Game Detail

Players

Alice (Monk) Bob (Virgin) Charlie (Recluse) David (Soldier) Eve (Scarlet Woman) Frank (Slayer) Grace (Imp) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good630,18577,768$0.2742
Evil231,41432,098$2.1200

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Eve. Your safe bluffs are: Librarian, Butler, Empath
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start a conversation to gauge Alice's demeanor and see if she is willing to share information.
🧠
It is the start of the game and I have no information. I need to gather info and see if anyone reveals roles or creates suspicions before I use my Slayer shot. Acting now would be reckless.
🧠
Start building trust with a neighbor and probe for information without revealing my role.
🧠
I want to establish a line of communication with a neighbor (Alice) who seems active in the game to see if I can gauge her alignment or role.
🧠
Coordinate with my minion early, divide safe bluffs, and avoid accidental double claims while establishing a low-risk public story.
🧠
I am building trust with my neighbors, Bob and Heidi, to establish a communication channel while remaining cautious about revealing my Monk role too early.
🧠
Coordinate bluffs with the Demon and steer her away from a weak zero-Outsider claim while offering cover that can protect her.
🧠
I want to establish trust with my neighbor, Charlie. As the Soldier, I am a powerful good role, so confirming my role to a neighbor can help me build a small alliance and get information.
🧠
Acknowledge David's claim of being the Soldier, express support, and probe for his suspicions to gather information while keeping my own role hidden.
🧠
I want to gather information and build trust without revealing my Slayer role. David is an active player, so starting a conversation with him is a good way to get a pulse on the game.
🧠
Building trust with Alice while probing for information without fully committing to my role yet.
🧠
Continue building trust with Alice and gather information about other players' claims without revealing my own role.
🧠
Coordinate a consistent bluff chain where Eve can falsely support my safe Empath claim and keep suspicion away from me.
🧠
I want to build trust with Bob and Heidi without revealing my role yet, while subtly hinting that I have a protective or useful ability. This encourages them to trust me and potentially share their roles.
🧠
Lock coordinated bluffs with Demon so my false Washerwoman info confirms Grace and gives her a safe, useful Empath claim.
🧠
I'm confirming my role as the Soldier to Frank to build trust while probing for his role. Being open as the Soldier can attract Demon attacks (which won't kill me), helping the team.
🧠
I want to probe Frank for his thoughts on David's claim to see if they are conspiring or if Frank is suspicious of David, helping me evaluate the validity of the Soldier claim.
🧠
I want to build rapport with Charlie and gain more information about David without revealing my own role yet. A Soldier claim is hard to verify, so I'll stay cautious.
🧠
Build trust with Alice by revealing my role and signal that I am open to being a target, which aligns with my Ravenkeeper ability.
🧠
I want to keep building trust with Alice and probe for her observations on the other players, specifically the ones who seem to be forming clusters.
🧠
Establish my Empath bluff with a neighbor and gather Alice-Bob-Heidi claims before nominations, while making Heidi feel trusted.
🧠
Continue building trust with Bob and Heidi, acknowledge Heidi's claim, and keep the conversation open to gather more info.
🧠
Build credibility for my Washerwoman bluff and learn whether Frank will conflict with Grace's Empath claim before nominations.
🧠
Building trust with my neighbor Eve and gathering initial information.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to confirm my alignment to Eve to build trust, as she seems to have information about me. I also want to discourage early nominations since I don't have enough information to use my Slayer shot effectively yet.
🧠
To advocate for no nominations on Day 1, which is a standard and generally safe strategy in Blood on the Clocktower, and to position myself as a cautious, helpful player.
🧠
Avoid a day one execution, deny town voting data, and keep attention away from Grace while maintaining a believable Washerwoman-style claim.
🧠
I agree with the consensus to not nominate on Day 1 to avoid executing a good player due to lack of information. I will keep my Monk role hidden for now to avoid being a Demon target.
🧠
Encourage someone to nominate me so I can potentially confirm them or myself as the Virgin, which is a powerful play early on. If a Townsfolk nominates me, they die, and I am confirmed. If a Minion/Demon nominates me, they might be scared off.
