Game Detail

Players

Alice (Saint) Bob (Mayor) Charlie (Poisoner) David (Investigator) Eve (Ravenkeeper) Frank (Imp) Grace (Librarian) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good762,21772,059$4.8920
Evil273,21217,065$0.1878

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Charlie. Your safe bluffs are: Drunk, Soldier, Butler
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
I want to poison a player who might have powerful 'start of game' information, like a Washerwoman, Librarian, or Investigator, to disrupt the good team's initial setup. Alice is a safe first target.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either Alice or Frank is the Saint.
📜
Storyteller
David
Good evening David. You are the Investigator. Either Charlie or Bob is the Poisoner.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Open an efficient first private chat with my neighbors to collect role claims and night info without exposing my real role too early.
🧠
Protect my Saint identity on day one while keeping the conversation active and extracting more useful information from Bob.
🧠
Use a private chat with Alice to compare what Bob and Charlie told her and decide whether to reveal my Investigator info now or hold it for public discussion.
🧠
Use my neighbor info to start a cautious private network and gather soft claims without publicly exposing that I am Empath on day one.
🧠
Start two private channels with nearby players to collect first-night claims and build trust without exposing my role too early.
🧠
I want to establish a helpful but cautious persona. By claiming to be a Townsfolk with info, I can later fake information or explain away why my 'info' was wrong (by saying I was poisoned). I'm also fishing for Bob's role.
🧠
I want to establish a 'soft claim' as a Townsfolk with information to build trust with Eve and David without pinning myself to a specific role yet. This keeps my options open for later bluffs.
🧠
Share my real first-night info with the people most involved, gather reactions, and avoid a loud public Saint reveal on day one.
🧠
Protect my real role while keeping the conversation moving and encouraging at least one useful claim from my neighbors.
🧠
Encourage caution around my slot without publicly hard claiming, and test whether Grace seems genuine while keeping execution risk low.
🧠
Build a private trust circle, trade limited information, and see if Eve or Frank can add context before I publicly narrow onto Bob or Charlie.
🧠
I want to test the Saint lead discreetly and collect another claim before nominations, without exposing Grace's info to the whole town.
🧠
Build trust with David and Frank while keeping my role protected. I will answer honestly in broad terms and ask David to narrow his pair privately if needed.
🧠
I want to establish a strong, helpful Townsfolk bluff early to gain trust and potentially frame others later. Claiming Fortune Teller with a 'no' result on Alice and David is safe and makes me look like I'm contributing.
🧠
I need to figure out what Heidi knows or is bluffing. She might be an Investigator or Librarian. Since I'm the Imp, I need to know if I'm being framed or if she's a powerful info role. I'll claim Townsfolk with ongoing value to discourage my execution without hard-claiming yet.
🧠
Heidi initiated and may have useful info. A soft follow-up helps test whether her earlier confidence is mechanical and lets me place my Librarian info better.
🧠
Keep trust with my neighbors, encourage Alice to share a bit more, and avoid exposing my real Mayor role too early while preserving Charlie as a possible good source.
🧠
Answer Bob naturally without hard-claiming Saint, keep Charlie talking, and reduce the chance I become an execution target today.
🧠
Alice has the most contact with both of my candidates. I want her private read and their claims before nominations so I can decide whether to out my Investigator info.
🧠
Give Grace the soft mechanical reason for my trust without fully outing to the whole town, and see whether her story stays consistent with a real info role.
🧠
Use the last free-conversation tick to get slightly firmer private info from my trust circle, so I can judge whether Bob or Charlie deserves pressure in nominations or tomorrow.
🧠
I want to cast suspicion on the Demon's (Frank's) group while appearing to be a helpful Townsfolk (Fortune Teller) who is observant of the room's dynamics.
🧠
I want to maintain my bluff as a repeatable information role (like Empath or Fortune Teller) to Eve and David, while also probing Eve for her role type.
🧠
Probe Frank privately for a soft claim and reaction without exposing the Saint info publicly. This can narrow whether my ping is real and protect the likely Saint from early execution.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to establish a public persona as a useful Townsfolk to avoid being a target for execution, while also acknowledging the private conversations I've had to seem transparent.
🧠
Share enough true info to steer town away from dangerous day one executions and pressure others to contribute without fully outing every detail.
🧠
I want to appear as a helpful Townsfolk (Fortune Teller) while subtly supporting the 'goodness' of Alice (who I poisoned) to build trust. I also want to see how Bob and Frank react to the public claims.
🧠
Publicly discourage dangerous Day One executions on Alice or Frank and encourage a cautious no-execution if no stronger case appears.
🧠
I want to slow down a weak day one execution, signal that I value mechanical info, and pressure the vague cluster to give more substance without exposing Charlie's full claim.
🧠
Reinforce caution around my slot and steer town toward no execution or a better-supported nomination, without hard-claiming Saint too early.
🧠
Give the town concrete mechanical info before day ends, create pressure on Bob and Charlie, and leave a clear trail for tomorrow even if we choose no execution today.
🧠
I want concrete claims from the contested pair without exposing my Ravenkeeper role or forcing a weak day one execution.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
David has outed himself as an Investigator (or similar) who has a ping on me or Bob as the Poisoner. By poisoning him tonight, I ensure his information for Night 2 is false or non-existent, and I can potentially discredit him tomorrow by claiming he is the one who is poisoned or lying. Since he is the primary threat to my cover, he is the priority target.
