Game Detail

Players

Alice (Monk) Bob (Investigator) Charlie (Drunk) David (Undertaker) Eve (Poisoner) Frank (Ravenkeeper) Grace (Imp) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good538,303297,605$1.4311
Evil241,95412,022$0.9062

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Eve. Your safe bluffs are: Saint, Virgin, Mayor
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to disrupt any info role she might have on night 0.
📜
Storyteller
Eve
You chose to poison Alice.
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Charlie or Alice is the Monk.
📜
Storyteller
Bob
Good evening Bob. You are the Investigator. Either Frank or Eve is the Poisoner.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Grace (Demon) on bluffs and strategy.
🧠
Start a private conversation with my neighbor Bob to establish trust and gather initial role claims. As Soldier, I can safely share my role to gain credibility and encourage Bob to share information.
🧠
Initiate private dialogue to gather role claims and build trust. Asking Bob directly may reveal inconsistencies later.
🧠
Share my Washerwoman info with Grace to build trust and gather her input. She might have relevant info or help confirm who is Monk.
🧠
To build trust with a player claiming a good role, share my critical investigation result, and gather information about who he has spoken to.
🧠
Begin private conversation with David to exchange information and form a potential alliance, sharing my true role to gain trust and possibly encourage him to reveal his role.
🧠
Build a trusted alliance with Frank by sharing my true role, enabling future info exchange and verification.
🧠
Coordinate with Eve on bluffs, and respond to Heidi with a plausible claim.
🧠
Confirm plan with Grace and consider poisoning Heidi tonight since she has real info as Washerwoman.
🧠
I'll thank Bob and encourage him to keep sharing, while planning to gather claims from others to cross-reference his information.
🧠
Allow Bob to respond to my whisper before taking further action. This avoids overwhelming the conversation and lets me gauge his willingness to share.
🧠
Directly ask Alice to confirm if she is the Monk, as my Washerwoman info indicates she or Charlie is Monk. This will help narrow down the truth.
🧠
Build trust with Alice by sharing my real role and Investigator info. If she's truly a protective role, she can keep me alive. My info narrows suspicion to Frank or Eve as Poisoner.
🧠
Eve is my neighbor and has been whispering actively with Grace. She may have useful information or role claims to share. Building a broad picture of claims early helps the good team coordinate.
🧠
I need to expand my information network beyond Frank. Whispering to Charlie to learn their role claim and start building a broader picture of the game.
🧠
Wait and observe more info before acting. No urgent whispers needed right now.
🧠
Build trust with Frank by claiming Empath and giving him a false reading that neighbors are both good.
🧠
David is my neighbor and offered to share info. Sharing my true Soldier role builds trust and encourages him to reciprocate with his role/claims, helping me gather more data to verify Bob's Investigator claim about Frank/Eve.
🧠
Build trust with Bob and verify his claim details. Also respond to Heidi to gather more info without fully revealing my role yet.
🧠
Press Bob for specifics on his Investigator claim while keeping Alice engaged. Verifying Bob's info is critical - if his Poisoner result holds up, it narrows evil candidates significantly.
🧠
I need to verify Heidi's Washerwoman claim by asking for her result, while also providing my full Investigator info to build trust with potential good players.
🧠
Grace is my other neighbor. I want to hear what claims she's been receiving from others, especially since she and Eve have been whispering. Cross-referencing info will help verify Eve's Empath claim.
🧠
Eve has been actively whispering to Grace and Frank. Gathering her claim helps me build a fuller picture of the board before nominations.
🧠
Build trust with neighbor Frank by sharing my Mayor bluff.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Encourage more information sharing from all players. Ask Heidi to share full Washerwoman details publicly to verify her claim. Keep my Monk identity hidden for now to avoid being targeted by the Demon at night.
🧠
Share my Investigator info publicly to give the good team a starting point, force Frank and Eve to respond, and help narrow down the Poisoner through group corroboration.
🧠
Deflect Bob's accusation by suggesting his info might be off or that Frank is the more suspicious one.
🧠
Support Eve's deflection and cast doubt on Bob's info without being too obvious.
🧠
I must address Bob's public accusation against me. Revealing I'm Ravenkeeper clears my name and shifts suspicion to Eve if Bob is truthful. This also helps good narrow down suspects.
