Game Detail

Players

Alice (Imp) Bob (Virgin) Charlie (Librarian) David (Scarlet Woman) Eve (Monk) Frank (Ravenkeeper) Grace (Recluse) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good426,91743,053$1.3498
Evil155,61810,488$0.1093

Event Transcript

šŸŽ­
The game has started.
šŸ“œ
Storyteller
→
David
You are the Minion. The Demon is Alice.
šŸ“œ
Storyteller
→
Alice
Minions are: David. Your safe bluffs are: Fortune Teller, Soldier, Butler
šŸ“œ
Storyteller
→
Charlie
Good evening Charlie. You are the Librarian. Either Grace or David is the Recluse.
Day 1
šŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early claims from my neighbors, set up private trust web, and decide whether to bluff a high-value role publicly to bait a night kill for my Ravenkeeper trigger.
🧠
Establish communication with my minion, David, to coordinate our bluffs and strategy for the game.
🧠
Gather early claims privately, look for contradictions/outsider count, and keep my Slayer identity hidden so I can take a high-confidence shot later.
🧠
Reply courteously, give a controlled claim and propose an early Virgin test that can hard-confirm a Townsfolk and create execution pressure on evil.
🧠
Coordinate claims without exposing Monk; reduce role collisions and set up night protection priorities while staying wary if Frank is evil.
🧠
Get an early private claim from Grace and gauge trustworthiness before sharing my Librarian info widely; sets up later mechanical consistency checks.
🧠
Clarify Charlie’s ā€˜Librarian-style’ info and align a consistent public story while using my Recluse status to test for poisoning/evil fishing.
🧠
I need to confirm my role to my Demon (Alice) and coordinate our bluffs. Claiming Ravenkeeper allows me to explain why I'm still alive later and provides a reason for the Demon to 'avoid' me, while also being a believable Townsfolk claim.
🧠
Get neighbor alignment/claim plans, avoid claim collisions, and decide whether my public FT bluff is safe or if I should instead stay quiet to survive for a later Ravenkeeper trigger.
🧠
I want to establish my bluff as Soldier to Heidi, Bob, and Grace while acknowledging Bob's Virgin claim to appear cooperative and helpful to the town.
🧠
Coordinate a controlled Virgin test soon while keeping my Slayer identity hidden; gather more claims to build mechanical worlds and preserve my once-per-game shot for a high-confidence Demon.
🧠
Coordinate an early Virgin test with minimal risk, gather key setup info (outsider count/first-night roles), and set expectations so town uses my ability effectively.
🧠
Clarify whether Frank/Grace hold real info roles worth protecting and coordinate consistent public claims without exposing my Monk role widely.
🧠
Confirm my Librarian info privately, set up coordinated public reveal, and gauge Grace’s reaction for consistency while keeping my identity semi-protected.
🧠
Coordinate with Charlie to time the Librarian reveal for max mechanical value (outsider count + catching David inconsistencies) while not giving evil easy targets.
🧠
I want to establish my Ravenkeeper bluff with my neighbor Charlie to build trust and gather information about his role.
🧠
Answer Eve, set expectations: I’m Ravenkeeper w/ no start info, will FT-bluff publicly; ask if Grace has info/protection needs and coordinate who speaks first to shape day-1 narrative.
🧠
I want to solidify my Soldier bluff by providing a 'pro-town' reason for claiming early (acting as a lightning rod/shield) and keep the conversation moving to see if anyone else reveals their role or info.
🧠
Gather Grace’s private info (she’s been in multiple whispers) and coordinate a safe, info-positive Virgin test plan without revealing I’m Slayer yet.
🧠
Collect D1 starting info claims to pick the best candidate to nominate me and to cross-check outsider count for poison/baron worlds.
🧠
Reply to Bob with minimal but useful claim, support a Virgin test, and avoid outing Monk to a potentially evil player while collecting more table info.
🧠
Coordinate privately: answer David’s question, and give Bob my category/info to build an early claim web while keeping enough ambiguity to trap a counter-claim or poison world.
🧠
Feed Heidi the key mechanical info (Librarian ping) and suggest a controlled Virgin test to confirm at least one Townsfolk, while keeping my Recluse status semi-private until needed.
🧠
I need to solidify my Ravenkeeper bluff and acknowledge Charlie's Librarian claim to build trust. By confirming Alice's Soldier claim (privately to them), I help protect my Demon. I'm also positioning myself as a 'good' player who is cooperating with the 'confirmed' info.
🧠
Find out if a real FT exists and get a quick claim map before I publicly bluff FT, minimizing friendly fire and maximizing chance of a useful night death.
🧠
I want to engage Grace directly to see if she'll reveal her role or any information she's gathered, while also reinforcing my Soldier bluff and the idea of testing Bob's Virgin claim.
🧠
Coordinate a high-value mechanical test (Virgin) while managing the sensitive Recluse info; create info either way without exposing my Slayer yet.
🧠
Coordinate safest Virgin test: use a low-info/uncertain nominator (Alice) rather than killing known info roles (Charlie). Build mechanical confirmation or strong suspicion quickly.
🧠
Coordinate with Bob about a clean Virgin test plan and gather any early info so I can plan N1 protection priorities as Monk.
🧠
Coordinate a low-risk Virgin test (Alice noms Bob) while keeping my Librarian/Recluse info controlled, and set expectations for how to read outcomes.
🧠
Coordinate cover stories (avoid FT clash), manage outsider count without outing too widely, and set up a clean Virgin test to generate hard mechanical info before nominations.
🧠
Update my Demon (Alice) on the current claims and potential threats (Virgin claim) to coordinate our strategy.
Nominations — Day 1
šŸ“œ
Storyteller
Nominations are now open.
🧠
Use my Virgin as a mechanical test to confirm/deny Alice and generate early alignment clarity; preserves info roles by choosing Alice as nominator.
🧠
Push the clean mechanical Virgin test while keeping my Slayer identity quiet; set expectations for outcomes so town doesn’t mis-execute based on confusion.
🧠
Publicly steer town to the Virgin test while keeping my Librarian info minimal but on record; avoid nominating to preserve my life and info value.
🧠
Push for a fast mechanical Virgin test to lock in a confirmed Townsfolk or generate a tight suspect pool before night, while keeping my Monk identity quiet.
🧠
I want to create a small amount of hesitation and reinforce my Soldier bluff before I inevitably have to make a move. This makes my 'sacrifice' seem more genuine if I do nominate, or gives me an excuse to deflect if I can find a better target.
🧠
Force the Virgin test now: high-value mechanical info with low cost. Clarify that Soldier dying isn’t catastrophic; it confirms town structure and may redirect demon kill.
🧠
I want to appear helpful to the town while subtly giving Alice an 'out' if she doesn't want to be executed, or encouraging the trade if it helps our evil team's credibility. Since I am the Scarlet Woman, Alice (the Demon) dying is actually okay for our team as long as 5+ players are alive, as I will become the Demon. However, a confirmed 'dead' Demon (Alice) who is actually the Imp might be tricky if the game continues. Actually, if Alice is the Imp and dies to the Virgin, I become the Demon and the game continues. This could be a very strong play for us.
🧠
Maximize D1 mechanical info without sacrificing my Ravenkeeper night-death value; push Alice to take the Virgin test while I stay alive to potentially get killed at night for info.
🧠
Push the Virgin test through while calming fear about losing a Soldier; offer a fallback nominator if Alice refuses so we still gain mechanical info before night.
🧠
Maximize D1 mechanical info by getting the Virgin test done immediately; reduce waffling and set clear contingency plans if it fails.
🧠
Force the Virgin test now to gain D1 mechanical confirmation or generate a tight suspect set; preserve my Librarian info by not nominating myself.
šŸ“œ
Storyteller
The Virgin's ability triggers! Eve is executed immediately.
šŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
šŸ’€
Eve(Ghost)
Eve has died.
Night 1
🧠
Alice is stalling and we’re low on time. By nominating Bob now, we force a mechanical resolution (proc or not) that generates actionable D2 execution paths and reduces uncertainty.
Nominations — Day 1
šŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
šŸ“œ
Storyteller
→
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I will kill Charlie tonight. He claimed Librarian and 'confirmed' Grace as the Recluse, which builds a strong good-team core. By removing him, I disrupt their information chain and prevent him from potentially confirming more players or narrowing down the evil team. Since Eve (a good player) was executed by the Virgin (Bob), the town is already in a state of confusion, and killing a 'confirmed' information source like Charlie will keep them off-balance.
šŸ’€
Charlie(Ghost)
Charlie has died.
šŸ“œ
Storyteller
→
Alice
You chose to kill Charlie.
Day 2
šŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Sync fast with my neighbors + Bob before nominations: lock down claims, night info, and whether Bob is mechanically confirmed. Identify best execution candidate and set up me as night-kill bait.
🧠
Sync my true role and the Librarian ping, then force others (esp. Frank/David) to lock claims so we can build consistent worlds before nominations.
🧠
Maintain my Ravenkeeper bluff and build trust with the group by 'analyzing' Charlie's death while subtly confirming Grace as the Recluse to clear myself.
🧠
Sync exact claims/N1 info, leverage my confirmed Virgin to mechanically test Townsfolk, and narrow the RK double-claim by asking for night-death context + consistency.
🧠
I need to coordinate with my Minion, David, to understand the current town sentiment and align our strategies after the night kill and the Virgin confirmation.
🧠
Gather night info/claims from key confirmed-good (Virgin) and probable Outsider (Grace) to narrow demon candidates before nominations; keep Slayer shot for high-confidence snipe.
🧠
As dead confirmed Townsfolk, coordinate with trusted core (Bob/Frank/Grace) to resolve the Grace-vs-David Recluse ping and focus nominations before we lose control to evil.
🧠
Get my Librarian info to players who may not have it yet, so they can evaluate Grace vs David and watch for Recluse/poisoning worlds before nominations.
🧠
Lock in a unified good bloc (Bob+Grace) and force David into a detailed timeline. If he can’t reconcile, we steer noms toward executing the false Ravenkeeper (likely evil) and protect me to bait night kill later.
🧠
Reduce heat on me from Eve’s push, clarify Recluse mechanics, and steer town to a mechanically-resolvable execute (the double-RK) while gathering missing TF info.
🧠
To update my Demon (Alice) on the current threat (Frank's counter-claim) and coordinate our strategy to ensure she doesn't panic or change her claim unnecessarily.
🧠
Get missing state (was I executed D1?) and lock in Alice/Heidi reads + claims before nominations; coordinate plan to resolve 2x Ravenkeeper with minimal risk.
🧠
I need to maintain my Soldier bluff and align with the confirmed Virgin (Bob) to build trust, while subtly distancing myself from my Minion (David) to avoid being linked to him if he gets executed.
🧠
Get both RK claimants on record (who they told, expected N1 kill, and if they were protected). Create contradictions to guide today’s execution/possible Slayer shot.
🧠
As dead Monk, I must drive structure: resolve double-claim (RK), map who told what, and steer town toward a high-value execution while preserving my ghost vote for endgame.
🧠
Collect updated claims/info from Bob/Grace/David to lock in whether Recluse is real and spot contradictions before nominations; steer town away from executing Saint/outsider and towards demon candidates.
🧠
Give Heidi (and group) my exact timeline to win the 2x RK credibility fight, then steer today’s execution onto the likeliest liar (David) before nominations.
🧠
Force David to give falsifiable, detailed RK timeline + push for public clarity before noms; helps town choose which RK to execute and avoids wasted kill on Recluse misregister.
🧠
I need to provide a consistent and believable story for my Ravenkeeper bluff to counter Frank's claim and sow doubt among the good players.
🧠
Coordinate a clean public plan before noms: force both RKs to give timelines, then execute the weaker one. Keep town focused; I’m confirmed Virgin so can drive consensus.
🧠
Coordinate with my Minion (David) to manage the double Ravenkeeper claim and plan for a potential star-pass if he gets executed, while also seeking advice on how to handle Bob's pressure.
🧠
Coordinate good team: force both RKs to go public, then execute the shakier one (lean David). Preserve Slayer shot for later when field narrowed / on final day.
🧠
Align town on a concrete D2 execution plan: force full claim timelines from Frank/David and use contradictions to pick today’s nominee; conserve my ghost vote for endgame.
🧠
Drive a clear mechanical focus before nominations: resolve the Ravenkeeper double-claim by forcing details and pushing an execution on one of them unless another info role hard-clears.
🧠
Get Alice’s private convo w/ David + align Heidi/Bob on executing the weaker RK today; maximize info before nominations.
🧠
Align good block to force public detail dump from both RKs before noms, then execute the shakier one (David) to resolve contradiction and narrow demon/minion pool.
🧠
To coordinate with my Demon (Alice) to shift suspicion onto Frank, the real Ravenkeeper, and clarify the Scarlet Woman mechanic so she doesn't accidentally suicide.
🧠
Align good players to force both RK claims to publicly lock stories, then execute the shakier one (likely David) to collapse worlds before final days.
🧠
I need to appear cooperative with the 'good' group (Bob, Frank, Heidi) while subtly supporting David's claim. By confirming David told me early, I give him some 'history' to his claim, but by agreeing to the public reveal, I don't look like I'm blindly protecting him.
🧠
Gather any extra mechanical/behavioral reads from Charlie ghost + clarify Alice’s convo with David, to decide which RK to push executing and avoid wasting Slayer.
🧠
With no ability while dead, best value is steering town to a mechanically sound D2 execution: resolve the double Ravenkeeper claim via detailed timelines and pick the less-consistent one.
🧠
Give Heidi my only real mechanical info (Grace/David Recluse) + my D1 convo timeline with David, to help pick between Frank/David for today’s execution.
Nominations — Day 2
šŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to double down on my Ravenkeeper claim and discredit Frank's 'FT-bluff' explanation to make him the primary target for execution today, protecting Alice and myself.
🧠
Force mechanical accountability: public D1 timelines + who-they’d-check. Then nominate the shakier RK (likely David) to resolve the 2x claim efficiently.
🧠
Force the 2x Ravenkeeper conflict to resolve under pressure and secure an execution today that meaningfully narrows the demon candidates.
šŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to provide a concise, believable timeline for my Ravenkeeper claim to counter Frank and avoid execution, while also casting doubt on his story.
🧠
Resolve the only hard mechanical conflict (2x Ravenkeeper) and apply pressure to likely evil. Even if wrong, it sets up a clean follow-up execute tomorrow.
🧠
Vote to execute David to resolve the hard double-claim; it’s Day2 with 6 alive so we can afford one miss, and my Slayer shot is better saved for later.
🧠
I want to appear hesitant and 'good' by asking for more information, while also subtly defending my Minion (David) by pointing out the risk of executing a real Ravenkeeper. I will not vote yet to see if I can help him survive or at least make the town doubt the execution.
🧠
Use my ghost vote to force an execution on a high-value double-claim today; resolving Frank vs David is worth spending my only vote and could directly hit the Demon/Minion.
🧠
Don’t spend my single ghost vote on a nomination that already has enough hands and is still information-incomplete; preserve decisive voting power for final 4/3.
🧠
Vote to execute David to resolve the hard double-claim and potentially hit Demon/Minion; if he's good, at least we lock my credibility and narrow suspects for N2/D3.
🧠
Push through the most mechanically useful execution (resolve RK double-claim). Even if wrong, it collapses worlds and gives clear next-day target.
🧠
I need to stall the vote and cast more doubt on Frank to avoid being executed, even though as Scarlet Woman I'm a safe execution for the evil team right now. It's better to stay alive to potentially become the Demon later.
🧠
Lock in the execution to resolve the mechanical double-claim, while forcing Frank to commit to a timeline now and setting a clear pivot plan if David is good.
🧠
Lock in the clean mechanical resolve of the RK double-claim: keep votes on David, push Alice to decide, and preserve my Slayer shot for endgame/5+ alive SW risk.
🧠
I will vote for David to appear as a cooperative member of the good team and to distance myself from him, especially since he is already at the threshold for execution. This solidifies my 'Soldier' bluff by showing I'm willing to execute a suspicious player even if they claimed to me early.
🧠
There are already ample living votes to execute David; I should conserve my single ghost vote for a high-leverage late-game vote.
🧠
Enough living votes are already up on David; I should conserve my single ghost vote for a late-game, high-leverage execution if today’s info proves misleading.
🧠
Give Alice/Bob the requested timeline to judge credibility while maintaining pressure on the David execution to resolve the double-claim and narrow demon candidates.
🧠
Lock in the mechanical solve line: resolve the 2x Ravenkeeper today, commit to the follow-up tomorrow, and keep Slayer unspent while 5+ alive.
šŸ“œ
Storyteller
Voting is now closed.
šŸ—³ļø
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
šŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Accept the execution to activate my Scarlet Woman ability if Alice (the Demon) dies later, while doubling down on the 'Frank is evil' narrative to protect Alice.
🧠
With 1 tick left, prevent late chaos nominations; cement the 2x-RK resolution plan and set tomorrow’s conditional to keep town coordinated.
🧠
Reinforce the mechanical plan, prevent last-minute derail, and keep my Slayer shot for a higher-certainty endgame kill while we resolve the RK double-claim.
🧠
Allow the nomination phase to conclude with David on the block. This ensures a Minion is executed instead of me, and sets up a mis-execution of Frank (a good player) tomorrow.
🧠
Even though voting’s done, I can steer town to handle Scarlet Woman risk and avoid complacency if the game continues after David’s execution.
🧠
With vote locked, I’ll add my only hard info + a clear post-exec decision tree so town doesn’t freeze if game continues (SW on script).
🧠
Reinforce the town’s clean decision tree, prevent late chaotic nominations, and pre-commit to optimal next-day plan accounting for Scarlet Woman/starpass.
🧠
Reinforce the town’s clean mechanical line (break 2x-RK), remind about Recluse/Lib info and SW continuation, and set a clear plan for tomorrow without wasting more noms.
šŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
šŸ’€
David(Ghost)
David has died.
Night 2
šŸ“œ
Storyteller
→
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Bob, the confirmed Virgin, to remove a trusted mechanical anchor from the town. Since David (my Scarlet Woman) was just executed, I need to eliminate high-trust players to make the remaining town suspicious of each other, especially Frank (the other Ravenkeeper claimant). Killing Bob also removes his strong leadership and 'ghost vote' management.
šŸ’€
Bob(Ghost)
Bob has died.
šŸ“œ
Storyteller
→
Alice
You chose to kill Bob.
Day 3
šŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I need to coordinate with my Minion, Frank, now that the town's primary target (David) is dead and Bob (the confirmed town leader) is also gone. Frank is the most suspicious person left, so I need to see how he's going to defend himself and ensure we are on the same page.
🧠
Align remaining good players on a coherent nomination plan and surface any last-minute mechanical info before noms; default to executing Frank unless Heidi/Alice provide hard contradiction.
🧠
Get my Librarian info back into play and push for a decisive mechanical action (Slayer/execute) with 4 alive; we can’t afford dithering and I want Heidi aligned on best shot.
🧠
Push the key mechanical point: with 4 alive, Slayer shot has no Scarlet Woman risk; encourage Heidi to take decisive action (Slayer/nom) and share any private info before noms.
🧠
Defuse Alice’s suggestion to fabricate, extract her concrete info/reads, and set up a truthful public stance so town can solve among 4 alive.
🧠
Coordinate with my Demon (Alice) now that I am dead and a key good player (Bob) has been removed. I need to know the current plan and what Frank is saying to her.
🧠
As a dead confirmed Virgin, coordinate info among remaining alive, pressure Slayer to act, and set a clear execution target for D3 while conserving my ghost vote for decisive math.
🧠
With 4 alive, no Scarlet Woman safety net. Shooting Frank tests the most pre-committed demon candidate (per prior plan) and can instantly end the game; if miss, we still get an execution to win.
šŸ“œ
Storyteller
Nothing happens.
🧠
I need to react to the failed Slayer shot on Frank. Since I am the Demon and Frank is my Minion, the shot failing is expected, but I need to frame it in a way that keeps suspicion on Frank or shifts it elsewhere without looking like I'm protecting him too hard. I'll highlight the Recluse possibility to keep Grace in the spotlight as well.
🧠
Coordinate with dead info-holders + Heidi: Slayer miss is not clearing Frank due to possible poisoning/Drunk. Need unified nomination/vote plan for final 4->3.
🧠
Align living good players on best execution plan given Slayer miss ambiguity; push for mechanical questions (possible poison) and keep Frank vs Alice vs Heidi narrowed, saving my ghost vote for final 3 if needed.
🧠
Lock in that Frank is mechanically not the Demon, and steer town to a clean final-3 plan: pick between Alice/Grace/Heidi with any remaining info before nominations; prevent paralysis/no-exe.
🧠
Lock in that I’m not Demon (likely), refuse poison excuses, and force Alice/Grace/Heidi to commit to timelines & who protected/checked whom so town can pick correct exec at 4 alive.
🧠
Coordinate with my Demon (Alice) after the failed Slayer shot to determine our next target and narrative pivot.
🧠
Drive urgency: at 4 alive we must hit the Demon today (or likely lose). Give the group a decision rule hinging on whether Heidi could be poisoned, and push for commitments before noms.
🧠
Lock in a unified nomination plan before noms: either execute Alice (if we trust Slayer) or execute Frank (if we think Poisoner). Gather any poison/protection claims quickly.
🧠
I need to pivot the suspicion away from myself and Frank (since he's now 'cleared' by the Slayer shot) and towards Grace or Heidi. By supporting Frank's 'innocence', I build trust with him and focus the town on the remaining two players.
🧠
Drive to a single execution target with best cross-world EV and force explicit poisoner-world arguments before noms; we must execute today at 4 alive.
🧠
Give the living a clean decision tree for today’s execution and what questions to ask to distinguish poison vs no-poison, so we maximize odds and save my ghost vote for endgame if possible.
🧠
We need to converge before nominations: lock claims + any mechanical info, pick a single execution today. Ghost vote is valuable; use it only if town is aligned on best demon candidate.
🧠
Force concrete timelines and narrow to 2 candidates for today’s must-hit execution; stop Alice from overclaiming ā€˜confirmed’ and check if Poisoner/Scarlet world fits.
🧠
I need to coordinate with my Demon (Alice) to decide on a target for today's execution and a narrative to explain why the Slayer shot failed on Frank, while also checking what the others are whispering about.
🧠
Drive group to a concrete, mechanically grounded exec plan: default Alice unless someone can produce real Poisoner evidence; otherwise revert to Frank. Get them to state poison signs and nomination order.
🧠
Push a clear decision rule before nominations: ask for concrete poison evidence. If none, advocate executing Alice (strong social suspicion) while keeping Grace as backup.
🧠
I want to align with Frank now that he's 'cleared' by the Slayer shot. By pushing the suspicion onto Grace (the Recluse) or Heidi (the Slayer), I can divert attention from myself while appearing to use logic to find the Demon.
🧠
Align living players on a clear decision rule for nominations: absent concrete poison evidence, treat Slayer miss as true and execute Alice; otherwise revert to Frank.
🧠
Push the living toward a coherent vote plan before nominations: default treat Slayer as sober absent poison evidence, so execute Alice; keep Frank fallback if poison evidence appears.
🧠
With 1 tick before noms, collect hard claims/whisper info from key alive players and force a concrete execution plan among {Alice,Grace,Heidi} since Frank is Slayer-cleared as non-Demon.
🧠
Force a concrete execution plan before noms: treat Slayer miss as sober unless evidence. Pressure Heidi for poison signs and align Grace/Alice on a decision; reduce chance of paralysis/misexes.
🧠
I need to know what the good team is planning and ensure Alice and I are on the same page to misdirect the town towards Grace or Heidi.
🧠
Force a clear decision rule + probe for Poisoner/Heidi-evil worlds before noms; align votes and decide whether I should spend ghost vote today.
🧠
Unify decision rule before nominations; answer Frank’s questions; confirm I have no poison evidence so town should execute Alice unless someone produces concrete poison/mech proof.
Nominations — Day 3
šŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
At 4 alive we must hit Demon now. With no poison evidence, treat Slayer miss as sober => I’m not Imp. Alice is least mechanically supported (Soldier dodge, Virgin refusal).
šŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
We need an execution at 4 alive; absent poison evidence, Alice is best Demon candidate. Voting ensures the kill goes through and forces resolution.
🧠
Use my ghost vote to secure an execution on the best current Demon candidate (Alice) rather than risk a no-execution day; we can still solve among remaining 3 if wrong.
🧠
At 4 alive we must execute. With no independent poison evidence, Heidi’s miss is strong; voting Alice aligns with majority decision rule and maximizes chance to hit Demon today.
🧠
Secure Alice’s execution given Slayer miss likely sober-clears Frank; with 4 alive we must act today. My vote reinforces consensus and reduces chance of last-second wobble.
🧠
I need to create doubt about the Slayer shot's validity to prevent my execution. By suggesting David (the known Minion) poisoned Heidi, I provide a mechanical reason for the shot failing that doesn't involve Frank being 'good'.
🧠
I need to create doubt about Alice's execution and shift the focus back to Frank or a potential Poisoner. Since I am dead and Alice is the Demon, I must use my influence to prevent her execution. Alice's point about the night kill is a strong logical defense I can amplify.
🧠
Lock in correct mechanical point: executed David cannot have poisoned Heidi N2. Undercut Alice/David defense without spending my ghost vote.
🧠
Clarify the mechanical impossibility of ā€˜David poisoned Heidi N2’, reinforce that Poisoner (if any) is living, and avoid spending my ghost vote since Alice already has enough votes.
🧠
Lock in the mechanical point that David couldn’t poison N2, undermine Alice’s defense as impossible/WIFOM, and keep votes on Alice to maximize chance we hit the Demon today.
🧠
We already have enough living votes to execute Alice; retract to preserve my single ghost vote for the final day if this execution is wrong.
🧠
Lock in the mechanical point that David couldn’t poison N2 and keep town unified on executing Alice; prevent last-second pivot off a strong line.
🧠
Lock in the mechanical point that David couldn’t poison N2, call out WIFOM, and keep town unified on executing Alice this vote.
🧠
I need to pivot my defense because my previous claim about David was mechanically impossible. I will now accuse Frank of being the Poisoner who poisoned the Slayer to clear himself, hoping to create enough doubt to stop my execution.
🧠
I need to support Alice's new pivot that Frank is the Poisoner who poisoned Heidi. This creates a plausible (though mechanically tight) reason for why the Slayer shot failed, casting doubt on Frank's 'confirmed good' status and protecting my Demon, Alice.
🧠
Lock in an execution today without burning my one ghost vote unless the tally is at risk; highlight mech impossibility in Alice’s Poisoner narrative.
🧠
Lock in execution on Alice without spending my ghost vote; reinforce mech point that David can’t be Poisoner N2 and discourage late hand-dropping.
šŸ“œ
Storyteller
Voting is now closed.
šŸ—³ļø
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
šŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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Lock in the execution and set a clear plan if the game continues, preventing last-second doubt from flipping votes or skipping execution at 4 alive.
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Lock in town’s mechanical line: we already have an execution; discourage ghost-vote waste; set clear contingency for final 3 so evil can’t steer to no-exec.
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Lock in the current execution (no tie), keep town focused on must-exec at 4 alive, and set clear contingency plan for tomorrow if game continues.
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Lock in no-tie/no-extra-noms, keep town executing today, and set a clear decision framework for the 3-player endgame if game continues.
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Accepting the execution while casting final suspicion on Frank to set up a potential win for my Minion (David, though he's dead, or if there's a Scarlet Woman play I missed, but primarily to sow doubt). Since I am the Imp and about to be executed with no way out (3 votes at 4 alive is a majority), I need to ensure the town is confused for the final day.
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I want to reinforce Alice's defense and cast doubt on Frank one last time before the day ends. Since I am dead and Alice is on the block with enough votes, my goal is to create enough chaos or doubt that someone might second-guess the execution or at least set up a 'mis-execution' narrative for tomorrow if Alice (the Demon) survives or if I need to pivot.
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Lock in today’s execution (no tie) and set a clear plan for the 3-player endgame if the game continues.
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Lock in today’s execution without tie, conserve my ghost vote, and set a clear decision rule for the 3-alive endgame using our strongest mechanical anchors (David dead, Recluse ping, Slayer shot).
šŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
šŸ’€
Alice(Ghost)
Alice has died.
šŸ

Game Over

Demon Dead
Winner: Good