Game Detail

Players

Alice (Empath) Bob (Butler) Charlie (Soldier) David (Mayor) Eve (Monk) Frank (Imp) Grace (Undertaker) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil260,67357,342$0.2294
Good732,40964,797$2.1889

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Heidi. Your safe bluffs are: Investigator, Slayer, Virgin
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Charlie to disrupt potential info gathering on Night 0, giving the evil team early cover.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Charlie.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Butler. Who would you like to be your master tomorrow?
🧠
Early game I want maximum flexibility to vote with the likely majority, while keeping it easy to track my master’s votes. I can change later once I have better reads.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need my master to know my voting restriction today, and I want Alice's claim and any starting info to begin a logic chain.
🧠
Coordinate with my Minion Heidi to align our stories and establish our bluffs for the game.
🧠
Get early claims/info from my neighbors, establish a trust circle, and spot contradictions with other whispers before nominations start.
🧠
Maintain Butler coordination while not exposing I am Empath. Give Bob enough to align votes and keep suspicion data private until we have support.
🧠
Avoid exposing Mayor on day one while still engaging cooperatively and extracting their claims for later logic chains.
🧠
Get my neighbors' role claims and any N1 starting info, while keeping my Undertaker identity semi-hidden and building a trusted info network.
🧠
Coordinate with Frank the Demon on our bluffs before responding to Grace's question. We need to present consistent stories.
🧠
Get early claims from my neighbor, start an info web, and set up later logic chains while keeping my Soldier identity flexible.
🧠
Build a quiet info network with Charlie without leaking Alice's sensitive neighbor info; keep my outsider status plausible and align votes later despite Butler restriction.
🧠
Coordinate with Heidi on our bluff strategy. I'll claim Virgin while she claims Washerwoman linking to me. This creates a solid foundation for my claim and makes nominating me dangerous.
🧠
Build a trusted core by exchanging soft claims and any starting info, while keeping my Monk identity concealed so the Demon is less likely to play around my protection.
🧠
Get Heidi’s claim and info early to resolve my neighbor-evil ping and build a trusted info network without hard outing my Empath read publicly.
🧠
Stay vague about being Mayor, avoid feeding evil role-fishing, but still steer the group to protect likely info roles and collect claims for later logic chains.
🧠
Collect early role claims and starting info from central whisper network (Alice and Bob) to build cross-checks for later Undertaker confirmations and identify contradictions.
🧠
Responding to Alice to establish my Washerwoman bluff early, claiming Frank is the Virgin. This aligns with the plan Frank and I agreed on and builds credibility for both of us.
🧠
Get an early claim from my neighbor to build a trust web and later use neighbor-based info (Empath) plus outsider count to narrow demon/minion.
🧠
Answer Grace enough to build trust and extract her info, without leaking Alice's sensitive read. Also flag my vote constraint so town plans accordingly.
🧠
Respond to Grace's request for my role claim with the agreed Virgin bluff, establishing my cover story and building trust with a player who seems to be gathering information.
🧠
Gather early claims and identify any high-value info role to quietly protect tonight, while mapping who is evasive or overconnected in whispers.
🧠
Update Grace with my real role and key info so she can integrate it with her info, while keeping it semi-private to avoid demon targeting and to avoid tipping off an evil neighbor.
🧠
Maintain my Mayor safety by not outing, but extract Charlie’s exact claim and any private claims he has heard to start building a consistent claim map.
🧠
Coordinate with Alice as key info role, share my real Undertaker role plus Bob and Frank claims, and plan an execution that gives me a confirmable read tomorrow.
🧠
Waiting to observe how our coordinated bluff is received by others. Frank and I have aligned on Virgin/Washerwoman, and I've seeded this with Alice. Need to see reactions before nomination phase.
🧠
Build a trust link with my neighbor, seed the Butler read on Bob, and gauge David’s reaction to me being Soldier so we can coordinate nominations later.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Wait to observe nominations and public claims. Day 1 nominations are risky with limited information. Better to gather intel and reinforce my bluff before taking action.
🧠
Use the last nomination moment to solicit any concrete starting info and outsider count, and steer away from a blind execution unless someone has a solid lead.
🧠
Encourage any starting-info roles to share or at least whisper me for protection, while steering town away from a random Day 1 execution with no data.
🧠
We need an execution for my Undertaker info. Bob is an Outsider claim and likely low-risk; it also tests Alice’s Empath 1 between Bob and Heidi and gives strong mechanical confirmation tonight.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Executing Bob advances the game, reduces town numbers which favors evil, and voting for execution makes me look cooperative and trustworthy. As evil, I benefit from thinning the herd.
🧠
Slow down a low-information Day 1 execution, get Alice’s Empath claim and other hard info on record before deciding whether to spend votes.
🧠
Get Alice to publicly lock her Empath number and neighbors before we commit votes, so the execution (or no-exec) creates a clear info trail for tomorrow.
🧠
Secure a day one execution to enable my Undertaker confirmation tonight and to test the key Empath claim between Bob and Heidi.
🧠
Secure a day one execution to generate Undertaker confirmation and resolve my Empath 1 between Bob and Heidi; my vote may be needed to reach the threshold.
🧠
Pause the vote to extract Alice’s Empath number and Bob’s Butler pick, to reduce the chance we execute into a Saint or a lie.
