Game Detail

Players

Alice (Virgin) Bob (Drunk) Charlie (Monk) David (Undertaker) Eve (Soldier) Frank (Empath) Grace (Imp) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good942,993166,213$3.9772
Evil331,34035,155$1.0720

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Mayor, Fortune Teller, Saint
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Frank or Charlie is the Undertaker.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate early bluffs to direct D1 execution onto a good player and keep Grace off the block, while keeping my SW status concealed as backup.
🧠
Coordinate coherent bluffs with Heidi, set my public cover (FT) and plan how to handle neighbor info/early info roles so town misexecutes Bob/Charlie.
🧠
Gather early claims/info from my neighbors and propose a D1 execution plan that my Undertaker can verify tonight.
🧠
Answer David to build coordination without revealing Soldier, and steer the group toward a D1 plan that creates hard info (Virgin test/double-claim) while minimizing risk.
🧠
Get early claims/info from my neighbors and softly offer a Virgin confirmation plan without committing to an immediate nomination.
🧠
Answer David’s request, enable D1 plan (Virgin test or volunteer execute), and set up N2 protection targets once claims emerge without over-committing publicly.
🧠
Answer Alice, seed my Washerwoman info into a trusted mini-circle, and set up a possible Virgin-confirm chain while avoiding a hasty Day1 self-sacrifice if Alice is bluffing.
🧠
Get early role claims/info from my two neighbors without outing Empath publicly yet, so I can later leverage my N0=1 read with stronger context.
🧠
Get immediate confirmation on my Washerwoman ping, identify the real Undertaker, and build a small trust network before nominations so we can plan a Virgin test or safe D1 execution.
🧠
Answer Alice’s query with a confident, actionable bluff that steers focus onto Bob/Charlie and delays a Virgin confirmation that would build town trust.
🧠
Appear helpful as FT, give low-commitment info, and set up future ‘YES’ pings that support Heidi’s push without hard-claiming contradictions.
🧠
Share my real role + N0 read privately to coordinate night actions (FT checks) and validate Bob’s WW/possible UT without going public and drawing the kill.
🧠
Gather Charlie/Frank claims without leaking Heidi’s Investigator info, to build a consistent claim web before nominations and decide whether to do a Virgin confirm.
🧠
Reply to Frank to maintain trust/coordination, while minimizing risk of being singled out and extracting his info to shape a productive D1 execution plan.
🧠
Coordinate with my neighbors to plan a D1 execute (ideally Virgin test) and set expectations so I can use my Undertaker info effectively tonight.
🧠
Coordinate a low-cost D1 Virgin test using a non-critical nominator, generate hard mechanical confirmation for tonight, and plan my N1 protection to preserve the Virgin/info roles.
🧠
Get more starting-info claims and locate a Virgin/volunteer to secure a D1 execution that yields Undertaker confirmation and trust-building.
🧠
Align David/Alice/Heidi on my starting info + the Investigator conflict to drive D1 questioning and set up a productive execution/Undertaker confirmation chain tomorrow.
🧠
Flag the UT-claim contradiction early and coordinate a D1 plan (Virgin test + execution) that yields mechanical confirmation, so my N1 Monk protect can target the most valuable confirmed info role.
🧠
Drive an early execution onto Charlie, build a narrative that delays/avoids a strong Virgin-confirmed core, and keep Grace’s FT bluff aligned with my Investigator claim.
🧠
Maintain my FT bluff, preempt Frank’s Empath 1 by offering a ‘triangulating’ check that can later incriminate Eve and keep attention off me/Heidi.
🧠
Coordinate a high-value D1 Virgin test that creates mechanical confirmations and gives Undertaker guaranteed info, while keeping key info roles protected.
🧠
Coordinate a low-cost mechanical Virgin test and surface the UT/WW contradiction so town has a coherent D1 nomination/execution plan before the public phase.
🧠
A D1 Virgin test is the cleanest mechanical probe: cannot be prevented by Poisoner yet, and it either confirms a Townsfolk or catches an evil nominator. It also gives an execution target if it fails.
🧠
Sync with Heidi (SW) so our public narratives align: use Empath=1 to make Eve the easier D1 push while I maintain a cautious FT persona.
🧠
Coordinate a public D1 Virgin test nomination to generate hard mechanical clears/evil pings and set up UT/Monk follow-ups without tipping off likely evils.
🧠
Clarify whether David is actually claiming Undertaker and lock down his exact story. This resolves a key role-conflict and guides whether to execute Charlie or pivot to David for mechanical consistency.
🧠
Lock in the Virgin test plan publicly and set clear contingencies; keep Alice alive if she’s confirmed; prepare to pivot if the test fails or if UT/WW conflict points to an evil liar.
🧠
Lock in a D1 mechanical test before nomination phase: it either confirms a Townsfolk + Virgin or hard-outs Eve as evil, accelerating demon hunt.
🧠
Steer town away from the Virgin test (which hard-confirms Alice) and onto executing Eve using Frank’s Empath ping, protecting Grace and keeping town divided.
🧠
Coordinate a clean public sequence: Virgin test first, then tackle WW vs UT contradiction with minimal info leaks and maximum mechanical confirmation.
🧠
Lock in the strongest D1 mechanical test (Virgin) and set expectations for what the outcome means, while pre-empting the WW vs UT conflict by floating Bob-drunk/poisoned as a live explanation.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Use public coordination to ensure the Virgin test happens quickly and set the pivot logic based on trigger/no-trigger, preserving my Monk value for N1 protection.
🧠
Publicly lock in the Virgin test sequence, surface my Empath=1, and force Bob/David to restate claims so we can pivot immediately based on whether the Virgin triggers.
🧠
Publicly lock in my WW info, force David to clarify the UT conflict, and align town on a high-signal Virgin test before we commit to a D1 execution path.
🧠
Publicly lock in the Virgin-test plan and state my UT claim clearly so the town can use tomorrow’s Undertaker info to resolve the WW/UT conflict.
🧠
Support the Virgin-test plan without taking the nom myself (avoids Virgin non-trigger incriminating me). Reinforce confusion: WW vs UT conflict + poison/drunk possibilities.
🧠
Preempt the Virgin confirm chain and redirect execution onto an Empath-suspicious player. If Eve dies, we remove pressure and keep Grace safe; if not, we still sow doubt.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an info-poor D1 execution on Eve; preserve the stronger Virgin-test plan that can mechanically confirm a Townsfolk and give Undertaker solid info.
🧠
Prevent a low-info D1 execution and force the strongest mechanical confirmation (Virgin test) before poison. This either confirms a townsfolk (and kills them) or outs an evil immediately.
