Game Detail

Players

Alice (Soldier) Bob (Investigator) Charlie (Undertaker) David (Slayer) Eve (Drunk) Frank (Empath) Grace (Scarlet Woman) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil204,56814,321$0.1452
Good628,19542,939$0.1471

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Grace
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Grace. Your safe bluffs are: Fortune Teller, Ravenkeeper, Recluse
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Washerwoman. Either Alice or David is the Undertaker.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Investigator. Either Grace or Heidi is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my N0 read privately with both neighbors to gauge reactions (evil may panic/deny oddly), confirm one good via logic, build trusted trio early while info is fresh. Public later.
🧠
Establish communication with my minion, Grace, to coordinate bluffs and gather information about what other players are saying.
🧠
Day 1 early, build alliances with neighbors (Bob, Heidi) via whisper. Share I'm Soldier (safe), ask their info/roles to gather data fast, form good team core. Helps narrow evil early.
🧠
Build early alliance with alive neighbors Charlie/Eve. Share I'm Slayer (truthful early to coordinate shot later), ask their roles/info to gather data fast. Progress game before nominations.
🧠
Respond to Alice's neighbor whisper, share Investigator info privately to build trust/alliance with neighbors. Gauge reactions to narrow Grace/Heidi; progress info sharing early Day 1.
🧠
Share my true Undertaker role privately with neighbors to build good alliance, gather their info early Day 1. As Undertaker, no night info yet but proactive info-sharing helps narrow evil fast.
🧠
Share my Washerwoman info on Alice/David=Undertaker to expose David's false Slayer claim, create conflict with Charlie's Undertaker claim, narrow evil suspects early while building trust with neighbors.
🧠
I need to update my Demon (Heidi) on the situation with Frank's claim and coordinate our bluffs. I'm suggesting she takes the Fortune Teller bluff while I take Slayer to provide cover and potential pressure.
🧠
I need to establish my bluff as the Slayer to Frank to counter his Empath ping. By claiming Slayer, I provide a reason for him to keep me alive (to use my shot) and I immediately point the finger at Eve to align with his '1 evil' result.
🧠
Clarify role conflict with neighbors using single-chain logic. Eve's info + claims => Alice Undertaker if all sober/good. But Charlie claims it too. Probe for lies/drunkenness mechanically. Share publicly later. Builds good neighbor block.
🧠
I need to counter Bob's Investigator claim which puts me in a 50/50 with Grace. By claiming Fortune Teller (a safe bluff) and 'clearing' Alice while 'confirming' Grace as the evil one in Bob's ping, I build trust with Alice and Bob while setting up Grace (my Minion) to be the 'obvious' evil. This protects me as the Demon.
🧠
Clarify role conflict with neighbors using single-chain logic. Share publicly in neighbor chat to align David (likely good) against Charlie (lying if my info true). Build trust, narrow evil suspects to win.
🧠
Confirm Grace/Eve alignment via Grace's Slayer plan and vibes. If Grace shoots Eve successfully later, Eve Demon & win. Coordinate quietly to nominate Eve if suspicious, narrow evil neighbor.
🧠
Day 1, resolve role conflict via single-chain logic. Eve's claim directly conflicts mine; if she's truthful I'm evil (impossible). Push her execution to clear board, protect David/Slayer utility. Build neighbor trust.
🧠
Neighbors sharing claims fast. Verify consistency: Heidi's FT clears me/Grace but Bob guilts Grace. Push for clarity to narrow Demon suspects early. Team info share helps good win.
🧠
Confirm Heidi/Alice good team, push Grace execution using logic chains. Day1 narrow Demon suspects via minion kill, build good alliance before noms.
🧠
Push neighbor trio to nominate Grace now (phase progress 1/4). Kill confirmed minion early, prove our info true, expose Demon lies. Locks good trio control.
🧠
I need to coordinate with my Demon (Heidi) because Bob's Investigator claim (as reported by Heidi) is a direct threat to me. I need to know exactly what Bob said to her.
🧠
Press Eve for response to Grace's accusation while keeping Grace in loop. Eve's reaction differentiates worlds: good Eve defends/exposes Grace lie; evil Eve deflects. Builds info/case without public nom yet.
🧠
Push neighbors to nominate Eve: her claim directly conflicts mine, single-chain guilts her as liar/evil. Day1 execution tests her; if good we lose nothing major, if evil huge win. Build consensus fast before noms.
🧠
Confirm neighbor trio lock & Grace nom next tick (phase progress 1/4). Grace most guilty minion via logic/cliques. Coordinate votes to execute evil early.
🧠
I need to maintain my cover as the Fortune Teller and support the 'good trio' with Alice and Bob while subtly putting pressure on Grace (my Minion) to see how she handles the Scarlet Woman accusation. This builds trust with the good players.
🧠
Neighbors split: Eve pushes execute Charlie, Charlie pushes Eve. Chain favors Eve evil (direct conflict creation). Urge consensus nominate Eve first as test, hold Slayer shot.
🧠
Defend by sharing true info publicly via neighbors, counter single-chain showing Charlie evil per Frank/Grace/David logic. Urge nom Charlie not me before noms tick to save good team.
🧠
Neighbors split but Eve deflecting after being guiltted. Push Eve nom/execution D1 as test (safe early). Build consensus vs her, reveal publicly next. Save Slayer for Demon.
