Game Detail

Players

Alice (Saint) Bob (Scarlet Woman) Charlie (Monk) David (Fortune Teller) Eve (Washerwoman) Frank (Soldier) Grace (Imp) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil313,54312,947$1.1348
Good740,93051,268$0.1738

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Bob. Your safe bluffs are: Investigator, Butler, Mayor
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Washerwoman. Either Charlie or David is the Monk.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 info vital for good team. Prioritize neighbors for early clears/allies, or spread for broad Demon check. Enables day 1 info share to execute Demon faster.
πŸ“œ
Storyteller
β†’
David
You chose Charlie and Eve. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Grace to align bluffs and protect each other.
🧠
Day 1, build trust with neighbors Bob/Heidi for info exchange. As Saint, stay low until late game; whispering progresses alliances without public reveal.
🧠
Day 1, no info yet. Alice initiated neighbor chat as Saint. Respond truthfully as Ravenkeeper to build trust, share no info gained, ask for theirs to start info exchange and logic Demon suspects. Group whisper keeps it coordinated.
🧠
Coordinate bluffs with Bob to avoid contradictions.
🧠
Day 1, share my Washerwoman info privately with neighbors David (one possibility) and Frank to start alliance, verify info mutually, gather their reads without public Demon target.
🧠
Day 1: Whisper neighbors to introduce as Monk, offer N1 protection, gauge reactions/claims. Builds alliance, positions me to protect verified goods, progresses info gathering without public reveal.
🧠
Respond to Eve's whisper as neighbor. Share I'm Soldier (safe from Demon, good Townsfolk). Ask her thoughts on others whispering secretly (Bob/Grace/Alice/Heidi). Build early good neighbor alliance to narrow evil suspects.
🧠
Respond to both neighbors privately together to align good info, gauge reactions, share my real role/reading to build trust and narrow Demon between them without public reveal yet.
🧠
Day 1 early: Build trust with neighbors (Alice/Bob) via role reveal (Ravenkeeper safe to share, no info yet). Gather their starts/roles to logic Demon possibilities before nominations. Alliance helps good info flow.
🧠
Neighbors only ones with info on each other. Privately compare claims to determine Demon, align good one before public chaos. Progress info gathering on day 1.
🧠
Day1 early, build neighbor alliance (Eve/Grace) sharing my true Soldier role. Eve's info narrows Demon suspects; team up to gather more claims before nominations. Progress info sharing to find Demon.
🧠
Build trust with Frank by playing my Investigator bluff, gather info about others.
🧠
Neighbors conflict: David's FT guilts one of us as Demon. Share Eve's claim mismatch, propose protect good neighbor N1, align vs Demon. Early day1, build good trio quietly to nominate suspect later.
🧠
Press Bob for role/Grace info to verify him via logic chains; build neighbor good block, narrow suspects to C/D/E/F/G, progress info-sharing before noms. As Saint, stay safe while organizing.
🧠
Deflect suspicion, establish Empath bluff, explain Grace whisper innocuously.
🧠
Respond to David/Charlie/Frank privately. Clarify my true Washerwoman info publicly via them if trusted. Use logic to expose Demon between Charlie/David. Align good neighbors (Frank/David?) early D1 to nominate evil.
🧠
Neighbors conflicting claims + my FT YES pins Demon here. Push Eve as liar/Demon via her bad Washer info (I'm not Monk). Align good neighbor Charlie. Share publicly soon but coordinate first. Progress info Day1.
🧠
Coordinate with Grace on our bluffs and warn her about Frank whispering to her - need to stay aligned.
🧠
Confirm neighbor block strength with Heidi before public phase. Push Bob for more details on Grace to check consistency. Narrow Demon to D/E/F/G, build good alliances early.
🧠
Share Grace's Investigator info with Eve (our neighbor alliance) to cross-check her Washerwoman vs David/Charlie claims. Build trusted good block (me/Eve/Grace), expose whisper clique (Bob/Alice/Heidi), narrow Demon suspects early Day 1.
🧠
Solidify neighbor block privately, get Grace's info (Bob's contact), propose public block reveal + ask D/E/F/G claims. Progress to nomination suspects in evil cluster; share Ravenkeeper to build trust/prove good.
🧠
Clarify Eve's Washerwoman source of exact info on C/D Monk (did she hear my claim?). Include Frank for input. Align goods, plan N1 protect & Day1 nom suspicious between C/D/E or whisper group. Progress info before nomination.
🧠
Respond to Heidi confirming my Investigator bluff, and stay consistent.
🧠
Grace's Inv perfectly confirms Charlie good (thus Bob minion via Inv). Execute Bob Day1 as evil Minion via logic chain, regardless of C/D Demon fight. Progress to nomination, build good alliance.
🧠
Neighbors conflict: Eve false info if Charlie true Monk, or Charlie lying if Eve true. My FT YES confirms one Demon. Push resolution privately with them+Frank to align good one(s), ID Demon for Day1 nom/execute.
🧠
Grace's info directly conflicts Bob's claim, creating 1-chain logic pointing to Bob lying/Demon. Include her to gauge reaction, propose public discussion to pressure claims from suspects and resolve contradiction fast on Day 1.
🧠
Warn Bob that town is converging on him so he can prepare a defense, while I maintain credibility as Investigator.
🧠
Eve's claim impossible if David good (FT not Monk) or if David evil (Wash info false). Push Eve to explain source, get Frank's read, align goods to nom Eve Day1, protect David N1 to test.
🧠
Defend myself by sowing doubt about Grace's Investigator claim conflicting with my Empath '0' result, rallying Alice/Heidi support.