🧠
Stay under the radar and avoid creating links to my minion. Let others decide Bob's fate without my involvement yet.
🧠
Avoid an information-poor execution on me and keep town focused on gathering claims; also I must not vote unless it is truly needed, even though Alice is voting.
🧠
Justify my vote while appearing to engage with town concerns. Show I'm willing to execute for information but acknowledge valid hesitation from others.
🧠
Prevent a potentially game-losing blind execution and push the town to share concrete info or at least confirm Outsider count before committing votes.
🧠
Stall the vote until we get Alice’s Empath number and any hard starting info or Outsider count. Avoid a blind day one execution that could hit key good roles or enable evil control.
🧠
I need an execution to generate Undertaker info and to resolve Alice’s Empath 1. Publicly claiming Undertaker also addresses the β€˜flying blind’ concern and should help secure the vote.
🧠
Confirm my Empath info publicly and persuade one more player to vote so we secure a D1 execution that gives Undertaker info and anchors tomorrow’s logic.
🧠
An execution with an Undertaker claim creates hard info and tests Alice’s Empath. The upside of confirming Bob’s role outweighs the low-probability Saint risk.
🧠
As the claimed Virgin, I need to appear cautious and thoughtful. Speaking to express doubt about blind executions builds credible Townsfolk behavior while avoiding the spotlight.
🧠
Prevent a low-information day one execution on a likely good Outsider and push town to seek better mechanical confirmations and alternative targets.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Support the execution to remove a good player, reinforce Grace's claim to build town trust in information roles, and position myself to claim Washerwoman tomorrow when Alice's Empath read on me becomes suspect.
🧠
Stabilize the day by getting all claims crisp before nominations end, set up clear logic chains for tomorrow based on Undertaker and Empath, and discourage extra random nominations.
🧠
Get remaining starting-info claims on record now, and discourage last-second chaos nominations so we enter night with a clear claim map and planned follow-ups.
🧠
Lock public claims, solicit any Chef/Librarian/Investigator now, and discourage extra nominations so Bob dies and I get a clean Undertaker read for tomorrow.
🧠
Get any remaining starting info out now to lock Outsider count and reduce confusion, while keeping the plan simple so Undertaker info is clean.
🧠
Lock public claims, solicit any remaining first-night info (Chef/Invest/Lib), and discourage extra nominations so Undertaker check is clean, while keeping my Mayor role hidden.
🧠
Keep myself under the radar while Bob executes, positioning to defend Heidi tomorrow if needed, ready to deploy a safe bluff when convenient
🧠
Since I may die today, I should lock in claims and ask for any remaining starting info now, so tomorrow’s logic is constrained regardless of what Grace says.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Alice now stops her Empath from accurately tracing evil players going forward. Her readings will malfunction while poisoned, protecting me and the Demon from being pinpointed by neighbor logic.
πŸ“œ
Storyteller
β†’
Heidi
You chose to poison Alice.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the only confirmed ongoing info role. Protecting her most likely prevents the Demon from sniping the Undertaker and keeps tomorrow’s mechanical anchor (what Bob was) intact.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the immediate threat with a '1' read pointing at my Minion Heidi. Removing the Empath stops further info gathering and potentially discredits her accusation if she cannot defend it. This protects Heidi and maintains our team's position.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. You learn that Bob was the Butler.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Get Heidi’s withheld starting info and Charlie’s role claim to resolve whether Heidi is mechanically implicated by Empath and decide today’s execution target.
🧠
Answer Grace to build trust, give my true role (Soldier) so they can factor my lack of info, and press for Grace’s Undertaker read and Heidi’s starting info to drive a solid nomination today.
🧠
Get Undertaker confirmation on my role and see what info others have; if Bob confirmed Butler, argue Alice sober so Heidi likely evil and should be today's execution.
🧠
I need to bluff a good starting information role. Claiming Investigator lets me sow doubt about Minion identity while distancing from Frank, and explains why I pushed Bob (if he was a Minion, it was justified).
🧠
Get Undertaker result on Bob and any private reads, then decide who to protect tonight and who to push as execution target in nominations.
🧠
Get Grace’s Undertaker result on Bob and coordinate how to use my N0=1 plus my night death to narrow evil between Bob and Heidi before nominations.
🧠
I need to observe what others are claiming first before committing to a bluff. Alice and Bob are dead - I killed Alice, Bob was likely executed. I'll wait to see the current discourse before choosing my safe bluff.
🧠
Get Undertaker confirmation on Bob and extract Heidi's promised starting info to narrow demon suspects before nominations.
🧠
Provide my confirmed Undertaker info and current conflict points so David and Eve can coordinate worlds before nominations.
🧠
Get Grace to reveal Undertaker result immediately and align with Heidi on a public info dump. Then use the result to lock in whether Bob was really Butler and whether Heidi becomes prime suspect.
🧠
Get Heidi to reveal her withheld starting info and get Charlie’s stance on Heidi/Grace. Build a coherent execute target for nominations and decide when to spend my ghost vote.
🧠
Get ahead of Grace's Undertaker reveal by preparing to question Alice's reliability due to poison. I need to maintain my Investigator credibility and protect Frank.
🧠
Get Heidi’s exact Investigator ping and David’s claim to build a logic chain before nominations, and decide whether to push on David, Heidi, or neither.