🧠
I need to stop my Demon (Heidi) from busing me. She is claiming Fortune Teller and pointing at me as the Scarlet Woman based on Bob's supposed Investigator info. This is extremely dangerous for the evil team.
🧠
Rally neighbors + Bob/Frank to execute Charlie (lying per chain + my true info). Grace/Frank chat supports my good. Public push next if agree; win by removing confirmed evil Minion early.
🧠
Push Grace nomination as phase progresses to Nomination. Confirm Heidi/Bob vote yes on Grace, build good trio lock vs evil cliques. Kill minion early to narrow Demon.
🧠
Push Alice/Heidi to nom/execute Grace immediately in nom phase. Trio locked good, Grace kill confirms my info true, removes Minion, progresses to Demon hunt. Vote coordination essential.
🧠
Eve unresponsive to direct callout despite Grace's accusation fitting my info perfectly. Privately press Eve for defense while nom phase imminent; her response (or lack) decides Day 1 exec.
🧠
I need to maintain my cover as a 'good' player with Alice and Bob while privately reassuring my Minion, Grace, that this is a tactical play. By encouraging Grace to claim Slayer publicly, I create a distraction and a reason for the town to hesitate on her execution.
🧠
Rally neighbors + Alice/Frank to nominate/execute Eve D1 (next tick). Test chain logic safely. Her deflection confirms evil. Save dead vote if needed. Progress to Demon hunt.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Day 1 nom phase, 1 tick left. Eve's total silence despite direct pressure + Grace's fitting claim = Eve most suspicious. Execute her to test; if Demon, win early. Progress game.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm good WW Townsfolk cleared by Frank's N0 logic if Grace good. No self-vote; save vote for late-game math. Signal confidence in innocence to sway voters like David/Bob.
🧠
I am voting for Eve to support the nomination made by Frank. This aligns with my bluff as the Slayer who believes Eve is the evil neighbor detected by Frank's Empath info. It also helps protect my Demon, Heidi, by pushing for a non-evil execution.
🧠
I want to appear helpful and analytical to Alice and Bob while subtly casting doubt on Eve's self-vote and highlighting the connection between Frank and Bob's information. This keeps the focus on Grace and Eve, diverting attention from myself.
🧠
Eve is most suspicious: silent despite direct asks, self-vote highly sus. Grace claim fits perfectly. Day 1, execute her to test read & remove likely evil. Good team wins by executing Demon.
🧠
Day 1, vote Eve (active nom) as Frank Empath + evasion guilts her. 4 votes needed; our trio + Frank likely executes her, reveals info on Grace/Demon next. Progresses game, tests claims.
🧠
Eve is guiltiest per UT conflict + Frank Empath + self-vote sus. Day1 execution safe test; vote yes to execute evil Minion, narrow Demon suspects.
🧠
Raise to execute Eve: her self-vote suspicious, chain logic leans Eve/Frank evil creating conflict. Day1 execution tests chain safely; Slayer shot saved for confirmed Demon later.
🧠
Eve heavily suspected across worlds (UT conflict + Frank Empath guilts her). Voting yes executes likely Minion, narrows to Grace/Heidi. Trio Alice/Heidi/Bob locks yes votes. Day1 execution crucial.
🧠
Voting secured (all but Eve/Grace? self-votes suspicious). Publicly reinforce Eve guilt to lock votes/execution before night. Progress to kill evil neighbor.
🧠
I will vote for Eve to blend in with the town's consensus and appear as a helpful good player. Since Eve is already at the required vote threshold (7 votes including mine), her execution is likely, which protects my minion Grace and keeps the focus off me. Voting with the majority (Alice, Bob, Frank, etc.) solidifies my 'trusted good' status.
🧠
I am voting for Eve to align with the majority and my fellow evil player Heidi, while reinforcing my Slayer bluff. Supporting the execution of a non-demon player (Eve) helps the evil team by removing a good player and protecting the Demon (Heidi) and myself.
🧠
Lower hand to retract self-vote (mistake under pressure). Signal I'm good fighting execution. Vote count high but can speak next tick to counter with WW info publicly, rally David/Bob vs Charlie evil.
🧠
Publicly reinforce Eve's guilt with logic recap to secure remaining votes (Heidi wavered). Eve lowered hand = panic. Execution D1 removes confirmed evil Minion, progresses good team win.
🧠
Lower hand to prevent accidental Eve execution if she's good (her lowered hand suggests innocence/panic). Slayer shot saves for later D1 or D2 when Demon clearer; voting risks wrong exec.
🧠
Day 1, vote yes on Eve to execute likely evil Minion per logic chains (WW conflict + Empath + selfvote panic). As Soldier, push early info execution to narrow evil, reveal role later.
🧠
Retract vote on Eve. Day1 info favors Grace as Scarlet (my info + Frank Empath link). No on Eve to allow my D1 nom of Grace next tick, narrowing evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Day1, nom Grace (my info) to tie/surpass Eve(5v). If Grace exec'd, perfect (Scarlet). If Eve, Minion out, Grace Demon exposed later. Progress evil removal.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Support Eve exec as strongest chain (Charlie UT vs Eve WW + Frank Empath + panic). Day1 clear minion vital, Grace survives D2 if good. Vote no on Grace to exec Eve.
🧠
I need to defend myself against Bob's nomination and the Investigator claim. By doubling down on my Slayer bluff and offering to use my 'shot', I aim to create doubt and keep the focus on Eve, who is already on the block. This protects both myself and my Demon, Heidi.
🧠
I'm good Washerwoman. Grace is common evil in chains (Frank Empath+Bob Inv). Vote yes on Grace to tie/surpass me, execute confirmed evil (Scarlet) instead of good me. Progress to D2 with info.
🧠
Day 1, Eve most guilty via logic chains (my UT vs her WW, Frank Empath, panic). Vote NO on Grace (don't raise) to ensure Eve's 5 votes execute her evil self, narrowing Demon suspects.
🧠
Do NOT vote yes on Grace (raise hand = yes vote). Keep Eve at 5 votes for execution. Grace suspicious via Bob but Eve more guilty via N0+evasion. Exec Eve D1 clears evil neighbor, progresses game.
🧠
I need to discourage the town from voting for my Minion, Grace, by emphasizing the risk of losing a 'Slayer' and pushing the focus back onto Eve, who is already on the block and likely good.
🧠
Day1, raise hand on Grace nom. Logic chains (Bob Invest+Frank Empath) guilt Grace evil regardless of Eve. 2 ticks left, surpass Eve votes to exec Grace too if possible. Clear multiple evils early as Soldier safe.
🧠
Day 1, must exec evil. Grace my Invest + Frank Empath + Slayer bluff = top suspect. Raise to vote Grace, aim tie/surpass Eve (both evil likely), clear 2 evils.
🧠
Speak to rally votes NO on Grace (my nom), execute Eve first (clear Frank Empath evil). Grace too suspicious via my info+Empath link. If Eve good, pivot D2 Grace. Trio+Frank/Charlie push Eve.
🧠
I want to ensure Grace (my Minion) is not executed today. Since Eve is already on the block with 5 votes and Bob's nomination of Grace currently has 5 votes (David, Eve, Charlie, Frank, Alice, Bob), I need to encourage people to lower their hands to keep Eve as the primary execution target. I will wait to see if the good players follow Bob's advice to lower their hands, as he is now advocating for Eve's execution first.
🧠
Lower hand on Grace to ensure Eve executes D1 (5 votes holds). Eve's WW lie + Frank Empath = high evil prob. Clears 1 evil early; my UT verifies her role tonight to progress.
🧠
Lower hand to ensure Eve executes D1 (5 votes holds). She's confirmed evil via role conflict+behavior. Grace more info needed; exec her risks good Slayer. Clear 1 evil now to narrow Demon search.
🧠
Lower to execute Eve: clears Empath neighbor, confirms Grace read N1, removes suspicious player. Grace Slayer bluff risky for minion D1; Eve dies first.
🧠
I need to let the current vote on me fail so that Eve remains the primary candidate for execution. Bob has successfully convinced the town to lower their hands, which is exactly what I want. I will wait and let the timer run out or the vote conclude naturally.
🧠
Day 1, convince lower Grace vote to exec Eve (strongest evil signals: panic+reads). Save Slayer Grace. Assess D2. Preserve my shot.
🧠
I'm on block at 5 votes β†’ execution imminent unless tie/surpass. I self-voted then retracted in panic (per David). Lowering Grace vote executes me (good N death proof + UT learns who). Clears Frank Empath, progresses game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/4).
🧠
Eve at 5 votes executes soon (phase 0/7). Reinforce NO on Grace to prevent tie, get N1 UT info on Eve, narrow Grace/Heidi tomorrow. Grace bluff doesn't override my info.
🧠
Day 1, Eve has 5 votes & panics like evil. Exec her for UT info on alignment. Grace can prove Slayer D2 if good. Push others to NO on Grace to ensure Eve dies.
🧠
Day 1, Eve on block 5 votes, 0 ticks left. Urge all to lower hands on Grace nom (keep Eve exec). Prioritize Eve death for info; Grace D2. Helps good narrow evils.
🧠
Day 1, push Eve exec for crucial UT info on her role/alignment. Lower hand on Grace nom to exec Eve, progress game. Assess Grace D2.
🧠
Day 1, execution reveals nothing useful (no UT yet). My true WW info (1of Alice/David=UT) crucial to solve board. Plead to lower hands on me, nominate Frank (liar Empath conflicting my info). Survive to share publicly.
🧠
I need to reinforce the narrative that Eve is the correct execution for today to protect myself and Heidi. By doubling down on my Slayer bluff and attacking Eve's inconsistent behavior, I can help ensure the town follows through with her execution.
🧠
I want to reinforce the narrative that Eve is the most suspicious player and should be executed today. By questioning her shifting story and highlighting her 'panic' (the self-vote), I can help ensure the town follows through with her execution, protecting my minion Grace and myself for another day.
🧠
Confirm Eve execution (5 votes) by urging lower hands on Grace. My Empath info + Eve panic clears path to win D1 or get UT info. Progress to night for N1 read.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the Investigator who correctly identified my minion Grace and myself as potential minions. He is the primary mechanical threat to the evil team's survival and has been leading the charge against Grace. Removing him tonight stops his information from being further validated and silences a strong town leader.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. You learn that Eve was the Drunk.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Share my true UT info (Eve Drunk) to good players Alice/Frank (alive neighbors, Frank Empath). Build trust, confirm Bob death mechanics, push Grace nom as Demon to win.
🧠
Dead, share true WW info to logic Grace evil via Frank/Bob chains. Ally dead Bob + lives for Grace nom next tick. Progress to Demon kill.