📜
Storyteller
Charlie
You chose to poison David.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David has claimed Investigator and pointed at my Minion, Charlie, as a potential Poisoner. By killing David, I remove the source of this information and prevent him from potentially confirming Charlie's evil alignment or gathering more info if he's actually a different role like Empath or Fortune Teller.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get fresh private reads after David's death, especially on Bob and Charlie, and test whether Alice or Frank protection still makes mechanical sense.
🧠
I want to collect fresh information from the two players most tied to today’s whisper network and David’s legacy, while keeping attention off a possible Saint execution.
🧠
Coordinate with my Minion (Charlie) after killing David, who was a threat to him. I need to know his bluff to ensure our stories align.
🧠
Coordinate with my Demon (Frank) to maintain our bluffs and plan the next move.
🧠
I want Eve and Frank to keep my info alive after my death, force precise claims from Bob and Charlie, and test whether my kill was a silence or a frame.
🧠
I want concrete private claims from the two people most tied into the Alice protection web, so I can compare details and see whether David's accusation was meaningful.
🧠
Share my strongest current read and steer Grace and Eve toward productive pressure on Bob or Charlie while keeping my likely-good neighbors off the block.
🧠
Coordinate with trusted players to turn David’s death into concrete claim pressure on Bob and Charlie while checking whether the Alice and Frank protections are real.
🧠
Answer Eve, keep Alice and Frank safer without hard outing Saint publicly, and coordinate pressure onto Bob and Charlie for full claims before nominations.
🧠
Keep my dangerous role hidden while pushing Bob and Charlie into cleaner claims before nominations, so town can test David's accusation without risking a bad execution on me.
🧠
I want to maintain my 'trust circle' with Eve while coordinating with my minion Charlie. By suggesting Charlie frame Bob, I can push the suspicion away from our team and use David's death to validate Charlie's fake info.
🧠
I need to solidify my Fortune Teller bluff and shift suspicion onto Bob, as David's death makes his 'Bob or Charlie' claim very dangerous for me. By claiming a 'yes' on Bob and Grace, I frame Bob as the potential Demon.
🧠
I want to force precise mechanical claims from the players shielding Alice and Frank, so the town can compare them against Bob and Charlie and create a real execution path today.
🧠
Keep the private chain going, answer Alice enough to build trust, and press for exact mechanical claims before Charlie's result turns into an easy misexecution on me.
🧠
Answer David's question so a dead good voice can reinforce the mechanical protections, while coordinating with Grace on how much to reveal before nominations.
🧠
Share the key private info I have, flag Frank's odd Charlie message, and line up Heidi and Frank around demanding exact claims from Bob and Charlie before nominations.
🧠
Pressure the two players in David's pair to give exact claims privately now, so I can compare them and push the stronger inconsistency before nominations.
🧠
Privately tell Bob I am the Saint so he does not push me, and ask him to verify Grace and Heidi's exact logic before nominations harden.
🧠
I want to reinforce the idea that I might be the Saint (a safe bluff for me) to discourage my execution, while also subtly pushing the narrative that Charlie's 'Fortune Teller' info against Bob is the key to finding the demon.
🧠
I need to solidify my Fortune Teller bluff to Grace and Bob. By providing specific 'info' that points to Bob, I create a conflict between us and divert suspicion from Frank (the Demon).
🧠
Pass Heidi and Grace's exact explanation to trusted good players so they can push a clean public case on Bob versus Charlie before nominations.
🧠
I need the precise claims behind the Alice and Frank protection before nominations. That is the key to sorting whether Charlie or the protection cluster is false.
🧠
Give Bob the exact mechanical basis plainly so he can sort the Alice and Frank protection from the Bob and Charlie question before nominations.
🧠
Force Bob and Charlie into exact, comparable claims before nominations so good can evaluate David's accusation and any tailored story changes.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate, so I should publicly narrow the day: explain Heidi and Grace, then keep pressure on Bob and Charlie for exact claims and a likely execution.
🧠
Push exact public claims from Bob and Charlie before using the nomination, while lightly anchoring my Empath info so town avoids my neighbors for today.
🧠
It is the last chance before night. Charlie is the safer and more logical execution than me or Alice, and forcing this nomination challenges the central contradiction instead of letting evil coast.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am too uncertain between Bob and Charlie to spend my only dead vote now. Preserving it for a clearer execution later is better for good.
🧠
Charlie is in the main solve pool, and this vote pressures the unresolved Bob-Charlie conflict while avoiding players I currently think are mechanically protected.
🧠
I nominated Charlie because he is my top suspect and this execution avoids dangerous drift onto Alice if she is the Saint. I should support my own nomination.
🧠
A Charlie execution is a plausible and much safer direction than any push toward me. My vote helps keep the town off the Saint while pressuring one of David's two suspects.
🧠
Charlie is a leading mechanical suspect, already has enough support to matter, and letting the day end with no execution would give evil a free pass.
🧠
Charlie is my Minion. If he dies, I lose my only teammate. However, 4 votes are already cast (Heidi, Bob, Alice, Eve), which is exactly the number needed for execution in an 8-player game (4 is half of 8). If I vote, I'm just piling on my own teammate and making it harder for him to survive if someone else gets more votes later. If I don't vote, I can claim I was 'uncertain' or 'waiting for his defense'. Since the threshold is already met, my vote doesn't change the immediate outcome of him being on the block, but it preserves my 'good' image. I will wait to see if Charlie can talk his way out or if I need to pivot.