🧠
Highlight the key contradiction between Bob and Eve to focus discussion. Push David and Heidi to share publicly so we have maximum info before nominating.
🧠
Share my Washerwoman info publicly to help good team coordinate. Either Alice or Charlie is the Monk. This gives the town concrete info to work with alongside the Bob/Eve conflict.
🧠
Share my Undertaker claim publicly to establish credibility and provide mechanical info if someone is executed today. This helps town coordinate and builds trust in my role early.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob is the biggest threat - his Investigator claim directly targets me. Poisoning him makes his future info unreliable and undermines his credibility.
📜
Storyteller
Eve
You chose to poison Bob.
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Eve's Empath reads provide ongoing valuable information. If she's good, keeping her alive helps resolve the Bob conflict and confirms neighbors over time. If she's evil, the Demon won't target her anyway so no harm done.
📜
Storyteller
Alice
You chose to protect Eve.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to eliminate the Investigator whose info correctly implicates Eve as Poisoner.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
David
Good evening David. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Guide Charlie to focus on Eve or Frank based on my info. As dead Investigator, I need to influence living players to execute the correct evil player today.
🧠
Maintain trust with Frank, keep my cover, and preempt any damage from Bob's ghost whisper to Charlie.
🧠
Confirm my Monk role to Heidi (who already knows via Washerwoman) and build a trusted alliance to share deductions about Bob's death and the Eve/Frank conflict.
🧠
Bob is dead (confirmed not Demon). His Investigator info conflicts with Eve's Empath info. Need to resolve this conflict. Whispering Alice to get her role claim since Heidi says Alice or Charlie is Monk.
🧠
Coordinate with Eve to share info and plan next kill target.
🧠
Coordinate with Alice to determine if Eve's Empath info is trustworthy or if poisoning explains the contradiction with Bob's Investigator info.
🧠
Eve's Empath reading changed but her neighbors didn't. I need to point out this inconsistency directly to her and see how she explains it. This is critical to determine if she's evil or being poisoned.
🧠
Coordinate with David (who knows I'm Soldier) to analyze Bob's death and the Eve/Frank conflict. David can help triangulate the truth.
🧠
I'm dead but need to guide good players. Alice is trustworthy and can push for execution. Eve or Frank must be executed today to progress the game.
🧠
Recover from the contradiction by claiming I was poisoned Night 1, making Night 2's reading of 1 the reliable one. Redirect suspicion away from me.
🧠
Respond to David's inquiry by confirming my Monk role and sharing the critical Eve vs Bob conflict analysis to help narrow down evil players.
🧠
Align with Charlie who trusts me. Sharing Alice's Monk claim helps us cross-reference info and decide between Eve and Frank as suspects for today's execution.
🧠
Wait to see Eve's response and gather more info before acting. Nominations phase is next tick so I need to plan my deflection target.
🧠
I need to probe Eve directly about the poisoning theory to gauge her reaction. Her response will help me distinguish between worlds where she's genuine vs lying.
🧠
Get David's Undertaker reading on Bob to verify his claim and Bob's Investigator info. Cross-reference with Eve's contradictory Empath readings to narrow down who is lying.
🧠
Grace has not claimed any role yet, which is suspicious. I need her role claim to map out the board and see if she fits as potential evil.
🧠
I'm dead Investigator trying to convince Grace to help execute Eve or Frank today. The Empath logic strongly points to Eve lying.
🧠
Acknowledge Heidi's logic to seem genuine, but keep Frank as a suspect to protect Grace and myself.
🧠
Confront Eve directly about the Bob/Eve conflict. Put pressure on her to explain the contradiction between her Empath read (Frank good) and Bob's Investigator claim (Frank or Eve is Poisoner). See how she reacts.
🧠
Frank directly asked me what I learned and shared that Eve's Night 2 read changed to one evil neighbor. I need to respond to keep communication open and share my Undertaker info (nothing learned Night 1), while probing Frank's claim.
🧠
Respond to Charlie as Mayor to build trust, and subtly protect Eve without being obvious.
🧠
Probe Charlie's claim to David about being Soldier. See if he maintains it privately and if he has any additional info that could help narrow down evil players.