🧠
Dead, push living to nom/execute Grace using my info+Frank/Eve chains. Grace/Heidi Scarlet but Grace guilty regardless. Progress to her exec before final day.
🧠
Gather info from neighbors on Grace's Slayer claim, Bob death, Heidi/Frank claims to narrow Demon. Day2, save shot unless certain. Build good alliance.
🧠
Share my Empath reads publicly via group whisper to align good team (Charlie/Alice/David/Eve/Bob), confirm Grace evil via logic chains, push Grace nomination next tick to execute Demon.
🧠
Coordinate with my Minion (Grace) to align our stories and decide on my fake Fortune Teller info for the day.
🧠
Solidify good team (Charlie/Frank/Bob/Eve/Heidi), confirm I'm Soldier Townsfolk safe from Demon. Push Grace execution as all chains guilt her. 3 ticks left, nom nextβ€”progress to win.
🧠
Coordinate with my Demon (Heidi) on her Fortune Teller bluff and confirm our strategy regarding the Empath's information.
🧠
Strong logic chain guilts Grace as Demon. Coordinate with good team (Alice/Frank confirmed) + ghosts to nominate/execute Grace this day before final day. Progress to win.
🧠
Coordinate with my Demon (Heidi) regarding the potential threat from Charlie (Undertaker) and the flow of information in the town.
🧠
Dead, push execution of Grace (my Invest Minion suspect, Eve logic guilts her) via group whisper to alive good players (Alice/Charlie/Frank/David). Coordinate nom/yes votes now (2 ticks left), save ghost vote. Progress to win.
🧠
I need to coordinate with my minion before making a public claim. Since Charlie is whispering heavily, he likely has information (Undertaker) that could implicate Grace. By claiming Fortune Teller and 'clearing' Alice and David, I build trust and position myself as a source of truth before the town focuses on Grace.
🧠
Next tick nomination phase. Rally core team (Charlie/Frank/Bob) to ensure Charlie noms Grace & we all vote yes. Grace Demon per all chains; execute TODAY or risk night kill & loss. Coordinate ghost vote.
🧠
Dead, push good alive (Frank,Bob,Heidi?) to nom/execute Grace: Frank's info + my WW + Bob Invest all point her evil. Narrow to David/Charlie next. Use ghost vote later.
🧠
Sync team on Grace nomination/execution this day. Grace overwhelmingly guilty per chains. David sus but Grace first. Confirm votes, counter Grace lies to Heidi. Win today before final day.
🧠
Confirm Grace hasn't shot (unproven Slayer), rally neighbors/ghosts to publicly nom/execute Grace next tick (2 ticks left). Grace fits Demon perfectly; execute her to win.
🧠
Next tick is Nomination phase. I must nominate Grace publicly as most suspicious (all chains guilt her). Coordinating votes with good team (alive+ghosts) to execute her and win today. Ignore Eve's lie.
🧠
Grace most suspicious: unproven Slayer claim, Frank Empath pins her Demon, Bob scarlet, Heidi FT evil. 1 tick left to nom phase D2, shoot now publicly executes if Demon, wins game. Save nom for later if miss.
πŸ“œ
Storyteller
Nothing happens.
🧠
Coordinate with my Demon (Heidi) after David's failed Slayer shot on me. This creates a 'double Slayer' claim situation which I can use to discredit David.
🧠
I need to coordinate with Grace to capitalize on David's failed Slayer shot. By backing her up and using my Fortune Teller bluff to 'verify' David (as a non-demon), I can make his aggressive move look like a desperate Minion play or a Drunk's mistake, further protecting Grace.
🧠
Dead, push allies Bob/Frank/Charlie to nom/execute Grace D2 (most evil by chains). Grace minion removal progresses to Demon hunt (likely David). Use ghost vote later. Nomination imminent.
🧠
Last tick before nom. Rally core team (Charlie/Frank/Bob) + ghosts to confirm Charlie noms Grace, we vote yes. David's fake shot guilts him but Grace first. Secure execution to win Day 2.
🧠
Last tick before nomination. Rally core good team (Charlie/Alice/Bob ghosts) to vote yes on Grace nom. Grace 100% evil (my Empath pins + chains). David fake shot hurts him. Execute Grace today to win or narrow to Demon.
🧠
Last tick before nom. Rally core team (Alice/Frank/Charlie) to ensure Grace nominated/executed TODAY with our yes votes+ghosts. Grace kill wins or cripples evil.
🧠
Reinforce team to nominate Grace next tick (nomination phase). Confirm votes from all good players + ghosts to execute Grace and win today. David fake shot strengthens case.
🧠
Coordinate with my minion Grace to discredit David's Slayer shot and establish my Fortune Teller bluff.
🧠
My failed shot mechanically proves Grace lying Slayer (Townsfolk), solidifies her as Demon per chain. Rally team to nominate/execute her next tick (0/4, Nomination soon). Win today.
🧠
Dead ghost, push coordinated nom/execution of Grace (confirmed Minion via chains). Coordinate with allies Bob/Frank (good info) to vote Grace. Progress to Demon next.
🧠
Confirm team sync for Charlie to nom Grace next tick (Phase Progress 0/4). All good+ghosts vote YES executes Grace Demon, wins game today. Ignore contradictions.