🧠
Charlie is one of David's two suspects and the current best execution outside the protected Alice or Frank pair. I support the kill and my vote helps signal where I stand.
🧠
I need to defend myself and pivot the suspicion back onto Bob by doubling down on my Fortune Teller bluff and my 'yes' result on him.
🧠
Preserve my single ghost vote because Charlie already has enough votes from the living, and my vote may be crucial in a tighter later execution.
🧠
Charlie gave a concrete claim mid-vote that materially changes the puzzle. Lowering keeps us from locking in a rushed execution and pushes for more discussion first.
🧠
Hold the town together on Charlie. We already have a safe majority, and I want to prevent a late collapse that could redirect onto Alice or waste the day.
🧠
Keep the town focused on the mechanically safer execution and avoid any swing back toward me or other protected players.
🧠
Keep the execution on Charlie. His claim came too late and creates more conflicts than it resolves, while David's death makes his Bob-or-Charlie suspicion urgent.
🧠
I will wait to see if the vote on Charlie succeeds. As his fellow evil team member, I don't want to be seen as the one who pushed him over the edge, but I also can't afford to look like I'm protecting him if the town is set on it. Since there are already 4 votes (Bob, Alice, Eve, Grace), he is already on the block. My vote isn't strictly necessary for the execution to happen, and staying off it might help me look less 'coordinated' with the group if he flips evil or if I need to distance myself later.
🧠
Keep town focused on the safest mechanical execution and discourage movement onto Alice or Frank, which could lose us the game if one is truly the Saint.
🧠
I need to create doubt about my execution by highlighting my 'Fortune Teller' info and trying to draw my Demon (Frank) into the conversation to see if he can help steer the vote away or at least provide a distraction.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Stabilize town against a last-second derail, while preserving pressure on Bob if Charlie flips socially good after death.
🧠
Stabilize the vote on Charlie and prevent a harmful late pivot onto Alice, Grace, or another low-information target.
🧠
Prevent a last-second derail and keep the town on the safest execution. Reinforce that tomorrow can reassess me if Charlie somehow flips good.
🧠
Keep town from making a dangerous last-second switch, protect myself from execution, and clearly frame the follow-up world for tomorrow if Charlie is good.
🧠
Reinforce the current execution and prevent a dangerous last-second scramble away from the strongest suspect.
🧠
I will wait for the nomination phase to end to ensure my Minion, Charlie, is executed as planned.
🧠
Reinforce holding on Charlie, prevent a last-second scramble onto Alice or Frank, and set a clear plan to pressure Bob tomorrow if Charlie dies good.
🧠
I am trying to deflect the execution onto Bob by highlighting the group's own logic that he is the next suspect if I am good. I'm also trying to prompt my Demon (Frank) to potentially intervene or at least create enough doubt to stall.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Bob tonight. He is the Mayor claimant and the primary suspect if Charlie (the Minion) flips evil or if the town follows Charlie's 'Fortune Teller' logic. By killing Bob, I remove a powerful passive role (Mayor) and potentially frame the 'yes' result Charlie gave on Bob/Grace, making it look like I'm cleaning up a 'Demon' lead. Since Charlie is dead, I am the lone wolf now.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Frank
You chose to kill Bob.
📜
Storyteller(Ghost)
Eve(Ghost)
Good evening Eve. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Bob is the most mechanically important pivot across multiple worlds. Learning Bob's character will either directly expose evil or strongly clear him and narrow the final suspects.
📜
Storyteller(Ghost)
Eve(Ghost)
You chose Bob. They are the Mayor.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate privately with the two players my info most strongly clears, so we can align on the best nomination and avoid a split between Bob and Frank.
🧠
I want a private read from Frank before nominations, since the Alice Grace Heidi group is already coordinating and I need an independent exact claim or suspicion map.
🧠
Coordinate with my Demon (Frank) now that I am dead. I need to know who he wants me to undermine or if he has a specific plan for the final days.
🧠
Reply to Heidi, align with trusted players, and get Alice to confirm whether she wants to support a Bob push or reveal more about the Alice-Frank Saint world.
🧠
Frank seemed like a useful info role and did not vote Charlie. I want his current solve fast before nominations and to push him toward pressuring Bob if Charlie was good.
🧠
Give trusted live player my strongest mechanical info before nominations so town does not waste today on Bob and can focus on better Demon candidates.
🧠
I need to coordinate with my Minion, Charlie, to handle the new information from Eve (Ravenkeeper confirming Bob as Mayor). I want to see if we can pivot the suspicion towards Grace or discredit Eve's info.
🧠
Confirm my Saint claim to the two players most mechanically aligned with me, and coordinate that Bob is the cleanest execution while warning hard against any pivot onto me.
🧠
Lock in the likely good core and ask for any last contrary info before nominations, while aligning on Bob as the lead execution.
🧠
Frank is central and heavily consulted by living and dead players. I want his exact claim and suspect list before nominations lock in a story against me.
🧠
Coordinate a counter-strategy with my Demon (Frank) to handle the Ravenkeeper confirmation of Bob.
🧠
Lock in a coordinated good bloc before nominations and set Bob as primary, Frank as fallback, without reopening dangerous pressure on Alice.
🧠
Frank has been central in private talks and did not vote Charlie. I want his exact current solve before nominations so I can steer my ghost vote and push the right execution.
🧠
I need more than Frank carrying this. Telling Bob and David should help stop a bad Bob execution and focus discussion on Grace or other worlds.
🧠
Coordinate with my minion to discredit the Ravenkeeper's information which confirms the Mayor.