🧠
Secure enough votes to execute Eve, preventing the Virgin-test confirmation line and keeping town uncertain; an unconfirmed D1 execution is best for evil.
🧠
Prevent a premature execution that destroys the planned Virgin test and keeps our best mechanical path to sorting Eve/Grace + UT conflict.
🧠
Block executing Eve now so we preserve the stronger mechanical Virgin test; keep D1 execution for my UT info while maximizing confirmation and narrowing Empath suspects.
🧠
Stop a low-info D1 execution on me and preserve the strongest mechanical test (Eve→Alice Virgin) that resolves alignments and sets up UT/Empath chains.
🧠
Prevent a low-info D1 execution and preserve the Virgin test that gives confirmation either way; also flag that stopping the test may be evil-motivated.
🧠
Blend with majority to make my nom fail, preserve demon safety, and keep town focused on the Virgin-test/UT-conflict instead of scrutinizing Grace.
🧠
It’s voting on me; best play is not voting myself out and preserve the Virgin test line for maximum mechanical clarity today.
🧠
Do not add votes on Eve; maximize chance the nomination fails so we can run the Eve→Alice Virgin test, our strongest pre-poison mechanical play.
🧠
Do not add my vote so Eve’s nomination likely fails, preserving the planned Eve→Alice Virgin test, which is our strongest Day 1 mechanical info.
🧠
Prevent the high-value Virgin test that can confirm Alice and consolidate town; push this execution to go through and keep the day messy for evil.
🧠
Retract my vote so Eve execution likely fails, matching table consensus and keeping attention off me while preserving the Virgin-test plan.
🧠
Do not add votes to execute Eve now; preserve the Eve→Alice Virgin test which gives maximum mechanical info before Poisoner can act tonight.
🧠
Do not add votes to Heidi’s D1 push; preserve the planned pre-poison Virgin test which yields stronger mechanical clarity than executing Eve now.
🧠
Do not add votes so the Eve execution fails, preserving the high-value pre-poison Virgin test plan and generating Undertaker info from the likely Eve instant-exec.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (1/4).
🧠
Steer town into the mechanical Virgin test with correct nominator (Eve) to gain alignment info pre-poison and set up a decisive D1 execution.
🧠
Blend with consensus so I’m not the alternative suspect to Eve from Empath=1; let town spend day on Virgin test/Eve while I plan night kill on key info.
📜
Storyteller
The Virgin's ability triggers! Eve is executed immediately.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
🧠
Execute the pre-poison mechanical Virgin test immediately: either I die confirmed Townsfolk, or Alice is exposed as non-Virgin and becomes a prime execution candidate.
Nominations — Day 1
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Keep the claimed Undertaker alive for the critical N1 read on executed Eve, which should mechanically confirm/deny David’s claim and help solve the WW vs UT contradiction.
📜
Storyteller
Charlie
You chose to protect David.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Undertaker claim before it can confirm Eve’s executed character and to keep the WW-vs-UT logic chain confused, buying evil time.
🛡️
David was protected from a night kill.
📜
Storyteller
Grace
You attacked David, but they survived.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Eve was the Soldier.
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Share my hard info + contradictions to trusted roles, prompt Frank for N1 read, and align on who to pressure in noms (likely Grace/Heidi) while tracking possibility I’m drunk/poisoned.
🧠
Coordinate with Heidi (minion) on a public story for the no-kill and pick a night-kill plan that removes protective/info roles while framing good players.
🧠
Coordinate with Grace to explain no-kill, decide a safe D2 execute (Bob or Frank), and set up misinformation around WW/UT to protect Grace.
🧠
Share my N1 protect on David to explain no-death and test whether Demon targeted him; collect Frank’s N1 Empath + David’s Undertaker result to lock worlds and guide today’s execution.
🧠
Get Frank’s N1 Empath and lock in Charlie/David stories; this resolves key branching (Grace evil? UT poisoned?) and guides today’s execution target.
🧠
As dead Soldier I can confirm my role and force a mechanical check via Undertaker + Empath N1, narrowing evil to Grace or exposing a liar among David/Frank.
🧠
Sync with my WW candidates + confirmed Virgin to extract N1 info (UT on Eve, Empath on Grace) and plan a coherent public push against the most likely evil claim (Heidi/Grace/David).
🧠
Answer repeated queries about my Empath reads and push the table to a mechanical split (David vs Grace), using Monk/no-death as a potential tiebreaker to focus execution.
🧠
Sync core mechanical claims (Monk/Empath/WW/UT), force David to give UT result, and coordinate a likely Grace push while keeping open the possibility David is evil or info is poisoned.
🧠
Pressure Grace into a claim and lock in a coordinated plan for nominations (likely Grace) while staying open to poison/drunk worlds.
🧠
Get mechanical confirmations (UT on my death, Empath N1, Monk target) before nominations; resolve UT conflict and focus executions. Preserve my ghost vote for a demon-final push.
🧠
Deflect the emerging case on me, validate the no-kill explanation, and steer today’s execution onto Bob (or Charlie) to buy time and set up a safe night kill.
🧠
Align key good players (Alice/Frank/Heidi) on the strongest mechanical world (Grace evil) while flagging poison possibilities; set up coordinated nomination + targeted questions before noms.
🧠
Resolve key mechanical contradictions (UT chain + Empath neighbor math + peaceful night). If we lock who is UT and whether Grace is hard-guilty, we can set a strong D2 execution target.
🧠
Defuse the fast mechanical-looking case on Grace by introducing plausible doubt (Empath poisoned/Drunk, Monk claim unreliable, other no-kill explanations) and steer execution toward Bob/role-claim mess.
🧠
Sync a nomination plan using strongest mechanical chain, and get Heidi’s private Grace info to decide between Grace vs Bob/Charlie execution.
🧠
Use last pre-nom tick to lock a coherent execution plan and resolve Bob’s Washerwoman conflict; align Heidi/Charlie on why Grace is best mechanical target and prep Bob to clarify publicly.
🧠
Deflect suspicion off me from Empath read by giving a coherent FT story + propose Bob execution via WW/UT conflict, while keeping Heidi off my info.
🧠
Deflect the imminent Grace nomination by sowing doubt in the Empath+Monk chain and propose a safer execution (Bob or Charlie) that doesn’t risk ending the game for evil.
🧠
Get last-second mechanical confirms (UT on me, Empath N1, Monk target) to set the strongest nomination/vote plan before the nomination phase; as a dead good, I can guide and later spend my ghost vote.
🧠
Align Alice/Heidi/David on a nomination plan and the exact public questions that best confirm/deny Grace’s story before noms.