🧠
Push execution of Bob (Poisoner per Grace+my info). Day1, remove confirmed evil Minion via logic chains. Rally Grace/Frank votes publicly soon. Align goods, isolate David/Charlie conflict for later.
🧠
Address Grace conflict publicly via group whisper to align good team (A/B/H +G?), narrow Demon to D/E/F/G/C?, push claims from suspects before nomination tick. Solidify block vs evil.
🧠
Day1 Day1 nom/execute Bob as Grace/Eve logic chains guilt him as Poisoner Minion regardless; clears path to Demon (likely David). Soldier safe, rally goods publicly via group chat to vote Bob.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Redirect nomination away from Bob toward David, appearing to follow the logic chain while protecting my minion.
🧠
Day1 nom phase, counter Grace public push on David by nominating her: her claim conflicts mechanical Bob Empath0, she's lying evil. Narrow suspects, force info/execution to win.
🧠
Publicly reveal my FT info and Eve's false claim to expose her lie, rally goods to nom Eve Day1. Conflicts Grace's push on me; progress to execute Demon.
🧠
Day1 nom Eve: her false Washer + David FT YES points to her Demon. Test claim. If executed good, clear David. Align goods vs Eve. Progress to ID Demon.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve most suspicious lying with false info conflicting my verified FT. Day1 execution critical to remove Demon. Vote yes on Eve nomination.
🧠
Eve nom'd due to David FT logic guilting her as Demon. Conflicts exist but test her execution Day1; Soldier safe N1. Vote yes to progress info.
🧠
Do NOT vote yes on my own execution Day 1. I'm good Washerwoman with true info guilting David/Bob. Reject nom to force more info N1, align Grace/Frank/Charlie good later.
🧠
Let Eve get executed - removes a good player who was suspicious of Bob. Don't raise hand to avoid drawing attention, 3 votes may not reach 4.
🧠
Eve's false Washer claim (D not Monk) makes her lying Demon per David's verified-sounding FT. Conflicts with Grace but Eve nom activeβ€”vote yes to execute likely Demon Day1, narrow evil.
🧠
Eve's Washerwoman claim provably false (David FT not Monk), guilts her as lying evil/Demon. Day1 execution critical to test; vote yes to execute her. Aligns with block logic.
🧠
Vote to execute Eve to appear cooperative and eliminate a good player.
🧠
Eve most suspicious (false Washer claim). Day1 execution of her wins if Demon. 6/8 yes votes likely execute (me+David+Frank+Heidi+Alice+Grace). Critical to raise hand for win.
🧠
Retract self-vote to avoid execution (only 1/7 now). Survive to Day2, push public Bob nom/execution as Grace Inv + Washer logic guilts him evil Minion; narrow Demon suspects.
🧠
Eve top Demon suspect via logic chains. Self-vote/retract sus - lower to avoid execution fail if manip. Speak next tick to rally true goods (David/Frank/Bob?) for Eve exec.
🧠
Vote is already passing without me. Staying neutral avoids drawing attention.
🧠
Keep hand raised, wait for vote to resolve. Eve dying is good for evil team.
🧠
As Saint, avoid early exec risk even if low. Eve suspicious but Day1 info thin; lower to prevent hasty kill, gather more Day2 info & protect good win.
🧠
Day 1, premature Eve exec risks good player. My vote was test; retract to deny Eve 4 votes (currently ~3), force discussion on Grace/David claims for better info.
🧠
Lower to prevent Eve execution (likely good Washer per whisper alliance). Eve safe, already nominated; next tick nominate Bob (Poisoner per Inv/Whisper). Progress to real evil.
🧠
Lower hand as Eve vote collapsing (many lowering). Eve not getting 4 votes. Conserve position, speak next tick to rally votes or renom. Progress to execute Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/4).
🧠
Day1, nominate top evil suspect Bob (Poisoner per 2 info sources). Aligns Grace/Charlie/Frank good team vs David/Bob/Heidi evil. Execute Minion to progress, reveal my true Washer info publicly to build trust & counter David/Charlie framing.
🧠
Eve survived vote (only Frank voted her). Push Eve's logic publicly: David lying FT Demon, Bob evil Minion. Ask nom Bob next tick. Reveal my Ravenkeeper to build good block vs evil cluster Grace/David/Bob.
🧠
Day1, Eve failed execution clears her (good Washer). Chain logic: Grace Inv + Eve Washer β†’ Bob Poisoner evil Minion (C Monk good). David lying FT. Nominate Bob to execute evil, narrow Demon suspects (likely David). Good team wins by executing evils.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob most evil per chain logic (Grace Inv + Eve Washer β†’ Bob Poisoner). Eve cleared by failed exec/votes. Day1 exec Bob Minion progresses good win; hold hand if new info but vote now.
🧠
Day1, vote Bob per Grace/Eve/Charlie/Heidi logic clears mechanical evil Minion if true, tests evil claims if false. My info supports Eve sus but narrow suspects. Helps good win by gaining execution info.
🧠
Bob is evil Minion per Grace/Eve claims + logic chains. Day 1 execution thins evil, progresses info. Ravenkeeper wants to die N1 for info. Vote yes to execute.
🧠
Defend myself, cast suspicion on Grace and David to split votes and survive execution.
🧠
Don't vote to execute my own minion Bob. Wait and see if vote passes without my hand.
🧠
Logical chains from Grace Invest + Eve Washer guilt Bob as Poisoner evil. Day1 execute evil Minion progresses good team. As Saint, avoid own exec by supporting town logic.
🧠
Day1, must exec evil to narrow Demon. Bob fits Poisoner perfectly in main chain resolving Grace/Eve/Heidi claims. David voted Eve (sus). Vote Bob to test chain.
