Game Detail

Players

Alice (Slayer) Bob (Imp) Charlie (Virgin) David (Empath) Eve (Undertaker) Frank (Chef) Grace (Spy) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil370,35833,937$0.1435
Good959,350335,309$0.9105

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: Grace. Your safe bluffs are: Recluse, Librarian, Washerwoman
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Get an early mechanical read to eliminate or highlight suspects and provide concrete leads for day discussion and next-night testing.
πŸ“œ
Storyteller
β†’
Heidi
You chose Bob and Charlie. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Imp (evil), Alive - Charlie: Virgin (good), Alive - David: Empath (good), Alive - Eve: Undertaker (good), Alive - Frank: Chef (good), Alive - Grace: Spy (evil), Alive - Heidi: Drunk (good), Alive (Told they are Fortune Teller)
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Tell my neighbors early that Bob and Charlie are cleared to avoid wasting nominations and recruit them to share info and back my future reveal.
🧠
Tell my neighbors the Chef read (0 pairs) so they know they cannot both be evil; probe reactions and form an early alliance to narrow suspects before nominations.
🧠
Verify Frank's Chef read and gather confirmations from Grace so we can constrain evil placement; prepare to use my Undertaker info after the first execution.
🧠
I need to sow chaos and protect my Demon (Bob). By claiming Librarian and outing Heidi (the Drunk) as an Outsider, I gain trust with Frank and Eve while discrediting Heidi's false Fortune Teller claims. This keeps the heat off Bob.
🧠
I need to coordinate my bluff with my Minion, Grace, to ensure our stories align and we don't contradict each other. Washerwoman is a safe bluff.
🧠
Coordinate privately to avoid nominating possibly-good players, encourage useful Fortune Teller tests, and delay using my Slayer shot until we have higher confidence.
🧠
Prevent a Town from being executed by informing my neighbors of my Virgin ability and coordinating nominations to catch the Demon.
🧠
Share my Empath information to protect Charlie (Virgin) from accidental execution and coordinate with Bob to nominate a suspicious non-neighbor.
🧠
Coordinate tonight's testing and promise to hold nominations so I can save my Slayer shot until we have strong mechanical evidence of the Demon.
🧠
Get Eve & Grace to make their claims public and prompt all players to state roles/reads so we can use Chef=0 to deduce contradictions and locate the Demon.
🧠
Clarify my N0 result, coordinate to protect my reads tonight, and set up a David+Eve test next night to get decisive info.
🧠
Get Grace and Frank to post reads publicly to lock claims and make liars obvious before nominations.
🧠
Prevent any Town from nominating me (Virgin) and coordinate a safe nomination target; get Bob's read so we can pick someone suspicious among non-neighbors.
🧠
Coordinate with the Demon (Bob) to ensure our claims align and we don't contradict each other. I'm reinforcing my Librarian bluff.
🧠
I am establishing my bluff (Washerwoman) and building trust with Charlie and David by agreeing to their coordination plan. This helps me blend in as a helpful Townsfolk while keeping the heat off my Minion, Grace.
🧠
Avoid accidentally nominating the Virgin, use Bob's Washerwoman info to narrow suspects, and coordinate a Day1 nomination to catch the Demon.
🧠
Make Grace and Eve post their mechanical reads publicly to create cross-checkable claims, force evils into contradictions, and narrow suspects before nominations.
🧠
I am reinforcing my fake Librarian claim and building trust with Frank and Eve to keep them focused on other players, while protecting Bob.
🧠
Keep me (Virgin) safe from accidental nomination and coordinate Bob/David to lead a nomination on Grace today to quickly probe the evil team.
🧠
I need to warn my Minion, Grace, that she is being targeted for nomination by Charlie and David. I need to coordinate with her to survive this day.
🧠
Get Frank and Grace to post their start reads publicly now so claims can be cross-checked before nominations.
🧠
Coordinate a focused nomination on Grace to protect Charlie (Virgin) and Alice, force a clear vote, and gather info to find the Demon.
🧠
Coordinate privately so Grace avoids nominating Bob/Charlie tonight, confirm Alice will publicly reveal before final day, and announce my N1 plan to test David+Eve to narrow suspects.
🧠
Confirm publicly I will reveal and hold my shot, secure Heidi's Night1 test of David+Eve, and get Grace to avoid nominating Bob/Charlie and back Heidi's future reveal so we gather mechanical info first.
🧠
Get Grace and Eve to post their start reads publicly now to lock info before nominations, exposing contradictions and narrowing Demon suspects.
🧠
Keep Bob/Charlie safe tonight so I can test David+Eve N1; confirm Alice's promise to reveal; get Grace to back my reveal or flag Alice if she's lying.
🧠
Get Bob to lead by nominating Grace while reminding Charlie not to self-nom (Virgin). Provide an alternate if Bob disagrees so we don't waste the nomination.
🧠
Get Bob to lead a Grace nomination now while preventing any accidental nomination of me (Virgin). Confirm David will vote.
🧠
Get Frank and Grace to post their start reads publicly and confirm I'll post Undertaker. A refusal or hesitation is informative and helps narrow suspects before nominations.
🧠
Coordinate with Heidi and Grace to secure Heidi's test result, prevent premature noms of Bob/Charlie, and save my Slayer shot until Heidi's info pins the Demon.
🧠
I need to protect my Minion, Grace, from being nominated by David and Charlie. By suggesting we question her first, I can delay the nomination and give Grace time to defend herself or deflect suspicion.
🧠
I am coordinating with my 'allies' (Frank and Eve) to publicly solidify our claims, which helps me maintain my cover as a Librarian and builds trust within the group, distracting from the fact that I am the Spy.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get Chef/Librarian/Undertaker reads publicly recorded before nominations so we can cross-check claims and avoid premature, bad executions.
🧠
I need to fulfill my promise to Frank and Eve to solidify our group's credibility and deflect suspicion from Bob. By publicly claiming Librarian and confirming Heidi as the Outsider, I align myself with the 'good' group, making it harder for them to suspect me or Bob.
🧠
Hold my Slayer shot for now, protect Heidi's upcoming FT test to gather Night1 info, and force clarification on the Heidi/Grace role conflict so we can narrow suspects.
🧠
I need to protect my Minion, Grace, by discouraging the town from nominating her. By suggesting we wait and hear from Heidi, I create doubt and delay the nomination, which helps keep the heat off Grace.
🧠
Make my Undertaker claim public to create a record, reduce confusion, and discourage premature Day1 execution until we collect and lock in other players' reads.
🧠
Force a timely nomination led by Bob to test Grace while protecting myself (Virgin) from being nominated; use Day1 execution slot productively.
🧠
Force a nomination now to break the whisper-network, compel public claims, and get a test vote; Charlie and I will support this to narrow suspects.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid a rash Day1 execution, get Heidi to clarify her claim, and keep claims on record so we can gather more reliable info before committing votes.
🧠
Get mechanical info public before Day1 execution. Resolving Grace/Heidi conflict and confirming Undertaker execution reports narrows suspects and prevents a premature loss.
🧠
Refute Grace's Librarian claim by revealing my Fortune Teller role, protect Bob/Charlie, and push the table to vote on Grace so we can narrow suspects before Night1.
🧠
I pledged to vote and want to push a test vote to force public accountability of claims; raising my hand supports the nomination and helps reveal who is coordinating.
🧠
Prevent a premature Day1 execution, preserve my Slayer shot, and force public clarity on the Heidi vs Grace contradiction so we can narrow suspects.
🧠
I need to stay quiet and not vote for my Minion, Grace, to avoid drawing suspicion, while also not being the one to save her too obviously. I will let the town decide her fate. If she dies, I must survive. If she lives, I have a Minion.
🧠
Defend myself against the nomination by highlighting that my Librarian claim is mechanically sound (Heidi is indeed the Outsider) and casting suspicion on David and Charlie for pushing a Day 1 execution.
🧠
Raise my hand to help reach 4 votes and force a Day1 test. Either we remove the Demon now or gain clarity on who is coordinating, narrowing suspects for my team.
🧠
Raise my hand to vote Guilty on Grace to force an execution now, narrow suspects before Night, and prompt mechanical confirmations from claimants.
🧠
Reveal my Empath read to justify voting Guilty on Grace and force public clarification of Grace/Heidi stories before Night.
🧠
Avoid a Day1 mis-execution by delaying until Night1 mechanical reads (Heidi's FT and any Undertaker report) clarify contradictions.
🧠
I need to avoid voting for my Minion, Grace, while maintaining my cover as a helpful Townsfolk. Voting for her would be suspicious, but abstaining is safer. I will let the town decide, hoping they don't reach the 4-vote threshold.
🧠
Delay execution to gather mechanical reads and preserve my one-time Slayer shot; avoid mis-executing on Day1.
🧠
Force a Day1 execution to generate mechanical reads (Undertaker & Fortune Teller) and narrow suspects; keep myself off the block and push Grace as the best test.
🧠
I need to survive the vote. I have 3 votes against me, and I need to prevent a 4th. Appealing to the town's fear of executing a Townsfolk is my best bet to stall the vote.
🧠
Prevent a risky Day1 execution and force mechanical reads (Heidi's FT N1 + my Undertaker report) before we decide; reduce chance we waste a Town role.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (3/4).
🧠
Prevent a risky Day1 execution until Heidi's FT (David+Eve) and my Undertaker report arrive to avoid losing a Town Librarian and narrow suspects.
🧠
Prevent a Day1 execution that could waste a town role and force the game to gain mechanical Night1 reads (Heidi FT, Eve Undertaker) to narrow Demon suspects using Chef info.
🧠
Holding my Slayer shot and opposing Day1 execution preserves town information and lets mechanical reads (Heidi FT, Eve Undertaker) reduce suspects before we risk losing a town role.
🧠
I have survived the nomination and the town is waiting for night information. I should not draw more attention to myself and let the night phase proceed to avoid further suspicion.
🧠
I want to reinforce the idea that not executing today was the right move, maintaining my cover as a helpful townsperson while keeping the heat off my minion, Grace. I'm encouraging the town to rely on night information, which I can manipulate.
🧠
Avoid being nominated (protect my Virgin trigger) and preserve town informationβ€”gather Heidi/Eve/David night reads so Day2 executions are based on mechanics, reducing false lynches.
🧠
Run my promised FT on David+Eve to produce decisive mechanical info and justify holding Day1 execution to avoid wasting key town roles.
🧠
Hold off on Day1 executions and gather night mechanics (Heidi FT, Eve Undertaker, confirm Frank Chef=0) to avoid mistakenly killing a Town Librarian and narrow suspects.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is claiming Empath and actively clearing players, which makes him a significant threat to our team's deception. Eliminating him disrupts the town's information gathering early.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill David.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Testing Grace (main suspect) and Eve (Undertaker) will either identify the Demon or clear key players, focusing Day2 nominations and leveraging Eve's mechanical info.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace and Eve. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Alive - Bob: Imp (evil), Alive - Charlie: Virgin (good), Alive - David: Empath (good), Dead - Eve: Undertaker (good), Alive - Frank: Chef (good), Alive - Grace: Spy (evil), Alive - Heidi: Drunk (good), Alive (Told they are Fortune Teller)
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with my Minion, Grace, to ensure we are aligned on our strategy for the day and to deflect suspicion.
🧠
Coordinate with my neighbors to pressure Heidi to post her promised FT and decide on a nomination based on her report; consolidate votes to execute the Demon.
🧠
I need to coordinate with my Demon, Bob, to ensure we are aligned on the strategy to frame Heidi. Since I am the Spy, I know Heidi is the Drunk, so pushing her as suspicious is a very safe and effective play for us.
🧠
Force mechanical/night reads public before nominations to narrow suspects, avoid wasting my Slayer shot, and guide a correct nomination.
🧠
Get Charlie & Eve to publicly use my Empath read and Eve's Undertaker info to force contradictions, narrow suspects, and push a nomination at the next tick.
🧠
Publicly commit my Fortune Teller reads to pressure action and prompt Undertaker/Frank to confirm mechanical info before nominations.
🧠
Get Heidi to post her FT publicly and Eve to confirm Undertaker notes so we have mechanical reads to narrow suspects before nominations.
🧠
Get Heidi to post her promised FT and have Eve publicize Undertaker result, then coordinate with Frank to lock a Grace nomination before nominations start; this creates public mechanical info to narrow the Demon.
🧠
I need to sow discord and cast doubt on Heidi's claim to protect my Minion, Grace, and keep the town focused on a mis-execution. By challenging Heidi, I force her to defend herself and potentially look suspicious.
🧠
Heidi's FT combined with David's Empath makes Grace the strongest Demon candidate. Use my one-time Slayer shot now, before nominations, to try to remove the Demon and help Town win.
πŸ“œ
Storyteller
Nothing happens.
🧠
Get Heidi to post her FT publicly and reconfirm Chef=0 so Charlie/Frank and I can coordinate a single nomination (Grace or Heidi) before nominations start.
🧠
Get Charlie/Eve to publicly state my N0 (=0), have Eve post Undertaker result, and coordinate to press/narrate a nomination (Grace or Heidi) to force reveals before nominations.
🧠
I need to capitalize on Alice wasting her Slayer shot. By pointing out she wasted it, I can make her look reckless and potentially suspicious to the rest of the town, while reinforcing my 'innocent' status.
🧠
Force Heidi to post FT and get Eve to publicize David's N0 so we can lock a nomination (Grace if FT=NO; Heidi if she stonewalls).
🧠
Share my FT reads with trusted players, prompt Eve/Frank to post mechanical confirmations, and coordinate to nominate Grace if David's Empath holds.
🧠
Get mechanical confirmations public and lock a nomination quickly. Prefer nominating Grace now; pivot to Heidi or Eve if they contradict or withhold info.
🧠
Get mechanical reads posted publicly before nominations. If they confirm Heidi+Frank+David consistency, we nominate Grace; otherwise HOLD and re-evaluate.
🧠
Post my FT publicly to force mechanical confirmations (Undertaker, Chef) so we can safely nominate without executing a Town.
🧠
I need to gaslight Alice into believing she made a mistake and is now vulnerable, while also reinforcing that I am not the Demon. This creates doubt and makes her look reckless to the rest of the town.
🧠
Force public confirmation of my N0 and Eve's Undertaker result, concentrate suspicion on Grace, and prepare to use my ghost vote to break ties during nomination.
🧠
Force public mechanical reads (Eve Undertaker & Heidi FT) to narrow suspects so we can lock a nomination quickly; avoid being nominated (Virgin penalty risk).