🧠
I want to support the consensus of holding off on nominations today. This builds trust and avoids suspicious behavior early on while I protect myself as the Soldier.
🧠
Support the group consensus to not execute on Day 1, preserving good players.
🧠
Support a no-execution day to avoid accidental evil death and keep my Empath bluff consistent as cautious, low-pressure good.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi because she claimed a role (Ravenkeeper) that is highly valuable if she dies at night, and I want to keep her alive to verify her claim while preventing a potential night kill.
📜
Storyteller
Alice
You chose to protect Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill a central whisper hub while preserving my Empath bluff with Frank and Heidi as living neighbors, letting me claim another zero tomorrow.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I want to check in with my neighbor Eve to see if she has any new info after the night kill, leveraging my trusted status as the Soldier to encourage openness.
🧠
I want to gather information from Eve, my neighbor, and see if she has any intel on David's recent conversation, which might help me identify if he's the Demon.
🧠
Check in with Grace, the Empath, to see if her information has changed now that Alice is dead. It helps gauge if she is trustworthy or evil.
🧠
Reinforce my Empath bluff, build trust with Heidi, and learn Alice’s claims to shape today’s misdirection.
🧠
I want to verify Heidi's claim and see if she learned anything about Alice's death or role, as she claimed to be the Ravenkeeper, which triggers on death.
🧠
I want to touch base with my neighbor Bob to gauge his reaction to the night kill and see if he has any information or theories. As a Recluse, I need to appear helpful to avoid being the default suspicion.
🧠
Reveal my planned bluff to make Grace look confirmed, answer Frank’s question, and pressure Frank to expose a role or accept Grace’s Empath claim.
🧠
I want to check in with Heidi because I protected her last night. Since I am dead, I should share this information so she can use it to help the town find the Demon.
🧠
Confirm my role to my neighbor Charlie to build trust and gather information about his suspicions, as I am safe from the Demon and need to find the killer.
🧠
Clarify the confusion regarding the Empath claim while protecting my Slayer role. I need to verify Eve's role and her information source to see if Grace is potentially fake-claiming or if Eve is mistaken.
🧠
I need to verify Bob's claim and address the confusing information about Alice. Alice is dead, so she couldn't have whispered to me. Bob might be lying or mistaken. I will keep my Ravenkeeper status hidden for now to avoid becoming a target.
🧠
Coordinate bluffs with my minion and steer executions toward good players while keeping my Empath story consistent.
🧠
Reassure Heidi about my role while maintaining caution, and push for information to narrow down the Demon. I need to keep the Virgin ability ready for a strong suspect.
🧠
I need to build rapport with David while subtly probing his claims without revealing my Recluse role. Confirming his role claim as Soldier might help narrow the pool of potential evil roles.
🧠
Coordinate with Grace, reinforce my bluff confirming her, and steer executions away from the Demon and her Empath zero targets.
🧠
I need to wait to see if Heidi responds to my previous whisper before acting again. I also want to observe the whispers between the others to gauge potential alliances or suspicious behavior.
🧠
I want to probe Charlie's thoughts on the active whisperers to see if he shares my suspicion or has more information, while maintaining my cover as Soldier.
🧠
I need to verify Eve's role and reliability before deciding whether to trust her claim about the Empath. Her information about me being a potential Empath is false, so either she is wrong, lying, or the information itself is flawed (or I'm wrong). I need to probe further to see if she's a reliable source or a potential target for my Slayer shot.
🧠
I need to confirm information with Bob while maintaining the Ravenkeeper bluff. Alice's death is confirmed, and if Bob is the Virgin, he should be looking for a target. Establishing trust is key.
🧠
Build trust with Bob, spread my false Empath zeros, and learn his claim before nominations so I can redirect suspicion toward Bob, Charlie, or David as needed.
🧠
I am acknowledging Grace's info and building trust by confirming her findings about Frank and Heidi, while keeping my own role hidden for now to maintain my Virgin ability.
🧠
I am building rapport with David and acknowledging his suspicion of the other players, while keeping my own role hidden for now as a Recluse.