🧠
Get Grace’s Undertaker result and Heidi’s Washerwoman ping directly, then publicly push the strongest mechanical world and coordinate my ghost vote for the right execution.
🧠
Get intel from Grace about role claims and find threats. Avoiding my Minion Heidi to not look coordinated.
🧠
Get Heidi’s exact Investigator info and minion type, while privately locking in that I am Mayor to reduce suspicion and coordinate a good execution target before nominations.
🧠
Update Frank with the key confirmed info and claims so he can help drive a strong nomination plan; also pressure-test Heidi vs Alice contradiction.
🧠
Force the Undertaker result now so we can lock in whether Bob was really Butler, then decide whether to push Heidi, Grace, or the David-Eve minion pair in nominations.
🧠
Clarify poisoning rules and force Heidi/Charlie to commit to concrete info sources. This narrows whether Heidi is fabricating and helps us decide where my ghost vote should go.
🧠
I accidentally revealed knowledge that Alice was poisoned. Need to explain this away as deduction rather than insider knowledge, and clarify my Investigator claim to Alice who seems confused about my role.
🧠
Get Heidi’s exact Investigator ping (minion type and the two names) to test plausibility and decide whether to out as Monk/coordinate with Mayor before nominations.
🧠
Force consistency: lock Heidi into a single claim and exact Investigator ping, then corroborate with Undertaker. This narrows evil candidates and guides nominations while I save ghost vote.
🧠
Get more information on what David and Eve are claiming so I can plan my bluff and decide who to kill tonight. I need to stay informed about any threats like Fortune Teller or Empath remaining.
🧠
Coordinate with two key voices so they push for precise public disclosures and a logical nomination plan, while I avoid being isolated by the Investigator accusation.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to gather more information about David and Eve's claims before deciding my own bluff. I'll ask the group what they're claiming to assess the situation.
🧠
Force public claims and get Grace’s Undertaker result on me. Then push the group to choose between executing Heidi, Grace, or the David or Eve pair, without wasting my ghost vote yet.
🧠
We need an execution today. Eve has not claimed publicly and is in the Investigator pair, so nominating her forces a claim and could remove a Minion or expose Heidi’s lie.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve's execution might be a good thing (one less good player), but voting for it publicly ties me to a failing Minion's claim. Better to stay neutral and let the vote play out without my direct involvement.
🧠
Avoid wasting my single ghost vote on a possibly bait execution; push for public claims and Undertaker confirmation to resolve the Heidi versus Eve versus David triangle.
🧠
Get key claims on the table before votes commit, and steer town toward the execution most likely to hit evil without burning ghost votes.
🧠
Confirm my Undertaker info publicly and delay the vote until Eve gives a clear claim, so we do not waste an execution on a potentially good player.
🧠
Prevent wasting my only ghost vote on a bad execute; push for Eve role claim and highlight that my Empath plus UT makes Heidi the prime suspect unless poisoning explains it.
🧠
Pause the vote to force Eve and Heidi to give full, checkable info before committing votes, avoiding a rushed misexecution.
🧠
Give a clear truthful claim to stop wasted votes, share my one mechanical datum, and pressure Heidi for exact Investigator wording so town can decide an execution target today.
🧠
Eve is nominated and I previously implicated her in my Investigator bluff. Voting to execute her removes a good player, advances our evil team toward a win condition, and maintains consistency with my earlier accusation despite the pressure I'm under.
🧠
Support the vote against Eve to maintain my cover, help my Minion's narrative, and potentially eliminate a protective role.
🧠
Stop town from spending my ghost vote on a low-confidence execution; push for Heidi’s exact Investigator wording and redirect suspicion toward Heidi based on confirmed Empath and Undertaker chain.
🧠
Prevent a rushed execution on Eve without validating Heidi’s Investigator. Push for exact wording and pivot suspicion onto Heidi given Empath plus Undertaker chain.
🧠
Stop a premature execution on a plausible good Monk, and force Heidi to give exact Investigator result to resolve the main mechanical contradiction before votes lock.
🧠
Prevent spending my only ghost vote on a weak case. Push for Heidi’s exact Investigator wording and explain role swap; redirect execution toward the strongest mechanical suspect.
🧠
Do not let an under-explained Heidi claim force a premature execution. Hold my vote to keep pressure on Heidi to give exact Investigator text and reassess suspects before committing.
🧠
Stop an unproductive execution on me, preserve votes, force Heidi to give exact Investigator wording, and set up the correct nomination or a no-execution to protect town info.
🧠
Eve requested I lower my hand before giving my info. I need to comply to show cooperation, then deliver my Investigator claim with the specific minion type (Poisoner) for David/Eve pair.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/3).
🧠
I need to keep the pressure off myself and support Heidi indirectly. I should push for David to claim since he's been silent, which distracts from Heidi and gives us more info.
🧠
Force full public claims and lock Heidi’s exact Investigator wording; then steer town to execute the most mechanically implicated player (currently Heidi) without wasting ghost votes.
🧠
Force full public claims from David and Heidi, then pivot to a high-value execution target. Keep town focused on mechanical contradictions, not the failed Eve vote.