🧠
Day1 early exec Bob tests chains: Confirms Grace Inv + my Washer (Bob evil), clears C good. 5/6 yes so far (me tips 6/6 or close). Progress info fast.
🧠
Day1 voting in progress. All evidence chains Bob as Poisoner Minion. Vote secured 6/4? Speak to reinforce chain, counter Bob's defense, push execution to remove evil.
🧠
Voting in progress for Bob evil Minion. Chain logic confirms Bob evil (Grace/Eve/Heidi claims align). Vote yes to execute, push good team win Day 1.
🧠
I'm Saint Outsider; execution loses game for good. Chain convos Bob as Minion but his Empath claim + Heidi 0 A/C needs verification. Lower hand D1 to avoid risk, observe vote outcome safely.
🧠
Lower hand from Bob nom. My logic Eve Demon (false Washer), but chain shows Bob Minion evil regardless. Exec Bob clears evil safely, save Eve nom for later. Progress game.
🧠
Lower hand to prevent Bob's execution. My Monk claim (protected David N1) + Eve Washer supports C good Monk, but Bob's Empath conflicts chain. Need discussion to resolve before blind vote.
🧠
Defend myself to reduce votes and survive Day 1.
🧠
Defend my Investigator claim and push votes back onto Bob to appear credible.
🧠
Voting yes on Bob tests perfect chain: Washer+Inv→Bob evil Minion. 5 yes→exec, prove chain. If fails, Grace/Heidi evil. Day1 exec critical to narrow Demon suspects.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/4).
🧠
As Saint, avoid execution. Disrupt Grace/Eve chain by challenging Grace's impossible Inv if Bob good. Reveal partial info to flip town vs Grace, progress to real evils. Day1 info hunt.
🧠
Day1 nom phase, counter Alice's push on Grace with single-chain logic on Bob's claim→Grace lie Demon. Push nom Grace to test chain, build good team consensus before night.
🧠
Counter Frank/Alice's single-chain on Grace with double-chain logic. My Washer info makes Bob Pois solid. Push re-nom Bob evil before tick ends. Progress execution.
🧠
Reinforce Alice/Frank's logic pointing at Grace as Demon, discredit Eve, protect Grace.
🧠
Publicly confirm I'm real Monk (protected David N1 as per Eve claim). Validate Eve/Grace/Heidi chain guilting Bob evil Pois/David Demon. Push nom Grace/David next since Bob/Eve used up. Progress to execute evil.
🧠
Deflect nomination away from me by reinforcing the David=Demon chain and discrediting Bob's Empath claim.
🧠
Publicly challenge Eve's fake Washer claim using my real FT info to expose her as Demon, rally votes against her. Day1, narrow evil fast.
🧠
Speak to counter Bob/Alice/Frank flip with double/single-chain logic reinforcing Bob evil Minion. Push Grace/David/Charlie/Eve/Frank/Heidi good team. Progress to renom Bob or Grace test since noms left. Avoid nominating now to build consensus first.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Protecting David continues verifying my Monk claim (via Eve/Grace), keeps potential good alive, tests if Demon targets him (via Imp kill). As Monk, survival prioritizes info-gathering goods.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to remove the strongest voice accusing me of being the Demon.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow Demon suspects. N0 YES=C/E. Test Bob (Grace Pois claim) vs David (my name, claims target). Rules out Grace/Heidi fast if NO, progresses info to counter claims I'm Demon.
πŸ“œ
Storyteller
β†’
David
You chose Bob and David. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with Bob to align our stories and redirect suspicion away from both of us.
🧠
Support Grace's plan, cast doubt on Charlie and David to protect Grace.
🧠
As Soldier (safe), reveal role to Eve/Grace (neighbors) for verification/alliance. Share logic on Eve Demon vs alternatives to narrow Demon suspects before noms. Build good block.
🧠
Confirm Frank/Grace good via my Washer info supporting Grace vs Bob lie. Group to nom Bob (Pois likely) to clear board, save Grace info. Progress to Nomination.
🧠
Whisper Grace to align on Bob/David suspicions, share Monk info (protected David N1/N2, Alice died so Demon not David or redirected). Coordinate vs Bob/Frank push on Grace. Progress info before nomination.
🧠
Alice N1 death activates my Ravenkeeper soon if killed. Coordinate with good chain Eve/Frank/Grace privately before nom phase to nominate Bob (D1 sus), share death logic, counter Grace whispers.
🧠
As dead Saint, organize good team via whisper to key info holders. Collab with Grace (mechanically good?) on logic vs Bob to nominate evil before final day. Save vote.
🧠
Whisper Grace to test her Inv claim on B/C Pois. If she pushes Bob evil consistent w/real Inv, build trust to share FT info narrowing Demon to C/Eve. Progress info sharing before noms.
🧠
Strengthen good chain (me/Frank/Grace/Heidi) vs Bob. Share Heidi info, push Bob nom as Pois lying Emp (dead Alice good contradiction). Progress to Nomination tick, narrow evil suspects.
🧠
Solidify good chain (Eve/Grace/Heidi/me) vs Bob evil. Agree nom Bob Pois (mechanically evil via Inv/Washer). Push execution to remove Minion, narrow to David Demon. 2 ticks left, coordinate votes.
🧠
Align with the majority coalition to build trust, keep heat off me. Support Bob nom publicly to seem credible.
🧠
Cast doubt on David to split town focus and protect Grace the Demon.
🧠
Grace's Inv is key info. Align with her if she still guilts Bob (fits my C demon world), share my FT to cross-verify and narrow Demon to C/E, build good alliance before noms.