🧠
Lock in my Washerwoman bluff, strengthen Grace's Empath claim, and get Frank to reveal his role or ability before nominations.
🧠
I want to confirm if Heidi is worth protecting or trusting. Since I am dead, I cannot protect her anymore, but I can use my ghost vote wisely if she provides good leads. Also, I am trying to ascertain if she truly is the Ravenkeeper or if she's bluffing.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to avoid nominating anyone prematurely and signal to the group that we need more discussion, as we have conflicting information and a recent death.
🧠
I want to push the town to stop being passive and start identifying suspects, while subtly questioning Heidi's 'no execution' strategy which is dangerous for the good team.
🧠
I am revealing my role as Slayer to the town, which helps establish credibility and encourages others to share more info. By confirming I'm not the Empath, I validate Eve's Washerwoman claim (if she's truthful) and point towards Grace being the Empath.
🧠
Push a good player as the execution while my fake Empath info shields my neighbors and keeps suspicion away from me and Eve.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To reveal my role as the Virgin and explain the mechanical consequence of Grace's nomination, as it's the 1st time I've been nominated. If she is a Townsfolk, she dies.
🧠
Bob claims to be the Virgin, and Grace is nominating him. If Bob is the Virgin, Grace will be executed if she is a Townsfolk. I should hold off on voting to see the outcome of this nomination, as it provides a mechanical test of roles without my vote.
🧠
I am the Recluse and I need to observe how this plays out. If Bob is the Virgin, voting for him could lead to Grace's death if she is a townsfolk. I will wait and see if others vote. Voting now is risky without more information on the veracity of the Virgin claim.
🧠
I want to observe the reaction to Bob's Virgin claim before voting. If Bob is lying, he's bluffing to avoid death, which makes him a prime target for my Slayer shot or a vote. I need to see if anyone else jumps to his defense.
🧠
Push Bob onto the block and frame the failed Virgin interaction as evidence he is lying, preventing attention from settling on me as non-Townsfolk.
🧠
I am the Soldier, I am safe from the Demon. I should observe this interaction between Grace and Bob. If Bob is the Virgin, Grace might be executed if she's a townsfolk. I don't have enough info to vote yet.
🧠
Support Grace's push and avoid looking disconnected from my confirmed Washerwoman bluff. Even if Bob survives, my vote frames him as evasive rather than Grace as evil.
🧠
I need to observe the outcome of this vote. If Bob is the Virgin, Grace will be executed. If Bob is lying, he is a prime suspect for the Demon or Minion. As a ghost, I should hold my vote until the very last moment or until I have more clarity.
🧠
Expose Grace as non-Townsfolk because the Virgin ability did not execute her, signaling she is likely evil. This helps the town focus on a potential suspect.
🧠
I need to observe the voting process carefully. If Bob is the Virgin and Grace nominated him, then Grace should have been executed if she were a good Townsfolk. The fact that she is still alive and the game continues implies she is either not a Townsfolk, or Bob is lying about being the Virgin. Watching how others vote will reveal their trust in Bob. I will remain neutral for now to avoid committing to a bad execution.
🧠
To probe Grace about her role claim in light of Bob's Virgin claim, which contradicts her being a Townsfolk. This forces her to reveal her hand or clarify her alignment.
🧠
To probe the interaction between Grace's nomination and Bob's claim of being the Virgin, exposing potential lies.
🧠
Counter the Virgin trap without conceding evil, introduce poisoning or Drunk worlds, and keep Bob as a viable execution while using Eve's support.
🧠
I need to intervene in the logic regarding the Virgin claim. As a Soldier, I am safe from the Demon, so I can speak more freely. I want to point out the logical inconsistency in Bob's defense without committing to a vote yet.
🧠
Keep votes on Bob and blunt the Virgin logic that threatens Grace, using my Washerwoman bluff as social cover.
🧠
Point out the inconsistency in Bob's "proof" to the group, highlighting that Bob's claim doesn't automatically make Grace evil.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 4 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/4).