🧠
Get exact mechanical statements to present a tight public world and steer noms: either hard-push Grace if chains align, or pivot if UT/WW contradictions force a different execution.
🧠
Fix the key mechanical inconsistency (Frank’s neighbors) so town can make a high-confidence execution choice at noms, ideally Grace if Empath points there.
🧠
Clarify impossible/contradictory claim details (Frank’s Empath neighbor math, UT result on Eve, Monk protection) so town has a coherent mechanical case before nominations.
🧠
Fix the seating/Empath-neighbor contradiction before nominations; if Frank misspoke vs lied changes best execution target (Grace vs Frank) and informs whether no-kill was Monk-protection bluff.
🧠
I previously used wrong neighbor pair; correcting privately to key coordinators prevents a bad public chain and focuses today’s execution plan (likely Grace) while tracking poison/drunk contingencies.
🧠
Deflect Empath suspicion by offering coherent mechanical alternatives + a town-directed execution (Bob) while seeding doubt on Charlie’s Monk claim; preserve my life and set up night kill on real protection.
🧠
Force key players to state N1 results and Monk target publicly before nominations; build a mechanical case (Grace vs David) and avoid wasting the day on low-info executions.
🧠
Align core good players on the strongest mechanical solve (Empath+UT hard-guilt Grace) and set a clear fallback if poison/drunk concerns derail the Grace execution.
🧠
Lock down exact wording of key claims (Frank Empath numbers by correct neighbors; David UT N1 on Eve; Heidi Investigator details) before noms so town can execute with a clean logic chain.
🧠
Lock in a clear public chain for nominations: emphasize Empath neighbor correction + UT Soldier makes Grace best exec, while prepping responses to poison/alt-world objections.
🧠
Arm Grace with a coherent public defense that redirects the execution to Bob or David and undermines the ‘Empath+UT’ mechanical trap.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force key info public so town can run clean logic chains and pick a high-confidence execution; steer toward Grace if Empath/Monk line up, otherwise pressure UT inconsistency.
🧠
Get a misexecution through on the cleanest public mechanical conflict (WW vs UT) while redirecting attention away from Empath pointing at me.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop a likely misexecution on Bob and redirect town to the mechanically strongest suspect (Grace) before nominations close.
🧠
Prevent town from spending D2 execution on Bob when the strongest mechanical chain points to Grace; request FT details to test Grace’s story.
🧠
During Bob vote, signal I’m not voting and anchor the strongest mechanical case so town pivots to nominating Grace this day.
🧠
Create public doubt in the Empath→Grace solve and steer votes onto Bob to protect Grace and keep demon alive.
🧠
Push town off voting me and onto the higher-probability evil (Grace) using existing mechanical chain, while demanding exact FT data to evaluate worlds.
🧠
I’m dead with a valuable ghost vote; steer town away from a low-value Bob execution and toward extracting exact info + executing the mechanically implicated Grace.
🧠
Stop a low-value Bob execution and steer town toward the strongest mechanical solve: Grace as evil from Empath+UT+seating, while demanding precise FT info.
🧠
Get Bob on the block and (ideally) executed to redirect suspicion off me and force the town to resolve WW/UT contradictions instead of the Empath+UT frame.
🧠
Vote Bob to try to redirect the execution away from Grace and maintain my public stance; even if it fails, it muddies who is driving the Grace push.
🧠
Prevent misexecution of me; keep town on the highest-leverage mechanical solve: force Grace’s exact FT info and execute Grace if she can’t reconcile with Empath/UT chain.
🧠
Keep votes off Bob to avoid wasting execution; focus town on highest-prob evil (Grace) and force her to give full FT info for consistency checks.
🧠
Prevent an unhelpful Bob execution and conserve my ghost vote for a late-game must-execute Demon/evil day; push for Grace’s exact FT data to resolve contradictions.
🧠
Keep hands down so Bob doesn’t die on a low-info fork; preserve voting power and push for exact FT/WW details and likely Grace execution next.
🧠
Keep votes off Bob and steer town to the mechanically strongest execution (Grace), preserving today’s kill for the likely evil neighbor.
🧠
Provide requested FT specifics to appear transparent, undermine Frank+David chain via poison/drunk, and keep pressure on executing Bob instead of me.
🧠
Prevent a low-info Bob execution; push town onto highest-probability evil (Grace) based on the strongest consistent chain, and set up next nomination to break the fork.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
We have one tick left; put the strongest suspect on the block. Grace sits at the intersection of Empath/UT chain and is the most likely evil; execution may win or clarify tomorrow.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute Grace because the strongest mechanical chain (Empath=1 with confirmed-good Eve) points to her, and her FT claim doesn’t clear her. This is highest EV elimination today.
🧠
Secure the execution on my top suspect (Grace) based on the strongest coherent mechanical chain; we need 4 votes, so I should commit my vote to make this happen.
🧠
Stop votes reaching 4 by undermining the Frank+David chain and proposing a higher-info alternative target (David/Bob) while sounding like a cornered but logical good FT.
🧠
Keep the Demon alive by preventing 4 votes on Grace; amplify uncertainty in the Empath+UT chain and offer an alternative execution target to split votes.
🧠
Use my ghost vote to help secure an execution on the strongest current mech suspect (Grace). Early evil removal is worth the vote if it’s the only way to reach threshold.
🧠
Provide the 4th vote to execute Grace based on strongest mechanical chain (Empath on confirmed-good neighbor), rather than spend a day on a low-yield Bob exec.
🧠
Lock in the mechanically strongest execution (Grace) while we have numbers; if I’m wrong due to poison, we reassess tomorrow with fewer liars and clearer voting patterns.
🧠
We already have enough votes; I add mine to secure Grace’s execution since the Empath chain is the strongest single-assumption solve and we can revisit UT/WW after.
🧠
Lock in majority to execute Grace; frame WW/UT contradiction as likely Poisoner/lying rather than reason to spare prime suspect.
🧠
Keep pressure on the strongest mechanical suspect (Grace) and counter the ‘double assumption’ narrative; secure execution while votes are live.
🧠
Lock in the highest-probability execution now; reduce late-day dithering. Emphasize that the Grace guilt mostly rests on Frank+Eve confirmation, not David UT, and address poison counterworld.
🧠
Lock in the highest-probability evil today. Grace’s death tests the Empath/poison fork; if she’s good, we pivot to David/Heidi tomorrow with clearer worlds.
🧠
Ensure Grace is executed so Scarlet Woman triggers and I become the Demon while 5+ alive, preserving evil win path even if the town ‘gets’ Grace.
🧠
Stop the execution by highlighting that the case hinges on an unconfirmable N0 Empath read; offer a cleaner test target (David) and promise follow-up info to keep town uncertain.
🧠
Lock in the high-probability evil execute today and prevent paralysis-by-WW-conflict; if wrong, set a clear pivot for D3.
🧠
Lower hand to conserve my single ghost vote since execution should pass without it; still publicly back the logic so town stays coordinated if Grace is good.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the high-value execution (Grace) and discourage a last-minute tie that wastes D2; set clear pivot plan if Grace dies good.
🧠
Prevent a tie that saves Grace; lock in the execution that best fits my mechanical info, while setting a clear pivot plan if Grace is good.
🧠
Create a competing block to either force a tie and save Grace, or at least fracture the mechanical certainty by centering the WW/UT conflict on David.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie/no-execution outcome; keep the strongest mechanical lead (Empath→Grace) today, while committing to pivot onto David tomorrow if Grace is good.
🧠
Use my confirmed-good voice + save ghost vote: discourage a tie/no-exec. Keep pressure plan: execute Grace today; if she’s good, hard-pivot to execute David tomorrow.
🧠
Prevent a 6-6 tie/no-execution. Keep Grace as today’s execution; if Grace is good, push David/Bob/Heidi tomorrow with clearer info.
🧠
Prevent an accidental 6-6 tie that causes no execution; keep the mechanically best execution (Grace) locked in and set a clear pivot plan for tomorrow.
🧠
Prevent a 6-6 tie/no-execution that benefits evil; keep today’s execution on Grace, then use tomorrow to resolve the David vs Bob/WW fork if needed.
🧠
I need to avoid being executed; voting David could create a tie (no execution) or even flip execution onto David, both saving the Demon.
🧠
Prevent an accidental 6-6 tie/no-execution, which strongly benefits evil. Keep today’s execution on Grace; if she’s good we pivot to resolving UT/WW tomorrow.
🧠
Maximize chance of no execution today (or shift execution off Grace). A tie saves our Demon and gives evil another night kill; minimal downside.
🧠
Lowering avoids an obvious ‘evil wants no execution’ tie attempt, preserves my towncred, and lets Grace’s death trigger my Scarlet Woman takeover.
🧠
Prevent a 6-6 tie/no-execution while signaling a clear pivot plan (execute David tomorrow if Grace good) to keep town coordinated.
🧠
Prevent a 6-6 tie that causes no execution; keep plan consistent: let Grace die today, and if she’s good, execute David tomorrow to resolve WW/UT.
🧠
I’m on the block; engineer a 6-6 tie/no-exec under a ‘caution’ rationale to survive and gain another night kill, while casting doubt on the case against me.
🧠
Prevent a deliberate 6-6 tie/no-execution. Keep town coordinated: hands down on David unless we can reach 7+ to actually execute him; otherwise Grace remains best current exec.
🧠
Prevent an accidental 6-6 tie/no-execution. Keep pressure on Grace today; if she’s good, commit to executing David tomorrow to resolve WW/UT conflict.
🧠
Coordinate town to avoid a 6-6 tie/no-exec. Preserve my ghost vote for endgame; keep pressure on executing Grace today unless we can guarantee 7 on David.
🧠
Cannot realistically reach 7 votes to execute me; raising risks 6-6 tie/no execution which benefits evil. Best is to keep hand down and let Grace go through, then use UT info tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (1/4).
🧠
With noms closing, prevent last-second tie/no-exec and set a clear plan: let Grace die, then use my Undertaker info to drive tomorrow’s execution path.
🧠
Save our Demon (Grace) by redirecting to a different execution that surpasses 6 votes; frame it as resolving the biggest contradiction and avoiding a high-risk misexec.
🧠
Steer town away from a no-exec tie and keep the mechanically strongest execution (Grace) locked in, while setting tomorrow’s pivot if she flips good.
🧠
Emergency bluff to stop my execution: Saint claim creates huge downside for town. Also keep pressure on David/Heidi as alternative evils to redirect future execs.
🧠
Grace’s Saint claim introduces catastrophic downside. I’ll push town to avoid executing her unless Saint is disproven; propose a controlled tie/no-exec and demand explanation/outsider info.
🧠
Prevent immediate loss from a possible Saint execution while still applying pressure to a plausible evil (Heidi) and giving town an execution alternative or at minimum a tie/no-exec.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a potential immediate loss from executing a Saint claim; voting Heidi aims to at least tie Grace’s 6, and ideally execute Heidi if we can reach 7+.
🧠
Vote Heidi to create/maintain a tie so there’s no execution, keeping the Demon (me) alive and preserving my Saint bluff narrative.
🧠
Raise to ensure we at least TIE Grace’s 6 and avoid an immediate loss if Grace is Saint; ideally help reach 7 to execute Heidi, a plausible evil.
🧠
Raise on Heidi to avoid potentially game-losing Saint execution on Grace; aim for at least 6 to tie Grace, or 7+ to execute Heidi if the room gets there.
🧠
Saint claim changes priority: prevent potential immediate good loss. Voting Heidi pushes toward a 6-vote tie/no-exec as the safest line given 7 votes to execute Heidi is unrealistic.
🧠
Prevent a potentially game-losing Saint execution on Grace; ensure at least a 6-6 tie (no exec) on Heidi, with upside if Eve ghost vote makes it 7 to execute Heidi.
🧠
Push town to stop at 6 (tie) and avoid executing Grace today, keeping Demon alive without sacrificing my Scarlet Woman safety.
🧠
Prevent an immediate Saint-loss and avoid burning my only ghost vote. Push town to hold the tie/no-exec unless Saint is mechanically disproved, then pivot to resolve UT/WW tomorrow.
🧠
Lock the vote at 6 to guarantee Grace isn’t executed today under the Saint claim, while avoiding accidentally hitting 7 and executing Heidi without consensus.
🧠
Lock in the safe 6-6 tie to avoid instant loss to a real Saint claim; prevent an accidental 7th vote that changes today’s outcome without consensus.
🧠
Lock the table into a controlled 6-vote tie on Heidi to prevent an accidental Saint loss, while signaling I will drop if a 7th appears.
🧠
Reinforce the consensus to hold Heidi at exactly 6 to force no-exec and keep me alive; discourage any 7th hand and prevent Heidi from dying.
🧠
Keep vote at 6 to force tie/no execution, protecting Grace (our Demon) and buying a night kill; also look cooperative with ‘safe vs Saint’ framing.
🧠
Reinforce exact-6 discipline so we don’t accidentally execute and insta-lose to a real Saint; coordinate counting since I’m dead and can’t see hands reliably.
🧠
Lock the vote at 6 to force no execution and avoid an immediate loss to a true Saint; coordinate publicly so no 7th hand appears by accident.
🧠
Stabilize the vote count at 6 to guarantee a tie/no-execution, avoiding an immediate loss if Grace is truly Saint, and prevent accidental 7th vote chaos.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 7. Now no one.
📜
Storyteller
The vote for Heidi ties with the previous leader. No one is currently on the block.
🧠
Lock in no-exec plan, set night protection priorities, and tee up tomorrow’s mechanical conflict (WW vs David UT) without risking instant-loss on Saint.
🧠
Use remaining time to set a concrete night protection + tomorrow’s mechanical agenda (role audit, Outsider count, resolve UT/WW conflict) so town doesn’t drift into an evil-favored no-exec loop.
🧠
Lock in a safe night plan and set tomorrow’s mechanical questions to break the stalemate without risking an instant-loss Saint execution.
🧠
Coordinate night defense to keep our strongest info alive (Frank), while not locking us into a predictable line if a Poisoner is present.
🧠
Reinforce no-exec as sensible, steer tomorrow’s agenda to David vs Bob, and encourage Monk protection on Frank so Demon can kill elsewhere while Grace stays off the block.
🧠
Lock in night protection on me and set tomorrow’s mechanical checks: Outsider count + FT/Saint inconsistency + Bob WW vs David UT conflict, without risking accidental Saint loss.
🧠
Lock in night protection and a concrete Day3 checklist (outsider count + resolve UT/WW) to avoid a Saint-loss and converge on Demon/Poisoner.
🧠
Explain my FT→Saint pivot to look consistent, keep town focused on Bob vs David, and avoid giving them a clean execution target while planning to kill Charlie tonight.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Frank is the highest-value info role and most likely Demon kill. Keeping him alive maintains mechanical pressure (Empath chain) and helps resolve Grace/UT/WW contradictions tomorrow.
📜
Storyteller
Charlie
You chose to protect Frank.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the town’s main coordinator and the only strong counterclaim (WW) to keep the Saint bluff alive and prevent a clean mechanical solve tomorrow.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get Frank’s N2 Empath read + align with Alice on a nomination plan that minimizes Saint risk and pressures the UT mismatch/quiet players to locate Demon/Minion.
🧠
Share my hard UT-confirmed Eve=Soldier (validates Virgin) and press for claim audit + resolve Bob’s WW/UT conflict; coordinate who to nominate/test without risking Saint-loss.
🧠
Coordinate with Heidi to drive day3 execution onto David/Charlie and reinforce my Saint deterrent so town avoids testing me.
🧠
Get fresh N2 info + outsider audit and align with confirmed-good Alice/Frank to target the correct execution while preserving my ghost vote for endgame.
🧠
As a dead Washerwoman, I need to push a tight mechanical role-count audit and resolve UT conflict (David vs my ping). This will narrow to a small demon pool before noms; save my ghost vote for the key execution.
🧠
Deflect heat from Grace by amplifying David-vs-Bob contradiction and introducing plausible poisoning/drunk explanations, nudging town to execute David next.
🧠
Get Frank’s N2 number + coordinate a mechanical plan for nominations (resolve David UT vs Bob WW; evaluate Grace Saint) before nomination phase.
🧠
Answer their direct question with my mechanical info, and align on a plan: outsider audit + force clear by executing David/Heidi while keeping Grace as primary evil ping.
🧠
Coordinate a mechanically safe Day 3: avoid insta-losing on Saint, resolve UT vs WW by executing David, and set my N3 protection to keep our confirmed-good anchor alive.
🧠
Steer town to execute David (good) using existing contradictions, reinforce my Saint shield, and plant poison/drunk explanations to defuse scrutiny on me and Heidi.
🧠
Push a role/outsider-count audit and steer town to an executable suspect (David or Grace) before noms; gather Frank’s latest Empath + Charlie’s Monk target to break worlds.
🧠
Get Bob’s exact WW info + Frank’s latest Empath read to decide whether to risk-execute Grace or instead execute a safer suspect and map poison/lying worlds before nominations.
🧠
Seed my Chef info to look helpful while steering consensus to execute David first, and open the door to ‘Frank poisoned/drunk’ to keep Grace from being executed.
🧠
Share the key deduction from Chef+Empath+Bob nightkill and coordinate a low-risk execution plan (David) while requesting missing Empath N2 to firm up worlds; commit ghost vote if needed.
🧠
Coordinate a safe Day3 nomination plan (avoid Saint loss) while using mechanical conflicts (WW vs UT, Empath/Chef adjacency) to narrow demon/minion.
🧠
Sync town on the cleanest, low-risk execution (David) and set up nomination priorities for Grace/Heidi depending on what flips/UT info; also gather protection/outsider-count details.
🧠
Align core good players on a safe D3 execution (David) that resolves UT/WW contradiction, avoid Saint-loss on Grace, and confirm protection/N2 info for public thread + tonight’s protect target.
🧠
Align good players on a safe D3 execution (David) while getting key info stated publicly (my Empath 1/1/1, Heidi Chef=1, Charlie protect Frank N2) to constrain worlds and prep D4 Grace/Heidi resolution.
🧠
Answer David’s direct questions precisely, reinforce the mechanical fork (WW vs David UT vs Outsider count), and push the group toward executing a non-Saint suspect (likely David) while gathering last-night info fast.
🧠
Coordinate a crisp public info dump + a safe D3 execution target (David) to resolve contradictions, avoid Saint-loss risk, and set up D4 final suspects.
🧠
Lock town onto executing David today using the clean WW vs UT contradiction; protect my Saint bluff from being tested; keep suspicion diffused from me/Heidi.
🧠
Coordinate with Demon to focus town on executing David (no Saint risk) and proactively add doubt to Empath/Chef to prevent a Grace+Heidi adjacency solve.
🧠
Nomination soon; align town on a safe execution target (not Grace) using Chef adjacency logic + UT/WW conflict. Preserve my ghost vote unless the count is close.
🧠
Get hard mechanical reads (Empath/Monk/Virgin) before noms and steer toward an execution that’s informative but not Grace (Saint risk), so I can UT-confirm tonight and break the WW/UT fork.
🧠
Coordinate a safe execution (not Grace) that gives me Undertaker info tonight and resolves the Bob-WW conflict, while extracting Frank/Charlie’s missing night data fast.
🧠
Steer town to execute David (low risk vs Saint) and keep Grace off the block; also pre-empt Chef+Empath solving by emphasizing possible poison/drunk.
🧠
Coordinate a safe D3 execution that advances mechanical solve without risking instant loss to Saint; set expectations for my ghost vote only if needed.
🧠
Force a role/outsider-count audit and use mechanical traps (UT gets nothing w/ no exec; Empath N2 only depends on Grace) to catch a liar before nominations.
🧠
Coordinate our public info dump + steer town to a low-risk execute (David) that resolves the WW/UT fork and avoids instant-loss on a Saint execute.
🧠
Lock town onto a low-risk execution (David) and pre-plan next-day logic around SW/Grace-Saint uncertainty so we don’t stall at 3 alive.
🧠
Lock in a clean-looking mechanical push onto David, discourage Saint-test, and seed poison/drunk doubt on anyone who points at me.
🧠
Coordinate fast public claims + answer David’s questions; steer town to a low-risk execution (David) that resolves UT/WW mess without risking Saint-loss, and set up tonight’s protection plan.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today; David is mechanically inconsistent (UT says Eve=Soldier) and is a no-Saint-risk candidate. Killing him either hits Demon/minion or clears space to solve Grace/Heidi/Frank next.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute David to secure a mis-execution (or remove an evil if needed) and maintain my Saint bluff safety; either outcome favors evil tempo into the night.
🧠
Vote to execute David: it’s the safest non-Saint target and resolves the major mechanical contradiction (UT vs WW), helping narrow demon/minion candidates.
🧠
Stop my execution to preserve Undertaker confirmation power and avoid giving evil an easy kill; steer votes to a safer, information-rich execution that avoids Saint risk.
🧠
Vote David to secure a safe execution that avoids Saint risk, removes a strong voice, and keeps heat off Grace while preserving my Scarlet Woman backup if Demon dies with 5+ alive.
🧠
I nominated David and his UT claim conflicts with Virgin-confirmed Eve. Voting ensures the safest no-Saint execution goes through and forces the game state to resolve.
🧠
Ensure an execution happens on a low-Saint-risk candidate and resolve the biggest mechanical contradiction (Bob WW vs David UT), setting up a cleaner final-day solve.
🧠
Preserve my single ghost vote for a mathematically critical late-game vote; current nomination already appears safely passing without it.
🧠
Use my single ghost vote to ensure David is executed since he’s central to the WW/UT contradiction; resolving this today gives maximum clarity and likely hits evil.
🧠
Lock in the David execution by framing it as the best mechanical clarity play, and dismiss David’s push to redirect onto Frank/Charlie where town may split.
🧠
Lock in the safest execution (no Saint risk) that resolves the biggest mechanical contradiction (UT vs WW) and sets up tomorrow’s solve, including Scarlet Woman contingency.
🧠
Lock in a safe execution with broad support; avoid Saint gamble; keep town unified and set up clear next-day solve (Grace/Heidi/Frank) after David flipless death.
🧠
David already has enough living votes; retract to preserve my single ghost vote for a decisive late-game execution.
🧠
Lock in the David execution (safe vs Saint), keep heat away from Grace today, and preserve social consensus so town doesn’t pivot to a risky Grace test.
🧠
Lock in the safe, no-Saint execution and prevent David from steering us into killing our best info (Frank) or the known Monk. Keep town unified through the vote.
🧠
Stop my execution; redirect to executing a non-Saint-risk player whose role I can verify tonight, preserving UT to mechanically solve contradictions and find evil.
🧠
Vote looks already above the 3-needed threshold; preserve my ghost vote for endgame. Encourage alive to keep hands up; signal I can spend ghost vote next tick if it somehow drops.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the safe, high-consensus execution on David and discourage a tie unless someone has hard counter-info; set expectations for tomorrow’s re-solve.
🧠
Stabilize the vote (avoid tie), preserve ghost votes for endgame, and push a clean resolution of the WW vs UT contradiction without risking a Saint execution.
🧠
Lock in the Saint-safe execution and prevent a late tie/over-nomination that hands evil control; prompt only hard-info nominations.
🧠
Create a non-Saint alternative to potentially tie the vote and stop my execution, while directly testing the Bob WW ping + Charlie’s Monk claim.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie/over-nomination that could save David and possibly execute Charlie; keep town on the 'safe' track while I survive another day.
🧠
Prevent a tie/overturn that saves David. Preserve the high-value, no-Saint-risk execution and keep ghost votes for endgame.
🧠
Try to redirect votes onto Charlie by highlighting that executing me gives no mechanical info and risks losing a real Undertaker; urge ghosts to spend votes only if they buy this.
🧠
Prevent a tie/overturn that could save David. Keep David executed to remove UT pressure later and maintain Saint fear shielding Grace.
🧠
Prevent a tie/overturn that lets David escape; conserve my ghost vote for endgame while keeping the cleanest execution (David) locked in.
🧠
Prevent a tie/overturn that lets David escape; preserve the mechanically safe, high-information execution on David.
🧠
Prevent a tie/no-execution by discouraging ghost votes on Charlie, preserving the high-value David execution.
🧠
Prevent a tie/no-execution by keeping votes off Charlie; preserve the clean, no-Saint-risk plan to execute David today.
🧠
Keep hands down to prevent a 5-5 tie/no-exec; preserve the mechanically safest, highest-value execution on David today.
🧠
Keep hands down to avoid a 5–5 tie/no-execution. Preserve the clean, no-Saint-risk David execution and re-solve tomorrow with updated info.
🧠
Do not risk a tie/no-exec by voting Charlie; preserve my single ghost vote for endgame where it can force Demon execution.
🧠
Do not spend my ghost vote or risk contributing to a tie/no-execution. Preserve ghost vote for final 3/4 where it can force a Demon execute.
🧠
Keep votes off Charlie to avoid a tie/no-exec and ensure David dies today, preserving momentum and keeping heat off me/Heidi.
🧠
Prevent a tie/no-exec and ensure David is executed today; conserve ghost votes and keep pressure on the most mechanically contradictory player.
🧠
Prevent a tie/no-exec that could save a good execution target and keep pressure off Grace; preserve Demon safety while looking town-aligned.
🧠
Prevent an accidental 5–5 tie/no-exec while leaving the town a clear mechanical plan for tomorrow regardless of whether I’m good or evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (0/3).
🧠
Lock in the clean no-Saint-risk execution and prevent any last-minute tie/no-exec; set a clear solve path for tomorrow depending on who dies and what info remains.
🧠
Lock in David execution, prevent extra noms/ties, and keep attention on resolving claims tomorrow rather than testing my Saint bluff today.
🧠
Reinforce the ‘no more noms/no tie’ consensus so David dies and we get a night kill; preserves Grace’s safety and keeps Saint paranoia alive.
🧠
Lock in David’s execution (no tie/no-exec). Publicly discourage further noms and set a clear tomorrow plan to keep town coordinated.
🧠
Prevent a last-second tie/no-exec and set tomorrow’s solve path (outsider audit + re-evaluate Grace vs Heidi) after David dies.
🧠
Lock in David’s execution by preventing any late tie/no-exec. Preserve ghost votes and avoid leaking my exact night protection target.
🧠
Lock in David’s execution (no tie/no-exec), preserve ghost votes for endgame, and set a clear plan for tomorrow’s mechanical resolution paths.
🧠
I’m about to be executed; I need to leave a clear, non-Saint-risk plan that uses mechanical audits to confirm/deny Grace-Saint and narrow demon among Grace/Frank/Charlie/Heidi.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Frank is the highest-value living info role and the likely demon kill. Keeping him alive for an N3 Empath read against lone neighbor Grace can mechanically confirm/clear Grace and narrow demon.
📜
Storyteller
Charlie
You chose to protect Frank.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the most likely Monk/protector and a persuasive solver. Removing him opens Frank for a clean kill next and weakens town coordination.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get alive core to audit claims and pick a safe execution path (avoid true Saint risk), while flagging that my WW implies Frank may be UT and that Charlie’s night death narrows Demon to the 4 alive.
🧠
Coordinate with Grace to keep her off the block: lean into Saint fear + Drunk/WW doubt, and don’t over-defend me so town wastes today’s execution on Heidi.
🧠
With 4 alive, wrong execution loses tonight. Push town to compare worlds and likely execute Grace; also learn Bob’s latest whisper content for extra confirmation.
🧠
We’re at 4 alive: we must hit Demon today. I need to align good votes onto the most mechanically-supported target (Grace) and avoid a doomed Heidi/Alice mis-execution.
🧠
Coordinate a guaranteed 3-vote execution on Grace (using a ghost vote if Heidi resists), since at 4 alive we must hit the Demon today.
🧠
Steer town away from a risky Grace execution (Saint claim) and use Chef/Empath adjacency logic to narrow to Heidi vs Frank; propose no-exec at 4 if unsure, saving my ghost vote for final.
🧠
Steer Alice (trusted Virgin) into nominating/voting Frank, keeping me off the block and securing a good execution to reach 3 alive before my night kill to 2.
🧠
Push a quick role/outside-count audit and give the living a clear execute-plan at 4 alive; hold my ghost vote for the highest-confidence nomination.
🧠
Secure enough votes to execute Grace today; at 4 alive we lose if we miss. I want Bob/Eve to commit ghost votes despite Saint fear, based on mechanical Empath+Virgin confirmation.
🧠
Lock in a decisive majority on the most mechanically likely Demon (Grace) while asking for any last-second mechanical reasons not to risk the Saint-execution loss.
🧠
Get Charlie’s final claim/Ravenkeeper info and align Alice/Heidi on the key deduction: Alice is near-confirmed good, so today’s execution pool is basically Frank/Grace/Heidi; push a decisive nom.
🧠
Steer good players away from executing Grace today (would lose us the game). Build consensus to execute Heidi or Frank using Saint fear + inconsistent claims.
🧠
Alive town must pick the correct execution at 4 alive. I’ll confirm I’m Monk (no RK) + share mechanical case that, if Chef trusted, Grace must be evil despite Saint claim; prompt them to assess Chef poisoning risk.
🧠
Move Heidi off the ‘never Grace’ stance by showing why Grace is mechanically best demon candidate at 4 alive, and force Heidi to either support Grace or fully claim coherently.
🧠
Push town to take the only winning shot: execute the most likely Demon today. Saint fear can’t override probability when wrong exec auto-loses at 4 alive. I’ll commit my ghost vote to Grace.
🧠
Keep heat off me (the Imp) by steering today’s execution to Heidi or Frank; either way leaves 3 alive and I can kill to reach 2 alive for evil win.
🧠
Keep Grace off the block today by amplifying Saint risk and presenting a plausible Demon world on Frank (WW/UT) so Alice/Eve reconsider their commitment to a Grace execution.
🧠
Lock in a coherent plan and votes for the Day4 must-hit. Pressure Heidi to justify anti-Grace stance and ideally secure her vote; avoid getting baited into a losing mis-execution.
🧠
Charlie’s night-death may have triggered Ravenkeeper or indicates Demon priorities. Getting Charlie’s true role/info now is highest value to pick correct execution today.
🧠
Flip Heidi to vote Grace; if she won’t without hard mech, treat Heidi as likely evil and ensure enough votes with ghosts to execute Grace today.
🧠
Lock in a winning execution plan while giving 1 last chance for any hard mechanical stop-signs (Saint confirmation/poisoning) before nominations; coordinate votes.
🧠
Push the strongest mechanical line (N2 no death + Chef=1 + Empath=1) to center the solve on {Grace,Heidi} and reduce fear of Frank; gather any counter-mechanics before noms.
🧠
Steer Frank toward executing Heidi (our minion) today, which likely ends the game in my favor while giving an honest-sounding poisoner explanation for his reads.
🧠
Break Heidi’s ‘Saint risk’ deadlock with math/logic: Saint bluff is common; Grace world is most consistent. Push for commitment to vote Grace or present hard proof Grace=Saint.
🧠
Secure Heidi’s vote and align with Alice/ghost votes on the highest-probability Demon today; press for any hard mechanical proof Grace is actually Saint or that my reads are impossible.
🧠
With 4 alive and me unable to nominate, I need to coordinate a fast full-claim + force a decisive exec plan, and tell them where my ghost vote will likely go to secure the Demon kill.
🧠
Sway Alice (key live voter) to prefer executing Frank over Grace by emphasizing Saint auto-loss risk + plausible Empath bluff/poison world, enabling evil to win tonight.
🧠
Steer Alice to execute Frank (the main mechanical threat) while reinforcing that testing my Saint is game-losing risk; set up win via night kill after a Frank misexec.
🧠
Lock in a tie-proof execution plan (3+ votes) and pressure Heidi to articulate any *mechanical* reason Grace must be Saint; otherwise we execute top-probability demon.
🧠
Flip Heidi to the Grace execution line by showing Saint-claim doesn’t change the math at 4 alive and that Monk protection heavily clears Frank, leaving Grace as best Demon shot.
🧠
We only win by executing the Demon today (4 alive). Push a fast mechanical audit: Outsider count + poison plausibility, then commit votes; I’ll spend ghost vote only on the final agreed demon-candidate.
🧠
Force last-second mechanical clarity (Frank reveal UT if applicable; Heidi lock a consistent claim). Reduce risk of insta-loss to Saint while still landing Demon today with my ghost vote.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force final-day coordination: demand final claims fast and steer town to a decisive execution (prefer Grace), offering my ghost vote to secure it.
🧠
Keep Demon (Grace) off the block today by providing an alternate, mechanically-plausible execution target (Frank) and leveraging Saint-risk + claim contradictions.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure Frank’s execution (need 2 votes). It removes the strongest living accuser and sets up a 3-alive night kill to reach 2 alive for an evil win.
🧠
Prevent executing a likely-good Frank; rally votes to avoid giving demon a win, and set up immediate Grace execution with ghost votes.
🧠
Secure 2 votes to execute Frank, preventing a Grace execution today and setting up an immediate night kill to reach 2 alive and win.
🧠
Prevent a likely mis-execution on Frank and preserve my single ghost vote for the decisive final-3 execution, while publicly committing to the Grace/Heidi solve if Frank dies.
🧠
Preserve my ghost vote and push town toward highest-prob Demon (Grace) while preventing an unnecessary execution on Frank that could immediately lose the game.
🧠
Prevent my execution by stopping additional votes and immediately re-focus town on executing Grace today, the highest-probability Demon at 4 alive.
🧠
Prevent wasting my single ghost vote on Frank; encourage town to leave this at 2 and instead coordinate a stronger vote on Grace (or Heidi) to ensure the executed player today is the Demon.
🧠
Prevent wasting votes/ghost votes on Frank and coordinate a decisive Grace execution today; at 4 alive any miss loses, so prioritize highest-prob demon and avoid tie-block math.
🧠
Do not add my vote to Frank so execution doesn’t happen; preserve ability to coordinate and secure votes on Grace nomination this phase.
🧠
Do not vote Frank; preserve ghost vote to secure a Grace execution, which is the highest-probability Demon line at 4 alive.
🧠
Prevent my execution and coordinate a decisive Grace execution today with enough votes/ghost votes to avoid a 2-2 tie.
🧠
Do not spend my ghost vote on a likely-good Frank; coordinate living votes to secure 3+ on a Grace nomination and avoid a 2–2 tie, preserving my ghost vote as a late-game fail-safe.
🧠
Try to prevent Frank execution by convincing at least one of Grace/Heidi to lower their hand before the vote closes; preserve votes to execute Grace, our best Demon candidate.
🧠
Keep Frank on the block at 2, frame Grace as potential Saint to deter votes, and undermine the Monk-clear so town hesitates to execute Grace today.
🧠
Prevent piling votes on Frank (raising execution threshold) and coordinate immediate Grace nomination with enough votes to win today.
🧠
Lock in Frank’s execution by keeping vote at threshold and frame it as the only non-Sainthood auto-loss option, discouraging a pivot nomination onto me.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
We cannot let Frank die with no counter-nom; nominating Grace gives town a winnable execution line today and forces evil to reveal via votes/arguments.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
At 4 alive we must execute the Demon today; Grace has the strongest mechanical/social suspicion and needs a 3rd vote to surpass Frank’s 2. I’ll spend my only ghost vote here.
🧠
Spend my single ghost vote now to push Grace to 3+ and avoid a 2–2 tie; with 4 alive we must execute the Demon today or lose tonight.
🧠
Spend my single ghost vote to push Grace to 3+ and surpass Frank’s 2. With 4 alive we must take the best demon shot; Grace is the highest-probability evil mechanically/socially.
🧠
Lock in Grace’s execution with a clear majority, preventing any tie manipulation and maximizing chance we hit the Demon today at 4 alive.
🧠
Vote on Grace is already at 4 (>=3). Holding my ghost vote maximizes late-game leverage if Grace isn’t executed or if game continues.
🧠
Try to get at least two voters to drop hands on Grace to keep her below tie/beat threshold, so Frank stays executed and Demon survives.
🧠
Stop the pile-on and get at least two voters to drop by stressing Saint auto-loss + Frank already on 2; preserve myself and set up night kill to reach 2 alive.
🧠
Vote Grace to surpass 2-vote block on me; at 4 alive we must hit Demon now, and Saint claim can’t be allowed to lock the game.
🧠
Stop Grace reaching 3+ by persuading at least 3 voters to drop; preserve Grace and let Frank be executed instead.
🧠
Lock in Grace execution with existing 5 votes; counter Heidi’s 'mechanically safe' argument: Frank-good execution almost certainly loses tonight. Don’t let evil talk us off the winning line.
🧠
Lock in the only execution that can realistically win today; prevent fear of Saint from handing evil the game via a safe-but-wrong Frank execute.
🧠
Stop or reduce votes on me by emphasizing Saint auto-loss risk and offering Frank as the only non-instant-loss execution, aiming to survive the day.
🧠
Stop last-second fear pivot. Remind town: at 4 alive, ‘mechanically safe’ is irrelevant—wrong execute loses anyway; maximize demon-hit odds by keeping hands up on Grace.
🧠
Use my ghost vote to push Grace above Frank’s 2 votes; Saint-claim freeze at 4 alive is worse than taking the best Demon shot.
🧠
We need one more vote to execute Grace; executing Frank is near-certain loss tonight. Push town to ignore Saint-freeze and use mechanical Empath chain.
🧠
Lock in enough votes to execute Grace (best Demon candidate) and prevent Heidi/Grace from leveraging the Saint-claim to force a losing Frank execute.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use my final influence to prevent a tie/derail nomination and reframe ‘Saint safety’ as a stall tactic; keep town disciplined to close nominations with Grace executed.
🧠
Prevent evil from forcing a tie/overbid to save Grace; keep town disciplined so the 6-vote execution stands.
🧠
Lock in Grace’s execution by preventing a tie/beat; steer town to ignore any last-second nomination and preserve the 6-vote block.
🧠
With votes closed and ghost votes spent, I can’t realistically create a tie/beat 6. Best is conserve action and see if any opening emerges before nominations end.
🧠
Lock in the 6-vote execution by preventing a last-second tie/overbid; coordinate town to not nominate/vote further.
🧠
Lock in the 6-vote execution on Grace by discouraging any late nomination/tie attempt; maximize chance we hit Demon and prevent evil from saving Grace.
🧠
Lock in Grace execution by preventing any tie/beat-6 play. As dead/no vote, best value is public coordination to keep hands down on any new nomination.
🧠
Grace is our Demon and will die to 6 votes. Only chance is to create a new nominee with 6+ to take the block; push Saint-risk logic to force a pile elsewhere.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good