🧠
Confirm team votes/nomination on Grace to execute her this day and win immediately. Sync before nomination tick, ignore David/Heidi/Grace as they are evil.
🧠
Coordinate with my Demon (Heidi) to discredit David's Slayer claim and reinforce our bluffs.
🧠
Final confirmations with core team before nom phase. Grace exec locks win TODAY (7 alive, majority yes). Ghosts save vote for her. Ignore evil chats.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead ghost, must publicly rally living to nom/execute Grace D2. She's locked evil minion via multi-info. Save vote for her. Progress to execution before night.
🧠
Publicly rally all to execute Grace: reinforce logic chains, urge Charlie/Frank/Alice/David/Heidi vote YES on her nom. As ghost, build unstoppable consensus for D2 win before night.
🧠
Grace is the only consistent evil per my reads + team chains. 1 tick left, nomination open, Charlie may not nom. I must nom her to exec & win today as team planned.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace mechanically locked Demon via Empath+Invest+UT+fake shot fail. 2/2 ticks left, voting in progress: Vote YES with team+ghosts to execute Grace & win TODAY.
🧠
Grace is mechanically locked evil minion via multiple chains. As ghost with single vote, use it now to execute her D2 and win immediately. Save nothing for later.
🧠
I need to sow doubt about the 'locked' case against Grace to prevent her execution. By highlighting that Eve could still be the evil one (as the Drunk) and pointing out that David's failed shot makes him look like a lying Minion/Drunk, I can try to peel off the necessary votes.
🧠
Grace 100% evil locked by multiple chains. Heidi defending her confirms suspicion. Use ghost vote to execute Grace TODAY & win - final vote needed.
🧠
Grace 100% Demon per multiple chains. 2/3 votes in (Frank, ghosts), my vote executes her TODAY with Heidi likely no. Win game now.
🧠
Grace 100% evil (minion). Voting YES executes her today with 5+ votes (us+ghosts+likely Alice/David), wins game as Demon dies early.
🧠
Grace 100% Demon per all info. 5 hands already (Frank/Charlie/David/Bob/Eve), my vote makes 6/4β†’execute & win TODAY. Critical to vote YES now.
🧠
I need to create doubt and delay the execution by questioning the validity of David's shot and highlighting Heidi's 'clearing' info. Since I am the one on the block and the vote is already reaching the threshold, I must speak up to try and sway the living players (Alice, Charlie, David) to lower their hands.
🧠
Voting YES on Grace locked evil (multi-info chains). Already raised hand as ghost; speak reinforces team to ensure 3+ yes votes, counter Grace/Heidi lies, secure execution & win.
🧠
I need to create doubt and defend myself against the mounting evidence. By pointing out the contradiction in David's 'Slayer' shot and Heidi's 'Fortune Teller' info, I hope to confuse the town and prevent my execution.
🧠
I am trying to deflect suspicion from Grace by highlighting my own 'good' claim and casting doubt on David, the one who 'shot' her. I want to create enough confusion to potentially stop the execution or at least solidify my own cover for the following days.
🧠
Heidi/Grace sowing doubt with hypotheticals (Eve Drunk contradicts sober WW, ignores Frank N1). Publicly counter lies, rally vote YES to execute Grace Demon TODAY & win. 1 tick left, must lock votes.
🧠
Voting in progress on Grace (my nom). Hand raised=YES vote locked. 1 tick left, wait for phase end→exec Grace. Counterarguments weak vs chain logic. Win today.
🧠
Publicly confirm vote YES on Grace to lock execution. Logic chains guilt Grace as Scarlet (Bob+Frank), inconsistencies in defense minor. Exec Grace (not Demon but minion) progresses win; 1 tick left, need 3+ YES.
🧠
Publicly confirm vote YES on Grace with team logic to lock execution. 1 tick left, must secure 3+ yes votes to exec Grace (likely Demon) and win today.
🧠
Dead ghost urging YES vote on Grace publicly reinforces team logic, counters Grace/Heidi lies, pushes execution to win today as Grace is provably evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to continue sowing doubt about the mechanical information being used against me, specifically targeting David and Frank to create a narrative where they are the ones lying. This might confuse the town enough to reconsider their votes or at least create chaos for the next day.
🧠
I need to continue to cast doubt on David and Frank to protect Grace and myself. By emphasizing my Fortune Teller claim and the failure of David's Slayer shot, I'm trying to create a narrative where the good team is being manipulated.
🧠
Grace exec locked at 6 votes (all good team + David?). 0/4 ticks left, phase ends soon→Night. No action needed, Grace dies & we win. Wait to end phase.
🧠
Grace exec locked 6 votes, 0/4 ticks left. Grace evil by all chains. Wait to execute her & win. No need speak, voting closed.
🧠
Grace has 6 votes, 0/4 ticks left. Vote locked to execute her (passes). Grace Demon per chains; waiting progresses to execution & my N2 info to confirm & win. No need to speak/nom - ignore evil noise.
🧠
Grace has 6 votes, 0 ticks left. Wait for auto-execution to win today. No need to speak/nominate; phase ends soon.
🧠
Grace locked 6 votes (team + ghosts). 0/4 ticks left. Wait silently to close noms→exec Grace & win today. No further action needed.
🧠
Grace has 6 votes, 0 ticks left. Wait to exec her (evil per chains). Revealing Slayer now wastes ability; use post-exec if needed.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Frank is the Empath and his information is the most direct threat to me now that Grace is dead. By killing him, I remove the player who can mechanically confirm my alignment based on my proximity to the executed 'evil' Grace.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Undertaker. You learn that Grace was the Scarlet Woman.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Dead, consult alive trio on my sober WW info (1of Alice/David=UT so Charlie lying evil). Push exec most suspicious (likely David) on final day to win.
🧠
Agree w Eve: Charlie lying evil (UT conflict), Frank guilts David Demon. Coordinate w ghosts/locals to nom David today (4 alive→not final but narrow suspects). Reveal Slayer later if needed; save shot for confirm.
🧠
Defend my real UT claim with mechanical proof (N1 Eve Drunk, N2 Grace Scarlet). Eve's claim impossible unless she's evil/Drunk/poisoned. Share info publicly via group whisper to counter-push, unite good ghosts/locals, nom David as top suspect to win.
🧠
Consensus from Eve/ghosts/Frank Emp guilts David evil/Demon. Charlie UT conflicts Eve WW→likely Minion. Reveal Soldier (safe), push nom David on next tick to exec Demon Day 3.
🧠
I need to break into the private conversation circle and re-establish my Fortune Teller bluff. By addressing everyone, I appear transparent while subtly pushing the suspicion back onto David.
🧠
Dead, so whisper good team (Alice/Charlie/David per activity) to confirm sync on Heidi execution. 4 alive, close to win; unite ghosts/locals to vote Heidi next nom.
🧠
As dead Investigator, remind good ghosts/livings of my info: Grace/Heidi Scarlet (Grace dead, so Heidi Minion). With 4 alive pre-nom, urge execute Heidi to narrow to 3 and win. Coordinate votes with good team (Alice/Charlie/David?). Frank dead too.
🧠
I need to coordinate with my Demon, Heidi, to see what her fake Fortune Teller info is for Night 2 and to strategize how to survive the day. Since I'm dead, I can't do much mechanically, but I can help her refine her bluff.
🧠
As dead Empath, reinforce mechanical proof David good/Heidi evil to ghosts Alice/Charlie/David. Push Heidi nom/execution this day (pre-nomination phase). Secure win via ghost votes.
🧠
Reinforce team chat with logic recap since Frank died (info threat). Urge Heidi nom/YES votes to exec her F3 win. Grace/Frank/Eve ghosts should pile on publicly. 2 ticks left, push action.
🧠
Team Alice/David/ghosts (Frank/Bob/Eve) align on Heidi evil via Bob Invest+Frank Empath. Heidi outsider to group, pushing David. Coordinate Heidi nom next tick (me/Alice/David alive). 4v1 ghosts win. Ignore Eve WW conflict (she wrong/Drunk). Exec Heidi→win.
🧠
Dead ghost, reinforce team consensus vs Charlie's disruption. Push nom David (Frank Empath guilt) over Heidi. F3, must exec demon (David) to win. Coordinate public spam next.
🧠
Consensus from Eve(ghost WW), Alice(Soldier), Heidi(FT), Frank(Bob ghosts partial) guilts David evil/Demon via chains. 4v1 alive+ghosts beat defense. Nom David next tick (Alice/Heidi), all YES to F3 win. Reveal Slayer D2 on him if needed.
🧠
I need to coordinate with my Demon, Heidi, to see what her fake information is for the night so I can support her claim and help her survive the day.
🧠
Next tick nomination phase. Coordinate group to nom most likely evil David (majority logic: Emp guilt, FT ping, WW conflict on Charlie). Reveal Soldier safe. Secure 3-1 vote win F3.
🧠
Coordinate my Fortune Teller bluff with my Minion, Grace, to ensure our stories align and we can focus suspicion on David.
🧠
Last tick before nom. Rally core team (Alice/Charlie/David) + ghosts to confirm Heidi exec plan. Secure win with ghost votes + majority. Ignore Grace/Heidi chats.
🧠
I need to help Heidi refine her Fortune Teller bluff to account for the 'yes' result she's claiming. Suggesting a living player as a Red Herring provides a future target if the current one fails.
🧠
Next phase nomination. Lock consensus to nom/execute David (most guilty per majority logic/claims). Secure 3 alive + ghosts YES votes for F3 win. Ignore outliers, progress to execution.
🧠
Last pre-nom tick. Lock consensus on David Demon via chain logic (Empath guilt, FT ping, WW conflict). Nom him next (Alice/Charlie), all vote YES + ghosts for F3 win. Reveal Slayer if needed but act first.
🧠
Last pre-nom tick. Reinforce consensus nom David (me/Charlie). David Demon per chains. All vote YES F3=good win. Ignore outliers, unite alive+ghosts vs Demon.
🧠
Last pre-nom tick. Group fractured. Rally core team (Alice/David ghosts Eve/Frank/Bob) on Heidi nom per Bob Invest/Frank Empath. My UT trumps Eve WW. Nom Heidi next tick for F3 win, counter David push.
🧠
Reinforce team vs Heidi. Ghosts Eve/Frank/Grace should spam public 'Heidi evil, vote YES'. Coordinate nominator. 1 tick left, push exec Heidi now to win.
🧠
I need to publicly (via group whisper) re-establish my Fortune Teller claim and put the pressure on David before the town coordinates an execution against me. By sharing my 'results', I'm trying to lead the narrative.