🧠
Force public mechanical reads (Eve Undertaker, Heidi FT) and confirm Chef=0 so we can safely lock a nomination for Grace if reads align, avoiding a bad exec.
🧠
Coordinate with my Minion, Grace, to capitalize on Alice's wasted Slayer shot and pivot the town's suspicion onto Heidi.
🧠
Force Heidi to post FT publicly so we can decisively nominate Grace, or else expose Heidi as the suspicious party to nominate.
🧠
I need to coordinate with my Minion, Grace, to capitalize on Alice's wasted Slayer shot. By discrediting Alice, we can shift the town's focus onto Heidi, who is a threat due to her Fortune Teller claim.
🧠
Get all mechanical reads public before nominations so we can execute correctly; let them know my Slayer shot is spent so plans adjust.
🧠
Get Charlie/Eve to publicly state my N0 and Eve's Undertaker result so town can credibly press a nomination (Grace). Preserve my ghost vote as backup to force execution.
🧠
Get public mechanical confirmations (Undertaker, Chef) and commit to posting my FT so we can nominate safely; avoid wasting Slayer until confirmations.
🧠
Coordinate private plan: get mechanical reads public, hold Slayer, and commit to pushing the correct nomination quickly to execute the Demon.
🧠
Get mechanical reads public now so we can coordinate a safe, correct nomination and avoid me being nominated (my Virgin punishes Town nominators).
🧠
Force public clarity: I'll state Undertaker result (no exec) and push Heidi/Frank to post exact mechanical reads so we can decide between nominating Grace or Heidi.
🧠
I want to sow doubt about Alice's reliability and competence after she wasted her Slayer shot on me, while also keeping the focus off Bob. By addressing the group, I can create confusion and make them question their own logic.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am discrediting Alice to protect the Demon (Bob) and shifting the focus of the town's suspicion onto Charlie, a Virgin, to create chaos and potentially get a good player executed.
🧠
If my shot truly cleared Grace, Heidi's FT forces Eve as Demon. Nominating Eve now gives Town the best chance to execute the Demon before night.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Confirm my Chef=0 read publicly and argue we should not execute Eve now; steer town to nominate Grace (if FT true) or Heidi (if FT false) to locate the Demon.
🧠
Stop my execution, share Undertaker result, force others to resolve FT vs Empath contradiction and pivot nominations away from me.
🧠
Prevent Eve being executed (my N0 cleared her) and push nominations toward Grace/Heidi so town can find the Demon; preserve my ghost vote to oppose Eve if needed.
🧠
Force Heidi to reveal exact FT test to resolve the contradiction and delay executing a possibly-innocent Eve; protect my Virgin trigger by asking others not to nominate me.
🧠
Make my FT exact and push to HOLD the Eve execution; use Empath+FT logic to nominate Grace unless a strong contradiction appears.
🧠
I need to stay quiet and let the town continue to argue against executing Eve. If they don't execute Eve, the day ends, and I survive another night. I should not vote for Eve, as she is not my Minion, but I also shouldn't draw attention to myself.
🧠
I need to avoid drawing attention to myself while the town is actively debating whether to execute Eve or me. Since the town is currently leaning against executing Eve, I should stay quiet and let them continue to argue, hoping they don't reach a consensus to execute me.
🧠
Stop a likely incorrect execution of Eve, force mechanical confirmations (Heidi FT, Eve Undertaker, Frank Chef), and push to nominate Grace if reads align.
🧠
Prevent a premature execution of an innocent by forcing public mechanical confirmations (Undertaker, FT verbatim, Chef) so the town can confidently nominate the Demon.
🧠
I need to avoid drawing more attention to myself while the town is actively debating whether to execute Eve or me. Voting for Eve would be suspicious, but voting against her might also be. Waiting is the safest play to let the town's confusion continue.
🧠
Prevent a likely wrongful execution of Eve, force mechanical confirmations, and steer nominations to Grace if reads align.
🧠
Confirm Chef=0 to apply adjacency constraints and push town to HOLD on Eve; if Heidi's FT holds, nominate Grace next, otherwise nominate Heidi.
🧠
I need to sow chaos and deflect suspicion from my Minion, Grace. By pointing out that Frank's Chef=0 claim is logically impossible (since an evil team exists), I can make the town doubt his reliability and his push against Grace.
🧠
Prevent Eve's wrongful execution, force Eve/Heidi to post mechanics, and avoid being nominated (I'm Virgin).
🧠
Re-state my Undertaker evidence to stop my execution, force Heidi/Frank to post mechanical reads, and steer nominations at Grace (or Heidi/Frank if they won't confirm).
🧠
Prevent execution of a player my Empath cleared, force verification of Heidi/Grace claims, and steer nomination to the likeliest Demon so Town can execute correctly.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (0/4).
🧠
Publicly confirm Chef=0 to validate Empath/FT consistency, narrow suspects, and justify holding on Eve; if Heidi's FT holds, push to nominate Grace.
🧠
Use aligned mechanical reads to nominate the likeliest Demon (Grace), forcing a decisive test and advancing town toward execution.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to sow doubt about Heidi's read and Frank's Chef claim to avoid execution. If I can convince them Heidi is the Drunk (which she is), I might survive. I am currently nominated, so I need to defend myself.
🧠
Prevent executing an innocent (Grace) by revealing my Slayer result to force verification of conflicting mechanical reads and buy time for correct lynch.
🧠
Use my single ghost vote to back the nomination of Grace because Empath N0 + Frank's Chef + Heidi's FT together point to Grace as the most likely Demon; act to seize the chance to eliminate Demon now.
🧠
Vote Guilty on Grace now β€” mechanical reads align on Grace as Demon and Alice's Slayer claim is suspicious; executing her is the strongest move to catch the Demon.
🧠
Prevent a premature execution while contradictions are resolved. Holding avoids killing Town; we gain info from Undertaker/Heidi. I will not vote Guilty on Grace.
🧠
I need to defend my Minion, Grace, by pointing out that Alice's failed Slayer shot clears her. I want to sow doubt about Heidi's information to protect Grace from execution.
🧠
Prevent a wrongful execution, force mechanical confirmations to narrow suspects, and avoid being nominated (I'm Virgin).
🧠
Prevent executing an innocent by clarifying mechanical reads; force Heidi/Frank to post exact mechanics and stop this lynch.
🧠
Force clarity before night: get Alice to confirm Slayer usage and remind table FT mechanics so we can decide whether to execute Grace or pivot.
🧠
Prevent a premature execution by forcing confirmation of Slayer/Undertaker/FT mechanics so we don't kill a Townsfolk and can correctly target the Demon.
🧠
Prevent executing an innocent. Gather exact mechanical confirmations (Undertaker/FT/Slayer/Chef) so we can logically narrow the Demon before voting.
🧠
Clarify conflicting mechanical claims (Slayer/FT/Chef) to avoid executing a non-Demon, buy time, and prevent nominators from risking execution by nominating me (Virgin).
🧠
Publicly confirm my Slayer shot to stop a confirmed non-Demon being executed and buy time to resolve contradictory reads.
🧠
Prevent a premature execution of a likely-innocent or to gather decisive mechanical confirmations. Use my ghost vote to push HOLD and force Heidi/Eve/Frank to restate results.