🧠
Dead Saint vote crucial. Coordinate good team (Eve/Grace/Frank/Heidi/Charlie?) to nom Bob. Grace replied before; reinforce single-chain logic pushing Bob evil. Progress to nom phase.
🧠
Bob's whisper to me+Heidi attacks David (my protectee, suspicious timing). Ally with Grace/Eve/Frank/Heidi group pushing Bob/David evil per logic chains. Share Monk info privately to build trust/protect chain before nom. Progress to nom Bob.
🧠
Confirm team unity to execute Bob w/ 5 votes. Grace/Eve/Frank chain solid guilts Bob Pois. Push nom/vote now before nomination phase to eliminate evil and progress good win.
🧠
With 1 tick left, push allies Eve/Grace/Heidi/Frank to nom/execute Bob (Grace's minion claim, my suspicion). Build good voting bloc vs Bob/David axis to narrow evil before final day.
🧠
Dead Saint, push good team (Eve/Frank/Grace/Heidi) to nom Bob (Pois minion). Phase 1/4, final nom chance soon. My ghost vote for Bob. Coordinate to win.
🧠
Nom phase imminent (1 tick left). Coordinate team (Eve/Frank/Grace/Heidi/Charlie + Alice ghost) to nom/vote Bob Pois. 5+ votes execute minion, narrow to David Demon. Progress game to win.
🧠
Wait and observe as nomination phase approaches. Already whispered key messages. Let town's confusion play out.
🧠
Wait for nomination phase. Let town nominate Bob. If Bob dies, I gain credibility and can potentially win with Mayor bluff or survive to final 2.
🧠
Grace has strong Inv info guilting Bob. Align w/ her to cross-verify C/E vs her B/C. Narrow Demon to C/E, push exec before nom phase. Dead Alice likely good info source.
🧠
Nom phase imminent. Rally team to execute Bob Pois minion (proven by Eve/Grace info). Secure 6 votes, remove minion, expose David Demon tomorrow. Progress to win.
🧠
Confirm team unity, rally Charlie explicitly, push Grace/anyone to nom Bob this final tick before nom phase. Secure 6 votes to execute proven minion Bob, narrow to David demon.
🧠
Grace seems credible Inv guilting Bob minion. Eve fake claim. Align with Grace/ghost Alice against Eve/Charlie group to narrow Demon suspects & nominate evil Day2.
🧠
Strengthen alliance Eve/Grace/Heidi/Frank to nom/exec Bob (Grace Inv guilts him Pois minion). Reveal Monk publicly via group whisper if needed, but coord nom first. Clears minion, progresses to David.
🧠
Wait and observe. Already whispered to Charlie/Heidi about David. Let others talk and see if David becomes the nomination target.
🧠
Nom phase imminent (0/4 ticks). Coordinate team to nom/vote Bob (Pois minion). Confirm Grace/Heidi/Charlie commit to nom/vote YES for execution. Secure 6 votes, kill minion, win path clear.
🧠
Wait for nomination phase. Let others nominate Bob. I'll vote yes to cement trust. Losing Bob is acceptable to keep myself safe as Demon.
🧠
Last tick pre-nom. Urge Grace/anyone to nom Bob NOW for execution with 6 votes (5 alive + Alice ghost). Secure minion kill, setup David Demon exec D3. Progress win condition.
🧠
Confirm team unity for Bob nom/vote before nom tick. Spread chain to Charlie publicly via whisper echo. Secure 6 votes (Eve/F/Grace/Heidi/C/Alice) to exec proven minion, win via Demon tomorrow. Soldier safe.
🧠
Dead Saint ghost vote saved for late-game. Day2 nom phase soon, align Grace/Frank/Heidi/Eve on Bob minion first (mech evidence), probe David FT claim vs Eve Washer contradiction to progress logic chains.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 2 nom phase, 1 tick left. Execute Grace's mechanical evil Bob (Pois minion) to clear minion, narrow to David Demon tomorrow. Allies confirm 6 votes yes. Progress win condition.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob is proven Pois minion via Grace Inv + Eve Washer chain (Charlie good Monk). Vote yes to execute with 6 votes, remove minion Day 2, setup David Demon exec Day 3. Good wins.
🧠
Defend myself to prevent execution, cast doubt on Charlie's nomination logic.
🧠
Vote yes to execute Bob, sacrifice minion to gain town trust and survive as Imp.
🧠
Final tick voting Bob. Team has 5 alive + Alice ghost =6 votes to exec proven Pois minion Bob. Secure win step1, David Demon D3.
🧠
Bob can't be Demon (FT NO). Likely good or minion. But Grace's group all voting yes suspiciously united vs my FT info. Vote no to block bad exec, save vote for Demon suspect like Charlie.
🧠
Raise hand to vote yes on Bob. Secure execution of proven minion via chain (Grace Inv + Eve Washer). 5 alive good + Alice ghost vote locks win. Progress to David Demon tomorrow.
🧠
Vote yes on Bob: Grace Inv + Eve Washer chain to Bob evil minion (me good). Allies (Eve/Grace/Frank/Heidi) voting yes for 5+ votes to execute minion & narrow to David Demon tomorrow.
🧠
Bob Pois minion per Grace Inv + Eve Washer chains. David lying FT. 5/6 alive voted yes already (only Bob no). My ghost vote seals 6-1 exec Bob minion, progress town to David Imp.
🧠
Bob attacks my nom/Grace claim publicly to sway votes. Allies (Eve/Grace/Frank/Heidi/me/Alice) already voting yes (6 votes). Speak to reinforce team vote/execute minion, progress to N2 safely.
🧠
Try to flip votes last second by casting strong doubt on Grace as the real evil.
🧠
Publicly confirm vote on Bob to lock execution (6 yes votes). Chain proven true, execute minion Bob to progress to David Demon tomorrow. Soldier safe, team wins.
🧠
Confirm vote up publicly to lock execution of Bob minion before phase ends (1 tick left). Reinforce chain, progress to David Demon tomorrow. Secures good win.
🧠
Confirm ghost vote on Bob publicly to lock execution (6/4 votes), prove good team coordination, execute minion Bob, narrow to David Demon tomorrow. As Saint ghost, show alignment.
🧠
Bob is my minion but he's going to die. I keep my hand up to maintain cover. Tomorrow town targets David, I survive.
🧠
My hand up voting YES Bob to blend in, avoid Demon kill tonight. Speak to publicly support execution of minion Bob (Grace's info + chain), concede my FT wrong due to good false-pos, push David Demon tomorrow to stay alive and gather more info N2.
🧠
Confirm team vote lock on Bob minion execution with my Washerwoman info. 1 tick left, push YES votes to secure execution before night. Progress to David Demon tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Bob secured at 7 votes (team+Alice+?); 0 ticks left. Wait to exec minion Bob, confirm death, nom David Demon tomorrow. Progress to win.
🧠
Let Bob be executed, maintain cover as Investigator, survive to endgame.
🧠
Bob executes at phase end (0 ticks left). Wait to confirm minion kill, then plan David Demon D3 execution. Soldier safe.
🧠
Wait as phase 0/4 ticks, 7 votes locked on Bob minion. No nom possible (Charlie used). Execute minion, win D3 vs David Demon.
🧠
Confirm 7 votes locked (team+Alice+Frank/David/Heidi), reinforce chain publicly to prevent Bob tie/surpass. Progress to Bob exec, narrow to David Demon D3 win.
🧠
Last ditch effort to sow doubt, point at Grace as Demon to protect her by making town second-guess executing David tomorrow.
🧠
Bob has 7 votes locked, phase 0/4 - execution imminent. Reinforce chain publicly to ensure minion dies today, expose demon (Charlie likely) D3. As FT good, progress win.
🧠
Wait final tick to close noms & exec Bob minion (7 votes locked). Chain 100% logical, team united. Progress to D3 David Demon exec for good win. No further action needed.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Continue protecting David N1/N2 as Monk to mechanically prove my claim/alignment (survived if targeted), bait Demon kill on him, maintain chain momentum to exec David D3 win.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Eve - she's the anchor of the good team's logic chain. Removing her disrupts their D3 strategy and leaves them without key mechanical confirmation.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow Demon suspects: Charlie (N0 ping + team protect), Frank/Grace (team members). Bob exec as minion confirms chain if Grace real; info combines w/ daytime claims to expose Demon.
πŸ“œ
Storyteller
β†’
David
You chose Charlie and Frank. You receive the answer: NO.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Share my full FT reads publicly via Charlie/Frank (cleared neighbors) to clear them/ourselves, narrow to Grace/Heidi. Eve dead proves progress, build alliance to nom Grace next.
🧠
Whisper to Frank/Heidi to reinforce my credibility and steer execution toward David or Charlie.
🧠
Dead Saint, consult alive to coordinate final days. 4 alive, need narrow Demon (David highest sus). Share chain logic, urge nom David next tick to execute him.
🧠
Align with dead good team (Alice) vs David. Share my Monk info confirming I protected David N1/N2, didn't protect Eve N2 explaining her death. Coordinate to nom David next tick to execute Demon.
🧠
I'm Soldier safe Townsfolk. Chain logic confirms David Demon. Eve N2 death seals it. With 4 alive, must unite good team (me/C/Alice ghosts/David? no) to nom/execute David next tick or lose. Coordinate with confirmed good C/Alice vs Grace/Heidi split.
🧠
Encourage town to execute David today to protect Grace.
🧠
Grace's info chains David as Demon (false FT + Eve kill). I'm Ravenkeeper; if I die N3, can confirm someone. Coordinate with Grace/Frank to nom David next tick (3 alive soon?). Build good team vote.
🧠
As dead Washerwoman, remind good team (C/H/F/G) my info: 1of C/D Monk (David unlikely). Coordinate ghost vote + alive to exec David on next nom. Progress to win.
🧠
Next tick nomination phase, 4 alive D3. Coordinate team (me/Frank/Alice ghosts + Eve/Bob) to nom David, lock 3+ ghosts votes to execute Demon & win. Grace/Heidi may vote no but we win. Reveal my real protects on David.
🧠
Next tick Nomination phase. Coordinate team (C/Alice/David + ghosts) to nom David (not me as Soldier), lock 4+ ghosts yes-votes vs Grace/Heidi. Execute Demon, good wins with 4 alive.
🧠
Expose chain contradiction (my N2 clear vs Grace Pois B/C) to prove chain/Alice/Charlie/Frank lying evil. Rally ghosts vs Grace/Heidi evil, nominate Grace next to narrow to Eve/Grace/Heidi evil pool. Progress to win.
🧠
Wait and observe. Grace is protected by town's logic. Save ghost vote for when it matters most.
🧠
Coordinate with Frank and Heidi to ensure David gets nominated and executed this round.
🧠
Confirm Frank/Grace/ghosts alignment privately, rally votes for David nom now (2 ticks left). As Ravenkeeper, bait kill to trigger info. Execution wins game.
🧠
As dead Washerwoman ghost, reinforce good team (C/F/G/H + ghosts) to nom/execute David (conflicts my info, prior sus). Use my vote later. Progress to win.
🧠
Push team to nom David as chain strongest logic guilting him Demon. Counter David's chain flaw by reinforcing Eve/Grace corroborate Charlie Monk. With 2 ticks to nom, align Charlie/Frank/David/Eve/Bob ghosts for David exec to win.
🧠
Push team to nom/execute David next tick per chain. David's counter flawed (ignores Eve Washer/Charlie prot). Grace/Heidi likely minions. With 1 tick to nom, lock commitment from C/F/David + ghosts to win.
🧠
Let the town execute David. Grace wins with 2 players remaining.
🧠
Let town execute David (good player). I'm already aligned with Frank/Heidi on this. Just wait for nomination phase.
🧠
Last tick before nom. Rally C/F/ghosts (Bob/Eve/Alice) on Grace lie flaw to nom/lock-exec her over me. Grace/Heidi evil, win by process of elim. Push forward to nom phase.
🧠
Nom phase next tick. Coordinate team (alive C/F + ghosts A/B/E) to have Frank or I nom David, all commit YES votes (5+ vs G/H 2) to execute Demon & win. Ignore David/Alice deflect, progress to victory.
🧠
Final tick pre-nom, 4 alive. Must align team to nom/vote David (most sus per chain + Eve death). Commit to vote yes on his nom, urge C to nom him. Ghosts + us lock win vs G/H. Reveal Soldier for trust.
🧠
Last tick before Nomination. Rally Frank/ghosts to nominate & vote David (most sus per chain/FT fail/Eve death). Confirm Charlie to narrow. Execute Demon to win.
🧠
Dead, so push vote coordination publicly via team whisper before nom. Confirm plan/ghost votes to execute David Demon this day. Secure win by locking YES votes.
🧠
Nom phase imminent. Rally anti-David coalition (Frank/ghosts/Heidi/Grace/Eve/Alice/Bob) to nom/vote David. Chain + Eve death locks him Demon. Secure 7+ yes-votes (4alive+3ghosts) vs 1-2 no for exec win. Exclude David/Alice pro-Grace.
🧠
Nom phase: Coordinate anti-David team (C/G/H + ghosts) to nom/vote David. My vote + theirs locks exec Demon (likely D) to win as 4alive+3ghosts=7yes vs1no. Reveal Soldier for trust.
🧠
Dead Saint, push strongest chain logic publicly via whispers to lock C/F + ghosts (A/B/E/me) yes-votes on David nom. Grace/Heidi 2 no-votes lose vs 6+. Win final day3.
🧠
Last tick pre-nom. Rally anti-David team (C/F/G/H + ghosts) to commit: one alive noms David, all vote yes (7+ lock exec win). Confirm noms/votes to execute Demon today.
🧠
Grace Inv proven lie breaks chain pushing David. With 4 alive (tick 0 nom phase soon), rally C/F + ghosts to nom Grace T1, lock exec win. Ignore illogical David Demon push.
🧠
Dead ghost, save vote for nom. Push team commit to nom/YES David this tick to exec Demon Day3, win before final day. Coordinate ghosts for lock.
🧠
Reinforce David as Demon to ensure his execution and Grace's win.
🧠
Appear fully committed to executing David to build trust, then survive as last Demon.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate David as promised to the group. This executes a good player and brings evil closer to winning.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David is Demon per chain; vote yes to execute him now (7+ yes lock). Final push to win today, narrow to 3 later if needed.
🧠
Final vote on David; chain overwhelmingly guilts him as Demon. Our majority (alive C/F/G/H + ghosts) locks execution win today vs his 1 no-vote.
🧠
Use ghost vote to execute David, protecting Grace the Demon.
🧠
Final vote on David nom. Chain logic + majority + ghosts + 2/3 alive yes locks David Demon exec win TODAY for good. Grace lie worlds still guilt David. Vote yes to execute Demon.
🧠
Current vote 4/3 yes (H/F/C/Bob ghosts?). Raise to vote yes David (me), force exec. As good FT dies day not night, doesn't prove Demon but progresses: if not exec'd, next tick C/F must nom Grace (my whisper), we 3good alive + ghosts exec her evil.
🧠
Vote yes on David to execute him, leaving me alive with fewer players. Win condition approaches.
🧠
Final push to execute David Demon. 6/7 votes already YES (incl. David self-vote?). My ghost vote seals 7 YES for win. Phase progress 2/2, must act now.
🧠
Publicly reinforce chain vs David during vote. David's counter broken by Eve Washer forcing evil in C/D. Vote locks 7+ yes already; speech sways any unsure ghosts/players to ensure David exec win TODAY.
🧠
Publicly confirm commitment to David execution vote. Reinforce chain logic to ghosts/locals against Alice/David whispers. Hand raised, speech locks 7+ yes votes for win before night.
🧠
Lower hand to prevent accidental D execution if not Demon. David self-voting sus for Demon bluffing safety. Wait 1 tick, assess ghost votes & whispers, then re-raise or speak to lock real Demon.
🧠
Lower hand to block Grace's exec attempt (has 6/7 now). David/Charlie/Frank/ghosts can nom Grace next tick (1 tick left), lock 6+ yes-votes with ghosts vs G/H 2 no. Win by exec Grace.
🧠
Wait - enough votes are up to execute David. Grace wins if David dies as town thinks he's Demon. My ghost vote is already raised.
🧠
Reinforce chain publicly as dead Saint to sway any unsure ghosts/players like Frank who lowered hand. Urge all raise hands YES on David for execution win today. Progress to victory.
🧠
Lower hand to prevent accidental David exec if Frank/others flip no. Keep hand down until nom changes or recount. Anti-David chain perfect/logical; David Demon. Push speak next tick for lock.