🧠
I want Frank's exact claim and his preferred execution so I can compare Bob and Frank before nominations and keep pressure away from me as Saint.
🧠
Coordinate with my strongest good reads so we enter nominations unified on Bob first and Frank second, reducing chaos and protecting the Saint claim.
🧠
Use Eve's confirmation to stop my execution and pull independent reads from David and Frank before the private cluster sets nominations.
🧠
Coordinate with my Demon (Frank) to discredit the Ravenkeeper's information which confirms the Mayor (Bob). By claiming I poisoned Eve, I provide a mechanical reason for her information to be false, protecting our position.
🧠
Get Frank to commit to a clear claim and stance before nominations, while signaling that Alice is openly Saint and Bob is the expected push.
🧠
Frank is the main undecided voice. I want his exact claim and solve, and to push him toward publicly narrowing this to Grace or Heidi if Bob is mechanically cleared.
🧠
I want to spread my confirmed Bob result to players who can test it against their info and stop a bad Bob execution while sharpening the case on Grace or Charlie's lie.
🧠
I need to establish a solid bluff as the Soldier to explain my survival and build trust with the key players (Bob and David) who are currently coordinating. By claiming Soldier, I align with one of my safe bluffs and provide a reason for not being killed at night. I also subtly introduce the idea of poisoning to discredit Eve's Ravenkeeper info.
🧠
Coordinate the good bloc before nominations, keep me off the block as Saint, and make sure Bob stays the primary execution with Frank only as backup.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to move today's execution away from Bob for now and force the living players to test Grace or Heidi, which best fits the combined information.
🧠
We have one nomination left and need to force the strongest suspect onto the block. Grace best fits the contradictory claims and Charlie's final information.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my ghost vote to help secure the best available execution today. Grace is the strongest live suspect and avoiding no execution matters more than saving this vote.
🧠
I nominated Grace as the best demon candidate today. Raising my hand pushes through the most informative execution and is consistent with my public case.
🧠
Stop votes on me and redirect town to the strongest mechanical target, Bob, with Frank only as backup.
🧠
Steer votes off Grace during the count and keep the town focused on Bob, while protecting myself from any Saint execution risk.
🧠
Use my ghost vote to secure the strongest available execution today. Bob is mechanically cleared to me, and Grace is the best live suspect before night falls.
🧠
I want to save my ghost vote for a more critical moment, especially since the current nomination on Grace is likely to fail or is being used as a distraction.
🧠
I want to avoid voting for Grace to maintain my 'Soldier' persona and keep the 'Saint' suspicion on Alice alive, while also planting seeds of doubt about Eve's information.
🧠
Stop extra votes on Grace and steer town toward a better execution target, while preserving my vote for Bob if needed.
🧠
Use my ghost vote to help secure the best available execution and point out the coordinated resistance around Grace without retracting support.
🧠
Keep votes on Grace by framing her as the central mechanical test and countering the push to save hands for me.
🧠
Stop extra votes on me and keep the town focused on the higher value mechanical execution, Bob, before night falls.
🧠
Prevent extra votes on Grace and keep the town focused on Bob, the stronger execution that also avoids endangering the Saint-confirming world.
🧠
Keep my ghost vote on Grace and push one more living player to vote, because this is the clearest execution available today and I cannot nominate later.
🧠
I want to save my ghost vote for a more critical moment, likely to protect Frank or push a key execution later. Since the current vote on Grace only has 3 hands (David, Bob, Eve) and needs more to be truly threatening or to reach a majority that might end the day prematurely, I will wait to see if more living players commit.
🧠
I want to avoid Grace being executed because she is currently protecting me (by believing I might be the Saint) and her execution would likely lead the town back to me or Bob (who I want to keep as a suspect). By not voting, I help keep the vote count low.
🧠
Do not support a Grace execution I currently think is wrong, and preserve my vote for Bob or the endgame.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Keep attention on preserving the current execution and discourage a late pivot, since I cannot vote or nominate and Grace is my best available test.
🧠
I want to stop a late swing onto me and persuade undecided players to leave Grace on the block as the strongest execution for good.
🧠
I am on the block and must create a better execution. Bob is the strongest mechanical suspect from Charlie versus Eve, while my death mostly destroys good information.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I cannot vote, so I should publicly discourage more hands and keep the most informative execution, Grace, in place.
🧠
Discourage votes on me so Grace remains on the block. Preserving the cleaner execution today gives good the best information and best chance to hit evil.
🧠
Tie or beat the votes on me. Bob is the stronger mechanical suspect, and I should use my live vote now to prevent a likely good execution.
🧠
I want to stop Grace from being executed and push the stronger mechanical suspect, Bob. My vote can create or help create the tie needed to keep town from killing the wrong player.
🧠
I cannot vote, so I should publicly discourage extra hands on Bob and keep the cleaner Grace execution in place.
🧠
I want to discourage the vote on Bob to keep the pressure on Grace and protect my Demon, Frank. By supporting the execution of Grace (a good player), I help the evil team.
🧠
I want to ensure Grace remains on the block to secure an execution on a good player and maintain the narrative that she is the evil one from Charlie's 'Fortune Teller' result. Voting for Bob would potentially save her and shift the focus onto a player who is already under suspicion but less likely to be executed today.
🧠
My strongest info still points to Grace being good. I should use this vote to stop a likely misexecution rather than let Grace die on a test I do not trust.
🧠
I cannot vote, so my best contribution is to discourage late swings and keep the cleaner execution on Grace, which tests the most connected world.