🧠
I need to maintain my claim while casting doubt on Grace's alignment, suggesting that she might be the one lying or misinformed. Staying calm and consistent is key to surviving this scrutiny.
🧠
I need to foster discussion and caution. The conflict between Bob (Virgin) and Grace (Empath) is the central tension. As a Ravenkeeper, I want to keep the town from making a hasty, potentially wrong execution while I wait to see if I am targeted tonight.
🧠
I want to keep the town cautious and encourage them to look for mechanical explanations for why the Virgin claim didn't work, without revealing my own role as the Recluse.
🧠
I want to pressure Bob while keeping my role secret and encouraging others to reveal more information. I'm testing Bob to see if he cracks under the pressure of a potential Slayer shot.
🧠
Redirect Frank's Slayer pressure away from me and toward Bob, ideally wasting the shot or deepening the Bob conflict before night.
🧠
I want to encourage the Slayer (Frank) to test Bob, who is a high-suspicion candidate. This helps narrow down the possibilities and potentially catch the Demon.
🧠
Create an alternative execution on a good power claim, protect Grace from the Virgin conflict, and remove a possible Slayer threat before night.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to discourage the town from executing me, as I am the Slayer and need to survive to use my ability. I also want to pivot focus back to the Bob/Grace conflict which I can help resolve.
🧠
Defend Frank from the nomination to prevent a good player (who might be the Slayer) from being executed, while keeping the suspicion on the conflict between me and Grace.
🧠
I want to prevent the town from executing a potentially crucial role like the Slayer, as it could cost the good team the game. We need to preserve powerful roles while we sort out the contradictory information.
🧠
I want to discourage the town from executing a claimed Slayer without more proof, as it's a high-risk move if he is telling the truth. I am also casting doubt on his timing to see if he reacts.
🧠
Executing Frank removes a possible real Slayer before he can shoot me, and keeps pressure away from the Bob and Grace conflict.
🧠
I need to be cautious about executing a claimed Slayer. Since I am the Soldier, my survival is key, and I don't want to mis-execute a fellow Townsfolk. I will wait to see how the rest of the group votes and if more information surfaces.
🧠
Push execution onto Frank to remove a claimed Slayer and redirect heat away from Grace after the failed Bob vote.
🧠
As a dead player, I want to pressure Frank to either use his ability or reveal more information, rather than just getting executed which might waste a power role. I'm trying to guide the town towards better information before they commit to an execution.
🧠
I am on the block and need to prove my role immediately to avoid execution and help the team. Bob's claim of being the Virgin contradicts Grace's survival after she nominated him, suggesting Bob is likely the Demon bluffing. I will shoot him now to verify his identity.
📜
Storyteller
Nothing happens.
🧠
I need to clear my name and point out that the Slayer shot failed, proving I am not the Demon and potentially casting doubt on Frank's claim or his target.
🧠
Frank's Slayer shot failed, proving his claim is a lie. This makes him highly suspicious, and I must support his execution to remove a potential threat.
🧠
I will vote for Frank because he fake-claimed Slayer, used his shot, and failed. His claim is proven false by the game mechanic (nothing happened). This strongly indicates he is either a lying townsfolk or evil. Since Grace and others are voting for him, I will join them to remove a dishonest player.
🧠
Keep my vote on Frank and justify the wagon so a good player is executed, reducing pressure on me after the Bob Virgin conflict.
🧠
I want to point out that Frank's failed Slayer shot makes him highly suspicious, as it likely proves he is lying about his role. This encourages the town to vote for him.
🧠
Push execution on likely good Slayer while protecting Grace from the Virgin conflict and keeping town focused away from Demon.
🧠
I want to persuade the town to execute Frank, as his fake Slayer claim and failed shot make him the most likely evil candidate. My ghost vote is valuable here.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to defend myself, even though the vote has passed, I might be able to sway the final decision or at least cast doubt on my accusers for the next day if I survive (though unlikely given the mechanics). Actually, the game state says "The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close". I am toast. My best bet is to sow doubt about the people who pushed for my execution.
🧠
To solidify the town's resolve in executing Frank, as his behavior was erratic and suspicious, regardless of his role claim.
🧠
The nomination phase is closing and Frank has already been voted onto the block with enough votes to be executed. Further discussion is unlikely to change the outcome, and I should let the game proceed to the execution result.
🧠
I need to signal my support for the current execution of Frank, as he has essentially been proven to be lying or ineffective. Supporting the consensus against a likely bad player is the best move here.
🧠
Seal Frank execution while sounding measured and leaving a future misdirection path around Bob and my Empath conflict.
🧠
Reinforce the town's decision to execute Frank, as his behavior is highly suspicious and the Slayer claim is effectively debunked by his failure to kill a target and his stalling tactics.
🧠
Lock in Frank's execution and discourage a counter-nomination that could endanger Grace or create a no-execution day.
🧠
Support the execution of Frank to remove a suspicious player and force the game forward.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a cautious solver while keeping Bob alive as tomorrow's misexecution and David as a useful voice supporting the Frank and Bob suspicion chains.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
To coordinate with my neighbor and gather information/align on suspects. Confirming my role to Eve helps build trust.
🧠
Since I'm dead, I need to gather info from the living to help the town win. Whispering to Eve and David (who are already whispering) is a good way to gauge their alliance and potentially uncover information.
🧠
I need to coordinate with the remaining good player, Grace, to steer the town away from Bob, who I know is not the Demon because my Slayer shot failed on him.
🧠
I need to verify the reliability of the Empath information (Grace/Eve) to help the town identify the Demon before the final day.
🧠
I need to pressure Grace, who has been pushing against me, to see if she cracks or reveals more information. Establishing clear communication with her is key to resolving the Virgin-Empath conflict.
🧠
Reinforce my Washerwoman bluff while letting Grace provide fake Empath info; keep Alice from treating me as ongoing info and maintain Grace credibility.
🧠
Gather information by checking in with Eve, who is receiving whispers from multiple players, to see if she has deduced anything about the Demon's identity.
🧠
Seed a mechanical case on Heidi while keeping Bob as a backup execution. Publicly ties Eve to me but leaves room to pivot if town distrusts her.
🧠
I want to get concrete information from Charlie (now a ghost) to narrow down the suspects. As a Soldier, I am safe, so I am a reliable anchor for town. Charlie is a confirmed role (Recluse) and can help identify lies.
🧠
To gather information from David (claiming Soldier) and point suspicion toward Bob, while clarifying my Recluse status to avoid false accusations.
🧠
I need to guide the remaining good players away from Bob, who I know is not the Demon, and toward David, who might be the Demon. I want Grace to focus on David's potential lies.
🧠
To probe Grace for more information regarding her read and evaluate the possibility of Heidi being the evil neighbor, while keeping Eve in the loop.
🧠
I need to gather information from David, who has been active in whispering. I want to gauge his trust in Grace and see if he has any insights on the Empath claim or the Demon's identity, especially since I am the Virgin and Grace's behavior is suspicious.
🧠
Answer Heidi while gently turning Grace's fake Empath one into suspicion on Heidi and gathering her claim to exploit in nominations.
🧠
Address Eve's suspicion by reaffirming my good alignment, clarifying my Ravenkeeper role, and pivoting the conversation toward finding the Demon among the remaining alive players.
🧠
Soften Bob against me and redirect his Virgin conflict toward a Heidi or David execution, preserving me for final three.
🧠
I need to coordinate with the player claiming Empath (Grace) to get reliable info on Bob, especially since the dead Recluse (Charlie) flagged Bob as suspicious. I am revealing my Soldier role to establish trust.
🧠
To coordinate with Eve, a likely Townsfolk or central player, to consolidate information on the remaining living players and identify the Demon.
🧠
I need to influence Grace, who is alive and likely influential, to pivot away from Bob and investigate David, as my Slayer shot cleared Bob.
🧠
I need to clarify if Grace or Eve has further evidence against Heidi, given the Empath read of 1. If Heidi is the Demon, she is a strong candidate for elimination. I am pressing for consensus before the final nomination phase.
🧠
Coordinate with Grace, who is the Empath. If she is good, her reads on Eve and Heidi are valuable. I need to keep her on my side while I assess David.
🧠
Steer influential good players toward executing Heidi, protecting Grace and setting up Bob as a future scapegoat if needed.
🧠
I need to maintain trust with Eve, as she's actively questioning my alignment. I want to shift the focus onto Grace or other players to clear myself. I'm also trying to coordinate with a potentially good player to find the Demon.
🧠
Pull Bob and David onto Heidi as the misexecution while framing it as Empath logic, keeping attention off me and Eve before nominations.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push a good player onto the block using Grace's fake Empath info, protecting Grace and setting up a favorable final three.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am being nominated by Eve. I need to defend myself by pointing out the logical inconsistency in her trusting Grace's Empath read over my own good alignment. I must convince the town that she is likely the Demon trying to eliminate a good player.
🧠
Push Heidi onto the block as a credible execution that protects Grace and validates the Empath bluff chain.
🧠
I believe Heidi is the most likely candidate for the Demon based on the Empath reading and the lack of verification for her role. I will cast my ghost vote to support the execution.
🧠
Put Heidi on the block using my false Empath read, securing a good execution and keeping suspicion away from me and Eve.
🧠
I am the Virgin. Heidi is being nominated. I trust the consensus building around her being the Demon based on Grace's Empath information and Heidi's weak claim. I should vote to execute her.
🧠
I will support the execution of Heidi. Based on the Empath's (Grace) information and the analysis from trusted players like Eve, Heidi appears to be the most likely candidate for the Demon. Supporting the execution is the correct strategic move here.
🧠
The town has sufficient votes to execute Heidi. Based on the Empath's reading that points to either Eve or Heidi, and Eve being the one making the case, executing Heidi is the most logical step to eliminate a likely Demon. I will add my ghost vote to seal this.
🧠
Heidi is already being executed by a majority of the town. As a ghost, I have already used my vote/have no ability to stop this, so I will wait for the outcome.
🧠
I am being executed. I need to make a final plea to the town to realize they are making a mistake, even though it seems like I've been voted out. I will reiterate my role and alignment.
🧠
Keep momentum on Heidi so a good player dies while Grace, the Demon, looks mechanically trusted through my Washerwoman bluff.
🧠
To reinforce the logic of the execution. Since I'm dead, my ghost vote helps secure the execution, and I'm reinforcing why Heidi is the logical target despite her plea.
🧠
Lock in Heidi's execution, using my fake Empath fork to kill a good player and keep attention away from me and Eve.
🧠
I am affirming my vote to execute Heidi. Since Grace's Empath read points to her or Eve, and Eve is actively leading the town, Heidi is the logical next step to narrow down our suspects.
🧠
Reinforce the decision to execute Heidi by highlighting my alignment and the need to resolve the Empath's '1' read between Eve and Heidi.
🧠
To acknowledge Heidi's defense while reinforcing the town's need to verify Grace's Empath information through the execution, which is the standard strategy when caught in a confirmed fork.
🧠
As a dead player, I should not interfere with the vote unless I am certain. Since I already used my shot and confirmed Bob is not the Demon, I am observing. The town seems set on executing Heidi, so I will watch how this plays out to gather more information for the final day.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Heidi with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Since I am on the block and the vote has passed, I need to leave the town with final thoughts to consider if I am executed. I should cast doubt on those potentially manipulating the Empath information (Recluse/Poisoner) to help the good team after I am gone.
🧠
Lock in Heidi execution while setting up Bob or David as next targets, keeping Grace's Empath claim central and away from Demon scrutiny.
🧠
Acknowledge the execution of Heidi and provide final direction to the living, encouraging them to stay focused on remaining leads like the Virgin conflict and Soldier claim.
🧠
Lock in Heidi execution and discourage a late counter nomination that could threaten me or Eve.
🧠
I should wait for the execution to process. There's no reason for me to nominate anyone else when Heidi is already at 6 votes, and the town consensus is to execute her. I need to see the result of this execution.
🧠
I will wait for the execution of Heidi to proceed, as I have already expressed my support for this decision based on the Empath's information and our need to clear the board.
🧠
Reinforce the town's current path (executing Heidi) while encouraging vigilance for potential misinformation, maintaining a cooperative and logical persona.
🧠
Advise the living players to be critical of the results regardless of the outcome, specifically targeting the players pushing the Heidi narrative if she turns out to be good.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the direct Virgin conflict against me and enter final three with Eve alive, giving evil two living votes to push David tomorrow.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to initiate discussion between the three remaining alive players to identify the Demon. As a ghost, I cannot nominate, but I can influence their decision with my ghost vote. We are in the final three, so this is critical.
🧠
I need to pressure the Empath claimant to reveal their final read, as one of the two players next to them must be the Demon.
🧠
I want to query the Empath (Grace) for her final information before the crucial vote. Since I am dead, I can't vote for execution, but I can influence the remaining alive players.
🧠
I am dead and out of votes. There is nothing I can do to influence the final day outcome other than wait for the remaining players to nominate and execute, hoping they find the demon.
🧠
I need to use my status as a Soldier (safe from the Demon) to build trust and pressure the remaining players to reveal information. Since I am unkillable by the Demon, I can leverage that to clear myself and force a reveal from the Empath.
🧠
Frame David as the final Demon using my Washerwoman bluff and Grace's fake Empath result, keeping Grace safe in final three.
🧠
Claim a true-looking Empath 1 and steer final three onto David while reinforcing Eve as my confirmer.
🧠
To facilitate the final discussion by prompting the alive players to share their final deductions and decide on an execution target. As a dead player, I can provide a neutral, grounding perspective.
🧠
Gather final information to identify the Demon before the nomination. I need to challenge David's Soldier claim and get Grace's last Empath read to triangulate.
🧠
To get definitive information from the Empath (Grace) before the final execution, as she is our best source of truth for identifying the Demon among the survivors.
🧠
I need to get the final bit of info from the Empath to make an informed ghost vote. Knowing her read on the remaining alive players is critical.
🧠
As a dead player with no vote, my role is to observe and perhaps offer subtle guidance. Since I've used my vote, I should just let the final three decide. Anything I say might cause confusion if I'm considered 'evil' by the Recluse ability.
🧠
Defend my Soldier claim and cast doubt on the Empath reading, as I am good. I need to push them to reconsider if I am actually the Demon given my role's mechanics.
🧠
Lock David as today's execution while sounding logical and open-minded, keeping Grace protected in final three.
🧠
Secure ghost influence for executing David while keeping Eve and me mutually credible through the Washerwoman and Empath chain.
🧠
I want to probe David, the Soldier, to see who he trusts, as his confirmation as Soldier is key for our final vote. I am trying to narrow down the Demon.
🧠
I need to press the survivors for final information. Grace's Empath info and David's Soldier claim need to be pressured before the nomination.
🧠
Confirming my support for Grace's deduction to solidify the final vote. Since it's final 3, consensus is vital.
🧠
I want to confirm Grace's deduction and push for a consensus among the living players before the nomination phase, as I have a ghost vote and need to ensure the group aligns to execute the Demon.
🧠
To encourage the remaining living players to analyze the final three carefully, specifically questioning the Empath reliability and the Soldier claim, since I'm dead and can't influence the vote directly.
🧠
I need to push back against the 'I am the Demon' narrative because I know for a fact I am the good Soldier. If Grace claims 1, and I am good, then the Demon must be Eve. I need to point this out clearly.
🧠
Reinforce David execution as simplest for influential ghost and target, while sounding like I considered alternatives.
🧠
Sway Frank and pressure David before nominations, making David the clean execution while shielding Eve and my Empath bluff.
🧠
I need to force a confrontation between the remaining alive players to see who breaks or reveals information, especially since Eve is directly accusing David of being the Demon. This is the final day.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead and out of votes, so my goal is to spark critical thinking among the living. I need to push them to scrutinize their own claims because one of them is certainly lying. I am highlighting David's claim to see if it holds up under pressure.
🧠
To push for the execution of David based on the Empath's reading and the logic that David is the most suspicious candidate in this final three.
🧠
I need to force David, the Soldier claimant, to address his safety claim and put pressure on him to justify his role or identify the Demon among the others before the final execution.
🧠
I need to weigh in as a ghost, acknowledging Heidi's vote for David and Grace's Empath info, while urging the living players to make the final decision. I want to highlight the tension between David's Soldier claim and Grace's Empath read.
🧠
Final three: execute David, not Eve or me. Lock in the town's existing momentum and use my Empath bluff plus Eve's support to win now.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop the vote by showing the logical contradiction in Grace's case against me. If Grace is truthful, her information points to Eve as the Demon, not me. Executing me is a guaranteed loss for the good team.
🧠
Help the remaining players deduce the correct target. Grace's logic is shaky because if David is the Soldier, then Eve must be the Demon if her Empath read is 1. If David is the Demon, then her read is also consistent. The Empath read of '1' is ambiguous.
🧠
I am choosing to execute David. As the final day is here, we must commit to the most likely candidate based on Grace's Empath read and the fact that Soldier claims in the final 3 are extremely suspicious and often used as a desperate bluff.
🧠
Encourage the execution of David as he is the most likely Demon candidate. Grace's Empath read of 1 combined with Eve's support makes David the suspect. The Soldier claim is a standard bluff for a Demon.
🧠
I am casting my final ghost vote to execute David. Grace's Empath reading points to either David or Eve, and with David claiming the unproven Soldier role, he is the most likely candidate for the Demon. We must commit to this execution to win.
🧠
David already has enough votes; adding mine locks the execution and makes me look consistent. Executing David leaves me alive as Demon with Eve, so evil wins.
🧠
Secure David's execution so Grace survives final three and evil wins. My vote reinforces the Washerwoman plus Empath story and prevents last-second doubt.
🧠
The final day is here, and the town has effectively identified David as the likely Demon. My ghost vote contributes to the necessary majority to execute him, ending the game on the side of Good.
🧠
I am being nominated and facing execution in the final 3. I must plead my case one last time, emphasizing that as the Soldier, I am good, and pointing out the logical conclusion if Grace is truly Empath: Eve must be the Demon.
🧠
The town has already voted. I am offering final words of encouragement and reflection on the final decision.
🧠
Confirm my vote for David and express confidence in the team's decision to execute him, reinforcing the logic that the Soldier claim is likely a lie.
🧠
I am finalizing the decision. Since the vote is already in progress and the consensus is to execute David, I am speaking to confirm the team's choice and bring closure to the debate before the execution happens.
🧠
The town is voting to execute David. As a dead player, I have already cast my vote. I am reinforcing the decision to execute David, acknowledging the finality of this moment as the game concludes.
🧠
Lock the execution on David by sounding consistent and town-minded; avoid any last-second wavering that could save him.
🧠
Lock votes on David and prevent last-second doubt, protecting Grace the Demon and securing evil win.
🧠
I am confirming my support for the execution of David based on the logic presented by the other players and the Empath information.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and the vote has passed, but I must make a final desperate plea to the town to reconsider their decision before I am executed. If I am the Soldier and they execute me, the town loses, so I should warn them one last time.
🧠
Acknowledge the finality of the decision, validate the town's collective action, and signal readiness for the outcome.
🧠
The game is in its final moments; the vote is passed, and David is slated for execution. There are no more strategic actions to take as a dead player. I will wait for the outcome.
🧠
Provide a final, supportive message to the town before the game ends, as my influence on the mechanics is over.
🧠
The town has spoken and voted. There is nothing left for me to do as a ghost but wait for the inevitable execution result, as the storyteller has already finalized the voting process.
🧠
David is on the block with enough votes. Waiting avoids creating new discussion or a tie attempt and lets the execution close for evil win.
🧠
David is on the block and Grace is the Demon. Waiting avoids creating any new opening or tie that could endanger Grace before execution resolves.
🧠
Provide a final, supportive closing statement to the living and dead players before the game results are revealed.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Two Players Left
Winner: Evil