🧠
Wait to see if the vote passes. 5 hands up should be sufficient to execute David, which is great for me as Imp.
🧠
Confirm YES vote on David publicly as ghost. Reinforce chain locking David Demon to ensure all raise hands for execution win on final day (4 alive). My Washer info seals it.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Phase progress 0/4, David has 4 votes already (overkill). Speak to counter chain publicly, urge lower hands/vote no on me, nominate Grace as minion lying Inv vs my clear N2 C/F. Save team, expose chain flaws.
🧠
David has 4 votes, phase 0/4 ticks left. Reinforce chain publicly, urge all to keep hands up or raise for 7+ yes to execute David Demon & win now. As dead Saint, prevent retargeting.
🧠
David has 4 votes, 0 ticks left. Publicly confirm chain & urge raise hands to lock execution. As Soldier safe from Demon, prove good by supporting exec. Win today by killing Demon.
🧠
David execution is secured. Stay quiet, let it happen.
🧠
Reinforce the chain, dismiss David's counter, appear confident as Investigator.
🧠
David has 4 votes, phase 0/4 ticks left. Reinforce chain publicly, urge all to keep hands up or raise for YES. Ensure execution before night, win game as good team.
🧠
David has 4 votes locked, phase 0/4 ticks left. Wait for auto-exec to win game by killing Demon.
🧠
David on block with 4 votes, phase 0/4 ticks. Wait for closure/execution to win - no need speak, ghost vote used, speaking risks distraction.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 3
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
David executed D3, likely Demon per chain. 4 alive: F/G/H + me. Protect Frank (Soldier claim, safe anyway) to block Demon kill on key player, narrow Demon suspects tomorrow.
πŸ“œ
Storyteller
β†’
Charlie
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Charlie to reduce threats. 3 alive after kill: Grace, Frank, Heidi. Win condition: get to 2 alive.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Stay silent. Grace wins if no execution or if Frank/Heidi execute each other. No action needed from me.
🧠
Final day, 3 alive. Grace most suspicious per chain logic (fake claims). Urge Frank/Heidi execute her to win. Used ghost vote already, so whisper to coordinate.
🧠
Final day, 3 alive. Eve's logic guilts Grace Demon. Confirm Heidi/Grace agree to nom/raise on Grace to execute Demon and win.
🧠
Final day (3 alive): Eve/Frank logic chains Grace Demon. Confirm alliance, urge Grace nom/execution. Raise hands on her nom to win.
🧠
Dead FT, final day 3p. Must push exec real Demon (Eve false pos, Grace/Heidi/Frank suspects). Whisper all alive to share reads, logic chains, urge nom most sus (Grace/Heidi) to save ghost vote impact.
🧠
Final day, 3 alive. Coordinate ghosts to vote Grace (highest sus from chains/prior logic). Reveal Saint to instruct Frank/Heidi: execute Grace or good loses if Saint executed.
🧠
Final day, 3 alive. Must execute Demon or lose. Grace most suspicious (pushed early). Coordinate ghosts + alive to nom/execute Grace. Use ghost vote on her.
🧠
Sow doubt between Frank and Heidi to prevent them from nominating me.
🧠
Final day, 3 alive. Grace most sus per confirmed chains (Bob Pois, David minion/Demon). Eve/ghosts/claims align on Grace Demon. Coordinate Heidi to nom Grace, both raise hands to exec NOW or lose.
🧠
Final day, 3 alive. Must execute Demon TODAY or lose. Push ghosts/Frank/Heidi to nom Grace (Inv lie) or Heidi (sus hiding). Share reads to unite good votes vs Grace.
🧠
Final day, 3 alive. Grace most sus per fake claims + logic. Urge Frank/Heidi to nom/YES Grace. Coordinate ghost pressure to win.
🧠
Final day, 3 alive. Grace most suspicious per logic chains. Urge alives to nom/execute her. Use ghost vote on her nom. Win requires Demon exec today.
🧠
I'm dead with no ghost vote left. Nothing to do but wait for evil to win.
🧠
Final day, 3 alive. Grace most suspicious per logic chains (Inv claim, push against David). Urge alives to nom/raise for Grace. Ghosts already voting her. Push execution to win.
🧠
Last ditch effort to get Frank or Heidi to turn on each other. Point out Heidi's Ravenkeeper claim is suspicious.
🧠
Final day, 3 alive. Must nom/encourage exec Grace - chain + ghosts + her contradictions guilt her Demon. Win requires her death today.
🧠
Final day, 3 alive. Grace most suspicious per logic chains & early push. Urge Frank/Heidi to nom/execute her with my ghost vote. Progress to win.
🧠
Final day, 3 alive. Must nom/exec Demon or lose. Grace most sus (Inv lie on me). Coordinate ghosts/alive to nom Grace first, vote yes. Push Heidi next if needed. My reads clear her evil.
🧠
Last ditch effort to convince Frank to nominate Heidi instead of me.
🧠
Final day, 3 alive. Must nom/raise on most sus Grace (perfect chain + ghosts + logic). Heidi good via chain. Grace deflect fails. Exec Grace or good loses forever.
🧠
Final day, 3 alive. Grace most suspicious per chain & push. Urge Frank/Heidi nominate/execute her. Ghosts voting her. Push to win.
🧠
Final day (3 alive). Must nom/Exec Grace - most sus per chain/logic/ghosts. Urge Frank to nom now (1 tick left), confirm raises to execute Demon & win.
🧠
Whisper to Frank/Heidi to create doubt and protect Grace from execution.
🧠
Final day, 3 alive. Grace most sus per fake claims & logic. Urge Frank/Heidi to nom/YES Grace now or good loses. Ghosts push same.
🧠
Final day, 3 alive. Must execute Demon (Grace). Urge Frank/Heidi to nom/vote her + my ghost vote wins game. Repeated urging counters evil whispers.
🧠
Final day, 3 alive. Grace's Inv lie mechanically guilts her evil. Push ghosts/alives to nom Grace first & vote yes. Use my ghost vote on her. Execute Demon TODAY or lose.
🧠
Wait for nomination phase. I've made my case to Frank. Nothing more to do.
🧠
Already whispered to protect Grace. Nothing more I can do as dead player with used ghost vote. Wait.
🧠
Final day, 3 alive. Urge Frank/Heidi nom/execute Grace (prime suspect). Ghosts unite vote. Saint can't be exec'd. Win by killing Demon.
🧠
Final day 3p (F/G/H). Must nom/exec Grace (only Demon possibility). Coordinate Frank + ghosts vote YES. Win requires Demon execution.
🧠
Final day 3p, must nom/exec Demon Grace per chains/ghosts/Heidi. Coordinate Heidi nom now (0/4 ticks), confirm YES votes w/ghosts to execute & win. Soldier safe Townsfolk.
🧠
Final day, 3 alive (F/G/H). Grace most suspicious per claims+logic. Urge Frank/Heidi nom/YES Grace to execute Demon & win. Ghosts push same.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day (3 alive). Must nom/exec most sus Grace (overwhelming chain + ghosts). Heidi/ghosts vote yes = exec & good win. No-exec = Demon win.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final day (4 alive? but Charlie dead, 3?). Dead, can't vote/nom. Publicly rally ghosts/living to YES Grace. Urge hand-raise if alive. Confirm logic, push execution to win.
🧠
Final day 3 alive, must exec Demon Grace or good loses forever. Voting YES locks execution with Frank + ghosts. Win guaranteed.
🧠
Final day, 3 alive. Urge Frank/Heidi to vote Grace NOW. Ghosts locked yes (Heidi already yes). Execution wins game; no-exec or Saint exe loses. Saint reveal reinforces good ghosts pushing truth.
🧠
Final day 3p, Grace most suspicious Demon per chains. Heidi voted yes, Frank must vote + my ghost vote = 3 yes to exec & good wins. Don't waste on wait/speak.
🧠
Final day, 3 alive. Grace most sus via Inv lie on my Townsfolk role + chain. Heidi/Charlie ghost-voted YES. My ghost vote locks 3/3 (Frank presumed), executes Demon Grace to win.
🧠
I'm dead with no ghost vote. Staying silent is best - any speech defending Grace now would be suspicious.
🧠
Wait and hope Frank doesn't raise hand - only 1 living vote so far (Heidi), need Frank to abstain.
🧠
Final day, 3 alive. Grace most suspicious per chains/ghosts/Heidi vote. My yes + Heidi + ghosts (Alice/Charlie/David) = majority execution. No-exec loses. Execute Demon to win.
🧠
Final day, 3 alive. All living voted YES on Grace (Frank/Heidi + ghosts). Publicly reinforce to drown Grace/David lies, ensure execution, win game.
🧠
All living + my ghost hand up on Grace. 3/3 votes likely executes Demon Grace this tick. Wait to confirm win, don't lower or speak to risk disruption.
🧠
I have no ghost vote and am dead. Can only wait and hope the vote fails somehow.
🧠
Final day, 3 alive. Grace nominated, 4/5 yes votes (Heidi,Alice,Charlie,me,Frank). Urge Bob yes & confirm all ghosts/publicly lock votes to execute Grace Demon. We lose if not executed.
🧠
Publicly confirm vote & lock execution on Grace Demon. All alive (Frank/Heidi) + ghosts voting yes meets 2 votes needed. Final day 3p: must exec Demon or lose. Progress win.
🧠
Final day 3p, Grace Demon by chains. Publicly reinforce ghosts/Heidi yes-vote, urge Heidi/Bob/ghosts to ensure 2+ yes, execute Grace to win. I've raised hand.
🧠
Last ditch effort - claim Mayor to say good team loses if I'm executed without proper conditions, or try to sow doubt.
🧠
Grace Demon claim failing, hands up from Frank/Heidi/ghosts. Reinforce public lock to execute Grace now on final-ish day (3 alive). As dead Saint, push vote to win for good.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Final day 3p, Grace 4 votes on block exec imminent unless nom'd other w/equal+ votes. Reinforce YES, urge ghosts/Frank no nom, Grace Demon dies & good wins.
🧠
Final day 3 alive, Grace 4 votes locked exec unless nom other causes tie/no-exec. Grace Demon per chains/FT info. Urge no nom, lock exec to win.
🧠
Nothing left to do. Grace will be executed. Evil loses.
🧠
Final day phase 0/4 ticks, Grace on block 4 votes. Urge no further noms to avoid tie/no-exec. Grace desperate Mayor bluff. Confirm chains, ghosts/Frank/Heidi lock exec Grace Demon to win.
🧠
Grace has 4 votes, 0 ticks left, no other alive to nom. Waiting executes Demon automatically, good wins on final day.
🧠
Wait for execution.
🧠
Final nom phase tick 0/4, Grace 4 votes locked. Reinforce no nom/vote yes to ghosts/Frank/Heidi. Saint reveal pushes exec Demon Grace TODAY or lose forever. Progress to win.
🧠
Phase progress 0/4 ticks, Grace 4 votes locked. Reinforce no nom/yes vote lock publicly as dead Washer to ensure Frank/Heidi don't nom/tie, execute Demon Grace on final day & win.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good