🧠
I need to let the town continue to argue and hold their votes. If I intervene too much, I might draw suspicion. Grace is my Minion, and the town is currently leaning towards NOT executing her, which is good for me. I will wait and see if the vote fails.
🧠
I need to reinforce the Slayer shot evidence to prevent my execution. By pointing out that the Slayer shot is a hard mechanical check, I can cast doubt on Heidi's FT read and buy time for my team.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/4).
🧠
I need to continue sowing doubt about Heidi's information to protect my Minion (Grace) and keep the town focused on the wrong target. By questioning Heidi's reliability, I create conflict and stall the town's progress.
🧠
Get concrete mechanics/timestamps to resolve the Heidi vs Alice contradiction. Keep town from executing on uncertain info; push HOLD and ask precise claims so we can logically eliminate suspects.
🧠
Get precise FT targets/result and exact Slayer timing to resolve contradictions and prevent executing an innocent.
🧠
Stop execution of a mechanically cleared non-Demon, force full restatements of conflicting reads to narrow suspects before any execution.
🧠
Prevent a premature execution by forcing exact restatements of mechanics to reveal contradictions and expose liars.
🧠
Clarify my exact FT mechanics, show how Alice's Slayer claim changes implications, and press Alice for exact public timing so town can resolve the contradiction.
🧠
Force clarity on the FT/Slayer/Empath/Chef contradiction immediately so we either remove an evil or expose a liar.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise to force resolution of the FT/Slayer/Undertaker contradictions now β€” either get exact mechanics/public confirmations or remove a likely liar.
🧠
Stop a premature execution; force Alice and Heidi to restate exact mechanics now so we can resolve contradictions and avoid killing an innocent.
🧠
Heidi is the primary threat to my Minion (Grace) and me. By voting for her, I can help eliminate the player who is actively pushing against my team, while appearing to follow the town's logic of resolving contradictions.
🧠
Prevent execution of a mechanically-cleared player, force public restatement of mechanics (Slayer timing, FT targets/results, Undertaker/Chef) before any guilty votes.
🧠
Prevent a mistaken execution by forcing mechanical confirmation. Get Alice to prove her Slayer was public, Heidi to restate exact FT targets/which name registered Demon, and Eve to confirm Undertaker result before any execution.
🧠
Heidi is the Drunk and her false FT results are causing confusion. By voting for her, I help eliminate a player who is creating noise, and it also helps distance myself from the Demon (Bob) who is also voting for her, making it look like we are just following the town's lead.
🧠
Prevent a mistaken execution by forcing precise confirmations from Alice/Heidi/Eve; protect town info (Chef=0) and buy time to reconcile claims.
🧠
Restate my exact Fortune Teller reads to stop premature executions, force Alice/Eve to clarify mechanics, and steer town toward correct suspect.
🧠
I am voting for Heidi to push for an execution. By voting for her, I am helping to eliminate a player who is actively questioning the game state, while also appearing to be a proactive town member. This keeps the focus off me and my minion, Grace.
🧠
Withdrawing my guilty to avoid a rushed execution. Need Alice/Heidi/Eve/Frank to restate exact mechanics so we can make a mechanically informed choice.
🧠
Prevent a premature execution and gather exact Slayer/FT details so we can mechanically narrow suspects and avoid killing a Townsfolk.
🧠
Prevent a premature execution, reinforce my public Slayer claim (clears Grace), force Heidi to restate exact FT mechanics so town can judge, and keep votes on HOLD.
🧠
Get exact, public details from Heidi, Alice, and Eve so town doesn't execute an innocent. Forcing clarity narrows suspects and prevents mis-execution.
🧠
Keep vote on HOLD to avoid executing a possibly-cleared player; force Alice/Heidi/Eve to state exact public mechanics so the town can resolve contradictions and make a correct execution.
🧠
I need to support the execution of Heidi, the Drunk, to keep the town confused and potentially waste an execution on a good player, while also distancing myself from the suspicion that I am the Demon (which Alice already cleared me of). Bob is voting for her, so I should follow suit.
🧠
Restate exact FT targets to stop votes on me, force Alice to prove her Slayer was public, and buy time so we don't execute an innocent.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/4).
🧠
Confirm publicly that my Slayer was used and spent so Grace is cleared; force clarifying posts from Heidi/Eve/Frank to avoid a mislynch and keep town holding.
🧠
Sow doubt about Alice's Slayer claim to protect my Minion (Grace) and keep the town confused.
🧠
I need to maintain my cover as a 'cleared' player while subtly encouraging the town to doubt Alice's Slayer claim, even though she is telling the truth. By acting reasonable and focused on 'inconsistencies', I can keep the heat off Bob and myself.
🧠
Prevent wrongful execution by forcing precise FT and Slayer details so the town can judge; keep HOLD and gather evidence.
🧠
Keep town HOLDing until claims are mechanically verified; expose contradictions in Heidi's FT by demanding exact witnesses/timing and confirming Slayer/Undertaker/Chef to find the Demon.
🧠
Clarify my exact FT mechanics, force Alice to produce witness/timing evidence, and prevent a premature execution while we narrow Demon to Grace/Eve.
🧠
Keep town from executing on confusion. Force Alice/Heidi/Eve to give precise witnessable mechanics so claims can be verified before any execution.
🧠
Force Alice to produce verifiable evidence of her Slayer shot and get Heidi/Eve/Frank to restate mechanical limits so we can narrow suspects before night.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the Slayer and has already 'proven' Grace is not the Demon by shooting her. If she is the Slayer, she is a major threat. Killing her removes a powerful role and creates confusion about her claim.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Confirm whether Grace is the Demon (resolve N1 YES) by testing her with Frank; this narrows suspects and tells whether N1 was a true Demon hit or a good false-positive.
πŸ“œ
Storyteller
β†’
Heidi
You chose Grace and Frank. You receive the answer: NO.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Dead - Bob: Imp (evil), Alive - Charlie: Virgin (good), Alive - David: Empath (good), Dead - Eve: Undertaker (good), Alive - Frank: Chef (good), Alive - Grace: Spy (evil), Alive - Heidi: Drunk (good), Alive (Told they are Fortune Teller)
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Coordinate with my Minion, Grace, to ensure we are aligned on the strategy to deflect suspicion onto Heidi.
🧠
Have my neighbors push Heidi to restate her Fortune Teller targets/timing and share any private info so we can narrow suspects and prepare a nomination.
🧠
Stop an unsafe lynch and force alive claimants (FT, Undertaker, Chef) to publish precise mechanical details so we can identify the Demon before final days.
🧠
Get Eve and Frank to pressure Heidi to restate exact FT reads publicly and to confirm their mechanical info so we can resolve the Heidi/Empath conflict and narrow the Demon suspects.
🧠
Get Eve/Frank/Bob to publicly restate mechanical reads so town can resolve FT vs Slayer contradiction and plan nominations.
🧠
Force concrete, timestamped evidence for Alice's Slayer and Heidi's FT so town can narrow Demon suspects before final day.
🧠
I need to coordinate with my Demon, Bob, to ensure we are on the same page about framing Heidi. This reinforces our alliance and keeps the heat off us.
🧠
Force public mechanical restatements (Chef, Undertaker, FT exact nights/targets, Slayer timing) to create contradictions and narrow suspects before nominations.
🧠
Making Eve/Frank/Bob state exact mechanical reads publicly will eliminate possibilities and justify HOLDing; we must get clear data before any nomination.