🧠
Heidi is the most mechanically suspicious from confirmed Butler plus Empath and her claim shift. Nominating her forces accountability and gives strong Undertaker-confirmable data tomorrow.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for Heidi builds my credibility with good players. Losing my Minion is painful, but distancing myself from a collapsing claim is crucial for my survival as Demon. I need them to trust me later.
🧠
Spend my ghost vote to execute the strongest mechanical suspect (Heidi) and prevent evil surviving to late game.
🧠
We need a decisive execution today, and Heidi is the strongest mechanical and behavioral evil lead. My vote helps reach majority and progress the solve.
🧠
Secure Heidi’s execution while we have momentum; her flip-flop claim plus Empath chain makes her the highest-probability evil, and killing her improves clarity going into the night.
🧠
Do not waste my single ghost vote when Heidi already has enough votes; preserve it for a late-game, high-leverage execution.
🧠
Secure Heidi’s execution because she is the strongest mechanical evil lead; get Undertaker confirmation to resolve the Investigator claim and move us toward the Demon.
🧠
Lock in Heidi execution; it is the strongest mechanical lead and resolving her alignment now is higher value than executing other plausible goods.
🧠
I need to make a final desperate defense and try to cast suspicion on someone else to help my team, even though I'm likely doomed.
🧠
Maintain cover by not drawing attention to myself with a suspicious last-minute vote change. Heidi's execution is likely inevitable.
🧠
Lock in the execute on the strongest mechanical suspect and prevent last-second doubt from saving likely evil. Encourage town to keep votes up while I commit my ghost vote.
🧠
Keep votes on Heidi; push town to execute the strongest mechanical and behavioral evil lead before night, preventing Demon kill and breaking possible poison chain.
🧠
Lock in the execution on the strongest mechanical and behavioral suspect. Encourage others not to drop votes and to use this to confirm via Undertaker tonight.
🧠
Spend my one ghost vote to lock in Heidi’s execution; it is the clearest mechanical lead and Grace can confirm her character tonight.
🧠
Lock in the mechanically strongest execution today and prevent unhelpful last-minute doubt. Preserve majority and give Undertaker a check tonight.
🧠
Lock in the Heidi execution while votes are high; frame it as the best mechanical move and prevent last-second doubt from dropping hands.
🧠
With 6 votes already cast against me including from all living players, my execution is guaranteed. Raising my hand would only assist the good team. Waiting is the only action that doesn't actively harm evil's position.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Preserve my innocent appearance by letting the execution proceed silently. No need to say more - Heidi is already guaranteed to be executed and I've already secured towncred by voting for her.
🧠
Prevent a late counter nomination that ties Heidi and wastes a strong info execution. Reinforce that even if Heidi is good, executing her is still information-positive via Undertaker.
🧠
Lock in Heidi execution and prevent a last second tie. Set up tomorrow’s plan: trust Undertaker confirmation, then resolve David versus Eve if needed.
🧠
Lock in Heidi’s execution and prevent a late tie, preserving a clean Undertaker confirmation tonight to narrow tomorrow’s solve.
🧠
Lock in Heidi’s execution and prevent a late tie. Push for clean info via Undertaker and a focused solve tomorrow.
🧠
Do not introduce a late counter nomination that could tie and save Heidi; preserve the clean execution and get Undertaker confirmation to narrow suspects tomorrow.
🧠
Avoid creating a tie or confusion. Let Heidi be executed for clean Undertaker confirmation and keep town unified going into Night 2.
🧠
Accept my execution gracefully. Fighting it draws more suspicion and might expose Frank. Letting Grace confirm my role as Poisoner actually helps Frank because it suggests the Minion is found, potentially lowering suspicion on him.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 2
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the most valuable night-kill target because Undertaker confirmation of Heidi will hard-lock worlds. Protecting her maximizes tomorrow's mechanical information and coordination.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Killing Grace denies the town confirmation of Heidi's role. This preserves uncertainty about whether Heidi was actually Investigator or a Minion, making it harder for town to piece together the full picture and protecting my position as the Demon.
πŸ›‘οΈ
Grace was protected from a night kill.
πŸ“œ
Storyteller
β†’
Frank
You attacked Grace, but they survived.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. You learn that Heidi was the Poisoner.
Day 3
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Get Grace's Undertaker read on Heidi and share my logic about the peaceful night, so town can decide whether game is already won or who the Demon is among remaining.
🧠
Get Grace to publicly confirm UT result on Heidi and align group plan: either stop executions if demon dead, or focus David vs Eve if not.
🧠
Get Grace to publicly lock in Undertaker info on Heidi and coordinate who to pressure in nominations given no death; as dead with no vote, I can still steer discussion.
🧠
Confirm Heidi as Poisoner to stop 'Heidi was Demon' theory, then coordinate with Alice and Charlie to narrow Demon between David and Eve (or surprise third) using claim scrutiny and vote history.
🧠
Get Undertaker result on Heidi to lock in whether Heidi was lying/evil and narrow Demon candidates before nominations. Also check if Charlie has additional reads.
🧠
Get Undertaker confirmation on Heidi, share that I protected Grace twice and the no-death likely means Demon attacked Grace. Align on nomination plan and watch for framed Poisoner claim.
🧠
Coordinate with Demon Frank to align our stories and protect him from growing suspicion as we're in final 5 players.