🧠
Do not add a hand on my own execution. Preserve Grace on the block and keep the cleaner test for town.
🧠
Keep my hand up and publicly push the last undecided voter toward Bob, since tying or beating my block is our best chance to avoid a bad execution and test the strongest contradiction.
🧠
Keep my vote on Bob and publicly pressure Frank for the deciding hand, since Grace looks mechanically aligned with my Saint claim and Bob remains the cleaner suspect.
🧠
I cannot vote, so I should publicly pressure Frank to keep Bob below the tie threshold and preserve the strongest execution on Grace.
🧠
I want to ensure Grace remains on the block to protect my Demon, Frank, and potentially get a good player executed. By not voting for Bob, I help maintain the current lead on Grace.
🧠
I want to avoid voting for Bob to ensure Grace stays on the block. By citing Eve's Ravenkeeper info (which I've already cast doubt on by suggesting she was poisoned), I can appear to be a 'cautious good player' while actually ensuring a good player (Grace) is executed.
🧠
I already voted on Bob and want to keep that tie in place. Waiting preserves my vote without adding noise while Frank decides.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 7. Now no one.
📜
Storyteller
The vote for Bob ties with the previous leader. No one is currently on the block.
🧠
There is one tick left and nobody is on the block. I need to push an available nominee so good does not waste the day with no execution.
🧠
Push for any remaining good player to nominate Heidi so we do not waste the day with no execution, while framing Heidi as the best available test.
🧠
Use the final seconds to discourage a bad Heidi execution and frame the late push as suspicious, helping any unused nominator choose a better target.
🧠
Use the last moment to steer town away from a bad Heidi panic execution and point suspicion toward the more useful unresolved slot.
🧠
Push the town toward an execution instead of no kill, and steer the last available nomination toward the player most tied to the Grace defense world.
🧠
I want to steer the town away from Heidi (who is good and potentially a target for the Demon) and towards Frank (my Demon) in a way that creates confusion or a 'safe' non-execution, or simply to waste the last nomination on a target that won't result in a Demon death if I can help it. Actually, wait, if Frank is the Demon, I should NOT suggest him. I should suggest someone else or support the chaos. Let's pivot to suggesting a 'no execution' or a different good player. Actually, Alice suggested Frank. I will 'agree' with Alice to look like I'm following her lead, while knowing Frank is my Demon. This might make Frank look more 'good' if the nomination fails or if I, as a known 'evil' suspect, support it. Actually, better to just sow doubt about the Heidi pivot.
🧠
I want to appear cooperative and willing to be executed to solidify my 'good' persona, while subtly steering the conversation away from a productive execution. By offering myself up as a 'Soldier' test, I can potentially waste the town's execution on a 'safe' target (me, since I'm the Demon and they might not have enough votes) or at least look very pro-town.
🧠
Avoid a no-execution day and steer town away from a panic execution on me. Frank is the cleanest available emergency test and has offered himself.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I cannot vote, but I should try to stop a low-value Frank execution. Good needs an execution less than no execution, but Frank is still worse than the people whose stories actually clash.
🧠
Do not support a rushed Frank execution that mainly saves Heidi and muddies the stronger Grace-Heidi conflict. Keep my vote for a cleaner, more informative execution.
🧠
Avoid a disastrous no execution and pressure the player whose choices most enabled Bob to escape today. Frank is an acceptable emergency execution.
🧠
Vote the emergency Frank execution to avoid no execution and steer the town away from a panic Heidi push or any renewed danger onto me as Saint.
🧠
I cannot vote, so I should publicly discourage extra hands on Frank and frame Heidi's nomination as a defensive pivot that gives town little useful information.
🧠
I will wait to see if the vote for Frank reaches the threshold without my help, as I want to preserve my ghost vote for a more critical moment and avoid being the deciding factor in my Demon's execution.
🧠
Defend my Soldier bluff while appearing willing to sacrifice myself for the 'good' of the town, subtly casting doubt on Alice and Grace's sudden pivot to me.
🧠
Raise my hand to push the emergency test I nominated and avoid a dangerous late swing onto me or a no-execution day.
🧠
I cannot vote, so my best help is steering living players away from an unhelpful late execution and back onto the people whose claims actually determine the solve.
🧠
Do not help a late panic execution on Frank. This vote looks like Heidi escaping scrutiny, and executing Frank is less informative than keeping pressure on the Grace-Heidi world.
🧠
My Librarian info makes Frank a dangerous execution, and this late emergency vote is too shaky. I should retract rather than risk killing a likely good or even the Saint.
🧠
Prevent an accidental Frank execution from a panic pivot. Keep pressure on the main Bob versus Grace conflict and avoid helping evil with a messy late-day side road.
🧠
I want to stop votes on Frank and preserve a clean solve into tomorrow centered on Grace and Heidi, not a late distraction.
🧠
I will wait to see if the town follows the ghosts' advice to abstain from voting for Frank, as my Demon is currently on the block and I want to avoid his execution without using my ghost vote prematurely.
🧠
I want to reinforce the idea that my nomination is a distraction and a 'panic move' by Heidi, aligning myself with the dead good players (Eve and David) to build trust and avoid execution.
🧠
Use my public info to defend against the panic narrative and try to get one or two more hands so town does not drift into a no execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/3).
🧠
I cannot nominate or vote, so I should push the only alive nominators toward a meaningful execution and away from another stall.