🧠
Answer David's question about Ravenkeeper and share my analysis of Eve's contradictory reads. Push Eve as the main suspect while acknowledging David could be implicated if Eve is truthful.
🧠
Answer Heidi's direct question about my role. Confirm I'm Soldier, which means Alice must be the Monk per Heidi's Washerwoman info. This helps narrow down the evil players.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's Investigator info directly implicates Frank or Eve as Poisoner. Eve's Empath reads (0 then 1) are best explained by Frank poisoning her night 0, making the first read false. Frank's Ravenkeeper claim is unverifiable. Executing Frank is lower risk than executing Eve, since Eve may be our real Empath.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting for myself would be nonsensical - I'm the good Ravenkeeper. By raising my hand I would be voting against myself, which I must avoid. I should NOT vote for my own execution.
🧠
Bob's accusation combined with Eve's potential night 0 poisoning strongly implicates Frank as the Poisoner. I nominated him and must follow through with my vote to execute.
🧠
Heidi's argument about poisoned Empath readings is compelling. My Investigator info points to Frank or Eve. The mechanical evidence favors Frank being the Poisoner. Using my ghost vote to help execute him.
🧠
Frank's execution gives me Undertaker info on his real role. The poisoning timeline explaining Eve's reads is the strongest logical case. Casting the decisive 4th vote.
🧠
Heidi's Washerwoman info validates her, and her deduction that Eve was poisoned N0 explaining the false Empath read makes Frank the most likely Poisoner. Frank voting for himself is also suspicious. I'll vote to execute Frank.
🧠
Vote to execute Frank, removing a good player and blending in with the majority.
🧠
Vote to execute Frank to remove a good player and protect Grace.
🧠
Vote to execute Frank. The Investigator info and Empath logic point to Frank as the Poisoner. Even if wrong, David's Undertaker ability will confirm Frank's role tonight, giving us critical information for final day.
🧠
Defend myself by pointing out Eve's contradictory Empath readings with unchanged neighbors. Her zero-to-one shift is a red flag, especially combined with Bob catching her as potential Poisoner. Remind group that executing me wastes a Townsfolk and plays into evil's hands.
🧠
I have already voted to execute Frank based on strong evidence. Waiting allows the vote to conclude and reveals Frank's role, advancing our understanding of the game state.
🧠
Frank has 6+ votes for execution, well over the 4 needed. I'll keep my hand raised to support this strong case. Heidi's poisoned-Empath logic elegantly explains Eve's readings and aligns with my Investigator info.
🧠
Keep my hand raised to vote for Frank. The evidence from Bob's Investigator info and Eve's Empath reads converge on Frank being the Poisoner. If wrong, my Undertaker ability tonight will verify his true role and give us the information needed to find the real evil player.
🧠
Frank's execution seems certain with 6+ votes already cast. I'll wait and observe the vote outcome rather than expend my action needlessly.
🧠
Let Frank be executed. Majority already there. Stay quiet and blend in.
🧠
Frank is being executed which is great for us. Just wait.
🧠
Evidence strongly supports Frank as Poisoner. I already voted to execute him and should maintain my vote to ensure good eliminates evil.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. If I die, town loses a good Ravenkeeper. Eve's contradictory Empath reads with same neighbors is the strongest evidence against her. Forcing town to execute Eve tomorrow saves the game for good.
📜
Storyteller
Voting starts now for Eve. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote for myself. Let Frank get executed.
🧠
I must vote for Eve to try to reach 7 votes and tie, preventing my execution. My life and the game depend on this vote.
🧠
Prevent Eve from being executed. Frank is almost certainly the Poisoner based on Bob's info, Eve's Empath reads, and the strong 8-vote consensus against Frank.
🧠
Reinforce executing Frank by highlighting his desperate counter-nomination of Eve is classic evil deflection. Eve's readings align perfectly with Frank being poisoned her Night 0.
🧠
Convince the group not to vote for Eve. The poisoning explanation for Eve's readings is logical and consistent. Frank is the Poisoner caught by Bob's info, and we should execute him today.