🧠
Force Charlie/Eve/Frank to publish exact FT nights, witnesses, and re-confirm my N0 read before nominations so town can decide who to execute.
🧠
Get Eve/Charlie/Bob to publicly post exact FT/Undertaker/Slayer mechanics now so we can eliminate suspects before nomination.
🧠
Get Frank and Eve to publicly restate their mechanical reads and get Bob to confirm/deny witnessing Alice's Slayer claim so we can resolve the FT vs Slayer contradiction quickly.
🧠
Force public mechanical statements (Chef, Undertaker, FT exact wording) to create contradictions we can use to nominate and execute the Demon.
🧠
I need to sow discord and push the narrative that Heidi is the Demon, as instructed by Bob. By whispering to the key players (Frank, Eve, Charlie), I can influence their suspicion towards Heidi and away from Bob.
🧠
Get Frank/Charlie to force Heidi to restate exact FT nights/targets/wording publicly and get Chef=0 on record; I'll publicly confirm my Undertaker 'no exec' to expose the contradiction and enable a focused nomination.
🧠
I need to keep the pressure on Heidi while appearing helpful and neutral. By asking her to state her claims clearly, I force her to commit to a story that can be picked apart or contradicted, while distancing myself from the Slayer/Grace conflict.
🧠
Get clear public mechanical statements from Frank, Eve, Bob to resolve FT vs Slayer contradiction so town can move to a correct nomination.
🧠
I need to keep the pressure on Heidi to maintain the distraction. By demanding she clarify her claims, I force her to either lie more or reveal inconsistencies, while appearing to be a helpful, logical player.
🧠
Get Frank to post Chef=0 and Eve to confirm no-exec publicly, and force Heidi to restate exact FT nights/targets/wording so contradictions reveal the Demon.
🧠
Force Charlie/Eve/Frank to post exact FT/Slayer timings and witnesses and confirm my N0 clear so town can reach a decisive nomination before nominations.
🧠
Coordinate with Charlie & Frank to compel public mechanical statements (Heidi exact FT wording, Frank Chef=0). I'll publicly confirm Undertaker nights 1-2 had no exec result to clear ambiguity before nomination.
🧠
Create public mechanical statements (Chef, Undertaker, FT wording, Slayer timing) so contradictions are visible and we can identify the liar/Demon.
🧠
Force Eve/Frank/Bob to publish exact, time-stamped mechanical reads now to resolve the Heidi FT vs David Empath contradiction and prevent a bad lynch.
🧠
I am following Charlie's instruction to pressure Heidi, which keeps the town focused on the Drunk (Heidi) and away from the Imp (Bob). This helps maintain my cover as a helpful townsperson while sowing chaos.
🧠
Coordinate a public push: get Frank to post Chef=0, force Heidi to restate exact FT nights/targets/wording, and gather any witnesses to Alice's Slayer so I can publicly confirm 'no exec' and narrow suspects.
🧠
I need to keep the pressure on Heidi to make her look suspicious and keep the town focused on her conflicting claims rather than on me or Grace. By demanding she reveal her info, I force her to either lie more or admit to something that might be disproven.
🧠
I am following Charlie's lead to pressure Heidi, which keeps the town focused on her and away from Bob (the Imp). This makes me look like a helpful, engaged townsperson while actually sowing chaos and protecting my Demon.
🧠
Force Charlie/Eve/Frank to publicly post exact FT nights/timings, witnesses, and confirm my N0 clear so we break the stalemate and narrow Demon candidates.
🧠
Get Frank/Eve/Bob to post their mechanical reads publicly so I can post my FT nights/results and resolve the contradiction before nominations.
🧠
Coordinate public posts and force Heidi to give exact FT nights/targets/wording and witnesses; clarify what I can/can't verify so we can eliminate suspects.
🧠
Coordinate public posts to force Heidi to give exact FT nights/targets/wording, get Eve to confirm Undertaker wording, and solicit any witnesses to Alice's alleged Day2 Slayer. Narrow suspects before nominations.
🧠
Get Eve/Frank/Bob to publicly post exact reads and timestamps so we can resolve contradictions and avoid a bad lynch before nominations.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force living players to post concrete FT/Slayer timings and witnesses now to resolve contradiction and narrow Demon suspects before night.
🧠
Force public, timestamped proofs of FT/Undertaker/Chef/Empath reads to resolve contradictions and prevent a mistaken lynch; preserve my ghost vote for final day.
🧠
Get all mechanical/verbatim claims and timestamps public to resolve the FT/Slayer contradiction and avoid lynching a Townsfolk.
🧠
Publish exact FT reads/wording to force mechanical confirmations and expose who is lying or who tampered, narrowing Demon suspects before night.
🧠
Resolve the Empath vs Fortune Teller conflict by forcing Heidi/Eve/Frank/Bob to post exact witnesses so we can nominate the correct suspect.
🧠
Publicly confirm my Undertaker results (no execs N1-2) and force concrete witnesses/timestamps for Alice's claimed Slayer and Heidi's FT reads so town can resolve contradictions before nominating.
🧠
I need to discredit Heidi's claim because she is accusing me (the Spy) of being the Demon. By pointing out the contradiction in her 'Fortune Teller' results, I can push the town to execute her, which protects Bob (the Imp).
🧠
I need to eliminate Heidi, who is the biggest threat to my cover and is successfully sowing doubt. By nominating her, I can capitalize on the town's frustration with her conflicting claims and Grace's accusation, pushing for her execution before the day ends.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must publicly restate exact FT reads, gather mechanical witnesses (Slayer/Undertaker/Chef), and persuade town not to execute me until we resolve contradictions.
🧠
I need to ensure Heidi is executed to remove the distraction and keep the town focused on the wrong target, protecting Bob. Voting for her helps solidify my position as a 'good' player who is suspicious of her.
🧠
Publicly state Chef=0 and force Eve/Heidi/others to post exact nights, wording, timestamps, and witnesses to resolve contradictions before votes close.
🧠
Delay voting until Heidi provides exact FT nights/targets/wording and witnesses and we get Alice's Slayer witness. Avoid lynching an innocent and gather mechanical proof.
🧠
I need to ensure Heidi is executed to remove her as a threat and maintain the chaos I've sown. Voting for her myself is the only way to guarantee this, as the town is hesitant.
🧠
Stop a premature execution and force mechanical, timestamped witness statements so we can narrow suspects without losing a Town player.
🧠
Delay execution until mechanical proofs arrive so we don't kill a Town/Outsider; confirm Empath clear and force witnesses (Chef/Undertaker/Slayer) to post.
🧠
Preserve my single ghost vote and avoid throwing away the lynch on weak evidence; encourage HOLD until exact verbatim reads/timestamps/witnesses are produced or more consensus forms.
🧠
Prevent a premature execution by forcing verbatim witnesses/timestamps; we avoid losing a true Fortune Teller and preserve town info for night.
🧠
Prevent a premature execution of me, force witnesses about Alice's Slayer and timing, and steer town to verify reads before voting.
🧠
I need to push the town to execute Heidi, the Drunk, while she is on the block. The town is stalling for 'proof' that doesn't exist or is irrelevant. By framing her as the Drunk and emphasizing the contradiction in her FT results, I can encourage the town to vote.