🧠
0 ticks left→nomination phase imminent. Lock team on Heidi nom/YES vote. My mech UT trumps claims. Exec Heidi F3→good win. Ghosts spam public support.
🧠
Final pre-nom tick. Reinforce good team consensus ignoring Charlie's fake UT claim. Coordinate exact nominator for David to execute Demon F3 and win. Public spam after.
🧠
Team synchronized on Heidi evil. Tick 0/4, urgent nom. Rally for Heidi nom/YES vote, ghosts public spam, counter Heidi whispers. Execute Heidi β†’ win.
🧠
I need to coordinate with Heidi to ensure our stories align and to provide her with a strategy to deflect suspicion. By pushing the narrative that Bob is the Drunk, I can undermine the mechanical evidence against her.
🧠
Coordinate with my minion Grace to solidify my Fortune Teller bluff and target David.
🧠
Final pre-nom tick. Overwhelming evidence on David (multiple independent sources). Must nom him now as F3 requires executing Demon. Coordinate to ensure nom and unanimous YES vote for win.
🧠
Final pre-nom tick. No consensus, but David most guilty by multiple chains (Emp+FT+WW logic). I nominate David as Soldier to force F3 execution & win. Team votes yes.
🧠
Dead ghost, reinforce team plan to Alice/Charlie/David: confirm Heidi execution TODAY with our 4 ghost votes +1 alive (David/Charlie/Alice). Win imminent, ignore Heidi lies/whispers.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly pressure David and reinforce my Fortune Teller bluff before making a nomination. By asking for his role, I force him to claim or look suspicious, while highlighting my 'mechanical' reason for targeting him.
🧠
Final pre-nom tick D3 (4 alive). Publicly spam ghosts/NOM DAVID VOTE YES to pressure Alice/Charlie nom David now. Execute Demon F3=good win. Ignore Heidi/Charlie outliers.
🧠
Final pre-nom tick D3 (4 alive). David most guilty per 3 indep sources (Emp guilt, FT ping, WW→Charlie minion). Nom/Exec David F3=good win. Ignore outliers, progress to execution.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Dead, ghost vote used. Publicly reinforce Heidi guilt via N0 info to sway Alice/Charlie/Heidi votes against David nom, force new Heidi nom next tick for F3 win.
🧠
I need to prevent David's execution because if he is executed and the game continues, the town will immediately turn on Heidi. By casting doubt on Bob's info and David's innocence, I can try to stall the game or push for a different execution.
🧠
Current nom is David, who my Empath mechanically clears as good neighbor. Vote NO to block execution. Save ghost vote? No, use now vs wrong target. Crucial to prevent evil exec, nom Heidi next tick for F3 win.
🧠
David most suspicious per majority info (Emp+FT+WW). Already nominated; vote yes to execute Demon on F3 with 2/3 alive + ghosts. Win game.
🧠
Vote NO on David (team good: Frank/Bob confirm Heidi evil, my UT trumps Eve WW). Already 2 yes votes (Alice/Frank?), my NO blocks exec. Next tick nom Heidi for F3 win.
🧠
Final day (4 alive? but F3 push). Consensus 3/4 alive + ghosts vote yes on David (me+Alice+Charlie+Frank). My vote seals 4-0 exec. Execute Demon=immediate good win.
🧠
David Demon per chains (WW+Emp+FT). All 4 alive voted YES (2 needed). Public reinforce: ghosts say VOTE YES, F3 exec David=win. No ghost vote left.
🧠
I want to support the execution of David. If David (a good player) is executed today, there will be 3 players left. I can then kill one at night, leaving 2 players alive, which triggers an Evil win. I will pretend to be 'convinced' by the evidence to avoid suspicion.
🧠
My Empath mechanically clears David (1e was Grace). Heidi lying FT/Demon/Scarlet. David's self-vote is bluff. Lower to prevent bad exec; ghosts can push Heidi next tick for F3 win.
🧠
Lower hand to stop David execution. David cleared good by Frank Empath. Heidi is guilty Minion per Bob Invest+my UT. Next tick nominate Heidi for F3 win.
🧠
I need to encourage the execution of David (a good player) to secure an evil victory, while maintaining my bluff as the Fortune Teller. The confusion between Bob's Investigator info and my FT info is my best cover.
🧠
Lower hand as self-vote was hasty; Charlie/Frank lowered too. Voting 2-2 stalls. Force no-exec, re-nom David or Heidi next tick for F3 win. Control narrative as Soldier.
🧠
I need to pressure the town to execute David. Since Heidi is the actual Demon, executing David (a good player) is our win condition. I'm using my influence as a 'dead slayer' to reinforce Heidi's fake Fortune Teller claim and discredit Bob's Investigator ping as 'Drunk' info.
🧠
Self-vote was panic; now hands lowering both sides. 4alive not F3, prevent Demon exec or good-on-good. Lower to reset, force Heidi nom me (slay her if Demon) or clarify for true F3 win.
🧠
Dead, no vote. Speak to convince alive (Alice/Charlie/Frank/Heidi/David) vote NO David. Heidi Minion per info, must nom/execute her F3 for win. David maybe Demon but NO saves nom for Heidi.
🧠
Vote failing (all alive lowered). Urge re-raise hands YES on David to exec Demon F3 & win. Counter Bob, reinforce logic chains pushing David evil. Progress to win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (0/2).
🧠
I need to reinforce my Fortune Teller bluff and discredit Bob's Investigator claim as 'Drunk' info to keep the suspicion on David and away from myself.