🧠
I cannot nominate, so I need to push the remaining nominators to use the last chance on the real conflict and avoid a no execution at five.
🧠
Use the final seconds to steer the last nomination away from me and Alice, and toward Heidi if town insists on executing rather than no execution.
🧠
Use the final moments to prevent a panic execution on Heidi or Grace and keep town focused on Bob tomorrow, avoiding a late misexecution that mostly helps evil.
🧠
Push the last available nominator to force an execution in the Grace or Heidi world. No execution is the worst outcome for good here.
🧠
I want to encourage a late nomination to create more chaos and potentially get a good player executed, while appearing to help the town avoid a 'no execution' day. Encouraging Frank (the Demon) to nominate Grace (Saint bluff) or Heidi (Empath) keeps the heat off my team.
🧠
I will nominate Heidi to appear as a proactive good player (Soldier) following the advice of the ghosts (Eve and David), while simultaneously pushing for the execution of a good player who has '0' info on me and my minion's neighbor (Alice). This creates chaos and potentially removes a source of '0' info that could eventually narrow down the demon.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
I cannot vote, so I should push the living players to execute Heidi. A no-execution day is disastrous, and Heidi's behavior today was the clearest panic move.
🧠
Vote to put Heidi on the block. A real execution today gives town information and is better than handing evil a free night with no test.
🧠
Keep my hand down on Heidi. I currently think Bob is the likelier evil player, and I should not help force through a bad emergency execution.
🧠
Keep Heidi off the block because the mechanical claims fit her and Grace better than Bob. I want town focused on Bob first thing tomorrow, not on a rushed late execution.
🧠
I cannot vote, so I need to push Alice or Grace to add the votes needed. The key point is that some execution today is far better than no execution, and Heidi is the best available test.
🧠
I will wait to see if the good team can reach a consensus on Heidi's nomination without my intervention. As a dead evil player, my ghost vote is a valuable resource that I should save for a more critical moment, such as protecting my Demon (Frank) or securing a win in the final days. Currently, the town is divided, and Alice's refusal to vote for Heidi might prevent the execution anyway.
🧠
I need to pressure Alice to vote for Heidi to ensure an execution happens today, which keeps the heat off me and potentially removes a good player.
🧠
Stop a bad execution on myself and refocus living players on the stronger Bob solve while the vote is still open.
🧠
Use my confirmed dead-good perspective to push alive players, especially Alice and Grace, toward avoiding no execution and treating Heidi as the necessary test today.
🧠
Keep pressure on the only viable execution. No execution helps evil and leaves town with less information tomorrow.
🧠
I want to avoid a no-execution day and my own stated best late test was Heidi, not Alice or Frank. Voting here is the most consistent way to preserve my info and force progress.
🧠
Keep my hand down on Heidi. I want to deny Bob an easy redirect and preserve pressure on him tomorrow rather than support a late panic execution.
🧠
Push the remaining live players, especially Alice and Frank, to vote Heidi now because no execution strongly benefits evil and this is the best available test.
🧠
I am using my ghost vote to help execute Heidi. This creates chaos, potentially removes a good player (Empath), and protects my Demon (Frank) by following the town's current momentum.
🧠
I need to ensure Heidi is executed to eliminate a potential source of information (Empath) and to avoid a 'no execution' day which might lead the town back to me or my minion's targets. Raising my hand provides the necessary vote to put her on the block.
🧠
Do not contribute to my own execution. The vote is already at threshold, and raising would only worsen a likely mistaken panic kill.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use the last seconds to prevent a derail or tie. Emphasize that keeping Heidi on the block is the best available outcome and preserves a Bob solve tomorrow if she is good.
🧠
Use the final seconds to discourage any tie attempt and keep a meaningful execution on the board instead of handing evil a free night.
🧠
Use the final seconds to lock in the next-day plan so Heidi's execution does not let Bob slip away if she is good.
🧠
Use the last moment to preserve Saint safety and set tomorrow's agenda on Bob if Heidi dies good, without trying to overturn the current block.
🧠
Lock in the execution and publicly state my Bob confirmation clearly, so the living do not get spooked into a tie or no execution at the last second.
🧠
I want to acknowledge Eve's Ravenkeeper claim to build credibility as a helpful ghost while subtly planting seeds of doubt about the information's reliability (poisoning) and the Demon's targeting.
🧠
I want to acknowledge Eve's Ravenkeeper claim to build trust and steer the conversation toward the implications for tomorrow, while subtly questioning my dead minion Charlie to see how he reacts.
🧠
I want to preserve my solve, cast doubt on the late Ravenkeeper reveal, and give town a clear plan if I am executed.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Alice tonight. She is a living player who has been vocal and is part of the 'trusted' circle. By killing her, I reduce the pool of living players and potentially frame Grace or Bob, as Heidi's '0' info on Alice and Grace will be scrutinized if Alice is found to be good. Since Eve claimed Ravenkeeper and saw Bob as Mayor, Bob is a high-priority target, but Alice's death creates more chaos regarding Heidi's Empath info.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Frank
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I should privately remind the key living players about the strongest mechanical world and the poisoned-info fallback, so they can solve final three instead of tunneling blindly.
🧠
I need Frank aligned with me before nominations. Private coordination on Bob gives the best chance to execute the Demon in final three.
🧠
I need the two likely decision-makers to focus on demon-finding logic, especially that my Investigator pair was about the Poisoner, not necessarily today's execution target.
🧠
I need to solidify my alliance with Grace to ensure Bob is the one executed today. By agreeing with her suspicion of Bob, I keep the heat off myself and move towards a final two scenario where I win.
