Game Detail

Players

Alice (Drunk) Bob (Investigator) Charlie (Fortune Teller) David (Librarian) Eve (Scarlet Woman) Frank (Mayor) Grace (Empath) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil273,10314,850$0.0906
Good836,64453,826$0.1942

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Eve. Your safe bluffs are: Butler, Recluse, Ravenkeeper
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Alice or Charlie is the Drunk.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Investigator. Either Grace or Eve is the Scarlet Woman.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 info is crucial to narrow Demon suspects early. Prioritize neighbors for Empath overlap potential and seating spread to build good alliances.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob and David. You receive the answer: YES.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors to start info gathering privately, form alliance, learn claims/reads without public Demon attention. Helps narrow evil early as good Mayor.
🧠
Day 1 early, share my info privately with 2 non-suspects (not Alice/Charlie) to build trusted good alliance, gauge reactions, avoid Demon/Minion targeting me publicly. Progress info sharing without town spam.
🧠
Share my true Investigator info privately with David to gauge his reaction and build trust with potential good player. My info directly implicates Grace/Eve as Minion, key to narrowing Demon suspects.
🧠
Day 1, no info. Whisper neighbors to start private alliance, share I'm Slayer privately later if trusted, gather early claims to spot lies fast. Helps narrow evil early.
🧠
Day 1 early, share my real info privately with neighbors to build trust/alliance. They know each other as neighbors (Empath?). Coordinate night checks on others to narrow Demon.
🧠
Establish a bluff early and build rapport with neighbors to avoid suspicion.
🧠
Share my exact N0 Empath info privately with neighbors to align goods, test reactions, cross-reference their info. Evil will slip up; builds trust for info sharing without public reveal yet.
🧠
Deflect Grace's accusation by claiming a good role and suggesting she might be the Drunk.
🧠
Respond to Eve's question, defend Grace as possible real Empath since she approached first. Probe Eve's Monk claim by suggesting she protect me tonight. Share Mayor role vaguely to bait reactions. Keep trio private to build trust or expose Eve.
🧠
Coordinate with Bob privately on his Investigator info and Charlie's claim. Decide who to test next (Eve/Grace) and share my Librarian info to build trust/alliance. Progress info sharing early Day 1.
🧠
Strengthen alliance with David (mutual neighbor info from Charlie), share my Investigator openly to build trust/logic chains early. Day 1 info pooling crucial to narrow evil suspects fast.
🧠
Strengthen neighbor alliance on day 1. Respond to Heidi's claim, probe for more info from both to identify early leads or lies, share my role privately later if trust builds.
🧠
Continue private discussion with neighbors to gauge reactions to my reveal. Their responses will help distinguish Demon from false positive via logic chains and behavior. Builds alliance if good, pressures Demon.
🧠
I want to build trust with my neighbors while discouraging Alice from revealing her potential Slayer role, which would make her a prime target for me to kill or for the town to protect.
🧠
Continue neighborhood chat to test reactions. Propose Eve protects Frank tonight; her response reveals lies. If she refuses, she's evil. Builds trust with goods, pressures evil to slip.
🧠
I need to maintain my cover as the Monk to avoid suspicion, especially since Grace is an Empath and has identified one of us as evil. By agreeing to protect Frank, I appear helpful and good.
🧠
Grace's read fingers Eve as evil since I'm good. Reinforce test by confirming Eve's protection plan publicly-ish via whisper, build trust, gather reactions. Progress info sharing without exposing Mayor widely yet.
🧠
Day1 info-sharing critical. Include Bob (trusted claim) + Alice (my info target) to reveal my Librarian publicly to them, gauge reactions, cross-check Drunk, build good alliance before noms. Progress logic chains.
🧠
Pull Alice into the loop with David info to verify her Drunk status vs Charlie. Cross-check neighbor claims, build good alliance excluding Grace/Eve/Frank clique to narrow evil.
🧠
Respond to neighbor chat with my info (Slayer claim carefully), analyze claims logically, build trust with Bob/David, narrow evil suspects early by questioning inconsistencies and clique.
🧠
Neighbors not sharing claims yet despite asks. Push for their roles publicly to force responses and see reactions. As day1, build alliances by revealing my info widely for verification.
🧠
I want to sow a little suspicion between the other players while maintaining my Ravenkeeper bluff. By asking Bob about David and Charlie, I am trying to create a divide.
🧠
Continue neighbor alliance by planning daytime strategy and public story. Test resolves tonight; coordinate to narrow evil without tipping others.
🧠
Maintain my Monk bluff, keep the trust of my neighbors, and start shifting suspicion toward David to create chaos.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to avoid any nominations today to keep the game moving to the night phase where I can kill someone. I am playing as a cautious villager.
🧠
Agree with Heidi publicly to avoid early execution spotlight on our group. Keep low profile day 1, let whispers develop. No strong public suspect yet; info-gathering phase.
🧠
Publicly summarize key claims to build town consensus, highlight clique suspicion, propose nominating Eve (central whisperer) to test Investigator info and progress game without using my Slayer shot.
🧠
Publicly support Alice's nom of Eve to test my Investigator info without revealing full reasoning. Builds trust with Alice/David, pressures Grace/Eve/Frank clique. Day 1 nom safe to gather info on reactions before night.
🧠
Defend myself against the nomination attempt by highlighting my claimed role and questioning the reliability of the Investigator claim.
🧠
Publicly reveal Empath info to counter Bob/Alice push on Eve, explain neighborhood suspicion, urge no execution or nom suspicious Bob/Alice. Defend Eve plan, gather more info before night.
🧠
Publicly support nominating Eve to test Bob's Investigator vs Grace's Empath. Clique suspicious, Charlie info bunk as Drunk. Builds on Alice/Bob to pressure evil, gather reactions before night.
🧠
Publicly support Grace's test plan over early Eve nom - reveals more info tonight without execution risk. Deflect from my info, build town block vs early rush by Bob/Alice/David.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is leading the charge against my minion Eve and is actively coordinating with Bob and David. Eliminating her disrupts the most vocal part of the town's logic chain.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
N0 showed YES on neighbors Bob/David (1 Demon or false pos). Grace Empath claims 1 evil in Frank/Eve. Check them to cross-reference, confirm Minion there, gather data to clear/condemn neighbors & progress town win.
πŸ“œ
Storyteller
β†’
Charlie
You chose Frank and Eve. You receive the answer: NO.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Day 2 start, Alice dead confirms good. Share my Investigator info privately to Charlie (neighbor, FT claim) & David (Librarian claim) to build good alliance, cross-check claims vs Grace/Eve Minion info, expose clique without public Demon target.
🧠
I want to sow discord between the group that was targeting my minion Eve and keep them focused on Alice's previous claims. By acting concerned, I can steer the conversation away from myself.
🧠
Alice dead after pushing Eve. Coordinate with neighbors Eve/Grace as trusted per Day1 Empath/Mayor test plan. Share Alice death implications, plan Day2 noms to test claims vs execute Bob suspect.
🧠
Respond to Bob's whisper including David to compare claims, gauge reactions on Grace Empath vs Bob Inv contradiction. Share FT info to narrow Demon between Bob/David, build alliance if possible.
🧠
Coordinate with Bob/Charlie on contradictions: Grace Empath vs Bob Invest. My info clears Alice good, pins Drunk on Charlie. Share to narrow evil, build good alliance before noms.
🧠
I want to align with Frank and Grace to target Bob, who is suspicious of me. This helps protect Heidi (the Demon) by shifting focus onto a good player.
🧠
Solidify alliance with Eve/Frank (proven good via survival test). Agree nom Bob as most suspicious per logic; Eve good, Bob lying evil. Progress to Nomination phase by planning exec.
🧠
As dead Slayer (good, N1 death proves), consult Bob/David/Charlie alliance from D1 who pushed Eve with me. Coordinate ghost vote, defend claims, nominate Eve to test Bob's Scarlet read.
🧠
Solidify alliance with David/Charlie/Alice by agreeing on logic, propose nominating Grace (my info + her claim contradiction + clique). Progress to Nomination phase, narrow evil.
🧠
I want to sow discord between the group of Bob, David, and Charlie and the group of Grace, Frank, and Eve. By casting suspicion on Grace, I hope to get the town to target her instead of my minion Eve.
🧠
Confirm nom plan with allies Eve/Grace before nomination phase. They agree Bob suspicious; solidify bloc to execute him, leveraging my Mayor wincon for final 3.
🧠
Counter their Drunk push with single-chain: Lib doesn't prove Drunk from Alice good death (says 1 of 2 Outsider). My FT real, clears Frank/Eve. Expose contradictions to narrow Demon suspects between Bob/David/Grace.
🧠
Solidify alliance with Bob/Charlie/Heidi/Alice by countering Charlie's misrepresentation, reinforce Grace evil via logic chains, push Grace nom to narrow Demon suspects and progress to execution.
🧠
To solidify the plan to execute Bob, who is a threat to our team, and maintain my cover as a helpful Monk.
🧠
Confirm alliance with Eve/Frank before nom phase. Ensure we nom/execute Bob, most suspicious with bad claim + Alice death. With my vote + theirs + Charlie/Heidi?, we execute and progress to finding Demon.
🧠
As dead Slayer, N1 death proves good. Reinforce Bob's solid claim publicly via allies, urge Eve nom now before final day. Coordinate whispers to align votes, secure my ghost vote on Eve to execute Demon.
🧠
Publicly push Grace nom via allies before nomination phase. Strengthen good alliance with David/Charlie/Alice/Heidi, counter Grace clique whispers. Progress to execution.
🧠
I want to sow discord between the group of Bob, David, and Charlie by casting suspicion on Grace, who is defending my minion Eve. This keeps the focus off Eve and me.
🧠
Nom phase next tick. Confirm alliance votes/seconds with Eve/Grace to secure Bob's execution, narrowing evil suspects and progressing to win.
🧠
Bob/David pushing Grace nom over my objection to their info. Grace Empath contradicts Bob Inv, clique sus but my info clears Frank/Eve. Publicly agree to nom Grace to progress, expose Demon via execution/death.
🧠
Consensus on Grace nom from Bob/Charlie/Heidi/Alice. Go public via group whisper to lock alliance, progress to nomination phase before tick ends. Grace most contradictory/sus.
🧠
Confirming my commitment to Frank and Grace to nominate Bob, who is a threat to our team.
🧠
Confirm final alignment with allies before nom phase to ensure Eve seconds Frank's Bob nom and we vote yes. Secure 3 votes to execute suspicious Bob, narrowing evil.
🧠
Dead with ghost vote; reinforce Bob/David alliance privately to get them nomming Eve publicly before nomination phase ends. My vote seals it if they do.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace is central contradiction (Empath vs Bob Invest) and clique leader with Eve/Frank. All allies (Bob/Charlie/Heidi/Alice) agree nom her now in nom phase to execute and progress to win.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Group including allies Bob/Charlie/Heidi/Alice pushed Grace nom over contradictions/clique. I nominated her; must vote to execute and progress to kill Demon.
🧠
Grace is a threat to my Minion Eve, and the town is already suspicious of her. Voting for her helps me blend in with the town's decision and eliminates a potential source of information.
🧠
Do not vote Grace (good Empath ally); her info consistent with my good status. David/Heidi only 2 votes so far; our block (me/Eve/Grace/Charlie?) can defeat. Then nom Bob, main threat who targeted us.
🧠
Group consensus to execute Grace as contradiction/clique leader. My info pins her as possible Scarlet Minion. Vote to execute and progress to Night.
🧠
Grace is evil per multiple chains: Bob's Scarlet claim + her fake Empath + clique. My ghost vote crucial to execute her now, narrow Demon suspects.
🧠
They need 4 votes for my exec; we have Frank/Charlie(ally)/Eve/me +Alice ghost vs their 4. My vote blocks them. Solidify our bloc, nom Bob next tick to execute him as killer.
🧠
I need to vote for Grace to maintain my cover as a good player, even though she is not the Demon. Voting for her helps me blend in with the town's current consensus and avoids suspicion.
🧠
Grace most suspicious per contradictions and clique. My neighbors Bob/David pushing her with ghosts; voting executes potential Demon, progresses good win.
🧠
4 yes votes now, 1 more forces Grace execute but she's protected by clique vote split. Lower to force tie, deny execution for more Day 2 discussion as nominations remain open. Progress info without risking wrong execute.
🧠
I am supporting the execution of Grace to eliminate a potential threat and maintain my cover as a Ravenkeeper. By agreeing with the town, I build trust while my minion Eve remains safe.
🧠
Grace nom has 6 votes but David/Heidi retracted? Wait, all raised then David lowered. Still likely passes (5+ votes). But our plan is Bob. Lower hand to free vote later, nom Bob next tick before night.
🧠
Lowering hand prevents Grace execution now; as Investigator with info on her, better to fail nom, survive night for Demon kill proof on me, narrowing evil.
🧠
Grace self-voted after we voted her; lowering my ghost vote retracts to prevent her execution, forces Eve nom instead per my plan. Save vote for better play.
🧠
I'm good Empath, not voting myself to execution. Lower hand ensures nom fails (only Charlie up?), then we counter-nom Bob with our 3 votes +Charlie.
🧠
Defend Grace to keep the town focused on the wrong target and protect the Demon's interests.
🧠
Currently 0 yes votes after lowers. My vote alone won't execute (need 4/7). Lower to block Grace exec for now - too early Day 2, no death yet. Wait for more debate/info, push nom later with better logic/FT reveal.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/4).
🧠
Failed vote shows Grace evil team protecting her (only Heidi/Grace voted? Wait, recap shows low votes). Urge Heidi/Bob/Alice/Charlie to revote Grace or nom Eve now - 1 tick left, must execute before night.
🧠
I want to keep the pressure on the good players and encourage them to turn on each other. By agreeing with David and suggesting Eve, I am trying to isolate my minion Eve or at least keep the town focused on the wrong targets.
🧠
Grace nom failed (only Heidi/David voted yes despite their push). With 1 tick left, I nom Bob to counter their Eve/Grace push, leverage our 3-vote Grace/Eve/Frank/Charlie bloc for execution before night. As Mayor, crucial to exec evil now.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise to vote Bob; if executed & good, proves Grace/Eve evil per his claim; if survives or evil, discredits him. Progresses info vs waiting.
🧠
I need to protect my Minion Eve and keep the town focused on each other rather than me. By defending Bob, I sow more confusion and keep the heat off my team. I want to prevent Bob's execution if possible, or at least look like a concerned townsperson.
🧠
It's 6 alive; executing Bob tests his claim directly. His info contradicts Grace's consistent Empath. As Mayor, narrow evil pool; vote yes to progress info and potential win.
🧠
Raise to execute Bob? No, I'm Bob, good Investigator. Do not vote myself. Wait for others to speak/vote, track who supports Frank's deflection.
🧠
As dead good ghost, save vote or use on sus like Grace/Eve, not Bob who aligns with goods David/Heidi. Raising executes potential good, lowers chance. Wait for better nom.
🧠
Bob is prime Demon suspect pushing Grace/Eve despite contradictions. Final votes matter; raise to execute him and progress win condition.
🧠
I need to protect my Demon, Heidi, and ensure Bob (who is accusing me and Grace) is executed. Voting for Bob helps eliminate a threat to our team.
🧠
Bob in my Demon pair & leading charge on cleared players (Frank/Eve N1 NO). Grace nom failed due to clique defense. Now chance to execute Bob - if Demon, win; if not, info gained. Helps narrow Demon suspects.
🧠
Bob likely good per my info aligning with his claim vs Grace Empath lie. Frank's nom is evil counter-push. Lower to prevent good death, force next nom on Eve/Grace.
🧠
I need to sow chaos and protect my Minion Eve by casting doubt on the execution of Bob, who is a good player. By questioning Frank's move, I can appear to be a concerned townsperson while actually trying to save a good player from being executed, which keeps the town confused and divided.
🧠
Speak to sway Charlie/Eve/Grace dead Alice vote vs Bob. Heidi's defense of Bob confirms her alignment w/evils. Push exec Bob as contradiction source; my Mayor death benefit makes me safe bait.
🧠
Currently 5 yes votes (Frank, me, Alice, Grace, Eve, Charlie?). Lowering prevents my execution as good, lets nom fail safely. Defend verbally next.
🧠
Lower hand to prevent executing likely good Bob, whose info exposes evil clique. Save ghost vote for better target like Eve/Grace later. Heidi/David also lowering, follow good allies.
🧠
Bob's impossible claim (2 Scarlets) proves lie/evil. He's deflecting from himself. With votes raised, reinforce execution to get 4 votes and kill him, narrowing evil.
🧠
Support Frank's nomination of Bob to ensure the Demon (Heidi) is protected and the town's suspicion remains on Bob.
🧠
I raised initially on Frank's nom but now see contradictions favor not executing Bob hastily. Lower to prevent potential good death, regroup for better target like Grace/Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/4).
🧠
Bob/Heidi/Alice agree Grace/Eve evil. Grace nom failed 2/4, Bob 3/4. Push Eve nom now as next in Bob's Invest & Grace/Eve defense pattern. Execute clique member today to progress.
🧠
I need to maintain my cover as a helpful Townsfolk while pushing for the execution of a good player (Eve) to protect my Minion and sow chaos. Supporting David's push against Eve helps me look like I'm trying to solve the game.
🧠
Current nom failed. Defend Eve/Grace, counter-push David/Heidi suspicious bloc defending Bob killer. Urge Heidi/David to nom each other or Bob again. Keep pressure on Bob to progress to final 3 win condition.
🧠
It's day 2 nomination phase, I have nom left. Grace nom failed, push Eve as next sus in clique contradicting my info. With Heidi/David/Alice/Bob support, can execute Eve if Minion/Demon. Progress game, narrow evil.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob's nom on Eve is perfect - tests the Grace/Eve/Frank suspicious clique contradicting his solid Investigator claim. With my Librarian info backing townies, voting Eve pressures evils. We need info from execution attempts.
🧠
I want to sow doubt about the execution of my Minion, Eve, to keep her alive.
🧠
Do not vote Eve. She's our ally vs Bob's proven lie. Deny execution to protect good team, force night test on Frank (Mayor benefit). Their bloc failed Bob, won't get Eve.
🧠
Eve most suspicious in Grace/Eve/Frank clique defending each other vs my info & David/Heidi. 4 votes needed, David/Heidi/Bob/Alice likely yes (dead vote), Frank no - need Charlie. Vote to execute evil.
🧠
I'm dead ghost, save vote for late-game, but Eve is prime suspect from clique + contradictions + my prior push. Voting now tests her while alive players have noms left; helps narrow evil.
🧠
Raise to execute Eve, confirmed good by Monk protect success and my sober Empath. Bob/David/Heidi evil pushing her to confuse us. Execution tests their reaction, progresses game.
🧠
I need to vote for myself to appear as if I am confident in my innocence, and to avoid looking like I am trying to manipulate the vote. Since I am the Scarlet Woman, I need to survive this execution.
🧠
Support Bob's Eve nom to test Grace/Eve/Frank bloc vs Bob/David. My info implicates Bob/David but Bob consistent logical pusher. Need more tests before final day; voting advances game.
🧠
Lower hand on Eve nom as votes failing (Heidi/Charlie against). Speak to counter Grace/Heidi, rally votes for Eve - narrow evil clique.
🧠
I need to prevent Eve (my Minion) from being executed. By expressing doubt and hesitation, I can try to influence the town to vote against her execution.
🧠
I raised for Eve mistakenly amid chaos; now see Bob nom is evil trap to kill good Eve/Grace ally. Lower to block execution (only David/Heidi/Bob/Alice up, 4/4 but Alice dead vote? Wait, 4 alive needed). Save phase tick, speak against.
🧠
Vote failing (likely 3/4 max with lowers). Lower to conserve credibility, avoid killing potential good Eve, pivot to Grace who has no nom left & fits Investigator info.
🧠
Retract vote from Eve. Vote failing anyway (lowered hands). Save ghost vote for final day math impact. As dead Slayer, used ability D1 on Eve (no death), consult dead later. Push logic publicly next.
🧠
Lower hand to block Eve's execution. She's likely good per my info/test (Frank survived), Bob's claim impossible. Protect team, force next nom on Bob/David/Heidi.
🧠
Defend myself against Bob's accusation while casting doubt on his motives and the players supporting him. I need to stay alive to protect Heidi.
🧠
Lower hand to not vote Eve. Her bloc has my FT info (Frank/Eve NO, Bob/David YES). Voting her helps Bob/David evil team. Save vote for real suspects like Bob or David.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/4).
🧠
Eve vote failed due to Grace/Frank/Eve/Heidi bloc. With 1 tick left, urge Heidi/Charlie to nom Frank next. His defense of Eve + Grace Empath evil read makes him suspicious Minion/Demon. Progress to execution.
🧠
I want to sow discord and prevent the town from focusing on my minion Eve or my other potential targets by encouraging them to doubt their own logic and slow down.
🧠
It's late Day 2 nom phase. Counter David's push on me by nominating him - his Librarian claim unverified, pushing clique after failed Eve vote suspicious. As Mayor, force execution on suspect to narrow evil before night. Progress game.
🧠
Frank's pushy defense of Eve & quick nom of David shows clique control. With 1 tick left, counter-nom him to force execution on sus player before night, progress vs Grace/Eve/Frank.
🧠
Dead, so speak to influence votes on Frank nom by Bob. Push David/Heidi/Grace/Charlie to vote Frank as he defends Eve suspiciously per Bob/Grace info. Save ghost vote for later. Progress to execute clique member.
🧠
Defend Frank and sow doubt about David and Bob's claims to protect the Demon (Heidi) and myself.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob is the most dangerous player right now. He is pushing hard against my minion Eve and has been very vocal with his claims. Eliminating him will disrupt the town's momentum and protect Eve.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow Demon suspects: David from N0 YES still alive/suspicious, Grace from her Empath claim tagging innocents evil. Confirm if either Demon to clear/prove evil.
πŸ“œ
Storyteller
β†’
Charlie
You chose David and Grace. You receive the answer: YES.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Day 3, 7 alive post-Bob death. Share Librarian info privately with neighbors to build trust/alliance, gauge reactions on clique, push towards nomming Frank/Grace/Eve to break evil block.
🧠
Confirm Eve/Frank alliance post-Bob death (David targeted?). Share consistent Empath reads publicly via Eve to counter David/Charlie whispers, narrow demon to Frank/Heidi/David/Charlie.
🧠
As dead Investigator, confirm my info with anti-clique ghosts Alice/David/Heidi. Push them to nom Grace/Eve/Frank clique to execute evils before final day. Save vote for math impact.
🧠
I want to sow discord and keep the focus away from me and Eve by acting concerned about the town's unity. I'll probe Charlie and David to see what they are planning.
🧠
I need to sow discord and protect my Demon, Heidi. By agreeing with Grace and pushing for David's execution, I can deflect suspicion from myself and my team.
🧠
Confirm alliance with David/Bob ghost per Bob's whisper. Share my Townsfolk proof vs David's Lib (I wasn't Drunk), push clique noms to execute evil before final day.
🧠
Respond to David's whisper sharing my FT info proving David demon pinged twice. Coordinate with Eve (clean) to nom David/Grace. Ignore his drunk accusation, build alliance against clique breakers.
🧠
It's Day 3 with 6 alive, heading to final 3 soon. Align with Grace/Eve on David as top evil suspect per logic chains. Coordinate nom to execute Demon before final day; my Mayor wincon needs execution at 3.
🧠
Charlie's FT claim conflicts my Lib (he's Drunk) and pushes my nom while defending sus Eve. Need to counter with Lib logic to neighbors, build vote block vs Grace (Bob/Grace evil overlap). Break clique, progress to nom.
🧠
Day 3, 7 alive, need execution momentum. Consistent Empath clears Eve, fingers Frank. David most suspicious per claims/death/logic. Coordinate Eve/Frank to nom David, build exec votes to kill evil.
🧠
Dead, save ghost vote for late game. Rally good ghosts Alice/David/Heidi vs clique by reconfirming info, push nom Grace/Eve to exec evil before final day.
🧠
I want to sow discord between the players who are suspicious of the clique and the clique itself, while maintaining my Ravenkeeper bluff.
🧠
I want to coordinate with Grace and Frank to nominate David, who is a threat to our team and is currently being aggressive. This helps protect Heidi (the Demon) by shifting focus onto a good player.
🧠
Bob's dying whisper confirms clique evil, his info solid. Coordinate David/Heidi ghosts + David vote to nom Grace/Eve today with 4 alive left? Push execution to win.
🧠
David conflicts my role/reads directly and pushes Grace nom to deflect from himself. Coordinate with him/Heidi to nom David first, test his reaction while sharing my FT proof publicly soon. Builds alliance against top suspect.
🧠
Confirm alliance with Grace/Eve to nominate David. We have numbers (us 3 + possibly Heidi?), push execution before final 3. As Mayor, execution crucial; no-exec loses if 3 left.
🧠
Coordinate with ghosts Bob/Alice + Heidi/Charlie to nominate Grace. Her Empath lie + Bob death + clique whispers point to her as Scarlet. Day 3, 6 alive, must execute evil now to win. Push Grace nom to break clique.
🧠
It's nomination phase soon. Coordinate with allies Eve/Frank to nominate David, our top suspect. Secure execution with numbers (us 3 + Charlie? vs David/Heidi). Progress to win by executing evil.
🧠
Confirm voting plan with David/Alice/Heidi to execute Grace today. 6 alive, need coordinated votes from us 4 good (David/Heidi/Charlie(Drunk)/ghosts) +1 more vs clique. Push win before final day.
🧠
I want to sow more discord between Charlie and David to keep the focus off me and Eve, while appearing helpful to Charlie.
🧠
I am coordinating with my fellow evil-aligned players (or those I've successfully manipulated) to execute David, who is a threat to our team. By pushing for his nomination, I am helping to eliminate a potential investigator/townsfolk.
🧠
Confirm vote alignment with key good players to secure 5-vote execution of Grace today, breaking clique and winning as final day looms with 6 alive.
🧠
David pings Demon twice, conflicts my role. Coordinate with Heidi/David to nom/test David first as most suspicious per reads, narrow Demon suspects before nom phase.
🧠
Final day soon, Grace/Eve cleared by logic/reads. David top evil suspect: bad Lib, pushes us, Bob dies outing him. Nominate now with numbers to execute before counter-whispers sway Heidi/Charlie.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 3 nom phase, 6 alive. David most suspicious: bad Lib claim, anti-good pushes, Bob dies post-outing him. Consistent Empath clears Eve, we have numbers to execute evil and win.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David most suspicious: bad claim, anti-good pushes, Bob death after outing. We coordinated votes with Eve/Frank; raising secures execution on Day 3, finds Demon.
🧠
Grace is evil per Bob's info, her nom David is deflection. Don't vote David to preserve our coalition for Grace nom/execution next tick. Save game.
🧠
David pings demon twice, conflicts my FT, deflects claims. Grace nom'd him, ghosts voting. My vote executes him (Grace+Alice+me=3), tests Lib/FT, likely kills demon on D3.
🧠
I am the Scarlet Woman and my Demon is Heidi. David is being nominated and I need to ensure he is executed to protect Heidi and keep the town focused on the wrong target. Voting for David helps secure his execution.
🧠
David is top suspect per claims/logic. Grace/Eve voting yes secures 3-vote exec (us 3 + ghosts?). As Mayor, final 3 exec critical; vote now to win.
🧠
David good per logic (Lib+Invest pins evil on Grace/Eve clique). Don't waste ghost vote on him; save for Grace execution later to win.
🧠
I'm good Librarian, confirmed by logic. Don't vote myself into execution; need to survive to nom/execute Grace next tick and win vs clique.
🧠
I need to ensure David is executed to keep the town focused on him and away from me or Eve. Since everyone is voting for him, I will join the vote to appear cooperative and avoid suspicion.
🧠
Lower hand to avoid overkill vote signaling weakness; execution secures with 5 votes regardless of Heidi/David intent. Conserve action image for future.
🧠
David likely good per plan; Grace nom'd him to preempt our Grace execution. Lower to prevent 7/7 tie or Grace exec, preserve ghost vote, let Heidi/Charlie nom Grace next tick for our win.
🧠
David pings Demon twice, but Grace might be false pos or Demon. Vote retracted by some; lower to prevent hasty exec of possible good Lib David. We need more info before final 3; control pace to narrow evildoers.
🧠
I am supporting the execution of David to protect my Demon, Heidi, and maintain the evil team's position. By voting for David, I am helping to eliminate a player who is actively accusing the Demon and other town members.
🧠
Vote failed 0/3 after lowers. Lower to reset, speak to rally Eve/Grace revote David immediately as plan.
🧠
Lower to prevent Grace easy David exec. Vote failed anyway (only Eve up?). Next tick David noms Grace, we vote her as planned to win.
🧠
Retract vote on self to deny evil 1 vote. Grace nom failed (lowered hands), next tick Charlie/Heidi/?? can nom Grace. Ghosts+us execute her, win vs clique.
🧠
I want to sow doubt about the execution of David to keep the town confused and prevent them from potentially hitting a good player or narrowing down the search too quickly, while maintaining my Ravenkeeper cover.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/3).
🧠
Vote failed 2/3 due to Heidi/David. Last tick, call out Heidi's doubt as suspicious, urge revote or next nom on her/David to pressure and execute evil before night.
🧠
Encourage Heidi/Charlie to nom Grace despite doubt. Remind vote plan, expose Grace deflection as evil tactic to regain momentum for Grace exec before night.
🧠
I want to support Alice's push against Grace to deflect suspicion from Heidi and keep the town divided. By questioning Grace, I create more chaos and delay any potential move against the Demon.
🧠
Eve questioning Grace sows doubt after vote fail. Reaffirm Grace/Eve good, expose Alice/Bob evil ghosts pushing Grace despite contradictions. Push Heidi/Charlie to join us vs David to execute before night.
🧠
Dead, push team to nom/execute Grace my suspect. Counter Frank's defense, rally Heidi/Charlie/David/ghosts to her as Demon side. Progress to win.
🧠
Grace fake Empath exposed by contradictions & clique; Charlie Drunk explains FT error. Rally Heidi/Charlie + ghosts to nom/execute Grace before night kill, break evil trio & win.
🧠
I need to sow more confusion and delay the execution of my minion or myself. By acting indecisive and highlighting the conflict, I prevent a clear consensus from forming against Grace or me.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the most vocal opponent and is actively trying to convince the town to execute Grace. Eliminating him removes the primary source of suspicion against my Minion and me.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Narrow Demon between David/Grace/Heidi. Prioritize testing untested Heidi vs Grace false positive, with David already confirmed Demon-like. Progress to final day execution.
πŸ“œ
Storyteller
β†’
Charlie
You chose Grace and Heidi. You receive the answer: YES.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Day 4, 5 alive, not final 3 yet. Coordinate ghosts (me, Alice, Bob) + Heidi/Charlie to nom/exec clique member (Charlie/Frank/Eve). Share Lib info to counter Charlie's fake FT claim on me. Use ghost vote later.
🧠
Share updated logic post-David death: my info solid, Eve proven good via save, focus team on Heidi/Charlie suspicion while countering ghost lies. Nomination phase next; align votes to execute evil.
🧠
Share my full FT reads publicly via Grace/Eve/Frank (trusted NO pair + Grace info). Coordinate to nominate Heidi (new demon read) since David dead. Last day chance before final 3; narrow demon to Grace/Heidi.
🧠
Coordinate with my Minion, Eve, to shift suspicion away from us and onto Charlie, who is likely a Fortune Teller.
🧠
I need to protect my Demon, Heidi, by sowing doubt about Charlie and distancing myself from Grace's aggressive push, while maintaining my cover as a good player.
🧠
As dead Investigator confirming Grace/Eve Scarlet, reinforce David's analysis to ghosts and push Heidi via coordination to nominate evil today, saving ghost vote for execution to execute Demon.
🧠
Confirm Heidi good via Bob/David logic. Coordinate ghosts+Heidi to nom/execute Frank or Eve today, final day soon. Save ghost vote for math win.
🧠
Confirm Grace/Eve alliance privately, share Mayor benefit of David death (proves good targeting), push nominating Charlie over Heidi using logic chains to execute Demon at final 3.
🧠
As dead ghost, coordinate with good ghosts Alice/Bob and Heidi to nom/exec Frank/Eve/Grace/Charlie. Push Heidi publicly via whisper to break stalemate, save ghost vote for execution. Progress to win.
🧠
My Empath info proves Frank evil neighbor (1/1 since Eve good). Charlie's FT contradicts (claims me evil). Coordinate Eve/Frank to nom Charlie publicly next tick to execute him and progress to Heidi/Frank final day.
🧠
David dead narrows Demon to Grace/Heidi (N3 YES). Grace's story conflicts my info more (past Empath lies). Push Grace as Demon publicly after private confirm; nom her next tick to execute evil.
🧠
I need to deflect suspicion from my minion Eve and the rest of the clique while keeping the ghosts focused on Charlie. By questioning Alice's logic, I create doubt about her accusations.
🧠
I need to coordinate with my Demon, Heidi, to deflect suspicion away from us and onto Grace or Charlie. Grace is becoming a threat with her Empath claims.
🧠
Reinforce Heidi as good, confirm plan to nom Frank/Eve today. Ghosts (me/Alice/David) save votes for exec to kill minion, narrow to Demon. Progress to win final day.
🧠
Heidi is key to nom; reinforce David proof, Charlie fake, clique evil. Get her commitment to nom Frank/Eve for ghost votes to execute and win.
🧠
David night death as Mayor proves he evil (not protected). Grace Empath consistent on me evil neighbor, Eve good. Charlie suspicious FT claims, nominate him next to execute evil before final 3. Coordinate to win.
🧠
Heidi key alive good per past votes/whispers. Reinforce Charlie fake, evil clique to convince her nom Frank/Eve. Ghosts coord vote for exec since final day soon, must execute evil.
🧠
David night death confirms evil. Push nom Charlie (bad FT reads) to test, build Eve/Frank votes for him despite Frank evil read, then final day execute Frank. Progress to Nomination phase.
🧠
David dead narrows Demon to Grace/Heidi. Grace's Empath contradicts my FT, pointing to her as Demon. Coordinate with confirmed good Frank/Eve (N1 NO) to nom Grace before Heidi pushes back.
🧠
I need to sow doubt in the ghosts' plan to execute my minion Eve or Frank. By questioning their logic and defending the clique, I keep the focus off us and create confusion.
🧠
I need to keep Heidi (the Demon) calm and avoid drawing attention to ourselves while the town is divided between Grace and Charlie. Staying neutral for now is the safest play.
🧠
Heidi receiving united ghost info but still whispering Eve, not nominating. Reinforce plan with Alice/David to pressure Heidi nom Frank/Eve now before nomination phase ends. Our 3 ghost votes + Heidi execute and win.
🧠
Heidi is good but hesitant per her replies. Joint whisper from all 3 ghosts reiterates logic (David's death proves Charlie Drunk, clique evil), urges her to nom Frank/Eve now so we can execute with ghost votes and win.
🧠
Next phase nomination; coordinate with allies Grace/Eve to nom Charlie (most suspicious FT lies + David yes). Push vote yes. Win condition 3 left no exec, so test now.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead, can't nom. Wait for Heidi to nom Frank/Eve per plan or evil to reveal via nom. Save ghost vote for execution to execute evil and win.
🧠
David dead, Demon in Grace/Heidi per FT. Grace's fake Empath claim on clean Frank/Eve proves her Demon. Nominate her to execute before night.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie's nom of Grace is evil deflection - he's Drunk, Grace fake Empath/Demon/Minion in clique. Don't execute Grace; save ghost vote for Heidi's upcoming nom of real evil (Frank/Eve) to win.
🧠
Grace is Demon per multiple FT hits and fake Empath claim contradicting my clean read on Frank/Eve. Voting her executes Demon now with 4 alive.
🧠
Grace most sus per Bob Invest, fake Empath, clique. Charlie nom her despite own fake claim. 2 votes already (Alice/Charlie), my ghost vote makes 3 to execute Grace evil and win.
🧠
I need to ensure Grace is executed to keep the town focused on the wrong target and protect my Minion, Eve. Voting for Grace helps maintain the chaos and keeps the heat off me.
🧠
I need to support my Demon, Heidi, by voting for Grace. Grace is being targeted by the town, and if she is executed, it removes a threat. I am the Scarlet Woman, so I need to keep the Demon alive, but voting with the majority helps me blend in.
🧠
Grace's info mechanically perfect, Charlie's FT contradicted multiple times. Vote no on Grace to block execution, force Charlie nom next tick. Final stages, must narrow to execute Demon.
🧠
Grace is evil per my Investigator info. Charlie's nom gives us chance to execute her now with ghost votes + Heidi. 4 yes already, my vote makes 5/6 to execute & likely win.
🧠
Cannot vote for my own execution as good Empath with reliable info confirming Eve good, David evil dead. Charlie's contradictory FT makes him prime Demon suspect; we nom/execute him next.
🧠
Grace voting yes is impossible if Demon - lower to block exec, save Heidi's 2nd nom for Frank/Eve. We ghosts control with Heidi.
🧠
Grace self-vote is fakeout. We have 5+ votes vs 3 needed. Lowering retracts my vote strategically to force Grace to react or confirm execution without my visible support, hiding my certainty she's Demon.
🧠
Currently 6 yes votes (all raised), exceeds 3 needed. Alice/Charlie lowered to manipulate perception. As ghost, lower to prevent Grace execution (not most suspicious), force no-exec Day 4, progress to final day with logic proving Grace/Charlie/Eve/Frank evil.
🧠
I need to maintain my cover as a good player while supporting the execution of Grace, who is a threat to my team. By siding with Charlie, I appear to be following the logic of the town while actually helping to eliminate a potential threat.
🧠
I need to support Heidi (the Demon) and help push the execution of Grace to keep the town focused on the wrong target. By agreeing with Heidi and questioning Grace, I reinforce the suspicion against her.
🧠
Lower hand to reject Grace nom. Grace info proven right; Charlie/Heidi/Eve pushing wrong target. Vote fails, next tick I nom Charlie as most suspicious liar.
🧠
Currently 4 yes votes (Eve/Frank/Grace/Heidi?), 3 no (us ghosts+Charlie?). Grace raised then others might lower. Lower to prevent Grace exec, save ghost vote, force Heidi nom Frank/Eve next tick with our 3 ghosts for win.
🧠
Currently voting yes on my own nom, must lower to vote no. Defend claims, expose Charlie lies to sway Heidi/Eve, progress to nom Charlie as Frank suggests.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/3).
🧠
Grace vote failed due to Frank. 4 alive, must nom Frank or Eve now. Urge Heidi publicly to nom Frank, ghosts will vote yes to exec and win. Time critical before night.
🧠
Grace vote failed; Alice pushes Heidi nom Frank to win. Grace bloc likely evil. Support nom/execution of Frank to dismantle it and kill evil before night.
🧠
Reinforce to Heidi that Charlie is proven Drunk via my Librarian, Grace nom fail proves Frank protecting clique. Urge her to nom Frank now; ghosts commit vote to exec and win Day 4.
🧠
I need to deflect the pressure to nominate Frank, as he is not my minion, but I need to keep the town divided and confused to protect myself and Eve. By acting hesitant, I avoid committing to an execution that could expose me.
🧠
I need to support Heidi (the Demon) and prevent her from being pressured into nominating Frank or herself. By encouraging caution, I buy time and sow doubt about the ghosts' aggressive push.
🧠
Heidi is good and needs push to nom Frank. Reveal my Investigator info on Grace/Eve Minion to confirm clique evil, urge her to nom Frank now with ghost votes for win.
🧠
Last tick, counter ghosts/Charlie lies on Bob Inv/Charlie Drunk. Reaffirm Eve good via save, my real Empath, Charlie inconsistent FT. Urge Heidi nom Charlie to test, prevent evil nom us. Progress to execute evil.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 4
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the most dangerous player right now because he is actively pushing the town to execute my minion or me. Eliminating him removes the primary source of the current logic chain against us.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Final days, 4 alive. Save ghost vote. As dead FT, share reads to ghosts Alice/Bob/David, align to push Grace execution tomorrow. Coordinate to break Grace bloc.
🧠
4 alive, heading to final 3. As Mayor, must align Eve/Grace to nom/execute top suspect David (Grace's evil read) to narrow to 3 and win without exec if needed.
🧠
Confirm alliance with Charlie/Bob ghosts, reinforce Grace Demon logic from FT+ghost info to convince Heidi privately before noms. Use ghost vote on Grace later.
🧠
Coordinate with my minion to ensure we survive the day and keep the focus off us.
🧠
Final day with 4 alive. Coordinate ghosts (me/Alice/Bob/Charlie) + Heidi to nominate/execute top Demon suspect Frank, break clique. Use ghost vote later if needed. Share Lib info reinforces Alice good.
🧠
Unify ghosts (me, Alice, David, Charlie) and coordinate Heidi push to nom/execute Grace (or Frank). Grace most confirmed Demon via chains; final day soon, must execute evil now.
🧠
I need to advise the Demon (Heidi) to stay calm and deflect suspicion away from our team by casting doubt on the ghosts' motives. This protects our alliance and keeps the game going.
🧠
Confirm team alignment, push nom/execute Frank as evil neighbor per perfect Empath reads. Eve good proven, Frank must be Demon. Coordinate to win at 3.
🧠
Day5, 4 alive, not final3 yet. Coordinate ghosts to push Heidi publicly/privately to nom Grace. Use my vote later. Reveal info to unite ghosts and influence Heidi via Eve.
🧠
Grace contradicted herself on David being dead, proving lie. Defend publicly via Eve/Heidi whisper to build nom against Grace/Heidi, narrow to 3 and win as Mayor.
🧠
All ghost info converges on Grace as Demon (FT/Inv/Lib). 4 alive, not final day yet. Coordinate ghosts to publicly push Heidi for Grace nom today using our single votes if needed. Win by executing Demon now.
🧠
I want to sow more discord and support Frank's suspicion of Grace to keep the heat off me and Eve. By agreeing with Frank, I build trust with him while framing Grace.
🧠
Final day with 4 alive. Coordinate ghosts to publicly push Heidi nom Grace now, save votes. Consistent logic pins Grace Demon; must execute her or lose.
🧠
All ghosts aligned Grace Demon. Publicly urge Heidi to nom Grace now as Day5 pre-nom phase; coordinate ghosts/Charlie to speak publicly too. Builds pressure before clique whispers sway her. Save ghost vote for exec.
🧠
I need to keep the heat off Heidi (the Demon) and myself by directing the town's suspicion toward Grace. Frank is already suspicious of her, so I will reinforce that to push for her execution.
🧠
Correct Frank/Eve: my prior whisper clarified David dead mistake. Push nom Frank as Demon per logic. Coordinate Eve/Frank whisper but expose Frank publicly next if needed. With 4 alive, execute Frank to win.
🧠
Coordinate ghosts to publicly push Heidi/Eve/Frank to nom/execute Grace. With 4 alive, need to act now; my ghost vote ready for Grace nom. Unify dead to sway livings.
🧠
Grace's repeated dead David references are damning lies. Rally Eve/Heidi to nom/execute her now, reach final 3 with my Mayor win con.
🧠
All ghosts aligned on Grace Demon via multi-chain logic (FT+Inv+Lib). Publicly urge Heidi via all ghosts now before more clique whispers sway her. Coordinate Charlie too. Push wins today, saves ghost vote.
🧠
I need to keep the suspicion on Grace to protect myself and Eve. By appearing to agree with Frank's logic, I build trust while steering the town toward a mis-execution of a good player.
🧠
Last tick before nom phase. Publicly urge Heidi to nom Grace as Demon per all info. Coordinate ghosts to speak simultaneously, save votes for exec. Breaks clique influence on Heidi to win today.
🧠
Last tick before noms. All ghosts must publicly speak simultaneously to pressure Heidi to nom Grace. Coordinate Charlie too. Our combined info pins Grace Demon; she must die today or evil wins tomorrow.
🧠
I am reinforcing the plan to execute Grace, who is a threat to our team, while maintaining my cover as a Monk. By agreeing with the Demon and Frank, I solidify our position and push for the win.
🧠
Publicly push nominating Frank as evil neighbor per Empath, Eve's proof. Coordinate with Eve (good) to execute Frank, narrow to final 3 (me/Eve/Heidi) where logic clears us.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Final day near, 4 alive. Urge Heidi publicly to nom Grace, strongest logic suspect. Coordinate ghosts to save votes for Grace exec. Push win.
🧠
Empath logic pins Frank as evil: Eve's protection proves her good, consistent 1 evil neighbor post-David death. Nominate Frank to execute Demon, reach final 3, win.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace Demon nommed her minion Frank to deflect. Vote no on Frank to fail exec, force Heidi to nom Grace next. Save ghost vote for Grace exec tomorrow if needed.
🧠
Frank is my evil neighbor per perfect Empath reads + Eve's proof. David (evil) voted yes to save him. Heidi/Eve should vote yes. 2 votes needed; my vote +1 executes Demon on Day 5.
🧠
Grace's contradictions prove her Demon. Voting yes executes me (Mayor), risks night kill shift to another good. Let vote fail for no exec; with 4 alive, tomorrow likely final 3, win auto.
🧠
Frank is not Demon (Grace protecting him). Vote yes hoping Heidi does too for info (maybe Virgin), but save no real votes. Def push Grace next if fails.
🧠
I need to defend Frank and deflect suspicion onto Grace to protect our Demon, Heidi. I am maintaining my Monk bluff.
🧠
Grace is Demon per FT/Inv/Lib chain. Vote Frank to fail her nom (only Grace/Eve/Frank likely raise). Save no ghost vote for Grace exec next tick to win.
🧠
Defend Frank and continue to sow doubt about Grace to prevent her from being seen as a credible accuser, while maintaining my Ravenkeeper bluff.
🧠
Voting yes on Frank executes a minion, reducing evil numbers. With 4 alive, killing minion helps good win even if Grace becomes new demon tomorrow. Save no ghost vote; use now to progress.
🧠
Lower to prevent Grace's 2nd nom exec of Frank (minion?). Force her to nom next tick (likely herself), then ghosts vote her. Heidi good, won't vote Frank.
🧠
Publicly counter Eve/Heidi defenses, reinforce Empath logic + Eve's N1 save proving Frank evil. Urge Heidi to vote yes on Frank despite peer pressureβ€”secure 3rd vote (me/Eve/Heidi) for execution as final day looms.
🧠
I raised hand mistakenlyβ€”voting myself risks death/exec. Grace's dead player refs prove lie/Demon. Lower to stay alive (Mayor benefit), urge Heidi/Eve nom Grace next tick for win.
🧠
Currently 3 yes votes (Grace,Frank,Eve?). Grace needs this exec to kill threat Frank. As ghost, lower my vote to block her, preserve my ghost vote for Grace nom next tick when Heidi can nom her. Forces no exec, Grace noms next.
🧠
I need to continue defending Frank and casting doubt on Grace to prevent Frank's execution, as he is my fellow evil teammate (or at least someone I need to keep alive to reach the final 3). I am maintaining my Monk bluff.
🧠
Frank not Demon (Grace is). Grace nom is deflection. Vote failing (only Grace up), save precious single ghost vote for Grace execution later when Heidi noms her.
🧠
I need to continue undermining Grace's credibility and defend Frank to prevent his execution, as he is not the Demon and I need to keep the town focused on the wrong targets.
🧠
Lowering hand breaks Frank exec tie (now 2-3), forces Grace nom next tick. With 4 alive, must kill Grace Demon today or lose; saves vote for that.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/2).
🧠
Last tick of noms. Urge Heidi publicly to nom Grace immediately as only living good. Ghosts will vote yes to execute Demon and win.
🧠
Frank vote failed (only my vote). Heidi can nom me next tick; must counter David publicly, reinforce Eve good & Frank/Heidi evil per Empath, urge Heidi vote logic to prevent loss.
🧠
Final day pre-4 alive. Grace most suspicious (impossible claims). As Mayor, must nom/lead exec on her now to win at 3 or via my ability; ghosts/Eve/Heidi likely support.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final chance to execute Grace, strongest Demon candidate per multi-info chains (Lib/Inv/FT). Use ghost vote to reach 2/2 or force tie/loss prevention. Frank nom confirms our push.
🧠
Final day near (4 alive). Consistent Empath clears Eve (saved Frank), indicts Frank. Vote yes on Grace? No, exposes Demon. Defend self, urge Heidi no-vote.
🧠
Grace exposed as Demon by mechanical Empath impossibility and ghost chains. Final day near (4 alive); must execute her now with vote to win at 3 or force win condition.
🧠
Final chance before night. Grace's claims broken (dead neighbors), ghosts united on her evil. Raising hand supports Frank's nom to execute Demon and win.
🧠
I need to ensure Grace is executed to protect our Demon, Heidi. The ghosts and Frank are pushing for her execution, and I must support this to maintain my cover and eliminate a threat.
🧠
Grace is Demon per my info + all ghosts/FT/Lib. Frank nom'd her perfectly. It's near final day (4 alive); must vote her to execute Demon or lose tomorrow.
🧠
I will vote for Grace to maintain my cover as a good player. The town is convinced she is the Demon, and opposing this consensus would draw unnecessary suspicion toward me. By voting with the majority, I solidify my position as a trusted member of the town.
🧠
Grace most suspicious per FT logic. 4 alive, must vote her now to execute Demon before final 3 loss. Use ghost vote to help reach 2 votes.
🧠
Lowered too soon on Grace; her fake claim + self-vote desperation confirms Demon. Withdraw vote to realign ghosts/Heidi/Frank on her execution or force Heidi final nom.
🧠
Currently 5 hands up for my execution (Frank/Eve/Heidi/Alice/Bob; Charlie?). David lowered. I lower to reduce to 4/2 needed, deny Frank easy win. Buys time for Heidi to nom him instead.
🧠
Grace is Demon per logic/ghosts. Prevent her exec vote passing (majority raised), preserve to 3 players alive for Mayor win condition. Nom/Exec her next.
🧠
Currently 0 votes on Grace after lowers. My ghost vote alone can't execute (needs 2). Lower to save it for a later renomination when it matters more, pressure Heidi to nom Grace again now.
🧠
I need to support the execution of Grace to protect our Demon, Heidi. By voting for Grace, I am helping to eliminate a threat to our team. I am maintaining my cover as a Monk who is suspicious of Grace's inconsistent claims.
🧠
Currently 1/2 votes for Grace exec (likely only Heidi up). My ghost vote crucial; lower to allow re-raise or pressure Heidi to execute Grace on her nom, preventing loss tomorrow.
🧠
I need to maintain my cover as a good player while ensuring Grace (who is being nominated) gets executed to keep the heat off me and Eve. Voting for her is the best way to appear aligned with the town's current consensus.
🧠
Grace exposed as Demon via FT logic. Publicly reinforce ghosts/David/Frank to convince Heidi to re-raise hand/vote Grace before phase ends. Save ghost vote if needed, but push execution now with 4 alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last tick before night. Grace on block 3 votes (likely ghosts+Frank/Heidi?). Reinforce she's Demon via impossible claims, urge no new nom to exec her. Win by executing Demon.
🧠
Day 5 final-ish day (4 alive). Consistent Empath info + Eve save prove Frank evil. Ghosts/David evil team pushing me. Heidi likely good, urge her nom Frank to execute Demon.
🧠
It's final nomination tick. Reinforce Grace's impossible claims to Heidi, urge no further noms/execute her. As Mayor, execution wins us; no exec loses. Secure win.
🧠
As dead ghost with final vote, reinforce Grace's mechanical Empath lie on dead neighbors to convince Heidi not to nominate anyone else. Grace on block with 3 votes; execution imminent unless disrupted. Push for her execution to win.
🧠
I need to reinforce the town's decision to execute Grace, who is a good player, to protect my Demon, Heidi. By pointing out the mechanical impossibility of her claims, I solidify the town's suspicion against her.
🧠
1 tick left, phase ends soon. Grace on block with 3, no one else nominated. Wait to execute her, as her mechanical lie proves Demon. Using ghost vote or speaking wastes it; save vote if needed.
🧠
I need to solidify the town's decision to execute Grace, who is a good player, while maintaining my cover as a helpful townsfolk. By pointing out the mechanical impossibility of her claims, I reinforce the town's logic and ensure my own survival.
🧠
Grace is Demon per FT logic. She's on block with unbeatable 3 votes, no further noms possible. Wait for auto-exec to win.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 5
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to eliminate the remaining threats. Frank is the most vocal and logical player left, and killing him will leave only Eve and me, securing the win.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil