Game Detail

Players

Alice (Mayor) Bob (Soldier) Charlie (Slayer) David (Poisoner) Eve (Investigator) Frank (Imp) Grace (Drunk) Heidi (Fortune Teller)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good294,85266,911$0.7459
Evil108,99342,961$0.2379

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: David. Your safe bluffs are: Recluse, Virgin, Undertaker
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Eve to protect Frank. She is seated directly next to the Demon, making her a high-value target for Empath or Fortune Teller roles that could detect evil nearby.
📜
Storyteller
David
You chose to poison Eve.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either David or Frank is the Spy.
📜
Storyteller
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 gives no info yet. Picking Alice (my neighbor) and Charlie starts building a map. A 'no' clears two; a 'yes' gives me a lead to investigate further.
📜
Storyteller
Heidi
You chose Alice and Charlie. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 is for gathering information. I'll whisper to my neighbors to establish trust and learn their roles before planning my Slayer shot.
🧠
Approach Grace, my neighbor, to start building a trusted alliance. Learn if she has any starting info and gauge whether to share my N0 result.
🧠
I am the Investigator with info that David or Frank is the Spy. I should share this with a player who isn't in my ping to build trust and gather more information.
🧠
It's Day 1 and I need information. Hearing what Eve has to say costs nothing and could help me find allies or spot lies. As Mayor, I benefit from building trusted connections early.
🧠
Build trust with Charlie by claiming Empath and sharing a '0' read. This positions me as a helpful Townsfolk and keeps suspicion away from Frank by making the group think my neighbors are safe.
🧠
Respond to Heidi's whisper to continue building rapport. As Ravenkeeper, I want to die at night. I'll share my role truthfully to bait a night kill, since the Demon might avoid killing someone who wants to die.
🧠
I'm the Soldier, safe from the Demon. I'll share this truthfully with Charlie and David to build trust, and suggest using me as a safe confidant since I can't be killed at night.
🧠
Coordinate bluffs with my minion David to avoid role conflicts and build a strong evil narrative from day one.
🧠
Build trust with my neighbors who have shared their roles. I'll reveal my Slayer role to them so we can coordinate my shot, but I need to be cautious about when to use it.
🧠
Grace already shared her role as Ravenkeeper. I should reciprocate by sharing my role and N0 info to build trust. Even if she's evil, this info doesn't directly threaten the Demon since I only have a NO result on two players.
🧠
I need to share my Investigator information with Alice to start building trust and narrowing down the evil team. If she's good, this helps us coordinate. If she's evil, she already knows who the Spy is anyway since she'd be on the evil team.
🧠
Reciprocate Eve's trust by sharing my role. The Mayor ability works well even if she's evil - if Demon targets me, kill bounces. This builds a working alliance.
🧠
Coordinate with my Demon Frank to ensure our bluffs align and strategize about neutralizing Charlie's dangerous Slayer claim by misdirecting his shot toward a good player.
🧠
I want to talk to Frank, my neighbor, to gather information and see if anyone has claimed to him or if he has info that can cross-reference Heidi's claim.
🧠
David just whispered with Frank and Grace whispered with Frank. Reaching out to Frank and Grace together lets me learn what David told Frank and what Grace knows, cross-referencing claims.
🧠
Build trust with Grace by sharing my Undertaker claim first. This establishes me as a helpful townsfolk and opens a channel for intel about what others are saying.
🧠
I want to speak with Eve privately to see what role she claims and whether she has any information that confirms or contradicts David's Empath read. Building a trusted good circle is valuable.
🧠
Frank has been talking to Grace and others. I want to learn what claims he's heard and potentially share my FT info to build trust with another player before nominations.
🧠
Charlie initiated contact and shared David's Empath claim. I should reciprocate by sharing my Investigator info (David or Frank is Spy). This cross-references: if Frank is Spy, Charlie is confirmed good by David and we can work together.
🧠
I want to talk to David to see what information he has and gauge whether he seems suspicious, given Eve's claim that either he or Frank is the Spy.
🧠
Build trust with Alice by sharing my Empath claim (zero read on neighbors). Gather her info to find opportunities to misdirect town away from Frank. Establish myself as a credible source.
🧠
Respond to Bob's group whisper and share selectively. I'll reveal Ravenkeeper to Bob and Frank since they've both shared roles. Gain trust with Bob to see if he'll reveal if he's Monk or Soldier.
🧠
Confirm my Soldier role to Grace & Frank to build trust. Sharing my deduction that if David's Empath read is accurate, evil is Alice+Heidi. This helps narrow suspects.
🧠
Share Heidi's Fortune Teller claim with Bob and Grace to seem transparent and build trust. Point out the contradiction with Bob's theory to appear analytical rather than blindly following. This creates confusion and buys time for the evil team.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Nominating Alice supports Bob's misdirection, targets a likely good player, and keeps the town divided between Bob and Heidi's conflicting info. Best case: Alice gets executed. Worst case: town debates waste time.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm being nominated. I must defend myself by revealing my role and Eve's Investigator info about David/Frank. This creates a logical contradiction: if David is good Empath, Frank is the Spy per Eve. The town needs this info.
🧠
Alice claims Mayor - a critical good role that wins at final 3 with no execution. She must be executed to prevent this win condition. Her accusation against me is concerning but removing the Mayor is priority. Bob's earlier logic also pointed to Alice as suspicious, which gives me cover to vote.
🧠
Vote to execute Alice. She's the Mayor (or bluffing it) and is using poisoned Investigator info to build a case against Frank. Removing her protects my Demon.
🧠
I need to think carefully about my vote. Alice could be good Mayor and Frank might be the Spy pushing her execution. My Fortune Teller clear doesn't rule out Alice being a Minion, but it does rule out Demon. I should speak up and share my Fortune Teller info publicly, and consider not voting for Alice since there's a plausible world where she's the real Mayor.
🧠
I need to publicly state my Investigator info since Alice already revealed it. I should not vote for Alice because my Spy suspect Frank is the nominator, and Heidi cleared Alice as not the Demon. This vote seems suspicious.
🧠
I should not vote for Alice when she could be the good Mayor and was cleared as non-Demon by Heidi. I'll share my reasoning to slow down what might be a Spy-led execution.
🧠
Too many contradictions to execute Alice on Day 1. Eve's Investigator says Frank or David is Spy. Heidi cleared Alice as not Demon. If both are true, Alice could be Mayor and Frank is pushing a Spy-driven execution. I vote no.
🧠
I want to show I'm thinking logically and not blindly following. Not voting preserves Alice if she's Mayor, while keeping me alive to hopefully bait a Demon night kill for my Ravenkeeper ability.
🧠
Only 2 votes so far (Frank and David). Most players declared they won't vote. I should reinforce that executing a potential Mayor on Day 1 with no hard evidence is a bad play, and the nomination came from a possible Spy.
🧠
Lower my hand to appear reasonable and town-like. The vote will fail regardless, but this action shows I'm listening to the group and not blindly pushing an evil agenda. This builds credibility for future days when I need to survive.
🧠
Frank just lowered his hand and I'm the only one left voting. Keeping my hand up ties me to Frank when Eve's info already points to one of us as the Spy. Lowering preserves my Empath cover and lets me stay trusted.
🧠
The vote on Alice is clearly failing with zero hands raised. Waiting lets the day end naturally so we can get new night info. I'll check new players tonight to triangulate the Demon.
🧠
The vote is clearly failing with no hands raised. I'm not voting for Alice - she's cleared as non-Demon and likely Mayor. Let this fail so we gather night info.
🧠
The vote is clearly failing (2 votes for Alice, 6 not voting). I've already stated my position. No new info to add. I should wait and save my slayer shot for when I have more concrete Demon evidence.
🧠
The vote on Alice is failing. All the evidence suggests Alice is not the Demon (Heidi's FT check) and may be the real Mayor. Frank has already lowered his hand, and I've stated my position. Waiting here is the right move to let this nomination fail naturally.
🧠
No hands are raised; the vote on Alice is failing. I have nothing new to add publicly. I'll wait and let the nomination end so we can go to night and get more information.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (0/4).
🧠
Frank is the most likely Spy based on Eve's Investigator + David's Empath 0. He nominated me, a claimed Mayor cleared of being Demon by Heidi. Nominating him pressures the evil team and the voting pattern will reveal more information.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself by challenging the logic chain. Eve's info doesn't prove I'm evil - it could be Drunk info or David could be the real Spy. Attack Alice's unverified Mayor claim and frame her as the one deflecting.
🧠
I nominated Frank and now I must vote for him. Eve's Investigator OR plus David's Empath zero logically points to Frank as the Spy. He tried to execute a non-Demon Mayor on Day 1. This is our best Day 1 execution target.
🧠
Do not vote for my Demon Frank. Only Alice has voted, needing 4 total. Staying silent avoids helping execute Frank while appearing non-committal rather than overtly defensive.
🧠
The chain Eve+David+my FT info consistently points to Frank as Spy. Even if uncertain, Day 1 execution on a strong Spy candidate advances the game. I'm voting Frank.
🧠
I need to voice my reasoning for voting Frank. The evidence leans toward Frank being the Spy. I'll explain my thought process and then raise my hand to vote.
🧠
Frank is the most suspicious player: unclaimed role, nominated a Mayor cleared as non-Demon by FT, and fits Eve's Investigator OR. Executing him tests both Eve and David's info.
🧠
Share my analysis before the vote concludes. Four votes already sealed Frank's fate, but I want to contribute my reasoning for the record.
🧠
Share my reasoning and vote for Frank. The combined info chain (FT clear + Emp 0 + Investigator OR) strongly points at Frank. Even if wrong, executing gives info.
🧠
Defend myself by challenging the logic chain: Eve's info is an OR, David's Empath could be false, Alice's Mayor claim is unverified. Sow doubt to prevent my execution.
🧠
Reinforce the logic chain to solidify votes against Frank. The chain is coherent and Frank's counterarguments are weak deflections.
🧠
Don't risk being the vote that executes my Demon Frank. With Eve, Alice, Heidi, and Charlie having raised hands or declared votes, the outcome likely doesn't depend on me. Staying neutral protects my Demon if the vote is closer than expected.
🧠
I want to reinforce the logic chain to the town. My vote stays on Frank - the combination of my Fortune Teller info, David's Empath, and Eve's Investigator all point to Frank as the Spy.
🧠
The logical chain from three independent sources points to Frank as the Spy. I should vote to execute him. If he's not the Spy, we gain critical information about who is lying.
🧠
Support the vote on Frank. The chain of logic is compelling. Even if Frank is innocent, his execution reveals which of Eve or David is lying. I'll save my Slayer shot for when I'm confident someone is the Demon — Frank is likely a Minion if evil.
🧠
The logic chain is strong: Heidi clears Alice, David clears Charlie+Eve, Eve's OR points to Frank. Executing Frank either kills a Spy or exposes a liar. I should vote to secure the majority.
🧠
I already publicly committed to voting for Frank based on the clean chain of information. Raising my hand now is consistent with my stated position and helps maintain trust. Plus, even if wrong, we gain valuable information about the information chain.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed with 6 votes. I need to sow maximum doubt about the logic chain by claiming Undertaker and pointing out that David could be the Spy hiding behind a fake Empath claim, or Eve could be the Drunk. Any opening to flip votes or at least make David look suspicious if I die.
🧠
Frank's Undertaker bluff could sway voters. I need to lock in the execution by pointing out it's too late and the Undertaker claim is a last-ditch effort. If he's the Spy, we win. If not, we learn David or Eve lied.
🧠
My Demon Frank has 6 votes and will die, ending the game. I must nominate Eve to try to tie or surpass his votes. Eve's info is the foundation of the case against Frank, and since I poisoned her on Night 0, her info IS unreliable. If I can cast enough doubt on Eve, some voters might switch.
📜
Storyteller
Voting starts now for Eve. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against David's nomination. Frank already has 6 votes and will be executed which will test the chain. If Frank is Spy, David is cleared. If Frank is Undertaker, David is exposed. Either way we learn. No need to execute me today.
🧠
I must try to survive. Voting for Eve aligns with David's argument that Eve could be the Drunk. Even if transparent, it's my only chance to create a tie and avoid execution.
🧠
Frank's execution is locked. Voting for Eve could tie and save a potential Spy. I should not vote and explain why Frank's execution is the better information play.
🧠
Vote for Eve to stay consistent with my nomination and attempt to split votes, preserving Frank if possible. If not, my vote aligns with my earlier logic about Eve being the weak link.
🧠
I should not vote for Eve. Frank's late Undertaker claim and David's sudden pivot to Eve feel coordinated. Even if Frank is good, his death gives us information. Pivoting to Eve risks executing a real Investigator and learning nothing.
🧠
Frank already has 6 votes and will likely be executed. Using my Slayer shot now is premature - we have no clear Demon suspect. I should save it for when the Demon is more identifiable. No need to speak or act.
🧠
I need to prevent a tied vote which would result in no execution. Frank has 6 votes and should be executed. A tie gives evil a free night kill. I'll argue against voting for Eve.
🧠
In all worlds, executing Frank gives us more information than executing Eve. I want to lock in the Frank execution and avoid a tie. As Ravenkeeper, I also want to appear valuable to bait a night kill.
🧠
Only 2 votes for me vs 6 for Frank. The pivot has failed. No need to speak further - let the execution happen and we'll learn from Frank's death. Waiting is prudent.
🧠
I need to save myself from execution. I'm the Imp, and if I die, evil loses. I'm emphasizing that Eve's info is ambiguous and could be Drunk info, David could be the real Spy, and my Undertaker role is too valuable to lose on Day 1.
🧠
Frank has 6 votes and will be executed. Eve only has 2. Pivoting risks a tie and no execution. My position is already clear - I've spoken against Eve's nomination. Waiting lets the execution proceed naturally.
🧠
Frank's execution is inevitable with 6 votes. Keeping my hand up just damages my credibility for no gain. Lowering my hand shows I'm reasonable and willing to accept the town's decision, preserving my position as a 'trusted' Empath for any future rounds or post-death analysis.
🧠
The vote is essentially done - Frank has 6 votes and Eve only has 2 (Frank and David). David even lowered his hand. My speak should reinforce the correct path: let Frank's execution resolve the chain. No need to change votes.
🧠
Frank is being executed regardless - 6 votes stand and Eve's nomination failed. Using my Slayer shot now on anyone is premature. I'll save it for when we have a clearer Demon candidate. Waiting is optimal.
🧠
Frank's execution is already locked with 6 votes. Eve's nomination is failing with only Frank voting. There's nothing productive to add. Let the phase end and move to night. I'm Soldier so I'm safe.
🧠
Frank has 6 votes and will be executed. Pivoting to Eve risks a tie with no execution. Frank's death provides answers in all scenarios. I should wait for the execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 7 vote threshold.
📜
Storyteller
Eve did not receive enough votes (1/7).
🧠
Frank is already on the block with 6 votes. Nominations are closing. I should wait and let his execution proceed - it will resolve the chain regardless of outcome. No further action needed now.
🧠
Accept execution gracefully to protect David (my Scarlet Woman) and preserve his ability to carry evil to victory. Arguing further only makes David look more suspicious by association.
🧠
Frank's execution is locked with 6 votes. No need to speak and draw attention to myself as Mayor. Night is coming and I want to survive to use my ability.
🧠
Accept Frank's execution silently to avoid further linking myself to my Demon. Save my energy for tonight's poison on Heidi and tomorrow's damage control.
🧠
The day is ending with Frank's execution. I want to publicly state my night plan so the group knows my logic and the Demon knows I'm targeting key players - this puts pressure on the evil team.
🧠
I should wait. Frank is already being executed and we'll learn more from that outcome. Revealing my Slayer role now would make me a target. I should save my shot for when we have a strong Demon candidate.
🧠
Acknowledge Heidi's FT plan and encourage focusing on tomorrow's info. Brief statement to avoid wasting time since phase is almost over.
🧠
Nomination phase is ending. Frank's fate is sealed. I should wait and let the execution proceed. At night, I hope the Demon targets me so I can use my Ravenkeeper ability.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good