🧠
Coordinate with dead Minion Heidi. Share cover role plan (Slayer), align on pushing David or Eve as Demon suspects. Ghosts can still vote once, so her support matters.
🧠
Get concrete role claims and last night actions from the two main suspects so town can choose a clean execution today.
🧠
Update David with UT info and use no-kill logic to drive today’s execution target selection among David, Eve, or Frank.
🧠
Get current Undertaker info and town trajectory from Charlie so I can help narrow today’s execution target despite being dead and voteless.
🧠
Lock Eve into exact night protection claims and test consistency with the no-death night; her answers will help choose between executing David or Eve today.
🧠
Answer Alice’s request, lock in night action timeline, and pressure-test Eve and Grace stories before nominations so we can pick an execution target.
🧠
Clarify my exact Monk picks to remove confusion, lock in the mechanical implication of the no-death night, and push town toward a clean execution path today.
🧠
Coordinate with Frank on final push. Grace exposing me as Minion will out the evil team. We need to secure the misexecution today before full revelation. Suggest pushing Charlie as Demon or questioning Grace's veracity. Need one misexec, then Frank kills at night to reach 2 players and win.
🧠
Coordinate with Heidi on which target to push today. I need a misexecution today and a kill tonight to win. Charlie seems like a good target since he hasn't claimed much.
🧠
Align with Grace and Charlie on a clear execution candidate by mapping worlds and collecting remaining claims, since I cannot vote and time is short.
🧠
Align with Bob and extract Frank's exact claim today, so town can choose between David, Eve, Frank with clearer story before nominations.
🧠
Get Frank’s role and any mechanical info so we can narrow Imp candidates and decide today’s execute between David, Eve, Frank, Grace.
🧠
Answer David’s question, lock in my Undertaker info, and force David to commit to a clear claim and reasoning about the no-kill so we can choose the best execution target today.
🧠
Answer Grace, share my Mayor claim and reasoning, and align with Grace/Charlie on interpreting the no-death. Encourage collecting Frank’s claim and set likely nomination targets.
🧠
Get Frank’s role and any private info from Heidi, to narrow Imp candidates and plan nominations before the day ends.
🧠
Support Frank's plan to push Charlie as the Demon and coordinate strategy to ensure we get a misexecution today ending in evil victory
🧠
Respond to Charlie's role query, maintain Slayer bluff, and start building suspicion on him while appearing cooperative with his Soldier claim.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push misexecution on Eve or David but avoid targeting Charlie directly since he claimed Soldier; Charlie defending himself makes him look suspicious to others
🧠
Support Frank's narrative against Charlie and Eve. Highlight their lack of claims and silence as suspicious. Help secure a misexecution today so Frank can kill tonight and win the game with only 2 players remaining.
🧠
We need an execution today. Frank is the least mechanically cleared and is actively steering suspicion off the likely Imp. Forcing his death or defense generates decisive info for final day.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself against Eve's nomination and shift suspicion back onto Charlie or Eve. Point out inconsistencies in Eve's Monk claim and pressure Charlie's convenient Soldier claim timing.
🧠
Frank is my Demon teammate. Grace's Undertaker info exposing me will hurt our team. I need to assess whether Frank needs my ghost vote to survive or if good players can reach 3 votes without me. Waiting to see vote count before using my lone ghost vote.
🧠
I nominated Frank and his story is inconsistent. We need this execution to either win immediately or clear a major suspect and narrow to remaining Demon candidates.
🧠
Vote to execute Frank because it gives strong mechanical info via Undertaker and removes a high-suspicion player; even if wrong it narrows to Eve/David with 4 alive.
🧠
I cannot vote, so I need to correct bad arguments and steer living players away from executing a likely good Slayer without stronger evidence.
🧠
Create the third vote to execute Frank, the player most likely to be the Imp given Poisoner support and weak Slayer bluff. Reduce to 4 and clarify worlds.
🧠
Slow down a potentially wrong execution and highlight Frank’s claim conflict; keep options open and push for a better-target execution later with my Undertaker confirmation.
🧠
Stop a potentially game-losing execution based on shaky reasoning, and force a mechanical play: reconcile Frank’s role conflict and, if he is Slayer, take a shot before town commits.
🧠
I need to address Grace's accusation about my contradictory claims immediately. This contradiction is the reason I'm on the block and I must explain it away to survive.
🧠
I must stop Frank's execution immediately. He is the Demon and if he dies, evil loses. I need to cast doubt on the voters and give Grace a reason to stick to her hesitation.
🧠
Keep town focused on mechanics: my Monk picks explain the no-kill. Force Frank to either shoot now or accept that his shifting claims make him the best execution.
🧠
Retract my vote to avoid rushing an execution on a possibly real Slayer. Then push town to demand an immediate Slayer shot into Eve or David for mechanical confirmation.
🧠
As dead Butler with no vote, steer town to force immediate Slayer shot to gain info and avoid a low-info execution based only on claim inconsistency.
🧠
Prevent a rushed execution while a claimed Slayer can still act; keep options open and force a shot for mechanical clarity before deciding.
🧠
Stop a rushed execution, force the claimed Slayer to act immediately to gain mechanical info, and keep my vote off until we see whether Frank cooperates.
🧠
Force the claimed Slayer to act now to create mechanical clarity; if he refuses, justify executing him. Keep town from rushing a bad execution off claim chaos.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/3).
🧠
Shift pressure away from myself by nominating Charlie. His late Soldier claim is suspicious, and getting him executed gives evil team another kill toward victory. Must act before town refocuses on my inconsistent claims.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Refuse the pressured Slayer shot as a trap, attack Charlie's late Soldier claim timing, and appeal to Grace's mechanical confirmation of Heidi to break her hesitation on this execution.
🧠
Protect the Demon Frank by helping execute Charlie, who is the current nomination target. My ghost vote could be the deciding factor to save Frank.
🧠
Stop a likely misexecution on Charlie and keep pressure on Frank to use the Slayer shot or be the execution target next day.
🧠
Stop the execution on me, refocus town on forcing Frank to shoot or executing Frank, and keep the solve centered on Eve versus David with the Poisoner context.
🧠
Steer town away from a low-info Charlie execution and back to a decisive Slayer shot or a Frank execution plan, while keeping pressure on the likely evil pair Eve and David.
🧠
Prevent a likely mis-execution on Charlie and steer town toward using Frank’s claimed Slayer shot or scrutinizing Frank/Eve instead, preserving the Mayor final three win line.
🧠
Steer town away from a low-evidence Charlie execution and keep focus on forcing a Slayer shot or executing the most mechanically inconsistent player, to avoid wasting a day.
🧠
Stop a low-info Charlie execution, and lock in a clear town plan: either Frank uses Slayer shot now or he becomes default execution next day; keep focus on Eve and David as primary suspects.
🧠
Avoid fake shot that exposes me as liar. Continue building case that Charlie's late Soldier claim is suspicious coordinated protection. Try to create enough doubt that Grace withholds vote against me tomorrow.
🧠
Support my Demon Frank by making Charlie look more suspicious while appearing to process information. Point out the coordinated defense from Eve and David, and rationalize why Frank might be saving his shot for later. I want to keep the pressure on Charlie and away from Frank without being too obvious about my allegiance.
🧠
Prevent a misexecute on Charlie and keep pressure on Frank to use the Slayer shot or accept being the default execution tomorrow.
🧠
Stop an incorrect Charlie execution and set a clear town plan: no vote on me now, require Frank to shoot tomorrow or be executed, preserving win chances.
🧠
Steer town away from low-info Charlie execution and force a Slayer claim to create mechanical clarity before night.
🧠
Prevent a low-information Charlie execution and keep pressure on Frank to either use Slayer shot or become default execution, preserving town’s options.
🧠
Prevent a low-evidence Charlie execution; set clear plan: no vote now, demand Slayer shot or make Frank default execution tomorrow.
🧠
Steer town away from a low-info Charlie execution and toward forcing a Slayer shot or setting Frank as default execution, maximizing mechanical clarity before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/3).
🧠
I cannot safely use fake_slayer_shot because a miss reveals my bluff immediately. Speaking to try to fracture the coordination between Eve/Charlie/David is my only play. I need to cast doubt on why they're so coordinated and pressure Grace to question their alignment.
🧠
Deflect attention from Frank to the Eve/David/Charlie voting bloc. Highlight their suspicious coordination to buy Frank another day. My goal is to prevent Frank's execution tomorrow.
🧠
Re-center town on mechanical facts: no-kill is explained by my Monk protects, and Frank’s refusal to use a claimed Slayer shot is the biggest red flag. Set a clear execution plan for tomorrow.
🧠
With little time, lock in a clear town plan: no panic executions today, force accountability tomorrow, and use tonight to test claims by who dies or fails to die.
🧠
Lock town onto the highest information play: stop wasting time on Charlie today, demand the Slayer shot next day, and if still refused, execute Frank to remove the stalling evil.
🧠
Steer town away from low-info executions today, lock in a clear plan for tomorrow that either forces a Slayer shot or removes Frank, while keeping trust in Grace’s UT info.
🧠
Steer town to a disciplined plan: stop chaos noms, get Frank to pre-commit to a shot target for tomorrow, and keep execution reserved for a higher-confidence move.
🧠
Lock in a clean, mechanical plan: no more chaos nominations today; force Frank to pre-commit a Slayer shot target for tomorrow or accept he is the execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the highest-value night target as claimed Undertaker and has been the likely Demon kill. Protecting her again maximizes town info and keeps our main confirmation engine alive for Day 4.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Kill Grace to test Eve's Monk claim. If Grace dies, Eve lied about protecting her, disrupting the Eve-David-Charlie defense bloc and exposing their coordination as a team effort.
πŸ›‘οΈ
Grace was protected from a night kill.
πŸ“œ
Storyteller
β†’
Frank
You attacked Grace, but they survived.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
Day 4
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Confirm to Grace that I am the Monk and have protected her every night, explaining peaceful nights, and align on a clear execution target (Frank) plus contingency reads.
🧠
Give Grace a clear decision point: with no vote, my value is tightening worlds and urging a decisive execution on Frank unless a Slayer shot happens immediately.
🧠
Grace is trusted Undertaker; align town plan: demand Frank shoot immediately into Eve or David, otherwise nominate and execute Frank to avoid final three guess.
🧠
Grace is most trusted via Undertaker. Telling her I am Soldier explains no deaths if I was targeted and helps her steer town to force Frank to shoot or execute likely demon.
🧠
I must fake the Slayer shot to satisfy the bloc's demands and avoid looking like the Demon. Shooting Eve targets the information coordinator behind Grace's survival claim.
πŸ“œ
Storyteller
Nothing happens.
🧠
Share the key mechanical update that Eve is very likely not Demon after the Slayer shot, and align with Grace on a nomination plan that prioritizes executing the best Demon candidate.
🧠
Let this play out. Frank's failed Slayer shot on Eve will likely get him executed, but I can't help much as dead Poisoner. Waiting to see if I can whisper to misdirect.
🧠
Get Charlie aligned on the best execution target and remind them Undertaker confirmation today is valuable; push for a decisive vote rather than another no-exec.
🧠
Coordinate town around the clearest mechanical line: I am Monk and have been blocking kills on Grace; Frank’s shot on me with no effect makes him a prime execution. Align votes before nominations.
🧠
Grace is the info hub. I want to reframe the failed Slayer shot: it does not hard-clear Eve, but it massively incriminates Frank or indicates poisoning. Push for decisive execution plan today.
🧠
Frank’s shot gave us a concrete failure. His role inconsistency plus zero night deaths means we cannot let him survive into final three; push living players to execute Frank now.
🧠
Commit votes to execute Frank to get Undertaker info and avoid final three chaos. Also pressure David to go public with Mayor claim; lack of clarity helps evil.
🧠
Grace is the swing vote being courted by ghosts. I need to whisper her to plant doubt about Eve's Monk claims surviving two demon attacks - frame as too convenient or suggest Eve is bluffing for cover.
🧠
Lock in a coordinated execution plan and reveal my Mayor role privately to trusted players so we manage votes and avoid a losing no-exec at final three.
🧠
I want to plant a seed with Grace that Frank's failed Slayer shot doesn't clear him completely, subtly suggesting maybe Eve is protected or the shot was interfered with. This keeps options open and prevents town from fully trusting Frank's Slayer claim.
🧠
Align town to execute Frank for maximum mechanical clarity and to guarantee I get Undertaker info before endgame; set expectations that Slayer shot does not clear Eve.
🧠
Lock in votes and nomination plan to execute Frank so Grace gets Undertaker info; reduce endgame uncertainty and stop Frank driving the narrative.
🧠
Use the mechanical fact that Slayer shot should have killed Eve if true to push a clean execution on Frank, then narrow to Charlie versus David with the remaining day info.
🧠
I want the living to agree on a decisive Day 4 execution plan. Frank’s failed shot plus role swap makes him the highest leverage execute to avoid an Imp slipping into final three.
🧠
Lock in an execution on Frank to get Undertaker info and avoid a no-exec into final three chaos; also press for David to go public Mayor so we can plan endgame voting.
🧠
Continue sowing doubt about the Eve-David-Charlie bloc coordination. Point out the statistical improbability of Monk protecting the same person twice randomly, suggesting insider knowledge. Try to get Grace to see me as a misguided good player rather than evil.
🧠
Align good players on executing Frank for Undertaker info, decide whether I should go public as Mayor before nominations, and set a clear contingency plan for tomorrow.
🧠
Plant confusion about the Slayer shot to protect Frank. Suggest alternative explanations for why nothing happened when he shot Eve, keeping town divided and distracted from the truth that Frank is the Imp.
🧠
Lock in a clean Frank execution today and coordinate votes/nominator so we do not slip into no-execution, and set plan for tomorrow based on my Undertaker read.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today for Undertaker info going into final three. Frank’s Virgin to Slayer swap and failed shot is the highest-value, lowest-risk execute to resolve multiple worlds.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
We need an execution today for Undertaker info, and Frank is the highest suspicion. Voting yes either wins now or gives crucial confirmation for final three.
🧠
I cannot vote, so I should push living players to put Frank on the block now. It either wins instantly or gives Undertaker info and a clean final three solve.
🧠
We need an execution for Undertaker info and to avoid a no-exec into final three. Frank’s inconsistent claims and failed Slayer shot make him the highest value, lowest risk execution.
🧠
We need an execution for Undertaker info and Frank’s story and shot are unreliable. Voting Frank is the highest EV path to solve and win before final three.
🧠
Try to sow doubt about my confirmed status as Poisoner and Grace's Undertaker info to make town second-guess executing Frank. If I can suggest I might not be the Poisoner, they might fear Scarlet Woman exists and hesitate to execute.
🧠
Shut down Heidi’s last minute doubt, keep the town on-plan to execute Frank, and preserve a clear solve path for tomorrow.
🧠
Eve is the undecided vote. If she raises her hand, I die and evil loses. I must appeal to her doubt about the bloc coordination and suggest she could be next on their list if they succeed with my execution.
🧠
We need an execution and Frank is the highest-risk liar. Killing him either wins or yields Undertaker info; leaving him alive prolongs uncertainty and helps evil.
🧠
Stabilize town around the execution and address Heidi’s attempt to cast doubt on my Undertaker info; keep Eve’s vote locked and prevent last-second derail.
🧠
Shut down Heidi’s attempt to reopen solved info, keep the vote on Frank, and frame next-day plan so town stays coordinated.
🧠
Lock in the fourth vote and prevent Heidi and Frank from peeling Eve off. Emphasize that executing Frank is safe, gets Undertaker info, and we can solve tomorrow.
🧠
Keep Eve’s vote up and lock in Frank execution; set expectation that I will go public Mayor tomorrow to prevent misdirection in final three.
🧠
Frank is about to be executed with 4 votes. I need to sow maximum doubt about Grace's Undertaker read on me to suggest Scarlet Woman might exist, potentially making the town hesitate or question if executing Frank is actually safe.
🧠
Lock in the Frank execution by defusing Heidi’s Scarlet Woman fear and reminding town of the strongest mechanical reasons Frank is the best kill today.
🧠
Desperate last-ditch speech to destabilize the bloc and convince Eve they're being manipulated before execution goes through
🧠
Keep pressure to execute Frank; rebut coordination narrative; emphasize mechanical value of execution and Monk protection explanation.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Frank’s execution, discourage chaos nominations and ties, and set expectation that Undertaker info tomorrow will drive the final-day solve.
🧠
Lock in the Frank execution by discouraging extra nominations or tie risk, and keep focus on clean Undertaker info for tomorrow’s solve.
🧠
Lock in Frank execution, shut down tie risk, and reassure town that Heidi’s Scarlet Woman fear does not justify extra nominations.
🧠
Lock in Frank’s execution by discouraging further nominations and keep town unified so we get Undertaker info and a clean final-day solve.
🧠
Create last-minute doubt about the bloc's coordinated voting pattern - synchronized messaging and voting is a classic evil tell that should make Good players suspicious.
🧠
Shut down Heidi’s β€˜script’ paranoia, keep town from creating a tie, and reinforce that executing Frank is the safest, most informative path.
🧠
Create tie nomination to avoid certain death. Charlie's Soldier claim is suspicious given bloc coordination. Force Eve to reconsider by showing bloc will target her next if I fall.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not contribute to a tie or last-minute derail that could prevent Frank’s execution. Preserve the clean plan: execute Frank, get Undertaker info tonight, solve tomorrow.
🧠
Stop a tie on Charlie so Frank remains executed; preserve an execution for Undertaker info and deny evil a no-exec escape.
🧠
Do not raise my hand so we avoid tying the vote. Preserve Frank’s execution to secure Undertaker info tonight and prevent an evil win via no execution.
🧠
Prevent a tie on Charlie so Frank stays executed today, securing an execution and maximizing Grace’s Undertaker info for tomorrow’s solve.
🧠
Push for Charlie votes to tie the block and save Frank. Highlighting the coordinated 'do not vote' messaging as suspicious to create doubt and maybe flip a voter.
🧠
I cannot vote, so I must steer living players away from a tie and toward the highest-suspicion execution that yields Undertaker info.
🧠
Create maximum doubt about bloc coordination and Scarlet Woman risk to encourage Charlie votes or at least plant seeds for Heidi's survival if I die.
🧠
Prevent a tie/no execution and keep the plan intact: execute Frank for maximum info and lowest risk, then reassess tomorrow with Undertaker data.
🧠
Stop votes on Charlie to avoid a tie and guarantee Frank’s execution so I get Undertaker info tonight and we can solve cleanly tomorrow.
🧠
Prevent a tie/no-execution, keep the town focused on letting Frank die today, and preserve a clean info path into final three.
🧠
Prevent a tie and ensure Frank is executed so we get Undertaker information and maintain tempo; keep town unified during the Charlie vote.
🧠
Prevent a tie/no-execution, keep Frank executed for maximum info via Undertaker, and avoid giving evil extra time or control of final three.
🧠
Eve is wavering. I need to weaponize the identical messaging as proof of pre-coordination, and frame their terror of a tie as evidence of Scarlet Woman knowledge. One vote on Charlie saves Frank.
🧠
Prevent a tie/no-execution, keep focus on executing Frank for maximum info and tempo; counter Heidi’s Scarlet Woman fear and β€˜script’ narrative.
🧠
Final desperate push to break Eve's trust in the coordinated bloc by calling out their scripted panic about a tie, emphasizing that only evil fears a no-execution day.
🧠
Prevent a tie and secure an execution today. Keep focus on Frank as the most information-rich and safest kill, enabling tomorrow’s solve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/3).
🧠
Lock in the Frank execution and prevent last-second chaos; set expectation that my Undertaker info tomorrow drives the final solve.
🧠
Lock in Frank execution and prevent a late nomination that creates a tie/no-exec. Counter the Scarlet Woman fear by focusing on guaranteed info and tempo.
🧠
Avoid creating a tie or reopening noms; preserve the planned execution to maximize information and keep pressure on evil.
🧠
Reinforce the plan to stop nominations so Frank’s execution resolves today and we gain clean information or win, avoiding a no-execution stall.
🧠
Sow doubt about the coordinated bloc messaging and suggest their identical talking points are a red flag. Try to cast doubt on the wisdom of trusting Grace's Undertaker read.
🧠
Cut off tie/no-execution push, keep focus on Frank execution for information gain and tempo; counter Scarlet Woman fearmongering and Heidi’s sowing doubt.
🧠
Point out the logical inconsistency in the bloc's panic to create final doubt before my execution.
🧠
Rebut the tie and Scarlet Woman fear, keep focus on executing Frank to gain Undertaker info and preserve tempo into endgame.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good