🧠
Frank's nomination of Eve is a desperate last stand. The logic chain - Eve poisoned N0 explaining her false zero, Bob's Investigator info, Heidi's Washerwoman validation - all points to Frank as the Poisoner. I will not vote for Eve. Frank should be executed today.
🧠
Don't vote for Eve. Let Frank be executed. Stay quiet.
🧠
Stop the group from voting Eve. Frank's accusation is a last-ditch effort. We execute Frank today and hunt Demon tomorrow.
🧠
Wait and let the vote fail naturally; speaking could draw attention.
🧠
I'm trying to get at least 7 votes on Eve to tie the execution. I need to remind town that Eve's changing reads with the same neighbors is suspicious, and Bob's info points to her as the Poisoner.
🧠
Frank's nomination of Eve is desperate misdirection. The logic overwhelmingly points to Frank as Poisoner. I will not vote for Eve and should encourage others to hold firm.
🧠
Counter Frank's argument by explaining why poisoning Eve night 0 makes sense for evil Frank. Urge players not to vote for Eve, reinforcing that Frank is the Poisoner and should be executed today.
🧠
Frank's argument that poisoning Eve 'makes no sense' is wrong - it's exactly what a Poisoner would do to create inconsistency. Eve's readings are perfectly explained by Frank's poisoning. I must protect Eve from this vote.
🧠
Frank's nomination of Eve is his last desperate move. Eve needs 8 votes to execute and only Frank has voted so far. I must speak against voting for Eve to protect the true Empath and ensure the Poisoner is executed.
🧠
Wait and let the vote fail naturally. Frank will be executed, Eve survives.
🧠
Frank is almost certainly the Poisoner based on Eve's readings, Bob's info, and logical consistency. I will not vote for Eve. Frank will be executed when nominations close.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 8 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/8).
🧠
Nothing to do, let Frank get executed.
🧠
I'm being executed but David as Undertaker will check me tonight. If he confirms I'm Ravenkeeper, it proves I'm good and the town must look at Eve tomorrow per Bob's info.
🧠
Address Frank's argument about waiting for David's result. Emphasize that Frank will be executed anyway, and David's night result will confirm whether Frank is Poisoner or Ravenkeeper, which tells us if Eve is good or evil. This clarifies the situation for tomorrow.
🧠
Frank is already on the block with 7 votes. Eve's counter-nomination failed. I want to reinforce the plan and reassure good players they are making the right call.
🧠
Confirm the group plan: execute Frank, use my Undertaker info tomorrow to settle the Poisoner debate definitively.
🧠
Confirm my Monk claim publicly to validate Heidi's Washerwoman info and establish trust. Reinforce Frank execution and set up David's verification for tomorrow.
🧠
Stay silent, low profile. Frank's execution is good for us.
🧠
Confirm Alice's Monk claim aligns with my Soldier role and Heidi's Washerwoman info, reinforcing the case against Frank. Prepare the good team to trust Eve and hunt the Demon after Frank's execution.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison David to corrupt his Undertaker result, preventing him from confirming Frank=Ravenkeeper which would expose Eve.
📜
Storyteller
Eve
You chose to poison David.
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
David is the Undertaker and will learn Frank's true role tonight, confirming whether Frank is Poisoner or Ravenkeeper. This is critical information for the town. Protecting David ensures he survives to share this confirmation tomorrow, which will solidify the case against the evil team.
📜
Storyteller
Alice
You chose to protect David.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to remove the Monk (no more protection), eliminate a credible good player, and disrupt the town's logic chain before David reveals Frank=Ravenkeeper tomorrow.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
📜
Storyteller
David
Good evening David. You are the Undertaker. You learn that Frank was the Washerwoman.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with Grace on who to target, and prep David spin if needed.
🧠
David is Undertaker and should have learned Frank's role after execution. This confirms whether Bob's Investigator claim was true or if Bob was lying, which is critical to identifying the Demon.
🧠
Heidi is confirmed Washerwoman and trustworthy. Sharing my Undertaker result (Frank was Washerwoman) will help confirm Frank's true role and narrow down who the Demon is.
🧠
David's Undertaker info on Frank is the single most important piece of information to resolve the game. If Frank was Poisoner, Eve is cleared. If Frank was Ravenkeeper, Eve is suspect. I need to prompt David to share this publicly.
🧠
David's Undertaker reading on Frank is the most critical piece of information today. I need to know if Frank was Poisoner to narrow down Demon candidates and determine if Eve is truly cleared.
🧠
Gather Alice's perspective as dead Monk to help identify evil players and coordinate ghost votes.
🧠
David's Undertaker info from Frank's execution is the critical clue today. I need to know what he learned to determine if Frank was Poisoner or Ravenkeeper, which reveals whether Eve or Grace is the threat.
🧠
Coordinate with Eve to target Heidi for execution today, and plan to back Eve if David's Undertaker info causes trouble.
🧠
Coordinate with Grace to push Heidi for execution today.
🧠
Share critical contradiction about David's false Washerwoman claim with confirmed-good Eve, and ask for her Night 2 Empath read to determine if Grace is evil (since Grace is now Eve's alive neighbor after Frank's death).
🧠
Share critical Undertaker info with Charlie and Eve to expose the Washerwoman contradiction. This is the key deduction that can identify evil players today.
🧠
I need David's Undertaker info to determine Frank's role, which is the key to solving the game. I'll ask him to share publicly.
🧠
Verify Eve's exact Empath readings and alive neighbors each night to determine if David or Grace is evil based on mechanical logic.
🧠
David as Undertaker should confirm I'm Ravenkeeper, proving I'm good. This means Bob's info about Poisoner must point to Eve. I need David to publicly share my role confirmation so town sees Eve is lying.
🧠
Push Eve to share any new info and prepare for David's Undertaker reveal. If Frank was Poisoner, we hunt Demon; if Ravenkeeper, Eve is suspect.
🧠
Wait and observe before nominations. Eve and I are aligned on Heidi. No need to act now.
🧠
David's false Undertaker result is causing chaos. I need to spin this as David being poisoned/drunk, protect Grace, and avoid confirming Night 2 Empath read pointing to Grace.
🧠
Grace hasn't claimed a role yet. I need her role to map the board. Also sharing the David contradiction helps build a coalition against him if he's evil.
🧠
Share critical Undertaker info with Grace who I haven't spoken to yet. She needs to know about the Washerwoman conflict between Frank and Heidi to make an informed decision at nomination time.
🧠
Push Eve to demand David share Undertaker info publicly. That single piece of information determines whether Eve is confirmed good or suspect, and narrows Demon candidates significantly.
🧠
Present the logical analysis to Eve showing that Grace appears evil in most scenarios, while the David/Heidi conflict needs resolution. Push Eve to confirm exact readings to narrow down worlds.
🧠
Confirm my role via Undertaker's info and push suspicion onto Eve as Poisoner.
🧠
Press David publicly to share Undertaker info. Also confront Grace about not claiming a role. This is Day 3 - we need claims from everyone to find the Demon.
🧠
Respond to Bob with my Mayor bluff to establish credibility and deflect suspicion.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Pressure David to share Undertaker info publicly and highlight Grace's silence as suspicious.
🧠
I need to publicly reveal that David's Undertaker info directly contradicts my Washerwoman role. This forces David to explain and lets the town evaluate whether he's Drunk, poisoned, or evil. Grace also needs to claim her role.
🧠
Demand Grace claim her role publicly. If she remains silent, she is highly suspicious. Also highlight that regardless of David's truthfulness, Eve's Empath reading implicates Grace. Nominating Grace forces her to defend and gives us more info.
🧠
Redirect suspicion away from Grace by focusing on Heidi/David conflict, and push to nominate Heidi.
🧠
Claim Mayor publicly to stop suspicion, then support Eve's nomination of Heidi.
🧠
Push for Grace nomination based on Eve's Empath read and David's likely false info. Grace claiming Mayor late is suspicious.
🧠
I must lay out the logical chain: Bob's info + my Ravenkeeper role proves Eve is Poisoner. David's wrong Undertaker info means he's Drunk or poisoned. Eve's Empath reads are fabricated. The Demon must be found among the remaining alive players.
🧠
Eve's Empath read mechanically proves one of David/Grace is evil. I'm good, so Grace is evil. Her late Mayor claim is suspicious. Nominating Grace gives us the best chance to execute the Demon and win.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself to reduce votes against me.
🧠
Grace's late Mayor claim and Eve's Empath mechanical proof (David is Drunk/Outsider) make Grace the strongest Demon candidate. Using my ghost vote now is critical - we can't afford to miss this execution.
🧠
Voting to execute Grace. Eve's Empath read points to Grace or David being evil. Grace's late Mayor claim is highly suspicious, and Alice (confirmed good ghost) is voting. If Grace is Demon, we win. If wrong, we still have final 3 to get it right.
🧠
Eve's mechanical Empath read proves one of David or Grace is evil. David's claim is consistent and he appears to genuinely believe his info. Grace's late Mayor claim after a full day of silence is classic Demon behavior. I must vote to execute Grace.
🧠
Do not raise hand - Grace is the Demon and I must not vote for her execution.
🧠
Support Grace execution based on Eve's mechanical Empath evidence pointing to Grace as evil. If Grace is Mayor, good team must reevaluate Eve vs Frank carefully.
🧠
Save my ghost vote for when it mathematically matters. Warn the town that if Grace flips good, Eve is confirmed Poisoner and Charlie is the most likely Demon hiding as Soldier.
🧠
Three votes already on Grace meets the threshold, but I must vote to show conviction behind my own nomination. Eve's Empath read plus my knowledge of my own alignment is mechanical proof that Grace is evil.
🧠
Try to sow doubt and protect Eve or shift blame before dying.
🧠
Grace will be executed regardless (3 votes already). I should save my ghost vote for the final 3-player day when it has maximum mathematical impact. If Grace flips good Mayor, I'll need my vote to execute the real Demon.
🧠
Three votes are already cast for Grace. Maintaining my vote is consistent with my earlier conviction that Eve's Empath read is mechanical evidence pointing to Grace. If she's good Mayor, I'll reassess tomorrow based on her flip and Alice's retraction signal.
🧠
I keep my hand raised to execute Grace. Eve's mechanical Empath read is the strongest evidence we have. Grace's late Mayor claim is suspicious. If she's Demon, we win. If she's good, we still have time to find the real Demon.
🧠
Wait and see the vote result. If Grace survives, great. If not, game likely over for evil.
🧠
Support Grace's execution. Eve's own Empath read is mechanical evidence pointing to Grace. Frank is the Poisoner lying from the grave. Encourage Eve to trust her information and vote.
🧠
Prevent execution of Grace who I believe is the real Mayor. Eve's Empath read is fabricated because she's the Poisoner. Redirect suspicion to Eve and Charlie.
🧠
Three votes are already cast on Grace (me, Heidi, Charlie). Grace will be executed. I keep my vote to ensure the execution goes through. Eve's Empath read is mechanical proof Grace is evil. Waiting to see her flip and plan accordingly for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to get another nomination to tie or surpass my votes. Push for nominating Eve or Charlie urgently.
🧠
I'm dead and can't change the outcome. I need to prepare the surviving good players for both possibilities so they can win from final 3 if Grace flips good.
🧠
I need to analyze whether Grace being executed is correct or if we're walking into a trap. If Grace is good, Eve is Poisoner and Charlie is likely Demon. I should prepare the town for both outcomes before the execution.
🧠
Let Grace be executed. If she flips Imp, good wins immediately. If she flips Mayor, I'll defend tomorrow but risk being framed. However, Bob's Investigator info supports Frank as Poisoner and Eve as Empath, making Grace the likely Demon.
🧠
Can't stop Grace execution. Must discredit Frank's accusation and plant seeds that if Grace is good, Charlie is Demon - redirecting suspicion away from me.
🧠
Grace is being executed. I've stated my case multiple times. As a dead player with no ghost vote, I have no further mechanical actions. Best to wait and observe the outcome.
🧠
Grace is being executed with 3 votes. I'm making a final appeal. If Grace flips good Mayor, the Demon is Charlie hiding as Soldier, and Eve is the Poisoner who poisoned David to make his Undertaker info wrong about me.
🧠
Solidify the plan before execution: trust Eve's Empath read to execute Grace, but establish clear backup plan if she flips good - Eve is Poisoner, Charlie is Demon.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good