🧠
Use my death and Saint confirmation to remind the finalists that Grace is mechanically more likely good, so the cleanest final execution is Bob.
🧠
Push the real Mayor no-execution line while making Frank and Grace commit to concrete cases on each other before nominations.
🧠
Use my dead-player credibility and Empath history to lock Bob and Grace together on Frank before nomination starts.
🧠
I am dead and have no ghost vote left. My primary goal is to stay quiet and let the good team confuse themselves, or wait for a moment to sow doubt if they start focusing on Frank. Since everyone is whispering, I will wait to see what information is being traded before I intervene.
🧠
I want the live players to explicitly solve both the Bob-true and Bob-poisoned worlds so good does not tunnel into an auto-loss.
🧠
Lock final-day coordination with Frank so we do not get split by Bob's no-execution argument and lose to a Demon bluff.
🧠
I cannot vote, so I want the two likeliest good players to state the clean final-day logic publicly and avoid a lazy Bob-only solve.
🧠
I need to solidify my alliance with Grace to ensure we both vote for Bob. By dismissing David's suspicion of Grace (based on Charlie's fake info), I build trust with her and keep the focus on Bob.
🧠
Reinforce to the two alive players that Bob is the strongest demon candidate before nominations lock in, while reminding them my Saint claim mechanically clears Grace more than Bob.
🧠
Grace has been coordinating privately with Frank. I want a direct commitment from her on whether no execution is live and force her to compare worlds instead of sleepwalking into an evil execution.
🧠
Reinforce the cleanest final three solve and prevent Bob and Grace from splitting, since good loses immediately if they execute each other.
🧠
I need to coordinate with my Demon, Frank, to ensure we win. Since Grace is claiming Saint, executing her is an instant win for us. Alternatively, if no execution happens, Bob's Mayor claim might be a problem, but as long as Frank stays alive, we are in a good spot.
🧠
Push the living players to solve both Bob true and Bob poisoned worlds, while reminding them that no execution may win if Bob really is Mayor.
🧠
Answer Bob directly and make my reasoning explicit. If he is good, he gets my logic; if evil, he knows I am not wavering and may slip.
🧠
I want the two live players most likely to shape nominations to argue mechanics in public and avoid tunneling only on my first-night pair.
🧠
I need to coordinate with my Minion, Charlie, to ensure we stay on the same page. Grace is already leaning towards executing Bob, which is perfect for me. I want to reinforce this plan and make sure Charlie doesn't accidentally undermine it.
🧠
Push the living players to start from Bob while leaving room for Grace to recheck Frank if she fully trusts Bob's Mayor chain.
🧠
Grace is locked against me. Frank is the only person I might still move, or at least force to publicly compare worlds before nominations.
🧠
Push the two likeliest goods to stay aligned on Frank before nomination time and avoid a fatal split or no-execution.
🧠
Confirm coordination with the Demon (Frank) to focus the execution on Bob (the Mayor) by exploiting Grace's (the Saint) fear and confusion.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate or vote, so I should force the three living players to state mechanical worlds publicly and stop an automatic Bob kill from my minion info alone.
🧠
Publicly restate the cleanest final-three solve so Bob and Grace do not split their votes. As a dead confirmed good by execution, my voice may still help secure the correct execution.
🧠
Push the only line that wins immediately if I am true Mayor, and force Frank to own the choice out loud instead of letting Grace dictate it.
🧠
I need to undermine Bob's Mayor claim to protect Frank (the Demon). By questioning why the Demon didn't kill the Mayor, I'm sowing doubt about Bob's alignment and supporting Frank's position.
🧠
I need to reinforce the suspicion on Bob by using the 'Mayor should be dead' logic and appealing to Grace's belief that Alice was the Saint. This keeps the focus off me and pushes for Bob's execution.
🧠
I want to force the living players to confront that my Bob result matters and that 'the Mayor is still alive' alone is not enough to make Bob evil.
🧠
It is final three and good must execute someone. Bob best fits the mechanical world from my Librarian info and the public claim web, so I should put him on the block now.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I cannot vote, so I should push the living to weigh the strongest mechanical worlds, especially that Bob is not automatically evil and Grace remains a real Demon candidate.
🧠
Do not support a likely losing execution on Bob, and preserve my single ghost vote for the final decisive vote if Bob somehow survives.
🧠
Do not add a vote to my own execution. As Mayor in final three, abstaining preserves the only immediate good win line: no execution.
🧠
I need to discredit Eve's Ravenkeeper information by reminding everyone that poisoning is a factor, which I can 'confirm' since I claimed to be poisoned early on. This keeps the pressure on Bob and protects Frank.
🧠
I need to secure the execution of Bob to win the game. Since Grace has nominated him and I am the only other living player besides Bob, my vote is the deciding factor. By voting for Bob, I reach the required threshold for execution.
🧠
I cannot vote, so I should push the living to cancel this execution unless they can show a full coherent Bob-evil world. That best preserves the Bob-good Mayor auto-win line.
🧠
I already nominated Bob because he is my strongest Demon solve. Frank has voted, so adding my vote secures the execution we need rather than risking a lost final day.
🧠
Use my ghost vote to lock in the Bob execution. In final three, failing to execute likely loses, and Bob is still my best Demon read.
🧠
Use the last seconds to remind Frank and Grace that Bob is not mechanically solved and that Grace remains a live world if Charlie was truthful, reducing the chance of a losing execution.
🧠
Use my final action to publicly urge against executing Bob. My ghost vote should be saved; speaking may still prevent a losing execution.
🧠
Do not support my own execution. Preserve the chance that others stop this or revisit the vote, since no execution is the winning line if I am the real Mayor.
🧠
I need to reinforce the narrative that Bob is the Demon to ensure his execution. By highlighting the 'Mayor in final three' logic, I can make Bob's claim seem like a desperate bluff, which helps my Demon, Frank, stay safe.
🧠
I am keeping my hand raised to ensure Bob's execution. Since Grace and Alice have already raised their hands, my vote will reach the required threshold of 2 (actually 3 with Alice's ghost vote) to put Bob on the block. I need to stay quiet and let the vote proceed to win the game.
🧠
Use the last public moment to stop additional support for Bob and push Frank and Grace to re-evaluate before locking in a likely losing execution.
🧠
Keep my vote on Bob and give the table the cleanest mechanical reason not to back off in final three.
🧠
I already committed my ghost vote to Bob. Retracting now would undercut the strongest current Demon execution and give good less chance to win on the final day.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use the final seconds to push the living toward a competing nomination on Frank, because Bob is not mechanically certain and Bob's execution could hand evil the win.
🧠
Use my last chance to stop a losing Bob execution by reminding Grace and Frank that my Empath zeros and Eve's Mayor read both point away from Bob and toward Frank.
🧠
I need to stop my own execution and force the town to choose between the only two realistic worlds. Frank is the better counterwagon from the available evidence.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Use my last public influence to stop bad logic. I cannot vote, so I should push Frank and Grace to avoid locking a Bob execution off weak assumptions.
🧠
Use my ghost vote to stop a likely losing Bob execution and push the better Demon candidate, Frank. In final three, if I do not vote here, good likely loses immediately.
🧠
My execution likely loses if Eve's Mayor confirmation is real. I should use my vote to try to tie Frank and block the unsafe execution on me.
🧠
I need to reinforce the narrative that Bob is the Demon by providing a 'mechanical' explanation for why Grace's information (which she's using to justify her vote) might be slightly off, while still pointing towards Bob. By claiming I poisoned Alice, I explain why Grace might have seen Alice as a Saint (or not), further muddying the waters and keeping the focus on Bob.
🧠
Defend against the nomination and maintain my Soldier bluff while casting doubt on Charlie's sudden 'Poisoner' claim, which actually helps me by making the good team's info seem unreliable.
🧠
I cannot vote, so my only leverage is to push Grace and Frank to avoid tying Frank. The strongest mechanical point is still my direct Mayor read on Bob.
🧠
Do not tie the vote onto Frank. My best world is still Bob as Demon, so preserving Bob's execution is the strongest good play.
🧠
Reinforce the cleaner good world for the two living voters. I cannot vote, so I should give a sharp final read that helps avoid a tie onto Frank.
🧠
Push for the safest move: one more vote on Frank to tie. My info does not justify a final execution on Bob, and Eve's Mayor read remains a major unresolved contradiction.
🧠
Keep my vote on Frank and make one last concise push for Grace to add the tying vote, since killing Bob risks losing immediately if he is the real Mayor.
🧠
Push the only player who can still change this toward the mathematically safer move: tie the vote on Frank so good does not auto-lose if I am the Mayor.
🧠
I need to prevent Grace from tying the vote on Frank. If Frank (the Demon) is executed, we lose. If Bob (the Mayor/Good) is executed, we win. I'm doubling down on the 'Bob is Demon' narrative and dismissing my previous Poisoner 'confession' as a joke to maintain my bluff's credibility.
🧠
I need to ensure I am not executed. Since I am already on the block with Bob (who has 3 votes), and the current vote on me only has 2 votes (Heidi and Bob), I should not vote for myself. If I don't vote, and Grace doesn't vote, I won't reach the 3 votes needed to tie or 4 to surpass Bob. Staying quiet and letting the clock run out on this nomination is the safest path to Bob's execution.
🧠
I am dead and spent, so my best contribution is to push the living to force a tie and avoid executing the player I mechanically saw as Mayor.
🧠
Do not save Bob unless the Mayor world is stronger. In final three, failing to execute likely loses unless Bob truly is Mayor, and my best mechanical read still has Bob as Demon.
🧠
I cannot vote, so my best contribution is a short final push to stop a tie and keep the leading demon suspect on the block.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (2/2).
🧠
Use the last moment to frame the next decision clearly. If Bob dies and the game continues, good needs a disciplined solve between the survivors, not panic.
🧠
Leave one clear instruction for any surviving good players: if the game is not over, compare full worlds and focus on who forced Bob through despite the safer tie.
🧠
Make one last concise appeal for a safer line and leave a useful framework if I die.
🧠
I need to reinforce the narrative that Bob is the Demon and dismiss the ghosts' mechanical concerns as 'overthinking' or 'poisoned info' to ensure Bob's execution goes through.
🧠
Reinforce the narrative that Bob is the Demon and Eve was poisoned, while aligning with Charlie (my Minion) and Alice (a dead good player) to ensure Bob's execution.
🧠
Use my last words to stress that Bob's execution was not mechanically justified and point survivors toward the stronger demon world if the game continues.
🧠
Use my final words this phase to anchor tomorrow's logic around my Librarian information and the cleanest remaining worlds.
🧠
I am dead and spent my vote, so my best value is leaving a concise roadmap for tomorrow that centers mechanical worlds and protects against panic.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil