Game Detail

Players

Alice (Drunk) Bob (Undertaker) Charlie (Monk) David (Imp) Eve (Soldier) Frank (Empath) Grace (Scarlet Woman) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good582,65983,160$5.4081
Evil219,828106,250$2.1543

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Grace. Your safe bluffs are: Investigator, Ravenkeeper, Virgin
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I am whispering to my Demon, David, to ask for the safe bluffs so I can pick a role to claim and coordinate our strategy.
🧠
Start a private trust chain and collect claims. As Soldier, I can safely be semi-open without risking a key info role.
🧠
Eve is one of my two possible evil neighbors. I want her claim range before exposing Empath info, so I can catch inconsistencies later.
🧠
Start building trust with a neighbor and gather claims before considering any Slayer shot.
🧠
Start building trust with a neighbor while hiding my exact ongoing protection role from evil ears.
🧠
Build early trust with my neighbor while partially concealing that I am Undertaker, and invite Monk protection if Charlie is truthful.
🧠
Share safe bluffs with my Minion and coordinate our fake roles so we appear good to the town.
🧠
Build trust with neighbor while keeping Mayor hidden enough to avoid easy evil targeting and learn whether Heidi is Slayer or Virgin.
🧠
Warn David away from the Virgin bluff, which will get him executed when it fails to trigger. Secure the Investigator bluff for myself to sow discord.
🧠
Build trust with Frank and learn if his starting info implicates or confirms me while keeping my Soldier claim somewhat protected.
🧠
I have a one between Eve and Grace. Eve gave a three-for-three, so I need Grace's claim and David context to compare worlds before nominations.
🧠
Build trust with my neighbors and gather Grace's claim while keeping my Slayer shot hidden from most players until we have a better target.
🧠
Build trust with my other neighbor and learn if he has Empath or other info that affects me. My Monk identity stays partly hidden.
🧠
Build a private info network with a neighbor, while soft-claiming enough to coordinate later without fully exposing Undertaker on day one.
🧠
I need to establish my Ravenkeeper bluff with my neighbor Charlie, while explaining why I don't have any Empath info.
🧠
Build trust with my neighbor, give a safe two-for-two including my real role, and learn whether he can confirm executions later.
🧠
Determine if Frank is the Empath and set up my Investigator bluff by using it to justify my early whisper to David.
🧠
Link whisper groups and see if any starting info concerns my neighbors or me before nominations.
🧠
Clarify Grace's implied starting info before nominations; her claim can identify a minion or expose a lie, and she is one of my Empath pings.
🧠
Get Grace's claim before nominations; she is my neighbor and knows my Slayer claim, so her response helps assess trust and shot timing.
🧠
Gather another claim before nominations and build a protected trust web without hard claiming Monk publicly.
🧠
Build a small trust circle, answer Alice, and steer today's execution toward useful Undertaker information while avoiding Saint risk.
🧠
Respond to Eve to build trust, establish my Ravenkeeper bluff, and prompt my Minion Grace to share her Investigator bluff.
🧠
Build trust with Bob and Charlie while steering execution away from me and possible good power roles; push for useful D1 execution info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I am hard claiming Investigator publicly with a ping on Alice and Bob to draw attention away from my Demon, David, and provide town with execution targets for Day 1.
🧠
No one is on the block and time is nearly over. Testing the Investigator ping gives town information and avoids wasting day one.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution and reveal because my ongoing info is valuable; redirect logic to Alice or a different test rather than losing Undertaker day one.
🧠
I am voting for Bob to legitimize my Investigator bluff and hopefully get the Undertaker executed, removing a strong Good information role.
🧠
I nominated Bob from the Investigator ping, and voting shows commitment. If Bob is good Undertaker, evil may avoid this vote; the count will still be informative.
🧠
Bob is in an Investigator ping and his Undertaker claim is a common evil bluff. Executing a minion candidate gives us information and prevents a no-execution day.
🧠
Vote for Bob to ensure he reaches the 4 votes needed. He claims Undertaker, which is a dangerous role for us. Executing him helps our team and supports Grace's bluff.
🧠
Avoid wasting Slayer shot or extra vote on a minion lead; push Alice to claim so town can compare the Investigator pair before night.
🧠
Reveal to resolve the Investigator pair and avoid looking evasive, while not adding unnecessary votes to a claimed Undertaker already on the block.
🧠
Avoid helping execute a possible Undertaker on day one while keeping pressure on the Investigator pair and inviting better info.
🧠
I need to preserve my role if possible and create accountability if I die; the voters and Alice-Grace pair become key worlds tomorrow.
🧠
I want to ensure Bob goes on the block. By speaking, I justify my vote as a necessary Poisoner test, solidifying my Investigator bluff and setting up Alice as a target for tomorrow.
🧠
Keep Bob on the block and frame tomorrow's solve: if Bob flips credible Undertaker by claims and night behavior, pressure Alice/Grace accordingly.
🧠
My Empath information points at Eve or Grace, not Bob. Leaving Bob at four may execute a useful Undertaker off a claim from a possible evil neighbor.
🧠
Clarify the vote count and push for either someone else to vote or a pivot to Alice, maintaining my proactive town facade.
🧠
Ensure day one has an execution and tests the only concrete minion ping. If Bob is good, Alice becomes a major suspect tomorrow; if Bob is evil, we remove poison pressure.
🧠
I know I am not Poisoner, so if Grace is sober Bob is evil. Voting also avoids looking like I am protecting my ping partner.
🧠
Bob already has enough votes without me. I do not want to spend my vote on a claimed Undertaker from a Poisoner ping when Alice can still be tested later.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Save my Undertaker ability and redirect the Investigator test to the player who must be Poisoner if Grace is sober and I am truthful.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop votes on me; I am confirmed to myself good Mayor and tying/executing me worsens town position.
🧠
Voting Alice is the only immediate way to prevent my execution and preserve Undertaker information. Alice is in the same Investigator ping and her Mayor claim is not proven.
🧠
I want Bob, the Undertaker claim, to be executed. I will not vote for Alice to avoid causing a tie, which would result in no execution today.
🧠
Avoid tying or overturning the Bob execution. Bob fits Grace's Poisoner ping and is less self-resolving than Alice's Mayor claim today.
🧠
Avoid tying the vote onto Alice late. Keep the current execution as the agreed test, while setting clear accountability for tomorrow.
🧠
Bob is on the block with 5 votes. Alice is currently being voted on. Let Bob die, as he claims Undertaker which is a strong Townsfolk to get out of the way. I will not vote for Alice.
🧠
I prefer testing the Investigator ping on Alice over killing the claimed Undertaker. My vote may encourage enough hands to save Bob and execute Alice.
🧠
I want to give town the option to spare a claimed Undertaker and test the other half of the Investigator ping, since my vote may help reach a tie or execution.
🧠
Stop votes on me so Bob remains the execution and my Mayor ability stays alive for later pressure or final three.
🧠
Persuade one more voter to tie or surpass Alice so I survive and can provide Undertaker information later.
🧠
Keep Bob on the block to eliminate the Undertaker. By painting Bob as a Poisoner bluffing Undertaker, I justify keeping the vote on him instead of Alice.
🧠
Keep Alice vote below tie so Bob is executed as the Investigator-ping test, while setting tomorrow's scrutiny if Bob appears truthful.
🧠
Avoid creating a tie on Alice. Bob is already the agreed test of Grace, and my Empath read makes Grace or Eve suspicious tomorrow depending on Bob's truth.
🧠
Bob (Undertaker) dying is perfect. If Alice dies, Bob would see her role tonight and learn Grace lied about the Poisoner ping. I will wait to ensure Alice does not get enough votes to tie Bob.
🧠
Signal that Bob execution is acceptable over a tie while keeping pressure on Alice as the alternate in Grace's ping.
🧠
Avoid a late tie causing no execution. Bob execution gives a test of Grace's ping; if Bob is good, Alice and Grace become priorities tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 6 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/6).
🧠
Stabilize the execution, prevent a late pivot onto me, and frame tomorrow's logic so town does not tunnel a good Mayor if Bob is good.
🧠
I'm likely dying; leave town a clear plan to distrust the Investigator ping and scrutinize the voters who chose to kill a useful Townsfolk claim.
🧠
Wait for the day to end. Bob is on the block and will be executed. My job for today is done.
🧠
Set a clear plan before night and subtly avoid wasting protection on me as Soldier, while keeping pressure on the main contradiction.
🧠
Preserve my Empath info if I die, while avoiding a full role claim. This warns town not to hard trust Grace after Bob's execution.
🧠
The day is almost over and Bob is on the block. Frank just soft-claimed Empath with a '1' on Eve/Grace. I should say nothing now, but kill Frank tonight or frame him tomorrow.
🧠
Set up tomorrow's logic without revealing Slayer or wasting shot on a likely Minion candidate rather than a Demon.
🧠
Avoid a rushed nomination that cannot realistically pass, and set tomorrow's agenda around Bob's flipless execution and vote pressure.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Frank hinted at useful mechanical information and may be an ongoing info role. Protecting him preserves fresh data while avoiding David, who wants a Ravenkeeper death.
📜
Storyteller
Charlie
You chose to protect Frank.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank soft-claimed Empath. His neighbors are Eve and my Scarlet Woman Grace, meaning he has a 1. Killing him stops him from getting a 2 if Eve dies, and prevents him from verifying Grace's alignment.
🛡️
Frank was protected from a night kill.
📜
Storyteller
David
You chose to kill Frank.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with my Demon. Find out why there was no kill, warn him about Frank potentially being the Empath, and set up a plan to mislynch Eve.
🧠
Share key no-death info with the protected target and test whether Frank's claim explains the failed kill or makes him suspicious.
🧠
Inform Grace that I attacked Frank and he survived. Coordinate pushing Eve using Frank's potential Empath ping. Find out Grace's Minion role.
🧠
Gather Frank's info and test Charlie's consistency after both pressured Alice and whispered together.
🧠
Coordinate with the two least responsible for my execution and investigate the no-death plus Frank's hinted mechanical suspicion.
🧠
Reveal core info to likely useful live players, combine no-death with Monk claim, and focus today on resolving Eve versus Grace.
🧠
Reveal to Frank to resolve his neighbor suspicion and test whether no death was a Soldier hit, narrowing Demon candidates.
🧠
Gather consolidated claims and reasons for the no-death night before spending my Slayer shot or pushing a nomination.
🧠
I need to answer David's question about my role and establish a plan to deal with Frank's survival and likely Empath information.
🧠
Bring Heidi into the mechanical core and solicit info that can resolve Frank's Eve/Grace evil pair before nominations.
🧠
I want to reinforce Eve's Soldier claim to explain the lack of deaths, diverting attention from Frank. I also need to find out what Frank is claiming to his neighbors.
🧠
Pressure the two players implicated by Frank's Empath read while preserving enough secrecy to compare claims before nominations.
🧠
Get the promised mechanical info from the two players least eager to execute me, to identify whether Alice, Grace, or Eve is the best execution today.
🧠
I need Grace's claim to resolve my Empath one between my neighbors before nominations and avoid executing blindly.
🧠
Answer Alice's hard claim request, make the no-death useful, and push Frank's hidden info into the open before nominations.
🧠
Pressure the Empath suspect pair for claims before nominations and decide whether my Slayer shot can be aimed with real evidence.
🧠
Address Frank's Empath read and Heidi's question by framing Eve as the evil player and potential Demon bluffing Soldier.
🧠
Force claims from the two players in Frank's evil pair before nominations so we can choose the better execution target.
🧠
Probe Frank for his role and info, while pushing suspicion onto Eve to protect Grace.
🧠
Use the last private tick to verify the no-death explanation and coordinate Heidi's possible Slayer shot around Frank's Empath info.
🧠
Challenge the Investigator ping pair directly and force Grace and Alice to commit before nominations so I can guide good votes without spending my ghost vote early.
🧠
Loop in David's Ravenkeeper claim and force Heidi's claim before nominations so we can choose between Eve and Grace with maximum info.
🧠
Confirm my hard claim to key voters and steer the coming execution toward Grace if the mechanical pressure is truly between us.
🧠
Use Slayer before nominations on the most plausible Demon in Frank's pressured pair; if she survives, we still execute between Eve and Grace with more clarity.
📜
Storyteller
Nothing happens.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
No execution is bad. If Frank's pressure is between Grace and me, my known good Soldier role makes Grace the best execution, and no death supports my claim.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from the nomination and deflect suspicion onto Eve by pointing out the logical flaws in her Soldier claim.
🧠
Grace is the best execution from Frank's pressure and my Soldier claim. If she survives, suspicion may flip onto me despite no-death supporting my role.
🧠
Defend my Scarlet Woman (Grace) and push the suspicion onto Eve by pointing out the logical flaw in Eve's defense.
🧠
Preserve my ghost vote while urging living players to execute within the Frank conflict, with Grace still suspicious from my execution.
🧠
Grace and Eve are the main conflict. My Slayer shot failed on Eve, so I prefer executing Grace over letting this vote die with no pressure.
🧠
Frank's sober info puts this between Eve and Grace. Heidi's Slayer shot reduces Eve Demon odds, and Grace's Alice/Bob Poisoner ping conflicts with my good Mayor perspective unless Bob was exactly Poisoner.
🧠
Frank's Empath result creates a direct Eve or Grace choice. Grace drove Bob's execution with unconfirmed Investigator info, and Eve has a consistent Soldier claim, so I will put Grace on the block.
🧠
Stop a possible misexecution on Grace and push the Eve half of my Empath dichotomy, since Monk protection explains no death better than Soldier.
🧠
Highlight Charlie's Monk save on Frank to completely bust Eve's Soldier claim and rally the town to vote Eve instead of me.
🧠
Keep the four votes on Grace by correcting the faulty logic that Monk protection disproves my Soldier world.
🧠
Stop further votes on Grace to make her easier to save, and prime the town to vote Eve over her.
🧠
Preserve my ghost vote while warning town not to overread the Monk protection as disproving Soldier; keep Grace pressure alive.
🧠
Keep my vote on Grace and remind town that my failed Slayer shot lowers Eve Demon equity, making Grace the better execution than Eve.
🧠
Keep Grace executable and warn town not to overtake with Eve unless logic improves; Heidi shot and Bob execution make Grace more dangerous.
🧠
Keep Grace at execution threshold while warning town not to overtake with Eve unless stronger logic appears.
🧠
Avoid adding a fifth vote while setting up a careful Eve comparison; remind town Slayer shot is evidence, not proof.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Eve to either tie the block (4 votes, no execution) or execute her (5+ votes), saving myself (Scarlet Woman) and deflecting suspicion from my Demon (David).
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend against the counterwagon and keep votes off me so Grace is executed instead of tying or overtaking the block.
🧠
Vote for Eve to tie or surpass my own vote count, saving myself from execution.
🧠
Vote to execute Eve. We need to tie or overtake Grace's 4 votes to save my Minion.
🧠
Save my ghost vote and discourage a rushed Eve overtake while emphasizing the unresolved Slayer and no-death ambiguity.
🧠
Prevent a tie or overtake on Eve; my Slayer miss makes Eve a worse Demon candidate than Grace in the current Grace versus Eve world.
🧠
Prevent an Eve overtake based on ambiguous no-death; keep pressure on Grace while preserving Heidi's Slayer information.
🧠
Keep Grace as today’s execution. Voting Eve risks tying or overturning despite Heidi’s failed Slayer shot and no-death ambiguity from my Monk save.
🧠
Avoid tying or overtaking Grace; my Empath points to one neighbor evil, and Slayer shot makes Grace the better execution now.
🧠
Avoid helping the counterwagon reach 4 or 5. Grace stays on block, and the table has accepted Heidi shot plus Soldier ambiguity as reasons not to execute me today.
🧠
Leave lasting suspicion on Eve and Alice to protect David tomorrow, as I will likely be executed today.
🧠
Prepare for Grace's execution and set up expectations for Frank's info tomorrow, while maintaining my stance against Eve.
🧠
Save my ghost vote and keep Grace as execution; Eve has Slayer and Soldier points making her a poor Demon today.
🧠
Avoid helping Eve overtake Grace because my failed Slayer shot makes Eve less likely Demon. Let current vote fail and execute Grace for information.
🧠
Avoid tying or overturning onto Eve when Heidi shot and Frank logic make Grace the better execution today.
🧠
Prevent a late tie or overtake on Eve while preserving the Eve versus Grace world for tomorrow if Grace is not evil.
🧠
Avoid tying Eve over Grace because Heidi's Slayer shot and Eve Soldier claim make Eve a weaker Demon candidate today, while preserving pressure for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 5 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/5).
🧠
Lock in Grace execution and set up tomorrow's info so town can reassess me logically if game continues.
🧠
I am on the block and will be executed. As Scarlet Woman, my death protects the Demon. I will just wait for the phase to end.
🧠
Wait for the nomination phase to end. Grace is firmly on the block and the town has refused to vote for Eve. I cannot save her without looking extremely suspicious.
🧠
Lock in the current execution while setting tomorrow's agenda around Empath data, Monk protection, and the original Investigator ping plus vote pattern.
🧠
Lock in Grace execution and set tomorrow’s agenda around Empath and Monk info while reminding town my failed Slayer shot reduces Eve Demon odds.
🧠
Lock in useful next-day process before night and discourage wasted ghost votes while Grace execution proceeds.
🧠
Avoid giving the Demon my protect target while committing to reveal it tomorrow for solving no-death or death patterns.
🧠
Let Grace execute and set up tomorrow's Empath read as first info to avoid contamination and narrow worlds.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Frank's Empath result is the most important live information tomorrow. Protecting him forces the Demon either to miss on him or kill a less useful target.
📜
Storyteller
Charlie
You chose to protect Frank.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Kill Charlie to eliminate the Monk. This removes protection from Frank (Empath), ensuring I can kill Frank tomorrow night and prevent him from clearing too many players.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Reveal my new Empath result to trusted players and get Charlie's protection claim to narrow the Demon between Alice and David.
🧠
Get Charlie's protection claim before nominations and align Frank's Empath info with the remaining demon candidates.
🧠
Reveal my true role and protection choices so living players can use the no-death and my death to narrow demon candidates.
🧠
Get the key day three info privately before nominations so we can choose between remaining Demon candidates instead of rehashing Eve versus Grace.
🧠
Get the key N2 Empath and Monk protection info so my ghost vote can help execute the likely Demon today or save it if unclear.
🧠
Get critical Empath and Monk data before nominations, then use it to choose an execution and final three plan.
🧠
Warn my Demon that Frank will clear his neighbors and narrow the suspects down to him and Alice. Instruct him to push Alice and provide a solid bluff strategy.
🧠
Build trust with Frank and Heidi by predicting Frank's Empath read and using it to systematically isolate Alice as the final evil player.
🧠
Force the two main demon candidates to confront the mechanical world while sharing my fresh zero before nominations.
🧠
Pressure Alice's claim while asking Frank to test poison worlds before nominations. We need choose between Alice and David today.
🧠
Spread my protection info and Frank's claimed zero to key voters so nominations focus on Alice or David instead of misreading the no-death night.
🧠
Pressure David for a hard claim while looping in Heidi, who is likely good from Frank's zero and her failed Slayer shot on me.
🧠
Pressure the two live suspects to claim and explain before nominations, using Charlie and Frank's info to narrow the Demon pool.
🧠
Persuade the pivotal cleared players to see David as the Demon and avoid executing the real Mayor at five alive.
🧠
I need to sync my lies with the Demon's bluff. Since I am dead, my main utility is using my voice to support David's narrative and misdirect the town's logic.
🧠
Coordinate with my dead Minion Grace to establish my hard claim and our target for today.
🧠
Coordinate with my sober Empath clears before nominations and focus execution on the stronger Demon candidate, David.
🧠
Coordinate the likely good voting bloc before nominations so we execute David rather than split between Alice and David.
🧠
Coordinate with the likely sober Empath and Slayer before nominations, preserving ghost votes unless needed while pushing the strongest Demon candidates.
🧠
Coordinate the likely execution before nominations and invite last-minute counterevidence, while keeping pressure on David as the current Demon candidate.
🧠
Force claims from the two leading suspects before nominations so my ghost vote can be used only on a coherent execution.
🧠
Answer Bob directly and frame David before nominations so ghosts and David hear the case; set up today’s execution target.
🧠
I need to coordinate with David and confirm I will back up his push on Alice. By claiming Drunk Investigator, I provide a "good" reason for pushing Alice without openly confirming I am Evil.
🧠
I need to respond to Eve and Bob's requests for my hard claim. By confirming my Ravenkeeper claim and accepting Frank's info that clears Eve, I can pivot all suspicion onto Alice.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I must execute Alice today. Frank's Empath info has forced a 1v1 between me and Alice. By nominating her first, I control the narrative and push the "Mayor is a Demon bluff" angle.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution, preserve the chance to nominate David next, and frame David as the Demon using a late claim and Grace voting link.
🧠
I must vote for my own nomination to secure Alice's execution and bring us closer to a final 3.
🧠
I do not want Alice on block before hearing David's full defense under counter-nomination. Preserving votes lets Alice nominate David next.
🧠
I need to help David get Alice executed. I promised him my ghost vote, and executing Alice pushes us toward final 3.
🧠
Do not help put Alice on block; current plan is to let this fail and execute David, whose late Ravenkeeper claim and Grace vote pattern are worse.
🧠
Prevent Alice execution and steer town to David, whose claim and voting pattern fit Demon with Grace as Minion.
🧠
Preserve my ghost vote and avoid being the decisive vote on a Grace-backed Alice execution; push town toward testing David next.
🧠
Avoid spending my ghost vote on a Grace-backed Alice wagon; preserve it and signal town to execute David instead.
🧠
Avoid voting for my own execution; let Alice vote fail so I can nominate David as planned.
🧠
I need one more vote (Eve or Heidi) to put Alice on the block. Even if I get nominated next, having Alice on the block gives me a chance to survive via a tie or by comparing our defenses.
🧠
Avoid putting Alice on the block; current logic and vote pattern make David the better execution today.
🧠
The wagon on Alice is doomed, and town is using my vote to confirm David is my Demon. I am retracting my vote to save my ghost vote and attempt to break the visual link between me and David.
🧠
Avoid putting Alice on block with weak support; push planned David execution based on Frank's 0 and David's alignment with Grace.
🧠
Do not help put Alice on block; preserve focus on David, whose claim and voting pattern fit evil best after my zero result.
🧠
Do not spend my ghost vote on a weak Alice wagon. Let it fail so Alice can nominate David, preserving dead votes for final day if possible.
🧠
Preserve my ghost vote and let the weak Alice wagon fail so Alice can nominate David, the stronger Demon candidate from claims and voting.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 3 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/3).
🧠
Alice wagon failed; with little time, put the main Demon candidate on block before night. David fits Frank/Charlie info and voting patterns.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Desperately convince the town to hold their votes so I survive the day and evil wins.
🧠
David is my strongest Demon candidate and this vote needs 3. My vote is necessary to put him on block and avoid wasting the day.
🧠
David is the best Demon candidate from Grace alignment, Frank chain, and voting. At five alive, execution advances the solve; I want him on the block.
🧠
I must prevent David from being executed because I am dead and cannot catch the Demon. If they think my logic is sound, they might hold off. I want to highlight the risk of executing a Ravenkeeper.
🧠
David is the best execution from Frank's chain and the vote pattern. My vote reaches majority before time runs out, while Alice can still be tested later if needed.
🧠
David is my best Demon candidate. My sober Empath zero clears Eve and Heidi, and David's Ravenkeeper plea is not worth avoiding execution today.
🧠
David has enough votes without my ghost vote; preserve it for final day while discouraging vote drops.
🧠
David already has enough living votes to execute, so I should preserve my ghost vote for final day while letting the likely Demon die.
🧠
Make a desperate final plea to convince players to lower their hands, as my execution means an immediate loss for Evil since Grace is dead.
🧠
Reinforce David execution before votes drop; his survival plan gives a Demon another kill and undermines our strongest world.
🧠
Reinforce the current majority on David and prevent last-second hand drops caused by his Ravenkeeper appeal.
🧠
Convince the alive good players to lower their hands by introducing the possibility that Frank is the Drunk, which would mean Alice is the Demon and executing David loses the game.
🧠
Maintain execution pressure on David; his claim is untestable if he is Demon, and Frank's info plus votes make him best kill.
🧠
Lock in David execution; his Ravenkeeper defense is not mechanically testable if he is Demon, while my Empath pattern clears neighbors.
🧠
David already has enough living votes, so preserving my ghost vote is optimal for final three if this is wrong.
🧠
Preserve my ghost vote while reinforcing the current execution, since David is the best Demon candidate and already has enough living votes.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Maintain my Ravenkeeper bluff to the very end, even though my execution and the end of the game are inevitable.
🧠
Lock in David execution and preserve ghost votes for a possible final three if wrong.
🧠
Lock in David execution and prevent a last-second tie or alternative wagon that could save the strongest Demon candidate.
🧠
Maintain the ruse that David is the Ravenkeeper and Alice is the Demon. There is nothing I can mechanically do to save the game since I'm dead, but I must keep the bluff alive to the end.
🧠
Avoid disrupting a strong execution. If David is not Demon, preserve nominations and ghost votes for final three analysis tomorrow.
🧠
David is already on the block with enough votes. Any new nomination risks chaos or wasting ghost votes; waiting preserves the best execution and final three resources.
🧠
Lock the current execution and prevent a chaotic late tie or worse target while preserving final-day resources.
🧠
Avoid disrupting the winning-looking execution and preserve my ghost vote for final three if David is not the Demon.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good