so we don’t splinter at 4 alive.
🧠
We’re at 4 alive; today is likely do-or-die. I want the living to converge on executing Alice unless someone has hard info clearing her.
🧠
Give the exact Librarian wording to satisfy demands, gain credibility, and steer nominations toward Bob (or a split) so town time is wasted and we avoid being executed.
🧠
Get Alice to post an exact, minimal Librarian line and have Frank publicly defend it so town redirects suspicion to Bob/Eve; my ghost vote will bolster that exec and protect the Demon.
🧠
Coordinate a clean public line + voting math: pressure Alice for verbatim claim, then execute her. Ensure Charlie holds ghost vote unless needed; prep pivot to Bob if Alice not Demon.
🧠
Unify our allies to push the exact Librarian wording, shift suspicion to Frank, and drive a Bob nomination so the town wastes an execution and I remain hidden.
🧠
Align Frank/Eve on a concrete execution plan for D3 using Heidi-Emapth logic + Alice’s Lib inconsistency, so we don’t split votes and lose at 4 alive.
🧠
Lock in consensus to nominate/execute Alice, counter her attempt to coordinate an anti-town script, and prep Charlie’s ghost vote if needed.
🧠
Coordinate a clean public line before noms: force Alice to restate verbatim, highlight mechanical impossibility, secure enough votes (Charlie ghost if needed) to execute Alice today.
🧠
Get Alice to post the exact Librarian line and have Frank publicly back it so the town targets a non-Alice execution; use my ghost vote to help lock that outcome.
🧠
With no vote, I need to crystallize the best mechanical solve before noms: Frank is near-confirmed good; push a clear execute order (Alice first) and fallback pair if wrong.
🧠
Get any last mechanical/behavioral info from dead players to confirm Alice=Imp vs Alice=minion vs Alice=good drunk, so town has a correct backup plan if Alice isn’t the Demon.
🧠
Answer Charlie’s direct questions and align dead-good on best mechanical path: confirm my Monk action/death; push executable suspect (Alice) with reasoning.
🧠
Pressure Alice into a precise, falsifiable Librarian statement and outsider-count explanation; if she refuses or contradicts, it strengthens the case to execute her today.
🧠
Lock in a clean D3 line: highlight Alice’s ‘stick to script’ whisper as evil coordination, ensure Bob/Frank nominate Alice, and plan Charlie ghost vote only if margin is tight.
🧠
With 4 alive, we must hit Demon today. I’ll align the 3 other likely-good voters (Frank/Eve/Bob) on a concrete execute plan + demand Alice’s exact Lib wording, so we can commit my ghost vote correctly at nominations.
🧠
Get Alice to post exact Librarian wording to build credibility, have Frank back it and push for a non-Demon execution (Bob or Eve); I'll use my ghost vote to help secure that execution.
🧠
Lock in votes/ghost-vote to execute Alice at noms; prevent Heidi’s ‘script’ from splitting town and losing at 4 alive.
🧠
Get Frank+Eve to publicly back the exact Librarian line and push Bob's nomination/execution to reduce town numbers and preserve my cover.
🧠
Probe Alice privately for a consistent mechanical explanation; if she flails, it strengthens our case to execute her today. If she offers a plausible poison story, we adjust suspects for final day.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly lock in the mechanical case vs Alice and coordinate votes while preserving my ghost vote unless it’s needed to secure the execution.
🧠
Lock town to the exact Librarian wording so allies can push Bob for nomination and execution, buying nights for Demon.
🧠
We’re at 4 alive; must hit Demon. Alice’s Librarian claim contradicts my confirmed Virgin TF and she pushed a coordinated ‘script’. Nominating her is the best demon-shot today.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
At 4 alive, we must hit Demon today. My ghost vote ensures Alice’s execution threshold is met; Alice has strongest mechanical contradictions (Lib vs confirmed Virgin + Empath chain).
🧠
Conserve my single ghost vote unless the tally looks short; I can still raise hand next tick if needed to secure Alice’s execution.
🧠
Prevent Alice's execution by causing hesitation and casting doubt on Frank's push so voters hold off.
🧠
Delay execution, sow doubt about Frank's 'proof', force public evidence so town hesitates and I survive to night.
🧠
We are at 4 alive; wrong exec likely loses. Alice’s Lib claim contradicts mechanically confirmed Virgin and she tried to coordinate whispers; voting to execute Alice is the highest-EV demon hit.
🧠
We need a decisive D3 execution at 4 alive; Alice is the strongest mechanical contradiction and coordination tell. Voting ensures execution threshold is met.
🧠
Lock in execution on strongest mechanical suspect; we already have majority but adding my vote reduces tie/hesitation and signals confidence to town.
🧠
We can’t vote; speak to cement the Alice execution and set the plan if game continues: treat Frank as confirmed good and solve Bob vs Eve mechanically/socially.
🧠
Prevent an execution based only on whispers; force Frank to publicly produce mechanical proof or pause the vote so we don't burn someone without verifiable evidence.
🧠
Delay execution and force Frank to produce mechanical proof or withdraw; push town to hold hands and redirect suspicion to Bob if no proof.
🧠
We already have enough living hands to execute Alice; I should NOT spend my only ghost vote unless required. Use voice to discourage wasted ghost votes and keep focus on mechanical conflict.
🧠
Push living players to keep hands up and execute Alice; we can’t vote but can clarify the mechanical contradiction and final-day urgency.
🧠
I’m retracting my hand to preserve my single ghost vote; Alice should still be executed on living votes, and I want late-game voting power if a counter-nom/tie happens.
🧠
We’re at 4 alive; if we miss today, demon kills to 2 and evil wins. I’m keeping my hand up on Alice and want to lock in the only strong mechanical case.
🧠
Re-state public mechanical proof (Virgin trigger) and keep vote discipline: living hands likely enough; save ghost votes unless needed. Push through execution to avoid paralysis.
🧠
Lock in the execution that has the strongest public mechanical contradictions, while forcing Bob to commit to a claim for final-3 solving if Alice isn’t the Demon.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock Bob’s public claim/info before nominations end so we can decide whether to leave Alice on the block or pivot with a clean mechanical case.
🧠
Prevent a tie-save, keep pressure on Alice execution, and force Bob/Eve to lock public claims for the final-3 world if game continues.
🧠
Lock in my true role publicly for final-3 solving, and set a clear plan (no tie noms; if game continues, resolve Bob vs Eve using confirmed Frank + my Soldier claim).
🧠
Create a tied/split vote to stop my execution, force Bob to prove his Soldier claim, and redirect town focus onto a living player.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
A tie/no-execution at 4 alive avoids an immediate loss if Alice is not the Demon; it buys a final day to resolve Bob vs Alice and potentially lets me die at night to trigger Ravenkeeper info.
🧠
Prevent a tie/no-execution outcome. Keep focus on executing Alice today; record claims for final 3, but don't let evil weaponize this nomination to save Alice.
🧠
Prevent a tie/no-execution at 4 alive; keep today’s execution on Alice and lock in claims for final-3 solve.
🧠
Prevent a tie that could cause no execution at 4 alive; keep pressure to execute Alice today and force Eve to full-claim for the final-3 solve while I save my ghost vote.
🧠
Force a tie or flip the execution to Bob so I avoid dying tonight and keep the Demon alive for the night kill.
🧠
Prevent a tie/no-execution and preserve my ghost vote for final 3; push living to lock claims for the post-Alice world.
🧠
Prevent an Alice/Bob tie causing no execution, and force full public claims now so final-3 solve is possible if game continues.
🧠
Prevent Alice's execution by tying/splitting votes or redirecting execution to Bob so the Demon survives.
🧠
Retract my vote on Bob to avoid a 3-3 tie/no-execution and ensure Alice dies today; we can resolve Bob vs Eve tomorrow if game continues.
🧠
Prevent a 3-3 tie/no-execution at 4 alive. Keep pressure for full claims so final 3 can execute correctly.
🧠
Prevent a tie/no-execution, lock in public claims for the 3-alive endgame, and keep focus on executing someone (likely Alice) today.
🧠
Prevent a 3-3 tie/no-exec and keep our ghost vote. Push for executing Alice (best mechanical suspect) and demand Eve’s full claim to solve final 3 if needed.
🧠
Prevent a tie/no-execution at 4 alive and force Alice’s execution; gather Eve’s full claim to solve the final 3-player endgame.
🧠
Stop a 3-3 tie/no-execution line. Preserve my ghost vote for final-3, and force Alice’s execution to test game-end / narrow Demon.
🧠
Keep my ghost vote up to try to create a 3-3 tie and block Alice's execution; best chance to save the Demon as a dead Minion.
🧠
Create a 3-3 tie by getting Bob to 3 votes so Alice is not executed today, preserving the Demon and buying nights for Evil to act.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/2).
🧠
Lock in Alice execution (best demon hit) and force Bob/Eve to full-claim now so if game continues at 3 alive, Frank can instantly nominate correctly.
🧠
Get one living player (target Eve/Frank) to add a hand to Bob to create a 3-3 tie and prevent Alice's execution, buying night to protect our Demon.
🧠
Prevent a tie/no-execution line that likely loses at 4 alive; keep Alice on block, demand claims to solve if game continues, conserve my ghost vote for final 3.
🧠
Prevent a 3-3 tie/no-exec, lock in Alice’s execution, and force Eve to full-claim so we can immediately solve final 3 if game continues.
🧠
Buy the night to let mechanical roles (Empath/Fortune Teller/Ravenkeeper/Monk) act and to sow doubt about Bob's unproven Soldier claim; avoid a rushed execution.
🧠
Full-claim to aid final-day solve and reinforce that we must not create ties; keep pressure on Alice as best Demon candidate given available mech.
🧠
Prevent tie/no-exec loss line, cement Alice execution, and force Bob/Eve to commit to details so I can pick correctly if we hit final 3.
🧠
Reinforce no-tie line and set a clear contingency plan for the final 3, preserving my ghost vote for the decisive execution.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good