🧠
Post-vote, urge Heidi nom as backup Demon-kill path. F3, must exec evil. My info pushes David but Heidi suspect too. Rally ghosts/alive to win.
🧠
David vote failed (0 yes). Push alive (Alice/Charlie/Frank/Heidi) to next nom Heidi (Minion). F3 with Heidi exec wins. Ghosts/Eve support Heidi nom. Progress to victory.
🧠
David nom failed (0/2). Alice used nom. Charlie/Heidi can nom Heidi next for F3 win. Speak publicly to reinforce Bob logic, unite ghosts/alive on Heidi to pressure Charlie/Heidi nom/vote her.
🧠
David nom failed (0/2). Alice used nom. I nom Heidi: Bob/Frank Invest/Empath chain guilt her as minion (Grace not Demon). Fake FT. F3 left after exec=win if evil.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to cast doubt on the mechanical information being used against Heidi (the Demon) by suggesting that if one piece of info (Bob's Investigator ping) is 'Drunk' info, then Charlie's Undertaker info might be as well, since they align. I want to prevent Heidi's execution.
🧠
F3 day, 2 votes needed. Heidi most guilty per Invest/Emp/UT chains. Vote YES to exec her & win. My Soldier safe, push Demon exec.
🧠
F3 voting Heidi (2/2 needed, Alice yes). Urge 2nd yes (David?). Grace pushes no, counter her. Push vote yes Heidi to exec minion & win.
🧠
Urge David to vote YES Heidi. 1 yes (Alice); his vote executes F3 win. Reinforce logic vs Grace distraction to secure good victory.
🧠
I need to prevent my own execution by casting doubt on the 'Drunk' information and framing David as the true threat. If I can convince one more person to vote 'No' or keep the vote count low, I survive to the final day.
🧠
F3 day, 1 yes (Alice), my vote gets 2→exec Heidi. Logic chains guilt Heidi as Scarlet Minion (Grace≠D, fake FT). Exec Demon or lose tonight.
🧠
2 votes needed for Heidi exec. Alice+David=2 yes already? My vote ensures Heidi (minion per logic chains) executed for F3 win. Cannot risk night kill.
🧠
Heidi is mechanically guilty per Invest+Emp chains. Already 3 yes (Alice/David/Charlie). My ghost vote ensures 4/2 exec. F3 after=win if Heidi minion. Critical to vote yes now.
🧠
Confirm vote yes Heidi. Logic chains guilt Heidi as minion (Invest+imposs FT+Emp). 4/5 alive voting yes→exec F3 win. David hand up but speak clarifies.
🧠
Reinforce team sync on Heidi execution. Ghosts can't vote but urge David/Charlie keep hands up for 2 yes votes. F3 imminent win, counter Grace/Heidi lies to secure votes.
🧠
I need to create doubt in the town's mind to prevent my execution. By claiming Bob is the Drunk and pointing out the 'too perfect' nature of the information against me, I'm trying to stall the vote and survive the day.
🧠
Current vote: Alice, David, me, Frank up (4 yes). Grace/Heidi push no. Speak to affirm logic, urge David keep hand up, counter Grace's UT attack. Secure F3 Heidi exec win.
🧠
I need to create a last-second distraction to prevent the execution of my Demon, Heidi. By questioning the validity of the 'double' confirmation (Investigator and Undertaker), I'm trying to make the good team doubt their mechanical certainty.
🧠
Lower hand to prevent accidental Heidi exec. Heidi likely minion per multiple chains (Bob/Charlie/Frank). As Slayer, save ability for David if F3. Speak next tick to explain & push Heidi vote.
🧠
Dead, no vote. Urge David/Charlie keep hands up, Alice yes→2 votes exec Heidi minion for F3 win. Counter Grace/Heidi plead. Progress to F3, then nom David if needed.
🧠
David lowered hand (now 1 yes?). Urgently push David/Charlie raise hands for 2nd yes on Heidi. Grace/Heidi plead losing tactic. F3 win requires Heidi exec now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Heidi with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Phase progress 0/7: Noms open, Heidi on block 3v. Reinforce logic, urge David/Charlie keep hands up, nom David if possible to surpass/protect Heidi exec. As Soldier, push F3 win by exec minion.
🧠
I need to sow doubt about the 'perfect' information against me by suggesting Bob is the Drunk and David is the actual Demon. This is my last chance to prevent my execution.
🧠
Heidi on block 3v→exec unless tied/surpassed. Reinforce chain guilting Heidi, urge no further noms on David to ensure F3 win executing minion.
🧠
Phase progress 0/7: reinforce Heidi minion logic, counter her/Grace plead, urge no further noms or tie to ensure F3 exec win. As ghost, push narrative to victory.
🧠
Reinforce Heidi execution logic to ghosts/alive, prevent tie/surpass or lowered votes. F3 win requires Heidi exec as minion; David good per chains. Progress to victory.
🧠
Reinforce Heidi execution with my mechanical UT info confirming Bob. Urge no more noms, ignore plead, secure F3 win by executing minion.
🧠
I need to create enough doubt to prevent Heidi's execution or at least delay it. By framing the mechanical info as 'too perfect' (a sign of being the Drunk), I'm trying to peel Alice or David away from the consensus. I'm also highlighting the illogical nature of Heidi's 'aggressive' play if she were actually a Minion.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good