🧠
I need to maintain pressure on the town to execute Heidi, who is a good player (Fortune Teller). By framing her as a chaotic element and stalling, I can push the town to make a mistake. Grace is my Minion, so supporting her helps us both.
🧠
Save my one ghost vote for the late game and support the consensus to HOLD until exact verbatim reads/timestamps/witnesses are posted; avoid a premature lynch.
🧠
Buy time and force verbatim witnesses (FT nights/targets/timestamps, Frank/Eve posts, Slayer witness) to avoid executing a possibly-true Fortune Teller and narrow Demon suspects.
🧠
Avoid executing a likely-good player without verbatim reads/witnesses; gather exact FT wording and timestamps so town can resolve contradictions before voting.
🧠
Prevent a premature execution and force posting of verbatim FT reads, timestamps, and witnesses so town can resolve contradictions logically before nominating.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/3).
🧠
Stop a rash execution, force verbatim witnesses/timestamps to narrow suspects using Chef/Empath/Undertaker info.
🧠
Stop a premature lynch of me, demand verbatim timestamps/witnesses to resolve FT vs Slayer contradiction, and keep town holding until we have mechanical proof.
🧠
Force players to post verbatim FT reads, timestamps, and Slayer witness to avoid a mislynch and narrow Demon suspects before Night.
🧠
I need to continue framing Heidi as the Drunk to discredit her and keep the town from focusing on Bob. By claiming I know who the Demon is (without naming Bob), I create a sense of urgency and authority.
🧠
Buy time to collect verbatim timestamps/witnesses (Heidi FT, Frank Chef, Eve Undertaker, Alice Slayer witness) so we avoid executing an innocent and let night provide extra info.
🧠
I need to keep the town focused on executing someone else (or just general chaos) while discouraging the 'timestamp' stalling tactic that is making it hard to push a lynch. I want to maintain my cover as a helpful townie who just wants to move the game forward.
🧠
Keep town from rashly executing; force verbatim reads/timestamps/witnesses so we can reconcile Empath/Chef/FT contradictions and narrow Demon suspects.
🧠
Prevent a rash lynch, preserve my ghost vote for late game, and force players to post verbatim reads/timestamps/witnesses so we can verify claims before executing.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the most dangerous player right now because she is actively trying to coordinate the town to demand timestamps and proof, which threatens to expose inconsistencies in our claims. Eliminating her removes the primary investigator and sows further chaos.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Dead - Bob: Imp (evil), Alive - Charlie: Virgin (good), Alive - David: Empath (good), Dead - Eve: Undertaker (good), Alive - Frank: Chef (good), Alive - Grace: Spy (evil), Alive - Heidi: Drunk (good), Dead (Told they are Fortune Teller)
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with my Minion, Grace, to ensure we are aligned on the next target and to maintain our cover.
🧠
I want to coordinate living players to nominate Grace now to force a public response and gather info, while preserving my ghost vote and saving any public Slayer reveal for the final day.
🧠
Confirm Charlie/Eve as non-evil from my Empath read and get them to coordinate publicly so town can focus votes on remaining suspects.
🧠
Get three trusted players to prioritise executing Eve or to seek mechanical confirmation if they doubt my reads.
🧠
Force movement: get two allies (Bob+Charlie) to push for a decisive nomination or demand mechanical proof now so we don't stall to Demon advantage.
🧠
Get Bob and Frank aligned to either nominate Eve now (per Heidi) or explicitly demand mechanical confirmation; avoid splitting votes and preserve Town's nomination leverage.
🧠
Coordinate with the Demon (Bob) to execute a good player and maintain our cover.
🧠
Get Charlie and Frank to post David's Empath clearance publicly and to coordinate a nomination push on Grace now (with backup plan to pivot to Bob) to force progress before nomination phase.
🧠
Narrow suspects to Eve and push living teammates to nominate/execute her or get mechanical confirmation so Town can win.
🧠
Coordinate our votes to get a nomination on Grace this tick; if blocked, pivot to Frank. I'll spend my ghost vote where it can swing the execution.
🧠
Coordinate with Bob/Charlie to push a nomination that sails or HOLD if unbacked; get Alice ghost + mechanical confirmations to eliminate Demon efficiently.
🧠
Coordinate with Bob & Frank to push Eve now and demand mechanical proof from Undertaker/Ravenkeeper/Slayer; prepare pivot to Grace or HOLD if proof is absent.
🧠
Get Charlie and Eve to publicly confirm my N0 '0' and coordinate a lynch to break the stalled voting, focusing on the coordinating pair (Bob/Grace) or exposing liars.
🧠
Get Charlie/Frank to publicly confirm David's Empath N0 and back a nomination on Grace now; have Alice use her ghost vote to help. Pivot to Bob if Grace cannot be nominated.
🧠
I need to coordinate with my Minion, Grace, to deflect the suspicion Alice is placing on her. I want to ensure Grace is prepared to defend herself or pivot the conversation if the town turns on her.
🧠
I need to coordinate with my Demon, Bob, to deflect suspicion from myself and onto a good player (Frank) to ensure our survival. Alice is a threat as a ghost, so we need to minimize her influence by shifting the town's focus.
🧠
I need to prepare a backup plan in case the town turns on me. Claiming Monk is a classic bluff that is hard to disprove immediately. I am coordinating with my Demon, Bob, to ensure we are on the same page before the nomination phase begins.
🧠
Coordinate a focused push to nominate Eve now to force mechanical proof and secure ghost votes; have a clear backup (Grace) if blocked.
🧠
Get Bob/Frank/Eve to coordinate a single nomination (Grace preferred) so my ghost vote can swing the execution and remove or narrow the Demon.
🧠
I need to coordinate with my Minion, Grace, to ensure she has a believable bluff (Monk) if she is nominated, while I continue to deflect suspicion onto others.
🧠
Coordinate a focused push to nominate Eve if we can get mechanical confirmation; warn allies not to nominate me (Virgin) and set backup plan to pivot to Grace or HOLD if proof is blocked.
🧠
Get Charlie/Frank to publicly confirm David's Empath N0 and to lead a fast push to nominate Grace (Alice use ghost vote). If blocked, pivot to Bob/Frank as backup; I'll reveal Undertaker if you back me.
🧠
Convince Bob/Frank/Charlie to prioritize nominating or holding for Eve, saving my ghost vote for her to tilt execution toward the Demon.
🧠
Get Charlie & Eve to post publicly and lead a coordinated lynch on suspects (Bob/Grace/Frank) to force proofs or collapse the stalling.
🧠
Get Charlie/Frank to confirm public support for David's Empath N0 and coordinate a push to nominate Grace now (with Alice ghost vote). If blocked, pivot to Bob to force the Demon out of hiding.
🧠
I want to encourage the town to execute Eve, a good player, to waste their day and keep suspicion off me and Grace. By supporting the popular theory, I build trust with Frank and Charlie.
🧠
Coordinate with the Demon (Bob) to maintain our cover and pressure the remaining good players (Frank/Eve) by demanding information that might expose them or create conflict.
🧠
Coordinate Bob/Frank to lead a nomination on Eve this tick, avoid nominating me (Virgin), get Alice ghost vote and demand Undertaker/Ravenkeeper/Slayer post mechanical proof now; pivot if blocked.
🧠
Concentrate remaining ghost vote and living players' nominations on Eve, demand mechanical confirmations, and prevent misexecution of innocents.
🧠
Force public timestamp/claim posts and redirect votes off Charlie/Eve onto players who fail to produce timestamps (Bob/Grace/Frank) to increase chance of executing the Demon.
🧠
Coordinate a focused nomination now: lock Alice's ghost vote and get Charlie/Bob to lead the public push to nominate Eve (or pivot quickly to Grace if new proof).
🧠
Lock Grace as the primary nomination to force a reveal and shrink suspect pool; use my ghost vote to swing a close result and back Eve's Undertaker post to confirm David's Empath read.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a nomination on Eve to elicit Undertaker proof, use ghost votes, and quickly narrow suspects; Chef=0 lets us isolate which neighbor could be evil.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Preserve my single ghost vote and avoid executing a player likely cleared by David's Empath. Wait this tick to force more clarity or a better nomination.
🧠
I am a dead Fortune Teller with one ghost vote; raising my hand for Eve to help reach 3 votes and force a resolution before night.
🧠
I am voting for Eve to help eliminate a good player (Undertaker) and maintain my cover as a helpful town member. This aligns with my goal to protect the Demon (Bob) and dismantle the town.
🧠
Raise for Eve to reach 3 votes, pressure Undertaker to post mechanical proof now, and force a clean decision; if blocked, pivot to Grace quickly.
🧠
I need to ensure Eve is executed to keep the town focused on the wrong target and away from me or Grace. Voting for Eve helps solidify the town's false consensus.
🧠
Publicly assert Undertaker+David's Empath read to stop this execution, force Charlie to confirm, and redirect votes to Grace (or backup Frank) to find the Demon.
🧠
Protect players my N0 cleared, force public timestamps/witnesses, and redirect suspicion to those failing to produce proof.
🧠
Force Eve to post Undertaker timestamps and mobilize ghost votes so we either execute the Demon now or have grounds to pivot; avoid risky noms and protect my Virgin status.
🧠
I want to push the town to execute Eve, a good player, to further my goal of winning as the Demon. By demanding proof she likely can't provide or that will be disputed, I increase the likelihood of a mis-execution.
🧠
Force immediate public timestamps to avoid lynching someone my Empath cleared at N0; if no proof, redirect suspicion to players who refuse to produce timestamps.
🧠
Reveal Undertaker, corroborate David's N0=0 clearing Charlie+Eve, stop wrongful lynch of a cleared player and redirect push toward Grace.
🧠
Force Eve/David to produce mechanical proof immediately; if none, finalize guilty vote on Eve this tick; avoid being nominated (I'm Virgin).
🧠
I want to keep the pressure on Eve to ensure she gets executed, as she is a good player. By demanding proof that she likely cannot provide (or will be delayed in providing), I increase the likelihood of her execution.
🧠
Force clarity by casting my ghost vote for Eve to pressure proof or execution; this narrows suspects and helps Town win.
🧠
Use my lone ghost vote to push the vote to a decision now β€” either execute the Demon or force rapid retargeting; delaying risks Demon-friendly paralysis.
🧠
Force Eve to provide mechanical proof now or allow the town to execute the most-blocking suspect; use Chef=0 to limit suspect space and move the game forward.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to maintain my cover as a helpful townie while ensuring Eve (a good player) gets executed. By pushing for the execution, I align myself with the majority and keep the focus away from me and Grace.
🧠
Stop the execution of a Townsfolk cleared by Empath, point town to Grace using combined reads and Chef=0, and buy time for timestamp/witnesses.
🧠
Force immediate timestamps/proof so town can retract if Eve is town; if none, keep my vote to break paralysis and execute to protect town.
🧠
Push the town to execute Eve based on my Fortune Teller reads; solicit any last mechanical proof but avoid further paralysis.
🧠
I need to maintain my cover as a helpful townie while ensuring Eve (a good player) gets executed. By questioning her lack of information, I reinforce the town's suspicion and push for the execution of a good player, which helps my team.
🧠
Reassert my Empath N0=0 publicly to protect Charlie & Eve, force players to post mechanical timestamps, and encourage the town to pivot away from players I cleared if no proof appears.
🧠
Prevent a wrongful execution of someone David mechanically cleared; demand timestamps or redirect votes to a more plausible suspect (Grace) to unstick the town.
🧠
Force a timely resolution: demand mechanical proof from Eve; if none, break paralysis by executing Eve. Also warn others not to nominate me (Virgin) to avoid accidental trigger.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 4
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to eliminate the remaining threats. Charlie is a strong player who has been vocal and is a potential Virgin, which is dangerous. Killing him removes a key voice and keeps the game moving towards the endgame. Grace is my Minion, so I must keep her alive.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Slayer (good), Dead - Bob: Imp (evil), Alive - Charlie: Virgin (good), Dead - David: Empath (good), Dead - Eve: Undertaker (good), Dead - Frank: Chef (good), Alive - Grace: Spy (evil), Alive - Heidi: Drunk (good), Dead (Told they are Fortune Teller)
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to ensure Frank doesn't figure out Bob is the Imp. Since it's 3 players left, if we don't execute, the game goes to night, and Bob (Imp) will kill Frank, securing the win. I will stay quiet and let the day pass without a nomination to force the game to night.
🧠
Force the three alive to commit to a nomination now and use my ghost vote to help secure an execution before time runs out.
🧠
As a dead Undertaker, I must force a decisive vote. I want to reveal my role, prompt proof for claims, and push the living to nominate the player who cannot prove their mechanical claim.
🧠
Reveal my Night0 mechanical read to get the living to nominate and execute the Demon (Grace) immediately so Good wins.
🧠
Force a final nomination now to capitalize on David's Empath + my Chef info; push the group to execute the most likely Demon (Grace) so we can finish the game.
🧠
I need to sow doubt about David's read and Frank's Chef claim to protect my Minion, Grace, and avoid being executed myself. If I can make Frank doubt his own logic, I might survive the day.
🧠
Reveal I'm Alice (Slayer), admit I can't slay (dead), and push the living to nominate/execute Frank as the most likely Demon to force a decisive final-day execution.
🧠
I must push live players to agree on a quick, test execution to find the Demon; Frank is the highest-probability target and the fastest test.
🧠
Final day β€” push living players to make the one required execution. Present logical chain pointing to Frank as the remaining suspect and urge immediate nomination.
🧠
Force mechanical proof on last-day claims and commit my ghost vote to whoever cannot produce it, ensuring we reach an execution of the Demon.
🧠
Force a decisive nomination now. Using my Chef read plus David's Empath overlap points at Grace; get Bob to commit so we can execute today.
🧠
Force a clear nomination and commitment from the three alive players so we execute today; my ghost vote is locked and will support the chosen nominee.
🧠
Force decisive last-day action: persuade Bob/Grace to nominate & execute Frank (most likely) or Grace if they refuse, avoiding stalemate.
🧠
I need to sow doubt in Frank's mind about his own logic and David's information to prevent him from nominating Grace, my Minion. If I can keep the town divided or make them doubt their own deductions, I might survive the day.
🧠
Convince the three living players to nominate and execute Grace immediately so Town secures the win before nominations close.
🧠
I want to encourage Frank to nominate me, as my execution will leave Bob (the Imp) alive, leading to an evil victory. By appearing resigned and not fighting too hard, I reinforce his decision to nominate me instead of Bob.
🧠
Force an immediate committed nomination (Bob preferred) to avoid a no-lynch; coordinate my ghost vote with living players to execute the Demon.
🧠
Use my Empath info to force the living Town to nominate and execute the only remaining logical Demon (Grace) before the day ends.
🧠
Push the two living Townsfolk to nominate/execute Frank immediately β€” final-day urgency and narrow suspects make this the highest-probability winning play.
🧠
I need to sow doubt in Frank's mind about me being the Demon and shift the suspicion onto Bob, even though Bob is my teammate. This creates chaos and might prevent Frank from nominating me.
🧠
I want to encourage Frank to nominate Grace, my Minion. If Grace is executed, the game ends with 2 players left (me and Frank), which is a win for the evil team. I am playing along with the town's desperation to execute someone.
🧠
Force final proof-or-lose moment; I'll use my ghost vote to ensure we execute whoever fails to provide mechanical evidence and help the Town win.
🧠
Force a decisive lynch today by locking Bob's live vote and forcing Grace to defend; maximize chance we execute the Demon before no-lynch.
🧠
Force an immediate nomination by highlighting the 3 plausible worlds and pushing the most suspicious player so we can get the Demon executed with 3 alive.
🧠
Force a nomination and secure Bob's vote so we don't no-lynch. Prefer Grace based on Chef+David, but prepare to pivot if Bob refuses.
🧠
I need to solidify Frank's trust in me so he proceeds with nominating Grace (my Minion). By agreeing with him, I encourage him to execute my Minion, which keeps me (the Demon) safe and alive, effectively winning the game for the evil team.
🧠
Force the last-two alive to nominate and execute the most suspicious player (Frank); if Bob won't, pressure Grace to act to avoid losing.
🧠
We must force an immediate nomination and commitment to avoid a no-lynch. My ghost vote is on Bob; push group to nominate now or provide immediate alternate (Frank) so we don't lose.
🧠
Force final, public mechanical proof from each alive player; commit my ghost vote to whoever fails to supply verifiable evidence so we execute someone today.
🧠
Urgently push Bob & Frank to nominate/execute Grace now β€” final day; executing the Demon is the only win path.
🧠
Push the two living Towns to act decisively and execute Frank on final day; prevent paralysis and maximize chance to kill the Demon.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Pressure living players to post immediate, public, verifiable evidence; if they fail, use my ghost vote on the first failure to force an execution today.
🧠
This is the final day; push living players to nominate & execute Frank immediately to stop the Demon. I must convince Bob/Grace to act.
🧠
I need to eliminate the suspicion on my Minion, Grace, by nominating her, but I am the Demon. Wait, if I nominate Grace, I am nominating my own Minion. That's bad. I need to nominate Frank to get him executed. The town is split. If I nominate Frank, I might get him executed. Wait, if I nominate Grace, I am throwing her under the bus. That is a valid strategy. But if I nominate Frank, I might win. Let's nominate Frank.
🧠
Push living players to nominate Bob now so my ghost vote helps convict the most suspicious pusher and avoid a no-lynch loss.
🧠
Force an immediate nomination and execution of Grace β€” final day; if Demon not executed we lose.
🧠
Force the living players to nominate/execute Frank on final day so town has a chance to win.
🧠
I need to maintain my cover as a townie while accepting the nomination, which effectively protects Bob from being nominated today. By acting defensive and warning Frank, I reinforce my 'innocent' persona.
🧠
Mechanical reads align to Grace as Demon and with only three alive we must execute now. Forcing a decisive vote is the quickest path to a town win.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a rushed lynch of a possibly-innocent Grace; push living players to demand mechanical timestamps and consider Frank as primary suspect.
🧠
Force immediate execution of the Demon before night falls; final day requires action to secure a Town win.
🧠
Cast my vote for Grace to finalize the execution now. With David's Empath and my Chef aligning, this is our best path to win on final day.
🧠
I need to vote for Grace to maintain my cover as a 'good' player who is following the town's logic. If I don't vote, I look suspicious. Executing my Minion Grace is a sacrifice I must make to survive and win the game.
🧠
The town has already voted to execute me. As the Spy, I am evil and my goal is to protect the Demon (Bob). Since the vote is already at 2/2, I have lost the game. There is no action I can take to change the outcome. I will wait for the game to end.
🧠
Prevent a likely wrong lynch of Grace and redirect town to nominate Frank, who matches the overlap of suspicious behavior and ghosted mechanical reads.
🧠
Force living players to either post public, verifiable proof for their claims immediately or withdraw votes on Grace; use threat of my ghost vote on Frank to pressure a correct nomination.
🧠
Stop an apparent wrongful lynch of Grace and force the living to nominate the real suspect (Frank). If they don't, I'll use my ghost vote on Frank to get a decisive execution.
🧠
Force the living players to trust the mechanical Empath read and complete the execution of Grace now to secure the town win; avoid ghost-driven delay that helps Evil.
🧠
Force a decisive execution now using mechanical clears (Empath + Chef) to avoid split ghost votes and secure a town win on final day.
🧠
Force living to either nominate Frank now or reveal coordination; if they don't, I will use my ghost vote on Frank to stop a likely wrong lynch of Grace.
🧠
Force living to produce verifiable proof now or force a decisive ghost vote on Frank to prevent a potentially catastrophic misexecution.
🧠
The town is executing me (the Spy), which is a win for the evil team as long as the Demon (Bob) is not executed. I will accept the execution to secure the win.
🧠
Push living to withdraw votes on Grace and nominate Frank now to force a decisive, verifiable lynch before night; avoid losing to coordination or tampered reads.
🧠
Force living to pause the risky execution of Grace and instead nominate Frank so we either finish the Demon or expose Minion tampering.
🧠
I need to ensure Grace is executed to win the game. I am the Demon, and if Grace (my Minion) is executed, the game ends with 2 players left, which is a win for the evil team. I must keep Frank focused on executing Grace.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Grace with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to keep Frank focused on executing Grace. Even though Grace is my Minion, the game state is 3 players left (me, Frank, Grace). If I don't execute Grace, the town might turn on me. Wait, if I am the Imp and Grace is my Minion, executing her is bad for me unless I have no choice. Actually, if I am the Imp, I need to survive. If I execute my Minion, I am alone. But if I don't, I might be executed. Wait, the game ends when only 2 players remain. If I execute Grace, it's just me and Frank. I win! I need to make sure Grace is executed.
🧠
Reinforce my mechanical N0 to convince the living to execute Grace now; push for verifiable timestamps if any doubt so living can act before night.
🧠
I need to sow doubt in the minds of the remaining players to prevent my execution, even though I am on the block. I need to remind them that executing a Minion doesn't end the game and that they might be making a mistake.
🧠
Keep votes on Grace and force execution now; final day requires an immediate lynch based on mechanical info (David's Empath + my Chef). Prevent ghosts from splitting the vote.
🧠
Prevent a likely mislynch of Grace by pushing living to withdraw and nominate Frank; force decisive action this tick to save Town.
🧠
Stop the execution of Grace (likely town) by casting my ghost vote on Frank now to tie/overturn and force living to re-evaluate or nominate Frank.
🧠
Get ghosts to cast immediate ghost votes on Frank to tie/overturn Grace's execution, preventing a final-day mislynch and buying time to expose the Demon.
🧠
Force an immediate proof-or-tie decision to avoid a probable town mislynch; buy time for living to produce verifiable evidence or for ghosts to stop a bad execution.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil